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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, System Interface, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Displaying messages at the bottom of the screen.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Line Height:: Controlling the height of lines.
25 * Faces:: A face defines a graphics style for text characters:
26 font, colors, etc.
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Display Property:: Enabling special display features.
30 * Images:: Displaying images in Emacs buffers.
31 * Buttons:: Adding clickable buttons to Emacs buffers.
32 * Abstract Display:: Emacs' Widget for Object Collections.
33 * Blinking:: How Emacs shows the matching open parenthesis.
34 * Usual Display:: The usual conventions for displaying nonprinting chars.
35 * Display Tables:: How to specify other conventions.
36 * Beeping:: Audible signal to the user.
37 * Window Systems:: Which window system is being used.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}). This is useful if the
45 screen is corrupted.
46
47 @c Emacs 19 feature
48 @defun redraw-frame frame
49 This function clears and redisplays frame @var{frame}.
50 @end defun
51
52 Even more powerful is @code{redraw-display}:
53
54 @deffn Command redraw-display
55 This function clears and redisplays all visible frames.
56 @end deffn
57
58 This function calls for redisplay of certain windows, the next time
59 redisplay is done, but does not clear them first.
60
61 @defun force-window-update &optional object
62 This function forces some or all windows to be updated on next redisplay.
63 If @var{object} is a window, it forces redisplay of that window. If
64 @var{object} is a buffer or buffer name, it forces redisplay of all
65 windows displaying that buffer. If @var{object} is @code{nil} (or
66 omitted), it forces redisplay of all windows.
67 @end defun
68
69 Processing user input takes absolute priority over redisplay. If you
70 call these functions when input is available, they do nothing
71 immediately, but a full redisplay does happen eventually---after all the
72 input has been processed.
73
74 Normally, suspending and resuming Emacs also refreshes the screen.
75 Some terminal emulators record separate contents for display-oriented
76 programs such as Emacs and for ordinary sequential display. If you are
77 using such a terminal, you might want to inhibit the redisplay on
78 resumption.
79
80 @defvar no-redraw-on-reenter
81 @cindex suspend (cf. @code{no-redraw-on-reenter})
82 @cindex resume (cf. @code{no-redraw-on-reenter})
83 This variable controls whether Emacs redraws the entire screen after it
84 has been suspended and resumed. Non-@code{nil} means there is no need
85 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
86 @end defvar
87
88 @node Forcing Redisplay
89 @section Forcing Redisplay
90 @cindex forcing redisplay
91
92 Emacs redisplay normally stops if input arrives, and does not happen
93 at all if input is available before it starts. Most of the time, this
94 is exactly what you want. However, you can prevent preemption by
95 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
96
97 @defvar redisplay-preemption-period
98 This variable specifies how many seconds Emacs waits between checks
99 for new input during redisplay. (The default is 0.1 seconds.) If
100 input has arrived when Emacs checks, it pre-empts redisplay and
101 processes the available input before trying again to redisplay.
102
103 If this variable is @code{nil}, Emacs does not check for input during
104 redisplay, and redisplay cannot be preempted by input.
105
106 This variable is only obeyed on graphical terminals. For
107 text terminals, see @ref{Terminal Output}.
108 @end defvar
109
110 @defvar redisplay-dont-pause
111 If this variable is non-@code{nil}, pending input does not
112 prevent or halt redisplay; redisplay occurs, and finishes,
113 regardless of whether input is available.
114 @end defvar
115
116 @defun redisplay &optional force
117 This function performs an immediate redisplay provided there are no
118 pending input events. This is equivalent to @code{(sit-for 0)}.
119
120 If the optional argument @var{force} is non-@code{nil}, it forces an
121 immediate and complete redisplay even if input is available.
122
123 Returns @code{t} if redisplay was performed, or @code{nil} otherwise.
124 @end defun
125
126 @node Truncation
127 @section Truncation
128 @cindex line wrapping
129 @cindex continuation lines
130 @cindex @samp{$} in display
131 @cindex @samp{\} in display
132
133 When a line of text extends beyond the right edge of a window, Emacs
134 can @dfn{continue} the line (make it ``wrap'' to the next screen
135 line), or @dfn{truncate} the line (limit it to one screen line). The
136 additional screen lines used to display a long text line are called
137 @dfn{continuation} lines. Continuation is not the same as filling;
138 continuation happens on the screen only, not in the buffer contents,
139 and it breaks a line precisely at the right margin, not at a word
140 boundary. @xref{Filling}.
141
142 On a graphical display, tiny arrow images in the window fringes
143 indicate truncated and continued lines (@pxref{Fringes}). On a text
144 terminal, a @samp{$} in the rightmost column of the window indicates
145 truncation; a @samp{\} on the rightmost column indicates a line that
146 ``wraps.'' (The display table can specify alternate characters to use
147 for this; @pxref{Display Tables}).
148
149 @defopt truncate-lines
150 This buffer-local variable controls how Emacs displays lines that extend
151 beyond the right edge of the window. The default is @code{nil}, which
152 specifies continuation. If the value is non-@code{nil}, then these
153 lines are truncated.
154
155 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
156 then truncation is always used for side-by-side windows (within one
157 frame) regardless of the value of @code{truncate-lines}.
158 @end defopt
159
160 @defopt default-truncate-lines
161 This variable is the default value for @code{truncate-lines}, for
162 buffers that do not have buffer-local values for it.
163 @end defopt
164
165 @defopt truncate-partial-width-windows
166 This variable controls display of lines that extend beyond the right
167 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
168 If it is non-@code{nil}, these lines are truncated; otherwise,
169 @code{truncate-lines} says what to do with them.
170 @end defopt
171
172 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
173 a window, that forces truncation.
174
175 If your buffer contains @emph{very} long lines, and you use
176 continuation to display them, just thinking about them can make Emacs
177 redisplay slow. The column computation and indentation functions also
178 become slow. Then you might find it advisable to set
179 @code{cache-long-line-scans} to @code{t}.
180
181 @defvar cache-long-line-scans
182 If this variable is non-@code{nil}, various indentation and motion
183 functions, and Emacs redisplay, cache the results of scanning the
184 buffer, and consult the cache to avoid rescanning regions of the buffer
185 unless they are modified.
186
187 Turning on the cache slows down processing of short lines somewhat.
188
189 This variable is automatically buffer-local in every buffer.
190 @end defvar
191
192 @node The Echo Area
193 @section The Echo Area
194 @cindex error display
195 @cindex echo area
196
197 The @dfn{echo area} is used for displaying error messages
198 (@pxref{Errors}), for messages made with the @code{message} primitive,
199 and for echoing keystrokes. It is not the same as the minibuffer,
200 despite the fact that the minibuffer appears (when active) in the same
201 place on the screen as the echo area. The @cite{GNU Emacs Manual}
202 specifies the rules for resolving conflicts between the echo area and
203 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
204 Minibuffer, emacs, The GNU Emacs Manual}).
205
206 You can write output in the echo area by using the Lisp printing
207 functions with @code{t} as the stream (@pxref{Output Functions}), or
208 explicitly.
209
210 @menu
211 * Displaying Messages:: Explicitly displaying text in the echo area.
212 * Progress:: Informing user about progress of a long operation.
213 * Logging Messages:: Echo area messages are logged for the user.
214 * Echo Area Customization:: Controlling the echo area.
215 @end menu
216
217 @node Displaying Messages
218 @subsection Displaying Messages in the Echo Area
219
220 This section describes the functions for explicitly producing echo
221 area messages. Many other Emacs features display messages there, too.
222
223 @defun message format-string &rest arguments
224 This function displays a message in the echo area. The argument
225 @var{format-string} is similar to a C language @code{printf} format
226 string. See @code{format} in @ref{Formatting Strings}, for the details
227 on the conversion specifications. @code{message} returns the
228 constructed string.
229
230 In batch mode, @code{message} prints the message text on the standard
231 error stream, followed by a newline.
232
233 If @var{format-string}, or strings among the @var{arguments}, have
234 @code{face} text properties, these affect the way the message is displayed.
235
236 @c Emacs 19 feature
237 If @var{format-string} is @code{nil} or the empty string,
238 @code{message} clears the echo area; if the echo area has been
239 expanded automatically, this brings it back to its normal size.
240 If the minibuffer is active, this brings the minibuffer contents back
241 onto the screen immediately.
242
243 @example
244 @group
245 (message "Minibuffer depth is %d."
246 (minibuffer-depth))
247 @print{} Minibuffer depth is 0.
248 @result{} "Minibuffer depth is 0."
249 @end group
250
251 @group
252 ---------- Echo Area ----------
253 Minibuffer depth is 0.
254 ---------- Echo Area ----------
255 @end group
256 @end example
257
258 To automatically display a message in the echo area or in a pop-buffer,
259 depending on its size, use @code{display-message-or-buffer} (see below).
260 @end defun
261
262 @defmac with-temp-message message &rest body
263 This construct displays a message in the echo area temporarily, during
264 the execution of @var{body}. It displays @var{message}, executes
265 @var{body}, then returns the value of the last body form while restoring
266 the previous echo area contents.
267 @end defmac
268
269 @defun message-or-box format-string &rest arguments
270 This function displays a message like @code{message}, but may display it
271 in a dialog box instead of the echo area. If this function is called in
272 a command that was invoked using the mouse---more precisely, if
273 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
274 @code{nil} or a list---then it uses a dialog box or pop-up menu to
275 display the message. Otherwise, it uses the echo area. (This is the
276 same criterion that @code{y-or-n-p} uses to make a similar decision; see
277 @ref{Yes-or-No Queries}.)
278
279 You can force use of the mouse or of the echo area by binding
280 @code{last-nonmenu-event} to a suitable value around the call.
281 @end defun
282
283 @defun message-box format-string &rest arguments
284 @anchor{message-box}
285 This function displays a message like @code{message}, but uses a dialog
286 box (or a pop-up menu) whenever that is possible. If it is impossible
287 to use a dialog box or pop-up menu, because the terminal does not
288 support them, then @code{message-box} uses the echo area, like
289 @code{message}.
290 @end defun
291
292 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
293 This function displays the message @var{message}, which may be either a
294 string or a buffer. If it is shorter than the maximum height of the
295 echo area, as defined by @code{max-mini-window-height}, it is displayed
296 in the echo area, using @code{message}. Otherwise,
297 @code{display-buffer} is used to show it in a pop-up buffer.
298
299 Returns either the string shown in the echo area, or when a pop-up
300 buffer is used, the window used to display it.
301
302 If @var{message} is a string, then the optional argument
303 @var{buffer-name} is the name of the buffer used to display it when a
304 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
305 where @var{message} is a string and displayed in the echo area, it is
306 not specified whether the contents are inserted into the buffer anyway.
307
308 The optional arguments @var{not-this-window} and @var{frame} are as for
309 @code{display-buffer}, and only used if a buffer is displayed.
310 @end defun
311
312 @defun current-message
313 This function returns the message currently being displayed in the
314 echo area, or @code{nil} if there is none.
315 @end defun
316
317 @node Progress
318 @subsection Reporting Operation Progress
319 @cindex progress reporting
320
321 When an operation can take a while to finish, you should inform the
322 user about the progress it makes. This way the user can estimate
323 remaining time and clearly see that Emacs is busy working, not hung.
324
325 Functions listed in this section provide simple and efficient way of
326 reporting operation progress. Here is a working example that does
327 nothing useful:
328
329 @smallexample
330 (let ((progress-reporter
331 (make-progress-reporter "Collecting mana for Emacs..."
332 0 500)))
333 (dotimes (k 500)
334 (sit-for 0.01)
335 (progress-reporter-update progress-reporter k))
336 (progress-reporter-done progress-reporter))
337 @end smallexample
338
339 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
340 This function creates and returns a @dfn{progress reporter}---an
341 object you will use as an argument for all other functions listed
342 here. The idea is to precompute as much data as possible to make
343 progress reporting very fast.
344
345 When this progress reporter is subsequently used, it will display
346 @var{message} in the echo area, followed by progress percentage.
347 @var{message} is treated as a simple string. If you need it to depend
348 on a filename, for instance, use @code{format} before calling this
349 function.
350
351 @var{min-value} and @var{max-value} arguments stand for starting and
352 final states of your operation. For instance, if you scan a buffer,
353 they should be the results of @code{point-min} and @code{point-max}
354 correspondingly. It is required that @var{max-value} is greater than
355 @var{min-value}. If you create progress reporter when some part of
356 the operation has already been completed, then specify
357 @var{current-value} argument. But normally you should omit it or set
358 it to @code{nil}---it will default to @var{min-value} then.
359
360 Remaining arguments control the rate of echo area updates. Progress
361 reporter will wait for at least @var{min-change} more percents of the
362 operation to be completed before printing next message.
363 @var{min-time} specifies the minimum time in seconds to pass between
364 successive prints. It can be fractional. Depending on Emacs and
365 system capabilities, progress reporter may or may not respect this
366 last argument or do it with varying precision. Default value for
367 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
368 (seconds.)
369
370 This function calls @code{progress-reporter-update}, so the first
371 message is printed immediately.
372 @end defun
373
374 @defun progress-reporter-update reporter value
375 This function does the main work of reporting progress of your
376 operation. It displays the message of @var{reporter}, followed by
377 progress percentage determined by @var{value}. If percentage is zero,
378 or close enough according to the @var{min-change} and @var{min-time}
379 arguments, then it is omitted from the output.
380
381 @var{reporter} must be the result of a call to
382 @code{make-progress-reporter}. @var{value} specifies the current
383 state of your operation and must be between @var{min-value} and
384 @var{max-value} (inclusive) as passed to
385 @code{make-progress-reporter}. For instance, if you scan a buffer,
386 then @var{value} should be the result of a call to @code{point}.
387
388 This function respects @var{min-change} and @var{min-time} as passed
389 to @code{make-progress-reporter} and so does not output new messages
390 on every invocation. It is thus very fast and normally you should not
391 try to reduce the number of calls to it: resulting overhead will most
392 likely negate your effort.
393 @end defun
394
395 @defun progress-reporter-force-update reporter value &optional new-message
396 This function is similar to @code{progress-reporter-update} except
397 that it prints a message in the echo area unconditionally.
398
399 The first two arguments have the same meaning as for
400 @code{progress-reporter-update}. Optional @var{new-message} allows
401 you to change the message of the @var{reporter}. Since this functions
402 always updates the echo area, such a change will be immediately
403 presented to the user.
404 @end defun
405
406 @defun progress-reporter-done reporter
407 This function should be called when the operation is finished. It
408 prints the message of @var{reporter} followed by word ``done'' in the
409 echo area.
410
411 You should always call this function and not hope for
412 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
413 never print it, there are many good reasons for this not to happen.
414 Secondly, ``done'' is more explicit.
415 @end defun
416
417 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
418 This is a convenience macro that works the same way as @code{dotimes}
419 does, but also reports loop progress using the functions described
420 above. It allows you to save some typing.
421
422 You can rewrite the example in the beginning of this node using
423 this macro this way:
424
425 @example
426 (dotimes-with-progress-reporter
427 (k 500)
428 "Collecting some mana for Emacs..."
429 (sit-for 0.01))
430 @end example
431 @end defmac
432
433 @node Logging Messages
434 @subsection Logging Messages in @samp{*Messages*}
435 @cindex logging echo-area messages
436
437 Almost all the messages displayed in the echo area are also recorded
438 in the @samp{*Messages*} buffer so that the user can refer back to
439 them. This includes all the messages that are output with
440 @code{message}.
441
442 @defopt message-log-max
443 This variable specifies how many lines to keep in the @samp{*Messages*}
444 buffer. The value @code{t} means there is no limit on how many lines to
445 keep. The value @code{nil} disables message logging entirely. Here's
446 how to display a message and prevent it from being logged:
447
448 @example
449 (let (message-log-max)
450 (message @dots{}))
451 @end example
452 @end defopt
453
454 To make @samp{*Messages*} more convenient for the user, the logging
455 facility combines successive identical messages. It also combines
456 successive related messages for the sake of two cases: question
457 followed by answer, and a series of progress messages.
458
459 A ``question followed by an answer'' means two messages like the
460 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
461 and the second is @samp{@var{question}...@var{answer}}. The first
462 message conveys no additional information beyond what's in the second,
463 so logging the second message discards the first from the log.
464
465 A ``series of progress messages'' means successive messages like
466 those produced by @code{make-progress-reporter}. They have the form
467 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
468 time, while @var{how-far} varies. Logging each message in the series
469 discards the previous one, provided they are consecutive.
470
471 The functions @code{make-progress-reporter} and @code{y-or-n-p}
472 don't have to do anything special to activate the message log
473 combination feature. It operates whenever two consecutive messages
474 are logged that share a common prefix ending in @samp{...}.
475
476 @node Echo Area Customization
477 @subsection Echo Area Customization
478
479 These variables control details of how the echo area works.
480
481 @defvar cursor-in-echo-area
482 This variable controls where the cursor appears when a message is
483 displayed in the echo area. If it is non-@code{nil}, then the cursor
484 appears at the end of the message. Otherwise, the cursor appears at
485 point---not in the echo area at all.
486
487 The value is normally @code{nil}; Lisp programs bind it to @code{t}
488 for brief periods of time.
489 @end defvar
490
491 @defvar echo-area-clear-hook
492 This normal hook is run whenever the echo area is cleared---either by
493 @code{(message nil)} or for any other reason.
494 @end defvar
495
496 @defvar echo-keystrokes
497 This variable determines how much time should elapse before command
498 characters echo. Its value must be an integer or floating point number,
499 which specifies the
500 number of seconds to wait before echoing. If the user types a prefix
501 key (such as @kbd{C-x}) and then delays this many seconds before
502 continuing, the prefix key is echoed in the echo area. (Once echoing
503 begins in a key sequence, all subsequent characters in the same key
504 sequence are echoed immediately.)
505
506 If the value is zero, then command input is not echoed.
507 @end defvar
508
509 @defvar message-truncate-lines
510 Normally, displaying a long message resizes the echo area to display
511 the entire message. But if the variable @code{message-truncate-lines}
512 is non-@code{nil}, the echo area does not resize, and the message is
513 truncated to fit it, as in Emacs 20 and before.
514 @end defvar
515
516 The variable @code{max-mini-window-height}, which specifies the
517 maximum height for resizing minibuffer windows, also applies to the
518 echo area (which is really a special use of the minibuffer window.
519 @xref{Minibuffer Misc}.
520
521 @node Warnings
522 @section Reporting Warnings
523 @cindex warnings
524
525 @dfn{Warnings} are a facility for a program to inform the user of a
526 possible problem, but continue running.
527
528 @menu
529 * Warning Basics:: Warnings concepts and functions to report them.
530 * Warning Variables:: Variables programs bind to customize their warnings.
531 * Warning Options:: Variables users set to control display of warnings.
532 @end menu
533
534 @node Warning Basics
535 @subsection Warning Basics
536 @cindex severity level
537
538 Every warning has a textual message, which explains the problem for
539 the user, and a @dfn{severity level} which is a symbol. Here are the
540 possible severity levels, in order of decreasing severity, and their
541 meanings:
542
543 @table @code
544 @item :emergency
545 A problem that will seriously impair Emacs operation soon
546 if you do not attend to it promptly.
547 @item :error
548 A report of data or circumstances that are inherently wrong.
549 @item :warning
550 A report of data or circumstances that are not inherently wrong, but
551 raise suspicion of a possible problem.
552 @item :debug
553 A report of information that may be useful if you are debugging.
554 @end table
555
556 When your program encounters invalid input data, it can either
557 signal a Lisp error by calling @code{error} or @code{signal} or report
558 a warning with severity @code{:error}. Signaling a Lisp error is the
559 easiest thing to do, but it means the program cannot continue
560 processing. If you want to take the trouble to implement a way to
561 continue processing despite the bad data, then reporting a warning of
562 severity @code{:error} is the right way to inform the user of the
563 problem. For instance, the Emacs Lisp byte compiler can report an
564 error that way and continue compiling other functions. (If the
565 program signals a Lisp error and then handles it with
566 @code{condition-case}, the user won't see the error message; it could
567 show the message to the user by reporting it as a warning.)
568
569 @cindex warning type
570 Each warning has a @dfn{warning type} to classify it. The type is a
571 list of symbols. The first symbol should be the custom group that you
572 use for the program's user options. For example, byte compiler
573 warnings use the warning type @code{(bytecomp)}. You can also
574 subcategorize the warnings, if you wish, by using more symbols in the
575 list.
576
577 @defun display-warning type message &optional level buffer-name
578 This function reports a warning, using @var{message} as the message
579 and @var{type} as the warning type. @var{level} should be the
580 severity level, with @code{:warning} being the default.
581
582 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
583 for logging the warning. By default, it is @samp{*Warnings*}.
584 @end defun
585
586 @defun lwarn type level message &rest args
587 This function reports a warning using the value of @code{(format
588 @var{message} @var{args}...)} as the message. In other respects it is
589 equivalent to @code{display-warning}.
590 @end defun
591
592 @defun warn message &rest args
593 This function reports a warning using the value of @code{(format
594 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
595 type, and @code{:warning} as the severity level. It exists for
596 compatibility only; we recommend not using it, because you should
597 specify a specific warning type.
598 @end defun
599
600 @node Warning Variables
601 @subsection Warning Variables
602
603 Programs can customize how their warnings appear by binding
604 the variables described in this section.
605
606 @defvar warning-levels
607 This list defines the meaning and severity order of the warning
608 severity levels. Each element defines one severity level,
609 and they are arranged in order of decreasing severity.
610
611 Each element has the form @code{(@var{level} @var{string}
612 @var{function})}, where @var{level} is the severity level it defines.
613 @var{string} specifies the textual description of this level.
614 @var{string} should use @samp{%s} to specify where to put the warning
615 type information, or it can omit the @samp{%s} so as not to include
616 that information.
617
618 The optional @var{function}, if non-@code{nil}, is a function to call
619 with no arguments, to get the user's attention.
620
621 Normally you should not change the value of this variable.
622 @end defvar
623
624 @defvar warning-prefix-function
625 If non-@code{nil}, the value is a function to generate prefix text for
626 warnings. Programs can bind the variable to a suitable function.
627 @code{display-warning} calls this function with the warnings buffer
628 current, and the function can insert text in it. That text becomes
629 the beginning of the warning message.
630
631 The function is called with two arguments, the severity level and its
632 entry in @code{warning-levels}. It should return a list to use as the
633 entry (this value need not be an actual member of
634 @code{warning-levels}). By constructing this value, the function can
635 change the severity of the warning, or specify different handling for
636 a given severity level.
637
638 If the variable's value is @code{nil} then there is no function
639 to call.
640 @end defvar
641
642 @defvar warning-series
643 Programs can bind this variable to @code{t} to say that the next
644 warning should begin a series. When several warnings form a series,
645 that means to leave point on the first warning of the series, rather
646 than keep moving it for each warning so that it appears on the last one.
647 The series ends when the local binding is unbound and
648 @code{warning-series} becomes @code{nil} again.
649
650 The value can also be a symbol with a function definition. That is
651 equivalent to @code{t}, except that the next warning will also call
652 the function with no arguments with the warnings buffer current. The
653 function can insert text which will serve as a header for the series
654 of warnings.
655
656 Once a series has begun, the value is a marker which points to the
657 buffer position in the warnings buffer of the start of the series.
658
659 The variable's normal value is @code{nil}, which means to handle
660 each warning separately.
661 @end defvar
662
663 @defvar warning-fill-prefix
664 When this variable is non-@code{nil}, it specifies a fill prefix to
665 use for filling each warning's text.
666 @end defvar
667
668 @defvar warning-type-format
669 This variable specifies the format for displaying the warning type
670 in the warning message. The result of formatting the type this way
671 gets included in the message under the control of the string in the
672 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
673 If you bind it to @code{""} then the warning type won't appear at
674 all.
675 @end defvar
676
677 @node Warning Options
678 @subsection Warning Options
679
680 These variables are used by users to control what happens
681 when a Lisp program reports a warning.
682
683 @defopt warning-minimum-level
684 This user option specifies the minimum severity level that should be
685 shown immediately to the user. The default is @code{:warning}, which
686 means to immediately display all warnings except @code{:debug}
687 warnings.
688 @end defopt
689
690 @defopt warning-minimum-log-level
691 This user option specifies the minimum severity level that should be
692 logged in the warnings buffer. The default is @code{:warning}, which
693 means to log all warnings except @code{:debug} warnings.
694 @end defopt
695
696 @defopt warning-suppress-types
697 This list specifies which warning types should not be displayed
698 immediately for the user. Each element of the list should be a list
699 of symbols. If its elements match the first elements in a warning
700 type, then that warning is not displayed immediately.
701 @end defopt
702
703 @defopt warning-suppress-log-types
704 This list specifies which warning types should not be logged in the
705 warnings buffer. Each element of the list should be a list of
706 symbols. If it matches the first few elements in a warning type, then
707 that warning is not logged.
708 @end defopt
709
710 @node Invisible Text
711 @section Invisible Text
712
713 @cindex invisible text
714 You can make characters @dfn{invisible}, so that they do not appear on
715 the screen, with the @code{invisible} property. This can be either a
716 text property (@pxref{Text Properties}) or a property of an overlay
717 (@pxref{Overlays}). Cursor motion also partly ignores these
718 characters; if the command loop finds point within them, it moves
719 point to the other side of them.
720
721 In the simplest case, any non-@code{nil} @code{invisible} property makes
722 a character invisible. This is the default case---if you don't alter
723 the default value of @code{buffer-invisibility-spec}, this is how the
724 @code{invisible} property works. You should normally use @code{t}
725 as the value of the @code{invisible} property if you don't plan
726 to set @code{buffer-invisibility-spec} yourself.
727
728 More generally, you can use the variable @code{buffer-invisibility-spec}
729 to control which values of the @code{invisible} property make text
730 invisible. This permits you to classify the text into different subsets
731 in advance, by giving them different @code{invisible} values, and
732 subsequently make various subsets visible or invisible by changing the
733 value of @code{buffer-invisibility-spec}.
734
735 Controlling visibility with @code{buffer-invisibility-spec} is
736 especially useful in a program to display the list of entries in a
737 database. It permits the implementation of convenient filtering
738 commands to view just a part of the entries in the database. Setting
739 this variable is very fast, much faster than scanning all the text in
740 the buffer looking for properties to change.
741
742 @defvar buffer-invisibility-spec
743 This variable specifies which kinds of @code{invisible} properties
744 actually make a character invisible. Setting this variable makes it
745 buffer-local.
746
747 @table @asis
748 @item @code{t}
749 A character is invisible if its @code{invisible} property is
750 non-@code{nil}. This is the default.
751
752 @item a list
753 Each element of the list specifies a criterion for invisibility; if a
754 character's @code{invisible} property fits any one of these criteria,
755 the character is invisible. The list can have two kinds of elements:
756
757 @table @code
758 @item @var{atom}
759 A character is invisible if its @code{invisible} property value
760 is @var{atom} or if it is a list with @var{atom} as a member.
761
762 @item (@var{atom} . t)
763 A character is invisible if its @code{invisible} property value
764 is @var{atom} or if it is a list with @var{atom} as a member.
765 Moreover, if this character is at the end of a line and is followed
766 by a visible newline, it displays an ellipsis.
767 @end table
768 @end table
769 @end defvar
770
771 Two functions are specifically provided for adding elements to
772 @code{buffer-invisibility-spec} and removing elements from it.
773
774 @defun add-to-invisibility-spec element
775 This function adds the element @var{element} to
776 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
777 was @code{t}, it changes to a list, @code{(t)}, so that text whose
778 @code{invisible} property is @code{t} remains invisible.
779 @end defun
780
781 @defun remove-from-invisibility-spec element
782 This removes the element @var{element} from
783 @code{buffer-invisibility-spec}. This does nothing if @var{element}
784 is not in the list.
785 @end defun
786
787 A convention for use of @code{buffer-invisibility-spec} is that a
788 major mode should use the mode's own name as an element of
789 @code{buffer-invisibility-spec} and as the value of the
790 @code{invisible} property:
791
792 @example
793 ;; @r{If you want to display an ellipsis:}
794 (add-to-invisibility-spec '(my-symbol . t))
795 ;; @r{If you don't want ellipsis:}
796 (add-to-invisibility-spec 'my-symbol)
797
798 (overlay-put (make-overlay beginning end)
799 'invisible 'my-symbol)
800
801 ;; @r{When done with the overlays:}
802 (remove-from-invisibility-spec '(my-symbol . t))
803 ;; @r{Or respectively:}
804 (remove-from-invisibility-spec 'my-symbol)
805 @end example
806
807 @vindex line-move-ignore-invisible
808 Ordinarily, functions that operate on text or move point do not care
809 whether the text is invisible. The user-level line motion commands
810 explicitly ignore invisible newlines if
811 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
812 only because they are explicitly programmed to do so.
813
814 However, if a command ends with point inside or immediately before
815 invisible text, the main editing loop moves point further forward or
816 further backward (in the same direction that the command already moved
817 it) until that condition is no longer true. Thus, if the command
818 moved point back into an invisible range, Emacs moves point back to
819 the beginning of that range, and then back one more character. If the
820 command moved point forward into an invisible range, Emacs moves point
821 forward up to the first visible character that follows the invisible
822 text.
823
824 Incremental search can make invisible overlays visible temporarily
825 and/or permanently when a match includes invisible text. To enable
826 this, the overlay should have a non-@code{nil}
827 @code{isearch-open-invisible} property. The property value should be a
828 function to be called with the overlay as an argument. This function
829 should make the overlay visible permanently; it is used when the match
830 overlaps the overlay on exit from the search.
831
832 During the search, such overlays are made temporarily visible by
833 temporarily modifying their invisible and intangible properties. If you
834 want this to be done differently for a certain overlay, give it an
835 @code{isearch-open-invisible-temporary} property which is a function.
836 The function is called with two arguments: the first is the overlay, and
837 the second is @code{nil} to make the overlay visible, or @code{t} to
838 make it invisible again.
839
840 @node Selective Display
841 @section Selective Display
842 @cindex selective display
843
844 @dfn{Selective display} refers to a pair of related features for
845 hiding certain lines on the screen.
846
847 The first variant, explicit selective display, is designed for use
848 in a Lisp program: it controls which lines are hidden by altering the
849 text. This kind of hiding in some ways resembles the effect of the
850 @code{invisible} property (@pxref{Invisible Text}), but the two
851 features are different and do not work the same way.
852
853 In the second variant, the choice of lines to hide is made
854 automatically based on indentation. This variant is designed to be a
855 user-level feature.
856
857 The way you control explicit selective display is by replacing a
858 newline (control-j) with a carriage return (control-m). The text that
859 was formerly a line following that newline is now hidden. Strictly
860 speaking, it is temporarily no longer a line at all, since only
861 newlines can separate lines; it is now part of the previous line.
862
863 Selective display does not directly affect editing commands. For
864 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
865 into hidden text. However, the replacement of newline characters with
866 carriage return characters affects some editing commands. For
867 example, @code{next-line} skips hidden lines, since it searches only
868 for newlines. Modes that use selective display can also define
869 commands that take account of the newlines, or that control which
870 parts of the text are hidden.
871
872 When you write a selectively displayed buffer into a file, all the
873 control-m's are output as newlines. This means that when you next read
874 in the file, it looks OK, with nothing hidden. The selective display
875 effect is seen only within Emacs.
876
877 @defvar selective-display
878 This buffer-local variable enables selective display. This means that
879 lines, or portions of lines, may be made hidden.
880
881 @itemize @bullet
882 @item
883 If the value of @code{selective-display} is @code{t}, then the character
884 control-m marks the start of hidden text; the control-m, and the rest
885 of the line following it, are not displayed. This is explicit selective
886 display.
887
888 @item
889 If the value of @code{selective-display} is a positive integer, then
890 lines that start with more than that many columns of indentation are not
891 displayed.
892 @end itemize
893
894 When some portion of a buffer is hidden, the vertical movement
895 commands operate as if that portion did not exist, allowing a single
896 @code{next-line} command to skip any number of hidden lines.
897 However, character movement commands (such as @code{forward-char}) do
898 not skip the hidden portion, and it is possible (if tricky) to insert
899 or delete text in an hidden portion.
900
901 In the examples below, we show the @emph{display appearance} of the
902 buffer @code{foo}, which changes with the value of
903 @code{selective-display}. The @emph{contents} of the buffer do not
904 change.
905
906 @example
907 @group
908 (setq selective-display nil)
909 @result{} nil
910
911 ---------- Buffer: foo ----------
912 1 on this column
913 2on this column
914 3n this column
915 3n this column
916 2on this column
917 1 on this column
918 ---------- Buffer: foo ----------
919 @end group
920
921 @group
922 (setq selective-display 2)
923 @result{} 2
924
925 ---------- Buffer: foo ----------
926 1 on this column
927 2on this column
928 2on this column
929 1 on this column
930 ---------- Buffer: foo ----------
931 @end group
932 @end example
933 @end defvar
934
935 @defvar selective-display-ellipses
936 If this buffer-local variable is non-@code{nil}, then Emacs displays
937 @samp{@dots{}} at the end of a line that is followed by hidden text.
938 This example is a continuation of the previous one.
939
940 @example
941 @group
942 (setq selective-display-ellipses t)
943 @result{} t
944
945 ---------- Buffer: foo ----------
946 1 on this column
947 2on this column ...
948 2on this column
949 1 on this column
950 ---------- Buffer: foo ----------
951 @end group
952 @end example
953
954 You can use a display table to substitute other text for the ellipsis
955 (@samp{@dots{}}). @xref{Display Tables}.
956 @end defvar
957
958 @node Temporary Displays
959 @section Temporary Displays
960
961 Temporary displays are used by Lisp programs to put output into a
962 buffer and then present it to the user for perusal rather than for
963 editing. Many help commands use this feature.
964
965 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
966 This function executes @var{forms} while arranging to insert any output
967 they print into the buffer named @var{buffer-name}, which is first
968 created if necessary, and put into Help mode. Finally, the buffer is
969 displayed in some window, but not selected.
970
971 If the @var{forms} do not change the major mode in the output buffer,
972 so that it is still Help mode at the end of their execution, then
973 @code{with-output-to-temp-buffer} makes this buffer read-only at the
974 end, and also scans it for function and variable names to make them
975 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
976 for Documentation Strings}, in particular the item on hyperlinks in
977 documentation strings, for more details.
978
979 The string @var{buffer-name} specifies the temporary buffer, which
980 need not already exist. The argument must be a string, not a buffer.
981 The buffer is erased initially (with no questions asked), and it is
982 marked as unmodified after @code{with-output-to-temp-buffer} exits.
983
984 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
985 temporary buffer, then it evaluates the forms in @var{forms}. Output
986 using the Lisp output functions within @var{forms} goes by default to
987 that buffer (but screen display and messages in the echo area, although
988 they are ``output'' in the general sense of the word, are not affected).
989 @xref{Output Functions}.
990
991 Several hooks are available for customizing the behavior
992 of this construct; they are listed below.
993
994 The value of the last form in @var{forms} is returned.
995
996 @example
997 @group
998 ---------- Buffer: foo ----------
999 This is the contents of foo.
1000 ---------- Buffer: foo ----------
1001 @end group
1002
1003 @group
1004 (with-output-to-temp-buffer "foo"
1005 (print 20)
1006 (print standard-output))
1007 @result{} #<buffer foo>
1008
1009 ---------- Buffer: foo ----------
1010 20
1011
1012 #<buffer foo>
1013
1014 ---------- Buffer: foo ----------
1015 @end group
1016 @end example
1017 @end defspec
1018
1019 @defvar temp-buffer-show-function
1020 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1021 calls it as a function to do the job of displaying a help buffer. The
1022 function gets one argument, which is the buffer it should display.
1023
1024 It is a good idea for this function to run @code{temp-buffer-show-hook}
1025 just as @code{with-output-to-temp-buffer} normally would, inside of
1026 @code{save-selected-window} and with the chosen window and buffer
1027 selected.
1028 @end defvar
1029
1030 @defvar temp-buffer-setup-hook
1031 This normal hook is run by @code{with-output-to-temp-buffer} before
1032 evaluating @var{body}. When the hook runs, the temporary buffer is
1033 current. This hook is normally set up with a function to put the
1034 buffer in Help mode.
1035 @end defvar
1036
1037 @defvar temp-buffer-show-hook
1038 This normal hook is run by @code{with-output-to-temp-buffer} after
1039 displaying the temporary buffer. When the hook runs, the temporary buffer
1040 is current, and the window it was displayed in is selected. This hook
1041 is normally set up with a function to make the buffer read only, and
1042 find function names and variable names in it, provided the major mode
1043 is Help mode.
1044 @end defvar
1045
1046 @defun momentary-string-display string position &optional char message
1047 This function momentarily displays @var{string} in the current buffer at
1048 @var{position}. It has no effect on the undo list or on the buffer's
1049 modification status.
1050
1051 The momentary display remains until the next input event. If the next
1052 input event is @var{char}, @code{momentary-string-display} ignores it
1053 and returns. Otherwise, that event remains buffered for subsequent use
1054 as input. Thus, typing @var{char} will simply remove the string from
1055 the display, while typing (say) @kbd{C-f} will remove the string from
1056 the display and later (presumably) move point forward. The argument
1057 @var{char} is a space by default.
1058
1059 The return value of @code{momentary-string-display} is not meaningful.
1060
1061 If the string @var{string} does not contain control characters, you can
1062 do the same job in a more general way by creating (and then subsequently
1063 deleting) an overlay with a @code{before-string} property.
1064 @xref{Overlay Properties}.
1065
1066 If @var{message} is non-@code{nil}, it is displayed in the echo area
1067 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1068 default message says to type @var{char} to continue.
1069
1070 In this example, point is initially located at the beginning of the
1071 second line:
1072
1073 @example
1074 @group
1075 ---------- Buffer: foo ----------
1076 This is the contents of foo.
1077 @point{}Second line.
1078 ---------- Buffer: foo ----------
1079 @end group
1080
1081 @group
1082 (momentary-string-display
1083 "**** Important Message! ****"
1084 (point) ?\r
1085 "Type RET when done reading")
1086 @result{} t
1087 @end group
1088
1089 @group
1090 ---------- Buffer: foo ----------
1091 This is the contents of foo.
1092 **** Important Message! ****Second line.
1093 ---------- Buffer: foo ----------
1094
1095 ---------- Echo Area ----------
1096 Type RET when done reading
1097 ---------- Echo Area ----------
1098 @end group
1099 @end example
1100 @end defun
1101
1102 @node Overlays
1103 @section Overlays
1104 @cindex overlays
1105
1106 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1107 the screen, for the sake of presentation features. An overlay is an
1108 object that belongs to a particular buffer, and has a specified
1109 beginning and end. It also has properties that you can examine and set;
1110 these affect the display of the text within the overlay.
1111
1112 An overlay uses markers to record its beginning and end; thus,
1113 editing the text of the buffer adjusts the beginning and end of each
1114 overlay so that it stays with the text. When you create the overlay,
1115 you can specify whether text inserted at the beginning should be
1116 inside the overlay or outside, and likewise for the end of the overlay.
1117
1118 @menu
1119 * Managing Overlays:: Creating and moving overlays.
1120 * Overlay Properties:: How to read and set properties.
1121 What properties do to the screen display.
1122 * Finding Overlays:: Searching for overlays.
1123 @end menu
1124
1125 @node Managing Overlays
1126 @subsection Managing Overlays
1127
1128 This section describes the functions to create, delete and move
1129 overlays, and to examine their contents. Overlay changes are not
1130 recorded in the buffer's undo list, since the overlays are not
1131 part of the buffer's contents.
1132
1133 @defun overlayp object
1134 This function returns @code{t} if @var{object} is an overlay.
1135 @end defun
1136
1137 @defun make-overlay start end &optional buffer front-advance rear-advance
1138 This function creates and returns an overlay that belongs to
1139 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1140 and @var{end} must specify buffer positions; they may be integers or
1141 markers. If @var{buffer} is omitted, the overlay is created in the
1142 current buffer.
1143
1144 The arguments @var{front-advance} and @var{rear-advance} specify the
1145 marker insertion type for the start of the overlay and for the end of
1146 the overlay, respectively. @xref{Marker Insertion Types}. If they
1147 are both @code{nil}, the default, then the overlay extends to include
1148 any text inserted at the beginning, but not text inserted at the end.
1149 If @var{front-advance} is non-@code{nil}, text inserted at the
1150 beginning of the overlay is excluded from the overlay. If
1151 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1152 overlay is included in the overlay.
1153 @end defun
1154
1155 @defun overlay-start overlay
1156 This function returns the position at which @var{overlay} starts,
1157 as an integer.
1158 @end defun
1159
1160 @defun overlay-end overlay
1161 This function returns the position at which @var{overlay} ends,
1162 as an integer.
1163 @end defun
1164
1165 @defun overlay-buffer overlay
1166 This function returns the buffer that @var{overlay} belongs to. It
1167 returns @code{nil} if @var{overlay} has been deleted.
1168 @end defun
1169
1170 @defun delete-overlay overlay
1171 This function deletes @var{overlay}. The overlay continues to exist as
1172 a Lisp object, and its property list is unchanged, but it ceases to be
1173 attached to the buffer it belonged to, and ceases to have any effect on
1174 display.
1175
1176 A deleted overlay is not permanently disconnected. You can give it a
1177 position in a buffer again by calling @code{move-overlay}.
1178 @end defun
1179
1180 @defun move-overlay overlay start end &optional buffer
1181 This function moves @var{overlay} to @var{buffer}, and places its bounds
1182 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1183 must specify buffer positions; they may be integers or markers.
1184
1185 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1186 was already associated with; if @var{overlay} was deleted, it goes into
1187 the current buffer.
1188
1189 The return value is @var{overlay}.
1190
1191 This is the only valid way to change the endpoints of an overlay. Do
1192 not try modifying the markers in the overlay by hand, as that fails to
1193 update other vital data structures and can cause some overlays to be
1194 ``lost.''
1195 @end defun
1196
1197 @defun remove-overlays &optional start end name value
1198 This function removes all the overlays between @var{start} and
1199 @var{end} whose property @var{name} has the value @var{value}. It can
1200 move the endpoints of the overlays in the region, or split them.
1201
1202 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1203 the specified region. If @var{start} and/or @var{end} are omitted or
1204 @code{nil}, that means the beginning and end of the buffer respectively.
1205 Therefore, @code{(remove-overlays)} removes all the overlays in the
1206 current buffer.
1207 @end defun
1208
1209 Here are some examples:
1210
1211 @example
1212 ;; @r{Create an overlay.}
1213 (setq foo (make-overlay 1 10))
1214 @result{} #<overlay from 1 to 10 in display.texi>
1215 (overlay-start foo)
1216 @result{} 1
1217 (overlay-end foo)
1218 @result{} 10
1219 (overlay-buffer foo)
1220 @result{} #<buffer display.texi>
1221 ;; @r{Give it a property we can check later.}
1222 (overlay-put foo 'happy t)
1223 @result{} t
1224 ;; @r{Verify the property is present.}
1225 (overlay-get foo 'happy)
1226 @result{} t
1227 ;; @r{Move the overlay.}
1228 (move-overlay foo 5 20)
1229 @result{} #<overlay from 5 to 20 in display.texi>
1230 (overlay-start foo)
1231 @result{} 5
1232 (overlay-end foo)
1233 @result{} 20
1234 ;; @r{Delete the overlay.}
1235 (delete-overlay foo)
1236 @result{} nil
1237 ;; @r{Verify it is deleted.}
1238 foo
1239 @result{} #<overlay in no buffer>
1240 ;; @r{A deleted overlay has no position.}
1241 (overlay-start foo)
1242 @result{} nil
1243 (overlay-end foo)
1244 @result{} nil
1245 (overlay-buffer foo)
1246 @result{} nil
1247 ;; @r{Undelete the overlay.}
1248 (move-overlay foo 1 20)
1249 @result{} #<overlay from 1 to 20 in display.texi>
1250 ;; @r{Verify the results.}
1251 (overlay-start foo)
1252 @result{} 1
1253 (overlay-end foo)
1254 @result{} 20
1255 (overlay-buffer foo)
1256 @result{} #<buffer display.texi>
1257 ;; @r{Moving and deleting the overlay does not change its properties.}
1258 (overlay-get foo 'happy)
1259 @result{} t
1260 @end example
1261
1262 Emacs stores the overlays of each buffer in two lists, divided
1263 around an arbitrary ``center position.'' One list extends backwards
1264 through the buffer from that center position, and the other extends
1265 forwards from that center position. The center position can be anywhere
1266 in the buffer.
1267
1268 @defun overlay-recenter pos
1269 This function recenters the overlays of the current buffer around
1270 position @var{pos}. That makes overlay lookup faster for positions
1271 near @var{pos}, but slower for positions far away from @var{pos}.
1272 @end defun
1273
1274 A loop that scans the buffer forwards, creating overlays, can run
1275 faster if you do @code{(overlay-recenter (point-max))} first.
1276
1277 @node Overlay Properties
1278 @subsection Overlay Properties
1279
1280 Overlay properties are like text properties in that the properties that
1281 alter how a character is displayed can come from either source. But in
1282 most respects they are different. @xref{Text Properties}, for comparison.
1283
1284 Text properties are considered a part of the text; overlays and
1285 their properties are specifically considered not to be part of the
1286 text. Thus, copying text between various buffers and strings
1287 preserves text properties, but does not try to preserve overlays.
1288 Changing a buffer's text properties marks the buffer as modified,
1289 while moving an overlay or changing its properties does not. Unlike
1290 text property changes, overlay property changes are not recorded in
1291 the buffer's undo list.
1292
1293 These functions read and set the properties of an overlay:
1294
1295 @defun overlay-get overlay prop
1296 This function returns the value of property @var{prop} recorded in
1297 @var{overlay}, if any. If @var{overlay} does not record any value for
1298 that property, but it does have a @code{category} property which is a
1299 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1300 is @code{nil}.
1301 @end defun
1302
1303 @defun overlay-put overlay prop value
1304 This function sets the value of property @var{prop} recorded in
1305 @var{overlay} to @var{value}. It returns @var{value}.
1306 @end defun
1307
1308 @defun overlay-properties overlay
1309 This returns a copy of the property list of @var{overlay}.
1310 @end defun
1311
1312 See also the function @code{get-char-property} which checks both
1313 overlay properties and text properties for a given character.
1314 @xref{Examining Properties}.
1315
1316 Many overlay properties have special meanings; here is a table
1317 of them:
1318
1319 @table @code
1320 @item priority
1321 @kindex priority @r{(overlay property)}
1322 This property's value (which should be a nonnegative integer number)
1323 determines the priority of the overlay. The priority matters when two
1324 or more overlays cover the same character and both specify the same
1325 property; the one whose @code{priority} value is larger takes priority
1326 over the other. For the @code{face} property, the higher priority
1327 value does not completely replace the other; instead, its face
1328 attributes override the face attributes of the lower priority
1329 @code{face} property.
1330
1331 Currently, all overlays take priority over text properties. Please
1332 avoid using negative priority values, as we have not yet decided just
1333 what they should mean.
1334
1335 @item window
1336 @kindex window @r{(overlay property)}
1337 If the @code{window} property is non-@code{nil}, then the overlay
1338 applies only on that window.
1339
1340 @item category
1341 @kindex category @r{(overlay property)}
1342 If an overlay has a @code{category} property, we call it the
1343 @dfn{category} of the overlay. It should be a symbol. The properties
1344 of the symbol serve as defaults for the properties of the overlay.
1345
1346 @item face
1347 @kindex face @r{(overlay property)}
1348 This property controls the way text is displayed---for example, which
1349 font and which colors. @xref{Faces}, for more information.
1350
1351 In the simplest case, the value is a face name. It can also be a list;
1352 then each element can be any of these possibilities:
1353
1354 @itemize @bullet
1355 @item
1356 A face name (a symbol or string).
1357
1358 @item
1359 A property list of face attributes. This has the form (@var{keyword}
1360 @var{value} @dots{}), where each @var{keyword} is a face attribute
1361 name and @var{value} is a meaningful value for that attribute. With
1362 this feature, you do not need to create a face each time you want to
1363 specify a particular attribute for certain text. @xref{Face
1364 Attributes}.
1365
1366 @item
1367 A cons cell of the form @code{(foreground-color . @var{color-name})} or
1368 @code{(background-color . @var{color-name})}. These elements specify
1369 just the foreground color or just the background color.
1370
1371 @code{(foreground-color . @var{color-name})} has the same effect as
1372 @code{(:foreground @var{color-name})}; likewise for the background.
1373 @end itemize
1374
1375 @item mouse-face
1376 @kindex mouse-face @r{(overlay property)}
1377 This property is used instead of @code{face} when the mouse is within
1378 the range of the overlay.
1379
1380 @item display
1381 @kindex display @r{(overlay property)}
1382 This property activates various features that change the
1383 way text is displayed. For example, it can make text appear taller
1384 or shorter, higher or lower, wider or narrower, or replaced with an image.
1385 @xref{Display Property}.
1386
1387 @item help-echo
1388 @kindex help-echo @r{(overlay property)}
1389 If an overlay has a @code{help-echo} property, then when you move the
1390 mouse onto the text in the overlay, Emacs displays a help string in the
1391 echo area, or in the tooltip window. For details see @ref{Text
1392 help-echo}.
1393
1394 @item modification-hooks
1395 @kindex modification-hooks @r{(overlay property)}
1396 This property's value is a list of functions to be called if any
1397 character within the overlay is changed or if text is inserted strictly
1398 within the overlay.
1399
1400 The hook functions are called both before and after each change.
1401 If the functions save the information they receive, and compare notes
1402 between calls, they can determine exactly what change has been made
1403 in the buffer text.
1404
1405 When called before a change, each function receives four arguments: the
1406 overlay, @code{nil}, and the beginning and end of the text range to be
1407 modified.
1408
1409 When called after a change, each function receives five arguments: the
1410 overlay, @code{t}, the beginning and end of the text range just
1411 modified, and the length of the pre-change text replaced by that range.
1412 (For an insertion, the pre-change length is zero; for a deletion, that
1413 length is the number of characters deleted, and the post-change
1414 beginning and end are equal.)
1415
1416 If these functions modify the buffer, they should bind
1417 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1418 avoid confusing the internal mechanism that calls these hooks.
1419
1420 @item insert-in-front-hooks
1421 @kindex insert-in-front-hooks @r{(overlay property)}
1422 This property's value is a list of functions to be called before and
1423 after inserting text right at the beginning of the overlay. The calling
1424 conventions are the same as for the @code{modification-hooks} functions.
1425
1426 @item insert-behind-hooks
1427 @kindex insert-behind-hooks @r{(overlay property)}
1428 This property's value is a list of functions to be called before and
1429 after inserting text right at the end of the overlay. The calling
1430 conventions are the same as for the @code{modification-hooks} functions.
1431
1432 @item invisible
1433 @kindex invisible @r{(overlay property)}
1434 The @code{invisible} property can make the text in the overlay
1435 invisible, which means that it does not appear on the screen.
1436 @xref{Invisible Text}, for details.
1437
1438 @item intangible
1439 @kindex intangible @r{(overlay property)}
1440 The @code{intangible} property on an overlay works just like the
1441 @code{intangible} text property. @xref{Special Properties}, for details.
1442
1443 @item isearch-open-invisible
1444 This property tells incremental search how to make an invisible overlay
1445 visible, permanently, if the final match overlaps it. @xref{Invisible
1446 Text}.
1447
1448 @item isearch-open-invisible-temporary
1449 This property tells incremental search how to make an invisible overlay
1450 visible, temporarily, during the search. @xref{Invisible Text}.
1451
1452 @item before-string
1453 @kindex before-string @r{(overlay property)}
1454 This property's value is a string to add to the display at the beginning
1455 of the overlay. The string does not appear in the buffer in any
1456 sense---only on the screen.
1457
1458 @item after-string
1459 @kindex after-string @r{(overlay property)}
1460 This property's value is a string to add to the display at the end of
1461 the overlay. The string does not appear in the buffer in any
1462 sense---only on the screen.
1463
1464 @item evaporate
1465 @kindex evaporate @r{(overlay property)}
1466 If this property is non-@code{nil}, the overlay is deleted automatically
1467 if it becomes empty (i.e., if its length becomes zero). If you give
1468 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1469 it immediately.
1470
1471 @item local-map
1472 @cindex keymap of character (and overlays)
1473 @kindex local-map @r{(overlay property)}
1474 If this property is non-@code{nil}, it specifies a keymap for a portion
1475 of the text. The property's value replaces the buffer's local map, when
1476 the character after point is within the overlay. @xref{Active Keymaps}.
1477
1478 @item keymap
1479 @kindex keymap @r{(overlay property)}
1480 The @code{keymap} property is similar to @code{local-map} but overrides the
1481 buffer's local map (and the map specified by the @code{local-map}
1482 property) rather than replacing it.
1483 @end table
1484
1485 @node Finding Overlays
1486 @subsection Searching for Overlays
1487
1488 @defun overlays-at pos
1489 This function returns a list of all the overlays that cover the
1490 character at position @var{pos} in the current buffer. The list is in
1491 no particular order. An overlay contains position @var{pos} if it
1492 begins at or before @var{pos}, and ends after @var{pos}.
1493
1494 To illustrate usage, here is a Lisp function that returns a list of the
1495 overlays that specify property @var{prop} for the character at point:
1496
1497 @smallexample
1498 (defun find-overlays-specifying (prop)
1499 (let ((overlays (overlays-at (point)))
1500 found)
1501 (while overlays
1502 (let ((overlay (car overlays)))
1503 (if (overlay-get overlay prop)
1504 (setq found (cons overlay found))))
1505 (setq overlays (cdr overlays)))
1506 found))
1507 @end smallexample
1508 @end defun
1509
1510 @defun overlays-in beg end
1511 This function returns a list of the overlays that overlap the region
1512 @var{beg} through @var{end}. ``Overlap'' means that at least one
1513 character is contained within the overlay and also contained within the
1514 specified region; however, empty overlays are included in the result if
1515 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1516 @end defun
1517
1518 @defun next-overlay-change pos
1519 This function returns the buffer position of the next beginning or end
1520 of an overlay, after @var{pos}. If there is none, it returns
1521 @code{(point-max)}.
1522 @end defun
1523
1524 @defun previous-overlay-change pos
1525 This function returns the buffer position of the previous beginning or
1526 end of an overlay, before @var{pos}. If there is none, it returns
1527 @code{(point-min)}.
1528 @end defun
1529
1530 As an example, here's a simplified (and inefficient) version of the
1531 primitive function @code{next-single-char-property-change}
1532 (@pxref{Property Search}). It searches forward from position
1533 @var{pos} for the next position where the value of a given property
1534 @code{prop}, as obtained from either overlays or text properties,
1535 changes.
1536
1537 @smallexample
1538 (defun next-single-char-property-change (position prop)
1539 (save-excursion
1540 (goto-char position)
1541 (let ((propval (get-char-property (point) prop)))
1542 (while (and (not (eobp))
1543 (eq (get-char-property (point) prop) propval))
1544 (goto-char (min (next-overlay-change (point))
1545 (next-single-property-change (point) prop)))))
1546 (point)))
1547 @end smallexample
1548
1549 @node Width
1550 @section Width
1551
1552 Since not all characters have the same width, these functions let you
1553 check the width of a character. @xref{Primitive Indent}, and
1554 @ref{Screen Lines}, for related functions.
1555
1556 @defun char-width char
1557 This function returns the width in columns of the character @var{char},
1558 if it were displayed in the current buffer and the selected window.
1559 @end defun
1560
1561 @defun string-width string
1562 This function returns the width in columns of the string @var{string},
1563 if it were displayed in the current buffer and the selected window.
1564 @end defun
1565
1566 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1567 This function returns the part of @var{string} that fits within
1568 @var{width} columns, as a new string.
1569
1570 If @var{string} does not reach @var{width}, then the result ends where
1571 @var{string} ends. If one multi-column character in @var{string}
1572 extends across the column @var{width}, that character is not included in
1573 the result. Thus, the result can fall short of @var{width} but cannot
1574 go beyond it.
1575
1576 The optional argument @var{start-column} specifies the starting column.
1577 If this is non-@code{nil}, then the first @var{start-column} columns of
1578 the string are omitted from the value. If one multi-column character in
1579 @var{string} extends across the column @var{start-column}, that
1580 character is not included.
1581
1582 The optional argument @var{padding}, if non-@code{nil}, is a padding
1583 character added at the beginning and end of the result string, to extend
1584 it to exactly @var{width} columns. The padding character is used at the
1585 end of the result if it falls short of @var{width}. It is also used at
1586 the beginning of the result if one multi-column character in
1587 @var{string} extends across the column @var{start-column}.
1588
1589 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1590 replace the end of @var{str} (including any padding) if it extends
1591 beyond @var{end-column}, unless the display width of @var{str} is
1592 equal to or less than the display width of @var{ellipsis}. If
1593 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1594 @code{"..."}.
1595
1596 @example
1597 (truncate-string-to-width "\tab\t" 12 4)
1598 @result{} "ab"
1599 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1600 @result{} " ab "
1601 @end example
1602 @end defun
1603
1604 @node Line Height
1605 @section Line Height
1606 @cindex line height
1607
1608 The total height of each display line consists of the height of the
1609 contents of the line, plus optional additional vertical line spacing
1610 above or below the display line.
1611
1612 The height of the line contents is the maximum height of any
1613 character or image on that display line, including the final newline
1614 if there is one. (A display line that is continued doesn't include a
1615 final newline.) That is the default line height, if you do nothing to
1616 specify a greater height. (In the most common case, this equals the
1617 height of the default frame font.)
1618
1619 There are several ways to explicitly specify a larger line height,
1620 either by specifying an absolute height for the display line, or by
1621 specifying vertical space. However, no matter what you specify, the
1622 actual line height can never be less than the default.
1623
1624 @kindex line-height @r{(text property)}
1625 A newline can have a @code{line-height} text or overlay property
1626 that controls the total height of the display line ending in that
1627 newline.
1628
1629 If the property value is @code{t}, the newline character has no
1630 effect on the displayed height of the line---the visible contents
1631 alone determine the height. This is useful for tiling small images
1632 (or image slices) without adding blank areas between the images.
1633
1634 If the property value is a list of the form @code{(@var{height}
1635 @var{total})}, that adds extra space @emph{below} the display line.
1636 First Emacs uses @var{height} as a height spec to control extra space
1637 @emph{above} the line; then it adds enough space @emph{below} the line
1638 to bring the total line height up to @var{total}. In this case, the
1639 other ways to specify the line spacing are ignored.
1640
1641 Any other kind of property value is a height spec, which translates
1642 into a number---the specified line height. There are several ways to
1643 write a height spec; here's how each of them translates into a number:
1644
1645 @table @code
1646 @item @var{integer}
1647 If the height spec is a positive integer, the height value is that integer.
1648 @item @var{float}
1649 If the height spec is a float, @var{float}, the numeric height value
1650 is @var{float} times the frame's default line height.
1651 @item (@var{face} . @var{ratio})
1652 If the height spec is a cons of the format shown, the numeric height
1653 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1654 be any type of number, or @code{nil} which means a ratio of 1.
1655 If @var{face} is @code{t}, it refers to the current face.
1656 @item (nil . @var{ratio})
1657 If the height spec is a cons of the format shown, the numeric height
1658 is @var{ratio} times the height of the contents of the line.
1659 @end table
1660
1661 Thus, any valid height spec determines the height in pixels, one way
1662 or another. If the line contents' height is less than that, Emacs
1663 adds extra vertical space above the line to achieve the specified
1664 total height.
1665
1666 If you don't specify the @code{line-height} property, the line's
1667 height consists of the contents' height plus the line spacing.
1668 There are several ways to specify the line spacing for different
1669 parts of Emacs text.
1670
1671 @vindex default-line-spacing
1672 You can specify the line spacing for all lines in a frame with the
1673 @code{line-spacing} frame parameter (@pxref{Layout Parameters}).
1674 However, if the variable @code{default-line-spacing} is
1675 non-@code{nil}, it overrides the frame's @code{line-spacing}
1676 parameter. An integer value specifies the number of pixels put below
1677 lines on graphical displays. A floating point number specifies the
1678 spacing relative to the frame's default line height.
1679
1680 @vindex line-spacing
1681 You can specify the line spacing for all lines in a buffer via the
1682 buffer-local @code{line-spacing} variable. An integer value specifies
1683 the number of pixels put below lines on graphical displays. A floating
1684 point number specifies the spacing relative to the default frame line
1685 height. This overrides line spacings specified for the frame.
1686
1687 @kindex line-spacing @r{(text property)}
1688 Finally, a newline can have a @code{line-spacing} text or overlay
1689 property that overrides the default frame line spacing and the buffer
1690 local @code{line-spacing} variable, for the display line ending in
1691 that newline.
1692
1693 One way or another, these mechanisms specify a Lisp value for the
1694 spacing of each line. The value is a height spec, and it translates
1695 into a Lisp value as described above. However, in this case the
1696 numeric height value specifies the line spacing, rather than the line
1697 height.
1698
1699 @node Faces
1700 @section Faces
1701 @cindex faces
1702
1703 A @dfn{face} is a named collection of graphical attributes: font
1704 family, foreground color, background color, optional underlining, and
1705 many others. Faces are used in Emacs to control the style of display of
1706 particular parts of the text or the frame. @xref{Standard Faces,,,
1707 emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1708 comes with.
1709
1710 @cindex face id
1711 Each face has its own @dfn{face number}, which distinguishes faces at
1712 low levels within Emacs. However, for most purposes, you refer to
1713 faces in Lisp programs by the symbols that name them.
1714
1715 @defun facep object
1716 This function returns @code{t} if @var{object} is a face name string
1717 or symbol (or if it is a vector of the kind used internally to record
1718 face data). It returns @code{nil} otherwise.
1719 @end defun
1720
1721 Each face name is meaningful for all frames, and by default it has the
1722 same meaning in all frames. But you can arrange to give a particular
1723 face name a special meaning in one frame if you wish.
1724
1725 @menu
1726 * Defining Faces:: How to define a face with @code{defface}.
1727 * Face Attributes:: What is in a face?
1728 * Attribute Functions:: Functions to examine and set face attributes.
1729 * Displaying Faces:: How Emacs combines the faces specified for a character.
1730 * Font Selection:: Finding the best available font for a face.
1731 * Face Functions:: How to define and examine faces.
1732 * Auto Faces:: Hook for automatic face assignment.
1733 * Font Lookup:: Looking up the names of available fonts
1734 and information about them.
1735 * Fontsets:: A fontset is a collection of fonts
1736 that handle a range of character sets.
1737 @end menu
1738
1739 @node Defining Faces
1740 @subsection Defining Faces
1741
1742 The way to define a new face is with @code{defface}. This creates a
1743 kind of customization item (@pxref{Customization}) which the user can
1744 customize using the Customization buffer (@pxref{Easy Customization,,,
1745 emacs, The GNU Emacs Manual}).
1746
1747 @defmac defface face spec doc [keyword value]@dots{}
1748 This declares @var{face} as a customizable face that defaults
1749 according to @var{spec}. You should not quote the symbol @var{face},
1750 and it should not end in @samp{-face} (that would be redundant). The
1751 argument @var{doc} specifies the face documentation. The keywords you
1752 can use in @code{defface} are the same as in @code{defgroup} and
1753 @code{defcustom} (@pxref{Common Keywords}).
1754
1755 When @code{defface} executes, it defines the face according to
1756 @var{spec}, then uses any customizations that were read from the
1757 init file (@pxref{Init File}) to override that specification.
1758
1759 The purpose of @var{spec} is to specify how the face should appear on
1760 different kinds of terminals. It should be an alist whose elements
1761 have the form @code{(@var{display} @var{atts})}. Each element's
1762 @sc{car}, @var{display}, specifies a class of terminals. (The first
1763 element, if its @sc{car} is @code{default}, is special---it specifies
1764 defaults for the remaining elements). The element's @sc{cadr},
1765 @var{atts}, is a list of face attributes and their values; it
1766 specifies what the face should look like on that kind of terminal.
1767 The possible attributes are defined in the value of
1768 @code{custom-face-attributes}.
1769
1770 The @var{display} part of an element of @var{spec} determines which
1771 frames the element matches. If more than one element of @var{spec}
1772 matches a given frame, the first element that matches is the one used
1773 for that frame. There are three possibilities for @var{display}:
1774
1775 @table @asis
1776 @item @code{default}
1777 This element of @var{spec} doesn't match any frames; instead, it
1778 specifies defaults that apply to all frames. This kind of element, if
1779 used, must be the first element of @var{spec}. Each of the following
1780 elements can override any or all of these defaults.
1781
1782 @item @code{t}
1783 This element of @var{spec} matches all frames. Therefore, any
1784 subsequent elements of @var{spec} are never used. Normally
1785 @code{t} is used in the last (or only) element of @var{spec}.
1786
1787 @item a list
1788 If @var{display} is a list, each element should have the form
1789 @code{(@var{characteristic} @var{value}@dots{})}. Here
1790 @var{characteristic} specifies a way of classifying frames, and the
1791 @var{value}s are possible classifications which @var{display} should
1792 apply to. Here are the possible values of @var{characteristic}:
1793
1794 @table @code
1795 @item type
1796 The kind of window system the frame uses---either @code{graphic} (any
1797 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1798 @code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh
1799 display), or @code{tty} (a non-graphics-capable display).
1800 @xref{Window Systems, window-system}.
1801
1802 @item class
1803 What kinds of colors the frame supports---either @code{color},
1804 @code{grayscale}, or @code{mono}.
1805
1806 @item background
1807 The kind of background---either @code{light} or @code{dark}.
1808
1809 @item min-colors
1810 An integer that represents the minimum number of colors the frame
1811 should support. This matches a frame if its
1812 @code{display-color-cells} value is at least the specified integer.
1813
1814 @item supports
1815 Whether or not the frame can display the face attributes given in
1816 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1817 for the function @code{display-supports-face-attributes-p} for more
1818 information on exactly how this testing is done. @xref{Display Face
1819 Attribute Testing}.
1820 @end table
1821
1822 If an element of @var{display} specifies more than one @var{value} for a
1823 given @var{characteristic}, any of those values is acceptable. If
1824 @var{display} has more than one element, each element should specify a
1825 different @var{characteristic}; then @emph{each} characteristic of the
1826 frame must match one of the @var{value}s specified for it in
1827 @var{display}.
1828 @end table
1829 @end defmac
1830
1831 Here's how the standard face @code{region} is defined:
1832
1833 @example
1834 @group
1835 '((((class color) (min-colors 88) (background dark))
1836 :background "blue3")
1837 @end group
1838 (((class color) (min-colors 88) (background light))
1839 :background "lightgoldenrod2")
1840 (((class color) (min-colors 16) (background dark))
1841 :background "blue3")
1842 (((class color) (min-colors 16) (background light))
1843 :background "lightgoldenrod2")
1844 (((class color) (min-colors 8))
1845 :background "blue" :foreground "white")
1846 (((type tty) (class mono))
1847 :inverse-video t)
1848 (t :background "gray"))
1849 @group
1850 "Basic face for highlighting the region."
1851 :group 'basic-faces)
1852 @end group
1853 @end example
1854
1855 Internally, @code{defface} uses the symbol property
1856 @code{face-defface-spec} to record the face attributes specified in
1857 @code{defface}, @code{saved-face} for the attributes saved by the user
1858 with the customization buffer, @code{customized-face} for the
1859 attributes customized by the user for the current session, but not
1860 saved, and @code{face-documentation} for the documentation string.
1861
1862 @defopt frame-background-mode
1863 This option, if non-@code{nil}, specifies the background type to use for
1864 interpreting face definitions. If it is @code{dark}, then Emacs treats
1865 all frames as if they had a dark background, regardless of their actual
1866 background colors. If it is @code{light}, then Emacs treats all frames
1867 as if they had a light background.
1868 @end defopt
1869
1870 @node Face Attributes
1871 @subsection Face Attributes
1872 @cindex face attributes
1873
1874 The effect of using a face is determined by a fixed set of @dfn{face
1875 attributes}. This table lists all the face attributes, and what they
1876 mean. You can specify more than one face for a given piece of text;
1877 Emacs merges the attributes of all the faces to determine how to
1878 display the text. @xref{Displaying Faces}.
1879
1880 Any attribute in a face can have the value @code{unspecified}. This
1881 means the face doesn't specify that attribute. In face merging, when
1882 the first face fails to specify a particular attribute, that means the
1883 next face gets a chance. However, the @code{default} face must
1884 specify all attributes.
1885
1886 Some of these font attributes are meaningful only on certain kinds of
1887 displays---if your display cannot handle a certain attribute, the
1888 attribute is ignored. (The attributes @code{:family}, @code{:width},
1889 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1890 an X Logical Font Descriptor.)
1891
1892 @table @code
1893 @item :family
1894 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1895 font family name, the wild-card characters @samp{*} and @samp{?} are
1896 allowed.
1897
1898 @item :width
1899 Relative proportionate width, also known as the character set width or
1900 set width. This should be one of the symbols @code{ultra-condensed},
1901 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1902 @code{normal}, @code{semi-expanded}, @code{expanded},
1903 @code{extra-expanded}, or @code{ultra-expanded}.
1904
1905 @item :height
1906 Either the font height, an integer in units of 1/10 point, a floating
1907 point number specifying the amount by which to scale the height of any
1908 underlying face, or a function, which is called with the old height
1909 (from the underlying face), and should return the new height.
1910
1911 @item :weight
1912 Font weight---a symbol from this series (from most dense to most faint):
1913 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1914 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1915 or @code{ultra-light}.
1916
1917 On a text-only terminal, any weight greater than normal is displayed as
1918 extra bright, and any weight less than normal is displayed as
1919 half-bright (provided the terminal supports the feature).
1920
1921 @item :slant
1922 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1923 @code{reverse-italic}, or @code{reverse-oblique}.
1924
1925 On a text-only terminal, slanted text is displayed as half-bright, if
1926 the terminal supports the feature.
1927
1928 @item :foreground
1929 Foreground color, a string. The value can be a system-defined color
1930 name, or a hexadecimal color specification of the form
1931 @samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1932 @samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1933 blue, and @samp{#ffffff} is white.)
1934
1935 @item :background
1936 Background color, a string, like the foreground color.
1937
1938 @item :inverse-video
1939 Whether or not characters should be displayed in inverse video. The
1940 value should be @code{t} (yes) or @code{nil} (no).
1941
1942 @item :stipple
1943 The background stipple, a bitmap.
1944
1945 The value can be a string; that should be the name of a file containing
1946 external-format X bitmap data. The file is found in the directories
1947 listed in the variable @code{x-bitmap-file-path}.
1948
1949 Alternatively, the value can specify the bitmap directly, with a list
1950 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1951 @var{width} and @var{height} specify the size in pixels, and
1952 @var{data} is a string containing the raw bits of the bitmap, row by
1953 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1954 in the string (which should be a unibyte string for best results).
1955 This means that each row always occupies at least one whole byte.
1956
1957 If the value is @code{nil}, that means use no stipple pattern.
1958
1959 Normally you do not need to set the stipple attribute, because it is
1960 used automatically to handle certain shades of gray.
1961
1962 @item :underline
1963 Whether or not characters should be underlined, and in what color. If
1964 the value is @code{t}, underlining uses the foreground color of the
1965 face. If the value is a string, underlining uses that color. The
1966 value @code{nil} means do not underline.
1967
1968 @item :overline
1969 Whether or not characters should be overlined, and in what color.
1970 The value is used like that of @code{:underline}.
1971
1972 @item :strike-through
1973 Whether or not characters should be strike-through, and in what
1974 color. The value is used like that of @code{:underline}.
1975
1976 @item :inherit
1977 The name of a face from which to inherit attributes, or a list of face
1978 names. Attributes from inherited faces are merged into the face like an
1979 underlying face would be, with higher priority than underlying faces.
1980 If a list of faces is used, attributes from faces earlier in the list
1981 override those from later faces.
1982
1983 @item :box
1984 Whether or not a box should be drawn around characters, its color, the
1985 width of the box lines, and 3D appearance.
1986 @end table
1987
1988 Here are the possible values of the @code{:box} attribute, and what
1989 they mean:
1990
1991 @table @asis
1992 @item @code{nil}
1993 Don't draw a box.
1994
1995 @item @code{t}
1996 Draw a box with lines of width 1, in the foreground color.
1997
1998 @item @var{color}
1999 Draw a box with lines of width 1, in color @var{color}.
2000
2001 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2002 This way you can explicitly specify all aspects of the box. The value
2003 @var{width} specifies the width of the lines to draw; it defaults to 1.
2004
2005 The value @var{color} specifies the color to draw with. The default is
2006 the foreground color of the face for simple boxes, and the background
2007 color of the face for 3D boxes.
2008
2009 The value @var{style} specifies whether to draw a 3D box. If it is
2010 @code{released-button}, the box looks like a 3D button that is not being
2011 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2012 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2013 is used.
2014 @end table
2015
2016 In older versions of Emacs, before @code{:family}, @code{:height},
2017 @code{:width}, @code{:weight}, and @code{:slant} existed, these
2018 attributes were used to specify the type face. They are now
2019 semi-obsolete, but they still work:
2020
2021 @table @code
2022 @item :font
2023 This attribute specifies the font name.
2024
2025 @item :bold
2026 A non-@code{nil} value specifies a bold font.
2027
2028 @item :italic
2029 A non-@code{nil} value specifies an italic font.
2030 @end table
2031
2032 For compatibility, you can still set these ``attributes,'' even
2033 though they are not real face attributes. Here is what that does:
2034
2035 @table @code
2036 @item :font
2037 You can specify an X font name as the ``value'' of this ``attribute'';
2038 that sets the @code{:family}, @code{:width}, @code{:height},
2039 @code{:weight}, and @code{:slant} attributes according to the font name.
2040
2041 If the value is a pattern with wildcards, the first font that matches
2042 the pattern is used to set these attributes.
2043
2044 @item :bold
2045 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2046 This actually works by setting the @code{:weight} attribute.
2047
2048 @item :italic
2049 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2050 This actually works by setting the @code{:slant} attribute.
2051 @end table
2052
2053 @defvar x-bitmap-file-path
2054 This variable specifies a list of directories for searching
2055 for bitmap files, for the @code{:stipple} attribute.
2056 @end defvar
2057
2058 @defun bitmap-spec-p object
2059 This returns @code{t} if @var{object} is a valid bitmap specification,
2060 suitable for use with @code{:stipple} (see above). It returns
2061 @code{nil} otherwise.
2062 @end defun
2063
2064 @node Attribute Functions
2065 @subsection Face Attribute Functions
2066
2067 This section describes the functions for accessing and modifying the
2068 attributes of an existing face.
2069
2070 @defun set-face-attribute face frame &rest arguments
2071 This function sets one or more attributes of face @var{face} for frame
2072 @var{frame}. The attributes you specify this way override whatever
2073 the @code{defface} says.
2074
2075 The extra arguments @var{arguments} specify the attributes to set, and
2076 the values for them. They should consist of alternating attribute names
2077 (such as @code{:family} or @code{:underline}) and corresponding values.
2078 Thus,
2079
2080 @example
2081 (set-face-attribute 'foo nil
2082 :width 'extended
2083 :weight 'bold
2084 :underline "red")
2085 @end example
2086
2087 @noindent
2088 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2089 to the corresponding values.
2090
2091 If @var{frame} is @code{t}, this function sets the default attributes
2092 for new frames. Default attribute values specified this way override
2093 the @code{defface} for newly created frames.
2094
2095 If @var{frame} is @code{nil}, this function sets the attributes for
2096 all existing frames, and the default for new frames.
2097 @end defun
2098
2099 @defun face-attribute face attribute &optional frame inherit
2100 This returns the value of the @var{attribute} attribute of face
2101 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2102 that means the selected frame (@pxref{Input Focus}).
2103
2104 If @var{frame} is @code{t}, this returns whatever new-frames default
2105 value you previously specified with @code{set-face-attribute} for the
2106 @var{attribute} attribute of @var{face}. If you have not specified
2107 one, it returns @code{nil}.
2108
2109 If @var{inherit} is @code{nil}, only attributes directly defined by
2110 @var{face} are considered, so the return value may be
2111 @code{unspecified}, or a relative value. If @var{inherit} is
2112 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2113 with the faces specified by its @code{:inherit} attribute; however the
2114 return value may still be @code{unspecified} or relative. If
2115 @var{inherit} is a face or a list of faces, then the result is further
2116 merged with that face (or faces), until it becomes specified and
2117 absolute.
2118
2119 To ensure that the return value is always specified and absolute, use
2120 a value of @code{default} for @var{inherit}; this will resolve any
2121 unspecified or relative values by merging with the @code{default} face
2122 (which is always completely specified).
2123
2124 For example,
2125
2126 @example
2127 (face-attribute 'bold :weight)
2128 @result{} bold
2129 @end example
2130 @end defun
2131
2132 @defun face-attribute-relative-p attribute value
2133 This function returns non-@code{nil} if @var{value}, when used as the
2134 value of the face attribute @var{attribute}, is relative. This means
2135 it would modify, rather than completely override, any value that comes
2136 from a subsequent face in the face list or that is inherited from
2137 another face.
2138
2139 @code{unspecified} is a relative value for all attributes.
2140 For @code{:height}, floating point values are also relative.
2141
2142 For example:
2143
2144 @example
2145 (read-face-name "Describe face" "= `default' face" t)
2146 @end example
2147
2148 prompts with @samp{Describe face (default = `default' face): }.
2149 @end defun
2150
2151 @defun merge-face-attribute attribute value1 value2
2152 If @var{value1} is a relative value for the face attribute
2153 @var{attribute}, returns it merged with the underlying value
2154 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2155 face attribute @var{attribute}, returns @var{value1} unchanged.
2156 @end defun
2157
2158 The functions above did not exist before Emacs 21. For compatibility
2159 with older Emacs versions, you can use the following functions to set
2160 and examine the face attributes which existed in those versions.
2161 They use values of @code{t} and @code{nil} for @var{frame}
2162 just like @code{set-face-attribute} and @code{face-attribute}.
2163
2164 @defun set-face-foreground face color &optional frame
2165 @defunx set-face-background face color &optional frame
2166 These functions set the foreground (or background, respectively) color
2167 of face @var{face} to @var{color}. The argument @var{color} should be a
2168 string, the name of a color.
2169
2170 Certain shades of gray are implemented by stipple patterns on
2171 black-and-white screens.
2172 @end defun
2173
2174 @defun set-face-stipple face pattern &optional frame
2175 This function sets the background stipple pattern of face @var{face}
2176 to @var{pattern}. The argument @var{pattern} should be the name of a
2177 stipple pattern defined by the X server, or actual bitmap data
2178 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2179
2180 Normally there is no need to pay attention to stipple patterns, because
2181 they are used automatically to handle certain shades of gray.
2182 @end defun
2183
2184 @defun set-face-font face font &optional frame
2185 This function sets the font of face @var{face}. This actually sets
2186 the attributes @code{:family}, @code{:width}, @code{:height},
2187 @code{:weight}, and @code{:slant} according to the font name
2188 @var{font}.
2189 @end defun
2190
2191 @defun set-face-bold-p face bold-p &optional frame
2192 This function specifies whether @var{face} should be bold. If
2193 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2194 This actually sets the @code{:weight} attribute.
2195 @end defun
2196
2197 @defun set-face-italic-p face italic-p &optional frame
2198 This function specifies whether @var{face} should be italic. If
2199 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2200 This actually sets the @code{:slant} attribute.
2201 @end defun
2202
2203 @defun set-face-underline-p face underline &optional frame
2204 This function sets the underline attribute of face @var{face}.
2205 Non-@code{nil} means do underline; @code{nil} means don't.
2206 If @var{underline} is a string, underline with that color.
2207 @end defun
2208
2209 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2210 This function sets the @code{:inverse-video} attribute of face
2211 @var{face}.
2212 @end defun
2213
2214 @defun invert-face face &optional frame
2215 This function swaps the foreground and background colors of face
2216 @var{face}.
2217 @end defun
2218
2219 These functions examine the attributes of a face. If you don't
2220 specify @var{frame}, they refer to the selected frame; @code{t} refers
2221 to the default data for new frames. They return the symbol
2222 @code{unspecified} if the face doesn't define any value for that
2223 attribute.
2224
2225 @defun face-foreground face &optional frame inherit
2226 @defunx face-background face &optional frame inherit
2227 These functions return the foreground color (or background color,
2228 respectively) of face @var{face}, as a string.
2229
2230 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2231 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2232 @code{:inherit} attribute are considered as well, and if @var{inherit}
2233 is a face or a list of faces, then they are also considered, until a
2234 specified color is found. To ensure that the return value is always
2235 specified, use a value of @code{default} for @var{inherit}.
2236 @end defun
2237
2238 @defun face-stipple face &optional frame inherit
2239 This function returns the name of the background stipple pattern of face
2240 @var{face}, or @code{nil} if it doesn't have one.
2241
2242 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2243 face is returned. If @var{inherit} is non-@code{nil}, any faces
2244 specified by its @code{:inherit} attribute are considered as well, and
2245 if @var{inherit} is a face or a list of faces, then they are also
2246 considered, until a specified stipple is found. To ensure that the
2247 return value is always specified, use a value of @code{default} for
2248 @var{inherit}.
2249 @end defun
2250
2251 @defun face-font face &optional frame
2252 This function returns the name of the font of face @var{face}.
2253 @end defun
2254
2255 @defun face-bold-p face &optional frame
2256 This function returns @code{t} if @var{face} is bold---that is, if it is
2257 bolder than normal. It returns @code{nil} otherwise.
2258 @end defun
2259
2260 @defun face-italic-p face &optional frame
2261 This function returns @code{t} if @var{face} is italic or oblique,
2262 @code{nil} otherwise.
2263 @end defun
2264
2265 @defun face-underline-p face &optional frame
2266 This function returns the @code{:underline} attribute of face @var{face}.
2267 @end defun
2268
2269 @defun face-inverse-video-p face &optional frame
2270 This function returns the @code{:inverse-video} attribute of face @var{face}.
2271 @end defun
2272
2273 @node Displaying Faces
2274 @subsection Displaying Faces
2275
2276 Here are the ways to specify which faces to use for display of text:
2277
2278 @itemize @bullet
2279 @item
2280 With defaults. The @code{default} face is used as the ultimate
2281 default for all text. (In Emacs 19 and 20, the @code{default}
2282 face is used only when no other face is specified.)
2283
2284 @item
2285 For a mode line or header line, the face @code{mode-line} or
2286 @code{mode-line-inactive}, or @code{header-line}, is merged in just
2287 before @code{default}.
2288
2289 @item
2290 With text properties. A character can have a @code{face} property; if
2291 so, the faces and face attributes specified there apply. @xref{Special
2292 Properties}.
2293
2294 If the character has a @code{mouse-face} property, that is used instead
2295 of the @code{face} property when the mouse is ``near enough'' to the
2296 character.
2297
2298 @item
2299 With overlays. An overlay can have @code{face} and @code{mouse-face}
2300 properties too; they apply to all the text covered by the overlay.
2301
2302 @item
2303 With a region that is active. In Transient Mark mode, the region is
2304 highlighted with the face @code{region} (@pxref{Standard Faces,,,
2305 emacs, The GNU Emacs Manual}).
2306
2307 @item
2308 With special glyphs. Each glyph can specify a particular face
2309 number. @xref{Glyphs}.
2310 @end itemize
2311
2312 If these various sources together specify more than one face for a
2313 particular character, Emacs merges the attributes of the various faces
2314 specified. For each attribute, Emacs tries first the face of any
2315 special glyph; then the face for region highlighting, if appropriate;
2316 then the faces specified by overlays, followed by those specified by
2317 text properties, then the @code{mode-line} or
2318 @code{mode-line-inactive} or @code{header-line} face (if in a mode
2319 line or a header line), and last the @code{default} face.
2320
2321 When multiple overlays cover one character, an overlay with higher
2322 priority overrides those with lower priority. @xref{Overlays}.
2323
2324 @node Font Selection
2325 @subsection Font Selection
2326
2327 @dfn{Selecting a font} means mapping the specified face attributes for
2328 a character to a font that is available on a particular display. The
2329 face attributes, as determined by face merging, specify most of the
2330 font choice, but not all. Part of the choice depends on what character
2331 it is.
2332
2333 If the face specifies a fontset name, that fontset determines a
2334 pattern for fonts of the given charset. If the face specifies a font
2335 family, a font pattern is constructed.
2336
2337 Emacs tries to find an available font for the given face attributes
2338 and character's registry and encoding. If there is a font that matches
2339 exactly, it is used, of course. The hard case is when no available font
2340 exactly fits the specification. Then Emacs looks for one that is
2341 ``close''---one attribute at a time. You can specify the order to
2342 consider the attributes. In the case where a specified font family is
2343 not available, you can specify a set of mappings for alternatives to
2344 try.
2345
2346 @defvar face-font-selection-order
2347 This variable specifies the order of importance of the face attributes
2348 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2349 value should be a list containing those four symbols, in order of
2350 decreasing importance.
2351
2352 Font selection first finds the best available matches for the first
2353 attribute listed; then, among the fonts which are best in that way, it
2354 searches for the best matches in the second attribute, and so on.
2355
2356 The attributes @code{:weight} and @code{:width} have symbolic values in
2357 a range centered around @code{normal}. Matches that are more extreme
2358 (farther from @code{normal}) are somewhat preferred to matches that are
2359 less extreme (closer to @code{normal}); this is designed to ensure that
2360 non-normal faces contrast with normal ones, whenever possible.
2361
2362 The default is @code{(:width :height :weight :slant)}, which means first
2363 find the fonts closest to the specified @code{:width}, then---among the
2364 fonts with that width---find a best match for the specified font height,
2365 and so on.
2366
2367 One example of a case where this variable makes a difference is when the
2368 default font has no italic equivalent. With the default ordering, the
2369 @code{italic} face will use a non-italic font that is similar to the
2370 default one. But if you put @code{:slant} before @code{:height}, the
2371 @code{italic} face will use an italic font, even if its height is not
2372 quite right.
2373 @end defvar
2374
2375 @defvar face-font-family-alternatives
2376 This variable lets you specify alternative font families to try, if a
2377 given family is specified and doesn't exist. Each element should have
2378 this form:
2379
2380 @example
2381 (@var{family} @var{alternate-families}@dots{})
2382 @end example
2383
2384 If @var{family} is specified but not available, Emacs will try the other
2385 families given in @var{alternate-families}, one by one, until it finds a
2386 family that does exist.
2387 @end defvar
2388
2389 @defvar face-font-registry-alternatives
2390 This variable lets you specify alternative font registries to try, if a
2391 given registry is specified and doesn't exist. Each element should have
2392 this form:
2393
2394 @example
2395 (@var{registry} @var{alternate-registries}@dots{})
2396 @end example
2397
2398 If @var{registry} is specified but not available, Emacs will try the
2399 other registries given in @var{alternate-registries}, one by one,
2400 until it finds a registry that does exist.
2401 @end defvar
2402
2403 Emacs can make use of scalable fonts, but by default it does not use
2404 them, since the use of too many or too big scalable fonts can crash
2405 XFree86 servers.
2406
2407 @defvar scalable-fonts-allowed
2408 This variable controls which scalable fonts to use. A value of
2409 @code{nil}, the default, means do not use scalable fonts. @code{t}
2410 means to use any scalable font that seems appropriate for the text.
2411
2412 Otherwise, the value must be a list of regular expressions. Then a
2413 scalable font is enabled for use if its name matches any regular
2414 expression in the list. For example,
2415
2416 @example
2417 (setq scalable-fonts-allowed '("muleindian-2$"))
2418 @end example
2419
2420 @noindent
2421 allows the use of scalable fonts with registry @code{muleindian-2}.
2422 @end defvar
2423
2424 @defvar face-font-rescale-alist
2425 This variable specifies scaling for certain faces. Its value should
2426 be a list of elements of the form
2427
2428 @example
2429 (@var{fontname-regexp} . @var{scale-factor})
2430 @end example
2431
2432 If @var{fontname-regexp} matches the font name that is about to be
2433 used, this says to choose a larger similar font according to the
2434 factor @var{scale-factor}. You would use this feature to normalize
2435 the font size if certain fonts are bigger or smaller than their
2436 nominal heights and widths would suggest.
2437 @end defvar
2438
2439 @node Face Functions
2440 @subsection Functions for Working with Faces
2441
2442 Here are additional functions for creating and working with faces.
2443
2444 @defun make-face name
2445 This function defines a new face named @var{name}, initially with all
2446 attributes @code{nil}. It does nothing if there is already a face named
2447 @var{name}.
2448 @end defun
2449
2450 @defun face-list
2451 This function returns a list of all defined face names.
2452 @end defun
2453
2454 @defun copy-face old-face new-name &optional frame new-frame
2455 This function defines a face named @var{new-name} as a copy of the existing
2456 face named @var{old-face}. It creates the face @var{new-name} if that
2457 doesn't already exist.
2458
2459 If the optional argument @var{frame} is given, this function applies
2460 only to that frame. Otherwise it applies to each frame individually,
2461 copying attributes from @var{old-face} in each frame to @var{new-face}
2462 in the same frame.
2463
2464 If the optional argument @var{new-frame} is given, then @code{copy-face}
2465 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2466 in @var{new-frame}.
2467 @end defun
2468
2469 @defun face-id face
2470 This function returns the face number of face @var{face}.
2471 @end defun
2472
2473 @defun face-documentation face
2474 This function returns the documentation string of face @var{face}, or
2475 @code{nil} if none was specified for it.
2476 @end defun
2477
2478 @defun face-equal face1 face2 &optional frame
2479 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2480 same attributes for display.
2481 @end defun
2482
2483 @defun face-differs-from-default-p face &optional frame
2484 This returns non-@code{nil} if the face @var{face} displays
2485 differently from the default face.
2486 @end defun
2487
2488 @cindex face alias
2489 A @dfn{face alias} provides an equivalent name for a face. You can
2490 define a face alias by giving the alias symbol the @code{face-alias}
2491 property, with a value of the target face name. The following example
2492 makes @code{modeline} an alias for the @code{mode-line} face.
2493
2494 @example
2495 (put 'modeline 'face-alias 'mode-line)
2496 @end example
2497
2498
2499 @node Auto Faces
2500 @subsection Automatic Face Assignment
2501 @cindex automatic face assignment
2502 @cindex faces, automatic choice
2503
2504 @cindex Font-Lock mode
2505 This hook is used for automatically assigning faces to text in the
2506 buffer. It is part of the implementation of Font-Lock mode.
2507
2508 @defvar fontification-functions
2509 This variable holds a list of functions that are called by Emacs
2510 redisplay as needed to assign faces automatically to text in the buffer.
2511
2512 The functions are called in the order listed, with one argument, a
2513 buffer position @var{pos}. Each function should attempt to assign faces
2514 to the text in the current buffer starting at @var{pos}.
2515
2516 Each function should record the faces they assign by setting the
2517 @code{face} property. It should also add a non-@code{nil}
2518 @code{fontified} property for all the text it has assigned faces to.
2519 That property tells redisplay that faces have been assigned to that text
2520 already.
2521
2522 It is probably a good idea for each function to do nothing if the
2523 character after @var{pos} already has a non-@code{nil} @code{fontified}
2524 property, but this is not required. If one function overrides the
2525 assignments made by a previous one, the properties as they are
2526 after the last function finishes are the ones that really matter.
2527
2528 For efficiency, we recommend writing these functions so that they
2529 usually assign faces to around 400 to 600 characters at each call.
2530 @end defvar
2531
2532 @node Font Lookup
2533 @subsection Looking Up Fonts
2534
2535 @defun x-list-fonts pattern &optional face frame maximum
2536 This function returns a list of available font names that match
2537 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2538 specified, then the list is limited to fonts that are the same size as
2539 @var{face} currently is on @var{frame}.
2540
2541 The argument @var{pattern} should be a string, perhaps with wildcard
2542 characters: the @samp{*} character matches any substring, and the
2543 @samp{?} character matches any single character. Pattern matching
2544 of font names ignores case.
2545
2546 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2547 (a symbol) and @var{frame} should be a frame.
2548
2549 The optional argument @var{maximum} sets a limit on how many fonts to
2550 return. If this is non-@code{nil}, then the return value is truncated
2551 after the first @var{maximum} matching fonts. Specifying a small value
2552 for @var{maximum} can make this function much faster, in cases where
2553 many fonts match the pattern.
2554 @end defun
2555
2556 @defun x-family-fonts &optional family frame
2557 This function returns a list describing the available fonts for family
2558 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2559 this list applies to all families, and therefore, it contains all
2560 available fonts. Otherwise, @var{family} must be a string; it may
2561 contain the wildcards @samp{?} and @samp{*}.
2562
2563 The list describes the display that @var{frame} is on; if @var{frame} is
2564 omitted or @code{nil}, it applies to the selected frame's display
2565 (@pxref{Input Focus}).
2566
2567 The list contains a vector of the following form for each font:
2568
2569 @example
2570 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2571 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2572 @end example
2573
2574 The first five elements correspond to face attributes; if you
2575 specify these attributes for a face, it will use this font.
2576
2577 The last three elements give additional information about the font.
2578 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2579 @var{full} is the full name of the font, and
2580 @var{registry-and-encoding} is a string giving the registry and
2581 encoding of the font.
2582
2583 The result list is sorted according to the current face font sort order.
2584 @end defun
2585
2586 @defun x-font-family-list &optional frame
2587 This function returns a list of the font families available for
2588 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2589 describes the selected frame's display (@pxref{Input Focus}).
2590
2591 The value is a list of elements of this form:
2592
2593 @example
2594 (@var{family} . @var{fixed-p})
2595 @end example
2596
2597 @noindent
2598 Here @var{family} is a font family, and @var{fixed-p} is
2599 non-@code{nil} if fonts of that family are fixed-pitch.
2600 @end defun
2601
2602 @defvar font-list-limit
2603 This variable specifies maximum number of fonts to consider in font
2604 matching. The function @code{x-family-fonts} will not return more than
2605 that many fonts, and font selection will consider only that many fonts
2606 when searching a matching font for face attributes. The default is
2607 currently 100.
2608 @end defvar
2609
2610 @node Fontsets
2611 @subsection Fontsets
2612
2613 A @dfn{fontset} is a list of fonts, each assigned to a range of
2614 character codes. An individual font cannot display the whole range of
2615 characters that Emacs supports, but a fontset can. Fontsets have names,
2616 just as fonts do, and you can use a fontset name in place of a font name
2617 when you specify the ``font'' for a frame or a face. Here is
2618 information about defining a fontset under Lisp program control.
2619
2620 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2621 This function defines a new fontset according to the specification
2622 string @var{fontset-spec}. The string should have this format:
2623
2624 @smallexample
2625 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2626 @end smallexample
2627
2628 @noindent
2629 Whitespace characters before and after the commas are ignored.
2630
2631 The first part of the string, @var{fontpattern}, should have the form of
2632 a standard X font name, except that the last two fields should be
2633 @samp{fontset-@var{alias}}.
2634
2635 The new fontset has two names, one long and one short. The long name is
2636 @var{fontpattern} in its entirety. The short name is
2637 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2638 name. If a fontset with the same name already exists, an error is
2639 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2640 function does nothing.
2641
2642 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2643 to create bold, italic and bold-italic variants of the fontset as well.
2644 These variant fontsets do not have a short name, only a long one, which
2645 is made by altering @var{fontpattern} to indicate the bold or italic
2646 status.
2647
2648 The specification string also says which fonts to use in the fontset.
2649 See below for the details.
2650 @end defun
2651
2652 The construct @samp{@var{charset}:@var{font}} specifies which font to
2653 use (in this fontset) for one particular character set. Here,
2654 @var{charset} is the name of a character set, and @var{font} is the font
2655 to use for that character set. You can use this construct any number of
2656 times in the specification string.
2657
2658 For the remaining character sets, those that you don't specify
2659 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2660 @samp{fontset-@var{alias}} with a value that names one character set.
2661 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2662 with @samp{ISO8859-1}.
2663
2664 In addition, when several consecutive fields are wildcards, Emacs
2665 collapses them into a single wildcard. This is to prevent use of
2666 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2667 for editing, and scaling a smaller font is not useful because it is
2668 better to use the smaller font in its own size, which Emacs does.
2669
2670 Thus if @var{fontpattern} is this,
2671
2672 @example
2673 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2674 @end example
2675
2676 @noindent
2677 the font specification for @acronym{ASCII} characters would be this:
2678
2679 @example
2680 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2681 @end example
2682
2683 @noindent
2684 and the font specification for Chinese GB2312 characters would be this:
2685
2686 @example
2687 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2688 @end example
2689
2690 You may not have any Chinese font matching the above font
2691 specification. Most X distributions include only Chinese fonts that
2692 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2693 such a case, @samp{Fontset-@var{n}} can be specified as below:
2694
2695 @smallexample
2696 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2697 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2698 @end smallexample
2699
2700 @noindent
2701 Then, the font specifications for all but Chinese GB2312 characters have
2702 @samp{fixed} in the @var{family} field, and the font specification for
2703 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2704 field.
2705
2706 @defun set-fontset-font name character fontname &optional frame
2707 This function modifies the existing fontset @var{name} to
2708 use the font name @var{fontname} for the character @var{character}.
2709
2710 If @var{name} is @code{nil}, this function modifies the default
2711 fontset, whose short name is @samp{fontset-default}.
2712
2713 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2714 @var{from} and @var{to} are non-generic characters. In that case, use
2715 @var{fontname} for all characters in the range @var{from} and @var{to}
2716 (inclusive).
2717
2718 @var{character} may be a charset. In that case, use
2719 @var{fontname} for all character in the charsets.
2720
2721 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2722 where @var{family} is a family name of a font (possibly including a
2723 foundry name at the head), @var{registry} is a registry name of a font
2724 (possibly including an encoding name at the tail).
2725
2726 For instance, this changes the default fontset to use a font of which
2727 registry name is @samp{JISX0208.1983} for all characters belonging to
2728 the charset @code{japanese-jisx0208}.
2729
2730 @smallexample
2731 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2732 @end smallexample
2733 @end defun
2734
2735 @defun char-displayable-p char
2736 This function returns @code{t} if Emacs ought to be able to display
2737 @var{char}. More precisely, if the selected frame's fontset has a
2738 font to display the character set that @var{char} belongs to.
2739
2740 Fontsets can specify a font on a per-character basis; when the fontset
2741 does that, this function's value may not be accurate.
2742 @end defun
2743
2744 @node Fringes
2745 @section Fringes
2746 @cindex Fringes
2747
2748 The @dfn{fringes} of a window are thin vertical strips down the
2749 sides that are used for displaying bitmaps that indicate truncation,
2750 continuation, horizontal scrolling, and the overlay arrow.
2751
2752 @menu
2753 * Fringe Size/Pos:: Specifying where to put the window fringes.
2754 * Fringe Indicators:: Displaying indicator icons in the window fringes.
2755 * Fringe Cursors:: Displaying cursors in the right fringe.
2756 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
2757 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2758 * Overlay Arrow:: Display of an arrow to indicate position.
2759 @end menu
2760
2761 @node Fringe Size/Pos
2762 @subsection Fringe Size and Position
2763
2764 The following buffer-local variables control the position and width
2765 of the window fringes.
2766
2767 @defvar fringes-outside-margins
2768 The fringes normally appear between the display margins and the window
2769 text. If the value is non-@code{nil}, they appear outside the display
2770 margins. @xref{Display Margins}.
2771 @end defvar
2772
2773 @defvar left-fringe-width
2774 This variable, if non-@code{nil}, specifies the width of the left
2775 fringe in pixels. A value of @code{nil} means to use the left fringe
2776 width from the window's frame.
2777 @end defvar
2778
2779 @defvar right-fringe-width
2780 This variable, if non-@code{nil}, specifies the width of the right
2781 fringe in pixels. A value of @code{nil} means to use the right fringe
2782 width from the window's frame.
2783 @end defvar
2784
2785 The values of these variables take effect when you display the
2786 buffer in a window. If you change them while the buffer is visible,
2787 you can call @code{set-window-buffer} to display it once again in the
2788 same window, to make the changes take effect.
2789
2790 @defun set-window-fringes window left &optional right outside-margins
2791 This function sets the fringe widths of window @var{window}.
2792 If @var{window} is @code{nil}, the selected window is used.
2793
2794 The argument @var{left} specifies the width in pixels of the left
2795 fringe, and likewise @var{right} for the right fringe. A value of
2796 @code{nil} for either one stands for the default width. If
2797 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2798 should appear outside of the display margins.
2799 @end defun
2800
2801 @defun window-fringes &optional window
2802 This function returns information about the fringes of a window
2803 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2804 window is used. The value has the form @code{(@var{left-width}
2805 @var{right-width} @var{outside-margins})}.
2806 @end defun
2807
2808
2809 @node Fringe Indicators
2810 @subsection Fringe Indicators
2811 @cindex fringe indicators
2812 @cindex indicators, fringe
2813
2814 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2815 window fringe (on a graphic display) to indicate truncated or
2816 continued lines, buffer boundaries, overlay arrow, etc.
2817
2818 @defopt indicate-empty-lines
2819 @cindex fringes, and empty line indication
2820 When this is non-@code{nil}, Emacs displays a special glyph in the
2821 fringe of each empty line at the end of the buffer, on graphical
2822 displays. @xref{Fringes}. This variable is automatically
2823 buffer-local in every buffer.
2824 @end defopt
2825
2826 @defvar indicate-buffer-boundaries
2827 This buffer-local variable controls how the buffer boundaries and
2828 window scrolling are indicated in the window fringes.
2829
2830 Emacs can indicate the buffer boundaries---that is, the first and last
2831 line in the buffer---with angle icons when they appear on the screen.
2832 In addition, Emacs can display an up-arrow in the fringe to show
2833 that there is text above the screen, and a down-arrow to show
2834 there is text below the screen.
2835
2836 There are three kinds of basic values:
2837
2838 @table @asis
2839 @item @code{nil}
2840 Don't display any of these fringe icons.
2841 @item @code{left}
2842 Display the angle icons and arrows in the left fringe.
2843 @item @code{right}
2844 Display the angle icons and arrows in the right fringe.
2845 @item any non-alist
2846 Display the angle icons in the left fringe
2847 and don't display the arrows.
2848 @end table
2849
2850 Otherwise the value should be an alist that specifies which fringe
2851 indicators to display and where. Each element of the alist should
2852 have the form @code{(@var{indicator} . @var{position})}. Here,
2853 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
2854 @code{down}, and @code{t} (which covers all the icons not yet
2855 specified), while @var{position} is one of @code{left}, @code{right}
2856 and @code{nil}.
2857
2858 For example, @code{((top . left) (t . right))} places the top angle
2859 bitmap in left fringe, and the bottom angle bitmap as well as both
2860 arrow bitmaps in right fringe. To show the angle bitmaps in the left
2861 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
2862 @end defvar
2863
2864 @defvar default-indicate-buffer-boundaries
2865 The value of this variable is the default value for
2866 @code{indicate-buffer-boundaries} in buffers that do not override it.
2867 @end defvar
2868
2869 @defvar fringe-indicator-alist
2870 This buffer-local variable specifies the mapping from logical fringe
2871 indicators to the actual bitmaps displayed in the window fringes.
2872
2873 These symbols identify the logical fringe indicators:
2874
2875 @table @asis
2876 @item Truncation and continuation line indicators:
2877 @code{truncation}, @code{continuation}.
2878
2879 @item Buffer position indicators:
2880 @code{up}, @code{down},
2881 @code{top}, @code{bottom},
2882 @code{top-bottom}.
2883
2884 @item Empty line indicator:
2885 @code{empty-line}.
2886
2887 @item Overlay arrow indicator:
2888 @code{overlay-arrow}.
2889
2890 @item Unknown bitmap indicator:
2891 @code{unknown}.
2892 @end table
2893
2894 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2895 specifies the fringe bitmaps used to display a specific logical
2896 fringe indicator.
2897
2898 Here, @var{indicator} specifies the logical indicator type, and
2899 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2900 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
2901 in the left or right fringe for the logical indicator.
2902
2903 The @var{left} and @var{right} symbols specify the bitmaps shown in
2904 the left and/or right fringe for the specific indicator. The
2905 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2906 `top-bottom indicators when the last (only) line in has no final
2907 newline. Alternatively, @var{bitmaps} may be a single symbol which is
2908 used in both left and right fringes.
2909
2910 When @code{fringe-indicator-alist} has a buffer-local value, and there
2911 is no bitmap defined for a logical indicator, or the bitmap is
2912 @code{t}, the corresponding value from the (non-local)
2913 @code{default-fringe-indicator-alist} is used.
2914
2915 To completely hide a specific indicator, set the bitmap to @code{nil}.
2916 @end defvar
2917
2918 @defvar default-fringe-indicator-alist
2919 The value of this variable is the default value for
2920 @code{fringe-indicator-alist} in buffers that do not override it.
2921 @end defvar
2922
2923 Standard fringe bitmaps for indicators:
2924 @example
2925 left-arrow right-arrow up-arrow down-arrow
2926 left-curly-arrow right-curly-arrow
2927 left-triangle right-triangle
2928 top-left-angle top-right-angle
2929 bottom-left-angle bottom-right-angle
2930 left-bracket right-bracket
2931 filled-rectangle hollow-rectangle
2932 filled-square hollow-square
2933 vertical-bar horizontal-bar
2934 empty-line question-mark
2935 @end example
2936
2937 @node Fringe Cursors
2938 @subsection Fringe Cursors
2939 @cindex fringe cursors
2940 @cindex cursor, fringe
2941
2942 When a line is exactly as wide as the window, Emacs displays the
2943 cursor in the right fringe instead of using two lines. Different
2944 bitmaps are used to represent the cursor in the fringe depending on
2945 the current buffer's cursor type.
2946
2947 @table @asis
2948 @item Logical cursor types:
2949 @code{box} , @code{hollow}, @code{bar},
2950 @code{hbar}, @code{hollow-small}.
2951 @end table
2952
2953 The @code{hollow-small} type is used instead of @code{hollow} when the
2954 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2955 display line.
2956
2957 @defvar overflow-newline-into-fringe
2958 If this is non-@code{nil}, lines exactly as wide as the window (not
2959 counting the final newline character) are not continued. Instead,
2960 when point is at the end of the line, the cursor appears in the right
2961 fringe.
2962 @end defvar
2963
2964 @defvar fringe-cursor-alist
2965 This variable specifies the mapping from logical cursor type to the
2966 actual fringe bitmaps displayed in the right fringe. The value is an
2967 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
2968 the fringe bitmaps used to display a specific logical cursor type in
2969 the fringe. Here, @var{cursor} specifies the logical cursor type and
2970 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2971 for that logical cursor type.
2972
2973 When @code{fringe-cursor-alist} has a buffer-local value, and there is
2974 no bitmap defined for a cursor type, the corresponding value from the
2975 (non-local) @code{default-fringes-indicator-alist} is used.
2976 @end defvar
2977
2978 @defvar default-fringes-cursor-alist
2979 The value of this variable is the default value for
2980 @code{fringe-cursor-alist} in buffers that do not override it.
2981 @end defvar
2982
2983 Standard bitmaps for displaying the cursor in right fringe:
2984 @example
2985 filled-rectangle hollow-rectangle filled-square hollow-square
2986 vertical-bar horizontal-bar
2987 @end example
2988
2989
2990 @node Fringe Bitmaps
2991 @subsection Fringe Bitmaps
2992 @cindex fringe bitmaps
2993 @cindex bitmaps, fringe
2994
2995 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
2996 logical fringe indicators for truncated or continued lines, buffer
2997 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
2998 name space. The fringe bitmaps are shared by all frames and windows.
2999 You can redefine the built-in fringe bitmaps, and you can define new
3000 fringe bitmaps.
3001
3002 The way to display a bitmap in the left or right fringes for a given
3003 line in a window is by specifying the @code{display} property for one
3004 of the characters that appears in it. Use a display specification of
3005 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3006 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3007 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3008 want, and @var{face} (which is optional) is the name of the face whose
3009 colors should be used for displaying the bitmap, instead of the
3010 default @code{fringe} face. @var{face} is automatically merged with
3011 the @code{fringe} face, so normally @var{face} need only specify the
3012 foreground color for the bitmap.
3013
3014 @defun fringe-bitmaps-at-pos &optional pos window
3015 This function returns the fringe bitmaps of the display line
3016 containing position @var{pos} in window @var{window}. The return
3017 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3018 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3019 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3020 is non-@code{nil} if there is an overlay arrow in the left fringe.
3021
3022 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3023 If @var{window} is @code{nil}, that stands for the selected window.
3024 If @var{pos} is @code{nil}, that stands for the value of point in
3025 @var{window}.
3026 @end defun
3027
3028 @node Customizing Bitmaps
3029 @subsection Customizing Fringe Bitmaps
3030
3031 @defun define-fringe-bitmap bitmap bits &optional height width align
3032 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3033 or replaces an existing bitmap with that name.
3034
3035 The argument @var{bits} specifies the image to use. It should be
3036 either a string or a vector of integers, where each element (an
3037 integer) corresponds to one row of the bitmap. Each bit of an integer
3038 corresponds to one pixel of the bitmap, where the low bit corresponds
3039 to the rightmost pixel of the bitmap.
3040
3041 The height is normally the length of @var{bits}. However, you
3042 can specify a different height with non-@code{nil} @var{height}. The width
3043 is normally 8, but you can specify a different width with non-@code{nil}
3044 @var{width}. The width must be an integer between 1 and 16.
3045
3046 The argument @var{align} specifies the positioning of the bitmap
3047 relative to the range of rows where it is used; the default is to
3048 center the bitmap. The allowed values are @code{top}, @code{center},
3049 or @code{bottom}.
3050
3051 The @var{align} argument may also be a list @code{(@var{align}
3052 @var{periodic})} where @var{align} is interpreted as described above.
3053 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3054 @code{bits} should be repeated enough times to reach the specified
3055 height.
3056 @end defun
3057
3058 @defun destroy-fringe-bitmap bitmap
3059 This function destroy the fringe bitmap identified by @var{bitmap}.
3060 If @var{bitmap} identifies a standard fringe bitmap, it actually
3061 restores the standard definition of that bitmap, instead of
3062 eliminating it entirely.
3063 @end defun
3064
3065 @defun set-fringe-bitmap-face bitmap &optional face
3066 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3067 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3068 bitmap's face controls the color to draw it in.
3069
3070 @var{face} is merged with the @code{fringe} face, so normally
3071 @var{face} should specify only the foreground color.
3072 @end defun
3073
3074 @node Overlay Arrow
3075 @subsection The Overlay Arrow
3076 @cindex overlay arrow
3077
3078 The @dfn{overlay arrow} is useful for directing the user's attention
3079 to a particular line in a buffer. For example, in the modes used for
3080 interface to debuggers, the overlay arrow indicates the line of code
3081 about to be executed. This feature has nothing to do with
3082 @dfn{overlays} (@pxref{Overlays}).
3083
3084 @defvar overlay-arrow-string
3085 This variable holds the string to display to call attention to a
3086 particular line, or @code{nil} if the arrow feature is not in use.
3087 On a graphical display the contents of the string are ignored; instead a
3088 glyph is displayed in the fringe area to the left of the display area.
3089 @end defvar
3090
3091 @defvar overlay-arrow-position
3092 This variable holds a marker that indicates where to display the overlay
3093 arrow. It should point at the beginning of a line. On a non-graphical
3094 display the arrow text
3095 appears at the beginning of that line, overlaying any text that would
3096 otherwise appear. Since the arrow is usually short, and the line
3097 usually begins with indentation, normally nothing significant is
3098 overwritten.
3099
3100 The overlay-arrow string is displayed in any given buffer if the value
3101 of @code{overlay-arrow-position} in that buffer points into that
3102 buffer. Thus, it works to can display multiple overlay arrow strings
3103 by creating buffer-local bindings of @code{overlay-arrow-position}.
3104 However, it is usually cleaner to use
3105 @code{overlay-arrow-variable-list} to achieve this result.
3106 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3107 @c of some other buffer until an update is required. This should be fixed
3108 @c now. Is it?
3109 @end defvar
3110
3111 You can do a similar job by creating an overlay with a
3112 @code{before-string} property. @xref{Overlay Properties}.
3113
3114 You can define multiple overlay arrows via the variable
3115 @code{overlay-arrow-variable-list}.
3116
3117 @defvar overlay-arrow-variable-list
3118 This variable's value is a list of variables, each of which specifies
3119 the position of an overlay arrow. The variable
3120 @code{overlay-arrow-position} has its normal meaning because it is on
3121 this list.
3122 @end defvar
3123
3124 Each variable on this list can have properties
3125 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3126 specify an overlay arrow string (for text-only terminals) or fringe
3127 bitmap (for graphical terminals) to display at the corresponding
3128 overlay arrow position. If either property is not set, the default
3129 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3130 is used.
3131
3132 @node Scroll Bars
3133 @section Scroll Bars
3134
3135 Normally the frame parameter @code{vertical-scroll-bars} controls
3136 whether the windows in the frame have vertical scroll bars, and
3137 whether they are on the left or right. The frame parameter
3138 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3139 meaning the default). @xref{Layout Parameters}.
3140
3141 @defun frame-current-scroll-bars &optional frame
3142 This function reports the scroll bar type settings for frame
3143 @var{frame}. The value is a cons cell
3144 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3145 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3146 (which means no scroll bar.) @var{horizontal-type} is meant to
3147 specify the horizontal scroll bar type, but since they are not
3148 implemented, it is always @code{nil}.
3149 @end defun
3150
3151 @vindex vertical-scroll-bar
3152 You can enable or disable scroll bars for a particular buffer,
3153 by setting the variable @code{vertical-scroll-bar}. This variable
3154 automatically becomes buffer-local when set. The possible values are
3155 @code{left}, @code{right}, @code{t}, which means to use the
3156 frame's default, and @code{nil} for no scroll bar.
3157
3158 You can also control this for individual windows. Call the function
3159 @code{set-window-scroll-bars} to specify what to do for a specific window:
3160
3161 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3162 This function sets the width and type of scroll bars for window
3163 @var{window}.
3164
3165 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3166 use the width specified for the frame). @var{vertical-type} specifies
3167 whether to have a vertical scroll bar and, if so, where. The possible
3168 values are @code{left}, @code{right} and @code{nil}, just like the
3169 values of the @code{vertical-scroll-bars} frame parameter.
3170
3171 The argument @var{horizontal-type} is meant to specify whether and
3172 where to have horizontal scroll bars, but since they are not
3173 implemented, it has no effect. If @var{window} is @code{nil}, the
3174 selected window is used.
3175 @end defun
3176
3177 @defun window-scroll-bars &optional window
3178 Report the width and type of scroll bars specified for @var{window}.
3179 If @var{window} is omitted or @code{nil}, the selected window is used.
3180 The value is a list of the form @code{(@var{width}
3181 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3182 @var{width} is the value that was specified for the width (which may
3183 be @code{nil}); @var{cols} is the number of columns that the scroll
3184 bar actually occupies.
3185
3186 @var{horizontal-type} is not actually meaningful.
3187 @end defun
3188
3189 If you don't specify these values for a window with
3190 @code{set-window-scroll-bars}, the buffer-local variables
3191 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3192 displayed control the window's vertical scroll bars. The function
3193 @code{set-window-buffer} examines these variables. If you change them
3194 in a buffer that is already visible in a window, you can make the
3195 window take note of the new values by calling @code{set-window-buffer}
3196 specifying the same buffer that is already displayed.
3197
3198 @defvar scroll-bar-mode
3199 This variable, always local in all buffers, controls whether and where
3200 to put scroll bars in windows displaying the buffer. The possible values
3201 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3202 the left, and @code{right} to put a scroll bar on the right.
3203 @end defvar
3204
3205 @defun window-current-scroll-bars &optional window
3206 This function reports the scroll bar type for window @var{window}.
3207 If @var{window} is omitted or @code{nil}, the selected window is used.
3208 The value is a cons cell
3209 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3210 @code{window-scroll-bars}, this reports the scroll bar type actually
3211 used, once frame defaults and @code{scroll-bar-mode} are taken into
3212 account.
3213 @end defun
3214
3215 @defvar scroll-bar-width
3216 This variable, always local in all buffers, specifies the width of the
3217 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3218 to use the value specified by the frame.
3219 @end defvar
3220
3221 @node Display Property
3222 @section The @code{display} Property
3223 @cindex display specification
3224 @kindex display @r{(text property)}
3225
3226 The @code{display} text property (or overlay property) is used to
3227 insert images into text, and also control other aspects of how text
3228 displays. The value of the @code{display} property should be a
3229 display specification, or a list or vector containing several display
3230 specifications.
3231
3232 Some kinds of @code{display} properties specify something to display
3233 instead of the text that has the property. In this case, ``the text''
3234 means all the consecutive characters that have the same Lisp object as
3235 their @code{display} property; these characters are replaced as a
3236 single unit. By contrast, characters that have similar but distinct
3237 Lisp objects as their @code{display} properties are handled
3238 separately. Here's a function that illustrates this point:
3239
3240 @smallexample
3241 (defun foo ()
3242 (goto-char (point-min))
3243 (dotimes (i 5)
3244 (let ((string (concat "A")))
3245 (put-text-property (point) (1+ (point)) 'display string)
3246 (forward-char 1)
3247 (put-text-property (point) (1+ (point)) 'display string)
3248 (forward-char 1))))
3249 @end smallexample
3250
3251 @noindent
3252 It gives each of the first ten characters in the buffer string
3253 @code{"A"} as the @code{display} property, but they don't all get the
3254 same string. The first two characters get the same string, so they
3255 together are replaced with one @samp{A}. The next two characters get
3256 a second string, so they together are replaced with one @samp{A}.
3257 Likewise for each following pair of characters. Thus, the ten
3258 characters appear as five A's. This function would have the same
3259 results:
3260
3261 @smallexample
3262 (defun foo ()
3263 (goto-char (point-min))
3264 (dotimes (i 5)
3265 (let ((string (concat "A")))
3266 (put-text-property (point) (2+ (point)) 'display string)
3267 (put-text-property (point) (1+ (point)) 'display string)
3268 (forward-char 2))))
3269 @end smallexample
3270
3271 @noindent
3272 This illustrates that what matters is the property value for
3273 each character. If two consecutive characters have the same
3274 object as the @code{display} property value, it's irrelevant
3275 whether they got this property from a single call to
3276 @code{put-text-property} or from two different calls.
3277
3278 The rest of this section describes several kinds of
3279 display specifications and what they mean.
3280
3281 @menu
3282 * Specified Space:: Displaying one space with a specified width.
3283 * Pixel Specification:: Specifying space width or height in pixels.
3284 * Other Display Specs:: Displaying an image; magnifying text; moving it
3285 up or down on the page; adjusting the width
3286 of spaces within text.
3287 * Display Margins:: Displaying text or images to the side of the main text.
3288 @end menu
3289
3290 @node Specified Space
3291 @subsection Specified Spaces
3292 @cindex spaces, specified height or width
3293 @cindex specified spaces
3294 @cindex variable-width spaces
3295
3296 To display a space of specified width and/or height, use a display
3297 specification of the form @code{(space . @var{props})}, where
3298 @var{props} is a property list (a list of alternating properties and
3299 values). You can put this property on one or more consecutive
3300 characters; a space of the specified height and width is displayed in
3301 place of @emph{all} of those characters. These are the properties you
3302 can use in @var{props} to specify the weight of the space:
3303
3304 @table @code
3305 @item :width @var{width}
3306 If @var{width} is an integer or floating point number, it specifies
3307 that the space width should be @var{width} times the normal character
3308 width. @var{width} can also be a @dfn{pixel width} specification
3309 (@pxref{Pixel Specification}).
3310
3311 @item :relative-width @var{factor}
3312 Specifies that the width of the stretch should be computed from the
3313 first character in the group of consecutive characters that have the
3314 same @code{display} property. The space width is the width of that
3315 character, multiplied by @var{factor}.
3316
3317 @item :align-to @var{hpos}
3318 Specifies that the space should be wide enough to reach @var{hpos}.
3319 If @var{hpos} is a number, it is measured in units of the normal
3320 character width. @var{hpos} can also be a @dfn{pixel width}
3321 specification (@pxref{Pixel Specification}).
3322 @end table
3323
3324 You should use one and only one of the above properties. You can
3325 also specify the height of the space, with these properties:
3326
3327 @table @code
3328 @item :height @var{height}
3329 Specifies the height of the space.
3330 If @var{height} is an integer or floating point number, it specifies
3331 that the space height should be @var{height} times the normal character
3332 height. The @var{height} may also be a @dfn{pixel height} specification
3333 (@pxref{Pixel Specification}).
3334
3335 @item :relative-height @var{factor}
3336 Specifies the height of the space, multiplying the ordinary height
3337 of the text having this display specification by @var{factor}.
3338
3339 @item :ascent @var{ascent}
3340 If the value of @var{ascent} is a non-negative number no greater than
3341 100, it specifies that @var{ascent} percent of the height of the space
3342 should be considered as the ascent of the space---that is, the part
3343 above the baseline. The ascent may also be specified in pixel units
3344 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3345
3346 @end table
3347
3348 Don't use both @code{:height} and @code{:relative-height} together.
3349
3350 The @code{:width} and @code{:align-to} properties are supported on
3351 non-graphic terminals, but the other space properties in this section
3352 are not.
3353
3354 @node Pixel Specification
3355 @subsection Pixel Specification for Spaces
3356 @cindex spaces, pixel specification
3357
3358 The value of the @code{:width}, @code{:align-to}, @code{:height},
3359 and @code{:ascent} properties can be a special kind of expression that
3360 is evaluated during redisplay. The result of the evaluation is used
3361 as an absolute number of pixels.
3362
3363 The following expressions are supported:
3364
3365 @smallexample
3366 @group
3367 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3368 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3369 @var{unit} ::= in | mm | cm | width | height
3370 @end group
3371 @group
3372 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3373 | scroll-bar | text
3374 @var{pos} ::= left | center | right
3375 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3376 @var{op} ::= + | -
3377 @end group
3378 @end smallexample
3379
3380 The form @var{num} specifies a fraction of the default frame font
3381 height or width. The form @code{(@var{num})} specifies an absolute
3382 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3383 buffer-local variable binding is used.
3384
3385 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3386 pixels per inch, millimeter, and centimeter, respectively. The
3387 @code{width} and @code{height} units correspond to the default width
3388 and height of the current face. An image specification @code{image}
3389 corresponds to the width or height of the image.
3390
3391 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3392 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3393 specify to the width of the corresponding area of the window.
3394
3395 The @code{left}, @code{center}, and @code{right} positions can be
3396 used with @code{:align-to} to specify a position relative to the left
3397 edge, center, or right edge of the text area.
3398
3399 Any of the above window elements (except @code{text}) can also be
3400 used with @code{:align-to} to specify that the position is relative to
3401 the left edge of the given area. Once the base offset for a relative
3402 position has been set (by the first occurrence of one of these
3403 symbols), further occurrences of these symbols are interpreted as the
3404 width of the specified area. For example, to align to the center of
3405 the left-margin, use
3406
3407 @example
3408 :align-to (+ left-margin (0.5 . left-margin))
3409 @end example
3410
3411 If no specific base offset is set for alignment, it is always relative
3412 to the left edge of the text area. For example, @samp{:align-to 0} in a
3413 header-line aligns with the first text column in the text area.
3414
3415 A value of the form @code{(@var{num} . @var{expr})} stands for the
3416 product of the values of @var{num} and @var{expr}. For example,
3417 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3418 @var{image})} specifies half the width (or height) of the specified
3419 image.
3420
3421 The form @code{(+ @var{expr} ...)} adds up the value of the
3422 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3423 the value of the expressions.
3424
3425 @node Other Display Specs
3426 @subsection Other Display Specifications
3427
3428 Here are the other sorts of display specifications that you can use
3429 in the @code{display} text property.
3430
3431 @table @code
3432 @item @var{string}
3433 Display @var{string} instead of the text that has this property.
3434
3435 Recursive display specifications are not supported---@var{string}'s
3436 @code{display} properties, if any, are not used.
3437
3438 @item (image . @var{image-props})
3439 This kind of display specification is an image descriptor (@pxref{Images}).
3440 When used as a display specification, it means to display the image
3441 instead of the text that has the display specification.
3442
3443 @item (slice @var{x} @var{y} @var{width} @var{height})
3444 This specification together with @code{image} specifies a @dfn{slice}
3445 (a partial area) of the image to display. The elements @var{y} and
3446 @var{x} specify the top left corner of the slice, within the image;
3447 @var{width} and @var{height} specify the width and height of the
3448 slice. Integer values are numbers of pixels. A floating point number
3449 in the range 0.0--1.0 stands for that fraction of the width or height
3450 of the entire image.
3451
3452 @item ((margin nil) @var{string})
3453 A display specification of this form means to display @var{string}
3454 instead of the text that has the display specification, at the same
3455 position as that text. It is equivalent to using just @var{string},
3456 but it is done as a special case of marginal display (@pxref{Display
3457 Margins}).
3458
3459 @item (space-width @var{factor})
3460 This display specification affects all the space characters within the
3461 text that has the specification. It displays all of these spaces
3462 @var{factor} times as wide as normal. The element @var{factor} should
3463 be an integer or float. Characters other than spaces are not affected
3464 at all; in particular, this has no effect on tab characters.
3465
3466 @item (height @var{height})
3467 This display specification makes the text taller or shorter.
3468 Here are the possibilities for @var{height}:
3469
3470 @table @asis
3471 @item @code{(+ @var{n})}
3472 This means to use a font that is @var{n} steps larger. A ``step'' is
3473 defined by the set of available fonts---specifically, those that match
3474 what was otherwise specified for this text, in all attributes except
3475 height. Each size for which a suitable font is available counts as
3476 another step. @var{n} should be an integer.
3477
3478 @item @code{(- @var{n})}
3479 This means to use a font that is @var{n} steps smaller.
3480
3481 @item a number, @var{factor}
3482 A number, @var{factor}, means to use a font that is @var{factor} times
3483 as tall as the default font.
3484
3485 @item a symbol, @var{function}
3486 A symbol is a function to compute the height. It is called with the
3487 current height as argument, and should return the new height to use.
3488
3489 @item anything else, @var{form}
3490 If the @var{height} value doesn't fit the previous possibilities, it is
3491 a form. Emacs evaluates it to get the new height, with the symbol
3492 @code{height} bound to the current specified font height.
3493 @end table
3494
3495 @item (raise @var{factor})
3496 This kind of display specification raises or lowers the text
3497 it applies to, relative to the baseline of the line.
3498
3499 @var{factor} must be a number, which is interpreted as a multiple of the
3500 height of the affected text. If it is positive, that means to display
3501 the characters raised. If it is negative, that means to display them
3502 lower down.
3503
3504 If the text also has a @code{height} display specification, that does
3505 not affect the amount of raising or lowering, which is based on the
3506 faces used for the text.
3507 @end table
3508
3509 @c We put all the `@code{(when ...)}' on one line to encourage
3510 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3511 @c was at eol; the info file ended up w/ two spaces rendered after it.
3512 You can make any display specification conditional. To do that,
3513 package it in another list of the form
3514 @code{(when @var{condition} . @var{spec})}.
3515 Then the specification @var{spec} applies only when
3516 @var{condition} evaluates to a non-@code{nil} value. During the
3517 evaluation, @code{object} is bound to the string or buffer having the
3518 conditional @code{display} property. @code{position} and
3519 @code{buffer-position} are bound to the position within @code{object}
3520 and the buffer position where the @code{display} property was found,
3521 respectively. Both positions can be different when @code{object} is a
3522 string.
3523
3524 @node Display Margins
3525 @subsection Displaying in the Margins
3526 @cindex display margins
3527 @cindex margins, display
3528
3529 A buffer can have blank areas called @dfn{display margins} on the left
3530 and on the right. Ordinary text never appears in these areas, but you
3531 can put things into the display margins using the @code{display}
3532 property.
3533
3534 To put text in the left or right display margin of the window, use a
3535 display specification of the form @code{(margin right-margin)} or
3536 @code{(margin left-margin)} on it. To put an image in a display margin,
3537 use that display specification along with the display specification for
3538 the image. Unfortunately, there is currently no way to make
3539 text or images in the margin mouse-sensitive.
3540
3541 If you put such a display specification directly on text in the
3542 buffer, the specified margin display appears @emph{instead of} that
3543 buffer text itself. To put something in the margin @emph{in
3544 association with} certain buffer text without preventing or altering
3545 the display of that text, put a @code{before-string} property on the
3546 text and put the display specification on the contents of the
3547 before-string.
3548
3549 Before the display margins can display anything, you must give
3550 them a nonzero width. The usual way to do that is to set these
3551 variables:
3552
3553 @defvar left-margin-width
3554 This variable specifies the width of the left margin.
3555 It is buffer-local in all buffers.
3556 @end defvar
3557
3558 @defvar right-margin-width
3559 This variable specifies the width of the right margin.
3560 It is buffer-local in all buffers.
3561 @end defvar
3562
3563 Setting these variables does not immediately affect the window. These
3564 variables are checked when a new buffer is displayed in the window.
3565 Thus, you can make changes take effect by calling
3566 @code{set-window-buffer}.
3567
3568 You can also set the margin widths immediately.
3569
3570 @defun set-window-margins window left &optional right
3571 This function specifies the margin widths for window @var{window}.
3572 The argument @var{left} controls the left margin and
3573 @var{right} controls the right margin (default @code{0}).
3574 @end defun
3575
3576 @defun window-margins &optional window
3577 This function returns the left and right margins of @var{window}
3578 as a cons cell of the form @code{(@var{left} . @var{right})}.
3579 If @var{window} is @code{nil}, the selected window is used.
3580 @end defun
3581
3582 @node Images
3583 @section Images
3584 @cindex images in buffers
3585
3586 To display an image in an Emacs buffer, you must first create an image
3587 descriptor, then use it as a display specifier in the @code{display}
3588 property of text that is displayed (@pxref{Display Property}).
3589
3590 Emacs is usually able to display images when it is run on a
3591 graphical terminal. Images cannot be displayed in a text terminal, on
3592 certain graphical terminals that lack the support for this, or if
3593 Emacs is compiled without image support. You can use the function
3594 @code{display-images-p} to determine if images can in principle be
3595 displayed (@pxref{Display Feature Testing}).
3596
3597 Emacs can display a number of different image formats; some of them
3598 are supported only if particular support libraries are installed on
3599 your machine. In some environments, Emacs can load image
3600 libraries on demand; if so, the variable @code{image-library-alist}
3601 can be used to modify the set of known names for these dynamic
3602 libraries (though it is not possible to add new image formats).
3603
3604 The supported image formats include XBM, XPM (this requires the
3605 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3606 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
3607 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3608 v3.4), and PNG (requiring @code{libpng} 1.0.2).
3609
3610 You specify one of these formats with an image type symbol. The image
3611 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3612 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3613
3614 @defvar image-types
3615 This variable contains a list of those image type symbols that are
3616 potentially supported in the current configuration.
3617 @emph{Potentially} here means that Emacs knows about the image types,
3618 not necessarily that they can be loaded (they could depend on
3619 unavailable dynamic libraries, for example).
3620
3621 To know which image types are really available, use
3622 @code{image-type-available-p}.
3623 @end defvar
3624
3625 @defvar image-library-alist
3626 This in an alist of image types vs external libraries needed to
3627 display them.
3628
3629 Each element is a list @code{(@var{image-type} @var{library}...)},
3630 where the car is a supported image format from @code{image-types}, and
3631 the rest are strings giving alternate filenames for the corresponding
3632 external libraries to load.
3633
3634 Emacs tries to load the libraries in the order they appear on the
3635 list; if none is loaded, the running session of Emacs won't support
3636 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3637 they're always supported.
3638
3639 This variable is ignored if the image libraries are statically linked
3640 into Emacs.
3641 @end defvar
3642
3643 @defun image-type-available-p type
3644 @findex image-type-available-p
3645
3646 This function returns non-@code{nil} if image type @var{type} is
3647 available, i.e., if images of this type can be loaded and displayed in
3648 Emacs. @var{type} should be one of the types contained in
3649 @code{image-types}.
3650
3651 For image types whose support libraries are statically linked, this
3652 function always returns @code{t}; for other image types, it returns
3653 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3654 @end defun
3655
3656 @menu
3657 * Image Descriptors:: How to specify an image for use in @code{:display}.
3658 * XBM Images:: Special features for XBM format.
3659 * XPM Images:: Special features for XPM format.
3660 * GIF Images:: Special features for GIF format.
3661 * PostScript Images:: Special features for PostScript format.
3662 * Other Image Types:: Various other formats are supported.
3663 * Defining Images:: Convenient ways to define an image for later use.
3664 * Showing Images:: Convenient ways to display an image once it is defined.
3665 * Image Cache:: Internal mechanisms of image display.
3666 @end menu
3667
3668 @node Image Descriptors
3669 @subsection Image Descriptors
3670 @cindex image descriptor
3671
3672 An image description is a list of the form @code{(image . @var{props})},
3673 where @var{props} is a property list containing alternating keyword
3674 symbols (symbols whose names start with a colon) and their values.
3675 You can use any Lisp object as a property, but the only properties
3676 that have any special meaning are certain symbols, all of them keywords.
3677
3678 Every image descriptor must contain the property @code{:type
3679 @var{type}} to specify the format of the image. The value of @var{type}
3680 should be an image type symbol; for example, @code{xpm} for an image in
3681 XPM format.
3682
3683 Here is a list of other properties that are meaningful for all image
3684 types:
3685
3686 @table @code
3687 @item :file @var{file}
3688 The @code{:file} property says to load the image from file
3689 @var{file}. If @var{file} is not an absolute file name, it is expanded
3690 in @code{data-directory}.
3691
3692 @item :data @var{data}
3693 The @code{:data} property says the actual contents of the image.
3694 Each image must use either @code{:data} or @code{:file}, but not both.
3695 For most image types, the value of the @code{:data} property should be a
3696 string containing the image data; we recommend using a unibyte string.
3697
3698 Before using @code{:data}, look for further information in the section
3699 below describing the specific image format. For some image types,
3700 @code{:data} may not be supported; for some, it allows other data types;
3701 for some, @code{:data} alone is not enough, so you need to use other
3702 image properties along with @code{:data}.
3703
3704 @item :margin @var{margin}
3705 The @code{:margin} property specifies how many pixels to add as an
3706 extra margin around the image. The value, @var{margin}, must be a
3707 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3708 numbers. If it is a pair, @var{x} specifies how many pixels to add
3709 horizontally, and @var{y} specifies how many pixels to add vertically.
3710 If @code{:margin} is not specified, the default is zero.
3711
3712 @item :ascent @var{ascent}
3713 The @code{:ascent} property specifies the amount of the image's
3714 height to use for its ascent---that is, the part above the baseline.
3715 The value, @var{ascent}, must be a number in the range 0 to 100, or
3716 the symbol @code{center}.
3717
3718 If @var{ascent} is a number, that percentage of the image's height is
3719 used for its ascent.
3720
3721 If @var{ascent} is @code{center}, the image is vertically centered
3722 around a centerline which would be the vertical centerline of text drawn
3723 at the position of the image, in the manner specified by the text
3724 properties and overlays that apply to the image.
3725
3726 If this property is omitted, it defaults to 50.
3727
3728 @item :relief @var{relief}
3729 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3730 around the image. The value, @var{relief}, specifies the width of the
3731 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3732 so that the image appears as a pressed button; otherwise, it appears as
3733 an unpressed button.
3734
3735 @item :conversion @var{algorithm}
3736 The @code{:conversion} property, if non-@code{nil}, specifies a
3737 conversion algorithm that should be applied to the image before it is
3738 displayed; the value, @var{algorithm}, specifies which algorithm.
3739
3740 @table @code
3741 @item laplace
3742 @itemx emboss
3743 Specifies the Laplace edge detection algorithm, which blurs out small
3744 differences in color while highlighting larger differences. People
3745 sometimes consider this useful for displaying the image for a
3746 ``disabled'' button.
3747
3748 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3749 Specifies a general edge-detection algorithm. @var{matrix} must be
3750 either a nine-element list or a nine-element vector of numbers. A pixel
3751 at position @math{x/y} in the transformed image is computed from
3752 original pixels around that position. @var{matrix} specifies, for each
3753 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3754 will influence the transformed pixel; element @math{0} specifies the
3755 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3756 the pixel at @math{x/y-1} etc., as shown below:
3757 @iftex
3758 @tex
3759 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3760 x-1/y & x/y & x+1/y \cr
3761 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3762 @end tex
3763 @end iftex
3764 @ifnottex
3765 @display
3766 (x-1/y-1 x/y-1 x+1/y-1
3767 x-1/y x/y x+1/y
3768 x-1/y+1 x/y+1 x+1/y+1)
3769 @end display
3770 @end ifnottex
3771
3772 The resulting pixel is computed from the color intensity of the color
3773 resulting from summing up the RGB values of surrounding pixels,
3774 multiplied by the specified factors, and dividing that sum by the sum
3775 of the factors' absolute values.
3776
3777 Laplace edge-detection currently uses a matrix of
3778 @iftex
3779 @tex
3780 $$\pmatrix{1 & 0 & 0 \cr
3781 0& 0 & 0 \cr
3782 9 & 9 & -1 \cr}$$
3783 @end tex
3784 @end iftex
3785 @ifnottex
3786 @display
3787 (1 0 0
3788 0 0 0
3789 9 9 -1)
3790 @end display
3791 @end ifnottex
3792
3793 Emboss edge-detection uses a matrix of
3794 @iftex
3795 @tex
3796 $$\pmatrix{ 2 & -1 & 0 \cr
3797 -1 & 0 & 1 \cr
3798 0 & 1 & -2 \cr}$$
3799 @end tex
3800 @end iftex
3801 @ifnottex
3802 @display
3803 ( 2 -1 0
3804 -1 0 1
3805 0 1 -2)
3806 @end display
3807 @end ifnottex
3808
3809 @item disabled
3810 Specifies transforming the image so that it looks ``disabled.''
3811 @end table
3812
3813 @item :mask @var{mask}
3814 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3815 a clipping mask for the image, so that the background of a frame is
3816 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3817 is @code{t}, determine the background color of the image by looking at
3818 the four corners of the image, assuming the most frequently occurring
3819 color from the corners is the background color of the image. Otherwise,
3820 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3821 specifying the color to assume for the background of the image.
3822
3823 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3824 one. Images in some formats include a mask which can be removed by
3825 specifying @code{:mask nil}.
3826
3827 @item :pointer @var{shape}
3828 This specifies the pointer shape when the mouse pointer is over this
3829 image. @xref{Pointer Shape}, for available pointer shapes.
3830
3831 @item :map @var{map}
3832 This associates an image map of @dfn{hot spots} with this image.
3833
3834 An image map is an alist where each element has the format
3835 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3836 as either a rectangle, a circle, or a polygon.
3837
3838 A rectangle is a cons
3839 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3840 which specifies the pixel coordinates of the upper left and bottom right
3841 corners of the rectangle area.
3842
3843 A circle is a cons
3844 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3845 which specifies the center and the radius of the circle; @var{r} may
3846 be a float or integer.
3847
3848 A polygon is a cons
3849 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3850 where each pair in the vector describes one corner in the polygon.
3851
3852 When the mouse pointer lies on a hot-spot area of an image, the
3853 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3854 property, that defines a tool-tip for the hot-spot, and if it contains
3855 a @code{pointer} property, that defines the shape of the mouse cursor when
3856 it is on the hot-spot.
3857 @xref{Pointer Shape}, for available pointer shapes.
3858
3859 When you click the mouse when the mouse pointer is over a hot-spot, an
3860 event is composed by combining the @var{id} of the hot-spot with the
3861 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3862 @var{id} is @code{area4}.
3863 @end table
3864
3865 @defun image-mask-p spec &optional frame
3866 This function returns @code{t} if image @var{spec} has a mask bitmap.
3867 @var{frame} is the frame on which the image will be displayed.
3868 @var{frame} @code{nil} or omitted means to use the selected frame
3869 (@pxref{Input Focus}).
3870 @end defun
3871
3872 @node XBM Images
3873 @subsection XBM Images
3874 @cindex XBM
3875
3876 To use XBM format, specify @code{xbm} as the image type. This image
3877 format doesn't require an external library, so images of this type are
3878 always supported.
3879
3880 Additional image properties supported for the @code{xbm} image type are:
3881
3882 @table @code
3883 @item :foreground @var{foreground}
3884 The value, @var{foreground}, should be a string specifying the image
3885 foreground color, or @code{nil} for the default color. This color is
3886 used for each pixel in the XBM that is 1. The default is the frame's
3887 foreground color.
3888
3889 @item :background @var{background}
3890 The value, @var{background}, should be a string specifying the image
3891 background color, or @code{nil} for the default color. This color is
3892 used for each pixel in the XBM that is 0. The default is the frame's
3893 background color.
3894 @end table
3895
3896 If you specify an XBM image using data within Emacs instead of an
3897 external file, use the following three properties:
3898
3899 @table @code
3900 @item :data @var{data}
3901 The value, @var{data}, specifies the contents of the image.
3902 There are three formats you can use for @var{data}:
3903
3904 @itemize @bullet
3905 @item
3906 A vector of strings or bool-vectors, each specifying one line of the
3907 image. Do specify @code{:height} and @code{:width}.
3908
3909 @item
3910 A string containing the same byte sequence as an XBM file would contain.
3911 You must not specify @code{:height} and @code{:width} in this case,
3912 because omitting them is what indicates the data has the format of an
3913 XBM file. The file contents specify the height and width of the image.
3914
3915 @item
3916 A string or a bool-vector containing the bits of the image (plus perhaps
3917 some extra bits at the end that will not be used). It should contain at
3918 least @var{width} * @code{height} bits. In this case, you must specify
3919 @code{:height} and @code{:width}, both to indicate that the string
3920 contains just the bits rather than a whole XBM file, and to specify the
3921 size of the image.
3922 @end itemize
3923
3924 @item :width @var{width}
3925 The value, @var{width}, specifies the width of the image, in pixels.
3926
3927 @item :height @var{height}
3928 The value, @var{height}, specifies the height of the image, in pixels.
3929 @end table
3930
3931 @node XPM Images
3932 @subsection XPM Images
3933 @cindex XPM
3934
3935 To use XPM format, specify @code{xpm} as the image type. The
3936 additional image property @code{:color-symbols} is also meaningful with
3937 the @code{xpm} image type:
3938
3939 @table @code
3940 @item :color-symbols @var{symbols}
3941 The value, @var{symbols}, should be an alist whose elements have the
3942 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3943 the name of a color as it appears in the image file, and @var{color}
3944 specifies the actual color to use for displaying that name.
3945 @end table
3946
3947 @node GIF Images
3948 @subsection GIF Images
3949 @cindex GIF
3950
3951 For GIF images, specify image type @code{gif}.
3952
3953 @table @code
3954 @item :index @var{index}
3955 You can use @code{:index} to specify one image from a GIF file that
3956 contains more than one image. This property specifies use of image
3957 number @var{index} from the file. If the GIF file doesn't contain an
3958 image with index @var{index}, the image displays as a hollow box.
3959 @end table
3960
3961 @ignore
3962 This could be used to implement limited support for animated GIFs.
3963 For example, the following function displays a multi-image GIF file
3964 at point-min in the current buffer, switching between sub-images
3965 every 0.1 seconds.
3966
3967 (defun show-anim (file max)
3968 "Display multi-image GIF file FILE which contains MAX subimages."
3969 (display-anim (current-buffer) file 0 max t))
3970
3971 (defun display-anim (buffer file idx max first-time)
3972 (when (= idx max)
3973 (setq idx 0))
3974 (let ((img (create-image file nil :image idx)))
3975 (save-excursion
3976 (set-buffer buffer)
3977 (goto-char (point-min))
3978 (unless first-time (delete-char 1))
3979 (insert-image img))
3980 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3981 @end ignore
3982
3983 @node PostScript Images
3984 @subsection PostScript Images
3985 @cindex postscript images
3986
3987 To use PostScript for an image, specify image type @code{postscript}.
3988 This works only if you have Ghostscript installed. You must always use
3989 these three properties:
3990
3991 @table @code
3992 @item :pt-width @var{width}
3993 The value, @var{width}, specifies the width of the image measured in
3994 points (1/72 inch). @var{width} must be an integer.
3995
3996 @item :pt-height @var{height}
3997 The value, @var{height}, specifies the height of the image in points
3998 (1/72 inch). @var{height} must be an integer.
3999
4000 @item :bounding-box @var{box}
4001 The value, @var{box}, must be a list or vector of four integers, which
4002 specifying the bounding box of the PostScript image, analogous to the
4003 @samp{BoundingBox} comment found in PostScript files.
4004
4005 @example
4006 %%BoundingBox: 22 171 567 738
4007 @end example
4008 @end table
4009
4010 Displaying PostScript images from Lisp data is not currently
4011 implemented, but it may be implemented by the time you read this.
4012 See the @file{etc/NEWS} file to make sure.
4013
4014 @node Other Image Types
4015 @subsection Other Image Types
4016 @cindex PBM
4017
4018 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4019 monochromatic images are supported. For mono PBM images, two additional
4020 image properties are supported.
4021
4022 @table @code
4023 @item :foreground @var{foreground}
4024 The value, @var{foreground}, should be a string specifying the image
4025 foreground color, or @code{nil} for the default color. This color is
4026 used for each pixel in the XBM that is 1. The default is the frame's
4027 foreground color.
4028
4029 @item :background @var{background}
4030 The value, @var{background}, should be a string specifying the image
4031 background color, or @code{nil} for the default color. This color is
4032 used for each pixel in the XBM that is 0. The default is the frame's
4033 background color.
4034 @end table
4035
4036 For JPEG images, specify image type @code{jpeg}.
4037
4038 For TIFF images, specify image type @code{tiff}.
4039
4040 For PNG images, specify image type @code{png}.
4041
4042 @node Defining Images
4043 @subsection Defining Images
4044
4045 The functions @code{create-image}, @code{defimage} and
4046 @code{find-image} provide convenient ways to create image descriptors.
4047
4048 @defun create-image file-or-data &optional type data-p &rest props
4049 This function creates and returns an image descriptor which uses the
4050 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4051 a string containing the image data; @var{data-p} should be @code{nil}
4052 for the former case, non-@code{nil} for the latter case.
4053
4054 The optional argument @var{type} is a symbol specifying the image type.
4055 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4056 determine the image type from the file's first few bytes, or else
4057 from the file's name.
4058
4059 The remaining arguments, @var{props}, specify additional image
4060 properties---for example,
4061
4062 @example
4063 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4064 @end example
4065
4066 The function returns @code{nil} if images of this type are not
4067 supported. Otherwise it returns an image descriptor.
4068 @end defun
4069
4070 @defmac defimage symbol specs &optional doc
4071 This macro defines @var{symbol} as an image name. The arguments
4072 @var{specs} is a list which specifies how to display the image.
4073 The third argument, @var{doc}, is an optional documentation string.
4074
4075 Each argument in @var{specs} has the form of a property list, and each
4076 one should specify at least the @code{:type} property and either the
4077 @code{:file} or the @code{:data} property. The value of @code{:type}
4078 should be a symbol specifying the image type, the value of
4079 @code{:file} is the file to load the image from, and the value of
4080 @code{:data} is a string containing the actual image data. Here is an
4081 example:
4082
4083 @example
4084 (defimage test-image
4085 ((:type xpm :file "~/test1.xpm")
4086 (:type xbm :file "~/test1.xbm")))
4087 @end example
4088
4089 @code{defimage} tests each argument, one by one, to see if it is
4090 usable---that is, if the type is supported and the file exists. The
4091 first usable argument is used to make an image descriptor which is
4092 stored in @var{symbol}.
4093
4094 If none of the alternatives will work, then @var{symbol} is defined
4095 as @code{nil}.
4096 @end defmac
4097
4098 @defun find-image specs
4099 This function provides a convenient way to find an image satisfying one
4100 of a list of image specifications @var{specs}.
4101
4102 Each specification in @var{specs} is a property list with contents
4103 depending on image type. All specifications must at least contain the
4104 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4105 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4106 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4107 image from, and @var{data} is a string containing the actual image data.
4108 The first specification in the list whose @var{type} is supported, and
4109 @var{file} exists, is used to construct the image specification to be
4110 returned. If no specification is satisfied, @code{nil} is returned.
4111
4112 The image is looked for in @code{image-load-path}.
4113 @end defun
4114
4115 @defvar image-load-path
4116 This variable's value is a list of locations in which to search for
4117 image files. If an element is a string or a variable symbol whose
4118 value is a string, the string is taken to be the name of a directory
4119 to search. If an element is a variable symbol whose value is a list,
4120 that is taken to be a list of directory names to search.
4121
4122 The default is to search in the @file{images} subdirectory of the
4123 directory specified by @code{data-directory}, then the directory
4124 specified by @code{data-directory}, and finally in the directories in
4125 @code{load-path}. Subdirectories are not automatically included in
4126 the search, so if you put an image file in a subdirectory, you have to
4127 supply the subdirectory name explicitly. For example, to find the
4128 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4129 should specify the image as follows:
4130
4131 @example
4132 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4133 @end example
4134 @end defvar
4135
4136 @defun image-load-path-for-library library image &optional path no-error
4137 This function returns a suitable search path for images used by the
4138 Lisp package @var{library}.
4139
4140 The function searches for @var{image} first in @code{image-load-path}
4141 (excluding @file{@code{data-directory}/images}) and then in
4142 @code{load-path}, followed by a path suitable for @var{library}, which
4143 includes @file{../../etc/images} and @file{../etc/images} relative to
4144 the library file itself, and finally in
4145 @file{@code{data-directory}/images}.
4146
4147 Then this function returns a list of directories which contains first
4148 the directory in which @var{image} was found, followed by the value of
4149 @code{load-path}. If @var{path} is given, it is used instead of
4150 @code{load-path}.
4151
4152 If @var{no-error} is non-@code{nil} and a suitable path can't be
4153 found, don't signal an error. Instead, return a list of directories as
4154 before, except that @code{nil} appears in place of the image directory.
4155
4156 Here is an example that uses a common idiom to provide compatibility
4157 with versions of Emacs that lack the variable @code{image-load-path}:
4158
4159 @example
4160 (defvar image-load-path) ; shush compiler
4161 (let* ((load-path (image-load-path-for-library
4162 "mh-e" "mh-logo.xpm"))
4163 (image-load-path (cons (car load-path)
4164 (when (boundp 'image-load-path)
4165 image-load-path))))
4166 (mh-tool-bar-folder-buttons-init))
4167 @end example
4168 @end defun
4169
4170 @node Showing Images
4171 @subsection Showing Images
4172
4173 You can use an image descriptor by setting up the @code{display}
4174 property yourself, but it is easier to use the functions in this
4175 section.
4176
4177 @defun insert-image image &optional string area slice
4178 This function inserts @var{image} in the current buffer at point. The
4179 value @var{image} should be an image descriptor; it could be a value
4180 returned by @code{create-image}, or the value of a symbol defined with
4181 @code{defimage}. The argument @var{string} specifies the text to put
4182 in the buffer to hold the image. If it is omitted or @code{nil},
4183 @code{insert-image} uses @code{" "} by default.
4184
4185 The argument @var{area} specifies whether to put the image in a margin.
4186 If it is @code{left-margin}, the image appears in the left margin;
4187 @code{right-margin} specifies the right margin. If @var{area} is
4188 @code{nil} or omitted, the image is displayed at point within the
4189 buffer's text.
4190
4191 The argument @var{slice} specifies a slice of the image to insert. If
4192 @var{slice} is @code{nil} or omitted the whole image is inserted.
4193 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4194 @var{height})} which specifies the @var{x} and @var{y} positions and
4195 @var{width} and @var{height} of the image area to insert. Integer
4196 values are in units of pixels. A floating point number in the range
4197 0.0--1.0 stands for that fraction of the width or height of the entire
4198 image.
4199
4200 Internally, this function inserts @var{string} in the buffer, and gives
4201 it a @code{display} property which specifies @var{image}. @xref{Display
4202 Property}.
4203 @end defun
4204
4205 @defun insert-sliced-image image &optional string area rows cols
4206 This function inserts @var{image} in the current buffer at point, like
4207 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4208 equally sized slices.
4209 @end defun
4210
4211 @defun put-image image pos &optional string area
4212 This function puts image @var{image} in front of @var{pos} in the
4213 current buffer. The argument @var{pos} should be an integer or a
4214 marker. It specifies the buffer position where the image should appear.
4215 The argument @var{string} specifies the text that should hold the image
4216 as an alternative to the default.
4217
4218 The argument @var{image} must be an image descriptor, perhaps returned
4219 by @code{create-image} or stored by @code{defimage}.
4220
4221 The argument @var{area} specifies whether to put the image in a margin.
4222 If it is @code{left-margin}, the image appears in the left margin;
4223 @code{right-margin} specifies the right margin. If @var{area} is
4224 @code{nil} or omitted, the image is displayed at point within the
4225 buffer's text.
4226
4227 Internally, this function creates an overlay, and gives it a
4228 @code{before-string} property containing text that has a @code{display}
4229 property whose value is the image. (Whew!)
4230 @end defun
4231
4232 @defun remove-images start end &optional buffer
4233 This function removes images in @var{buffer} between positions
4234 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4235 images are removed from the current buffer.
4236
4237 This removes only images that were put into @var{buffer} the way
4238 @code{put-image} does it, not images that were inserted with
4239 @code{insert-image} or in other ways.
4240 @end defun
4241
4242 @defun image-size spec &optional pixels frame
4243 This function returns the size of an image as a pair
4244 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4245 specification. @var{pixels} non-@code{nil} means return sizes
4246 measured in pixels, otherwise return sizes measured in canonical
4247 character units (fractions of the width/height of the frame's default
4248 font). @var{frame} is the frame on which the image will be displayed.
4249 @var{frame} null or omitted means use the selected frame (@pxref{Input
4250 Focus}).
4251 @end defun
4252
4253 @defvar max-image-size
4254 This variable is used to define the maximum size of image that Emacs
4255 will load. Emacs will refuse to load (and display) any image that is
4256 larger than this limit.
4257
4258 If the value is an integer, it directly specifies the maximum
4259 image height and width, measured in pixels. If it is a floating
4260 point number, it specifies the maximum image height and width
4261 as a ratio to the frame height and width. If the value is
4262 non-numeric, there is no explicit limit on the size of images.
4263
4264 The purpose of this variable is to prevent unreasonably large images
4265 from accidentally being loaded into Emacs. It only takes effect the
4266 first time an image is loaded. Once an image is placed in the image
4267 cache, it can always be displayed, even if the value of
4268 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4269 @end defvar
4270
4271 @node Image Cache
4272 @subsection Image Cache
4273
4274 Emacs stores images in an image cache when it displays them, so it can
4275 display them again more efficiently. It removes an image from the cache
4276 when it hasn't been displayed for a specified period of time.
4277
4278 When an image is looked up in the cache, its specification is compared
4279 with cached image specifications using @code{equal}. This means that
4280 all images with equal specifications share the same image in the cache.
4281
4282 @defvar image-cache-eviction-delay
4283 This variable specifies the number of seconds an image can remain in the
4284 cache without being displayed. When an image is not displayed for this
4285 length of time, Emacs removes it from the image cache.
4286
4287 If the value is @code{nil}, Emacs does not remove images from the cache
4288 except when you explicitly clear it. This mode can be useful for
4289 debugging.
4290 @end defvar
4291
4292 @defun clear-image-cache &optional frame
4293 This function clears the image cache. If @var{frame} is non-@code{nil},
4294 only the cache for that frame is cleared. Otherwise all frames' caches
4295 are cleared.
4296 @end defun
4297
4298 @node Buttons
4299 @section Buttons
4300 @cindex buttons
4301 @cindex buttons in buffers
4302 @cindex clickable buttons in buffers
4303
4304 The @emph{button} package defines functions for inserting and
4305 manipulating clickable (with the mouse, or via keyboard commands)
4306 buttons in Emacs buffers, such as might be used for help hyper-links,
4307 etc. Emacs uses buttons for the hyper-links in help text and the like.
4308
4309 A button is essentially a set of properties attached (via text
4310 properties or overlays) to a region of text in an Emacs buffer. These
4311 properties are called @dfn{button properties}.
4312
4313 One of these properties (@code{action}) is a function, which will
4314 be called when the user invokes it using the keyboard or the mouse.
4315 The invoked function may then examine the button and use its other
4316 properties as desired.
4317
4318 In some ways the Emacs button package duplicates functionality offered
4319 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4320 Widget Library}), but the button package has the advantage that it is
4321 much faster, much smaller, and much simpler to use (for elisp
4322 programmers---for users, the result is about the same). The extra
4323 speed and space savings are useful mainly if you need to create many
4324 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4325 buttons to make entries clickable, and may contain many thousands of
4326 entries).
4327
4328 @menu
4329 * Button Properties:: Button properties with special meanings.
4330 * Button Types:: Defining common properties for classes of buttons.
4331 * Making Buttons:: Adding buttons to Emacs buffers.
4332 * Manipulating Buttons:: Getting and setting properties of buttons.
4333 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4334 @end menu
4335
4336 @node Button Properties
4337 @subsection Button Properties
4338 @cindex button properties
4339
4340 Buttons have an associated list of properties defining their
4341 appearance and behavior, and other arbitrary properties may be used
4342 for application specific purposes. Some properties that have special
4343 meaning to the button package include:
4344
4345 @table @code
4346 @item action
4347 @kindex action @r{(button property)}
4348 The function to call when the user invokes the button, which is passed
4349 the single argument @var{button}. By default this is @code{ignore},
4350 which does nothing.
4351
4352 @item mouse-action
4353 @kindex mouse-action @r{(button property)}
4354 This is similar to @code{action}, and when present, will be used
4355 instead of @code{action} for button invocations resulting from
4356 mouse-clicks (instead of the user hitting @key{RET}). If not
4357 present, mouse-clicks use @code{action} instead.
4358
4359 @item face
4360 @kindex face @r{(button property)}
4361 This is an Emacs face controlling how buttons of this type are
4362 displayed; by default this is the @code{button} face.
4363
4364 @item mouse-face
4365 @kindex mouse-face @r{(button property)}
4366 This is an additional face which controls appearance during
4367 mouse-overs (merged with the usual button face); by default this is
4368 the usual Emacs @code{highlight} face.
4369
4370 @item keymap
4371 @kindex keymap @r{(button property)}
4372 The button's keymap, defining bindings active within the button
4373 region. By default this is the usual button region keymap, stored
4374 in the variable @code{button-map}, which defines @key{RET} and
4375 @key{mouse-2} to invoke the button.
4376
4377 @item type
4378 @kindex type @r{(button property)}
4379 The button-type of the button. When creating a button, this is
4380 usually specified using the @code{:type} keyword argument.
4381 @xref{Button Types}.
4382
4383 @item help-echo
4384 @kindex help-index @r{(button property)}
4385 A string displayed by the Emacs tool-tip help system; by default,
4386 @code{"mouse-2, RET: Push this button"}.
4387
4388 @item follow-link
4389 @kindex follow-link @r{(button property)}
4390 The follow-link property, defining how a @key{Mouse-1} click behaves
4391 on this button, @xref{Links and Mouse-1}.
4392
4393 @item button
4394 @kindex button @r{(button property)}
4395 All buttons have a non-@code{nil} @code{button} property, which may be useful
4396 in finding regions of text that comprise buttons (which is what the
4397 standard button functions do).
4398 @end table
4399
4400 There are other properties defined for the regions of text in a
4401 button, but these are not generally interesting for typical uses.
4402
4403 @node Button Types
4404 @subsection Button Types
4405 @cindex button types
4406
4407 Every button has a button @emph{type}, which defines default values
4408 for the button's properties. Button types are arranged in a
4409 hierarchy, with specialized types inheriting from more general types,
4410 so that it's easy to define special-purpose types of buttons for
4411 specific tasks.
4412
4413 @defun define-button-type name &rest properties
4414 Define a `button type' called @var{name}. The remaining arguments
4415 form a sequence of @var{property value} pairs, specifying default
4416 property values for buttons with this type (a button's type may be set
4417 by giving it a @code{type} property when creating the button, using
4418 the @code{:type} keyword argument).
4419
4420 In addition, the keyword argument @code{:supertype} may be used to
4421 specify a button-type from which @var{name} inherits its default
4422 property values. Note that this inheritance happens only when
4423 @var{name} is defined; subsequent changes to a supertype are not
4424 reflected in its subtypes.
4425 @end defun
4426
4427 Using @code{define-button-type} to define default properties for
4428 buttons is not necessary---buttons without any specified type use the
4429 built-in button-type @code{button}---but it is encouraged, since
4430 doing so usually makes the resulting code clearer and more efficient.
4431
4432 @node Making Buttons
4433 @subsection Making Buttons
4434 @cindex making buttons
4435
4436 Buttons are associated with a region of text, using an overlay or
4437 text properties to hold button-specific information, all of which are
4438 initialized from the button's type (which defaults to the built-in
4439 button type @code{button}). Like all Emacs text, the appearance of
4440 the button is governed by the @code{face} property; by default (via
4441 the @code{face} property inherited from the @code{button} button-type)
4442 this is a simple underline, like a typical web-page link.
4443
4444 For convenience, there are two sorts of button-creation functions,
4445 those that add button properties to an existing region of a buffer,
4446 called @code{make-...button}, and those that also insert the button
4447 text, called @code{insert-...button}.
4448
4449 The button-creation functions all take the @code{&rest} argument
4450 @var{properties}, which should be a sequence of @var{property value}
4451 pairs, specifying properties to add to the button; see @ref{Button
4452 Properties}. In addition, the keyword argument @code{:type} may be
4453 used to specify a button-type from which to inherit other properties;
4454 see @ref{Button Types}. Any properties not explicitly specified
4455 during creation will be inherited from the button's type (if the type
4456 defines such a property).
4457
4458 The following functions add a button using an overlay
4459 (@pxref{Overlays}) to hold the button properties:
4460
4461 @defun make-button beg end &rest properties
4462 This makes a button from @var{beg} to @var{end} in the
4463 current buffer, and returns it.
4464 @end defun
4465
4466 @defun insert-button label &rest properties
4467 This insert a button with the label @var{label} at point,
4468 and returns it.
4469 @end defun
4470
4471 The following functions are similar, but use Emacs text properties
4472 (@pxref{Text Properties}) to hold the button properties, making the
4473 button actually part of the text instead of being a property of the
4474 buffer. Buttons using text properties do not create markers into the
4475 buffer, which is important for speed when you use extremely large
4476 numbers of buttons. Both functions return the position of the start
4477 of the new button:
4478
4479 @defun make-text-button beg end &rest properties
4480 This makes a button from @var{beg} to @var{end} in the current buffer, using
4481 text properties.
4482 @end defun
4483
4484 @defun insert-text-button label &rest properties
4485 This inserts a button with the label @var{label} at point, using text
4486 properties.
4487 @end defun
4488
4489 @node Manipulating Buttons
4490 @subsection Manipulating Buttons
4491 @cindex manipulating buttons
4492
4493 These are functions for getting and setting properties of buttons.
4494 Often these are used by a button's invocation function to determine
4495 what to do.
4496
4497 Where a @var{button} parameter is specified, it means an object
4498 referring to a specific button, either an overlay (for overlay
4499 buttons), or a buffer-position or marker (for text property buttons).
4500 Such an object is passed as the first argument to a button's
4501 invocation function when it is invoked.
4502
4503 @defun button-start button
4504 Return the position at which @var{button} starts.
4505 @end defun
4506
4507 @defun button-end button
4508 Return the position at which @var{button} ends.
4509 @end defun
4510
4511 @defun button-get button prop
4512 Get the property of button @var{button} named @var{prop}.
4513 @end defun
4514
4515 @defun button-put button prop val
4516 Set @var{button}'s @var{prop} property to @var{val}.
4517 @end defun
4518
4519 @defun button-activate button &optional use-mouse-action
4520 Call @var{button}'s @code{action} property (i.e., invoke it). If
4521 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4522 @code{mouse-action} property instead of @code{action}; if the button
4523 has no @code{mouse-action} property, use @code{action} as normal.
4524 @end defun
4525
4526 @defun button-label button
4527 Return @var{button}'s text label.
4528 @end defun
4529
4530 @defun button-type button
4531 Return @var{button}'s button-type.
4532 @end defun
4533
4534 @defun button-has-type-p button type
4535 Return @code{t} if @var{button} has button-type @var{type}, or one of
4536 @var{type}'s subtypes.
4537 @end defun
4538
4539 @defun button-at pos
4540 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4541 @end defun
4542
4543 @defun button-type-put type prop val
4544 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4545 @end defun
4546
4547 @defun button-type-get type prop
4548 Get the property of button-type @var{type} named @var{prop}.
4549 @end defun
4550
4551 @defun button-type-subtype-p type supertype
4552 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4553 @end defun
4554
4555 @node Button Buffer Commands
4556 @subsection Button Buffer Commands
4557 @cindex button buffer commands
4558
4559 These are commands and functions for locating and operating on
4560 buttons in an Emacs buffer.
4561
4562 @code{push-button} is the command that a user uses to actually `push'
4563 a button, and is bound by default in the button itself to @key{RET}
4564 and to @key{mouse-2} using a region-specific keymap. Commands
4565 that are useful outside the buttons itself, such as
4566 @code{forward-button} and @code{backward-button} are additionally
4567 available in the keymap stored in @code{button-buffer-map}; a mode
4568 which uses buttons may want to use @code{button-buffer-map} as a
4569 parent keymap for its keymap.
4570
4571 If the button has a non-@code{nil} @code{follow-link} property, and
4572 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4573 will also activate the @code{push-button} command.
4574 @xref{Links and Mouse-1}.
4575
4576 @deffn Command push-button &optional pos use-mouse-action
4577 Perform the action specified by a button at location @var{pos}.
4578 @var{pos} may be either a buffer position or a mouse-event. If
4579 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4580 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4581 @code{mouse-action} property instead of @code{action}; if the button
4582 has no @code{mouse-action} property, use @code{action} as normal.
4583 @var{pos} defaults to point, except when @code{push-button} is invoked
4584 interactively as the result of a mouse-event, in which case, the mouse
4585 event's position is used. If there's no button at @var{pos}, do
4586 nothing and return @code{nil}, otherwise return @code{t}.
4587 @end deffn
4588
4589 @deffn Command forward-button n &optional wrap display-message
4590 Move to the @var{n}th next button, or @var{n}th previous button if
4591 @var{n} is negative. If @var{n} is zero, move to the start of any
4592 button at point. If @var{wrap} is non-@code{nil}, moving past either
4593 end of the buffer continues from the other end. If
4594 @var{display-message} is non-@code{nil}, the button's help-echo string
4595 is displayed. Any button with a non-@code{nil} @code{skip} property
4596 is skipped over. Returns the button found.
4597 @end deffn
4598
4599 @deffn Command backward-button n &optional wrap display-message
4600 Move to the @var{n}th previous button, or @var{n}th next button if
4601 @var{n} is negative. If @var{n} is zero, move to the start of any
4602 button at point. If @var{wrap} is non-@code{nil}, moving past either
4603 end of the buffer continues from the other end. If
4604 @var{display-message} is non-@code{nil}, the button's help-echo string
4605 is displayed. Any button with a non-@code{nil} @code{skip} property
4606 is skipped over. Returns the button found.
4607 @end deffn
4608
4609 @defun next-button pos &optional count-current
4610 Return the next button after position @var{pos} in the current buffer.
4611 If @var{count-current} is non-@code{nil}, count any button at
4612 @var{pos} in the search, instead of starting at the next button.
4613 @end defun
4614
4615 @defun previous-button pos &optional count-current
4616 Return the @var{n}th button before position @var{pos} in the current
4617 buffer. If @var{count-current} is non-@code{nil}, count any button at
4618 @var{pos} in the search, instead of starting at the next button.
4619 @end defun
4620
4621 @node Abstract Display
4622 @section Abstract Display
4623 @cindex ewoc
4624 @cindex abstract display
4625 @cindex display, abstract
4626 @cindex display, arbitrary objects
4627 @cindex model/view/controller
4628 @cindex view part, model/view/controller
4629
4630 The Ewoc package constructs buffer text that represents a structure
4631 of Lisp objects, and updates the text to follow changes in that
4632 structure. This is like the ``view'' component in the
4633 ``model/view/controller'' design paradigm.
4634
4635 An @dfn{ewoc} is a structure that organizes information required to
4636 construct buffer text that represents certain Lisp data. The buffer
4637 text of the ewoc has three parts, in order: first, fixed @dfn{header}
4638 text; next, textual descriptions of a series of data elements (Lisp
4639 objects that you specify); and last, fixed @dfn{footer} text.
4640 Specifically, an ewoc contains information on:
4641
4642 @itemize @bullet
4643 @item
4644 The buffer which its text is generated in.
4645
4646 @item
4647 The text's start position in the buffer.
4648
4649 @item
4650 The header and footer strings.
4651
4652 @item
4653 A doubly-linked chain of @dfn{nodes}, each of which contains:
4654
4655 @itemize
4656 @item
4657 A @dfn{data element}, a single Lisp object.
4658
4659 @item
4660 Links to the preceding and following nodes in the chain.
4661 @end itemize
4662
4663 @item
4664 A @dfn{pretty-printer} function which is responsible for
4665 inserting the textual representation of a data
4666 element value into the current buffer.
4667 @end itemize
4668
4669 Typically, you define an ewoc with @code{ewoc-create}, and then pass
4670 the resulting ewoc structure to other functions in the Ewoc package to
4671 build nodes within it, and display it in the buffer. Once it is
4672 displayed in the buffer, other functions determine the correspondance
4673 between buffer positions and nodes, move point from one node's textual
4674 representation to another, and so forth. @xref{Abstract Display
4675 Functions}.
4676
4677 A node @dfn{encapsulates} a data element much the way a variable
4678 holds a value. Normally, encapsulation occurs as a part of adding a
4679 node to the ewoc. You can retrieve the data element value and place a
4680 new value in its place, like so:
4681
4682 @lisp
4683 (ewoc-data @var{node})
4684 @result{} value
4685
4686 (ewoc-set-data @var{node} @var{new-value})
4687 @result{} @var{new-value}
4688 @end lisp
4689
4690 @noindent
4691 You can also use, as the data element value, a Lisp object (list or
4692 vector) that is a container for the ``real'' value, or an index into
4693 some other structure. The example (@pxref{Abstract Display Example})
4694 uses the latter approach.
4695
4696 When the data changes, you will want to update the text in the
4697 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
4698 just specific nodes using @code{ewoc-invalidate}, or all nodes
4699 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
4700 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
4701 and add new nodes in their place. Deleting a node from an ewoc deletes
4702 its associated textual description from buffer, as well.
4703
4704 @menu
4705 * Abstract Display Functions::
4706 * Abstract Display Example::
4707 @end menu
4708
4709 @node Abstract Display Functions
4710 @subsection Abstract Display Functions
4711
4712 In this subsection, @var{ewoc} and @var{node} stand for the
4713 structures described above (@pxref{Abstract Display}), while
4714 @var{data} stands for an arbitrary Lisp object used as a data element.
4715
4716 @defun ewoc-create pretty-printer &optional header footer nosep
4717 This constructs and returns a new ewoc, with no nodes (and thus no data
4718 elements). @var{pretty-printer} should be a function that takes one
4719 argument, a data element of the sort you plan to use in this ewoc, and
4720 inserts its textual description at point using @code{insert} (and never
4721 @code{insert-before-markers}, because that would interfere with the
4722 Ewoc package's internal mechanisms).
4723
4724 Normally, a newline is automatically inserted after the header,
4725 the footer and every node's textual description. If @var{nosep}
4726 is non-@code{nil}, no newline is inserted. This may be useful for
4727 displaying an entire ewoc on a single line, for example, or for
4728 making nodes ``invisible'' by arranging for @var{pretty-printer}
4729 to do nothing for those nodes.
4730
4731 An ewoc maintains its text in the buffer that is current when
4732 you create it, so switch to the intended buffer before calling
4733 @code{ewoc-create}.
4734 @end defun
4735
4736 @defun ewoc-buffer ewoc
4737 This returns the buffer where @var{ewoc} maintains its text.
4738 @end defun
4739
4740 @defun ewoc-get-hf ewoc
4741 This returns a cons cell @code{(@var{header} . @var{footer})}
4742 made from @var{ewoc}'s header and footer.
4743 @end defun
4744
4745 @defun ewoc-set-hf ewoc header footer
4746 This sets the header and footer of @var{ewoc} to the strings
4747 @var{header} and @var{footer}, respectively.
4748 @end defun
4749
4750 @defun ewoc-enter-first ewoc data
4751 @defunx ewoc-enter-last ewoc data
4752 These add a new node encapsulating @var{data}, putting it, respectively,
4753 at the beginning or end of @var{ewoc}'s chain of nodes.
4754 @end defun
4755
4756 @defun ewoc-enter-before ewoc node data
4757 @defunx ewoc-enter-after ewoc node data
4758 These add a new node encapsulating @var{data}, adding it to
4759 @var{ewoc} before or after @var{node}, respectively.
4760 @end defun
4761
4762 @defun ewoc-prev ewoc node
4763 @defunx ewoc-next ewoc node
4764 These return, respectively, the previous node and the next node of @var{node}
4765 in @var{ewoc}.
4766 @end defun
4767
4768 @defun ewoc-nth ewoc n
4769 This returns the node in @var{ewoc} found at zero-based index @var{n}.
4770 A negative @var{n} means count from the end. @code{ewoc-nth} returns
4771 @code{nil} if @var{n} is out of range.
4772 @end defun
4773
4774 @defun ewoc-data node
4775 This extracts the data encapsulated by @var{node} and returns it.
4776 @end defun
4777
4778 @defun ewoc-set-data node data
4779 This sets the data encapsulated by @var{node} to @var{data}.
4780 @end defun
4781
4782 @defun ewoc-locate ewoc &optional pos guess
4783 This determines the node in @var{ewoc} which contains point (or
4784 @var{pos} if specified), and returns that node. If @var{ewoc} has no
4785 nodes, it returns @code{nil}. If @var{pos} is before the first node,
4786 it returns the first node; if @var{pos} is after the last node, it returns
4787 the last node. The optional third arg @var{guess}
4788 should be a node that is likely to be near @var{pos}; this doesn't
4789 alter the result, but makes the function run faster.
4790 @end defun
4791
4792 @defun ewoc-location node
4793 This returns the start position of @var{node}.
4794 @end defun
4795
4796 @defun ewoc-goto-prev ewoc arg
4797 @defunx ewoc-goto-next ewoc arg
4798 These move point to the previous or next, respectively, @var{arg}th node
4799 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
4800 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
4801 moves past the last node, returning @code{nil}. Excepting this special
4802 case, these functions return the node moved to.
4803 @end defun
4804
4805 @defun ewoc-goto-node ewoc node
4806 This moves point to the start of @var{node} in @var{ewoc}.
4807 @end defun
4808
4809 @defun ewoc-refresh ewoc
4810 This function regenerates the text of @var{ewoc}. It works by
4811 deleting the text between the header and the footer, i.e., all the
4812 data elements' representations, and then calling the pretty-printer
4813 function for each node, one by one, in order.
4814 @end defun
4815
4816 @defun ewoc-invalidate ewoc &rest nodes
4817 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
4818 @var{ewoc} are updated instead of the entire set.
4819 @end defun
4820
4821 @defun ewoc-delete ewoc &rest nodes
4822 This deletes each node in @var{nodes} from @var{ewoc}.
4823 @end defun
4824
4825 @defun ewoc-filter ewoc predicate &rest args
4826 This calls @var{predicate} for each data element in @var{ewoc} and
4827 deletes those nodes for which @var{predicate} returns @code{nil}.
4828 Any @var{args} are passed to @var{predicate}.
4829 @end defun
4830
4831 @defun ewoc-collect ewoc predicate &rest args
4832 This calls @var{predicate} for each data element in @var{ewoc}
4833 and returns a list of those elements for which @var{predicate}
4834 returns non-@code{nil}. The elements in the list are ordered
4835 as in the buffer. Any @var{args} are passed to @var{predicate}.
4836 @end defun
4837
4838 @defun ewoc-map map-function ewoc &rest args
4839 This calls @var{map-function} for each data element in @var{ewoc} and
4840 updates those nodes for which @var{map-function} returns non-@code{nil}.
4841 Any @var{args} are passed to @var{map-function}.
4842 @end defun
4843
4844 @node Abstract Display Example
4845 @subsection Abstract Display Example
4846
4847 Here is a simple example using functions of the ewoc package to
4848 implement a ``color components display,'' an area in a buffer that
4849 represents a vector of three integers (itself representing a 24-bit RGB
4850 value) in various ways.
4851
4852 @example
4853 (setq colorcomp-ewoc nil
4854 colorcomp-data nil
4855 colorcomp-mode-map nil
4856 colorcomp-labels ["Red" "Green" "Blue"])
4857
4858 (defun colorcomp-pp (data)
4859 (if data
4860 (let ((comp (aref colorcomp-data data)))
4861 (insert (aref colorcomp-labels data) "\t: #x"
4862 (format "%02X" comp) " "
4863 (make-string (ash comp -2) ?#) "\n"))
4864 (let ((cstr (format "#%02X%02X%02X"
4865 (aref colorcomp-data 0)
4866 (aref colorcomp-data 1)
4867 (aref colorcomp-data 2)))
4868 (samp " (sample text) "))
4869 (insert "Color\t: "
4870 (propertize samp 'face `(foreground-color . ,cstr))
4871 (propertize samp 'face `(background-color . ,cstr))
4872 "\n"))))
4873
4874 (defun colorcomp (color)
4875 "Allow fiddling with COLOR in a new buffer.
4876 The buffer is in Color Components mode."
4877 (interactive "sColor (name or #RGB or #RRGGBB): ")
4878 (when (string= "" color)
4879 (setq color "green"))
4880 (unless (color-values color)
4881 (error "No such color: %S" color))
4882 (switch-to-buffer
4883 (generate-new-buffer (format "originally: %s" color)))
4884 (kill-all-local-variables)
4885 (setq major-mode 'colorcomp-mode
4886 mode-name "Color Components")
4887 (use-local-map colorcomp-mode-map)
4888 (erase-buffer)
4889 (buffer-disable-undo)
4890 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
4891 (color-values color))))
4892 (ewoc (ewoc-create 'colorcomp-pp
4893 "\nColor Components\n\n"
4894 (substitute-command-keys
4895 "\n\\@{colorcomp-mode-map@}"))))
4896 (set (make-local-variable 'colorcomp-data) data)
4897 (set (make-local-variable 'colorcomp-ewoc) ewoc)
4898 (ewoc-enter-last ewoc 0)
4899 (ewoc-enter-last ewoc 1)
4900 (ewoc-enter-last ewoc 2)
4901 (ewoc-enter-last ewoc nil)))
4902 @end example
4903
4904 @cindex controller part, model/view/controller
4905 This example can be extended to be a ``color selection widget'' (in
4906 other words, the controller part of the ``model/view/controller''
4907 design paradigm) by defining commands to modify @code{colorcomp-data}
4908 and to ``finish'' the selection process, and a keymap to tie it all
4909 together conveniently.
4910
4911 @smallexample
4912 (defun colorcomp-mod (index limit delta)
4913 (let ((cur (aref colorcomp-data index)))
4914 (unless (= limit cur)
4915 (aset colorcomp-data index (+ cur delta)))
4916 (ewoc-invalidate
4917 colorcomp-ewoc
4918 (ewoc-nth colorcomp-ewoc index)
4919 (ewoc-nth colorcomp-ewoc -1))))
4920
4921 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
4922 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
4923 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
4924 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
4925 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
4926 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
4927
4928 (defun colorcomp-copy-as-kill-and-exit ()
4929 "Copy the color components into the kill ring and kill the buffer.
4930 The string is formatted #RRGGBB (hash followed by six hex digits)."
4931 (interactive)
4932 (kill-new (format "#%02X%02X%02X"
4933 (aref colorcomp-data 0)
4934 (aref colorcomp-data 1)
4935 (aref colorcomp-data 2)))
4936 (kill-buffer nil))
4937
4938 (setq colorcomp-mode-map
4939 (let ((m (make-sparse-keymap)))
4940 (suppress-keymap m)
4941 (define-key m "i" 'colorcomp-R-less)
4942 (define-key m "o" 'colorcomp-R-more)
4943 (define-key m "k" 'colorcomp-G-less)
4944 (define-key m "l" 'colorcomp-G-more)
4945 (define-key m "," 'colorcomp-B-less)
4946 (define-key m "." 'colorcomp-B-more)
4947 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
4948 m))
4949 @end smallexample
4950
4951 Note that we never modify the data in each node, which is fixed when the
4952 ewoc is created to be either @code{nil} or an index into the vector
4953 @code{colorcomp-data}, the actual color components.
4954
4955 @node Blinking
4956 @section Blinking Parentheses
4957 @cindex parenthesis matching
4958 @cindex blinking
4959 @cindex balancing parentheses
4960 @cindex close parenthesis
4961
4962 This section describes the mechanism by which Emacs shows a matching
4963 open parenthesis when the user inserts a close parenthesis.
4964
4965 @defvar blink-paren-function
4966 The value of this variable should be a function (of no arguments) to
4967 be called whenever a character with close parenthesis syntax is inserted.
4968 The value of @code{blink-paren-function} may be @code{nil}, in which
4969 case nothing is done.
4970 @end defvar
4971
4972 @defopt blink-matching-paren
4973 If this variable is @code{nil}, then @code{blink-matching-open} does
4974 nothing.
4975 @end defopt
4976
4977 @defopt blink-matching-paren-distance
4978 This variable specifies the maximum distance to scan for a matching
4979 parenthesis before giving up.
4980 @end defopt
4981
4982 @defopt blink-matching-delay
4983 This variable specifies the number of seconds for the cursor to remain
4984 at the matching parenthesis. A fraction of a second often gives
4985 good results, but the default is 1, which works on all systems.
4986 @end defopt
4987
4988 @deffn Command blink-matching-open
4989 This function is the default value of @code{blink-paren-function}. It
4990 assumes that point follows a character with close parenthesis syntax and
4991 moves the cursor momentarily to the matching opening character. If that
4992 character is not already on the screen, it displays the character's
4993 context in the echo area. To avoid long delays, this function does not
4994 search farther than @code{blink-matching-paren-distance} characters.
4995
4996 Here is an example of calling this function explicitly.
4997
4998 @smallexample
4999 @group
5000 (defun interactive-blink-matching-open ()
5001 @c Do not break this line! -- rms.
5002 @c The first line of a doc string
5003 @c must stand alone.
5004 "Indicate momentarily the start of sexp before point."
5005 (interactive)
5006 @end group
5007 @group
5008 (let ((blink-matching-paren-distance
5009 (buffer-size))
5010 (blink-matching-paren t))
5011 (blink-matching-open)))
5012 @end group
5013 @end smallexample
5014 @end deffn
5015
5016 @node Usual Display
5017 @section Usual Display Conventions
5018
5019 The usual display conventions define how to display each character
5020 code. You can override these conventions by setting up a display table
5021 (@pxref{Display Tables}). Here are the usual display conventions:
5022
5023 @itemize @bullet
5024 @item
5025 Character codes 32 through 126 map to glyph codes 32 through 126.
5026 Normally this means they display as themselves.
5027
5028 @item
5029 Character code 9 is a horizontal tab. It displays as whitespace
5030 up to a position determined by @code{tab-width}.
5031
5032 @item
5033 Character code 10 is a newline.
5034
5035 @item
5036 All other codes in the range 0 through 31, and code 127, display in one
5037 of two ways according to the value of @code{ctl-arrow}. If it is
5038 non-@code{nil}, these codes map to sequences of two glyphs, where the
5039 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5040 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5041 just like the codes in the range 128 to 255.
5042
5043 On MS-DOS terminals, Emacs arranges by default for the character code
5044 127 to be mapped to the glyph code 127, which normally displays as an
5045 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5046 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5047 emacs, The GNU Emacs Manual}.
5048
5049 @item
5050 Character codes 128 through 255 map to sequences of four glyphs, where
5051 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5052 digit characters representing the character code in octal. (A display
5053 table can specify a glyph to use instead of @samp{\}.)
5054
5055 @item
5056 Multibyte character codes above 256 are displayed as themselves, or as a
5057 question mark or empty box if the terminal cannot display that
5058 character.
5059 @end itemize
5060
5061 The usual display conventions apply even when there is a display
5062 table, for any character whose entry in the active display table is
5063 @code{nil}. Thus, when you set up a display table, you need only
5064 specify the characters for which you want special behavior.
5065
5066 These display rules apply to carriage return (character code 13), when
5067 it appears in the buffer. But that character may not appear in the
5068 buffer where you expect it, if it was eliminated as part of end-of-line
5069 conversion (@pxref{Coding System Basics}).
5070
5071 These variables affect the way certain characters are displayed on the
5072 screen. Since they change the number of columns the characters occupy,
5073 they also affect the indentation functions. These variables also affect
5074 how the mode line is displayed; if you want to force redisplay of the
5075 mode line using the new values, call the function
5076 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5077
5078 @defopt ctl-arrow
5079 @cindex control characters in display
5080 This buffer-local variable controls how control characters are
5081 displayed. If it is non-@code{nil}, they are displayed as a caret
5082 followed by the character: @samp{^A}. If it is @code{nil}, they are
5083 displayed as a backslash followed by three octal digits: @samp{\001}.
5084 @end defopt
5085
5086 @c Following may have overfull hbox.
5087 @defvar default-ctl-arrow
5088 The value of this variable is the default value for @code{ctl-arrow} in
5089 buffers that do not override it. @xref{Default Value}.
5090 @end defvar
5091
5092 @defopt tab-width
5093 The value of this buffer-local variable is the spacing between tab
5094 stops used for displaying tab characters in Emacs buffers. The value
5095 is in units of columns, and the default is 8. Note that this feature
5096 is completely independent of the user-settable tab stops used by the
5097 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5098 @end defopt
5099
5100 @node Display Tables
5101 @section Display Tables
5102
5103 @cindex display table
5104 You can use the @dfn{display table} feature to control how all possible
5105 character codes display on the screen. This is useful for displaying
5106 European languages that have letters not in the @acronym{ASCII} character
5107 set.
5108
5109 The display table maps each character code into a sequence of
5110 @dfn{glyphs}, each glyph being a graphic that takes up one character
5111 position on the screen. You can also define how to display each glyph
5112 on your terminal, using the @dfn{glyph table}.
5113
5114 Display tables affect how the mode line is displayed; if you want to
5115 force redisplay of the mode line using a new display table, call
5116 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5117
5118 @menu
5119 * Display Table Format:: What a display table consists of.
5120 * Active Display Table:: How Emacs selects a display table to use.
5121 * Glyphs:: How to define a glyph, and what glyphs mean.
5122 @end menu
5123
5124 @node Display Table Format
5125 @subsection Display Table Format
5126
5127 A display table is actually a char-table (@pxref{Char-Tables}) with
5128 @code{display-table} as its subtype.
5129
5130 @defun make-display-table
5131 This creates and returns a display table. The table initially has
5132 @code{nil} in all elements.
5133 @end defun
5134
5135 The ordinary elements of the display table are indexed by character
5136 codes; the element at index @var{c} says how to display the character
5137 code @var{c}. The value should be @code{nil} or a vector of the
5138 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5139 character @var{c} according to the usual display conventions
5140 (@pxref{Usual Display}).
5141
5142 @strong{Warning:} if you use the display table to change the display
5143 of newline characters, the whole buffer will be displayed as one long
5144 ``line.''
5145
5146 The display table also has six ``extra slots'' which serve special
5147 purposes. Here is a table of their meanings; @code{nil} in any slot
5148 means to use the default for that slot, as stated below.
5149
5150 @table @asis
5151 @item 0
5152 The glyph for the end of a truncated screen line (the default for this
5153 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5154 arrows in the fringes to indicate truncation, so the display table has
5155 no effect.
5156
5157 @item 1
5158 The glyph for the end of a continued line (the default is @samp{\}).
5159 On graphical terminals, Emacs uses curved arrows in the fringes to
5160 indicate continuation, so the display table has no effect.
5161
5162 @item 2
5163 The glyph for indicating a character displayed as an octal character
5164 code (the default is @samp{\}).
5165
5166 @item 3
5167 The glyph for indicating a control character (the default is @samp{^}).
5168
5169 @item 4
5170 A vector of glyphs for indicating the presence of invisible lines (the
5171 default is @samp{...}). @xref{Selective Display}.
5172
5173 @item 5
5174 The glyph used to draw the border between side-by-side windows (the
5175 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5176 when there are no scroll bars; if scroll bars are supported and in use,
5177 a scroll bar separates the two windows.
5178 @end table
5179
5180 For example, here is how to construct a display table that mimics the
5181 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5182
5183 @example
5184 (setq disptab (make-display-table))
5185 (let ((i 0))
5186 (while (< i 32)
5187 (or (= i ?\t) (= i ?\n)
5188 (aset disptab i (vector ?^ (+ i 64))))
5189 (setq i (1+ i)))
5190 (aset disptab 127 (vector ?^ ??)))
5191 @end example
5192
5193 @defun display-table-slot display-table slot
5194 This function returns the value of the extra slot @var{slot} of
5195 @var{display-table}. The argument @var{slot} may be a number from 0 to
5196 5 inclusive, or a slot name (symbol). Valid symbols are
5197 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5198 @code{selective-display}, and @code{vertical-border}.
5199 @end defun
5200
5201 @defun set-display-table-slot display-table slot value
5202 This function stores @var{value} in the extra slot @var{slot} of
5203 @var{display-table}. The argument @var{slot} may be a number from 0 to
5204 5 inclusive, or a slot name (symbol). Valid symbols are
5205 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5206 @code{selective-display}, and @code{vertical-border}.
5207 @end defun
5208
5209 @defun describe-display-table display-table
5210 This function displays a description of the display table
5211 @var{display-table} in a help buffer.
5212 @end defun
5213
5214 @deffn Command describe-current-display-table
5215 This command displays a description of the current display table in a
5216 help buffer.
5217 @end deffn
5218
5219 @node Active Display Table
5220 @subsection Active Display Table
5221 @cindex active display table
5222
5223 Each window can specify a display table, and so can each buffer. When
5224 a buffer @var{b} is displayed in window @var{w}, display uses the
5225 display table for window @var{w} if it has one; otherwise, the display
5226 table for buffer @var{b} if it has one; otherwise, the standard display
5227 table if any. The display table chosen is called the @dfn{active}
5228 display table.
5229
5230 @defun window-display-table &optional window
5231 This function returns @var{window}'s display table, or @code{nil}
5232 if @var{window} does not have an assigned display table. The default
5233 for @var{window} is the selected window.
5234 @end defun
5235
5236 @defun set-window-display-table window table
5237 This function sets the display table of @var{window} to @var{table}.
5238 The argument @var{table} should be either a display table or
5239 @code{nil}.
5240 @end defun
5241
5242 @defvar buffer-display-table
5243 This variable is automatically buffer-local in all buffers; its value in
5244 a particular buffer specifies the display table for that buffer. If it
5245 is @code{nil}, that means the buffer does not have an assigned display
5246 table.
5247 @end defvar
5248
5249 @defvar standard-display-table
5250 This variable's value is the default display table, used whenever a
5251 window has no display table and neither does the buffer displayed in
5252 that window. This variable is @code{nil} by default.
5253 @end defvar
5254
5255 If there is no display table to use for a particular window---that is,
5256 if the window specifies none, its buffer specifies none, and
5257 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5258 display conventions for all character codes in that window. @xref{Usual
5259 Display}.
5260
5261 A number of functions for changing the standard display table
5262 are defined in the library @file{disp-table}.
5263
5264 @node Glyphs
5265 @subsection Glyphs
5266
5267 @cindex glyph
5268 A @dfn{glyph} is a generalization of a character; it stands for an
5269 image that takes up a single character position on the screen. Normally
5270 glyphs come from vectors in the display table (@pxref{Display Tables}).
5271
5272 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5273 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5274 simple glyph code is just a way of specifying a character and a face
5275 to output it in. @xref{Faces}.
5276
5277 The following functions are used to manipulate simple glyph codes:
5278
5279 @defun make-glyph-code char &optional face
5280 This function returns a simple glyph code representing char @var{char}
5281 with face @var{face}.
5282 @end defun
5283
5284 @defun glyph-char glyph
5285 This function returns the character of simple glyph code @var{glyph}.
5286 @end defun
5287
5288 @defun glyph-face glyph
5289 This function returns face of simple glyph code @var{glyph}, or
5290 @code{nil} if @var{glyph} has the default face (face-id 0).
5291 @end defun
5292
5293 On character terminals, you can set up a @dfn{glyph table} to define
5294 the meaning of glyph codes (represented as small integers).
5295
5296 @defvar glyph-table
5297 The value of this variable is the current glyph table. It should be
5298 @code{nil} or a vector whose @var{g}th element defines glyph code
5299 @var{g}.
5300
5301 If a glyph code is greater than or equal to the length of the glyph
5302 table, that code is automatically simple. If @code{glyph-table} is
5303 @code{nil} then all glyph codes are simple.
5304
5305 The glyph table is used only on character terminals. On graphical
5306 displays, all glyph codes are simple.
5307 @end defvar
5308
5309 Here are the meaningful types of elements in the glyph table:
5310
5311 @table @asis
5312 @item @var{string}
5313 Send the characters in @var{string} to the terminal to output
5314 this glyph code.
5315
5316 @item @var{code}
5317 Define this glyph code as an alias for glyph code @var{code} created
5318 by @code{make-glyph-code}. You can use such an alias to define a
5319 small-numbered glyph code which specifies a character with a face.
5320
5321 @item @code{nil}
5322 This glyph code is simple.
5323 @end table
5324
5325 @defun create-glyph string
5326 This function returns a newly-allocated glyph code which is set up to
5327 display by sending @var{string} to the terminal.
5328 @end defun
5329
5330 @node Beeping
5331 @section Beeping
5332 @cindex beeping
5333 @cindex bell
5334
5335 This section describes how to make Emacs ring the bell (or blink the
5336 screen) to attract the user's attention. Be conservative about how
5337 often you do this; frequent bells can become irritating. Also be
5338 careful not to use just beeping when signaling an error is more
5339 appropriate. (@xref{Errors}.)
5340
5341 @defun ding &optional do-not-terminate
5342 @cindex keyboard macro termination
5343 This function beeps, or flashes the screen (see @code{visible-bell} below).
5344 It also terminates any keyboard macro currently executing unless
5345 @var{do-not-terminate} is non-@code{nil}.
5346 @end defun
5347
5348 @defun beep &optional do-not-terminate
5349 This is a synonym for @code{ding}.
5350 @end defun
5351
5352 @defopt visible-bell
5353 This variable determines whether Emacs should flash the screen to
5354 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5355 is effective on graphical displays, and on text-only terminals
5356 provided the terminal's Termcap entry defines the visible bell
5357 capability (@samp{vb}).
5358 @end defopt
5359
5360 @defvar ring-bell-function
5361 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5362 bell.'' Its value should be a function of no arguments. If this is
5363 non-@code{nil}, it takes precedence over the @code{visible-bell}
5364 variable.
5365 @end defvar
5366
5367 @node Window Systems
5368 @section Window Systems
5369
5370 Emacs works with several window systems, most notably the X Window
5371 System. Both Emacs and X use the term ``window,'' but use it
5372 differently. An Emacs frame is a single window as far as X is
5373 concerned; the individual Emacs windows are not known to X at all.
5374
5375 @defvar window-system
5376 This variable tells Lisp programs what window system Emacs is running
5377 under. The possible values are
5378
5379 @table @code
5380 @item x
5381 @cindex X Window System
5382 Emacs is displaying using X.
5383 @item pc
5384 Emacs is displaying using MS-DOS.
5385 @item w32
5386 Emacs is displaying using Windows.
5387 @item mac
5388 Emacs is displaying using a Macintosh.
5389 @item nil
5390 Emacs is using a character-based terminal.
5391 @end table
5392 @end defvar
5393
5394 @defvar window-setup-hook
5395 This variable is a normal hook which Emacs runs after handling the
5396 initialization files. Emacs runs this hook after it has completed
5397 loading your init file, the default initialization file (if
5398 any), and the terminal-specific Lisp code, and running the hook
5399 @code{term-setup-hook}.
5400
5401 This hook is used for internal purposes: setting up communication with
5402 the window system, and creating the initial window. Users should not
5403 interfere with it.
5404 @end defvar
5405
5406 @ignore
5407 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5408 @end ignore