// How many steps to accelerate and decelerate
float acceleration_per_second = this->rate_delta * THEKERNEL->stepper->get_acceleration_ticks_per_second(); // ( step/s^2)
int accelerate_steps = ceilf( this->estimate_acceleration_distance( this->initial_rate, this->nominal_rate, acceleration_per_second ) );
// How many steps to accelerate and decelerate
float acceleration_per_second = this->rate_delta * THEKERNEL->stepper->get_acceleration_ticks_per_second(); // ( step/s^2)
int accelerate_steps = ceilf( this->estimate_acceleration_distance( this->initial_rate, this->nominal_rate, acceleration_per_second ) );