(Coding System Basics): Rewrite @ignore'd paragraph to speak about `undecided'.
[bpt/emacs.git] / doc / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
4 @c 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/characters
7 @node Non-ASCII Characters, Searching and Matching, Text, Top
8 @chapter Non-@acronym{ASCII} Characters
9 @cindex multibyte characters
10 @cindex characters, multi-byte
11 @cindex non-@acronym{ASCII} characters
12
13 This chapter covers the special issues relating to characters and
14 how they are stored in strings and buffers.
15
16 @menu
17 * Text Representations:: How Emacs represents text.
18 * Converting Representations:: Converting unibyte to multibyte and vice versa.
19 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20 * Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
22 * Character Properties:: Character attributes that define their
23 behavior and handling.
24 * Character Sets:: The space of possible character codes
25 is divided into various character sets.
26 * Scanning Charsets:: Which character sets are used in a buffer?
27 * Translation of Characters:: Translation tables are used for conversion.
28 * Coding Systems:: Coding systems are conversions for saving files.
29 * Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31 * Locales:: Interacting with the POSIX locale.
32 @end menu
33
34 @node Text Representations
35 @section Text Representations
36 @cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
39 from many different scripts. This is so users could type and display
40 text in most any known written language.
41
42 @cindex character codepoint
43 @cindex codespace
44 @cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47 unique number, called a @dfn{codepoint}, to each and every character.
48 The range of codepoints defined by Unicode, or the Unicode
49 @dfn{codespace}, is @code{0..10FFFF} (in hex), inclusive. Emacs
50 extends this range with codepoints in the range @code{110000..3FFFFF},
51 which it uses for representing characters that are not unified with
52 Unicode and raw 8-bit bytes that cannot be interpreted as characters
53 (the latter occupy the range @code{3FFF80..3FFFFF}). Thus, a
54 character codepoint in Emacs is a 22-bit integer number.
55
56 @cindex internal representation of characters
57 @cindex characters, representation in buffers and strings
58 @cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60 that are codepoints of text characters within buffers and strings.
61 Rather, Emacs uses a variable-length internal representation of
62 characters, that stores each character as a sequence of 1 to 5 8-bit
63 bytes, depending on the magnitude of its codepoint@footnote{
64 This internal representation is based on one of the encodings defined
65 by the Unicode Standard, called @dfn{UTF-8}, for representing any
66 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
67 codepoints it uses for raw 8-bit bytes and characters not unified with
68 Unicode.}.
69 For example, any @acronym{ASCII} character takes up only 1 byte, a
70 Latin-1 character takes up 2 bytes, etc. We call this representation
71 of text @dfn{multibyte}, because it uses several bytes for each
72 character.
73
74 Outside Emacs, characters can be represented in many different
75 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
76 between these external encodings and the internal representation, as
77 appropriate, when it reads text into a buffer or a string, or when it
78 writes text to a disk file or passes it to some other process.
79
80 Occasionally, Emacs needs to hold and manipulate encoded text or
81 binary non-text data in its buffers or strings. For example, when
82 Emacs visits a file, it first reads the file's text verbatim into a
83 buffer, and only then converts it to the internal representation.
84 Before the conversion, the buffer holds encoded text.
85
86 @cindex unibyte text
87 Encoded text is not really text, as far as Emacs is concerned, but
88 rather a sequence of raw 8-bit bytes. We call buffers and strings
89 that hold encoded text @dfn{unibyte} buffers and strings, because
90 Emacs treats them as a sequence of individual bytes. In particular,
91 Emacs usually displays unibyte buffers and strings as octal codes such
92 as @code{\237}. We recommend that you never use unibyte buffers and
93 strings except for manipulating encoded text or binary non-text data.
94
95 In a buffer, the buffer-local value of the variable
96 @code{enable-multibyte-characters} specifies the representation used.
97 The representation for a string is determined and recorded in the string
98 when the string is constructed.
99
100 @defvar enable-multibyte-characters
101 This variable specifies the current buffer's text representation.
102 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
103 it contains unibyte encoded text or binary non-text data.
104
105 You cannot set this variable directly; instead, use the function
106 @code{set-buffer-multibyte} to change a buffer's representation.
107 @end defvar
108
109 @defvar default-enable-multibyte-characters
110 This variable's value is entirely equivalent to @code{(default-value
111 'enable-multibyte-characters)}, and setting this variable changes that
112 default value. Setting the local binding of
113 @code{enable-multibyte-characters} in a specific buffer is not allowed,
114 but changing the default value is supported, and it is a reasonable
115 thing to do, because it has no effect on existing buffers.
116
117 The @samp{--unibyte} command line option does its job by setting the
118 default value to @code{nil} early in startup.
119 @end defvar
120
121 @defun position-bytes position
122 Buffer positions are measured in character units. This function
123 returns the byte-position corresponding to buffer position
124 @var{position} in the current buffer. This is 1 at the start of the
125 buffer, and counts upward in bytes. If @var{position} is out of
126 range, the value is @code{nil}.
127 @end defun
128
129 @defun byte-to-position byte-position
130 Return the buffer position, in character units, corresponding to given
131 @var{byte-position} in the current buffer. If @var{byte-position} is
132 out of range, the value is @code{nil}. In a multibyte buffer, an
133 arbitrary value of @var{byte-position} can be not at character
134 boundary, but inside a multibyte sequence representing a single
135 character; in this case, this function returns the buffer position of
136 the character whose multibyte sequence includes @var{byte-position}.
137 In other words, the value does not change for all byte positions that
138 belong to the same character.
139 @end defun
140
141 @defun multibyte-string-p string
142 Return @code{t} if @var{string} is a multibyte string, @code{nil}
143 otherwise.
144 @end defun
145
146 @defun string-bytes string
147 @cindex string, number of bytes
148 This function returns the number of bytes in @var{string}.
149 If @var{string} is a multibyte string, this can be greater than
150 @code{(length @var{string})}.
151 @end defun
152
153 @defun unibyte-string &rest bytes
154 This function concatenates all its argument @var{bytes} and makes the
155 result a unibyte string.
156 @end defun
157
158 @node Converting Representations
159 @section Converting Text Representations
160
161 Emacs can convert unibyte text to multibyte; it can also convert
162 multibyte text to unibyte, provided that the multibyte text contains
163 only @acronym{ASCII} and 8-bit raw bytes. In general, these
164 conversions happen when inserting text into a buffer, or when putting
165 text from several strings together in one string. You can also
166 explicitly convert a string's contents to either representation.
167
168 Emacs chooses the representation for a string based on the text that
169 it is constructed from. The general rule is to convert unibyte text to
170 multibyte text when combining it with other multibyte text, because the
171 multibyte representation is more general and can hold whatever
172 characters the unibyte text has.
173
174 When inserting text into a buffer, Emacs converts the text to the
175 buffer's representation, as specified by
176 @code{enable-multibyte-characters} in that buffer. In particular, when
177 you insert multibyte text into a unibyte buffer, Emacs converts the text
178 to unibyte, even though this conversion cannot in general preserve all
179 the characters that might be in the multibyte text. The other natural
180 alternative, to convert the buffer contents to multibyte, is not
181 acceptable because the buffer's representation is a choice made by the
182 user that cannot be overridden automatically.
183
184 Converting unibyte text to multibyte text leaves @acronym{ASCII} characters
185 unchanged, and converts bytes with codes 128 through 159 to the
186 multibyte representation of raw eight-bit bytes.
187
188 Converting multibyte text to unibyte converts all @acronym{ASCII}
189 and eight-bit characters to their single-byte form, but loses
190 information for non-@acronym{ASCII} characters by discarding all but
191 the low 8 bits of each character's codepoint. Converting unibyte text
192 to multibyte and back to unibyte reproduces the original unibyte text.
193
194 The next two functions either return the argument @var{string}, or a
195 newly created string with no text properties.
196
197 @defun string-to-multibyte string
198 This function returns a multibyte string containing the same sequence
199 of characters as @var{string}. If @var{string} is a multibyte string,
200 it is returned unchanged. The function assumes that @var{string}
201 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
202 latter are converted to their multibyte representation corresponding
203 to the codepoints in the @code{3FFF80..3FFFFF} area (@pxref{Text
204 Representations, codepoints}).
205 @end defun
206
207 @defun string-to-unibyte string
208 This function returns a unibyte string containing the same sequence of
209 characters as @var{string}. It signals an error if @var{string}
210 contains a non-@acronym{ASCII} character. If @var{string} is a
211 unibyte string, it is returned unchanged. Use this function for
212 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
213 characters.
214 @end defun
215
216 @defun multibyte-char-to-unibyte char
217 This convert the multibyte character @var{char} to a unibyte
218 character. If @var{char} is a character that is neither
219 @acronym{ASCII} nor eight-bit, the value is -1.
220 @end defun
221
222 @defun unibyte-char-to-multibyte char
223 This convert the unibyte character @var{char} to a multibyte
224 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
225 byte.
226 @end defun
227
228 @node Selecting a Representation
229 @section Selecting a Representation
230
231 Sometimes it is useful to examine an existing buffer or string as
232 multibyte when it was unibyte, or vice versa.
233
234 @defun set-buffer-multibyte multibyte
235 Set the representation type of the current buffer. If @var{multibyte}
236 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
237 is @code{nil}, the buffer becomes unibyte.
238
239 This function leaves the buffer contents unchanged when viewed as a
240 sequence of bytes. As a consequence, it can change the contents
241 viewed as characters; a sequence of three bytes which is treated as
242 one character in multibyte representation will count as three
243 characters in unibyte representation. Eight-bit characters
244 representing raw bytes are an exception. They are represented by one
245 byte in a unibyte buffer, but when the buffer is set to multibyte,
246 they are converted to two-byte sequences, and vice versa.
247
248 This function sets @code{enable-multibyte-characters} to record which
249 representation is in use. It also adjusts various data in the buffer
250 (including overlays, text properties and markers) so that they cover the
251 same text as they did before.
252
253 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
254 because indirect buffers always inherit the representation of the
255 base buffer.
256 @end defun
257
258 @defun string-as-unibyte string
259 This function returns a string with the same bytes as @var{string} but
260 treating each byte as a character. This means that the value may have
261 more characters than @var{string} has. Eight-bit characters
262 representing raw bytes are an exception: each one of them is converted
263 to a single byte.
264
265 If @var{string} is already a unibyte string, then the value is
266 @var{string} itself. Otherwise it is a newly created string, with no
267 text properties.
268 @end defun
269
270 @defun string-as-multibyte string
271 This function returns a string with the same bytes as @var{string} but
272 treating each multibyte sequence as one character. This means that
273 the value may have fewer characters than @var{string} has. If a byte
274 sequence in @var{string} is invalid as a multibyte representation of a
275 single character, each byte in the sequence is treated as raw 8-bit
276 byte.
277
278 If @var{string} is already a multibyte string, then the value is
279 @var{string} itself. Otherwise it is a newly created string, with no
280 text properties.
281 @end defun
282
283 @node Character Codes
284 @section Character Codes
285 @cindex character codes
286
287 The unibyte and multibyte text representations use different
288 character codes. The valid character codes for unibyte representation
289 range from 0 to 255---the values that can fit in one byte. The valid
290 character codes for multibyte representation range from 0 to 4194303
291 (#x3FFFFF). In this code space, values 0 through 127 are for
292 @acronym{ASCII} charcters, and values 129 through 4194175 (#x3FFF7F)
293 are for non-@acronym{ASCII} characters. Values 0 through 1114111
294 (#10FFFF) corresponds to Unicode characters of the same codepoint,
295 while values 4194176 (#x3FFF80) through 4194303 (#x3FFFFF) are for
296 representing eight-bit raw bytes.
297
298 @defun characterp charcode
299 This returns @code{t} if @var{charcode} is a valid character, and
300 @code{nil} otherwise.
301
302 @example
303 @group
304 (characterp 65)
305 @result{} t
306 @end group
307 @group
308 (characterp 4194303)
309 @result{} t
310 @end group
311 @group
312 (characterp 4194304)
313 @result{} nil
314 @end group
315 @end example
316 @end defun
317
318 @cindex maximum value of character codepoint
319 @cindex codepoint, largest value
320 @defun max-char
321 This function returns the largest value that a valid character
322 codepoint can have.
323
324 @example
325 @group
326 (characterp (max-char))
327 @result{} t
328 @end group
329 @group
330 (characterp (1+ (max-char)))
331 @result{} nil
332 @end group
333 @end example
334 @end defun
335
336 @defun get-byte pos &optional string
337 This function returns the byte at current buffer's character position
338 @var{pos}. If the current buffer is unibyte, this is literally the
339 byte at that position. If the buffer is multibyte, byte values of
340 @acronym{ASCII} characters are the same as character codepoints,
341 whereas eight-bit raw bytes are converted to their 8-bit codes. The
342 function signals an error if the character at @var{pos} is
343 non-@acronym{ASCII}.
344
345 The optional argument @var{string} means to get a byte value from that
346 string instead of the current buffer.
347 @end defun
348
349 @node Character Properties
350 @section Character Properties
351 @cindex character properties
352 A @dfn{character property} is a named attribute of a character that
353 specifies how the character behaves and how it should be handled
354 during text processing and display. Thus, character properties are an
355 important part of specifying the character's semantics.
356
357 Emacs generally follows the Unicode Standard in its implementation
358 of character properties. In particular, Emacs supports the
359 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
360 Model}, and the Emacs character property database is derived from the
361 Unicode Character Database (@acronym{UCD}). See the
362 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
363 Properties chapter of the Unicode Standard}, for detailed description
364 of Unicode character properties and their meaning. This section
365 assumes you are already familiar with that chapter of the Unicode
366 Standard, and want to apply that knowledge to Emacs Lisp programs.
367
368 The facilities documented in this section are useful for setting and
369 retrieving properties of characters.
370
371 In Emacs, each property has a name, which is a symbol, and a set of
372 possible values, whose types depend on the property; if a character
373 does not have a certain property, the value is @code{nil}. Here's the
374 full list of value types for all the character properties that Emacs
375 knows about:
376
377 @table @code
378 @item name
379 This property corresponds to the Unicode @code{Name} property. The
380 value is a string consisting of upper-case Latin letters A to Z,
381 digits, spaces, and hyphen @samp{-} characters.
382
383 @item general-category
384 This property corresponds to the Unicode @code{General_Category}
385 property. The value is a symbol whose name is a 2-letter abbreviation
386 of the character's classification.
387
388 @item canonical-combining-class
389 Corresponds to the Unicode @code{Canonical_Combining_Class} property.
390 The value is an integer number.
391
392 @item bidi-class
393 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
394 symbol whose name is the Unicode @dfn{directional type} of the
395 character.
396
397 @item decomposition
398 Corresponds to the Unicode @code{Decomposition_Type} and
399 @code{Decomposition_Value} properties. The value is a list, whose
400 first element may be a symbol representing a compatibility formatting
401 tag, such as @code{small}@footnote{
402 Note that Emacs strips the @samp{<..>} brackets from the corresponding
403 Unicode tags; e.g., Unicode specifies @samp{<small>} where Emacs uses
404 @samp{small}.
405 }; the other elements are characters that give the compatibility
406 decomposition sequence of this character.
407
408 @item decimal-digit-value
409 Corresponds to the Unicode @code{Numeric_Value} property for
410 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
411 integer number.
412
413 @item digit
414 Corresponds to the Unicode @code{Numeric_Value} property for
415 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
416 an integer number. Examples of such characters include compatibility
417 subscript and superscript digits, for which the value is the
418 corresponding number.
419
420 @item numeric-value
421 Corresponds to the Unicode @code{Numeric_Value} property for
422 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
423 this property is an integer of a floating-point number. Examples of
424 characters that have this property include fractions, subscripts,
425 superscripts, Roman numerals, currency numerators, and encircled
426 numbers. For example, the value of this property for the character
427 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
428
429 @item mirrored
430 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
431 of this property is a symbol, either @samp{Y} or @samp{N}.
432
433 @item old-name
434 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
435 is a string.
436
437 @item iso-10646-comment
438 Corresponds to the Unicode @code{ISO_Comment} property. The value is
439 a string.
440
441 @item uppercase
442 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
443 The value of this property is a single character.
444
445 @item lowercase
446 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
447 The value of this property is a single character.
448
449 @item titlecase
450 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
451 @dfn{Title case} is a special form of a character used when the first
452 character of a word needs to be capitalized. The value of this
453 property is a single character.
454 @end table
455
456 @defun get-char-code-property char propname
457 This function returns the value of @var{char}'s @var{propname} property.
458
459 @example
460 @group
461 (get-char-code-property ? 'general-category)
462 @result{} Zs
463 @end group
464 @group
465 (get-char-code-property ?1 'general-category)
466 @result{} Nd
467 @end group
468 @group
469 (get-char-code-property ?\u2084 'digit-value) ; subscript 4
470 @result{} 4
471 @end group
472 @group
473 (get-char-code-property ?\u2155 'numeric-value) ; one fifth
474 @result{} 1/5
475 @end group
476 @group
477 (get-char-code-property ?\u2163 'numeric-value) ; Roman IV
478 @result{} \4
479 @end group
480 @end example
481 @end defun
482
483 @defun char-code-property-description prop value
484 This function returns the description string of property @var{prop}'s
485 @var{value}, or @code{nil} if @var{value} has no description.
486
487 @example
488 @group
489 (char-code-property-description 'general-category 'Zs)
490 @result{} "Separator, Space"
491 @end group
492 @group
493 (char-code-property-description 'general-category 'Nd)
494 @result{} "Number, Decimal Digit"
495 @end group
496 @group
497 (char-code-property-description 'numeric-value '1/5)
498 @result{} nil
499 @end group
500 @end example
501 @end defun
502
503 @defun put-char-code-property char propname value
504 This function stores @var{value} as the value of the property
505 @var{propname} for the character @var{char}.
506 @end defun
507
508 @defvar char-script-table
509 The value of this variable is a char-table (@pxref{Char-Tables}) that
510 specifies, for each character, a symbol whose name is the script to
511 which the character belongs, according to the Unicode Standard
512 classification of the Unicode code space into script-specific blocks.
513 This char-table has a single extra slot whose value is the list of all
514 script symbols.
515 @end defvar
516
517 @defvar char-width-table
518 The value of this variable is a char-table that specifies the width of
519 each character in columns that it will occupy on the screen.
520 @end defvar
521
522 @defvar printable-chars
523 The value of this variable is a char-table that specifies, for each
524 character, whether it is printable or not. That is, if evaluating
525 @code{(aref printable-chars char)} results in @code{t}, the character
526 is printable, and if it results in @code{nil}, it is not.
527 @end defvar
528
529 @node Character Sets
530 @section Character Sets
531 @cindex character sets
532
533 @cindex charset
534 @cindex coded character set
535 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
536 in which each character is assigned a numeric code point. (The
537 Unicode standard calls this a @dfn{coded character set}.) Each Emacs
538 charset has a name which is a symbol. A single character can belong
539 to any number of different character sets, but it will generally have
540 a different code point in each charset. Examples of character sets
541 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
542 @code{windows-1255}. The code point assigned to a character in a
543 charset is usually different from its code point used in Emacs buffers
544 and strings.
545
546 @cindex @code{emacs}, a charset
547 @cindex @code{unicode}, a charset
548 @cindex @code{eight-bit}, a charset
549 Emacs defines several special character sets. The character set
550 @code{unicode} includes all the characters whose Emacs code points are
551 in the range @code{0..10FFFF}. The character set @code{emacs}
552 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
553 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
554 Emacs uses it to represent raw bytes encountered in text.
555
556 @defun charsetp object
557 Returns @code{t} if @var{object} is a symbol that names a character set,
558 @code{nil} otherwise.
559 @end defun
560
561 @defvar charset-list
562 The value is a list of all defined character set names.
563 @end defvar
564
565 @defun charset-priority-list &optional highestp
566 This functions returns a list of all defined character sets ordered by
567 their priority. If @var{highestp} is non-@code{nil}, the function
568 returns a single character set of the highest priority.
569 @end defun
570
571 @defun set-charset-priority &rest charsets
572 This function makes @var{charsets} the highest priority character sets.
573 @end defun
574
575 @defun char-charset character
576 This function returns the name of the character set of highest
577 priority that @var{character} belongs to. @acronym{ASCII} characters
578 are an exception: for them, this function always returns @code{ascii}.
579 @end defun
580
581 @defun charset-plist charset
582 This function returns the property list of the character set
583 @var{charset}. Although @var{charset} is a symbol, this is not the
584 same as the property list of that symbol. Charset properties include
585 important information about the charset, such as its documentation
586 string, short name, etc.
587 @end defun
588
589 @defun put-charset-property charset propname value
590 This function sets the @var{propname} property of @var{charset} to the
591 given @var{value}.
592 @end defun
593
594 @defun get-charset-property charset propname
595 This function returns the value of @var{charset}s property
596 @var{propname}.
597 @end defun
598
599 @deffn Command list-charset-chars charset
600 This command displays a list of characters in the character set
601 @var{charset}.
602 @end deffn
603
604 Emacs can convert between its internal representation of a character
605 and the character's codepoint in a specific charset. The following
606 two functions support these conversions.
607
608 @c FIXME: decode-char and encode-char accept and ignore an additional
609 @c argument @var{restriction}. When that argument actually makes a
610 @c difference, it should be documented here.
611 @defun decode-char charset code-point
612 This function decodes a character that is assigned a @var{code-point}
613 in @var{charset}, to the corresponding Emacs character, and returns
614 it. If @var{charset} doesn't contain a character of that code point,
615 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
616 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
617 specified as a cons cell @code{(@var{high} . @var{low})}, where
618 @var{low} are the lower 16 bits of the value and @var{high} are the
619 high 16 bits.
620 @end defun
621
622 @defun encode-char char charset
623 This function returns the code point assigned to the character
624 @var{char} in @var{charset}. If the result does not fit in a Lisp
625 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
626 that fits the second argument of @code{decode-char} above. If
627 @var{charset} doesn't have a codepoint for @var{char}, the value is
628 @code{nil}.
629 @end defun
630
631 @node Scanning Charsets
632 @section Scanning for Character Sets
633
634 Sometimes it is useful to find out, for characters that appear in a
635 certain part of a buffer or a string, to which character sets they
636 belong. One use for this is in determining which coding systems
637 (@pxref{Coding Systems}) are capable of representing all of the text
638 in question; another is to determine the font(s) for displaying that
639 text.
640
641 @defun charset-after &optional pos
642 This function returns the charset of highest priority containing the
643 character in the current buffer at position @var{pos}. If @var{pos}
644 is omitted or @code{nil}, it defaults to the current value of point.
645 If @var{pos} is out of range, the value is @code{nil}.
646 @end defun
647
648 @defun find-charset-region beg end &optional translation
649 This function returns a list of the character sets of highest priority
650 that contain characters in the current buffer between positions
651 @var{beg} and @var{end}.
652
653 The optional argument @var{translation} specifies a translation table to
654 be used in scanning the text (@pxref{Translation of Characters}). If it
655 is non-@code{nil}, then each character in the region is translated
656 through this table, and the value returned describes the translated
657 characters instead of the characters actually in the buffer.
658 @end defun
659
660 @defun find-charset-string string &optional translation
661 This function returns a list of the character sets of highest priority
662 that contain characters in @var{string}. It is just like
663 @code{find-charset-region}, except that it applies to the contents of
664 @var{string} instead of part of the current buffer.
665 @end defun
666
667 @node Translation of Characters
668 @section Translation of Characters
669 @cindex character translation tables
670 @cindex translation tables
671
672 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
673 specifies a mapping of characters into characters. These tables are
674 used in encoding and decoding, and for other purposes. Some coding
675 systems specify their own particular translation tables; there are
676 also default translation tables which apply to all other coding
677 systems.
678
679 A translation table has two extra slots. The first is either
680 @code{nil} or a translation table that performs the reverse
681 translation; the second is the maximum number of characters to look up
682 for translating sequences of characters (see the description of
683 @code{make-translation-table-from-alist} below).
684
685 @defun make-translation-table &rest translations
686 This function returns a translation table based on the argument
687 @var{translations}. Each element of @var{translations} should be a
688 list of elements of the form @code{(@var{from} . @var{to})}; this says
689 to translate the character @var{from} into @var{to}.
690
691 The arguments and the forms in each argument are processed in order,
692 and if a previous form already translates @var{to} to some other
693 character, say @var{to-alt}, @var{from} is also translated to
694 @var{to-alt}.
695 @end defun
696
697 During decoding, the translation table's translations are applied to
698 the characters that result from ordinary decoding. If a coding system
699 has property @code{:decode-translation-table}, that specifies the
700 translation table to use, or a list of translation tables to apply in
701 sequence. (This is a property of the coding system, as returned by
702 @code{coding-system-get}, not a property of the symbol that is the
703 coding system's name. @xref{Coding System Basics,, Basic Concepts of
704 Coding Systems}.) Finally, if
705 @code{standard-translation-table-for-decode} is non-@code{nil}, the
706 resulting characters are translated by that table.
707
708 During encoding, the translation table's translations are applied to
709 the characters in the buffer, and the result of translation is
710 actually encoded. If a coding system has property
711 @code{:encode-translation-table}, that specifies the translation table
712 to use, or a list of translation tables to apply in sequence. In
713 addition, if the variable @code{standard-translation-table-for-encode}
714 is non-@code{nil}, it specifies the translation table to use for
715 translating the result.
716
717 @defvar standard-translation-table-for-decode
718 This is the default translation table for decoding. If a coding
719 systems specifies its own translation tables, the table that is the
720 value of this variable, if non-@code{nil}, is applied after them.
721 @end defvar
722
723 @defvar standard-translation-table-for-encode
724 This is the default translation table for encoding. If a coding
725 systems specifies its own translation tables, the table that is the
726 value of this variable, if non-@code{nil}, is applied after them.
727 @end defvar
728
729 @defun make-translation-table-from-vector vec
730 This function returns a translation table made from @var{vec} that is
731 an array of 256 elements to map byte values 0 through 255 to
732 characters. Elements may be @code{nil} for untranslated bytes. The
733 returned table has a translation table for reverse mapping in the
734 first extra slot, and the value @code{1} in the second extra slot.
735
736 This function provides an easy way to make a private coding system
737 that maps each byte to a specific character. You can specify the
738 returned table and the reverse translation table using the properties
739 @code{:decode-translation-table} and @code{:encode-translation-table}
740 respectively in the @var{props} argument to
741 @code{define-coding-system}.
742 @end defun
743
744 @defun make-translation-table-from-alist alist
745 This function is similar to @code{make-translation-table} but returns
746 a complex translation table rather than a simple one-to-one mapping.
747 Each element of @var{alist} is of the form @code{(@var{from}
748 . @var{to})}, where @var{from} and @var{to} are either a character or
749 a vector specifying a sequence of characters. If @var{from} is a
750 character, that character is translated to @var{to} (i.e.@: to a
751 character or a character sequence). If @var{from} is a vector of
752 characters, that sequence is translated to @var{to}. The returned
753 table has a translation table for reverse mapping in the first extra
754 slot, and the maximum length of all the @var{from} character sequences
755 in the second extra slot.
756 @end defun
757
758 @node Coding Systems
759 @section Coding Systems
760
761 @cindex coding system
762 When Emacs reads or writes a file, and when Emacs sends text to a
763 subprocess or receives text from a subprocess, it normally performs
764 character code conversion and end-of-line conversion as specified
765 by a particular @dfn{coding system}.
766
767 How to define a coding system is an arcane matter, and is not
768 documented here.
769
770 @menu
771 * Coding System Basics:: Basic concepts.
772 * Encoding and I/O:: How file I/O functions handle coding systems.
773 * Lisp and Coding Systems:: Functions to operate on coding system names.
774 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
775 * Default Coding Systems:: Controlling the default choices.
776 * Specifying Coding Systems:: Requesting a particular coding system
777 for a single file operation.
778 * Explicit Encoding:: Encoding or decoding text without doing I/O.
779 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
780 * MS-DOS File Types:: How DOS "text" and "binary" files
781 relate to coding systems.
782 @end menu
783
784 @node Coding System Basics
785 @subsection Basic Concepts of Coding Systems
786
787 @cindex character code conversion
788 @dfn{Character code conversion} involves conversion between the
789 internal representation of characters used inside Emacs and some other
790 encoding. Emacs supports many different encodings, in that it can
791 convert to and from them. For example, it can convert text to or from
792 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
793 several variants of ISO 2022. In some cases, Emacs supports several
794 alternative encodings for the same characters; for example, there are
795 three coding systems for the Cyrillic (Russian) alphabet: ISO,
796 Alternativnyj, and KOI8.
797
798 Every coding system specifies a particular set of character code
799 conversions, but the coding system @code{undecided} is special: it
800 leaves the choice unspecified, to be chosen heuristically for each
801 file, based on the file's data.
802
803 In general, a coding system doesn't guarantee roundtrip identity:
804 decoding a byte sequence using coding system, then encoding the
805 resulting text in the same coding system, can produce a different byte
806 sequence. But some coding systems do guarantee that the byte sequence
807 will be the same as what you originally decoded. Here are a few
808 examples:
809
810 @quotation
811 iso-8859-1, utf-8, big5, shift_jis, euc-jp
812 @end quotation
813
814 Encoding buffer text and then decoding the result can also fail to
815 reproduce the original text. For instance, if you encode a character
816 with a coding system which does not support that character, the result
817 is unpredictable, and thus decoding it using the same coding system
818 may produce a different text. Currently, Emacs can't report errors
819 that result from encoding unsupported characters.
820
821 @cindex EOL conversion
822 @cindex end-of-line conversion
823 @cindex line end conversion
824 @dfn{End of line conversion} handles three different conventions
825 used on various systems for representing end of line in files. The
826 Unix convention, used on GNU and Unix systems, is to use the linefeed
827 character (also called newline). The DOS convention, used on
828 MS-Windows and MS-DOS systems, is to use a carriage-return and a
829 linefeed at the end of a line. The Mac convention is to use just
830 carriage-return.
831
832 @cindex base coding system
833 @cindex variant coding system
834 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
835 conversion unspecified, to be chosen based on the data. @dfn{Variant
836 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
837 @code{latin-1-mac} specify the end-of-line conversion explicitly as
838 well. Most base coding systems have three corresponding variants whose
839 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
840
841 The coding system @code{raw-text} is special in that it prevents
842 character code conversion, and causes the buffer visited with that
843 coding system to be a unibyte buffer. It does not specify the
844 end-of-line conversion, allowing that to be determined as usual by the
845 data, and has the usual three variants which specify the end-of-line
846 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
847 it specifies no conversion of either character codes or end-of-line.
848
849 @vindex emacs-internal@r{ coding system}
850 The coding system @code{emacs-internal} specifies that the data is
851 represented in the internal Emacs encoding. This is like
852 @code{raw-text} in that no code conversion happens, but different in
853 that the result is multibyte data.
854
855 @defun coding-system-get coding-system property
856 This function returns the specified property of the coding system
857 @var{coding-system}. Most coding system properties exist for internal
858 purposes, but one that you might find useful is @code{:mime-charset}.
859 That property's value is the name used in MIME for the character coding
860 which this coding system can read and write. Examples:
861
862 @example
863 (coding-system-get 'iso-latin-1 :mime-charset)
864 @result{} iso-8859-1
865 (coding-system-get 'iso-2022-cn :mime-charset)
866 @result{} iso-2022-cn
867 (coding-system-get 'cyrillic-koi8 :mime-charset)
868 @result{} koi8-r
869 @end example
870
871 The value of the @code{:mime-charset} property is also defined
872 as an alias for the coding system.
873 @end defun
874
875 @defun coding-system-aliases coding-system
876 This function returns the list of aliases of @var{coding-system}.
877 @end defun
878
879 @node Encoding and I/O
880 @subsection Encoding and I/O
881
882 The principal purpose of coding systems is for use in reading and
883 writing files. The function @code{insert-file-contents} uses
884 a coding system for decoding the file data, and @code{write-region}
885 uses one to encode the buffer contents.
886
887 You can specify the coding system to use either explicitly
888 (@pxref{Specifying Coding Systems}), or implicitly using a default
889 mechanism (@pxref{Default Coding Systems}). But these methods may not
890 completely specify what to do. For example, they may choose a coding
891 system such as @code{undefined} which leaves the character code
892 conversion to be determined from the data. In these cases, the I/O
893 operation finishes the job of choosing a coding system. Very often
894 you will want to find out afterwards which coding system was chosen.
895
896 @defvar buffer-file-coding-system
897 This buffer-local variable records the coding system used for saving the
898 buffer and for writing part of the buffer with @code{write-region}. If
899 the text to be written cannot be safely encoded using the coding system
900 specified by this variable, these operations select an alternative
901 encoding by calling the function @code{select-safe-coding-system}
902 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
903 requires to ask the user to specify a coding system,
904 @code{buffer-file-coding-system} is updated to the newly selected coding
905 system.
906
907 @code{buffer-file-coding-system} does @emph{not} affect sending text
908 to a subprocess.
909 @end defvar
910
911 @defvar save-buffer-coding-system
912 This variable specifies the coding system for saving the buffer (by
913 overriding @code{buffer-file-coding-system}). Note that it is not used
914 for @code{write-region}.
915
916 When a command to save the buffer starts out to use
917 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
918 and that coding system cannot handle
919 the actual text in the buffer, the command asks the user to choose
920 another coding system (by calling @code{select-safe-coding-system}).
921 After that happens, the command also updates
922 @code{buffer-file-coding-system} to represent the coding system that
923 the user specified.
924 @end defvar
925
926 @defvar last-coding-system-used
927 I/O operations for files and subprocesses set this variable to the
928 coding system name that was used. The explicit encoding and decoding
929 functions (@pxref{Explicit Encoding}) set it too.
930
931 @strong{Warning:} Since receiving subprocess output sets this variable,
932 it can change whenever Emacs waits; therefore, you should copy the
933 value shortly after the function call that stores the value you are
934 interested in.
935 @end defvar
936
937 The variable @code{selection-coding-system} specifies how to encode
938 selections for the window system. @xref{Window System Selections}.
939
940 @defvar file-name-coding-system
941 The variable @code{file-name-coding-system} specifies the coding
942 system to use for encoding file names. Emacs encodes file names using
943 that coding system for all file operations. If
944 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
945 coding system determined by the selected language environment. In the
946 default language environment, any non-@acronym{ASCII} characters in
947 file names are not encoded specially; they appear in the file system
948 using the internal Emacs representation.
949 @end defvar
950
951 @strong{Warning:} if you change @code{file-name-coding-system} (or
952 the language environment) in the middle of an Emacs session, problems
953 can result if you have already visited files whose names were encoded
954 using the earlier coding system and are handled differently under the
955 new coding system. If you try to save one of these buffers under the
956 visited file name, saving may use the wrong file name, or it may get
957 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
958 new file name for that buffer.
959
960 @node Lisp and Coding Systems
961 @subsection Coding Systems in Lisp
962
963 Here are the Lisp facilities for working with coding systems:
964
965 @defun coding-system-list &optional base-only
966 This function returns a list of all coding system names (symbols). If
967 @var{base-only} is non-@code{nil}, the value includes only the
968 base coding systems. Otherwise, it includes alias and variant coding
969 systems as well.
970 @end defun
971
972 @defun coding-system-p object
973 This function returns @code{t} if @var{object} is a coding system
974 name or @code{nil}.
975 @end defun
976
977 @defun check-coding-system coding-system
978 This function checks the validity of @var{coding-system}. If that is
979 valid, it returns @var{coding-system}. If @var{coding-system} is
980 @code{nil}, the function return @code{nil}. For any other values, it
981 signals an error whose @code{error-symbol} is @code{coding-system-error}
982 (@pxref{Signaling Errors, signal}).
983 @end defun
984
985 @defun coding-system-eol-type coding-system
986 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
987 conversion used by @var{coding-system}. If @var{coding-system}
988 specifies a certain eol conversion, the return value is an integer 0,
989 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
990 respectively. If @var{coding-system} doesn't specify eol conversion
991 explicitly, the return value is a vector of coding systems, each one
992 with one of the possible eol conversion types, like this:
993
994 @lisp
995 (coding-system-eol-type 'latin-1)
996 @result{} [latin-1-unix latin-1-dos latin-1-mac]
997 @end lisp
998
999 @noindent
1000 If this function returns a vector, Emacs will decide, as part of the
1001 text encoding or decoding process, what eol conversion to use. For
1002 decoding, the end-of-line format of the text is auto-detected, and the
1003 eol conversion is set to match it (e.g., DOS-style CRLF format will
1004 imply @code{dos} eol conversion). For encoding, the eol conversion is
1005 taken from the appropriate default coding system (e.g.,
1006 @code{default-buffer-file-coding-system} for
1007 @code{buffer-file-coding-system}), or from the default eol conversion
1008 appropriate for the underlying platform.
1009 @end defun
1010
1011 @defun coding-system-change-eol-conversion coding-system eol-type
1012 This function returns a coding system which is like @var{coding-system}
1013 except for its eol conversion, which is specified by @code{eol-type}.
1014 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1015 @code{nil}. If it is @code{nil}, the returned coding system determines
1016 the end-of-line conversion from the data.
1017
1018 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1019 @code{dos} and @code{mac}, respectively.
1020 @end defun
1021
1022 @defun coding-system-change-text-conversion eol-coding text-coding
1023 This function returns a coding system which uses the end-of-line
1024 conversion of @var{eol-coding}, and the text conversion of
1025 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1026 @code{undecided}, or one of its variants according to @var{eol-coding}.
1027 @end defun
1028
1029 @defun find-coding-systems-region from to
1030 This function returns a list of coding systems that could be used to
1031 encode a text between @var{from} and @var{to}. All coding systems in
1032 the list can safely encode any multibyte characters in that portion of
1033 the text.
1034
1035 If the text contains no multibyte characters, the function returns the
1036 list @code{(undecided)}.
1037 @end defun
1038
1039 @defun find-coding-systems-string string
1040 This function returns a list of coding systems that could be used to
1041 encode the text of @var{string}. All coding systems in the list can
1042 safely encode any multibyte characters in @var{string}. If the text
1043 contains no multibyte characters, this returns the list
1044 @code{(undecided)}.
1045 @end defun
1046
1047 @defun find-coding-systems-for-charsets charsets
1048 This function returns a list of coding systems that could be used to
1049 encode all the character sets in the list @var{charsets}.
1050 @end defun
1051
1052 @defun check-coding-systems-region start end coding-system-list
1053 This function checks whether coding systems in the list
1054 @code{coding-system-list} can encode all the characters in the region
1055 between @var{start} and @var{end}. If all of the coding systems in
1056 the list can encode the specified text, the function returns
1057 @code{nil}. If some coding systems cannot encode some of the
1058 characters, the value is an alist, each element of which has the form
1059 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1060 that @var{coding-system1} cannot encode characters at buffer positions
1061 @var{pos1}, @var{pos2}, @enddots{}.
1062
1063 @var{start} may be a string, in which case @var{end} is ignored and
1064 the returned value references string indices instead of buffer
1065 positions.
1066 @end defun
1067
1068 @defun detect-coding-region start end &optional highest
1069 This function chooses a plausible coding system for decoding the text
1070 from @var{start} to @var{end}. This text should be a byte sequence,
1071 i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1072 eight-bit characters (@pxref{Explicit Encoding}).
1073
1074 Normally this function returns a list of coding systems that could
1075 handle decoding the text that was scanned. They are listed in order of
1076 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1077 return value is just one coding system, the one that is highest in
1078 priority.
1079
1080 If the region contains only @acronym{ASCII} characters except for such
1081 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1082 @code{undecided} or @code{(undecided)}, or a variant specifying
1083 end-of-line conversion, if that can be deduced from the text.
1084 @end defun
1085
1086 @defun detect-coding-string string &optional highest
1087 This function is like @code{detect-coding-region} except that it
1088 operates on the contents of @var{string} instead of bytes in the buffer.
1089 @end defun
1090
1091 @defun coding-system-charset-list coding-system
1092 This function returns the list of character sets (@pxref{Character
1093 Sets}) supported by @var{coding-system}. Some coding systems that
1094 support too many character sets to list them all yield special values:
1095 @itemize @bullet
1096 @item
1097 If @var{coding-system} supports all the ISO-2022 charsets, the value
1098 is @code{iso-2022}.
1099 @item
1100 If @var{coding-system} supports all Emacs characters, the value is
1101 @code{(emacs)}.
1102 @item
1103 If @var{coding-system} supports all emacs-mule characters, the value
1104 is @code{emacs-mule}.
1105 @item
1106 If @var{coding-system} supports all Unicode characters, the value is
1107 @code{(unicode)}.
1108 @end itemize
1109 @end defun
1110
1111 @xref{Coding systems for a subprocess,, Process Information}, in
1112 particular the description of the functions
1113 @code{process-coding-system} and @code{set-process-coding-system}, for
1114 how to examine or set the coding systems used for I/O to a subprocess.
1115
1116 @node User-Chosen Coding Systems
1117 @subsection User-Chosen Coding Systems
1118
1119 @cindex select safe coding system
1120 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1121 This function selects a coding system for encoding specified text,
1122 asking the user to choose if necessary. Normally the specified text
1123 is the text in the current buffer between @var{from} and @var{to}. If
1124 @var{from} is a string, the string specifies the text to encode, and
1125 @var{to} is ignored.
1126
1127 If @var{default-coding-system} is non-@code{nil}, that is the first
1128 coding system to try; if that can handle the text,
1129 @code{select-safe-coding-system} returns that coding system. It can
1130 also be a list of coding systems; then the function tries each of them
1131 one by one. After trying all of them, it next tries the current
1132 buffer's value of @code{buffer-file-coding-system} (if it is not
1133 @code{undecided}), then the value of
1134 @code{default-buffer-file-coding-system} and finally the user's most
1135 preferred coding system, which the user can set using the command
1136 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1137 Coding Systems, emacs, The GNU Emacs Manual}).
1138
1139 If one of those coding systems can safely encode all the specified
1140 text, @code{select-safe-coding-system} chooses it and returns it.
1141 Otherwise, it asks the user to choose from a list of coding systems
1142 which can encode all the text, and returns the user's choice.
1143
1144 @var{default-coding-system} can also be a list whose first element is
1145 t and whose other elements are coding systems. Then, if no coding
1146 system in the list can handle the text, @code{select-safe-coding-system}
1147 queries the user immediately, without trying any of the three
1148 alternatives described above.
1149
1150 The optional argument @var{accept-default-p}, if non-@code{nil},
1151 should be a function to determine whether a coding system selected
1152 without user interaction is acceptable. @code{select-safe-coding-system}
1153 calls this function with one argument, the base coding system of the
1154 selected coding system. If @var{accept-default-p} returns @code{nil},
1155 @code{select-safe-coding-system} rejects the silently selected coding
1156 system, and asks the user to select a coding system from a list of
1157 possible candidates.
1158
1159 @vindex select-safe-coding-system-accept-default-p
1160 If the variable @code{select-safe-coding-system-accept-default-p} is
1161 non-@code{nil}, its value overrides the value of
1162 @var{accept-default-p}.
1163
1164 As a final step, before returning the chosen coding system,
1165 @code{select-safe-coding-system} checks whether that coding system is
1166 consistent with what would be selected if the contents of the region
1167 were read from a file. (If not, this could lead to data corruption in
1168 a file subsequently re-visited and edited.) Normally,
1169 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1170 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1171 that file instead (this can be relevant for @code{write-region} and
1172 similar functions). If it detects an apparent inconsistency,
1173 @code{select-safe-coding-system} queries the user before selecting the
1174 coding system.
1175 @end defun
1176
1177 Here are two functions you can use to let the user specify a coding
1178 system, with completion. @xref{Completion}.
1179
1180 @defun read-coding-system prompt &optional default
1181 This function reads a coding system using the minibuffer, prompting with
1182 string @var{prompt}, and returns the coding system name as a symbol. If
1183 the user enters null input, @var{default} specifies which coding system
1184 to return. It should be a symbol or a string.
1185 @end defun
1186
1187 @defun read-non-nil-coding-system prompt
1188 This function reads a coding system using the minibuffer, prompting with
1189 string @var{prompt}, and returns the coding system name as a symbol. If
1190 the user tries to enter null input, it asks the user to try again.
1191 @xref{Coding Systems}.
1192 @end defun
1193
1194 @node Default Coding Systems
1195 @subsection Default Coding Systems
1196
1197 This section describes variables that specify the default coding
1198 system for certain files or when running certain subprograms, and the
1199 function that I/O operations use to access them.
1200
1201 The idea of these variables is that you set them once and for all to the
1202 defaults you want, and then do not change them again. To specify a
1203 particular coding system for a particular operation in a Lisp program,
1204 don't change these variables; instead, override them using
1205 @code{coding-system-for-read} and @code{coding-system-for-write}
1206 (@pxref{Specifying Coding Systems}).
1207
1208 @defvar auto-coding-regexp-alist
1209 This variable is an alist of text patterns and corresponding coding
1210 systems. Each element has the form @code{(@var{regexp}
1211 . @var{coding-system})}; a file whose first few kilobytes match
1212 @var{regexp} is decoded with @var{coding-system} when its contents are
1213 read into a buffer. The settings in this alist take priority over
1214 @code{coding:} tags in the files and the contents of
1215 @code{file-coding-system-alist} (see below). The default value is set
1216 so that Emacs automatically recognizes mail files in Babyl format and
1217 reads them with no code conversions.
1218 @end defvar
1219
1220 @defvar file-coding-system-alist
1221 This variable is an alist that specifies the coding systems to use for
1222 reading and writing particular files. Each element has the form
1223 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1224 expression that matches certain file names. The element applies to file
1225 names that match @var{pattern}.
1226
1227 The @sc{cdr} of the element, @var{coding}, should be either a coding
1228 system, a cons cell containing two coding systems, or a function name (a
1229 symbol with a function definition). If @var{coding} is a coding system,
1230 that coding system is used for both reading the file and writing it. If
1231 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1232 specifies the coding system for decoding, and its @sc{cdr} specifies the
1233 coding system for encoding.
1234
1235 If @var{coding} is a function name, the function should take one
1236 argument, a list of all arguments passed to
1237 @code{find-operation-coding-system}. It must return a coding system
1238 or a cons cell containing two coding systems. This value has the same
1239 meaning as described above.
1240
1241 If @var{coding} (or what returned by the above function) is
1242 @code{undecided}, the normal code-detection is performed.
1243 @end defvar
1244
1245 @defvar process-coding-system-alist
1246 This variable is an alist specifying which coding systems to use for a
1247 subprocess, depending on which program is running in the subprocess. It
1248 works like @code{file-coding-system-alist}, except that @var{pattern} is
1249 matched against the program name used to start the subprocess. The coding
1250 system or systems specified in this alist are used to initialize the
1251 coding systems used for I/O to the subprocess, but you can specify
1252 other coding systems later using @code{set-process-coding-system}.
1253 @end defvar
1254
1255 @strong{Warning:} Coding systems such as @code{undecided}, which
1256 determine the coding system from the data, do not work entirely reliably
1257 with asynchronous subprocess output. This is because Emacs handles
1258 asynchronous subprocess output in batches, as it arrives. If the coding
1259 system leaves the character code conversion unspecified, or leaves the
1260 end-of-line conversion unspecified, Emacs must try to detect the proper
1261 conversion from one batch at a time, and this does not always work.
1262
1263 Therefore, with an asynchronous subprocess, if at all possible, use a
1264 coding system which determines both the character code conversion and
1265 the end of line conversion---that is, one like @code{latin-1-unix},
1266 rather than @code{undecided} or @code{latin-1}.
1267
1268 @defvar network-coding-system-alist
1269 This variable is an alist that specifies the coding system to use for
1270 network streams. It works much like @code{file-coding-system-alist},
1271 with the difference that the @var{pattern} in an element may be either a
1272 port number or a regular expression. If it is a regular expression, it
1273 is matched against the network service name used to open the network
1274 stream.
1275 @end defvar
1276
1277 @defvar default-process-coding-system
1278 This variable specifies the coding systems to use for subprocess (and
1279 network stream) input and output, when nothing else specifies what to
1280 do.
1281
1282 The value should be a cons cell of the form @code{(@var{input-coding}
1283 . @var{output-coding})}. Here @var{input-coding} applies to input from
1284 the subprocess, and @var{output-coding} applies to output to it.
1285 @end defvar
1286
1287 @defvar auto-coding-functions
1288 This variable holds a list of functions that try to determine a
1289 coding system for a file based on its undecoded contents.
1290
1291 Each function in this list should be written to look at text in the
1292 current buffer, but should not modify it in any way. The buffer will
1293 contain undecoded text of parts of the file. Each function should
1294 take one argument, @var{size}, which tells it how many characters to
1295 look at, starting from point. If the function succeeds in determining
1296 a coding system for the file, it should return that coding system.
1297 Otherwise, it should return @code{nil}.
1298
1299 If a file has a @samp{coding:} tag, that takes precedence, so these
1300 functions won't be called.
1301 @end defvar
1302
1303 @defun find-operation-coding-system operation &rest arguments
1304 This function returns the coding system to use (by default) for
1305 performing @var{operation} with @var{arguments}. The value has this
1306 form:
1307
1308 @example
1309 (@var{decoding-system} . @var{encoding-system})
1310 @end example
1311
1312 The first element, @var{decoding-system}, is the coding system to use
1313 for decoding (in case @var{operation} does decoding), and
1314 @var{encoding-system} is the coding system for encoding (in case
1315 @var{operation} does encoding).
1316
1317 The argument @var{operation} is a symbol, one of @code{write-region},
1318 @code{start-process}, @code{call-process}, @code{call-process-region},
1319 @code{insert-file-contents}, or @code{open-network-stream}. These are
1320 the names of the Emacs I/O primitives that can do character code and
1321 eol conversion.
1322
1323 The remaining arguments should be the same arguments that might be given
1324 to the corresponding I/O primitive. Depending on the primitive, one
1325 of those arguments is selected as the @dfn{target}. For example, if
1326 @var{operation} does file I/O, whichever argument specifies the file
1327 name is the target. For subprocess primitives, the process name is the
1328 target. For @code{open-network-stream}, the target is the service name
1329 or port number.
1330
1331 Depending on @var{operation}, this function looks up the target in
1332 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1333 or @code{network-coding-system-alist}. If the target is found in the
1334 alist, @code{find-operation-coding-system} returns its association in
1335 the alist; otherwise it returns @code{nil}.
1336
1337 If @var{operation} is @code{insert-file-contents}, the argument
1338 corresponding to the target may be a cons cell of the form
1339 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1340 is a file name to look up in @code{file-coding-system-alist}, and
1341 @var{buffer} is a buffer that contains the file's contents (not yet
1342 decoded). If @code{file-coding-system-alist} specifies a function to
1343 call for this file, and that function needs to examine the file's
1344 contents (as it usually does), it should examine the contents of
1345 @var{buffer} instead of reading the file.
1346 @end defun
1347
1348 @node Specifying Coding Systems
1349 @subsection Specifying a Coding System for One Operation
1350
1351 You can specify the coding system for a specific operation by binding
1352 the variables @code{coding-system-for-read} and/or
1353 @code{coding-system-for-write}.
1354
1355 @defvar coding-system-for-read
1356 If this variable is non-@code{nil}, it specifies the coding system to
1357 use for reading a file, or for input from a synchronous subprocess.
1358
1359 It also applies to any asynchronous subprocess or network stream, but in
1360 a different way: the value of @code{coding-system-for-read} when you
1361 start the subprocess or open the network stream specifies the input
1362 decoding method for that subprocess or network stream. It remains in
1363 use for that subprocess or network stream unless and until overridden.
1364
1365 The right way to use this variable is to bind it with @code{let} for a
1366 specific I/O operation. Its global value is normally @code{nil}, and
1367 you should not globally set it to any other value. Here is an example
1368 of the right way to use the variable:
1369
1370 @example
1371 ;; @r{Read the file with no character code conversion.}
1372 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1373 (let ((coding-system-for-read 'emacs-mule-dos))
1374 (insert-file-contents filename))
1375 @end example
1376
1377 When its value is non-@code{nil}, this variable takes precedence over
1378 all other methods of specifying a coding system to use for input,
1379 including @code{file-coding-system-alist},
1380 @code{process-coding-system-alist} and
1381 @code{network-coding-system-alist}.
1382 @end defvar
1383
1384 @defvar coding-system-for-write
1385 This works much like @code{coding-system-for-read}, except that it
1386 applies to output rather than input. It affects writing to files,
1387 as well as sending output to subprocesses and net connections.
1388
1389 When a single operation does both input and output, as do
1390 @code{call-process-region} and @code{start-process}, both
1391 @code{coding-system-for-read} and @code{coding-system-for-write}
1392 affect it.
1393 @end defvar
1394
1395 @defvar inhibit-eol-conversion
1396 When this variable is non-@code{nil}, no end-of-line conversion is done,
1397 no matter which coding system is specified. This applies to all the
1398 Emacs I/O and subprocess primitives, and to the explicit encoding and
1399 decoding functions (@pxref{Explicit Encoding}).
1400 @end defvar
1401
1402 @cindex priority order of coding systems
1403 @cindex coding systems, priority
1404 Sometimes, you need to prefer several coding systems for some
1405 operation, rather than fix a single one. Emacs lets you specify a
1406 priority order for using coding systems. This ordering affects the
1407 sorting of lists of coding sysems returned by functions such as
1408 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1409
1410 @defun coding-system-priority-list &optional highestp
1411 This function returns the list of coding systems in the order of their
1412 current priorities. Optional argument @var{highestp}, if
1413 non-@code{nil}, means return only the highest priority coding system.
1414 @end defun
1415
1416 @defun set-coding-system-priority &rest coding-systems
1417 This function puts @var{coding-systems} at the beginning of the
1418 priority list for coding systems, thus making their priority higher
1419 than all the rest.
1420 @end defun
1421
1422 @defmac with-coding-priority coding-systems &rest body@dots{}
1423 This macro execute @var{body}, like @code{progn} does
1424 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1425 the priority list for coding systems. @var{coding-systems} should be
1426 a list of coding systems to prefer during execution of @var{body}.
1427 @end defmac
1428
1429 @node Explicit Encoding
1430 @subsection Explicit Encoding and Decoding
1431 @cindex encoding in coding systems
1432 @cindex decoding in coding systems
1433
1434 All the operations that transfer text in and out of Emacs have the
1435 ability to use a coding system to encode or decode the text.
1436 You can also explicitly encode and decode text using the functions
1437 in this section.
1438
1439 The result of encoding, and the input to decoding, are not ordinary
1440 text. They logically consist of a series of byte values; that is, a
1441 series of @acronym{ASCII} and eight-bit characters. In unibyte
1442 buffers and strings, these characters have codes in the range 0
1443 through 255. In a multibyte buffer or string, eight-bit characters
1444 have character codes higher than 255 (@pxref{Text Representations}),
1445 but Emacs transparently converts them to their single-byte values when
1446 you encode or decode such text.
1447
1448 The usual way to read a file into a buffer as a sequence of bytes, so
1449 you can decode the contents explicitly, is with
1450 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1451 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1452 visiting a file with @code{find-file-noselect}. These methods result in
1453 a unibyte buffer.
1454
1455 The usual way to use the byte sequence that results from explicitly
1456 encoding text is to copy it to a file or process---for example, to write
1457 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1458 encoding by binding @code{coding-system-for-write} to
1459 @code{no-conversion}.
1460
1461 Here are the functions to perform explicit encoding or decoding. The
1462 encoding functions produce sequences of bytes; the decoding functions
1463 are meant to operate on sequences of bytes. All of these functions
1464 discard text properties. They also set @code{last-coding-system-used}
1465 to the precise coding system they used.
1466
1467 @deffn Command encode-coding-region start end coding-system &optional destination
1468 This command encodes the text from @var{start} to @var{end} according
1469 to coding system @var{coding-system}. Normally, the encoded text
1470 replaces the original text in the buffer, but the optional argument
1471 @var{destination} can change that. If @var{destination} is a buffer,
1472 the encoded text is inserted in that buffer after point (point does
1473 not move); if it is @code{t}, the command returns the encoded text as
1474 a unibyte string without inserting it.
1475
1476 If encoded text is inserted in some buffer, this command returns the
1477 length of the encoded text.
1478
1479 The result of encoding is logically a sequence of bytes, but the
1480 buffer remains multibyte if it was multibyte before, and any 8-bit
1481 bytes are converted to their multibyte representation (@pxref{Text
1482 Representations}).
1483 @end deffn
1484
1485 @defun encode-coding-string string coding-system &optional nocopy buffer
1486 This function encodes the text in @var{string} according to coding
1487 system @var{coding-system}. It returns a new string containing the
1488 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1489 case the function may return @var{string} itself if the encoding
1490 operation is trivial. The result of encoding is a unibyte string.
1491 @end defun
1492
1493 @deffn Command decode-coding-region start end coding-system destination
1494 This command decodes the text from @var{start} to @var{end} according
1495 to coding system @var{coding-system}. To make explicit decoding
1496 useful, the text before decoding ought to be a sequence of byte
1497 values, but both multibyte and unibyte buffers are acceptable (in the
1498 multibyte case, the raw byte values should be represented as eight-bit
1499 characters). Normally, the decoded text replaces the original text in
1500 the buffer, but the optional argument @var{destination} can change
1501 that. If @var{destination} is a buffer, the decoded text is inserted
1502 in that buffer after point (point does not move); if it is @code{t},
1503 the command returns the decoded text as a multibyte string without
1504 inserting it.
1505
1506 If decoded text is inserted in some buffer, this command returns the
1507 length of the decoded text.
1508 @end deffn
1509
1510 @defun decode-coding-string string coding-system &optional nocopy buffer
1511 This function decodes the text in @var{string} according to
1512 @var{coding-system}. It returns a new string containing the decoded
1513 text, except when @var{nocopy} is non-@code{nil}, in which case the
1514 function may return @var{string} itself if the decoding operation is
1515 trivial. To make explicit decoding useful, the contents of
1516 @var{string} ought to be a unibyte string with a sequence of byte
1517 values, but a multibyte string is also acceptable (assuming it
1518 contains 8-bit bytes in their multibyte form).
1519
1520 If optional argument @var{buffer} specifies a buffer, the decoded text
1521 is inserted in that buffer after point (point does not move). In this
1522 case, the return value is the length of the decoded text.
1523 @end defun
1524
1525 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1526 This function decodes the text from @var{from} to @var{to} as if
1527 it were being read from file @var{filename} using @code{insert-file-contents}
1528 using the rest of the arguments provided.
1529
1530 The normal way to use this function is after reading text from a file
1531 without decoding, if you decide you would rather have decoded it.
1532 Instead of deleting the text and reading it again, this time with
1533 decoding, you can call this function.
1534 @end defun
1535
1536 @node Terminal I/O Encoding
1537 @subsection Terminal I/O Encoding
1538
1539 Emacs can decode keyboard input using a coding system, and encode
1540 terminal output. This is useful for terminals that transmit or
1541 display text using a particular encoding such as Latin-1. Emacs does
1542 not set @code{last-coding-system-used} for encoding or decoding of
1543 terminal I/O.
1544
1545 @defun keyboard-coding-system
1546 This function returns the coding system that is in use for decoding
1547 keyboard input---or @code{nil} if no coding system is to be used.
1548 @end defun
1549
1550 @deffn Command set-keyboard-coding-system coding-system
1551 This command specifies @var{coding-system} as the coding system to
1552 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1553 that means do not decode keyboard input.
1554 @end deffn
1555
1556 @defun terminal-coding-system
1557 This function returns the coding system that is in use for encoding
1558 terminal output---or @code{nil} for no encoding.
1559 @end defun
1560
1561 @deffn Command set-terminal-coding-system coding-system
1562 This command specifies @var{coding-system} as the coding system to use
1563 for encoding terminal output. If @var{coding-system} is @code{nil},
1564 that means do not encode terminal output.
1565 @end deffn
1566
1567 @node MS-DOS File Types
1568 @subsection MS-DOS File Types
1569 @cindex DOS file types
1570 @cindex MS-DOS file types
1571 @cindex Windows file types
1572 @cindex file types on MS-DOS and Windows
1573 @cindex text files and binary files
1574 @cindex binary files and text files
1575
1576 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1577 end-of-line conversion for a file by looking at the file's name. This
1578 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1579 ``binary file'' we mean a file of literal byte values that are not
1580 necessarily meant to be characters; Emacs does no end-of-line conversion
1581 and no character code conversion for them. On the other hand, the bytes
1582 in a text file are intended to represent characters; when you create a
1583 new file whose name implies that it is a text file, Emacs uses DOS
1584 end-of-line conversion.
1585
1586 @defvar buffer-file-type
1587 This variable, automatically buffer-local in each buffer, records the
1588 file type of the buffer's visited file. When a buffer does not specify
1589 a coding system with @code{buffer-file-coding-system}, this variable is
1590 used to determine which coding system to use when writing the contents
1591 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1592 If it is @code{t}, the coding system is @code{no-conversion}.
1593 Otherwise, @code{undecided-dos} is used.
1594
1595 Normally this variable is set by visiting a file; it is set to
1596 @code{nil} if the file was visited without any actual conversion.
1597 @end defvar
1598
1599 @defopt file-name-buffer-file-type-alist
1600 This variable holds an alist for recognizing text and binary files.
1601 Each element has the form (@var{regexp} . @var{type}), where
1602 @var{regexp} is matched against the file name, and @var{type} may be
1603 @code{nil} for text, @code{t} for binary, or a function to call to
1604 compute which. If it is a function, then it is called with a single
1605 argument (the file name) and should return @code{t} or @code{nil}.
1606
1607 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1608 which coding system to use when reading a file. For a text file,
1609 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1610 is used.
1611
1612 If no element in this alist matches a given file name, then
1613 @code{default-buffer-file-type} says how to treat the file.
1614 @end defopt
1615
1616 @defopt default-buffer-file-type
1617 This variable says how to handle files for which
1618 @code{file-name-buffer-file-type-alist} says nothing about the type.
1619
1620 If this variable is non-@code{nil}, then these files are treated as
1621 binary: the coding system @code{no-conversion} is used. Otherwise,
1622 nothing special is done for them---the coding system is deduced solely
1623 from the file contents, in the usual Emacs fashion.
1624 @end defopt
1625
1626 @node Input Methods
1627 @section Input Methods
1628 @cindex input methods
1629
1630 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1631 characters from the keyboard. Unlike coding systems, which translate
1632 non-@acronym{ASCII} characters to and from encodings meant to be read by
1633 programs, input methods provide human-friendly commands. (@xref{Input
1634 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1635 use input methods to enter text.) How to define input methods is not
1636 yet documented in this manual, but here we describe how to use them.
1637
1638 Each input method has a name, which is currently a string;
1639 in the future, symbols may also be usable as input method names.
1640
1641 @defvar current-input-method
1642 This variable holds the name of the input method now active in the
1643 current buffer. (It automatically becomes local in each buffer when set
1644 in any fashion.) It is @code{nil} if no input method is active in the
1645 buffer now.
1646 @end defvar
1647
1648 @defopt default-input-method
1649 This variable holds the default input method for commands that choose an
1650 input method. Unlike @code{current-input-method}, this variable is
1651 normally global.
1652 @end defopt
1653
1654 @deffn Command set-input-method input-method
1655 This command activates input method @var{input-method} for the current
1656 buffer. It also sets @code{default-input-method} to @var{input-method}.
1657 If @var{input-method} is @code{nil}, this command deactivates any input
1658 method for the current buffer.
1659 @end deffn
1660
1661 @defun read-input-method-name prompt &optional default inhibit-null
1662 This function reads an input method name with the minibuffer, prompting
1663 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1664 by default, if the user enters empty input. However, if
1665 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1666
1667 The returned value is a string.
1668 @end defun
1669
1670 @defvar input-method-alist
1671 This variable defines all the supported input methods.
1672 Each element defines one input method, and should have the form:
1673
1674 @example
1675 (@var{input-method} @var{language-env} @var{activate-func}
1676 @var{title} @var{description} @var{args}...)
1677 @end example
1678
1679 Here @var{input-method} is the input method name, a string;
1680 @var{language-env} is another string, the name of the language
1681 environment this input method is recommended for. (That serves only for
1682 documentation purposes.)
1683
1684 @var{activate-func} is a function to call to activate this method. The
1685 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1686 told, the arguments to @var{activate-func} are @var{input-method} and
1687 the @var{args}.
1688
1689 @var{title} is a string to display in the mode line while this method is
1690 active. @var{description} is a string describing this method and what
1691 it is good for.
1692 @end defvar
1693
1694 The fundamental interface to input methods is through the
1695 variable @code{input-method-function}. @xref{Reading One Event},
1696 and @ref{Invoking the Input Method}.
1697
1698 @node Locales
1699 @section Locales
1700 @cindex locale
1701
1702 POSIX defines a concept of ``locales'' which control which language
1703 to use in language-related features. These Emacs variables control
1704 how Emacs interacts with these features.
1705
1706 @defvar locale-coding-system
1707 @cindex keyboard input decoding on X
1708 This variable specifies the coding system to use for decoding system
1709 error messages and---on X Window system only---keyboard input, for
1710 encoding the format argument to @code{format-time-string}, and for
1711 decoding the return value of @code{format-time-string}.
1712 @end defvar
1713
1714 @defvar system-messages-locale
1715 This variable specifies the locale to use for generating system error
1716 messages. Changing the locale can cause messages to come out in a
1717 different language or in a different orthography. If the variable is
1718 @code{nil}, the locale is specified by environment variables in the
1719 usual POSIX fashion.
1720 @end defvar
1721
1722 @defvar system-time-locale
1723 This variable specifies the locale to use for formatting time values.
1724 Changing the locale can cause messages to appear according to the
1725 conventions of a different language. If the variable is @code{nil}, the
1726 locale is specified by environment variables in the usual POSIX fashion.
1727 @end defvar
1728
1729 @defun locale-info item
1730 This function returns locale data @var{item} for the current POSIX
1731 locale, if available. @var{item} should be one of these symbols:
1732
1733 @table @code
1734 @item codeset
1735 Return the character set as a string (locale item @code{CODESET}).
1736
1737 @item days
1738 Return a 7-element vector of day names (locale items
1739 @code{DAY_1} through @code{DAY_7});
1740
1741 @item months
1742 Return a 12-element vector of month names (locale items @code{MON_1}
1743 through @code{MON_12}).
1744
1745 @item paper
1746 Return a list @code{(@var{width} @var{height})} for the default paper
1747 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1748 @code{PAPER_HEIGHT}).
1749 @end table
1750
1751 If the system can't provide the requested information, or if
1752 @var{item} is not one of those symbols, the value is @code{nil}. All
1753 strings in the return value are decoded using
1754 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1755 for more information about locales and locale items.
1756 @end defun
1757
1758 @ignore
1759 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1760 @end ignore