(Arguments): Explain how to insert multiple digits.
[bpt/emacs.git] / doc / emacs / basic.texi
1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 2000, 2001,
3 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
4 @c See file emacs.texi for copying conditions.
5 @node Basic, Minibuffer, Exiting, Top
6 @chapter Basic Editing Commands
7
8 @kindex C-h t
9 @findex help-with-tutorial
10 Here we explain the basics of how to enter text, make corrections,
11 and save the text in a file. If this material is new to you, we
12 suggest you first run the Emacs learn-by-doing tutorial, by typing
13 @kbd{Control-h t} inside Emacs. (@code{help-with-tutorial}).
14
15 @menu
16
17 * Inserting Text:: Inserting text by simply typing it.
18 * Moving Point:: Moving the cursor to the place where you want to
19 change something.
20 * Erasing:: Deleting and killing text.
21 * Basic Undo:: Undoing recent changes in the text.
22 * Files: Basic Files. Visiting, creating, and saving files.
23 * Help: Basic Help. Asking what a character does.
24 * Blank Lines:: Making and deleting blank lines.
25 * Continuation Lines:: How Emacs displays lines too wide for the screen.
26 * Position Info:: What page, line, row, or column is point on?
27 * Arguments:: Numeric arguments for repeating a command N times.
28 * Repeating:: Repeating the previous command quickly.
29 @end menu
30
31 @node Inserting Text
32 @section Inserting Text
33
34 @cindex insertion
35 @cindex graphic characters
36 You can insert an ordinary @dfn{graphic character} (e.g., @samp{a},
37 @samp{B}, @samp{3}, and @samp{=}) by typing the associated key. This
38 adds the character to the buffer at point. Insertion moves point
39 forward, so that point remains just after the inserted text.
40 @xref{Point}.
41
42 @kindex RET
43 @cindex newline
44 To end a line and start a new one, type @key{RET}. This key may be
45 labeled @key{Return} or @key{Enter} on your keyboard, but we refer to
46 it as @key{RET} in this manual. Pressing it inserts a newline
47 character in the buffer. If point is at the end of the line, this
48 creates a new blank line after it; if point is in the middle of a
49 line, the line is split at that position.
50
51 As we explain later in this manual, you can change the way Emacs
52 handles text insertion by turning on @dfn{minor modes}. For instance,
53 if you turn on a minor mode called @dfn{Auto Fill} mode, Emacs can
54 split lines automatically when they become too long (@pxref{Filling}).
55 If you turn on a minor mode called @dfn{Overwrite} mode, inserted
56 characters replace (overwrite) existing text, instead of shoving it to
57 the right. @xref{Minor Modes}.
58
59 @cindex quoting
60 @kindex C-q
61 @findex quoted-insert
62 Only graphic characters can be inserted by typing the associated
63 key; other keys act as editing commands and do not insert themselves.
64 For instance, @kbd{DEL} runs the command @code{delete-backward-char}
65 by default (some modes bind it to a different command); it does not
66 insert a literal @samp{DEL} character (@acronym{ASCII} character code
67 127). To insert a non-graphic character, first @dfn{quote} it by
68 typing @kbd{C-q} (@code{quoted-insert}). There are two ways to use
69 @kbd{C-q}:
70
71 @itemize @bullet
72 @item
73 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
74 inserts that character. For instance, @kbd{C-q @key{DEL}} inserts a
75 literal @samp{DEL} character.
76
77 @item
78 @kbd{C-q} followed by a sequence of octal digits inserts the character
79 with the specified octal character code. You can use any number of
80 octal digits; any non-digit terminates the sequence. If the
81 terminating character is @key{RET}, it serves only to terminate the
82 sequence. Any other non-digit terminates the sequence and then acts
83 as normal input---thus, @kbd{C-q 1 0 1 B} inserts @samp{AB}.
84
85 The use of octal sequences is disabled in ordinary non-binary
86 Overwrite mode, to give you a convenient way to insert a digit instead
87 of overwriting with it.
88 @end itemize
89
90 @cindex 8-bit character codes
91 @noindent
92 If you specify a code in the octal range 0200 through 0377, @kbd{C-q}
93 assumes that you intend to use some ISO 8859-@var{n} character set,
94 and converts the specified code to the corresponding Emacs character
95 code. Your choice of language environment determines which of the ISO
96 8859 character sets to use (@pxref{Language Environments}). This
97 feature is disabled if multibyte characters are disabled
98 (@pxref{Enabling Multibyte}).
99
100 @vindex read-quoted-char-radix
101 To use decimal or hexadecimal instead of octal, set the variable
102 @code{read-quoted-char-radix} to 10 or 16. If the radix is greater than
103 10, some letters starting with @kbd{a} serve as part of a character
104 code, just like digits.
105
106 A numeric argument tells @kbd{C-q} how many copies of the quoted
107 character to insert (@pxref{Arguments}).
108
109 @findex newline
110 @findex self-insert
111 Customization information: @key{DEL} in most modes runs the command
112 @code{delete-backward-char}; @key{RET} runs the command
113 @code{newline}, and self-inserting printing characters run the command
114 @code{self-insert}, which inserts whatever character you typed. Some
115 major modes rebind @key{DEL} to other commands.
116
117 @node Moving Point
118 @section Changing the Location of Point
119
120 @cindex arrow keys
121 @cindex moving point
122 @cindex movement
123 @cindex cursor motion
124 @cindex moving the cursor
125 To do more than insert characters, you have to know how to move
126 point (@pxref{Point}). The keyboard commands @kbd{C-f}, @kbd{C-b},
127 @kbd{C-n}, and @kbd{C-p} move point to the right, left, up and down
128 respectively. These are equivalent to the commands @kbd{@key{right}},
129 @kbd{@key{left}}, @kbd{@key{down}}, and @kbd{@key{up}}, entered using
130 the @dfn{arrow keys} present on many keyboards. Many Emacs users find
131 that it is slower to use the arrow keys than the equivalent control
132 keys. You can also click the left mouse button to move point to the
133 position clicked. Emacs also provides a variety of additional
134 keyboard commands that move point in more sophisticated ways.
135
136 @kindex C-a
137 @kindex C-e
138 @kindex C-f
139 @kindex C-b
140 @kindex C-n
141 @kindex C-p
142 @kindex M->
143 @kindex M-<
144 @kindex M-r
145 @kindex LEFT
146 @kindex RIGHT
147 @kindex UP
148 @kindex DOWN
149 @findex move-beginning-of-line
150 @findex move-end-of-line
151 @findex forward-char
152 @findex backward-char
153 @findex next-line
154 @findex previous-line
155 @findex beginning-of-buffer
156 @findex end-of-buffer
157 @findex goto-char
158 @findex goto-line
159 @findex move-to-window-line
160 @table @kbd
161 @item C-a
162 @itemx @key{Home}
163 Move to the beginning of the line (@code{move-beginning-of-line}).
164 @item C-e
165 @itemx @key{End}
166 Move to the end of the line (@code{move-end-of-line}).
167 @item C-f
168 @itemx @key{right}
169 Move forward one character (@code{forward-char}).
170 @item C-b
171 @itemx @key{left}
172 Move backward one character (@code{backward-char}).
173 @item M-f
174 @itemx M-@key{right}
175 @itemx C-@key{right}
176 Move forward one word (@code{forward-word}).
177 @item M-b
178 @itemx M-@key{left}
179 @itemx C-@key{left}
180 Move backward one word (@code{backward-word}).
181 @item C-n
182 @itemx @key{down}
183 Move down one screen line (@code{next-line}). This command attempts
184 to keep the horizontal position unchanged, so if you start in the
185 middle of one line, you move to the middle of the next.
186 @item C-p
187 @itemx @key{up}
188 Move up one screen line (@code{previous-line}). This command
189 preserves position within the line, like @kbd{C-n}.
190 @item M-r
191 Move point to left margin, vertically centered in the window
192 (@code{move-to-window-line}). Text does not move on the screen.
193 A numeric argument says which screen line to place point on, counting
194 downward from the top of the window (zero means the top line). A
195 negative argument counts lines up from the bottom (@minus{}1 means the
196 bottom line).
197 @item M-<
198 Move to the top of the buffer (@code{beginning-of-buffer}). With
199 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
200 @xref{Arguments}, for more information on numeric arguments.@refill
201 @item M->
202 Move to the end of the buffer (@code{end-of-buffer}).
203 @item C-v
204 @itemx @key{PageDown}
205 @itemx @key{next}
206 Scroll the display one screen forward, and move point if necessary to
207 put it on the screen (@code{scroll-up}). If your keyboard has a
208 @key{PageDown} key (sometimes labelled @key{next}), it does the same
209 thing as as @key{C-v}. Scrolling commands are described further in
210 @ref{Scrolling}.
211 @item M-v
212 @itemx @key{PageUp}
213 @itemx @key{prior}
214 Scroll one screen backward, and move point if necessary to put it on
215 the screen (@code{scroll-down}). If your keyboard has a @key{PageUp}
216 key (sometimes labelled @key{prior}), it does the same thing as
217 @key{M-v}.
218 @item M-x goto-char
219 Read a number @var{n} and move point to buffer position @var{n}.
220 Position 1 is the beginning of the buffer.
221 @item M-g M-g
222 @itemx M-g g
223 Read a number @var{n} and move point to the beginning of line number
224 @var{n} (@code{goto-line}). Line 1 is the beginning of the buffer.
225 If point is on or just after a number in the buffer, and you type
226 @key{RET} with the minibuffer empty, that number is used for @var{n}.
227 @item C-x C-n
228 @findex set-goal-column
229 @kindex C-x C-n
230 Use the current column of point as the @dfn{semipermanent goal column}
231 for @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). When a
232 semipermanent goal column is in effect, those commands always try to
233 move to this column, or as close as possible to it, after moving
234 vertically. The goal column remains in effect until canceled.
235 @item C-u C-x C-n
236 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} try to
237 preserve the horizontal position, as usual.
238 @end table
239
240 @vindex line-move-visual
241 When a line of text in the buffer is longer than the width of the
242 window, Emacs usually displays it on two or more @dfn{screen lines}.
243 For convenience, @kbd{C-n} and @kbd{C-p} move point by screen lines,
244 as do the equivalent keys @kbd{@key{down}} and @kbd{@key{up}}. You
245 can force these commands to move according to @dfn{logical lines}
246 (i.e., according to the text lines in the buffer) by setting the
247 variable @code{line-move-visual} to @code{nil}; if a logical line
248 occupies multiple screen lines, the cursor then skips over the
249 additional screen lines. Moving by logical lines was the default
250 behavior prior to Emacs 23.1. For details, see @ref{Continuation
251 Lines}. @xref{Variables}, for how to set variables such as
252 @code{line-move-visual}.
253
254 Unlike @kbd{C-n} and @kbd{C-p}, most of the Emacs commands that work
255 on lines work on @emph{logical} lines. For instance, @kbd{C-a}
256 (@code{move-beginning-of-line}) and @kbd{C-e}
257 (@code{move-end-of-line}) respectively move to the beginning and end
258 of the logical line. Whenever we encounter commands that work on
259 screen lines, such as @kbd{C-n} and @kbd{C-p}, we will point these
260 out.
261
262 @vindex track-eol
263 When @code{line-move-visual} is @code{nil}, you can also set the
264 variable @code{track-eol} to a non-@code{nil} value. Then @kbd{C-n}
265 and @kbd{C-p}, when starting at the end of the logical line, move to
266 the end of the next logical line. Normally, @code{track-eol} is
267 @code{nil}.
268
269 @vindex next-line-add-newlines
270 @kbd{C-n} normally stops at the end of the buffer when you use it on
271 the last line of the buffer. However, if you set the variable
272 @code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
273 the last line of a buffer creates an additional line at the end and
274 moves down into it.
275
276 @node Erasing
277 @section Erasing Text
278
279 @table @kbd
280 @item @key{DEL}
281 @itemx @key{Backspace}
282 Delete the character before point (@code{delete-backward-char}).
283 @item C-d
284 @itemx @key{Delete}
285 Delete the character after point (@code{delete-char}).
286 @item C-k
287 Kill to the end of the line (@code{kill-line}).
288 @item M-d
289 Kill forward to the end of the next word (@code{kill-word}).
290 @item M-@key{DEL}
291 Kill back to the beginning of the previous word
292 (@code{backward-kill-word}).
293 @end table
294
295 The key @kbd{@key{DEL}} (@code{delete-backward-char}) removes the
296 character before point, moving the cursor and all the characters after
297 it backwards. On most keyboards, @key{DEL} is labelled
298 @key{Backspace}, but we refer to it as @key{DEL} in this manual. Do
299 not confuse @key{DEL} with another key, labelled @key{Delete}, that
300 exists on many keyboards; we will discuss @key{Delete} momentarily.
301
302 Typing @key{DEL} when the cursor is at the beginning of a line
303 deletes the preceding newline character, joining the line with the one
304 before it.
305
306 On some text-only terminals, Emacs may not recognize the @key{DEL}
307 key properly. If @key{DEL} does not do the right thing (e.g., if it
308 deletes characters forwards), see @ref{DEL Does Not Delete}.
309
310 @cindex killing characters and lines
311 @cindex deleting characters and lines
312 @cindex erasing characters and lines
313 The key @kbd{C-d} (@code{delete-char}) deletes the character after
314 point, i.e., the character under the cursor. This shifts the rest of
315 the text on the line to the left. If you type @kbd{C-d} at the end of
316 a line, it joins that line with the following line. This command is
317 also bound to the key labelled @key{Delete} on many keyboards.
318
319 To erase a larger amount of text, use the @kbd{C-k} key, which
320 erases (kills) a line at a time. If you type @kbd{C-k} at the
321 beginning or middle of a line, it kills all the text up to the end of
322 the line. If you type @kbd{C-k} at the end of a line, it joins that
323 line with the following line.
324
325 To learn more about killing text, see @ref{Killing}.
326
327 @node Basic Undo
328 @section Undoing Changes
329
330 @table @kbd
331 @item C-/
332 Undo one entry of the undo records---usually, one command worth
333 (@code{undo}).
334 @itemx C-x u
335 @item C-_
336 The same.
337 @end table
338
339 Emacs records a list of changes made in the buffer text, so you can
340 undo recent changes. This is done using the @code{undo} command,
341 which is bound to @kbd{C-/} (as well as @kbd{C-x u} and @kbd{C-_}).
342 Normally, this command undoes the last change, moving point back to
343 where it was before the change. The undo command applies only to
344 changes in the buffer; you can't use it to undo cursor motion.
345
346 Although each editing command usually makes a separate entry in the
347 undo records, very simple commands may be grouped together.
348 Sometimes, an entry may cover just part of a complex command.
349
350 If you repeat @kbd{C-/} (or its aliases), each repetition undoes
351 another, earlier change, back to the limit of the undo information
352 available. If all recorded changes have already been undone, the undo
353 command displays an error message and does nothing.
354
355 To learn more about the @code{undo} command, see @ref{Undo}.
356
357 @node Basic Files
358 @section Files
359
360 Text that you insert in an Emacs buffer lasts only as long as the
361 Emacs session. To keep any text permanently, you must put it in a
362 @dfn{file}. Files are named units of text which are stored by the
363 operating system for you to retrieve later by name. To use the
364 contents of a file in any way, including editing it with Emacs, you
365 must specify the file name.
366
367 Suppose there is a file named @file{test.emacs} in your home
368 directory. To begin editing this file in Emacs, type
369
370 @example
371 C-x C-f test.emacs @key{RET}
372 @end example
373
374 @noindent
375 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
376 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
377 read the argument, and you type @key{RET} to terminate the argument
378 (@pxref{Minibuffer}).
379
380 Emacs obeys this command by @dfn{visiting} the file: it creates a
381 buffer, copies the contents of the file into the buffer, and then
382 displays the buffer for editing. If you alter the text, you can
383 @dfn{save} the new text in the file by typing @kbd{C-x C-s}
384 (@code{save-buffer}). This copies the altered buffer contents back
385 into the file @file{test.emacs}, making them permanent. Until you
386 save, the changed text exists only inside Emacs, and the file
387 @file{test.emacs} is unaltered.
388
389 To create a file, just visit it with @kbd{C-x C-f} as if it already
390 existed. This creates an empty buffer, in which you can insert the
391 text you want to put in the file. Emacs actually creates the file the
392 first time you save this buffer with @kbd{C-x C-s}.
393
394 To learn more about using files in Emacs, see @ref{Files}.
395
396 @node Basic Help
397 @section Help
398
399 @cindex getting help with keys
400 If you forget what a key does, you can find out with the Help
401 character, which is @kbd{C-h} (or @key{F1}, which is an alias for
402 @kbd{C-h}). Type @kbd{C-h k}, followed by the key of interest; for
403 example, @kbd{C-h k C-n} tells you what @kbd{C-n} does. @kbd{C-h} is
404 a prefix key; @kbd{C-h k} is just one of its subcommands (the command
405 @code{describe-key}). The other subcommands of @kbd{C-h} provide
406 different kinds of help. Type @kbd{C-h} twice to get a description of
407 all the help facilities. @xref{Help}.
408
409 @node Blank Lines
410 @section Blank Lines
411
412 @cindex inserting blank lines
413 @cindex deleting blank lines
414 Here are special commands and techniques for inserting and deleting
415 blank lines.
416
417 @table @kbd
418 @item C-o
419 Insert a blank line after the cursor (@code{open-line}).
420 @item C-x C-o
421 Delete all but one of many consecutive blank lines
422 (@code{delete-blank-lines}).
423 @end table
424
425 @kindex C-o
426 @kindex C-x C-o
427 @cindex blank lines
428 @findex open-line
429 @findex delete-blank-lines
430 We have seen how @kbd{@key{RET}} (@code{newline}) starts a new line
431 of text. However, it may be easier to see what you are doing if you
432 first make a blank line and then insert the desired text into it.
433 This is easy to do using the key @kbd{C-o} (@code{open-line}), which
434 inserts a newline after point but leaves point in front of the
435 newline. After @kbd{C-o}, type the text for the new line.
436
437 You can make several blank lines by typing @kbd{C-o} several times, or
438 by giving it a numeric argument specifying how many blank lines to make.
439 @xref{Arguments}, for how. If you have a fill prefix, the @kbd{C-o}
440 command inserts the fill prefix on the new line, if typed at the
441 beginning of a line. @xref{Fill Prefix}.
442
443 The easy way to get rid of extra blank lines is with the command
444 @kbd{C-x C-o} (@code{delete-blank-lines}). If point lies within a run
445 of several blank lines, @kbd{C-x C-o} deletes all but one of them. If
446 point is on a single blank line, @kbd{C-x C-o} deletes it. If point
447 is on a nonblank line, @kbd{C-x C-o} deletes all following blank
448 lines, if any exists.
449
450 @node Continuation Lines
451 @section Continuation Lines
452
453 @cindex continuation line
454 @cindex wrapping
455 @cindex line wrapping
456 @cindex fringes, and continuation lines
457 Sometimes, a line of text in the buffer---a @dfn{logical line}---is
458 too long to fit in the window, and Emacs displays it as two or more
459 @dfn{screen lines}. This is called @dfn{line wrapping} or
460 @dfn{continuation}, and the long logical line is called a
461 @dfn{continued line}. On a graphical display, Emacs indicates line
462 wrapping with small bent arrows in the left and right window fringes.
463 On a text-only terminal, Emacs indicates line wrapping by displaying a
464 @samp{\} character at the right margin.
465
466 Most commands that act on lines act on logical lines, not screen
467 lines. For instance, @kbd{C-k} kills a logical line. As described
468 earlier, @kbd{C-n} (@code{next-line}) and @kbd{C-p}
469 (@code{previous-line}) are special exceptions: they move point down
470 and up, respectively, by one screen line (@pxref{Moving Point}).
471
472 @cindex truncation
473 @cindex line truncation, and fringes
474 Emacs can optionally @dfn{truncate} long logical lines instead of
475 continuing them. This means that every logical line occupies a single
476 screen line; if it is longer than the width of the window, the rest of
477 the line is not displayed. On a graphical display, a truncated line
478 is indicated by a small straight arrow in the right fringe; on a
479 text-only terminal, it is indicated by a @samp{$} character in the
480 right margin. @xref{Line Truncation}.
481
482 By default, continued lines are wrapped at the right window edge.
483 Since the wrapping may occur in the middle of a word, continued lines
484 can be difficult to read. The usual solution is to break your lines
485 before they get too long, by inserting newlines. If you prefer, you
486 can make Emacs insert a newline automatically when a line gets too
487 long, by using Auto Fill mode. @xref{Filling}.
488
489 @cindex word wrap
490 Sometimes, you may need to edit files containing many long logical
491 lines, and it may not be practical to break them all up by adding
492 newlines. In that case, you can use Visual Line mode, which enables
493 @dfn{word wrapping}: instead of wrapping long lines exactly at the
494 right window edge, Emacs wraps them at the word boundaries (i.e.,
495 space or tab characters) nearest to the right window edge. Visual
496 Line mode also redefines editing commands such as @code{C-a},
497 @code{C-n}, and @code{C-k} to operate on screen lines rather than
498 logical lines. @xref{Visual Line Mode}.
499
500 @node Position Info
501 @section Cursor Position Information
502
503 Here are commands to get information about the size and position of
504 parts of the buffer, and to count lines.
505
506 @table @kbd
507 @item M-x what-page
508 Display the page number of point, and the line number within that page.
509 @item M-x what-line
510 Display the line number of point in the whole buffer.
511 @item M-x line-number-mode
512 @itemx M-x column-number-mode
513 Toggle automatic display of the current line number or column number.
514 @xref{Optional Mode Line}.
515 @item M-=
516 Display the number of lines in the current region (@code{count-lines-region}).
517 @xref{Mark}, for information about the region.
518 @item C-x =
519 Display the character code of character after point, character position of
520 point, and column of point (@code{what-cursor-position}).
521 @item M-x hl-line-mode
522 Enable or disable highlighting of the current line. @xref{Cursor
523 Display}.
524 @item M-x size-indication-mode
525 Toggle automatic display of the size of the buffer.
526 @xref{Optional Mode Line}.
527 @end table
528
529 @findex what-page
530 @findex what-line
531 @cindex line number commands
532 @cindex location of point
533 @cindex cursor location
534 @cindex point location
535 @kbd{M-x what-line} displays the current line number in the echo
536 area. This command is usually redundant, because the current line
537 number is shown in the mode line (@pxref{Mode Line}). However, if you
538 narrow the buffer, the mode line shows the the line number relative to
539 the accessible portion (@pxref{Narrowing}). By contrast,
540 @code{what-line} displays both the line number relative to the
541 narrowed region and the line number relative to the whole buffer.
542
543 @kbd{M-x what-page} counts pages from the beginning of the file, and
544 counts lines within the page, showing both numbers in the echo area.
545 @xref{Pages}.
546
547 @kindex M-=
548 @findex count-lines-region
549 Use @kbd{M-=} (@code{count-lines-region}) to display the number of
550 lines in the region (@pxref{Mark}). @xref{Pages}, for the command
551 @kbd{C-x l} which counts the lines in the current page.
552
553 @kindex C-x =
554 @findex what-cursor-position
555 The command @kbd{C-x =} (@code{what-cursor-position}) shows
556 information about the current cursor position and the buffer contents
557 at that position. It displays a line in the echo area that looks like
558 this:
559
560 @smallexample
561 Char: c (99, #o143, #x63) point=28062 of 36168 (78%) column=53
562 @end smallexample
563
564 After @samp{Char:}, this shows the character in the buffer at point.
565 The text inside the parenthesis shows the corresponding decimal, octal
566 and hex character codes; for more information about how @kbd{C-x =}
567 displays character information, see @ref{International Chars}. After
568 @samp{point=} is the position of point as a character count (the first
569 character in the buffer is position 1, the second character is
570 position 2, and so on). The number after that is the total number of
571 characters in the buffer, and the number in parenthesis expresses the
572 position as a percentage of the total. After @samp{column=} is the
573 horizontal position of point, in columns counting from the left edge
574 of the window.
575
576 If the buffer has been narrowed, making some of the text at the
577 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
578 additional text describing the currently accessible range. For
579 example, it might display this:
580
581 @smallexample
582 Char: C (67, #o103, #x43) point=252 of 889 (28%) <231-599> column=0
583 @end smallexample
584
585 @noindent
586 where the two extra numbers give the smallest and largest character
587 position that point is allowed to assume. The characters between
588 those two positions are the accessible ones. @xref{Narrowing}.
589
590 @node Arguments
591 @section Numeric Arguments
592 @cindex numeric arguments
593 @cindex prefix arguments
594 @cindex arguments to commands
595
596 In the terminology of mathematics and computing, @dfn{argument}
597 means ``data provided to a function or operation.'' You can give any
598 Emacs command a @dfn{numeric argument} (also called a @dfn{prefix
599 argument}). Some commands interpret the argument as a repetition
600 count. For example, giving @kbd{C-f} an argument of ten causes it to
601 move point forward by ten characters instead of one. With these
602 commands, no argument is equivalent to an argument of one, and
603 negative arguments cause them to move or act in the opposite
604 direction.
605
606 @kindex M-1
607 @kindex M-@t{-}
608 @findex digit-argument
609 @findex negative-argument
610 The easiest way to specify a numeric argument is to type a digit
611 and/or a minus sign while holding down the @key{META} key. For
612 example,
613
614 @example
615 M-5 C-n
616 @end example
617
618 @noindent
619 moves down five lines. The keys @kbd{M-1}, @kbd{M-2}, and so on, as
620 well as @kbd{M--}, are bound to commands (@code{digit-argument} and
621 @code{negative-argument}) that set up an argument for the next
622 command. @kbd{Meta--} without digits normally means @minus{}1.
623
624 If you enter more than one digit, you need not hold down the
625 @key{META} key for the second and subsequent digits. Thus, to move
626 down fifty lines, type
627
628 @example
629 M-5 0 C-n
630 @end example
631
632 @noindent
633 Note that this @emph{does not} insert five copies of @samp{0} and move
634 down one line, as you might expect---the @samp{0} is treated as part
635 of the prefix argument.
636
637 (What if you do want to insert five copies of @samp{0}? Type @kbd{M-5
638 C-u 0}. Here, @kbd{C-u} ``terminates'' the prefix argument, so that
639 the next keystroke begins the command that you want to execute. Note
640 that this meaning of @kbd{C-u} applies only to this case. For the
641 usual role of @kbd{C-u}, see below.)
642
643 @kindex C-u
644 @findex universal-argument
645 Instead of typing @kbd{M-1}, @kbd{M-2}, and so on, another way to
646 specify a numeric argument is to type @kbd{C-u}
647 (@code{universal-argument}) followed by some digits, or (for a
648 negative argument) a minus sign followed by digits. A minus sign
649 without digits normally means @minus{}1.
650
651 @kbd{C-u} alone has the special meaning of ``four times'': it
652 multiplies the argument for the next command by four. @kbd{C-u C-u}
653 multiplies it by sixteen. Thus, @kbd{C-u C-u C-f} moves forward
654 sixteen characters. Other useful combinations are @kbd{C-u C-n},
655 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u
656 C-u C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
657 lines).
658
659 You can use a numeric argument before a self-inserting character to
660 insert multiple copies of it. This is straightforward when the
661 character is not a digit; for example, @kbd{C-u 6 4 a} inserts 64
662 copies of the character @samp{a}. But this does not work for
663 inserting digits; @kbd{C-u 6 4 1} specifies an argument of 641. You
664 can separate the argument from the digit to insert with another
665 @kbd{C-u}; for example, @kbd{C-u 6 4 C-u 1} does insert 64 copies of
666 the character @samp{1}.
667
668 Some commands care whether there is an argument, but ignore its
669 value. For example, the command @kbd{M-q} (@code{fill-paragraph})
670 fills text; with an argument, it justifies the text as well.
671 (@xref{Filling}, for more information on @kbd{M-q}.) For these
672 commands, it is enough to the argument with a single @kbd{C-u}.
673
674 Some commands use the value of the argument as a repeat count, but
675 do something special when there is no argument. For example, the
676 command @kbd{C-k} (@code{kill-line}) with argument @var{n} kills
677 @var{n} lines, including their terminating newlines. But @kbd{C-k}
678 with no argument is special: it kills the text up to the next newline,
679 or, if point is right at the end of the line, it kills the newline
680 itself. Thus, two @kbd{C-k} commands with no arguments can kill a
681 nonblank line, just like @kbd{C-k} with an argument of one.
682 (@xref{Killing}, for more information on @kbd{C-k}.)
683
684 A few commands treat a plain @kbd{C-u} differently from an ordinary
685 argument. A few others may treat an argument of just a minus sign
686 differently from an argument of @minus{}1. These unusual cases are
687 described when they come up; they exist to make an individual command
688 more convenient, and they are documented in that command's
689 documentation string.
690
691 We use the term ``prefix argument'' as well as ``numeric argument,''
692 to emphasize that you type these argument before the command, and to
693 distinguish them from minibuffer arguments that come after the
694 command.
695
696 @node Repeating
697 @section Repeating a Command
698 @cindex repeating a command
699
700 Many simple commands, such as those invoked with a single key or
701 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
702 invoking them with a numeric argument that serves as a repeat count
703 (@pxref{Arguments}). However, if the command you want to repeat
704 prompts for input, or uses a numeric argument in another way, that
705 method won't work.
706
707 @kindex C-x z
708 @findex repeat
709 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
710 an Emacs command many times. This command repeats the previous Emacs
711 command, whatever that was. Repeating a command uses the same arguments
712 that were used before; it does not read new arguments each time.
713
714 To repeat the command more than once, type additional @kbd{z}'s: each
715 @kbd{z} repeats the command one more time. Repetition ends when you
716 type a character other than @kbd{z}, or press a mouse button.
717
718 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
719 characters. You can repeat that command (including its argument) three
720 additional times, to delete a total of 80 characters, by typing @kbd{C-x
721 z z z}. The first @kbd{C-x z} repeats the command once, and each
722 subsequent @kbd{z} repeats it once again.
723
724 @ignore
725 arch-tag: cda8952a-c439-41c1-aecf-4bc0d6482956
726 @end ignore