<constant>GL_RGBA8UI</constant>,
<constant>GL_SRGB8_ALPHA8</constant>,
<constant>GL_RGB10_A2</constant>,
- <constant>GL_RGBA10_A2UI</constant>,
- <constant>GL_R11_G11_B10F</constant>,
+ <constant>GL_RGB10_A2UI</constant>,
+ <constant>GL_R11F_G11F_B10F</constant>,
<constant>GL_RG32F</constant>,
<constant>GL_RG32I</constant>,
<constant>GL_RG32UI</constant>,
<constant>GL_RG8</constant>,
<constant>GL_RG8I</constant>,
<constant>GL_RG8UI</constant>,
- <constant>GL_R23F</constant>,
+ <constant>GL_R32F</constant>,
<constant>GL_R32I</constant>,
<constant>GL_R32UI</constant>,
<constant>GL_R16F</constant>,
<constant>GL_R8</constant>,
<constant>GL_R8I</constant>,
<constant>GL_R8UI</constant>,
- <constant>GL_RGBA16_UNORM</constant>,
+ <constant>GL_RGBA16_SNORM</constant>,
<constant>GL_RGBA8_SNORM</constant>,
<constant>GL_RGB32F</constant>,
<constant>GL_RGB32I</constant>,
Each element is a single red component.
The GL converts it to floating point and assembles it into an RGBA element
by attaching 0 for green and blue, and 1 for alpha.
- Each component is then multiplied by the signed scale factor <constant>GL_c_SCALE</constant>,
- added to the signed bias <constant>GL_c_BIAS</constant>,
- and clamped to the range [0,1].
+ Each component is clamped to the range [0,1].
</para>
</listitem>
</varlistentry>
Each element is a red and green pair.
The GL converts each to floating point and assembles it into an RGBA element
by attaching 0 for blue, and 1 for alpha.
- Each component is then multiplied by the signed scale factor <constant>GL_c_SCALE</constant>,
- added to the signed bias <constant>GL_c_BIAS</constant>,
- and clamped to the range [0,1].
+ Each component is clamped to the range [0,1].
</para>
</listitem>
</varlistentry>
Each element is an RGB triple.
The GL converts it to floating point and assembles it into an RGBA element
by attaching 1 for alpha.
- Each component is then multiplied by the signed scale factor <constant>GL_c_SCALE</constant>,
- added to the signed bias <constant>GL_c_BIAS</constant>,
- and clamped to the range [0,1].
+ Each component is clamped to the range [0,1].
</para>
</listitem>
</varlistentry>
<listitem>
<para>
Each element contains all four components.
- Each component is multiplied by the signed scale factor <constant>GL_c_SCALE</constant>,
- added to the signed bias <constant>GL_c_BIAS</constant>,
- and clamped to the range [0,1].
+ Each component is clamped to the range [0,1].
</para>
</listitem>
</varlistentry>