Backport 2012-05-02T11:33:49Z!lekktu@gmail.com from trunk
[bpt/emacs.git] / doc / lispref / vol1.texi
1 \input texinfo @c -*-texinfo-*-
2 @c This file is used for printing the GNU Emacs Lisp Reference Manual
3 @c in two volumes. It is a modified version of elisp.texi.
4 @c Copyright (C) 1990-1995, 1998-1999, 2001-2012
5 @c Free Software Foundation, Inc.
6 @c %**start of header
7 @setfilename elisp
8 @settitle GNU Emacs Lisp Reference Manual: Volume 1
9 @c %**end of header
10
11 @c See two-volume-cross-refs.txt.
12 @tex
13 \message{Formatting for two volume edition...Volume 1...}
14 %
15 % Read special toc file, set up in two-volume.make.
16 \gdef\tocreadfilename{elisp1-toc-ready.toc}
17 %
18 % Don't make outlines, they're not needed and \readdatafile can't pay
19 % attention to the special definition above.
20 \global\let\pdfmakeoutlines=\relax
21 %
22 % Start volume 1 chapter numbering at 1; this must be listed as chapno0.
23 \global\chapno=0
24 @end tex
25
26 @c Version of the manual and of Emacs.
27 @set VERSION 3.1
28 @include emacsver.texi
29 @set DATE May 2012
30
31 @dircategory Emacs
32 @direntry
33 * Elisp: (elisp). The Emacs Lisp Reference Manual.
34 @end direntry
35
36 @c in general, keep the following line commented out, unless doing a
37 @c copy of this manual that will be published. the manual should go
38 @c onto the distribution in the full, 8.5 x 11" size.
39 @set smallbook
40
41 @ifset smallbook
42 @smallbook
43 @end ifset
44
45 @c per rms and peterb, use 10pt fonts for the main text, mostly to
46 @c save on paper cost.
47 @c Do this inside @tex for now, so current makeinfo does not complain.
48 @tex
49 @ifset smallbook
50 @fonttextsize 10
51 \global\let\urlcolor=\Black % don't print links in grayscale
52 \global\let\linkcolor=\Black
53 @end ifset
54 \global\hbadness=6666 % don't worry about not-too-underfull boxes
55 @end tex
56
57 @c Combine indices.
58 @synindex cp fn
59 @syncodeindex vr fn
60 @syncodeindex ky fn
61 @syncodeindex pg fn
62 @c We use the "type index" to index new functions and variables.
63 @c @syncodeindex tp fn
64
65 @copying
66 This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
67 corresponding to Emacs version @value{EMACSVER}.
68
69 Copyright @copyright{} 1990-1996, 1998-2012 Free Software Foundation, Inc.
70
71 @quotation
72 Permission is granted to copy, distribute and/or modify this document
73 under the terms of the GNU Free Documentation License, Version 1.3 or
74 any later version published by the Free Software Foundation; with the
75 Invariant Sections being ``GNU General Public License,'' with the
76 Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
77 Texts as in (a) below. A copy of the license is included in the
78 section entitled ``GNU Free Documentation License.''
79
80 (a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
81 modify this GNU manual. Buying copies from the FSF supports it in
82 developing GNU and promoting software freedom.''
83 @end quotation
84 @end copying
85
86 @titlepage
87 @title GNU Emacs Lisp Reference Manual
88 @subtitle Volume 1
89 @subtitle For Emacs Version @value{EMACSVER}
90 @subtitle Revision @value{VERSION}, @value{DATE}
91
92 @author by Bil Lewis, Dan LaLiberte, Richard Stallman,
93 @author the GNU Manual Group, et al.
94 @page
95 @vskip 0pt plus 1filll
96 @insertcopying
97
98 @sp 2
99
100 Published by the Free Software Foundation @*
101 51 Franklin St, Fifth Floor @*
102 Boston, MA 02110-1301 @*
103 USA @*
104 ISBN 1-882114-74-4
105
106 @sp 2
107 Cover art by Etienne Suvasa.
108 @end titlepage
109
110
111 @c Print the tables of contents
112 @summarycontents
113 @contents
114
115
116 @ifnottex
117 @node Top, Introduction, (dir), (dir)
118 @top Emacs Lisp
119
120 This Info file contains edition @value{VERSION} of the GNU Emacs Lisp
121 Reference Manual, corresponding to GNU Emacs version @value{EMACSVER}.
122 @end ifnottex
123
124 @menu
125 * Introduction:: Introduction and conventions used.
126
127 * Lisp Data Types:: Data types of objects in Emacs Lisp.
128 * Numbers:: Numbers and arithmetic functions.
129 * Strings and Characters:: Strings, and functions that work on them.
130 * Lists:: Lists, cons cells, and related functions.
131 * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
132 Certain functions act on any kind of sequence.
133 The description of vectors is here as well.
134 * Hash Tables:: Very fast lookup-tables.
135 * Symbols:: Symbols represent names, uniquely.
136
137 * Evaluation:: How Lisp expressions are evaluated.
138 * Control Structures:: Conditionals, loops, nonlocal exits.
139 * Variables:: Using symbols in programs to stand for values.
140 * Functions:: A function is a Lisp program
141 that can be invoked from other functions.
142 * Macros:: Macros are a way to extend the Lisp language.
143 * Customization:: Making variables and faces customizable.
144
145 * Loading:: Reading files of Lisp code into Lisp.
146 * Byte Compilation:: Compilation makes programs run faster.
147 * Advising Functions:: Adding to the definition of a function.
148 * Debugging:: Tools and tips for debugging Lisp programs.
149
150 * Read and Print:: Converting Lisp objects to text and back.
151 * Minibuffers:: Using the minibuffer to read input.
152 * Command Loop:: How the editor command loop works,
153 and how you can call its subroutines.
154 * Keymaps:: Defining the bindings from keys to commands.
155 * Modes:: Defining major and minor modes.
156 * Documentation:: Writing and using documentation strings.
157
158 * Files:: Accessing files.
159 * Backups and Auto-Saving:: Controlling how backups and auto-save
160 files are made.
161 * Buffers:: Creating and using buffer objects.
162 * Windows:: Manipulating windows and displaying buffers.
163 * Frames:: Making multiple system-level windows.
164 * Positions:: Buffer positions and motion functions.
165 * Markers:: Markers represent positions and update
166 automatically when the text is changed.
167
168 * Text:: Examining and changing text in buffers.
169 * Non-ASCII Characters:: Non-ASCII text in buffers and strings.
170 * Searching and Matching:: Searching buffers for strings or regexps.
171 * Syntax Tables:: The syntax table controls word and list parsing.
172 * Abbrevs:: How Abbrev mode works, and its data structures.
173
174 * Processes:: Running and communicating with subprocesses.
175 * Display:: Features for controlling the screen display.
176 * System Interface:: Getting the user id, system type, environment
177 variables, and other such things.
178
179 * Packaging:: Preparing Lisp code for distribution.
180
181 Appendices
182
183 * Antinews:: Info for users downgrading to Emacs 23.
184 * GNU Free Documentation License:: The license for this documentation.
185 * GPL:: Conditions for copying and changing GNU Emacs.
186 * Tips:: Advice and coding conventions for Emacs Lisp.
187 * GNU Emacs Internals:: Building and dumping Emacs;
188 internal data structures.
189 * Standard Errors:: List of some standard error symbols.
190 * Standard Keymaps:: List of some standard keymaps.
191 * Standard Hooks:: List of some standard hook variables.
192
193 * Index:: Index including concepts, functions, variables,
194 and other terms.
195
196 @ignore
197 * New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
198 @end ignore
199
200 @c Do NOT modify the following 3 lines! They must have this form to
201 @c be correctly identified by `texinfo-multiple-files-update'. In
202 @c particular, the detailed menu header line MUST be identical to the
203 @c value of `texinfo-master-menu-header'. See texnfo-upd.el.
204
205 @detailmenu
206 --- The Detailed Node Listing ---
207 ---------------------------------
208
209 Here are other nodes that are subnodes of those already listed,
210 mentioned here so you can get to them in one step:
211
212 Introduction
213
214 * Caveats:: Flaws and a request for help.
215 * Lisp History:: Emacs Lisp is descended from Maclisp.
216 * Conventions:: How the manual is formatted.
217 * Version Info:: Which Emacs version is running?
218 * Acknowledgements:: The authors, editors, and sponsors of this manual.
219
220 Conventions
221
222 * Some Terms:: Explanation of terms we use in this manual.
223 * nil and t:: How the symbols @code{nil} and @code{t} are used.
224 * Evaluation Notation:: The format we use for examples of evaluation.
225 * Printing Notation:: The format we use when examples print text.
226 * Error Messages:: The format we use for examples of errors.
227 * Buffer Text Notation:: The format we use for buffer contents in examples.
228 * Format of Descriptions:: Notation for describing functions, variables, etc.
229
230 Format of Descriptions
231
232 * A Sample Function Description:: A description of an imaginary
233 function, @code{foo}.
234 * A Sample Variable Description:: A description of an imaginary
235 variable, @code{electric-future-map}.
236
237 Lisp Data Types
238
239 * Printed Representation:: How Lisp objects are represented as text.
240 * Comments:: Comments and their formatting conventions.
241 * Programming Types:: Types found in all Lisp systems.
242 * Editing Types:: Types specific to Emacs.
243 * Circular Objects:: Read syntax for circular structure.
244 * Type Predicates:: Tests related to types.
245 * Equality Predicates:: Tests of equality between any two objects.
246
247 Programming Types
248
249 * Integer Type:: Numbers without fractional parts.
250 * Floating Point Type:: Numbers with fractional parts and with a large range.
251 * Character Type:: The representation of letters, numbers and
252 control characters.
253 * Symbol Type:: A multi-use object that refers to a function,
254 variable, or property list, and has a unique identity.
255 * Sequence Type:: Both lists and arrays are classified as sequences.
256 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
257 * Array Type:: Arrays include strings and vectors.
258 * String Type:: An (efficient) array of characters.
259 * Vector Type:: One-dimensional arrays.
260 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
261 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
262 * Hash Table Type:: Super-fast lookup tables.
263 * Function Type:: A piece of executable code you can call from elsewhere.
264 * Macro Type:: A method of expanding an expression into another
265 expression, more fundamental but less pretty.
266 * Primitive Function Type:: A function written in C, callable from Lisp.
267 * Byte-Code Type:: A function written in Lisp, then compiled.
268 * Autoload Type:: A type used for automatically loading seldom-used
269 functions.
270
271 Character Type
272
273 * Basic Char Syntax:: Syntax for regular characters.
274 * General Escape Syntax:: How to specify characters by their codes.
275 * Ctl-Char Syntax:: Syntax for control characters.
276 * Meta-Char Syntax:: Syntax for meta-characters.
277 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
278
279 Cons Cell and List Types
280
281 * Box Diagrams:: Drawing pictures of lists.
282 * Dotted Pair Notation:: A general syntax for cons cells.
283 * Association List Type:: A specially constructed list.
284
285 String Type
286
287 * Syntax for Strings:: How to specify Lisp strings.
288 * Non-ASCII in Strings:: International characters in strings.
289 * Nonprinting Characters:: Literal unprintable characters in strings.
290 * Text Props and Strings:: Strings with text properties.
291
292 Editing Types
293
294 * Buffer Type:: The basic object of editing.
295 * Marker Type:: A position in a buffer.
296 * Window Type:: Buffers are displayed in windows.
297 * Frame Type:: Windows subdivide frames.
298 * Terminal Type:: A terminal device displays frames.
299 * Window Configuration Type:: Recording the way a frame is subdivided.
300 * Frame Configuration Type:: Recording the status of all frames.
301 * Process Type:: A subprocess of Emacs running on the underlying OS.
302 * Stream Type:: Receive or send characters.
303 * Keymap Type:: What function a keystroke invokes.
304 * Overlay Type:: How an overlay is represented.
305 * Font Type:: Fonts for displaying text.
306
307 Numbers
308
309 * Integer Basics:: Representation and range of integers.
310 * Float Basics:: Representation and range of floating point.
311 * Predicates on Numbers:: Testing for numbers.
312 * Comparison of Numbers:: Equality and inequality predicates.
313 * Numeric Conversions:: Converting float to integer and vice versa.
314 * Arithmetic Operations:: How to add, subtract, multiply and divide.
315 * Rounding Operations:: Explicitly rounding floating point numbers.
316 * Bitwise Operations:: Logical and, or, not, shifting.
317 * Math Functions:: Trig, exponential and logarithmic functions.
318 * Random Numbers:: Obtaining random integers, predictable or not.
319
320 Strings and Characters
321
322 * String Basics:: Basic properties of strings and characters.
323 * Predicates for Strings:: Testing whether an object is a string or char.
324 * Creating Strings:: Functions to allocate new strings.
325 * Modifying Strings:: Altering the contents of an existing string.
326 * Text Comparison:: Comparing characters or strings.
327 * String Conversion:: Converting to and from characters and strings.
328 * Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
329 * Case Conversion:: Case conversion functions.
330 * Case Tables:: Customizing case conversion.
331
332 Lists
333
334 * Cons Cells:: How lists are made out of cons cells.
335 * List-related Predicates:: Is this object a list? Comparing two lists.
336 * List Elements:: Extracting the pieces of a list.
337 * Building Lists:: Creating list structure.
338 * List Variables:: Modifying lists stored in variables.
339 * Modifying Lists:: Storing new pieces into an existing list.
340 * Sets And Lists:: A list can represent a finite mathematical set.
341 * Association Lists:: A list can represent a finite relation or mapping.
342 * Rings:: Managing a fixed-size ring of objects.
343
344 Modifying Existing List Structure
345
346 * Setcar:: Replacing an element in a list.
347 * Setcdr:: Replacing part of the list backbone.
348 This can be used to remove or add elements.
349 * Rearrangement:: Reordering the elements in a list; combining lists.
350
351 Sequences, Arrays, and Vectors
352
353 * Sequence Functions:: Functions that accept any kind of sequence.
354 * Arrays:: Characteristics of arrays in Emacs Lisp.
355 * Array Functions:: Functions specifically for arrays.
356 * Vectors:: Special characteristics of Emacs Lisp vectors.
357 * Vector Functions:: Functions specifically for vectors.
358 * Char-Tables:: How to work with char-tables.
359 * Bool-Vectors:: How to work with bool-vectors.
360
361 Hash Tables
362
363 * Creating Hash:: Functions to create hash tables.
364 * Hash Access:: Reading and writing the hash table contents.
365 * Defining Hash:: Defining new comparison methods.
366 * Other Hash:: Miscellaneous.
367
368 Symbols
369
370 * Symbol Components:: Symbols have names, values, function definitions
371 and property lists.
372 * Definitions:: A definition says how a symbol will be used.
373 * Creating Symbols:: How symbols are kept unique.
374 * Property Lists:: Each symbol has a property list
375 for recording miscellaneous information.
376
377 Property Lists
378
379 * Plists and Alists:: Comparison of the advantages of property
380 lists and association lists.
381 * Symbol Plists:: Functions to access symbols' property lists.
382 * Other Plists:: Accessing property lists stored elsewhere.
383
384 Evaluation
385
386 * Intro Eval:: Evaluation in the scheme of things.
387 * Forms:: How various sorts of objects are evaluated.
388 * Quoting:: Avoiding evaluation (to put constants in
389 the program).
390 * Backquote:: Easier construction of list structure.
391 * Eval:: How to invoke the Lisp interpreter explicitly.
392
393 Kinds of Forms
394
395 * Self-Evaluating Forms:: Forms that evaluate to themselves.
396 * Symbol Forms:: Symbols evaluate as variables.
397 * Classifying Lists:: How to distinguish various sorts of list forms.
398 * Function Indirection:: When a symbol appears as the car of a list,
399 we find the real function via the symbol.
400 * Function Forms:: Forms that call functions.
401 * Macro Forms:: Forms that call macros.
402 * Special Forms:: "Special forms" are idiosyncratic primitives,
403 most of them extremely important.
404 * Autoloading:: Functions set up to load files
405 containing their real definitions.
406
407 Control Structures
408
409 * Sequencing:: Evaluation in textual order.
410 * Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
411 * Combining Conditions:: @code{and}, @code{or}, @code{not}.
412 * Iteration:: @code{while} loops.
413 * Nonlocal Exits:: Jumping out of a sequence.
414
415 Nonlocal Exits
416
417 * Catch and Throw:: Nonlocal exits for the program's own purposes.
418 * Examples of Catch:: Showing how such nonlocal exits can be written.
419 * Errors:: How errors are signaled and handled.
420 * Cleanups:: Arranging to run a cleanup form if an
421 error happens.
422
423 Errors
424
425 * Signaling Errors:: How to report an error.
426 * Processing of Errors:: What Emacs does when you report an error.
427 * Handling Errors:: How you can trap errors and continue execution.
428 * Error Symbols:: How errors are classified for trapping them.
429
430 Variables
431
432 * Global Variables:: Variable values that exist permanently, everywhere.
433 * Constant Variables:: Certain "variables" have values that never change.
434 * Local Variables:: Variable values that exist only temporarily.
435 * Void Variables:: Symbols that lack values.
436 * Defining Variables:: A definition says a symbol is used as a variable.
437 * Tips for Defining:: Things you should think about when you
438 define a variable.
439 * Accessing Variables:: Examining values of variables whose names
440 are known only at run time.
441 * Setting Variables:: Storing new values in variables.
442 * Variable Scoping:: How Lisp chooses among local and global values.
443 * Buffer-Local Variables:: Variable values in effect only in one buffer.
444 * File Local Variables:: Handling local variable lists in files.
445 * Directory Local Variables:: Local variables common to all files in a
446 directory.
447 * Frame-Local Variables:: Frame-local bindings for variables.
448 * Variable Aliases:: Variables that are aliases for other variables.
449 * Variables with Restricted Values:: Non-constant variables whose value can
450 @emph{not} be an arbitrary Lisp object.
451
452 Scoping Rules for Variable Bindings
453
454 * Scope:: Scope means where in the program a value
455 is visible. Comparison with other languages.
456 * Extent:: Extent means how long in time a value exists.
457 * Impl of Scope:: Two ways to implement dynamic scoping.
458 * Using Scoping:: How to use dynamic scoping carefully and
459 avoid problems.
460
461 Buffer-Local Variables
462
463 * Intro to Buffer-Local:: Introduction and concepts.
464 * Creating Buffer-Local:: Creating and destroying buffer-local bindings.
465 * Default Value:: The default value is seen in buffers
466 that don't have their own buffer-local values.
467
468 Functions
469
470 * What Is a Function:: Lisp functions vs. primitives; terminology.
471 * Lambda Expressions:: How functions are expressed as Lisp objects.
472 * Function Names:: A symbol can serve as the name of a function.
473 * Defining Functions:: Lisp expressions for defining functions.
474 * Calling Functions:: How to use an existing function.
475 * Mapping Functions:: Applying a function to each element of a list, etc.
476 * Anonymous Functions:: Lambda expressions are functions with no names.
477 * Function Cells:: Accessing or setting the function definition
478 of a symbol.
479 * Closures:: Functions that enclose a lexical environment.
480 * Obsolete Functions:: Declaring functions obsolete.
481 * Inline Functions:: Defining functions that the compiler
482 will expand inline.
483 * Declaring Functions:: Telling the compiler that a function is defined.
484 * Function Safety:: Determining whether a function is safe to call.
485 * Related Topics:: Cross-references to specific Lisp primitives
486 that have a special bearing on how
487 functions work.
488
489 Lambda Expressions
490
491 * Lambda Components:: The parts of a lambda expression.
492 * Simple Lambda:: A simple example.
493 * Argument List:: Details and special features of argument lists.
494 * Function Documentation:: How to put documentation in a function.
495
496 Macros
497
498 * Simple Macro:: A basic example.
499 * Expansion:: How, when and why macros are expanded.
500 * Compiling Macros:: How macros are expanded by the compiler.
501 * Defining Macros:: How to write a macro definition.
502 * Problems with Macros:: Don't evaluate the macro arguments too many times.
503 Don't hide the user's variables.
504 * Indenting Macros:: Specifying how to indent macro calls.
505
506 Common Problems Using Macros
507
508 * Wrong Time:: Do the work in the expansion, not in the macro.
509 * Argument Evaluation:: The expansion should evaluate each macro arg once.
510 * Surprising Local Vars:: Local variable bindings in the expansion
511 require special care.
512 * Eval During Expansion:: Don't evaluate them; put them in the expansion.
513 * Repeated Expansion:: Avoid depending on how many times expansion is done.
514
515 Customization Settings
516
517 * Common Keywords:: Common keyword arguments for all kinds of
518 customization declarations.
519 * Group Definitions:: Writing customization group definitions.
520 * Variable Definitions:: Declaring user options.
521 * Customization Types:: Specifying the type of a user option.
522 * Applying Customizations:: Functions to apply customization settings.
523 * Custom Themes:: Writing Custom themes.
524
525 Customization Types
526
527 * Simple Types:: Simple customization types: sexp, integer, number,
528 string, file, directory, alist.
529 * Composite Types:: Build new types from other types or data.
530 * Splicing into Lists:: Splice elements into list with @code{:inline}.
531 * Type Keywords:: Keyword-argument pairs in a customization type.
532 * Defining New Types:: Give your type a name.
533
534 Loading
535
536 * How Programs Do Loading:: The @code{load} function and others.
537 * Load Suffixes:: Details about the suffixes that @code{load} tries.
538 * Library Search:: Finding a library to load.
539 * Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
540 * Autoload:: Setting up a function to autoload.
541 * Repeated Loading:: Precautions about loading a file twice.
542 * Named Features:: Loading a library if it isn't already loaded.
543 * Where Defined:: Finding which file defined a certain symbol.
544 * Unloading:: How to "unload" a library that was loaded.
545 * Hooks for Loading:: Providing code to be run when
546 particular libraries are loaded.
547
548 Byte Compilation
549
550 * Speed of Byte-Code:: An example of speedup from byte compilation.
551 * Compilation Functions:: Byte compilation functions.
552 * Docs and Compilation:: Dynamic loading of documentation strings.
553 * Dynamic Loading:: Dynamic loading of individual functions.
554 * Eval During Compile:: Code to be evaluated when you compile.
555 * Compiler Errors:: Handling compiler error messages.
556 * Byte-Code Objects:: The data type used for byte-compiled functions.
557 * Disassembly:: Disassembling byte-code; how to read byte-code.
558
559 Advising Emacs Lisp Functions
560
561 * Simple Advice:: A simple example to explain the basics of advice.
562 * Defining Advice:: Detailed description of @code{defadvice}.
563 * Around-Advice:: Wrapping advice around a function's definition.
564 * Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
565 * Activation of Advice:: Advice doesn't do anything until you activate it.
566 * Enabling Advice:: You can enable or disable each piece of advice.
567 * Preactivation:: Preactivation is a way of speeding up the
568 loading of compiled advice.
569 * Argument Access in Advice:: How advice can access the function's arguments.
570 * Combined Definition:: How advice is implemented.
571
572 Debugging Lisp Programs
573
574 * Debugger:: A debugger for the Emacs Lisp evaluator.
575 * Edebug:: A source-level Emacs Lisp debugger.
576 * Syntax Errors:: How to find syntax errors.
577 * Test Coverage:: Ensuring you have tested all branches in your code.
578
579 The Lisp Debugger
580
581 * Error Debugging:: Entering the debugger when an error happens.
582 * Infinite Loops:: Stopping and debugging a program that doesn't exit.
583 * Function Debugging:: Entering it when a certain function is called.
584 * Explicit Debug:: Entering it at a certain point in the program.
585 * Using Debugger:: What the debugger does; what you see while in it.
586 * Debugger Commands:: Commands used while in the debugger.
587 * Invoking the Debugger:: How to call the function @code{debug}.
588 * Internals of Debugger:: Subroutines of the debugger, and global variables.
589
590 Edebug
591
592 * Using Edebug:: Introduction to use of Edebug.
593 * Instrumenting:: You must instrument your code
594 in order to debug it with Edebug.
595 * Edebug Execution Modes:: Execution modes, stopping more or less often.
596 * Jumping:: Commands to jump to a specified place.
597 * Edebug Misc:: Miscellaneous commands.
598 * Breaks:: Setting breakpoints to make the program stop.
599 * Trapping Errors:: Trapping errors with Edebug.
600 * Edebug Views:: Views inside and outside of Edebug.
601 * Edebug Eval:: Evaluating expressions within Edebug.
602 * Eval List:: Expressions whose values are displayed
603 each time you enter Edebug.
604 * Printing in Edebug:: Customization of printing.
605 * Trace Buffer:: How to produce trace output in a buffer.
606 * Coverage Testing:: How to test evaluation coverage.
607 * The Outside Context:: Data that Edebug saves and restores.
608 * Edebug and Macros:: Specifying how to handle macro calls.
609 * Edebug Options:: Option variables for customizing Edebug.
610
611 Breaks
612
613 * Breakpoints:: Breakpoints at stop points.
614 * Global Break Condition:: Breaking on an event.
615 * Source Breakpoints:: Embedding breakpoints in source code.
616
617 The Outside Context
618
619 * Checking Whether to Stop::When Edebug decides what to do.
620 * Edebug Display Update:: When Edebug updates the display.
621 * Edebug Recursive Edit:: When Edebug stops execution.
622
623 Edebug and Macros
624
625 * Instrumenting Macro Calls::The basic problem.
626 * Specification List:: How to specify complex patterns of evaluation.
627 * Backtracking:: What Edebug does when matching fails.
628 * Specification Examples:: To help understand specifications.
629
630 Debugging Invalid Lisp Syntax
631
632 * Excess Open:: How to find a spurious open paren or missing close.
633 * Excess Close:: How to find a spurious close paren or missing open.
634
635 Reading and Printing Lisp Objects
636
637 * Streams Intro:: Overview of streams, reading and printing.
638 * Input Streams:: Various data types that can be used as
639 input streams.
640 * Input Functions:: Functions to read Lisp objects from text.
641 * Output Streams:: Various data types that can be used as
642 output streams.
643 * Output Functions:: Functions to print Lisp objects as text.
644 * Output Variables:: Variables that control what the printing
645 functions do.
646
647 Minibuffers
648
649 * Intro to Minibuffers:: Basic information about minibuffers.
650 * Text from Minibuffer:: How to read a straight text string.
651 * Object from Minibuffer:: How to read a Lisp object or expression.
652 * Minibuffer History:: Recording previous minibuffer inputs
653 so the user can reuse them.
654 * Initial Input:: Specifying initial contents for the minibuffer.
655 * Completion:: How to invoke and customize completion.
656 * Yes-or-No Queries:: Asking a question with a simple answer.
657 * Multiple Queries:: Asking a series of similar questions.
658 * Reading a Password:: Reading a password from the terminal.
659 * Minibuffer Commands:: Commands used as key bindings in minibuffers.
660 * Minibuffer Windows:: Operating on the special minibuffer windows.
661 * Minibuffer Contents:: How such commands access the minibuffer text.
662 * Recursive Mini:: Whether recursive entry to minibuffer is allowed.
663 * Minibuffer Misc:: Various customization hooks and variables.
664
665 Completion
666
667 * Basic Completion:: Low-level functions for completing strings.
668 (These are too low level to use the minibuffer.)
669 * Minibuffer Completion:: Invoking the minibuffer with completion.
670 * Completion Commands:: Minibuffer commands that do completion.
671 * High-Level Completion:: Convenient special cases of completion
672 (reading buffer names, variable names, etc.).
673 * Reading File Names:: Using completion to read file names and
674 shell commands.
675 * Completion Variables:: Variables controlling completion behavior.
676 * Programmed Completion:: Writing your own completion function.
677 * Completion in Buffers:: Completing text in ordinary buffers.
678
679 Command Loop
680
681 * Command Overview:: How the command loop reads commands.
682 * Defining Commands:: Specifying how a function should read arguments.
683 * Interactive Call:: Calling a command, so that it will read arguments.
684 * Distinguish Interactive:: Making a command distinguish interactive calls.
685 * Command Loop Info:: Variables set by the command loop for you to examine.
686 * Adjusting Point:: Adjustment of point after a command.
687 * Input Events:: What input looks like when you read it.
688 * Reading Input:: How to read input events from the keyboard or mouse.
689 * Special Events:: Events processed immediately and individually.
690 * Waiting:: Waiting for user input or elapsed time.
691 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
692 * Prefix Command Arguments:: How the commands to set prefix args work.
693 * Recursive Editing:: Entering a recursive edit,
694 and why you usually shouldn't.
695 * Disabling Commands:: How the command loop handles disabled commands.
696 * Command History:: How the command history is set up, and how accessed.
697 * Keyboard Macros:: How keyboard macros are implemented.
698
699 Defining Commands
700
701 * Using Interactive:: General rules for @code{interactive}.
702 * Interactive Codes:: The standard letter-codes for reading arguments
703 in various ways.
704 * Interactive Examples:: Examples of how to read interactive arguments.
705
706 Input Events
707
708 * Keyboard Events:: Ordinary characters--keys with symbols on them.
709 * Function Keys:: Function keys--keys with names, not symbols.
710 * Mouse Events:: Overview of mouse events.
711 * Click Events:: Pushing and releasing a mouse button.
712 * Drag Events:: Moving the mouse before releasing the button.
713 * Button-Down Events:: A button was pushed and not yet released.
714 * Repeat Events:: Double and triple click (or drag, or down).
715 * Motion Events:: Just moving the mouse, not pushing a button.
716 * Focus Events:: Moving the mouse between frames.
717 * Misc Events:: Other events the system can generate.
718 * Event Examples:: Examples of the lists for mouse events.
719 * Classifying Events:: Finding the modifier keys in an event symbol.
720 Event types.
721 * Accessing Mouse:: Functions to extract info from mouse events.
722 * Accessing Scroll:: Functions to get info from scroll bar events.
723 * Strings of Events:: Special considerations for putting
724 keyboard character events in a string.
725
726 Reading Input
727
728 * Key Sequence Input:: How to read one key sequence.
729 * Reading One Event:: How to read just one event.
730 * Event Mod:: How Emacs modifies events as they are read.
731 * Invoking the Input Method:: How reading an event uses the input method.
732 * Quoted Character Input:: Asking the user to specify a character.
733 * Event Input Misc:: How to reread or throw away input events.
734
735 Keymaps
736
737 * Key Sequences:: Key sequences as Lisp objects.
738 * Keymap Basics:: Basic concepts of keymaps.
739 * Format of Keymaps:: What a keymap looks like as a Lisp object.
740 * Creating Keymaps:: Functions to create and copy keymaps.
741 * Inheritance and Keymaps:: How one keymap can inherit the bindings
742 of another keymap.
743 * Prefix Keys:: Defining a key with a keymap as its definition.
744 * Active Keymaps:: How Emacs searches the active keymaps
745 for a key binding.
746 * Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
747 * Controlling Active Maps:: Each buffer has a local keymap
748 to override the standard (global) bindings.
749 A minor mode can also override them.
750 * Key Lookup:: Finding a key's binding in one keymap.
751 * Functions for Key Lookup:: How to request key lookup.
752 * Changing Key Bindings:: Redefining a key in a keymap.
753 * Remapping Commands:: A keymap can translate one command to another.
754 * Translation Keymaps:: Keymaps for translating sequences of events.
755 * Key Binding Commands:: Interactive interfaces for redefining keys.
756 * Scanning Keymaps:: Looking through all keymaps, for printing help.
757 * Menu Keymaps:: Defining a menu as a keymap.
758
759 Menu Keymaps
760
761 * Defining Menus:: How to make a keymap that defines a menu.
762 * Mouse Menus:: How users actuate the menu with the mouse.
763 * Keyboard Menus:: How users actuate the menu with the keyboard.
764 * Menu Example:: Making a simple menu.
765 * Menu Bar:: How to customize the menu bar.
766 * Tool Bar:: A tool bar is a row of images.
767 * Modifying Menus:: How to add new items to a menu.
768
769 Defining Menus
770
771 * Simple Menu Items:: A simple kind of menu key binding,
772 limited in capabilities.
773 * Extended Menu Items:: More powerful menu item definitions
774 let you specify keywords to enable
775 various features.
776 * Menu Separators:: Drawing a horizontal line through a menu.
777 * Alias Menu Items:: Using command aliases in menu items.
778 * Toolkit Differences:: Not all toolkits provide the same features.
779
780 Major and Minor Modes
781
782 * Hooks:: How to use hooks; how to write code that provides hooks.
783 * Major Modes:: Defining major modes.
784 * Minor Modes:: Defining minor modes.
785 * Mode Line Format:: Customizing the text that appears in the mode line.
786 * Imenu:: Providing a menu of definitions made in a buffer.
787 * Font Lock Mode:: How modes can highlight text according to syntax.
788 * Auto-Indentation:: How to teach Emacs to indent for a major mode.
789 * Desktop Save Mode:: How modes can have buffer state saved between
790 Emacs sessions.
791
792 Hooks
793
794 * Running Hooks:: How to run a hook.
795 * Setting Hooks:: How to put functions on a hook, or remove them.
796
797 Major Modes
798
799 * Major Mode Conventions:: Coding conventions for keymaps, etc.
800 * Auto Major Mode:: How Emacs chooses the major mode automatically.
801 * Mode Help:: Finding out how to use a mode.
802 * Derived Modes:: Defining a new major mode based on another major
803 mode.
804 * Basic Major Modes:: Modes that other modes are often derived from.
805 * Mode Hooks:: Hooks run at the end of major mode functions.
806 * Tabulated List Mode:: Parent mode for buffers containing tabulated data.
807 * Generic Modes:: Defining a simple major mode that supports
808 comment syntax and Font Lock mode.
809 * Example Major Modes:: Text mode and Lisp modes.
810
811 Minor Modes
812
813 * Minor Mode Conventions:: Tips for writing a minor mode.
814 * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
815 * Defining Minor Modes:: A convenient facility for defining minor modes.
816
817 Mode Line Format
818
819 * Mode Line Basics:: Basic ideas of mode line control.
820 * Mode Line Data:: The data structure that controls the mode line.
821 * Mode Line Top:: The top level variable, mode-line-format.
822 * Mode Line Variables:: Variables used in that data structure.
823 * %-Constructs:: Putting information into a mode line.
824 * Properties in Mode:: Using text properties in the mode line.
825 * Header Lines:: Like a mode line, but at the top.
826 * Emulating Mode Line:: Formatting text as the mode line would.
827
828 Font Lock Mode
829
830 * Font Lock Basics:: Overview of customizing Font Lock.
831 * Search-based Fontification:: Fontification based on regexps.
832 * Customizing Keywords:: Customizing search-based fontification.
833 * Other Font Lock Variables:: Additional customization facilities.
834 * Levels of Font Lock:: Each mode can define alternative levels
835 so that the user can select more or less.
836 * Precalculated Fontification:: How Lisp programs that produce the buffer
837 contents can also specify how to fontify it.
838 * Faces for Font Lock:: Special faces specifically for Font Lock.
839 * Syntactic Font Lock:: Fontification based on syntax tables.
840 * Multiline Font Lock:: How to coerce Font Lock into properly
841 highlighting multiline constructs.
842
843 Multiline Font Lock Constructs
844
845 * Font Lock Multiline:: Marking multiline chunks with a text property.
846 * Region to Refontify:: Controlling which region gets refontified
847 after a buffer change.
848
849 Automatic Indentation of code
850
851 * SMIE:: A simple minded indentation engine.
852
853 Simple Minded Indentation Engine
854
855 * SMIE setup:: SMIE setup and features.
856 * Operator Precedence Grammars:: A very simple parsing technique.
857 * SMIE Grammar:: Defining the grammar of a language.
858 * SMIE Lexer:: Defining tokens.
859 * SMIE Tricks:: Working around the parser's limitations.
860 * SMIE Indentation:: Specifying indentation rules.
861 * SMIE Indentation Helpers:: Helper functions for indentation rules.
862 * SMIE Indentation Example:: Sample indentation rules.
863
864 Documentation
865
866 * Documentation Basics:: Where doc strings are defined and stored.
867 * Accessing Documentation:: How Lisp programs can access doc strings.
868 * Keys in Documentation:: Substituting current key bindings.
869 * Describing Characters:: Making printable descriptions of
870 non-printing characters and key sequences.
871 * Help Functions:: Subroutines used by Emacs help facilities.
872
873 Files
874
875 * Visiting Files:: Reading files into Emacs buffers for editing.
876 * Saving Buffers:: Writing changed buffers back into files.
877 * Reading from Files:: Reading files into buffers without visiting.
878 * Writing to Files:: Writing new files from parts of buffers.
879 * File Locks:: Locking and unlocking files, to prevent
880 simultaneous editing by two people.
881 * Information about Files:: Testing existence, accessibility, size of files.
882 * Changing Files:: Renaming files, changing permissions, etc.
883 * File Names:: Decomposing and expanding file names.
884 * Contents of Directories:: Getting a list of the files in a directory.
885 * Create/Delete Dirs:: Creating and Deleting Directories.
886 * Magic File Names:: Special handling for certain file names.
887 * Format Conversion:: Conversion to and from various file formats.
888
889 Visiting Files
890
891 * Visiting Functions:: The usual interface functions for visiting.
892 * Subroutines of Visiting:: Lower-level subroutines that they use.
893
894 Information about Files
895
896 * Testing Accessibility:: Is a given file readable? Writable?
897 * Kinds of Files:: Is it a directory? A symbolic link?
898 * Truenames:: Eliminating symbolic links from a file name.
899 * File Attributes:: How large is it? Any other names? Etc.
900 * Locating Files:: How to find a file in standard places.
901
902 File Names
903
904 * File Name Components:: The directory part of a file name, and the rest.
905 * Relative File Names:: Some file names are relative to a current directory.
906 * Directory Names:: A directory's name as a directory
907 is different from its name as a file.
908 * File Name Expansion:: Converting relative file names to absolute ones.
909 * Unique File Names:: Generating names for temporary files.
910 * File Name Completion:: Finding the completions for a given file name.
911 * Standard File Names:: If your package uses a fixed file name,
912 how to handle various operating systems simply.
913
914 File Format Conversion
915
916 * Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
917 * Format Conversion Round-Trip:: Using @code{format-alist}.
918 * Format Conversion Piecemeal:: Specifying non-paired conversion.
919
920 Backups and Auto-Saving
921
922 * Backup Files:: How backup files are made; how their names
923 are chosen.
924 * Auto-Saving:: How auto-save files are made; how their
925 names are chosen.
926 * Reverting:: @code{revert-buffer}, and how to customize
927 what it does.
928
929 Backup Files
930
931 * Making Backups:: How Emacs makes backup files, and when.
932 * Rename or Copy:: Two alternatives: renaming the old file
933 or copying it.
934 * Numbered Backups:: Keeping multiple backups for each source file.
935 * Backup Names:: How backup file names are computed; customization.
936
937 Buffers
938
939 * Buffer Basics:: What is a buffer?
940 * Current Buffer:: Designating a buffer as current
941 so that primitives will access its contents.
942 * Buffer Names:: Accessing and changing buffer names.
943 * Buffer File Name:: The buffer file name indicates which file
944 is visited.
945 * Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
946 * Modification Time:: Determining whether the visited file was changed
947 "behind Emacs's back".
948 * Read Only Buffers:: Modifying text is not allowed in a
949 read-only buffer.
950 * The Buffer List:: How to look at all the existing buffers.
951 * Creating Buffers:: Functions that create buffers.
952 * Killing Buffers:: Buffers exist until explicitly killed.
953 * Indirect Buffers:: An indirect buffer shares text with some
954 other buffer.
955 * Swapping Text:: Swapping text between two buffers.
956 * Buffer Gap:: The gap in the buffer.
957
958 Windows
959
960 * Basic Windows:: Basic information on using windows.
961 * Splitting Windows:: Splitting one window into two windows.
962 * Deleting Windows:: Deleting a window gives its space to other windows.
963 * Selecting Windows:: The selected window is the one that you edit in.
964 * Cyclic Window Ordering:: Moving around the existing windows.
965 * Buffers and Windows:: Each window displays the contents of a buffer.
966 * Switching Buffers:: Higher-level functions for switching to a buffer.
967 * Choosing Window:: How to choose a window for displaying a buffer.
968 * Display Action Functions:: Subroutines for @code{display-buffer}.
969 * Choosing Window Options:: Extra options affecting how buffers are displayed.
970 * Window History:: Each window remembers the buffers displayed in it.
971 * Dedicated Windows:: How to avoid displaying another buffer in
972 a specific window.
973 * Window Point:: Each window has its own location of point.
974 * Window Start and End:: Buffer positions indicating which text is
975 on-screen in a window.
976 * Textual Scrolling:: Moving text up and down through the window.
977 * Vertical Scrolling:: Moving the contents up and down on the window.
978 * Horizontal Scrolling:: Moving the contents sideways on the window.
979 * Size of Window:: Accessing the size of a window.
980 * Resizing Windows:: Changing the size of a window.
981 * Coordinates and Windows:: Converting coordinates to windows.
982 * Window Tree:: The layout and sizes of all windows in a frame.
983 * Window Configurations:: Saving and restoring the state of the screen.
984 * Window Parameters:: Associating additional information with windows.
985 * Window Hooks:: Hooks for scrolling, window size changes,
986 redisplay going past a certain point,
987 or window configuration changes.
988
989 Frames
990
991 * Creating Frames:: Creating additional frames.
992 * Multiple Terminals:: Displaying on several different devices.
993 * Frame Parameters:: Controlling frame size, position, font, etc.
994 * Terminal Parameters:: Parameters common for all frames on terminal.
995 * Frame Titles:: Automatic updating of frame titles.
996 * Deleting Frames:: Frames last until explicitly deleted.
997 * Finding All Frames:: How to examine all existing frames.
998 * Frames and Windows:: A frame contains windows;
999 display of text always works through windows.
1000 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
1001 * Input Focus:: Specifying the selected frame.
1002 * Visibility of Frames:: Frames may be visible or invisible, or icons.
1003 * Raising and Lowering:: Raising a frame makes it hide other windows;
1004 lowering it makes the others hide it.
1005 * Frame Configurations:: Saving the state of all frames.
1006 * Mouse Tracking:: Getting events that say when the mouse moves.
1007 * Mouse Position:: Asking where the mouse is, or moving it.
1008 * Pop-Up Menus:: Displaying a menu for the user to select from.
1009 * Dialog Boxes:: Displaying a box to ask yes or no.
1010 * Pointer Shape:: Specifying the shape of the mouse pointer.
1011 * Window System Selections::Transferring text to and from other X clients.
1012 * Drag and Drop:: Internals of Drag-and-Drop implementation.
1013 * Color Names:: Getting the definitions of color names.
1014 * Text Terminal Colors:: Defining colors for text terminals.
1015 * Resources:: Getting resource values from the server.
1016 * Display Feature Testing:: Determining the features of a terminal.
1017
1018 Frame Parameters
1019
1020 * Parameter Access:: How to change a frame's parameters.
1021 * Initial Parameters:: Specifying frame parameters when you make a frame.
1022 * Window Frame Parameters:: List of frame parameters for window systems.
1023 * Size and Position:: Changing the size and position of a frame.
1024 * Geometry:: Parsing geometry specifications.
1025
1026 Window Frame Parameters
1027
1028 * Basic Parameters:: Parameters that are fundamental.
1029 * Position Parameters:: The position of the frame on the screen.
1030 * Size Parameters:: Frame's size.
1031 * Layout Parameters:: Size of parts of the frame, and
1032 enabling or disabling some parts.
1033 * Buffer Parameters:: Which buffers have been or should be shown.
1034 * Management Parameters:: Communicating with the window manager.
1035 * Cursor Parameters:: Controlling the cursor appearance.
1036 * Font and Color Parameters:: Fonts and colors for the frame text.
1037
1038 Positions
1039
1040 * Point:: The special position where editing takes place.
1041 * Motion:: Changing point.
1042 * Excursions:: Temporary motion and buffer changes.
1043 * Narrowing:: Restricting editing to a portion of the buffer.
1044
1045 Motion
1046
1047 * Character Motion:: Moving in terms of characters.
1048 * Word Motion:: Moving in terms of words.
1049 * Buffer End Motion:: Moving to the beginning or end of the buffer.
1050 * Text Lines:: Moving in terms of lines of text.
1051 * Screen Lines:: Moving in terms of lines as displayed.
1052 * List Motion:: Moving by parsing lists and sexps.
1053 * Skipping Characters:: Skipping characters belonging to a certain set.
1054
1055 Markers
1056
1057 * Overview of Markers:: The components of a marker, and how it relocates.
1058 * Predicates on Markers:: Testing whether an object is a marker.
1059 * Creating Markers:: Making empty markers or markers at certain places.
1060 * Information from Markers::Finding the marker's buffer or character position.
1061 * Marker Insertion Types:: Two ways a marker can relocate when you
1062 insert where it points.
1063 * Moving Markers:: Moving the marker to a new buffer or position.
1064 * The Mark:: How "the mark" is implemented with a marker.
1065 * The Region:: How to access "the region".
1066
1067 Text
1068
1069 * Near Point:: Examining text in the vicinity of point.
1070 * Buffer Contents:: Examining text in a general fashion.
1071 * Comparing Text:: Comparing substrings of buffers.
1072 * Insertion:: Adding new text to a buffer.
1073 * Commands for Insertion:: User-level commands to insert text.
1074 * Deletion:: Removing text from a buffer.
1075 * User-Level Deletion:: User-level commands to delete text.
1076 * The Kill Ring:: Where removed text sometimes is saved for
1077 later use.
1078 * Undo:: Undoing changes to the text of a buffer.
1079 * Maintaining Undo:: How to enable and disable undo information.
1080 How to control how much information is kept.
1081 * Filling:: Functions for explicit filling.
1082 * Margins:: How to specify margins for filling commands.
1083 * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1084 from context.
1085 * Auto Filling:: How auto-fill mode is implemented to break lines.
1086 * Sorting:: Functions for sorting parts of the buffer.
1087 * Columns:: Computing horizontal positions, and using them.
1088 * Indentation:: Functions to insert or adjust indentation.
1089 * Case Changes:: Case conversion of parts of the buffer.
1090 * Text Properties:: Assigning Lisp property lists to text characters.
1091 * Substitution:: Replacing a given character wherever it appears.
1092 * Transposition:: Swapping two portions of a buffer.
1093 * Registers:: How registers are implemented. Accessing
1094 the text or position stored in a register.
1095 * Base 64:: Conversion to or from base 64 encoding.
1096 * Checksum/Hash:: Computing cryptographic hashes.
1097 * Parsing HTML/XML:: Parsing HTML and XML.
1098 * Atomic Changes:: Installing several buffer changes "atomically".
1099 * Change Hooks:: Supplying functions to be run when text is changed.
1100
1101 The Kill Ring
1102
1103 * Kill Ring Concepts:: What text looks like in the kill ring.
1104 * Kill Functions:: Functions that kill text.
1105 * Yanking:: How yanking is done.
1106 * Yank Commands:: Commands that access the kill ring.
1107 * Low-Level Kill Ring:: Functions and variables for kill ring access.
1108 * Internals of Kill Ring:: Variables that hold kill ring data.
1109
1110 Indentation
1111
1112 * Primitive Indent:: Functions used to count and insert indentation.
1113 * Mode-Specific Indent:: Customize indentation for different modes.
1114 * Region Indent:: Indent all the lines in a region.
1115 * Relative Indent:: Indent the current line based on previous lines.
1116 * Indent Tabs:: Adjustable, typewriter-like tab stops.
1117 * Motion by Indent:: Move to first non-blank character.
1118
1119 Text Properties
1120
1121 * Examining Properties:: Looking at the properties of one character.
1122 * Changing Properties:: Setting the properties of a range of text.
1123 * Property Search:: Searching for where a property changes value.
1124 * Special Properties:: Particular properties with special meanings.
1125 * Format Properties:: Properties for representing formatting of text.
1126 * Sticky Properties:: How inserted text gets properties from
1127 neighboring text.
1128 * Lazy Properties:: Computing text properties in a lazy fashion
1129 only when text is examined.
1130 * Clickable Text:: Using text properties to make regions of text
1131 do something when you click on them.
1132 * Fields:: The @code{field} property defines
1133 fields within the buffer.
1134 * Not Intervals:: Why text properties do not use
1135 Lisp-visible text intervals.
1136
1137 Non-@acronym{ASCII} Characters
1138
1139 * Text Representations:: How Emacs represents text.
1140 * Converting Representations:: Converting unibyte to multibyte and vice versa.
1141 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1142 * Character Codes:: How unibyte and multibyte relate to
1143 codes of individual characters.
1144 * Character Properties:: Character attributes that define their
1145 behavior and handling.
1146 * Character Sets:: The space of possible character codes
1147 is divided into various character sets.
1148 * Scanning Charsets:: Which character sets are used in a buffer?
1149 * Translation of Characters:: Translation tables are used for conversion.
1150 * Coding Systems:: Coding systems are conversions for saving files.
1151 * Input Methods:: Input methods allow users to enter various
1152 non-ASCII characters without special keyboards.
1153 * Locales:: Interacting with the POSIX locale.
1154
1155 Coding Systems
1156
1157 * Coding System Basics:: Basic concepts.
1158 * Encoding and I/O:: How file I/O functions handle coding systems.
1159 * Lisp and Coding Systems:: Functions to operate on coding system names.
1160 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
1161 * Default Coding Systems:: Controlling the default choices.
1162 * Specifying Coding Systems:: Requesting a particular coding system
1163 for a single file operation.
1164 * Explicit Encoding:: Encoding or decoding text without doing I/O.
1165 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
1166 * MS-DOS File Types:: How DOS "text" and "binary" files
1167 relate to coding systems.
1168
1169 Searching and Matching
1170
1171 * String Search:: Search for an exact match.
1172 * Searching and Case:: Case-independent or case-significant searching.
1173 * Regular Expressions:: Describing classes of strings.
1174 * Regexp Search:: Searching for a match for a regexp.
1175 * POSIX Regexps:: Searching POSIX-style for the longest match.
1176 * Match Data:: Finding out which part of the text matched,
1177 after a string or regexp search.
1178 * Search and Replace:: Commands that loop, searching and replacing.
1179 * Standard Regexps:: Useful regexps for finding sentences, pages,...
1180
1181 Regular Expressions
1182
1183 * Syntax of Regexps:: Rules for writing regular expressions.
1184 * Regexp Example:: Illustrates regular expression syntax.
1185 * Regexp Functions:: Functions for operating on regular expressions.
1186
1187 Syntax of Regular Expressions
1188
1189 * Regexp Special:: Special characters in regular expressions.
1190 * Char Classes:: Character classes used in regular expressions.
1191 * Regexp Backslash:: Backslash-sequences in regular expressions.
1192
1193 The Match Data
1194
1195 * Replacing Match:: Replacing a substring that was matched.
1196 * Simple Match Data:: Accessing single items of match data,
1197 such as where a particular subexpression started.
1198 * Entire Match Data:: Accessing the entire match data at once, as a list.
1199 * Saving Match Data:: Saving and restoring the match data.
1200
1201 Syntax Tables
1202
1203 * Syntax Basics:: Basic concepts of syntax tables.
1204 * Syntax Descriptors:: How characters are classified.
1205 * Syntax Table Functions:: How to create, examine and alter syntax tables.
1206 * Syntax Properties:: Overriding syntax with text properties.
1207 * Motion and Syntax:: Moving over characters with certain syntaxes.
1208 * Parsing Expressions:: Parsing balanced expressions
1209 using the syntax table.
1210 * Standard Syntax Tables:: Syntax tables used by various major modes.
1211 * Syntax Table Internals:: How syntax table information is stored.
1212 * Categories:: Another way of classifying character syntax.
1213
1214 Syntax Descriptors
1215
1216 * Syntax Class Table:: Table of syntax classes.
1217 * Syntax Flags:: Additional flags each character can have.
1218
1219 Parsing Expressions
1220
1221 * Motion via Parsing:: Motion functions that work by parsing.
1222 * Position Parse:: Determining the syntactic state of a position.
1223 * Parser State:: How Emacs represents a syntactic state.
1224 * Low-Level Parsing:: Parsing across a specified region.
1225 * Control Parsing:: Parameters that affect parsing.
1226
1227 Abbrevs and Abbrev Expansion
1228
1229 * Abbrev Tables:: Creating and working with abbrev tables.
1230 * Defining Abbrevs:: Specifying abbreviations and their expansions.
1231 * Abbrev Files:: Saving abbrevs in files.
1232 * Abbrev Expansion:: Controlling expansion; expansion subroutines.
1233 * Standard Abbrev Tables:: Abbrev tables used by various major modes.
1234 * Abbrev Properties:: How to read and set abbrev properties.
1235 Which properties have which effect.
1236 * Abbrev Table Properties:: How to read and set abbrev table properties.
1237 Which properties have which effect.
1238
1239 Processes
1240
1241 * Subprocess Creation:: Functions that start subprocesses.
1242 * Shell Arguments:: Quoting an argument to pass it to a shell.
1243 * Synchronous Processes:: Details of using synchronous subprocesses.
1244 * Asynchronous Processes:: Starting up an asynchronous subprocess.
1245 * Deleting Processes:: Eliminating an asynchronous subprocess.
1246 * Process Information:: Accessing run-status and other attributes.
1247 * Input to Processes:: Sending input to an asynchronous subprocess.
1248 * Signals to Processes:: Stopping, continuing or interrupting
1249 an asynchronous subprocess.
1250 * Output from Processes:: Collecting output from an asynchronous subprocess.
1251 * Sentinels:: Sentinels run when process run-status changes.
1252 * Query Before Exit:: Whether to query if exiting will kill a process.
1253 * System Processes:: Accessing other processes running on your system.
1254 * Transaction Queues:: Transaction-based communication with subprocesses.
1255 * Network:: Opening network connections.
1256 * Network Servers:: Network servers let Emacs accept net connections.
1257 * Datagrams:: UDP network connections.
1258 * Low-Level Network:: Lower-level but more general function
1259 to create connections and servers.
1260 * Misc Network:: Additional relevant functions for net connections.
1261 * Serial Ports:: Communicating with serial ports.
1262 * Byte Packing:: Using bindat to pack and unpack binary data.
1263
1264 Receiving Output from Processes
1265
1266 * Process Buffers:: If no filter, output is put in a buffer.
1267 * Filter Functions:: Filter functions accept output from the process.
1268 * Decoding Output:: Filters can get unibyte or multibyte strings.
1269 * Accepting Output:: How to wait until process output arrives.
1270
1271 Low-Level Network Access
1272
1273 * Network Processes:: Using @code{make-network-process}.
1274 * Network Options:: Further control over network connections.
1275 * Network Feature Testing:: Determining which network features work on
1276 the machine you are using.
1277
1278 Packing and Unpacking Byte Arrays
1279
1280 * Bindat Spec:: Describing data layout.
1281 * Bindat Functions:: Doing the unpacking and packing.
1282 * Bindat Examples:: Samples of what bindat.el can do for you!
1283
1284 Emacs Display
1285
1286 * Refresh Screen:: Clearing the screen and redrawing everything on it.
1287 * Forcing Redisplay:: Forcing redisplay.
1288 * Truncation:: Folding or wrapping long text lines.
1289 * The Echo Area:: Displaying messages at the bottom of the screen.
1290 * Warnings:: Displaying warning messages for the user.
1291 * Invisible Text:: Hiding part of the buffer text.
1292 * Selective Display:: Hiding part of the buffer text (the old way).
1293 * Temporary Displays:: Displays that go away automatically.
1294 * Overlays:: Use overlays to highlight parts of the buffer.
1295 * Width:: How wide a character or string is on the screen.
1296 * Line Height:: Controlling the height of lines.
1297 * Faces:: A face defines a graphics style
1298 for text characters: font, colors, etc.
1299 * Fringes:: Controlling window fringes.
1300 * Scroll Bars:: Controlling vertical scroll bars.
1301 * Display Property:: Enabling special display features.
1302 * Images:: Displaying images in Emacs buffers.
1303 * Buttons:: Adding clickable buttons to Emacs buffers.
1304 * Abstract Display:: Emacs's Widget for Object Collections.
1305 * Blinking:: How Emacs shows the matching open parenthesis.
1306 * Character Display:: How Emacs displays individual characters.
1307 * Beeping:: Audible signal to the user.
1308 * Window Systems:: Which window system is being used.
1309 * Bidirectional Display:: Display of bidirectional scripts, such as
1310 Arabic and Farsi.
1311
1312 The Echo Area
1313
1314 * Displaying Messages:: Explicitly displaying text in the echo area.
1315 * Progress:: Informing user about progress of a long operation.
1316 * Logging Messages:: Echo area messages are logged for the user.
1317 * Echo Area Customization:: Controlling the echo area.
1318
1319 Reporting Warnings
1320
1321 * Warning Basics:: Warnings concepts and functions to report them.
1322 * Warning Variables:: Variables programs bind to customize
1323 their warnings.
1324 * Warning Options:: Variables users set to control display of warnings.
1325 * Delayed Warnings:: Deferring warning display until the end of a command.
1326
1327 Overlays
1328
1329 * Managing Overlays:: Creating and moving overlays.
1330 * Overlay Properties:: How to read and set properties.
1331 What properties do to the screen display.
1332 * Finding Overlays:: Searching for overlays.
1333
1334 Faces
1335
1336 * Defining Faces:: How to define a face.
1337 * Face Attributes:: What is in a face?
1338 * Attribute Functions:: Functions to examine and set face attributes.
1339 * Displaying Faces:: How Emacs combines the faces specified for
1340 a character.
1341 * Face Remapping:: Remapping faces to alternative definitions.
1342 * Face Functions:: How to define and examine faces.
1343 * Auto Faces:: Hook for automatic face assignment.
1344 * Basic Faces:: Faces that are defined by default.
1345 * Font Selection:: Finding the best available font for a face.
1346 * Font Lookup:: Looking up the names of available fonts
1347 and information about them.
1348 * Fontsets:: A fontset is a collection of fonts
1349 that handle a range of character sets.
1350 * Low-Level Font:: Lisp representation for character display fonts.
1351
1352 Fringes
1353
1354 * Fringe Size/Pos:: Specifying where to put the window fringes.
1355 * Fringe Indicators:: Displaying indicator icons in the window fringes.
1356 * Fringe Cursors:: Displaying cursors in the right fringe.
1357 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1358 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1359 * Overlay Arrow:: Display of an arrow to indicate position.
1360
1361 The @code{display} Property
1362
1363 * Replacing Specs:: Display specs that replace the text.
1364 * Specified Space:: Displaying one space with a specified width.
1365 * Pixel Specification:: Specifying space width or height in pixels.
1366 * Other Display Specs:: Displaying an image; adjusting the height,
1367 spacing, and other properties of text.
1368 * Display Margins:: Displaying text or images to the side of
1369 the main text.
1370
1371 Images
1372
1373 * Image Formats:: Supported image formats.
1374 * Image Descriptors:: How to specify an image for use in @code{:display}.
1375 * XBM Images:: Special features for XBM format.
1376 * XPM Images:: Special features for XPM format.
1377 * GIF Images:: Special features for GIF format.
1378 * TIFF Images:: Special features for TIFF format.
1379 * PostScript Images:: Special features for PostScript format.
1380 * ImageMagick Images:: Special features available through ImageMagick.
1381 * Other Image Types:: Various other formats are supported.
1382 * Defining Images:: Convenient ways to define an image for later use.
1383 * Showing Images:: Convenient ways to display an image once
1384 it is defined.
1385 * Animated Images:: Some image formats can be animated.
1386 * Image Cache:: Internal mechanisms of image display.
1387
1388 Buttons
1389
1390 * Button Properties:: Button properties with special meanings.
1391 * Button Types:: Defining common properties for classes of buttons.
1392 * Making Buttons:: Adding buttons to Emacs buffers.
1393 * Manipulating Buttons:: Getting and setting properties of buttons.
1394 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1395
1396 Abstract Display
1397
1398 * Abstract Display Functions:: Functions in the Ewoc package.
1399 * Abstract Display Example:: Example of using Ewoc.
1400
1401 Character Display
1402
1403 * Usual Display:: The usual conventions for displaying characters.
1404 * Display Tables:: What a display table consists of.
1405 * Active Display Table:: How Emacs selects a display table to use.
1406 * Glyphs:: How to define a glyph, and what glyphs mean.
1407 * Glyphless Chars:: How glyphless characters are drawn.
1408
1409 Operating System Interface
1410
1411 * Starting Up:: Customizing Emacs startup processing.
1412 * Getting Out:: How exiting works (permanent or temporary).
1413 * System Environment:: Distinguish the name and kind of system.
1414 * User Identification:: Finding the name and user id of the user.
1415 * Time of Day:: Getting the current time.
1416 * Time Conversion:: Converting a time from numeric form to
1417 calendrical data and vice versa.
1418 * Time Parsing:: Converting a time from numeric form to text
1419 and vice versa.
1420 * Processor Run Time:: Getting the run time used by Emacs.
1421 * Time Calculations:: Adding, subtracting, comparing times, etc.
1422 * Timers:: Setting a timer to call a function at a
1423 certain time.
1424 * Idle Timers:: Setting a timer to call a function when Emacs has
1425 been idle for a certain length of time.
1426 * Terminal Input:: Accessing and recording terminal input.
1427 * Terminal Output:: Controlling and recording terminal output.
1428 * Sound Output:: Playing sounds on the computer's speaker.
1429 * X11 Keysyms:: Operating on key symbols for X Windows.
1430 * Batch Mode:: Running Emacs without terminal interaction.
1431 * Session Management:: Saving and restoring state with
1432 X Session Management.
1433 * Notifications:: Desktop notifications.
1434 * Dynamic Libraries:: On-demand loading of support libraries.
1435
1436 Starting Up Emacs
1437
1438 * Startup Summary:: Sequence of actions Emacs performs at startup.
1439 * Init File:: Details on reading the init file.
1440 * Terminal-Specific:: How the terminal-specific Lisp file is read.
1441 * Command-Line Arguments:: How command-line arguments are processed,
1442 and how you can customize them.
1443
1444 Getting Out of Emacs
1445
1446 * Killing Emacs:: Exiting Emacs irreversibly.
1447 * Suspending Emacs:: Exiting Emacs reversibly.
1448
1449 Terminal Input
1450
1451 * Input Modes:: Options for how input is processed.
1452 * Recording Input:: Saving histories of recent or all input events.
1453
1454 Preparing Lisp code for distribution
1455
1456 * Packaging Basics:: The basic concepts of Emacs Lisp packages.
1457 * Simple Packages:: How to package a single .el file.
1458 * Multi-file Packages:: How to package multiple files.
1459 * Package Archives:: Maintaining package archives.
1460
1461 Tips and Conventions
1462
1463 * Coding Conventions:: Conventions for clean and robust programs.
1464 * Key Binding Conventions:: Which keys should be bound by which programs.
1465 * Programming Tips:: Making Emacs code fit smoothly in Emacs.
1466 * Compilation Tips:: Making compiled code run fast.
1467 * Warning Tips:: Turning off compiler warnings.
1468 * Documentation Tips:: Writing readable documentation strings.
1469 * Comment Tips:: Conventions for writing comments.
1470 * Library Headers:: Standard headers for library packages.
1471
1472 GNU Emacs Internals
1473
1474 * Building Emacs:: How the dumped Emacs is made.
1475 * Pure Storage:: Kludge to make preloaded Lisp functions shareable.
1476 * Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1477 * Memory Usage:: Info about total size of Lisp objects made so far.
1478 * Writing Emacs Primitives:: Writing C code for Emacs.
1479 * Object Internals:: Data formats of buffers, windows, processes.
1480
1481 Object Internals
1482
1483 * Buffer Internals:: Components of a buffer structure.
1484 * Window Internals:: Components of a window structure.
1485 * Process Internals:: Components of a process structure.
1486 @end detailmenu
1487 @end menu
1488
1489 @include intro.texi
1490 @include objects.texi
1491 @include numbers.texi
1492 @include strings.texi
1493
1494 @include lists.texi
1495 @include sequences.texi
1496 @include hash.texi
1497 @include symbols.texi
1498 @include eval.texi
1499
1500 @include control.texi
1501 @include variables.texi
1502 @include functions.texi
1503 @include macros.texi
1504
1505 @include customize.texi
1506 @include loading.texi
1507 @include compile.texi
1508 @include advice.texi
1509
1510 @c This includes edebug.texi.
1511 @include debugging.texi
1512 @include streams.texi
1513 @include minibuf.texi
1514 @include commands.texi
1515
1516 @include keymaps.texi
1517 @include modes.texi
1518 @include help.texi
1519 @include files.texi
1520
1521 @include backups.texi
1522
1523 @c ================ Beginning of Volume 2 ================
1524 @c include buffers.texi
1525 @c include windows.texi
1526 @c include frames.texi
1527
1528 @c include positions.texi
1529 @c include markers.texi
1530 @c include text.texi
1531 @c include nonascii.texi
1532
1533 @c include searching.texi
1534 @c include syntax.texi
1535 @c include abbrevs.texi
1536 @c include processes.texi
1537
1538 @c include display.texi
1539 @c include os.texi
1540
1541 @c MOVE to Emacs Manual: include misc-modes.texi
1542
1543 @c appendices
1544
1545 @c REMOVE this: include non-hacker.texi
1546
1547 @c include anti.texi
1548 @c include doclicense.texi
1549 @c include gpl.texi
1550 @c include tips.texi
1551 @c include internals.texi
1552 @c include errors.texi
1553 @c include maps.texi
1554 @c include hooks.texi
1555
1556 @include index.texi
1557
1558 @ignore
1559 @node New Symbols, , Index, Top
1560 @unnumbered New Symbols Since the Previous Edition
1561
1562 @printindex tp
1563 @end ignore
1564
1565 @bye
1566
1567 \f
1568 These words prevent "local variables" above from confusing Emacs.