--- /dev/null
+<html>
+<head>
+<title>SBE Policy 2020-01: Temporary Electronic Petition Signature Acceptance</title>
+
+<script type="text/javascript">
+ // Variables for referencing the canvas and 2dcanvas context
+ var canvas,ctx;
+
+ // Variables to keep track of the mouse position and left-button status
+ var mouseX,mouseY,mouseDown=0;
+
+ // Variables to keep track of the touch position
+ var touchX,touchY;
+
+ // Draws a dot at a specific position on the supplied canvas name
+ // Parameters are: A canvas context, the x position, the y position, the size of the dot
+ function drawDot(ctx,x,y,size) {
+ // Let's use black by setting RGB values to 0, and 255 alpha (completely opaque)
+ r=0; g=0; b=0; a=255;
+
+ // Select a fill style
+ ctx.fillStyle = "rgba("+r+","+g+","+b+","+(a/255)+")";
+
+ // Draw a filled circle
+ ctx.beginPath();
+ ctx.arc(x, y, size, 0, Math.PI*2, true);
+ ctx.closePath();
+ ctx.fill();
+ }
+
+ // Clear the canvas context using the canvas width and height
+ function clearCanvas(canvas,ctx) {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ }
+
+ // Keep track of the mouse button being pressed and draw a dot at current location
+ function sketchpad_mouseDown() {
+ mouseDown=1;
+ drawDot(ctx,mouseX,mouseY,12);
+ }
+
+ // Keep track of the mouse button being released
+ function sketchpad_mouseUp() {
+ mouseDown=0;
+ }
+
+ // Keep track of the mouse position and draw a dot if mouse button is currently pressed
+ function sketchpad_mouseMove(e) {
+ // Update the mouse co-ordinates when moved
+ getMousePos(e);
+
+ // Draw a dot if the mouse button is currently being pressed
+ if (mouseDown==1) {
+ drawDot(ctx,mouseX,mouseY,12);
+ }
+ }
+
+ // Get the current mouse position relative to the top-left of the canvas
+ function getMousePos(e) {
+ if (!e)
+ var e = event;
+
+ if (e.offsetX) {
+ mouseX = e.offsetX;
+ mouseY = e.offsetY;
+ }
+ else if (e.layerX) {
+ mouseX = e.layerX;
+ mouseY = e.layerY;
+ }
+ }
+
+ // Draw something when a touch start is detected
+ function sketchpad_touchStart() {
+ // Update the touch co-ordinates
+ getTouchPos();
+
+ drawDot(ctx,touchX,touchY,12);
+
+ // Prevents an additional mousedown event being triggered
+ event.preventDefault();
+ }
+
+ // Draw something and prevent the default scrolling when touch movement is detected
+ function sketchpad_touchMove(e) {
+ // Update the touch co-ordinates
+ getTouchPos(e);
+
+ // During a touchmove event, unlike a mousemove event, we don't need to check if the touch is engaged, since there will always be contact with the screen by definition.
+ drawDot(ctx,touchX,touchY,12);
+
+ // Prevent a scrolling action as a result of this touchmove triggering.
+ event.preventDefault();
+ }
+
+ // Get the touch position relative to the top-left of the canvas
+ // When we get the raw values of pageX and pageY below, they take into account the scrolling on the page
+ // but not the position relative to our target div. We'll adjust them using "target.offsetLeft" and
+ // "target.offsetTop" to get the correct values in relation to the top left of the canvas.
+ function getTouchPos(e) {
+ if (!e)
+ var e = event;
+
+ if(e.touches) {
+ if (e.touches.length == 1) { // Only deal with one finger
+ var touch = e.touches[0]; // Get the information for finger #1
+ touchX=touch.pageX-touch.target.offsetLeft;
+ touchY=touch.pageY-touch.target.offsetTop;
+ }
+ }
+ }
+
+
+ // Set-up the canvas and add our event handlers after the page has loaded
+ function init() {
+ // Get the specific canvas element from the HTML document
+ canvas = document.getElementById('sketchpad');
+
+ // If the browser supports the canvas tag, get the 2d drawing context for this canvas
+ if (canvas.getContext)
+ ctx = canvas.getContext('2d');
+
+ // Check that we have a valid context to draw on/with before adding event handlers
+ if (ctx) {
+ // React to mouse events on the canvas, and mouseup on the entire document
+ canvas.addEventListener('mousedown', sketchpad_mouseDown, false);
+ canvas.addEventListener('mousemove', sketchpad_mouseMove, false);
+ window.addEventListener('mouseup', sketchpad_mouseUp, false);
+
+ // React to touch events on the canvas
+ canvas.addEventListener('touchstart', sketchpad_touchStart, false);
+ canvas.addEventListener('touchmove', sketchpad_touchMove, false);
+ }
+ }
+</script>
+
+<style>
+/* Some CSS styling */
+#sketchpadapp {
+ /* Prevent nearby text being highlighted when accidentally dragging mouse outside confines of the canvas */
+ -webkit-touch-callout: none;
+ -webkit-user-select: none;
+ -khtml-user-select: none;
+ -moz-user-select: none;
+ -ms-user-select: none;
+ user-select: none;
+ width: 100%;
+ position: absolute;
+ top: 0;
+ left: 0;
+ z-index: 0;
+}
+.leftside {
+ float:left;
+ width:220px;
+ height:285px;
+ background-color:#def;
+ padding:10px;
+ border-radius:4px;
+}
+.rightside {
+ float:left;
+ margin-left:10px;
+}
+#sketchpad {
+ float:left;
+ height:100%;
+ width:100%;
+ border:2px solid #888;
+ border-radius:4px;
+ position:relative; /* Necessary for correct mouse co-ords in Firefox */
+}
+#clearbutton {
+ font-size: 15px;
+ padding: 10px;
+ -webkit-appearance: none;
+ background: #eee;
+ border: 1px solid #888;
+}
+#img.source-image {
+ width: 100%;
+ position: absolute;
+ top: 0;
+ left: 0;
+ z-index: -1;
+}
+</style>
+</head>
+
+<body onload="init()">
+ <img class="source-image" src="Green-Party-petition-1-page-001.jpg" alt="" />
+ <input type="submit" value="RESET" id="clearbutton" onclick="clearCanvas(canvas,ctx);">
+ <div id="sketchpadapp">
+ <div class="rightside">
+ <canvas id="sketchpad" height="100%" width="100%">
+ </canvas>
+ </div>
+ </div>
+</body>
+</html>