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1 <?xml version="1.0" encoding="UTF-8"?>
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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glCopyTexImage2D - OpenGL 3.3 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCopyTexImage2D"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCopyTexImage2D — copy pixels into a 2D texture image</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glCopyTexImage2D</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">internalformat</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">height</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">border</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
5 Specifies the target texture.
6 Must be <code class="constant">GL_TEXTURE_2D</code>,
7 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
8 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
9 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
10 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
11 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>, or
12 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>.
13 </p></dd><dt><span class="term"><em class="parameter"><code>level</code></em></span></dt><dd><p>
14 Specifies the level-of-detail number.
15 Level 0 is the base image level.
16 Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image.
17 </p></dd><dt><span class="term"><em class="parameter"><code>internalformat</code></em></span></dt><dd><p>
18 Specifies the internal format of the texture.
19 Must be one of the following symbolic constants:
20 <code class="constant">GL_COMPRESSED_RED</code>,
21 <code class="constant">GL_COMPRESSED_RG</code>,
22 <code class="constant">GL_COMPRESSED_RGB</code>,
23 <code class="constant">GL_COMPRESSED_RGBA</code>.
24 <code class="constant">GL_COMPRESSED_SRGB</code>,
25 <code class="constant">GL_COMPRESSED_SRGB_ALPHA</code>.
26 <code class="constant">GL_DEPTH_COMPONENT</code>,
27 <code class="constant">GL_DEPTH_COMPONENT16</code>,
28 <code class="constant">GL_DEPTH_COMPONENT24</code>,
29 <code class="constant">GL_DEPTH_COMPONENT32</code>,
30 <code class="constant">GL_RED</code>,
31 <code class="constant">GL_RG</code>,
32 <code class="constant">GL_RGB</code>,
33 <code class="constant">GL_R3_G3_B2</code>,
34 <code class="constant">GL_RGB4</code>,
35 <code class="constant">GL_RGB5</code>,
36 <code class="constant">GL_RGB8</code>,
37 <code class="constant">GL_RGB10</code>,
38 <code class="constant">GL_RGB12</code>,
39 <code class="constant">GL_RGB16</code>,
40 <code class="constant">GL_RGBA</code>,
41 <code class="constant">GL_RGBA2</code>,
42 <code class="constant">GL_RGBA4</code>,
43 <code class="constant">GL_RGB5_A1</code>,
44 <code class="constant">GL_RGBA8</code>,
45 <code class="constant">GL_RGB10_A2</code>,
46 <code class="constant">GL_RGBA12</code>,
47 <code class="constant">GL_RGBA16</code>,
48 <code class="constant">GL_SRGB</code>,
49 <code class="constant">GL_SRGB8</code>,
50 <code class="constant">GL_SRGB_ALPHA</code>, or
51 <code class="constant">GL_SRGB8_ALPHA8</code>.
52 </p></dd><dt><span class="term"><em class="parameter"><code>x</code></em>, </span><span class="term"><em class="parameter"><code>y</code></em></span></dt><dd><p>
53 Specify the window coordinates of the lower left corner
54 of the rectangular region of pixels to be copied.
55 </p></dd><dt><span class="term"><em class="parameter"><code>width</code></em></span></dt><dd><p>
56 Specifies the width of the texture image.
57 </p></dd><dt><span class="term"><em class="parameter"><code>height</code></em></span></dt><dd><p>
58 Specifies the height of the texture image.
59 </p></dd><dt><span class="term"><em class="parameter"><code>border</code></em></span></dt><dd><p>
60 Must be 0.
61 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
62 <code class="function">glCopyTexImage2D</code> defines a two-dimensional texture image, or cube-map texture image
63 with pixels from the current
64 <code class="constant">GL_READ_BUFFER</code>.
65 </p><p>
66 The screen-aligned pixel rectangle with lower left corner at (<em class="parameter"><code>x</code></em>,
67 <em class="parameter"><code>y</code></em>) and with a width of
68 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
69
70 <mml:mrow>
71 <mml:mi mathvariant="italic">width</mml:mi>
72 </mml:mrow>
73 </mml:math>
74 and a height of
75 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
76
77 <mml:mrow>
78 <mml:mi mathvariant="italic">height</mml:mi>
79 </mml:mrow>
80 </mml:math>
81 defines the texture array
82 at the mipmap level specified by <em class="parameter"><code>level</code></em>.
83 <em class="parameter"><code>internalformat</code></em> specifies the internal format of the texture array.
84 </p><p>
85 The pixels in the rectangle are processed exactly as if
86 <a href="glReadPixels.xml"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a> had been called, but the process stops just before
87 final conversion.
88 At this point all pixel component values are clamped to the range
89 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
90
91 <mml:mfenced open="[" close="]">
92 <mml:mn>0</mml:mn>
93 <mml:mn>1</mml:mn>
94 </mml:mfenced>
95 </mml:math>
96 and then converted to the texture's internal format for storage in the texel
97 array.
98 </p><p>
99 Pixel ordering is such that lower
100 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>
101 and
102 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>
103 screen coordinates correspond to
104 lower
105 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">s</mml:mi></mml:math>
106 and
107 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">t</mml:mi></mml:math>
108 texture coordinates.
109 </p><p>
110 If any of the pixels within the specified rectangle of the current
111 <code class="constant">GL_READ_BUFFER</code> are outside the window associated with the current
112 rendering context, then the values obtained for those pixels are undefined.
113 </p><p>
114 When <em class="parameter"><code>internalformat</code></em> is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the <code class="function">glPixelMap</code> function can be used to accomplish the conversion.
115 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
116 1, 2, 3, and 4 are not accepted values for <em class="parameter"><code>internalformat</code></em>.
117 </p><p>
118 An image with height or width of 0 indicates a NULL texture.
119 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
120 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not <code class="constant">GL_TEXTURE_2D</code>,
121 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
122 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
123 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
124 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
125 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>, or
126 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>.
127 </p><p>
128 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>level</code></em> is less than 0.
129 </p><p>
130 <code class="constant">GL_INVALID_VALUE</code> may be generated if <em class="parameter"><code>level</code></em> is greater
131 than
132 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
133
134 <mml:mrow>
135 <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
136 <mml:mn>2</mml:mn>
137 </mml:msub>
138 <mml:mo></mml:mo>
139 <mml:mi mathvariant="italic">max</mml:mi>
140 </mml:mrow>
141 </mml:math>,
142 where
143 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">max</mml:mi></mml:math>
144 is the returned value of <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
145 </p><p>
146 <code class="constant">GL_INVALID_VALUE</code> is generated if either <em class="parameter"><code>width</code></em> or <em class="parameter"><code>height</code></em> is less than 0
147 or greater than
148 <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
149 </p><p>
150 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>border</code></em> is not 0.
151 </p><p>
152 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>internalformat</code></em> is not an
153 accepted format.
154 </p><p>
155 <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>internalformat</code></em> is
156 <code class="constant">GL_DEPTH_COMPONENT</code>, <code class="constant">GL_DEPTH_COMPONENT16</code>,
157 <code class="constant">GL_DEPTH_COMPONENT24</code>, or <code class="constant">GL_DEPTH_COMPONENT32</code> and there is no depth
158 buffer.
159 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
160 <a href="glGetTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexImage</span></span></a>
161 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
162 <a href="glCopyTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>,
163 <a href="glCopyTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
164 <a href="glCopyTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
165 <a href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>,
166 <a href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>,
167 <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
168 <a href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
169 <a href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
170 <a href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
171 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
172 Copyright <span class="trademark"></span>© 1991-2006
173 Silicon Graphics, Inc. This document is licensed under the SGI
174 Free Software B License. For details, see
175 <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
176 </p></div></div></body></html>