WatchScreen::WatchScreen(){
speed_changed= false;
+ issue_change_speed= false;
}
void WatchScreen::on_enter(){
get_temp_data();
get_current_pos(this->pos);
get_sd_play_info();
- this->current_speed= get_current_speed();
+ this->current_speed= lround(get_current_speed());
this->refresh_screen(false);
this->panel->enter_control_mode(1,0.5);
this->panel->set_control_value(this->current_speed);
// see if speed is being changed
if(this->panel->control_value_change()) {
this->current_speed= this->panel->get_control_value();
- if(this->current_speed < 1.0) {
- this->current_speed= 1.0;
+ if(this->current_speed < 10) {
+ this->current_speed= 10;
this->panel->set_control_value(this->current_speed);
this->panel->reset_counter();
}else{
- // change actual speed
- this->speed_changed= true; // flag main loop to issue g code
+ // flag the update to change the speed, we don't want to issue hundreds of M220s
+ // but we do want to display the change we are going to make
+ this->speed_changed= true; // flag indicating speed changed
this->refresh_screen(false);
}
}
get_sd_play_info();
get_current_pos(this->pos);
get_temp_data();
- this->current_speed= get_current_speed();
- this->panel->set_control_value(this->current_speed); // in case it was changed via M220
- this->panel->reset_counter();
+ if(this->speed_changed) {
+ this->issue_change_speed= true; // trigger actual command to change speed
+ this->speed_changed= false;
+ }else if(!this->issue_change_speed){ // change still queued
+ // read it in case it was changed via M220
+ this->current_speed= lround(get_current_speed());
+ this->panel->set_control_value(this->current_speed);
+ this->panel->reset_counter();
+ }
- this->refresh_screen(false);
+ this->refresh_screen(this->panel->lcd->hasGraphics()?true:false); // graphics screens should be cleared
// for LCDs with leds set them according to heater status
// TODO should be enabled and disabled and settable from config
// queuing gcodes needs to be done from main loop
void WatchScreen::on_main_loop() {
- if(!this->speed_changed) return;
- this->speed_changed= false;
- set_speed();
+ if(this->issue_change_speed) {
+ this->issue_change_speed= false;
+ set_speed();
+ }
+ //time_idle();
}
// fetch the data we are displaying
struct pad_progress p= *static_cast<struct pad_progress*>(returned_data);
this->elapsed_time= p.elapsed_secs;
this->sd_pcnt_played= p.percent_complete;
+ this->panel->set_playing_file(p.filename);
+
}else{
this->elapsed_time= 0;
this->sd_pcnt_played= 0;
switch( line ){
case 0: this->panel->lcd->printf("H%03d/%03dc B%03d/%03dc", this->hotendtemp, this->hotendtarget, this->bedtemp, this->bedtarget); break;
case 1: this->panel->lcd->printf("X%4d Y%4d Z%7.2f", (int)round(this->pos[0]), (int)round(this->pos[1]), this->pos[2]); break;
- case 2: this->panel->lcd->printf("%3d%% %2d:%02d %3d%% sd", (int)round(this->current_speed), this->elapsed_time/60, this->elapsed_time%60, this->sd_pcnt_played); break;
+ case 2: this->panel->lcd->printf("%3d%% %2lu:%02lu %3u%% sd", this->current_speed, this->elapsed_time/60, this->elapsed_time%60, this->sd_pcnt_played); break;
case 3: this->panel->lcd->printf("%19s", this->get_status()); break;
}
}
const char* WatchScreen::get_status(){
+ if(panel->hasMessage()) {
+ return panel->getMessage().c_str();
+ }
+
if(THEKERNEL->pauser->paused())
return "Paused";
void WatchScreen::set_speed(){
// change pos by issuing a M220 Snnn
char buf[32];
- int n= snprintf(buf, sizeof(buf), "M220 S%f", this->current_speed);
+ int n= snprintf(buf, sizeof(buf), "M220 S%d", this->current_speed);
string g(buf, n);
send_gcode(g);
}