Merge from trunk.
[bpt/emacs.git] / doc / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2011 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../../info/display
6 @node Display, System Interface, Processes, Top
7 @chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10 that Emacs presents to the user.
11
12 @menu
13 * Refresh Screen:: Clearing the screen and redrawing everything on it.
14 * Forcing Redisplay:: Forcing redisplay.
15 * Truncation:: Folding or wrapping long text lines.
16 * The Echo Area:: Displaying messages at the bottom of the screen.
17 * Warnings:: Displaying warning messages for the user.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Temporary Displays:: Displays that go away automatically.
21 * Overlays:: Use overlays to highlight parts of the buffer.
22 * Width:: How wide a character or string is on the screen.
23 * Line Height:: Controlling the height of lines.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Fringes:: Controlling window fringes.
27 * Scroll Bars:: Controlling vertical scroll bars.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs' Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Usual Display:: The usual conventions for displaying nonprinting chars.
34 * Display Tables:: How to specify other conventions.
35 * Beeping:: Audible signal to the user.
36 * Window Systems:: Which window system is being used.
37 * Bidirectional Display:: Display of bidirectional scripts, such as
38 Arabic and Farsi.
39 @end menu
40
41 @node Refresh Screen
42 @section Refreshing the Screen
43
44 The function @code{redraw-frame} clears and redisplays the entire
45 contents of a given frame (@pxref{Frames}). This is useful if the
46 screen is corrupted.
47
48 @c Emacs 19 feature
49 @defun redraw-frame frame
50 This function clears and redisplays frame @var{frame}.
51 @end defun
52
53 Even more powerful is @code{redraw-display}:
54
55 @deffn Command redraw-display
56 This function clears and redisplays all visible frames.
57 @end deffn
58
59 In Emacs, processing user input takes priority over redisplay. If
60 you call these functions when input is available, they don't redisplay
61 immediately, but the requested redisplay does happen
62 eventually---after all the input has been processed.
63
64 On text-only terminals, suspending and resuming Emacs normally also
65 refreshes the screen. Some terminal emulators record separate
66 contents for display-oriented programs such as Emacs and for ordinary
67 sequential display. If you are using such a terminal, you might want
68 to inhibit the redisplay on resumption.
69
70 @defopt no-redraw-on-reenter
71 @cindex suspend (cf. @code{no-redraw-on-reenter})
72 @cindex resume (cf. @code{no-redraw-on-reenter})
73 This variable controls whether Emacs redraws the entire screen after it
74 has been suspended and resumed. Non-@code{nil} means there is no need
75 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
76 @end defopt
77
78 @node Forcing Redisplay
79 @section Forcing Redisplay
80 @cindex forcing redisplay
81
82 Emacs normally tries to redisplay the screen whenever it waits for
83 input. With the following function, you can request an immediate
84 attempt to redisplay, in the middle of Lisp code, without actually
85 waiting for input.
86
87 @defun redisplay &optional force
88 This function tries immediately to redisplay, provided there are no
89 pending input events.
90
91 If the optional argument @var{force} is non-@code{nil}, it does all
92 pending redisplay work even if input is available, with no
93 pre-emption.
94
95 The function returns @code{t} if it actually tried to redisplay, and
96 @code{nil} otherwise. A value of @code{t} does not mean that
97 redisplay proceeded to completion; it could have been pre-empted by
98 newly arriving terminal input.
99 @end defun
100
101 @code{redisplay} with no argument tries immediately to redisplay,
102 but has no effect on the usual rules for what parts of the screen to
103 redisplay. By contrast, the following function adds certain windows
104 to the pending redisplay work (as if their contents had completely
105 changed), but doesn't immediately try to do any redisplay work.
106
107 @defun force-window-update &optional object
108 This function forces some or all windows to be updated on next
109 redisplay. If @var{object} is a window, it requires eventual
110 redisplay of that window. If @var{object} is a buffer or buffer name,
111 it requires eventual redisplay of all windows displaying that buffer.
112 If @var{object} is @code{nil} (or omitted), it requires eventual
113 redisplay of all windows.
114 @end defun
115
116 @code{force-window-update} does not do a redisplay immediately.
117 (Emacs will do that when it waits for input.) Rather, its effect is
118 to put more work on the queue to be done by redisplay whenever there
119 is a chance.
120
121 @defvar redisplay-dont-pause
122 If this variable is non-@code{nil}, pending input does not prevent or
123 halt redisplay; redisplay occurs, and finishes, regardless of whether
124 input is available. If it is @code{nil}, Emacs redisplay stops if
125 input arrives, and does not happen at all if input is available before
126 it starts. The default is @code{t}.
127 @end defvar
128
129 @defvar redisplay-preemption-period
130 This variable specifies how many seconds Emacs waits between checks
131 for new input during redisplay. (The default is 0.1 seconds.) If
132 input has arrived when Emacs checks, it pre-empts redisplay and
133 processes the available input before trying again to redisplay.
134
135 If this variable is @code{nil}, Emacs does not check for input during
136 redisplay, and redisplay cannot be preempted by input.
137
138 This variable is only obeyed on graphical terminals. For
139 text terminals, see @ref{Terminal Output}.
140 @end defvar
141
142 @node Truncation
143 @section Truncation
144 @cindex line wrapping
145 @cindex line truncation
146 @cindex continuation lines
147 @cindex @samp{$} in display
148 @cindex @samp{\} in display
149
150 When a line of text extends beyond the right edge of a window, Emacs
151 can @dfn{continue} the line (make it ``wrap'' to the next screen
152 line), or @dfn{truncate} the line (limit it to one screen line). The
153 additional screen lines used to display a long text line are called
154 @dfn{continuation} lines. Continuation is not the same as filling;
155 continuation happens on the screen only, not in the buffer contents,
156 and it breaks a line precisely at the right margin, not at a word
157 boundary. @xref{Filling}.
158
159 On a graphical display, tiny arrow images in the window fringes
160 indicate truncated and continued lines (@pxref{Fringes}). On a text
161 terminal, a @samp{$} in the rightmost column of the window indicates
162 truncation; a @samp{\} on the rightmost column indicates a line that
163 ``wraps.'' (The display table can specify alternate characters to use
164 for this; @pxref{Display Tables}).
165
166 @defopt truncate-lines
167 If this buffer-local variable is non-@code{nil}, lines that extend
168 beyond the right edge of the window are truncated; otherwise, they are
169 continued. As a special exception, the variable
170 @code{truncate-partial-width-windows} takes precedence in
171 @dfn{partial-width} windows (i.e., windows that do not occupy the
172 entire frame width).
173 @end defopt
174
175 @defopt truncate-partial-width-windows
176 This variable controls line truncation in @dfn{partial-width} windows.
177 A partial-width window is one that does not occupy the entire frame
178 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
179 truncation is determined by the variable @code{truncate-lines} (see
180 above). If the value is an integer @var{n}, lines are truncated if
181 the partial-width window has fewer than @var{n} columns, regardless of
182 the value of @code{truncate-lines}; if the partial-width window has
183 @var{n} or more columns, line truncation is determined by
184 @code{truncate-lines}. For any other non-@code{nil} value, lines are
185 truncated in every partial-width window, regardless of the value of
186 @code{truncate-lines}.
187 @end defopt
188
189 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
190 a window, that forces truncation.
191
192 @defvar wrap-prefix
193 If this buffer-local variable is non-@code{nil}, it defines a
194 ``prefix'' that is prepended to every continuation line at
195 display-time. (If lines are truncated, the wrap-prefix is never
196 used.) It may be a string, an image, or a stretch-glyph; the value is
197 interpreted in the same way as a @code{display} text property.
198 @xref{Display Property}.
199
200 A wrap-prefix may also be specified for regions of text, using the
201 @code{wrap-prefix} text or overlay property. This takes precedence
202 over the @code{wrap-prefix} variable. @xref{Special Properties}.
203 @end defvar
204
205 @defvar line-prefix
206 If this buffer-local variable is non-@code{nil}, it defines a
207 ``prefix'' that is prepended to every non-continuation line at
208 display-time. It may be a string, an image, or a stretch-glyph; the
209 value is interpreted in the same way as a @code{display} text
210 property. @xref{Display Property}.
211
212 A line-prefix may also be specified for regions of text using the
213 @code{line-prefix} text or overlay property. This takes precedence
214 over the @code{line-prefix} variable. @xref{Special Properties}.
215 @end defvar
216
217 If your buffer contains @emph{very} long lines, and you use
218 continuation to display them, computing the continuation lines can
219 make Emacs redisplay slow. The column computation and indentation
220 functions also become slow. Then you might find it advisable to set
221 @code{cache-long-line-scans} to @code{t}.
222
223 @defvar cache-long-line-scans
224 If this variable is non-@code{nil}, various indentation and motion
225 functions, and Emacs redisplay, cache the results of scanning the
226 buffer, and consult the cache to avoid rescanning regions of the buffer
227 unless they are modified.
228
229 Turning on the cache slows down processing of short lines somewhat.
230
231 This variable is automatically buffer-local in every buffer.
232 @end defvar
233
234 @node The Echo Area
235 @section The Echo Area
236 @cindex error display
237 @cindex echo area
238
239 The @dfn{echo area} is used for displaying error messages
240 (@pxref{Errors}), for messages made with the @code{message} primitive,
241 and for echoing keystrokes. It is not the same as the minibuffer,
242 despite the fact that the minibuffer appears (when active) in the same
243 place on the screen as the echo area. The @cite{GNU Emacs Manual}
244 specifies the rules for resolving conflicts between the echo area and
245 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
246 Minibuffer, emacs, The GNU Emacs Manual}).
247
248 You can write output in the echo area by using the Lisp printing
249 functions with @code{t} as the stream (@pxref{Output Functions}), or
250 explicitly.
251
252 @menu
253 * Displaying Messages:: Explicitly displaying text in the echo area.
254 * Progress:: Informing user about progress of a long operation.
255 * Logging Messages:: Echo area messages are logged for the user.
256 * Echo Area Customization:: Controlling the echo area.
257 @end menu
258
259 @node Displaying Messages
260 @subsection Displaying Messages in the Echo Area
261 @cindex display message in echo area
262
263 This section describes the functions for explicitly producing echo
264 area messages. Many other Emacs features display messages there, too.
265
266 @defun message format-string &rest arguments
267 This function displays a message in the echo area. The argument
268 @var{format-string} is similar to a C language @code{printf} format
269 string. See @code{format} in @ref{Formatting Strings}, for the details
270 on the conversion specifications. @code{message} returns the
271 constructed string.
272
273 In batch mode, @code{message} prints the message text on the standard
274 error stream, followed by a newline.
275
276 If @var{format-string}, or strings among the @var{arguments}, have
277 @code{face} text properties, these affect the way the message is displayed.
278
279 @c Emacs 19 feature
280 If @var{format-string} is @code{nil} or the empty string,
281 @code{message} clears the echo area; if the echo area has been
282 expanded automatically, this brings it back to its normal size.
283 If the minibuffer is active, this brings the minibuffer contents back
284 onto the screen immediately.
285
286 @example
287 @group
288 (message "Minibuffer depth is %d."
289 (minibuffer-depth))
290 @print{} Minibuffer depth is 0.
291 @result{} "Minibuffer depth is 0."
292 @end group
293
294 @group
295 ---------- Echo Area ----------
296 Minibuffer depth is 0.
297 ---------- Echo Area ----------
298 @end group
299 @end example
300
301 To automatically display a message in the echo area or in a pop-buffer,
302 depending on its size, use @code{display-message-or-buffer} (see below).
303 @end defun
304
305 @defmac with-temp-message message &rest body
306 This construct displays a message in the echo area temporarily, during
307 the execution of @var{body}. It displays @var{message}, executes
308 @var{body}, then returns the value of the last body form while restoring
309 the previous echo area contents.
310 @end defmac
311
312 @defun message-or-box format-string &rest arguments
313 This function displays a message like @code{message}, but may display it
314 in a dialog box instead of the echo area. If this function is called in
315 a command that was invoked using the mouse---more precisely, if
316 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
317 @code{nil} or a list---then it uses a dialog box or pop-up menu to
318 display the message. Otherwise, it uses the echo area. (This is the
319 same criterion that @code{y-or-n-p} uses to make a similar decision; see
320 @ref{Yes-or-No Queries}.)
321
322 You can force use of the mouse or of the echo area by binding
323 @code{last-nonmenu-event} to a suitable value around the call.
324 @end defun
325
326 @defun message-box format-string &rest arguments
327 @anchor{message-box}
328 This function displays a message like @code{message}, but uses a dialog
329 box (or a pop-up menu) whenever that is possible. If it is impossible
330 to use a dialog box or pop-up menu, because the terminal does not
331 support them, then @code{message-box} uses the echo area, like
332 @code{message}.
333 @end defun
334
335 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
336 This function displays the message @var{message}, which may be either a
337 string or a buffer. If it is shorter than the maximum height of the
338 echo area, as defined by @code{max-mini-window-height}, it is displayed
339 in the echo area, using @code{message}. Otherwise,
340 @code{display-buffer} is used to show it in a pop-up buffer.
341
342 Returns either the string shown in the echo area, or when a pop-up
343 buffer is used, the window used to display it.
344
345 If @var{message} is a string, then the optional argument
346 @var{buffer-name} is the name of the buffer used to display it when a
347 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
348 where @var{message} is a string and displayed in the echo area, it is
349 not specified whether the contents are inserted into the buffer anyway.
350
351 The optional arguments @var{not-this-window} and @var{frame} are as for
352 @code{display-buffer}, and only used if a buffer is displayed.
353 @end defun
354
355 @defun current-message
356 This function returns the message currently being displayed in the
357 echo area, or @code{nil} if there is none.
358 @end defun
359
360 @node Progress
361 @subsection Reporting Operation Progress
362 @cindex progress reporting
363
364 When an operation can take a while to finish, you should inform the
365 user about the progress it makes. This way the user can estimate
366 remaining time and clearly see that Emacs is busy working, not hung.
367 A convenient way to do this is to use a @dfn{progress reporter}.
368
369 Here is a working example that does nothing useful:
370
371 @smallexample
372 (let ((progress-reporter
373 (make-progress-reporter "Collecting mana for Emacs..."
374 0 500)))
375 (dotimes (k 500)
376 (sit-for 0.01)
377 (progress-reporter-update progress-reporter k))
378 (progress-reporter-done progress-reporter))
379 @end smallexample
380
381 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
382 This function creates and returns a progress reporter object, which
383 you will use as an argument for the other functions listed below. The
384 idea is to precompute as much data as possible to make progress
385 reporting very fast.
386
387 When this progress reporter is subsequently used, it will display
388 @var{message} in the echo area, followed by progress percentage.
389 @var{message} is treated as a simple string. If you need it to depend
390 on a filename, for instance, use @code{format} before calling this
391 function.
392
393 The arguments @var{min-value} and @var{max-value} should be numbers
394 standing for the starting and final states of the operation. For
395 instance, an operation that ``scans'' a buffer should set these to the
396 results of @code{point-min} and @code{point-max} correspondingly.
397 @var{max-value} should be greater than @var{min-value}.
398
399 Alternatively, you can set @var{min-value} and @var{max-value} to
400 @code{nil}. In that case, the progress reporter does not report
401 process percentages; it instead displays a ``spinner'' that rotates a
402 notch each time you update the progress reporter.
403
404 If @var{min-value} and @var{max-value} are numbers, you can give the
405 argument @var{current-value} a numerical value specifying the initial
406 progress; if omitted, this defaults to @var{min-value}.
407
408 The remaining arguments control the rate of echo area updates. The
409 progress reporter will wait for at least @var{min-change} more
410 percents of the operation to be completed before printing next
411 message; the default is one percent. @var{min-time} specifies the
412 minimum time in seconds to pass between successive prints; the default
413 is 0.2 seconds. (On some operating systems, the progress reporter may
414 handle fractions of seconds with varying precision).
415
416 This function calls @code{progress-reporter-update}, so the first
417 message is printed immediately.
418 @end defun
419
420 @defun progress-reporter-update reporter value
421 This function does the main work of reporting progress of your
422 operation. It displays the message of @var{reporter}, followed by
423 progress percentage determined by @var{value}. If percentage is zero,
424 or close enough according to the @var{min-change} and @var{min-time}
425 arguments, then it is omitted from the output.
426
427 @var{reporter} must be the result of a call to
428 @code{make-progress-reporter}. @var{value} specifies the current
429 state of your operation and must be between @var{min-value} and
430 @var{max-value} (inclusive) as passed to
431 @code{make-progress-reporter}. For instance, if you scan a buffer,
432 then @var{value} should be the result of a call to @code{point}.
433
434 This function respects @var{min-change} and @var{min-time} as passed
435 to @code{make-progress-reporter} and so does not output new messages
436 on every invocation. It is thus very fast and normally you should not
437 try to reduce the number of calls to it: resulting overhead will most
438 likely negate your effort.
439 @end defun
440
441 @defun progress-reporter-force-update reporter value &optional new-message
442 This function is similar to @code{progress-reporter-update} except
443 that it prints a message in the echo area unconditionally.
444
445 The first two arguments have the same meaning as for
446 @code{progress-reporter-update}. Optional @var{new-message} allows
447 you to change the message of the @var{reporter}. Since this functions
448 always updates the echo area, such a change will be immediately
449 presented to the user.
450 @end defun
451
452 @defun progress-reporter-done reporter
453 This function should be called when the operation is finished. It
454 prints the message of @var{reporter} followed by word ``done'' in the
455 echo area.
456
457 You should always call this function and not hope for
458 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
459 never print it, there are many good reasons for this not to happen.
460 Secondly, ``done'' is more explicit.
461 @end defun
462
463 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
464 This is a convenience macro that works the same way as @code{dotimes}
465 does, but also reports loop progress using the functions described
466 above. It allows you to save some typing.
467
468 You can rewrite the example in the beginning of this node using
469 this macro this way:
470
471 @example
472 (dotimes-with-progress-reporter
473 (k 500)
474 "Collecting some mana for Emacs..."
475 (sit-for 0.01))
476 @end example
477 @end defmac
478
479 @node Logging Messages
480 @subsection Logging Messages in @samp{*Messages*}
481 @cindex logging echo-area messages
482
483 Almost all the messages displayed in the echo area are also recorded
484 in the @samp{*Messages*} buffer so that the user can refer back to
485 them. This includes all the messages that are output with
486 @code{message}.
487
488 @defopt message-log-max
489 This variable specifies how many lines to keep in the @samp{*Messages*}
490 buffer. The value @code{t} means there is no limit on how many lines to
491 keep. The value @code{nil} disables message logging entirely. Here's
492 how to display a message and prevent it from being logged:
493
494 @example
495 (let (message-log-max)
496 (message @dots{}))
497 @end example
498 @end defopt
499
500 To make @samp{*Messages*} more convenient for the user, the logging
501 facility combines successive identical messages. It also combines
502 successive related messages for the sake of two cases: question
503 followed by answer, and a series of progress messages.
504
505 A ``question followed by an answer'' means two messages like the
506 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
507 and the second is @samp{@var{question}...@var{answer}}. The first
508 message conveys no additional information beyond what's in the second,
509 so logging the second message discards the first from the log.
510
511 A ``series of progress messages'' means successive messages like
512 those produced by @code{make-progress-reporter}. They have the form
513 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
514 time, while @var{how-far} varies. Logging each message in the series
515 discards the previous one, provided they are consecutive.
516
517 The functions @code{make-progress-reporter} and @code{y-or-n-p}
518 don't have to do anything special to activate the message log
519 combination feature. It operates whenever two consecutive messages
520 are logged that share a common prefix ending in @samp{...}.
521
522 @node Echo Area Customization
523 @subsection Echo Area Customization
524
525 These variables control details of how the echo area works.
526
527 @defvar cursor-in-echo-area
528 This variable controls where the cursor appears when a message is
529 displayed in the echo area. If it is non-@code{nil}, then the cursor
530 appears at the end of the message. Otherwise, the cursor appears at
531 point---not in the echo area at all.
532
533 The value is normally @code{nil}; Lisp programs bind it to @code{t}
534 for brief periods of time.
535 @end defvar
536
537 @defvar echo-area-clear-hook
538 This normal hook is run whenever the echo area is cleared---either by
539 @code{(message nil)} or for any other reason.
540 @end defvar
541
542 @defopt echo-keystrokes
543 This variable determines how much time should elapse before command
544 characters echo. Its value must be an integer or floating point number,
545 which specifies the
546 number of seconds to wait before echoing. If the user types a prefix
547 key (such as @kbd{C-x}) and then delays this many seconds before
548 continuing, the prefix key is echoed in the echo area. (Once echoing
549 begins in a key sequence, all subsequent characters in the same key
550 sequence are echoed immediately.)
551
552 If the value is zero, then command input is not echoed.
553 @end defopt
554
555 @defvar message-truncate-lines
556 Normally, displaying a long message resizes the echo area to display
557 the entire message. But if the variable @code{message-truncate-lines}
558 is non-@code{nil}, the echo area does not resize, and the message is
559 truncated to fit it, as in Emacs 20 and before.
560 @end defvar
561
562 The variable @code{max-mini-window-height}, which specifies the
563 maximum height for resizing minibuffer windows, also applies to the
564 echo area (which is really a special use of the minibuffer window.
565 @xref{Minibuffer Misc}.).
566
567 @node Warnings
568 @section Reporting Warnings
569 @cindex warnings
570
571 @dfn{Warnings} are a facility for a program to inform the user of a
572 possible problem, but continue running.
573
574 @menu
575 * Warning Basics:: Warnings concepts and functions to report them.
576 * Warning Variables:: Variables programs bind to customize their warnings.
577 * Warning Options:: Variables users set to control display of warnings.
578 @end menu
579
580 @node Warning Basics
581 @subsection Warning Basics
582 @cindex severity level
583
584 Every warning has a textual message, which explains the problem for
585 the user, and a @dfn{severity level} which is a symbol. Here are the
586 possible severity levels, in order of decreasing severity, and their
587 meanings:
588
589 @table @code
590 @item :emergency
591 A problem that will seriously impair Emacs operation soon
592 if you do not attend to it promptly.
593 @item :error
594 A report of data or circumstances that are inherently wrong.
595 @item :warning
596 A report of data or circumstances that are not inherently wrong, but
597 raise suspicion of a possible problem.
598 @item :debug
599 A report of information that may be useful if you are debugging.
600 @end table
601
602 When your program encounters invalid input data, it can either
603 signal a Lisp error by calling @code{error} or @code{signal} or report
604 a warning with severity @code{:error}. Signaling a Lisp error is the
605 easiest thing to do, but it means the program cannot continue
606 processing. If you want to take the trouble to implement a way to
607 continue processing despite the bad data, then reporting a warning of
608 severity @code{:error} is the right way to inform the user of the
609 problem. For instance, the Emacs Lisp byte compiler can report an
610 error that way and continue compiling other functions. (If the
611 program signals a Lisp error and then handles it with
612 @code{condition-case}, the user won't see the error message; it could
613 show the message to the user by reporting it as a warning.)
614
615 @cindex warning type
616 Each warning has a @dfn{warning type} to classify it. The type is a
617 list of symbols. The first symbol should be the custom group that you
618 use for the program's user options. For example, byte compiler
619 warnings use the warning type @code{(bytecomp)}. You can also
620 subcategorize the warnings, if you wish, by using more symbols in the
621 list.
622
623 @defun display-warning type message &optional level buffer-name
624 This function reports a warning, using @var{message} as the message
625 and @var{type} as the warning type. @var{level} should be the
626 severity level, with @code{:warning} being the default.
627
628 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
629 for logging the warning. By default, it is @samp{*Warnings*}.
630 @end defun
631
632 @defun lwarn type level message &rest args
633 This function reports a warning using the value of @code{(format
634 @var{message} @var{args}...)} as the message. In other respects it is
635 equivalent to @code{display-warning}.
636 @end defun
637
638 @defun warn message &rest args
639 This function reports a warning using the value of @code{(format
640 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
641 type, and @code{:warning} as the severity level. It exists for
642 compatibility only; we recommend not using it, because you should
643 specify a specific warning type.
644 @end defun
645
646 @node Warning Variables
647 @subsection Warning Variables
648
649 Programs can customize how their warnings appear by binding
650 the variables described in this section.
651
652 @defvar warning-levels
653 This list defines the meaning and severity order of the warning
654 severity levels. Each element defines one severity level,
655 and they are arranged in order of decreasing severity.
656
657 Each element has the form @code{(@var{level} @var{string}
658 @var{function})}, where @var{level} is the severity level it defines.
659 @var{string} specifies the textual description of this level.
660 @var{string} should use @samp{%s} to specify where to put the warning
661 type information, or it can omit the @samp{%s} so as not to include
662 that information.
663
664 The optional @var{function}, if non-@code{nil}, is a function to call
665 with no arguments, to get the user's attention.
666
667 Normally you should not change the value of this variable.
668 @end defvar
669
670 @defvar warning-prefix-function
671 If non-@code{nil}, the value is a function to generate prefix text for
672 warnings. Programs can bind the variable to a suitable function.
673 @code{display-warning} calls this function with the warnings buffer
674 current, and the function can insert text in it. That text becomes
675 the beginning of the warning message.
676
677 The function is called with two arguments, the severity level and its
678 entry in @code{warning-levels}. It should return a list to use as the
679 entry (this value need not be an actual member of
680 @code{warning-levels}). By constructing this value, the function can
681 change the severity of the warning, or specify different handling for
682 a given severity level.
683
684 If the variable's value is @code{nil} then there is no function
685 to call.
686 @end defvar
687
688 @defvar warning-series
689 Programs can bind this variable to @code{t} to say that the next
690 warning should begin a series. When several warnings form a series,
691 that means to leave point on the first warning of the series, rather
692 than keep moving it for each warning so that it appears on the last one.
693 The series ends when the local binding is unbound and
694 @code{warning-series} becomes @code{nil} again.
695
696 The value can also be a symbol with a function definition. That is
697 equivalent to @code{t}, except that the next warning will also call
698 the function with no arguments with the warnings buffer current. The
699 function can insert text which will serve as a header for the series
700 of warnings.
701
702 Once a series has begun, the value is a marker which points to the
703 buffer position in the warnings buffer of the start of the series.
704
705 The variable's normal value is @code{nil}, which means to handle
706 each warning separately.
707 @end defvar
708
709 @defvar warning-fill-prefix
710 When this variable is non-@code{nil}, it specifies a fill prefix to
711 use for filling each warning's text.
712 @end defvar
713
714 @defvar warning-type-format
715 This variable specifies the format for displaying the warning type
716 in the warning message. The result of formatting the type this way
717 gets included in the message under the control of the string in the
718 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
719 If you bind it to @code{""} then the warning type won't appear at
720 all.
721 @end defvar
722
723 @node Warning Options
724 @subsection Warning Options
725
726 These variables are used by users to control what happens
727 when a Lisp program reports a warning.
728
729 @defopt warning-minimum-level
730 This user option specifies the minimum severity level that should be
731 shown immediately to the user. The default is @code{:warning}, which
732 means to immediately display all warnings except @code{:debug}
733 warnings.
734 @end defopt
735
736 @defopt warning-minimum-log-level
737 This user option specifies the minimum severity level that should be
738 logged in the warnings buffer. The default is @code{:warning}, which
739 means to log all warnings except @code{:debug} warnings.
740 @end defopt
741
742 @defopt warning-suppress-types
743 This list specifies which warning types should not be displayed
744 immediately for the user. Each element of the list should be a list
745 of symbols. If its elements match the first elements in a warning
746 type, then that warning is not displayed immediately.
747 @end defopt
748
749 @defopt warning-suppress-log-types
750 This list specifies which warning types should not be logged in the
751 warnings buffer. Each element of the list should be a list of
752 symbols. If it matches the first few elements in a warning type, then
753 that warning is not logged.
754 @end defopt
755
756 @node Invisible Text
757 @section Invisible Text
758
759 @cindex invisible text
760 You can make characters @dfn{invisible}, so that they do not appear on
761 the screen, with the @code{invisible} property. This can be either a
762 text property (@pxref{Text Properties}) or a property of an overlay
763 (@pxref{Overlays}). Cursor motion also partly ignores these
764 characters; if the command loop finds point within them, it moves
765 point to the other side of them.
766
767 In the simplest case, any non-@code{nil} @code{invisible} property makes
768 a character invisible. This is the default case---if you don't alter
769 the default value of @code{buffer-invisibility-spec}, this is how the
770 @code{invisible} property works. You should normally use @code{t}
771 as the value of the @code{invisible} property if you don't plan
772 to set @code{buffer-invisibility-spec} yourself.
773
774 More generally, you can use the variable @code{buffer-invisibility-spec}
775 to control which values of the @code{invisible} property make text
776 invisible. This permits you to classify the text into different subsets
777 in advance, by giving them different @code{invisible} values, and
778 subsequently make various subsets visible or invisible by changing the
779 value of @code{buffer-invisibility-spec}.
780
781 Controlling visibility with @code{buffer-invisibility-spec} is
782 especially useful in a program to display the list of entries in a
783 database. It permits the implementation of convenient filtering
784 commands to view just a part of the entries in the database. Setting
785 this variable is very fast, much faster than scanning all the text in
786 the buffer looking for properties to change.
787
788 @defvar buffer-invisibility-spec
789 This variable specifies which kinds of @code{invisible} properties
790 actually make a character invisible. Setting this variable makes it
791 buffer-local.
792
793 @table @asis
794 @item @code{t}
795 A character is invisible if its @code{invisible} property is
796 non-@code{nil}. This is the default.
797
798 @item a list
799 Each element of the list specifies a criterion for invisibility; if a
800 character's @code{invisible} property fits any one of these criteria,
801 the character is invisible. The list can have two kinds of elements:
802
803 @table @code
804 @item @var{atom}
805 A character is invisible if its @code{invisible} property value
806 is @var{atom} or if it is a list with @var{atom} as a member.
807
808 @item (@var{atom} . t)
809 A character is invisible if its @code{invisible} property value is
810 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
811 a sequence of such characters displays as an ellipsis.
812 @end table
813 @end table
814 @end defvar
815
816 Two functions are specifically provided for adding elements to
817 @code{buffer-invisibility-spec} and removing elements from it.
818
819 @defun add-to-invisibility-spec element
820 This function adds the element @var{element} to
821 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
822 was @code{t}, it changes to a list, @code{(t)}, so that text whose
823 @code{invisible} property is @code{t} remains invisible.
824 @end defun
825
826 @defun remove-from-invisibility-spec element
827 This removes the element @var{element} from
828 @code{buffer-invisibility-spec}. This does nothing if @var{element}
829 is not in the list.
830 @end defun
831
832 A convention for use of @code{buffer-invisibility-spec} is that a
833 major mode should use the mode's own name as an element of
834 @code{buffer-invisibility-spec} and as the value of the
835 @code{invisible} property:
836
837 @example
838 ;; @r{If you want to display an ellipsis:}
839 (add-to-invisibility-spec '(my-symbol . t))
840 ;; @r{If you don't want ellipsis:}
841 (add-to-invisibility-spec 'my-symbol)
842
843 (overlay-put (make-overlay beginning end)
844 'invisible 'my-symbol)
845
846 ;; @r{When done with the overlays:}
847 (remove-from-invisibility-spec '(my-symbol . t))
848 ;; @r{Or respectively:}
849 (remove-from-invisibility-spec 'my-symbol)
850 @end example
851
852 You can check for invisibility using the following function:
853
854 @defun invisible-p pos-or-prop
855 If @var{pos-or-prop} is a marker or number, this function returns a
856 non-@code{nil} value if the text at that position is invisible.
857
858 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
859 to mean a possible value of the @code{invisible} text or overlay
860 property. In that case, this function returns a non-@code{nil} value
861 if that value would cause text to become invisible, based on the
862 current value of @code{buffer-invisibility-spec}.
863 @end defun
864
865 @vindex line-move-ignore-invisible
866 Ordinarily, functions that operate on text or move point do not care
867 whether the text is invisible. The user-level line motion commands
868 ignore invisible newlines if @code{line-move-ignore-invisible} is
869 non-@code{nil} (the default), but only because they are explicitly
870 programmed to do so.
871
872 However, if a command ends with point inside or immediately before
873 invisible text, the main editing loop moves point further forward or
874 further backward (in the same direction that the command already moved
875 it) until that condition is no longer true. Thus, if the command
876 moved point back into an invisible range, Emacs moves point back to
877 the beginning of that range, and then back one more character. If the
878 command moved point forward into an invisible range, Emacs moves point
879 forward up to the first visible character that follows the invisible
880 text.
881
882 Incremental search can make invisible overlays visible temporarily
883 and/or permanently when a match includes invisible text. To enable
884 this, the overlay should have a non-@code{nil}
885 @code{isearch-open-invisible} property. The property value should be a
886 function to be called with the overlay as an argument. This function
887 should make the overlay visible permanently; it is used when the match
888 overlaps the overlay on exit from the search.
889
890 During the search, such overlays are made temporarily visible by
891 temporarily modifying their invisible and intangible properties. If you
892 want this to be done differently for a certain overlay, give it an
893 @code{isearch-open-invisible-temporary} property which is a function.
894 The function is called with two arguments: the first is the overlay, and
895 the second is @code{nil} to make the overlay visible, or @code{t} to
896 make it invisible again.
897
898 @node Selective Display
899 @section Selective Display
900 @c @cindex selective display Duplicates selective-display
901
902 @dfn{Selective display} refers to a pair of related features for
903 hiding certain lines on the screen.
904
905 The first variant, explicit selective display, is designed for use
906 in a Lisp program: it controls which lines are hidden by altering the
907 text. This kind of hiding in some ways resembles the effect of the
908 @code{invisible} property (@pxref{Invisible Text}), but the two
909 features are different and do not work the same way.
910
911 In the second variant, the choice of lines to hide is made
912 automatically based on indentation. This variant is designed to be a
913 user-level feature.
914
915 The way you control explicit selective display is by replacing a
916 newline (control-j) with a carriage return (control-m). The text that
917 was formerly a line following that newline is now hidden. Strictly
918 speaking, it is temporarily no longer a line at all, since only
919 newlines can separate lines; it is now part of the previous line.
920
921 Selective display does not directly affect editing commands. For
922 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
923 into hidden text. However, the replacement of newline characters with
924 carriage return characters affects some editing commands. For
925 example, @code{next-line} skips hidden lines, since it searches only
926 for newlines. Modes that use selective display can also define
927 commands that take account of the newlines, or that control which
928 parts of the text are hidden.
929
930 When you write a selectively displayed buffer into a file, all the
931 control-m's are output as newlines. This means that when you next read
932 in the file, it looks OK, with nothing hidden. The selective display
933 effect is seen only within Emacs.
934
935 @defvar selective-display
936 This buffer-local variable enables selective display. This means that
937 lines, or portions of lines, may be made hidden.
938
939 @itemize @bullet
940 @item
941 If the value of @code{selective-display} is @code{t}, then the character
942 control-m marks the start of hidden text; the control-m, and the rest
943 of the line following it, are not displayed. This is explicit selective
944 display.
945
946 @item
947 If the value of @code{selective-display} is a positive integer, then
948 lines that start with more than that many columns of indentation are not
949 displayed.
950 @end itemize
951
952 When some portion of a buffer is hidden, the vertical movement
953 commands operate as if that portion did not exist, allowing a single
954 @code{next-line} command to skip any number of hidden lines.
955 However, character movement commands (such as @code{forward-char}) do
956 not skip the hidden portion, and it is possible (if tricky) to insert
957 or delete text in an hidden portion.
958
959 In the examples below, we show the @emph{display appearance} of the
960 buffer @code{foo}, which changes with the value of
961 @code{selective-display}. The @emph{contents} of the buffer do not
962 change.
963
964 @example
965 @group
966 (setq selective-display nil)
967 @result{} nil
968
969 ---------- Buffer: foo ----------
970 1 on this column
971 2on this column
972 3n this column
973 3n this column
974 2on this column
975 1 on this column
976 ---------- Buffer: foo ----------
977 @end group
978
979 @group
980 (setq selective-display 2)
981 @result{} 2
982
983 ---------- Buffer: foo ----------
984 1 on this column
985 2on this column
986 2on this column
987 1 on this column
988 ---------- Buffer: foo ----------
989 @end group
990 @end example
991 @end defvar
992
993 @defopt selective-display-ellipses
994 If this buffer-local variable is non-@code{nil}, then Emacs displays
995 @samp{@dots{}} at the end of a line that is followed by hidden text.
996 This example is a continuation of the previous one.
997
998 @example
999 @group
1000 (setq selective-display-ellipses t)
1001 @result{} t
1002
1003 ---------- Buffer: foo ----------
1004 1 on this column
1005 2on this column ...
1006 2on this column
1007 1 on this column
1008 ---------- Buffer: foo ----------
1009 @end group
1010 @end example
1011
1012 You can use a display table to substitute other text for the ellipsis
1013 (@samp{@dots{}}). @xref{Display Tables}.
1014 @end defopt
1015
1016 @node Temporary Displays
1017 @section Temporary Displays
1018
1019 Temporary displays are used by Lisp programs to put output into a
1020 buffer and then present it to the user for perusal rather than for
1021 editing. Many help commands use this feature.
1022
1023 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
1024 This function executes @var{forms} while arranging to insert any output
1025 they print into the buffer named @var{buffer-name}, which is first
1026 created if necessary, and put into Help mode. Finally, the buffer is
1027 displayed in some window, but not selected.
1028
1029 If the @var{forms} do not change the major mode in the output buffer,
1030 so that it is still Help mode at the end of their execution, then
1031 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1032 end, and also scans it for function and variable names to make them
1033 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1034 for Documentation Strings}, in particular the item on hyperlinks in
1035 documentation strings, for more details.
1036
1037 The string @var{buffer-name} specifies the temporary buffer, which
1038 need not already exist. The argument must be a string, not a buffer.
1039 The buffer is erased initially (with no questions asked), and it is
1040 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1041
1042 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1043 temporary buffer, then it evaluates the forms in @var{forms}. Output
1044 using the Lisp output functions within @var{forms} goes by default to
1045 that buffer (but screen display and messages in the echo area, although
1046 they are ``output'' in the general sense of the word, are not affected).
1047 @xref{Output Functions}.
1048
1049 Several hooks are available for customizing the behavior
1050 of this construct; they are listed below.
1051
1052 The value of the last form in @var{forms} is returned.
1053
1054 @example
1055 @group
1056 ---------- Buffer: foo ----------
1057 This is the contents of foo.
1058 ---------- Buffer: foo ----------
1059 @end group
1060
1061 @group
1062 (with-output-to-temp-buffer "foo"
1063 (print 20)
1064 (print standard-output))
1065 @result{} #<buffer foo>
1066
1067 ---------- Buffer: foo ----------
1068 20
1069
1070 #<buffer foo>
1071
1072 ---------- Buffer: foo ----------
1073 @end group
1074 @end example
1075 @end defspec
1076
1077 @defopt temp-buffer-show-function
1078 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1079 calls it as a function to do the job of displaying a help buffer. The
1080 function gets one argument, which is the buffer it should display.
1081
1082 It is a good idea for this function to run @code{temp-buffer-show-hook}
1083 just as @code{with-output-to-temp-buffer} normally would, inside of
1084 @code{save-selected-window} and with the chosen window and buffer
1085 selected.
1086 @end defopt
1087
1088 @defvar temp-buffer-setup-hook
1089 This normal hook is run by @code{with-output-to-temp-buffer} before
1090 evaluating @var{body}. When the hook runs, the temporary buffer is
1091 current. This hook is normally set up with a function to put the
1092 buffer in Help mode.
1093 @end defvar
1094
1095 @defvar temp-buffer-show-hook
1096 This normal hook is run by @code{with-output-to-temp-buffer} after
1097 displaying the temporary buffer. When the hook runs, the temporary buffer
1098 is current, and the window it was displayed in is selected.
1099 @end defvar
1100
1101 @defun momentary-string-display string position &optional char message
1102 This function momentarily displays @var{string} in the current buffer at
1103 @var{position}. It has no effect on the undo list or on the buffer's
1104 modification status.
1105
1106 The momentary display remains until the next input event. If the next
1107 input event is @var{char}, @code{momentary-string-display} ignores it
1108 and returns. Otherwise, that event remains buffered for subsequent use
1109 as input. Thus, typing @var{char} will simply remove the string from
1110 the display, while typing (say) @kbd{C-f} will remove the string from
1111 the display and later (presumably) move point forward. The argument
1112 @var{char} is a space by default.
1113
1114 The return value of @code{momentary-string-display} is not meaningful.
1115
1116 If the string @var{string} does not contain control characters, you can
1117 do the same job in a more general way by creating (and then subsequently
1118 deleting) an overlay with a @code{before-string} property.
1119 @xref{Overlay Properties}.
1120
1121 If @var{message} is non-@code{nil}, it is displayed in the echo area
1122 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1123 default message says to type @var{char} to continue.
1124
1125 In this example, point is initially located at the beginning of the
1126 second line:
1127
1128 @example
1129 @group
1130 ---------- Buffer: foo ----------
1131 This is the contents of foo.
1132 @point{}Second line.
1133 ---------- Buffer: foo ----------
1134 @end group
1135
1136 @group
1137 (momentary-string-display
1138 "**** Important Message! ****"
1139 (point) ?\r
1140 "Type RET when done reading")
1141 @result{} t
1142 @end group
1143
1144 @group
1145 ---------- Buffer: foo ----------
1146 This is the contents of foo.
1147 **** Important Message! ****Second line.
1148 ---------- Buffer: foo ----------
1149
1150 ---------- Echo Area ----------
1151 Type RET when done reading
1152 ---------- Echo Area ----------
1153 @end group
1154 @end example
1155 @end defun
1156
1157 @node Overlays
1158 @section Overlays
1159 @cindex overlays
1160
1161 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1162 the screen, for the sake of presentation features. An overlay is an
1163 object that belongs to a particular buffer, and has a specified
1164 beginning and end. It also has properties that you can examine and set;
1165 these affect the display of the text within the overlay.
1166
1167 @cindex scalability of overlays
1168 The visual effect of an overlay is the same as of the corresponding
1169 text property (@pxref{Text Properties}). However, due to a different
1170 implementation, overlays generally don't scale well (many operations
1171 take a time that is proportional to the number of overlays in the
1172 buffer). If you need to affect the visual appearance of many portions
1173 in the buffer, we recommend using text properties.
1174
1175 An overlay uses markers to record its beginning and end; thus,
1176 editing the text of the buffer adjusts the beginning and end of each
1177 overlay so that it stays with the text. When you create the overlay,
1178 you can specify whether text inserted at the beginning should be
1179 inside the overlay or outside, and likewise for the end of the overlay.
1180
1181 @menu
1182 * Managing Overlays:: Creating and moving overlays.
1183 * Overlay Properties:: How to read and set properties.
1184 What properties do to the screen display.
1185 * Finding Overlays:: Searching for overlays.
1186 @end menu
1187
1188 @node Managing Overlays
1189 @subsection Managing Overlays
1190
1191 This section describes the functions to create, delete and move
1192 overlays, and to examine their contents. Overlay changes are not
1193 recorded in the buffer's undo list, since the overlays are not
1194 part of the buffer's contents.
1195
1196 @defun overlayp object
1197 This function returns @code{t} if @var{object} is an overlay.
1198 @end defun
1199
1200 @defun make-overlay start end &optional buffer front-advance rear-advance
1201 This function creates and returns an overlay that belongs to
1202 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1203 and @var{end} must specify buffer positions; they may be integers or
1204 markers. If @var{buffer} is omitted, the overlay is created in the
1205 current buffer.
1206
1207 The arguments @var{front-advance} and @var{rear-advance} specify the
1208 marker insertion type for the start of the overlay and for the end of
1209 the overlay, respectively. @xref{Marker Insertion Types}. If they
1210 are both @code{nil}, the default, then the overlay extends to include
1211 any text inserted at the beginning, but not text inserted at the end.
1212 If @var{front-advance} is non-@code{nil}, text inserted at the
1213 beginning of the overlay is excluded from the overlay. If
1214 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1215 overlay is included in the overlay.
1216 @end defun
1217
1218 @defun overlay-start overlay
1219 This function returns the position at which @var{overlay} starts,
1220 as an integer.
1221 @end defun
1222
1223 @defun overlay-end overlay
1224 This function returns the position at which @var{overlay} ends,
1225 as an integer.
1226 @end defun
1227
1228 @defun overlay-buffer overlay
1229 This function returns the buffer that @var{overlay} belongs to. It
1230 returns @code{nil} if @var{overlay} has been deleted.
1231 @end defun
1232
1233 @defun delete-overlay overlay
1234 This function deletes @var{overlay}. The overlay continues to exist as
1235 a Lisp object, and its property list is unchanged, but it ceases to be
1236 attached to the buffer it belonged to, and ceases to have any effect on
1237 display.
1238
1239 A deleted overlay is not permanently disconnected. You can give it a
1240 position in a buffer again by calling @code{move-overlay}.
1241 @end defun
1242
1243 @defun move-overlay overlay start end &optional buffer
1244 This function moves @var{overlay} to @var{buffer}, and places its bounds
1245 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1246 must specify buffer positions; they may be integers or markers.
1247
1248 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1249 was already associated with; if @var{overlay} was deleted, it goes into
1250 the current buffer.
1251
1252 The return value is @var{overlay}.
1253
1254 This is the only valid way to change the endpoints of an overlay. Do
1255 not try modifying the markers in the overlay by hand, as that fails to
1256 update other vital data structures and can cause some overlays to be
1257 ``lost.''
1258 @end defun
1259
1260 @defun remove-overlays &optional start end name value
1261 This function removes all the overlays between @var{start} and
1262 @var{end} whose property @var{name} has the value @var{value}. It can
1263 move the endpoints of the overlays in the region, or split them.
1264
1265 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1266 the specified region. If @var{start} and/or @var{end} are omitted or
1267 @code{nil}, that means the beginning and end of the buffer respectively.
1268 Therefore, @code{(remove-overlays)} removes all the overlays in the
1269 current buffer.
1270 @end defun
1271
1272 @defun copy-overlay overlay
1273 This function returns a copy of @var{overlay}. The copy has the same
1274 endpoints and properties as @var{overlay}. However, the marker
1275 insertion type for the start of the overlay and for the end of the
1276 overlay are set to their default values (@pxref{Marker Insertion
1277 Types}).
1278 @end defun
1279
1280 Here are some examples:
1281
1282 @example
1283 ;; @r{Create an overlay.}
1284 (setq foo (make-overlay 1 10))
1285 @result{} #<overlay from 1 to 10 in display.texi>
1286 (overlay-start foo)
1287 @result{} 1
1288 (overlay-end foo)
1289 @result{} 10
1290 (overlay-buffer foo)
1291 @result{} #<buffer display.texi>
1292 ;; @r{Give it a property we can check later.}
1293 (overlay-put foo 'happy t)
1294 @result{} t
1295 ;; @r{Verify the property is present.}
1296 (overlay-get foo 'happy)
1297 @result{} t
1298 ;; @r{Move the overlay.}
1299 (move-overlay foo 5 20)
1300 @result{} #<overlay from 5 to 20 in display.texi>
1301 (overlay-start foo)
1302 @result{} 5
1303 (overlay-end foo)
1304 @result{} 20
1305 ;; @r{Delete the overlay.}
1306 (delete-overlay foo)
1307 @result{} nil
1308 ;; @r{Verify it is deleted.}
1309 foo
1310 @result{} #<overlay in no buffer>
1311 ;; @r{A deleted overlay has no position.}
1312 (overlay-start foo)
1313 @result{} nil
1314 (overlay-end foo)
1315 @result{} nil
1316 (overlay-buffer foo)
1317 @result{} nil
1318 ;; @r{Undelete the overlay.}
1319 (move-overlay foo 1 20)
1320 @result{} #<overlay from 1 to 20 in display.texi>
1321 ;; @r{Verify the results.}
1322 (overlay-start foo)
1323 @result{} 1
1324 (overlay-end foo)
1325 @result{} 20
1326 (overlay-buffer foo)
1327 @result{} #<buffer display.texi>
1328 ;; @r{Moving and deleting the overlay does not change its properties.}
1329 (overlay-get foo 'happy)
1330 @result{} t
1331 @end example
1332
1333 Emacs stores the overlays of each buffer in two lists, divided
1334 around an arbitrary ``center position.'' One list extends backwards
1335 through the buffer from that center position, and the other extends
1336 forwards from that center position. The center position can be anywhere
1337 in the buffer.
1338
1339 @defun overlay-recenter pos
1340 This function recenters the overlays of the current buffer around
1341 position @var{pos}. That makes overlay lookup faster for positions
1342 near @var{pos}, but slower for positions far away from @var{pos}.
1343 @end defun
1344
1345 A loop that scans the buffer forwards, creating overlays, can run
1346 faster if you do @code{(overlay-recenter (point-max))} first.
1347
1348 @node Overlay Properties
1349 @subsection Overlay Properties
1350
1351 Overlay properties are like text properties in that the properties that
1352 alter how a character is displayed can come from either source. But in
1353 most respects they are different. @xref{Text Properties}, for comparison.
1354
1355 Text properties are considered a part of the text; overlays and
1356 their properties are specifically considered not to be part of the
1357 text. Thus, copying text between various buffers and strings
1358 preserves text properties, but does not try to preserve overlays.
1359 Changing a buffer's text properties marks the buffer as modified,
1360 while moving an overlay or changing its properties does not. Unlike
1361 text property changes, overlay property changes are not recorded in
1362 the buffer's undo list.
1363
1364 Since more than one overlay can specify a property value for the
1365 same character, Emacs lets you specify a priority value of each
1366 overlay. You should not make assumptions about which overlay will
1367 prevail when there is a conflict and they have the same priority.
1368
1369 These functions read and set the properties of an overlay:
1370
1371 @defun overlay-get overlay prop
1372 This function returns the value of property @var{prop} recorded in
1373 @var{overlay}, if any. If @var{overlay} does not record any value for
1374 that property, but it does have a @code{category} property which is a
1375 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1376 is @code{nil}.
1377 @end defun
1378
1379 @defun overlay-put overlay prop value
1380 This function sets the value of property @var{prop} recorded in
1381 @var{overlay} to @var{value}. It returns @var{value}.
1382 @end defun
1383
1384 @defun overlay-properties overlay
1385 This returns a copy of the property list of @var{overlay}.
1386 @end defun
1387
1388 See also the function @code{get-char-property} which checks both
1389 overlay properties and text properties for a given character.
1390 @xref{Examining Properties}.
1391
1392 Many overlay properties have special meanings; here is a table
1393 of them:
1394
1395 @table @code
1396 @item priority
1397 @kindex priority @r{(overlay property)}
1398 This property's value (which should be a nonnegative integer number)
1399 determines the priority of the overlay. No priority, or @code{nil},
1400 means zero.
1401
1402 The priority matters when two or more overlays cover the same
1403 character and both specify the same property; the one whose
1404 @code{priority} value is larger overrides the other. For the
1405 @code{face} property, the higher priority overlay's value does not
1406 completely override the other value; instead, its face attributes
1407 override the face attributes of the lower priority @code{face}
1408 property.
1409
1410 Currently, all overlays take priority over text properties. Please
1411 avoid using negative priority values, as we have not yet decided just
1412 what they should mean.
1413
1414 @item window
1415 @kindex window @r{(overlay property)}
1416 If the @code{window} property is non-@code{nil}, then the overlay
1417 applies only on that window.
1418
1419 @item category
1420 @kindex category @r{(overlay property)}
1421 If an overlay has a @code{category} property, we call it the
1422 @dfn{category} of the overlay. It should be a symbol. The properties
1423 of the symbol serve as defaults for the properties of the overlay.
1424
1425 @item face
1426 @kindex face @r{(overlay property)}
1427 This property controls the way text is displayed---for example, which
1428 font and which colors. @xref{Faces}, for more information.
1429
1430 In the simplest case, the value is a face name. It can also be a list;
1431 then each element can be any of these possibilities:
1432
1433 @itemize @bullet
1434 @item
1435 A face name (a symbol or string).
1436
1437 @item
1438 A property list of face attributes. This has the form (@var{keyword}
1439 @var{value} @dots{}), where each @var{keyword} is a face attribute
1440 name and @var{value} is a meaningful value for that attribute. With
1441 this feature, you do not need to create a face each time you want to
1442 specify a particular attribute for certain text. @xref{Face
1443 Attributes}.
1444
1445 @item
1446 A cons cell, of the form @code{(foreground-color . @var{color-name})}
1447 or @code{(background-color . @var{color-name})}. These elements
1448 specify just the foreground color or just the background color.
1449
1450 @code{(foreground-color . @var{color-name})} has the same effect as
1451 @code{(:foreground @var{color-name})}; likewise for the background.
1452 @end itemize
1453
1454 @item mouse-face
1455 @kindex mouse-face @r{(overlay property)}
1456 This property is used instead of @code{face} when the mouse is within
1457 the range of the overlay. However, Emacs ignores all face attributes
1458 from this property that alter the text size (e.g. @code{:height},
1459 @code{:weight}, and @code{:slant}). Those attributes are always the
1460 same as in the unhighlighted text.
1461
1462 @item display
1463 @kindex display @r{(overlay property)}
1464 This property activates various features that change the
1465 way text is displayed. For example, it can make text appear taller
1466 or shorter, higher or lower, wider or narrower, or replaced with an image.
1467 @xref{Display Property}.
1468
1469 @item help-echo
1470 @kindex help-echo @r{(overlay property)}
1471 If an overlay has a @code{help-echo} property, then when you move the
1472 mouse onto the text in the overlay, Emacs displays a help string in the
1473 echo area, or in the tooltip window. For details see @ref{Text
1474 help-echo}.
1475
1476 @item modification-hooks
1477 @kindex modification-hooks @r{(overlay property)}
1478 This property's value is a list of functions to be called if any
1479 character within the overlay is changed or if text is inserted strictly
1480 within the overlay.
1481
1482 The hook functions are called both before and after each change.
1483 If the functions save the information they receive, and compare notes
1484 between calls, they can determine exactly what change has been made
1485 in the buffer text.
1486
1487 When called before a change, each function receives four arguments: the
1488 overlay, @code{nil}, and the beginning and end of the text range to be
1489 modified.
1490
1491 When called after a change, each function receives five arguments: the
1492 overlay, @code{t}, the beginning and end of the text range just
1493 modified, and the length of the pre-change text replaced by that range.
1494 (For an insertion, the pre-change length is zero; for a deletion, that
1495 length is the number of characters deleted, and the post-change
1496 beginning and end are equal.)
1497
1498 If these functions modify the buffer, they should bind
1499 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1500 avoid confusing the internal mechanism that calls these hooks.
1501
1502 Text properties also support the @code{modification-hooks} property,
1503 but the details are somewhat different (@pxref{Special Properties}).
1504
1505 @item insert-in-front-hooks
1506 @kindex insert-in-front-hooks @r{(overlay property)}
1507 This property's value is a list of functions to be called before and
1508 after inserting text right at the beginning of the overlay. The calling
1509 conventions are the same as for the @code{modification-hooks} functions.
1510
1511 @item insert-behind-hooks
1512 @kindex insert-behind-hooks @r{(overlay property)}
1513 This property's value is a list of functions to be called before and
1514 after inserting text right at the end of the overlay. The calling
1515 conventions are the same as for the @code{modification-hooks} functions.
1516
1517 @item invisible
1518 @kindex invisible @r{(overlay property)}
1519 The @code{invisible} property can make the text in the overlay
1520 invisible, which means that it does not appear on the screen.
1521 @xref{Invisible Text}, for details.
1522
1523 @item intangible
1524 @kindex intangible @r{(overlay property)}
1525 The @code{intangible} property on an overlay works just like the
1526 @code{intangible} text property. @xref{Special Properties}, for details.
1527
1528 @item isearch-open-invisible
1529 This property tells incremental search how to make an invisible overlay
1530 visible, permanently, if the final match overlaps it. @xref{Invisible
1531 Text}.
1532
1533 @item isearch-open-invisible-temporary
1534 This property tells incremental search how to make an invisible overlay
1535 visible, temporarily, during the search. @xref{Invisible Text}.
1536
1537 @item before-string
1538 @kindex before-string @r{(overlay property)}
1539 This property's value is a string to add to the display at the beginning
1540 of the overlay. The string does not appear in the buffer in any
1541 sense---only on the screen.
1542
1543 @item after-string
1544 @kindex after-string @r{(overlay property)}
1545 This property's value is a string to add to the display at the end of
1546 the overlay. The string does not appear in the buffer in any
1547 sense---only on the screen.
1548
1549 @item line-prefix
1550 This property specifies a display spec to prepend to each
1551 non-continuation line at display-time. @xref{Truncation}.
1552
1553 @itemx wrap-prefix
1554 This property specifies a display spec to prepend to each continuation
1555 line at display-time. @xref{Truncation}.
1556
1557 @item evaporate
1558 @kindex evaporate @r{(overlay property)}
1559 If this property is non-@code{nil}, the overlay is deleted automatically
1560 if it becomes empty (i.e., if its length becomes zero). If you give
1561 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1562 it immediately.
1563
1564 @item local-map
1565 @cindex keymap of character (and overlays)
1566 @kindex local-map @r{(overlay property)}
1567 If this property is non-@code{nil}, it specifies a keymap for a portion
1568 of the text. The property's value replaces the buffer's local map, when
1569 the character after point is within the overlay. @xref{Active Keymaps}.
1570
1571 @item keymap
1572 @kindex keymap @r{(overlay property)}
1573 The @code{keymap} property is similar to @code{local-map} but overrides the
1574 buffer's local map (and the map specified by the @code{local-map}
1575 property) rather than replacing it.
1576 @end table
1577
1578 The @code{local-map} and @code{keymap} properties do not affect a
1579 string displayed by the @code{before-string}, @code{after-string}, or
1580 @code{display} properties. This is only relevant for mouse clicks and
1581 other mouse events that fall on the string, since point is never on
1582 the string. To bind special mouse events for the string, assign it a
1583 @code{local-map} or @code{keymap} text property. @xref{Special
1584 Properties}.
1585
1586 @node Finding Overlays
1587 @subsection Searching for Overlays
1588
1589 @defun overlays-at pos
1590 This function returns a list of all the overlays that cover the
1591 character at position @var{pos} in the current buffer. The list is in
1592 no particular order. An overlay contains position @var{pos} if it
1593 begins at or before @var{pos}, and ends after @var{pos}.
1594
1595 To illustrate usage, here is a Lisp function that returns a list of the
1596 overlays that specify property @var{prop} for the character at point:
1597
1598 @smallexample
1599 (defun find-overlays-specifying (prop)
1600 (let ((overlays (overlays-at (point)))
1601 found)
1602 (while overlays
1603 (let ((overlay (car overlays)))
1604 (if (overlay-get overlay prop)
1605 (setq found (cons overlay found))))
1606 (setq overlays (cdr overlays)))
1607 found))
1608 @end smallexample
1609 @end defun
1610
1611 @defun overlays-in beg end
1612 This function returns a list of the overlays that overlap the region
1613 @var{beg} through @var{end}. ``Overlap'' means that at least one
1614 character is contained within the overlay and also contained within the
1615 specified region; however, empty overlays are included in the result if
1616 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1617 or at @var{end} when @var{end} denotes the position at the end of the
1618 buffer.
1619 @end defun
1620
1621 @defun next-overlay-change pos
1622 This function returns the buffer position of the next beginning or end
1623 of an overlay, after @var{pos}. If there is none, it returns
1624 @code{(point-max)}.
1625 @end defun
1626
1627 @defun previous-overlay-change pos
1628 This function returns the buffer position of the previous beginning or
1629 end of an overlay, before @var{pos}. If there is none, it returns
1630 @code{(point-min)}.
1631 @end defun
1632
1633 As an example, here's a simplified (and inefficient) version of the
1634 primitive function @code{next-single-char-property-change}
1635 (@pxref{Property Search}). It searches forward from position
1636 @var{pos} for the next position where the value of a given property
1637 @code{prop}, as obtained from either overlays or text properties,
1638 changes.
1639
1640 @smallexample
1641 (defun next-single-char-property-change (position prop)
1642 (save-excursion
1643 (goto-char position)
1644 (let ((propval (get-char-property (point) prop)))
1645 (while (and (not (eobp))
1646 (eq (get-char-property (point) prop) propval))
1647 (goto-char (min (next-overlay-change (point))
1648 (next-single-property-change (point) prop)))))
1649 (point)))
1650 @end smallexample
1651
1652 @node Width
1653 @section Width
1654
1655 Since not all characters have the same width, these functions let you
1656 check the width of a character. @xref{Primitive Indent}, and
1657 @ref{Screen Lines}, for related functions.
1658
1659 @defun char-width char
1660 This function returns the width in columns of the character @var{char},
1661 if it were displayed in the current buffer and the selected window.
1662 @end defun
1663
1664 @defun string-width string
1665 This function returns the width in columns of the string @var{string},
1666 if it were displayed in the current buffer and the selected window.
1667 @end defun
1668
1669 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1670 This function returns the part of @var{string} that fits within
1671 @var{width} columns, as a new string.
1672
1673 If @var{string} does not reach @var{width}, then the result ends where
1674 @var{string} ends. If one multi-column character in @var{string}
1675 extends across the column @var{width}, that character is not included in
1676 the result. Thus, the result can fall short of @var{width} but cannot
1677 go beyond it.
1678
1679 The optional argument @var{start-column} specifies the starting column.
1680 If this is non-@code{nil}, then the first @var{start-column} columns of
1681 the string are omitted from the value. If one multi-column character in
1682 @var{string} extends across the column @var{start-column}, that
1683 character is not included.
1684
1685 The optional argument @var{padding}, if non-@code{nil}, is a padding
1686 character added at the beginning and end of the result string, to extend
1687 it to exactly @var{width} columns. The padding character is used at the
1688 end of the result if it falls short of @var{width}. It is also used at
1689 the beginning of the result if one multi-column character in
1690 @var{string} extends across the column @var{start-column}.
1691
1692 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1693 replace the end of @var{str} (including any padding) if it extends
1694 beyond @var{end-column}, unless the display width of @var{str} is
1695 equal to or less than the display width of @var{ellipsis}. If
1696 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1697 @code{"..."}.
1698
1699 @example
1700 (truncate-string-to-width "\tab\t" 12 4)
1701 @result{} "ab"
1702 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1703 @result{} " ab "
1704 @end example
1705 @end defun
1706
1707 @node Line Height
1708 @section Line Height
1709 @cindex line height
1710
1711 The total height of each display line consists of the height of the
1712 contents of the line, plus optional additional vertical line spacing
1713 above or below the display line.
1714
1715 The height of the line contents is the maximum height of any
1716 character or image on that display line, including the final newline
1717 if there is one. (A display line that is continued doesn't include a
1718 final newline.) That is the default line height, if you do nothing to
1719 specify a greater height. (In the most common case, this equals the
1720 height of the default frame font.)
1721
1722 There are several ways to explicitly specify a larger line height,
1723 either by specifying an absolute height for the display line, or by
1724 specifying vertical space. However, no matter what you specify, the
1725 actual line height can never be less than the default.
1726
1727 @kindex line-height @r{(text property)}
1728 A newline can have a @code{line-height} text or overlay property
1729 that controls the total height of the display line ending in that
1730 newline.
1731
1732 If the property value is @code{t}, the newline character has no
1733 effect on the displayed height of the line---the visible contents
1734 alone determine the height. This is useful for tiling small images
1735 (or image slices) without adding blank areas between the images.
1736
1737 If the property value is a list of the form @code{(@var{height}
1738 @var{total})}, that adds extra space @emph{below} the display line.
1739 First Emacs uses @var{height} as a height spec to control extra space
1740 @emph{above} the line; then it adds enough space @emph{below} the line
1741 to bring the total line height up to @var{total}. In this case, the
1742 other ways to specify the line spacing are ignored.
1743
1744 Any other kind of property value is a height spec, which translates
1745 into a number---the specified line height. There are several ways to
1746 write a height spec; here's how each of them translates into a number:
1747
1748 @table @code
1749 @item @var{integer}
1750 If the height spec is a positive integer, the height value is that integer.
1751 @item @var{float}
1752 If the height spec is a float, @var{float}, the numeric height value
1753 is @var{float} times the frame's default line height.
1754 @item (@var{face} . @var{ratio})
1755 If the height spec is a cons of the format shown, the numeric height
1756 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1757 be any type of number, or @code{nil} which means a ratio of 1.
1758 If @var{face} is @code{t}, it refers to the current face.
1759 @item (nil . @var{ratio})
1760 If the height spec is a cons of the format shown, the numeric height
1761 is @var{ratio} times the height of the contents of the line.
1762 @end table
1763
1764 Thus, any valid height spec determines the height in pixels, one way
1765 or another. If the line contents' height is less than that, Emacs
1766 adds extra vertical space above the line to achieve the specified
1767 total height.
1768
1769 If you don't specify the @code{line-height} property, the line's
1770 height consists of the contents' height plus the line spacing.
1771 There are several ways to specify the line spacing for different
1772 parts of Emacs text.
1773
1774 On graphical terminals, you can specify the line spacing for all
1775 lines in a frame, using the @code{line-spacing} frame parameter
1776 (@pxref{Layout Parameters}). However, if the default value of
1777 @code{line-spacing} is non-@code{nil}, it overrides the
1778 frame's @code{line-spacing} parameter. An integer value specifies the
1779 number of pixels put below lines. A floating point number specifies
1780 the spacing relative to the frame's default line height.
1781
1782 @vindex line-spacing
1783 You can specify the line spacing for all lines in a buffer via the
1784 buffer-local @code{line-spacing} variable. An integer value specifies
1785 the number of pixels put below lines. A floating point number
1786 specifies the spacing relative to the default frame line height. This
1787 overrides line spacings specified for the frame.
1788
1789 @kindex line-spacing @r{(text property)}
1790 Finally, a newline can have a @code{line-spacing} text or overlay
1791 property that overrides the default frame line spacing and the buffer
1792 local @code{line-spacing} variable, for the display line ending in
1793 that newline.
1794
1795 One way or another, these mechanisms specify a Lisp value for the
1796 spacing of each line. The value is a height spec, and it translates
1797 into a Lisp value as described above. However, in this case the
1798 numeric height value specifies the line spacing, rather than the line
1799 height.
1800
1801 On text-only terminals, the line spacing cannot be altered.
1802
1803 @node Faces
1804 @section Faces
1805 @cindex faces
1806
1807 A @dfn{face} is a collection of graphical attributes for displaying
1808 text: font, foreground color, background color, optional underlining,
1809 and so on. Faces control how buffer text is displayed, and how some
1810 parts of the frame, such as the mode-line, are displayed.
1811 @xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1812 faces Emacs normally comes with.
1813
1814 @cindex face id
1815 For most purposes, you refer to a face in Lisp programs using its
1816 @dfn{face name}. This is either a string or (equivalently) a Lisp
1817 symbol whose name is equal to that string.
1818
1819 @defun facep object
1820 This function returns a non-@code{nil} value if @var{object} is a Lisp
1821 symbol or string that names a face. Otherwise, it returns @code{nil}.
1822 @end defun
1823
1824 Each face name is meaningful for all frames, and by default it has
1825 the same meaning in all frames. But you can arrange to give a
1826 particular face name a special meaning in one frame if you wish.
1827
1828 @menu
1829 * Defining Faces:: How to define a face with @code{defface}.
1830 * Face Attributes:: What is in a face?
1831 * Attribute Functions:: Functions to examine and set face attributes.
1832 * Displaying Faces:: How Emacs combines the faces specified for a character.
1833 * Face Remapping:: Remapping faces to alternative definitions.
1834 * Face Functions:: How to define and examine faces.
1835 * Auto Faces:: Hook for automatic face assignment.
1836 * Basic Faces:: Faces that are defined by default.
1837 * Font Selection:: Finding the best available font for a face.
1838 * Font Lookup:: Looking up the names of available fonts
1839 and information about them.
1840 * Fontsets:: A fontset is a collection of fonts
1841 that handle a range of character sets.
1842 * Low-Level Font:: Lisp representation for character display fonts.
1843 @end menu
1844
1845 @node Defining Faces
1846 @subsection Defining Faces
1847
1848 The way to define a new face is with @code{defface}. This creates a
1849 kind of customization item (@pxref{Customization}) which the user can
1850 customize using the Customization buffer (@pxref{Easy Customization,,,
1851 emacs, The GNU Emacs Manual}).
1852
1853 People are sometimes tempted to create variables whose values specify
1854 which faces to use (for example, Font-Lock does this). In the vast
1855 majority of cases, this is not necessary, and simply using faces
1856 directly is preferable.
1857
1858 @defmac defface face spec doc [keyword value]@dots{}
1859 This declares @var{face} as a customizable face whose default
1860 attributes are given by @var{spec}. You should not quote the symbol
1861 @var{face}, and it should not end in @samp{-face} (that would be
1862 redundant). The argument @var{doc} specifies the face documentation.
1863 The keywords you can use in @code{defface} are the same as in
1864 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1865
1866 When @code{defface} executes, it defines the face according to
1867 @var{spec}, then uses any customizations that were read from the
1868 init file (@pxref{Init File}) to override that specification.
1869
1870 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1871 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1872 overrides any customizations of the face. This way, the face reflects
1873 exactly what the @code{defface} says.
1874
1875 The purpose of @var{spec} is to specify how the face should appear on
1876 different kinds of terminals. It should be an alist whose elements
1877 have the form @code{(@var{display} @var{atts})}. Each element's
1878 @sc{car}, @var{display}, specifies a class of terminals. (The first
1879 element, if its @sc{car} is @code{default}, is special---it specifies
1880 defaults for the remaining elements). The element's @sc{cadr},
1881 @var{atts}, is a list of face attributes and their values; it
1882 specifies what the face should look like on that kind of terminal.
1883 The possible attributes are defined in the value of
1884 @code{custom-face-attributes}.
1885
1886 The @var{display} part of an element of @var{spec} determines which
1887 frames the element matches. If more than one element of @var{spec}
1888 matches a given frame, the first element that matches is the one used
1889 for that frame. There are three possibilities for @var{display}:
1890
1891 @table @asis
1892 @item @code{default}
1893 This element of @var{spec} doesn't match any frames; instead, it
1894 specifies defaults that apply to all frames. This kind of element, if
1895 used, must be the first element of @var{spec}. Each of the following
1896 elements can override any or all of these defaults.
1897
1898 @item @code{t}
1899 This element of @var{spec} matches all frames. Therefore, any
1900 subsequent elements of @var{spec} are never used. Normally
1901 @code{t} is used in the last (or only) element of @var{spec}.
1902
1903 @item a list
1904 If @var{display} is a list, each element should have the form
1905 @code{(@var{characteristic} @var{value}@dots{})}. Here
1906 @var{characteristic} specifies a way of classifying frames, and the
1907 @var{value}s are possible classifications which @var{display} should
1908 apply to. Here are the possible values of @var{characteristic}:
1909
1910 @table @code
1911 @item type
1912 The kind of window system the frame uses---either @code{graphic} (any
1913 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1914 @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1915 (a non-graphics-capable display).
1916 @xref{Window Systems, window-system}.
1917
1918 @item class
1919 What kinds of colors the frame supports---either @code{color},
1920 @code{grayscale}, or @code{mono}.
1921
1922 @item background
1923 The kind of background---either @code{light} or @code{dark}.
1924
1925 @item min-colors
1926 An integer that represents the minimum number of colors the frame
1927 should support. This matches a frame if its
1928 @code{display-color-cells} value is at least the specified integer.
1929
1930 @item supports
1931 Whether or not the frame can display the face attributes given in
1932 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1933 Attribute Testing}, for more information on exactly how this testing
1934 is done.
1935 @end table
1936
1937 If an element of @var{display} specifies more than one @var{value} for a
1938 given @var{characteristic}, any of those values is acceptable. If
1939 @var{display} has more than one element, each element should specify a
1940 different @var{characteristic}; then @emph{each} characteristic of the
1941 frame must match one of the @var{value}s specified for it in
1942 @var{display}.
1943 @end table
1944 @end defmac
1945
1946 Here's how the standard face @code{region} is defined:
1947
1948 @example
1949 @group
1950 (defface region
1951 '((((class color) (min-colors 88) (background dark))
1952 :background "blue3")
1953 @end group
1954 (((class color) (min-colors 88) (background light))
1955 :background "lightgoldenrod2")
1956 (((class color) (min-colors 16) (background dark))
1957 :background "blue3")
1958 (((class color) (min-colors 16) (background light))
1959 :background "lightgoldenrod2")
1960 (((class color) (min-colors 8))
1961 :background "blue" :foreground "white")
1962 (((type tty) (class mono))
1963 :inverse-video t)
1964 (t :background "gray"))
1965 @group
1966 "Basic face for highlighting the region."
1967 :group 'basic-faces)
1968 @end group
1969 @end example
1970
1971 Internally, @code{defface} uses the symbol property
1972 @code{face-defface-spec} to record the specified face attributes. The
1973 attributes saved by the user with the customization buffer are
1974 recorded in the symbol property @code{saved-face}; the attributes
1975 customized by the user for the current session, but not saved, are
1976 recorded in the symbol property @code{customized-face}. The
1977 documentation string is recorded in the symbol property
1978 @code{face-documentation}.
1979
1980 @defopt frame-background-mode
1981 This option, if non-@code{nil}, specifies the background type to use for
1982 interpreting face definitions. If it is @code{dark}, then Emacs treats
1983 all frames as if they had a dark background, regardless of their actual
1984 background colors. If it is @code{light}, then Emacs treats all frames
1985 as if they had a light background.
1986 @end defopt
1987
1988 @node Face Attributes
1989 @subsection Face Attributes
1990 @cindex face attributes
1991
1992 The effect of using a face is determined by a fixed set of @dfn{face
1993 attributes}. This table lists all the face attributes, their possible
1994 values, and their effects. You can specify more than one face for a
1995 given piece of text; Emacs merges the attributes of all the faces to
1996 determine how to display the text. @xref{Displaying Faces}.
1997
1998 In addition to the values given below, each face attribute can also
1999 have the value @code{unspecified}. This special value means the face
2000 doesn't specify that attribute. In face merging, when the first face
2001 fails to specify a particular attribute, the next face gets a chance.
2002 However, the @code{default} face must specify all attributes.
2003
2004 Some of these font attributes are meaningful only on certain kinds
2005 of displays. If your display cannot handle a certain attribute, the
2006 attribute is ignored.
2007
2008 @table @code
2009 @item :family
2010 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2011 Emacs Manual}. If you specify a font family name, the wild-card
2012 characters @samp{*} and @samp{?} are allowed. The function
2013 @code{font-family-list}, described below, returns a list of available
2014 family names. @xref{Fontsets}, for information about fontsets.
2015
2016 @item :foundry
2017 The name of the @dfn{font foundry} for the font family specified by
2018 the @code{:family} attribute (a string). The wild-card characters
2019 @samp{*} and @samp{?} are allowed. @xref{Fonts,,, emacs, The GNU
2020 Emacs Manual}.
2021
2022 @item :width
2023 Relative proportionate character width, also known as the character
2024 set width. This should be one of the symbols @code{ultra-condensed},
2025 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2026 @code{normal}, @code{semi-expanded}, @code{expanded},
2027 @code{extra-expanded}, or @code{ultra-expanded}.
2028
2029 @item :height
2030 The height of the font. In the simplest case, this is an integer in
2031 units of 1/10 point.
2032
2033 The value can also be a floating point number or a function, which
2034 specifies the height relative to an @dfn{underlying face} (i.e., a
2035 face that has a lower priority in the list described in
2036 @ref{Displaying Faces}). If the value is a floating point number,
2037 that specifies the amount by which to scale the height of the
2038 underlying face. If the value is a function, that function is called
2039 with one argument, the height of the underlying face, and returns the
2040 height of the new face. If the function is passed an integer
2041 argument, it must return an integer.
2042
2043 The height of the default face must be specified using an integer;
2044 floating point and function values are not allowed.
2045
2046 @item :weight
2047 Font weight---one of the symbols (from densest to faintest)
2048 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2049 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2050 @code{ultra-light}. On text-only terminals that support
2051 variable-brightness text, any weight greater than normal is displayed
2052 as extra bright, and any weight less than normal is displayed as
2053 half-bright.
2054
2055 @item :slant
2056 Font slant---one of the symbols @code{italic}, @code{oblique},
2057 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2058 text-only terminals that support variable-brightness text, slanted
2059 text is displayed as half-bright.
2060
2061 @item :foreground
2062 Foreground color, a string. The value can be a system-defined color
2063 name, or a hexadecimal color specification. @xref{Color Names}. On
2064 black-and-white displays, certain shades of gray are implemented by
2065 stipple patterns.
2066
2067 @item :background
2068 Background color, a string. The value can be a system-defined color
2069 name, or a hexadecimal color specification. @xref{Color Names}.
2070
2071 @item :underline
2072 Whether or not characters should be underlined, and in what color. If
2073 the value is @code{t}, underlining uses the foreground color of the
2074 face. If the value is a string, underlining uses that color. The
2075 value @code{nil} means do not underline.
2076
2077 @item :overline
2078 Whether or not characters should be overlined, and in what color.
2079 The value is used like that of @code{:underline}.
2080
2081 @item :strike-through
2082 Whether or not characters should be strike-through, and in what
2083 color. The value is used like that of @code{:underline}.
2084
2085 @item :box
2086 Whether or not a box should be drawn around characters, its color, the
2087 width of the box lines, and 3D appearance. Here are the possible
2088 values of the @code{:box} attribute, and what they mean:
2089
2090 @table @asis
2091 @item @code{nil}
2092 Don't draw a box.
2093
2094 @item @code{t}
2095 Draw a box with lines of width 1, in the foreground color.
2096
2097 @item @var{color}
2098 Draw a box with lines of width 1, in color @var{color}.
2099
2100 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2101 This way you can explicitly specify all aspects of the box. The value
2102 @var{width} specifies the width of the lines to draw; it defaults to
2103 1. A negative width @var{-n} means to draw a line of width @var{n}
2104 that occupies the space of the underlying text, thus avoiding any
2105 increase in the character height or width.
2106
2107 The value @var{color} specifies the color to draw with. The default is
2108 the foreground color of the face for simple boxes, and the background
2109 color of the face for 3D boxes.
2110
2111 The value @var{style} specifies whether to draw a 3D box. If it is
2112 @code{released-button}, the box looks like a 3D button that is not being
2113 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2114 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2115 is used.
2116 @end table
2117
2118 @item :inverse-video
2119 Whether or not characters should be displayed in inverse video. The
2120 value should be @code{t} (yes) or @code{nil} (no).
2121
2122 @item :stipple
2123 The background stipple, a bitmap.
2124
2125 The value can be a string; that should be the name of a file containing
2126 external-format X bitmap data. The file is found in the directories
2127 listed in the variable @code{x-bitmap-file-path}.
2128
2129 Alternatively, the value can specify the bitmap directly, with a list
2130 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2131 @var{width} and @var{height} specify the size in pixels, and
2132 @var{data} is a string containing the raw bits of the bitmap, row by
2133 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2134 in the string (which should be a unibyte string for best results).
2135 This means that each row always occupies at least one whole byte.
2136
2137 If the value is @code{nil}, that means use no stipple pattern.
2138
2139 Normally you do not need to set the stipple attribute, because it is
2140 used automatically to handle certain shades of gray.
2141
2142 @item :font
2143 The font used to display the face. Its value should be a font object.
2144 @xref{Font Selection}, for information about font objects.
2145
2146 When specifying this attribute using @code{set-face-attribute}
2147 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2148 entity, or a string. Emacs converts such values to an appropriate
2149 font object, and stores that font object as the actual attribute
2150 value. If you specify a string, the contents of the string should be
2151 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2152 font name is an XLFD containing wildcards, Emacs chooses the first
2153 font matching those wildcards. Specifying this attribute also changes
2154 the values of the @code{:family}, @code{:foundry}, @code{:width},
2155 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2156
2157 @item :inherit
2158 The name of a face from which to inherit attributes, or a list of face
2159 names. Attributes from inherited faces are merged into the face like
2160 an underlying face would be, with higher priority than underlying
2161 faces (@pxref{Displaying Faces}). If a list of faces is used,
2162 attributes from faces earlier in the list override those from later
2163 faces.
2164 @end table
2165
2166 For compatibility with Emacs 20, you can also specify values for two
2167 ``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2168 values must be either @code{t} or @code{nil}; a value of
2169 @code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2170 is equivalent to setting the @code{:weight} attribute to @code{bold},
2171 and setting it to @code{nil} is equivalent to setting @code{:weight}
2172 to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2173 setting the @code{:slant} attribute to @code{italic}, and setting it
2174 to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2175
2176 @defun font-family-list &optional frame
2177 This function returns a list of available font family names. The
2178 optional argument @var{frame} specifies the frame on which the text is
2179 to be displayed; if it is @code{nil}, the selected frame is used.
2180 @end defun
2181
2182 @defopt underline-minimum-offset
2183 This variable specifies the minimum distance between the baseline and
2184 the underline, in pixels, when displaying underlined text.
2185 @end defopt
2186
2187 @defopt x-bitmap-file-path
2188 This variable specifies a list of directories for searching
2189 for bitmap files, for the @code{:stipple} attribute.
2190 @end defopt
2191
2192 @defun bitmap-spec-p object
2193 This returns @code{t} if @var{object} is a valid bitmap specification,
2194 suitable for use with @code{:stipple} (see above). It returns
2195 @code{nil} otherwise.
2196 @end defun
2197
2198 @node Attribute Functions
2199 @subsection Face Attribute Functions
2200
2201 This section describes the functions for accessing and modifying the
2202 attributes of an existing face.
2203
2204 @defun set-face-attribute face frame &rest arguments
2205 This function sets one or more attributes of @var{face} for
2206 @var{frame}. The attributes you specify this way override whatever
2207 the @code{defface} says.
2208
2209 The extra arguments @var{arguments} specify the attributes to set, and
2210 the values for them. They should consist of alternating attribute names
2211 (such as @code{:family} or @code{:underline}) and corresponding values.
2212 Thus,
2213
2214 @example
2215 (set-face-attribute 'foo nil
2216 :width 'extended
2217 :weight 'bold
2218 :underline "red")
2219 @end example
2220
2221 @noindent
2222 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2223 to the corresponding values.
2224
2225 If @var{frame} is @code{t}, this function sets the default attributes
2226 for new frames. Default attribute values specified this way override
2227 the @code{defface} for newly created frames.
2228
2229 If @var{frame} is @code{nil}, this function sets the attributes for
2230 all existing frames, and the default for new frames.
2231 @end defun
2232
2233 @defun face-attribute face attribute &optional frame inherit
2234 This returns the value of the @var{attribute} attribute of @var{face}
2235 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2236 frame (@pxref{Input Focus}).
2237
2238 If @var{frame} is @code{t}, this returns whatever new-frames default
2239 value you previously specified with @code{set-face-attribute} for the
2240 @var{attribute} attribute of @var{face}. If you have not specified
2241 one, it returns @code{nil}.
2242
2243 If @var{inherit} is @code{nil}, only attributes directly defined by
2244 @var{face} are considered, so the return value may be
2245 @code{unspecified}, or a relative value. If @var{inherit} is
2246 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2247 with the faces specified by its @code{:inherit} attribute; however the
2248 return value may still be @code{unspecified} or relative. If
2249 @var{inherit} is a face or a list of faces, then the result is further
2250 merged with that face (or faces), until it becomes specified and
2251 absolute.
2252
2253 To ensure that the return value is always specified and absolute, use
2254 a value of @code{default} for @var{inherit}; this will resolve any
2255 unspecified or relative values by merging with the @code{default} face
2256 (which is always completely specified).
2257
2258 For example,
2259
2260 @example
2261 (face-attribute 'bold :weight)
2262 @result{} bold
2263 @end example
2264 @end defun
2265
2266 @defun face-attribute-relative-p attribute value
2267 This function returns non-@code{nil} if @var{value}, when used as the
2268 value of the face attribute @var{attribute}, is relative. This means
2269 it would modify, rather than completely override, any value that comes
2270 from a subsequent face in the face list or that is inherited from
2271 another face.
2272
2273 @code{unspecified} is a relative value for all attributes. For
2274 @code{:height}, floating point and function values are also relative.
2275
2276 For example:
2277
2278 @example
2279 (face-attribute-relative-p :height 2.0)
2280 @result{} t
2281 @end example
2282 @end defun
2283
2284 @defun face-all-attributes face &optional frame
2285 This function returns an alist of attributes of @var{face}. The
2286 elements of the result are name-value pairs of the form
2287 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2288 @var{frame} specifies the frame whose definition of @var{face} to
2289 return; if omitted or @code{nil}, the returned value describes the
2290 default attributes of @var{face} for newly created frames.
2291 @end defun
2292
2293 @defun merge-face-attribute attribute value1 value2
2294 If @var{value1} is a relative value for the face attribute
2295 @var{attribute}, returns it merged with the underlying value
2296 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2297 face attribute @var{attribute}, returns @var{value1} unchanged.
2298 @end defun
2299
2300 The following functions provide compatibility with Emacs 20 and
2301 below. They work by calling @code{set-face-attribute}. Values of
2302 @code{t} and @code{nil} for their @var{frame} argument are handled
2303 just like @code{set-face-attribute} and @code{face-attribute}.
2304
2305 @defun set-face-foreground face color &optional frame
2306 @defunx set-face-background face color &optional frame
2307 These functions set the @code{:foreground} attribute (or
2308 @code{:background} attribute, respectively) of @var{face} to
2309 @var{color}.
2310 @end defun
2311
2312 @defun set-face-stipple face pattern &optional frame
2313 This function sets the @code{:stipple} attribute of @var{face} to
2314 @var{pattern}.
2315 @end defun
2316
2317 @defun set-face-font face font &optional frame
2318 This function sets the @code{:font} attribute of @var{face} to
2319 @var{font}.
2320 @end defun
2321
2322 @defun set-face-bold-p face bold-p &optional frame
2323 This function sets the @code{:weight} attribute of @var{face} to
2324 @var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
2325 otherwise.
2326 @end defun
2327
2328 @defun set-face-italic-p face italic-p &optional frame
2329 This function sets the @code{:slant} attribute of @var{face} to
2330 @var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
2331 otherwise.
2332 @end defun
2333
2334 @defun set-face-underline-p face underline &optional frame
2335 This function sets the @code{:underline} attribute of @var{face} to
2336 @var{underline}.
2337 @end defun
2338
2339 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2340 This function sets the @code{:inverse-video} attribute of @var{face}
2341 to @var{inverse-video-p}.
2342 @end defun
2343
2344 @defun invert-face face &optional frame
2345 This function swaps the foreground and background colors of face
2346 @var{face}.
2347 @end defun
2348
2349 The following functions examine the attributes of a face. If you
2350 don't specify @var{frame}, they refer to the selected frame; @code{t}
2351 refers to the default data for new frames. They return the symbol
2352 @code{unspecified} if the face doesn't define any value for that
2353 attribute.
2354
2355 @defun face-foreground face &optional frame inherit
2356 @defunx face-background face &optional frame inherit
2357 These functions return the foreground color (or background color,
2358 respectively) of face @var{face}, as a string.
2359
2360 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2361 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2362 @code{:inherit} attribute are considered as well, and if @var{inherit}
2363 is a face or a list of faces, then they are also considered, until a
2364 specified color is found. To ensure that the return value is always
2365 specified, use a value of @code{default} for @var{inherit}.
2366 @end defun
2367
2368 @defun face-stipple face &optional frame inherit
2369 This function returns the name of the background stipple pattern of face
2370 @var{face}, or @code{nil} if it doesn't have one.
2371
2372 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2373 face is returned. If @var{inherit} is non-@code{nil}, any faces
2374 specified by its @code{:inherit} attribute are considered as well, and
2375 if @var{inherit} is a face or a list of faces, then they are also
2376 considered, until a specified stipple is found. To ensure that the
2377 return value is always specified, use a value of @code{default} for
2378 @var{inherit}.
2379 @end defun
2380
2381 @defun face-font face &optional frame
2382 This function returns the name of the font of face @var{face}.
2383 @end defun
2384
2385 @defun face-bold-p face &optional frame
2386 This function returns a non-@code{nil} value if the @code{:weight}
2387 attribute of @var{face} is bolder than normal (i.e., one of
2388 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2389 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2390 @end defun
2391
2392 @defun face-italic-p face &optional frame
2393 This function returns a non-@code{nil} value if the @code{:slant}
2394 attribute of @var{face} is @code{italic} or @code{oblique}, and
2395 @code{nil} otherwise.
2396 @end defun
2397
2398 @defun face-underline-p face &optional frame
2399 This function returns the @code{:underline} attribute of face @var{face}.
2400 @end defun
2401
2402 @defun face-inverse-video-p face &optional frame
2403 This function returns the @code{:inverse-video} attribute of face @var{face}.
2404 @end defun
2405
2406 @node Displaying Faces
2407 @subsection Displaying Faces
2408
2409 Here is how Emacs determines the face to use for displaying any
2410 given piece of text:
2411
2412 @itemize @bullet
2413 @item
2414 If the text consists of a special glyph, the glyph can specify a
2415 particular face. @xref{Glyphs}.
2416
2417 @item
2418 If the text lies within an active region, Emacs highlights it using
2419 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2420 Manual}.
2421
2422 @item
2423 If the text lies within an overlay with a non-@code{nil} @code{face}
2424 property, Emacs applies the face or face attributes specified by that
2425 property. If the overlay has a @code{mouse-face} property and the
2426 mouse is ``near enough'' to the overlay, Emacs applies the face or
2427 face attributes specified by the @code{mouse-face} property instead.
2428 @xref{Overlay Properties}.
2429
2430 When multiple overlays cover one character, an overlay with higher
2431 priority overrides those with lower priority. @xref{Overlays}.
2432
2433 @item
2434 If the text contains a @code{face} or @code{mouse-face} property,
2435 Emacs applies the specified faces and face attributes. @xref{Special
2436 Properties}. (This is how Font Lock mode faces are applied.
2437 @xref{Font Lock Mode}.)
2438
2439 @item
2440 If the text lies within the mode line of the selected window, Emacs
2441 applies the @code{mode-line} face. For the mode line of a
2442 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2443 For a header line, Emacs applies the @code{header-line} face.
2444
2445 @item
2446 If any given attribute has not been specified during the preceding
2447 steps, Emacs applies the attribute of the @code{default} face.
2448 @end itemize
2449
2450 If these various sources together specify more than one face for a
2451 particular character, Emacs merges the attributes of the various faces
2452 specified. For each attribute, Emacs tries using the above order
2453 (i.e., first the face of any special glyph; then the face for region
2454 highlighting, if appropriate; then faces specified by overlays, then
2455 faces specified by text properties, then the @code{mode-line} or
2456 @code{mode-line-inactive} or @code{header-line} face, if appropriate,
2457 and finally the @code{default} face).
2458
2459 @node Face Remapping
2460 @subsection Face Remapping
2461
2462 The variable @code{face-remapping-alist} is used for buffer-local or
2463 global changes in the appearance of a face. For instance, it can be
2464 used to make the @code{default} face a variable-pitch face within a
2465 particular buffer.
2466
2467 @defvar face-remapping-alist
2468 An alist whose elements have the form @code{(@var{face}
2469 @var{remapping...})}. This causes Emacs to display text using the
2470 face @var{face} using @var{remapping...} instead of @var{face}'s
2471 ordinary definition. @var{remapping...} may be any face specification
2472 suitable for a @code{face} text property: either a face name, or a
2473 property list of attribute/value pairs. @xref{Special Properties}.
2474
2475 If @code{face-remapping-alist} is buffer-local, its local value takes
2476 effect only within that buffer.
2477
2478 Two points bear emphasizing:
2479
2480 @enumerate
2481 @item
2482 The new definition @var{remapping...} is the complete
2483 specification of how to display @var{face}---it entirely replaces,
2484 rather than augmenting or modifying, the normal definition of that
2485 face.
2486
2487 @item
2488 If @var{remapping...} recursively references the same face name
2489 @var{face}, either directly remapping entry, or via the
2490 @code{:inherit} attribute of some other face in @var{remapping...},
2491 then that reference uses the normal definition of @var{face} in the
2492 selected frame, instead of the ``remapped'' definition.
2493
2494 For instance, if the @code{mode-line} face is remapped using this
2495 entry in @code{face-remapping-alist}:
2496 @example
2497 (mode-line italic mode-line)
2498 @end example
2499 @noindent
2500 then the new definition of the @code{mode-line} face inherits from the
2501 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2502 @code{mode-line} face.
2503 @end enumerate
2504 @end defvar
2505
2506 A typical use of the @code{face-remapping-alist} is to change a
2507 buffer's @code{default} face; for example, the following changes a
2508 buffer's @code{default} face to use the @code{variable-pitch} face,
2509 with the height doubled:
2510
2511 @example
2512 (set (make-local-variable 'face-remapping-alist)
2513 '((default variable-pitch :height 2.0)))
2514 @end example
2515
2516 The following functions implement a higher-level interface to
2517 @code{face-remapping-alist}, making it easier to use
2518 ``cooperatively''. They are mainly intended for buffer-local use, and
2519 so all make @code{face-remapping-alist} variable buffer-local as a
2520 side-effect. They use entries in @code{face-remapping-alist} which
2521 have the general form:
2522
2523 @example
2524 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2525 @end example
2526
2527 Everything except @var{face} is a ``face spec'': a list of face names
2528 or face attribute-value pairs. All face specs are merged together,
2529 with earlier values taking precedence.
2530
2531 The @var{relative_specs_}n values are ``relative specs'', and are
2532 added by @code{face-remap-add-relative} (and removed by
2533 @code{face-remap-remove-relative}. These are intended for face
2534 modifications (such as increasing the size). Typical users of these
2535 relative specs would be minor modes.
2536
2537 @var{base_specs} is the lowest-priority value, and by default is just the
2538 face name, which causes the global definition of that face to be used.
2539
2540 A non-default value of @var{base_specs} may also be set using
2541 @code{face-remap-set-base}. Because this @emph{overwrites} the
2542 default base-spec value (which inherits the global face definition),
2543 it is up to the caller of @code{face-remap-set-base} to add such
2544 inheritance if it is desired. A typical use of
2545 @code{face-remap-set-base} would be a major mode adding a face
2546 remappings, e.g., of the default face.
2547
2548
2549 @defun face-remap-add-relative face &rest specs
2550 This functions adds a face remapping entry of @var{face} to @var{specs}
2551 in the current buffer.
2552
2553 It returns a ``cookie'' which can be used to later delete the remapping with
2554 @code{face-remap-remove-relative}.
2555
2556 @var{specs} can be any value suitable for the @code{face} text
2557 property, including a face name, a list of face names, or a
2558 face-attribute property list. The attributes given by @var{specs}
2559 will be merged with any other currently active face remappings of
2560 @var{face}, and with the global definition of @var{face} (by default;
2561 this may be changed using @code{face-remap-set-base}), with the most
2562 recently added relative remapping taking precedence.
2563 @end defun
2564
2565 @defun face-remap-remove-relative cookie
2566 This function removes a face remapping previously added by
2567 @code{face-remap-add-relative}. @var{cookie} should be a return value
2568 from that function.
2569 @end defun
2570
2571 @defun face-remap-set-base face &rest specs
2572 This function sets the ``base remapping'' of @var{face} in the current
2573 buffer to @var{specs}. If @var{specs} is empty, the default base
2574 remapping is restored, which inherits from the global definition of
2575 @var{face}; note that this is different from @var{specs} containing a
2576 single value @code{nil}, which has the opposite result (the global
2577 definition of @var{face} is ignored).
2578 @end defun
2579
2580 @defun face-remap-reset-base face
2581 This function sets the ``base remapping'' of @var{face} to its default
2582 value, which inherits from @var{face}'s global definition.
2583 @end defun
2584
2585 @node Face Functions
2586 @subsection Functions for Working with Faces
2587
2588 Here are additional functions for creating and working with faces.
2589
2590 @defun make-face name
2591 This function defines a new face named @var{name}, initially with all
2592 attributes @code{nil}. It does nothing if there is already a face named
2593 @var{name}.
2594 @end defun
2595
2596 @defun face-list
2597 This function returns a list of all defined faces.
2598 @end defun
2599
2600 @defun copy-face old-face new-name &optional frame new-frame
2601 This function defines a face named @var{new-name} as a copy of the existing
2602 face named @var{old-face}. It creates the face @var{new-name} if that
2603 doesn't already exist.
2604
2605 If the optional argument @var{frame} is given, this function applies
2606 only to that frame. Otherwise it applies to each frame individually,
2607 copying attributes from @var{old-face} in each frame to @var{new-face}
2608 in the same frame.
2609
2610 If the optional argument @var{new-frame} is given, then @code{copy-face}
2611 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2612 in @var{new-frame}.
2613 @end defun
2614
2615 @defun face-id face
2616 This function returns the @dfn{face number} of face @var{face}. This
2617 is a number that uniquely identifies a face at low levels within
2618 Emacs. It is seldom necessary to refer to a face by its face number.
2619 @end defun
2620
2621 @defun face-documentation face
2622 This function returns the documentation string of face @var{face}, or
2623 @code{nil} if none was specified for it.
2624 @end defun
2625
2626 @defun face-equal face1 face2 &optional frame
2627 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2628 same attributes for display.
2629 @end defun
2630
2631 @defun face-differs-from-default-p face &optional frame
2632 This returns non-@code{nil} if the face @var{face} displays
2633 differently from the default face.
2634 @end defun
2635
2636 @cindex face alias
2637 A @dfn{face alias} provides an equivalent name for a face. You can
2638 define a face alias by giving the alias symbol the @code{face-alias}
2639 property, with a value of the target face name. The following example
2640 makes @code{modeline} an alias for the @code{mode-line} face.
2641
2642 @example
2643 (put 'modeline 'face-alias 'mode-line)
2644 @end example
2645
2646 @defun define-obsolete-face-alias obsolete-face current-face &optional when
2647 This function defines a face alias and marks it as obsolete, indicating
2648 that it may be removed in future. The optional string @var{when}
2649 indicates when the face was made obsolete (for example, a release number).
2650 @end defun
2651
2652 @node Auto Faces
2653 @subsection Automatic Face Assignment
2654 @cindex automatic face assignment
2655 @cindex faces, automatic choice
2656
2657 This hook is used for automatically assigning faces to text in the
2658 buffer. It is part of the implementation of Jit-Lock mode, used by
2659 Font-Lock.
2660
2661 @defvar fontification-functions
2662 This variable holds a list of functions that are called by Emacs
2663 redisplay as needed, just before doing redisplay. They are called even
2664 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2665 variable usually holds just one function, @code{jit-lock-function}.
2666
2667 The functions are called in the order listed, with one argument, a
2668 buffer position @var{pos}. Collectively they should attempt to assign
2669 faces to the text in the current buffer starting at @var{pos}.
2670
2671 The functions should record the faces they assign by setting the
2672 @code{face} property. They should also add a non-@code{nil}
2673 @code{fontified} property to all the text they have assigned faces to.
2674 That property tells redisplay that faces have been assigned to that text
2675 already.
2676
2677 It is probably a good idea for the functions to do nothing if the
2678 character after @var{pos} already has a non-@code{nil} @code{fontified}
2679 property, but this is not required. If one function overrides the
2680 assignments made by a previous one, the properties after the last
2681 function finishes are the ones that really matter.
2682
2683 For efficiency, we recommend writing these functions so that they
2684 usually assign faces to around 400 to 600 characters at each call.
2685 @end defvar
2686
2687 @node Basic Faces
2688 @subsection Basic Faces
2689
2690 If your Emacs Lisp program needs to assign some faces to text, it is
2691 often a good idea to use certain existing faces or inherit from them,
2692 rather than defining entirely new faces. This way, if other users
2693 have customized the basic faces to give Emacs a certain look, your
2694 program will ``fit in'' without additional customization.
2695
2696 Some of the basic faces defined in Emacs are listed below. In
2697 addition to these, you might want to make use of the Font Lock faces
2698 for syntactic highlighting, if highlighting is not already handled by
2699 Font Lock mode, or if some Font Lock faces are not in use.
2700 @xref{Faces for Font Lock}.
2701
2702 @table @code
2703 @item default
2704 The default face, whose attributes are all specified. All other faces
2705 implicitly inherit from it: any unspecified attribute defaults to the
2706 attribute on this face (@pxref{Face Attributes}).
2707
2708 @item bold
2709 @itemx italic
2710 @itemx bold-italic
2711 @itemx underline
2712 @itemx fixed-pitch
2713 @itemx variable-pitch
2714 These have the attributes indicated by their names (e.g. @code{bold}
2715 has a bold @code{:weight} attribute), with all other attributes
2716 unspecified (and so given by @code{default}).
2717
2718 @item shadow
2719 For ``dimmed out'' text. For example, it is used for the ignored
2720 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2721 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2722
2723 @item link
2724 @itemx link-visited
2725 For clickable text buttons that send the user to a different
2726 buffer or ``location''.
2727
2728 @item highlight
2729 For stretches of text that should temporarily stand out. For example,
2730 it is commonly assigned to the @code{mouse-face} property for cursor
2731 highlighting (@pxref{Special Properties}).
2732
2733 @item match
2734 For text matching a search command.
2735
2736 @item error
2737 @itemx warning
2738 @itemx success
2739 For text concerning errors, warnings, or successes. For example,
2740 these are used for messages in @samp{*Compilation*} buffers.
2741 @end table
2742
2743 @node Font Selection
2744 @subsection Font Selection
2745
2746 Before Emacs can draw a character on a particular display, it must
2747 select a @dfn{font} for that character@footnote{In this context, the
2748 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2749 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2750 Emacs automatically chooses a font based on the faces assigned to that
2751 character---specifically, the face attributes @code{:family},
2752 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2753 Attributes}). The choice of font also depends on the character to be
2754 displayed; some fonts can only display a limited set of characters.
2755 If no available font exactly fits the requirements, Emacs looks for
2756 the @dfn{closest matching font}. The variables in this section
2757 control how Emacs makes this selection.
2758
2759 @defopt face-font-family-alternatives
2760 If a given family is specified but does not exist, this variable
2761 specifies alternative font families to try. Each element should have
2762 this form:
2763
2764 @example
2765 (@var{family} @var{alternate-families}@dots{})
2766 @end example
2767
2768 If @var{family} is specified but not available, Emacs will try the other
2769 families given in @var{alternate-families}, one by one, until it finds a
2770 family that does exist.
2771 @end defopt
2772
2773 @defopt face-font-selection-order
2774 If there is no font that exactly matches all desired face attributes
2775 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2776 this variable specifies the order in which these attributes should be
2777 considered when selecting the closest matching font. The value should
2778 be a list containing those four attribute symbols, in order of
2779 decreasing importance. The default is @code{(:width :height :weight
2780 :slant)}.
2781
2782 Font selection first finds the best available matches for the first
2783 attribute in the list; then, among the fonts which are best in that
2784 way, it searches for the best matches in the second attribute, and so
2785 on.
2786
2787 The attributes @code{:weight} and @code{:width} have symbolic values in
2788 a range centered around @code{normal}. Matches that are more extreme
2789 (farther from @code{normal}) are somewhat preferred to matches that are
2790 less extreme (closer to @code{normal}); this is designed to ensure that
2791 non-normal faces contrast with normal ones, whenever possible.
2792
2793 One example of a case where this variable makes a difference is when the
2794 default font has no italic equivalent. With the default ordering, the
2795 @code{italic} face will use a non-italic font that is similar to the
2796 default one. But if you put @code{:slant} before @code{:height}, the
2797 @code{italic} face will use an italic font, even if its height is not
2798 quite right.
2799 @end defopt
2800
2801 @defopt face-font-registry-alternatives
2802 This variable lets you specify alternative font registries to try, if a
2803 given registry is specified and doesn't exist. Each element should have
2804 this form:
2805
2806 @example
2807 (@var{registry} @var{alternate-registries}@dots{})
2808 @end example
2809
2810 If @var{registry} is specified but not available, Emacs will try the
2811 other registries given in @var{alternate-registries}, one by one,
2812 until it finds a registry that does exist.
2813 @end defopt
2814
2815 Emacs can make use of scalable fonts, but by default it does not use
2816 them.
2817
2818 @defopt scalable-fonts-allowed
2819 This variable controls which scalable fonts to use. A value of
2820 @code{nil}, the default, means do not use scalable fonts. @code{t}
2821 means to use any scalable font that seems appropriate for the text.
2822
2823 Otherwise, the value must be a list of regular expressions. Then a
2824 scalable font is enabled for use if its name matches any regular
2825 expression in the list. For example,
2826
2827 @example
2828 (setq scalable-fonts-allowed '("muleindian-2$"))
2829 @end example
2830
2831 @noindent
2832 allows the use of scalable fonts with registry @code{muleindian-2}.
2833 @end defopt
2834
2835 @defvar face-font-rescale-alist
2836 This variable specifies scaling for certain faces. Its value should
2837 be a list of elements of the form
2838
2839 @example
2840 (@var{fontname-regexp} . @var{scale-factor})
2841 @end example
2842
2843 If @var{fontname-regexp} matches the font name that is about to be
2844 used, this says to choose a larger similar font according to the
2845 factor @var{scale-factor}. You would use this feature to normalize
2846 the font size if certain fonts are bigger or smaller than their
2847 nominal heights and widths would suggest.
2848 @end defvar
2849
2850 @node Font Lookup
2851 @subsection Looking Up Fonts
2852
2853 @defun x-list-fonts name &optional reference-face frame maximum width
2854 This function returns a list of available font names that match
2855 @var{name}. @var{name} should be a string containing a font name in
2856 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2857 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2858 used: the @samp{*} character matches any substring, and the @samp{?}
2859 character matches any single character. Case is ignored when matching
2860 font names.
2861
2862 If the optional arguments @var{reference-face} and @var{frame} are
2863 specified, the returned list includes only fonts that are the same
2864 size as @var{reference-face} (a face name) currently is on the frame
2865 @var{frame}.
2866
2867 The optional argument @var{maximum} sets a limit on how many fonts to
2868 return. If it is non-@code{nil}, then the return value is truncated
2869 after the first @var{maximum} matching fonts. Specifying a small
2870 value for @var{maximum} can make this function much faster, in cases
2871 where many fonts match the pattern.
2872
2873 The optional argument @var{width} specifies a desired font width. If
2874 it is non-@code{nil}, the function only returns those fonts whose
2875 characters are (on average) @var{width} times as wide as
2876 @var{reference-face}.
2877 @end defun
2878
2879 @defun x-family-fonts &optional family frame
2880 This function returns a list describing the available fonts for family
2881 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2882 this list applies to all families, and therefore, it contains all
2883 available fonts. Otherwise, @var{family} must be a string; it may
2884 contain the wildcards @samp{?} and @samp{*}.
2885
2886 The list describes the display that @var{frame} is on; if @var{frame} is
2887 omitted or @code{nil}, it applies to the selected frame's display
2888 (@pxref{Input Focus}).
2889
2890 Each element in the list is a vector of the following form:
2891
2892 @example
2893 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2894 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2895 @end example
2896
2897 The first five elements correspond to face attributes; if you
2898 specify these attributes for a face, it will use this font.
2899
2900 The last three elements give additional information about the font.
2901 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2902 @var{full} is the full name of the font, and
2903 @var{registry-and-encoding} is a string giving the registry and
2904 encoding of the font.
2905 @end defun
2906
2907 @defvar font-list-limit
2908 This variable specifies maximum number of fonts to consider in font
2909 matching. The function @code{x-family-fonts} will not return more than
2910 that many fonts, and font selection will consider only that many fonts
2911 when searching a matching font for face attributes. The default is
2912 currently 100.
2913 @end defvar
2914
2915 @node Fontsets
2916 @subsection Fontsets
2917
2918 A @dfn{fontset} is a list of fonts, each assigned to a range of
2919 character codes. An individual font cannot display the whole range of
2920 characters that Emacs supports, but a fontset can. Fontsets have names,
2921 just as fonts do, and you can use a fontset name in place of a font name
2922 when you specify the ``font'' for a frame or a face. Here is
2923 information about defining a fontset under Lisp program control.
2924
2925 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2926 This function defines a new fontset according to the specification
2927 string @var{fontset-spec}. The string should have this format:
2928
2929 @smallexample
2930 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2931 @end smallexample
2932
2933 @noindent
2934 Whitespace characters before and after the commas are ignored.
2935
2936 The first part of the string, @var{fontpattern}, should have the form of
2937 a standard X font name, except that the last two fields should be
2938 @samp{fontset-@var{alias}}.
2939
2940 The new fontset has two names, one long and one short. The long name is
2941 @var{fontpattern} in its entirety. The short name is
2942 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2943 name. If a fontset with the same name already exists, an error is
2944 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2945 function does nothing.
2946
2947 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2948 to create bold, italic and bold-italic variants of the fontset as well.
2949 These variant fontsets do not have a short name, only a long one, which
2950 is made by altering @var{fontpattern} to indicate the bold or italic
2951 status.
2952
2953 The specification string also says which fonts to use in the fontset.
2954 See below for the details.
2955 @end defun
2956
2957 The construct @samp{@var{charset}:@var{font}} specifies which font to
2958 use (in this fontset) for one particular character set. Here,
2959 @var{charset} is the name of a character set, and @var{font} is the font
2960 to use for that character set. You can use this construct any number of
2961 times in the specification string.
2962
2963 For the remaining character sets, those that you don't specify
2964 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2965 @samp{fontset-@var{alias}} with a value that names one character set.
2966 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2967 with @samp{ISO8859-1}.
2968
2969 In addition, when several consecutive fields are wildcards, Emacs
2970 collapses them into a single wildcard. This is to prevent use of
2971 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2972 for editing, and scaling a smaller font is not useful because it is
2973 better to use the smaller font in its own size, which Emacs does.
2974
2975 Thus if @var{fontpattern} is this,
2976
2977 @example
2978 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2979 @end example
2980
2981 @noindent
2982 the font specification for @acronym{ASCII} characters would be this:
2983
2984 @example
2985 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2986 @end example
2987
2988 @noindent
2989 and the font specification for Chinese GB2312 characters would be this:
2990
2991 @example
2992 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2993 @end example
2994
2995 You may not have any Chinese font matching the above font
2996 specification. Most X distributions include only Chinese fonts that
2997 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2998 such a case, @samp{Fontset-@var{n}} can be specified as below:
2999
3000 @smallexample
3001 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3002 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3003 @end smallexample
3004
3005 @noindent
3006 Then, the font specifications for all but Chinese GB2312 characters have
3007 @samp{fixed} in the @var{family} field, and the font specification for
3008 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3009 field.
3010
3011 @defun set-fontset-font name character font-spec &optional frame add
3012 This function modifies the existing fontset @var{name} to use the font
3013 matching with @var{font-spec} for the character @var{character}.
3014
3015 If @var{name} is @code{nil}, this function modifies the fontset of the
3016 selected frame or that of @var{frame} if @var{frame} is not
3017 @code{nil}.
3018
3019 If @var{name} is @code{t}, this function modifies the default
3020 fontset, whose short name is @samp{fontset-default}.
3021
3022 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3023 @var{from} and @var{to} are character codepoints. In that case, use
3024 @var{font-spec} for all characters in the range @var{from} and @var{to}
3025 (inclusive).
3026
3027 @var{character} may be a charset. In that case, use
3028 @var{font-spec} for all character in the charsets.
3029
3030 @var{character} may be a script name. In that case, use
3031 @var{font-spec} for all character in the charsets.
3032
3033 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3034 where @var{family} is a family name of a font (possibly including a
3035 foundry name at the head), @var{registry} is a registry name of a font
3036 (possibly including an encoding name at the tail).
3037
3038 @var{font-spec} may be a font name string.
3039
3040 The optional argument @var{add}, if non-@code{nil}, specifies how to
3041 add @var{font-spec} to the font specifications previously set. If it
3042 is @code{prepend}, @var{font-spec} is prepended. If it is
3043 @code{append}, @var{font-spec} is appended. By default,
3044 @var{font-spec} overrides the previous settings.
3045
3046 For instance, this changes the default fontset to use a font of which
3047 family name is @samp{Kochi Gothic} for all characters belonging to
3048 the charset @code{japanese-jisx0208}.
3049
3050 @smallexample
3051 (set-fontset-font t 'japanese-jisx0208
3052 (font-spec :family "Kochi Gothic"))
3053 @end smallexample
3054 @end defun
3055
3056 @defun char-displayable-p char
3057 This function returns @code{t} if Emacs ought to be able to display
3058 @var{char}. More precisely, if the selected frame's fontset has a
3059 font to display the character set that @var{char} belongs to.
3060
3061 Fontsets can specify a font on a per-character basis; when the fontset
3062 does that, this function's value may not be accurate.
3063 @end defun
3064
3065 @node Low-Level Font
3066 @subsection Low-Level Font Representation
3067
3068 Normally, it is not necessary to manipulate fonts directly. In case
3069 you need to do so, this section explains how.
3070
3071 In Emacs Lisp, fonts are represented using three different Lisp
3072 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3073 entities}.
3074
3075 @defun fontp object &optional type
3076 Return @code{t} if @var{object} is a font object, font spec, or font
3077 entity. Otherwise, return @code{nil}.
3078
3079 The optional argument @var{type}, if non-@code{nil}, determines the
3080 exact type of Lisp object to check for. In that case, @var{type}
3081 should be one of @code{font-object}, @code{font-spec}, or
3082 @code{font-entity}.
3083 @end defun
3084
3085 A font object is a Lisp object that represents a font that Emacs has
3086 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3087 be inspected.
3088
3089 @defun font-at position &optional window string
3090 Return the font object that is being used to display the character at
3091 position @var{position} in the window @var{window}. If @var{window}
3092 is @code{nil}, it defaults to the selected window. If @var{string} is
3093 @code{nil}, @var{position} specifies a position in the current buffer;
3094 otherwise, @var{string} should be a string, and @var{position}
3095 specifies a position in that string.
3096 @end defun
3097
3098 A font spec is a Lisp object that contains a set of specifications
3099 that can be used to find a font. More than one font may match the
3100 specifications in a font spec.
3101
3102 @defun font-spec &rest arguments
3103 Return a new font spec using the specifications in @var{arguments},
3104 which should come in @code{property}-@code{value} pairs. The possible
3105 specifications are as follows:
3106
3107 @table @code
3108 @item :name
3109 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3110 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3111
3112 @item :family
3113 @itemx :foundry
3114 @itemx :weight
3115 @itemx :slant
3116 @itemx :width
3117 These have the same meanings as the face attributes of the same name.
3118 @xref{Face Attributes}.
3119
3120 @item :size
3121 The font size---either a non-negative integer that specifies the pixel
3122 size, or a floating point number that specifies the point size.
3123
3124 @item :adstyle
3125 Additional typographic style information for the font, such as
3126 @samp{sans}. The value should be a string or a symbol.
3127
3128 @item :registry
3129 The charset registry and encoding of the font, such as
3130 @samp{iso8859-1}. The value should be a string or a symbol.
3131
3132 @item :script
3133 The script that the font must support (a symbol).
3134
3135 @item :otf
3136 The font must be an OpenType font that supports these OpenType
3137 features, provided Emacs is compiled with support for @samp{libotf} (a
3138 library for performing complex text layout in certain scripts). The
3139 value must be a list of the form
3140
3141 @smallexample
3142 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3143 @end smallexample
3144
3145 where @var{script-tag} is the OpenType script tag symbol;
3146 @var{langsys-tag} is the OpenType language system tag symbol, or
3147 @code{nil} to use the default language system; @code{gsub} is a list
3148 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3149 required; and @code{gpos} is a list of OpenType GPOS feature tag
3150 symbols, or @code{nil} if none is required. If @code{gsub} or
3151 @code{gpos} is a list, a @code{nil} element in that list means that
3152 the font must not match any of the remaining tag symbols. The
3153 @code{gpos} element may be omitted.
3154 @end table
3155 @end defun
3156
3157 @defun font-put font-spec property value
3158 Set the font property @var{property} in the font-spec @var{font-spec}
3159 to @var{value}.
3160 @end defun
3161
3162 A font entity is a reference to a font that need not be open. Its
3163 properties are intermediate between a font object and a font spec:
3164 like a font object, and unlike a font spec, it refers to a single,
3165 specific font. Unlike a font object, creating a font entity does not
3166 load the contents of that font into computer memory.
3167
3168 @defun find-font font-spec &optional frame
3169 This function returns a font entity that best matches the font spec
3170 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3171 it defaults to the selected frame.
3172 @end defun
3173
3174 @defun list-fonts font-spec &optional frame num prefer
3175 This function returns a list of all font entities that match the font
3176 spec @var{font-spec}.
3177
3178 The optional argument @var{frame}, if non-@code{nil}, specifies the
3179 frame on which the fonts are to be displayed. The optional argument
3180 @var{num}, if non-@code{nil}, should be an integer that specifies the
3181 maximum length of the returned list. The optional argument
3182 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3183 used to control the order of the returned list; the returned font
3184 entities are sorted in order of decreasing ``closeness'' to that font
3185 spec.
3186 @end defun
3187
3188 If you call @code{set-face-attribute} and pass a font spec, font
3189 entity, or font name string as the value of the @code{:font}
3190 attribute, Emacs opens the best ``matching'' font that is available
3191 for display. It then stores the corresponding font object as the
3192 actual value of the @code{:font} attribute for that face.
3193
3194 The following functions can be used to obtain information about a
3195 font. For these functions, the @var{font} argument can be a font
3196 object, a font entity, or a font spec.
3197
3198 @defun font-get font property
3199 This function returns the value of the font property @var{property}
3200 for @var{font}.
3201
3202 If @var{font} is a font spec and the font spec does not specify
3203 @var{property}, the return value is @code{nil}. If @var{font} is a
3204 font object or font entity, the value for the @var{:script} property
3205 may be a list of scripts supported by the font.
3206 @end defun
3207
3208 @defun font-face-attributes font &optional frame
3209 This function returns a list of face attributes corresponding to
3210 @var{font}. The optional argument @var{frame} specifies the frame on
3211 which the font is to be displayed. If it is @code{nil}, the selected
3212 frame is used. The return value has the form
3213
3214 @smallexample
3215 (:family @var{family} :height @var{height} :weight @var{weight}
3216 :slant @var{slant} :width @var{width})
3217 @end smallexample
3218
3219 where the values of @var{family}, @var{height}, @var{weight},
3220 @var{slant}, and @var{width} are face attribute values. Some of these
3221 key-attribute pairs may be omitted from the list if they are not
3222 specified by @var{font}.
3223 @end defun
3224
3225 @defun font-xlfd-name font &optional fold-wildcards
3226 This function returns the XLFD (X Logical Font Descriptor), a string,
3227 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3228 information about XLFDs. If the name is too long for an XLFD (which
3229 can contain at most 255 characters), the function returns @code{nil}.
3230
3231 If the optional argument @var{fold-wildcards} is non-@code{nil},
3232 consecutive wildcards in the XLFD are folded into one.
3233 @end defun
3234
3235 @node Fringes
3236 @section Fringes
3237 @cindex fringes
3238
3239 The @dfn{fringes} of a window are thin vertical strips down the
3240 sides that are used for displaying bitmaps that indicate truncation,
3241 continuation, horizontal scrolling, and the overlay arrow.
3242
3243 @menu
3244 * Fringe Size/Pos:: Specifying where to put the window fringes.
3245 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3246 * Fringe Cursors:: Displaying cursors in the right fringe.
3247 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3248 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3249 * Overlay Arrow:: Display of an arrow to indicate position.
3250 @end menu
3251
3252 @node Fringe Size/Pos
3253 @subsection Fringe Size and Position
3254
3255 The following buffer-local variables control the position and width
3256 of the window fringes.
3257
3258 @defvar fringes-outside-margins
3259 The fringes normally appear between the display margins and the window
3260 text. If the value is non-@code{nil}, they appear outside the display
3261 margins. @xref{Display Margins}.
3262 @end defvar
3263
3264 @defvar left-fringe-width
3265 This variable, if non-@code{nil}, specifies the width of the left
3266 fringe in pixels. A value of @code{nil} means to use the left fringe
3267 width from the window's frame.
3268 @end defvar
3269
3270 @defvar right-fringe-width
3271 This variable, if non-@code{nil}, specifies the width of the right
3272 fringe in pixels. A value of @code{nil} means to use the right fringe
3273 width from the window's frame.
3274 @end defvar
3275
3276 The values of these variables take effect when you display the
3277 buffer in a window. If you change them while the buffer is visible,
3278 you can call @code{set-window-buffer} to display it once again in the
3279 same window, to make the changes take effect. A buffer that does not
3280 specify values for these variables will use the default values
3281 specified for the frame; see @ref{Layout Parameters}.
3282
3283 @defun set-window-fringes window left &optional right outside-margins
3284 This function sets the fringe widths of window @var{window}.
3285 If @var{window} is @code{nil}, the selected window is used.
3286
3287 The argument @var{left} specifies the width in pixels of the left
3288 fringe, and likewise @var{right} for the right fringe. A value of
3289 @code{nil} for either one stands for the default width. If
3290 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3291 should appear outside of the display margins.
3292 @end defun
3293
3294 @defun window-fringes &optional window
3295 This function returns information about the fringes of a window
3296 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3297 window is used. The value has the form @code{(@var{left-width}
3298 @var{right-width} @var{outside-margins})}.
3299 @end defun
3300
3301
3302 @node Fringe Indicators
3303 @subsection Fringe Indicators
3304 @cindex fringe indicators
3305 @cindex indicators, fringe
3306
3307 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3308 window fringe (on a graphic display) to indicate truncated or
3309 continued lines, buffer boundaries, overlay arrow, etc.
3310
3311 @defopt indicate-empty-lines
3312 @cindex fringes, and empty line indication
3313 When this is non-@code{nil}, Emacs displays a special glyph in the
3314 fringe of each empty line at the end of the buffer, on graphical
3315 displays. @xref{Fringes}. This variable is automatically
3316 buffer-local in every buffer.
3317 @end defopt
3318
3319 @defopt indicate-buffer-boundaries
3320 This buffer-local variable controls how the buffer boundaries and
3321 window scrolling are indicated in the window fringes.
3322
3323 Emacs can indicate the buffer boundaries---that is, the first and last
3324 line in the buffer---with angle icons when they appear on the screen.
3325 In addition, Emacs can display an up-arrow in the fringe to show
3326 that there is text above the screen, and a down-arrow to show
3327 there is text below the screen.
3328
3329 There are three kinds of basic values:
3330
3331 @table @asis
3332 @item @code{nil}
3333 Don't display any of these fringe icons.
3334 @item @code{left}
3335 Display the angle icons and arrows in the left fringe.
3336 @item @code{right}
3337 Display the angle icons and arrows in the right fringe.
3338 @item any non-alist
3339 Display the angle icons in the left fringe
3340 and don't display the arrows.
3341 @end table
3342
3343 Otherwise the value should be an alist that specifies which fringe
3344 indicators to display and where. Each element of the alist should
3345 have the form @code{(@var{indicator} . @var{position})}. Here,
3346 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3347 @code{down}, and @code{t} (which covers all the icons not yet
3348 specified), while @var{position} is one of @code{left}, @code{right}
3349 and @code{nil}.
3350
3351 For example, @code{((top . left) (t . right))} places the top angle
3352 bitmap in left fringe, and the bottom angle bitmap as well as both
3353 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3354 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3355 @end defopt
3356
3357 @defvar fringe-indicator-alist
3358 This buffer-local variable specifies the mapping from logical fringe
3359 indicators to the actual bitmaps displayed in the window fringes.
3360
3361 These symbols identify the logical fringe indicators:
3362
3363 @table @asis
3364 @item Truncation and continuation line indicators:
3365 @code{truncation}, @code{continuation}.
3366
3367 @item Buffer position indicators:
3368 @code{up}, @code{down},
3369 @code{top}, @code{bottom},
3370 @code{top-bottom}.
3371
3372 @item Empty line indicator:
3373 @code{empty-line}.
3374
3375 @item Overlay arrow indicator:
3376 @code{overlay-arrow}.
3377
3378 @item Unknown bitmap indicator:
3379 @code{unknown}.
3380 @end table
3381
3382 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3383 specifies the fringe bitmaps used to display a specific logical
3384 fringe indicator.
3385
3386 Here, @var{indicator} specifies the logical indicator type, and
3387 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3388 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
3389 in the left or right fringe for the logical indicator.
3390
3391 The @var{left} and @var{right} symbols specify the bitmaps shown in
3392 the left and/or right fringe for the specific indicator. The
3393 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3394 `top-bottom indicators when the last (only) line in has no final
3395 newline. Alternatively, @var{bitmaps} may be a single symbol which is
3396 used in both left and right fringes.
3397
3398 When @code{fringe-indicator-alist} has a buffer-local value, and there
3399 is no bitmap defined for a logical indicator, or the bitmap is
3400 @code{t}, the corresponding value from the default value of
3401 @code{fringe-indicator-alist} is used.
3402
3403 To completely hide a specific indicator, set the bitmap to @code{nil}.
3404 @end defvar
3405
3406 Standard fringe bitmaps for indicators:
3407 @example
3408 left-arrow right-arrow up-arrow down-arrow
3409 left-curly-arrow right-curly-arrow
3410 left-triangle right-triangle
3411 top-left-angle top-right-angle
3412 bottom-left-angle bottom-right-angle
3413 left-bracket right-bracket
3414 filled-rectangle hollow-rectangle
3415 filled-square hollow-square
3416 vertical-bar horizontal-bar
3417 empty-line question-mark
3418 @end example
3419
3420 @node Fringe Cursors
3421 @subsection Fringe Cursors
3422 @cindex fringe cursors
3423 @cindex cursor, fringe
3424
3425 When a line is exactly as wide as the window, Emacs displays the
3426 cursor in the right fringe instead of using two lines. Different
3427 bitmaps are used to represent the cursor in the fringe depending on
3428 the current buffer's cursor type.
3429
3430 @table @asis
3431 @item Logical cursor types:
3432 @code{box} , @code{hollow}, @code{bar},
3433 @code{hbar}, @code{hollow-small}.
3434 @end table
3435
3436 The @code{hollow-small} type is used instead of @code{hollow} when the
3437 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3438 display line.
3439
3440 @defopt overflow-newline-into-fringe
3441 If this is non-@code{nil}, lines exactly as wide as the window (not
3442 counting the final newline character) are not continued. Instead,
3443 when point is at the end of the line, the cursor appears in the right
3444 fringe.
3445 @end defopt
3446
3447 @defvar fringe-cursor-alist
3448 This variable specifies the mapping from logical cursor type to the
3449 actual fringe bitmaps displayed in the right fringe. The value is an
3450 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3451 the fringe bitmaps used to display a specific logical cursor type in
3452 the fringe. Here, @var{cursor} specifies the logical cursor type and
3453 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3454 for that logical cursor type.
3455
3456 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3457 no bitmap defined for a cursor type, the corresponding value from the
3458 default value of @code{fringes-indicator-alist} is used.
3459 @end defvar
3460
3461 Standard bitmaps for displaying the cursor in right fringe:
3462 @example
3463 filled-rectangle hollow-rectangle filled-square hollow-square
3464 vertical-bar horizontal-bar
3465 @end example
3466
3467
3468 @node Fringe Bitmaps
3469 @subsection Fringe Bitmaps
3470 @cindex fringe bitmaps
3471 @cindex bitmaps, fringe
3472
3473 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3474 logical fringe indicators for truncated or continued lines, buffer
3475 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3476 name space. The fringe bitmaps are shared by all frames and windows.
3477 You can redefine the built-in fringe bitmaps, and you can define new
3478 fringe bitmaps.
3479
3480 The way to display a bitmap in the left or right fringes for a given
3481 line in a window is by specifying the @code{display} property for one
3482 of the characters that appears in it. Use a display specification of
3483 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3484 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3485 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3486 want, and @var{face} (which is optional) is the name of the face whose
3487 colors should be used for displaying the bitmap, instead of the
3488 default @code{fringe} face. @var{face} is automatically merged with
3489 the @code{fringe} face, so normally @var{face} need only specify the
3490 foreground color for the bitmap.
3491
3492 @defun fringe-bitmaps-at-pos &optional pos window
3493 This function returns the fringe bitmaps of the display line
3494 containing position @var{pos} in window @var{window}. The return
3495 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3496 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3497 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3498 is non-@code{nil} if there is an overlay arrow in the left fringe.
3499
3500 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3501 If @var{window} is @code{nil}, that stands for the selected window.
3502 If @var{pos} is @code{nil}, that stands for the value of point in
3503 @var{window}.
3504 @end defun
3505
3506 @node Customizing Bitmaps
3507 @subsection Customizing Fringe Bitmaps
3508
3509 @defun define-fringe-bitmap bitmap bits &optional height width align
3510 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3511 or replaces an existing bitmap with that name.
3512
3513 The argument @var{bits} specifies the image to use. It should be
3514 either a string or a vector of integers, where each element (an
3515 integer) corresponds to one row of the bitmap. Each bit of an integer
3516 corresponds to one pixel of the bitmap, where the low bit corresponds
3517 to the rightmost pixel of the bitmap.
3518
3519 The height is normally the length of @var{bits}. However, you
3520 can specify a different height with non-@code{nil} @var{height}. The width
3521 is normally 8, but you can specify a different width with non-@code{nil}
3522 @var{width}. The width must be an integer between 1 and 16.
3523
3524 The argument @var{align} specifies the positioning of the bitmap
3525 relative to the range of rows where it is used; the default is to
3526 center the bitmap. The allowed values are @code{top}, @code{center},
3527 or @code{bottom}.
3528
3529 The @var{align} argument may also be a list @code{(@var{align}
3530 @var{periodic})} where @var{align} is interpreted as described above.
3531 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3532 @code{bits} should be repeated enough times to reach the specified
3533 height.
3534 @end defun
3535
3536 @defun destroy-fringe-bitmap bitmap
3537 This function destroy the fringe bitmap identified by @var{bitmap}.
3538 If @var{bitmap} identifies a standard fringe bitmap, it actually
3539 restores the standard definition of that bitmap, instead of
3540 eliminating it entirely.
3541 @end defun
3542
3543 @defun set-fringe-bitmap-face bitmap &optional face
3544 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3545 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3546 bitmap's face controls the color to draw it in.
3547
3548 @var{face} is merged with the @code{fringe} face, so normally
3549 @var{face} should specify only the foreground color.
3550 @end defun
3551
3552 @node Overlay Arrow
3553 @subsection The Overlay Arrow
3554 @c @cindex overlay arrow Duplicates variable names
3555
3556 The @dfn{overlay arrow} is useful for directing the user's attention
3557 to a particular line in a buffer. For example, in the modes used for
3558 interface to debuggers, the overlay arrow indicates the line of code
3559 about to be executed. This feature has nothing to do with
3560 @dfn{overlays} (@pxref{Overlays}).
3561
3562 @defvar overlay-arrow-string
3563 This variable holds the string to display to call attention to a
3564 particular line, or @code{nil} if the arrow feature is not in use.
3565 On a graphical display the contents of the string are ignored; instead a
3566 glyph is displayed in the fringe area to the left of the display area.
3567 @end defvar
3568
3569 @defvar overlay-arrow-position
3570 This variable holds a marker that indicates where to display the overlay
3571 arrow. It should point at the beginning of a line. On a non-graphical
3572 display the arrow text
3573 appears at the beginning of that line, overlaying any text that would
3574 otherwise appear. Since the arrow is usually short, and the line
3575 usually begins with indentation, normally nothing significant is
3576 overwritten.
3577
3578 The overlay-arrow string is displayed in any given buffer if the value
3579 of @code{overlay-arrow-position} in that buffer points into that
3580 buffer. Thus, it is possible to display multiple overlay arrow strings
3581 by creating buffer-local bindings of @code{overlay-arrow-position}.
3582 However, it is usually cleaner to use
3583 @code{overlay-arrow-variable-list} to achieve this result.
3584 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3585 @c of some other buffer until an update is required. This should be fixed
3586 @c now. Is it?
3587 @end defvar
3588
3589 You can do a similar job by creating an overlay with a
3590 @code{before-string} property. @xref{Overlay Properties}.
3591
3592 You can define multiple overlay arrows via the variable
3593 @code{overlay-arrow-variable-list}.
3594
3595 @defvar overlay-arrow-variable-list
3596 This variable's value is a list of variables, each of which specifies
3597 the position of an overlay arrow. The variable
3598 @code{overlay-arrow-position} has its normal meaning because it is on
3599 this list.
3600 @end defvar
3601
3602 Each variable on this list can have properties
3603 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3604 specify an overlay arrow string (for text-only terminals) or fringe
3605 bitmap (for graphical terminals) to display at the corresponding
3606 overlay arrow position. If either property is not set, the default
3607 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3608 is used.
3609
3610 @node Scroll Bars
3611 @section Scroll Bars
3612 @cindex scroll bars
3613
3614 Normally the frame parameter @code{vertical-scroll-bars} controls
3615 whether the windows in the frame have vertical scroll bars, and
3616 whether they are on the left or right. The frame parameter
3617 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3618 meaning the default). @xref{Layout Parameters}.
3619
3620 @defun frame-current-scroll-bars &optional frame
3621 This function reports the scroll bar type settings for frame
3622 @var{frame}. The value is a cons cell
3623 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3624 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3625 (which means no scroll bar.) @var{horizontal-type} is meant to
3626 specify the horizontal scroll bar type, but since they are not
3627 implemented, it is always @code{nil}.
3628 @end defun
3629
3630 @vindex vertical-scroll-bar
3631 You can enable or disable scroll bars for a particular buffer,
3632 by setting the variable @code{vertical-scroll-bar}. This variable
3633 automatically becomes buffer-local when set. The possible values are
3634 @code{left}, @code{right}, @code{t}, which means to use the
3635 frame's default, and @code{nil} for no scroll bar.
3636
3637 You can also control this for individual windows. Call the function
3638 @code{set-window-scroll-bars} to specify what to do for a specific window:
3639
3640 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3641 This function sets the width and type of scroll bars for window
3642 @var{window}.
3643
3644 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3645 use the width specified for the frame). @var{vertical-type} specifies
3646 whether to have a vertical scroll bar and, if so, where. The possible
3647 values are @code{left}, @code{right} and @code{nil}, just like the
3648 values of the @code{vertical-scroll-bars} frame parameter.
3649
3650 The argument @var{horizontal-type} is meant to specify whether and
3651 where to have horizontal scroll bars, but since they are not
3652 implemented, it has no effect. If @var{window} is @code{nil}, the
3653 selected window is used.
3654 @end defun
3655
3656 @defun window-scroll-bars &optional window
3657 Report the width and type of scroll bars specified for @var{window}.
3658 If @var{window} is omitted or @code{nil}, the selected window is used.
3659 The value is a list of the form @code{(@var{width}
3660 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3661 @var{width} is the value that was specified for the width (which may
3662 be @code{nil}); @var{cols} is the number of columns that the scroll
3663 bar actually occupies.
3664
3665 @var{horizontal-type} is not actually meaningful.
3666 @end defun
3667
3668 If you don't specify these values for a window with
3669 @code{set-window-scroll-bars}, the buffer-local variables
3670 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3671 displayed control the window's vertical scroll bars. The function
3672 @code{set-window-buffer} examines these variables. If you change them
3673 in a buffer that is already visible in a window, you can make the
3674 window take note of the new values by calling @code{set-window-buffer}
3675 specifying the same buffer that is already displayed.
3676
3677 @defopt scroll-bar-mode
3678 This variable, always local in all buffers, controls whether and where
3679 to put scroll bars in windows displaying the buffer. The possible values
3680 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3681 the left, and @code{right} to put a scroll bar on the right.
3682 @end defopt
3683
3684 @defun window-current-scroll-bars &optional window
3685 This function reports the scroll bar type for window @var{window}.
3686 If @var{window} is omitted or @code{nil}, the selected window is used.
3687 The value is a cons cell
3688 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3689 @code{window-scroll-bars}, this reports the scroll bar type actually
3690 used, once frame defaults and @code{scroll-bar-mode} are taken into
3691 account.
3692 @end defun
3693
3694 @defvar scroll-bar-width
3695 This variable, always local in all buffers, specifies the width of the
3696 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3697 to use the value specified by the frame.
3698 @end defvar
3699
3700 @node Display Property
3701 @section The @code{display} Property
3702 @cindex display specification
3703 @kindex display @r{(text property)}
3704
3705 The @code{display} text property (or overlay property) is used to
3706 insert images into text, and also control other aspects of how text
3707 displays. The value of the @code{display} property should be a
3708 display specification, or a list or vector containing several display
3709 specifications. Display specifications in the same @code{display}
3710 property value generally apply in parallel to the text they cover.
3711
3712 If several sources (overlays and/or a text property) specify values
3713 for the @code{display} property, only one of the values takes effect,
3714 following the rules of @code{get-char-property}. @xref{Examining
3715 Properties}.
3716
3717 The rest of this section describes several kinds of
3718 display specifications and what they mean.
3719
3720 @menu
3721 * Replacing Specs:: Display specs that replace the text.
3722 * Specified Space:: Displaying one space with a specified width.
3723 * Pixel Specification:: Specifying space width or height in pixels.
3724 * Other Display Specs:: Displaying an image; adjusting the height,
3725 spacing, and other properties of text.
3726 * Display Margins:: Displaying text or images to the side of the main text.
3727 @end menu
3728
3729 @node Replacing Specs
3730 @subsection Display Specs That Replace The Text
3731
3732 Some kinds of @code{display} specifications specify something to
3733 display instead of the text that has the property. These are called
3734 @dfn{replacing} display specifications. Emacs does not allow the user
3735 to interactively move point into the middle of buffer text that is
3736 replaced in this way.
3737
3738 If a list of display specifications includes more than one replacing
3739 display specification, the first overrides the rest. Replacing
3740 display specifications make most other display specifications
3741 irrelevant, since those don't apply to the replacement.
3742
3743 For replacing display specifications, ``the text that has the
3744 property'' means all the consecutive characters that have the same
3745 Lisp object as their @code{display} property; these characters are
3746 replaced as a single unit. By contrast, characters that have similar
3747 but distinct Lisp objects as their @code{display} properties are
3748 handled separately. Here's a function that illustrates this point:
3749
3750 @smallexample
3751 (defun foo ()
3752 (goto-char (point-min))
3753 (dotimes (i 5)
3754 (let ((string (concat "A")))
3755 (put-text-property (point) (1+ (point)) 'display string)
3756 (forward-char 1)
3757 (put-text-property (point) (1+ (point)) 'display string)
3758 (forward-char 1))))
3759 @end smallexample
3760
3761 @noindent
3762 It gives each of the first ten characters in the buffer string
3763 @code{"A"} as the @code{display} property, but they don't all get the
3764 same string. The first two characters get the same string, so they
3765 together are replaced with one @samp{A}. The next two characters get
3766 a second string, so they together are replaced with one @samp{A}.
3767 Likewise for each following pair of characters. Thus, the ten
3768 characters appear as five A's. This function would have the same
3769 results:
3770
3771 @smallexample
3772 (defun foo ()
3773 (goto-char (point-min))
3774 (dotimes (i 5)
3775 (let ((string (concat "A")))
3776 (put-text-property (point) (+ 2 (point)) 'display string)
3777 (put-text-property (point) (1+ (point)) 'display string)
3778 (forward-char 2))))
3779 @end smallexample
3780
3781 @noindent
3782 This illustrates that what matters is the property value for
3783 each character. If two consecutive characters have the same
3784 object as the @code{display} property value, it's irrelevant
3785 whether they got this property from a single call to
3786 @code{put-text-property} or from two different calls.
3787
3788 @node Specified Space
3789 @subsection Specified Spaces
3790 @cindex spaces, specified height or width
3791 @cindex variable-width spaces
3792
3793 To display a space of specified width and/or height, use a display
3794 specification of the form @code{(space . @var{props})}, where
3795 @var{props} is a property list (a list of alternating properties and
3796 values). You can put this property on one or more consecutive
3797 characters; a space of the specified height and width is displayed in
3798 place of @emph{all} of those characters. These are the properties you
3799 can use in @var{props} to specify the weight of the space:
3800
3801 @table @code
3802 @item :width @var{width}
3803 If @var{width} is an integer or floating point number, it specifies
3804 that the space width should be @var{width} times the normal character
3805 width. @var{width} can also be a @dfn{pixel width} specification
3806 (@pxref{Pixel Specification}).
3807
3808 @item :relative-width @var{factor}
3809 Specifies that the width of the stretch should be computed from the
3810 first character in the group of consecutive characters that have the
3811 same @code{display} property. The space width is the width of that
3812 character, multiplied by @var{factor}.
3813
3814 @item :align-to @var{hpos}
3815 Specifies that the space should be wide enough to reach @var{hpos}.
3816 If @var{hpos} is a number, it is measured in units of the normal
3817 character width. @var{hpos} can also be a @dfn{pixel width}
3818 specification (@pxref{Pixel Specification}).
3819 @end table
3820
3821 You should use one and only one of the above properties. You can
3822 also specify the height of the space, with these properties:
3823
3824 @table @code
3825 @item :height @var{height}
3826 Specifies the height of the space.
3827 If @var{height} is an integer or floating point number, it specifies
3828 that the space height should be @var{height} times the normal character
3829 height. The @var{height} may also be a @dfn{pixel height} specification
3830 (@pxref{Pixel Specification}).
3831
3832 @item :relative-height @var{factor}
3833 Specifies the height of the space, multiplying the ordinary height
3834 of the text having this display specification by @var{factor}.
3835
3836 @item :ascent @var{ascent}
3837 If the value of @var{ascent} is a non-negative number no greater than
3838 100, it specifies that @var{ascent} percent of the height of the space
3839 should be considered as the ascent of the space---that is, the part
3840 above the baseline. The ascent may also be specified in pixel units
3841 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3842
3843 @end table
3844
3845 Don't use both @code{:height} and @code{:relative-height} together.
3846
3847 The @code{:width} and @code{:align-to} properties are supported on
3848 non-graphic terminals, but the other space properties in this section
3849 are not.
3850
3851 Note that space properties are treated as paragraph separators for
3852 the purposes of reordering bidirectional text for display.
3853 @xref{Bidirectional Display}, for the details.
3854
3855 @node Pixel Specification
3856 @subsection Pixel Specification for Spaces
3857 @cindex spaces, pixel specification
3858
3859 The value of the @code{:width}, @code{:align-to}, @code{:height},
3860 and @code{:ascent} properties can be a special kind of expression that
3861 is evaluated during redisplay. The result of the evaluation is used
3862 as an absolute number of pixels.
3863
3864 The following expressions are supported:
3865
3866 @smallexample
3867 @group
3868 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3869 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3870 @var{unit} ::= in | mm | cm | width | height
3871 @end group
3872 @group
3873 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3874 | scroll-bar | text
3875 @var{pos} ::= left | center | right
3876 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3877 @var{op} ::= + | -
3878 @end group
3879 @end smallexample
3880
3881 The form @var{num} specifies a fraction of the default frame font
3882 height or width. The form @code{(@var{num})} specifies an absolute
3883 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3884 buffer-local variable binding is used.
3885
3886 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3887 pixels per inch, millimeter, and centimeter, respectively. The
3888 @code{width} and @code{height} units correspond to the default width
3889 and height of the current face. An image specification @code{image}
3890 corresponds to the width or height of the image.
3891
3892 The elements @code{left-fringe}, @code{right-fringe},
3893 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3894 @code{text} specify to the width of the corresponding area of the
3895 window.
3896
3897 The @code{left}, @code{center}, and @code{right} positions can be
3898 used with @code{:align-to} to specify a position relative to the left
3899 edge, center, or right edge of the text area.
3900
3901 Any of the above window elements (except @code{text}) can also be
3902 used with @code{:align-to} to specify that the position is relative to
3903 the left edge of the given area. Once the base offset for a relative
3904 position has been set (by the first occurrence of one of these
3905 symbols), further occurrences of these symbols are interpreted as the
3906 width of the specified area. For example, to align to the center of
3907 the left-margin, use
3908
3909 @example
3910 :align-to (+ left-margin (0.5 . left-margin))
3911 @end example
3912
3913 If no specific base offset is set for alignment, it is always relative
3914 to the left edge of the text area. For example, @samp{:align-to 0} in a
3915 header-line aligns with the first text column in the text area.
3916
3917 A value of the form @code{(@var{num} . @var{expr})} stands for the
3918 product of the values of @var{num} and @var{expr}. For example,
3919 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3920 @var{image})} specifies half the width (or height) of the specified
3921 image.
3922
3923 The form @code{(+ @var{expr} ...)} adds up the value of the
3924 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3925 the value of the expressions.
3926
3927 @node Other Display Specs
3928 @subsection Other Display Specifications
3929
3930 Here are the other sorts of display specifications that you can use
3931 in the @code{display} text property.
3932
3933 @table @code
3934 @item @var{string}
3935 Display @var{string} instead of the text that has this property.
3936
3937 Recursive display specifications are not supported---@var{string}'s
3938 @code{display} properties, if any, are not used.
3939
3940 @item (image . @var{image-props})
3941 This kind of display specification is an image descriptor (@pxref{Images}).
3942 When used as a display specification, it means to display the image
3943 instead of the text that has the display specification.
3944
3945 @item (slice @var{x} @var{y} @var{width} @var{height})
3946 This specification together with @code{image} specifies a @dfn{slice}
3947 (a partial area) of the image to display. The elements @var{y} and
3948 @var{x} specify the top left corner of the slice, within the image;
3949 @var{width} and @var{height} specify the width and height of the
3950 slice. Integer values are numbers of pixels. A floating point number
3951 in the range 0.0--1.0 stands for that fraction of the width or height
3952 of the entire image.
3953
3954 @item ((margin nil) @var{string})
3955 A display specification of this form means to display @var{string}
3956 instead of the text that has the display specification, at the same
3957 position as that text. It is equivalent to using just @var{string},
3958 but it is done as a special case of marginal display (@pxref{Display
3959 Margins}).
3960
3961 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
3962 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
3963 This display specification on any character of a line of text causes
3964 the specified @var{bitmap} be displayed in the left or right fringes
3965 for that line, instead of the characters that have the display
3966 specification. The optional @var{face} specifies the colors to be
3967 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
3968
3969 @item (space-width @var{factor})
3970 This display specification affects all the space characters within the
3971 text that has the specification. It displays all of these spaces
3972 @var{factor} times as wide as normal. The element @var{factor} should
3973 be an integer or float. Characters other than spaces are not affected
3974 at all; in particular, this has no effect on tab characters.
3975
3976 @item (height @var{height})
3977 This display specification makes the text taller or shorter.
3978 Here are the possibilities for @var{height}:
3979
3980 @table @asis
3981 @item @code{(+ @var{n})}
3982 This means to use a font that is @var{n} steps larger. A ``step'' is
3983 defined by the set of available fonts---specifically, those that match
3984 what was otherwise specified for this text, in all attributes except
3985 height. Each size for which a suitable font is available counts as
3986 another step. @var{n} should be an integer.
3987
3988 @item @code{(- @var{n})}
3989 This means to use a font that is @var{n} steps smaller.
3990
3991 @item a number, @var{factor}
3992 A number, @var{factor}, means to use a font that is @var{factor} times
3993 as tall as the default font.
3994
3995 @item a symbol, @var{function}
3996 A symbol is a function to compute the height. It is called with the
3997 current height as argument, and should return the new height to use.
3998
3999 @item anything else, @var{form}
4000 If the @var{height} value doesn't fit the previous possibilities, it is
4001 a form. Emacs evaluates it to get the new height, with the symbol
4002 @code{height} bound to the current specified font height.
4003 @end table
4004
4005 @item (raise @var{factor})
4006 This kind of display specification raises or lowers the text
4007 it applies to, relative to the baseline of the line.
4008
4009 @var{factor} must be a number, which is interpreted as a multiple of the
4010 height of the affected text. If it is positive, that means to display
4011 the characters raised. If it is negative, that means to display them
4012 lower down.
4013
4014 If the text also has a @code{height} display specification, that does
4015 not affect the amount of raising or lowering, which is based on the
4016 faces used for the text.
4017 @end table
4018
4019 @c We put all the `@code{(when ...)}' on one line to encourage
4020 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4021 @c was at eol; the info file ended up w/ two spaces rendered after it.
4022 You can make any display specification conditional. To do that,
4023 package it in another list of the form
4024 @code{(when @var{condition} . @var{spec})}.
4025 Then the specification @var{spec} applies only when
4026 @var{condition} evaluates to a non-@code{nil} value. During the
4027 evaluation, @code{object} is bound to the string or buffer having the
4028 conditional @code{display} property. @code{position} and
4029 @code{buffer-position} are bound to the position within @code{object}
4030 and the buffer position where the @code{display} property was found,
4031 respectively. Both positions can be different when @code{object} is a
4032 string.
4033
4034 @node Display Margins
4035 @subsection Displaying in the Margins
4036 @cindex display margins
4037 @cindex margins, display
4038
4039 A buffer can have blank areas called @dfn{display margins} on the
4040 left and on the right. Ordinary text never appears in these areas,
4041 but you can put things into the display margins using the
4042 @code{display} property. There is currently no way to make text or
4043 images in the margin mouse-sensitive.
4044
4045 The way to display something in the margins is to specify it in a
4046 margin display specification in the @code{display} property of some
4047 text. This is a replacing display specification, meaning that the
4048 text you put it on does not get displayed; the margin display appears,
4049 but that text does not.
4050
4051 A margin display specification looks like @code{((margin
4052 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4053 Here, @var{spec} is another display specification that says what to
4054 display in the margin. Typically it is a string of text to display,
4055 or an image descriptor.
4056
4057 To display something in the margin @emph{in association with}
4058 certain buffer text, without altering or preventing the display of
4059 that text, put a @code{before-string} property on the text and put the
4060 margin display specification on the contents of the before-string.
4061
4062 Before the display margins can display anything, you must give
4063 them a nonzero width. The usual way to do that is to set these
4064 variables:
4065
4066 @defvar left-margin-width
4067 This variable specifies the width of the left margin.
4068 It is buffer-local in all buffers.
4069 @end defvar
4070
4071 @defvar right-margin-width
4072 This variable specifies the width of the right margin.
4073 It is buffer-local in all buffers.
4074 @end defvar
4075
4076 Setting these variables does not immediately affect the window. These
4077 variables are checked when a new buffer is displayed in the window.
4078 Thus, you can make changes take effect by calling
4079 @code{set-window-buffer}.
4080
4081 You can also set the margin widths immediately.
4082
4083 @defun set-window-margins window left &optional right
4084 This function specifies the margin widths for window @var{window}.
4085 The argument @var{left} controls the left margin and
4086 @var{right} controls the right margin (default @code{0}).
4087 @end defun
4088
4089 @defun window-margins &optional window
4090 This function returns the left and right margins of @var{window}
4091 as a cons cell of the form @code{(@var{left} . @var{right})}.
4092 If @var{window} is @code{nil}, the selected window is used.
4093 @end defun
4094
4095 @node Images
4096 @section Images
4097 @cindex images in buffers
4098
4099 To display an image in an Emacs buffer, you must first create an image
4100 descriptor, then use it as a display specifier in the @code{display}
4101 property of text that is displayed (@pxref{Display Property}).
4102
4103 Emacs is usually able to display images when it is run on a
4104 graphical terminal. Images cannot be displayed in a text terminal, on
4105 certain graphical terminals that lack the support for this, or if
4106 Emacs is compiled without image support. You can use the function
4107 @code{display-images-p} to determine if images can in principle be
4108 displayed (@pxref{Display Feature Testing}).
4109
4110 @menu
4111 * Image Formats:: Supported image formats.
4112 * Image Descriptors:: How to specify an image for use in @code{:display}.
4113 * XBM Images:: Special features for XBM format.
4114 * XPM Images:: Special features for XPM format.
4115 * GIF Images:: Special features for GIF format.
4116 * TIFF Images:: Special features for TIFF format.
4117 * PostScript Images:: Special features for PostScript format.
4118 * ImageMagick Images:: Special features available through ImageMagick.
4119 * Other Image Types:: Various other formats are supported.
4120 * Defining Images:: Convenient ways to define an image for later use.
4121 * Showing Images:: Convenient ways to display an image once it is defined.
4122 * Image Cache:: Internal mechanisms of image display.
4123 @end menu
4124
4125 @node Image Formats
4126 @subsection Image Formats
4127 @cindex image formats
4128 @cindex image types
4129
4130 Emacs can display a number of different image formats; some of them
4131 are supported only if particular support libraries are installed on
4132 your machine. In some environments, Emacs can load support libraries
4133 on demand; if so, the variable @code{dynamic-library-alist}
4134 (@pxref{Dynamic Libraries}) can be used to modify the set of known
4135 names for these dynamic libraries (though it is not possible to add
4136 new image formats). Note that image types @code{pbm} and @code{xbm}
4137 do not depend on external libraries and are always available in Emacs.
4138
4139 The supported image formats include XBM, XPM (this requires the
4140 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
4141 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
4142 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
4143 v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
4144 @code{librsvg} 2.0.0).
4145
4146 You specify one of these formats with an image type symbol. The image
4147 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4148 @code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4149
4150 @defvar image-types
4151 This variable contains a list of those image type symbols that are
4152 potentially supported in the current configuration.
4153 @emph{Potentially} here means that Emacs knows about the image types,
4154 not necessarily that they can be loaded (they could depend on
4155 unavailable dynamic libraries, for example).
4156
4157 To know which image types are really available, use
4158 @code{image-type-available-p}.
4159 @end defvar
4160
4161 @defun image-type-available-p type
4162 This function returns non-@code{nil} if image type @var{type} is
4163 available, i.e., if images of this type can be loaded and displayed in
4164 Emacs. @var{type} should be one of the types contained in
4165 @code{image-types}.
4166
4167 For image types whose support libraries are statically linked, this
4168 function always returns @code{t}; for other image types, it returns
4169 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
4170 @end defun
4171
4172 @node Image Descriptors
4173 @subsection Image Descriptors
4174 @cindex image descriptor
4175
4176 An image description is a list of the form @code{(image . @var{props})},
4177 where @var{props} is a property list containing alternating keyword
4178 symbols (symbols whose names start with a colon) and their values.
4179 You can use any Lisp object as a property, but the only properties
4180 that have any special meaning are certain symbols, all of them keywords.
4181
4182 Every image descriptor must contain the property @code{:type
4183 @var{type}} to specify the format of the image. The value of @var{type}
4184 should be an image type symbol; for example, @code{xpm} for an image in
4185 XPM format.
4186
4187 Here is a list of other properties that are meaningful for all image
4188 types:
4189
4190 @table @code
4191 @item :file @var{file}
4192 The @code{:file} property says to load the image from file
4193 @var{file}. If @var{file} is not an absolute file name, it is expanded
4194 in @code{data-directory}.
4195
4196 @item :data @var{data}
4197 The @code{:data} property says the actual contents of the image.
4198 Each image must use either @code{:data} or @code{:file}, but not both.
4199 For most image types, the value of the @code{:data} property should be a
4200 string containing the image data; we recommend using a unibyte string.
4201
4202 Before using @code{:data}, look for further information in the section
4203 below describing the specific image format. For some image types,
4204 @code{:data} may not be supported; for some, it allows other data types;
4205 for some, @code{:data} alone is not enough, so you need to use other
4206 image properties along with @code{:data}.
4207
4208 @item :margin @var{margin}
4209 The @code{:margin} property specifies how many pixels to add as an
4210 extra margin around the image. The value, @var{margin}, must be a
4211 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
4212 numbers. If it is a pair, @var{x} specifies how many pixels to add
4213 horizontally, and @var{y} specifies how many pixels to add vertically.
4214 If @code{:margin} is not specified, the default is zero.
4215
4216 @item :ascent @var{ascent}
4217 The @code{:ascent} property specifies the amount of the image's
4218 height to use for its ascent---that is, the part above the baseline.
4219 The value, @var{ascent}, must be a number in the range 0 to 100, or
4220 the symbol @code{center}.
4221
4222 If @var{ascent} is a number, that percentage of the image's height is
4223 used for its ascent.
4224
4225 If @var{ascent} is @code{center}, the image is vertically centered
4226 around a centerline which would be the vertical centerline of text drawn
4227 at the position of the image, in the manner specified by the text
4228 properties and overlays that apply to the image.
4229
4230 If this property is omitted, it defaults to 50.
4231
4232 @item :relief @var{relief}
4233 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
4234 around the image. The value, @var{relief}, specifies the width of the
4235 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
4236 so that the image appears as a pressed button; otherwise, it appears as
4237 an unpressed button.
4238
4239 @item :conversion @var{algorithm}
4240 The @code{:conversion} property, if non-@code{nil}, specifies a
4241 conversion algorithm that should be applied to the image before it is
4242 displayed; the value, @var{algorithm}, specifies which algorithm.
4243
4244 @table @code
4245 @item laplace
4246 @itemx emboss
4247 Specifies the Laplace edge detection algorithm, which blurs out small
4248 differences in color while highlighting larger differences. People
4249 sometimes consider this useful for displaying the image for a
4250 ``disabled'' button.
4251
4252 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4253 Specifies a general edge-detection algorithm. @var{matrix} must be
4254 either a nine-element list or a nine-element vector of numbers. A pixel
4255 at position @math{x/y} in the transformed image is computed from
4256 original pixels around that position. @var{matrix} specifies, for each
4257 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4258 will influence the transformed pixel; element @math{0} specifies the
4259 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4260 the pixel at @math{x/y-1} etc., as shown below:
4261 @iftex
4262 @tex
4263 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4264 x-1/y & x/y & x+1/y \cr
4265 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4266 @end tex
4267 @end iftex
4268 @ifnottex
4269 @display
4270 (x-1/y-1 x/y-1 x+1/y-1
4271 x-1/y x/y x+1/y
4272 x-1/y+1 x/y+1 x+1/y+1)
4273 @end display
4274 @end ifnottex
4275
4276 The resulting pixel is computed from the color intensity of the color
4277 resulting from summing up the RGB values of surrounding pixels,
4278 multiplied by the specified factors, and dividing that sum by the sum
4279 of the factors' absolute values.
4280
4281 Laplace edge-detection currently uses a matrix of
4282 @iftex
4283 @tex
4284 $$\pmatrix{1 & 0 & 0 \cr
4285 0& 0 & 0 \cr
4286 0 & 0 & -1 \cr}$$
4287 @end tex
4288 @end iftex
4289 @ifnottex
4290 @display
4291 (1 0 0
4292 0 0 0
4293 0 0 -1)
4294 @end display
4295 @end ifnottex
4296
4297 Emboss edge-detection uses a matrix of
4298 @iftex
4299 @tex
4300 $$\pmatrix{ 2 & -1 & 0 \cr
4301 -1 & 0 & 1 \cr
4302 0 & 1 & -2 \cr}$$
4303 @end tex
4304 @end iftex
4305 @ifnottex
4306 @display
4307 ( 2 -1 0
4308 -1 0 1
4309 0 1 -2)
4310 @end display
4311 @end ifnottex
4312
4313 @item disabled
4314 Specifies transforming the image so that it looks ``disabled.''
4315 @end table
4316
4317 @item :mask @var{mask}
4318 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4319 a clipping mask for the image, so that the background of a frame is
4320 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4321 is @code{t}, determine the background color of the image by looking at
4322 the four corners of the image, assuming the most frequently occurring
4323 color from the corners is the background color of the image. Otherwise,
4324 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4325 specifying the color to assume for the background of the image.
4326
4327 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4328 one. Images in some formats include a mask which can be removed by
4329 specifying @code{:mask nil}.
4330
4331 @item :pointer @var{shape}
4332 This specifies the pointer shape when the mouse pointer is over this
4333 image. @xref{Pointer Shape}, for available pointer shapes.
4334
4335 @item :map @var{map}
4336 This associates an image map of @dfn{hot spots} with this image.
4337
4338 An image map is an alist where each element has the format
4339 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4340 as either a rectangle, a circle, or a polygon.
4341
4342 A rectangle is a cons
4343 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4344 which specifies the pixel coordinates of the upper left and bottom right
4345 corners of the rectangle area.
4346
4347 A circle is a cons
4348 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4349 which specifies the center and the radius of the circle; @var{r} may
4350 be a float or integer.
4351
4352 A polygon is a cons
4353 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4354 where each pair in the vector describes one corner in the polygon.
4355
4356 When the mouse pointer lies on a hot-spot area of an image, the
4357 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4358 property, that defines a tool-tip for the hot-spot, and if it contains
4359 a @code{pointer} property, that defines the shape of the mouse cursor when
4360 it is on the hot-spot.
4361 @xref{Pointer Shape}, for available pointer shapes.
4362
4363 When you click the mouse when the mouse pointer is over a hot-spot, an
4364 event is composed by combining the @var{id} of the hot-spot with the
4365 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4366 @var{id} is @code{area4}.
4367 @end table
4368
4369 @defun image-mask-p spec &optional frame
4370 This function returns @code{t} if image @var{spec} has a mask bitmap.
4371 @var{frame} is the frame on which the image will be displayed.
4372 @var{frame} @code{nil} or omitted means to use the selected frame
4373 (@pxref{Input Focus}).
4374 @end defun
4375
4376 @node XBM Images
4377 @subsection XBM Images
4378 @cindex XBM
4379
4380 To use XBM format, specify @code{xbm} as the image type. This image
4381 format doesn't require an external library, so images of this type are
4382 always supported.
4383
4384 Additional image properties supported for the @code{xbm} image type are:
4385
4386 @table @code
4387 @item :foreground @var{foreground}
4388 The value, @var{foreground}, should be a string specifying the image
4389 foreground color, or @code{nil} for the default color. This color is
4390 used for each pixel in the XBM that is 1. The default is the frame's
4391 foreground color.
4392
4393 @item :background @var{background}
4394 The value, @var{background}, should be a string specifying the image
4395 background color, or @code{nil} for the default color. This color is
4396 used for each pixel in the XBM that is 0. The default is the frame's
4397 background color.
4398 @end table
4399
4400 If you specify an XBM image using data within Emacs instead of an
4401 external file, use the following three properties:
4402
4403 @table @code
4404 @item :data @var{data}
4405 The value, @var{data}, specifies the contents of the image.
4406 There are three formats you can use for @var{data}:
4407
4408 @itemize @bullet
4409 @item
4410 A vector of strings or bool-vectors, each specifying one line of the
4411 image. Do specify @code{:height} and @code{:width}.
4412
4413 @item
4414 A string containing the same byte sequence as an XBM file would contain.
4415 You must not specify @code{:height} and @code{:width} in this case,
4416 because omitting them is what indicates the data has the format of an
4417 XBM file. The file contents specify the height and width of the image.
4418
4419 @item
4420 A string or a bool-vector containing the bits of the image (plus perhaps
4421 some extra bits at the end that will not be used). It should contain at
4422 least @var{width} * @code{height} bits. In this case, you must specify
4423 @code{:height} and @code{:width}, both to indicate that the string
4424 contains just the bits rather than a whole XBM file, and to specify the
4425 size of the image.
4426 @end itemize
4427
4428 @item :width @var{width}
4429 The value, @var{width}, specifies the width of the image, in pixels.
4430
4431 @item :height @var{height}
4432 The value, @var{height}, specifies the height of the image, in pixels.
4433 @end table
4434
4435 @node XPM Images
4436 @subsection XPM Images
4437 @cindex XPM
4438
4439 To use XPM format, specify @code{xpm} as the image type. The
4440 additional image property @code{:color-symbols} is also meaningful with
4441 the @code{xpm} image type:
4442
4443 @table @code
4444 @item :color-symbols @var{symbols}
4445 The value, @var{symbols}, should be an alist whose elements have the
4446 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4447 the name of a color as it appears in the image file, and @var{color}
4448 specifies the actual color to use for displaying that name.
4449 @end table
4450
4451 @node GIF Images
4452 @subsection GIF Images
4453 @cindex GIF
4454
4455 For GIF images, specify image type @code{gif}.
4456
4457 @table @code
4458 @item :index @var{index}
4459 You can use @code{:index} to specify one image from a GIF file that
4460 contains more than one image. This property specifies use of image
4461 number @var{index} from the file. If the GIF file doesn't contain an
4462 image with index @var{index}, the image displays as a hollow box.
4463 @end table
4464
4465 @ignore
4466 This could be used to implement limited support for animated GIFs.
4467 For example, the following function displays a multi-image GIF file
4468 at point-min in the current buffer, switching between sub-images
4469 every 0.1 seconds.
4470
4471 (defun show-anim (file max)
4472 "Display multi-image GIF file FILE which contains MAX subimages."
4473 (display-anim (current-buffer) file 0 max t))
4474
4475 (defun display-anim (buffer file idx max first-time)
4476 (when (= idx max)
4477 (setq idx 0))
4478 (let ((img (create-image file nil :image idx)))
4479 (with-current-buffer buffer
4480 (goto-char (point-min))
4481 (unless first-time (delete-char 1))
4482 (insert-image img))
4483 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4484 @end ignore
4485
4486 @node TIFF Images
4487 @subsection TIFF Images
4488 @cindex TIFF
4489
4490 For TIFF images, specify image type @code{tiff}.
4491
4492 @table @code
4493 @item :index @var{index}
4494 You can use @code{:index} to specify one image from a TIFF file that
4495 contains more than one image. This property specifies use of image
4496 number @var{index} from the file. If the TIFF file doesn't contain an
4497 image with index @var{index}, the image displays as a hollow box.
4498 @end table
4499
4500 @node PostScript Images
4501 @subsection PostScript Images
4502 @cindex postscript images
4503
4504 To use PostScript for an image, specify image type @code{postscript}.
4505 This works only if you have Ghostscript installed. You must always use
4506 these three properties:
4507
4508 @table @code
4509 @item :pt-width @var{width}
4510 The value, @var{width}, specifies the width of the image measured in
4511 points (1/72 inch). @var{width} must be an integer.
4512
4513 @item :pt-height @var{height}
4514 The value, @var{height}, specifies the height of the image in points
4515 (1/72 inch). @var{height} must be an integer.
4516
4517 @item :bounding-box @var{box}
4518 The value, @var{box}, must be a list or vector of four integers, which
4519 specifying the bounding box of the PostScript image, analogous to the
4520 @samp{BoundingBox} comment found in PostScript files.
4521
4522 @example
4523 %%BoundingBox: 22 171 567 738
4524 @end example
4525 @end table
4526
4527 @node ImageMagick Images
4528 @subsection ImageMagick Images
4529 @cindex ImageMagick images
4530 @cindex images, support for more formats
4531
4532 If you build Emacs with ImageMagick (@url{http://www.imagemagick.org})
4533 support, you can use the ImageMagick library to load many image formats.
4534
4535 @findex imagemagick-types
4536 The function @code{imagemagick-types} returns a list of image file
4537 extensions that your installation of ImageMagick supports. To enable
4538 support, you must call the function @code{imagemagick-register-types}.
4539
4540 @vindex imagemagick-types-inhibit
4541 The variable @code{imagemagick-types-inhibit} specifies a list of
4542 image types that you do @emph{not} want ImageMagick to handle. There
4543 may be overlap between image loaders in your Emacs installation, and
4544 you may prefer to use a different one for a given image type (which
4545 @c FIXME how is this priority determined?
4546 loader will be used in practice depends on the priority of the loaders).
4547 @c FIXME why are these uppercase when image-types is lower-case?
4548 @c FIXME what are the possibe options? Are these actually file extensions?
4549 For example, if you never want to use the ImageMagick loader to use
4550 JPEG files, add @code{JPG} to this list.
4551
4552 @vindex imagemagick-render-type
4553 You can set the variable @code{imagemagick-render-type} to choose
4554 between screen render methods for the ImageMagick loader. The options
4555 are: @code{0}, a conservative method which works with older
4556 @c FIXME details of this "newer method"?
4557 @c Presumably it is faster but may be less "robust"?
4558 ImageMagick versions (it is a bit slow, but robust); and @code{1},
4559 a newer ImageMagick method.
4560
4561 Images loaded with ImageMagick support a few new display specifications:
4562
4563 @table @code
4564 @item :width, :height
4565 The @code{:width} and @code{:height} keywords are used for scaling the
4566 image. If only one of them is specified, the other one will be
4567 calculated so as to preserve the aspect ratio. If both are specified,
4568 aspect ratio may not be preserved.
4569
4570 @item :rotation
4571 Specifies a rotation angle in degrees.
4572
4573 @item :index
4574 Specifies which image to view inside an image bundle file format, such
4575 as TIFF or DJVM. You can use the @code{image-metadata} function to
4576 retrieve the total number of images in an image bundle (this is
4577 similar to how GIF files work).
4578 @end table
4579
4580
4581 @node Other Image Types
4582 @subsection Other Image Types
4583 @cindex PBM
4584
4585 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4586 monochromatic images are supported. For mono PBM images, two additional
4587 image properties are supported.
4588
4589 @table @code
4590 @item :foreground @var{foreground}
4591 The value, @var{foreground}, should be a string specifying the image
4592 foreground color, or @code{nil} for the default color. This color is
4593 used for each pixel in the PBM that is 1. The default is the frame's
4594 foreground color.
4595
4596 @item :background @var{background}
4597 The value, @var{background}, should be a string specifying the image
4598 background color, or @code{nil} for the default color. This color is
4599 used for each pixel in the PBM that is 0. The default is the frame's
4600 background color.
4601 @end table
4602
4603 For JPEG images, specify image type @code{jpeg}.
4604
4605 For TIFF images, specify image type @code{tiff}.
4606
4607 For PNG images, specify image type @code{png}.
4608
4609 For SVG images, specify image type @code{svg}.
4610
4611 @node Defining Images
4612 @subsection Defining Images
4613
4614 The functions @code{create-image}, @code{defimage} and
4615 @code{find-image} provide convenient ways to create image descriptors.
4616
4617 @defun create-image file-or-data &optional type data-p &rest props
4618 This function creates and returns an image descriptor which uses the
4619 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4620 a string containing the image data; @var{data-p} should be @code{nil}
4621 for the former case, non-@code{nil} for the latter case.
4622
4623 The optional argument @var{type} is a symbol specifying the image type.
4624 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4625 determine the image type from the file's first few bytes, or else
4626 from the file's name.
4627
4628 The remaining arguments, @var{props}, specify additional image
4629 properties---for example,
4630
4631 @example
4632 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4633 @end example
4634
4635 The function returns @code{nil} if images of this type are not
4636 supported. Otherwise it returns an image descriptor.
4637 @end defun
4638
4639 @defmac defimage symbol specs &optional doc
4640 This macro defines @var{symbol} as an image name. The arguments
4641 @var{specs} is a list which specifies how to display the image.
4642 The third argument, @var{doc}, is an optional documentation string.
4643
4644 Each argument in @var{specs} has the form of a property list, and each
4645 one should specify at least the @code{:type} property and either the
4646 @code{:file} or the @code{:data} property. The value of @code{:type}
4647 should be a symbol specifying the image type, the value of
4648 @code{:file} is the file to load the image from, and the value of
4649 @code{:data} is a string containing the actual image data. Here is an
4650 example:
4651
4652 @example
4653 (defimage test-image
4654 ((:type xpm :file "~/test1.xpm")
4655 (:type xbm :file "~/test1.xbm")))
4656 @end example
4657
4658 @code{defimage} tests each argument, one by one, to see if it is
4659 usable---that is, if the type is supported and the file exists. The
4660 first usable argument is used to make an image descriptor which is
4661 stored in @var{symbol}.
4662
4663 If none of the alternatives will work, then @var{symbol} is defined
4664 as @code{nil}.
4665 @end defmac
4666
4667 @defun find-image specs
4668 This function provides a convenient way to find an image satisfying one
4669 of a list of image specifications @var{specs}.
4670
4671 Each specification in @var{specs} is a property list with contents
4672 depending on image type. All specifications must at least contain the
4673 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4674 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4675 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4676 image from, and @var{data} is a string containing the actual image data.
4677 The first specification in the list whose @var{type} is supported, and
4678 @var{file} exists, is used to construct the image specification to be
4679 returned. If no specification is satisfied, @code{nil} is returned.
4680
4681 The image is looked for in @code{image-load-path}.
4682 @end defun
4683
4684 @defvar image-load-path
4685 This variable's value is a list of locations in which to search for
4686 image files. If an element is a string or a variable symbol whose
4687 value is a string, the string is taken to be the name of a directory
4688 to search. If an element is a variable symbol whose value is a list,
4689 that is taken to be a list of directory names to search.
4690
4691 The default is to search in the @file{images} subdirectory of the
4692 directory specified by @code{data-directory}, then the directory
4693 specified by @code{data-directory}, and finally in the directories in
4694 @code{load-path}. Subdirectories are not automatically included in
4695 the search, so if you put an image file in a subdirectory, you have to
4696 supply the subdirectory name explicitly. For example, to find the
4697 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4698 should specify the image as follows:
4699
4700 @example
4701 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4702 @end example
4703 @end defvar
4704
4705 @defun image-load-path-for-library library image &optional path no-error
4706 This function returns a suitable search path for images used by the
4707 Lisp package @var{library}.
4708
4709 The function searches for @var{image} first using @code{image-load-path},
4710 excluding @file{@code{data-directory}/images}, and then in
4711 @code{load-path}, followed by a path suitable for @var{library}, which
4712 includes @file{../../etc/images} and @file{../etc/images} relative to
4713 the library file itself, and finally in
4714 @file{@code{data-directory}/images}.
4715
4716 Then this function returns a list of directories which contains first
4717 the directory in which @var{image} was found, followed by the value of
4718 @code{load-path}. If @var{path} is given, it is used instead of
4719 @code{load-path}.
4720
4721 If @var{no-error} is non-@code{nil} and a suitable path can't be
4722 found, don't signal an error. Instead, return a list of directories as
4723 before, except that @code{nil} appears in place of the image directory.
4724
4725 Here is an example of using @code{image-load-path-for-library}:
4726
4727 @example
4728 (defvar image-load-path) ; shush compiler
4729 (let* ((load-path (image-load-path-for-library
4730 "mh-e" "mh-logo.xpm"))
4731 (image-load-path (cons (car load-path)
4732 image-load-path)))
4733 (mh-tool-bar-folder-buttons-init))
4734 @end example
4735 @end defun
4736
4737 @node Showing Images
4738 @subsection Showing Images
4739
4740 You can use an image descriptor by setting up the @code{display}
4741 property yourself, but it is easier to use the functions in this
4742 section.
4743
4744 @defun insert-image image &optional string area slice
4745 This function inserts @var{image} in the current buffer at point. The
4746 value @var{image} should be an image descriptor; it could be a value
4747 returned by @code{create-image}, or the value of a symbol defined with
4748 @code{defimage}. The argument @var{string} specifies the text to put
4749 in the buffer to hold the image. If it is omitted or @code{nil},
4750 @code{insert-image} uses @code{" "} by default.
4751
4752 The argument @var{area} specifies whether to put the image in a margin.
4753 If it is @code{left-margin}, the image appears in the left margin;
4754 @code{right-margin} specifies the right margin. If @var{area} is
4755 @code{nil} or omitted, the image is displayed at point within the
4756 buffer's text.
4757
4758 The argument @var{slice} specifies a slice of the image to insert. If
4759 @var{slice} is @code{nil} or omitted the whole image is inserted.
4760 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4761 @var{height})} which specifies the @var{x} and @var{y} positions and
4762 @var{width} and @var{height} of the image area to insert. Integer
4763 values are in units of pixels. A floating point number in the range
4764 0.0--1.0 stands for that fraction of the width or height of the entire
4765 image.
4766
4767 Internally, this function inserts @var{string} in the buffer, and gives
4768 it a @code{display} property which specifies @var{image}. @xref{Display
4769 Property}.
4770 @end defun
4771
4772 @cindex slice, image
4773 @cindex image slice
4774 @defun insert-sliced-image image &optional string area rows cols
4775 This function inserts @var{image} in the current buffer at point, like
4776 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4777 equally sized slices.
4778
4779 If an image is inserted ``sliced'', then the Emacs display engine will
4780 treat each slice as a separate image, and allow more intuitive
4781 scrolling up/down, instead of jumping up/down the entire image when
4782 paging through a buffer that displays (large) images.
4783 @end defun
4784
4785 @defun put-image image pos &optional string area
4786 This function puts image @var{image} in front of @var{pos} in the
4787 current buffer. The argument @var{pos} should be an integer or a
4788 marker. It specifies the buffer position where the image should appear.
4789 The argument @var{string} specifies the text that should hold the image
4790 as an alternative to the default.
4791
4792 The argument @var{image} must be an image descriptor, perhaps returned
4793 by @code{create-image} or stored by @code{defimage}.
4794
4795 The argument @var{area} specifies whether to put the image in a margin.
4796 If it is @code{left-margin}, the image appears in the left margin;
4797 @code{right-margin} specifies the right margin. If @var{area} is
4798 @code{nil} or omitted, the image is displayed at point within the
4799 buffer's text.
4800
4801 Internally, this function creates an overlay, and gives it a
4802 @code{before-string} property containing text that has a @code{display}
4803 property whose value is the image. (Whew!)
4804 @end defun
4805
4806 @defun remove-images start end &optional buffer
4807 This function removes images in @var{buffer} between positions
4808 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4809 images are removed from the current buffer.
4810
4811 This removes only images that were put into @var{buffer} the way
4812 @code{put-image} does it, not images that were inserted with
4813 @code{insert-image} or in other ways.
4814 @end defun
4815
4816 @defun image-size spec &optional pixels frame
4817 This function returns the size of an image as a pair
4818 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4819 specification. @var{pixels} non-@code{nil} means return sizes
4820 measured in pixels, otherwise return sizes measured in canonical
4821 character units (fractions of the width/height of the frame's default
4822 font). @var{frame} is the frame on which the image will be displayed.
4823 @var{frame} null or omitted means use the selected frame (@pxref{Input
4824 Focus}).
4825 @end defun
4826
4827 @defvar max-image-size
4828 This variable is used to define the maximum size of image that Emacs
4829 will load. Emacs will refuse to load (and display) any image that is
4830 larger than this limit.
4831
4832 If the value is an integer, it directly specifies the maximum
4833 image height and width, measured in pixels. If it is a floating
4834 point number, it specifies the maximum image height and width
4835 as a ratio to the frame height and width. If the value is
4836 non-numeric, there is no explicit limit on the size of images.
4837
4838 The purpose of this variable is to prevent unreasonably large images
4839 from accidentally being loaded into Emacs. It only takes effect the
4840 first time an image is loaded. Once an image is placed in the image
4841 cache, it can always be displayed, even if the value of
4842 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4843 @end defvar
4844
4845 @node Image Cache
4846 @subsection Image Cache
4847 @cindex image cache
4848
4849 Emacs caches images so that it can display them again more
4850 efficiently. When Emacs displays an image, it searches the image
4851 cache for an existing image specification @code{equal} to the desired
4852 specification. If a match is found, the image is displayed from the
4853 cache. Otherwise, Emacs loads the image normally.
4854
4855 @defun image-flush spec &optional frame
4856 This function removes the image with specification @var{spec} from the
4857 image cache of frame @var{frame}. Image specifications are compared
4858 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4859 selected frame. If @var{frame} is @code{t}, the image is flushed on
4860 all existing frames.
4861
4862 In Emacs' current implementation, each graphical terminal possesses an
4863 image cache, which is shared by all the frames on that terminal
4864 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4865 also refreshes it in all other frames on the same terminal.
4866 @end defun
4867
4868 One use for @code{image-flush} is to tell Emacs about a change in an
4869 image file. If an image specification contains a @code{:file}
4870 property, the image is cached based on the file's contents when the
4871 image is first displayed. Even if the file subsequently changes,
4872 Emacs continues displaying the old version of the image. Calling
4873 @code{image-flush} flushes the image from the cache, forcing Emacs to
4874 re-read the file the next time it needs to display that image.
4875
4876 Another use for @code{image-flush} is for memory conservation. If
4877 your Lisp program creates a large number of temporary images over a
4878 period much shorter than @code{image-cache-eviction-delay} (see
4879 below), you can opt to flush unused images yourself, instead of
4880 waiting for Emacs to do it automatically.
4881
4882 @defun clear-image-cache &optional filter
4883 This function clears an image cache, removing all the images stored in
4884 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4885 the selected frame. If @var{filter} is a frame, it clears the cache
4886 for that frame. If @var{filter} is @code{t}, all image caches are
4887 cleared. Otherwise, @var{filter} is taken to be a file name, and all
4888 images associated with that file name are removed from all image
4889 caches.
4890 @end defun
4891
4892 If an image in the image cache has not been displayed for a specified
4893 period of time, Emacs removes it from the cache and frees the
4894 associated memory.
4895
4896 @defvar image-cache-eviction-delay
4897 This variable specifies the number of seconds an image can remain in
4898 the cache without being displayed. When an image is not displayed for
4899 this length of time, Emacs removes it from the image cache.
4900
4901 Under some circumstances, if the number of images in the cache grows
4902 too large, the actual eviction delay may be shorter than this.
4903
4904 If the value is @code{nil}, Emacs does not remove images from the cache
4905 except when you explicitly clear it. This mode can be useful for
4906 debugging.
4907 @end defvar
4908
4909 @node Buttons
4910 @section Buttons
4911 @cindex buttons in buffers
4912 @cindex clickable buttons in buffers
4913
4914 The @emph{button} package defines functions for inserting and
4915 manipulating clickable (with the mouse, or via keyboard commands)
4916 buttons in Emacs buffers, such as might be used for help hyper-links,
4917 etc. Emacs uses buttons for the hyper-links in help text and the like.
4918
4919 A button is essentially a set of properties attached (via text
4920 properties or overlays) to a region of text in an Emacs buffer. These
4921 properties are called @dfn{button properties}.
4922
4923 One of these properties (@code{action}) is a function, which will
4924 be called when the user invokes it using the keyboard or the mouse.
4925 The invoked function may then examine the button and use its other
4926 properties as desired.
4927
4928 In some ways the Emacs button package duplicates functionality offered
4929 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4930 Widget Library}), but the button package has the advantage that it is
4931 much faster, much smaller, and much simpler to use (for elisp
4932 programmers---for users, the result is about the same). The extra
4933 speed and space savings are useful mainly if you need to create many
4934 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4935 buttons to make entries clickable, and may contain many thousands of
4936 entries).
4937
4938 @menu
4939 * Button Properties:: Button properties with special meanings.
4940 * Button Types:: Defining common properties for classes of buttons.
4941 * Making Buttons:: Adding buttons to Emacs buffers.
4942 * Manipulating Buttons:: Getting and setting properties of buttons.
4943 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4944 @end menu
4945
4946 @node Button Properties
4947 @subsection Button Properties
4948 @cindex button properties
4949
4950 Buttons have an associated list of properties defining their
4951 appearance and behavior, and other arbitrary properties may be used
4952 for application specific purposes. Some properties that have special
4953 meaning to the button package include:
4954
4955 @table @code
4956 @item action
4957 @kindex action @r{(button property)}
4958 The function to call when the user invokes the button, which is passed
4959 the single argument @var{button}. By default this is @code{ignore},
4960 which does nothing.
4961
4962 @item mouse-action
4963 @kindex mouse-action @r{(button property)}
4964 This is similar to @code{action}, and when present, will be used
4965 instead of @code{action} for button invocations resulting from
4966 mouse-clicks (instead of the user hitting @key{RET}). If not
4967 present, mouse-clicks use @code{action} instead.
4968
4969 @item face
4970 @kindex face @r{(button property)}
4971 This is an Emacs face controlling how buttons of this type are
4972 displayed; by default this is the @code{button} face.
4973
4974 @item mouse-face
4975 @kindex mouse-face @r{(button property)}
4976 This is an additional face which controls appearance during
4977 mouse-overs (merged with the usual button face); by default this is
4978 the usual Emacs @code{highlight} face.
4979
4980 @item keymap
4981 @kindex keymap @r{(button property)}
4982 The button's keymap, defining bindings active within the button
4983 region. By default this is the usual button region keymap, stored
4984 in the variable @code{button-map}, which defines @key{RET} and
4985 @key{mouse-2} to invoke the button.
4986
4987 @item type
4988 @kindex type @r{(button property)}
4989 The button-type of the button. When creating a button, this is
4990 usually specified using the @code{:type} keyword argument.
4991 @xref{Button Types}.
4992
4993 @item help-echo
4994 @kindex help-index @r{(button property)}
4995 A string displayed by the Emacs tool-tip help system; by default,
4996 @code{"mouse-2, RET: Push this button"}.
4997
4998 @item follow-link
4999 @kindex follow-link @r{(button property)}
5000 The follow-link property, defining how a @key{Mouse-1} click behaves
5001 on this button, @xref{Clickable Text}.
5002
5003 @item button
5004 @kindex button @r{(button property)}
5005 All buttons have a non-@code{nil} @code{button} property, which may be useful
5006 in finding regions of text that comprise buttons (which is what the
5007 standard button functions do).
5008 @end table
5009
5010 There are other properties defined for the regions of text in a
5011 button, but these are not generally interesting for typical uses.
5012
5013 @node Button Types
5014 @subsection Button Types
5015 @cindex button types
5016
5017 Every button has a button @emph{type}, which defines default values
5018 for the button's properties. Button types are arranged in a
5019 hierarchy, with specialized types inheriting from more general types,
5020 so that it's easy to define special-purpose types of buttons for
5021 specific tasks.
5022
5023 @defun define-button-type name &rest properties
5024 Define a `button type' called @var{name} (a symbol).
5025 The remaining arguments
5026 form a sequence of @var{property value} pairs, specifying default
5027 property values for buttons with this type (a button's type may be set
5028 by giving it a @code{type} property when creating the button, using
5029 the @code{:type} keyword argument).
5030
5031 In addition, the keyword argument @code{:supertype} may be used to
5032 specify a button-type from which @var{name} inherits its default
5033 property values. Note that this inheritance happens only when
5034 @var{name} is defined; subsequent changes to a supertype are not
5035 reflected in its subtypes.
5036 @end defun
5037
5038 Using @code{define-button-type} to define default properties for
5039 buttons is not necessary---buttons without any specified type use the
5040 built-in button-type @code{button}---but it is encouraged, since
5041 doing so usually makes the resulting code clearer and more efficient.
5042
5043 @node Making Buttons
5044 @subsection Making Buttons
5045 @cindex making buttons
5046
5047 Buttons are associated with a region of text, using an overlay or
5048 text properties to hold button-specific information, all of which are
5049 initialized from the button's type (which defaults to the built-in
5050 button type @code{button}). Like all Emacs text, the appearance of
5051 the button is governed by the @code{face} property; by default (via
5052 the @code{face} property inherited from the @code{button} button-type)
5053 this is a simple underline, like a typical web-page link.
5054
5055 For convenience, there are two sorts of button-creation functions,
5056 those that add button properties to an existing region of a buffer,
5057 called @code{make-...button}, and those that also insert the button
5058 text, called @code{insert-...button}.
5059
5060 The button-creation functions all take the @code{&rest} argument
5061 @var{properties}, which should be a sequence of @var{property value}
5062 pairs, specifying properties to add to the button; see @ref{Button
5063 Properties}. In addition, the keyword argument @code{:type} may be
5064 used to specify a button-type from which to inherit other properties;
5065 see @ref{Button Types}. Any properties not explicitly specified
5066 during creation will be inherited from the button's type (if the type
5067 defines such a property).
5068
5069 The following functions add a button using an overlay
5070 (@pxref{Overlays}) to hold the button properties:
5071
5072 @defun make-button beg end &rest properties
5073 This makes a button from @var{beg} to @var{end} in the
5074 current buffer, and returns it.
5075 @end defun
5076
5077 @defun insert-button label &rest properties
5078 This insert a button with the label @var{label} at point,
5079 and returns it.
5080 @end defun
5081
5082 The following functions are similar, but use Emacs text properties
5083 (@pxref{Text Properties}) to hold the button properties, making the
5084 button actually part of the text instead of being a property of the
5085 buffer. Buttons using text properties do not create markers into the
5086 buffer, which is important for speed when you use extremely large
5087 numbers of buttons. (However, if there is an existing face text
5088 property at the site of the button, the button face may not be visible.)
5089 Both functions return the position of the start of the new button:
5090
5091 @defun make-text-button beg end &rest properties
5092 This makes a button from @var{beg} to @var{end} in the current buffer, using
5093 text properties.
5094 @end defun
5095
5096 @defun insert-text-button label &rest properties
5097 This inserts a button with the label @var{label} at point, using text
5098 properties.
5099 @end defun
5100
5101 @node Manipulating Buttons
5102 @subsection Manipulating Buttons
5103 @cindex manipulating buttons
5104
5105 These are functions for getting and setting properties of buttons.
5106 Often these are used by a button's invocation function to determine
5107 what to do.
5108
5109 Where a @var{button} parameter is specified, it means an object
5110 referring to a specific button, either an overlay (for overlay
5111 buttons), or a buffer-position or marker (for text property buttons).
5112 Such an object is passed as the first argument to a button's
5113 invocation function when it is invoked.
5114
5115 @defun button-start button
5116 Return the position at which @var{button} starts.
5117 @end defun
5118
5119 @defun button-end button
5120 Return the position at which @var{button} ends.
5121 @end defun
5122
5123 @defun button-get button prop
5124 Get the property of button @var{button} named @var{prop}.
5125 @end defun
5126
5127 @defun button-put button prop val
5128 Set @var{button}'s @var{prop} property to @var{val}.
5129 @end defun
5130
5131 @defun button-activate button &optional use-mouse-action
5132 Call @var{button}'s @code{action} property (i.e., invoke it). If
5133 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5134 @code{mouse-action} property instead of @code{action}; if the button
5135 has no @code{mouse-action} property, use @code{action} as normal.
5136 @end defun
5137
5138 @defun button-label button
5139 Return @var{button}'s text label.
5140 @end defun
5141
5142 @defun button-type button
5143 Return @var{button}'s button-type.
5144 @end defun
5145
5146 @defun button-has-type-p button type
5147 Return @code{t} if @var{button} has button-type @var{type}, or one of
5148 @var{type}'s subtypes.
5149 @end defun
5150
5151 @defun button-at pos
5152 Return the button at position @var{pos} in the current buffer, or @code{nil}.
5153 @end defun
5154
5155 @defun button-type-put type prop val
5156 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5157 @end defun
5158
5159 @defun button-type-get type prop
5160 Get the property of button-type @var{type} named @var{prop}.
5161 @end defun
5162
5163 @defun button-type-subtype-p type supertype
5164 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5165 @end defun
5166
5167 @node Button Buffer Commands
5168 @subsection Button Buffer Commands
5169 @cindex button buffer commands
5170
5171 These are commands and functions for locating and operating on
5172 buttons in an Emacs buffer.
5173
5174 @code{push-button} is the command that a user uses to actually `push'
5175 a button, and is bound by default in the button itself to @key{RET}
5176 and to @key{mouse-2} using a region-specific keymap. Commands
5177 that are useful outside the buttons itself, such as
5178 @code{forward-button} and @code{backward-button} are additionally
5179 available in the keymap stored in @code{button-buffer-map}; a mode
5180 which uses buttons may want to use @code{button-buffer-map} as a
5181 parent keymap for its keymap.
5182
5183 If the button has a non-@code{nil} @code{follow-link} property, and
5184 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5185 will also activate the @code{push-button} command.
5186 @xref{Clickable Text}.
5187
5188 @deffn Command push-button &optional pos use-mouse-action
5189 Perform the action specified by a button at location @var{pos}.
5190 @var{pos} may be either a buffer position or a mouse-event. If
5191 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5192 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5193 @code{mouse-action} property instead of @code{action}; if the button
5194 has no @code{mouse-action} property, use @code{action} as normal.
5195 @var{pos} defaults to point, except when @code{push-button} is invoked
5196 interactively as the result of a mouse-event, in which case, the mouse
5197 event's position is used. If there's no button at @var{pos}, do
5198 nothing and return @code{nil}, otherwise return @code{t}.
5199 @end deffn
5200
5201 @deffn Command forward-button n &optional wrap display-message
5202 Move to the @var{n}th next button, or @var{n}th previous button if
5203 @var{n} is negative. If @var{n} is zero, move to the start of any
5204 button at point. If @var{wrap} is non-@code{nil}, moving past either
5205 end of the buffer continues from the other end. If
5206 @var{display-message} is non-@code{nil}, the button's help-echo string
5207 is displayed. Any button with a non-@code{nil} @code{skip} property
5208 is skipped over. Returns the button found.
5209 @end deffn
5210
5211 @deffn Command backward-button n &optional wrap display-message
5212 Move to the @var{n}th previous button, or @var{n}th next button if
5213 @var{n} is negative. If @var{n} is zero, move to the start of any
5214 button at point. If @var{wrap} is non-@code{nil}, moving past either
5215 end of the buffer continues from the other end. If
5216 @var{display-message} is non-@code{nil}, the button's help-echo string
5217 is displayed. Any button with a non-@code{nil} @code{skip} property
5218 is skipped over. Returns the button found.
5219 @end deffn
5220
5221 @defun next-button pos &optional count-current
5222 @defunx previous-button pos &optional count-current
5223 Return the next button after (for @code{next-button} or before (for
5224 @code{previous-button}) position @var{pos} in the current buffer. If
5225 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5226 in the search, instead of starting at the next button.
5227 @end defun
5228
5229 @node Abstract Display
5230 @section Abstract Display
5231 @cindex ewoc
5232 @cindex display, abstract
5233 @cindex display, arbitrary objects
5234 @cindex model/view/controller
5235 @cindex view part, model/view/controller
5236
5237 The Ewoc package constructs buffer text that represents a structure
5238 of Lisp objects, and updates the text to follow changes in that
5239 structure. This is like the ``view'' component in the
5240 ``model/view/controller'' design paradigm.
5241
5242 An @dfn{ewoc} is a structure that organizes information required to
5243 construct buffer text that represents certain Lisp data. The buffer
5244 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5245 text; next, textual descriptions of a series of data elements (Lisp
5246 objects that you specify); and last, fixed @dfn{footer} text.
5247 Specifically, an ewoc contains information on:
5248
5249 @itemize @bullet
5250 @item
5251 The buffer which its text is generated in.
5252
5253 @item
5254 The text's start position in the buffer.
5255
5256 @item
5257 The header and footer strings.
5258
5259 @item
5260 A doubly-linked chain of @dfn{nodes}, each of which contains:
5261
5262 @itemize
5263 @item
5264 A @dfn{data element}, a single Lisp object.
5265
5266 @item
5267 Links to the preceding and following nodes in the chain.
5268 @end itemize
5269
5270 @item
5271 A @dfn{pretty-printer} function which is responsible for
5272 inserting the textual representation of a data
5273 element value into the current buffer.
5274 @end itemize
5275
5276 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5277 the resulting ewoc structure to other functions in the Ewoc package to
5278 build nodes within it, and display it in the buffer. Once it is
5279 displayed in the buffer, other functions determine the correspondence
5280 between buffer positions and nodes, move point from one node's textual
5281 representation to another, and so forth. @xref{Abstract Display
5282 Functions}.
5283
5284 A node @dfn{encapsulates} a data element much the way a variable
5285 holds a value. Normally, encapsulation occurs as a part of adding a
5286 node to the ewoc. You can retrieve the data element value and place a
5287 new value in its place, like so:
5288
5289 @lisp
5290 (ewoc-data @var{node})
5291 @result{} value
5292
5293 (ewoc-set-data @var{node} @var{new-value})
5294 @result{} @var{new-value}
5295 @end lisp
5296
5297 @noindent
5298 You can also use, as the data element value, a Lisp object (list or
5299 vector) that is a container for the ``real'' value, or an index into
5300 some other structure. The example (@pxref{Abstract Display Example})
5301 uses the latter approach.
5302
5303 When the data changes, you will want to update the text in the
5304 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5305 just specific nodes using @code{ewoc-invalidate}, or all nodes
5306 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5307 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5308 and add new nodes in their place. Deleting a node from an ewoc deletes
5309 its associated textual description from buffer, as well.
5310
5311 @menu
5312 * Abstract Display Functions:: Functions in the Ewoc package.
5313 * Abstract Display Example:: Example of using Ewoc.
5314 @end menu
5315
5316 @node Abstract Display Functions
5317 @subsection Abstract Display Functions
5318
5319 In this subsection, @var{ewoc} and @var{node} stand for the
5320 structures described above (@pxref{Abstract Display}), while
5321 @var{data} stands for an arbitrary Lisp object used as a data element.
5322
5323 @defun ewoc-create pretty-printer &optional header footer nosep
5324 This constructs and returns a new ewoc, with no nodes (and thus no data
5325 elements). @var{pretty-printer} should be a function that takes one
5326 argument, a data element of the sort you plan to use in this ewoc, and
5327 inserts its textual description at point using @code{insert} (and never
5328 @code{insert-before-markers}, because that would interfere with the
5329 Ewoc package's internal mechanisms).
5330
5331 Normally, a newline is automatically inserted after the header,
5332 the footer and every node's textual description. If @var{nosep}
5333 is non-@code{nil}, no newline is inserted. This may be useful for
5334 displaying an entire ewoc on a single line, for example, or for
5335 making nodes ``invisible'' by arranging for @var{pretty-printer}
5336 to do nothing for those nodes.
5337
5338 An ewoc maintains its text in the buffer that is current when
5339 you create it, so switch to the intended buffer before calling
5340 @code{ewoc-create}.
5341 @end defun
5342
5343 @defun ewoc-buffer ewoc
5344 This returns the buffer where @var{ewoc} maintains its text.
5345 @end defun
5346
5347 @defun ewoc-get-hf ewoc
5348 This returns a cons cell @code{(@var{header} . @var{footer})}
5349 made from @var{ewoc}'s header and footer.
5350 @end defun
5351
5352 @defun ewoc-set-hf ewoc header footer
5353 This sets the header and footer of @var{ewoc} to the strings
5354 @var{header} and @var{footer}, respectively.
5355 @end defun
5356
5357 @defun ewoc-enter-first ewoc data
5358 @defunx ewoc-enter-last ewoc data
5359 These add a new node encapsulating @var{data}, putting it, respectively,
5360 at the beginning or end of @var{ewoc}'s chain of nodes.
5361 @end defun
5362
5363 @defun ewoc-enter-before ewoc node data
5364 @defunx ewoc-enter-after ewoc node data
5365 These add a new node encapsulating @var{data}, adding it to
5366 @var{ewoc} before or after @var{node}, respectively.
5367 @end defun
5368
5369 @defun ewoc-prev ewoc node
5370 @defunx ewoc-next ewoc node
5371 These return, respectively, the previous node and the next node of @var{node}
5372 in @var{ewoc}.
5373 @end defun
5374
5375 @defun ewoc-nth ewoc n
5376 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5377 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5378 @code{nil} if @var{n} is out of range.
5379 @end defun
5380
5381 @defun ewoc-data node
5382 This extracts the data encapsulated by @var{node} and returns it.
5383 @end defun
5384
5385 @defun ewoc-set-data node data
5386 This sets the data encapsulated by @var{node} to @var{data}.
5387 @end defun
5388
5389 @defun ewoc-locate ewoc &optional pos guess
5390 This determines the node in @var{ewoc} which contains point (or
5391 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5392 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5393 it returns the first node; if @var{pos} is after the last node, it returns
5394 the last node. The optional third arg @var{guess}
5395 should be a node that is likely to be near @var{pos}; this doesn't
5396 alter the result, but makes the function run faster.
5397 @end defun
5398
5399 @defun ewoc-location node
5400 This returns the start position of @var{node}.
5401 @end defun
5402
5403 @defun ewoc-goto-prev ewoc arg
5404 @defunx ewoc-goto-next ewoc arg
5405 These move point to the previous or next, respectively, @var{arg}th node
5406 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5407 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5408 moves past the last node, returning @code{nil}. Excepting this special
5409 case, these functions return the node moved to.
5410 @end defun
5411
5412 @defun ewoc-goto-node ewoc node
5413 This moves point to the start of @var{node} in @var{ewoc}.
5414 @end defun
5415
5416 @defun ewoc-refresh ewoc
5417 This function regenerates the text of @var{ewoc}. It works by
5418 deleting the text between the header and the footer, i.e., all the
5419 data elements' representations, and then calling the pretty-printer
5420 function for each node, one by one, in order.
5421 @end defun
5422
5423 @defun ewoc-invalidate ewoc &rest nodes
5424 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5425 @var{ewoc} are updated instead of the entire set.
5426 @end defun
5427
5428 @defun ewoc-delete ewoc &rest nodes
5429 This deletes each node in @var{nodes} from @var{ewoc}.
5430 @end defun
5431
5432 @defun ewoc-filter ewoc predicate &rest args
5433 This calls @var{predicate} for each data element in @var{ewoc} and
5434 deletes those nodes for which @var{predicate} returns @code{nil}.
5435 Any @var{args} are passed to @var{predicate}.
5436 @end defun
5437
5438 @defun ewoc-collect ewoc predicate &rest args
5439 This calls @var{predicate} for each data element in @var{ewoc}
5440 and returns a list of those elements for which @var{predicate}
5441 returns non-@code{nil}. The elements in the list are ordered
5442 as in the buffer. Any @var{args} are passed to @var{predicate}.
5443 @end defun
5444
5445 @defun ewoc-map map-function ewoc &rest args
5446 This calls @var{map-function} for each data element in @var{ewoc} and
5447 updates those nodes for which @var{map-function} returns non-@code{nil}.
5448 Any @var{args} are passed to @var{map-function}.
5449 @end defun
5450
5451 @node Abstract Display Example
5452 @subsection Abstract Display Example
5453
5454 Here is a simple example using functions of the ewoc package to
5455 implement a ``color components display,'' an area in a buffer that
5456 represents a vector of three integers (itself representing a 24-bit RGB
5457 value) in various ways.
5458
5459 @example
5460 (setq colorcomp-ewoc nil
5461 colorcomp-data nil
5462 colorcomp-mode-map nil
5463 colorcomp-labels ["Red" "Green" "Blue"])
5464
5465 (defun colorcomp-pp (data)
5466 (if data
5467 (let ((comp (aref colorcomp-data data)))
5468 (insert (aref colorcomp-labels data) "\t: #x"
5469 (format "%02X" comp) " "
5470 (make-string (ash comp -2) ?#) "\n"))
5471 (let ((cstr (format "#%02X%02X%02X"
5472 (aref colorcomp-data 0)
5473 (aref colorcomp-data 1)
5474 (aref colorcomp-data 2)))
5475 (samp " (sample text) "))
5476 (insert "Color\t: "
5477 (propertize samp 'face
5478 `(foreground-color . ,cstr))
5479 (propertize samp 'face
5480 `(background-color . ,cstr))
5481 "\n"))))
5482
5483 (defun colorcomp (color)
5484 "Allow fiddling with COLOR in a new buffer.
5485 The buffer is in Color Components mode."
5486 (interactive "sColor (name or #RGB or #RRGGBB): ")
5487 (when (string= "" color)
5488 (setq color "green"))
5489 (unless (color-values color)
5490 (error "No such color: %S" color))
5491 (switch-to-buffer
5492 (generate-new-buffer (format "originally: %s" color)))
5493 (kill-all-local-variables)
5494 (setq major-mode 'colorcomp-mode
5495 mode-name "Color Components")
5496 (use-local-map colorcomp-mode-map)
5497 (erase-buffer)
5498 (buffer-disable-undo)
5499 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5500 (color-values color))))
5501 (ewoc (ewoc-create 'colorcomp-pp
5502 "\nColor Components\n\n"
5503 (substitute-command-keys
5504 "\n\\@{colorcomp-mode-map@}"))))
5505 (set (make-local-variable 'colorcomp-data) data)
5506 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5507 (ewoc-enter-last ewoc 0)
5508 (ewoc-enter-last ewoc 1)
5509 (ewoc-enter-last ewoc 2)
5510 (ewoc-enter-last ewoc nil)))
5511 @end example
5512
5513 @cindex controller part, model/view/controller
5514 This example can be extended to be a ``color selection widget'' (in
5515 other words, the controller part of the ``model/view/controller''
5516 design paradigm) by defining commands to modify @code{colorcomp-data}
5517 and to ``finish'' the selection process, and a keymap to tie it all
5518 together conveniently.
5519
5520 @smallexample
5521 (defun colorcomp-mod (index limit delta)
5522 (let ((cur (aref colorcomp-data index)))
5523 (unless (= limit cur)
5524 (aset colorcomp-data index (+ cur delta)))
5525 (ewoc-invalidate
5526 colorcomp-ewoc
5527 (ewoc-nth colorcomp-ewoc index)
5528 (ewoc-nth colorcomp-ewoc -1))))
5529
5530 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5531 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5532 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5533 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5534 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5535 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5536
5537 (defun colorcomp-copy-as-kill-and-exit ()
5538 "Copy the color components into the kill ring and kill the buffer.
5539 The string is formatted #RRGGBB (hash followed by six hex digits)."
5540 (interactive)
5541 (kill-new (format "#%02X%02X%02X"
5542 (aref colorcomp-data 0)
5543 (aref colorcomp-data 1)
5544 (aref colorcomp-data 2)))
5545 (kill-buffer nil))
5546
5547 (setq colorcomp-mode-map
5548 (let ((m (make-sparse-keymap)))
5549 (suppress-keymap m)
5550 (define-key m "i" 'colorcomp-R-less)
5551 (define-key m "o" 'colorcomp-R-more)
5552 (define-key m "k" 'colorcomp-G-less)
5553 (define-key m "l" 'colorcomp-G-more)
5554 (define-key m "," 'colorcomp-B-less)
5555 (define-key m "." 'colorcomp-B-more)
5556 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5557 m))
5558 @end smallexample
5559
5560 Note that we never modify the data in each node, which is fixed when the
5561 ewoc is created to be either @code{nil} or an index into the vector
5562 @code{colorcomp-data}, the actual color components.
5563
5564 @node Blinking
5565 @section Blinking Parentheses
5566 @cindex parenthesis matching
5567 @cindex blinking parentheses
5568 @cindex balancing parentheses
5569
5570 This section describes the mechanism by which Emacs shows a matching
5571 open parenthesis when the user inserts a close parenthesis.
5572
5573 @defvar blink-paren-function
5574 The value of this variable should be a function (of no arguments) to
5575 be called whenever a character with close parenthesis syntax is inserted.
5576 The value of @code{blink-paren-function} may be @code{nil}, in which
5577 case nothing is done.
5578 @end defvar
5579
5580 @defopt blink-matching-paren
5581 If this variable is @code{nil}, then @code{blink-matching-open} does
5582 nothing.
5583 @end defopt
5584
5585 @defopt blink-matching-paren-distance
5586 This variable specifies the maximum distance to scan for a matching
5587 parenthesis before giving up.
5588 @end defopt
5589
5590 @defopt blink-matching-delay
5591 This variable specifies the number of seconds for the cursor to remain
5592 at the matching parenthesis. A fraction of a second often gives
5593 good results, but the default is 1, which works on all systems.
5594 @end defopt
5595
5596 @deffn Command blink-matching-open
5597 This function is the default value of @code{blink-paren-function}. It
5598 assumes that point follows a character with close parenthesis syntax and
5599 moves the cursor momentarily to the matching opening character. If that
5600 character is not already on the screen, it displays the character's
5601 context in the echo area. To avoid long delays, this function does not
5602 search farther than @code{blink-matching-paren-distance} characters.
5603
5604 Here is an example of calling this function explicitly.
5605
5606 @smallexample
5607 @group
5608 (defun interactive-blink-matching-open ()
5609 @c Do not break this line! -- rms.
5610 @c The first line of a doc string
5611 @c must stand alone.
5612 "Indicate momentarily the start of sexp before point."
5613 (interactive)
5614 @end group
5615 @group
5616 (let ((blink-matching-paren-distance
5617 (buffer-size))
5618 (blink-matching-paren t))
5619 (blink-matching-open)))
5620 @end group
5621 @end smallexample
5622 @end deffn
5623
5624 @node Usual Display
5625 @section Usual Display Conventions
5626
5627 The usual display conventions define how to display each character
5628 code. You can override these conventions by setting up a display table
5629 (@pxref{Display Tables}). Here are the usual display conventions:
5630
5631 @itemize @bullet
5632 @item
5633 Character codes 32 through 126 map to glyph codes 32 through 126.
5634 Normally this means they display as themselves.
5635
5636 @item
5637 Character code 9 is a horizontal tab. It displays as whitespace
5638 up to a position determined by @code{tab-width}.
5639
5640 @item
5641 Character code 10 is a newline.
5642
5643 @item
5644 All other codes in the range 0 through 31, and code 127, display in one
5645 of two ways according to the value of @code{ctl-arrow}. If it is
5646 non-@code{nil}, these codes map to sequences of two glyphs, where the
5647 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5648 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5649 just like the codes in the range 128 to 255.
5650
5651 On MS-DOS terminals, Emacs arranges by default for the character code
5652 127 to be mapped to the glyph code 127, which normally displays as an
5653 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5654 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5655 emacs, The GNU Emacs Manual}.
5656
5657 @item
5658 Character codes 128 through 255 map to sequences of four glyphs, where
5659 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5660 digit characters representing the character code in octal. (A display
5661 table can specify a glyph to use instead of @samp{\}.)
5662
5663 @item
5664 Multibyte character codes above 256 are displayed as themselves, or as
5665 a question mark or a hex code or an empty box if the terminal cannot
5666 display that character.
5667 @end itemize
5668
5669 The usual display conventions apply even when there is a display
5670 table, for any character whose entry in the active display table is
5671 @code{nil}. Thus, when you set up a display table, you need only
5672 specify the characters for which you want special behavior.
5673
5674 These display rules apply to carriage return (character code 13), when
5675 it appears in the buffer. But that character may not appear in the
5676 buffer where you expect it, if it was eliminated as part of end-of-line
5677 conversion (@pxref{Coding System Basics}).
5678
5679 These variables affect the way certain characters are displayed on the
5680 screen. Since they change the number of columns the characters occupy,
5681 they also affect the indentation functions. These variables also affect
5682 how the mode line is displayed; if you want to force redisplay of the
5683 mode line using the new values, call the function
5684 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5685
5686 @defopt ctl-arrow
5687 @cindex control characters in display
5688 This buffer-local variable controls how control characters are
5689 displayed. If it is non-@code{nil}, they are displayed as a caret
5690 followed by the character: @samp{^A}. If it is @code{nil}, they are
5691 displayed as a backslash followed by three octal digits: @samp{\001}.
5692 @end defopt
5693
5694 @defopt tab-width
5695 The value of this buffer-local variable is the spacing between tab
5696 stops used for displaying tab characters in Emacs buffers. The value
5697 is in units of columns, and the default is 8. Note that this feature
5698 is completely independent of the user-settable tab stops used by the
5699 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5700 @end defopt
5701
5702 @node Display Tables
5703 @section Display Tables
5704
5705 @cindex display table
5706 You can use the @dfn{display table} feature to control how all possible
5707 character codes display on the screen. This is useful for displaying
5708 European languages that have letters not in the @acronym{ASCII} character
5709 set.
5710
5711 The display table maps each character code into a sequence of
5712 @dfn{glyphs}, each glyph being a graphic that takes up one character
5713 position on the screen. You can also define how to display each glyph
5714 on your terminal, using the @dfn{glyph table}.
5715
5716 Display tables affect how the mode line is displayed; if you want to
5717 force redisplay of the mode line using a new display table, call
5718 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5719
5720 @menu
5721 * Display Table Format:: What a display table consists of.
5722 * Active Display Table:: How Emacs selects a display table to use.
5723 * Glyphs:: How to define a glyph, and what glyphs mean.
5724 @end menu
5725
5726 @node Display Table Format
5727 @subsection Display Table Format
5728
5729 A display table is actually a char-table (@pxref{Char-Tables}) with
5730 @code{display-table} as its subtype.
5731
5732 @defun make-display-table
5733 This creates and returns a display table. The table initially has
5734 @code{nil} in all elements.
5735 @end defun
5736
5737 The ordinary elements of the display table are indexed by character
5738 codes; the element at index @var{c} says how to display the character
5739 code @var{c}. The value should be @code{nil} or a vector of the
5740 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5741 character @var{c} according to the usual display conventions
5742 (@pxref{Usual Display}).
5743
5744 @strong{Warning:} if you use the display table to change the display
5745 of newline characters, the whole buffer will be displayed as one long
5746 ``line.''
5747
5748 The display table also has six ``extra slots'' which serve special
5749 purposes. Here is a table of their meanings; @code{nil} in any slot
5750 means to use the default for that slot, as stated below.
5751
5752 @table @asis
5753 @item 0
5754 The glyph for the end of a truncated screen line (the default for this
5755 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5756 arrows in the fringes to indicate truncation, so the display table has
5757 no effect.
5758
5759 @item 1
5760 The glyph for the end of a continued line (the default is @samp{\}).
5761 On graphical terminals, Emacs uses curved arrows in the fringes to
5762 indicate continuation, so the display table has no effect.
5763
5764 @item 2
5765 The glyph for indicating a character displayed as an octal character
5766 code (the default is @samp{\}).
5767
5768 @item 3
5769 The glyph for indicating a control character (the default is @samp{^}).
5770
5771 @item 4
5772 A vector of glyphs for indicating the presence of invisible lines (the
5773 default is @samp{...}). @xref{Selective Display}.
5774
5775 @item 5
5776 The glyph used to draw the border between side-by-side windows (the
5777 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5778 when there are no scroll bars; if scroll bars are supported and in use,
5779 a scroll bar separates the two windows.
5780 @end table
5781
5782 For example, here is how to construct a display table that mimics the
5783 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5784
5785 @example
5786 (setq disptab (make-display-table))
5787 (let ((i 0))
5788 (while (< i 32)
5789 (or (= i ?\t) (= i ?\n)
5790 (aset disptab i (vector ?^ (+ i 64))))
5791 (setq i (1+ i)))
5792 (aset disptab 127 (vector ?^ ??)))
5793 @end example
5794
5795 @defun display-table-slot display-table slot
5796 This function returns the value of the extra slot @var{slot} of
5797 @var{display-table}. The argument @var{slot} may be a number from 0 to
5798 5 inclusive, or a slot name (symbol). Valid symbols are
5799 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5800 @code{selective-display}, and @code{vertical-border}.
5801 @end defun
5802
5803 @defun set-display-table-slot display-table slot value
5804 This function stores @var{value} in the extra slot @var{slot} of
5805 @var{display-table}. The argument @var{slot} may be a number from 0 to
5806 5 inclusive, or a slot name (symbol). Valid symbols are
5807 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5808 @code{selective-display}, and @code{vertical-border}.
5809 @end defun
5810
5811 @defun describe-display-table display-table
5812 This function displays a description of the display table
5813 @var{display-table} in a help buffer.
5814 @end defun
5815
5816 @deffn Command describe-current-display-table
5817 This command displays a description of the current display table in a
5818 help buffer.
5819 @end deffn
5820
5821 @node Active Display Table
5822 @subsection Active Display Table
5823 @cindex active display table
5824
5825 Each window can specify a display table, and so can each buffer. When
5826 a buffer @var{b} is displayed in window @var{w}, display uses the
5827 display table for window @var{w} if it has one; otherwise, the display
5828 table for buffer @var{b} if it has one; otherwise, the standard display
5829 table if any. The display table chosen is called the @dfn{active}
5830 display table.
5831
5832 @defun window-display-table &optional window
5833 This function returns @var{window}'s display table, or @code{nil}
5834 if @var{window} does not have an assigned display table. The default
5835 for @var{window} is the selected window.
5836 @end defun
5837
5838 @defun set-window-display-table window table
5839 This function sets the display table of @var{window} to @var{table}.
5840 The argument @var{table} should be either a display table or
5841 @code{nil}.
5842 @end defun
5843
5844 @defvar buffer-display-table
5845 This variable is automatically buffer-local in all buffers; its value in
5846 a particular buffer specifies the display table for that buffer. If it
5847 is @code{nil}, that means the buffer does not have an assigned display
5848 table.
5849 @end defvar
5850
5851 @defvar standard-display-table
5852 This variable's value is the default display table, used whenever a
5853 window has no display table and neither does the buffer displayed in
5854 that window. This variable is @code{nil} by default.
5855 @end defvar
5856
5857 If there is no display table to use for a particular window---that is,
5858 if the window specifies none, its buffer specifies none, and
5859 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5860 display conventions for all character codes in that window. @xref{Usual
5861 Display}.
5862
5863 A number of functions for changing the standard display table
5864 are defined in the library @file{disp-table}.
5865
5866 @node Glyphs
5867 @subsection Glyphs
5868
5869 @cindex glyph
5870 A @dfn{glyph} is a generalization of a character; it stands for an
5871 image that takes up a single character position on the screen. Normally
5872 glyphs come from vectors in the display table (@pxref{Display Tables}).
5873
5874 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5875 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5876 simple glyph code is just a way of specifying a character and a face
5877 to output it in. @xref{Faces}.
5878
5879 The following functions are used to manipulate simple glyph codes:
5880
5881 @defun make-glyph-code char &optional face
5882 This function returns a simple glyph code representing char @var{char}
5883 with face @var{face}.
5884 @end defun
5885
5886 @defun glyph-char glyph
5887 This function returns the character of simple glyph code @var{glyph}.
5888 @end defun
5889
5890 @defun glyph-face glyph
5891 This function returns face of simple glyph code @var{glyph}, or
5892 @code{nil} if @var{glyph} has the default face (face-id 0).
5893 @xref{Face Functions}.
5894 @end defun
5895
5896 On character terminals, you can set up a @dfn{glyph table} to define
5897 the meaning of glyph codes (represented as small integers).
5898
5899 @defvar glyph-table
5900 The value of this variable is the current glyph table. It should be
5901 @code{nil} or a vector whose @var{g}th element defines glyph code
5902 @var{g}.
5903
5904 If a glyph code is greater than or equal to the length of the glyph
5905 table, that code is automatically simple. If @code{glyph-table} is
5906 @code{nil} then all glyph codes are simple.
5907
5908 The glyph table is used only on character terminals. On graphical
5909 displays, all glyph codes are simple.
5910 @end defvar
5911
5912 Here are the meaningful types of elements in the glyph table:
5913
5914 @table @asis
5915 @item @var{string}
5916 Send the characters in @var{string} to the terminal to output
5917 this glyph code.
5918
5919 @item @var{code}
5920 Define this glyph code as an alias for glyph code @var{code} created
5921 by @code{make-glyph-code}. You can use such an alias to define a
5922 small-numbered glyph code which specifies a character with a face.
5923
5924 @item @code{nil}
5925 This glyph code is simple.
5926 @end table
5927
5928 @defun create-glyph string
5929 This function returns a newly-allocated glyph code which is set up to
5930 display by sending @var{string} to the terminal.
5931 @end defun
5932
5933 @node Beeping
5934 @section Beeping
5935 @c @cindex beeping "beep" is adjacent
5936 @cindex bell
5937
5938 This section describes how to make Emacs ring the bell (or blink the
5939 screen) to attract the user's attention. Be conservative about how
5940 often you do this; frequent bells can become irritating. Also be
5941 careful not to use just beeping when signaling an error is more
5942 appropriate. (@xref{Errors}.)
5943
5944 @defun ding &optional do-not-terminate
5945 @cindex keyboard macro termination
5946 This function beeps, or flashes the screen (see @code{visible-bell} below).
5947 It also terminates any keyboard macro currently executing unless
5948 @var{do-not-terminate} is non-@code{nil}.
5949 @end defun
5950
5951 @defun beep &optional do-not-terminate
5952 This is a synonym for @code{ding}.
5953 @end defun
5954
5955 @defopt visible-bell
5956 This variable determines whether Emacs should flash the screen to
5957 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5958 is effective on graphical displays, and on text-only terminals
5959 provided the terminal's Termcap entry defines the visible bell
5960 capability (@samp{vb}).
5961 @end defopt
5962
5963 @defvar ring-bell-function
5964 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5965 bell.'' Its value should be a function of no arguments. If this is
5966 non-@code{nil}, it takes precedence over the @code{visible-bell}
5967 variable.
5968 @end defvar
5969
5970 @node Window Systems
5971 @section Window Systems
5972
5973 Emacs works with several window systems, most notably the X Window
5974 System. Both Emacs and X use the term ``window,'' but use it
5975 differently. An Emacs frame is a single window as far as X is
5976 concerned; the individual Emacs windows are not known to X at all.
5977
5978 @defvar window-system
5979 This terminal-local variable tells Lisp programs what window system
5980 Emacs is using for displaying the frame. The possible values are
5981
5982 @table @code
5983 @item x
5984 @cindex X Window System
5985 Emacs is displaying the frame using X.
5986 @item w32
5987 Emacs is displaying the frame using native MS-Windows GUI.
5988 @item ns
5989 Emacs is displaying the frame using the Nextstep interface (used on
5990 GNUstep and Mac OS X).
5991 @item pc
5992 Emacs is displaying the frame using MS-DOS direct screen writes.
5993 @item nil
5994 Emacs is displaying the frame on a character-based terminal.
5995 @end table
5996 @end defvar
5997
5998 @defvar initial-window-system
5999 This variable holds the value of @code{window-system} used for the
6000 first frame created by Emacs during startup. (When Emacs is invoked
6001 with the @option{--daemon} option, it does not create any initial
6002 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6003 Options, daemon,, emacs, The GNU Emacs Manual}.)
6004 @end defvar
6005
6006 @defun window-system &optional frame
6007 This function returns a symbol whose name tells what window system is
6008 used for displaying @var{frame} (which defaults to the currently
6009 selected frame). The list of possible symbols it returns is the same
6010 one documented for the variable @code{window-system} above.
6011 @end defun
6012
6013 Do @emph{not} use @code{window-system} and
6014 @code{initial-window-system} as predicates or boolean flag variables,
6015 if you want to write code that works differently on text terminals and
6016 graphic displays. That is because @code{window-system} is not a good
6017 indicator of Emacs capabilities on a given display type. Instead, use
6018 @code{display-graphic-p} or any of the other @code{display-*-p}
6019 predicates described in @ref{Display Feature Testing}.
6020
6021 @defvar window-setup-hook
6022 This variable is a normal hook which Emacs runs after handling the
6023 initialization files. Emacs runs this hook after it has completed
6024 loading your init file, the default initialization file (if
6025 any), and the terminal-specific Lisp code, and running the hook
6026 @code{term-setup-hook}.
6027
6028 This hook is used for internal purposes: setting up communication with
6029 the window system, and creating the initial window. Users should not
6030 interfere with it.
6031 @end defvar
6032
6033 @node Bidirectional Display
6034 @section Bidirectional Display
6035 @cindex bidirectional display
6036 @cindex right-to-left text
6037
6038 Emacs can display text written in scripts, such as Arabic, Farsi,
6039 and Hebrew, whose natural ordering of horizontal text for display is
6040 from right to left. However, digits and Latin text embedded in these
6041 scripts are still displayed left to right. It is also not uncommon to
6042 have small portions of text in Arabic or Hebrew embedded in otherwise
6043 Latin document, e.g., as comments and strings in a program source
6044 file. Likewise, small portions of Latin text can be embedded in an
6045 Arabic or Farsi document. For these reasons, text that uses these
6046 scripts is actually @dfn{bidirectional}: a mixture of runs of
6047 left-to-right and right-to-left characters.
6048
6049 This section describes the facilities and options provided by Emacs
6050 for editing and displaying bidirectional text.
6051
6052 @cindex logical order
6053 @cindex reading order
6054 @cindex visual order
6055 @cindex unicode bidirectional algorithm
6056 Emacs stores right-to-left and bidirectional text in the so-called
6057 @dfn{logical} (or @dfn{reading}) order: the buffer or string position
6058 of the first character you read precedes that of the next character.
6059 Reordering of bidirectional text into the @dfn{visual} order happens
6060 at display time. As result, character positions no longer increase
6061 monotonically with their positions on display. Emacs implements the
6062 Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}) described in
6063 the Unicode Standard Annex #9, for reordering of bidirectional text
6064 for display. Reordering of bidirectional text for display in Emacs is
6065 a ``Full bidirectionality'' class implementation of the @acronym{UBA}.
6066
6067 @defvar bidi-display-reordering
6068 This buffer-local variable controls whether text in the buffer is
6069 reordered for display. If its value is non-@code{nil}, Emacs reorders
6070 characters that have right-to-left directionality when they are
6071 displayed. The default value is @code{t}. Text in overlay strings
6072 (@pxref{Overlay Properties,,before-string}), display strings
6073 (@pxref{Overlay Properties,,display}), and @code{display} text
6074 properties (@pxref{Display Property}) is also reordered for display if
6075 the buffer whose text includes these strings is reordered. Turning
6076 off @code{bidi-display-reordering} for a buffer turns off reordering
6077 of all the overlay and display strings in that buffer.
6078
6079 Reordering of strings that are unrelated to any buffer, such as text
6080 displayed on the mode line (@pxref{Mode Line Format}) or header line
6081 (@pxref{Header Lines}), is controlled by the default value of
6082 @code{bidi-display-reordering}.
6083 @end defvar
6084
6085 @cindex unibyte buffers, and bidi reordering
6086 Emacs does not reorder text in unibyte buffers, even if
6087 @code{bidi-display-reordering} is non-@code{nil} in such a buffer.
6088 This is because unibyte buffers contain raw bytes, not characters, and
6089 thus don't have bidirectional properties defined for them which are
6090 required for correct reordering. Therefore, to test whether text in a
6091 buffer will be reordered for display, it is not enough to test the
6092 value of @code{bidi-display-reordering} alone. The correct test is
6093 this:
6094
6095 @example
6096 (if (and enable-multibyte-characters
6097 bidi-display-reordering)
6098 ;; Buffer is being reordered for display
6099 )
6100 @end example
6101
6102 In contrast to unibyte buffers, unibyte display and overlay strings
6103 @emph{are} reordered, if their parent buffer is reordered. This is
6104 because plain-@sc{ascii} strings are stored by Emacs as unibyte
6105 strings. If a unibyte display or overlay string includes
6106 non-@sc{ascii} characters, these characters are assumed to have
6107 left-to-right direction.
6108
6109 @cindex display properties, and bidi reordering of text
6110 Text covered by @code{display} text properties, by overlays with
6111 @code{display} properties whose value is a string, and by any other
6112 properties that replace buffer text, is treated as a single unit when
6113 it is reordered for display. That is, the entire chunk of text
6114 covered by these properties is reordered together. Moreover, the
6115 bidirectional properties of the characters in this chunk of text are
6116 ignored, and Emacs reorders them as if they were replaced with a
6117 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6118 Character}. This means that placing a display property over a portion
6119 of text may change the way that the surrounding text is reordered for
6120 display. To prevent this unexpected effect, always place such
6121 properties on text whose directionality is identical with text that
6122 surrounds it.
6123
6124 @cindex base direction of a paragraph
6125 Each paragraph of bidirectional text can have its own @dfn{base
6126 direction}, either right-to-left or left-to-right. Text in
6127 left-to-right paragraphs is displayed beginning at the left margin of
6128 the window and is truncated or continued when it reaches the right
6129 margin. By contrast, display of text in right-to-left paragraphs
6130 begins at the right margin and is continued or truncated at the left
6131 margin.
6132
6133 @defvar bidi-paragraph-direction
6134 By default, Emacs determines the base direction of each paragraph
6135 dynamically, based on the text at the beginning of the paragraph. The
6136 precise method of determining the base direction is specified by the
6137 @acronym{UBA}; in a nutshell, the first character in a paragraph that
6138 has an explicit directionality determines the base direction of the
6139 paragraph. However, sometimes a buffer may need to force a certain
6140 base direction for its paragraphs. For example, a buffer that visits
6141 a source code of a program should force all its paragraphs to be
6142 displayed left to right. The variable
6143 @code{bidi-paragraph-direction}, if non-@code{nil}, disables the
6144 dynamic determination of the base direction, and instead forces all
6145 paragraphs in the buffer to have the direction specified by its
6146 buffer-local value. The value can be either @code{right-to-left} or
6147 @code{left-to-right}. Any other value is interpreted as @code{nil}.
6148 The default is @code{nil}.
6149
6150 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6151 Modes that are meant to display program source code should force a
6152 @code{left-to-right} paragraph direction. The easiest way of doing so
6153 is to derive the mode from Prog Mode, which already sets
6154 @code{bidi-paragraph-direction} to that value.
6155 @end defvar
6156
6157 @defun current-bidi-paragraph-direction &optional buffer
6158 This function returns the paragraph direction at point in the named
6159 @var{buffer}. The returned value is a symbol, either
6160 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6161 omitted or @code{nil}, it defaults to the current buffer. If the
6162 buffer-local value of the variable @code{bidi-paragraph-direction} is
6163 non-@code{nil}, the returned value will be identical to that value;
6164 otherwise, the returned value reflects the paragraph direction
6165 determined dynamically by Emacs. For buffers whose value of
6166 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6167 buffers, this function always returns @code{left-to-right}.
6168 @end defun
6169
6170 @cindex layout on display, and bidirectional text
6171 @cindex jumbled display of bidirectional text
6172 @cindex concatenating bidirectional strings
6173 Reordering of bidirectional text for display can have surprising and
6174 unpleasant effects when two strings with bidirectional content are
6175 juxtaposed in a buffer, or otherwise programmatically concatenated
6176 into a string of text. A typical example is a buffer whose lines are
6177 actually sequences of items, or fields, separated by whitespace or
6178 punctuation characters. This is used in specialized modes such as
6179 Buffer-menu Mode or various email summary modes, like Rmail Summary
6180 Mode. Because these separator characters are @dfn{weak}, i.e.@: have
6181 no strong directionality, they take on the directionality of
6182 surrounding text. As result, a numeric field that follows a field
6183 with bidirectional content can be displayed @emph{to the left} of the
6184 preceding field, producing a jumbled display and messing up the
6185 expected layout.
6186
6187 To countermand this, we recommend that you use one of the following
6188 techniques for forcing correct order of fields on display:
6189
6190 @itemize @minus
6191 @item
6192 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6193 @acronym{LRM}, to the end of each field that may have bidirectional
6194 content, or prepend it to the beginning of the following field. The
6195 function @code{bidi-string-mark-left-to-right}, described below, comes
6196 in handy for this purpose. (In a right-to-left paragraph, use
6197 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6198 is one of the solutions recommended by
6199 @uref{http://www.unicode.org/reports/tr9/#Separators, the
6200 @acronym{UBA}}.
6201
6202 @item
6203 Include the tab character in the field separator. The tab character
6204 plays the role of @dfn{segment separator} in the @acronym{UBA}
6205 reordering, whose effect is to make each field a separate segment, and
6206 thus reorder them separately.
6207
6208 @cindex @code{space} display spec, and bidirectional text
6209 @item
6210 Separate fields with a @code{display} property or overlay with the
6211 property value of the form @code{(space . PROPS)} (@pxref{Specified
6212 Space}). This display specification is treated by Emacs as a
6213 @dfn{paragraph separator}; the text before and after the separator is
6214 reordered separately, which avoids the influence of any field on its
6215 neighboring fields.
6216 @end itemize
6217
6218 @defun bidi-string-mark-left-to-right string
6219 This subroutine returns its argument @var{string}, possibly modified,
6220 such that the result can be safely concatenated with another string,
6221 or juxtaposed with another string in a buffer, without disrupting the
6222 relative layout of this string and the next one on display. If the
6223 string returned by this function is displayed as part of a
6224 left-to-right paragraph, it will always appear on display to the left
6225 of the text that follows it. The function works by examining the
6226 characters of its argument, and if any of those characters could cause
6227 reordering on display, the function appends the @acronym{LRM}
6228 character to the string. The appended @acronym{LRM} character is made
6229 @emph{invisible} (@pxref{Invisible Text}), to hide it on display.
6230 @end defun
6231
6232 The reordering algorithm uses the bidirectional properties of the
6233 characters stored as their @code{bidi-class} property
6234 (@pxref{Character Properties}). Lisp programs can change these
6235 properties by calling the @code{put-char-code-property} function.
6236 However, doing this requires a thorough understanding of the
6237 @acronym{UBA}, and is therefore not recommended. Any changes to the
6238 bidirectional properties of a character have global effect: they
6239 affect all Emacs frames and windows.
6240
6241 Similarly, the @code{mirroring} property is used to display the
6242 appropriate mirrored character in the reordered text. Lisp programs
6243 can affect the mirrored display by changing this property. Again, any
6244 such changes affect all of Emacs display.