add high-level gl bindings for fragment and framebuffer operations
[clinton/guile-figl.git] / figl / gl.scm
1 ;;; figl
2 ;;; Copyright (C) 2013 Andy Wingo <wingo@pobox.com>
3 ;;; Copyright (C) 2013 Daniel Hartwig <mandyke@gmail.com>
4 ;;;
5 ;;; Figl is free software: you can redistribute it and/or modify it
6 ;;; under the terms of the GNU Lesser General Public License as
7 ;;; published by the Free Software Foundation, either version 3 of the
8 ;;; License, or (at your option) any later version.
9 ;;;
10 ;;; Figl is distributed in the hope that it will be useful, but WITHOUT
11 ;;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
12 ;;; or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
13 ;;; Public License for more details.
14 ;;;
15 ;;; You should have received a copy of the GNU Lesser General Public
16 ;;; License along with this program. If not, see
17 ;;; <http://www.gnu.org/licenses/>.
18
19 ;;; Commentary:
20 ;;
21 ;; OpenGL binding.
22 ;;
23 ;;; Code:
24
25 (define-module (figl gl)
26 #:use-module (figl runtime)
27 #:use-module (figl gl types)
28 #:use-module (figl gl enums)
29 #:use-module ((figl gl low-level) #:renamer (symbol-prefix-proc '%))
30 #:use-module (system foreign))
31
32 ;; Notice there is no #:export clause. Exports are done inline to
33 ;; facilitate re-exporting low-level bindings (and changing that
34 ;; choice), and identifying gaps in the API.
35 ;;
36 ;; There are two sets of exports for each section. The first is for
37 ;; bindings defined in the specification, exported in order. The
38 ;; second is for additional procedures not defined by the spec. but
39 ;; relevant to the section, for example with-gl-begin.
40 ;;
41 ;; At least keep this format until the bindings are fairly complete.
42
43 (module-use! (module-public-interface (current-module))
44 (resolve-interface '(figl gl enums)))
45
46 ;;;
47 ;;; 2.6 Begin/End Paradigm
48 ;;;
49
50 ;; emacs: (put! 'gl-begin 'scheme-indent-function 1)
51 (define-syntax gl-begin
52 (syntax-rules ()
53 ((_ mode body1 body2 ...)
54 (call-with-values
55 (lambda ()
56 (%glBegin mode)
57 body1 body2 ...)
58 (lambda vals
59 (%glEnd)
60 (apply values vals))))))
61
62 (define (gl-edge-flag flag)
63 (%glEdgeFlag (if flag (boolean true) (boolean false))))
64
65 (export-syntax gl-begin)
66
67 (export gl-edge-flag)
68
69 ;;;
70 ;;; 2.7 Vertex Specification
71 ;;;
72
73 ;; Note that these are float variants only. This has implications for
74 ;; some functions whose integer variants normalize their arguments.
75 ;; The corresponding float variants expect normalized input, usually
76 ;; in the range [0, 1]. Refer to the OpenGL specification for
77 ;; details.
78 ;;
79 ;; For access to non-float variants please use the appropriate
80 ;; low-level binding.
81
82 ;; TODO: Maybe re-export packaged variants here. Unpacked byte
83 ;; variants?
84
85 (define* (gl-vertex x y #:optional (z 0.0) (w 1.0))
86 (%glVertex4f x y z w))
87
88 (define* (gl-texture-coordinate s #:optional (t 0.0) (r 0.0) (q 1.0))
89 (%glTexCoord4f s t r q))
90
91 (define* (gl-multi-texture-coordinate texture s #:optional (t 0.0) (r 0.0) (q 1.0))
92 (%glMultiTexCoord4f texture s t r q))
93
94 (define* (gl-color red green blue #:optional (alpha 1.0))
95 (%glColor4f red green blue alpha))
96
97 (define* (gl-vertex-attribute index x #:optional (y 0.0) (z 0.0) (w 1.0))
98 (%glVertexAttrib4f index x y z w))
99
100 (export gl-vertex
101 gl-texture-coordinate
102 gl-multi-texture-coordinate
103 gl-color
104 gl-vertex-attribute)
105
106 (re-export (%glNormal3f . gl-normal)
107 (%glFogCoordf . gl-fog-coordinate)
108 (%glSecondaryColor3f . gl-secondary-color)
109 (%glIndexi . gl-index))
110
111 ;;;
112 ;;; 2.10 Rectangles
113 ;;;
114
115 (re-export (%glRectf . gl-rectangle))
116
117 \f
118 ;;;
119 ;;; 2.11 Coordinate Transformation
120 ;;;
121
122 ;;;
123 ;;; 2.11.1 Controlling the Viewport
124 ;;;
125
126 (re-export (%glDepthRange . gl-depth-range)
127 (%glViewport . gl-viewport))
128
129 ;;;
130 ;;; 2.11.2 Matrices
131 ;;;
132
133 ;; OpengGL matrices are stored in column-major order. This is
134 ;; different to the usual row-major order used in 2-dimensional
135 ;; arrays, which will have to be transposed as they loaded.
136
137 (define* (gl-load-matrix m #:key (transpose #f))
138 ((if transpose
139 %glLoadTransposeMatrixf
140 %glLoadMatrixf)
141 (array-contents m)))
142
143 (define* (gl-multiply-matrix m #:key (transpose #f))
144 ((if transpose
145 %glMultTransposeMatrixf
146 %glMultMatrixf)
147 (array-contents m)))
148
149 (export gl-load-matrix
150 gl-multiply-matrix)
151
152 (re-export (%glMatrixMode . gl-matrix-mode)
153 (%glLoadIdentity . gl-load-identity)
154 (%glRotatef . gl-rotate)
155 (%glTranslatef . gl-translate)
156 (%glScalef . gl-scale)
157 (%glFrustum . gl-frustum)
158 (%glOrtho . gl-ortho)
159 (%glActiveTexture . set-gl-active-texture)
160 (%glPushMatrix . gl-push-matrix)
161 (%glPopMatrix . gl-pop-matrix))
162
163 (define-syntax with-gl-push-matrix
164 (syntax-rules ()
165 ((_ body ...)
166 (begin
167 (%glPushMatrix)
168 body ...
169 (%glPopMatrix)))))
170
171 (export-syntax with-gl-push-matrix)
172
173 ;;;
174 ;;; 2.11.3 Normal Transformations
175 ;;;
176
177 (re-export (%glEnable . gl-enable)
178 (%glDisable . gl-disable))
179
180 \f
181 ;;;
182 ;;; 4.1 Per-Fragment Operations
183 ;;;
184
185 (define* (set-gl-stencil-function stencil-function k #:key
186 (mask #xFFFFFFFF) ; 32-bit mask
187 face)
188 (if face
189 (%glStencilFuncSeparate face stencil-function k mask)
190 (%glStencilFunc stencil-function k mask)))
191
192 (define* (set-gl-stencil-operation stencil-fail depth-fail depth-pass #:key
193 face)
194 (if face
195 (%glStencilOpSeparate face stencil-fail depth-fail depth-pass)
196 (%glStencilOp stencil-fail depth-fail depth-pass)))
197
198 ;; TODO: 4.1.7 Occlusion Queries
199
200 (define* (set-gl-blend-equation mode-rgb #:optional (mode-alpha mode-rgb))
201 (%glBlendEquationSeparate mode-rgb mode-alpha))
202
203 (define* (set-gl-blend-function src-rgb dest-rgb #:optional
204 (src-alpha src-rgb)
205 (dest-alpha dest-rgb))
206 (%glBlendFuncSeparate src-rgb dest-rgb src-alpha dest-alpha))
207
208 (export set-gl-stencil-function
209 set-gl-stencil-operation
210 set-gl-blend-equation
211 set-gl-blend-function
212 )
213
214 (re-export (%glScissor . set-gl-scissor)
215 (%glSampleCoverage . set-gl-sample-coverage)
216 (%glAlphaFunc . set-gl-alpha-function)
217 (%glDepthFunc . set-gl-depth-function)
218 (%glBlendColor . set-gl-blend-color)
219 (%glLogicOp . set-gl-logic-operation)
220 )
221
222 ;;;
223 ;;; 4.2 Whole Framebuffer Operations
224 ;;;
225
226 (define (set-gl-draw-buffers buffers)
227 (let* ((n (length buffers))
228 (buffers (make-c-struct (make-list n (GLenum))
229 buffers)))
230 (%glDrawBuffers n buffers)))
231
232 (define* (set-gl-stencil-mask mask #:key face)
233 (if face
234 (%glStencilMaskSeparate face mask)
235 (%glStencilMask mask)))
236
237 (export set-gl-draw-buffers
238 set-gl-stencil-mask)
239
240 (re-export (%glDrawBuffer . set-gl-draw-buffer)
241 (%glIndexMask . set-gl-index-mask)
242 (%glColorMask . set-gl-color-mask)
243 (%glDepthMask . set-gl-depth-mask)
244 (%glClear . gl-clear)
245 (%glClearColor . set-gl-clear-color)
246 (%glClearIndex . set-gl-clear-index)
247 (%glClearDepth . set-gl-clear-depth)
248 (%glClearStencil . set-gl-clear-stencil-value)
249 (%glClearAccum . set-gl-clear-accumulation-color)
250 (%glAccum . set-gl-accumulation-buffer-operation))
251
252 ;;;
253 ;;; 4.3 Drawing, Reading, and Copying Pixels
254 ;;;
255
256 ;; TODO: read-pixels
257
258 (re-export (%glReadBuffer . set-gl-read-buffer)
259 (%glCopyPixels . gl-copy-pixels))