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3.3 Reference Pages
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.69.1" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glCopyTexImage2D"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glCopyTexImage2D — copy pixels into a
2D texture image
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glCopyTexImage2D
</b>(
</code></td><td>GLenum
</td><td><var class=
"pdparam">target
</var>,
</td></tr><tr><td> </td><td>GLint
</td><td><var class=
"pdparam">level
</var>,
</td></tr><tr><td> </td><td>GLenum
</td><td><var class=
"pdparam">internalformat
</var>,
</td></tr><tr><td> </td><td>GLint
</td><td><var class=
"pdparam">x
</var>,
</td></tr><tr><td> </td><td>GLint
</td><td><var class=
"pdparam">y
</var>,
</td></tr><tr><td> </td><td>GLsizei
</td><td><var class=
"pdparam">width
</var>,
</td></tr><tr><td> </td><td>GLsizei
</td><td><var class=
"pdparam">height
</var>,
</td></tr><tr><td> </td><td>GLint
</td><td><var class=
"pdparam">border
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>target
</code></em></span></dt><dd><p>
5 Specifies the target texture.
6 Must be
<code class=
"constant">GL_TEXTURE_2D
</code>,
7 <code class=
"constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X
</code>,
8 <code class=
"constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X
</code>,
9 <code class=
"constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y
</code>,
10 <code class=
"constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
</code>,
11 <code class=
"constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z
</code>, or
12 <code class=
"constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
</code>.
13 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>level
</code></em></span></dt><dd><p>
14 Specifies the level-of-detail number.
15 Level
0 is the base image level.
16 Level
<span class=
"emphasis"><em>n
</em></span> is the
<span class=
"emphasis"><em>n
</em></span>th mipmap reduction image.
17 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>internalformat
</code></em></span></dt><dd><p>
18 Specifies the internal format of the texture.
19 Must be one of the following symbolic constants:
20 <code class=
"constant">GL_COMPRESSED_RED
</code>,
21 <code class=
"constant">GL_COMPRESSED_RG
</code>,
22 <code class=
"constant">GL_COMPRESSED_RGB
</code>,
23 <code class=
"constant">GL_COMPRESSED_RGBA
</code>.
24 <code class=
"constant">GL_COMPRESSED_SRGB
</code>,
25 <code class=
"constant">GL_COMPRESSED_SRGB_ALPHA
</code>.
26 <code class=
"constant">GL_DEPTH_COMPONENT
</code>,
27 <code class=
"constant">GL_DEPTH_COMPONENT16
</code>,
28 <code class=
"constant">GL_DEPTH_COMPONENT24
</code>,
29 <code class=
"constant">GL_DEPTH_COMPONENT32
</code>,
30 <code class=
"constant">GL_RED
</code>,
31 <code class=
"constant">GL_RG
</code>,
32 <code class=
"constant">GL_RGB
</code>,
33 <code class=
"constant">GL_R3_G3_B2
</code>,
34 <code class=
"constant">GL_RGB4
</code>,
35 <code class=
"constant">GL_RGB5
</code>,
36 <code class=
"constant">GL_RGB8
</code>,
37 <code class=
"constant">GL_RGB10
</code>,
38 <code class=
"constant">GL_RGB12
</code>,
39 <code class=
"constant">GL_RGB16
</code>,
40 <code class=
"constant">GL_RGBA
</code>,
41 <code class=
"constant">GL_RGBA2
</code>,
42 <code class=
"constant">GL_RGBA4
</code>,
43 <code class=
"constant">GL_RGB5_A1
</code>,
44 <code class=
"constant">GL_RGBA8
</code>,
45 <code class=
"constant">GL_RGB10_A2
</code>,
46 <code class=
"constant">GL_RGBA12
</code>,
47 <code class=
"constant">GL_RGBA16
</code>,
48 <code class=
"constant">GL_SRGB
</code>,
49 <code class=
"constant">GL_SRGB8
</code>,
50 <code class=
"constant">GL_SRGB_ALPHA
</code>, or
51 <code class=
"constant">GL_SRGB8_ALPHA8
</code>.
52 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>x
</code></em>,
</span><span class=
"term"><em class=
"parameter"><code>y
</code></em></span></dt><dd><p>
53 Specify the window coordinates of the lower left corner
54 of the rectangular region of pixels to be copied.
55 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>width
</code></em></span></dt><dd><p>
56 Specifies the width of the texture image.
57 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>height
</code></em></span></dt><dd><p>
58 Specifies the height of the texture image.
59 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>border
</code></em></span></dt><dd><p>
61 </p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p>
62 <code class=
"function">glCopyTexImage2D
</code> defines a two-dimensional texture image, or cube-map texture image
63 with pixels from the current
64 <code class=
"constant">GL_READ_BUFFER
</code>.
66 The screen-aligned pixel rectangle with lower left corner at (
<em class=
"parameter"><code>x
</code></em>,
67 <em class=
"parameter"><code>y
</code></em>) and with a width of
68 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll">
71 <mml:mi mathvariant=
"italic">width
</mml:mi>
75 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll">
78 <mml:mi mathvariant=
"italic">height
</mml:mi>
81 defines the texture array
82 at the mipmap level specified by
<em class=
"parameter"><code>level
</code></em>.
83 <em class=
"parameter"><code>internalformat
</code></em> specifies the internal format of the texture array.
85 The pixels in the rectangle are processed exactly as if
86 <a href=
"glReadPixels.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glReadPixels
</span></span></a> had been called, but the process stops just before
88 At this point all pixel component values are clamped to the range
89 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll">
91 <mml:mfenced open=
"[" close=
"]">
96 and then converted to the texture's internal format for storage in the texel
99 Pixel ordering is such that lower
100 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll"><mml:mi mathvariant=
"italic">x
</mml:mi></mml:math>
102 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll"><mml:mi mathvariant=
"italic">y
</mml:mi></mml:math>
103 screen coordinates correspond to
105 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll"><mml:mi mathvariant=
"italic">s
</mml:mi></mml:math>
107 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll"><mml:mi mathvariant=
"italic">t
</mml:mi></mml:math>
110 If any of the pixels within the specified rectangle of the current
111 <code class=
"constant">GL_READ_BUFFER
</code> are outside the window associated with the current
112 rendering context, then the values obtained for those pixels are undefined.
114 When
<em class=
"parameter"><code>internalformat
</code></em> is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the
<code class=
"function">glPixelMap
</code> function can be used to accomplish the conversion.
115 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"notes"></a><h2>Notes
</h2><p>
116 1,
2,
3, and
4 are not accepted values for
<em class=
"parameter"><code>internalformat
</code></em>.
118 An image with height or width of
0 indicates a NULL texture.
119 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p>
120 <code class=
"constant">GL_INVALID_ENUM
</code> is generated if
<em class=
"parameter"><code>target
</code></em> is not
<code class=
"constant">GL_TEXTURE_2D
</code>,
121 <code class=
"constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X
</code>,
122 <code class=
"constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X
</code>,
123 <code class=
"constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y
</code>,
124 <code class=
"constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
</code>,
125 <code class=
"constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z
</code>, or
126 <code class=
"constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
</code>.
128 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>level
</code></em> is less than
0.
130 <code class=
"constant">GL_INVALID_VALUE
</code> may be generated if
<em class=
"parameter"><code>level
</code></em> is greater
132 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll">
135 <mml:msub><mml:mi mathvariant=
"italic">log
</mml:mi>
139 <mml:mi mathvariant=
"italic">max
</mml:mi>
143 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll"><mml:mi mathvariant=
"italic">max
</mml:mi></mml:math>
144 is the returned value of
<code class=
"constant">GL_MAX_TEXTURE_SIZE
</code>.
146 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if either
<em class=
"parameter"><code>width
</code></em> or
<em class=
"parameter"><code>height
</code></em> is less than
0
148 <code class=
"constant">GL_MAX_TEXTURE_SIZE
</code>.
150 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>border
</code></em> is not
0.
152 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>internalformat
</code></em> is not an
155 <code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
<em class=
"parameter"><code>internalformat
</code></em> is
156 <code class=
"constant">GL_DEPTH_COMPONENT
</code>,
<code class=
"constant">GL_DEPTH_COMPONENT16
</code>,
157 <code class=
"constant">GL_DEPTH_COMPONENT24
</code>, or
<code class=
"constant">GL_DEPTH_COMPONENT32
</code> and there is no depth
159 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p>
160 <a href=
"glGetTexImage.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetTexImage
</span></span></a>
161 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p>
162 <a href=
"glCopyTexImage1D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glCopyTexImage1D
</span></span></a>,
163 <a href=
"glCopyTexSubImage1D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glCopyTexSubImage1D
</span></span></a>,
164 <a href=
"glCopyTexSubImage2D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glCopyTexSubImage2D
</span></span></a>,
165 <a href=
"glPixelStore.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glPixelStore
</span></span></a>,
166 <a href=
"glTexImage1D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexImage1D
</span></span></a>,
167 <a href=
"glTexImage2D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexImage2D
</span></span></a>,
168 <a href=
"glTexSubImage1D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexSubImage1D
</span></span></a>,
169 <a href=
"glTexSubImage2D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexSubImage2D
</span></span></a>,
170 <a href=
"glTexParameter.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexParameter
</span></span></a>
171 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
172 Copyright
<span class=
"trademark"></span>©
1991-
2006
173 Silicon Graphics, Inc. This document is licensed under the SGI
174 Free Software B License. For details, see
175 <a href=
"http://oss.sgi.com/projects/FreeB/" target=
"_top">http://oss.sgi.com/projects/FreeB/
</a>.
176 </p></div></div></body></html>