(widen-automatically): New variable.
[bpt/emacs.git] / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2004
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
64 function argument.
65
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
69
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
72
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
77 @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} refers to the command that just ran, and
85 @code{last-command} refers to the command before that.
86 @end defvar
87
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
92
93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95 command does.
96
97 @node Defining Commands
98 @section Defining Commands
99 @cindex defining commands
100 @cindex commands, defining
101 @cindex functions, making them interactive
102 @cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
105 level, a form that calls the special form @code{interactive}. This
106 form does nothing when actually executed, but its presence serves as a
107 flag to indicate that interactive calling is permitted. Its argument
108 controls the reading of arguments for an interactive call.
109
110 @menu
111 * Using Interactive:: General rules for @code{interactive}.
112 * Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114 * Interactive Examples:: Examples of how to read interactive arguments.
115 @end menu
116
117 @node Using Interactive
118 @subsection Using @code{interactive}
119
120 This section describes how to write the @code{interactive} form that
121 makes a Lisp function an interactively-callable command, and how to
122 examine a command's @code{interactive} form.
123
124 @defspec interactive arg-descriptor
125 @cindex argument descriptors
126 This special form declares that the function in which it appears is a
127 command, and that it may therefore be called interactively (via
128 @kbd{M-x} or by entering a key sequence bound to it). The argument
129 @var{arg-descriptor} declares how to compute the arguments to the
130 command when the command is called interactively.
131
132 A command may be called from Lisp programs like any other function, but
133 then the caller supplies the arguments and @var{arg-descriptor} has no
134 effect.
135
136 The @code{interactive} form has its effect because the command loop
137 (actually, its subroutine @code{call-interactively}) scans through the
138 function definition looking for it, before calling the function. Once
139 the function is called, all its body forms including the
140 @code{interactive} form are executed, but at this time
141 @code{interactive} simply returns @code{nil} without even evaluating its
142 argument.
143 @end defspec
144
145 There are three possibilities for the argument @var{arg-descriptor}:
146
147 @itemize @bullet
148 @item
149 It may be omitted or @code{nil}; then the command is called with no
150 arguments. This leads quickly to an error if the command requires one
151 or more arguments.
152
153 @item
154 It may be a Lisp expression that is not a string; then it should be a
155 form that is evaluated to get a list of arguments to pass to the
156 command.
157 @cindex argument evaluation form
158
159 If this expression reads keyboard input (this includes using the
160 minibuffer), keep in mind that the integer value of point or the mark
161 before reading input may be incorrect after reading input. This is
162 because the current buffer may be receiving subprocess output;
163 if subprocess output arrives while the command is waiting for input,
164 it could relocate point and the mark.
165
166 Here's an example of what @emph{not} to do:
167
168 @smallexample
169 (interactive
170 (list (region-beginning) (region-end)
171 (read-string "Foo: " nil 'my-history)))
172 @end smallexample
173
174 @noindent
175 Here's how to avoid the problem, by examining point and the mark only
176 after reading the keyboard input:
177
178 @smallexample
179 (interactive
180 (let ((string (read-string "Foo: " nil 'my-history)))
181 (list (region-beginning) (region-end) string)))
182 @end smallexample
183
184 @item
185 @cindex argument prompt
186 It may be a string; then its contents should consist of a code character
187 followed by a prompt (which some code characters use and some ignore).
188 The prompt ends either with the end of the string or with a newline.
189 Here is a simple example:
190
191 @smallexample
192 (interactive "bFrobnicate buffer: ")
193 @end smallexample
194
195 @noindent
196 The code letter @samp{b} says to read the name of an existing buffer,
197 with completion. The buffer name is the sole argument passed to the
198 command. The rest of the string is a prompt.
199
200 If there is a newline character in the string, it terminates the prompt.
201 If the string does not end there, then the rest of the string should
202 contain another code character and prompt, specifying another argument.
203 You can specify any number of arguments in this way.
204
205 @c Emacs 19 feature
206 The prompt string can use @samp{%} to include previous argument values
207 (starting with the first argument) in the prompt. This is done using
208 @code{format} (@pxref{Formatting Strings}). For example, here is how
209 you could read the name of an existing buffer followed by a new name to
210 give to that buffer:
211
212 @smallexample
213 @group
214 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
215 @end group
216 @end smallexample
217
218 @cindex @samp{*} in @code{interactive}
219 @cindex read-only buffers in interactive
220 If the first character in the string is @samp{*}, then an error is
221 signaled if the buffer is read-only.
222
223 @cindex @samp{@@} in @code{interactive}
224 @c Emacs 19 feature
225 If the first character in the string is @samp{@@}, and if the key
226 sequence used to invoke the command includes any mouse events, then
227 the window associated with the first of those events is selected
228 before the command is run.
229
230 You can use @samp{*} and @samp{@@} together; the order does not matter.
231 Actual reading of arguments is controlled by the rest of the prompt
232 string (starting with the first character that is not @samp{*} or
233 @samp{@@}).
234 @end itemize
235
236 @cindex examining the @code{interactive} form
237 @defun interactive-form function
238 This function returns the @code{interactive} form of @var{function}.
239 If @var{function} is an interactively callable function
240 (@pxref{Interactive Call}), the value is the command's
241 @code{interactive} form @code{(interactive @var{spec})}, which
242 specifies how to compute its arguments. Otherwise, the value is
243 @code{nil}. If @var{function} is a symbol, its function definition is
244 used.
245 @end defun
246
247 @node Interactive Codes
248 @comment node-name, next, previous, up
249 @subsection Code Characters for @code{interactive}
250 @cindex interactive code description
251 @cindex description for interactive codes
252 @cindex codes, interactive, description of
253 @cindex characters for interactive codes
254
255 The code character descriptions below contain a number of key words,
256 defined here as follows:
257
258 @table @b
259 @item Completion
260 @cindex interactive completion
261 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
262 completion because the argument is read using @code{completing-read}
263 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
264
265 @item Existing
266 Require the name of an existing object. An invalid name is not
267 accepted; the commands to exit the minibuffer do not exit if the current
268 input is not valid.
269
270 @item Default
271 @cindex default argument string
272 A default value of some sort is used if the user enters no text in the
273 minibuffer. The default depends on the code character.
274
275 @item No I/O
276 This code letter computes an argument without reading any input.
277 Therefore, it does not use a prompt string, and any prompt string you
278 supply is ignored.
279
280 Even though the code letter doesn't use a prompt string, you must follow
281 it with a newline if it is not the last code character in the string.
282
283 @item Prompt
284 A prompt immediately follows the code character. The prompt ends either
285 with the end of the string or with a newline.
286
287 @item Special
288 This code character is meaningful only at the beginning of the
289 interactive string, and it does not look for a prompt or a newline.
290 It is a single, isolated character.
291 @end table
292
293 @cindex reading interactive arguments
294 Here are the code character descriptions for use with @code{interactive}:
295
296 @table @samp
297 @item *
298 Signal an error if the current buffer is read-only. Special.
299
300 @item @@
301 Select the window mentioned in the first mouse event in the key
302 sequence that invoked this command. Special.
303
304 @item a
305 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
306 Completion, Prompt.
307
308 @item b
309 The name of an existing buffer. By default, uses the name of the
310 current buffer (@pxref{Buffers}). Existing, Completion, Default,
311 Prompt.
312
313 @item B
314 A buffer name. The buffer need not exist. By default, uses the name of
315 a recently used buffer other than the current buffer. Completion,
316 Default, Prompt.
317
318 @item c
319 A character. The cursor does not move into the echo area. Prompt.
320
321 @item C
322 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
323 Completion, Prompt.
324
325 @item d
326 @cindex position argument
327 The position of point, as an integer (@pxref{Point}). No I/O.
328
329 @item D
330 A directory name. The default is the current default directory of the
331 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
332 Existing, Completion, Default, Prompt.
333
334 @item e
335 The first or next mouse event in the key sequence that invoked the command.
336 More precisely, @samp{e} gets events that are lists, so you can look at
337 the data in the lists. @xref{Input Events}. No I/O.
338
339 You can use @samp{e} more than once in a single command's interactive
340 specification. If the key sequence that invoked the command has
341 @var{n} events that are lists, the @var{n}th @samp{e} provides the
342 @var{n}th such event. Events that are not lists, such as function keys
343 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
344
345 @item f
346 A file name of an existing file (@pxref{File Names}). The default
347 directory is @code{default-directory}. Existing, Completion, Default,
348 Prompt.
349
350 @item F
351 A file name. The file need not exist. Completion, Default, Prompt.
352
353 @item G
354 A file name. The file need not exist. If the user enters just a
355 directory name, then the value is just that directory name, with no
356 file name within the directory added. Completion, Default, Prompt.
357
358 @item i
359 An irrelevant argument. This code always supplies @code{nil} as
360 the argument's value. No I/O.
361
362 @item k
363 A key sequence (@pxref{Keymap Terminology}). This keeps reading events
364 until a command (or undefined command) is found in the current key
365 maps. The key sequence argument is represented as a string or vector.
366 The cursor does not move into the echo area. Prompt.
367
368 If the key sequence is a down-event, the following up-event is discarded,
369 but can be read via the @code{U} code character.
370
371 This kind of input is used by commands such as @code{describe-key} and
372 @code{global-set-key}.
373
374 @item K
375 A key sequence, whose definition you intend to change. This works like
376 @samp{k}, except that it suppresses, for the last input event in the key
377 sequence, the conversions that are normally used (when necessary) to
378 convert an undefined key into a defined one.
379
380 @item m
381 @cindex marker argument
382 The position of the mark, as an integer. No I/O.
383
384 @item M
385 Arbitrary text, read in the minibuffer using the current buffer's input
386 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
387 Emacs Manual}). Prompt.
388
389 @item n
390 A number, read with the minibuffer. If the input is not a number, the
391 user has to try again. @samp{n} never uses the prefix argument.
392 Prompt.
393
394 @item N
395 The numeric prefix argument; but if there is no prefix argument, read
396 a number as with @kbd{n}. The value is always a number. @xref{Prefix
397 Command Arguments}. Prompt.
398
399 @item p
400 @cindex numeric prefix argument usage
401 The numeric prefix argument. (Note that this @samp{p} is lower case.)
402 No I/O.
403
404 @item P
405 @cindex raw prefix argument usage
406 The raw prefix argument. (Note that this @samp{P} is upper case.) No
407 I/O.
408
409 @item r
410 @cindex region argument
411 Point and the mark, as two numeric arguments, smallest first. This is
412 the only code letter that specifies two successive arguments rather than
413 one. No I/O.
414
415 @item s
416 Arbitrary text, read in the minibuffer and returned as a string
417 (@pxref{Text from Minibuffer}). Terminate the input with either
418 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
419 these characters in the input.) Prompt.
420
421 @item S
422 An interned symbol whose name is read in the minibuffer. Any whitespace
423 character terminates the input. (Use @kbd{C-q} to include whitespace in
424 the string.) Other characters that normally terminate a symbol (e.g.,
425 parentheses and brackets) do not do so here. Prompt.
426
427 @item U
428 A key sequence or @code{nil}. May be used after a @code{k} or @code{K}
429 argument to get the up-event that was discarded in case the key
430 sequence read for that argument was a down-event. No I/O.
431
432 @item v
433 A variable declared to be a user option (i.e., satisfying the
434 predicate @code{user-variable-p}). This reads the variable using
435 @code{read-variable}. @xref{Definition of read-variable}. Existing,
436 Completion, Prompt.
437
438 @item x
439 A Lisp object, specified with its read syntax, terminated with a
440 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
441 Minibuffer}. Prompt.
442
443 @item X
444 @cindex evaluated expression argument
445 A Lisp form is read as with @kbd{x}, but then evaluated so that its
446 value becomes the argument for the command. Prompt.
447
448 @item z
449 A coding system name (a symbol). If the user enters null input, the
450 argument value is @code{nil}. @xref{Coding Systems}. Completion,
451 Existing, Prompt.
452
453 @item Z
454 A coding system name (a symbol)---but only if this command has a prefix
455 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
456 argument value. Completion, Existing, Prompt.
457 @end table
458
459 @node Interactive Examples
460 @comment node-name, next, previous, up
461 @subsection Examples of Using @code{interactive}
462 @cindex examples of using @code{interactive}
463 @cindex @code{interactive}, examples of using
464
465 Here are some examples of @code{interactive}:
466
467 @example
468 @group
469 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
470 (interactive) ; @r{just moves forward two words.}
471 (forward-word 2))
472 @result{} foo1
473 @end group
474
475 @group
476 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
477 (interactive "p") ; @r{which is the numeric prefix.}
478 (forward-word (* 2 n)))
479 @result{} foo2
480 @end group
481
482 @group
483 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
484 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
485 (forward-word (* 2 n)))
486 @result{} foo3
487 @end group
488
489 @group
490 (defun three-b (b1 b2 b3)
491 "Select three existing buffers.
492 Put them into three windows, selecting the last one."
493 @end group
494 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
495 (delete-other-windows)
496 (split-window (selected-window) 8)
497 (switch-to-buffer b1)
498 (other-window 1)
499 (split-window (selected-window) 8)
500 (switch-to-buffer b2)
501 (other-window 1)
502 (switch-to-buffer b3))
503 @result{} three-b
504 @group
505 (three-b "*scratch*" "declarations.texi" "*mail*")
506 @result{} nil
507 @end group
508 @end example
509
510 @node Interactive Call
511 @section Interactive Call
512 @cindex interactive call
513
514 After the command loop has translated a key sequence into a command it
515 invokes that command using the function @code{command-execute}. If the
516 command is a function, @code{command-execute} calls
517 @code{call-interactively}, which reads the arguments and calls the
518 command. You can also call these functions yourself.
519
520 @defun commandp object &optional for-call-interactively
521 Returns @code{t} if @var{object} is suitable for calling interactively;
522 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
523
524 The interactively callable objects include strings and vectors (treated
525 as keyboard macros), lambda expressions that contain a top-level call to
526 @code{interactive}, byte-code function objects made from such lambda
527 expressions, autoload objects that are declared as interactive
528 (non-@code{nil} fourth argument to @code{autoload}), and some of the
529 primitive functions.
530
531 A symbol satisfies @code{commandp} if its function definition
532 satisfies @code{commandp}. Keys and keymaps are not commands.
533 Rather, they are used to look up commands (@pxref{Keymaps}).
534
535 If @var{for-call-interactively} is non-@code{nil}, then
536 @code{commandp} returns @code{t} only for objects that
537 @code{call-interactively} could call---thus, not for keyboard macros.
538
539 See @code{documentation} in @ref{Accessing Documentation}, for a
540 realistic example of using @code{commandp}.
541 @end defun
542
543 @defun call-interactively command &optional record-flag keys
544 This function calls the interactively callable function @var{command},
545 reading arguments according to its interactive calling specifications.
546 It returns whatever @var{command} returns. An error is signaled if
547 @var{command} is not a function or if it cannot be called
548 interactively (i.e., is not a command). Note that keyboard macros
549 (strings and vectors) are not accepted, even though they are
550 considered commands, because they are not functions. If @var{command}
551 is a symbol, then @code{call-interactively} uses its function definition.
552
553 @cindex record command history
554 If @var{record-flag} is non-@code{nil}, then this command and its
555 arguments are unconditionally added to the list @code{command-history}.
556 Otherwise, the command is added only if it uses the minibuffer to read
557 an argument. @xref{Command History}.
558
559 The argument @var{keys}, if given, specifies the sequence of events to
560 supply if the command inquires which events were used to invoke it.
561 If @var{keys} is omitted or @code{nil}, the return value of
562 @code{this-command-keys} is used. @xref{Definition of this-command-keys}.
563 @end defun
564
565 @defun command-execute command &optional record-flag keys special
566 @cindex keyboard macro execution
567 This function executes @var{command}. The argument @var{command} must
568 satisfy the @code{commandp} predicate; i.e., it must be an interactively
569 callable function or a keyboard macro.
570
571 A string or vector as @var{command} is executed with
572 @code{execute-kbd-macro}. A function is passed to
573 @code{call-interactively}, along with the optional @var{record-flag}
574 and @var{keys}.
575
576 A symbol is handled by using its function definition in its place. A
577 symbol with an @code{autoload} definition counts as a command if it was
578 declared to stand for an interactively callable function. Such a
579 definition is handled by loading the specified library and then
580 rechecking the definition of the symbol.
581
582 The argument @var{special}, if given, means to ignore the prefix
583 argument and not clear it. This is used for executing special events
584 (@pxref{Special Events}).
585 @end defun
586
587 @deffn Command execute-extended-command prefix-argument
588 @cindex read command name
589 This function reads a command name from the minibuffer using
590 @code{completing-read} (@pxref{Completion}). Then it uses
591 @code{command-execute} to call the specified command. Whatever that
592 command returns becomes the value of @code{execute-extended-command}.
593
594 @cindex execute with prefix argument
595 If the command asks for a prefix argument, it receives the value
596 @var{prefix-argument}. If @code{execute-extended-command} is called
597 interactively, the current raw prefix argument is used for
598 @var{prefix-argument}, and thus passed on to whatever command is run.
599
600 @c !!! Should this be @kindex?
601 @cindex @kbd{M-x}
602 @code{execute-extended-command} is the normal definition of @kbd{M-x},
603 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
604 to take the prompt from the events used to invoke
605 @code{execute-extended-command}, but that is painful to implement.) A
606 description of the value of the prefix argument, if any, also becomes
607 part of the prompt.
608
609 @example
610 @group
611 (execute-extended-command 1)
612 ---------- Buffer: Minibuffer ----------
613 1 M-x forward-word RET
614 ---------- Buffer: Minibuffer ----------
615 @result{} t
616 @end group
617 @end example
618 @end deffn
619
620 @defun interactive-p
621 This function returns @code{t} if the containing function (the one
622 whose code includes the call to @code{interactive-p}) was called in
623 direct response to user input. This means that it was called with the
624 function @code{call-interactively}, and that a keyboard macro is
625 not running, and that Emacs is not running in batch mode.
626
627 If the containing function was called by Lisp evaluation (or with
628 @code{apply} or @code{funcall}), then it was not called interactively.
629 @end defun
630
631 The most common use of @code{interactive-p} is for deciding whether
632 to give the user additional visual feedback (such as by printing an
633 informative message). For example:
634
635 @example
636 @group
637 ;; @r{Here's the usual way to use @code{interactive-p}.}
638 (defun foo ()
639 (interactive)
640 (when (interactive-p)
641 (message "foo")))
642 @result{} foo
643 @end group
644
645 @group
646 ;; @r{This function is just to illustrate the behavior.}
647 (defun bar ()
648 (interactive)
649 (setq foobar (list (foo) (interactive-p))))
650 @result{} bar
651 @end group
652
653 @group
654 ;; @r{Type @kbd{M-x foo}.}
655 @print{} foo
656 @end group
657
658 @group
659 ;; @r{Type @kbd{M-x bar}.}
660 ;; @r{This does not display a message.}
661 @end group
662
663 @group
664 foobar
665 @result{} (nil t)
666 @end group
667 @end example
668
669 If you want to test @emph{only} whether the function was called
670 using @code{call-interactively}, add an optional argument
671 @code{print-message} which should be non-@code{nil} in an interactive
672 call, and use the @code{interactive} spec to make sure it is
673 non-@code{nil}. Here's an example:
674
675 @example
676 (defun foo (&optional print-message)
677 (interactive "p")
678 (when print-message
679 (message "foo")))
680 @end example
681
682 @noindent
683 Defined in this way, the function does display the message when called
684 from a keyboard macro. We use @code{"p"} because the numeric prefix
685 argument is never @code{nil}.
686
687 @defun called-interactively-p
688 This function returns @code{t} when the calling function was called
689 using @code{call-interactively}.
690
691 When possible, instead of using this function, you should use the
692 method in the example above; that method makes it possible for a
693 caller to ``pretend'' that the function was called interactively.
694 @end defun
695
696 @node Command Loop Info
697 @comment node-name, next, previous, up
698 @section Information from the Command Loop
699
700 The editor command loop sets several Lisp variables to keep status
701 records for itself and for commands that are run.
702
703 @defvar last-command
704 This variable records the name of the previous command executed by the
705 command loop (the one before the current command). Normally the value
706 is a symbol with a function definition, but this is not guaranteed.
707
708 The value is copied from @code{this-command} when a command returns to
709 the command loop, except when the command has specified a prefix
710 argument for the following command.
711
712 This variable is always local to the current terminal and cannot be
713 buffer-local. @xref{Multiple Displays}.
714 @end defvar
715
716 @defvar real-last-command
717 This variable is set up by Emacs just like @code{last-command},
718 but never altered by Lisp programs.
719 @end defvar
720
721 @defvar this-command
722 @cindex current command
723 This variable records the name of the command now being executed by
724 the editor command loop. Like @code{last-command}, it is normally a symbol
725 with a function definition.
726
727 The command loop sets this variable just before running a command, and
728 copies its value into @code{last-command} when the command finishes
729 (unless the command specified a prefix argument for the following
730 command).
731
732 @cindex kill command repetition
733 Some commands set this variable during their execution, as a flag for
734 whatever command runs next. In particular, the functions for killing text
735 set @code{this-command} to @code{kill-region} so that any kill commands
736 immediately following will know to append the killed text to the
737 previous kill.
738 @end defvar
739
740 If you do not want a particular command to be recognized as the previous
741 command in the case where it got an error, you must code that command to
742 prevent this. One way is to set @code{this-command} to @code{t} at the
743 beginning of the command, and set @code{this-command} back to its proper
744 value at the end, like this:
745
746 @example
747 (defun foo (args@dots{})
748 (interactive @dots{})
749 (let ((old-this-command this-command))
750 (setq this-command t)
751 @r{@dots{}do the work@dots{}}
752 (setq this-command old-this-command)))
753 @end example
754
755 @noindent
756 We do not bind @code{this-command} with @code{let} because that would
757 restore the old value in case of error---a feature of @code{let} which
758 in this case does precisely what we want to avoid.
759
760 @defvar this-original-command
761 This has the same value as @code{this-command} except when command
762 remapping occurs (@pxref{Remapping Commands}). In that case,
763 @code{this-command} gives the command actually run (the result of
764 remapping), and @code{this-original-command} gives the command that
765 was specified to run but remapped into another command.
766 @end defvar
767
768 @defun this-command-keys
769 @anchor{Definition of this-command-keys}
770 This function returns a string or vector containing the key sequence
771 that invoked the present command, plus any previous commands that
772 generated the prefix argument for this command. However, if the
773 command has called @code{read-key-sequence}, it returns the last read
774 key sequence. @xref{Key Sequence Input}. The value is a string if
775 all events in the sequence were characters that fit in a string.
776 @xref{Input Events}.
777
778 @example
779 @group
780 (this-command-keys)
781 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
782 @result{} "^U^X^E"
783 @end group
784 @end example
785 @end defun
786
787 @defun this-command-keys-vector
788 Like @code{this-command-keys}, except that it always returns the events
789 in a vector, so you don't need to deal with the complexities of storing
790 input events in a string (@pxref{Strings of Events}).
791 @end defun
792
793 @tindex clear-this-command-keys
794 @defun clear-this-command-keys &optional keep-record
795 This function empties out the table of events for
796 @code{this-command-keys} to return. Unless @var{keep-record} is
797 non-@code{nil}, it also empties the records that the function
798 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
799 This is useful after reading a password, to prevent the password from
800 echoing inadvertently as part of the next command in certain cases.
801 @end defun
802
803 @defvar last-nonmenu-event
804 This variable holds the last input event read as part of a key sequence,
805 not counting events resulting from mouse menus.
806
807 One use of this variable is for telling @code{x-popup-menu} where to pop
808 up a menu. It is also used internally by @code{y-or-n-p}
809 (@pxref{Yes-or-No Queries}).
810 @end defvar
811
812 @defvar last-command-event
813 @defvarx last-command-char
814 This variable is set to the last input event that was read by the
815 command loop as part of a command. The principal use of this variable
816 is in @code{self-insert-command}, which uses it to decide which
817 character to insert.
818
819 @example
820 @group
821 last-command-event
822 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
823 @result{} 5
824 @end group
825 @end example
826
827 @noindent
828 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
829
830 The alias @code{last-command-char} exists for compatibility with
831 Emacs version 18.
832 @end defvar
833
834 @c Emacs 19 feature
835 @defvar last-event-frame
836 This variable records which frame the last input event was directed to.
837 Usually this is the frame that was selected when the event was
838 generated, but if that frame has redirected input focus to another
839 frame, the value is the frame to which the event was redirected.
840 @xref{Input Focus}.
841
842 If the last event came from a keyboard macro, the value is @code{macro}.
843 @end defvar
844
845 @node Adjusting Point
846 @section Adjusting Point After Commands
847
848 It is not easy to display a value of point in the middle of a
849 sequence of text that has the @code{display}, @code{composition} or
850 @code{intangible} property, or is invisible. Therefore, after a
851 command finishes and returns to the command loop, if point is within
852 such a sequence, the command loop normally moves point to the edge of
853 the sequence.
854
855 A command can inhibit this feature by setting the variable
856 @code{disable-point-adjustment}:
857
858 @defvar disable-point-adjustment
859 @tindex disable-point-adjustment
860 If this variable is non-@code{nil} when a command returns to the
861 command loop, then the command loop does not check for those text
862 properties, and does not move point out of sequences that have them.
863
864 The command loop sets this variable to @code{nil} before each command,
865 so if a command sets it, the effect applies only to that command.
866 @end defvar
867
868 @defvar global-disable-point-adjustment
869 @tindex global-disable-point-adjustment
870 If you set this variable to a non-@code{nil} value, the feature of
871 moving point out of these sequences is completely turned off.
872 @end defvar
873
874 @node Input Events
875 @section Input Events
876 @cindex events
877 @cindex input events
878
879 The Emacs command loop reads a sequence of @dfn{input events} that
880 represent keyboard or mouse activity. The events for keyboard activity
881 are characters or symbols; mouse events are always lists. This section
882 describes the representation and meaning of input events in detail.
883
884 @defun eventp object
885 This function returns non-@code{nil} if @var{object} is an input event
886 or event type.
887
888 Note that any symbol might be used as an event or an event type.
889 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
890 code to be used as an event. Instead, it distinguishes whether the
891 symbol has actually been used in an event that has been read as input in
892 the current Emacs session. If a symbol has not yet been so used,
893 @code{eventp} returns @code{nil}.
894 @end defun
895
896 @menu
897 * Keyboard Events:: Ordinary characters--keys with symbols on them.
898 * Function Keys:: Function keys--keys with names, not symbols.
899 * Mouse Events:: Overview of mouse events.
900 * Click Events:: Pushing and releasing a mouse button.
901 * Drag Events:: Moving the mouse before releasing the button.
902 * Button-Down Events:: A button was pushed and not yet released.
903 * Repeat Events:: Double and triple click (or drag, or down).
904 * Motion Events:: Just moving the mouse, not pushing a button.
905 * Focus Events:: Moving the mouse between frames.
906 * Misc Events:: Other events the system can generate.
907 * Event Examples:: Examples of the lists for mouse events.
908 * Classifying Events:: Finding the modifier keys in an event symbol.
909 Event types.
910 * Accessing Events:: Functions to extract info from events.
911 * Strings of Events:: Special considerations for putting
912 keyboard character events in a string.
913 @end menu
914
915 @node Keyboard Events
916 @subsection Keyboard Events
917
918 There are two kinds of input you can get from the keyboard: ordinary
919 keys, and function keys. Ordinary keys correspond to characters; the
920 events they generate are represented in Lisp as characters. The event
921 type of a character event is the character itself (an integer); see
922 @ref{Classifying Events}.
923
924 @cindex modifier bits (of input character)
925 @cindex basic code (of input character)
926 An input character event consists of a @dfn{basic code} between 0 and
927 524287, plus any or all of these @dfn{modifier bits}:
928
929 @table @asis
930 @item meta
931 The
932 @tex
933 @math{2^{27}}
934 @end tex
935 @ifnottex
936 2**27
937 @end ifnottex
938 bit in the character code indicates a character
939 typed with the meta key held down.
940
941 @item control
942 The
943 @tex
944 @math{2^{26}}
945 @end tex
946 @ifnottex
947 2**26
948 @end ifnottex
949 bit in the character code indicates a non-@acronym{ASCII}
950 control character.
951
952 @sc{ascii} control characters such as @kbd{C-a} have special basic
953 codes of their own, so Emacs needs no special bit to indicate them.
954 Thus, the code for @kbd{C-a} is just 1.
955
956 But if you type a control combination not in @acronym{ASCII}, such as
957 @kbd{%} with the control key, the numeric value you get is the code
958 for @kbd{%} plus
959 @tex
960 @math{2^{26}}
961 @end tex
962 @ifnottex
963 2**26
964 @end ifnottex
965 (assuming the terminal supports non-@acronym{ASCII}
966 control characters).
967
968 @item shift
969 The
970 @tex
971 @math{2^{25}}
972 @end tex
973 @ifnottex
974 2**25
975 @end ifnottex
976 bit in the character code indicates an @acronym{ASCII} control
977 character typed with the shift key held down.
978
979 For letters, the basic code itself indicates upper versus lower case;
980 for digits and punctuation, the shift key selects an entirely different
981 character with a different basic code. In order to keep within the
982 @acronym{ASCII} character set whenever possible, Emacs avoids using the
983 @tex
984 @math{2^{25}}
985 @end tex
986 @ifnottex
987 2**25
988 @end ifnottex
989 bit for those characters.
990
991 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
992 @kbd{C-a}, so Emacs uses the
993 @tex
994 @math{2^{25}}
995 @end tex
996 @ifnottex
997 2**25
998 @end ifnottex
999 bit in @kbd{C-A} and not in
1000 @kbd{C-a}.
1001
1002 @item hyper
1003 The
1004 @tex
1005 @math{2^{24}}
1006 @end tex
1007 @ifnottex
1008 2**24
1009 @end ifnottex
1010 bit in the character code indicates a character
1011 typed with the hyper key held down.
1012
1013 @item super
1014 The
1015 @tex
1016 @math{2^{23}}
1017 @end tex
1018 @ifnottex
1019 2**23
1020 @end ifnottex
1021 bit in the character code indicates a character
1022 typed with the super key held down.
1023
1024 @item alt
1025 The
1026 @tex
1027 @math{2^{22}}
1028 @end tex
1029 @ifnottex
1030 2**22
1031 @end ifnottex
1032 bit in the character code indicates a character typed with
1033 the alt key held down. (On some terminals, the key labeled @key{ALT}
1034 is actually the meta key.)
1035 @end table
1036
1037 It is best to avoid mentioning specific bit numbers in your program.
1038 To test the modifier bits of a character, use the function
1039 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1040 bindings, you can use the read syntax for characters with modifier bits
1041 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1042 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1043 specify the characters (@pxref{Changing Key Bindings}). The function
1044 @code{event-convert-list} converts such a list into an event type
1045 (@pxref{Classifying Events}).
1046
1047 @node Function Keys
1048 @subsection Function Keys
1049
1050 @cindex function keys
1051 Most keyboards also have @dfn{function keys}---keys that have names or
1052 symbols that are not characters. Function keys are represented in Emacs
1053 Lisp as symbols; the symbol's name is the function key's label, in lower
1054 case. For example, pressing a key labeled @key{F1} places the symbol
1055 @code{f1} in the input stream.
1056
1057 The event type of a function key event is the event symbol itself.
1058 @xref{Classifying Events}.
1059
1060 Here are a few special cases in the symbol-naming convention for
1061 function keys:
1062
1063 @table @asis
1064 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1065 These keys correspond to common @acronym{ASCII} control characters that have
1066 special keys on most keyboards.
1067
1068 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1069 terminal can distinguish between them, Emacs conveys the distinction to
1070 Lisp programs by representing the former as the integer 9, and the
1071 latter as the symbol @code{tab}.
1072
1073 Most of the time, it's not useful to distinguish the two. So normally
1074 @code{function-key-map} (@pxref{Translating Input}) is set up to map
1075 @code{tab} into 9. Thus, a key binding for character code 9 (the
1076 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1077 symbols in this group. The function @code{read-char} likewise converts
1078 these events into characters.
1079
1080 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1081 converts into the character code 127 (@key{DEL}), not into code 8
1082 (@key{BS}). This is what most users prefer.
1083
1084 @item @code{left}, @code{up}, @code{right}, @code{down}
1085 Cursor arrow keys
1086 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1087 Keypad keys (to the right of the regular keyboard).
1088 @item @code{kp-0}, @code{kp-1}, @dots{}
1089 Keypad keys with digits.
1090 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1091 Keypad PF keys.
1092 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1093 Keypad arrow keys. Emacs normally translates these into the
1094 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1095 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1096 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1097 normally translates these into the like-named non-keypad keys.
1098 @end table
1099
1100 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1101 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1102 represent them is with prefixes in the symbol name:
1103
1104 @table @samp
1105 @item A-
1106 The alt modifier.
1107 @item C-
1108 The control modifier.
1109 @item H-
1110 The hyper modifier.
1111 @item M-
1112 The meta modifier.
1113 @item S-
1114 The shift modifier.
1115 @item s-
1116 The super modifier.
1117 @end table
1118
1119 Thus, the symbol for the key @key{F3} with @key{META} held down is
1120 @code{M-f3}. When you use more than one prefix, we recommend you
1121 write them in alphabetical order; but the order does not matter in
1122 arguments to the key-binding lookup and modification functions.
1123
1124 @node Mouse Events
1125 @subsection Mouse Events
1126
1127 Emacs supports four kinds of mouse events: click events, drag events,
1128 button-down events, and motion events. All mouse events are represented
1129 as lists. The @sc{car} of the list is the event type; this says which
1130 mouse button was involved, and which modifier keys were used with it.
1131 The event type can also distinguish double or triple button presses
1132 (@pxref{Repeat Events}). The rest of the list elements give position
1133 and time information.
1134
1135 For key lookup, only the event type matters: two events of the same type
1136 necessarily run the same command. The command can access the full
1137 values of these events using the @samp{e} interactive code.
1138 @xref{Interactive Codes}.
1139
1140 A key sequence that starts with a mouse event is read using the keymaps
1141 of the buffer in the window that the mouse was in, not the current
1142 buffer. This does not imply that clicking in a window selects that
1143 window or its buffer---that is entirely under the control of the command
1144 binding of the key sequence.
1145
1146 @node Click Events
1147 @subsection Click Events
1148 @cindex click event
1149 @cindex mouse click event
1150
1151 When the user presses a mouse button and releases it at the same
1152 location, that generates a @dfn{click} event. All mouse click event
1153 share the same format:
1154
1155 @example
1156 (@var{event-type} @var{position} @var{click-count})
1157 @end example
1158
1159 @table @asis
1160 @item @var{event-type}
1161 This is a symbol that indicates which mouse button was used. It is
1162 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1163 buttons are numbered left to right.
1164
1165 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1166 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1167 and super, just as you would with function keys.
1168
1169 This symbol also serves as the event type of the event. Key bindings
1170 describe events by their types; thus, if there is a key binding for
1171 @code{mouse-1}, that binding would apply to all events whose
1172 @var{event-type} is @code{mouse-1}.
1173
1174 @item @var{position}
1175 This is the position where the mouse click occurred. The actual
1176 format of @var{position} depends on what part of a window was clicked
1177 on. The various formats are described below.
1178
1179 @item @var{click-count}
1180 This is the number of rapid repeated presses so far of the same mouse
1181 button. @xref{Repeat Events}.
1182 @end table
1183
1184 For mouse click events in the text area, mode line, header line, or in
1185 the marginal areas, @var{position} has this form:
1186
1187 @example
1188 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1189 @var{object} @var{text-pos} (@var{col} . @var{row})
1190 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1191 @end example
1192
1193 @table @asis
1194 @item @var{window}
1195 This is the window in which the click occurred.
1196
1197 @item @var{pos-or-area}
1198 This is the buffer position of the character clicked on in the text
1199 area, or if clicked outside the text area, it is the window area in
1200 which the click occurred. It is one of the symbols @code{mode-line},
1201 @code{header-line}, @code{vertical-line}, @code{left-margin},
1202 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1203
1204 @item @var{x}, @var{y}
1205 These are the pixel-denominated coordinates of the click, relative to
1206 the top left corner of @var{window}, which is @code{(0 . 0)}.
1207 For the mode or header line, @var{y} does not have meaningful data.
1208 For the vertical line, @var{x} does not have meaningful data.
1209
1210 @item @var{timestamp}
1211 This is the time at which the event occurred, in milliseconds.
1212
1213 @item @var{object}
1214 This is the object on which the click occurred. It is either
1215 @code{nil} if there is no string property, or it has the form
1216 (@var{string} . @var{string-pos}) when there is a string-type text
1217 property at the click position.
1218
1219 @item @var{string}
1220 This is the string on which the click occurred, including any
1221 properties.
1222
1223 @item @var{string-pos}
1224 This is the position in the string on which the click occurred,
1225 relevant if properties at the click need to be looked up.
1226
1227 @item @var{text-pos}
1228 For clicks on a marginal area or on a fringe, this is the buffer
1229 position of the first visible character in the corresponding line in
1230 the window. For other events, it is the current buffer position in
1231 the window.
1232
1233 @item @var{col}, @var{row}
1234 These are the actual coordinates of the glyph under the @var{x},
1235 @var{y} position, possibly padded with default character width
1236 glyphs if @var{x} is beyond the last glyph on the line.
1237
1238 @item @var{image}
1239 This is the image object on which the click occurred. It is either
1240 @code{nil} if there is no image at the position clicked on, or it is
1241 an image object as returned by @code{find-image} if click was in an image.
1242
1243 @item @var{dx}, @var{dy}
1244 These are the pixel-denominated coordinates of the click, relative to
1245 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1246 @var{object} is @code{nil}, the coordinates are relative to the top
1247 left corner of the character glyph clicked on.
1248 @end table
1249
1250 For mouse clicks on a scroll-bar, @var{position} has this form:
1251
1252 @example
1253 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1254 @end example
1255
1256 @table @asis
1257 @item @var{window}
1258 This is the window whose scroll-bar was clicked on.
1259
1260 @item @var{area}
1261 This is the scroll bar where the click occurred. It is one of the
1262 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1263
1264 @item @var{portion}
1265 This is the distance of the click from the top or left end of
1266 the scroll bar.
1267
1268 @item @var{whole}
1269 This is the length of the entire scroll bar.
1270
1271 @item @var{timestamp}
1272 This is the time at which the event occurred, in milliseconds.
1273
1274 @item @var{part}
1275 This is the part of the scroll-bar which was clicked on. It is one
1276 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1277 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1278 @end table
1279
1280 In one special case, @var{buffer-pos} is a list containing a symbol (one
1281 of the symbols listed above) instead of just the symbol. This happens
1282 after the imaginary prefix keys for the event are inserted into the
1283 input stream. @xref{Key Sequence Input}.
1284
1285 @node Drag Events
1286 @subsection Drag Events
1287 @cindex drag event
1288 @cindex mouse drag event
1289
1290 With Emacs, you can have a drag event without even changing your
1291 clothes. A @dfn{drag event} happens every time the user presses a mouse
1292 button and then moves the mouse to a different character position before
1293 releasing the button. Like all mouse events, drag events are
1294 represented in Lisp as lists. The lists record both the starting mouse
1295 position and the final position, like this:
1296
1297 @example
1298 (@var{event-type}
1299 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1300 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1301 @var{click-count})
1302 @end example
1303
1304 For a drag event, the name of the symbol @var{event-type} contains the
1305 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1306 down generates a @code{drag-mouse-2} event. The second and third
1307 elements of the event give the starting and ending position of the drag.
1308 Aside from that, the data have the same meanings as in a click event
1309 (@pxref{Click Events}). You can access the second element of any mouse
1310 event in the same way, with no need to distinguish drag events from
1311 others.
1312
1313 The @samp{drag-} prefix follows the modifier key prefixes such as
1314 @samp{C-} and @samp{M-}.
1315
1316 If @code{read-key-sequence} receives a drag event that has no key
1317 binding, and the corresponding click event does have a binding, it
1318 changes the drag event into a click event at the drag's starting
1319 position. This means that you don't have to distinguish between click
1320 and drag events unless you want to.
1321
1322 @node Button-Down Events
1323 @subsection Button-Down Events
1324 @cindex button-down event
1325
1326 Click and drag events happen when the user releases a mouse button.
1327 They cannot happen earlier, because there is no way to distinguish a
1328 click from a drag until the button is released.
1329
1330 If you want to take action as soon as a button is pressed, you need to
1331 handle @dfn{button-down} events.@footnote{Button-down is the
1332 conservative antithesis of drag.} These occur as soon as a button is
1333 pressed. They are represented by lists that look exactly like click
1334 events (@pxref{Click Events}), except that the @var{event-type} symbol
1335 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1336 modifier key prefixes such as @samp{C-} and @samp{M-}.
1337
1338 The function @code{read-key-sequence} ignores any button-down events
1339 that don't have command bindings; therefore, the Emacs command loop
1340 ignores them too. This means that you need not worry about defining
1341 button-down events unless you want them to do something. The usual
1342 reason to define a button-down event is so that you can track mouse
1343 motion (by reading motion events) until the button is released.
1344 @xref{Motion Events}.
1345
1346 @node Repeat Events
1347 @subsection Repeat Events
1348 @cindex repeat events
1349 @cindex double-click events
1350 @cindex triple-click events
1351 @cindex mouse events, repeated
1352
1353 If you press the same mouse button more than once in quick succession
1354 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1355 events for the second and subsequent presses.
1356
1357 The most common repeat events are @dfn{double-click} events. Emacs
1358 generates a double-click event when you click a button twice; the event
1359 happens when you release the button (as is normal for all click
1360 events).
1361
1362 The event type of a double-click event contains the prefix
1363 @samp{double-}. Thus, a double click on the second mouse button with
1364 @key{meta} held down comes to the Lisp program as
1365 @code{M-double-mouse-2}. If a double-click event has no binding, the
1366 binding of the corresponding ordinary click event is used to execute
1367 it. Thus, you need not pay attention to the double click feature
1368 unless you really want to.
1369
1370 When the user performs a double click, Emacs generates first an ordinary
1371 click event, and then a double-click event. Therefore, you must design
1372 the command binding of the double click event to assume that the
1373 single-click command has already run. It must produce the desired
1374 results of a double click, starting from the results of a single click.
1375
1376 This is convenient, if the meaning of a double click somehow ``builds
1377 on'' the meaning of a single click---which is recommended user interface
1378 design practice for double clicks.
1379
1380 If you click a button, then press it down again and start moving the
1381 mouse with the button held down, then you get a @dfn{double-drag} event
1382 when you ultimately release the button. Its event type contains
1383 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1384 has no binding, Emacs looks for an alternate binding as if the event
1385 were an ordinary drag.
1386
1387 Before the double-click or double-drag event, Emacs generates a
1388 @dfn{double-down} event when the user presses the button down for the
1389 second time. Its event type contains @samp{double-down} instead of just
1390 @samp{down}. If a double-down event has no binding, Emacs looks for an
1391 alternate binding as if the event were an ordinary button-down event.
1392 If it finds no binding that way either, the double-down event is
1393 ignored.
1394
1395 To summarize, when you click a button and then press it again right
1396 away, Emacs generates a down event and a click event for the first
1397 click, a double-down event when you press the button again, and finally
1398 either a double-click or a double-drag event.
1399
1400 If you click a button twice and then press it again, all in quick
1401 succession, Emacs generates a @dfn{triple-down} event, followed by
1402 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1403 these events contain @samp{triple} instead of @samp{double}. If any
1404 triple event has no binding, Emacs uses the binding that it would use
1405 for the corresponding double event.
1406
1407 If you click a button three or more times and then press it again, the
1408 events for the presses beyond the third are all triple events. Emacs
1409 does not have separate event types for quadruple, quintuple, etc.@:
1410 events. However, you can look at the event list to find out precisely
1411 how many times the button was pressed.
1412
1413 @defun event-click-count event
1414 This function returns the number of consecutive button presses that led
1415 up to @var{event}. If @var{event} is a double-down, double-click or
1416 double-drag event, the value is 2. If @var{event} is a triple event,
1417 the value is 3 or greater. If @var{event} is an ordinary mouse event
1418 (not a repeat event), the value is 1.
1419 @end defun
1420
1421 @defopt double-click-fuzz
1422 To generate repeat events, successive mouse button presses must be at
1423 approximately the same screen position. The value of
1424 @code{double-click-fuzz} specifies the maximum number of pixels the
1425 mouse may be moved (horizontally or vertically) between two successive
1426 clicks to make a double-click.
1427
1428 This variable is also the threshold for motion of the mouse to count
1429 as a drag.
1430 @end defopt
1431
1432 @defopt double-click-time
1433 To generate repeat events, the number of milliseconds between
1434 successive button presses must be less than the value of
1435 @code{double-click-time}. Setting @code{double-click-time} to
1436 @code{nil} disables multi-click detection entirely. Setting it to
1437 @code{t} removes the time limit; Emacs then detects multi-clicks by
1438 position only.
1439 @end defopt
1440
1441 @node Motion Events
1442 @subsection Motion Events
1443 @cindex motion event
1444 @cindex mouse motion events
1445
1446 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1447 of the mouse without any button activity. Mouse motion events are
1448 represented by lists that look like this:
1449
1450 @example
1451 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1452 @end example
1453
1454 The second element of the list describes the current position of the
1455 mouse, just as in a click event (@pxref{Click Events}).
1456
1457 The special form @code{track-mouse} enables generation of motion events
1458 within its body. Outside of @code{track-mouse} forms, Emacs does not
1459 generate events for mere motion of the mouse, and these events do not
1460 appear. @xref{Mouse Tracking}.
1461
1462 @node Focus Events
1463 @subsection Focus Events
1464 @cindex focus event
1465
1466 Window systems provide general ways for the user to control which window
1467 gets keyboard input. This choice of window is called the @dfn{focus}.
1468 When the user does something to switch between Emacs frames, that
1469 generates a @dfn{focus event}. The normal definition of a focus event,
1470 in the global keymap, is to select a new frame within Emacs, as the user
1471 would expect. @xref{Input Focus}.
1472
1473 Focus events are represented in Lisp as lists that look like this:
1474
1475 @example
1476 (switch-frame @var{new-frame})
1477 @end example
1478
1479 @noindent
1480 where @var{new-frame} is the frame switched to.
1481
1482 Most X window managers are set up so that just moving the mouse into a
1483 window is enough to set the focus there. Emacs appears to do this,
1484 because it changes the cursor to solid in the new frame. However, there
1485 is no need for the Lisp program to know about the focus change until
1486 some other kind of input arrives. So Emacs generates a focus event only
1487 when the user actually types a keyboard key or presses a mouse button in
1488 the new frame; just moving the mouse between frames does not generate a
1489 focus event.
1490
1491 A focus event in the middle of a key sequence would garble the
1492 sequence. So Emacs never generates a focus event in the middle of a key
1493 sequence. If the user changes focus in the middle of a key
1494 sequence---that is, after a prefix key---then Emacs reorders the events
1495 so that the focus event comes either before or after the multi-event key
1496 sequence, and not within it.
1497
1498 @node Misc Events
1499 @subsection Miscellaneous System Events
1500
1501 A few other event types represent occurrences within the system.
1502
1503 @table @code
1504 @cindex @code{delete-frame} event
1505 @item (delete-frame (@var{frame}))
1506 This kind of event indicates that the user gave the window manager
1507 a command to delete a particular window, which happens to be an Emacs frame.
1508
1509 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1510
1511 @cindex @code{iconify-frame} event
1512 @item (iconify-frame (@var{frame}))
1513 This kind of event indicates that the user iconified @var{frame} using
1514 the window manager. Its standard definition is @code{ignore}; since the
1515 frame has already been iconified, Emacs has no work to do. The purpose
1516 of this event type is so that you can keep track of such events if you
1517 want to.
1518
1519 @cindex @code{make-frame-visible} event
1520 @item (make-frame-visible (@var{frame}))
1521 This kind of event indicates that the user deiconified @var{frame} using
1522 the window manager. Its standard definition is @code{ignore}; since the
1523 frame has already been made visible, Emacs has no work to do.
1524
1525 @cindex @code{wheel-up} event
1526 @cindex @code{wheel-down} event
1527 @item (wheel-up @var{position})
1528 @item (wheel-down @var{position})
1529 These kinds of event are generated by moving a mouse wheel. Their
1530 usual meaning is a kind of scroll or zoom.
1531
1532 The element @var{position} is a list describing the position of the
1533 event, in the same format as used in a mouse-click event.
1534
1535 This kind of event is generated only on some kinds of systems. On some
1536 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1537 portable code, use the variables @code{mouse-wheel-up-event} and
1538 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1539 what event types to expect for the mouse wheel.
1540
1541 @cindex @code{drag-n-drop} event
1542 @item (drag-n-drop @var{position} @var{files})
1543 This kind of event is generated when a group of files is
1544 selected in an application outside of Emacs, and then dragged and
1545 dropped onto an Emacs frame.
1546
1547 The element @var{position} is a list describing the position of the
1548 event, in the same format as used in a mouse-click event, and
1549 @var{files} is the list of file names that were dragged and dropped.
1550 The usual way to handle this event is by visiting these files.
1551
1552 This kind of event is generated, at present, only on some kinds of
1553 systems.
1554
1555 @cindex @code{help-echo} event
1556 @item help-echo
1557 This kind of event is generated when a mouse pointer moves onto a
1558 portion of buffer text which has a @code{help-echo} text property.
1559 The generated event has this form:
1560
1561 @example
1562 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1563 @end example
1564
1565 @noindent
1566 The precise meaning of the event parameters and the way these
1567 parameters are used to display the help-echo text are described in
1568 @ref{Text help-echo}.
1569
1570 @cindex @code{usr1-signal} event
1571 @cindex @code{usr2-signal} event
1572 @item usr1-signal
1573 @itemx usr2-signal
1574 These events are generated when the Emacs process receives the signals
1575 @code{SIGUSR1} and @code{SIGUSR2}. They contain no additional data
1576 because signals do not carry additional information.
1577 @end table
1578
1579 If one of these events arrives in the middle of a key sequence---that
1580 is, after a prefix key---then Emacs reorders the events so that this
1581 event comes either before or after the multi-event key sequence, not
1582 within it.
1583
1584 @node Event Examples
1585 @subsection Event Examples
1586
1587 If the user presses and releases the left mouse button over the same
1588 location, that generates a sequence of events like this:
1589
1590 @smallexample
1591 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1592 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1593 @end smallexample
1594
1595 While holding the control key down, the user might hold down the
1596 second mouse button, and drag the mouse from one line to the next.
1597 That produces two events, as shown here:
1598
1599 @smallexample
1600 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1601 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1602 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1603 @end smallexample
1604
1605 While holding down the meta and shift keys, the user might press the
1606 second mouse button on the window's mode line, and then drag the mouse
1607 into another window. That produces a pair of events like these:
1608
1609 @smallexample
1610 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1611 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1612 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1613 -453816))
1614 @end smallexample
1615
1616 @node Classifying Events
1617 @subsection Classifying Events
1618 @cindex event type
1619
1620 Every event has an @dfn{event type}, which classifies the event for
1621 key binding purposes. For a keyboard event, the event type equals the
1622 event value; thus, the event type for a character is the character, and
1623 the event type for a function key symbol is the symbol itself. For
1624 events that are lists, the event type is the symbol in the @sc{car} of
1625 the list. Thus, the event type is always a symbol or a character.
1626
1627 Two events of the same type are equivalent where key bindings are
1628 concerned; thus, they always run the same command. That does not
1629 necessarily mean they do the same things, however, as some commands look
1630 at the whole event to decide what to do. For example, some commands use
1631 the location of a mouse event to decide where in the buffer to act.
1632
1633 Sometimes broader classifications of events are useful. For example,
1634 you might want to ask whether an event involved the @key{META} key,
1635 regardless of which other key or mouse button was used.
1636
1637 The functions @code{event-modifiers} and @code{event-basic-type} are
1638 provided to get such information conveniently.
1639
1640 @defun event-modifiers event
1641 This function returns a list of the modifiers that @var{event} has. The
1642 modifiers are symbols; they include @code{shift}, @code{control},
1643 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1644 the modifiers list of a mouse event symbol always contains one of
1645 @code{click}, @code{drag}, and @code{down}. For double or triple
1646 events, it also contains @code{double} or @code{triple}.
1647
1648 The argument @var{event} may be an entire event object, or just an
1649 event type. If @var{event} is a symbol that has never been used in an
1650 event that has been read as input in the current Emacs session, then
1651 @code{event-modifiers} can return @code{nil}, even when @var{event}
1652 actually has modifiers.
1653
1654 Here are some examples:
1655
1656 @example
1657 (event-modifiers ?a)
1658 @result{} nil
1659 (event-modifiers ?A)
1660 @result{} (shift)
1661 (event-modifiers ?\C-a)
1662 @result{} (control)
1663 (event-modifiers ?\C-%)
1664 @result{} (control)
1665 (event-modifiers ?\C-\S-a)
1666 @result{} (control shift)
1667 (event-modifiers 'f5)
1668 @result{} nil
1669 (event-modifiers 's-f5)
1670 @result{} (super)
1671 (event-modifiers 'M-S-f5)
1672 @result{} (meta shift)
1673 (event-modifiers 'mouse-1)
1674 @result{} (click)
1675 (event-modifiers 'down-mouse-1)
1676 @result{} (down)
1677 @end example
1678
1679 The modifiers list for a click event explicitly contains @code{click},
1680 but the event symbol name itself does not contain @samp{click}.
1681 @end defun
1682
1683 @defun event-basic-type event
1684 This function returns the key or mouse button that @var{event}
1685 describes, with all modifiers removed. The @var{event} argument is as
1686 in @code{event-modifiers}. For example:
1687
1688 @example
1689 (event-basic-type ?a)
1690 @result{} 97
1691 (event-basic-type ?A)
1692 @result{} 97
1693 (event-basic-type ?\C-a)
1694 @result{} 97
1695 (event-basic-type ?\C-\S-a)
1696 @result{} 97
1697 (event-basic-type 'f5)
1698 @result{} f5
1699 (event-basic-type 's-f5)
1700 @result{} f5
1701 (event-basic-type 'M-S-f5)
1702 @result{} f5
1703 (event-basic-type 'down-mouse-1)
1704 @result{} mouse-1
1705 @end example
1706 @end defun
1707
1708 @defun mouse-movement-p object
1709 This function returns non-@code{nil} if @var{object} is a mouse movement
1710 event.
1711 @end defun
1712
1713 @defun event-convert-list list
1714 This function converts a list of modifier names and a basic event type
1715 to an event type which specifies all of them. The basic event type
1716 must be the last element of the list. For example,
1717
1718 @example
1719 (event-convert-list '(control ?a))
1720 @result{} 1
1721 (event-convert-list '(control meta ?a))
1722 @result{} -134217727
1723 (event-convert-list '(control super f1))
1724 @result{} C-s-f1
1725 @end example
1726 @end defun
1727
1728 @node Accessing Events
1729 @subsection Accessing Events
1730 @cindex mouse events, accessing the data
1731 @cindex accessing data of mouse events
1732
1733 This section describes convenient functions for accessing the data in
1734 a mouse button or motion event.
1735
1736 These two functions return the starting or ending position of a
1737 mouse-button event, as a list of this form:
1738
1739 @example
1740 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1741 @var{object} @var{text-pos} (@var{col} . @var{row})
1742 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1743 @end example
1744
1745 @defun event-start event
1746 This returns the starting position of @var{event}.
1747
1748 If @var{event} is a click or button-down event, this returns the
1749 location of the event. If @var{event} is a drag event, this returns the
1750 drag's starting position.
1751 @end defun
1752
1753 @defun event-end event
1754 This returns the ending position of @var{event}.
1755
1756 If @var{event} is a drag event, this returns the position where the user
1757 released the mouse button. If @var{event} is a click or button-down
1758 event, the value is actually the starting position, which is the only
1759 position such events have.
1760 @end defun
1761
1762 @cindex mouse position list, accessing
1763 These functions take a position list as described above, and
1764 return various parts of it.
1765
1766 @defun posn-window position
1767 Return the window that @var{position} is in.
1768 @end defun
1769
1770 @defun posn-area position
1771 Return the window area recorded in @var{position}. It returns @code{nil}
1772 when the event occurred in the text area of the window; otherwise, it
1773 is a symbol identifying the area in which the the event occurred.
1774 @end defun
1775
1776 @defun posn-point position
1777 Return the buffer position in @var{position}. When the event occurred
1778 in the text area of the window, in a marginal area, or on a fringe,
1779 this is an integer specifying a buffer position. Otherwise, the value
1780 is undefined.
1781 @end defun
1782
1783 @defun posn-x-y position
1784 Return the pixel-based x and y coordinates in @var{position}, as a
1785 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1786 to the window given by @code{posn-window}.
1787
1788 This example shows how to convert these window-relative coordinates
1789 into frame-relative coordinates:
1790
1791 @example
1792 (defun frame-relative-coordinates (position)
1793 "Return frame-relative coordinates from POSITION."
1794 (let* ((x-y (posn-x-y position))
1795 (window (posn-window position))
1796 (edges (window-inside-pixel-edges window)))
1797 (cons (+ (car x-y) (car edges))
1798 (+ (cdr x-y) (cadr edges)))))
1799 @end example
1800 @end defun
1801
1802 @defun posn-col-row position
1803 Return the row and column (in units of the frame's default character
1804 height and width) of @var{position}, as a cons cell @code{(@var{col} .
1805 @var{row})}. These are computed from the @var{x} and @var{y} values
1806 actually found in @var{position}.
1807 @end defun
1808
1809 @defun posn-actual-col-row position
1810 Return the actual row and column in @var{position}, as a cons cell
1811 @code{(@var{col} . @var{row})}. The values are the actual row number
1812 in the window, and the actual character number in that row. It returns
1813 @code{nil} if @var{position} does not include actual positions values.
1814 You can use @code{posn-col-row} to get approximate values.
1815 @end defun
1816
1817 @defun posn-string position
1818 Return the string object in @var{position}, either @code{nil}, or a
1819 cons cell @code{(@var{string} . @var{string-pos})}.
1820 @end defun
1821
1822 @defun posn-image position
1823 Return the image object in @var{position}, either @code{nil}, or an
1824 image @code{(image ...)}.
1825 @end defun
1826
1827 @defun posn-object position
1828 Return the image or string object in @var{position}, either
1829 @code{nil}, an image @code{(image ...)}, or a cons cell
1830 @code{(@var{string} . @var{string-pos})}.
1831 @end defun
1832
1833 @defun posn-object-x-y position
1834 Return the pixel-based x and y coordinates relative to the upper left
1835 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1836 . @var{dy})}. If the @var{position} is a buffer position, return the
1837 relative position in the character at that position.
1838 @end defun
1839
1840 @defun posn-object-width-height position
1841 Return the pixel width and height of the object in @var{position} as a
1842 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1843 is a buffer position, return the size of the character at that position.
1844 @end defun
1845
1846 @cindex mouse event, timestamp
1847 @cindex timestamp of a mouse event
1848 @defun posn-timestamp position
1849 Return the timestamp in @var{position}. This is the time at which the
1850 event occurred, in milliseconds.
1851 @end defun
1852
1853 These functions compute a position list given particular buffer
1854 position or screen position. You can access the data in this position
1855 list with the functions described above.
1856
1857 @defun posn-at-point &optional pos window
1858 This function returns a position list for position @var{pos} in
1859 @var{window}. @var{pos} defaults to point in @var{window};
1860 @var{window} defaults to the selected window.
1861
1862 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1863 @var{window}.
1864 @end defun
1865
1866 @defun posn-at-x-y x y &optional frame-or-window whole
1867 This function returns position information corresponding to pixel
1868 coordinates @var{x} and @var{y} in a specified frame or window,
1869 @var{frame-or-window}, which defaults to the selected window.
1870 The coordinates @var{x} and @var{y} are relative to the
1871 frame or window used.
1872 If @var{whole} is @code{nil}, the coordinates are relative
1873 to the window text area, otherwise they are relative to
1874 the entire window area including scroll bars, margins and fringes.
1875 @end defun
1876
1877 These functions are useful for decoding scroll bar events.
1878
1879 @defun scroll-bar-event-ratio event
1880 This function returns the fractional vertical position of a scroll bar
1881 event within the scroll bar. The value is a cons cell
1882 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1883 is the fractional position.
1884 @end defun
1885
1886 @defun scroll-bar-scale ratio total
1887 This function multiplies (in effect) @var{ratio} by @var{total},
1888 rounding the result to an integer. The argument @var{ratio} is not a
1889 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1890 value returned by @code{scroll-bar-event-ratio}.
1891
1892 This function is handy for scaling a position on a scroll bar into a
1893 buffer position. Here's how to do that:
1894
1895 @example
1896 (+ (point-min)
1897 (scroll-bar-scale
1898 (posn-x-y (event-start event))
1899 (- (point-max) (point-min))))
1900 @end example
1901
1902 Recall that scroll bar events have two integers forming a ratio, in place
1903 of a pair of x and y coordinates.
1904 @end defun
1905
1906 @node Strings of Events
1907 @subsection Putting Keyboard Events in Strings
1908 @cindex keyboard events in strings
1909 @cindex strings with keyboard events
1910
1911 In most of the places where strings are used, we conceptualize the
1912 string as containing text characters---the same kind of characters found
1913 in buffers or files. Occasionally Lisp programs use strings that
1914 conceptually contain keyboard characters; for example, they may be key
1915 sequences or keyboard macro definitions. However, storing keyboard
1916 characters in a string is a complex matter, for reasons of historical
1917 compatibility, and it is not always possible.
1918
1919 We recommend that new programs avoid dealing with these complexities
1920 by not storing keyboard events in strings. Here is how to do that:
1921
1922 @itemize @bullet
1923 @item
1924 Use vectors instead of strings for key sequences, when you plan to use
1925 them for anything other than as arguments to @code{lookup-key} and
1926 @code{define-key}. For example, you can use
1927 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1928 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1929
1930 @item
1931 Use vectors to write key sequence constants containing meta characters,
1932 even when passing them directly to @code{define-key}.
1933
1934 @item
1935 When you have to look at the contents of a key sequence that might be a
1936 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1937 first, to convert it to a list.
1938 @end itemize
1939
1940 The complexities stem from the modifier bits that keyboard input
1941 characters can include. Aside from the Meta modifier, none of these
1942 modifier bits can be included in a string, and the Meta modifier is
1943 allowed only in special cases.
1944
1945 The earliest GNU Emacs versions represented meta characters as codes
1946 in the range of 128 to 255. At that time, the basic character codes
1947 ranged from 0 to 127, so all keyboard character codes did fit in a
1948 string. Many Lisp programs used @samp{\M-} in string constants to stand
1949 for meta characters, especially in arguments to @code{define-key} and
1950 similar functions, and key sequences and sequences of events were always
1951 represented as strings.
1952
1953 When we added support for larger basic character codes beyond 127, and
1954 additional modifier bits, we had to change the representation of meta
1955 characters. Now the flag that represents the Meta modifier in a
1956 character is
1957 @tex
1958 @math{2^{27}}
1959 @end tex
1960 @ifnottex
1961 2**27
1962 @end ifnottex
1963 and such numbers cannot be included in a string.
1964
1965 To support programs with @samp{\M-} in string constants, there are
1966 special rules for including certain meta characters in a string.
1967 Here are the rules for interpreting a string as a sequence of input
1968 characters:
1969
1970 @itemize @bullet
1971 @item
1972 If the keyboard character value is in the range of 0 to 127, it can go
1973 in the string unchanged.
1974
1975 @item
1976 The meta variants of those characters, with codes in the range of
1977 @tex
1978 @math{2^{27}}
1979 @end tex
1980 @ifnottex
1981 2**27
1982 @end ifnottex
1983 to
1984 @tex
1985 @math{2^{27} + 127},
1986 @end tex
1987 @ifnottex
1988 2**27+127,
1989 @end ifnottex
1990 can also go in the string, but you must change their
1991 numeric values. You must set the
1992 @tex
1993 @math{2^{7}}
1994 @end tex
1995 @ifnottex
1996 2**7
1997 @end ifnottex
1998 bit instead of the
1999 @tex
2000 @math{2^{27}}
2001 @end tex
2002 @ifnottex
2003 2**27
2004 @end ifnottex
2005 bit, resulting in a value between 128 and 255. Only a unibyte string
2006 can include these codes.
2007
2008 @item
2009 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2010
2011 @item
2012 Other keyboard character events cannot fit in a string. This includes
2013 keyboard events in the range of 128 to 255.
2014 @end itemize
2015
2016 Functions such as @code{read-key-sequence} that construct strings of
2017 keyboard input characters follow these rules: they construct vectors
2018 instead of strings, when the events won't fit in a string.
2019
2020 When you use the read syntax @samp{\M-} in a string, it produces a
2021 code in the range of 128 to 255---the same code that you get if you
2022 modify the corresponding keyboard event to put it in the string. Thus,
2023 meta events in strings work consistently regardless of how they get into
2024 the strings.
2025
2026 However, most programs would do well to avoid these issues by
2027 following the recommendations at the beginning of this section.
2028
2029 @node Reading Input
2030 @section Reading Input
2031
2032 The editor command loop reads key sequences using the function
2033 @code{read-key-sequence}, which uses @code{read-event}. These and other
2034 functions for event input are also available for use in Lisp programs.
2035 See also @code{momentary-string-display} in @ref{Temporary Displays},
2036 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2037 functions and variables for controlling terminal input modes and
2038 debugging terminal input. @xref{Translating Input}, for features you
2039 can use for translating or modifying input events while reading them.
2040
2041 For higher-level input facilities, see @ref{Minibuffers}.
2042
2043 @menu
2044 * Key Sequence Input:: How to read one key sequence.
2045 * Reading One Event:: How to read just one event.
2046 * Invoking the Input Method:: How reading an event uses the input method.
2047 * Quoted Character Input:: Asking the user to specify a character.
2048 * Event Input Misc:: How to reread or throw away input events.
2049 @end menu
2050
2051 @node Key Sequence Input
2052 @subsection Key Sequence Input
2053 @cindex key sequence input
2054
2055 The command loop reads input a key sequence at a time, by calling
2056 @code{read-key-sequence}. Lisp programs can also call this function;
2057 for example, @code{describe-key} uses it to read the key to describe.
2058
2059 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2060 @cindex key sequence
2061 This function reads a key sequence and returns it as a string or
2062 vector. It keeps reading events until it has accumulated a complete key
2063 sequence; that is, enough to specify a non-prefix command using the
2064 currently active keymaps. (Remember that a key sequence that starts
2065 with a mouse event is read using the keymaps of the buffer in the
2066 window that the mouse was in, not the current buffer.)
2067
2068 If the events are all characters and all can fit in a string, then
2069 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2070 Otherwise, it returns a vector, since a vector can hold all kinds of
2071 events---characters, symbols, and lists. The elements of the string or
2072 vector are the events in the key sequence.
2073
2074 The argument @var{prompt} is either a string to be displayed in the
2075 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2076 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2077 this key as a continuation of the previous key.
2078
2079 Normally any upper case event is converted to lower case if the
2080 original event is undefined and the lower case equivalent is defined.
2081 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2082 convert the last event to lower case. This is appropriate for reading
2083 a key sequence to be defined.
2084
2085 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2086 function should process a @code{switch-frame} event if the user
2087 switches frames before typing anything. If the user switches frames
2088 in the middle of a key sequence, or at the start of the sequence but
2089 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2090 until after the current key sequence.
2091
2092 The argument @var{command-loop}, if non-@code{nil}, means that this
2093 key sequence is being read by something that will read commands one
2094 after another. It should be @code{nil} if the caller will read just
2095 one key sequence.
2096
2097 In the example below, the prompt @samp{?} is displayed in the echo area,
2098 and the user types @kbd{C-x C-f}.
2099
2100 @example
2101 (read-key-sequence "?")
2102
2103 @group
2104 ---------- Echo Area ----------
2105 ?@kbd{C-x C-f}
2106 ---------- Echo Area ----------
2107
2108 @result{} "^X^F"
2109 @end group
2110 @end example
2111
2112 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2113 typed while reading with this function works like any other character,
2114 and does not set @code{quit-flag}. @xref{Quitting}.
2115 @end defun
2116
2117 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2118 This is like @code{read-key-sequence} except that it always
2119 returns the key sequence as a vector, never as a string.
2120 @xref{Strings of Events}.
2121 @end defun
2122
2123 @cindex upper case key sequence
2124 @cindex downcasing in @code{lookup-key}
2125 If an input character is upper-case (or has the shift modifier) and
2126 has no key binding, but its lower-case equivalent has one, then
2127 @code{read-key-sequence} converts the character to lower case. Note
2128 that @code{lookup-key} does not perform case conversion in this way.
2129
2130 The function @code{read-key-sequence} also transforms some mouse events.
2131 It converts unbound drag events into click events, and discards unbound
2132 button-down events entirely. It also reshuffles focus events and
2133 miscellaneous window events so that they never appear in a key sequence
2134 with any other events.
2135
2136 @cindex @code{header-line} prefix key
2137 @cindex @code{mode-line} prefix key
2138 @cindex @code{vertical-line} prefix key
2139 @cindex @code{horizontal-scroll-bar} prefix key
2140 @cindex @code{vertical-scroll-bar} prefix key
2141 @cindex @code{menu-bar} prefix key
2142 @cindex mouse events, in special parts of frame
2143 When mouse events occur in special parts of a window, such as a mode
2144 line or a scroll bar, the event type shows nothing special---it is the
2145 same symbol that would normally represent that combination of mouse
2146 button and modifier keys. The information about the window part is kept
2147 elsewhere in the event---in the coordinates. But
2148 @code{read-key-sequence} translates this information into imaginary
2149 ``prefix keys'', all of which are symbols: @code{header-line},
2150 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2151 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2152 meanings for mouse clicks in special window parts by defining key
2153 sequences using these imaginary prefix keys.
2154
2155 For example, if you call @code{read-key-sequence} and then click the
2156 mouse on the window's mode line, you get two events, like this:
2157
2158 @example
2159 (read-key-sequence "Click on the mode line: ")
2160 @result{} [mode-line
2161 (mouse-1
2162 (#<window 6 on NEWS> mode-line
2163 (40 . 63) 5959987))]
2164 @end example
2165
2166 @defvar num-input-keys
2167 @c Emacs 19 feature
2168 This variable's value is the number of key sequences processed so far in
2169 this Emacs session. This includes key sequences read from the terminal
2170 and key sequences read from keyboard macros being executed.
2171 @end defvar
2172
2173 @defvar num-nonmacro-input-events
2174 This variable holds the total number of input events received so far
2175 from the terminal---not counting those generated by keyboard macros.
2176 @end defvar
2177
2178 @node Reading One Event
2179 @subsection Reading One Event
2180 @cindex reading a single event
2181 @cindex event, reading only one
2182
2183 The lowest level functions for command input are those that read a
2184 single event.
2185
2186 None of the three functions below suppresses quitting.
2187
2188 @defun read-event &optional prompt inherit-input-method
2189 This function reads and returns the next event of command input, waiting
2190 if necessary until an event is available. Events can come directly from
2191 the user or from a keyboard macro.
2192
2193 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2194 string to display in the echo area as a prompt. Otherwise,
2195 @code{read-event} does not display any message to indicate it is waiting
2196 for input; instead, it prompts by echoing: it displays descriptions of
2197 the events that led to or were read by the current command. @xref{The
2198 Echo Area}.
2199
2200 If @var{inherit-input-method} is non-@code{nil}, then the current input
2201 method (if any) is employed to make it possible to enter a
2202 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2203 for reading this event.
2204
2205 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2206 moves the cursor temporarily to the echo area, to the end of any message
2207 displayed there. Otherwise @code{read-event} does not move the cursor.
2208
2209 If @code{read-event} gets an event that is defined as a help character,
2210 then in some cases @code{read-event} processes the event directly without
2211 returning. @xref{Help Functions}. Certain other events, called
2212 @dfn{special events}, are also processed directly within
2213 @code{read-event} (@pxref{Special Events}).
2214
2215 Here is what happens if you call @code{read-event} and then press the
2216 right-arrow function key:
2217
2218 @example
2219 @group
2220 (read-event)
2221 @result{} right
2222 @end group
2223 @end example
2224 @end defun
2225
2226 @defun read-char &optional prompt inherit-input-method
2227 This function reads and returns a character of command input. If the
2228 user generates an event which is not a character (i.e. a mouse click or
2229 function key event), @code{read-char} signals an error. The arguments
2230 work as in @code{read-event}.
2231
2232 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2233 code 49). The second example shows a keyboard macro definition that
2234 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2235 @code{read-char} reads the keyboard macro's very next character, which
2236 is @kbd{1}. Then @code{eval-expression} displays its return value in
2237 the echo area.
2238
2239 @example
2240 @group
2241 (read-char)
2242 @result{} 49
2243 @end group
2244
2245 @group
2246 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2247 (symbol-function 'foo)
2248 @result{} "^[:(read-char)^M1"
2249 @end group
2250 @group
2251 (execute-kbd-macro 'foo)
2252 @print{} 49
2253 @result{} nil
2254 @end group
2255 @end example
2256 @end defun
2257
2258 @defun read-char-exclusive &optional prompt inherit-input-method
2259 This function reads and returns a character of command input. If the
2260 user generates an event which is not a character,
2261 @code{read-char-exclusive} ignores it and reads another event, until it
2262 gets a character. The arguments work as in @code{read-event}.
2263 @end defun
2264
2265 @node Invoking the Input Method
2266 @subsection Invoking the Input Method
2267
2268 The event-reading functions invoke the current input method, if any
2269 (@pxref{Input Methods}). If the value of @code{input-method-function}
2270 is non-@code{nil}, it should be a function; when @code{read-event} reads
2271 a printing character (including @key{SPC}) with no modifier bits, it
2272 calls that function, passing the character as an argument.
2273
2274 @defvar input-method-function
2275 If this is non-@code{nil}, its value specifies the current input method
2276 function.
2277
2278 @strong{Warning:} don't bind this variable with @code{let}. It is often
2279 buffer-local, and if you bind it around reading input (which is exactly
2280 when you @emph{would} bind it), switching buffers asynchronously while
2281 Emacs is waiting will cause the value to be restored in the wrong
2282 buffer.
2283 @end defvar
2284
2285 The input method function should return a list of events which should
2286 be used as input. (If the list is @code{nil}, that means there is no
2287 input, so @code{read-event} waits for another event.) These events are
2288 processed before the events in @code{unread-command-events}
2289 (@pxref{Event Input Misc}). Events
2290 returned by the input method function are not passed to the input method
2291 function again, even if they are printing characters with no modifier
2292 bits.
2293
2294 If the input method function calls @code{read-event} or
2295 @code{read-key-sequence}, it should bind @code{input-method-function} to
2296 @code{nil} first, to prevent recursion.
2297
2298 The input method function is not called when reading the second and
2299 subsequent events of a key sequence. Thus, these characters are not
2300 subject to input method processing. The input method function should
2301 test the values of @code{overriding-local-map} and
2302 @code{overriding-terminal-local-map}; if either of these variables is
2303 non-@code{nil}, the input method should put its argument into a list and
2304 return that list with no further processing.
2305
2306 @node Quoted Character Input
2307 @subsection Quoted Character Input
2308 @cindex quoted character input
2309
2310 You can use the function @code{read-quoted-char} to ask the user to
2311 specify a character, and allow the user to specify a control or meta
2312 character conveniently, either literally or as an octal character code.
2313 The command @code{quoted-insert} uses this function.
2314
2315 @defun read-quoted-char &optional prompt
2316 @cindex octal character input
2317 @cindex control characters, reading
2318 @cindex nonprinting characters, reading
2319 This function is like @code{read-char}, except that if the first
2320 character read is an octal digit (0-7), it reads any number of octal
2321 digits (but stopping if a non-octal digit is found), and returns the
2322 character represented by that numeric character code. If the
2323 character that terminates the sequence of octal digits is @key{RET},
2324 it is discarded. Any other terminating character is used as input
2325 after this function returns.
2326
2327 Quitting is suppressed when the first character is read, so that the
2328 user can enter a @kbd{C-g}. @xref{Quitting}.
2329
2330 If @var{prompt} is supplied, it specifies a string for prompting the
2331 user. The prompt string is always displayed in the echo area, followed
2332 by a single @samp{-}.
2333
2334 In the following example, the user types in the octal number 177 (which
2335 is 127 in decimal).
2336
2337 @example
2338 (read-quoted-char "What character")
2339
2340 @group
2341 ---------- Echo Area ----------
2342 What character @kbd{1 7 7}-
2343 ---------- Echo Area ----------
2344
2345 @result{} 127
2346 @end group
2347 @end example
2348 @end defun
2349
2350 @need 2000
2351 @node Event Input Misc
2352 @subsection Miscellaneous Event Input Features
2353
2354 This section describes how to ``peek ahead'' at events without using
2355 them up, how to check for pending input, and how to discard pending
2356 input. See also the function @code{read-passwd} (@pxref{Reading a
2357 Password}).
2358
2359 @defvar unread-command-events
2360 @cindex next input
2361 @cindex peeking at input
2362 This variable holds a list of events waiting to be read as command
2363 input. The events are used in the order they appear in the list, and
2364 removed one by one as they are used.
2365
2366 The variable is needed because in some cases a function reads an event
2367 and then decides not to use it. Storing the event in this variable
2368 causes it to be processed normally, by the command loop or by the
2369 functions to read command input.
2370
2371 @cindex prefix argument unreading
2372 For example, the function that implements numeric prefix arguments reads
2373 any number of digits. When it finds a non-digit event, it must unread
2374 the event so that it can be read normally by the command loop.
2375 Likewise, incremental search uses this feature to unread events with no
2376 special meaning in a search, because these events should exit the search
2377 and then execute normally.
2378
2379 The reliable and easy way to extract events from a key sequence so as to
2380 put them in @code{unread-command-events} is to use
2381 @code{listify-key-sequence} (@pxref{Strings of Events}).
2382
2383 Normally you add events to the front of this list, so that the events
2384 most recently unread will be reread first.
2385 @end defvar
2386
2387 @defun listify-key-sequence key
2388 This function converts the string or vector @var{key} to a list of
2389 individual events, which you can put in @code{unread-command-events}.
2390 @end defun
2391
2392 @defvar unread-command-char
2393 This variable holds a character to be read as command input.
2394 A value of -1 means ``empty''.
2395
2396 This variable is mostly obsolete now that you can use
2397 @code{unread-command-events} instead; it exists only to support programs
2398 written for Emacs versions 18 and earlier.
2399 @end defvar
2400
2401 @defun input-pending-p
2402 @cindex waiting for command key input
2403 This function determines whether any command input is currently
2404 available to be read. It returns immediately, with value @code{t} if
2405 there is available input, @code{nil} otherwise. On rare occasions it
2406 may return @code{t} when no input is available.
2407 @end defun
2408
2409 @defvar last-input-event
2410 @defvarx last-input-char
2411 This variable records the last terminal input event read, whether
2412 as part of a command or explicitly by a Lisp program.
2413
2414 In the example below, the Lisp program reads the character @kbd{1},
2415 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2416 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2417 this expression) remains the value of @code{last-command-event}.
2418
2419 @example
2420 @group
2421 (progn (print (read-char))
2422 (print last-command-event)
2423 last-input-event)
2424 @print{} 49
2425 @print{} 5
2426 @result{} 49
2427 @end group
2428 @end example
2429
2430 The alias @code{last-input-char} exists for compatibility with
2431 Emacs version 18.
2432 @end defvar
2433
2434 @defmac while-no-input body...
2435 This construct runs the @var{body} forms and returns the value
2436 of the last one---but only if no input arrives. If any input
2437 arrives during the execution of the @var{body} forms, it aborts
2438 them (working much like a quit), and the @code{while-no-input}
2439 form returns @code{nil}.
2440
2441 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2442 arrival of input during those parts won't cause an abort until
2443 the end of that part.
2444 @end defmac
2445
2446 @defun discard-input
2447 @cindex flush input
2448 @cindex discard input
2449 @cindex terminate keyboard macro
2450 This function discards the contents of the terminal input buffer and
2451 cancels any keyboard macro that might be in the process of definition.
2452 It returns @code{nil}.
2453
2454 In the following example, the user may type a number of characters right
2455 after starting the evaluation of the form. After the @code{sleep-for}
2456 finishes sleeping, @code{discard-input} discards any characters typed
2457 during the sleep.
2458
2459 @example
2460 (progn (sleep-for 2)
2461 (discard-input))
2462 @result{} nil
2463 @end example
2464 @end defun
2465
2466 @node Special Events
2467 @section Special Events
2468
2469 @cindex special events
2470 Special events are handled at a very low level---as soon as they are
2471 read. The @code{read-event} function processes these events itself, and
2472 never returns them. Instead, it keeps waiting for the first event
2473 that is not special and returns that one.
2474
2475 Events that are handled in this way do not echo, they are never grouped
2476 into key sequences, and they never appear in the value of
2477 @code{last-command-event} or @code{(this-command-keys)}. They do not
2478 discard a numeric argument, they cannot be unread with
2479 @code{unread-command-events}, they may not appear in a keyboard macro,
2480 and they are not recorded in a keyboard macro while you are defining
2481 one.
2482
2483 These events do, however, appear in @code{last-input-event} immediately
2484 after they are read, and this is the way for the event's definition to
2485 find the actual event.
2486
2487 The events types @code{iconify-frame}, @code{make-frame-visible} and
2488 @code{delete-frame} are normally handled in this way. The keymap which
2489 defines how to handle special events---and which events are special---is
2490 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2491
2492 @node Waiting
2493 @section Waiting for Elapsed Time or Input
2494 @cindex pausing
2495 @cindex waiting
2496
2497 The wait functions are designed to wait for a certain amount of time
2498 to pass or until there is input. For example, you may wish to pause in
2499 the middle of a computation to allow the user time to view the display.
2500 @code{sit-for} pauses and updates the screen, and returns immediately if
2501 input comes in, while @code{sleep-for} pauses without updating the
2502 screen.
2503
2504 @defun sit-for seconds &optional nodisp
2505 This function performs redisplay (provided there is no pending input
2506 from the user), then waits @var{seconds} seconds, or until input is
2507 available. The value is @code{t} if @code{sit-for} waited the full
2508 time with no input arriving (see @code{input-pending-p} in @ref{Event
2509 Input Misc}). Otherwise, the value is @code{nil}.
2510
2511 The argument @var{seconds} need not be an integer. If it is a floating
2512 point number, @code{sit-for} waits for a fractional number of seconds.
2513 Some systems support only a whole number of seconds; on these systems,
2514 @var{seconds} is rounded down.
2515
2516 The expression @code{(sit-for 0)} is a convenient way to request a
2517 redisplay, without any delay. @xref{Forcing Redisplay}.
2518
2519 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2520 redisplay, but it still returns as soon as input is available (or when
2521 the timeout elapses).
2522
2523 Iconifying or deiconifying a frame makes @code{sit-for} return, because
2524 that generates an event. @xref{Misc Events}.
2525
2526 The usual purpose of @code{sit-for} is to give the user time to read
2527 text that you display.
2528
2529 It is also possible to call @code{sit-for} with three arguments,
2530 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2531 but that is considered obsolete.
2532 @end defun
2533
2534 @defun sleep-for seconds &optional millisec
2535 This function simply pauses for @var{seconds} seconds without updating
2536 the display. It pays no attention to available input. It returns
2537 @code{nil}.
2538
2539 The argument @var{seconds} need not be an integer. If it is a floating
2540 point number, @code{sleep-for} waits for a fractional number of seconds.
2541 Some systems support only a whole number of seconds; on these systems,
2542 @var{seconds} is rounded down.
2543
2544 The optional argument @var{millisec} specifies an additional waiting
2545 period measured in milliseconds. This adds to the period specified by
2546 @var{seconds}. If the system doesn't support waiting fractions of a
2547 second, you get an error if you specify nonzero @var{millisec}.
2548
2549 Use @code{sleep-for} when you wish to guarantee a delay.
2550 @end defun
2551
2552 @xref{Time of Day}, for functions to get the current time.
2553
2554 @node Quitting
2555 @section Quitting
2556 @cindex @kbd{C-g}
2557 @cindex quitting
2558 @cindex interrupt Lisp functions
2559
2560 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2561 @dfn{quit} whatever it is doing. This means that control returns to the
2562 innermost active command loop.
2563
2564 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2565 does not cause a quit; it acts as an ordinary input character. In the
2566 simplest case, you cannot tell the difference, because @kbd{C-g}
2567 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2568 However, when @kbd{C-g} follows a prefix key, they combine to form an
2569 undefined key. The effect is to cancel the prefix key as well as any
2570 prefix argument.
2571
2572 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2573 of the minibuffer. This means, in effect, that it exits the minibuffer
2574 and then quits. (Simply quitting would return to the command loop
2575 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2576 directly when the command reader is reading input is so that its meaning
2577 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2578 prefix key is not redefined in the minibuffer, and it has its normal
2579 effect of canceling the prefix key and prefix argument. This too
2580 would not be possible if @kbd{C-g} always quit directly.
2581
2582 When @kbd{C-g} does directly quit, it does so by setting the variable
2583 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2584 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2585 non-@code{nil} in any way thus causes a quit.
2586
2587 At the level of C code, quitting cannot happen just anywhere; only at the
2588 special places that check @code{quit-flag}. The reason for this is
2589 that quitting at other places might leave an inconsistency in Emacs's
2590 internal state. Because quitting is delayed until a safe place, quitting
2591 cannot make Emacs crash.
2592
2593 Certain functions such as @code{read-key-sequence} or
2594 @code{read-quoted-char} prevent quitting entirely even though they wait
2595 for input. Instead of quitting, @kbd{C-g} serves as the requested
2596 input. In the case of @code{read-key-sequence}, this serves to bring
2597 about the special behavior of @kbd{C-g} in the command loop. In the
2598 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2599 to quote a @kbd{C-g}.
2600
2601 @cindex prevent quitting
2602 You can prevent quitting for a portion of a Lisp function by binding
2603 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2604 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2605 usual result of this---a quit---is prevented. Eventually,
2606 @code{inhibit-quit} will become @code{nil} again, such as when its
2607 binding is unwound at the end of a @code{let} form. At that time, if
2608 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2609 immediately. This behavior is ideal when you wish to make sure that
2610 quitting does not happen within a ``critical section'' of the program.
2611
2612 @cindex @code{read-quoted-char} quitting
2613 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2614 handled in a special way that does not involve quitting. This is done
2615 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2616 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2617 becomes @code{nil} again. This excerpt from the definition of
2618 @code{read-quoted-char} shows how this is done; it also shows that
2619 normal quitting is permitted after the first character of input.
2620
2621 @example
2622 (defun read-quoted-char (&optional prompt)
2623 "@dots{}@var{documentation}@dots{}"
2624 (let ((message-log-max nil) done (first t) (code 0) char)
2625 (while (not done)
2626 (let ((inhibit-quit first)
2627 @dots{})
2628 (and prompt (message "%s-" prompt))
2629 (setq char (read-event))
2630 (if inhibit-quit (setq quit-flag nil)))
2631 @r{@dots{}set the variable @code{code}@dots{}})
2632 code))
2633 @end example
2634
2635 @defvar quit-flag
2636 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2637 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2638 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2639 @end defvar
2640
2641 @defvar inhibit-quit
2642 This variable determines whether Emacs should quit when @code{quit-flag}
2643 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2644 non-@code{nil}, then @code{quit-flag} has no special effect.
2645 @end defvar
2646
2647 @defmac with-local-quit forms@dots{}
2648 This macro executes @var{forms} in sequence, but allows quitting, at
2649 least locally, within @var{body} even if @code{inhibit-quit} was
2650 non-@code{nil} outside this construct. It returns the value of the
2651 last form in @var{forms}, unless exited by quitting, in which case
2652 it returns @code{nil}.
2653
2654 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2655 it only executes the @var{forms}, and setting @code{quit-flag} causes
2656 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2657 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2658 triggers a special kind of local quit. This ends the execution of
2659 @var{forms} and exits the @code{with-local-quit} form with
2660 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2661 will happen as soon as that is allowed. If @code{quit-flag} is
2662 already non-@code{nil} at the beginning of @var{forms}, the local quit
2663 happens immediately and they don't execute at all.
2664
2665 This macro is mainly useful in functions that can be called from
2666 timers, @code{pre-command-hook}, @code{post-command-hook} and other
2667 places where @code{inhibit-quit} is normally bound to @code{t}.
2668 @end defmac
2669
2670 @deffn Command keyboard-quit
2671 This function signals the @code{quit} condition with @code{(signal 'quit
2672 nil)}. This is the same thing that quitting does. (See @code{signal}
2673 in @ref{Errors}.)
2674 @end deffn
2675
2676 You can specify a character other than @kbd{C-g} to use for quitting.
2677 See the function @code{set-input-mode} in @ref{Terminal Input}.
2678
2679 @node Prefix Command Arguments
2680 @section Prefix Command Arguments
2681 @cindex prefix argument
2682 @cindex raw prefix argument
2683 @cindex numeric prefix argument
2684
2685 Most Emacs commands can use a @dfn{prefix argument}, a number
2686 specified before the command itself. (Don't confuse prefix arguments
2687 with prefix keys.) The prefix argument is at all times represented by a
2688 value, which may be @code{nil}, meaning there is currently no prefix
2689 argument. Each command may use the prefix argument or ignore it.
2690
2691 There are two representations of the prefix argument: @dfn{raw} and
2692 @dfn{numeric}. The editor command loop uses the raw representation
2693 internally, and so do the Lisp variables that store the information, but
2694 commands can request either representation.
2695
2696 Here are the possible values of a raw prefix argument:
2697
2698 @itemize @bullet
2699 @item
2700 @code{nil}, meaning there is no prefix argument. Its numeric value is
2701 1, but numerous commands make a distinction between @code{nil} and the
2702 integer 1.
2703
2704 @item
2705 An integer, which stands for itself.
2706
2707 @item
2708 A list of one element, which is an integer. This form of prefix
2709 argument results from one or a succession of @kbd{C-u}'s with no
2710 digits. The numeric value is the integer in the list, but some
2711 commands make a distinction between such a list and an integer alone.
2712
2713 @item
2714 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2715 typed, without following digits. The equivalent numeric value is
2716 @minus{}1, but some commands make a distinction between the integer
2717 @minus{}1 and the symbol @code{-}.
2718 @end itemize
2719
2720 We illustrate these possibilities by calling the following function with
2721 various prefixes:
2722
2723 @example
2724 @group
2725 (defun display-prefix (arg)
2726 "Display the value of the raw prefix arg."
2727 (interactive "P")
2728 (message "%s" arg))
2729 @end group
2730 @end example
2731
2732 @noindent
2733 Here are the results of calling @code{display-prefix} with various
2734 raw prefix arguments:
2735
2736 @example
2737 M-x display-prefix @print{} nil
2738
2739 C-u M-x display-prefix @print{} (4)
2740
2741 C-u C-u M-x display-prefix @print{} (16)
2742
2743 C-u 3 M-x display-prefix @print{} 3
2744
2745 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2746
2747 C-u - M-x display-prefix @print{} -
2748
2749 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2750
2751 C-u - 7 M-x display-prefix @print{} -7
2752
2753 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2754 @end example
2755
2756 Emacs uses two variables to store the prefix argument:
2757 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2758 @code{universal-argument} that set up prefix arguments for other
2759 commands store them in @code{prefix-arg}. In contrast,
2760 @code{current-prefix-arg} conveys the prefix argument to the current
2761 command, so setting it has no effect on the prefix arguments for future
2762 commands.
2763
2764 Normally, commands specify which representation to use for the prefix
2765 argument, either numeric or raw, in the @code{interactive} declaration.
2766 (@xref{Using Interactive}.) Alternatively, functions may look at the
2767 value of the prefix argument directly in the variable
2768 @code{current-prefix-arg}, but this is less clean.
2769
2770 @defun prefix-numeric-value arg
2771 This function returns the numeric meaning of a valid raw prefix argument
2772 value, @var{arg}. The argument may be a symbol, a number, or a list.
2773 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2774 value @minus{}1 is returned; if it is a number, that number is returned;
2775 if it is a list, the @sc{car} of that list (which should be a number) is
2776 returned.
2777 @end defun
2778
2779 @defvar current-prefix-arg
2780 This variable holds the raw prefix argument for the @emph{current}
2781 command. Commands may examine it directly, but the usual method for
2782 accessing it is with @code{(interactive "P")}.
2783 @end defvar
2784
2785 @defvar prefix-arg
2786 The value of this variable is the raw prefix argument for the
2787 @emph{next} editing command. Commands such as @code{universal-argument}
2788 that specify prefix arguments for the following command work by setting
2789 this variable.
2790 @end defvar
2791
2792 @defvar last-prefix-arg
2793 The raw prefix argument value used by the previous command.
2794 @end defvar
2795
2796 The following commands exist to set up prefix arguments for the
2797 following command. Do not call them for any other reason.
2798
2799 @deffn Command universal-argument
2800 This command reads input and specifies a prefix argument for the
2801 following command. Don't call this command yourself unless you know
2802 what you are doing.
2803 @end deffn
2804
2805 @deffn Command digit-argument arg
2806 This command adds to the prefix argument for the following command. The
2807 argument @var{arg} is the raw prefix argument as it was before this
2808 command; it is used to compute the updated prefix argument. Don't call
2809 this command yourself unless you know what you are doing.
2810 @end deffn
2811
2812 @deffn Command negative-argument arg
2813 This command adds to the numeric argument for the next command. The
2814 argument @var{arg} is the raw prefix argument as it was before this
2815 command; its value is negated to form the new prefix argument. Don't
2816 call this command yourself unless you know what you are doing.
2817 @end deffn
2818
2819 @node Recursive Editing
2820 @section Recursive Editing
2821 @cindex recursive command loop
2822 @cindex recursive editing level
2823 @cindex command loop, recursive
2824
2825 The Emacs command loop is entered automatically when Emacs starts up.
2826 This top-level invocation of the command loop never exits; it keeps
2827 running as long as Emacs does. Lisp programs can also invoke the
2828 command loop. Since this makes more than one activation of the command
2829 loop, we call it @dfn{recursive editing}. A recursive editing level has
2830 the effect of suspending whatever command invoked it and permitting the
2831 user to do arbitrary editing before resuming that command.
2832
2833 The commands available during recursive editing are the same ones
2834 available in the top-level editing loop and defined in the keymaps.
2835 Only a few special commands exit the recursive editing level; the others
2836 return to the recursive editing level when they finish. (The special
2837 commands for exiting are always available, but they do nothing when
2838 recursive editing is not in progress.)
2839
2840 All command loops, including recursive ones, set up all-purpose error
2841 handlers so that an error in a command run from the command loop will
2842 not exit the loop.
2843
2844 @cindex minibuffer input
2845 Minibuffer input is a special kind of recursive editing. It has a few
2846 special wrinkles, such as enabling display of the minibuffer and the
2847 minibuffer window, but fewer than you might suppose. Certain keys
2848 behave differently in the minibuffer, but that is only because of the
2849 minibuffer's local map; if you switch windows, you get the usual Emacs
2850 commands.
2851
2852 @cindex @code{throw} example
2853 @kindex exit
2854 @cindex exit recursive editing
2855 @cindex aborting
2856 To invoke a recursive editing level, call the function
2857 @code{recursive-edit}. This function contains the command loop; it also
2858 contains a call to @code{catch} with tag @code{exit}, which makes it
2859 possible to exit the recursive editing level by throwing to @code{exit}
2860 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
2861 then @code{recursive-edit} returns normally to the function that called
2862 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2863 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2864 control returns to the command loop one level up. This is called
2865 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2866
2867 Most applications should not use recursive editing, except as part of
2868 using the minibuffer. Usually it is more convenient for the user if you
2869 change the major mode of the current buffer temporarily to a special
2870 major mode, which should have a command to go back to the previous mode.
2871 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2872 give the user different text to edit ``recursively'', create and select
2873 a new buffer in a special mode. In this mode, define a command to
2874 complete the processing and go back to the previous buffer. (The
2875 @kbd{m} command in Rmail does this.)
2876
2877 Recursive edits are useful in debugging. You can insert a call to
2878 @code{debug} into a function definition as a sort of breakpoint, so that
2879 you can look around when the function gets there. @code{debug} invokes
2880 a recursive edit but also provides the other features of the debugger.
2881
2882 Recursive editing levels are also used when you type @kbd{C-r} in
2883 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2884
2885 @defun recursive-edit
2886 @cindex suspend evaluation
2887 This function invokes the editor command loop. It is called
2888 automatically by the initialization of Emacs, to let the user begin
2889 editing. When called from a Lisp program, it enters a recursive editing
2890 level.
2891
2892 In the following example, the function @code{simple-rec} first
2893 advances point one word, then enters a recursive edit, printing out a
2894 message in the echo area. The user can then do any editing desired, and
2895 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2896
2897 @example
2898 (defun simple-rec ()
2899 (forward-word 1)
2900 (message "Recursive edit in progress")
2901 (recursive-edit)
2902 (forward-word 1))
2903 @result{} simple-rec
2904 (simple-rec)
2905 @result{} nil
2906 @end example
2907 @end defun
2908
2909 @deffn Command exit-recursive-edit
2910 This function exits from the innermost recursive edit (including
2911 minibuffer input). Its definition is effectively @code{(throw 'exit
2912 nil)}.
2913 @end deffn
2914
2915 @deffn Command abort-recursive-edit
2916 This function aborts the command that requested the innermost recursive
2917 edit (including minibuffer input), by signaling @code{quit}
2918 after exiting the recursive edit. Its definition is effectively
2919 @code{(throw 'exit t)}. @xref{Quitting}.
2920 @end deffn
2921
2922 @deffn Command top-level
2923 This function exits all recursive editing levels; it does not return a
2924 value, as it jumps completely out of any computation directly back to
2925 the main command loop.
2926 @end deffn
2927
2928 @defun recursion-depth
2929 This function returns the current depth of recursive edits. When no
2930 recursive edit is active, it returns 0.
2931 @end defun
2932
2933 @node Disabling Commands
2934 @section Disabling Commands
2935 @cindex disabled command
2936
2937 @dfn{Disabling a command} marks the command as requiring user
2938 confirmation before it can be executed. Disabling is used for commands
2939 which might be confusing to beginning users, to prevent them from using
2940 the commands by accident.
2941
2942 @kindex disabled
2943 The low-level mechanism for disabling a command is to put a
2944 non-@code{nil} @code{disabled} property on the Lisp symbol for the
2945 command. These properties are normally set up by the user's
2946 init file (@pxref{Init File}) with Lisp expressions such as this:
2947
2948 @example
2949 (put 'upcase-region 'disabled t)
2950 @end example
2951
2952 @noindent
2953 For a few commands, these properties are present by default (you can
2954 remove them in your init file if you wish).
2955
2956 If the value of the @code{disabled} property is a string, the message
2957 saying the command is disabled includes that string. For example:
2958
2959 @example
2960 (put 'delete-region 'disabled
2961 "Text deleted this way cannot be yanked back!\n")
2962 @end example
2963
2964 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2965 what happens when a disabled command is invoked interactively.
2966 Disabling a command has no effect on calling it as a function from Lisp
2967 programs.
2968
2969 @deffn Command enable-command command
2970 Allow @var{command} (a symbol) to be executed without special
2971 confirmation from now on, and alter the user's init file (@pxref{Init
2972 File}) so that this will apply to future sessions.
2973 @end deffn
2974
2975 @deffn Command disable-command command
2976 Require special confirmation to execute @var{command} from now on, and
2977 alter the user's init file so that this will apply to future sessions.
2978 @end deffn
2979
2980 @defvar disabled-command-function
2981 The value of this variable should be a function. When the user
2982 invokes a disabled command interactively, this function is called
2983 instead of the disabled command. It can use @code{this-command-keys}
2984 to determine what the user typed to run the command, and thus find the
2985 command itself.
2986
2987 The value may also be @code{nil}. Then all commands work normally,
2988 even disabled ones.
2989
2990 By default, the value is a function that asks the user whether to
2991 proceed.
2992 @end defvar
2993
2994 @node Command History
2995 @section Command History
2996 @cindex command history
2997 @cindex complex command
2998 @cindex history of commands
2999
3000 The command loop keeps a history of the complex commands that have
3001 been executed, to make it convenient to repeat these commands. A
3002 @dfn{complex command} is one for which the interactive argument reading
3003 uses the minibuffer. This includes any @kbd{M-x} command, any
3004 @kbd{M-:} command, and any command whose @code{interactive}
3005 specification reads an argument from the minibuffer. Explicit use of
3006 the minibuffer during the execution of the command itself does not cause
3007 the command to be considered complex.
3008
3009 @defvar command-history
3010 This variable's value is a list of recent complex commands, each
3011 represented as a form to evaluate. It continues to accumulate all
3012 complex commands for the duration of the editing session, but when it
3013 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3014 elements are deleted as new ones are added.
3015
3016 @example
3017 @group
3018 command-history
3019 @result{} ((switch-to-buffer "chistory.texi")
3020 (describe-key "^X^[")
3021 (visit-tags-table "~/emacs/src/")
3022 (find-tag "repeat-complex-command"))
3023 @end group
3024 @end example
3025 @end defvar
3026
3027 This history list is actually a special case of minibuffer history
3028 (@pxref{Minibuffer History}), with one special twist: the elements are
3029 expressions rather than strings.
3030
3031 There are a number of commands devoted to the editing and recall of
3032 previous commands. The commands @code{repeat-complex-command}, and
3033 @code{list-command-history} are described in the user manual
3034 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3035 minibuffer, the usual minibuffer history commands are available.
3036
3037 @node Keyboard Macros
3038 @section Keyboard Macros
3039 @cindex keyboard macros
3040
3041 A @dfn{keyboard macro} is a canned sequence of input events that can
3042 be considered a command and made the definition of a key. The Lisp
3043 representation of a keyboard macro is a string or vector containing the
3044 events. Don't confuse keyboard macros with Lisp macros
3045 (@pxref{Macros}).
3046
3047 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3048 This function executes @var{kbdmacro} as a sequence of events. If
3049 @var{kbdmacro} is a string or vector, then the events in it are executed
3050 exactly as if they had been input by the user. The sequence is
3051 @emph{not} expected to be a single key sequence; normally a keyboard
3052 macro definition consists of several key sequences concatenated.
3053
3054 If @var{kbdmacro} is a symbol, then its function definition is used in
3055 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3056 Eventually the result should be a string or vector. If the result is
3057 not a symbol, string, or vector, an error is signaled.
3058
3059 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3060 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3061 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3062 encounters an error or a failing search.
3063
3064 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3065 without arguments, prior to each iteration of the macro. If
3066 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3067
3068 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3069 @end defun
3070
3071 @defvar executing-kbd-macro
3072 This variable contains the string or vector that defines the keyboard
3073 macro that is currently executing. It is @code{nil} if no macro is
3074 currently executing. A command can test this variable so as to behave
3075 differently when run from an executing macro. Do not set this variable
3076 yourself.
3077 @end defvar
3078
3079 @defvar defining-kbd-macro
3080 This variable is non-@code{nil} if and only if a keyboard macro is
3081 being defined. A command can test this variable so as to behave
3082 differently while a macro is being defined. The value is
3083 @code{append} while appending to the definition of an existing macro.
3084 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3085 @code{end-kbd-macro} set this variable---do not set it yourself.
3086
3087 The variable is always local to the current terminal and cannot be
3088 buffer-local. @xref{Multiple Displays}.
3089 @end defvar
3090
3091 @defvar last-kbd-macro
3092 This variable is the definition of the most recently defined keyboard
3093 macro. Its value is a string or vector, or @code{nil}.
3094
3095 The variable is always local to the current terminal and cannot be
3096 buffer-local. @xref{Multiple Displays}.
3097 @end defvar
3098
3099 @defvar kbd-macro-termination-hook
3100 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3101 macro terminates, regardless of what caused it to terminate (reaching
3102 the macro end or an error which ended the macro prematurely).
3103 @end defvar
3104
3105 @ignore
3106 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3107 @end ignore