} else {
this->next_cal(); // to not cause damage to machine due to Z-offset
}
- // probeDistance() moves to the correct point, so this
- // move is not only redundant, but wrong.
- // this->move(this->cal, slow_rate); // move to the next position
-
this->pData[pindex] = z ; // save the offset
}
int xIndex = (int)(floorf(xdiff)); // Get the current sector (X)
int yIndex = (int)(floorf(ydiff)); // Get the current sector (Y)
- // * Care taken for table outside boundary
- // * Returns zero output when values are outside table boundary
- // if(xIndex < 0 || xIndex > (this->numRows - 1) || yIndex < 0
- // || yIndex > (this->numCols - 1))
- // {
- // return (0);
- // }
-
// Index bounds limited to be inside the table
if (xIndex < 0) xIndex = 0;
else if (xIndex > (this->numRows - 2)) xIndex = this->numRows - 2;
if (yIndex < 0) yIndex = 0;
else if (yIndex > (this->numCols - 2)) yIndex = this->numCols - 2;
- // if (xIndex == (this->numRows - 1))
- // xIndex2 = xIndex;
- // else
xIndex2 = xIndex+1;
-
- // if (yIndex == (this->numCols - 1))
- // yIndex2 = yIndex;
- // else
yIndex2 = yIndex+1;
xdiff -= xIndex; // Find floating point