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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glGetFramebufferAttachmentParameteriv - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glGetFramebufferAttachmentParameter"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetFramebufferAttachmentParameteriv — retrieve information about attachments of a bound framebuffer object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetFramebufferAttachmentParameteriv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">attachment</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLint * </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
5 Specifies the target of the query operation.
6 </p></dd><dt><span class="term"><em class="parameter"><code>attachment</code></em></span></dt><dd><p>
7 Specifies the attachment within <em class="parameter"><code>target</code></em>
8 </p></dd><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p>
9 Specifies the parameter of <em class="parameter"><code>attachment</code></em> to query.
10 </p></dd><dt><span class="term"><em class="parameter"><code>params</code></em></span></dt><dd><p>
11 Specifies the address of a variable receive the value of <em class="parameter"><code>pname</code></em> for <em class="parameter"><code>attachment</code></em>.
12 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
13 <code class="function">glGetFramebufferAttachmentParameteriv</code> returns information about attachments of a bound framebuffer
14 object. <em class="parameter"><code>target</code></em> specifies the framebuffer binding point and must be <code class="constant">GL_DRAW_FRAMEBUFFER</code>,
15 <code class="constant">GL_READ_FRAMEBUFFER</code> or <code class="constant">GL_FRAMEBUFFER</code>. <code class="constant">GL_FRAMEBUFFER</code> is equivalent
16 to <code class="constant">GL_DRAW_FRAMEBUFFER</code>.
17 </p><p>
18 If the default framebuffer is bound to <em class="parameter"><code>target</code></em> then <em class="parameter"><code>attachment</code></em> must be one of
19 <code class="constant">GL_FRONT_LEFT</code>, <code class="constant">GL_FRONT_RIGHT</code>, <code class="constant">GL_BACK_LEFT</code>, or
20 <code class="constant">GL_BACK_RIGHT</code>, identifying a color buffer, <code class="constant">GL_DEPTH</code>, identifying the depth buffer,
21 or <code class="constant">GL_STENCIL</code>, identifying the stencil buffer.
22 </p><p>
23 If a framebuffer object is bound, then <em class="parameter"><code>attachment</code></em> must be one of <code class="constant">GL_COLOR_ATTACHMENT<span class="emphasis"><em>i</em></span></code>,
24 <code class="constant">GL_DEPTH_ATTACHMENT</code>, <code class="constant">GL_STENCIL_ATTACHMENT</code>, or <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code>.
25 <span class="emphasis"><em>i</em></span> in <code class="constant">GL_COLOR_ATTACHMENT<span class="emphasis"><em>i</em></span></code> must be in the range zero to the value of
26 <code class="constant">GL_MAX_COLOR_ATTACHMENTS</code> - 1.
27 </p><p>
28 If <em class="parameter"><code>attachment</code></em> is <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code> and different objects are bound
29 to the depth and stencil attachment points of <em class="parameter"><code>target</code></em> the query will fail. If the same object
30 is bound to both attachment points, information about that object will be returned.
31 </p><p>
32 Upon successful return from <code class="function">glGetFramebufferAttachmentParameteriv</code>, if <em class="parameter"><code>pname</code></em> is
33 <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>, then <em class="parameter"><code>params</code></em> will contain one of <code class="constant">GL_NONE</code>,
34 <code class="constant">GL_FRAMEBUFFER_DEFAULT</code>, <code class="constant">GL_TEXTURE</code>, or <code class="constant">GL_RENDERBUFFER</code>, identifying the type of
35 object which contains the attached image. Other values accepted for <em class="parameter"><code>pname</code></em> depend on the type of object, as described below.
36 </p><p>
37 If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> is <code class="constant">GL_NONE</code>, no framebuffer is bound to
38 <em class="parameter"><code>target</code></em>. In this case querying <em class="parameter"><code>pname</code></em> <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code>
39 will return zero, and all other queries will generate an error.
40 </p><p>
41 If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> is not <code class="constant">GL_NONE</code>, these queries apply to all other
42 framebuffer types:
43 </p><div class="itemizedlist"><ul type="disc"><li><p>
44 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</code>,
45 <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</code>, <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</code>,
46 <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</code>, <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</code>,
47 or <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</code>, then <em class="parameter"><code>params</code></em> will contain the number
48 of bits in the corresponding red, green, blue, alpha, depth, or stencil component of the specified attachment. Zero is returned
49 if the requested component is not present in <em class="parameter"><code>attachment</code></em>.
50 </p></li><li><p>
51 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</code>, <em class="parameter"><code>params</code></em> will
52 contain the format of components of the specified attachment, one of <code class="constant">GL_FLOAT</code>, <em class="parameter"><code>GL_INT</code></em>,
53 <em class="parameter"><code>GL_UNSIGNED_INT</code></em>, <em class="parameter"><code>GL_SIGNED_NORMALIZED</code></em>, or <em class="parameter"><code>GL_UNSIGNED_NORMALIZED</code></em>
54 for floating-point, signed integer, unsigned integer, signed normalized fixed-point, or unsigned normalized fixed-point components
55 respectively. Only color buffers may have integer components.
56 </p></li><li><p>
57 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</code>, <em class="parameter"><code>param</code></em> will
58 contain the encoding of components of the specified attachment, one of <code class="constant">GL_LINEAR</code> or <code class="constant">GL_SRGB</code>
59 for linear or sRGB-encoded components, respectively. Only color buffer components may be sRGB-encoded; such components
60 are treated as described in sections 4.1.7 and 4.1.8. For the default framebuffer, color encoding is determined by the implementation.
61 For framebuffer objects, components are sRGB-encoded if the internal format of a color attachment is one of the color-renderable SRGB
62 formats.
63 </p></li></ul></div><p>
64 If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> is <code class="constant">GL_RENDERBUFFER</code>, then:
65 </p><div class="itemizedlist"><ul type="disc"><li><p>
66 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code>, <em class="parameter"><code>params</code></em> will contain
67 the name of the renderbuffer object which contains the attached image.
68 </p></li></ul></div><p>
69 If the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> is <code class="constant">GL_TEXTURE</code>, then:
70 </p><div class="itemizedlist"><ul type="disc"><li><p>
71 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code>, then <em class="parameter"><code>params</code></em> will
72 contain the name of the texture object which contains the attached image.
73 </p></li><li><p>
74 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</code>, then <em class="parameter"><code>params</code></em>
75 will contain the mipmap level of the texture object which contains the attached image.
76 </p></li><li><p>
77 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</code> and the texture object named
78 <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code> is a cube map texture, then <em class="parameter"><code>params</code></em> will contain the cube map
79 face of the cubemap texture object which contains the attached image. Otherwise <em class="parameter"><code>params</code></em> will contain the value
80 zero.
81 </p></li><li><p>
82 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</code> and the texture object named
83 <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code> is a layer of a three-dimensional texture or a one-or two-dimensional
84 array texture, then <em class="parameter"><code>params</code></em> will contain the number of the texture layer which contains the attached image.
85 Otherwise <em class="parameter"><code>params</code></em> will contain the value zero.
86 </p></li><li><p>
87 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_LAYERED</code>, then <em class="parameter"><code>params</code></em> will
88 contain <code class="constant">GL_TRUE</code> if an entire level of a three-dimesional texture, cube map texture, or one-or two-dimensional
89 array texture is attached. Otherwise, <em class="parameter"><code>params</code></em> will contain <code class="constant">GL_FALSE</code>.
90 </p></li></ul></div><p>
91 Any combinations of framebuffer type and <em class="parameter"><code>pname</code></em> not described above will generate an error.
92 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
93 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not one of the accepted tokens.
94 </p><p>
95 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>pname</code></em> is not valid for the value of
96 <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code>.
97 </p><p>
98 <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>attachment</code></em> is not the accepted values
99 for <em class="parameter"><code>target</code></em>.
100 </p><p>
101 <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>attachment</code></em> is <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code>
102 and different objects are bound to the depth and stencil attachment points of <em class="parameter"><code>target</code></em>.
103 </p><p>
104 <code class="constant">GL_INVALID_OPERATION</code> is generated if the value of <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</code> is
105 <code class="constant">GL_NONE</code> and <em class="parameter"><code>pname</code></em> is not <code class="constant">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</code>.
106 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
107 <a href="glGenFramebuffers.xml"><span class="citerefentry"><span class="refentrytitle">glGenFramebuffers</span></span></a>,
108 <a href="glBindFramebuffer.xml"><span class="citerefentry"><span class="refentrytitle">glBindFramebuffer</span></span></a>
109 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
110 Copyright <span class="trademark"></span>© 2010-2013 Khronos Group.
111 This material may be distributed subject to the terms and conditions set forth in
112 the Open Publication License, v 1.0, 8 June 1999.
113 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
114 </p></div></div></body></html>