Edits to Display chapter of Emacs manual.
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1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985-1987, 1993-1995, 1997, 2000-2011
3 @c Free Software Foundation, Inc.
4 @c See file emacs.texi for copying conditions.
5 @node Basic, Minibuffer, Exiting, Top
6 @chapter Basic Editing Commands
7
8 @kindex C-h t
9 @findex help-with-tutorial
10 Here we explain the basics of how to enter text, make corrections,
11 and save the text in a file. If this material is new to you, we
12 suggest you first run the Emacs learn-by-doing tutorial, by typing
13 @kbd{C-h t} (@code{help-with-tutorial}).
14
15 @menu
16
17 * Inserting Text:: Inserting text by simply typing it.
18 * Moving Point:: Moving the cursor to the place where you want to
19 change something.
20 * Erasing:: Deleting and killing text.
21 * Basic Undo:: Undoing recent changes in the text.
22 * Files: Basic Files. Visiting, creating, and saving files.
23 * Help: Basic Help. Asking what a character does.
24 * Blank Lines:: Making and deleting blank lines.
25 * Continuation Lines:: How Emacs displays lines too wide for the screen.
26 * Position Info:: What line, row, or column is point on?
27 * Arguments:: Numeric arguments for repeating a command N times.
28 * Repeating:: Repeating the previous command quickly.
29 @end menu
30
31 @node Inserting Text
32 @section Inserting Text
33
34 @cindex insertion
35 @cindex graphic characters
36 You can insert an ordinary @dfn{graphic character} (e.g., @samp{a},
37 @samp{B}, @samp{3}, and @samp{=}) by typing the associated key. This
38 adds the character to the buffer at point. Insertion moves point
39 forward, so that point remains just after the inserted text.
40 @xref{Point}.
41
42 @kindex RET
43 @cindex newline
44 To end a line and start a new one, type @key{RET} (@code{newline}).
45 (The @key{RET} key may be labeled @key{Return} or @key{Enter} on your
46 keyboard, but we refer to it as @key{RET} in this manual.) This
47 command inserts a newline character into the buffer. If point is at
48 the end of the line, the effect is to create a new blank line after
49 it; if point is in the middle of a line, the line is split at that
50 position.
51
52 As we explain later in this manual, you can change the way Emacs
53 handles text insertion by turning on @dfn{minor modes}. For instance,
54 the minor mode called Auto Fill mode splits lines automatically when
55 they get too long (@pxref{Filling}). The minor mode called Overwrite
56 mode causes inserted characters to replace (overwrite) existing text,
57 instead of shoving it to the right. @xref{Minor Modes}.
58
59 @cindex quoting
60 @kindex C-q
61 @findex quoted-insert
62 Only graphic characters can be inserted by typing the associated
63 key; other keys act as editing commands and do not insert themselves.
64 For instance, @kbd{DEL} runs the command @code{delete-backward-char}
65 by default (some modes bind it to a different command); it does not
66 insert a literal @samp{DEL} character (@acronym{ASCII} character code
67 127).
68
69 To insert a non-graphic character, or a character that your keyboard
70 does not support, first @dfn{quote} it by typing @kbd{C-q}
71 (@code{quoted-insert}). There are two ways to use @kbd{C-q}:
72
73 @itemize @bullet
74 @item
75 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
76 inserts that character. For instance, @kbd{C-q @key{DEL}} inserts a
77 literal @samp{DEL} character.
78
79 @item
80 @kbd{C-q} followed by a sequence of octal digits inserts the character
81 with the specified octal character code. You can use any number of
82 octal digits; any non-digit terminates the sequence. If the
83 terminating character is @key{RET}, that @key{RET} serves only to
84 terminate the sequence. Any other non-digit terminates the sequence
85 and then acts as normal input---thus, @kbd{C-q 1 0 1 B} inserts
86 @samp{AB}.
87
88 The use of octal sequences is disabled in ordinary non-binary
89 Overwrite mode, to give you a convenient way to insert a digit instead
90 of overwriting with it.
91 @end itemize
92
93 @vindex read-quoted-char-radix
94 @noindent
95 To use decimal or hexadecimal instead of octal, set the variable
96 @code{read-quoted-char-radix} to 10 or 16. If the radix is 16,
97 the letters @kbd{a} to @kbd{f} serve as part of a character code,
98 just like digits. Case is ignored.
99
100 @findex ucs-insert
101 @kindex C-x 8 RET
102 @cindex Unicode characters, inserting
103 @cindex insert Unicode character
104 @cindex characters, inserting by name or code-point
105 Instead of @kbd{C-q}, you can use the command @kbd{C-x 8 @key{RET}}
106 (@code{ucs-insert}). This prompts for the Unicode name or code-point
107 of a character, using the minibuffer. If you enter a name, the
108 command provides completion (@pxref{Completion}). If you enter a
109 code-point, it should be a hexadecimal number (which is the convention
110 for Unicode). The command then inserts the corresponding character
111 into the buffer. For example, both of the following insert the
112 infinity sign (Unicode code-point @code{U+221E}):
113
114 @example
115 @kbd{C-x 8 @key{RET} infinity @key{RET}}
116 @kbd{C-x 8 @key{RET} 221e @key{RET}}
117 @end example
118
119 A numeric argument to either @kbd{C-q} or @kbd{C-x 8 @key{RET}}
120 specifies how many copies of the character to insert
121 (@pxref{Arguments}).
122
123 @node Moving Point
124 @section Changing the Location of Point
125
126 @cindex arrow keys
127 @cindex moving point
128 @cindex movement
129 @cindex cursor motion
130 @cindex moving the cursor
131 To do more than insert characters, you have to know how to move
132 point (@pxref{Point}). The keyboard commands @kbd{C-f}, @kbd{C-b},
133 @kbd{C-n}, and @kbd{C-p} move point to the right, left, up and down
134 respectively. You can also move point using the @dfn{arrow keys}
135 present on most keyboards: @kbd{@key{right}}, @kbd{@key{left}},
136 @kbd{@key{down}}, and @kbd{@key{up}}; however, many Emacs users find
137 that it is slower to use the arrow keys than the control keys.
138
139 You can also click the left mouse button to move point to the
140 position clicked. Emacs also provides a variety of additional
141 keyboard commands that move point in more sophisticated ways.
142
143 @table @kbd
144
145 @item C-f
146 @kindex C-f
147 @findex forward-char
148 Move forward one character (@code{forward-char}).
149
150 @item @key{right}
151 @kindex RIGHT
152 @findex right-char
153 This command (@code{right-char}) behaves like @kbd{C-f}, with one
154 exception: when editing right-to-left scripts such as Arabic, it
155 instead moves @emph{backward} if the current paragraph is a
156 right-to-left paragraph. @xref{Bidirectional Editing}.
157
158 @item C-b
159 @kindex C-b
160 @findex backward-char
161 Move backward one character (@code{backward-char}).
162
163 @item @key{left}
164 @kindex LEFT
165 @findex left-char
166 This command (@code{left-char}) behaves like @kbd{C-b}, except it
167 moves @emph{forward} if the current paragraph is right-to-left.
168 @xref{Bidirectional Editing}.
169
170 @item C-n
171 @itemx @key{down}
172 @kindex C-n
173 @kindex DOWN
174 @findex next-line
175 Move down one screen line (@code{next-line}). This command attempts
176 to keep the horizontal position unchanged, so if you start in the
177 middle of one line, you move to the middle of the next.
178
179 @item C-p
180 @itemx @key{up}
181 @kindex C-p
182 @kindex UP
183 @findex previous-line
184 Move up one screen line (@code{previous-line}). This command
185 preserves position within the line, like @kbd{C-n}.
186
187 @item C-a
188 @itemx @key{Home}
189 @kindex C-a
190 @kindex HOME
191 @findex move-beginning-of-line
192 Move to the beginning of the line (@code{move-beginning-of-line}).
193
194 @item C-e
195 @itemx @key{End}
196 @kindex C-e
197 @kindex END
198 @findex move-end-of-line
199 Move to the end of the line (@code{move-end-of-line}).
200
201 @item M-f
202 @kindex M-f
203 @findex forward-word
204 Move forward one word (@code{forward-word}).
205
206 @item C-@key{right}
207 @itemx M-@key{right}
208 @kindex C-RIGHT
209 @kindex M-RIGHT
210 @findex right-word
211 This command (@code{right-word}) behaves like @kbd{M-f}, except it
212 moves @emph{backward} by one word if the current paragraph is
213 right-to-left. @xref{Bidirectional Editing}.
214
215 @item M-b
216 @kindex M-b
217 @findex backward-word
218 Move backward one word (@code{backward-word}).
219
220 @item C-@key{left}
221 @itemx M-@key{left}
222 @kindex C-LEFT
223 @kindex M-LEFT
224 @findex left-word
225 This command (@code{left-word}) behaves like @kbd{M-f}, except it
226 moves @emph{forward} by one word if the current paragraph is
227 right-to-left. @xref{Bidirectional Editing}.
228
229 @item M-r
230 @kindex M-r
231 @findex move-to-window-line-top-bottom
232 Without moving the text on the screen, reposition point on the left
233 margin of the center-most text line of the window; on subsequent
234 consecutive invocations, move point to the left margin of the top-most
235 line, the bottom-most line, and so forth, in cyclic order
236 (@code{move-to-window-line-top-bottom}).
237
238 A numeric argument says which screen line to place point on, counting
239 downward from the top of the window (zero means the top line). A
240 negative argument counts lines up from the bottom (@minus{}1 means the
241 bottom line). @xref{Arguments}, for more information on numeric
242 arguments.
243
244 @item M-<
245 @kindex M-<
246 @findex beginning-of-buffer
247 Move to the top of the buffer (@code{beginning-of-buffer}). With
248 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
249
250 @item M->
251 @kindex M->
252 @findex end-of-buffer
253 Move to the end of the buffer (@code{end-of-buffer}).
254
255 @item C-v
256 @itemx @key{PageDown}
257 @itemx @key{next}
258 Scroll the display one screen forward, and move point onscreen if
259 necessary (@code{scroll-up-command}). @xref{Scrolling}.
260
261 @item M-v
262 @itemx @key{PageUp}
263 @itemx @key{prior}
264 Scroll one screen backward, and move point onscreen if necessary
265 (@code{scroll-down-command}). @xref{Scrolling}.
266
267 @item M-x goto-char
268 @findex goto-char
269 Read a number @var{n} and move point to buffer position @var{n}.
270 Position 1 is the beginning of the buffer.
271
272 @item M-g M-g
273 @itemx M-g g
274 @kindex M-g M-g
275 @kindex M-g g
276 @findex goto-line
277 Read a number @var{n} and move point to the beginning of line number
278 @var{n} (@code{goto-line}). Line 1 is the beginning of the buffer. If
279 point is on or just after a number in the buffer, that is the default
280 for @var{n}. Just type @key{RET} in the minibuffer to use it. You can
281 also specify @var{n} by giving @kbd{M-g M-g} a numeric prefix argument.
282 @xref{Select Buffer}, for the behavior of @kbd{M-g M-g} when you give it
283 a plain prefix argument.
284
285 @item C-x C-n
286 @kindex C-x C-n
287 @findex set-goal-column
288 Use the current column of point as the @dfn{semipermanent goal column}
289 for @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). When a
290 semipermanent goal column is in effect, those commands always try to
291 move to this column, or as close as possible to it, after moving
292 vertically. The goal column remains in effect until canceled.
293
294 @item C-u C-x C-n
295 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} try to
296 preserve the horizontal position, as usual.
297 @end table
298
299 @vindex line-move-visual
300 When a line of text in the buffer is longer than the width of the
301 window, Emacs usually displays it on two or more @dfn{screen lines}.
302 For convenience, @kbd{C-n} and @kbd{C-p} move point by screen lines,
303 as do the equivalent keys @kbd{@key{down}} and @kbd{@key{up}}. You
304 can force these commands to move according to @dfn{logical lines}
305 (i.e., according to the text lines in the buffer) by setting the
306 variable @code{line-move-visual} to @code{nil}; if a logical line
307 occupies multiple screen lines, the cursor then skips over the
308 additional screen lines. For details, see @ref{Continuation Lines}.
309 @xref{Variables}, for how to set variables such as
310 @code{line-move-visual}.
311
312 Unlike @kbd{C-n} and @kbd{C-p}, most of the Emacs commands that work
313 on lines work on @emph{logical} lines. For instance, @kbd{C-a}
314 (@code{move-beginning-of-line}) and @kbd{C-e}
315 (@code{move-end-of-line}) respectively move to the beginning and end
316 of the logical line. Whenever we encounter commands that work on
317 screen lines, such as @kbd{C-n} and @kbd{C-p}, we will point these
318 out.
319
320 @vindex track-eol
321 When @code{line-move-visual} is @code{nil}, you can also set the
322 variable @code{track-eol} to a non-@code{nil} value. Then @kbd{C-n}
323 and @kbd{C-p}, when starting at the end of the logical line, move to
324 the end of the next logical line. Normally, @code{track-eol} is
325 @code{nil}.
326
327 @vindex next-line-add-newlines
328 @kbd{C-n} normally stops at the end of the buffer when you use it on
329 the last line in the buffer. However, if you set the variable
330 @code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
331 the last line of a buffer creates an additional line at the end and
332 moves down into it.
333
334 @node Erasing
335 @section Erasing Text
336 @cindex killing characters and lines
337 @cindex deleting characters and lines
338 @cindex erasing characters and lines
339
340 @table @kbd
341 @item @key{DEL}
342 @itemx @key{Backspace}
343 Delete the character before point, or the region if it is active
344 (@code{delete-backward-char}).
345
346 @itemx @key{Delete}
347 Delete the character after point, or the region if it is active
348 (@code{delete-forward-char}).
349
350 @item C-d
351 Delete the character after point (@code{delete-char}).
352
353 @item C-k
354 Kill to the end of the line (@code{kill-line}).
355 @item M-d
356 Kill forward to the end of the next word (@code{kill-word}).
357 @item M-@key{DEL}
358 Kill back to the beginning of the previous word
359 (@code{backward-kill-word}).
360 @end table
361
362 The @kbd{@key{DEL}} (@code{delete-backward-char}) command removes
363 the character before point, moving the cursor and the characters after
364 it backwards. If point was at the beginning of a line, this deletes
365 the preceding newline, joining this line to the previous one.
366
367 If, however, the region is active, @kbd{@key{DEL}} instead deletes
368 the text in the region. @xref{Mark}, for a description of the region.
369
370 On most keyboards, @key{DEL} is labelled @key{Backspace}, but we
371 refer to it as @key{DEL} in this manual. (Do not confuse @key{DEL}
372 with the @key{Delete} key; we will discuss @key{Delete} momentarily.)
373 On some text-only terminals, Emacs may not recognize the @key{DEL} key
374 properly. @xref{DEL Does Not Delete}, if you encounter this problem.
375
376 The @key{delete} (@code{delete-forward-char}) command deletes in the
377 ``opposite direction'': it deletes the character after point, i.e. the
378 character under the cursor. If point was at the end of a line, this
379 joins the following line onto this one. Like @kbd{@key{DEL}}, it
380 deletes the text in the region if the region is active (@pxref{Mark}).
381
382 @kbd{C-d} (@code{delete-char}) deletes the character after point,
383 similar to @key{delete}, but regardless of whether the region is
384 active.
385
386 @xref{Deletion}, for more detailed information about the above
387 deletion commands.
388
389 @kbd{C-k} (@code{kill-line}) erases (kills) a line at a time. If
390 you type @kbd{C-k} at the beginning or middle of a line, it kills all
391 the text up to the end of the line. If you type @kbd{C-k} at the end
392 of a line, it joins that line with the following line.
393
394 @xref{Killing}, for more information about @kbd{C-k} and related
395 commands.
396
397 @node Basic Undo
398 @section Undoing Changes
399
400 @table @kbd
401 @item C-/
402 Undo one entry of the undo records---usually, one command worth
403 (@code{undo}).
404 @itemx C-x u
405 @itemx C-_
406 The same.
407 @end table
408
409 Emacs records a list of changes made in the buffer text, so you can
410 undo recent changes. This is done using the @code{undo} command,
411 which is bound to @kbd{C-/} (as well as @kbd{C-x u} and @kbd{C-_}).
412 Normally, this command undoes the last change, moving point back to
413 where it was before the change. The undo command applies only to
414 changes in the buffer; you can't use it to undo cursor motion.
415
416 Although each editing command usually makes a separate entry in the
417 undo records, very simple commands may be grouped together.
418 Sometimes, an entry may cover just part of a complex command.
419
420 If you repeat @kbd{C-/} (or its aliases), each repetition undoes
421 another, earlier change, back to the limit of the undo information
422 available. If all recorded changes have already been undone, the undo
423 command displays an error message and does nothing.
424
425 To learn more about the @code{undo} command, see @ref{Undo}.
426
427 @node Basic Files
428 @section Files
429
430 Text that you insert in an Emacs buffer lasts only as long as the
431 Emacs session. To keep any text permanently, you must put it in a
432 @dfn{file}.
433
434 Suppose there is a file named @file{test.emacs} in your home
435 directory. To begin editing this file in Emacs, type
436
437 @example
438 C-x C-f test.emacs @key{RET}
439 @end example
440
441 @noindent
442 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
443 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
444 read the argument, and you type @key{RET} to terminate the argument
445 (@pxref{Minibuffer}).
446
447 Emacs obeys this command by @dfn{visiting} the file: it creates a
448 buffer, copies the contents of the file into the buffer, and then
449 displays the buffer for editing. If you alter the text, you can
450 @dfn{save} the new text in the file by typing @kbd{C-x C-s}
451 (@code{save-buffer}). This copies the altered buffer contents back
452 into the file @file{test.emacs}, making them permanent. Until you
453 save, the changed text exists only inside Emacs, and the file
454 @file{test.emacs} is unaltered.
455
456 To create a file, just visit it with @kbd{C-x C-f} as if it already
457 existed. This creates an empty buffer, in which you can insert the
458 text you want to put in the file. Emacs actually creates the file the
459 first time you save this buffer with @kbd{C-x C-s}.
460
461 To learn more about using files in Emacs, see @ref{Files}.
462
463 @node Basic Help
464 @section Help
465
466 @cindex getting help with keys
467 If you forget what a key does, you can find out by typing @kbd{C-h
468 k} (@code{describe-key}), followed by the key of interest; for
469 example, @kbd{C-h k C-n} tells you what @kbd{C-n} does.
470
471 The prefix key @kbd{C-h} stands for ``help''. The key @key{F1}
472 serves as an alias for @kbd{C-h}. Apart from @kbd{C-h k}, there are
473 many other help commands providing different kinds of help.
474
475 @xref{Help}, for details.
476
477 @node Blank Lines
478 @section Blank Lines
479
480 @cindex inserting blank lines
481 @cindex deleting blank lines
482 Here are special commands and techniques for inserting and deleting
483 blank lines.
484
485 @table @kbd
486 @item C-o
487 Insert a blank line after the cursor (@code{open-line}).
488 @item C-x C-o
489 Delete all but one of many consecutive blank lines
490 (@code{delete-blank-lines}).
491 @end table
492
493 @kindex C-o
494 @kindex C-x C-o
495 @cindex blank lines
496 @findex open-line
497 @findex delete-blank-lines
498 We have seen how @kbd{@key{RET}} (@code{newline}) starts a new line
499 of text. However, it may be easier to see what you are doing if you
500 first make a blank line and then insert the desired text into it.
501 This is easy to do using the key @kbd{C-o} (@code{open-line}), which
502 inserts a newline after point but leaves point in front of the
503 newline. After @kbd{C-o}, type the text for the new line.
504
505 You can make several blank lines by typing @kbd{C-o} several times, or
506 by giving it a numeric argument specifying how many blank lines to make.
507 @xref{Arguments}, for how. If you have a fill prefix, the @kbd{C-o}
508 command inserts the fill prefix on the new line, if typed at the
509 beginning of a line. @xref{Fill Prefix}.
510
511 The easy way to get rid of extra blank lines is with the command
512 @kbd{C-x C-o} (@code{delete-blank-lines}). If point lies within a run
513 of several blank lines, @kbd{C-x C-o} deletes all but one of them. If
514 point is on a single blank line, @kbd{C-x C-o} deletes it. If point
515 is on a nonblank line, @kbd{C-x C-o} deletes all following blank
516 lines, if any exists.
517
518 @node Continuation Lines
519 @section Continuation Lines
520
521 @cindex continuation line
522 @cindex wrapping
523 @cindex line wrapping
524 @cindex fringes, and continuation lines
525 Sometimes, a line of text in the buffer---a @dfn{logical line}---is
526 too long to fit in the window, and Emacs displays it as two or more
527 @dfn{screen lines}. This is called @dfn{line wrapping} or
528 @dfn{continuation}, and the long logical line is called a
529 @dfn{continued line}. On a graphical display, Emacs indicates line
530 wrapping with small bent arrows in the left and right window fringes.
531 On a text-only terminal, Emacs indicates line wrapping by displaying a
532 @samp{\} character at the right margin.
533
534 Most commands that act on lines act on logical lines, not screen
535 lines. For instance, @kbd{C-k} kills a logical line. As described
536 earlier, @kbd{C-n} (@code{next-line}) and @kbd{C-p}
537 (@code{previous-line}) are special exceptions: they move point down
538 and up, respectively, by one screen line (@pxref{Moving Point}).
539
540 @cindex truncation
541 @cindex line truncation, and fringes
542 Emacs can optionally @dfn{truncate} long logical lines instead of
543 continuing them. This means that every logical line occupies a single
544 screen line; if it is longer than the width of the window, the rest of
545 the line is not displayed. On a graphical display, a truncated line
546 is indicated by a small straight arrow in the right fringe; on a
547 text-only terminal, it is indicated by a @samp{$} character in the
548 right margin. @xref{Line Truncation}.
549
550 By default, continued lines are wrapped at the right window edge.
551 Since the wrapping may occur in the middle of a word, continued lines
552 can be difficult to read. The usual solution is to break your lines
553 before they get too long, by inserting newlines. If you prefer, you
554 can make Emacs insert a newline automatically when a line gets too
555 long, by using Auto Fill mode. @xref{Filling}.
556
557 @cindex word wrap
558 Sometimes, you may need to edit files containing many long logical
559 lines, and it may not be practical to break them all up by adding
560 newlines. In that case, you can use Visual Line mode, which enables
561 @dfn{word wrapping}: instead of wrapping long lines exactly at the
562 right window edge, Emacs wraps them at the word boundaries (i.e.,
563 space or tab characters) nearest to the right window edge. Visual
564 Line mode also redefines editing commands such as @code{C-a},
565 @code{C-n}, and @code{C-k} to operate on screen lines rather than
566 logical lines. @xref{Visual Line Mode}.
567
568 @node Position Info
569 @section Cursor Position Information
570
571 Here are commands to get information about the size and position of
572 parts of the buffer, and to count words and lines.
573
574 @table @kbd
575 @item M-x what-line
576 Display the line number of point.
577 @item M-x line-number-mode
578 @itemx M-x column-number-mode
579 Toggle automatic display of the current line number or column number.
580 @xref{Optional Mode Line}.
581
582 @item M-=
583 Display the number of lines, words, and characters that are present in
584 the region (@code{count-words-region}). @xref{Mark}, for information
585 about the region.
586
587 @item M-x count-words
588 Display the number of lines, words, and characters that are present in
589 the buffer. If the region is active (@pxref{Mark}), display the
590 numbers for the region instead.
591
592 @item C-x =
593 Display the character code of character after point, character position of
594 point, and column of point (@code{what-cursor-position}).
595 @item M-x hl-line-mode
596 Enable or disable highlighting of the current line. @xref{Cursor
597 Display}.
598 @item M-x size-indication-mode
599 Toggle automatic display of the size of the buffer.
600 @xref{Optional Mode Line}.
601 @end table
602
603 @findex what-line
604 @cindex line number commands
605 @cindex location of point
606 @cindex cursor location
607 @cindex point location
608 @kbd{M-x what-line} displays the current line number in the echo
609 area. This command is usually redundant, because the current line
610 number is shown in the mode line (@pxref{Mode Line}). However, if you
611 narrow the buffer, the mode line shows the line number relative to
612 the accessible portion (@pxref{Narrowing}). By contrast,
613 @code{what-line} displays both the line number relative to the
614 narrowed region and the line number relative to the whole buffer.
615
616 @kindex M-=
617 @findex count-words-region
618 @findex count-words
619 @kbd{M-=} (@code{count-words-region}) displays a message reporting
620 the number of lines, words, and characters in the region. @kbd{M-x
621 count-words} displays a similar message for the entire buffer, or for
622 the region if the region is @dfn{active}. @xref{Mark}, for an
623 explanation of the region.
624
625 @kindex C-x =
626 @findex what-cursor-position
627 The command @kbd{C-x =} (@code{what-cursor-position}) shows
628 information about the current cursor position and the buffer contents
629 at that position. It displays a line in the echo area that looks like
630 this:
631
632 @smallexample
633 Char: c (99, #o143, #x63) point=28062 of 36168 (78%) column=53
634 @end smallexample
635
636 After @samp{Char:}, this shows the character in the buffer at point.
637 The text inside the parenthesis shows the corresponding decimal, octal
638 and hex character codes; for more information about how @kbd{C-x =}
639 displays character information, see @ref{International Chars}. After
640 @samp{point=} is the position of point as a character count (the first
641 character in the buffer is position 1, the second character is
642 position 2, and so on). The number after that is the total number of
643 characters in the buffer, and the number in parenthesis expresses the
644 position as a percentage of the total. After @samp{column=} is the
645 horizontal position of point, in columns counting from the left edge
646 of the window.
647
648 If the buffer has been narrowed, making some of the text at the
649 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
650 additional text describing the currently accessible range. For
651 example, it might display this:
652
653 @smallexample
654 Char: C (67, #o103, #x43) point=252 of 889 (28%) <231-599> column=0
655 @end smallexample
656
657 @noindent
658 where the two extra numbers give the smallest and largest character
659 position that point is allowed to assume. The characters between
660 those two positions are the accessible ones. @xref{Narrowing}.
661
662 @node Arguments
663 @section Numeric Arguments
664 @cindex numeric arguments
665 @cindex prefix arguments
666 @cindex arguments to commands
667
668 In the terminology of mathematics and computing, @dfn{argument}
669 means ``data provided to a function or operation.'' You can give any
670 Emacs command a @dfn{numeric argument} (also called a @dfn{prefix
671 argument}). Some commands interpret the argument as a repetition
672 count. For example, giving @kbd{C-f} an argument of ten causes it to
673 move point forward by ten characters instead of one. With these
674 commands, no argument is equivalent to an argument of one, and
675 negative arguments cause them to move or act in the opposite
676 direction.
677
678 @kindex M-1
679 @kindex M-@t{-}
680 @findex digit-argument
681 @findex negative-argument
682 The easiest way to specify a numeric argument is to type a digit
683 and/or a minus sign while holding down the @key{META} key. For
684 example,
685
686 @example
687 M-5 C-n
688 @end example
689
690 @noindent
691 moves down five lines. The keys @kbd{M-1}, @kbd{M-2}, and so on, as
692 well as @kbd{M--}, are bound to commands (@code{digit-argument} and
693 @code{negative-argument}) that set up an argument for the next
694 command. @kbd{Meta--} without digits normally means @minus{}1.
695
696 If you enter more than one digit, you need not hold down the
697 @key{META} key for the second and subsequent digits. Thus, to move
698 down fifty lines, type
699
700 @example
701 M-5 0 C-n
702 @end example
703
704 @noindent
705 Note that this @emph{does not} insert five copies of @samp{0} and move
706 down one line, as you might expect---the @samp{0} is treated as part
707 of the prefix argument.
708
709 (What if you do want to insert five copies of @samp{0}? Type @kbd{M-5
710 C-u 0}. Here, @kbd{C-u} ``terminates'' the prefix argument, so that
711 the next keystroke begins the command that you want to execute. Note
712 that this meaning of @kbd{C-u} applies only to this case. For the
713 usual role of @kbd{C-u}, see below.)
714
715 @kindex C-u
716 @findex universal-argument
717 Instead of typing @kbd{M-1}, @kbd{M-2}, and so on, another way to
718 specify a numeric argument is to type @kbd{C-u}
719 (@code{universal-argument}) followed by some digits, or (for a
720 negative argument) a minus sign followed by digits. A minus sign
721 without digits normally means @minus{}1.
722
723 @kbd{C-u} alone has the special meaning of ``four times'': it
724 multiplies the argument for the next command by four. @kbd{C-u C-u}
725 multiplies it by sixteen. Thus, @kbd{C-u C-u C-f} moves forward
726 sixteen characters. Other useful combinations are @kbd{C-u C-n},
727 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u
728 C-u C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
729 lines).
730
731 You can use a numeric argument before a self-inserting character to
732 insert multiple copies of it. This is straightforward when the
733 character is not a digit; for example, @kbd{C-u 6 4 a} inserts 64
734 copies of the character @samp{a}. But this does not work for
735 inserting digits; @kbd{C-u 6 4 1} specifies an argument of 641. You
736 can separate the argument from the digit to insert with another
737 @kbd{C-u}; for example, @kbd{C-u 6 4 C-u 1} does insert 64 copies of
738 the character @samp{1}.
739
740 Some commands care whether there is an argument, but ignore its
741 value. For example, the command @kbd{M-q} (@code{fill-paragraph})
742 fills text; with an argument, it justifies the text as well.
743 (@xref{Filling}, for more information on @kbd{M-q}.) For these
744 commands, it is enough to the argument with a single @kbd{C-u}.
745
746 Some commands use the value of the argument as a repeat count, but
747 do something special when there is no argument. For example, the
748 command @kbd{C-k} (@code{kill-line}) with argument @var{n} kills
749 @var{n} lines, including their terminating newlines. But @kbd{C-k}
750 with no argument is special: it kills the text up to the next newline,
751 or, if point is right at the end of the line, it kills the newline
752 itself. Thus, two @kbd{C-k} commands with no arguments can kill a
753 nonblank line, just like @kbd{C-k} with an argument of one.
754 (@xref{Killing}, for more information on @kbd{C-k}.)
755
756 A few commands treat a plain @kbd{C-u} differently from an ordinary
757 argument. A few others may treat an argument of just a minus sign
758 differently from an argument of @minus{}1. These unusual cases are
759 described when they come up; they exist to make an individual command
760 more convenient, and they are documented in that command's
761 documentation string.
762
763 We use the term ``prefix argument'' as well as ``numeric argument,''
764 to emphasize that you type these argument before the command, and to
765 distinguish them from minibuffer arguments that come after the
766 command.
767
768 @node Repeating
769 @section Repeating a Command
770 @cindex repeating a command
771
772 Many simple commands, such as those invoked with a single key or
773 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
774 invoking them with a numeric argument that serves as a repeat count
775 (@pxref{Arguments}). However, if the command you want to repeat
776 prompts for input, or uses a numeric argument in another way, that
777 method won't work.
778
779 @kindex C-x z
780 @findex repeat
781 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
782 an Emacs command many times. This command repeats the previous Emacs
783 command, whatever that was. Repeating a command uses the same arguments
784 that were used before; it does not read new arguments each time.
785
786 To repeat the command more than once, type additional @kbd{z}'s: each
787 @kbd{z} repeats the command one more time. Repetition ends when you
788 type a character other than @kbd{z}, or press a mouse button.
789
790 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
791 characters. You can repeat that command (including its argument) three
792 additional times, to delete a total of 80 characters, by typing @kbd{C-x
793 z z z}. The first @kbd{C-x z} repeats the command once, and each
794 subsequent @kbd{z} repeats it once again.