Merge from emacs-23; up to 2010-06-10T05:17:21Z!rgm@gnu.org.
[bpt/emacs.git] / lisp / play / 5x5.el
1 ;;; 5x5.el --- simple little puzzle game
2
3 ;; Copyright (C) 1999-2011 Free Software Foundation, Inc.
4
5 ;; Author: Dave Pearson <davep@davep.org>
6 ;; Maintainer: Dave Pearson <davep@davep.org>
7 ;; Created: 1998-10-03
8 ;; Keywords: games puzzles
9
10 ;; This file is part of GNU Emacs.
11
12 ;; GNU Emacs is free software: you can redistribute it and/or modify
13 ;; it under the terms of the GNU General Public License as published by
14 ;; the Free Software Foundation, either version 3 of the License, or
15 ;; (at your option) any later version.
16
17 ;; GNU Emacs is distributed in the hope that it will be useful,
18 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 ;; GNU General Public License for more details.
21
22 ;; You should have received a copy of the GNU General Public License
23 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
24
25 ;;; Commentary:
26
27 ;; The aim of 5x5 is to fill in all the squares. If you need any more of an
28 ;; explanation you probably shouldn't play the game.
29
30 ;;; TODO:
31
32 ;; o The code for updating the grid needs to be re-done. At the moment it
33 ;; simply re-draws the grid every time a move is made.
34 ;;
35 ;; o Look into tarting up the display with color. gamegrid.el looks
36 ;; interesting, perhaps that is the way to go?
37
38 ;;; Thanks:
39
40 ;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
41 ;; emacs mode.
42 ;;
43 ;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
44 ;; solver.
45
46 ;;; Code:
47
48 ;; Things we need.
49
50 (eval-when-compile
51 (require 'cl))
52
53 ;; Customize options.
54
55 (defgroup 5x5 nil
56 "5x5 - Silly little puzzle game."
57 :group 'games
58 :prefix "5x5-")
59
60 (defcustom 5x5-grid-size 5
61 "Size of the playing area."
62 :type 'integer
63 :group '5x5)
64
65 (defcustom 5x5-x-scale 4
66 "X scaling factor for drawing the grid."
67 :type 'integer
68 :group '5x5)
69
70 (defcustom 5x5-y-scale 3
71 "Y scaling factor for drawing the grid."
72 :type 'integer
73 :group '5x5)
74
75 (defcustom 5x5-animate-delay .01
76 "Delay in seconds when animating a solution crack."
77 :type 'number
78 :group '5x5)
79
80 (defcustom 5x5-hassle-me t
81 "Should 5x5 ask you when you want to do a destructive operation?"
82 :type 'boolean
83 :group '5x5)
84
85 (defcustom 5x5-mode-hook nil
86 "Hook run on starting 5x5."
87 :type 'hook
88 :group '5x5)
89
90 ;; Non-customize variables.
91
92 (defvar 5x5-grid nil
93 "5x5 grid contents.")
94
95 (defvar 5x5-x-pos 2
96 "X position of cursor.")
97
98 (defvar 5x5-y-pos 2
99 "Y position of cursor.")
100
101 (defvar 5x5-moves 0
102 "Moves made.")
103
104 (defvar 5x5-cracking nil
105 "Are we in cracking mode?")
106
107 (defvar 5x5-buffer-name "*5x5*"
108 "Name of the 5x5 play buffer.")
109
110 (defvar 5x5-mode-map
111 (let ((map (make-sparse-keymap)))
112 (suppress-keymap map t)
113 (define-key map "?" #'describe-mode)
114 (define-key map "\r" #'5x5-flip-current)
115 (define-key map " " #'5x5-flip-current)
116 (define-key map [up] #'5x5-up)
117 (define-key map [down] #'5x5-down)
118 (define-key map [left] #'5x5-left)
119 (define-key map [tab] #'5x5-right)
120 (define-key map [right] #'5x5-right)
121 (define-key map [(control a)] #'5x5-bol)
122 (define-key map [(control e)] #'5x5-eol)
123 (define-key map [(control p)] #'5x5-up)
124 (define-key map [(control n)] #'5x5-down)
125 (define-key map [(control b)] #'5x5-left)
126 (define-key map [(control f)] #'5x5-right)
127 (define-key map [home] #'5x5-bol)
128 (define-key map [end] #'5x5-eol)
129 (define-key map [prior] #'5x5-first)
130 (define-key map [next] #'5x5-last)
131 (define-key map "r" #'5x5-randomize)
132 (define-key map [(control c) (control r)] #'5x5-crack-randomly)
133 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
134 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
135 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
136 (define-key map "n" #'5x5-new-game)
137 (define-key map "q" #'5x5-quit-game)
138 map)
139 "Local keymap for the 5x5 game.")
140
141 ;; Menu definition.
142
143 (easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
144 '("5x5"
145 ["New game" 5x5-new-game t]
146 ["Random game" 5x5-randomize t]
147 ["Quit game" 5x5-quit-game t]
148 "---"
149 ["Crack randomly" 5x5-crack-randomly t]
150 ["Crack mutating current" 5x5-crack-mutating-current t]
151 ["Crack mutating best" 5x5-crack-mutating-best t]
152 ["Crack with xor mutate" 5x5-crack-xor-mutate t]))
153
154 ;; Gameplay functions.
155
156 (put '5x5-mode 'mode-class 'special)
157
158 (defun 5x5-mode ()
159 "A mode for playing `5x5'.
160
161 The key bindings for 5x5-mode are:
162
163 \\{5x5-mode-map}"
164 (kill-all-local-variables)
165 (use-local-map 5x5-mode-map)
166 (setq major-mode '5x5-mode
167 mode-name "5x5")
168 (run-mode-hooks '5x5-mode-hook)
169 (setq buffer-read-only t
170 truncate-lines t)
171 (buffer-disable-undo))
172
173 ;;;###autoload
174 (defun 5x5 (&optional size)
175 "Play 5x5.
176
177 The object of 5x5 is very simple, by moving around the grid and flipping
178 squares you must fill the grid.
179
180 5x5 keyboard bindings are:
181 \\<5x5-mode-map>
182 Flip \\[5x5-flip-current]
183 Move up \\[5x5-up]
184 Move down \\[5x5-down]
185 Move left \\[5x5-left]
186 Move right \\[5x5-right]
187 Start new game \\[5x5-new-game]
188 New game with random grid \\[5x5-randomize]
189 Random cracker \\[5x5-crack-randomly]
190 Mutate current cracker \\[5x5-crack-mutating-current]
191 Mutate best cracker \\[5x5-crack-mutating-best]
192 Mutate xor cracker \\[5x5-crack-xor-mutate]
193 Quit current game \\[5x5-quit-game]"
194
195 (interactive "P")
196 (setq 5x5-cracking nil)
197 (when size
198 (setq 5x5-grid-size size))
199 (switch-to-buffer 5x5-buffer-name)
200 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
201 (5x5-new-game))
202 (5x5-draw-grid (list 5x5-grid))
203 (5x5-position-cursor)
204 (5x5-mode))
205
206 (defun 5x5-new-game ()
207 "Start a new game of `5x5'."
208 (interactive)
209 (when (if (called-interactively-p 'interactive)
210 (5x5-y-or-n-p "Start a new game? ") t)
211 (setq 5x5-x-pos (/ 5x5-grid-size 2)
212 5x5-y-pos (/ 5x5-grid-size 2)
213 5x5-moves 0
214 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
215 (5x5-draw-grid (list 5x5-grid))
216 (5x5-position-cursor)))
217
218 (defun 5x5-quit-game ()
219 "Quit the current game of `5x5'."
220 (interactive)
221 (kill-buffer 5x5-buffer-name))
222
223 (defun 5x5-make-new-grid ()
224 "Create and return a new `5x5' grid structure."
225 (let ((grid (make-vector 5x5-grid-size nil)))
226 (loop for y from 0 to (1- 5x5-grid-size) do
227 (aset grid y (make-vector 5x5-grid-size nil)))
228 grid))
229
230 (defun 5x5-cell (grid y x)
231 "Return the value of the cell in GRID at location X,Y."
232 (aref (aref grid y) x))
233
234 (defun 5x5-set-cell (grid y x value)
235 "Set the value of cell X,Y in GRID to VALUE."
236 (aset (aref grid y) x value))
237
238 (defun 5x5-flip-cell (grid y x)
239 "Flip the value of cell X,Y in GRID."
240 (5x5-set-cell grid y x (not (5x5-cell grid y x))))
241
242 (defun 5x5-copy-grid (grid)
243 "Make a new copy of GRID."
244 (let ((copy (5x5-make-new-grid)))
245 (loop for y from 0 to (1- 5x5-grid-size) do
246 (loop for x from 0 to (1- 5x5-grid-size) do
247 (5x5-set-cell copy y x (5x5-cell grid y x))))
248 copy))
249
250 (defun 5x5-make-move (grid row col)
251 "Make a move on GRID at row ROW and column COL."
252 (5x5-flip-cell grid row col)
253 (if (> row 0)
254 (5x5-flip-cell grid (1- row) col))
255 (if (< row (- 5x5-grid-size 1))
256 (5x5-flip-cell grid (1+ row) col))
257 (if (> col 0)
258 (5x5-flip-cell grid row (1- col)))
259 (if (< col (- 5x5-grid-size 1))
260 (5x5-flip-cell grid row (1+ col)))
261 grid)
262
263 (defun 5x5-row-value (row)
264 "Get the \"on-value\" for grid row ROW."
265 (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
266
267 (defun 5x5-grid-value (grid)
268 "Get the \"on-value\" for grid GRID."
269 (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
270
271 (defun 5x5-draw-grid-end ()
272 "Draw the top/bottom of the grid."
273 (insert "+")
274 (loop for x from 0 to (1- 5x5-grid-size) do
275 (insert "-" (make-string 5x5-x-scale ?-)))
276 (insert "-+ "))
277
278 (defun 5x5-draw-grid (grids)
279 "Draw the grids GRIDS into the current buffer."
280 (let ((buffer-read-only nil))
281 (erase-buffer)
282 (loop for grid in grids do (5x5-draw-grid-end))
283 (insert "\n")
284 (loop for y from 0 to (1- 5x5-grid-size) do
285 (loop for lines from 0 to (1- 5x5-y-scale) do
286 (loop for grid in grids do
287 (loop for x from 0 to (1- 5x5-grid-size) do
288 (insert (if (zerop x) "| " " ")
289 (make-string 5x5-x-scale
290 (if (5x5-cell grid y x) ?# ?.))))
291 (insert " | "))
292 (insert "\n")))
293 (loop for grid in grids do (5x5-draw-grid-end))
294 (insert "\n")
295 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
296
297 (defun 5x5-position-cursor ()
298 "Position the cursor on the grid."
299 (goto-char (point-min))
300 (forward-line (1+ (* 5x5-y-pos 5x5-y-scale)))
301 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
302
303 (defun 5x5-made-move ()
304 "Keep track of how many moves have been made."
305 (incf 5x5-moves))
306
307 (defun 5x5-make-random-grid ()
308 "Make a random grid."
309 (let ((grid (5x5-make-new-grid)))
310 (loop for y from 0 to (1- 5x5-grid-size) do
311 (loop for x from 0 to (1- 5x5-grid-size) do
312 (if (zerop (random 2))
313 (5x5-flip-cell grid y x))))
314 grid))
315
316 ;; Cracker functions.
317
318 ;;;###autoload
319 (defun 5x5-crack-randomly ()
320 "Attempt to crack 5x5 using random solutions."
321 (interactive)
322 (5x5-crack #'5x5-make-random-solution))
323
324 ;;;###autoload
325 (defun 5x5-crack-mutating-current ()
326 "Attempt to crack 5x5 by mutating the current solution."
327 (interactive)
328 (5x5-crack #'5x5-make-mutate-current))
329
330 ;;;###autoload
331 (defun 5x5-crack-mutating-best ()
332 "Attempt to crack 5x5 by mutating the best solution."
333 (interactive)
334 (5x5-crack #'5x5-make-mutate-best))
335
336 ;;;###autoload
337 (defun 5x5-crack-xor-mutate ()
338 "Attempt to crack 5x5 by xoring the current and best solution.
339 Mutate the result."
340 (interactive)
341 (5x5-crack #'5x5-make-xor-with-mutation))
342
343 ;;;###autoload
344 (defun 5x5-crack (breeder)
345 "Attempt to find a solution for 5x5.
346
347 5x5-crack takes the argument BREEDER which should be a function that takes
348 two parameters, the first will be a grid vector array that is the current
349 solution and the second will be the best solution so far. The function
350 should return a grid vector array that is the new solution."
351
352 (interactive "aBreeder function: ")
353 (5x5)
354 (setq 5x5-cracking t)
355 (let* ((best-solution (5x5-make-random-grid))
356 (current-solution best-solution)
357 (best-result (5x5-make-new-grid))
358 (current-result (5x5-make-new-grid))
359 (target (* 5x5-grid-size 5x5-grid-size)))
360 (while (and (< (5x5-grid-value best-result) target)
361 (not (input-pending-p)))
362 (setq current-result (5x5-play-solution current-solution best-solution))
363 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
364 (setq best-solution current-solution
365 best-result current-result))
366 (setq current-solution (funcall breeder
367 (5x5-copy-grid current-solution)
368 (5x5-copy-grid best-solution)))))
369 (setq 5x5-cracking nil))
370
371 (defun 5x5-make-random-solution (&rest _ignore)
372 "Make a random solution."
373 (5x5-make-random-grid))
374
375 (defun 5x5-make-mutate-current (current _best)
376 "Mutate the current solution."
377 (5x5-mutate-solution current))
378
379 (defun 5x5-make-mutate-best (_current best)
380 "Mutate the best solution."
381 (5x5-mutate-solution best))
382
383 (defun 5x5-make-xor-with-mutation (current best)
384 "Xor current and best solution then mutate the result."
385 (let ((xored (5x5-make-new-grid)))
386 (loop for y from 0 to (1- 5x5-grid-size) do
387 (loop for x from 0 to (1- 5x5-grid-size) do
388 (5x5-set-cell xored y x
389 (5x5-xor (5x5-cell current y x)
390 (5x5-cell best y x)))))
391 (5x5-mutate-solution xored)))
392
393 (defun 5x5-mutate-solution (solution)
394 "Randomly flip bits in the solution."
395 (loop for y from 0 to (1- 5x5-grid-size) do
396 (loop for x from 0 to (1- 5x5-grid-size) do
397 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
398 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
399 (5x5-flip-cell solution y x))))
400 solution)
401
402 (defun 5x5-play-solution (solution best)
403 "Play a solution on an empty grid. This destroys the current game
404 in progress because it is an animated attempt."
405 (5x5-new-game)
406 (let ((inhibit-quit t))
407 (loop for y from 0 to (1- 5x5-grid-size) do
408 (loop for x from 0 to (1- 5x5-grid-size) do
409 (setq 5x5-y-pos y
410 5x5-x-pos x)
411 (if (5x5-cell solution y x)
412 (5x5-flip-current))
413 (5x5-draw-grid (list 5x5-grid solution best))
414 (5x5-position-cursor)
415 (sit-for 5x5-animate-delay))))
416 5x5-grid)
417
418 ;; Keyboard response functions.
419
420 (defun 5x5-flip-current ()
421 "Make a move on the current cursor location."
422 (interactive)
423 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
424 (5x5-made-move)
425 (unless 5x5-cracking
426 (5x5-draw-grid (list 5x5-grid)))
427 (5x5-position-cursor)
428 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
429 (beep)
430 (message "You win!")))
431
432 (defun 5x5-up ()
433 "Move up."
434 (interactive)
435 (unless (zerop 5x5-y-pos)
436 (decf 5x5-y-pos)
437 (5x5-position-cursor)))
438
439 (defun 5x5-down ()
440 "Move down."
441 (interactive)
442 (unless (= 5x5-y-pos (1- 5x5-grid-size))
443 (incf 5x5-y-pos)
444 (5x5-position-cursor)))
445
446 (defun 5x5-left ()
447 "Move left."
448 (interactive)
449 (unless (zerop 5x5-x-pos)
450 (decf 5x5-x-pos)
451 (5x5-position-cursor)))
452
453 (defun 5x5-right ()
454 "Move right."
455 (interactive)
456 (unless (= 5x5-x-pos (1- 5x5-grid-size))
457 (incf 5x5-x-pos)
458 (5x5-position-cursor)))
459
460 (defun 5x5-bol ()
461 "Move to beginning of line."
462 (interactive)
463 (setq 5x5-x-pos 0)
464 (5x5-position-cursor))
465
466 (defun 5x5-eol ()
467 "Move to end of line."
468 (interactive)
469 (setq 5x5-x-pos (1- 5x5-grid-size))
470 (5x5-position-cursor))
471
472 (defun 5x5-first ()
473 "Move to the first cell."
474 (interactive)
475 (setq 5x5-x-pos 0
476 5x5-y-pos 0)
477 (5x5-position-cursor))
478
479 (defun 5x5-last ()
480 "Move to the last cell."
481 (interactive)
482 (setq 5x5-x-pos (1- 5x5-grid-size)
483 5x5-y-pos (1- 5x5-grid-size))
484 (5x5-position-cursor))
485
486 (defun 5x5-randomize ()
487 "Randomize the grid."
488 (interactive)
489 (when (5x5-y-or-n-p "Start a new game with a random grid? ")
490 (setq 5x5-x-pos (/ 5x5-grid-size 2)
491 5x5-y-pos (/ 5x5-grid-size 2)
492 5x5-moves 0
493 5x5-grid (5x5-make-random-grid))
494 (unless 5x5-cracking
495 (5x5-draw-grid (list 5x5-grid)))
496 (5x5-position-cursor)))
497
498 ;; Support functions
499
500 (defun 5x5-xor (x y)
501 "Boolean exclusive-or of X and Y."
502 (and (or x y) (not (and x y))))
503
504 (defun 5x5-y-or-n-p (prompt)
505 "5x5 wrapper for `y-or-n-p' which respects the `5x5-hassle-me' setting."
506 (if 5x5-hassle-me
507 (y-or-n-p prompt)
508 t))
509
510 (random t)
511
512 (provide '5x5)
513
514 ;;; 5x5.el ends here