Include interactive-only information in describe-function output
[bpt/emacs.git] / doc / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2014 Free Software
4 @c Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Command Loop
7 @chapter Command Loop
8 @cindex editor command loop
9 @cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12 immediately. This loop reads key sequences, executes their definitions,
13 and displays the results. In this chapter, we describe how these things
14 are done, and the subroutines that allow Lisp programs to do them.
15
16 @menu
17 * Command Overview:: How the command loop reads commands.
18 * Defining Commands:: Specifying how a function should read arguments.
19 * Interactive Call:: Calling a command, so that it will read arguments.
20 * Distinguish Interactive:: Making a command distinguish interactive calls.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence,
40 which is a sequence of input events that translates into a command.
41 It does this by calling the function @code{read-key-sequence}. Lisp
42 programs can also call this function (@pxref{Key Sequence Input}).
43 They can also read input at a lower level with @code{read-key} or
44 @code{read-event} (@pxref{Reading One Event}), or discard pending
45 input with @code{discard-input} (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55 create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58 @code{command-execute} (@pxref{Interactive Call}). For commands
59 written in Lisp, the @code{interactive} specification says how to read
60 the arguments. This may use the prefix argument (@pxref{Prefix
61 Command Arguments}) or may read with prompting in the minibuffer
62 (@pxref{Minibuffers}). For example, the command @code{find-file} has
63 an @code{interactive} specification which says to read a file name
64 using the minibuffer. The function body of @code{find-file} does not
65 use the minibuffer, so if you call @code{find-file} as a function from
66 Lisp code, you must supply the file name string as an ordinary Lisp
67 function argument.
68
69 If the command is a keyboard macro (i.e., a string or vector),
70 Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71 Macros}).
72
73 @defvar pre-command-hook
74 This normal hook is run by the editor command loop before it executes
75 each command. At that time, @code{this-command} contains the command
76 that is about to run, and @code{last-command} describes the previous
77 command. @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 This normal hook is run by the editor command loop after it executes
82 each command (including commands terminated prematurely by quitting or
83 by errors). At that time, @code{this-command} refers to the command
84 that just ran, and @code{last-command} refers to the command before
85 that.
86
87 This hook is also run when Emacs first enters the command loop (at
88 which point @code{this-command} and @code{last-command} are both
89 @code{nil}).
90 @end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93 @code{post-command-hook}. If an error happens while executing one of
94 these hooks, it does not terminate execution of the hook; instead
95 the error is silenced and the function in which the error occurred
96 is removed from the hook.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100 command does.
101
102 @node Defining Commands
103 @section Defining Commands
104 @cindex defining commands
105 @cindex commands, defining
106 @cindex functions, making them interactive
107 @cindex interactive function
108
109 The special form @code{interactive} turns a Lisp function into a
110 command. The @code{interactive} form must be located at top-level in
111 the function body, usually as the first form in the body; this applies
112 to both lambda expressions (@pxref{Lambda Expressions}) and
113 @code{defun} forms (@pxref{Defining Functions}). This form does
114 nothing during the actual execution of the function; its presence
115 serves as a flag, telling the Emacs command loop that the function can
116 be called interactively. The argument of the @code{interactive} form
117 specifies how the arguments for an interactive call should be read.
118
119 @cindex @code{interactive-form} property
120 Alternatively, an @code{interactive} form may be specified in a
121 function symbol's @code{interactive-form} property. A non-@code{nil}
122 value for this property takes precedence over any @code{interactive}
123 form in the function body itself. This feature is seldom used.
124
125 @anchor{The interactive-only property}
126 @cindex @code{interactive-only} property
127 Sometimes, a function is only intended to be called interactively,
128 never directly from Lisp. In that case, give the function a
129 non-@code{nil} @code{interactive-only} property, either directly
130 or via @code{declare} (@pxref{Declare Form}). This causes the
131 byte compiler to warn if the command is called from Lisp. The output
132 of @code{describe-function} will include similar information.
133 The value of the property can be: a string, which the byte-compiler
134 will use directly in its warning (it should end with a period, and not
135 start with a capital, e.g. ``use @dots{} instead.''); @code{t}; any
136 other symbol, which should be an alternative function to use in Lisp
137 code.
138
139 @menu
140 * Using Interactive:: General rules for @code{interactive}.
141 * Interactive Codes:: The standard letter-codes for reading arguments
142 in various ways.
143 * Interactive Examples:: Examples of how to read interactive arguments.
144 * Generic Commands:: Select among command alternatives.
145 @end menu
146
147 @node Using Interactive
148 @subsection Using @code{interactive}
149 @cindex arguments, interactive entry
150
151 This section describes how to write the @code{interactive} form that
152 makes a Lisp function an interactively-callable command, and how to
153 examine a command's @code{interactive} form.
154
155 @defspec interactive arg-descriptor
156 This special form declares that a function is a command, and that it
157 may therefore be called interactively (via @kbd{M-x} or by entering a
158 key sequence bound to it). The argument @var{arg-descriptor} declares
159 how to compute the arguments to the command when the command is called
160 interactively.
161
162 A command may be called from Lisp programs like any other function, but
163 then the caller supplies the arguments and @var{arg-descriptor} has no
164 effect.
165
166 @cindex @code{interactive-form}, symbol property
167 The @code{interactive} form must be located at top-level in the
168 function body, or in the function symbol's @code{interactive-form}
169 property (@pxref{Symbol Properties}). It has its effect because the
170 command loop looks for it before calling the function
171 (@pxref{Interactive Call}). Once the function is called, all its body
172 forms are executed; at this time, if the @code{interactive} form
173 occurs within the body, the form simply returns @code{nil} without
174 even evaluating its argument.
175
176 By convention, you should put the @code{interactive} form in the
177 function body, as the first top-level form. If there is an
178 @code{interactive} form in both the @code{interactive-form} symbol
179 property and the function body, the former takes precedence. The
180 @code{interactive-form} symbol property can be used to add an
181 interactive form to an existing function, or change how its arguments
182 are processed interactively, without redefining the function.
183 @end defspec
184
185 There are three possibilities for the argument @var{arg-descriptor}:
186
187 @itemize @bullet
188 @item
189 It may be omitted or @code{nil}; then the command is called with no
190 arguments. This leads quickly to an error if the command requires one
191 or more arguments.
192
193 @item
194 It may be a string; its contents are a sequence of elements separated
195 by newlines, one for each argument@footnote{Some elements actually
196 supply two arguments.}. Each element consists of a code character
197 (@pxref{Interactive Codes}) optionally followed by a prompt (which
198 some code characters use and some ignore). Here is an example:
199
200 @smallexample
201 (interactive "P\nbFrobnicate buffer: ")
202 @end smallexample
203
204 @noindent
205 The code letter @samp{P} sets the command's first argument to the raw
206 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
207 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
208 the name of an existing buffer, which becomes the second and final
209 argument.
210
211 The prompt string can use @samp{%} to include previous argument values
212 (starting with the first argument) in the prompt. This is done using
213 @code{format} (@pxref{Formatting Strings}). For example, here is how
214 you could read the name of an existing buffer followed by a new name to
215 give to that buffer:
216
217 @smallexample
218 @group
219 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
220 @end group
221 @end smallexample
222
223 @cindex @samp{*} in @code{interactive}
224 @cindex read-only buffers in interactive
225 If @samp{*} appears at the beginning of the string, then an error is
226 signaled if the buffer is read-only.
227
228 @cindex @samp{@@} in @code{interactive}
229 If @samp{@@} appears at the beginning of the string, and if the key
230 sequence used to invoke the command includes any mouse events, then
231 the window associated with the first of those events is selected
232 before the command is run.
233
234 @cindex @samp{^} in @code{interactive}
235 @cindex shift-selection, and @code{interactive} spec
236 If @samp{^} appears at the beginning of the string, and if the command
237 was invoked through @dfn{shift-translation}, set the mark and activate
238 the region temporarily, or extend an already active region, before the
239 command is run. If the command was invoked without shift-translation,
240 and the region is temporarily active, deactivate the region before the
241 command is run. Shift-translation is controlled on the user level by
242 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
243 Emacs Manual}.
244
245 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
246 not matter. Actual reading of arguments is controlled by the rest of
247 the prompt string (starting with the first character that is not
248 @samp{*}, @samp{@@}, or @samp{^}).
249
250 @item
251 It may be a Lisp expression that is not a string; then it should be a
252 form that is evaluated to get a list of arguments to pass to the
253 command. Usually this form will call various functions to read input
254 from the user, most often through the minibuffer (@pxref{Minibuffers})
255 or directly from the keyboard (@pxref{Reading Input}).
256
257 Providing point or the mark as an argument value is also common, but
258 if you do this @emph{and} read input (whether using the minibuffer or
259 not), be sure to get the integer values of point or the mark after
260 reading. The current buffer may be receiving subprocess output; if
261 subprocess output arrives while the command is waiting for input, it
262 could relocate point and the mark.
263
264 Here's an example of what @emph{not} to do:
265
266 @smallexample
267 (interactive
268 (list (region-beginning) (region-end)
269 (read-string "Foo: " nil 'my-history)))
270 @end smallexample
271
272 @noindent
273 Here's how to avoid the problem, by examining point and the mark after
274 reading the keyboard input:
275
276 @smallexample
277 (interactive
278 (let ((string (read-string "Foo: " nil 'my-history)))
279 (list (region-beginning) (region-end) string)))
280 @end smallexample
281
282 @strong{Warning:} the argument values should not include any data
283 types that can't be printed and then read. Some facilities save
284 @code{command-history} in a file to be read in the subsequent
285 sessions; if a command's arguments contain a data type that prints
286 using @samp{#<@dots{}>} syntax, those facilities won't work.
287
288 There are, however, a few exceptions: it is ok to use a limited set of
289 expressions such as @code{(point)}, @code{(mark)},
290 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
291 recognizes them specially and puts the expression (rather than its
292 value) into the command history. To see whether the expression you
293 wrote is one of these exceptions, run the command, then examine
294 @code{(car command-history)}.
295 @end itemize
296
297 @cindex examining the @code{interactive} form
298 @defun interactive-form function
299 This function returns the @code{interactive} form of @var{function}.
300 If @var{function} is an interactively callable function
301 (@pxref{Interactive Call}), the value is the command's
302 @code{interactive} form @code{(interactive @var{spec})}, which
303 specifies how to compute its arguments. Otherwise, the value is
304 @code{nil}. If @var{function} is a symbol, its function definition is
305 used.
306 @end defun
307
308 @node Interactive Codes
309 @subsection Code Characters for @code{interactive}
310 @cindex interactive code description
311 @cindex description for interactive codes
312 @cindex codes, interactive, description of
313 @cindex characters for interactive codes
314
315 The code character descriptions below contain a number of key words,
316 defined here as follows:
317
318 @table @b
319 @item Completion
320 @cindex interactive completion
321 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
322 completion because the argument is read using @code{completing-read}
323 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
324
325 @item Existing
326 Require the name of an existing object. An invalid name is not
327 accepted; the commands to exit the minibuffer do not exit if the current
328 input is not valid.
329
330 @item Default
331 @cindex default argument string
332 A default value of some sort is used if the user enters no text in the
333 minibuffer. The default depends on the code character.
334
335 @item No I/O
336 This code letter computes an argument without reading any input.
337 Therefore, it does not use a prompt string, and any prompt string you
338 supply is ignored.
339
340 Even though the code letter doesn't use a prompt string, you must follow
341 it with a newline if it is not the last code character in the string.
342
343 @item Prompt
344 A prompt immediately follows the code character. The prompt ends either
345 with the end of the string or with a newline.
346
347 @item Special
348 This code character is meaningful only at the beginning of the
349 interactive string, and it does not look for a prompt or a newline.
350 It is a single, isolated character.
351 @end table
352
353 @cindex reading interactive arguments
354 Here are the code character descriptions for use with @code{interactive}:
355
356 @table @samp
357 @item *
358 Signal an error if the current buffer is read-only. Special.
359
360 @item @@
361 Select the window mentioned in the first mouse event in the key
362 sequence that invoked this command. Special.
363
364 @item ^
365 If the command was invoked through shift-translation, set the mark and
366 activate the region temporarily, or extend an already active region,
367 before the command is run. If the command was invoked without
368 shift-translation, and the region is temporarily active, deactivate
369 the region before the command is run. Special.
370
371 @item a
372 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
373 Completion, Prompt.
374
375 @item b
376 The name of an existing buffer. By default, uses the name of the
377 current buffer (@pxref{Buffers}). Existing, Completion, Default,
378 Prompt.
379
380 @item B
381 A buffer name. The buffer need not exist. By default, uses the name of
382 a recently used buffer other than the current buffer. Completion,
383 Default, Prompt.
384
385 @item c
386 A character. The cursor does not move into the echo area. Prompt.
387
388 @item C
389 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
390 Completion, Prompt.
391
392 @item d
393 @cindex position argument
394 The position of point, as an integer (@pxref{Point}). No I/O.
395
396 @item D
397 A directory name. The default is the current default directory of the
398 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
399 Existing, Completion, Default, Prompt.
400
401 @item e
402 The first or next non-keyboard event in the key sequence that invoked
403 the command. More precisely, @samp{e} gets events that are lists, so
404 you can look at the data in the lists. @xref{Input Events}. No I/O.
405
406 You use @samp{e} for mouse events and for special system events
407 (@pxref{Misc Events}). The event list that the command receives
408 depends on the event. @xref{Input Events}, which describes the forms
409 of the list for each event in the corresponding subsections.
410
411 You can use @samp{e} more than once in a single command's interactive
412 specification. If the key sequence that invoked the command has
413 @var{n} events that are lists, the @var{n}th @samp{e} provides the
414 @var{n}th such event. Events that are not lists, such as function keys
415 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
416
417 @item f
418 A file name of an existing file (@pxref{File Names}). The default
419 directory is @code{default-directory}. Existing, Completion, Default,
420 Prompt.
421
422 @item F
423 A file name. The file need not exist. Completion, Default, Prompt.
424
425 @item G
426 A file name. The file need not exist. If the user enters just a
427 directory name, then the value is just that directory name, with no
428 file name within the directory added. Completion, Default, Prompt.
429
430 @item i
431 An irrelevant argument. This code always supplies @code{nil} as
432 the argument's value. No I/O.
433
434 @item k
435 A key sequence (@pxref{Key Sequences}). This keeps reading events
436 until a command (or undefined command) is found in the current key
437 maps. The key sequence argument is represented as a string or vector.
438 The cursor does not move into the echo area. Prompt.
439
440 If @samp{k} reads a key sequence that ends with a down-event, it also
441 reads and discards the following up-event. You can get access to that
442 up-event with the @samp{U} code character.
443
444 This kind of input is used by commands such as @code{describe-key} and
445 @code{global-set-key}.
446
447 @item K
448 A key sequence, whose definition you intend to change. This works like
449 @samp{k}, except that it suppresses, for the last input event in the key
450 sequence, the conversions that are normally used (when necessary) to
451 convert an undefined key into a defined one.
452
453 @item m
454 @cindex marker argument
455 The position of the mark, as an integer. No I/O.
456
457 @item M
458 Arbitrary text, read in the minibuffer using the current buffer's input
459 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
460 Emacs Manual}). Prompt.
461
462 @item n
463 A number, read with the minibuffer. If the input is not a number, the
464 user has to try again. @samp{n} never uses the prefix argument.
465 Prompt.
466
467 @item N
468 The numeric prefix argument; but if there is no prefix argument, read
469 a number as with @kbd{n}. The value is always a number. @xref{Prefix
470 Command Arguments}. Prompt.
471
472 @item p
473 @cindex numeric prefix argument usage
474 The numeric prefix argument. (Note that this @samp{p} is lower case.)
475 No I/O.
476
477 @item P
478 @cindex raw prefix argument usage
479 The raw prefix argument. (Note that this @samp{P} is upper case.) No
480 I/O.
481
482 @item r
483 @cindex region argument
484 Point and the mark, as two numeric arguments, smallest first. This is
485 the only code letter that specifies two successive arguments rather than
486 one. No I/O.
487
488 @item s
489 Arbitrary text, read in the minibuffer and returned as a string
490 (@pxref{Text from Minibuffer}). Terminate the input with either
491 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
492 these characters in the input.) Prompt.
493
494 @item S
495 An interned symbol whose name is read in the minibuffer. Terminate
496 the input with either @kbd{C-j} or @key{RET}. Other characters that
497 normally terminate a symbol (e.g., whitespace, parentheses and
498 brackets) do not do so here. Prompt.
499
500 @item U
501 A key sequence or @code{nil}. Can be used after a @samp{k} or
502 @samp{K} argument to get the up-event that was discarded (if any)
503 after @samp{k} or @samp{K} read a down-event. If no up-event has been
504 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
505
506 @item v
507 A variable declared to be a user option (i.e., satisfying the
508 predicate @code{custom-variable-p}). This reads the variable using
509 @code{read-variable}. @xref{Definition of read-variable}. Existing,
510 Completion, Prompt.
511
512 @item x
513 A Lisp object, specified with its read syntax, terminated with a
514 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
515 Minibuffer}. Prompt.
516
517 @item X
518 @cindex evaluated expression argument
519 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
520 the form so that its value becomes the argument for the command.
521 Prompt.
522
523 @item z
524 A coding system name (a symbol). If the user enters null input, the
525 argument value is @code{nil}. @xref{Coding Systems}. Completion,
526 Existing, Prompt.
527
528 @item Z
529 A coding system name (a symbol)---but only if this command has a prefix
530 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
531 argument value. Completion, Existing, Prompt.
532 @end table
533
534 @node Interactive Examples
535 @subsection Examples of Using @code{interactive}
536 @cindex examples of using @code{interactive}
537 @cindex @code{interactive}, examples of using
538
539 Here are some examples of @code{interactive}:
540
541 @example
542 @group
543 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
544 (interactive) ; @r{just moves forward two words.}
545 (forward-word 2))
546 @result{} foo1
547 @end group
548
549 @group
550 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
551 (interactive "^p") ; @r{which is the numeric prefix.}
552 ; @r{under @code{shift-select-mode},}
553 ; @r{will activate or extend region.}
554 (forward-word (* 2 n)))
555 @result{} foo2
556 @end group
557
558 @group
559 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
560 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
561 (forward-word (* 2 n)))
562 @result{} foo3
563 @end group
564
565 @group
566 (defun three-b (b1 b2 b3)
567 "Select three existing buffers.
568 Put them into three windows, selecting the last one."
569 @end group
570 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
571 (delete-other-windows)
572 (split-window (selected-window) 8)
573 (switch-to-buffer b1)
574 (other-window 1)
575 (split-window (selected-window) 8)
576 (switch-to-buffer b2)
577 (other-window 1)
578 (switch-to-buffer b3))
579 @result{} three-b
580 @group
581 (three-b "*scratch*" "declarations.texi" "*mail*")
582 @result{} nil
583 @end group
584 @end example
585
586 @node Generic Commands
587 @subsection Select among Command Alternatives
588 @cindex generic commands
589 @cindex alternatives, defining
590
591 The macro @code{define-alternatives} can be used to define
592 @dfn{generic commands}. Generic commands are interactive functions
593 whose implementation can be selected among several alternatives, as a
594 matter of user preference.
595
596 @defmac define-alternatives command &rest customizations
597 Define the new command `COMMAND'.
598
599 The argument `COMMAND' should be a symbol.
600
601 When a user runs @kbd{M-x COMMAND @key{RET}} for the first time, Emacs
602 will prompt for which alternative to use and record the selected
603 command as a custom variable.
604
605 Running @kbd{C-u M-x COMMAND @key{RET}} prompts again for an
606 alternative and overwrites the previous choice.
607
608 The variable @code{COMMAND-alternatives} contains an alist
609 (@pxref{Association Lists}) with alternative implementations of
610 `COMMAND'. @code{define-alternatives} does not have any effect until
611 this variable is set.
612
613 If @var{customizations} is non-@var{nil}, it should be composed of
614 alternating @code{defcustom} keywords and values to add to the
615 declaration of @code{COMMAND-alternatives} (typically :group and
616 :version).
617 @end defmac
618
619 @node Interactive Call
620 @section Interactive Call
621 @cindex interactive call
622
623 After the command loop has translated a key sequence into a command,
624 it invokes that command using the function @code{command-execute}. If
625 the command is a function, @code{command-execute} calls
626 @code{call-interactively}, which reads the arguments and calls the
627 command. You can also call these functions yourself.
628
629 Note that the term ``command'', in this context, refers to an
630 interactively callable function (or function-like object), or a
631 keyboard macro. It does not refer to the key sequence used to invoke
632 a command (@pxref{Keymaps}).
633
634 @defun commandp object &optional for-call-interactively
635 This function returns @code{t} if @var{object} is a command.
636 Otherwise, it returns @code{nil}.
637
638 Commands include strings and vectors (which are treated as keyboard
639 macros), lambda expressions that contain a top-level
640 @code{interactive} form (@pxref{Using Interactive}), byte-code
641 function objects made from such lambda expressions, autoload objects
642 that are declared as interactive (non-@code{nil} fourth argument to
643 @code{autoload}), and some primitive functions. Also, a symbol is
644 considered a command if it has a non-@code{nil}
645 @code{interactive-form} property, or if its function definition
646 satisfies @code{commandp}.
647
648 If @var{for-call-interactively} is non-@code{nil}, then
649 @code{commandp} returns @code{t} only for objects that
650 @code{call-interactively} could call---thus, not for keyboard macros.
651
652 See @code{documentation} in @ref{Accessing Documentation}, for a
653 realistic example of using @code{commandp}.
654 @end defun
655
656 @defun call-interactively command &optional record-flag keys
657 This function calls the interactively callable function @var{command},
658 providing arguments according to its interactive calling specifications.
659 It returns whatever @var{command} returns.
660
661 If, for instance, you have a function with the following signature:
662
663 @example
664 (defun foo (begin end)
665 (interactive "r")
666 ...)
667 @end example
668
669 then saying
670
671 @example
672 (call-interactively 'foo)
673 @end example
674
675 will call @code{foo} with the region (@code{point} and @code{mark}) as
676 the arguments.
677
678 An error is signaled if @var{command} is not a function or if it
679 cannot be called interactively (i.e., is not a command). Note that
680 keyboard macros (strings and vectors) are not accepted, even though
681 they are considered commands, because they are not functions. If
682 @var{command} is a symbol, then @code{call-interactively} uses its
683 function definition.
684
685 @cindex record command history
686 If @var{record-flag} is non-@code{nil}, then this command and its
687 arguments are unconditionally added to the list @code{command-history}.
688 Otherwise, the command is added only if it uses the minibuffer to read
689 an argument. @xref{Command History}.
690
691 The argument @var{keys}, if given, should be a vector which specifies
692 the sequence of events to supply if the command inquires which events
693 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
694 default is the return value of @code{this-command-keys-vector}.
695 @xref{Definition of this-command-keys-vector}.
696 @end defun
697
698 @defun command-execute command &optional record-flag keys special
699 @cindex keyboard macro execution
700 This function executes @var{command}. The argument @var{command} must
701 satisfy the @code{commandp} predicate; i.e., it must be an interactively
702 callable function or a keyboard macro.
703
704 A string or vector as @var{command} is executed with
705 @code{execute-kbd-macro}. A function is passed to
706 @code{call-interactively} (see above), along with the
707 @var{record-flag} and @var{keys} arguments.
708
709 If @var{command} is a symbol, its function definition is used in its
710 place. A symbol with an @code{autoload} definition counts as a
711 command if it was declared to stand for an interactively callable
712 function. Such a definition is handled by loading the specified
713 library and then rechecking the definition of the symbol.
714
715 The argument @var{special}, if given, means to ignore the prefix
716 argument and not clear it. This is used for executing special events
717 (@pxref{Special Events}).
718 @end defun
719
720 @deffn Command execute-extended-command prefix-argument
721 @cindex read command name
722 This function reads a command name from the minibuffer using
723 @code{completing-read} (@pxref{Completion}). Then it uses
724 @code{command-execute} to call the specified command. Whatever that
725 command returns becomes the value of @code{execute-extended-command}.
726
727 @cindex execute with prefix argument
728 If the command asks for a prefix argument, it receives the value
729 @var{prefix-argument}. If @code{execute-extended-command} is called
730 interactively, the current raw prefix argument is used for
731 @var{prefix-argument}, and thus passed on to whatever command is run.
732
733 @c !!! Should this be @kindex?
734 @cindex @kbd{M-x}
735 @code{execute-extended-command} is the normal definition of @kbd{M-x},
736 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
737 to take the prompt from the events used to invoke
738 @code{execute-extended-command}, but that is painful to implement.) A
739 description of the value of the prefix argument, if any, also becomes
740 part of the prompt.
741
742 @example
743 @group
744 (execute-extended-command 3)
745 ---------- Buffer: Minibuffer ----------
746 3 M-x forward-word RET
747 ---------- Buffer: Minibuffer ----------
748 @result{} t
749 @end group
750 @end example
751 @end deffn
752
753 @node Distinguish Interactive
754 @section Distinguish Interactive Calls
755
756 Sometimes a command should display additional visual feedback (such
757 as an informative message in the echo area) for interactive calls
758 only. There are three ways to do this. The recommended way to test
759 whether the function was called using @code{call-interactively} is to
760 give it an optional argument @code{print-message} and use the
761 @code{interactive} spec to make it non-@code{nil} in interactive
762 calls. Here's an example:
763
764 @example
765 (defun foo (&optional print-message)
766 (interactive "p")
767 (when print-message
768 (message "foo")))
769 @end example
770
771 @noindent
772 We use @code{"p"} because the numeric prefix argument is never
773 @code{nil}. Defined in this way, the function does display the
774 message when called from a keyboard macro.
775
776 The above method with the additional argument is usually best,
777 because it allows callers to say ``treat this call as interactive''.
778 But you can also do the job by testing @code{called-interactively-p}.
779
780 @defun called-interactively-p kind
781 This function returns @code{t} when the calling function was called
782 using @code{call-interactively}.
783
784 The argument @var{kind} should be either the symbol @code{interactive}
785 or the symbol @code{any}. If it is @code{interactive}, then
786 @code{called-interactively-p} returns @code{t} only if the call was
787 made directly by the user---e.g., if the user typed a key sequence
788 bound to the calling function, but @emph{not} if the user ran a
789 keyboard macro that called the function (@pxref{Keyboard Macros}). If
790 @var{kind} is @code{any}, @code{called-interactively-p} returns
791 @code{t} for any kind of interactive call, including keyboard macros.
792
793 If in doubt, use @code{any}; the only known proper use of
794 @code{interactive} is if you need to decide whether to display a
795 helpful message while a function is running.
796
797 A function is never considered to be called interactively if it was
798 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
799 @end defun
800
801 @noindent
802 Here is an example of using @code{called-interactively-p}:
803
804 @example
805 @group
806 (defun foo ()
807 (interactive)
808 (when (called-interactively-p 'any)
809 (message "Interactive!")
810 'foo-called-interactively))
811 @end group
812
813 @group
814 ;; @r{Type @kbd{M-x foo}.}
815 @print{} Interactive!
816 @end group
817
818 @group
819 (foo)
820 @result{} nil
821 @end group
822 @end example
823
824 @noindent
825 Here is another example that contrasts direct and indirect calls to
826 @code{called-interactively-p}.
827
828 @example
829 @group
830 (defun bar ()
831 (interactive)
832 (message "%s" (list (foo) (called-interactively-p 'any))))
833 @end group
834
835 @group
836 ;; @r{Type @kbd{M-x bar}.}
837 @print{} (nil t)
838 @end group
839 @end example
840
841 @node Command Loop Info
842 @section Information from the Command Loop
843
844 The editor command loop sets several Lisp variables to keep status
845 records for itself and for commands that are run. With the exception of
846 @code{this-command} and @code{last-command} it's generally a bad idea to
847 change any of these variables in a Lisp program.
848
849 @defvar last-command
850 This variable records the name of the previous command executed by the
851 command loop (the one before the current command). Normally the value
852 is a symbol with a function definition, but this is not guaranteed.
853
854 The value is copied from @code{this-command} when a command returns to
855 the command loop, except when the command has specified a prefix
856 argument for the following command.
857
858 This variable is always local to the current terminal and cannot be
859 buffer-local. @xref{Multiple Terminals}.
860 @end defvar
861
862 @defvar real-last-command
863 This variable is set up by Emacs just like @code{last-command},
864 but never altered by Lisp programs.
865 @end defvar
866
867 @defvar last-repeatable-command
868 This variable stores the most recently executed command that was not
869 part of an input event. This is the command @code{repeat} will try to
870 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
871 @end defvar
872
873 @defvar this-command
874 @cindex current command
875 This variable records the name of the command now being executed by
876 the editor command loop. Like @code{last-command}, it is normally a symbol
877 with a function definition.
878
879 The command loop sets this variable just before running a command, and
880 copies its value into @code{last-command} when the command finishes
881 (unless the command specified a prefix argument for the following
882 command).
883
884 @cindex kill command repetition
885 Some commands set this variable during their execution, as a flag for
886 whatever command runs next. In particular, the functions for killing text
887 set @code{this-command} to @code{kill-region} so that any kill commands
888 immediately following will know to append the killed text to the
889 previous kill.
890 @end defvar
891
892 If you do not want a particular command to be recognized as the previous
893 command in the case where it got an error, you must code that command to
894 prevent this. One way is to set @code{this-command} to @code{t} at the
895 beginning of the command, and set @code{this-command} back to its proper
896 value at the end, like this:
897
898 @example
899 (defun foo (args@dots{})
900 (interactive @dots{})
901 (let ((old-this-command this-command))
902 (setq this-command t)
903 @r{@dots{}do the work@dots{}}
904 (setq this-command old-this-command)))
905 @end example
906
907 @noindent
908 We do not bind @code{this-command} with @code{let} because that would
909 restore the old value in case of error---a feature of @code{let} which
910 in this case does precisely what we want to avoid.
911
912 @defvar this-original-command
913 This has the same value as @code{this-command} except when command
914 remapping occurs (@pxref{Remapping Commands}). In that case,
915 @code{this-command} gives the command actually run (the result of
916 remapping), and @code{this-original-command} gives the command that
917 was specified to run but remapped into another command.
918 @end defvar
919
920 @defun this-command-keys
921 This function returns a string or vector containing the key sequence
922 that invoked the present command, plus any previous commands that
923 generated the prefix argument for this command. Any events read by the
924 command using @code{read-event} without a timeout get tacked on to the end.
925
926 However, if the command has called @code{read-key-sequence}, it
927 returns the last read key sequence. @xref{Key Sequence Input}. The
928 value is a string if all events in the sequence were characters that
929 fit in a string. @xref{Input Events}.
930
931 @example
932 @group
933 (this-command-keys)
934 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
935 @result{} "^U^X^E"
936 @end group
937 @end example
938 @end defun
939
940 @defun this-command-keys-vector
941 @anchor{Definition of this-command-keys-vector}
942 Like @code{this-command-keys}, except that it always returns the events
943 in a vector, so you don't need to deal with the complexities of storing
944 input events in a string (@pxref{Strings of Events}).
945 @end defun
946
947 @defun clear-this-command-keys &optional keep-record
948 This function empties out the table of events for
949 @code{this-command-keys} to return. Unless @var{keep-record} is
950 non-@code{nil}, it also empties the records that the function
951 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
952 This is useful after reading a password, to prevent the password from
953 echoing inadvertently as part of the next command in certain cases.
954 @end defun
955
956 @defvar last-nonmenu-event
957 This variable holds the last input event read as part of a key sequence,
958 not counting events resulting from mouse menus.
959
960 One use of this variable is for telling @code{x-popup-menu} where to pop
961 up a menu. It is also used internally by @code{y-or-n-p}
962 (@pxref{Yes-or-No Queries}).
963 @end defvar
964
965 @defvar last-command-event
966 This variable is set to the last input event that was read by the
967 command loop as part of a command. The principal use of this variable
968 is in @code{self-insert-command}, which uses it to decide which
969 character to insert.
970
971 @example
972 @group
973 last-command-event
974 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
975 @result{} 5
976 @end group
977 @end example
978
979 @noindent
980 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
981 @end defvar
982
983 @defvar last-event-frame
984 This variable records which frame the last input event was directed to.
985 Usually this is the frame that was selected when the event was
986 generated, but if that frame has redirected input focus to another
987 frame, the value is the frame to which the event was redirected.
988 @xref{Input Focus}.
989
990 If the last event came from a keyboard macro, the value is @code{macro}.
991 @end defvar
992
993 @node Adjusting Point
994 @section Adjusting Point After Commands
995 @cindex adjusting point
996 @cindex invisible/intangible text, and point
997 @cindex @code{display} property, and point display
998 @cindex @code{composition} property, and point display
999
1000 It is not easy to display a value of point in the middle of a
1001 sequence of text that has the @code{display}, @code{composition} or
1002 is invisible. Therefore, after a command finishes and returns to the
1003 command loop, if point is within such a sequence, the command loop
1004 normally moves point to the edge of the sequence.
1005
1006 A command can inhibit this feature by setting the variable
1007 @code{disable-point-adjustment}:
1008
1009 @defvar disable-point-adjustment
1010 If this variable is non-@code{nil} when a command returns to the
1011 command loop, then the command loop does not check for those text
1012 properties, and does not move point out of sequences that have them.
1013
1014 The command loop sets this variable to @code{nil} before each command,
1015 so if a command sets it, the effect applies only to that command.
1016 @end defvar
1017
1018 @defvar global-disable-point-adjustment
1019 If you set this variable to a non-@code{nil} value, the feature of
1020 moving point out of these sequences is completely turned off.
1021 @end defvar
1022
1023 @node Input Events
1024 @section Input Events
1025 @cindex events
1026 @cindex input events
1027
1028 The Emacs command loop reads a sequence of @dfn{input events} that
1029 represent keyboard or mouse activity, or system events sent to Emacs.
1030 The events for keyboard activity are characters or symbols; other
1031 events are always lists. This section describes the representation
1032 and meaning of input events in detail.
1033
1034 @defun eventp object
1035 This function returns non-@code{nil} if @var{object} is an input event
1036 or event type.
1037
1038 Note that any symbol might be used as an event or an event type.
1039 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
1040 code to be used as an event. Instead, it distinguishes whether the
1041 symbol has actually been used in an event that has been read as input in
1042 the current Emacs session. If a symbol has not yet been so used,
1043 @code{eventp} returns @code{nil}.
1044 @end defun
1045
1046 @menu
1047 * Keyboard Events:: Ordinary characters--keys with symbols on them.
1048 * Function Keys:: Function keys--keys with names, not symbols.
1049 * Mouse Events:: Overview of mouse events.
1050 * Click Events:: Pushing and releasing a mouse button.
1051 * Drag Events:: Moving the mouse before releasing the button.
1052 * Button-Down Events:: A button was pushed and not yet released.
1053 * Repeat Events:: Double and triple click (or drag, or down).
1054 * Motion Events:: Just moving the mouse, not pushing a button.
1055 * Focus Events:: Moving the mouse between frames.
1056 * Misc Events:: Other events the system can generate.
1057 * Event Examples:: Examples of the lists for mouse events.
1058 * Classifying Events:: Finding the modifier keys in an event symbol.
1059 Event types.
1060 * Accessing Mouse:: Functions to extract info from mouse events.
1061 * Accessing Scroll:: Functions to get info from scroll bar events.
1062 * Strings of Events:: Special considerations for putting
1063 keyboard character events in a string.
1064 @end menu
1065
1066 @node Keyboard Events
1067 @subsection Keyboard Events
1068 @cindex keyboard events
1069
1070 There are two kinds of input you can get from the keyboard: ordinary
1071 keys, and function keys. Ordinary keys correspond to characters; the
1072 events they generate are represented in Lisp as characters. The event
1073 type of a character event is the character itself (an integer); see
1074 @ref{Classifying Events}.
1075
1076 @cindex modifier bits (of input character)
1077 @cindex basic code (of input character)
1078 An input character event consists of a @dfn{basic code} between 0 and
1079 524287, plus any or all of these @dfn{modifier bits}:
1080
1081 @table @asis
1082 @item meta
1083 The
1084 @tex
1085 @math{2^{27}}
1086 @end tex
1087 @ifnottex
1088 2**27
1089 @end ifnottex
1090 bit in the character code indicates a character
1091 typed with the meta key held down.
1092
1093 @item control
1094 The
1095 @tex
1096 @math{2^{26}}
1097 @end tex
1098 @ifnottex
1099 2**26
1100 @end ifnottex
1101 bit in the character code indicates a non-@acronym{ASCII}
1102 control character.
1103
1104 @sc{ascii} control characters such as @kbd{C-a} have special basic
1105 codes of their own, so Emacs needs no special bit to indicate them.
1106 Thus, the code for @kbd{C-a} is just 1.
1107
1108 But if you type a control combination not in @acronym{ASCII}, such as
1109 @kbd{%} with the control key, the numeric value you get is the code
1110 for @kbd{%} plus
1111 @tex
1112 @math{2^{26}}
1113 @end tex
1114 @ifnottex
1115 2**26
1116 @end ifnottex
1117 (assuming the terminal supports non-@acronym{ASCII}
1118 control characters).
1119
1120 @item shift
1121 The
1122 @tex
1123 @math{2^{25}}
1124 @end tex
1125 @ifnottex
1126 2**25
1127 @end ifnottex
1128 bit in the character code indicates an @acronym{ASCII} control
1129 character typed with the shift key held down.
1130
1131 For letters, the basic code itself indicates upper versus lower case;
1132 for digits and punctuation, the shift key selects an entirely different
1133 character with a different basic code. In order to keep within the
1134 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1135 @tex
1136 @math{2^{25}}
1137 @end tex
1138 @ifnottex
1139 2**25
1140 @end ifnottex
1141 bit for those characters.
1142
1143 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1144 @kbd{C-a}, so Emacs uses the
1145 @tex
1146 @math{2^{25}}
1147 @end tex
1148 @ifnottex
1149 2**25
1150 @end ifnottex
1151 bit in @kbd{C-A} and not in
1152 @kbd{C-a}.
1153
1154 @item hyper
1155 The
1156 @tex
1157 @math{2^{24}}
1158 @end tex
1159 @ifnottex
1160 2**24
1161 @end ifnottex
1162 bit in the character code indicates a character
1163 typed with the hyper key held down.
1164
1165 @item super
1166 The
1167 @tex
1168 @math{2^{23}}
1169 @end tex
1170 @ifnottex
1171 2**23
1172 @end ifnottex
1173 bit in the character code indicates a character
1174 typed with the super key held down.
1175
1176 @item alt
1177 The
1178 @tex
1179 @math{2^{22}}
1180 @end tex
1181 @ifnottex
1182 2**22
1183 @end ifnottex
1184 bit in the character code indicates a character typed with the alt key
1185 held down. (The key labeled @key{Alt} on most keyboards is actually
1186 treated as the meta key, not this.)
1187 @end table
1188
1189 It is best to avoid mentioning specific bit numbers in your program.
1190 To test the modifier bits of a character, use the function
1191 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1192 bindings, you can use the read syntax for characters with modifier bits
1193 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1194 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1195 specify the characters (@pxref{Changing Key Bindings}). The function
1196 @code{event-convert-list} converts such a list into an event type
1197 (@pxref{Classifying Events}).
1198
1199 @node Function Keys
1200 @subsection Function Keys
1201
1202 @cindex function keys
1203 Most keyboards also have @dfn{function keys}---keys that have names or
1204 symbols that are not characters. Function keys are represented in
1205 Emacs Lisp as symbols; the symbol's name is the function key's label,
1206 in lower case. For example, pressing a key labeled @key{F1} generates
1207 an input event represented by the symbol @code{f1}.
1208
1209 The event type of a function key event is the event symbol itself.
1210 @xref{Classifying Events}.
1211
1212 Here are a few special cases in the symbol-naming convention for
1213 function keys:
1214
1215 @table @asis
1216 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1217 These keys correspond to common @acronym{ASCII} control characters that have
1218 special keys on most keyboards.
1219
1220 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1221 terminal can distinguish between them, Emacs conveys the distinction to
1222 Lisp programs by representing the former as the integer 9, and the
1223 latter as the symbol @code{tab}.
1224
1225 Most of the time, it's not useful to distinguish the two. So normally
1226 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1227 to map @code{tab} into 9. Thus, a key binding for character code 9
1228 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1229 the other symbols in this group. The function @code{read-char}
1230 likewise converts these events into characters.
1231
1232 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1233 converts into the character code 127 (@key{DEL}), not into code 8
1234 (@key{BS}). This is what most users prefer.
1235
1236 @item @code{left}, @code{up}, @code{right}, @code{down}
1237 Cursor arrow keys
1238 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1239 Keypad keys (to the right of the regular keyboard).
1240 @item @code{kp-0}, @code{kp-1}, @dots{}
1241 Keypad keys with digits.
1242 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1243 Keypad PF keys.
1244 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1245 Keypad arrow keys. Emacs normally translates these into the
1246 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1247 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1248 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1249 normally translates these into the like-named non-keypad keys.
1250 @end table
1251
1252 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1253 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1254 represent them is with prefixes in the symbol name:
1255
1256 @table @samp
1257 @item A-
1258 The alt modifier.
1259 @item C-
1260 The control modifier.
1261 @item H-
1262 The hyper modifier.
1263 @item M-
1264 The meta modifier.
1265 @item S-
1266 The shift modifier.
1267 @item s-
1268 The super modifier.
1269 @end table
1270
1271 Thus, the symbol for the key @key{F3} with @key{META} held down is
1272 @code{M-f3}. When you use more than one prefix, we recommend you
1273 write them in alphabetical order; but the order does not matter in
1274 arguments to the key-binding lookup and modification functions.
1275
1276 @node Mouse Events
1277 @subsection Mouse Events
1278
1279 Emacs supports four kinds of mouse events: click events, drag events,
1280 button-down events, and motion events. All mouse events are represented
1281 as lists. The @sc{car} of the list is the event type; this says which
1282 mouse button was involved, and which modifier keys were used with it.
1283 The event type can also distinguish double or triple button presses
1284 (@pxref{Repeat Events}). The rest of the list elements give position
1285 and time information.
1286
1287 For key lookup, only the event type matters: two events of the same type
1288 necessarily run the same command. The command can access the full
1289 values of these events using the @samp{e} interactive code.
1290 @xref{Interactive Codes}.
1291
1292 A key sequence that starts with a mouse event is read using the keymaps
1293 of the buffer in the window that the mouse was in, not the current
1294 buffer. This does not imply that clicking in a window selects that
1295 window or its buffer---that is entirely under the control of the command
1296 binding of the key sequence.
1297
1298 @node Click Events
1299 @subsection Click Events
1300 @cindex click event
1301 @cindex mouse click event
1302
1303 When the user presses a mouse button and releases it at the same
1304 location, that generates a @dfn{click} event. All mouse click event
1305 share the same format:
1306
1307 @example
1308 (@var{event-type} @var{position} @var{click-count})
1309 @end example
1310
1311 @table @asis
1312 @item @var{event-type}
1313 This is a symbol that indicates which mouse button was used. It is
1314 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1315 buttons are numbered left to right.
1316
1317 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1318 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1319 and super, just as you would with function keys.
1320
1321 This symbol also serves as the event type of the event. Key bindings
1322 describe events by their types; thus, if there is a key binding for
1323 @code{mouse-1}, that binding would apply to all events whose
1324 @var{event-type} is @code{mouse-1}.
1325
1326 @item @var{position}
1327 @cindex mouse position list
1328 This is a @dfn{mouse position list} specifying where the mouse click
1329 occurred; see below for details.
1330
1331 @item @var{click-count}
1332 This is the number of rapid repeated presses so far of the same mouse
1333 button. @xref{Repeat Events}.
1334 @end table
1335
1336 To access the contents of a mouse position list in the
1337 @var{position} slot of a click event, you should typically use the
1338 functions documented in @ref{Accessing Mouse}. The explicit format of
1339 the list depends on where the click occurred. For clicks in the text
1340 area, mode line, header line, or in the fringe or marginal areas, the
1341 mouse position list has the form
1342
1343 @example
1344 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1345 @var{object} @var{text-pos} (@var{col} . @var{row})
1346 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1347 @end example
1348
1349 @noindent
1350 The meanings of these list elements are as follows:
1351
1352 @table @asis
1353 @item @var{window}
1354 The window in which the click occurred.
1355
1356 @item @var{pos-or-area}
1357 The buffer position of the character clicked on in the text area; or,
1358 if the click was outside the text area, the window area where it
1359 occurred. It is one of the symbols @code{mode-line},
1360 @code{header-line}, @code{vertical-line}, @code{left-margin},
1361 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1362
1363 In one special case, @var{pos-or-area} is a list containing a symbol
1364 (one of the symbols listed above) instead of just the symbol. This
1365 happens after the imaginary prefix keys for the event are registered
1366 by Emacs. @xref{Key Sequence Input}.
1367
1368 @item @var{x}, @var{y}
1369 The relative pixel coordinates of the click. For clicks in the text
1370 area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1371 the top left corner of the text area. @xref{Window Sizes}. For
1372 clicks in a mode line or header line, the coordinate origin is the top
1373 left corner of the window itself. For fringes, margins, and the
1374 vertical border, @var{x} does not have meaningful data. For fringes
1375 and margins, @var{y} is relative to the bottom edge of the header
1376 line. In all cases, the @var{x} and @var{y} coordinates increase
1377 rightward and downward respectively.
1378
1379 @item @var{timestamp}
1380 The time at which the event occurred, as an integer number of
1381 milliseconds since a system-dependent initial time.
1382
1383 @item @var{object}
1384 Either @code{nil} if there is no string-type text property at the
1385 click position, or a cons cell of the form (@var{string}
1386 . @var{string-pos}) if there is one:
1387
1388 @table @asis
1389 @item @var{string}
1390 The string which was clicked on, including any properties.
1391
1392 @item @var{string-pos}
1393 The position in the string where the click occurred.
1394 @end table
1395
1396 @item @var{text-pos}
1397 For clicks on a marginal area or on a fringe, this is the buffer
1398 position of the first visible character in the corresponding line in
1399 the window. For other events, it is the current buffer position in
1400 the window.
1401
1402 @item @var{col}, @var{row}
1403 These are the actual column and row coordinate numbers of the glyph
1404 under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1405 column of actual text on its line, @var{col} is reported by adding
1406 fictional extra columns that have the default character width. Row 0
1407 is taken to be the header line if the window has one, or the topmost
1408 row of the text area otherwise. Column 0 is taken to be the leftmost
1409 column of the text area for clicks on a window text area, or the
1410 leftmost mode line or header line column for clicks there. For clicks
1411 on fringes or vertical borders, these have no meaningful data. For
1412 clicks on margins, @var{col} is measured from the left edge of the
1413 margin area and @var{row} is measured from the top of the margin area.
1414
1415 @item @var{image}
1416 This is the image object on which the click occurred. It is either
1417 @code{nil} if there is no image at the position clicked on, or it is
1418 an image object as returned by @code{find-image} if click was in an image.
1419
1420 @item @var{dx}, @var{dy}
1421 These are the pixel coordinates of the click, relative to
1422 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1423 @var{object} is @code{nil}, the coordinates are relative to the top
1424 left corner of the character glyph clicked on.
1425
1426 @item @var{width}, @var{height}
1427 These are the pixel width and height of @var{object} or, if this is
1428 @code{nil}, those of the character glyph clicked on.
1429 @end table
1430
1431 For clicks on a scroll bar, @var{position} has this form:
1432
1433 @example
1434 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1435 @end example
1436
1437 @table @asis
1438 @item @var{window}
1439 The window whose scroll bar was clicked on.
1440
1441 @item @var{area}
1442 This is the symbol @code{vertical-scroll-bar}.
1443
1444 @item @var{portion}
1445 The number of pixels from the top of the scroll bar to the click
1446 position. On some toolkits, including GTK+, Emacs cannot extract this
1447 data, so the value is always @code{0}.
1448
1449 @item @var{whole}
1450 The total length, in pixels, of the scroll bar. On some toolkits,
1451 including GTK+, Emacs cannot extract this data, so the value is always
1452 @code{0}.
1453
1454 @item @var{timestamp}
1455 The time at which the event occurred, in milliseconds. On some
1456 toolkits, including GTK+, Emacs cannot extract this data, so the value
1457 is always @code{0}.
1458
1459 @item @var{part}
1460 The part of the scroll bar on which the click occurred. It is one of
1461 the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1462 (the area above the handle), @code{below-handle} (the area below the
1463 handle), @code{up} (the up arrow at one end of the scroll bar), or
1464 @code{down} (the down arrow at one end of the scroll bar).
1465 @c The `top', `bottom', and `end-scroll' codes don't seem to be used.
1466 @end table
1467
1468
1469 @node Drag Events
1470 @subsection Drag Events
1471 @cindex drag event
1472 @cindex mouse drag event
1473
1474 With Emacs, you can have a drag event without even changing your
1475 clothes. A @dfn{drag event} happens every time the user presses a mouse
1476 button and then moves the mouse to a different character position before
1477 releasing the button. Like all mouse events, drag events are
1478 represented in Lisp as lists. The lists record both the starting mouse
1479 position and the final position, like this:
1480
1481 @example
1482 (@var{event-type}
1483 (@var{window1} START-POSITION)
1484 (@var{window2} END-POSITION))
1485 @end example
1486
1487 For a drag event, the name of the symbol @var{event-type} contains the
1488 prefix @samp{drag-}. For example, dragging the mouse with button 2
1489 held down generates a @code{drag-mouse-2} event. The second and third
1490 elements of the event give the starting and ending position of the
1491 drag, as mouse position lists (@pxref{Click Events}). You can access
1492 the second element of any mouse event in the same way, with no need to
1493 distinguish drag events from others.
1494
1495 The @samp{drag-} prefix follows the modifier key prefixes such as
1496 @samp{C-} and @samp{M-}.
1497
1498 If @code{read-key-sequence} receives a drag event that has no key
1499 binding, and the corresponding click event does have a binding, it
1500 changes the drag event into a click event at the drag's starting
1501 position. This means that you don't have to distinguish between click
1502 and drag events unless you want to.
1503
1504 @node Button-Down Events
1505 @subsection Button-Down Events
1506 @cindex button-down event
1507
1508 Click and drag events happen when the user releases a mouse button.
1509 They cannot happen earlier, because there is no way to distinguish a
1510 click from a drag until the button is released.
1511
1512 If you want to take action as soon as a button is pressed, you need to
1513 handle @dfn{button-down} events.@footnote{Button-down is the
1514 conservative antithesis of drag.} These occur as soon as a button is
1515 pressed. They are represented by lists that look exactly like click
1516 events (@pxref{Click Events}), except that the @var{event-type} symbol
1517 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1518 modifier key prefixes such as @samp{C-} and @samp{M-}.
1519
1520 The function @code{read-key-sequence} ignores any button-down events
1521 that don't have command bindings; therefore, the Emacs command loop
1522 ignores them too. This means that you need not worry about defining
1523 button-down events unless you want them to do something. The usual
1524 reason to define a button-down event is so that you can track mouse
1525 motion (by reading motion events) until the button is released.
1526 @xref{Motion Events}.
1527
1528 @node Repeat Events
1529 @subsection Repeat Events
1530 @cindex repeat events
1531 @cindex double-click events
1532 @cindex triple-click events
1533 @cindex mouse events, repeated
1534
1535 If you press the same mouse button more than once in quick succession
1536 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1537 events for the second and subsequent presses.
1538
1539 The most common repeat events are @dfn{double-click} events. Emacs
1540 generates a double-click event when you click a button twice; the event
1541 happens when you release the button (as is normal for all click
1542 events).
1543
1544 The event type of a double-click event contains the prefix
1545 @samp{double-}. Thus, a double click on the second mouse button with
1546 @key{meta} held down comes to the Lisp program as
1547 @code{M-double-mouse-2}. If a double-click event has no binding, the
1548 binding of the corresponding ordinary click event is used to execute
1549 it. Thus, you need not pay attention to the double click feature
1550 unless you really want to.
1551
1552 When the user performs a double click, Emacs generates first an ordinary
1553 click event, and then a double-click event. Therefore, you must design
1554 the command binding of the double click event to assume that the
1555 single-click command has already run. It must produce the desired
1556 results of a double click, starting from the results of a single click.
1557
1558 This is convenient, if the meaning of a double click somehow ``builds
1559 on'' the meaning of a single click---which is recommended user interface
1560 design practice for double clicks.
1561
1562 If you click a button, then press it down again and start moving the
1563 mouse with the button held down, then you get a @dfn{double-drag} event
1564 when you ultimately release the button. Its event type contains
1565 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1566 has no binding, Emacs looks for an alternate binding as if the event
1567 were an ordinary drag.
1568
1569 Before the double-click or double-drag event, Emacs generates a
1570 @dfn{double-down} event when the user presses the button down for the
1571 second time. Its event type contains @samp{double-down} instead of just
1572 @samp{down}. If a double-down event has no binding, Emacs looks for an
1573 alternate binding as if the event were an ordinary button-down event.
1574 If it finds no binding that way either, the double-down event is
1575 ignored.
1576
1577 To summarize, when you click a button and then press it again right
1578 away, Emacs generates a down event and a click event for the first
1579 click, a double-down event when you press the button again, and finally
1580 either a double-click or a double-drag event.
1581
1582 If you click a button twice and then press it again, all in quick
1583 succession, Emacs generates a @dfn{triple-down} event, followed by
1584 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1585 these events contain @samp{triple} instead of @samp{double}. If any
1586 triple event has no binding, Emacs uses the binding that it would use
1587 for the corresponding double event.
1588
1589 If you click a button three or more times and then press it again, the
1590 events for the presses beyond the third are all triple events. Emacs
1591 does not have separate event types for quadruple, quintuple, etc.@:
1592 events. However, you can look at the event list to find out precisely
1593 how many times the button was pressed.
1594
1595 @defun event-click-count event
1596 This function returns the number of consecutive button presses that led
1597 up to @var{event}. If @var{event} is a double-down, double-click or
1598 double-drag event, the value is 2. If @var{event} is a triple event,
1599 the value is 3 or greater. If @var{event} is an ordinary mouse event
1600 (not a repeat event), the value is 1.
1601 @end defun
1602
1603 @defopt double-click-fuzz
1604 To generate repeat events, successive mouse button presses must be at
1605 approximately the same screen position. The value of
1606 @code{double-click-fuzz} specifies the maximum number of pixels the
1607 mouse may be moved (horizontally or vertically) between two successive
1608 clicks to make a double-click.
1609
1610 This variable is also the threshold for motion of the mouse to count
1611 as a drag.
1612 @end defopt
1613
1614 @defopt double-click-time
1615 To generate repeat events, the number of milliseconds between
1616 successive button presses must be less than the value of
1617 @code{double-click-time}. Setting @code{double-click-time} to
1618 @code{nil} disables multi-click detection entirely. Setting it to
1619 @code{t} removes the time limit; Emacs then detects multi-clicks by
1620 position only.
1621 @end defopt
1622
1623 @node Motion Events
1624 @subsection Motion Events
1625 @cindex motion event
1626 @cindex mouse motion events
1627
1628 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1629 of the mouse without any button activity. Mouse motion events are
1630 represented by lists that look like this:
1631
1632 @example
1633 (mouse-movement POSITION)
1634 @end example
1635
1636 @noindent
1637 @var{position} is a mouse position list (@pxref{Click Events}),
1638 specifying the current position of the mouse cursor.
1639
1640 The special form @code{track-mouse} enables generation of motion
1641 events within its body. Outside of @code{track-mouse} forms, Emacs
1642 does not generate events for mere motion of the mouse, and these
1643 events do not appear. @xref{Mouse Tracking}.
1644
1645 @node Focus Events
1646 @subsection Focus Events
1647 @cindex focus event
1648
1649 Window systems provide general ways for the user to control which window
1650 gets keyboard input. This choice of window is called the @dfn{focus}.
1651 When the user does something to switch between Emacs frames, that
1652 generates a @dfn{focus event}. The normal definition of a focus event,
1653 in the global keymap, is to select a new frame within Emacs, as the user
1654 would expect. @xref{Input Focus}.
1655
1656 Focus events are represented in Lisp as lists that look like this:
1657
1658 @example
1659 (switch-frame @var{new-frame})
1660 @end example
1661
1662 @noindent
1663 where @var{new-frame} is the frame switched to.
1664
1665 Some X window managers are set up so that just moving the mouse into a
1666 window is enough to set the focus there. Usually, there is no need
1667 for a Lisp program to know about the focus change until some other
1668 kind of input arrives. Emacs generates a focus event only when the
1669 user actually types a keyboard key or presses a mouse button in the
1670 new frame; just moving the mouse between frames does not generate a
1671 focus event.
1672
1673 A focus event in the middle of a key sequence would garble the
1674 sequence. So Emacs never generates a focus event in the middle of a key
1675 sequence. If the user changes focus in the middle of a key
1676 sequence---that is, after a prefix key---then Emacs reorders the events
1677 so that the focus event comes either before or after the multi-event key
1678 sequence, and not within it.
1679
1680 @node Misc Events
1681 @subsection Miscellaneous System Events
1682
1683 A few other event types represent occurrences within the system.
1684
1685 @table @code
1686 @cindex @code{delete-frame} event
1687 @item (delete-frame (@var{frame}))
1688 This kind of event indicates that the user gave the window manager
1689 a command to delete a particular window, which happens to be an Emacs frame.
1690
1691 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1692
1693 @cindex @code{iconify-frame} event
1694 @item (iconify-frame (@var{frame}))
1695 This kind of event indicates that the user iconified @var{frame} using
1696 the window manager. Its standard definition is @code{ignore}; since the
1697 frame has already been iconified, Emacs has no work to do. The purpose
1698 of this event type is so that you can keep track of such events if you
1699 want to.
1700
1701 @cindex @code{make-frame-visible} event
1702 @item (make-frame-visible (@var{frame}))
1703 This kind of event indicates that the user deiconified @var{frame} using
1704 the window manager. Its standard definition is @code{ignore}; since the
1705 frame has already been made visible, Emacs has no work to do.
1706
1707 @cindex @code{wheel-up} event
1708 @cindex @code{wheel-down} event
1709 @item (wheel-up @var{position})
1710 @itemx (wheel-down @var{position})
1711 These kinds of event are generated by moving a mouse wheel. The
1712 @var{position} element is a mouse position list (@pxref{Click
1713 Events}), specifying the position of the mouse cursor when the event
1714 occurred.
1715
1716 @vindex mouse-wheel-up-event
1717 @vindex mouse-wheel-down-event
1718 This kind of event is generated only on some kinds of systems. On some
1719 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1720 portable code, use the variables @code{mouse-wheel-up-event} and
1721 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1722 what event types to expect for the mouse wheel.
1723
1724 @cindex @code{drag-n-drop} event
1725 @item (drag-n-drop @var{position} @var{files})
1726 This kind of event is generated when a group of files is
1727 selected in an application outside of Emacs, and then dragged and
1728 dropped onto an Emacs frame.
1729
1730 The element @var{position} is a list describing the position of the
1731 event, in the same format as used in a mouse-click event (@pxref{Click
1732 Events}), and @var{files} is the list of file names that were dragged
1733 and dropped. The usual way to handle this event is by visiting these
1734 files.
1735
1736 This kind of event is generated, at present, only on some kinds of
1737 systems.
1738
1739 @cindex @code{help-echo} event
1740 @item help-echo
1741 This kind of event is generated when a mouse pointer moves onto a
1742 portion of buffer text which has a @code{help-echo} text property.
1743 The generated event has this form:
1744
1745 @example
1746 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1747 @end example
1748
1749 @noindent
1750 The precise meaning of the event parameters and the way these
1751 parameters are used to display the help-echo text are described in
1752 @ref{Text help-echo}.
1753
1754 @cindex @code{sigusr1} event
1755 @cindex @code{sigusr2} event
1756 @cindex user signals
1757 @item sigusr1
1758 @itemx sigusr2
1759 These events are generated when the Emacs process receives
1760 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1761 additional data because signals do not carry additional information.
1762 They can be useful for debugging (@pxref{Error Debugging}).
1763
1764 To catch a user signal, bind the corresponding event to an interactive
1765 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1766 The command is called with no arguments, and the specific signal event is
1767 available in @code{last-input-event}. For example:
1768
1769 @smallexample
1770 (defun sigusr-handler ()
1771 (interactive)
1772 (message "Caught signal %S" last-input-event))
1773
1774 (define-key special-event-map [sigusr1] 'sigusr-handler)
1775 @end smallexample
1776
1777 To test the signal handler, you can make Emacs send a signal to itself:
1778
1779 @smallexample
1780 (signal-process (emacs-pid) 'sigusr1)
1781 @end smallexample
1782
1783 @cindex @code{language-change} event
1784 @item language-change
1785 This kind of event is generated on MS-Windows when the input language
1786 has changed. This typically means that the keyboard keys will send to
1787 Emacs characters from a different language. The generated event has
1788 this form:
1789
1790 @smallexample
1791 (language-change @var{frame} @var{codepage} @var{language-id})
1792 @end smallexample
1793
1794 @noindent
1795 Here @var{frame} is the frame which was current when the input
1796 language changed; @var{codepage} is the new codepage number; and
1797 @var{language-id} is the numerical ID of the new input language. The
1798 coding-system (@pxref{Coding Systems}) that corresponds to
1799 @var{codepage} is @code{cp@var{codepage}} or
1800 @code{windows-@var{codepage}}. To convert @var{language-id} to a
1801 string (e.g., to use it for various language-dependent features, such
1802 as @code{set-language-environment}), use the
1803 @code{w32-get-locale-info} function, like this:
1804
1805 @smallexample
1806 ;; Get the abbreviated language name, such as "ENU" for English
1807 (w32-get-locale-info language-id)
1808 ;; Get the full English name of the language,
1809 ;; such as "English (United States)"
1810 (w32-get-locale-info language-id 4097)
1811 ;; Get the full localized name of the language
1812 (w32-get-locale-info language-id t)
1813 @end smallexample
1814 @end table
1815
1816 If one of these events arrives in the middle of a key sequence---that
1817 is, after a prefix key---then Emacs reorders the events so that this
1818 event comes either before or after the multi-event key sequence, not
1819 within it.
1820
1821 @node Event Examples
1822 @subsection Event Examples
1823
1824 If the user presses and releases the left mouse button over the same
1825 location, that generates a sequence of events like this:
1826
1827 @smallexample
1828 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1829 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1830 @end smallexample
1831
1832 While holding the control key down, the user might hold down the
1833 second mouse button, and drag the mouse from one line to the next.
1834 That produces two events, as shown here:
1835
1836 @smallexample
1837 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1838 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1839 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1840 @end smallexample
1841
1842 While holding down the meta and shift keys, the user might press the
1843 second mouse button on the window's mode line, and then drag the mouse
1844 into another window. That produces a pair of events like these:
1845
1846 @smallexample
1847 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1848 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1849 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1850 -453816))
1851 @end smallexample
1852
1853 To handle a SIGUSR1 signal, define an interactive function, and
1854 bind it to the @code{signal usr1} event sequence:
1855
1856 @smallexample
1857 (defun usr1-handler ()
1858 (interactive)
1859 (message "Got USR1 signal"))
1860 (global-set-key [signal usr1] 'usr1-handler)
1861 @end smallexample
1862
1863 @node Classifying Events
1864 @subsection Classifying Events
1865 @cindex event type
1866
1867 Every event has an @dfn{event type}, which classifies the event for
1868 key binding purposes. For a keyboard event, the event type equals the
1869 event value; thus, the event type for a character is the character, and
1870 the event type for a function key symbol is the symbol itself. For
1871 events that are lists, the event type is the symbol in the @sc{car} of
1872 the list. Thus, the event type is always a symbol or a character.
1873
1874 Two events of the same type are equivalent where key bindings are
1875 concerned; thus, they always run the same command. That does not
1876 necessarily mean they do the same things, however, as some commands look
1877 at the whole event to decide what to do. For example, some commands use
1878 the location of a mouse event to decide where in the buffer to act.
1879
1880 Sometimes broader classifications of events are useful. For example,
1881 you might want to ask whether an event involved the @key{META} key,
1882 regardless of which other key or mouse button was used.
1883
1884 The functions @code{event-modifiers} and @code{event-basic-type} are
1885 provided to get such information conveniently.
1886
1887 @defun event-modifiers event
1888 This function returns a list of the modifiers that @var{event} has. The
1889 modifiers are symbols; they include @code{shift}, @code{control},
1890 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1891 the modifiers list of a mouse event symbol always contains one of
1892 @code{click}, @code{drag}, and @code{down}. For double or triple
1893 events, it also contains @code{double} or @code{triple}.
1894
1895 The argument @var{event} may be an entire event object, or just an
1896 event type. If @var{event} is a symbol that has never been used in an
1897 event that has been read as input in the current Emacs session, then
1898 @code{event-modifiers} can return @code{nil}, even when @var{event}
1899 actually has modifiers.
1900
1901 Here are some examples:
1902
1903 @example
1904 (event-modifiers ?a)
1905 @result{} nil
1906 (event-modifiers ?A)
1907 @result{} (shift)
1908 (event-modifiers ?\C-a)
1909 @result{} (control)
1910 (event-modifiers ?\C-%)
1911 @result{} (control)
1912 (event-modifiers ?\C-\S-a)
1913 @result{} (control shift)
1914 (event-modifiers 'f5)
1915 @result{} nil
1916 (event-modifiers 's-f5)
1917 @result{} (super)
1918 (event-modifiers 'M-S-f5)
1919 @result{} (meta shift)
1920 (event-modifiers 'mouse-1)
1921 @result{} (click)
1922 (event-modifiers 'down-mouse-1)
1923 @result{} (down)
1924 @end example
1925
1926 The modifiers list for a click event explicitly contains @code{click},
1927 but the event symbol name itself does not contain @samp{click}.
1928 @end defun
1929
1930 @defun event-basic-type event
1931 This function returns the key or mouse button that @var{event}
1932 describes, with all modifiers removed. The @var{event} argument is as
1933 in @code{event-modifiers}. For example:
1934
1935 @example
1936 (event-basic-type ?a)
1937 @result{} 97
1938 (event-basic-type ?A)
1939 @result{} 97
1940 (event-basic-type ?\C-a)
1941 @result{} 97
1942 (event-basic-type ?\C-\S-a)
1943 @result{} 97
1944 (event-basic-type 'f5)
1945 @result{} f5
1946 (event-basic-type 's-f5)
1947 @result{} f5
1948 (event-basic-type 'M-S-f5)
1949 @result{} f5
1950 (event-basic-type 'down-mouse-1)
1951 @result{} mouse-1
1952 @end example
1953 @end defun
1954
1955 @defun mouse-movement-p object
1956 This function returns non-@code{nil} if @var{object} is a mouse movement
1957 event.
1958 @end defun
1959
1960 @defun event-convert-list list
1961 This function converts a list of modifier names and a basic event type
1962 to an event type which specifies all of them. The basic event type
1963 must be the last element of the list. For example,
1964
1965 @example
1966 (event-convert-list '(control ?a))
1967 @result{} 1
1968 (event-convert-list '(control meta ?a))
1969 @result{} -134217727
1970 (event-convert-list '(control super f1))
1971 @result{} C-s-f1
1972 @end example
1973 @end defun
1974
1975 @node Accessing Mouse
1976 @subsection Accessing Mouse Events
1977 @cindex mouse events, data in
1978 @cindex keyboard events, data in
1979
1980 This section describes convenient functions for accessing the data in
1981 a mouse button or motion event. Keyboard event data can be accessed
1982 using the same functions, but data elements that aren't applicable to
1983 keyboard events are zero or @code{nil}.
1984
1985 The following two functions return a mouse position list
1986 (@pxref{Click Events}), specifying the position of a mouse event.
1987
1988 @defun event-start event
1989 This returns the starting position of @var{event}.
1990
1991 If @var{event} is a click or button-down event, this returns the
1992 location of the event. If @var{event} is a drag event, this returns the
1993 drag's starting position.
1994 @end defun
1995
1996 @defun event-end event
1997 This returns the ending position of @var{event}.
1998
1999 If @var{event} is a drag event, this returns the position where the user
2000 released the mouse button. If @var{event} is a click or button-down
2001 event, the value is actually the starting position, which is the only
2002 position such events have.
2003 @end defun
2004
2005 @defun posnp object
2006 This function returns non-@code{nil} if @var{object} is a mouse
2007 position list, in either of the formats documented in @ref{Click
2008 Events}); and @code{nil} otherwise.
2009 @end defun
2010
2011 @cindex mouse position list, accessing
2012 These functions take a mouse position list as argument, and return
2013 various parts of it:
2014
2015 @defun posn-window position
2016 Return the window that @var{position} is in.
2017 @end defun
2018
2019 @defun posn-area position
2020 Return the window area recorded in @var{position}. It returns @code{nil}
2021 when the event occurred in the text area of the window; otherwise, it
2022 is a symbol identifying the area in which the event occurred.
2023 @end defun
2024
2025 @defun posn-point position
2026 Return the buffer position in @var{position}. When the event occurred
2027 in the text area of the window, in a marginal area, or on a fringe,
2028 this is an integer specifying a buffer position. Otherwise, the value
2029 is undefined.
2030 @end defun
2031
2032 @defun posn-x-y position
2033 Return the pixel-based x and y coordinates in @var{position}, as a
2034 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
2035 to the window given by @code{posn-window}.
2036
2037 This example shows how to convert the window-relative coordinates in
2038 the text area of a window into frame-relative coordinates:
2039
2040 @example
2041 (defun frame-relative-coordinates (position)
2042 "Return frame-relative coordinates from POSITION.
2043 POSITION is assumed to lie in a window text area."
2044 (let* ((x-y (posn-x-y position))
2045 (window (posn-window position))
2046 (edges (window-inside-pixel-edges window)))
2047 (cons (+ (car x-y) (car edges))
2048 (+ (cdr x-y) (cadr edges)))))
2049 @end example
2050 @end defun
2051
2052 @defun posn-col-row position
2053 This function returns a cons cell @code{(@var{col} . @var{row})},
2054 containing the estimated column and row corresponding to buffer
2055 position @var{position}. The return value is given in units of the
2056 frame's default character width and height, as computed from the
2057 @var{x} and @var{y} values corresponding to @var{position}. (So, if
2058 the actual characters have non-default sizes, the actual row and
2059 column may differ from these computed values.)
2060
2061 Note that @var{row} is counted from the top of the text area. If the
2062 window possesses a header line (@pxref{Header Lines}), it is
2063 @emph{not} counted as the first line.
2064 @end defun
2065
2066 @defun posn-actual-col-row position
2067 Return the actual row and column in @var{position}, as a cons cell
2068 @code{(@var{col} . @var{row})}. The values are the actual row and
2069 column numbers in the window. @xref{Click Events}, for details. It
2070 returns @code{nil} if @var{position} does not include actual positions
2071 values.
2072 @end defun
2073
2074 @defun posn-string position
2075 Return the string object in @var{position}, either @code{nil}, or a
2076 cons cell @code{(@var{string} . @var{string-pos})}.
2077 @end defun
2078
2079 @defun posn-image position
2080 Return the image object in @var{position}, either @code{nil}, or an
2081 image @code{(image ...)}.
2082 @end defun
2083
2084 @defun posn-object position
2085 Return the image or string object in @var{position}, either
2086 @code{nil}, an image @code{(image ...)}, or a cons cell
2087 @code{(@var{string} . @var{string-pos})}.
2088 @end defun
2089
2090 @defun posn-object-x-y position
2091 Return the pixel-based x and y coordinates relative to the upper left
2092 corner of the object in @var{position} as a cons cell @code{(@var{dx}
2093 . @var{dy})}. If the @var{position} is a buffer position, return the
2094 relative position in the character at that position.
2095 @end defun
2096
2097 @defun posn-object-width-height position
2098 Return the pixel width and height of the object in @var{position} as a
2099 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2100 is a buffer position, return the size of the character at that position.
2101 @end defun
2102
2103 @cindex timestamp of a mouse event
2104 @defun posn-timestamp position
2105 Return the timestamp in @var{position}. This is the time at which the
2106 event occurred, in milliseconds.
2107 @end defun
2108
2109 These functions compute a position list given particular buffer
2110 position or screen position. You can access the data in this position
2111 list with the functions described above.
2112
2113 @defun posn-at-point &optional pos window
2114 This function returns a position list for position @var{pos} in
2115 @var{window}. @var{pos} defaults to point in @var{window};
2116 @var{window} defaults to the selected window.
2117
2118 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2119 @var{window}.
2120 @end defun
2121
2122 @defun posn-at-x-y x y &optional frame-or-window whole
2123 This function returns position information corresponding to pixel
2124 coordinates @var{x} and @var{y} in a specified frame or window,
2125 @var{frame-or-window}, which defaults to the selected window.
2126 The coordinates @var{x} and @var{y} are relative to the
2127 frame or window used.
2128 If @var{whole} is @code{nil}, the coordinates are relative
2129 to the window text area, otherwise they are relative to
2130 the entire window area including scroll bars, margins and fringes.
2131 @end defun
2132
2133 @node Accessing Scroll
2134 @subsection Accessing Scroll Bar Events
2135 @cindex scroll bar events, data in
2136
2137 These functions are useful for decoding scroll bar events.
2138
2139 @defun scroll-bar-event-ratio event
2140 This function returns the fractional vertical position of a scroll bar
2141 event within the scroll bar. The value is a cons cell
2142 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2143 is the fractional position.
2144 @end defun
2145
2146 @defun scroll-bar-scale ratio total
2147 This function multiplies (in effect) @var{ratio} by @var{total},
2148 rounding the result to an integer. The argument @var{ratio} is not a
2149 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2150 value returned by @code{scroll-bar-event-ratio}.
2151
2152 This function is handy for scaling a position on a scroll bar into a
2153 buffer position. Here's how to do that:
2154
2155 @example
2156 (+ (point-min)
2157 (scroll-bar-scale
2158 (posn-x-y (event-start event))
2159 (- (point-max) (point-min))))
2160 @end example
2161
2162 Recall that scroll bar events have two integers forming a ratio, in place
2163 of a pair of x and y coordinates.
2164 @end defun
2165
2166 @node Strings of Events
2167 @subsection Putting Keyboard Events in Strings
2168 @cindex keyboard events in strings
2169 @cindex strings with keyboard events
2170
2171 In most of the places where strings are used, we conceptualize the
2172 string as containing text characters---the same kind of characters found
2173 in buffers or files. Occasionally Lisp programs use strings that
2174 conceptually contain keyboard characters; for example, they may be key
2175 sequences or keyboard macro definitions. However, storing keyboard
2176 characters in a string is a complex matter, for reasons of historical
2177 compatibility, and it is not always possible.
2178
2179 We recommend that new programs avoid dealing with these complexities
2180 by not storing keyboard events in strings. Here is how to do that:
2181
2182 @itemize @bullet
2183 @item
2184 Use vectors instead of strings for key sequences, when you plan to use
2185 them for anything other than as arguments to @code{lookup-key} and
2186 @code{define-key}. For example, you can use
2187 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2188 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2189
2190 @item
2191 Use vectors to write key sequence constants containing meta characters,
2192 even when passing them directly to @code{define-key}.
2193
2194 @item
2195 When you have to look at the contents of a key sequence that might be a
2196 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2197 first, to convert it to a list.
2198 @end itemize
2199
2200 The complexities stem from the modifier bits that keyboard input
2201 characters can include. Aside from the Meta modifier, none of these
2202 modifier bits can be included in a string, and the Meta modifier is
2203 allowed only in special cases.
2204
2205 The earliest GNU Emacs versions represented meta characters as codes
2206 in the range of 128 to 255. At that time, the basic character codes
2207 ranged from 0 to 127, so all keyboard character codes did fit in a
2208 string. Many Lisp programs used @samp{\M-} in string constants to stand
2209 for meta characters, especially in arguments to @code{define-key} and
2210 similar functions, and key sequences and sequences of events were always
2211 represented as strings.
2212
2213 When we added support for larger basic character codes beyond 127, and
2214 additional modifier bits, we had to change the representation of meta
2215 characters. Now the flag that represents the Meta modifier in a
2216 character is
2217 @tex
2218 @math{2^{27}}
2219 @end tex
2220 @ifnottex
2221 2**27
2222 @end ifnottex
2223 and such numbers cannot be included in a string.
2224
2225 To support programs with @samp{\M-} in string constants, there are
2226 special rules for including certain meta characters in a string.
2227 Here are the rules for interpreting a string as a sequence of input
2228 characters:
2229
2230 @itemize @bullet
2231 @item
2232 If the keyboard character value is in the range of 0 to 127, it can go
2233 in the string unchanged.
2234
2235 @item
2236 The meta variants of those characters, with codes in the range of
2237 @tex
2238 @math{2^{27}}
2239 @end tex
2240 @ifnottex
2241 2**27
2242 @end ifnottex
2243 to
2244 @tex
2245 @math{2^{27} + 127},
2246 @end tex
2247 @ifnottex
2248 2**27+127,
2249 @end ifnottex
2250 can also go in the string, but you must change their
2251 numeric values. You must set the
2252 @tex
2253 @math{2^{7}}
2254 @end tex
2255 @ifnottex
2256 2**7
2257 @end ifnottex
2258 bit instead of the
2259 @tex
2260 @math{2^{27}}
2261 @end tex
2262 @ifnottex
2263 2**27
2264 @end ifnottex
2265 bit, resulting in a value between 128 and 255. Only a unibyte string
2266 can include these codes.
2267
2268 @item
2269 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2270
2271 @item
2272 Other keyboard character events cannot fit in a string. This includes
2273 keyboard events in the range of 128 to 255.
2274 @end itemize
2275
2276 Functions such as @code{read-key-sequence} that construct strings of
2277 keyboard input characters follow these rules: they construct vectors
2278 instead of strings, when the events won't fit in a string.
2279
2280 When you use the read syntax @samp{\M-} in a string, it produces a
2281 code in the range of 128 to 255---the same code that you get if you
2282 modify the corresponding keyboard event to put it in the string. Thus,
2283 meta events in strings work consistently regardless of how they get into
2284 the strings.
2285
2286 However, most programs would do well to avoid these issues by
2287 following the recommendations at the beginning of this section.
2288
2289 @node Reading Input
2290 @section Reading Input
2291 @cindex read input
2292 @cindex keyboard input
2293
2294 The editor command loop reads key sequences using the function
2295 @code{read-key-sequence}, which uses @code{read-event}. These and other
2296 functions for event input are also available for use in Lisp programs.
2297 See also @code{momentary-string-display} in @ref{Temporary Displays},
2298 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2299 functions and variables for controlling terminal input modes and
2300 debugging terminal input.
2301
2302 For higher-level input facilities, see @ref{Minibuffers}.
2303
2304 @menu
2305 * Key Sequence Input:: How to read one key sequence.
2306 * Reading One Event:: How to read just one event.
2307 * Event Mod:: How Emacs modifies events as they are read.
2308 * Invoking the Input Method:: How reading an event uses the input method.
2309 * Quoted Character Input:: Asking the user to specify a character.
2310 * Event Input Misc:: How to reread or throw away input events.
2311 @end menu
2312
2313 @node Key Sequence Input
2314 @subsection Key Sequence Input
2315 @cindex key sequence input
2316
2317 The command loop reads input a key sequence at a time, by calling
2318 @code{read-key-sequence}. Lisp programs can also call this function;
2319 for example, @code{describe-key} uses it to read the key to describe.
2320
2321 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2322 This function reads a key sequence and returns it as a string or
2323 vector. It keeps reading events until it has accumulated a complete key
2324 sequence; that is, enough to specify a non-prefix command using the
2325 currently active keymaps. (Remember that a key sequence that starts
2326 with a mouse event is read using the keymaps of the buffer in the
2327 window that the mouse was in, not the current buffer.)
2328
2329 If the events are all characters and all can fit in a string, then
2330 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2331 Otherwise, it returns a vector, since a vector can hold all kinds of
2332 events---characters, symbols, and lists. The elements of the string or
2333 vector are the events in the key sequence.
2334
2335 Reading a key sequence includes translating the events in various
2336 ways. @xref{Translation Keymaps}.
2337
2338 The argument @var{prompt} is either a string to be displayed in the
2339 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2340 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2341 this key as a continuation of the previous key.
2342
2343 Normally any upper case event is converted to lower case if the
2344 original event is undefined and the lower case equivalent is defined.
2345 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2346 convert the last event to lower case. This is appropriate for reading
2347 a key sequence to be defined.
2348
2349 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2350 function should process a @code{switch-frame} event if the user
2351 switches frames before typing anything. If the user switches frames
2352 in the middle of a key sequence, or at the start of the sequence but
2353 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2354 until after the current key sequence.
2355
2356 The argument @var{command-loop}, if non-@code{nil}, means that this
2357 key sequence is being read by something that will read commands one
2358 after another. It should be @code{nil} if the caller will read just
2359 one key sequence.
2360
2361 In the following example, Emacs displays the prompt @samp{?} in the
2362 echo area, and then the user types @kbd{C-x C-f}.
2363
2364 @example
2365 (read-key-sequence "?")
2366
2367 @group
2368 ---------- Echo Area ----------
2369 ?@kbd{C-x C-f}
2370 ---------- Echo Area ----------
2371
2372 @result{} "^X^F"
2373 @end group
2374 @end example
2375
2376 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2377 typed while reading with this function works like any other character,
2378 and does not set @code{quit-flag}. @xref{Quitting}.
2379 @end defun
2380
2381 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2382 This is like @code{read-key-sequence} except that it always
2383 returns the key sequence as a vector, never as a string.
2384 @xref{Strings of Events}.
2385 @end defun
2386
2387 @cindex upper case key sequence
2388 @cindex downcasing in @code{lookup-key}
2389 @cindex shift-translation
2390 If an input character is upper-case (or has the shift modifier) and
2391 has no key binding, but its lower-case equivalent has one, then
2392 @code{read-key-sequence} converts the character to lower case. Note
2393 that @code{lookup-key} does not perform case conversion in this way.
2394
2395 @vindex this-command-keys-shift-translated
2396 When reading input results in such a @dfn{shift-translation}, Emacs
2397 sets the variable @code{this-command-keys-shift-translated} to a
2398 non-@code{nil} value. Lisp programs can examine this variable if they
2399 need to modify their behavior when invoked by shift-translated keys.
2400 For example, the function @code{handle-shift-selection} examines the
2401 value of this variable to determine how to activate or deactivate the
2402 region (@pxref{The Mark, handle-shift-selection}).
2403
2404 The function @code{read-key-sequence} also transforms some mouse events.
2405 It converts unbound drag events into click events, and discards unbound
2406 button-down events entirely. It also reshuffles focus events and
2407 miscellaneous window events so that they never appear in a key sequence
2408 with any other events.
2409
2410 @cindex @code{header-line} prefix key
2411 @cindex @code{mode-line} prefix key
2412 @cindex @code{vertical-line} prefix key
2413 @cindex @code{horizontal-scroll-bar} prefix key
2414 @cindex @code{vertical-scroll-bar} prefix key
2415 @cindex @code{menu-bar} prefix key
2416 @cindex mouse events, in special parts of frame
2417 When mouse events occur in special parts of a window, such as a mode
2418 line or a scroll bar, the event type shows nothing special---it is the
2419 same symbol that would normally represent that combination of mouse
2420 button and modifier keys. The information about the window part is kept
2421 elsewhere in the event---in the coordinates. But
2422 @code{read-key-sequence} translates this information into imaginary
2423 ``prefix keys'', all of which are symbols: @code{header-line},
2424 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2425 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2426 meanings for mouse clicks in special window parts by defining key
2427 sequences using these imaginary prefix keys.
2428
2429 For example, if you call @code{read-key-sequence} and then click the
2430 mouse on the window's mode line, you get two events, like this:
2431
2432 @example
2433 (read-key-sequence "Click on the mode line: ")
2434 @result{} [mode-line
2435 (mouse-1
2436 (#<window 6 on NEWS> mode-line
2437 (40 . 63) 5959987))]
2438 @end example
2439
2440 @defvar num-input-keys
2441 This variable's value is the number of key sequences processed so far in
2442 this Emacs session. This includes key sequences read from the terminal
2443 and key sequences read from keyboard macros being executed.
2444 @end defvar
2445
2446 @node Reading One Event
2447 @subsection Reading One Event
2448 @cindex reading a single event
2449 @cindex event, reading only one
2450
2451 The lowest level functions for command input are @code{read-event},
2452 @code{read-char}, and @code{read-char-exclusive}.
2453
2454 @defun read-event &optional prompt inherit-input-method seconds
2455 This function reads and returns the next event of command input,
2456 waiting if necessary until an event is available.
2457
2458 The returned event may come directly from the user, or from a keyboard
2459 macro. It is not decoded by the keyboard's input coding system
2460 (@pxref{Terminal I/O Encoding}).
2461
2462 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2463 string to display in the echo area as a prompt. Otherwise,
2464 @code{read-event} does not display any message to indicate it is waiting
2465 for input; instead, it prompts by echoing: it displays descriptions of
2466 the events that led to or were read by the current command. @xref{The
2467 Echo Area}.
2468
2469 If @var{inherit-input-method} is non-@code{nil}, then the current input
2470 method (if any) is employed to make it possible to enter a
2471 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2472 for reading this event.
2473
2474 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2475 moves the cursor temporarily to the echo area, to the end of any message
2476 displayed there. Otherwise @code{read-event} does not move the cursor.
2477
2478 If @var{seconds} is non-@code{nil}, it should be a number specifying
2479 the maximum time to wait for input, in seconds. If no input arrives
2480 within that time, @code{read-event} stops waiting and returns
2481 @code{nil}. A floating point @var{seconds} means to wait
2482 for a fractional number of seconds. Some systems support only a whole
2483 number of seconds; on these systems, @var{seconds} is rounded down.
2484 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2485 necessary for input to arrive.
2486
2487 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2488 for user input to arrive. Idle timers---those created with
2489 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2490 period. However, if @var{seconds} is non-@code{nil}, the state of
2491 idleness remains unchanged. If Emacs is non-idle when
2492 @code{read-event} is called, it remains non-idle throughout the
2493 operation of @code{read-event}; if Emacs is idle (which can happen if
2494 the call happens inside an idle timer), it remains idle.
2495
2496 If @code{read-event} gets an event that is defined as a help character,
2497 then in some cases @code{read-event} processes the event directly without
2498 returning. @xref{Help Functions}. Certain other events, called
2499 @dfn{special events}, are also processed directly within
2500 @code{read-event} (@pxref{Special Events}).
2501
2502 Here is what happens if you call @code{read-event} and then press the
2503 right-arrow function key:
2504
2505 @example
2506 @group
2507 (read-event)
2508 @result{} right
2509 @end group
2510 @end example
2511 @end defun
2512
2513 @defun read-char &optional prompt inherit-input-method seconds
2514 This function reads and returns a character of command input. If the
2515 user generates an event which is not a character (i.e., a mouse click or
2516 function key event), @code{read-char} signals an error. The arguments
2517 work as in @code{read-event}.
2518
2519 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2520 code 49). The second example shows a keyboard macro definition that
2521 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2522 @code{read-char} reads the keyboard macro's very next character, which
2523 is @kbd{1}. Then @code{eval-expression} displays its return value in
2524 the echo area.
2525
2526 @example
2527 @group
2528 (read-char)
2529 @result{} 49
2530 @end group
2531
2532 @group
2533 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2534 (symbol-function 'foo)
2535 @result{} "^[:(read-char)^M1"
2536 @end group
2537 @group
2538 (execute-kbd-macro 'foo)
2539 @print{} 49
2540 @result{} nil
2541 @end group
2542 @end example
2543 @end defun
2544
2545 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2546 This function reads and returns a character of command input. If the
2547 user generates an event which is not a character,
2548 @code{read-char-exclusive} ignores it and reads another event, until it
2549 gets a character. The arguments work as in @code{read-event}.
2550 @end defun
2551
2552 None of the above functions suppress quitting.
2553
2554 @defvar num-nonmacro-input-events
2555 This variable holds the total number of input events received so far
2556 from the terminal---not counting those generated by keyboard macros.
2557 @end defvar
2558
2559 We emphasize that, unlike @code{read-key-sequence}, the functions
2560 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2561 not perform the translations described in @ref{Translation Keymaps}.
2562 If you wish to read a single key taking these translations into
2563 account, use the function @code{read-key}:
2564
2565 @defun read-key &optional prompt
2566 This function reads a single key. It is ``intermediate'' between
2567 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2568 reads a single key, not a key sequence. Unlike the latter, it does
2569 not return a raw event, but decodes and translates the user input
2570 according to @code{input-decode-map}, @code{local-function-key-map},
2571 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2572
2573 The argument @var{prompt} is either a string to be displayed in the
2574 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2575 @end defun
2576
2577 @defun read-char-choice prompt chars &optional inhibit-quit
2578 This function uses @code{read-key} to read and return a single
2579 character. It ignores any input that is not a member of @var{chars},
2580 a list of accepted characters. Optionally, it will also ignore
2581 keyboard-quit events while it is waiting for valid input. If you bind
2582 @code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2583 while calling @code{read-char-choice}, then pressing @code{help-char}
2584 causes it to evaluate @code{help-form} and display the result. It
2585 then continues to wait for a valid input character, or keyboard-quit.
2586 @end defun
2587
2588 @node Event Mod
2589 @subsection Modifying and Translating Input Events
2590
2591 Emacs modifies every event it reads according to
2592 @code{extra-keyboard-modifiers}, then translates it through
2593 @code{keyboard-translate-table} (if applicable), before returning it
2594 from @code{read-event}.
2595
2596 @defvar extra-keyboard-modifiers
2597 This variable lets Lisp programs ``press'' the modifier keys on the
2598 keyboard. The value is a character. Only the modifiers of the
2599 character matter. Each time the user types a keyboard key, it is
2600 altered as if those modifier keys were held down. For instance, if
2601 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2602 keyboard input characters typed during the scope of the binding will
2603 have the control and meta modifiers applied to them. The character
2604 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2605 character for this purpose, but as a character with no modifiers.
2606 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2607 modification.
2608
2609 When using a window system, the program can ``press'' any of the
2610 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2611 keys can be virtually pressed.
2612
2613 Note that this variable applies only to events that really come from
2614 the keyboard, and has no effect on mouse events or any other events.
2615 @end defvar
2616
2617 @defvar keyboard-translate-table
2618 This terminal-local variable is the translate table for keyboard
2619 characters. It lets you reshuffle the keys on the keyboard without
2620 changing any command bindings. Its value is normally a char-table, or
2621 else @code{nil}. (It can also be a string or vector, but this is
2622 considered obsolete.)
2623
2624 If @code{keyboard-translate-table} is a char-table
2625 (@pxref{Char-Tables}), then each character read from the keyboard is
2626 looked up in this char-table. If the value found there is
2627 non-@code{nil}, then it is used instead of the actual input character.
2628
2629 Note that this translation is the first thing that happens to a
2630 character after it is read from the terminal. Record-keeping features
2631 such as @code{recent-keys} and dribble files record the characters after
2632 translation.
2633
2634 Note also that this translation is done before the characters are
2635 supplied to input methods (@pxref{Input Methods}). Use
2636 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2637 if you want to translate characters after input methods operate.
2638 @end defvar
2639
2640 @defun keyboard-translate from to
2641 This function modifies @code{keyboard-translate-table} to translate
2642 character code @var{from} into character code @var{to}. It creates
2643 the keyboard translate table if necessary.
2644 @end defun
2645
2646 Here's an example of using the @code{keyboard-translate-table} to
2647 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2648 operations:
2649
2650 @example
2651 (keyboard-translate ?\C-x 'control-x)
2652 (keyboard-translate ?\C-c 'control-c)
2653 (keyboard-translate ?\C-v 'control-v)
2654 (global-set-key [control-x] 'kill-region)
2655 (global-set-key [control-c] 'kill-ring-save)
2656 (global-set-key [control-v] 'yank)
2657 @end example
2658
2659 @noindent
2660 On a graphical terminal that supports extended @acronym{ASCII} input,
2661 you can still get the standard Emacs meanings of one of those
2662 characters by typing it with the shift key. That makes it a different
2663 character as far as keyboard translation is concerned, but it has the
2664 same usual meaning.
2665
2666 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2667 at the level of @code{read-key-sequence}.
2668
2669 @node Invoking the Input Method
2670 @subsection Invoking the Input Method
2671
2672 The event-reading functions invoke the current input method, if any
2673 (@pxref{Input Methods}). If the value of @code{input-method-function}
2674 is non-@code{nil}, it should be a function; when @code{read-event} reads
2675 a printing character (including @key{SPC}) with no modifier bits, it
2676 calls that function, passing the character as an argument.
2677
2678 @defvar input-method-function
2679 If this is non-@code{nil}, its value specifies the current input method
2680 function.
2681
2682 @strong{Warning:} don't bind this variable with @code{let}. It is often
2683 buffer-local, and if you bind it around reading input (which is exactly
2684 when you @emph{would} bind it), switching buffers asynchronously while
2685 Emacs is waiting will cause the value to be restored in the wrong
2686 buffer.
2687 @end defvar
2688
2689 The input method function should return a list of events which should
2690 be used as input. (If the list is @code{nil}, that means there is no
2691 input, so @code{read-event} waits for another event.) These events are
2692 processed before the events in @code{unread-command-events}
2693 (@pxref{Event Input Misc}). Events
2694 returned by the input method function are not passed to the input method
2695 function again, even if they are printing characters with no modifier
2696 bits.
2697
2698 If the input method function calls @code{read-event} or
2699 @code{read-key-sequence}, it should bind @code{input-method-function} to
2700 @code{nil} first, to prevent recursion.
2701
2702 The input method function is not called when reading the second and
2703 subsequent events of a key sequence. Thus, these characters are not
2704 subject to input method processing. The input method function should
2705 test the values of @code{overriding-local-map} and
2706 @code{overriding-terminal-local-map}; if either of these variables is
2707 non-@code{nil}, the input method should put its argument into a list and
2708 return that list with no further processing.
2709
2710 @node Quoted Character Input
2711 @subsection Quoted Character Input
2712 @cindex quoted character input
2713
2714 You can use the function @code{read-quoted-char} to ask the user to
2715 specify a character, and allow the user to specify a control or meta
2716 character conveniently, either literally or as an octal character code.
2717 The command @code{quoted-insert} uses this function.
2718
2719 @defun read-quoted-char &optional prompt
2720 @cindex octal character input
2721 @cindex control characters, reading
2722 @cindex nonprinting characters, reading
2723 This function is like @code{read-char}, except that if the first
2724 character read is an octal digit (0--7), it reads any number of octal
2725 digits (but stopping if a non-octal digit is found), and returns the
2726 character represented by that numeric character code. If the
2727 character that terminates the sequence of octal digits is @key{RET},
2728 it is discarded. Any other terminating character is used as input
2729 after this function returns.
2730
2731 Quitting is suppressed when the first character is read, so that the
2732 user can enter a @kbd{C-g}. @xref{Quitting}.
2733
2734 If @var{prompt} is supplied, it specifies a string for prompting the
2735 user. The prompt string is always displayed in the echo area, followed
2736 by a single @samp{-}.
2737
2738 In the following example, the user types in the octal number 177 (which
2739 is 127 in decimal).
2740
2741 @example
2742 (read-quoted-char "What character")
2743
2744 @group
2745 ---------- Echo Area ----------
2746 What character @kbd{1 7 7}-
2747 ---------- Echo Area ----------
2748
2749 @result{} 127
2750 @end group
2751 @end example
2752 @end defun
2753
2754 @need 2000
2755 @node Event Input Misc
2756 @subsection Miscellaneous Event Input Features
2757
2758 This section describes how to ``peek ahead'' at events without using
2759 them up, how to check for pending input, and how to discard pending
2760 input. See also the function @code{read-passwd} (@pxref{Reading a
2761 Password}).
2762
2763 @defvar unread-command-events
2764 @cindex next input
2765 @cindex peeking at input
2766 This variable holds a list of events waiting to be read as command
2767 input. The events are used in the order they appear in the list, and
2768 removed one by one as they are used.
2769
2770 The variable is needed because in some cases a function reads an event
2771 and then decides not to use it. Storing the event in this variable
2772 causes it to be processed normally, by the command loop or by the
2773 functions to read command input.
2774
2775 @cindex prefix argument unreading
2776 For example, the function that implements numeric prefix arguments reads
2777 any number of digits. When it finds a non-digit event, it must unread
2778 the event so that it can be read normally by the command loop.
2779 Likewise, incremental search uses this feature to unread events with no
2780 special meaning in a search, because these events should exit the search
2781 and then execute normally.
2782
2783 The reliable and easy way to extract events from a key sequence so as
2784 to put them in @code{unread-command-events} is to use
2785 @code{listify-key-sequence} (see below).
2786
2787 Normally you add events to the front of this list, so that the events
2788 most recently unread will be reread first.
2789
2790 Events read from this list are not normally added to the current
2791 command's key sequence (as returned by, e.g., @code{this-command-keys}),
2792 as the events will already have been added once as they were read for
2793 the first time. An element of the form @code{(@code{t} . @var{event})}
2794 forces @var{event} to be added to the current command's key sequence.
2795 @end defvar
2796
2797 @defun listify-key-sequence key
2798 This function converts the string or vector @var{key} to a list of
2799 individual events, which you can put in @code{unread-command-events}.
2800 @end defun
2801
2802 @defun input-pending-p &optional check-timers
2803 @cindex waiting for command key input
2804 This function determines whether any command input is currently
2805 available to be read. It returns immediately, with value @code{t} if
2806 there is available input, @code{nil} otherwise. On rare occasions it
2807 may return @code{t} when no input is available.
2808
2809 If the optional argument @var{check-timers} is non-@code{nil}, then if
2810 no input is available, Emacs runs any timers which are ready.
2811 @xref{Timers}.
2812 @end defun
2813
2814 @defvar last-input-event
2815 This variable records the last terminal input event read, whether
2816 as part of a command or explicitly by a Lisp program.
2817
2818 In the example below, the Lisp program reads the character @kbd{1},
2819 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2820 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2821 this expression) remains the value of @code{last-command-event}.
2822
2823 @example
2824 @group
2825 (progn (print (read-char))
2826 (print last-command-event)
2827 last-input-event)
2828 @print{} 49
2829 @print{} 5
2830 @result{} 49
2831 @end group
2832 @end example
2833 @end defvar
2834
2835 @defmac while-no-input body@dots{}
2836 This construct runs the @var{body} forms and returns the value of the
2837 last one---but only if no input arrives. If any input arrives during
2838 the execution of the @var{body} forms, it aborts them (working much
2839 like a quit). The @code{while-no-input} form returns @code{nil} if
2840 aborted by a real quit, and returns @code{t} if aborted by arrival of
2841 other input.
2842
2843 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2844 arrival of input during those parts won't cause an abort until
2845 the end of that part.
2846
2847 If you want to be able to distinguish all possible values computed
2848 by @var{body} from both kinds of abort conditions, write the code
2849 like this:
2850
2851 @example
2852 (while-no-input
2853 (list
2854 (progn . @var{body})))
2855 @end example
2856 @end defmac
2857
2858 @defun discard-input
2859 @cindex flushing input
2860 @cindex discarding input
2861 @cindex keyboard macro, terminating
2862 This function discards the contents of the terminal input buffer and
2863 cancels any keyboard macro that might be in the process of definition.
2864 It returns @code{nil}.
2865
2866 In the following example, the user may type a number of characters right
2867 after starting the evaluation of the form. After the @code{sleep-for}
2868 finishes sleeping, @code{discard-input} discards any characters typed
2869 during the sleep.
2870
2871 @example
2872 (progn (sleep-for 2)
2873 (discard-input))
2874 @result{} nil
2875 @end example
2876 @end defun
2877
2878 @node Special Events
2879 @section Special Events
2880
2881 @cindex special events
2882 Certain @dfn{special events} are handled at a very low level---as soon
2883 as they are read. The @code{read-event} function processes these
2884 events itself, and never returns them. Instead, it keeps waiting for
2885 the first event that is not special and returns that one.
2886
2887 Special events do not echo, they are never grouped into key
2888 sequences, and they never appear in the value of
2889 @code{last-command-event} or @code{(this-command-keys)}. They do not
2890 discard a numeric argument, they cannot be unread with
2891 @code{unread-command-events}, they may not appear in a keyboard macro,
2892 and they are not recorded in a keyboard macro while you are defining
2893 one.
2894
2895 Special events do, however, appear in @code{last-input-event}
2896 immediately after they are read, and this is the way for the event's
2897 definition to find the actual event.
2898
2899 The events types @code{iconify-frame}, @code{make-frame-visible},
2900 @code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2901 user signals like @code{sigusr1} are normally handled in this way.
2902 The keymap which defines how to handle special events---and which
2903 events are special---is in the variable @code{special-event-map}
2904 (@pxref{Active Keymaps}).
2905
2906 @node Waiting
2907 @section Waiting for Elapsed Time or Input
2908 @cindex waiting
2909
2910 The wait functions are designed to wait for a certain amount of time
2911 to pass or until there is input. For example, you may wish to pause in
2912 the middle of a computation to allow the user time to view the display.
2913 @code{sit-for} pauses and updates the screen, and returns immediately if
2914 input comes in, while @code{sleep-for} pauses without updating the
2915 screen.
2916
2917 @defun sit-for seconds &optional nodisp
2918 This function performs redisplay (provided there is no pending input
2919 from the user), then waits @var{seconds} seconds, or until input is
2920 available. The usual purpose of @code{sit-for} is to give the user
2921 time to read text that you display. The value is @code{t} if
2922 @code{sit-for} waited the full time with no input arriving
2923 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2924
2925 The argument @var{seconds} need not be an integer. If it is floating
2926 point, @code{sit-for} waits for a fractional number of seconds.
2927 Some systems support only a whole number of seconds; on these systems,
2928 @var{seconds} is rounded down.
2929
2930 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2931 i.e., it requests a redisplay, without any delay, if there is no pending input.
2932 @xref{Forcing Redisplay}.
2933
2934 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2935 redisplay, but it still returns as soon as input is available (or when
2936 the timeout elapses).
2937
2938 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2939 interrupted, even by input from the standard input descriptor. It is
2940 thus equivalent to @code{sleep-for}, which is described below.
2941
2942 It is also possible to call @code{sit-for} with three arguments,
2943 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2944 but that is considered obsolete.
2945 @end defun
2946
2947 @defun sleep-for seconds &optional millisec
2948 This function simply pauses for @var{seconds} seconds without updating
2949 the display. It pays no attention to available input. It returns
2950 @code{nil}.
2951
2952 The argument @var{seconds} need not be an integer. If it is floating
2953 point, @code{sleep-for} waits for a fractional number of seconds.
2954 Some systems support only a whole number of seconds; on these systems,
2955 @var{seconds} is rounded down.
2956
2957 The optional argument @var{millisec} specifies an additional waiting
2958 period measured in milliseconds. This adds to the period specified by
2959 @var{seconds}. If the system doesn't support waiting fractions of a
2960 second, you get an error if you specify nonzero @var{millisec}.
2961
2962 Use @code{sleep-for} when you wish to guarantee a delay.
2963 @end defun
2964
2965 @xref{Time of Day}, for functions to get the current time.
2966
2967 @node Quitting
2968 @section Quitting
2969 @cindex @kbd{C-g}
2970 @cindex quitting
2971 @cindex interrupt Lisp functions
2972
2973 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2974 @dfn{quit} whatever it is doing. This means that control returns to the
2975 innermost active command loop.
2976
2977 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2978 does not cause a quit; it acts as an ordinary input character. In the
2979 simplest case, you cannot tell the difference, because @kbd{C-g}
2980 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2981 However, when @kbd{C-g} follows a prefix key, they combine to form an
2982 undefined key. The effect is to cancel the prefix key as well as any
2983 prefix argument.
2984
2985 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2986 of the minibuffer. This means, in effect, that it exits the minibuffer
2987 and then quits. (Simply quitting would return to the command loop
2988 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2989 directly when the command reader is reading input is so that its meaning
2990 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2991 prefix key is not redefined in the minibuffer, and it has its normal
2992 effect of canceling the prefix key and prefix argument. This too
2993 would not be possible if @kbd{C-g} always quit directly.
2994
2995 When @kbd{C-g} does directly quit, it does so by setting the variable
2996 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2997 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2998 non-@code{nil} in any way thus causes a quit.
2999
3000 At the level of C code, quitting cannot happen just anywhere; only at the
3001 special places that check @code{quit-flag}. The reason for this is
3002 that quitting at other places might leave an inconsistency in Emacs's
3003 internal state. Because quitting is delayed until a safe place, quitting
3004 cannot make Emacs crash.
3005
3006 Certain functions such as @code{read-key-sequence} or
3007 @code{read-quoted-char} prevent quitting entirely even though they wait
3008 for input. Instead of quitting, @kbd{C-g} serves as the requested
3009 input. In the case of @code{read-key-sequence}, this serves to bring
3010 about the special behavior of @kbd{C-g} in the command loop. In the
3011 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
3012 to quote a @kbd{C-g}.
3013
3014 @cindex preventing quitting
3015 You can prevent quitting for a portion of a Lisp function by binding
3016 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
3017 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
3018 usual result of this---a quit---is prevented. Eventually,
3019 @code{inhibit-quit} will become @code{nil} again, such as when its
3020 binding is unwound at the end of a @code{let} form. At that time, if
3021 @code{quit-flag} is still non-@code{nil}, the requested quit happens
3022 immediately. This behavior is ideal when you wish to make sure that
3023 quitting does not happen within a ``critical section'' of the program.
3024
3025 @cindex @code{read-quoted-char} quitting
3026 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
3027 handled in a special way that does not involve quitting. This is done
3028 by reading the input with @code{inhibit-quit} bound to @code{t}, and
3029 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
3030 becomes @code{nil} again. This excerpt from the definition of
3031 @code{read-quoted-char} shows how this is done; it also shows that
3032 normal quitting is permitted after the first character of input.
3033
3034 @example
3035 (defun read-quoted-char (&optional prompt)
3036 "@dots{}@var{documentation}@dots{}"
3037 (let ((message-log-max nil) done (first t) (code 0) char)
3038 (while (not done)
3039 (let ((inhibit-quit first)
3040 @dots{})
3041 (and prompt (message "%s-" prompt))
3042 (setq char (read-event))
3043 (if inhibit-quit (setq quit-flag nil)))
3044 @r{@dots{}set the variable @code{code}@dots{}})
3045 code))
3046 @end example
3047
3048 @defvar quit-flag
3049 If this variable is non-@code{nil}, then Emacs quits immediately, unless
3050 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
3051 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3052 @end defvar
3053
3054 @defvar inhibit-quit
3055 This variable determines whether Emacs should quit when @code{quit-flag}
3056 is set to a value other than @code{nil}. If @code{inhibit-quit} is
3057 non-@code{nil}, then @code{quit-flag} has no special effect.
3058 @end defvar
3059
3060 @defmac with-local-quit body@dots{}
3061 This macro executes @var{body} forms in sequence, but allows quitting, at
3062 least locally, within @var{body} even if @code{inhibit-quit} was
3063 non-@code{nil} outside this construct. It returns the value of the
3064 last form in @var{body}, unless exited by quitting, in which case
3065 it returns @code{nil}.
3066
3067 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3068 it only executes the @var{body}, and setting @code{quit-flag} causes
3069 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3070 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3071 triggers a special kind of local quit. This ends the execution of
3072 @var{body} and exits the @code{with-local-quit} body with
3073 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3074 will happen as soon as that is allowed. If @code{quit-flag} is
3075 already non-@code{nil} at the beginning of @var{body}, the local quit
3076 happens immediately and the body doesn't execute at all.
3077
3078 This macro is mainly useful in functions that can be called from
3079 timers, process filters, process sentinels, @code{pre-command-hook},
3080 @code{post-command-hook}, and other places where @code{inhibit-quit} is
3081 normally bound to @code{t}.
3082 @end defmac
3083
3084 @deffn Command keyboard-quit
3085 This function signals the @code{quit} condition with @code{(signal 'quit
3086 nil)}. This is the same thing that quitting does. (See @code{signal}
3087 in @ref{Errors}.)
3088 @end deffn
3089
3090 You can specify a character other than @kbd{C-g} to use for quitting.
3091 See the function @code{set-input-mode} in @ref{Input Modes}.
3092
3093 @node Prefix Command Arguments
3094 @section Prefix Command Arguments
3095 @cindex prefix argument
3096 @cindex raw prefix argument
3097 @cindex numeric prefix argument
3098
3099 Most Emacs commands can use a @dfn{prefix argument}, a number
3100 specified before the command itself. (Don't confuse prefix arguments
3101 with prefix keys.) The prefix argument is at all times represented by a
3102 value, which may be @code{nil}, meaning there is currently no prefix
3103 argument. Each command may use the prefix argument or ignore it.
3104
3105 There are two representations of the prefix argument: @dfn{raw} and
3106 @dfn{numeric}. The editor command loop uses the raw representation
3107 internally, and so do the Lisp variables that store the information, but
3108 commands can request either representation.
3109
3110 Here are the possible values of a raw prefix argument:
3111
3112 @itemize @bullet
3113 @item
3114 @code{nil}, meaning there is no prefix argument. Its numeric value is
3115 1, but numerous commands make a distinction between @code{nil} and the
3116 integer 1.
3117
3118 @item
3119 An integer, which stands for itself.
3120
3121 @item
3122 A list of one element, which is an integer. This form of prefix
3123 argument results from one or a succession of @kbd{C-u}s with no
3124 digits. The numeric value is the integer in the list, but some
3125 commands make a distinction between such a list and an integer alone.
3126
3127 @item
3128 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3129 typed, without following digits. The equivalent numeric value is
3130 @minus{}1, but some commands make a distinction between the integer
3131 @minus{}1 and the symbol @code{-}.
3132 @end itemize
3133
3134 We illustrate these possibilities by calling the following function with
3135 various prefixes:
3136
3137 @example
3138 @group
3139 (defun display-prefix (arg)
3140 "Display the value of the raw prefix arg."
3141 (interactive "P")
3142 (message "%s" arg))
3143 @end group
3144 @end example
3145
3146 @noindent
3147 Here are the results of calling @code{display-prefix} with various
3148 raw prefix arguments:
3149
3150 @example
3151 M-x display-prefix @print{} nil
3152
3153 C-u M-x display-prefix @print{} (4)
3154
3155 C-u C-u M-x display-prefix @print{} (16)
3156
3157 C-u 3 M-x display-prefix @print{} 3
3158
3159 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3160
3161 C-u - M-x display-prefix @print{} -
3162
3163 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3164
3165 C-u - 7 M-x display-prefix @print{} -7
3166
3167 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3168 @end example
3169
3170 Emacs uses two variables to store the prefix argument:
3171 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3172 @code{universal-argument} that set up prefix arguments for other
3173 commands store them in @code{prefix-arg}. In contrast,
3174 @code{current-prefix-arg} conveys the prefix argument to the current
3175 command, so setting it has no effect on the prefix arguments for future
3176 commands.
3177
3178 Normally, commands specify which representation to use for the prefix
3179 argument, either numeric or raw, in the @code{interactive} specification.
3180 (@xref{Using Interactive}.) Alternatively, functions may look at the
3181 value of the prefix argument directly in the variable
3182 @code{current-prefix-arg}, but this is less clean.
3183
3184 @defun prefix-numeric-value arg
3185 This function returns the numeric meaning of a valid raw prefix argument
3186 value, @var{arg}. The argument may be a symbol, a number, or a list.
3187 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3188 value @minus{}1 is returned; if it is a number, that number is returned;
3189 if it is a list, the @sc{car} of that list (which should be a number) is
3190 returned.
3191 @end defun
3192
3193 @defvar current-prefix-arg
3194 This variable holds the raw prefix argument for the @emph{current}
3195 command. Commands may examine it directly, but the usual method for
3196 accessing it is with @code{(interactive "P")}.
3197 @end defvar
3198
3199 @defvar prefix-arg
3200 The value of this variable is the raw prefix argument for the
3201 @emph{next} editing command. Commands such as @code{universal-argument}
3202 that specify prefix arguments for the following command work by setting
3203 this variable.
3204 @end defvar
3205
3206 @defvar last-prefix-arg
3207 The raw prefix argument value used by the previous command.
3208 @end defvar
3209
3210 The following commands exist to set up prefix arguments for the
3211 following command. Do not call them for any other reason.
3212
3213 @deffn Command universal-argument
3214 This command reads input and specifies a prefix argument for the
3215 following command. Don't call this command yourself unless you know
3216 what you are doing.
3217 @end deffn
3218
3219 @deffn Command digit-argument arg
3220 This command adds to the prefix argument for the following command. The
3221 argument @var{arg} is the raw prefix argument as it was before this
3222 command; it is used to compute the updated prefix argument. Don't call
3223 this command yourself unless you know what you are doing.
3224 @end deffn
3225
3226 @deffn Command negative-argument arg
3227 This command adds to the numeric argument for the next command. The
3228 argument @var{arg} is the raw prefix argument as it was before this
3229 command; its value is negated to form the new prefix argument. Don't
3230 call this command yourself unless you know what you are doing.
3231 @end deffn
3232
3233 @node Recursive Editing
3234 @section Recursive Editing
3235 @cindex recursive command loop
3236 @cindex recursive editing level
3237 @cindex command loop, recursive
3238
3239 The Emacs command loop is entered automatically when Emacs starts up.
3240 This top-level invocation of the command loop never exits; it keeps
3241 running as long as Emacs does. Lisp programs can also invoke the
3242 command loop. Since this makes more than one activation of the command
3243 loop, we call it @dfn{recursive editing}. A recursive editing level has
3244 the effect of suspending whatever command invoked it and permitting the
3245 user to do arbitrary editing before resuming that command.
3246
3247 The commands available during recursive editing are the same ones
3248 available in the top-level editing loop and defined in the keymaps.
3249 Only a few special commands exit the recursive editing level; the others
3250 return to the recursive editing level when they finish. (The special
3251 commands for exiting are always available, but they do nothing when
3252 recursive editing is not in progress.)
3253
3254 All command loops, including recursive ones, set up all-purpose error
3255 handlers so that an error in a command run from the command loop will
3256 not exit the loop.
3257
3258 @cindex minibuffer input
3259 Minibuffer input is a special kind of recursive editing. It has a few
3260 special wrinkles, such as enabling display of the minibuffer and the
3261 minibuffer window, but fewer than you might suppose. Certain keys
3262 behave differently in the minibuffer, but that is only because of the
3263 minibuffer's local map; if you switch windows, you get the usual Emacs
3264 commands.
3265
3266 @cindex @code{throw} example
3267 @kindex exit
3268 @cindex exit recursive editing
3269 @cindex aborting
3270 To invoke a recursive editing level, call the function
3271 @code{recursive-edit}. This function contains the command loop; it also
3272 contains a call to @code{catch} with tag @code{exit}, which makes it
3273 possible to exit the recursive editing level by throwing to @code{exit}
3274 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3275 then @code{recursive-edit} returns normally to the function that called
3276 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3277 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3278 control returns to the command loop one level up. This is called
3279 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3280
3281 Most applications should not use recursive editing, except as part of
3282 using the minibuffer. Usually it is more convenient for the user if you
3283 change the major mode of the current buffer temporarily to a special
3284 major mode, which should have a command to go back to the previous mode.
3285 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3286 give the user different text to edit ``recursively'', create and select
3287 a new buffer in a special mode. In this mode, define a command to
3288 complete the processing and go back to the previous buffer. (The
3289 @kbd{m} command in Rmail does this.)
3290
3291 Recursive edits are useful in debugging. You can insert a call to
3292 @code{debug} into a function definition as a sort of breakpoint, so that
3293 you can look around when the function gets there. @code{debug} invokes
3294 a recursive edit but also provides the other features of the debugger.
3295
3296 Recursive editing levels are also used when you type @kbd{C-r} in
3297 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3298
3299 @deffn Command recursive-edit
3300 @cindex suspend evaluation
3301 This function invokes the editor command loop. It is called
3302 automatically by the initialization of Emacs, to let the user begin
3303 editing. When called from a Lisp program, it enters a recursive editing
3304 level.
3305
3306 If the current buffer is not the same as the selected window's buffer,
3307 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3308 if you switch buffers, the buffer you switched to is current after
3309 @code{recursive-edit} returns.
3310
3311 In the following example, the function @code{simple-rec} first
3312 advances point one word, then enters a recursive edit, printing out a
3313 message in the echo area. The user can then do any editing desired, and
3314 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3315
3316 @example
3317 (defun simple-rec ()
3318 (forward-word 1)
3319 (message "Recursive edit in progress")
3320 (recursive-edit)
3321 (forward-word 1))
3322 @result{} simple-rec
3323 (simple-rec)
3324 @result{} nil
3325 @end example
3326 @end deffn
3327
3328 @deffn Command exit-recursive-edit
3329 This function exits from the innermost recursive edit (including
3330 minibuffer input). Its definition is effectively @code{(throw 'exit
3331 nil)}.
3332 @end deffn
3333
3334 @deffn Command abort-recursive-edit
3335 This function aborts the command that requested the innermost recursive
3336 edit (including minibuffer input), by signaling @code{quit}
3337 after exiting the recursive edit. Its definition is effectively
3338 @code{(throw 'exit t)}. @xref{Quitting}.
3339 @end deffn
3340
3341 @deffn Command top-level
3342 This function exits all recursive editing levels; it does not return a
3343 value, as it jumps completely out of any computation directly back to
3344 the main command loop.
3345 @end deffn
3346
3347 @defun recursion-depth
3348 This function returns the current depth of recursive edits. When no
3349 recursive edit is active, it returns 0.
3350 @end defun
3351
3352 @node Disabling Commands
3353 @section Disabling Commands
3354 @cindex disabled command
3355
3356 @dfn{Disabling a command} marks the command as requiring user
3357 confirmation before it can be executed. Disabling is used for commands
3358 which might be confusing to beginning users, to prevent them from using
3359 the commands by accident.
3360
3361 @kindex disabled
3362 The low-level mechanism for disabling a command is to put a
3363 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3364 command. These properties are normally set up by the user's
3365 init file (@pxref{Init File}) with Lisp expressions such as this:
3366
3367 @example
3368 (put 'upcase-region 'disabled t)
3369 @end example
3370
3371 @noindent
3372 For a few commands, these properties are present by default (you can
3373 remove them in your init file if you wish).
3374
3375 If the value of the @code{disabled} property is a string, the message
3376 saying the command is disabled includes that string. For example:
3377
3378 @example
3379 (put 'delete-region 'disabled
3380 "Text deleted this way cannot be yanked back!\n")
3381 @end example
3382
3383 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3384 what happens when a disabled command is invoked interactively.
3385 Disabling a command has no effect on calling it as a function from Lisp
3386 programs.
3387
3388 @deffn Command enable-command command
3389 Allow @var{command} (a symbol) to be executed without special
3390 confirmation from now on, and alter the user's init file (@pxref{Init
3391 File}) so that this will apply to future sessions.
3392 @end deffn
3393
3394 @deffn Command disable-command command
3395 Require special confirmation to execute @var{command} from now on, and
3396 alter the user's init file so that this will apply to future sessions.
3397 @end deffn
3398
3399 @defvar disabled-command-function
3400 The value of this variable should be a function. When the user
3401 invokes a disabled command interactively, this function is called
3402 instead of the disabled command. It can use @code{this-command-keys}
3403 to determine what the user typed to run the command, and thus find the
3404 command itself.
3405
3406 The value may also be @code{nil}. Then all commands work normally,
3407 even disabled ones.
3408
3409 By default, the value is a function that asks the user whether to
3410 proceed.
3411 @end defvar
3412
3413 @node Command History
3414 @section Command History
3415 @cindex command history
3416 @cindex complex command
3417 @cindex history of commands
3418
3419 The command loop keeps a history of the complex commands that have
3420 been executed, to make it convenient to repeat these commands. A
3421 @dfn{complex command} is one for which the interactive argument reading
3422 uses the minibuffer. This includes any @kbd{M-x} command, any
3423 @kbd{M-:} command, and any command whose @code{interactive}
3424 specification reads an argument from the minibuffer. Explicit use of
3425 the minibuffer during the execution of the command itself does not cause
3426 the command to be considered complex.
3427
3428 @defvar command-history
3429 This variable's value is a list of recent complex commands, each
3430 represented as a form to evaluate. It continues to accumulate all
3431 complex commands for the duration of the editing session, but when it
3432 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3433 elements are deleted as new ones are added.
3434
3435 @example
3436 @group
3437 command-history
3438 @result{} ((switch-to-buffer "chistory.texi")
3439 (describe-key "^X^[")
3440 (visit-tags-table "~/emacs/src/")
3441 (find-tag "repeat-complex-command"))
3442 @end group
3443 @end example
3444 @end defvar
3445
3446 This history list is actually a special case of minibuffer history
3447 (@pxref{Minibuffer History}), with one special twist: the elements are
3448 expressions rather than strings.
3449
3450 There are a number of commands devoted to the editing and recall of
3451 previous commands. The commands @code{repeat-complex-command}, and
3452 @code{list-command-history} are described in the user manual
3453 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3454 minibuffer, the usual minibuffer history commands are available.
3455
3456 @node Keyboard Macros
3457 @section Keyboard Macros
3458 @cindex keyboard macros
3459
3460 A @dfn{keyboard macro} is a canned sequence of input events that can
3461 be considered a command and made the definition of a key. The Lisp
3462 representation of a keyboard macro is a string or vector containing the
3463 events. Don't confuse keyboard macros with Lisp macros
3464 (@pxref{Macros}).
3465
3466 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3467 This function executes @var{kbdmacro} as a sequence of events. If
3468 @var{kbdmacro} is a string or vector, then the events in it are executed
3469 exactly as if they had been input by the user. The sequence is
3470 @emph{not} expected to be a single key sequence; normally a keyboard
3471 macro definition consists of several key sequences concatenated.
3472
3473 If @var{kbdmacro} is a symbol, then its function definition is used in
3474 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3475 Eventually the result should be a string or vector. If the result is
3476 not a symbol, string, or vector, an error is signaled.
3477
3478 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3479 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3480 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3481 encounters an error or a failing search.
3482
3483 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3484 without arguments, prior to each iteration of the macro. If
3485 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3486
3487 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3488 @end defun
3489
3490 @defvar executing-kbd-macro
3491 This variable contains the string or vector that defines the keyboard
3492 macro that is currently executing. It is @code{nil} if no macro is
3493 currently executing. A command can test this variable so as to behave
3494 differently when run from an executing macro. Do not set this variable
3495 yourself.
3496 @end defvar
3497
3498 @defvar defining-kbd-macro
3499 This variable is non-@code{nil} if and only if a keyboard macro is
3500 being defined. A command can test this variable so as to behave
3501 differently while a macro is being defined. The value is
3502 @code{append} while appending to the definition of an existing macro.
3503 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3504 @code{end-kbd-macro} set this variable---do not set it yourself.
3505
3506 The variable is always local to the current terminal and cannot be
3507 buffer-local. @xref{Multiple Terminals}.
3508 @end defvar
3509
3510 @defvar last-kbd-macro
3511 This variable is the definition of the most recently defined keyboard
3512 macro. Its value is a string or vector, or @code{nil}.
3513
3514 The variable is always local to the current terminal and cannot be
3515 buffer-local. @xref{Multiple Terminals}.
3516 @end defvar
3517
3518 @defvar kbd-macro-termination-hook
3519 This normal hook is run when a keyboard macro terminates, regardless
3520 of what caused it to terminate (reaching the macro end or an error
3521 which ended the macro prematurely).
3522 @end defvar