#define PANELSCREEN_H
#include <string>
+#include <vector>
class Panel;
+
class PanelScreen
{
public:
PanelScreen();
+ virtual ~PanelScreen();
+
virtual void on_refresh();
virtual void on_main_loop();
- PanelScreen *set_panel(Panel *parent);
PanelScreen *set_parent(PanelScreen *passed_parent);
virtual void on_enter();
+ virtual void on_exit(){};
// if you completely rewrite the screen do not clear it, this avoids flicker
void refresh_screen(bool clear);
void refresh_menu(bool clear);
virtual void display_menu_line(uint16_t line) = 0;
// default idle timeout for a screen, each screen can override this
virtual int idle_timeout_secs(){ return 10; }
- Panel *panel;
- PanelScreen *parent;
+ friend class Panel;
protected:
void send_gcode(std::string g);
+ void send_gcode(const char *gm_code, char parameter, float value);
void send_command(const char *gcstr);
+ static std::vector<std::string> command_queue;
+ PanelScreen *parent;
};
#endif