draft naming conventions
[clinton/guile-figl.git] / doc / figl.texi
1 \input texinfo @c -*-texinfo-*-
2 @c %**start of header
3 @setfilename figl.info
4 @settitle Figl
5 @c %**end of header
6
7 @set VERSION 2.0.0
8 @set UPDATED 1 February 2013
9
10 @copying
11 This manual is for Figl (version @value{VERSION}, updated
12 @value{UPDATED})
13
14 Copyright 2013 Andy Wingo and others.
15
16 @quotation
17 Figl is free software: you can redistribute and/or modify it and its
18 documentation under the terms of the GNU Lesser General Public License
19 as published by the Free Software Foundation, either version 3 of the
20 License, or (at your option) any later version.
21
22 Figl is distributed in the hope that it will be useful, but WITHOUT
23 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
24 or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
25 Public License for more details.
26
27 You should have received a copy of the GNU Lesser General Public
28 License along with this program. If not, see
29 @uref{http://www.gnu.org/licenses/}.
30 @end quotation
31
32 Portions of this document were generated from the upstream OpenGL
33 documentation. The work as a whole is redistributable under the
34 license above. Sections containing generated documentation are
35 prefixed with a specific copyright header.
36 @end copying
37
38 @dircategory The Algorithmic Language Scheme
39 @direntry
40 * Figl: (figl.info). An OpenGL interface for Guile.
41 @end direntry
42
43 @titlepage
44 @title Figl
45 @subtitle version @value{VERSION}, updated @value{UPDATED}
46 @author Andy Wingo
47 @author (many others)
48 @page
49 @vskip 0pt plus 1filll
50 @insertcopying
51 @end titlepage
52
53 @ifnottex
54 @node Top
55 @top Figl
56
57 @insertcopying
58
59 @menu
60 * Introduction:: The what, why, and how of Figl.
61
62 * General API Conventions:: Conventions used by the Figl APIs.
63
64 * GL:: A Scheme interface to OpenGL.
65 * GLU:: The GL Utility library.
66 * GLX:: Using OpenGL with the X Window System.
67 * GLUT:: The GL Utility Toolkit.
68
69 * FAQ:: Figl answers questions.
70
71 * Function Index::
72 @end menu
73
74 @end ifnottex
75
76 @iftex
77 @shortcontents
78 @end iftex
79
80
81 @node Introduction
82 @chapter Introduction
83
84 Figl is the Foreign Interface to GL: an OpenGL binding for Guile.
85
86 OpenGL is a family of APIs and layers. The following chapters discuss
87 the parts of OpenGL and how they are bound by Figl.
88
89 But before that, some notes on the Figl binding as a whole.
90
91 @menu
92 * About Figl:: The structure of the binding.
93 @end menu
94
95
96 @node About Figl
97 @section About Figl
98
99 Figl is a @dfn{foreign} interface to OpenGL because it uses the
100 dynamic @dfn{foreign function interface} provided by Guile 2.0,
101 providing access to OpenGL without any C code at all. In fact, much
102 of Figl (and this manual) is automatically generated from upstream API
103 specifications and documentation.
104
105 We have tried to do a very complete job at wrapping OpenGL, and
106 additionally have tried to provide a nice Scheme interface as well.
107 Our strategy has been to separate the binding into low-level and
108 high-level pieces.
109
110 The low-level bindings correspond exactly with the GL specification,
111 and are well-documented. However, these interfaces are not so nice to
112 use from Scheme; output arguments have to be allocated by the caller,
113 and there is only the most basic level of type checking, and no sanity
114 checking at all. For example, you can pass a bytevector of image data
115 to the low-level @code{glTexImage2D} procedure, but no check is made
116 that the dimensions you specify actually correspond to the size of the
117 bytevector. This function could end up reading past the end of the
118 bytevector. Worse things can happen with procedures that write to
119 arrays, like @code{glGetTexImage}.
120
121 The high-level bindings are currently a work in progress, and are
122 being manually written. They intend to be a complete interface to the
123 GL, without the need to use the low-level bindings. However, the
124 low-level bindings will always be available for you to use if needed,
125 and have the advantage that their behavior is better documented and
126 specified by OpenGL itself.
127
128 Low-level bindings are accessed by loading the @code{(figl
129 @var{module} low-level)}, for example via:
130
131 @example
132 (use-modules (figl gl low-level))
133 @end example
134
135 The high-level modules are named like @code{(figl @var{module})}, for
136 example @code{(figl gl)}.
137
138
139 @node General API Conventions
140 @chapter General API Conventions
141
142 FIXME: A very rough draft. Bindings and text are completely synced
143 until more work is done here.
144
145 This chapter documents the general API conventions used by Figl's
146 various low-level and high-level bindings. Any conventions specific
147 to a particular module are documented in that module's section.
148
149 As Figl is in very early stages of development these conventions are
150 subject to change. Feedback is certainly welcome, and nothing is set
151 in stone.
152
153 @menu
154 * Enumerations:: Using symbolic constants.
155 * Functions:: Naming and behaviour.
156 @c * State:: Accessing and mutating GL* state.
157 @end menu
158
159
160 @node Enumerations
161 @section Enumerations
162
163 The OpenGL API defines many @dfn{symbolic constants}, most of which
164 are collected together as named @dfn{enumerations} or @dfn{bitfields}.
165 Access to these constants in Figl is the same for the low-level
166 bindings and high-level interface.
167
168 For each OpenGL enumeration type, there is a similarly named Scheme
169 type whose constructor takes an unquoted Scheme symbol naming one of
170 the values. Figl translates the names to a more common Scheme style:
171
172 @itemize @bullet
173 @item any API prefix is removed (for example, GL_); and
174 @item all names are lowercase, with underscores and CamelCase replaced by hyphens.
175 @end itemize
176
177 For example, the OpenGL API defines an enumeration with symbolic
178 constants whose C names are GL_POINTS, GL_LINES, GL_TRIANGLES, and so
179 on. Collectively they form the BeginMode enumeration type. To access
180 these constants in Figl, apply the constant name to the enumeration
181 type: @code{(begin-mode triangles)}.
182
183 Bitfields are similar, though the constructor accepts multiple symbols
184 and produces an appropriate mask.. In the GLUT API there is the
185 DisplayMode bitfield, with symbolic constants GLUT_RGB, GLUT_INDEX,
186 GLUT_SINGLE, and so on. To create a mask representing a
187 double-buffered, rgb display-mode with a depth buffer:
188 @code{(display-mode double rgb depth)}.
189
190 Enumeration and bitfield values, once constructed, can be compared
191 using @code{eqv?}. For example, to determine if @code{modelview} is
192 the current matrix mode use
193 @code{(eqv? (gl-matrix-mode) (matrix-mode modelview))}.
194
195
196 @node Functions
197 @section Functions
198
199 The low-level bindings currently use names identical to their C API
200 counterparts.
201
202 High-level bindings adopt names that are closer to natural language,
203 and a more common style for Scheme:
204
205 @itemize @bullet
206 @item the API prefix is always removed;
207 @item abbreviations are avoided; and
208 @item names are all lowercase with words separated by hyphens.
209 @end itemize
210
211 Some function names are altered in additional ways, to make clear
212 which object is being operated on. Functions that mutate objects or
213 state will have their name prefixed with @code{set-}, such as
214 @code{set-matrix-mode}. FIXME: This choice may be too unnatural for GL
215 users.
216
217 Where the C API specifies multiple functions that perform a similar
218 task on varying number and types of arguments, the high-level bindings
219 provide a single function that takes optional arguments, and, where
220 appropriate, using only the most natural type. Consider the group of
221 C API functions including @code{glVertex2f}, @code{glVertex3f}, and so
222 on; the high-level GL interface provides only a single function
223 @code{glVertex}, with optional arguments.
224
225 Packaged vector functions (such as @code{glColor3bv}) are combined in
226 to a single high-level function with the suffice @code{-v}. Such a
227 function will dispatch to the correct low-level binding based on the
228 length and type of it's argument. There is no need to provide the
229 length and type arguments specifically. For example,
230 @code{(color #f32(1.0 0.0 0.8 0.5))} will determine that the argument
231 is a float vector of length four, and dispatch to the low-level
232 @code{glColor4fv}.
233
234 The high-level interfaces often differ in other ways, and it is
235 important to refer to the specific documentation.
236
237 It is generally fine to intermix functions from corresponding
238 low-level and high-level bindings. This can be useful if you know the
239 specific type of data you are working with and want to avoid the
240 overhead of dynamic dispatch at runtime. Any cases where such
241 intermixing causes problems will be noted in the documentation for the
242 high-level bindings.
243
244
245 @include gl.texi
246
247 @include glu.texi
248
249 @include glx.texi
250
251 @include glut.texi
252
253
254 @node FAQ
255 @chapter FAQ
256
257 TODO: Write about things readers will want to know (instead of
258 commenting them in the source :)
259
260
261 @node Function Index
262 @unnumbered Function Index
263 @printindex fn
264 @bye