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1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glCopyTexImage2D">
5 <refmeta>
6 <refmetainfo>
7 <copyright>
8 <year>1991-2006</year>
9 <holder>Silicon Graphics, Inc.</holder>
10 </copyright>
11 </refmetainfo>
12 <refentrytitle>glCopyTexImage2D</refentrytitle>
13 <manvolnum>3G</manvolnum>
14 </refmeta>
15 <refnamediv>
16 <refname>glCopyTexImage2D</refname>
17 <refpurpose>copy pixels into a 2D texture image</refpurpose>
18 </refnamediv>
19 <refsynopsisdiv><title>C Specification</title>
20 <funcsynopsis>
21 <funcprototype>
22 <funcdef>void <function>glCopyTexImage2D</function></funcdef>
23 <paramdef>GLenum <parameter>target</parameter></paramdef>
24 <paramdef>GLint <parameter>level</parameter></paramdef>
25 <paramdef>GLenum <parameter>internalformat</parameter></paramdef>
26 <paramdef>GLint <parameter>x</parameter></paramdef>
27 <paramdef>GLint <parameter>y</parameter></paramdef>
28 <paramdef>GLsizei <parameter>width</parameter></paramdef>
29 <paramdef>GLsizei <parameter>height</parameter></paramdef>
30 <paramdef>GLint <parameter>border</parameter></paramdef>
31 </funcprototype>
32 </funcsynopsis>
33 </refsynopsisdiv>
34 <!-- eqn: ignoring delim $$ -->
35 <refsect1 id="parameters"><title>Parameters</title>
36 <variablelist>
37 <varlistentry>
38 <term><parameter>target</parameter></term>
39 <listitem>
40 <para>
41 Specifies the target texture.
42 Must be <constant>GL_TEXTURE_2D</constant>,
43 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
44 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
45 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
46 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
47 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, or
48 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>.
49 </para>
50 </listitem>
51 </varlistentry>
52 <varlistentry>
53 <term><parameter>level</parameter></term>
54 <listitem>
55 <para>
56 Specifies the level-of-detail number.
57 Level 0 is the base image level.
58 Level <emphasis>n</emphasis> is the <emphasis>n</emphasis>th mipmap reduction image.
59 </para>
60 </listitem>
61 </varlistentry>
62 <varlistentry>
63 <term><parameter>internalformat</parameter></term>
64 <listitem>
65 <para>
66 Specifies the internal format of the texture.
67 Must be one of the following symbolic constants:
68 <constant>GL_COMPRESSED_RED</constant>,
69 <constant>GL_COMPRESSED_RG</constant>,
70 <constant>GL_COMPRESSED_RGB</constant>,
71 <constant>GL_COMPRESSED_RGBA</constant>.
72 <constant>GL_COMPRESSED_SRGB</constant>,
73 <constant>GL_COMPRESSED_SRGB_ALPHA</constant>.
74 <constant>GL_DEPTH_COMPONENT</constant>,
75 <constant>GL_DEPTH_COMPONENT16</constant>,
76 <constant>GL_DEPTH_COMPONENT24</constant>,
77 <constant>GL_DEPTH_COMPONENT32</constant>,
78 <constant>GL_RED</constant>,
79 <constant>GL_RG</constant>,
80 <constant>GL_RGB</constant>,
81 <constant>GL_R3_G3_B2</constant>,
82 <constant>GL_RGB4</constant>,
83 <constant>GL_RGB5</constant>,
84 <constant>GL_RGB8</constant>,
85 <constant>GL_RGB10</constant>,
86 <constant>GL_RGB12</constant>,
87 <constant>GL_RGB16</constant>,
88 <constant>GL_RGBA</constant>,
89 <constant>GL_RGBA2</constant>,
90 <constant>GL_RGBA4</constant>,
91 <constant>GL_RGB5_A1</constant>,
92 <constant>GL_RGBA8</constant>,
93 <constant>GL_RGB10_A2</constant>,
94 <constant>GL_RGBA12</constant>,
95 <constant>GL_RGBA16</constant>,
96 <constant>GL_SRGB</constant>,
97 <constant>GL_SRGB8</constant>,
98 <constant>GL_SRGB_ALPHA</constant>, or
99 <constant>GL_SRGB8_ALPHA8</constant>.
100 </para>
101 </listitem>
102 </varlistentry>
103 <varlistentry>
104 <term><parameter>x</parameter></term>
105 <term><parameter>y</parameter></term>
106 <listitem>
107 <para>
108 Specify the window coordinates of the lower left corner
109 of the rectangular region of pixels to be copied.
110 </para>
111 </listitem>
112 </varlistentry>
113 <varlistentry>
114 <term><parameter>width</parameter></term>
115 <listitem>
116 <para>
117 Specifies the width of the texture image.
118 </para>
119 </listitem>
120 </varlistentry>
121 <varlistentry>
122 <term><parameter>height</parameter></term>
123 <listitem>
124 <para>
125 Specifies the height of the texture image.
126 </para>
127 </listitem>
128 </varlistentry>
129 <varlistentry>
130 <term><parameter>border</parameter></term>
131 <listitem>
132 <para>
133 Must be 0.
134 </para>
135 </listitem>
136 </varlistentry>
137 </variablelist>
138 </refsect1>
139 <refsect1 id="description"><title>Description</title>
140 <para>
141 <function>glCopyTexImage2D</function> defines a two-dimensional texture image, or cube-map texture image
142 with pixels from the current
143 <constant>GL_READ_BUFFER</constant>.
144 </para>
145 <para>
146 The screen-aligned pixel rectangle with lower left corner at (<parameter>x</parameter>,
147 <parameter>y</parameter>) and with a width of
148 <inlineequation><mml:math>
149 <!-- eqn: width + 2 ( border ): -->
150 <mml:mrow>
151 <mml:mi mathvariant="italic">width</mml:mi>
152 </mml:mrow>
153 </mml:math></inlineequation>
154 and a height of
155 <inlineequation><mml:math>
156 <!-- eqn: height + 2 ( border ): -->
157 <mml:mrow>
158 <mml:mi mathvariant="italic">height</mml:mi>
159 </mml:mrow>
160 </mml:math></inlineequation>
161 defines the texture array
162 at the mipmap level specified by <parameter>level</parameter>.
163 <parameter>internalformat</parameter> specifies the internal format of the texture array.
164 </para>
165 <para>
166 The pixels in the rectangle are processed exactly as if
167 <citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry> had been called, but the process stops just before
168 final conversion.
169 At this point all pixel component values are clamped to the range
170 <inlineequation><mml:math>
171 <!-- eqn: [0,1]: -->
172 <mml:mfenced open="[" close="]">
173 <mml:mn>0</mml:mn>
174 <mml:mn>1</mml:mn>
175 </mml:mfenced>
176 </mml:math></inlineequation>
177 and then converted to the texture's internal format for storage in the texel
178 array.
179 </para>
180 <para>
181 Pixel ordering is such that lower
182 <inlineequation><mml:math><mml:mi mathvariant="italic">x</mml:mi></mml:math></inlineequation>
183 and
184 <inlineequation><mml:math><mml:mi mathvariant="italic">y</mml:mi></mml:math></inlineequation>
185 screen coordinates correspond to
186 lower
187 <inlineequation><mml:math><mml:mi mathvariant="italic">s</mml:mi></mml:math></inlineequation>
188 and
189 <inlineequation><mml:math><mml:mi mathvariant="italic">t</mml:mi></mml:math></inlineequation>
190 texture coordinates.
191 </para>
192 <para>
193 If any of the pixels within the specified rectangle of the current
194 <constant>GL_READ_BUFFER</constant> are outside the window associated with the current
195 rendering context, then the values obtained for those pixels are undefined.
196 </para>
197 <para>
198 When <parameter>internalformat</parameter> is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the <function>glPixelMap</function> function can be used to accomplish the conversion.
199 </para>
200 </refsect1>
201 <refsect1 id="notes"><title>Notes</title>
202 <para>
203 1, 2, 3, and 4 are not accepted values for <parameter>internalformat</parameter>.
204 </para>
205 <para>
206 An image with height or width of 0 indicates a NULL texture.
207 </para>
208 </refsect1>
209 <refsect1 id="errors"><title>Errors</title>
210 <para>
211 <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not <constant>GL_TEXTURE_2D</constant>,
212 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>,
213 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>,
214 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>,
215 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>,
216 <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, or
217 <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>.
218 </para>
219 <para>
220 <constant>GL_INVALID_VALUE</constant> is generated if <parameter>level</parameter> is less than 0.
221 </para>
222 <para>
223 <constant>GL_INVALID_VALUE</constant> may be generated if <parameter>level</parameter> is greater
224 than
225 <inlineequation><mml:math>
226 <!-- eqn: log sub 2 max: -->
227 <mml:mrow>
228 <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
229 <mml:mn>2</mml:mn>
230 </mml:msub>
231 <mml:mo>&it;</mml:mo>
232 <mml:mi mathvariant="italic">max</mml:mi>
233 </mml:mrow>
234 </mml:math></inlineequation>,
235 where
236 <inlineequation><mml:math><mml:mi mathvariant="italic">max</mml:mi></mml:math></inlineequation>
237 is the returned value of <constant>GL_MAX_TEXTURE_SIZE</constant>.
238 </para>
239 <para>
240 <constant>GL_INVALID_VALUE</constant> is generated if either <parameter>width</parameter> or <parameter>height</parameter> is less than 0
241 or greater than
242 <constant>GL_MAX_TEXTURE_SIZE</constant>.
243 </para>
244 <para>
245 <constant>GL_INVALID_VALUE</constant> is generated if <parameter>border</parameter> is not 0.
246 </para>
247 <para>
248 <constant>GL_INVALID_VALUE</constant> is generated if <parameter>internalformat</parameter> is not an
249 accepted format.
250 </para>
251 <para>
252 <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>internalformat</parameter> is
253 <constant>GL_DEPTH_COMPONENT</constant>, <constant>GL_DEPTH_COMPONENT16</constant>,
254 <constant>GL_DEPTH_COMPONENT24</constant>, or <constant>GL_DEPTH_COMPONENT32</constant> and there is no depth
255 buffer.
256 </para>
257 </refsect1>
258 <refsect1 id="associatedgets"><title>Associated Gets</title>
259 <para>
260 <citerefentry><refentrytitle>glGetTexImage</refentrytitle></citerefentry>
261 </para>
262 </refsect1>
263 <refsect1 id="seealso"><title>See Also</title>
264 <para>
265 <citerefentry><refentrytitle>glCopyTexImage1D</refentrytitle></citerefentry>,
266 <citerefentry><refentrytitle>glCopyTexSubImage1D</refentrytitle></citerefentry>,
267 <citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>,
268 <citerefentry><refentrytitle>glPixelStore</refentrytitle></citerefentry>,
269 <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
270 <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
271 <citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>,
272 <citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>,
273 <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
274 </para>
275 </refsect1>
276 <refsect1 id="Copyright"><title>Copyright</title>
277 <para>
278 Copyright <trademark class="copyright"></trademark> 1991-2006
279 Silicon Graphics, Inc. This document is licensed under the SGI
280 Free Software B License. For details, see
281 <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
282 </para>
283 </refsect1>
284 </refentry>