(Choosing Window): Describe split-window-sensibly
[bpt/emacs.git] / doc / lispref / windows.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/windows
7 @node Windows, Frames, Buffers, Top
8 @chapter Windows
9
10 This chapter describes most of the functions and variables related to
11 Emacs windows. @xref{Frames and Windows}, for how windows relate to
12 frames. @xref{Display}, for information on how text is displayed in
13 windows.
14
15 @menu
16 * Basic Windows:: Basic information on using windows.
17 * Splitting Windows:: Splitting one window into two windows.
18 * Deleting Windows:: Deleting a window gives its space to other windows.
19 * Selecting Windows:: The selected window is the one that you edit in.
20 * Cyclic Window Ordering:: Moving around the existing windows.
21 * Buffers and Windows:: Each window displays the contents of a buffer.
22 * Displaying Buffers:: Higher-level functions for displaying a buffer
23 and choosing a window for it.
24 * Choosing Window:: How to choose a window for displaying a buffer.
25 * Dedicated Windows:: How to avoid displaying another buffer in
26 a specific window.
27 * Window Point:: Each window has its own location of point.
28 * Window Start and End:: Buffer positions indicating which text is
29 on-screen in a window.
30 * Textual Scrolling:: Moving text up and down through the window.
31 * Vertical Scrolling:: Moving the contents up and down on the window.
32 * Horizontal Scrolling:: Moving the contents sideways on the window.
33 * Size of Window:: Accessing the size of a window.
34 * Resizing Windows:: Changing the size of a window.
35 * Coordinates and Windows:: Converting coordinates to windows.
36 * Window Tree:: The layout and sizes of all windows in a frame.
37 * Window Configurations:: Saving and restoring the state of the screen.
38 * Window Parameters:: Associating additional information with windows.
39 * Window Hooks:: Hooks for scrolling, window size changes,
40 redisplay going past a certain point,
41 or window configuration changes.
42 @end menu
43
44 @node Basic Windows
45 @section Basic Concepts of Emacs Windows
46 @cindex window
47 @cindex selected window
48
49 A @dfn{window} in Emacs is the physical area of the screen in which a
50 buffer is displayed. The term is also used to refer to a Lisp object that
51 represents that screen area in Emacs Lisp. It should be
52 clear from the context which is meant.
53
54 Emacs groups windows into frames; see @ref{Frames}. A frame
55 represents an area of screen available for Emacs to use. Each frame
56 always contains at least one window, but you can subdivide it
57 vertically or horizontally into multiple, nonoverlapping Emacs
58 windows.
59
60 In each frame, at any time, one and only one window is designated as
61 @dfn{selected within the frame}. The frame's cursor appears in that
62 window, but the other windows have ``non-selected'' cursors, normally
63 less visible. (@xref{Cursor Parameters}, for customizing this.) At
64 any time, one frame is the selected frame; and the window selected
65 within that frame is @dfn{the selected window}. The selected window's
66 buffer is usually the current buffer (except when @code{set-buffer} has
67 been used); see @ref{Current Buffer}.
68
69 For practical purposes, a window exists only while it is displayed in
70 a frame. Once removed from the frame, the window is effectively deleted
71 and should not be used, @emph{even though there may still be references
72 to it} from other Lisp objects; see @ref{Deleting Windows}. Restoring a
73 saved window configuration is the only way for a window no longer on the
74 screen to come back to life; see @ref{Window Configurations}.
75
76 @cindex multiple windows
77 Users create multiple windows so they can look at several buffers at
78 once. Lisp libraries use multiple windows for a variety of reasons, but
79 most often to display related information. In Rmail, for example, you
80 can move through a summary buffer in one window while the other window
81 shows messages one at a time as they are reached.
82
83 The meaning of ``window'' in Emacs is similar to what it means in the
84 context of general-purpose window systems such as X, but not identical.
85 The X Window System places X windows on the screen; Emacs uses one or
86 more X windows as frames, and subdivides them into
87 Emacs windows. When you use Emacs on a character-only terminal, Emacs
88 treats the whole terminal screen as one frame.
89
90 @cindex terminal screen
91 @cindex screen of terminal
92 @cindex tiled windows
93 Most window systems support arbitrarily located overlapping windows.
94 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
95 together they fill the whole screen or frame. Because of the way in
96 which Emacs creates new windows (@pxref{Splitting Windows}) and resizes
97 them (@pxref{Resizing Windows}), not all conceivable tilings of windows
98 on an Emacs frame are actually possible.
99
100 @defun windowp object
101 This function returns @code{t} if @var{object} is a window.
102 @end defun
103
104 @node Splitting Windows
105 @section Splitting Windows
106 @cindex splitting windows
107 @cindex window splitting
108
109 The functions described below are the primitives used to split a window
110 into two windows. They do not accept a buffer as an argument. Rather,
111 the two ``halves'' of the split window initially display the same buffer
112 previously visible in the window that was split.
113
114 @deffn Command split-window &optional window size horizontal
115 This function splits a new window out of @var{window}'s screen area. It
116 returns the new window. The default for @var{window} is the selected
117 window. When you split the selected window, it remains selected.
118
119 If @var{horizontal} is non-@code{nil}, then @var{window} splits into two
120 side by side windows. The original window keeps the leftmost @var{size}
121 columns, and gives the rest of the columns to the new window.
122 Otherwise, @var{window} splits into windows one above the other, the
123 original window keeps the upper @var{size} lines and gives the rest of
124 the lines to the new window. The original window @var{window} is
125 therefore the left-hand or upper of the two, and the new window is the
126 right-hand or lower.
127
128 If @var{size} is omitted or @code{nil}, then @var{window} is divided
129 evenly into two parts. (If there is an odd line, it is allocated to
130 the new window.) When @code{split-window} is called interactively,
131 all its arguments are @code{nil}.
132
133 If splitting would result in making a window that is smaller than
134 @code{window-min-height} or @code{window-min-width} (@pxref{Resizing
135 Windows}), @code{split-window} signals an error and does not split the
136 window at all.
137
138 The following example starts with one window on a screen that is 50
139 lines high by 80 columns wide; then it splits the window.
140
141 @smallexample
142 @group
143 (setq w (selected-window))
144 @result{} #<window 8 on windows.texi>
145 (window-edges) ; @r{Edges in order:}
146 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
147 @end group
148
149 @group
150 ;; @r{Returns window created}
151 (setq w2 (split-window w 15))
152 @result{} #<window 28 on windows.texi>
153 @end group
154 @group
155 (window-edges w2)
156 @result{} (0 15 80 50) ; @r{Bottom window;}
157 ; @r{top is line 15}
158 @end group
159 @group
160 (window-edges w)
161 @result{} (0 0 80 15) ; @r{Top window}
162 @end group
163 @end smallexample
164
165 The screen looks like this:
166
167 @smallexample
168 @group
169 __________
170 | | line 0
171 | w |
172 |__________|
173 | | line 15
174 | w2 |
175 |__________|
176 line 50
177 column 0 column 80
178 @end group
179 @end smallexample
180
181 Next, split the top window horizontally:
182
183 @smallexample
184 @group
185 (setq w3 (split-window w 35 t))
186 @result{} #<window 32 on windows.texi>
187 @end group
188 @group
189 (window-edges w3)
190 @result{} (35 0 80 15) ; @r{Left edge at column 35}
191 @end group
192 @group
193 (window-edges w)
194 @result{} (0 0 35 15) ; @r{Right edge at column 35}
195 @end group
196 @group
197 (window-edges w2)
198 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
199 @end group
200 @end smallexample
201
202 @need 3000
203 Now the screen looks like this:
204
205 @smallexample
206 @group
207 column 35
208 __________
209 | | | line 0
210 | w | w3 |
211 |___|______|
212 | | line 15
213 | w2 |
214 |__________|
215 line 50
216 column 0 column 80
217 @end group
218 @end smallexample
219
220 Normally, Emacs indicates the border between two side-by-side windows
221 with a scroll bar (@pxref{Scroll Bars}), or with @samp{|} characters. The
222 display table can specify alternative border characters; see @ref{Display
223 Tables}.
224 @end deffn
225
226 @deffn Command split-window-vertically &optional size
227 This function splits the selected window into two windows, one above the
228 other, leaving the upper of the two windows selected, with @var{size}
229 lines. (If @var{size} is negative, then the lower of the two windows
230 gets @minus{}@var{size} lines and the upper window gets the rest, but
231 the upper window is still the one selected.) However, if
232 @code{split-window-keep-point} (see below) is @code{nil}, then either
233 window can be selected.
234
235 In other respects, this function is similar to @code{split-window}.
236 In particular, the upper window is the original one and the return
237 value is the new, lower window.
238 @end deffn
239
240 @defopt split-window-keep-point
241 If this variable is non-@code{nil} (the default), then
242 @code{split-window-vertically} behaves as described above.
243
244 If it is @code{nil}, then @code{split-window-vertically} adjusts point
245 in each of the two windows to avoid scrolling. (This is useful on
246 slow terminals.) It selects whichever window contains the screen line
247 that point was previously on.
248
249 This variable affects the behavior of @code{split-window-vertically}
250 only. It has no effect on the other functions described here.
251 @end defopt
252
253 @deffn Command split-window-horizontally &optional size
254 This function splits the selected window into two windows
255 side-by-side, leaving the selected window on the left with @var{size}
256 columns. If @var{size} is negative, the rightmost window gets
257 @minus{}@var{size} columns, but the leftmost window still remains
258 selected.
259
260 This function is basically an interface to @code{split-window}.
261 You could define a simplified version of the function like this:
262
263 @smallexample
264 @group
265 (defun split-window-horizontally (&optional arg)
266 "Split selected window into two windows, side by side..."
267 (interactive "P")
268 @end group
269 @group
270 (let ((size (and arg (prefix-numeric-value arg))))
271 (and size (< size 0)
272 (setq size (+ (window-width) size)))
273 (split-window nil size t)))
274 @end group
275 @end smallexample
276 @end deffn
277
278 @defun one-window-p &optional no-mini all-frames
279 This function returns non-@code{nil} if there is only one window. The
280 argument @var{no-mini}, if non-@code{nil}, means don't count the
281 minibuffer even if it is active; otherwise, the minibuffer window is
282 counted when it is active.
283
284 The argument @var{all-frames} specifies which frames to consider. Here
285 are the possible values and their meanings:
286
287 @table @asis
288 @item @code{nil}
289 Count the windows in the selected frame, plus the minibuffer used
290 by that frame even if it lies in some other frame.
291
292 @item @code{t}
293 Count all windows in all existing frames.
294
295 @item @code{visible}
296 Count all windows in all visible frames.
297
298 @item 0
299 Count all windows in all visible or iconified frames.
300
301 @item anything else
302 Count precisely the windows in the selected frame, and no others.
303 @end table
304 @end defun
305
306 @node Deleting Windows
307 @section Deleting Windows
308 @cindex deleting windows
309
310 A window remains visible on its frame unless you @dfn{delete} it by
311 calling certain functions that delete windows. A deleted window cannot
312 appear on the screen, but continues to exist as a Lisp object until
313 there are no references to it. There is no way to cancel the deletion
314 of a window aside from restoring a saved window configuration
315 (@pxref{Window Configurations}). Restoring a window configuration also
316 deletes any windows that aren't part of that configuration.
317
318 When you delete a window, the space it took up is given to one of
319 its sibling windows adjacent to it.
320
321 @c Emacs 19 feature
322 @defun window-live-p window
323 This function returns @code{nil} if @var{window} is deleted, and
324 @code{t} otherwise.
325
326 @strong{Warning:} Erroneous information or fatal errors may result from
327 using a deleted window as if it were live.
328 @end defun
329
330 @deffn Command delete-window &optional window
331 This function removes @var{window} from display and returns @code{nil}.
332 The default for @var{window} is the selected window. An error is
333 signaled if @var{window} is the only window on its frame.
334 @end deffn
335
336 @deffn Command delete-other-windows &optional window
337 This function makes @var{window} the only window on its frame, by
338 deleting the other windows in that frame. The default for @var{window}
339 is the selected window. The return value is @code{nil}.
340 @end deffn
341
342 @deffn Command delete-windows-on &optional buffer-or-name frame
343 This function deletes all windows showing @var{buffer-or-name}. If
344 there are no windows showing @var{buffer-or-name}, it does nothing. The
345 optional argument @var{buffer-or-name} may be a buffer or the name of an
346 existing buffer and defaults to the current buffer.
347
348 @code{delete-windows-on} operates frame by frame. If a frame has
349 several windows showing different buffers, then those showing
350 @var{buffer-or-name} are removed, and the others expand to fill the
351 space. If all windows in some frame are showing @var{buffer-or-name}
352 (including the case where there is only one window), then the frame
353 winds up with a single window showing another buffer chosen with
354 @code{other-buffer} (@pxref{The Buffer List}). If, however, the window
355 showing @var{buffer-or-name} is dedicated to its buffer
356 (@pxref{Dedicated Windows}), and there are other frames left, that
357 window's frame is deleted.
358
359 The optional argument @var{frame} specifies which frames to operate on.
360 This function does not use it in quite the same way as the other
361 functions which scan all windows; specifically, the values @code{t} and
362 @code{nil} have the opposite of their meanings in other functions. Here
363 are the full details:
364
365 @itemize @bullet
366 @item
367 If it is @code{nil}, operate on all frames.
368 @item
369 If it is @code{t}, operate on the selected frame.
370 @item
371 If it is @code{visible}, operate on all visible frames.
372 @item
373 If it is 0, operate on all visible or iconified frames.
374 @item
375 If it is a frame, operate on that frame.
376 @end itemize
377
378 This function always returns @code{nil}.
379 @end deffn
380
381 @node Selecting Windows
382 @section Selecting Windows
383 @cindex selecting a window
384
385 When a window is selected, the buffer in the window becomes the current
386 buffer, and the cursor will appear in it.
387
388 @defun selected-window
389 This function returns the selected window. This is the window in
390 which the cursor appears and to which many commands apply.
391 @end defun
392
393 @defun select-window window &optional norecord
394 This function makes @var{window} the selected window. The cursor then
395 appears in @var{window} (after redisplay). Unless @var{window} was
396 already selected, @code{select-window} makes @var{window}'s buffer the
397 current buffer. The return value is @var{window}.
398
399 Normally, @var{window}'s selected buffer is moved to the front of the
400 buffer list (@pxref{The Buffer List}) and @var{window} becomes the most
401 recently selected window. But if @var{norecord} is non-@code{nil}, the
402 buffer list remains unchanged and @var{window} does not become the most
403 recently selected one.
404
405
406 @example
407 @group
408 (setq w (next-window))
409 (select-window w)
410 @result{} #<window 65 on windows.texi>
411 @end group
412 @end example
413 @end defun
414
415 @defmac save-selected-window forms@dots{}
416 This macro records the selected frame, as well as the selected window
417 of each frame, executes @var{forms} in sequence, then restores the
418 earlier selected frame and windows. It also saves and restores the
419 current buffer. It returns the value of the last form in @var{forms}.
420
421 This macro does not save or restore anything about the sizes,
422 arrangement or contents of windows; therefore, if @var{forms} change
423 them, the change persists. If the previously selected window of some
424 frame is no longer live at the time of exit from @var{forms}, that
425 frame's selected window is left alone. If the previously selected
426 window is no longer live, then whatever window is selected at the end of
427 @var{forms} remains selected. The current buffer is restored if and
428 only if it is still live when exiting @var{forms}.
429
430 This macro changes neither the ordering of recently selected windows nor
431 the buffer list.
432 @end defmac
433
434 @defmac with-selected-window window forms@dots{}
435 This macro selects @var{window}, executes @var{forms} in sequence, then
436 restores the previously selected window and current buffer. The ordering
437 of recently selected windows and the buffer list remain unchanged unless
438 you deliberately change them within @var{forms}, for example, by calling
439 @code{select-window} with argument @var{norecord} @code{nil} or omitted
440 there.
441 @end defmac
442
443 @cindex finding windows
444 The following functions choose one of the windows on the screen,
445 offering various criteria for the choice.
446
447 @defun get-lru-window &optional frame dedicated
448 This function returns the window least recently ``used'' (that is,
449 selected). If any full-width windows are present, it only considers
450 these.
451
452 The selected window can be the least recently used window if it is the
453 only window. A newly created window becomes the least recently used
454 window until it is selected. A minibuffer window is never a candidate.
455 A dedicated window (@pxref{Dedicated Windows}) is never a candidate
456 unless the optional argument @var{dedicated} is non-@code{nil}.
457
458 The optional argument @var{frame} specifies which windows are
459 considered.
460
461 @itemize @bullet
462 @item
463 If it is @code{nil}, consider windows on the selected frame.
464 @item
465 If it is @code{t}, consider windows on all frames.
466 @item
467 If it is @code{visible}, consider windows on all visible frames.
468 @item
469 If it is 0, consider windows on all visible or iconified frames.
470 @item
471 If it is a frame, consider windows on that frame.
472 @end itemize
473 @end defun
474
475 @defun get-largest-window &optional frame dedicated
476 This function returns the window with the largest area (height times
477 width). If there are no side-by-side windows, then this is the window
478 with the most lines. A minibuffer window is never a candidate. A
479 dedicated window (@pxref{Dedicated Windows}) is never a candidate unless
480 the optional argument @var{dedicated} is non-@code{nil}.
481
482 If there are two candidate windows of the same size, this function
483 prefers the one that comes first in the cyclic ordering of windows,
484 starting from the selected window (@pxref{Cyclic Window Ordering}).
485
486 The optional argument @var{frame} specifies which set of windows to
487 consider, see @code{get-lru-window} above.
488 @end defun
489
490 @cindex window that satisfies a predicate
491 @cindex conditional selection of windows
492 @defun get-window-with-predicate predicate &optional minibuf all-frames default
493 This function returns a window satisfying @var{predicate}. It cycles
494 through all visible windows using @code{walk-windows} (@pxref{Cyclic
495 Window Ordering}), calling @var{predicate} on each one of them with that
496 window as its argument. The function returns the first window for which
497 @var{predicate} returns a non-@code{nil} value; if that never happens,
498 it returns @var{default} (which defaults to @code{nil}).
499
500 The optional arguments @var{minibuf} and @var{all-frames} specify the
501 set of windows to include in the scan. See the description of
502 @code{next-window} in @ref{Cyclic Window Ordering}, for details.
503 @end defun
504
505 @node Cyclic Window Ordering
506 @comment node-name, next, previous, up
507 @section Cyclic Ordering of Windows
508 @cindex cyclic ordering of windows
509 @cindex ordering of windows, cyclic
510 @cindex window ordering, cyclic
511
512 When you use the command @kbd{C-x o} (@code{other-window}) to select
513 some other window, it moves through the windows on the screen in a
514 specific order. For any given configuration of windows, this order
515 never varies. It is called the @dfn{cyclic ordering of windows}.
516
517 This ordering generally goes from top to bottom, and from left to
518 right. But it may go down first or go right first, depending on the
519 order in which windows were split.
520
521 If the first split was vertical (into windows one above each other),
522 and then the subwindows were split horizontally, then the ordering is
523 left to right in the top of the frame, and then left to right in the
524 next lower part of the frame, and so on. If the first split was
525 horizontal, the ordering is top to bottom in the left part, and so on.
526 In general, within each set of siblings at any level in the window tree
527 (@pxref{Window Tree}), the order is left to right, or top to bottom.
528
529 @deffn Command next-window &optional window minibuf all-frames
530 @cindex minibuffer window, and @code{next-window}
531 This function returns the window following @var{window} in the cyclic
532 ordering of windows. This is the window @kbd{C-x o} selects if typed
533 when @var{window} is selected. The default for @var{window} is the
534 selected window.
535
536 The value of the optional argument @var{minibuf} specifies whether the
537 minibuffer is included in the window order. Normally, when
538 @var{minibuf} is @code{nil}, the minibuffer is included only if it is
539 currently ``active''; this matches the behavior of @kbd{C-x o}. (The
540 minibuffer window is active while the minibuffer is in use; see
541 @ref{Minibuffers}.)
542
543 If @var{minibuf} is @code{t}, the cyclic ordering includes the
544 minibuffer window even if it is not active. If @var{minibuf} is neither
545 @code{t} nor @code{nil}, the minibuffer window is not included even if
546 it is active.
547
548 The optional argument @var{all-frames} specifies which frames to
549 consider. Here are the possible values and their meanings:
550
551 @table @asis
552 @item @code{nil}
553 Consider all the windows in @var{window}'s frame, plus the minibuffer
554 used by that frame even if it lies in some other frame. If the
555 minibuffer counts (as determined by @var{minibuf}), then all windows on
556 all frames that share that minibuffer count too.
557
558 @item @code{t}
559 Consider all windows in all existing frames.
560
561 @item @code{visible}
562 Consider all windows in all visible frames. (To get useful results, you
563 must ensure @var{window} is in a visible frame.)
564
565 @item 0
566 Consider all windows in all visible or iconified frames.
567
568 @item a frame
569 Consider all windows on that frame.
570
571 @item anything else
572 Consider precisely the windows in @var{window}'s frame, and no others.
573 @end table
574
575 This example assumes there are two windows, both displaying the
576 buffer @samp{windows.texi}:
577
578 @example
579 @group
580 (selected-window)
581 @result{} #<window 56 on windows.texi>
582 @end group
583 @group
584 (next-window (selected-window))
585 @result{} #<window 52 on windows.texi>
586 @end group
587 @group
588 (next-window (next-window (selected-window)))
589 @result{} #<window 56 on windows.texi>
590 @end group
591 @end example
592 @end deffn
593
594 @deffn Command previous-window &optional window minibuf all-frames
595 This function returns the window preceding @var{window} in the cyclic
596 ordering of windows. The other arguments specify which windows to
597 include in the cycle, as in @code{next-window}.
598 @end deffn
599
600 @deffn Command other-window count &optional all-frames
601 This function selects another window in the cyclic ordering of windows.
602 @var{count} specifies the number of windows to skip in the ordering,
603 starting with the selected window, before making the selection. If
604 @var{count} is a positive number, it skips @var{count} windows forwards.
605 @var{count} negative means skip @minus{}@var{count} windows backwards.
606 If @var{count} is zero, it does not skip any window, thus re-selecting
607 the selected window. In an interactive call, @var{count} is the numeric
608 prefix argument.
609
610 The optional argument @var{all-frames} has the same meaning as in
611 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
612 is always effectively @code{nil}. This function returns @code{nil}.
613 @end deffn
614
615 @c Emacs 19 feature
616 @defun walk-windows proc &optional minibuf all-frames
617 This function cycles through all windows. It calls the function
618 @code{proc} once for each window, with the window as its sole
619 argument.
620
621 The optional arguments @var{minibuf} and @var{all-frames} specify the
622 set of windows to include in the walk. See @code{next-window}, above,
623 for details.
624 @end defun
625
626 @defun window-list &optional frame minibuf window
627 This function returns a list of all windows on @var{frame}, starting
628 with @var{window}. The default for @var{frame} is the selected frame;
629 the default for @var{window} is the selected window.
630
631 The value of @var{minibuf} specifies if the minibuffer window shall be
632 included in the result list. If @var{minibuf} is @code{t}, the result
633 always includes the minibuffer window. If @var{minibuf} is @code{nil}
634 or omitted, that includes the minibuffer window if it is active. If
635 @var{minibuf} is neither @code{nil} nor @code{t}, the result never
636 includes the minibuffer window.
637 @end defun
638
639 @node Buffers and Windows
640 @section Buffers and Windows
641 @cindex examining windows
642 @cindex windows, controlling precisely
643 @cindex buffers, controlled in windows
644
645 This section describes low-level functions to examine windows or to
646 display buffers in windows in a precisely controlled fashion.
647 @iftex
648 See the following section for
649 @end iftex
650 @ifnottex
651 @xref{Displaying Buffers}, for
652 @end ifnottex
653 related functions that find a window to use and specify a buffer for it.
654 The functions described there are easier to use, but they employ
655 heuristics in choosing or creating a window; use the functions described
656 here when you need complete control.
657
658 @defun set-window-buffer window buffer-or-name &optional keep-margins
659 This function makes @var{window} display @var{buffer-or-name} as its
660 contents. It returns @code{nil}. The default for @var{window} is the
661 selected window. The argument @var{buffer-or-name} must specify a
662 buffer or the name of an existing buffer.
663
664 @code{set-window-buffer} is the fundamental primitive for changing which
665 buffer is displayed in a window, and all ways of doing that call this
666 function.
667
668 @example
669 @group
670 (set-window-buffer (selected-window) "foo")
671 @result{} nil
672 @end group
673 @end example
674
675 Normally, displaying @var{buffer-or-name} in @var{window} resets the
676 window's position, display margins, fringe widths, and scroll bar
677 settings based on the local variables of that buffer.
678 However, if @var{keep-margins} is non-@code{nil}, display margins and
679 fringe widths of @var{window} remain unchanged. @xref{Fringes}.
680
681 @code{set-window-buffer} signals an error when @var{window} is
682 @dfn{strongly} dedicated to its buffer (@pxref{Dedicated Windows}) and
683 does not already display @var{buffer-or-name}.
684
685 Note that this function runs @code{window-scroll-functions} before
686 running @code{window-configuration-change-hook}.
687 @end defun
688
689 @defvar buffer-display-count
690 This buffer-local variable records the number of times a buffer has been
691 displayed in a window. It is incremented each time
692 @code{set-window-buffer} is called for the buffer.
693 @end defvar
694
695 @defun window-buffer &optional window
696 This function returns the buffer that @var{window} is displaying. The
697 default for @var{window} is the selected window.
698
699 @example
700 @group
701 (window-buffer)
702 @result{} #<buffer windows.texi>
703 @end group
704 @end example
705 @end defun
706
707 @defun get-buffer-window &optional buffer-or-name all-frames
708 This function returns a window currently displaying
709 @var{buffer-or-name}, or @code{nil} if there is none. If there are
710 several such windows, then the function returns the first one in the
711 cyclic ordering of windows, starting from the selected window.
712 @xref{Cyclic Window Ordering}.
713
714 The argument @var{BUFFER-OR-NAME} may be a buffer or a buffer name and
715 defaults to the current buffer. The optional argument @var{all-frames}
716 specifies which windows to consider:
717
718 @itemize @bullet
719 @item
720 @code{nil} means consider windows on the selected frame.
721 @item
722 @code{t} means consider windows on all existing frames.
723 @item
724 @code{visible} means consider windows on all visible frames.
725 @item
726 0 means consider windows on all visible or iconified frames.
727 @item
728 A frame means consider windows on that frame only.
729 @end itemize
730
731 Observe that the behavior of @code{get-buffer-window} may differ from
732 that of @code{next-window} (@pxref{Cyclic Window Ordering}) when
733 @var{all-frames} equals @code{nil} or any value not listed here.
734 Perhaps we will change @code{get-buffer-window} in the future to make it
735 compatible with the other functions.
736 @end defun
737
738 @defun get-buffer-window-list &optional buffer-or-name minibuf all-frames
739 This function returns a list of all windows currently displaying
740 @var{buffer-or-name}. The argument @var{buffer-or-name} may be a buffer
741 or the name of an existing buffer and defaults to the current buffer.
742
743 The two remaining arguments work like the same-named arguments of
744 @code{next-window}; they are @emph{not} like the optional arguments of
745 @code{get-buffer-window}.
746 @end defun
747
748 @defvar buffer-display-time
749 This variable records the time at which a buffer was last made visible
750 in a window. It is always local in each buffer; each time
751 @code{set-window-buffer} is called, it sets this variable to
752 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
753 When a buffer is first created, @code{buffer-display-time} starts out
754 with the value @code{nil}.
755 @end defvar
756
757 @node Displaying Buffers
758 @section Displaying Buffers in Windows
759 @cindex switching to a buffer
760 @cindex displaying a buffer
761
762 In this section we describe convenient functions that choose a window
763 automatically and use it to display a specified buffer. These functions
764 can also split an existing window in certain circumstances. We also
765 describe variables that parameterize the heuristics used for choosing a
766 window.
767 @iftex
768 See the preceding section for
769 @end iftex
770 @ifnottex
771 @xref{Buffers and Windows}, for
772 @end ifnottex
773 low-level primitives that give you more precise control. All of these
774 functions work by calling @code{set-window-buffer}.
775
776 Do not use the functions in this section in order to make a buffer
777 current so that a Lisp program can access or modify it; they are too
778 drastic for that purpose, since they change the display of buffers in
779 windows, which would be gratuitous and surprise the user. Instead, use
780 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
781 Buffer}), which designate buffers as current for programmed access
782 without affecting the display of buffers in windows.
783
784 @deffn Command switch-to-buffer buffer-or-name &optional norecord
785 This function makes @var{buffer-or-name} the current buffer, and also
786 displays the buffer in the selected window. This means that a human can
787 see the buffer and subsequent keyboard commands will apply to it.
788 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
789 the current buffer but does not display it in the selected window;
790 see @ref{Current Buffer}.
791
792 If @var{buffer-or-name} is @code{nil}, @code{switch-to-buffer} chooses a
793 buffer using @code{other-buffer}. If @var{buffer-or-name} is a string
794 that does not identify an existing buffer, then a new buffer by that
795 name is created. The major mode for the new buffer is set according to
796 the variable @code{default-major-mode}; see @ref{Auto Major Mode}.
797
798 When @code{enable-recursive-minibuffers} is non-@code{nil} and the
799 selected window is either the minibuffer window or is dedicated to its
800 buffer (@pxref{Dedicated Windows}), @code{switch-to-buffer} calls
801 @code{pop-to-buffer} (see below) to display the buffer in some other
802 window.
803
804 Normally the specified buffer is put at the front of the buffer list
805 (both the selected frame's buffer list and the frame-independent buffer
806 list). This affects the operation of @code{other-buffer}. However, if
807 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
808 List}.
809
810 The @code{switch-to-buffer} function is often used interactively, as
811 the binding of @kbd{C-x b}. It is also used frequently in programs. It
812 returns the buffer that it switched to.
813 @end deffn
814
815 The next two functions are similar to @code{switch-to-buffer}, except
816 for the described features.
817
818 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
819 This function makes the buffer specified by @var{buffer-or-name} current
820 and displays it in a window not currently selected. It then selects
821 that window. The handling of the buffer is the same as in
822 @code{switch-to-buffer}.
823
824 The currently selected window is absolutely never used to do the job.
825 If it is the only window, then it is split to make a distinct window for
826 this purpose. If the selected window is already displaying the buffer,
827 then it continues to do so, but another window is nonetheless found to
828 display it in as well.
829
830 This function updates the buffer list just like @code{switch-to-buffer}
831 unless @var{norecord} is non-@code{nil}.
832 @end deffn
833
834 @deffn Command pop-to-buffer buffer-or-name &optional other-window norecord
835 This command makes @var{buffer-or-name} the current buffer and switches
836 to it in some window, preferably not the window previously selected.
837 The ``popped-to'' window becomes the selected window. Its frame is
838 given the X server's focus, if possible; see @ref{Input Focus}. The return
839 value is the buffer that was switched to.
840
841 If @var{buffer-or-name} is @code{nil}, that means to choose some other
842 buffer, but you don't specify which. If @var{buffer-or-name} is a
843 string that does not name an existing buffer, a buffer by that name is
844 created. The major mode for the new buffer is set according to the
845 variable @code{default-major-mode}. @xref{Auto Major Mode}.
846
847 If the variable @code{pop-up-frames} is non-@code{nil},
848 @code{pop-to-buffer} looks for a window in any visible frame already
849 displaying the buffer; if there is one, it selects and returns that
850 window. If no such window exists, it creates a new frame and displays
851 the buffer in it.
852
853 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
854 operates entirely within the selected frame. (If the selected frame has
855 just a minibuffer, @code{pop-to-buffer} operates within the most
856 recently selected frame that was not just a minibuffer.)
857
858 If the variable @code{pop-up-windows} is non-@code{nil}, windows may be
859 split to create a new window that is different from the original window.
860 For details, see @ref{Choosing Window}.
861
862 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
863 creates another window even if @var{buffer-or-name} is already visible
864 in the selected window. Thus @var{buffer-or-name} could end up
865 displayed in two windows. On the other hand, if @var{buffer-or-name} is
866 already displayed in the selected window and @var{other-window} is
867 @code{nil}, then the selected window is considered sufficient for
868 displaying @var{buffer-or-name}, so that nothing needs to be done.
869
870 All the variables that affect @code{display-buffer} affect
871 @code{pop-to-buffer} as well. @xref{Choosing Window}.
872
873 This function updates the buffer list just like @code{switch-to-buffer}
874 unless @var{norecord} is non-@code{nil}.
875 @end deffn
876
877 @deffn Command replace-buffer-in-windows &optional buffer-or-name
878 This function replaces @var{buffer-or-name} in all windows displaying
879 it with some other buffer. It uses @code{other-buffer} to choose the
880 other buffer. In the usual applications of this function, you
881 don't care which other buffer is used; you just want to make sure that
882 @var{buffer-or-name} is no longer displayed.
883
884 The argument @var{buffer-or-name} may be a buffer or the name of an
885 existing buffer and defaults to the current buffer.
886
887 If a window displaying @var{buffer-or-name} is dedicated
888 (@pxref{Dedicated Windows}), and is not the only window on its frame,
889 that window is deleted. If that window is the only window on its frame
890 and there are other frames left, the window's frame is deleted too. If
891 there are no other frames left, some other buffer is displayed in that
892 window.
893
894 This function returns @code{nil}.
895 @end deffn
896
897 @node Choosing Window
898 @section Choosing a Window for Display
899
900 This section describes the basic facility that chooses a window to
901 display a buffer in---@code{display-buffer}. Higher-level functions and
902 commands, like @code{switch-to-buffer} and @code{pop-to-buffer}, use this
903 subroutine. Here we describe how to use @code{display-buffer} and how
904 to customize it.
905
906 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
907 This command makes @var{buffer-or-name} appear in some window, but it
908 does not select that window and does not make the buffer specified by
909 @var{buffer-or-name} current. The identity of the selected window is
910 unaltered by this function. The argument @var{buffer-or-name} must be a
911 buffer or the name of an existing buffer.
912
913 @var{not-this-window} non-@code{nil} means to display the specified
914 buffer in a window other than the selected one, even if it is already
915 displayed in the selected window. This can cause the buffer to appear
916 in two windows at once. Otherwise, if @var{buffer-or-name} is already
917 being displayed in any window, that is good enough, so this function
918 does nothing.
919
920 @code{display-buffer} returns the window chosen to display
921 @var{buffer-or-name}.
922
923 If the optional argument @var{frame} is non-@code{nil}, it specifies
924 which frames to check when deciding whether the buffer is already
925 displayed. If the buffer is already displayed in some window on one of
926 these frames, @code{display-buffer} simply returns that window. Here
927 are the possible values of @var{frame}:
928
929 @itemize @bullet
930 @item
931 @code{nil} means consider windows on the selected frame.
932 (Actually, the last non-minibuffer frame.)
933 @item
934 @code{t} means consider windows on all frames.
935 @item
936 @code{visible} means consider windows on all visible frames.
937 @item
938 0 means consider windows on all visible or iconified frames.
939 @item
940 A frame means consider windows on that frame only.
941 @end itemize
942
943 Precisely how @code{display-buffer} finds or creates a window depends on
944 the variables described below.
945 @end deffn
946
947 @defopt display-buffer-reuse-frames
948 If this variable is non-@code{nil}, @code{display-buffer} searches
949 existing frames for a window displaying @var{buffer-or-name}. If the
950 buffer is already displayed in a window in some frame,
951 @code{display-buffer} makes the frame visible and raises it, to use that
952 window. If the buffer is not already displayed, or
953 @code{display-buffer-reuse-frames} is @code{nil}, the behavior of
954 @code{display-buffer} is determined by the variables described next.
955 @end defopt
956
957 @defopt pop-up-windows
958 This variable specifies whether @code{display-buffer} is allowed to
959 split (@pxref{Splitting Windows}) an existing window. If this variable
960 is non-@code{nil}, @code{display-buffer} tries to split the largest or
961 least recently used window on the selected frame. (If the selected
962 frame is a minibuffer-only frame, @code{display-buffer} tries to split a
963 window on another frame instead.) If this variable is @code{nil} or the
964 variable @code{pop-up-frames} (see below) is non-@code{nil},
965 @code{display-buffer} does not split any window.
966 @end defopt
967
968 @defvar split-window-preferred-function
969 This variable must specify a function with one argument, which is a
970 window. The @code{display-buffer} routines will call this function with
971 one or more candidate windows when they look for a window to split. The
972 function is expected to split that window and return the new window. If
973 the function returns @code{nil}, this means that the argument window
974 cannot (or shall not) be split.
975
976 The default value of @code{split-window-preferred-function} is the
977 function @code{split-window-sensibly} described below. When you
978 customize this option, bear in mind that the @code{display-buffer}
979 routines may call your function up to two times when trying to split a
980 window. The argument of the first call is the largest window on the
981 chosen frame (as returned by @code{get-largest-window}). If that call
982 fails to return a live window, your function is called a second time
983 with the least recently used window on that frame (as returned by
984 @code{get-lru-window}).
985
986 The function assigned to this option may also try to split any other
987 window instead of the argument window. Note that the window selected at
988 the time @code{display-buffer} was invoked is still selected when your
989 function is called. Hence, you can split the selected window (instead
990 of the largest or least recently used one) by simply ignoring the window
991 argument in the body of your function. You can even choose to not split
992 any window as long as the return value of your function specifies a live
993 window or nil, but you are not encouraged to do so unconditionally. If
994 you want @code{display-buffer} to never split any windows, set
995 @code{pop-up-windows} to @code{nil}.
996 @end defvar
997
998 @defun split-window-sensibly
999 This function takes a window as argument and tries to split that window
1000 in a suitable way. The two variables described next are useful for
1001 tuning the behavior of this function.
1002 @end defun
1003
1004 @defopt split-height-threshold
1005 This variable specifies whether @code{split-window-sensibly} may split
1006 its argument window vertically. If this variable is set to an integer,
1007 @code{split-window-sensibly} splits the window only if it has at least
1008 this many lines. If the value of this variable is @code{nil},
1009 @code{split-window-sensibly} tries to split the window horizontally,
1010 subject to restrictions of @code{split-width-threshold} (see below). If
1011 splitting horizontally fails too, @code{split-window-sensibly} will try
1012 to split the window vertically disregarding the value of this variable.
1013
1014 @code{split-window-sensibly} does not split a window vertically whose
1015 height is fixed (@pxref{Resizing Windows}). Moreover, it splits a
1016 window vertically only if the space taken up by that window can
1017 accommodate two windows one above the other that are both at least
1018 @code{window-min-height} lines tall. Finally, if the window that shall
1019 be split has a mode line, @code{split-window-sensibly} makes sure that
1020 the new window can accomodate a mode line as well.
1021 @end defopt
1022
1023 @defopt split-width-threshold
1024 This variable specifies whether @code{split-window-sensibly} may split
1025 its argument window horizontally. If this variable is set to an
1026 integer, @code{split-window-sensibly} splits the window only if it has
1027 at least this many columns. If the value of this variable is
1028 @code{nil}, @code{split-window-sensibly} will not split the window
1029 horizontally. (It still might split the window vertically, though, see
1030 above.)
1031
1032 @code{split-window-sensibly} does not split a window horizontally if
1033 that window's width is fixed (@pxref{Resizing Windows}). Also, it
1034 splits a window horizontally only if the space that window takes up can
1035 accommodate two windows side by side that are both at least
1036 @code{window-min-width} columns wide.
1037 @end defopt
1038
1039 @defopt even-window-heights
1040 This variable specifies whether @code{display-buffer} should even out
1041 window heights if the buffer gets displayed in an existing window, above
1042 or beneath another window. If @code{even-window-heights} is
1043 non-@code{nil}, the default, window heights will be evened out. If
1044 either of the involved window has fixed height (@pxref{Resizing
1045 Windows}) or @code{even-window-heights} is @code{nil}, the original
1046 window heights will be left alone.
1047 @end defopt
1048
1049 @c Emacs 19 feature
1050 @defopt pop-up-frames
1051 This variable specifies whether @code{display-buffer} makes new frames.
1052 If it is non-@code{nil}, @code{display-buffer} looks for an existing
1053 window already displaying the desired buffer, on any visible frame. If
1054 it finds one, it returns that window. Otherwise it makes a new frame,
1055 unless the variable's value is @code{graphic-only} and the selected
1056 frame is not on a graphic display. @xref{Frames}, for more information.
1057
1058 Note that the value of @code{pop-up-windows} does not matter if
1059 @code{pop-up-frames} is non-@code{nil}. If @code{pop-up-frames} is
1060 @code{nil}, then @code{display-buffer} either splits a window or reuses
1061 one.
1062 @end defopt
1063
1064 @c Emacs 19 feature
1065 @defopt pop-up-frame-function
1066 This variable specifies how to make a new frame if @code{pop-up-frames}
1067 is non-@code{nil}.
1068
1069 Its value should be a function of no arguments. When
1070 @code{display-buffer} makes a new frame, it does so by calling that
1071 function, which should return a frame. The default value of the
1072 variable is a function that creates a frame using parameters from
1073 @code{pop-up-frame-alist}.
1074 @end defopt
1075
1076 @defopt pop-up-frame-alist
1077 This variable holds an alist specifying frame parameters used by the
1078 default value of @code{pop-up-frame-function} for making new frames.
1079 @xref{Frame Parameters}, for more information about frame parameters.
1080 @end defopt
1081
1082 @defopt special-display-buffer-names
1083 A list of buffer names identifying buffers that should be displayed
1084 specially. If the name of @var{buffer-or-name} is in this list,
1085 @code{display-buffer} handles the buffer specially. By default, special
1086 display means to give the buffer a dedicated frame.
1087
1088 If an element is a list, instead of a string, then the @sc{car} of that
1089 list is the buffer name, and the rest of that list says how to create
1090 the frame. There are two possibilities for the rest of that list (its
1091 @sc{cdr}): It can be an alist, specifying frame parameters, or it can
1092 contain a function and arguments to give to it. (The function's first
1093 argument is always the buffer to be displayed; the arguments from the
1094 list come after that.)
1095
1096 For example:
1097
1098 @example
1099 (("myfile" (minibuffer) (menu-bar-lines . 0)))
1100 @end example
1101
1102 @noindent
1103 specifies to display a buffer named @samp{myfile} in a dedicated frame
1104 with specified @code{minibuffer} and @code{menu-bar-lines} parameters.
1105
1106 The list of frame parameters can also use the phony frame parameters
1107 @code{same-frame} and @code{same-window}. If the specified frame
1108 parameters include @code{(same-window . @var{value})} and @var{value}
1109 is non-@code{nil}, that means to display the buffer in the current
1110 selected window. Otherwise, if they include @code{(same-frame .
1111 @var{value})} and @var{value} is non-@code{nil}, that means to display
1112 the buffer in a new window in the currently selected frame.
1113 @end defopt
1114
1115 @defopt special-display-regexps
1116 A list of regular expressions specifying buffers that should be
1117 displayed specially. If the buffer's name matches any of the regular
1118 expressions in this list, @code{display-buffer} handles the buffer
1119 specially. By default, special display means to give the buffer a
1120 dedicated frame.
1121
1122 If an element is a list, instead of a string, then the @sc{car} of the
1123 list is the regular expression, and the rest of the list says how to
1124 create the frame. See @code{special-display-buffer-names} above.
1125 @end defopt
1126
1127 @defun special-display-p buffer-name
1128 This function returns non-@code{nil} if displaying a buffer
1129 named @var{buffer-name} with @code{display-buffer} would
1130 create a special frame. The value is @code{t} if it would
1131 use the default frame parameters, or else the specified list
1132 of frame parameters.
1133 @end defun
1134
1135 @defvar special-display-function
1136 This variable holds the function to call to display a buffer specially.
1137 It receives the buffer as an argument, and should return the window in
1138 which it is displayed. The default value of this variable is
1139 @code{special-display-popup-frame}, see below.
1140 @end defvar
1141
1142 @defun special-display-popup-frame buffer &optional args
1143 This function tries to make @var{buffer} visible in a frame of its own.
1144 If @var{buffer} is already displayed in some window, it makes that
1145 window's frame visible and raises it. Otherwise, it creates a frame
1146 that is dedicated to @var{buffer}. The return value is the window used
1147 to display @var{buffer}.
1148
1149 If @var{args} is an alist, it specifies frame parameters for the new
1150 frame. If @var{args} is a list whose @sc{car} is a symbol, then
1151 @code{(car @var{args})} is called as a function to actually create and
1152 set up the frame; it is called with @var{buffer} as first argument, and
1153 @code{(cdr @var{args})} as additional arguments.
1154
1155 This function always uses an existing window displaying @var{buffer},
1156 whether or not it is in a frame of its own; but if you set up the above
1157 variables in your init file, before @var{buffer} was created, then
1158 presumably the window was previously made by this function.
1159 @end defun
1160
1161 @defopt special-display-frame-alist
1162 @anchor{Definition of special-display-frame-alist}
1163 This variable holds frame parameters for
1164 @code{special-display-popup-frame} to use when it creates a frame.
1165 @end defopt
1166
1167 @defopt same-window-buffer-names
1168 A list of buffer names for buffers that should be displayed in the
1169 selected window. If the buffer's name is in this list,
1170 @code{display-buffer} handles the buffer by switching to it in the
1171 selected window.
1172 @end defopt
1173
1174 @defopt same-window-regexps
1175 A list of regular expressions that specify buffers that should be
1176 displayed in the selected window. If the buffer's name matches any of
1177 the regular expressions in this list, @code{display-buffer} handles the
1178 buffer by switching to it in the selected window.
1179 @end defopt
1180
1181 @defun same-window-p buffer-name
1182 This function returns @code{t} if displaying a buffer
1183 named @var{buffer-name} with @code{display-buffer} would
1184 put it in the selected window.
1185 @end defun
1186
1187 @c Emacs 19 feature
1188 @defvar display-buffer-function
1189 This variable is the most flexible way to customize the behavior of
1190 @code{display-buffer}. If it is non-@code{nil}, it should be a function
1191 that @code{display-buffer} calls to do the work. The function should
1192 accept two arguments, the first two arguments that @code{display-buffer}
1193 received. It should choose or create a window, display the specified
1194 buffer in it, and then return the window.
1195
1196 This variable takes precedence over all the other options described
1197 above.
1198 @end defvar
1199
1200 If all options described above fail to produce a suitable window,
1201 @code{display-buffer} tries to reuse an existing window. As a last
1202 resort, it will try to display @var{buffer-or-name} on a separate frame.
1203 In that case, the value of @code{pop-up-frames} is disregarded.
1204
1205 @node Dedicated Windows
1206 @section Dedicated Windows
1207 @cindex dedicated window
1208
1209 Functions for displaying a buffer can be told to not use specific
1210 windows by marking these window as @dfn{dedicated} to their buffers.
1211 @code{display-buffer} (@pxref{Choosing Window}) never uses a dedicated
1212 window for displaying another buffer in it. @code{get-lru-window} and
1213 @code{get-largest-window} (@pxref{Selecting Windows}) do not consider
1214 dedicated windows as candidates when their @var{dedicated} argument is
1215 non-@code{nil}. The behavior of @code{set-window-buffer}
1216 (@pxref{Buffers and Windows}) with respect to dedicated windows is
1217 slightly different, see below.
1218
1219 When @code{delete-windows-on} (@pxref{Deleting Windows}) wants to delete
1220 a dedicated window and that window is the only window on its frame, it
1221 deletes the window's frame too, provided there are other frames left.
1222 @code{replace-buffer-in-windows} (@pxref{Displaying Buffers}) tries to
1223 delete all dedicated windows showing its buffer argument. When such a
1224 window is the only window on its frame, that frame is deleted, provided
1225 there are other frames left. If there are no more frames left, some
1226 other buffer is displayed in the window, and the window is marked as
1227 non-dedicated.
1228
1229 When you kill a buffer (@pxref{Killing Buffers}) displayed in a
1230 dedicated window, any such window usually gets deleted too, since
1231 @code{kill-buffer} calls @code{replace-buffer-in-windows} for cleaning
1232 up windows. Burying a buffer (@pxref{The Buffer List}) deletes the
1233 selected window if it is dedicated and shows that buffer. However, if
1234 that window is the only window on its frame, another buffer is displayed
1235 in it and the frame is iconified.
1236
1237 @defun window-dedicated-p &optional window
1238 This function returns non-@code{nil} if @var{window} is dedicated to its
1239 buffer and @code{nil} otherwise. More precisely, the return value is
1240 the value assigned by the last call of @code{set-window-dedicated-p} for
1241 @var{window} or @code{nil} if that function was never called with
1242 @var{window} as its argument. The default for @var{window} is the
1243 selected window.
1244 @end defun
1245
1246 @defun set-window-dedicated-p window flag
1247 This function marks @var{window} as dedicated to its buffer if
1248 @var{flag} is non-@code{nil}, and non-dedicated otherwise.
1249
1250 As a special case, if @var{flag} is @code{t}, @var{window} becomes
1251 @dfn{strongly} dedicated to its buffer. @code{set-window-buffer}
1252 signals an error when the window it acts upon is strongly dedicated to
1253 its buffer and does not already display the buffer it is asked to
1254 display. In any other case, @code{set-window-buffer} will display
1255 another buffer in that window. Other functions do not treat @code{t}
1256 differently from any non-@code{nil} value.
1257 @end defun
1258
1259 @node Window Point
1260 @section Windows and Point
1261 @cindex window position
1262 @cindex window point
1263 @cindex position in window
1264 @cindex point in window
1265
1266 Each window has its own value of point (@pxref{Point}), independent of
1267 the value of point in other windows displaying the same buffer. This
1268 makes it useful to have multiple windows showing one buffer.
1269
1270 @itemize @bullet
1271 @item
1272 The window point is established when a window is first created; it is
1273 initialized from the buffer's point, or from the window point of another
1274 window opened on the buffer if such a window exists.
1275
1276 @item
1277 Selecting a window sets the value of point in its buffer from the
1278 window's value of point. Conversely, deselecting a window sets the
1279 window's value of point from that of the buffer. Thus, when you switch
1280 between windows that display a given buffer, the point value for the
1281 selected window is in effect in the buffer, while the point values for
1282 the other windows are stored in those windows.
1283
1284 @item
1285 As long as the selected window displays the current buffer, the window's
1286 point and the buffer's point always move together; they remain equal.
1287 @end itemize
1288
1289 @cindex cursor
1290 As far as the user is concerned, point is where the cursor is, and
1291 when the user switches to another buffer, the cursor jumps to the
1292 position of point in that buffer.
1293
1294 @defun window-point &optional window
1295 This function returns the current position of point in @var{window}.
1296 For a nonselected window, this is the value point would have (in that
1297 window's buffer) if that window were selected. The default for
1298 @var{window} is the selected window.
1299
1300 When @var{window} is the selected window and its buffer is also the
1301 current buffer, the value returned is the same as point in that buffer.
1302 Strictly speaking, it would be more correct to return the ``top-level''
1303 value of point, outside of any @code{save-excursion} forms. But that
1304 value is hard to find.
1305 @end defun
1306
1307 @defun set-window-point window position
1308 This function positions point in @var{window} at position
1309 @var{position} in @var{window}'s buffer. It returns @var{position}.
1310
1311 If @var{window} is selected, and its buffer is current,
1312 this simply does @code{goto-char}.
1313 @end defun
1314
1315 @defvar window-point-insertion-type
1316 This variable specifies the marker insertion type (@pxref{Marker
1317 Insertion Types}) of @code{window-point}. The default is @code{nil},
1318 so @code{window-point} will stay behind text inserted there.
1319 @end defvar
1320
1321 @node Window Start and End
1322 @section The Window Start and End Positions
1323 @cindex window start position
1324
1325 Each window maintains a marker used to keep track of a buffer position
1326 that specifies where in the buffer display should start. This position
1327 is called the @dfn{display-start} position of the window (or just the
1328 @dfn{start}). The character after this position is the one that appears
1329 at the upper left corner of the window. It is usually, but not
1330 inevitably, at the beginning of a text line.
1331
1332 After switching windows or buffers, and in some other cases, if the
1333 window start is in the middle of a line, Emacs adjusts the window
1334 start to the start of a line. This prevents certain operations from
1335 leaving the window start at a meaningless point within a line. This
1336 feature may interfere with testing some Lisp code by executing it
1337 using the commands of Lisp mode, because they trigger this
1338 readjustment. To test such code, put it into a command and bind the
1339 command to a key.
1340
1341 @defun window-start &optional window
1342 @cindex window top line
1343 This function returns the display-start position of window
1344 @var{window}. If @var{window} is @code{nil}, the selected window is
1345 used. For example,
1346
1347 @example
1348 @group
1349 (window-start)
1350 @result{} 7058
1351 @end group
1352 @end example
1353
1354 When you create a window, or display a different buffer in it, the
1355 display-start position is set to a display-start position recently used
1356 for the same buffer, or to @code{point-min} if the buffer doesn't have
1357 any.
1358
1359 Redisplay updates the window-start position (if you have not specified
1360 it explicitly since the previous redisplay)---to make sure point appears
1361 on the screen. Nothing except redisplay automatically changes the
1362 window-start position; if you move point, do not expect the window-start
1363 position to change in response until after the next redisplay.
1364
1365 For a realistic example of using @code{window-start}, see the
1366 description of @code{count-lines}. @xref{Definition of count-lines}.
1367 @end defun
1368
1369 @cindex window end position
1370 @defun window-end &optional window update
1371 This function returns the position where display of its buffer ends in
1372 @var{window}. The default for @var{window} is the selected window.
1373
1374 Simply changing the buffer text or moving point does not update the
1375 value that @code{window-end} returns. The value is updated only when
1376 Emacs redisplays and redisplay completes without being preempted.
1377
1378 If the last redisplay of @var{window} was preempted, and did not finish,
1379 Emacs does not know the position of the end of display in that window.
1380 In that case, this function returns @code{nil}.
1381
1382 If @var{update} is non-@code{nil}, @code{window-end} always returns an
1383 up-to-date value for where display ends, based on the current
1384 @code{window-start} value. If a previously saved value of that position
1385 is still valid, @code{window-end} returns that value; otherwise it
1386 computes the correct value by scanning the buffer text.
1387
1388 Even if @var{update} is non-@code{nil}, @code{window-end} does not
1389 attempt to scroll the display if point has moved off the screen, the
1390 way real redisplay would do. It does not alter the
1391 @code{window-start} value. In effect, it reports where the displayed
1392 text will end if scrolling is not required.
1393 @end defun
1394
1395 @defun set-window-start window position &optional noforce
1396 This function sets the display-start position of @var{window} to
1397 @var{position} in @var{window}'s buffer. It returns @var{position}.
1398
1399 The display routines insist that the position of point be visible when a
1400 buffer is displayed. Normally, they change the display-start position
1401 (that is, scroll the window) whenever necessary to make point visible.
1402 However, if you specify the start position with this function using
1403 @code{nil} for @var{noforce}, it means you want display to start at
1404 @var{position} even if that would put the location of point off the
1405 screen. If this does place point off screen, the display routines move
1406 point to the left margin on the middle line in the window.
1407
1408 For example, if point @w{is 1} and you set the start of the window
1409 @w{to 37}, the start of the next line, point will be ``above'' the top
1410 of the window. The display routines will automatically move point if
1411 it is still 1 when redisplay occurs. Here is an example:
1412
1413 @example
1414 @group
1415 ;; @r{Here is what @samp{foo} looks like before executing}
1416 ;; @r{the @code{set-window-start} expression.}
1417 @end group
1418
1419 @group
1420 ---------- Buffer: foo ----------
1421 @point{}This is the contents of buffer foo.
1422 2
1423 3
1424 4
1425 5
1426 6
1427 ---------- Buffer: foo ----------
1428 @end group
1429
1430 @group
1431 (set-window-start
1432 (selected-window)
1433 (save-excursion
1434 (goto-char 1)
1435 (forward-line 1)
1436 (point)))
1437 @result{} 37
1438 @end group
1439
1440 @group
1441 ;; @r{Here is what @samp{foo} looks like after executing}
1442 ;; @r{the @code{set-window-start} expression.}
1443 ---------- Buffer: foo ----------
1444 2
1445 3
1446 @point{}4
1447 5
1448 6
1449 ---------- Buffer: foo ----------
1450 @end group
1451 @end example
1452
1453 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1454 off screen at the next redisplay, then redisplay computes a new window-start
1455 position that works well with point, and thus @var{position} is not used.
1456 @end defun
1457
1458 @defun pos-visible-in-window-p &optional position window partially
1459 This function returns non-@code{nil} if @var{position} is within the
1460 range of text currently visible on the screen in @var{window}. It
1461 returns @code{nil} if @var{position} is scrolled vertically out of view.
1462 Locations that are partially obscured are not considered visible unless
1463 @var{partially} is non-@code{nil}. The argument @var{position} defaults
1464 to the current position of point in @var{window}; @var{window}, to the
1465 selected window. If @var{position} is @code{t}, that means to check the
1466 last visible position in @var{window}.
1467
1468 The @code{pos-visible-in-window-p} function considers only vertical
1469 scrolling. If @var{position} is out of view only because @var{window}
1470 has been scrolled horizontally, @code{pos-visible-in-window-p} returns
1471 non-@code{nil} anyway. @xref{Horizontal Scrolling}.
1472
1473 If @var{position} is visible, @code{pos-visible-in-window-p} returns
1474 @code{t} if @var{partially} is @code{nil}; if @var{partially} is
1475 non-@code{nil}, and the character following @var{position} is fully
1476 visible, it returns a list of the form @code{(@var{x} @var{y})}, where
1477 @var{x} and @var{y} are the pixel coordinates relative to the top left
1478 corner of the window; otherwise it returns an extended list of the form
1479 @code{(@var{x} @var{y} @var{rtop} @var{rbot} @var{rowh} @var{vpos})},
1480 where @var{rtop} and @var{rbot} specify the number of off-window pixels
1481 at the top and bottom of the row at @var{position}, @var{rowh} specifies
1482 the visible height of that row, and @var{vpos} specifies the vertical
1483 position (zero-based row number) of that row.
1484
1485 Here is an example:
1486
1487 @example
1488 @group
1489 ;; @r{If point is off the screen now, recenter it now.}
1490 (or (pos-visible-in-window-p
1491 (point) (selected-window))
1492 (recenter 0))
1493 @end group
1494 @end example
1495 @end defun
1496
1497 @defun window-line-height &optional line window
1498 This function returns the height of text line @var{line} in
1499 @var{window}. If @var{line} is one of @code{header-line} or
1500 @code{mode-line}, @code{window-line-height} returns information about
1501 the corresponding line of the window. Otherwise, @var{line} is a text
1502 line number starting from 0. A negative number counts from the end of
1503 the window. The default for @var{line} is the current line in
1504 @var{window}; the default for @var{window} is the selected window.
1505
1506 If the display is not up to date, @code{window-line-height} returns
1507 @code{nil}. In that case, @code{pos-visible-in-window-p} may be used
1508 to obtain related information.
1509
1510 If there is no line corresponding to the specified @var{line},
1511 @code{window-line-height} returns @code{nil}. Otherwise, it returns
1512 a list @code{(@var{height} @var{vpos} @var{ypos} @var{offbot})},
1513 where @var{height} is the height in pixels of the visible part of the
1514 line, @var{vpos} and @var{ypos} are the vertical position in lines and
1515 pixels of the line relative to the top of the first text line, and
1516 @var{offbot} is the number of off-window pixels at the bottom of the
1517 text line. If there are off-window pixels at the top of the (first)
1518 text line, @var{ypos} is negative.
1519 @end defun
1520
1521 @node Textual Scrolling
1522 @section Textual Scrolling
1523 @cindex textual scrolling
1524 @cindex scrolling textually
1525
1526 @dfn{Textual scrolling} means moving the text up or down through a
1527 window. It works by changing the value of the window's display-start
1528 location. It may also change the value of @code{window-point} to keep
1529 point on the screen.
1530
1531 Textual scrolling was formerly called ``vertical scrolling,'' but we
1532 changed its name to distinguish it from the new vertical fractional
1533 scrolling feature (@pxref{Vertical Scrolling}).
1534
1535 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1536 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1537 you are looking through the window. Imagine that the text is
1538 written on a long roll of paper and that the scrolling commands move the
1539 paper up and down. Thus, if you are looking at text in the middle of a
1540 buffer and repeatedly call @code{scroll-down}, you will eventually see
1541 the beginning of the buffer.
1542
1543 Some people have urged that the opposite convention be used: they
1544 imagine that the window moves over text that remains in place. Then
1545 ``down'' commands would take you to the end of the buffer. This view is
1546 more consistent with the actual relationship between windows and the
1547 text in the buffer, but it is less like what the user sees. The
1548 position of a window on the terminal does not move, and short scrolling
1549 commands clearly move the text up or down on the screen. We have chosen
1550 names that fit the user's point of view.
1551
1552 The textual scrolling functions (aside from
1553 @code{scroll-other-window}) have unpredictable results if the current
1554 buffer is different from the buffer that is displayed in the selected
1555 window. @xref{Current Buffer}.
1556
1557 If the window contains a row which is taller than the height of the
1558 window (for example in the presence of a large image), the scroll
1559 functions will adjust the window vscroll to scroll the partially visible
1560 row. To disable this feature, Lisp code may bind the variable
1561 @code{auto-window-vscroll} to @code{nil} (@pxref{Vertical Scrolling}).
1562
1563 @deffn Command scroll-up &optional count
1564 This function scrolls the text in the selected window upward
1565 @var{count} lines. If @var{count} is negative, scrolling is actually
1566 downward.
1567
1568 If @var{count} is @code{nil} (or omitted), then the length of scroll
1569 is @code{next-screen-context-lines} lines less than the usable height of
1570 the window (not counting its mode line).
1571
1572 @code{scroll-up} returns @code{nil}, unless it gets an error
1573 because it can't scroll any further.
1574 @end deffn
1575
1576 @deffn Command scroll-down &optional count
1577 This function scrolls the text in the selected window downward
1578 @var{count} lines. If @var{count} is negative, scrolling is actually
1579 upward.
1580
1581 If @var{count} is omitted or @code{nil}, then the length of the scroll
1582 is @code{next-screen-context-lines} lines less than the usable height of
1583 the window (not counting its mode line).
1584
1585 @code{scroll-down} returns @code{nil}, unless it gets an error because
1586 it can't scroll any further.
1587 @end deffn
1588
1589 @deffn Command scroll-other-window &optional count
1590 This function scrolls the text in another window upward @var{count}
1591 lines. Negative values of @var{count}, or @code{nil}, are handled
1592 as in @code{scroll-up}.
1593
1594 You can specify which buffer to scroll by setting the variable
1595 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1596 already displayed, @code{scroll-other-window} displays it in some
1597 window.
1598
1599 When the selected window is the minibuffer, the next window is normally
1600 the one at the top left corner. You can specify a different window to
1601 scroll, when the minibuffer is selected, by setting the variable
1602 @code{minibuffer-scroll-window}. This variable has no effect when any
1603 other window is selected. When it is non-@code{nil} and the
1604 minibuffer is selected, it takes precedence over
1605 @code{other-window-scroll-buffer}. @xref{Definition of
1606 minibuffer-scroll-window}.
1607
1608 When the minibuffer is active, it is the next window if the selected
1609 window is the one at the bottom right corner. In this case,
1610 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1611 minibuffer contains just one line, it has nowhere to scroll to, so the
1612 line reappears after the echo area momentarily displays the message
1613 @samp{Beginning of buffer}.
1614 @end deffn
1615
1616 @c Emacs 19 feature
1617 @defvar other-window-scroll-buffer
1618 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1619 which buffer's window to scroll.
1620 @end defvar
1621
1622 @defopt scroll-margin
1623 This option specifies the size of the scroll margin---a minimum number
1624 of lines between point and the top or bottom of a window. Whenever
1625 point gets within this many lines of the top or bottom of the window,
1626 redisplay scrolls the text automatically (if possible) to move point
1627 out of the margin, closer to the center of the window.
1628 @end defopt
1629
1630 @defopt scroll-conservatively
1631 This variable controls how scrolling is done automatically when point
1632 moves off the screen (or into the scroll margin). If the value is a
1633 positive integer @var{n}, then redisplay scrolls the text up to
1634 @var{n} lines in either direction, if that will bring point back into
1635 proper view. This behavior is called @dfn{conservative scrolling}.
1636 Otherwise, scrolling happens in the usual way, under the control of
1637 other variables such as @code{scroll-up-aggressively} and
1638 @code{scroll-down-aggressively}.
1639
1640 The default value is zero, which means that conservative scrolling
1641 never happens.
1642 @end defopt
1643
1644 @defopt scroll-down-aggressively
1645 The value of this variable should be either @code{nil} or a fraction
1646 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1647 the screen to put point when scrolling down. More precisely, when a
1648 window scrolls down because point is above the window start, the new
1649 start position is chosen to put point @var{f} part of the window
1650 height from the top. The larger @var{f}, the more aggressive the
1651 scrolling.
1652
1653 A value of @code{nil} is equivalent to .5, since its effect is to center
1654 point. This variable automatically becomes buffer-local when set in any
1655 fashion.
1656 @end defopt
1657
1658 @defopt scroll-up-aggressively
1659 Likewise, for scrolling up. The value, @var{f}, specifies how far
1660 point should be placed from the bottom of the window; thus, as with
1661 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1662 @end defopt
1663
1664 @defopt scroll-step
1665 This variable is an older variant of @code{scroll-conservatively}. The
1666 difference is that it if its value is @var{n}, that permits scrolling
1667 only by precisely @var{n} lines, not a smaller number. This feature
1668 does not work with @code{scroll-margin}. The default value is zero.
1669 @end defopt
1670
1671 @defopt scroll-preserve-screen-position
1672 If this option is @code{t}, scrolling which would move the current
1673 point position out of the window chooses the new position of point
1674 so that the vertical position of the cursor is unchanged, if possible.
1675
1676 If it is non-@code{nil} and not @code{t}, then the scrolling functions
1677 always preserve the vertical position of point, if possible.
1678 @end defopt
1679
1680 @defopt next-screen-context-lines
1681 The value of this variable is the number of lines of continuity to
1682 retain when scrolling by full screens. For example, @code{scroll-up}
1683 with an argument of @code{nil} scrolls so that this many lines at the
1684 bottom of the window appear instead at the top. The default value is
1685 @code{2}.
1686 @end defopt
1687
1688 @deffn Command recenter &optional count
1689 @cindex centering point
1690 This function scrolls the text in the selected window so that point is
1691 displayed at a specified vertical position within the window. It does
1692 not ``move point'' with respect to the text.
1693
1694 If @var{count} is a nonnegative number, that puts the line containing
1695 point @var{count} lines down from the top of the window. If
1696 @var{count} is a negative number, then it counts upward from the
1697 bottom of the window, so that @minus{}1 stands for the last usable
1698 line in the window. If @var{count} is a non-@code{nil} list, then it
1699 stands for the line in the middle of the window.
1700
1701 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1702 point in the middle of the window, then clears and redisplays the entire
1703 selected frame.
1704
1705 When @code{recenter} is called interactively, @var{count} is the raw
1706 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1707 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1708 @var{count} to 4, which positions the current line four lines from the
1709 top.
1710
1711 With an argument of zero, @code{recenter} positions the current line at
1712 the top of the window. This action is so handy that some people make a
1713 separate key binding to do this. For example,
1714
1715 @example
1716 @group
1717 (defun line-to-top-of-window ()
1718 "Scroll current line to top of window.
1719 Replaces three keystroke sequence C-u 0 C-l."
1720 (interactive)
1721 (recenter 0))
1722
1723 (global-set-key [kp-multiply] 'line-to-top-of-window)
1724 @end group
1725 @end example
1726 @end deffn
1727
1728 @node Vertical Scrolling
1729 @section Vertical Fractional Scrolling
1730 @cindex vertical fractional scrolling
1731 @cindex vertical scroll position
1732
1733 @dfn{Vertical fractional scrolling} means shifting text in a window
1734 up or down by a specified multiple or fraction of a line. Each window
1735 has a @dfn{vertical scroll position}, which is a number, never less than
1736 zero. It specifies how far to raise the contents of the window.
1737 Raising the window contents generally makes all or part of some lines
1738 disappear off the top, and all or part of some other lines appear at the
1739 bottom. The usual value is zero.
1740
1741 The vertical scroll position is measured in units of the normal line
1742 height, which is the height of the default font. Thus, if the value is
1743 .5, that means the window contents are scrolled up half the normal line
1744 height. If it is 3.3, that means the window contents are scrolled up
1745 somewhat over three times the normal line height.
1746
1747 What fraction of a line the vertical scrolling covers, or how many
1748 lines, depends on what the lines contain. A value of .5 could scroll a
1749 line whose height is very short off the screen, while a value of 3.3
1750 could scroll just part of the way through a tall line or an image.
1751
1752 @defun window-vscroll &optional window pixels-p
1753 This function returns the current vertical scroll position of
1754 @var{window}. The default for @var{window} is the selected window.
1755 If @var{pixels-p} is non-@code{nil}, the return value is measured in
1756 pixels, rather than in units of the normal line height.
1757
1758 @example
1759 @group
1760 (window-vscroll)
1761 @result{} 0
1762 @end group
1763 @end example
1764 @end defun
1765
1766 @defun set-window-vscroll window lines &optional pixels-p
1767 This function sets @var{window}'s vertical scroll position to
1768 @var{lines}. If @var{window} is @code{nil}, the selected window is
1769 used. The argument @var{lines} should be zero or positive; if not, it
1770 is taken as zero.
1771
1772
1773 The actual vertical scroll position must always correspond
1774 to an integral number of pixels, so the value you specify
1775 is rounded accordingly.
1776
1777 The return value is the result of this rounding.
1778
1779 @example
1780 @group
1781 (set-window-vscroll (selected-window) 1.2)
1782 @result{} 1.13
1783 @end group
1784 @end example
1785
1786 If @var{pixels-p} is non-@code{nil}, @var{lines} specifies a number of
1787 pixels. In this case, the return value is @var{lines}.
1788 @end defun
1789
1790 @defvar auto-window-vscroll
1791 If this variable is non-@code{nil}, the line-move, scroll-up, and
1792 scroll-down functions will automatically modify the vertical scroll
1793 position to scroll through display rows that are taller that the height
1794 of the window, for example in the presence of large images.
1795 @end defvar
1796
1797 @node Horizontal Scrolling
1798 @section Horizontal Scrolling
1799 @cindex horizontal scrolling
1800
1801 @dfn{Horizontal scrolling} means shifting the image in the window left
1802 or right by a specified multiple of the normal character width. Each
1803 window has a @dfn{horizontal scroll position}, which is a number, never
1804 less than zero. It specifies how far to shift the contents left.
1805 Shifting the window contents left generally makes all or part of some
1806 characters disappear off the left, and all or part of some other
1807 characters appear at the right. The usual value is zero.
1808
1809 The horizontal scroll position is measured in units of the normal
1810 character width, which is the width of space in the default font. Thus,
1811 if the value is 5, that means the window contents are scrolled left by 5
1812 times the normal character width. How many characters actually
1813 disappear off to the left depends on their width, and could vary from
1814 line to line.
1815
1816 Because we read from side to side in the ``inner loop,'' and from top
1817 to bottom in the ``outer loop,'' the effect of horizontal scrolling is
1818 not like that of textual or vertical scrolling. Textual scrolling
1819 involves selection of a portion of text to display, and vertical
1820 scrolling moves the window contents contiguously; but horizontal
1821 scrolling causes part of @emph{each line} to go off screen.
1822
1823 Usually, no horizontal scrolling is in effect; then the leftmost
1824 column is at the left edge of the window. In this state, scrolling to
1825 the right is meaningless, since there is no data to the left of the edge
1826 to be revealed by it; so this is not allowed. Scrolling to the left is
1827 allowed; it scrolls the first columns of text off the edge of the window
1828 and can reveal additional columns on the right that were truncated
1829 before. Once a window has a nonzero amount of leftward horizontal
1830 scrolling, you can scroll it back to the right, but only so far as to
1831 reduce the net horizontal scroll to zero. There is no limit to how far
1832 left you can scroll, but eventually all the text will disappear off the
1833 left edge.
1834
1835 @vindex auto-hscroll-mode
1836 If @code{auto-hscroll-mode} is set, redisplay automatically alters
1837 the horizontal scrolling of a window as necessary to ensure that point
1838 is always visible. However, you can still set the horizontal
1839 scrolling value explicitly. The value you specify serves as a lower
1840 bound for automatic scrolling, i.e. automatic scrolling will not
1841 scroll a window to a column less than the specified one.
1842
1843 @deffn Command scroll-left &optional count set-minimum
1844 This function scrolls the selected window @var{count} columns to the
1845 left (or to the right if @var{count} is negative). The default
1846 for @var{count} is the window width, minus 2.
1847
1848 The return value is the total amount of leftward horizontal scrolling in
1849 effect after the change---just like the value returned by
1850 @code{window-hscroll} (below).
1851
1852 Once you scroll a window as far right as it can go, back to its normal
1853 position where the total leftward scrolling is zero, attempts to scroll
1854 any farther right have no effect.
1855
1856 If @var{set-minimum} is non-@code{nil}, the new scroll amount becomes
1857 the lower bound for automatic scrolling; that is, automatic scrolling
1858 will not scroll a window to a column less than the value returned by
1859 this function. Interactive calls pass non-@code{nil} for
1860 @var{set-minimum}.
1861 @end deffn
1862
1863 @deffn Command scroll-right &optional count set-minimum
1864 This function scrolls the selected window @var{count} columns to the
1865 right (or to the left if @var{count} is negative). The default
1866 for @var{count} is the window width, minus 2. Aside from the direction
1867 of scrolling, this works just like @code{scroll-left}.
1868 @end deffn
1869
1870 @defun window-hscroll &optional window
1871 This function returns the total leftward horizontal scrolling of
1872 @var{window}---the number of columns by which the text in @var{window}
1873 is scrolled left past the left margin. The default for
1874 @var{window} is the selected window.
1875
1876 The return value is never negative. It is zero when no horizontal
1877 scrolling has been done in @var{window} (which is usually the case).
1878
1879
1880 @example
1881 @group
1882 (window-hscroll)
1883 @result{} 0
1884 @end group
1885 @group
1886 (scroll-left 5)
1887 @result{} 5
1888 @end group
1889 @group
1890 (window-hscroll)
1891 @result{} 5
1892 @end group
1893 @end example
1894 @end defun
1895
1896 @defun set-window-hscroll window columns
1897 This function sets horizontal scrolling of @var{window}. The value of
1898 @var{columns} specifies the amount of scrolling, in terms of columns
1899 from the left margin. The argument @var{columns} should be zero or
1900 positive; if not, it is taken as zero. Fractional values of
1901 @var{columns} are not supported at present.
1902
1903 Note that @code{set-window-hscroll} may appear not to work if you test
1904 it by evaluating a call with @kbd{M-:} in a simple way. What happens
1905 is that the function sets the horizontal scroll value and returns, but
1906 then redisplay adjusts the horizontal scrolling to make point visible,
1907 and this overrides what the function did. You can observe the
1908 function's effect if you call it while point is sufficiently far from
1909 the left margin that it will remain visible.
1910
1911 The value returned is @var{columns}.
1912
1913 @example
1914 @group
1915 (set-window-hscroll (selected-window) 10)
1916 @result{} 10
1917 @end group
1918 @end example
1919 @end defun
1920
1921 Here is how you can determine whether a given position @var{position}
1922 is off the screen due to horizontal scrolling:
1923
1924 @example
1925 @group
1926 (defun hscroll-on-screen (window position)
1927 (save-excursion
1928 (goto-char position)
1929 (and
1930 (>= (- (current-column) (window-hscroll window)) 0)
1931 (< (- (current-column) (window-hscroll window))
1932 (window-width window)))))
1933 @end group
1934 @end example
1935
1936 @node Size of Window
1937 @section The Size of a Window
1938 @cindex window size
1939 @cindex size of window
1940
1941 An Emacs window is rectangular, and its size information consists of
1942 the height (the number of lines) and the width (the number of character
1943 positions in each line). The mode line is included in the height. But
1944 the width does not count the scroll bar or the column of @samp{|}
1945 characters that separates side-by-side windows.
1946
1947 The following three functions return size information about a window:
1948
1949 @defun window-height &optional window
1950 This function returns the number of lines in @var{window}, including its
1951 mode line and header line, if any. If @var{window} fills its entire
1952 frame except for the echo area, this is typically one less than the
1953 value of @code{frame-height} on that frame. The default for
1954 @var{window} is the selected window.
1955
1956 @example
1957 @group
1958 (window-height)
1959 @result{} 23
1960 @end group
1961 @group
1962 (split-window-vertically)
1963 @result{} #<window 4 on windows.texi>
1964 @end group
1965 @group
1966 (window-height)
1967 @result{} 11
1968 @end group
1969 @end example
1970 @end defun
1971
1972 @defun window-body-height &optional window
1973 Like @code{window-height} but the value does not include the
1974 mode line (if any) or the header line (if any).
1975 @end defun
1976
1977 @defun window-width &optional window
1978 This function returns the number of columns in @var{window}. The
1979 default for @var{window} is the selected window.
1980
1981 The return value does not include the window's scroll bar or the column
1982 of @samp{|} characters that separates side-by-side windows. Moreover,
1983 the return value does not include the space used for displaying fringes
1984 and margins. Hence you cannot, in general, compare the return values of
1985 @code{window-width} and @code{frame-width} for equality to determine
1986 whether a window is a wide as the containing frame. Use the function
1987 @code{window-full-width-p}, see below, instead.
1988
1989 @example
1990 @group
1991 (window-width)
1992 @result{} 80
1993 @end group
1994 @end example
1995 @end defun
1996
1997 @defun window-full-width-p &optional window
1998 This function returns non-@code{nil} if @var{window} is as wide as the
1999 frame that contains it; otherwise @code{nil}. The default for
2000 @var{window} is the selected window.
2001 @end defun
2002
2003 @defun window-edges &optional window
2004 This function returns a list of the edge coordinates of @var{window}.
2005 The default for @var{window} is the selected window.
2006
2007 The order of the list is @code{(@var{left} @var{top} @var{right}
2008 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
2009 the frame. The element @var{right} of the value is one more than the
2010 rightmost column used by @var{window}, and @var{bottom} is one more than
2011 the bottommost row used by @var{window} and its mode-line.
2012
2013 The edges include the space used by the window's scroll bar, display
2014 margins, fringes, header line, and mode line, if it has them. Also,
2015 if the window has a neighbor on the right, its right edge value
2016 includes the width of the separator line between the window and that
2017 neighbor. Since the width of the window does not include this
2018 separator, the width does not usually equal the difference between the
2019 right and left edges.
2020 @end defun
2021
2022 @defun window-inside-edges &optional window
2023 This is similar to @code{window-edges}, but the edge values
2024 it returns include only the text area of the window. They
2025 do not include the header line, mode line, scroll bar or
2026 vertical separator, fringes, or display margins.
2027 @end defun
2028
2029 Here are the results obtained on a typical 24-line terminal with just
2030 one window, with menu bar enabled:
2031
2032 @example
2033 @group
2034 (window-edges (selected-window))
2035 @result{} (0 1 80 23)
2036 @end group
2037 @group
2038 (window-inside-edges (selected-window))
2039 @result{} (0 1 80 22)
2040 @end group
2041 @end example
2042
2043 @noindent
2044 The bottom edge is at line 23 because the last line is the echo area.
2045 The bottom inside edge is at line 22, which is the window's mode line.
2046
2047 If @var{window} is at the upper left corner of its frame, and there is
2048 no menu bar, then @var{bottom} returned by @code{window-edges} is the
2049 same as the value of @code{(window-height)}, @var{right} is almost the
2050 same as the value of @code{(window-width)}, and @var{top} and
2051 @var{left} are zero. For example, the edges of the following window
2052 are @w{@samp{0 0 8 5}}. Assuming that the frame has more than 8
2053 columns, the last column of the window (column 7) holds a border
2054 rather than text. The last row (row 4) holds the mode line, shown
2055 here with @samp{xxxxxxxxx}.
2056
2057 @example
2058 @group
2059 0
2060 _______
2061 0 | |
2062 | |
2063 | |
2064 | |
2065 xxxxxxxxx 4
2066
2067 7
2068 @end group
2069 @end example
2070
2071 In the following example, let's suppose that the frame is 7
2072 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
2073 and the edges of the right window are @w{@samp{4 0 7 3}}.
2074 The inside edges of the left window are @w{@samp{0 0 3 2}},
2075 and the inside edges of the right window are @w{@samp{4 0 7 2}},
2076
2077 @example
2078 @group
2079 ___ ___
2080 | | |
2081 | | |
2082 xxxxxxxxx
2083
2084 0 34 7
2085 @end group
2086 @end example
2087
2088 @defun window-pixel-edges &optional window
2089 This function is like @code{window-edges} except that, on a graphical
2090 display, the edge values are measured in pixels instead of in
2091 character lines and columns.
2092 @end defun
2093
2094 @defun window-inside-pixel-edges &optional window
2095 This function is like @code{window-inside-edges} except that, on a
2096 graphical display, the edge values are measured in pixels instead of
2097 in character lines and columns.
2098 @end defun
2099
2100 @node Resizing Windows
2101 @section Changing the Size of a Window
2102 @cindex window resizing
2103 @cindex resize window
2104 @cindex changing window size
2105 @cindex window size, changing
2106
2107 The window size functions fall into two classes: high-level commands
2108 that change the size of windows and low-level functions that access
2109 window size. Emacs does not permit overlapping windows or gaps between
2110 windows, so resizing a window always affects at least one other window.
2111
2112 @deffn Command enlarge-window size &optional horizontal
2113 This function makes the selected window @var{size} lines taller by
2114 stealing lines from windows above or below. In a first round, it takes
2115 lines from one window at a time until that window is
2116 @code{window-min-height} lines tall, then takes from another. If, at
2117 the end of the first round, the selected window is still not tall
2118 enough, @code{enlarge-window} starts a second round, where it deletes
2119 windows above or below the selected one.
2120
2121 If @var{horizontal} is non-@code{nil}, this function makes the window
2122 @var{size} columns wider, stealing columns instead of lines. If a
2123 window from which columns are stolen shrinks below
2124 @code{window-min-width} columns, that window disappears.
2125
2126 If the requested size would exceed that of the window's frame, then the
2127 function makes the window occupy the entire height (or width) of the
2128 frame.
2129
2130 If there are various other windows from which lines or columns can be
2131 stolen, and some of them specify fixed size (using
2132 @code{window-size-fixed}, see below), they are left untouched while
2133 other windows are ``robbed.'' If it would be necessary to alter the
2134 size of a fixed-size window, @code{enlarge-window} gets an error
2135 instead.
2136
2137 If @var{size} is negative, this function shrinks the selected window by
2138 @minus{}@var{size} lines or columns. If that makes the window smaller
2139 than the minimum size (@code{window-min-height} and
2140 @code{window-min-width}), then @code{enlarge-window} deletes the window.
2141
2142 @code{enlarge-window} returns @code{nil}.
2143 @end deffn
2144
2145 @deffn Command enlarge-window-horizontally columns
2146 This function makes the selected window @var{columns} wider.
2147 It could be defined as follows:
2148
2149 @example
2150 @group
2151 (defun enlarge-window-horizontally (columns)
2152 (interactive "p")
2153 (enlarge-window columns t))
2154 @end group
2155 @end example
2156 @end deffn
2157
2158 @deffn Command shrink-window size &optional horizontal
2159 This function is like @code{enlarge-window} but negates the argument
2160 @var{size}, making the selected window smaller by giving lines (or
2161 columns) to the other windows. If the window shrinks below
2162 @code{window-min-height} or @code{window-min-width}, then it disappears.
2163
2164 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
2165 lines or columns.
2166 @end deffn
2167
2168 @deffn Command shrink-window-horizontally columns
2169 This function makes the selected window @var{columns} narrower.
2170 It could be defined as follows:
2171
2172 @example
2173 @group
2174 (defun shrink-window-horizontally (columns)
2175 (interactive "p")
2176 (shrink-window columns t))
2177 @end group
2178 @end example
2179 @end deffn
2180
2181 @defun adjust-window-trailing-edge window delta horizontal
2182 This function makes the selected window @var{delta} lines taller or
2183 @var{delta} columns wider, by moving the bottom or right edge. This
2184 function does not delete other windows; if it cannot make the
2185 requested size adjustment, it signals an error. On success, this
2186 function returns @code{nil}.
2187 @end defun
2188
2189 @defun fit-window-to-buffer &optional window max-height min-height
2190 This function makes @var{window} the right height to display its
2191 contents exactly. The default for @var{window} is the selected window.
2192
2193 The optional argument @var{max-height} specifies the maximum height the
2194 window is allowed to be; @code{nil} means use the maximum permissible
2195 height of a window on @var{window}'s frame. The optional argument
2196 @var{min-height} specifies the minimum height for the window; @code{nil}
2197 means use @code{window-min-height}. All these height values include the
2198 mode line and/or header line.
2199
2200 This function can delete windows when their height shrinks below
2201 @var{min-height}. It returns non-@code{nil} if it orderly resized
2202 @var{window}, and @code{nil} otherwise.
2203 @end defun
2204
2205 @deffn Command shrink-window-if-larger-than-buffer &optional window
2206 This command shrinks @var{window} vertically to be as small as possible
2207 while still showing the full contents of its buffer---but not less than
2208 @code{window-min-height} lines. The default for @var{window} is
2209 the selected window.
2210
2211 However, this command does nothing if the window is already too small to
2212 display the whole text of the buffer, or if part of the contents are
2213 currently scrolled off screen, or if the window is not the full width of
2214 its frame, or if the window is the only window in its frame.
2215
2216 This command returns non-@code{nil} if it actually shrank the window
2217 and @code{nil} otherwise.
2218 @end deffn
2219
2220 @cindex fixed-size window
2221 @defvar window-size-fixed
2222 If this variable is non-@code{nil}, in a given buffer, then the size of
2223 any window displaying that buffer remains fixed unless you either
2224 explicitly change it or Emacs has no other choice.
2225
2226 If the value is @code{height}, then only the window's height is fixed;
2227 if the value is @code{width}, then only the window's width is fixed.
2228 Any other non-@code{nil} value fixes both the width and the height.
2229
2230 This variable automatically becomes buffer-local when set.
2231
2232 Explicit size-change functions such as @code{enlarge-window}
2233 get an error if they would have to change a window size which is fixed.
2234 Therefore, when you want to change the size of such a window,
2235 you should bind @code{window-size-fixed} to @code{nil}, like this:
2236
2237 @example
2238 (let ((window-size-fixed nil))
2239 (enlarge-window 10))
2240 @end example
2241
2242 Deleting an adjacent window or changing the frame size may change the
2243 size of a fixed-size window, if there is no other alternative.
2244 @end defvar
2245
2246 @cindex minimum window size
2247 The following two variables constrain the window-structure-changing
2248 functions to a minimum height and width.
2249
2250 @defopt window-min-height
2251 The value of this variable specifies how short a window may become
2252 before it is automatically deleted. Making a window smaller than
2253 @code{window-min-height} automatically deletes it, and no window may be
2254 created shorter than this. The value is measured in line units. When
2255 the window wants a mode line and/or a header line, they are counted as
2256 one line each. The default value is @code{4}. A value less than
2257 @code{1} is ignored.
2258 @end defopt
2259
2260 @defopt window-min-width
2261 The value of this variable specifies how narrow a window may become
2262 before it is automatically deleted. Making a window smaller than
2263 @code{window-min-width} automatically deletes it, and no window may be
2264 created narrower than this. The value is measured in characters and
2265 includes any fringes or the scroll bar. The default value is @code{10}.
2266 A value less than @code{2} is ignored.
2267 @end defopt
2268
2269 @cindex balancing window sizes
2270 Emacs provides two functions to balance windows, that is, to even out
2271 the sizes of windows on the same frame. The minibuffer window and
2272 fixed-size windows are not resized by these functions.
2273
2274 @deffn Command balance-windows &optional window-or-frame
2275 This function balances windows in a way that gives more space to
2276 full-width and/or full-height windows. If @var{window-or-frame}
2277 specifies a frame, it balances all windows on that frame. If
2278 @var{window-or-frame} specifies a window, it balances this window and
2279 its ``siblings'' only. Think of a sibling as the other (original or
2280 new) window with respect to the present one, involved in the process of
2281 splitting; see @ref{Splitting Windows}. Since a sibling may have been
2282 split again, a window can have more than one sibling.
2283 @end deffn
2284
2285 @deffn Command balance-windows-area
2286 This function attempts to give all windows on the selected frame
2287 approximately the same share of the screen area. This means that
2288 full-width or full-height windows are not given more space than other
2289 windows.
2290 @end deffn
2291
2292 @node Coordinates and Windows
2293 @section Coordinates and Windows
2294
2295 This section describes how to relate screen coordinates to windows.
2296
2297 @defun window-at x y &optional frame
2298 This function returns the window containing the specified cursor
2299 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
2300 are measured in characters and count from the top left corner of the
2301 frame. If they are out of range, @code{window-at} returns @code{nil}.
2302
2303 If you omit @var{frame}, the selected frame is used.
2304 @end defun
2305
2306 @defun coordinates-in-window-p coordinates window
2307 This function checks whether a particular frame position falls within
2308 the window @var{window}.
2309
2310 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
2311 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
2312 characters, and count from the top left corner of the screen or frame.
2313
2314 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
2315 if the coordinates are inside @var{window}. The value also indicates
2316 what part of the window the position is in, as follows:
2317
2318 @table @code
2319 @item (@var{relx} . @var{rely})
2320 The coordinates are inside @var{window}. The numbers @var{relx} and
2321 @var{rely} are the equivalent window-relative coordinates for the
2322 specified position, counting from 0 at the top left corner of the
2323 window.
2324
2325 @item mode-line
2326 The coordinates are in the mode line of @var{window}.
2327
2328 @item header-line
2329 The coordinates are in the header line of @var{window}.
2330
2331 @item vertical-line
2332 The coordinates are in the vertical line between @var{window} and its
2333 neighbor to the right. This value occurs only if the window doesn't
2334 have a scroll bar; positions in a scroll bar are considered outside the
2335 window for these purposes.
2336
2337 @item left-fringe
2338 @itemx right-fringe
2339 The coordinates are in the left or right fringe of the window.
2340
2341 @item left-margin
2342 @itemx right-margin
2343 The coordinates are in the left or right margin of the window.
2344
2345 @item nil
2346 The coordinates are not in any part of @var{window}.
2347 @end table
2348
2349 The function @code{coordinates-in-window-p} does not require a frame as
2350 argument because it always uses the frame that @var{window} is on.
2351 @end defun
2352
2353 @node Window Tree
2354 @section The Window Tree
2355 @cindex window tree
2356
2357 A @dfn{window tree} specifies the layout, size, and relationship
2358 between all windows in one frame.
2359
2360 @defun window-tree &optional frame
2361 This function returns the window tree for frame @var{frame}.
2362 If @var{frame} is omitted, the selected frame is used.
2363
2364 The return value is a list of the form @code{(@var{root} @var{mini})},
2365 where @var{root} represents the window tree of the frame's
2366 root window, and @var{mini} is the frame's minibuffer window.
2367
2368 If the root window is not split, @var{root} is the root window itself.
2369 Otherwise, @var{root} is a list @code{(@var{dir} @var{edges} @var{w1}
2370 @var{w2} ...)} where @var{dir} is @code{nil} for a horizontal split,
2371 and @code{t} for a vertical split, @var{edges} gives the combined size and
2372 position of the subwindows in the split, and the rest of the elements
2373 are the subwindows in the split. Each of the subwindows may again be
2374 a window or a list representing a window split, and so on. The
2375 @var{edges} element is a list @code{(@var{left}@var{ top}@var{ right}@var{ bottom})}
2376 similar to the value returned by @code{window-edges}.
2377 @end defun
2378
2379 @node Window Configurations
2380 @section Window Configurations
2381 @cindex window configurations
2382 @cindex saving window information
2383
2384 A @dfn{window configuration} records the entire layout of one
2385 frame---all windows, their sizes, which buffers they contain, how those
2386 buffers are scrolled, and their values of point and the mark; also their
2387 fringes, margins, and scroll bar settings. It also includes the value
2388 of @code{minibuffer-scroll-window}. As a special exception, the window
2389 configuration does not record the value of point in the selected window
2390 for the current buffer. Also, the window configuration does not record
2391 the values of window parameters; see @ref{Window Parameters}.
2392
2393 You can bring back an entire frame layout by restoring a previously
2394 saved window configuration. If you want to record the layout of all
2395 frames instead of just one, use a frame configuration instead of a
2396 window configuration; see @ref{Frame Configurations}.
2397
2398 @defun current-window-configuration &optional frame
2399 This function returns a new object representing @var{frame}'s current
2400 window configuration. The default for @var{frame} is the selected
2401 frame.
2402 @end defun
2403
2404 @defun set-window-configuration configuration
2405 This function restores the configuration of windows and buffers as
2406 specified by @var{configuration}, for the frame that @var{configuration}
2407 was created for.
2408
2409 The argument @var{configuration} must be a value that was previously
2410 returned by @code{current-window-configuration}. The configuration is
2411 restored in the frame from which @var{configuration} was made, whether
2412 that frame is selected or not. This always counts as a window size
2413 change and triggers execution of the @code{window-size-change-functions}
2414 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
2415 know how to tell whether the new configuration actually differs from the
2416 old one.
2417
2418 If the frame which @var{configuration} was saved from is dead, all this
2419 function does is restore the three variables @code{window-min-height},
2420 @code{window-min-width} and @code{minibuffer-scroll-window}. In this
2421 case, the function returns @code{nil}. Otherwise, it returns @code{t}.
2422
2423 Here is a way of using this function to get the same effect
2424 as @code{save-window-excursion}:
2425
2426 @example
2427 @group
2428 (let ((config (current-window-configuration)))
2429 (unwind-protect
2430 (progn (split-window-vertically nil)
2431 @dots{})
2432 (set-window-configuration config)))
2433 @end group
2434 @end example
2435 @end defun
2436
2437 @defspec save-window-excursion forms@dots{}
2438 This special form records the window configuration, executes @var{forms}
2439 in sequence, then restores the earlier window configuration. The window
2440 configuration includes, for each window, the value of point and the
2441 portion of the buffer that is visible. It also includes the choice of
2442 selected window. However, it does not include the value of point in
2443 the current buffer; use @code{save-excursion} also, if you wish to
2444 preserve that.
2445
2446 Don't use this construct when @code{save-selected-window} is sufficient.
2447
2448 Exit from @code{save-window-excursion} always triggers execution of
2449 @code{window-size-change-functions}. (It doesn't know how to tell
2450 whether the restored configuration actually differs from the one in
2451 effect at the end of the @var{forms}.)
2452
2453 The return value is the value of the final form in @var{forms}.
2454 For example:
2455
2456 @example
2457 @group
2458 (split-window)
2459 @result{} #<window 25 on control.texi>
2460 @end group
2461 @group
2462 (setq w (selected-window))
2463 @result{} #<window 19 on control.texi>
2464 @end group
2465 @group
2466 (save-window-excursion
2467 (delete-other-windows w)
2468 (switch-to-buffer "foo")
2469 'do-something)
2470 @result{} do-something
2471 ;; @r{The screen is now split again.}
2472 @end group
2473 @end example
2474 @end defspec
2475
2476 @defun window-configuration-p object
2477 This function returns @code{t} if @var{object} is a window configuration.
2478 @end defun
2479
2480 @defun compare-window-configurations config1 config2
2481 This function compares two window configurations as regards the
2482 structure of windows, but ignores the values of point and mark and the
2483 saved scrolling positions---it can return @code{t} even if those
2484 aspects differ.
2485
2486 The function @code{equal} can also compare two window configurations; it
2487 regards configurations as unequal if they differ in any respect, even a
2488 saved point or mark.
2489 @end defun
2490
2491 @defun window-configuration-frame config
2492 This function returns the frame for which the window configuration
2493 @var{config} was made.
2494 @end defun
2495
2496 Other primitives to look inside of window configurations would make
2497 sense, but are not implemented because we did not need them. See the
2498 file @file{winner.el} for some more operations on windows
2499 configurations.
2500
2501 @node Window Parameters
2502 @section Window Parameters
2503 @cindex window parameters
2504
2505 This sections describes how window parameters can be used to associate
2506 additional information with windows.
2507
2508 @defun window-parameter window parameter
2509 This function returns @var{window}'s value for @var{parameter}. The
2510 default for @var{window} is the selected window. If @var{window}
2511 has no setting for @var{parameter}, this function returns @code{nil}.
2512 @end defun
2513
2514 @defun window-parameters &optional window
2515 This function returns all parameters of @var{window} and their values.
2516 The default for @var{window} is the selected window. The return value
2517 is an association list of elements of the form @code{(@var{parameter}
2518 . @var{value})}.
2519 @end defun
2520
2521 @defun set-window-parameter window parameter value
2522 This function sets @var{window}'s value of @var{parameter} to
2523 @var{value} and returns @var{value}. The default for @var{window}
2524 is the selected window.
2525 @end defun
2526
2527 Currently, window parameters are not saved in window configurations and
2528 consequently not restored by @code{set-window-configuration}. Hence,
2529 any change of a parameter introduced via @code{set-window-parameter} can
2530 be undone only by invoking @code{set-window-parameter} for the same
2531 parameter again. Since @code{save-window-excursion} relies on window
2532 configurations (@pxref{Window Configurations}), window parameters are
2533 not saved and restored by that special form, either.
2534
2535 @node Window Hooks
2536 @section Hooks for Window Scrolling and Changes
2537 @cindex hooks for window operations
2538
2539 This section describes how a Lisp program can take action whenever a
2540 window displays a different part of its buffer or a different buffer.
2541 There are three actions that can change this: scrolling the window,
2542 switching buffers in the window, and changing the size of the window.
2543 The first two actions run @code{window-scroll-functions}; the last runs
2544 @code{window-size-change-functions}.
2545
2546 @defvar window-scroll-functions
2547 This variable holds a list of functions that Emacs should call before
2548 redisplaying a window with scrolling. Displaying a different buffer in
2549 the window also runs these functions.
2550
2551 This variable is not a normal hook, because each function is called with
2552 two arguments: the window, and its new display-start position.
2553
2554 These functions must be careful in using @code{window-end}
2555 (@pxref{Window Start and End}); if you need an up-to-date value, you
2556 must use the @var{update} argument to ensure you get it.
2557
2558 @strong{Warning:} don't use this feature to alter the way the window
2559 is scrolled. It's not designed for that, and such use probably won't
2560 work.
2561 @end defvar
2562
2563 @defvar window-size-change-functions
2564 This variable holds a list of functions to be called if the size of any
2565 window changes for any reason. The functions are called just once per
2566 redisplay, and just once for each frame on which size changes have
2567 occurred.
2568
2569 Each function receives the frame as its sole argument. There is no
2570 direct way to find out which windows on that frame have changed size, or
2571 precisely how. However, if a size-change function records, at each
2572 call, the existing windows and their sizes, it can also compare the
2573 present sizes and the previous sizes.
2574
2575 Creating or deleting windows counts as a size change, and therefore
2576 causes these functions to be called. Changing the frame size also
2577 counts, because it changes the sizes of the existing windows.
2578
2579 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2580 Configurations}) in these functions, because that always counts as a
2581 size change, and it would cause these functions to be called over and
2582 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2583 Windows}) is what you need here.
2584 @end defvar
2585
2586 @defvar window-configuration-change-hook
2587 A normal hook that is run every time you change the window configuration
2588 of an existing frame. This includes splitting or deleting windows,
2589 changing the sizes of windows, or displaying a different buffer in a
2590 window.
2591
2592 The buffer-local part of this hook is run once per each window on the
2593 affected frame, with the relevant window selected and its buffer
2594 current. The global part is run once for the modified frame, with that
2595 frame selected.
2596 @end defvar
2597
2598 In addition, you can use @code{jit-lock-register} to register a Font
2599 Lock fontification function, which will be called whenever part of the
2600 buffer needs to be refontified (usually because it has been changed).
2601 @xref{Other Font Lock Variables}.
2602
2603 @ignore
2604 arch-tag: 3f6c36e8-df49-4986-b757-417feed88be3
2605 @end ignore