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4 Reference Pages
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.69.1" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glShaderSource"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glShaderSource — Replaces the source code in a shader object
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glShaderSource
</b>(
</code></td><td>GLuint
</td><td><var class=
"pdparam">shader
</var>,
</td></tr><tr><td> </td><td>GLsizei
</td><td><var class=
"pdparam">count
</var>,
</td></tr><tr><td> </td><td>const GLchar **
</td><td><var class=
"pdparam">string
</var>,
</td></tr><tr><td> </td><td>const GLint *
</td><td><var class=
"pdparam">length
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>shader
</code></em></span></dt><dd><p>Specifies the handle of the shader object
5 whose source code is to be replaced.
</p></dd><dt><span class=
"term"><em class=
"parameter"><code>count
</code></em></span></dt><dd><p>Specifies the number of elements in the
6 <em class=
"parameter"><code>string
</code></em> and
7 <em class=
"parameter"><code>length
</code></em>
8 arrays.
</p></dd><dt><span class=
"term"><em class=
"parameter"><code>string
</code></em></span></dt><dd><p>Specifies an array of pointers to strings
9 containing the source code to be loaded into the
10 shader.
</p></dd><dt><span class=
"term"><em class=
"parameter"><code>length
</code></em></span></dt><dd><p>Specifies an array of string lengths.
</p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p><code class=
"function">glShaderSource
</code> sets the source code
11 in
<em class=
"parameter"><code>shader
</code></em> to the source code in the array
12 of strings specified by
<em class=
"parameter"><code>string
</code></em>. Any
13 source code previously stored in the shader object is completely
14 replaced. The number of strings in the array is specified by
15 <em class=
"parameter"><code>count
</code></em>. If
<em class=
"parameter"><code>length
</code></em>
16 is
<code class=
"constant">NULL
</code>, each string is assumed to be null
17 terminated. If
<em class=
"parameter"><code>length
</code></em> is a value other
18 than
<code class=
"constant">NULL
</code>, it points to an array containing
19 a string length for each of the corresponding elements of
20 <em class=
"parameter"><code>string
</code></em>. Each element in the
21 <em class=
"parameter"><code>length
</code></em> array may contain the length of
22 the corresponding string (the null character is not counted as
23 part of the string length) or a value less than
0 to indicate
24 that the string is null terminated. The source code strings are
25 not scanned or parsed at this time; they are simply copied into
26 the specified shader object.
</p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"notes"></a><h2>Notes
</h2><p>OpenGL copies the shader source code strings when
27 <code class=
"function">glShaderSource
</code> is called, so an application
28 may free its copy of the source code strings immediately after
29 the function returns.
</p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p><code class=
"constant">GL_INVALID_VALUE
</code> is generated if
30 <em class=
"parameter"><code>shader
</code></em> is not a value generated by
31 OpenGL.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
32 <em class=
"parameter"><code>shader
</code></em> is not a shader object.
</p><p><code class=
"constant">GL_INVALID_VALUE
</code> is generated if
33 <em class=
"parameter"><code>count
</code></em> is less than
0.
</p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p><a href=
"glGetShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetShader
</span></span></a>
34 with arguments
<em class=
"parameter"><code>shader
</code></em> and
35 <code class=
"constant">GL_SHADER_SOURCE_LENGTH
</code></p><p><a href=
"glGetShaderSource.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetShaderSource
</span></span></a>
36 with argument
<em class=
"parameter"><code>shader
</code></em></p><p><a href=
"glIsShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glIsShader
</span></span></a></p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p><a href=
"glCompileShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glCompileShader
</span></span></a>,
37 <a href=
"glCreateShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glCreateShader
</span></span></a>,
38 <a href=
"glDeleteShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDeleteShader
</span></span></a></p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
39 Copyright
<span class=
"trademark"></span>©
2003-
2005 3Dlabs Inc. Ltd.
40 This material may be distributed subject to the terms and conditions set forth in
41 the Open Publication License, v
1.0,
8 June
1999.
42 <a href=
"http://opencontent.org/openpub/" target=
"_top">http://opencontent.org/openpub/
</a>.
43 </p></div></div></body></html>