wheee, basic homing
[clinton/Smoothieware.git] / src / modules / tools / endstops / Endstops.cpp
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1/*
2 This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
3 Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
4 Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
5 You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
6*/
7
8#include "libs/Module.h"
9#include "libs/Kernel.h"
10#include "modules/communication/utils/Gcode.h"
11#include "modules/robot/Player.h"
12#include "Endstops.h"
13#include "libs/nuts_bolts.h"
750277f8 14#include "libs/Pin.h"
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15#include "libs/StepperMotor.h"
16#include "wait_api.h" // mbed.h lib
17
18Endstops::Endstops(){
19 this->status = NOT_HOMING;
20}
21
22void Endstops::on_module_loaded() {
23 this->register_for_event(ON_GCODE_RECEIVED);
24
25 // Take StepperMotor objects from Robot and keep them here
26 this->steppers[0] = this->kernel->robot->alpha_stepper_motor;
27 this->steppers[1] = this->kernel->robot->beta_stepper_motor;
28 this->steppers[2] = this->kernel->robot->gamma_stepper_motor;
29
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30 // Settings
31 this->on_config_reload(this);
32
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33}
34
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35// Get config
36void Endstops::on_config_reload(void* argument){
37 this->pins[0] = this->kernel->config->value(alpha_min_endstop_checksum )->by_default("nc" )->as_pin()->as_input();
38 this->pins[1] = this->kernel->config->value(beta_min_endstop_checksum )->by_default("nc" )->as_pin()->as_input();
39 this->pins[2] = this->kernel->config->value(gamma_min_endstop_checksum )->by_default("nc" )->as_pin()->as_input();
40}
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41
42// Start homing sequences by response to GCode commands
43void Endstops::on_gcode_received(void* argument){
44 Gcode* gcode = static_cast<Gcode*>(argument);
45 if( gcode->has_letter('G' )){
46 if( gcode->get_value('G') == 28 ){
47 // G28 is received, we have homing to do
48
49 // First wait for the queue to be empty
50 while(this->kernel->player->queue.size() > 0) { wait_us(500); }
51
52 // Do we move select axes or all of them
53 bool home_all_axes = true;
54 if( gcode->has_letter('X') || gcode->has_letter('Y') || gcode->has_letter('Z') ){ home_all_axes = false; }
55
56 // Start moving the axes to the origin
57 this->status = MOVING_TO_ORIGIN_FAST;
58 for( char c = 'X'; c <= 'Z'; c++ ){
750277f8 59 if( ( home_all_axes || gcode->has_letter(c) ) && this->pins[c - 'X']->connected() ){
201bcb94 60 this->steppers[c - 'X']->move(0,10000000);
750277f8 61 this->steppers[c - 'X']->set_speed(10000);
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62 }
63 }
64
65 // Wait for all axes to have homed
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66 bool running = true;
67 while(running){
68 running = false;
69 for( char c = 'X'; c <= 'Z'; c++ ){
70 if( ( home_all_axes || gcode->has_letter(c) ) && this->pins[c - 'X']->connected() ){
71 if( this->pins[c - 'X']->get() ){
72 // The endstop was hit, stop moving
73 if( this->steppers[c - 'X']->moving ){
74 this->steppers[c - 'X']->move(0,0);
75 }
76 }else{
77 // The endstop was not hit yet
78 running = true;
79 }
80 }
81 }
82 }
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83
84
85
86 // Homing is done
87 this->status = NOT_HOMING;
88
89 }
90 }
91}
92