(ibuffer-accumulate-lines): Moved to replace.el.
[bpt/emacs.git] / lisp / button.el
1 ;;; button.el --- clickable buttons
2 ;;
3 ;; Copyright (C) 2001 Free Software Foundation, Inc.
4 ;;
5 ;; Author: Miles Bader <miles@gnu.org>
6 ;; Keywords: extensions
7 ;;
8 ;; This file is part of GNU Emacs.
9 ;;
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
14 ;;
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
19 ;;
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to the
22 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
24
25 ;;; Commentary:
26 ;;
27 ;; This package defines functions for inserting and manipulating
28 ;; clickable buttons in Emacs buffers, such as might be used for help
29 ;; hyperlinks, etc.
30 ;;
31 ;; In some ways it duplicates functionality also offered by the
32 ;; `widget' package, but the button package has the advantage that it
33 ;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34 ;; (the code, that is, not the interface).
35 ;;
36 ;; Buttons can either use overlays, in which case the button is
37 ;; represented by the overlay itself, or text-properties, in which case
38 ;; the button is represented by a marker or buffer-position pointing
39 ;; somewhere in the button. In the latter case, no markers into the
40 ;; buffer are retained, which is important for speed if there are are
41 ;; extremely large numbers of buttons.
42 ;;
43 ;; Using `define-button-type' to define default properties for buttons
44 ;; is not necessary, but it is is encouraged, since doing so makes the
45 ;; resulting code clearer and more efficient.
46 ;;
47
48 ;;; Code:
49
50 \f
51 ;; Globals
52
53 (defface button '((((type pc) (class color))
54 (:foreground "lightblue"))
55 (t :underline t))
56 "Default face used for buttons.")
57
58 ;;;###autoload
59 (defvar button-map
60 (let ((map (make-sparse-keymap)))
61 (define-key map "\r" 'push-button)
62 (define-key map [mouse-2] 'push-button)
63 map)
64 "Keymap used by buttons.")
65
66 ;;;###autoload
67 (defvar button-buffer-map
68 (let ((map (make-sparse-keymap)))
69 (define-key map [?\t] 'forward-button)
70 (define-key map [backtab] 'backward-button)
71 map)
72 "Keymap useful for buffers containing buttons.
73 Mode-specific keymaps may want to use this as their parent keymap.")
74
75 ;; Default properties for buttons
76 (put 'default-button 'face 'button)
77 (put 'default-button 'mouse-face 'highlight)
78 (put 'default-button 'keymap button-map)
79 (put 'default-button 'type 'button)
80 (put 'default-button 'action 'ignore)
81 (put 'default-button 'help-echo "mouse-2, RET: Push this button")
82 ;; Make overlay buttons go away if their underlying text is deleted.
83 (put 'default-button 'evaporate t)
84 ;; Prevent insertions adjacent to the text-property buttons from
85 ;; inheriting its properties.
86 (put 'default-button 'rear-nonsticky t)
87 ;; Text property buttons don't have a `button' property of their own, so
88 ;; they inherit this.
89 (put 'default-button 'button t)
90
91 ;; A `category-symbol' property for the default button type
92 (put 'button 'button-category-symbol 'default-button)
93
94 \f
95 ;; Button types (which can be used to hold default properties for buttons)
96
97 ;; Because button-type properties are inherited by buttons using the
98 ;; special `category' property (implemented by both overlays and
99 ;; text-properties), we need to store them on a symbol to which the
100 ;; `category' properties can point. Instead of using the symbol that's
101 ;; the name of each button-type, however, we use a separate symbol (with
102 ;; `-button' appended, and uninterned) to store the properties. This is
103 ;; to avoid name clashes.
104
105 ;; [this is an internal function]
106 (defsubst button-category-symbol (type)
107 "Return the symbol used by button-type TYPE to store properties.
108 Buttons inherit them by setting their `category' property to that symbol."
109 (or (get type 'button-category-symbol)
110 (error "Unknown button type `%s'" type)))
111
112 ;;;###autoload
113 (defun define-button-type (name &rest properties)
114 "Define a `button type' called NAME.
115 The remaining arguments form a sequence of PROPERTY VALUE pairs,
116 specifying properties to use as defaults for buttons with this type
117 \(a button's type may be set by giving it a `type' property when
118 creating the button, using the :type keyword argument).
119
120 In addition, the keyword argument :supertype may be used to specify a
121 button-type from which NAME inherits its default property values
122 \(however, the inheritance happens only when NAME is defined; subsequent
123 changes to a supertype are not reflected in its subtypes)."
124 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
125 (super-catsym
126 (button-category-symbol
127 (or (plist-get properties 'supertype)
128 (plist-get properties :supertype)
129 'button))))
130 ;; Provide a link so that it's easy to find the real symbol.
131 (put name 'button-category-symbol catsym)
132 ;; Initialize NAME's properties using the global defaults.
133 (let ((default-props (symbol-plist super-catsym)))
134 (while default-props
135 (put catsym (pop default-props) (pop default-props))))
136 ;; Add NAME as the `type' property, which will then be returned as
137 ;; the type property of individual buttons.
138 (put catsym 'type name)
139 ;; Add the properties in PROPERTIES to the real symbol.
140 (while properties
141 (let ((prop (pop properties)))
142 (when (eq prop :supertype)
143 (setq prop 'supertype))
144 (put catsym prop (pop properties))))
145 ;; Make sure there's a `supertype' property
146 (unless (get catsym 'supertype)
147 (put catsym 'supertype 'button))
148 name))
149
150 (defun button-type-put (type prop val)
151 "Set the button-type TYPE's PROP property to VAL."
152 (put (button-category-symbol type) prop val))
153
154 (defun button-type-get (type prop)
155 "Get the property of button-type TYPE named PROP."
156 (get (button-category-symbol type) prop))
157
158 (defun button-type-subtype-p (type supertype)
159 "Return t if button-type TYPE is a subtype of SUPERTYPE."
160 (or (eq type supertype)
161 (and type
162 (button-type-subtype-p (button-type-get type 'supertype)
163 supertype))))
164
165 \f
166 ;; Button properties and other attributes
167
168 (defun button-start (button)
169 "Return the position at which BUTTON starts."
170 (if (overlayp button)
171 (overlay-start button)
172 ;; Must be a text-property button.
173 (or (previous-single-property-change (1+ button) 'button)
174 (point-min))))
175
176 (defun button-end (button)
177 "Return the position at which BUTTON ends."
178 (if (overlayp button)
179 (overlay-end button)
180 ;; Must be a text-property button.
181 (or (next-single-property-change button 'button)
182 (point-max))))
183
184 (defun button-get (button prop)
185 "Get the property of button BUTTON named PROP."
186 (if (overlayp button)
187 (overlay-get button prop)
188 ;; Must be a text-property button.
189 (get-text-property button prop)))
190
191 (defun button-put (button prop val)
192 "Set BUTTON's PROP property to VAL."
193 ;; Treat some properties specially.
194 (cond ((memq prop '(type :type))
195 ;; We translate a `type' property a `category' property, since
196 ;; that's what's actually used by overlays/text-properties for
197 ;; inheriting properties.
198 (setq prop 'category)
199 (setq val (button-category-symbol val)))
200 ((eq prop 'category)
201 ;; Disallow updating the `category' property directly.
202 (error "Button `category' property may not be set directly")))
203 ;; Add the property.
204 (if (overlayp button)
205 (overlay-put button prop val)
206 ;; Must be a text-property button.
207 (put-text-property
208 (or (previous-single-property-change (1+ button) 'button)
209 (point-min))
210 (or (next-single-property-change button 'button)
211 (point-max))
212 prop val)))
213
214 (defsubst button-activate (button &optional use-mouse-action)
215 "Call BUTTON's action property.
216 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
217 instead of its normal action; if the button has no mouse-action,
218 the normal action is used instead."
219 (funcall (or (and use-mouse-action (button-get button 'mouse-action))
220 (button-get button 'action))
221 button))
222
223 (defun button-label (button)
224 "Return BUTTON's text label."
225 (buffer-substring-no-properties (button-start button) (button-end button)))
226
227 (defsubst button-type (button)
228 "Return BUTTON's button-type."
229 (button-get button 'type))
230
231 (defun button-has-type-p (button type)
232 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
233 (button-type-subtype-p (button-get button 'type) type))
234
235 \f
236 ;; Creating overlay buttons
237
238 ;;;###autoload
239 (defun make-button (beg end &rest properties)
240 "Make a button from BEG to END in the current buffer.
241 The remaining arguments form a sequence of PROPERTY VALUE pairs,
242 specifying properties to add to the button.
243 In addition, the keyword argument :type may be used to specify a
244 button-type from which to inherit other properties; see
245 `define-button-type'.
246
247 Also see `make-text-button', `insert-button'."
248 (let ((overlay (make-overlay beg end nil t nil)))
249 (while properties
250 (button-put overlay (pop properties) (pop properties)))
251 ;; Put a pointer to the button in the overlay, so it's easy to get
252 ;; when we don't actually have a reference to the overlay.
253 (overlay-put overlay 'button overlay)
254 ;; If the user didn't specify a type, use the default.
255 (unless (overlay-get overlay 'category)
256 (overlay-put overlay 'category 'default-button))
257 ;; OVERLAY is the button, so return it
258 overlay))
259
260 ;;;###autoload
261 (defun insert-button (label &rest properties)
262 "Insert a button with the label LABEL.
263 The remaining arguments form a sequence of PROPERTY VALUE pairs,
264 specifying properties to add to the button.
265 In addition, the keyword argument :type may be used to specify a
266 button-type from which to inherit other properties; see
267 `define-button-type'.
268
269 Also see `insert-text-button', `make-button'."
270 (apply #'make-button
271 (prog1 (point) (insert label))
272 (point)
273 properties))
274
275 \f
276 ;; Creating text-property buttons
277
278 ;;;###autoload
279 (defun make-text-button (beg end &rest properties)
280 "Make a button from BEG to END in the current buffer.
281 The remaining arguments form a sequence of PROPERTY VALUE pairs,
282 specifying properties to add to the button.
283 In addition, the keyword argument :type may be used to specify a
284 button-type from which to inherit other properties; see
285 `define-button-type'.
286
287 This function is like `make-button', except that the button is actually
288 part of the text instead of being a property of the buffer. Creating
289 large numbers of buttons can also be somewhat faster using
290 `make-text-button'.
291
292 Also see `insert-text-button'."
293 (let (prop val)
294 (while properties
295 (setq prop (pop properties))
296 (setq val (pop properties))
297 ;; Note that all the following code is basically equivalent to
298 ;; `button-put', but we can do it much more efficiently since we
299 ;; already have BEG and END.
300 (cond ((memq prop '(type :type))
301 ;; We translate a `type' property into a `category'
302 ;; property, since that's what's actually used by
303 ;; text-properties for inheritance.
304 (setq prop 'category)
305 (setq val (button-category-symbol val)))
306 ((eq prop 'category)
307 ;; Disallow setting the `category' property directly.
308 (error "Button `category' property may not be set directly")))
309 ;; Add the property.
310 (put-text-property beg end prop val)))
311 ;; Return something that can be used to get at the button.
312 beg)
313
314 ;;;###autoload
315 (defun insert-text-button (label &rest properties)
316 "Insert a button with the label LABEL.
317 The remaining arguments form a sequence of PROPERTY VALUE pairs,
318 specifying properties to add to the button.
319 In addition, the keyword argument :type may be used to specify a
320 button-type from which to inherit other properties; see
321 `define-button-type'.
322
323 This function is like `insert-button', except that the button is
324 actually part of the text instead of being a property of the buffer.
325 Creating large numbers of buttons can also be somewhat faster using
326 `insert-text-button'.
327
328 Also see `make-text-button'."
329 (apply #'make-text-button
330 (prog1 (point) (insert label))
331 (point)
332 properties))
333
334 \f
335 ;; Finding buttons in a buffer
336
337 (defun button-at (pos)
338 "Return the button at position POS in the current buffer, or nil."
339 (let ((button (get-char-property pos 'button)))
340 (if (or (overlayp button) (null button))
341 button
342 ;; Must be a text-property button; return a marker pointing to it.
343 (copy-marker pos t))))
344
345 (defun next-button (pos &optional count-current)
346 "Return the next button after position POS in the current buffer.
347 If COUNT-CURRENT is non-nil, count any button at POS in the search,
348 instead of starting at the next button."
349 (unless count-current
350 ;; Search for the next button boundary.
351 (setq pos (next-single-char-property-change pos 'button)))
352 (and (< pos (point-max))
353 (or (button-at pos)
354 ;; We must have originally been on a button, and are now in
355 ;; the inter-button space. Recurse to find a button.
356 (next-button pos))))
357
358 (defun previous-button (pos &optional count-current)
359 "Return the Nth button before position POS in the current buffer.
360 If COUNT-CURRENT is non-nil, count any button at POS in the search,
361 instead of starting at the next button."
362 (unless count-current
363 (setq pos (previous-single-char-property-change pos 'button)))
364 (and (> pos (point-min))
365 (or (button-at (1- pos))
366 ;; We must have originally been on a button, and are now in
367 ;; the inter-button space. Recurse to find a button.
368 (previous-button pos))))
369
370 \f
371 ;; User commands
372
373 (defun push-button (&optional pos use-mouse-action)
374 "Perform the action specified by a button at location POS.
375 POS may be either a buffer position or a mouse-event.
376 If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
377 instead of its normal action; if the button has no mouse-action,
378 the normal action is used instead.
379 POS defaults to point, except when `push-button' is invoked
380 interactively as the result of a mouse-event, in which case, the
381 mouse event is used.
382 If there's no button at POS, do nothing and return nil, otherwise
383 return t."
384 (interactive
385 (list (if (integerp last-command-event) (point) last-command-event)))
386 (if (and (not (integerp pos)) (eventp pos))
387 ;; POS is a mouse event; switch to the proper window/buffer
388 (let ((posn (event-start pos)))
389 (with-current-buffer (window-buffer (posn-window posn))
390 (push-button (posn-point posn) t)))
391 ;; POS is just normal position
392 (let ((button (button-at (or pos (point)))))
393 (if (not button)
394 nil
395 (button-activate button use-mouse-action)
396 t))))
397
398 (defun forward-button (n &optional wrap display-message)
399 "Move to the Nth next button, or Nth previous button if N is negative.
400 If N is 0, move to the start of any button at point.
401 If WRAP is non-nil, moving past either end of the buffer continues from the
402 other end.
403 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
404 Any button with a non-nil `skip' property is skipped over.
405 Returns the button found."
406 (interactive "p\nd\nd")
407 (let (button)
408 (if (zerop n)
409 ;; Move to start of current button
410 (if (setq button (button-at (point)))
411 (goto-char (button-start button)))
412 ;; Move to Nth next button
413 (let ((iterator (if (> n 0) #'next-button #'previous-button))
414 (wrap-start (if (> n 0) (point-min) (point-max))))
415 (setq n (abs n))
416 (setq button t) ; just to start the loop
417 (while (and (> n 0) button)
418 (setq button (funcall iterator (point)))
419 (when (and (not button) wrap)
420 (setq button (funcall iterator wrap-start t)))
421 (when button
422 (goto-char (button-start button))
423 (unless (button-get button 'skip)
424 (setq n (1- n)))))))
425 (if (null button)
426 (error (if wrap "No buttons!" "No more buttons"))
427 (let ((msg (and display-message (button-get button 'help-echo))))
428 (when msg
429 (message "%s" msg)))
430 button)))
431
432 (defun backward-button (n &optional wrap display-message)
433 "Move to the Nth previous button, or Nth next button if N is negative.
434 If N is 0, move to the start of any button at point.
435 If WRAP is non-nil, moving past either end of the buffer continues from the
436 other end.
437 If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
438 Any button with a non-nil `skip' property is skipped over.
439 Returns the button found."
440 (interactive "p\nd\nd")
441 (forward-button (- n) wrap display-message))
442
443
444 (provide 'button)
445
446 ;;; button.el ends here