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[clinton/guile-figl.git] / upstream-doc / man3 / glFramebufferTexture.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glFramebufferTexture">
5 <refmeta>
6 <refmetainfo>
7 <copyright>
8 <year>2010</year>
9 <holder>Khronos Group</holder>
10 </copyright>
11 </refmetainfo>
12 <refentrytitle>glFramebufferTexture</refentrytitle>
13 <manvolnum>3G</manvolnum>
14 </refmeta>
15 <refnamediv>
16 <refname>glFramebufferTexture</refname>
17 <refpurpose>attach a level of a texture object as a logical buffer to the currently bound framebuffer object</refpurpose>
18 </refnamediv>
19 <refsynopsisdiv><title>C Specification</title>
20 <funcsynopsis>
21 <funcprototype>
22 <funcdef>void <function>glFramebufferTexture</function></funcdef>
23 <paramdef>GLenum <parameter>target</parameter></paramdef>
24 <paramdef>GLenum <parameter>attachment</parameter></paramdef>
25 <paramdef>GLuint <parameter>texture</parameter></paramdef>
26 <paramdef>GLint <parameter>level</parameter></paramdef>
27 </funcprototype>
28 <funcprototype>
29 <funcdef>void <function>glFramebufferTexture1D</function></funcdef>
30 <paramdef>GLenum <parameter>target</parameter></paramdef>
31 <paramdef>GLenum <parameter>attachment</parameter></paramdef>
32 <paramdef>GLenum <parameter>textarget</parameter></paramdef>
33 <paramdef>GLuint <parameter>texture</parameter></paramdef>
34 <paramdef>GLint <parameter>level</parameter></paramdef>
35 </funcprototype>
36 <funcprototype>
37 <funcdef>void <function>glFramebufferTexture2D</function></funcdef>
38 <paramdef>GLenum <parameter>target</parameter></paramdef>
39 <paramdef>GLenum <parameter>attachment</parameter></paramdef>
40 <paramdef>GLenum <parameter>textarget</parameter></paramdef>
41 <paramdef>GLuint <parameter>texture</parameter></paramdef>
42 <paramdef>GLint <parameter>level</parameter></paramdef>
43 </funcprototype>
44 <funcprototype>
45 <funcdef>void <function>glFramebufferTexture3D</function></funcdef>
46 <paramdef>GLenum <parameter>target</parameter></paramdef>
47 <paramdef>GLenum <parameter>attachment</parameter></paramdef>
48 <paramdef>GLenum <parameter>textarget</parameter></paramdef>
49 <paramdef>GLuint <parameter>texture</parameter></paramdef>
50 <paramdef>GLint <parameter>level</parameter></paramdef>
51 <paramdef>GLint <parameter>layer</parameter></paramdef>
52 </funcprototype>
53 </funcsynopsis>
54 </refsynopsisdiv>
55 <!-- eqn: ignoring delim $$ -->
56 <refsect1 id="parameters"><title>Parameters</title>
57 <variablelist>
58 <varlistentry>
59 <term><parameter>target</parameter></term>
60 <listitem>
61 <para>
62 Specifies the framebuffer target. <parameter>target</parameter> must be <constant>GL_DRAW_FRAMEBUFFER</constant>,
63 <constant>GL_READ_FRAMEBUFFER</constant>, or <constant>GL_FRAMEBUFFER</constant>. <constant>GL_FRAMEBUFFER</constant>
64 is equivalent to <constant>GL_DRAW_FRAMEBUFFER</constant>.
65 </para>
66 </listitem>
67 </varlistentry>
68 <varlistentry>
69 <term><parameter>attachment</parameter></term>
70 <listitem>
71 <para>
72 Specifies the attachment point of the framebuffer. <parameter>attachment</parameter> must be
73 <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant>, <constant>GL_DEPTH_ATTACHMENT</constant>,
74 <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>.
75 </para>
76 </listitem>
77 </varlistentry>
78 <varlistentry>
79 <term><parameter>textarget</parameter></term>
80 <listitem>
81 <para>
82 For <function>glFramebufferTexture1D</function>, <function>glFramebufferTexture2D</function> and
83 <function>glFramebufferTexture3D</function>, specifies what type of texture is expected
84 in the <parameter>texture</parameter> parameter, or for cube map textures, which face is to be attached.
85 </para>
86 </listitem>
87 </varlistentry>
88 <varlistentry>
89 <term><parameter>texture</parameter></term>
90 <listitem>
91 <para>
92 Specifies the texture object to attach to the framebuffer attachment point named by <parameter>attachment</parameter>.
93 </para>
94 </listitem>
95 </varlistentry>
96 <varlistentry>
97 <term><parameter>level</parameter></term>
98 <listitem>
99 <para>
100 Specifies the mipmap level of <parameter>texture</parameter> to attach.
101 </para>
102 </listitem>
103 </varlistentry>
104 </variablelist>
105 </refsect1>
106 <refsect1 id="description"><title>Description</title>
107 <para>
108 <function>glFramebufferTexture</function>, <function>glFramebufferTexture1D</function>, <function>glFramebufferTexture2D</function>,
109 and <function>glFramebufferTexture</function> attach a selected mipmap level or image of a texture object as one of the
110 logical buffers of the framebuffer object currently bound to <parameter>target</parameter>. <parameter>target</parameter> must
111 be <constant>GL_DRAW_FRAMEBUFFER</constant>, <constant>GL_READ_FRAMEBUFFER</constant>, or <constant>GL_FRAMEBUFFER</constant>.
112 <constant>GL_FRAMEBUFFER</constant> is equivalent to <constant>GL_DRAW_FRAMEBUFFER</constant>.
113 </para>
114 <para>
115 <parameter>attachment</parameter> specifies the logical attachment of the framebuffer and must be
116 <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant>, <constant>GL_DEPTH_ATTACHMENT</constant>,
117 <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>.
118 <emphasis>i</emphasis> in <constant>GL_COLOR_ATTACHMENT<emphasis>i</emphasis></constant> may range from zero to
119 the value of <constant>GL_MAX_COLOR_ATTACHMENTS</constant> - 1. Attaching a level of a texture to
120 <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant> is equivalent to attaching that level to both the
121 <constant>GL_DEPTH_ATTACHMENT</constant> <emphasis>and</emphasis> the <constant>GL_STENCIL_ATTACHMENT</constant>
122 attachment points simultaneously.
123 </para>
124 <para>
125 <parameter>textarget</parameter> specifies what type of texture is named by <parameter>texture</parameter>, and for
126 cube map textures, specifies the face that is to be attached. If <parameter>texture</parameter> is not zero, it
127 must be the name of an existing texture with type <parameter>textarget</parameter>, unless it is a cube map
128 texture, in which case <parameter>textarget</parameter> must be <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>
129 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
130 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, or
131 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>.
132 </para>
133 <para>
134 If <parameter>texture</parameter> is non-zero, the specified <parameter>level</parameter> of the texture object named
135 <parameter>texture</parameter> is attached to the framebfufer attachment point named by <parameter>attachment</parameter>.
136 For <function>glFramebufferTexture1D</function>, <function>glFramebufferTexture2D</function>, and
137 <function>glFramebufferTexture3D</function>, <parameter>texture</parameter> must be zero or the name of an existing
138 texture with a target of <parameter>textarget</parameter>, or <parameter>texture</parameter> must be the name
139 of an existing cube-map texture and <parameter>textarget</parameter> must be one of <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
140 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>,
141 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, or
142 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>.
143 </para>
144 <para>
145 If <parameter>textarget</parameter> is <constant>GL_TEXTURE_RECTANGLE</constant>, <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>,
146 or <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>, then <parameter>level</parameter> must be zero. If <parameter>textarget</parameter>
147 is <constant>GL_TEXTURE_3D</constant>, then level must be greater than or equal to zero and less than or equal to log<subscript>2</subscript>
148 of the value of <constant>GL_MAX_3D_TEXTURE_SIZE</constant>. If <parameter>textarget</parameter> is one of <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
149 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
150 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, or <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>, then <parameter>level</parameter> must be greater
151 than or equal to zero and less than or equal to log<subscript>2</subscript> of the value of <constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant>. For all other
152 values of <parameter>textarget</parameter>, <parameter>level</parameter> must be greater than or equal to zero and no larger than log<subscript>2</subscript>
153 of the value of <constant>GL_MAX_TEXTURE_SIZE</constant>.
154 </para>
155 <para>
156 <parameter>layer</parameter> specifies the layer of a 2-dimensional image within a 3-dimensional texture.
157 </para>
158 <para>
159 For <function>glFramebufferTexture1D</function>, if <parameter>texture</parameter> is not zero, then <parameter>textarget</parameter> must
160 be <constant>GL_TEXTURE_1D</constant>. For <function>glFramebufferTexture2D</function>, if <parameter>texture</parameter> is not zero,
161 <parameter>textarget</parameter> must be one of <constant>GL_TEXTURE_2D</constant>, <constant>GL_TEXTURE_RECTANGLE</constant>,
162 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>,
163 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>, or
164 <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>. For <function>glFramebufferTexture3D</function>, if <parameter>texture</parameter> is
165 not zero, then <parameter>textarget</parameter> must be <constant>GL_TEXTURE_3D</constant>.
166 </para>
167 </refsect1>
168 <refsect1 id="notes"><title>Notes</title>
169 <para>
170 <function>glFramebufferTexture</function> is available only if the GL version is 3.2 or greater.
171 </para>
172 </refsect1>
173 <refsect1 id="errors"><title>Errors</title>
174 <para>
175 <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of the accepted tokens.
176 </para>
177 <para>
178 <constant>GL_INVALID_ENUM</constant> is generated if <parameter>renderbuffertarget</parameter> is not <constant>GL_RENDERBUFFER</constant>.
179 </para>
180 <para>
181 <constant>GL_INVALID_OPERATION</constant> is generated if zero is bound to <parameter>target</parameter>.
182 </para>
183 <para>
184 <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>textarget</parameter> and <parameter>texture</parameter>
185 are not compatible.
186 </para>
187 </refsect1>
188 <refsect1 id="seealso"><title>See Also</title>
189 <para>
190 <citerefentry><refentrytitle>glGenFramebuffers</refentrytitle></citerefentry>,
191 <citerefentry><refentrytitle>glBindFramebuffer</refentrytitle></citerefentry>,
192 <citerefentry><refentrytitle>glGenRenderbuffers</refentrytitle></citerefentry>,
193 <citerefentry><refentrytitle>glFramebufferTexture</refentrytitle></citerefentry>,
194 <citerefentry><refentrytitle>glFramebufferTexture1D</refentrytitle></citerefentry>,
195 <citerefentry><refentrytitle>glFramebufferTexture2D</refentrytitle></citerefentry>,
196 <citerefentry><refentrytitle>glFramebufferTexture3D</refentrytitle></citerefentry>
197 </para>
198 </refsect1>
199 <refsect1 id="Copyright"><title>Copyright</title>
200 <para>
201 Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
202 This material may be distributed subject to the terms and conditions set forth in
203 the Open Publication License, v 1.0, 8 June 1999.
204 <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
205 </para>
206 </refsect1>
207 </refentry>