Merge from mainline.
[bpt/emacs.git] / doc / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998-1999, 2001-2013 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Non-ASCII Characters
6 @chapter Non-@acronym{ASCII} Characters
7 @cindex multibyte characters
8 @cindex characters, multi-byte
9 @cindex non-@acronym{ASCII} characters
10
11 This chapter covers the special issues relating to characters and
12 how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: How Emacs represents text.
16 * Disabling Multibyte:: Controlling whether to use multibyte characters.
17 * Converting Representations:: Converting unibyte to multibyte and vice versa.
18 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19 * Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
21 * Character Properties:: Character attributes that define their
22 behavior and handling.
23 * Character Sets:: The space of possible character codes
24 is divided into various character sets.
25 * Scanning Charsets:: Which character sets are used in a buffer?
26 * Translation of Characters:: Translation tables are used for conversion.
27 * Coding Systems:: Coding systems are conversions for saving files.
28 * Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30 * Locales:: Interacting with the POSIX locale.
31 @end menu
32
33 @node Text Representations
34 @section Text Representations
35 @cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
38 from many different scripts, allowing users to type and display text
39 in almost any known written language.
40
41 @cindex character codepoint
42 @cindex codespace
43 @cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46 unique number, called a @dfn{codepoint}, to each and every character.
47 The range of codepoints defined by Unicode, or the Unicode
48 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49 inclusive. Emacs extends this range with codepoints in the range
50 @code{#x110000..#x3FFFFF}, which it uses for representing characters
51 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52 cannot be interpreted as characters. Thus, a character codepoint in
53 Emacs is a 22-bit integer number.
54
55 @cindex internal representation of characters
56 @cindex characters, representation in buffers and strings
57 @cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59 that are codepoints of text characters within buffers and strings.
60 Rather, Emacs uses a variable-length internal representation of
61 characters, that stores each character as a sequence of 1 to 5 8-bit
62 bytes, depending on the magnitude of its codepoint@footnote{
63 This internal representation is based on one of the encodings defined
64 by the Unicode Standard, called @dfn{UTF-8}, for representing any
65 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
66 codepoints it uses for raw 8-bit bytes and characters not unified with
67 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68 byte, a Latin-1 character takes up 2 bytes, etc. We call this
69 representation of text @dfn{multibyte}.
70
71 Outside Emacs, characters can be represented in many different
72 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
73 between these external encodings and its internal representation, as
74 appropriate, when it reads text into a buffer or a string, or when it
75 writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
78 binary non-text data in its buffers or strings. For example, when
79 Emacs visits a file, it first reads the file's text verbatim into a
80 buffer, and only then converts it to the internal representation.
81 Before the conversion, the buffer holds encoded text.
82
83 @cindex unibyte text
84 Encoded text is not really text, as far as Emacs is concerned, but
85 rather a sequence of raw 8-bit bytes. We call buffers and strings
86 that hold encoded text @dfn{unibyte} buffers and strings, because
87 Emacs treats them as a sequence of individual bytes. Usually, Emacs
88 displays unibyte buffers and strings as octal codes such as
89 @code{\237}. We recommend that you never use unibyte buffers and
90 strings except for manipulating encoded text or binary non-text data.
91
92 In a buffer, the buffer-local value of the variable
93 @code{enable-multibyte-characters} specifies the representation used.
94 The representation for a string is determined and recorded in the string
95 when the string is constructed.
96
97 @defvar enable-multibyte-characters
98 This variable specifies the current buffer's text representation.
99 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
100 it contains unibyte encoded text or binary non-text data.
101
102 You cannot set this variable directly; instead, use the function
103 @code{set-buffer-multibyte} to change a buffer's representation.
104 @end defvar
105
106 @defun position-bytes position
107 Buffer positions are measured in character units. This function
108 returns the byte-position corresponding to buffer position
109 @var{position} in the current buffer. This is 1 at the start of the
110 buffer, and counts upward in bytes. If @var{position} is out of
111 range, the value is @code{nil}.
112 @end defun
113
114 @defun byte-to-position byte-position
115 Return the buffer position, in character units, corresponding to given
116 @var{byte-position} in the current buffer. If @var{byte-position} is
117 out of range, the value is @code{nil}. In a multibyte buffer, an
118 arbitrary value of @var{byte-position} can be not at character
119 boundary, but inside a multibyte sequence representing a single
120 character; in this case, this function returns the buffer position of
121 the character whose multibyte sequence includes @var{byte-position}.
122 In other words, the value does not change for all byte positions that
123 belong to the same character.
124 @end defun
125
126 @defun multibyte-string-p string
127 Return @code{t} if @var{string} is a multibyte string, @code{nil}
128 otherwise. This function also returns @code{nil} if @var{string} is
129 some object other than a string.
130 @end defun
131
132 @defun string-bytes string
133 @cindex string, number of bytes
134 This function returns the number of bytes in @var{string}.
135 If @var{string} is a multibyte string, this can be greater than
136 @code{(length @var{string})}.
137 @end defun
138
139 @defun unibyte-string &rest bytes
140 This function concatenates all its argument @var{bytes} and makes the
141 result a unibyte string.
142 @end defun
143
144 @node Disabling Multibyte
145 @section Disabling Multibyte Characters
146 @cindex disabling multibyte
147
148 By default, Emacs starts in multibyte mode: it stores the contents
149 of buffers and strings using an internal encoding that represents
150 non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
151 mode allows you to use all the supported languages and scripts without
152 limitations.
153
154 @cindex turn multibyte support on or off
155 Under very special circumstances, you may want to disable multibyte
156 character support, for a specific buffer.
157 When multibyte characters are disabled in a buffer, we call
158 that @dfn{unibyte mode}. In unibyte mode, each character in the
159 buffer has a character code ranging from 0 through 255 (0377 octal); 0
160 through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
161 (0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
162 characters.
163
164 To edit a particular file in unibyte representation, visit it using
165 @code{find-file-literally}. @xref{Visiting Functions}. You can
166 convert a multibyte buffer to unibyte by saving it to a file, killing
167 the buffer, and visiting the file again with
168 @code{find-file-literally}. Alternatively, you can use @kbd{C-x
169 @key{RET} c} (@code{universal-coding-system-argument}) and specify
170 @samp{raw-text} as the coding system with which to visit or save a
171 file. @xref{Text Coding, , Specifying a Coding System for File Text,
172 emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
173 a file as @samp{raw-text} doesn't disable format conversion,
174 uncompression, or auto mode selection.
175
176 @c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
177 @vindex enable-multibyte-characters
178 The buffer-local variable @code{enable-multibyte-characters} is
179 non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
180 The mode line also indicates whether a buffer is multibyte or not.
181 With a graphical display, in a multibyte buffer, the portion of the
182 mode line that indicates the character set has a tooltip that (amongst
183 other things) says that the buffer is multibyte. In a unibyte buffer,
184 the character set indicator is absent. Thus, in a unibyte buffer
185 (when using a graphical display) there is normally nothing before the
186 indication of the visited file's end-of-line convention (colon,
187 backslash, etc.), unless you are using an input method.
188
189 @findex toggle-enable-multibyte-characters
190 You can turn off multibyte support in a specific buffer by invoking the
191 command @code{toggle-enable-multibyte-characters} in that buffer.
192
193 @node Converting Representations
194 @section Converting Text Representations
195
196 Emacs can convert unibyte text to multibyte; it can also convert
197 multibyte text to unibyte, provided that the multibyte text contains
198 only @acronym{ASCII} and 8-bit raw bytes. In general, these
199 conversions happen when inserting text into a buffer, or when putting
200 text from several strings together in one string. You can also
201 explicitly convert a string's contents to either representation.
202
203 Emacs chooses the representation for a string based on the text from
204 which it is constructed. The general rule is to convert unibyte text
205 to multibyte text when combining it with other multibyte text, because
206 the multibyte representation is more general and can hold whatever
207 characters the unibyte text has.
208
209 When inserting text into a buffer, Emacs converts the text to the
210 buffer's representation, as specified by
211 @code{enable-multibyte-characters} in that buffer. In particular, when
212 you insert multibyte text into a unibyte buffer, Emacs converts the text
213 to unibyte, even though this conversion cannot in general preserve all
214 the characters that might be in the multibyte text. The other natural
215 alternative, to convert the buffer contents to multibyte, is not
216 acceptable because the buffer's representation is a choice made by the
217 user that cannot be overridden automatically.
218
219 Converting unibyte text to multibyte text leaves @acronym{ASCII}
220 characters unchanged, and converts bytes with codes 128 through 255 to
221 the multibyte representation of raw eight-bit bytes.
222
223 Converting multibyte text to unibyte converts all @acronym{ASCII}
224 and eight-bit characters to their single-byte form, but loses
225 information for non-@acronym{ASCII} characters by discarding all but
226 the low 8 bits of each character's codepoint. Converting unibyte text
227 to multibyte and back to unibyte reproduces the original unibyte text.
228
229 The next two functions either return the argument @var{string}, or a
230 newly created string with no text properties.
231
232 @defun string-to-multibyte string
233 This function returns a multibyte string containing the same sequence
234 of characters as @var{string}. If @var{string} is a multibyte string,
235 it is returned unchanged. The function assumes that @var{string}
236 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
237 latter are converted to their multibyte representation corresponding
238 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
239 (@pxref{Text Representations, codepoints}).
240 @end defun
241
242 @defun string-to-unibyte string
243 This function returns a unibyte string containing the same sequence of
244 characters as @var{string}. It signals an error if @var{string}
245 contains a non-@acronym{ASCII} character. If @var{string} is a
246 unibyte string, it is returned unchanged. Use this function for
247 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
248 characters.
249 @end defun
250
251 @c FIXME: Should `@var{character}' be `@var{byte}'?
252 @defun byte-to-string byte
253 @cindex byte to string
254 This function returns a unibyte string containing a single byte of
255 character data, @var{character}. It signals an error if
256 @var{character} is not an integer between 0 and 255.
257 @end defun
258
259 @defun multibyte-char-to-unibyte char
260 This converts the multibyte character @var{char} to a unibyte
261 character, and returns that character. If @var{char} is neither
262 @acronym{ASCII} nor eight-bit, the function returns -1.
263 @end defun
264
265 @defun unibyte-char-to-multibyte char
266 This convert the unibyte character @var{char} to a multibyte
267 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
268 byte.
269 @end defun
270
271 @node Selecting a Representation
272 @section Selecting a Representation
273
274 Sometimes it is useful to examine an existing buffer or string as
275 multibyte when it was unibyte, or vice versa.
276
277 @defun set-buffer-multibyte multibyte
278 Set the representation type of the current buffer. If @var{multibyte}
279 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
280 is @code{nil}, the buffer becomes unibyte.
281
282 This function leaves the buffer contents unchanged when viewed as a
283 sequence of bytes. As a consequence, it can change the contents
284 viewed as characters; for instance, a sequence of three bytes which is
285 treated as one character in multibyte representation will count as
286 three characters in unibyte representation. Eight-bit characters
287 representing raw bytes are an exception. They are represented by one
288 byte in a unibyte buffer, but when the buffer is set to multibyte,
289 they are converted to two-byte sequences, and vice versa.
290
291 This function sets @code{enable-multibyte-characters} to record which
292 representation is in use. It also adjusts various data in the buffer
293 (including overlays, text properties and markers) so that they cover the
294 same text as they did before.
295
296 This function signals an error if the buffer is narrowed, since the
297 narrowing might have occurred in the middle of multibyte character
298 sequences.
299
300 This function also signals an error if the buffer is an indirect
301 buffer. An indirect buffer always inherits the representation of its
302 base buffer.
303 @end defun
304
305 @defun string-as-unibyte string
306 If @var{string} is already a unibyte string, this function returns
307 @var{string} itself. Otherwise, it returns a new string with the same
308 bytes as @var{string}, but treating each byte as a separate character
309 (so that the value may have more characters than @var{string}); as an
310 exception, each eight-bit character representing a raw byte is
311 converted into a single byte. The newly-created string contains no
312 text properties.
313 @end defun
314
315 @defun string-as-multibyte string
316 If @var{string} is a multibyte string, this function returns
317 @var{string} itself. Otherwise, it returns a new string with the same
318 bytes as @var{string}, but treating each multibyte sequence as one
319 character. This means that the value may have fewer characters than
320 @var{string} has. If a byte sequence in @var{string} is invalid as a
321 multibyte representation of a single character, each byte in the
322 sequence is treated as a raw 8-bit byte. The newly-created string
323 contains no text properties.
324 @end defun
325
326 @node Character Codes
327 @section Character Codes
328 @cindex character codes
329
330 The unibyte and multibyte text representations use different
331 character codes. The valid character codes for unibyte representation
332 range from 0 to @code{#xFF} (255)---the values that can fit in one
333 byte. The valid character codes for multibyte representation range
334 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
335 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
336 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
337 non-@acronym{ASCII} characters.
338
339 Emacs character codes are a superset of the Unicode standard.
340 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
341 characters of the same codepoint; values @code{#x110000} (1114112)
342 through @code{#x3FFF7F} (4194175) represent characters that are not
343 unified with Unicode; and values @code{#x3FFF80} (4194176) through
344 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
345
346 @defun characterp charcode
347 This returns @code{t} if @var{charcode} is a valid character, and
348 @code{nil} otherwise.
349
350 @example
351 @group
352 (characterp 65)
353 @result{} t
354 @end group
355 @group
356 (characterp 4194303)
357 @result{} t
358 @end group
359 @group
360 (characterp 4194304)
361 @result{} nil
362 @end group
363 @end example
364 @end defun
365
366 @cindex maximum value of character codepoint
367 @cindex codepoint, largest value
368 @defun max-char
369 This function returns the largest value that a valid character
370 codepoint can have.
371
372 @example
373 @group
374 (characterp (max-char))
375 @result{} t
376 @end group
377 @group
378 (characterp (1+ (max-char)))
379 @result{} nil
380 @end group
381 @end example
382 @end defun
383
384 @defun get-byte &optional pos string
385 This function returns the byte at character position @var{pos} in the
386 current buffer. If the current buffer is unibyte, this is literally
387 the byte at that position. If the buffer is multibyte, byte values of
388 @acronym{ASCII} characters are the same as character codepoints,
389 whereas eight-bit raw bytes are converted to their 8-bit codes. The
390 function signals an error if the character at @var{pos} is
391 non-@acronym{ASCII}.
392
393 The optional argument @var{string} means to get a byte value from that
394 string instead of the current buffer.
395 @end defun
396
397 @node Character Properties
398 @section Character Properties
399 @cindex character properties
400 A @dfn{character property} is a named attribute of a character that
401 specifies how the character behaves and how it should be handled
402 during text processing and display. Thus, character properties are an
403 important part of specifying the character's semantics.
404
405 @c FIXME: Use the latest URI of this chapter?
406 @c http://www.unicode.org/versions/latest/ch04.pdf
407 On the whole, Emacs follows the Unicode Standard in its implementation
408 of character properties. In particular, Emacs supports the
409 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
410 Model}, and the Emacs character property database is derived from the
411 Unicode Character Database (@acronym{UCD}). See the
412 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
413 Properties chapter of the Unicode Standard}, for a detailed
414 description of Unicode character properties and their meaning. This
415 section assumes you are already familiar with that chapter of the
416 Unicode Standard, and want to apply that knowledge to Emacs Lisp
417 programs.
418
419 In Emacs, each property has a name, which is a symbol, and a set of
420 possible values, whose types depend on the property; if a character
421 does not have a certain property, the value is @code{nil}. As a
422 general rule, the names of character properties in Emacs are produced
423 from the corresponding Unicode properties by downcasing them and
424 replacing each @samp{_} character with a dash @samp{-}. For example,
425 @code{Canonical_Combining_Class} becomes
426 @code{canonical-combining-class}. However, sometimes we shorten the
427 names to make their use easier.
428
429 @cindex unassigned character codepoints
430 Some codepoints are left @dfn{unassigned} by the
431 @acronym{UCD}---they don't correspond to any character. The Unicode
432 Standard defines default values of properties for such codepoints;
433 they are mentioned below for each property.
434
435 Here is the full list of value types for all the character
436 properties that Emacs knows about:
437
438 @table @code
439 @item name
440 Corresponds to the @code{Name} Unicode property. The value is a
441 string consisting of upper-case Latin letters A to Z, digits, spaces,
442 and hyphen @samp{-} characters. For unassigned codepoints, the value
443 is an empty string.
444
445 @cindex unicode general category
446 @item general-category
447 Corresponds to the @code{General_Category} Unicode property. The
448 value is a symbol whose name is a 2-letter abbreviation of the
449 character's classification. For unassigned codepoints, the value
450 is @code{Cn}.
451
452 @item canonical-combining-class
453 Corresponds to the @code{Canonical_Combining_Class} Unicode property.
454 The value is an integer number. For unassigned codepoints, the value
455 is zero.
456
457 @cindex bidirectional class of characters
458 @item bidi-class
459 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
460 symbol whose name is the Unicode @dfn{directional type} of the
461 character. Emacs uses this property when it reorders bidirectional
462 text for display (@pxref{Bidirectional Display}). For unassigned
463 codepoints, the value depends on the code blocks to which the
464 codepoint belongs: most unassigned codepoints get the value of
465 @code{L} (strong L), but some get values of @code{AL} (Arabic letter)
466 or @code{R} (strong R).
467
468 @item decomposition
469 Corresponds to the Unicode properties @code{Decomposition_Type} and
470 @code{Decomposition_Value}. The value is a list, whose first element
471 may be a symbol representing a compatibility formatting tag, such as
472 @code{small}@footnote{The Unicode specification writes these tag names
473 inside @samp{<..>} brackets, but the tag names in Emacs do not include
474 the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
475 @samp{small}. }; the other elements are characters that give the
476 compatibility decomposition sequence of this character. For
477 unassigned codepoints, the value is the character itself.
478
479 @item decimal-digit-value
480 Corresponds to the Unicode @code{Numeric_Value} property for
481 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
482 integer number. For unassigned codepoints, the value is @code{nil},
483 which means @acronym{NaN}, or ``not-a-number''.
484
485 @item digit-value
486 Corresponds to the Unicode @code{Numeric_Value} property for
487 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
488 an integer number. Examples of such characters include compatibility
489 subscript and superscript digits, for which the value is the
490 corresponding number. For unassigned codepoints, the value is
491 @code{nil}, which means @acronym{NaN}.
492
493 @item numeric-value
494 Corresponds to the Unicode @code{Numeric_Value} property for
495 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
496 this property is an integer or a floating-point number. Examples of
497 characters that have this property include fractions, subscripts,
498 superscripts, Roman numerals, currency numerators, and encircled
499 numbers. For example, the value of this property for the character
500 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
501 unassigned codepoints, the value is @code{nil}, which means
502 @acronym{NaN}.
503
504 @cindex mirroring of characters
505 @item mirrored
506 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
507 of this property is a symbol, either @code{Y} or @code{N}. For
508 unassigned codepoints, the value is @code{N}.
509
510 @item mirroring
511 Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
512 value of this property is a character whose glyph represents the
513 mirror image of the character's glyph, or @code{nil} if there's no
514 defined mirroring glyph. All the characters whose @code{mirrored}
515 property is @code{N} have @code{nil} as their @code{mirroring}
516 property; however, some characters whose @code{mirrored} property is
517 @code{Y} also have @code{nil} for @code{mirroring}, because no
518 appropriate characters exist with mirrored glyphs. Emacs uses this
519 property to display mirror images of characters when appropriate
520 (@pxref{Bidirectional Display}). For unassigned codepoints, the value
521 is @code{nil}.
522
523 @item old-name
524 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
525 is a string. For unassigned codepoints, the value is an empty string.
526
527 @item iso-10646-comment
528 Corresponds to the Unicode @code{ISO_Comment} property. The value is
529 a string. For unassigned codepoints, the value is an empty string.
530
531 @item uppercase
532 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
533 The value of this property is a single character. For unassigned
534 codepoints, the value is @code{nil}, which means the character itself.
535
536 @item lowercase
537 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
538 The value of this property is a single character. For unassigned
539 codepoints, the value is @code{nil}, which means the character itself.
540
541 @item titlecase
542 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
543 @dfn{Title case} is a special form of a character used when the first
544 character of a word needs to be capitalized. The value of this
545 property is a single character. For unassigned codepoints, the value
546 is @code{nil}, which means the character itself.
547 @end table
548
549 @defun get-char-code-property char propname
550 This function returns the value of @var{char}'s @var{propname} property.
551
552 @example
553 @group
554 (get-char-code-property ? 'general-category)
555 @result{} Zs
556 @end group
557 @group
558 (get-char-code-property ?1 'general-category)
559 @result{} Nd
560 @end group
561 @group
562 ;; subscript 4
563 (get-char-code-property ?\u2084 'digit-value)
564 @result{} 4
565 @end group
566 @group
567 ;; one fifth
568 (get-char-code-property ?\u2155 'numeric-value)
569 @result{} 0.2
570 @end group
571 @group
572 ;; Roman IV
573 (get-char-code-property ?\u2163 'numeric-value)
574 @result{} 4
575 @end group
576 @end example
577 @end defun
578
579 @defun char-code-property-description prop value
580 This function returns the description string of property @var{prop}'s
581 @var{value}, or @code{nil} if @var{value} has no description.
582
583 @example
584 @group
585 (char-code-property-description 'general-category 'Zs)
586 @result{} "Separator, Space"
587 @end group
588 @group
589 (char-code-property-description 'general-category 'Nd)
590 @result{} "Number, Decimal Digit"
591 @end group
592 @group
593 (char-code-property-description 'numeric-value '1/5)
594 @result{} nil
595 @end group
596 @end example
597 @end defun
598
599 @defun put-char-code-property char propname value
600 This function stores @var{value} as the value of the property
601 @var{propname} for the character @var{char}.
602 @end defun
603
604 @defvar unicode-category-table
605 The value of this variable is a char-table (@pxref{Char-Tables}) that
606 specifies, for each character, its Unicode @code{General_Category}
607 property as a symbol.
608 @end defvar
609
610 @defvar char-script-table
611 The value of this variable is a char-table that specifies, for each
612 character, a symbol whose name is the script to which the character
613 belongs, according to the Unicode Standard classification of the
614 Unicode code space into script-specific blocks. This char-table has a
615 single extra slot whose value is the list of all script symbols.
616 @end defvar
617
618 @defvar char-width-table
619 The value of this variable is a char-table that specifies the width of
620 each character in columns that it will occupy on the screen.
621 @end defvar
622
623 @defvar printable-chars
624 The value of this variable is a char-table that specifies, for each
625 character, whether it is printable or not. That is, if evaluating
626 @code{(aref printable-chars char)} results in @code{t}, the character
627 is printable, and if it results in @code{nil}, it is not.
628 @end defvar
629
630 @node Character Sets
631 @section Character Sets
632 @cindex character sets
633
634 @cindex charset
635 @cindex coded character set
636 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
637 in which each character is assigned a numeric code point. (The
638 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
639 charset has a name which is a symbol. A single character can belong
640 to any number of different character sets, but it will generally have
641 a different code point in each charset. Examples of character sets
642 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
643 @code{windows-1255}. The code point assigned to a character in a
644 charset is usually different from its code point used in Emacs buffers
645 and strings.
646
647 @cindex @code{emacs}, a charset
648 @cindex @code{unicode}, a charset
649 @cindex @code{eight-bit}, a charset
650 Emacs defines several special character sets. The character set
651 @code{unicode} includes all the characters whose Emacs code points are
652 in the range @code{0..#x10FFFF}. The character set @code{emacs}
653 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
654 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
655 Emacs uses it to represent raw bytes encountered in text.
656
657 @defun charsetp object
658 Returns @code{t} if @var{object} is a symbol that names a character set,
659 @code{nil} otherwise.
660 @end defun
661
662 @defvar charset-list
663 The value is a list of all defined character set names.
664 @end defvar
665
666 @defun charset-priority-list &optional highestp
667 This function returns a list of all defined character sets ordered by
668 their priority. If @var{highestp} is non-@code{nil}, the function
669 returns a single character set of the highest priority.
670 @end defun
671
672 @defun set-charset-priority &rest charsets
673 This function makes @var{charsets} the highest priority character sets.
674 @end defun
675
676 @defun char-charset character &optional restriction
677 This function returns the name of the character set of highest
678 priority that @var{character} belongs to. @acronym{ASCII} characters
679 are an exception: for them, this function always returns @code{ascii}.
680
681 If @var{restriction} is non-@code{nil}, it should be a list of
682 charsets to search. Alternatively, it can be a coding system, in
683 which case the returned charset must be supported by that coding
684 system (@pxref{Coding Systems}).
685 @end defun
686
687 @defun charset-plist charset
688 This function returns the property list of the character set
689 @var{charset}. Although @var{charset} is a symbol, this is not the
690 same as the property list of that symbol. Charset properties include
691 important information about the charset, such as its documentation
692 string, short name, etc.
693 @end defun
694
695 @defun put-charset-property charset propname value
696 This function sets the @var{propname} property of @var{charset} to the
697 given @var{value}.
698 @end defun
699
700 @defun get-charset-property charset propname
701 This function returns the value of @var{charset}s property
702 @var{propname}.
703 @end defun
704
705 @deffn Command list-charset-chars charset
706 This command displays a list of characters in the character set
707 @var{charset}.
708 @end deffn
709
710 Emacs can convert between its internal representation of a character
711 and the character's codepoint in a specific charset. The following
712 two functions support these conversions.
713
714 @c FIXME: decode-char and encode-char accept and ignore an additional
715 @c argument @var{restriction}. When that argument actually makes a
716 @c difference, it should be documented here.
717 @defun decode-char charset code-point
718 This function decodes a character that is assigned a @var{code-point}
719 in @var{charset}, to the corresponding Emacs character, and returns
720 it. If @var{charset} doesn't contain a character of that code point,
721 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
722 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
723 specified as a cons cell @code{(@var{high} . @var{low})}, where
724 @var{low} are the lower 16 bits of the value and @var{high} are the
725 high 16 bits.
726 @end defun
727
728 @defun encode-char char charset
729 This function returns the code point assigned to the character
730 @var{char} in @var{charset}. If the result does not fit in a Lisp
731 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
732 that fits the second argument of @code{decode-char} above. If
733 @var{charset} doesn't have a codepoint for @var{char}, the value is
734 @code{nil}.
735 @end defun
736
737 The following function comes in handy for applying a certain
738 function to all or part of the characters in a charset:
739
740 @defun map-charset-chars function charset &optional arg from-code to-code
741 Call @var{function} for characters in @var{charset}. @var{function}
742 is called with two arguments. The first one is a cons cell
743 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
744 indicate a range of characters contained in charset. The second
745 argument passed to @var{function} is @var{arg}.
746
747 By default, the range of codepoints passed to @var{function} includes
748 all the characters in @var{charset}, but optional arguments
749 @var{from-code} and @var{to-code} limit that to the range of
750 characters between these two codepoints of @var{charset}. If either
751 of them is @code{nil}, it defaults to the first or last codepoint of
752 @var{charset}, respectively.
753 @end defun
754
755 @node Scanning Charsets
756 @section Scanning for Character Sets
757
758 Sometimes it is useful to find out which character set a particular
759 character belongs to. One use for this is in determining which coding
760 systems (@pxref{Coding Systems}) are capable of representing all of
761 the text in question; another is to determine the font(s) for
762 displaying that text.
763
764 @defun charset-after &optional pos
765 This function returns the charset of highest priority containing the
766 character at position @var{pos} in the current buffer. If @var{pos}
767 is omitted or @code{nil}, it defaults to the current value of point.
768 If @var{pos} is out of range, the value is @code{nil}.
769 @end defun
770
771 @defun find-charset-region beg end &optional translation
772 This function returns a list of the character sets of highest priority
773 that contain characters in the current buffer between positions
774 @var{beg} and @var{end}.
775
776 The optional argument @var{translation} specifies a translation table
777 to use for scanning the text (@pxref{Translation of Characters}). If
778 it is non-@code{nil}, then each character in the region is translated
779 through this table, and the value returned describes the translated
780 characters instead of the characters actually in the buffer.
781 @end defun
782
783 @defun find-charset-string string &optional translation
784 This function returns a list of character sets of highest priority
785 that contain characters in @var{string}. It is just like
786 @code{find-charset-region}, except that it applies to the contents of
787 @var{string} instead of part of the current buffer.
788 @end defun
789
790 @node Translation of Characters
791 @section Translation of Characters
792 @cindex character translation tables
793 @cindex translation tables
794
795 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
796 specifies a mapping of characters into characters. These tables are
797 used in encoding and decoding, and for other purposes. Some coding
798 systems specify their own particular translation tables; there are
799 also default translation tables which apply to all other coding
800 systems.
801
802 A translation table has two extra slots. The first is either
803 @code{nil} or a translation table that performs the reverse
804 translation; the second is the maximum number of characters to look up
805 for translating sequences of characters (see the description of
806 @code{make-translation-table-from-alist} below).
807
808 @defun make-translation-table &rest translations
809 This function returns a translation table based on the argument
810 @var{translations}. Each element of @var{translations} should be a
811 list of elements of the form @code{(@var{from} . @var{to})}; this says
812 to translate the character @var{from} into @var{to}.
813
814 The arguments and the forms in each argument are processed in order,
815 and if a previous form already translates @var{to} to some other
816 character, say @var{to-alt}, @var{from} is also translated to
817 @var{to-alt}.
818 @end defun
819
820 During decoding, the translation table's translations are applied to
821 the characters that result from ordinary decoding. If a coding system
822 has the property @code{:decode-translation-table}, that specifies the
823 translation table to use, or a list of translation tables to apply in
824 sequence. (This is a property of the coding system, as returned by
825 @code{coding-system-get}, not a property of the symbol that is the
826 coding system's name. @xref{Coding System Basics,, Basic Concepts of
827 Coding Systems}.) Finally, if
828 @code{standard-translation-table-for-decode} is non-@code{nil}, the
829 resulting characters are translated by that table.
830
831 During encoding, the translation table's translations are applied to
832 the characters in the buffer, and the result of translation is
833 actually encoded. If a coding system has property
834 @code{:encode-translation-table}, that specifies the translation table
835 to use, or a list of translation tables to apply in sequence. In
836 addition, if the variable @code{standard-translation-table-for-encode}
837 is non-@code{nil}, it specifies the translation table to use for
838 translating the result.
839
840 @defvar standard-translation-table-for-decode
841 This is the default translation table for decoding. If a coding
842 systems specifies its own translation tables, the table that is the
843 value of this variable, if non-@code{nil}, is applied after them.
844 @end defvar
845
846 @defvar standard-translation-table-for-encode
847 This is the default translation table for encoding. If a coding
848 systems specifies its own translation tables, the table that is the
849 value of this variable, if non-@code{nil}, is applied after them.
850 @end defvar
851
852 @defvar translation-table-for-input
853 Self-inserting characters are translated through this translation
854 table before they are inserted. Search commands also translate their
855 input through this table, so they can compare more reliably with
856 what's in the buffer.
857
858 This variable automatically becomes buffer-local when set.
859 @end defvar
860
861 @defun make-translation-table-from-vector vec
862 This function returns a translation table made from @var{vec} that is
863 an array of 256 elements to map bytes (values 0 through #xFF) to
864 characters. Elements may be @code{nil} for untranslated bytes. The
865 returned table has a translation table for reverse mapping in the
866 first extra slot, and the value @code{1} in the second extra slot.
867
868 This function provides an easy way to make a private coding system
869 that maps each byte to a specific character. You can specify the
870 returned table and the reverse translation table using the properties
871 @code{:decode-translation-table} and @code{:encode-translation-table}
872 respectively in the @var{props} argument to
873 @code{define-coding-system}.
874 @end defun
875
876 @defun make-translation-table-from-alist alist
877 This function is similar to @code{make-translation-table} but returns
878 a complex translation table rather than a simple one-to-one mapping.
879 Each element of @var{alist} is of the form @code{(@var{from}
880 . @var{to})}, where @var{from} and @var{to} are either characters or
881 vectors specifying a sequence of characters. If @var{from} is a
882 character, that character is translated to @var{to} (i.e., to a
883 character or a character sequence). If @var{from} is a vector of
884 characters, that sequence is translated to @var{to}. The returned
885 table has a translation table for reverse mapping in the first extra
886 slot, and the maximum length of all the @var{from} character sequences
887 in the second extra slot.
888 @end defun
889
890 @node Coding Systems
891 @section Coding Systems
892
893 @cindex coding system
894 When Emacs reads or writes a file, and when Emacs sends text to a
895 subprocess or receives text from a subprocess, it normally performs
896 character code conversion and end-of-line conversion as specified
897 by a particular @dfn{coding system}.
898
899 How to define a coding system is an arcane matter, and is not
900 documented here.
901
902 @menu
903 * Coding System Basics:: Basic concepts.
904 * Encoding and I/O:: How file I/O functions handle coding systems.
905 * Lisp and Coding Systems:: Functions to operate on coding system names.
906 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
907 * Default Coding Systems:: Controlling the default choices.
908 * Specifying Coding Systems:: Requesting a particular coding system
909 for a single file operation.
910 * Explicit Encoding:: Encoding or decoding text without doing I/O.
911 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
912 @end menu
913
914 @node Coding System Basics
915 @subsection Basic Concepts of Coding Systems
916
917 @cindex character code conversion
918 @dfn{Character code conversion} involves conversion between the
919 internal representation of characters used inside Emacs and some other
920 encoding. Emacs supports many different encodings, in that it can
921 convert to and from them. For example, it can convert text to or from
922 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
923 several variants of ISO 2022. In some cases, Emacs supports several
924 alternative encodings for the same characters; for example, there are
925 three coding systems for the Cyrillic (Russian) alphabet: ISO,
926 Alternativnyj, and KOI8.
927
928 Every coding system specifies a particular set of character code
929 conversions, but the coding system @code{undecided} is special: it
930 leaves the choice unspecified, to be chosen heuristically for each
931 file, based on the file's data.
932
933 In general, a coding system doesn't guarantee roundtrip identity:
934 decoding a byte sequence using coding system, then encoding the
935 resulting text in the same coding system, can produce a different byte
936 sequence. But some coding systems do guarantee that the byte sequence
937 will be the same as what you originally decoded. Here are a few
938 examples:
939
940 @quotation
941 iso-8859-1, utf-8, big5, shift_jis, euc-jp
942 @end quotation
943
944 Encoding buffer text and then decoding the result can also fail to
945 reproduce the original text. For instance, if you encode a character
946 with a coding system which does not support that character, the result
947 is unpredictable, and thus decoding it using the same coding system
948 may produce a different text. Currently, Emacs can't report errors
949 that result from encoding unsupported characters.
950
951 @cindex EOL conversion
952 @cindex end-of-line conversion
953 @cindex line end conversion
954 @dfn{End of line conversion} handles three different conventions
955 used on various systems for representing end of line in files. The
956 Unix convention, used on GNU and Unix systems, is to use the linefeed
957 character (also called newline). The DOS convention, used on
958 MS-Windows and MS-DOS systems, is to use a carriage-return and a
959 linefeed at the end of a line. The Mac convention is to use just
960 carriage-return.
961
962 @cindex base coding system
963 @cindex variant coding system
964 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
965 conversion unspecified, to be chosen based on the data. @dfn{Variant
966 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
967 @code{latin-1-mac} specify the end-of-line conversion explicitly as
968 well. Most base coding systems have three corresponding variants whose
969 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
970
971 @vindex raw-text@r{ coding system}
972 The coding system @code{raw-text} is special in that it prevents
973 character code conversion, and causes the buffer visited with this
974 coding system to be a unibyte buffer. For historical reasons, you can
975 save both unibyte and multibyte text with this coding system. When
976 you use @code{raw-text} to encode multibyte text, it does perform one
977 character code conversion: it converts eight-bit characters to their
978 single-byte external representation. @code{raw-text} does not specify
979 the end-of-line conversion, allowing that to be determined as usual by
980 the data, and has the usual three variants which specify the
981 end-of-line conversion.
982
983 @vindex no-conversion@r{ coding system}
984 @vindex binary@r{ coding system}
985 @code{no-conversion} (and its alias @code{binary}) is equivalent to
986 @code{raw-text-unix}: it specifies no conversion of either character
987 codes or end-of-line.
988
989 @vindex emacs-internal@r{ coding system}
990 @vindex utf-8-emacs@r{ coding system}
991 The coding system @code{utf-8-emacs} specifies that the data is
992 represented in the internal Emacs encoding (@pxref{Text
993 Representations}). This is like @code{raw-text} in that no code
994 conversion happens, but different in that the result is multibyte
995 data. The name @code{emacs-internal} is an alias for
996 @code{utf-8-emacs}.
997
998 @defun coding-system-get coding-system property
999 This function returns the specified property of the coding system
1000 @var{coding-system}. Most coding system properties exist for internal
1001 purposes, but one that you might find useful is @code{:mime-charset}.
1002 That property's value is the name used in MIME for the character coding
1003 which this coding system can read and write. Examples:
1004
1005 @example
1006 (coding-system-get 'iso-latin-1 :mime-charset)
1007 @result{} iso-8859-1
1008 (coding-system-get 'iso-2022-cn :mime-charset)
1009 @result{} iso-2022-cn
1010 (coding-system-get 'cyrillic-koi8 :mime-charset)
1011 @result{} koi8-r
1012 @end example
1013
1014 The value of the @code{:mime-charset} property is also defined
1015 as an alias for the coding system.
1016 @end defun
1017
1018 @cindex alias, for coding systems
1019 @defun coding-system-aliases coding-system
1020 This function returns the list of aliases of @var{coding-system}.
1021 @end defun
1022
1023 @node Encoding and I/O
1024 @subsection Encoding and I/O
1025
1026 The principal purpose of coding systems is for use in reading and
1027 writing files. The function @code{insert-file-contents} uses a coding
1028 system to decode the file data, and @code{write-region} uses one to
1029 encode the buffer contents.
1030
1031 You can specify the coding system to use either explicitly
1032 (@pxref{Specifying Coding Systems}), or implicitly using a default
1033 mechanism (@pxref{Default Coding Systems}). But these methods may not
1034 completely specify what to do. For example, they may choose a coding
1035 system such as @code{undefined} which leaves the character code
1036 conversion to be determined from the data. In these cases, the I/O
1037 operation finishes the job of choosing a coding system. Very often
1038 you will want to find out afterwards which coding system was chosen.
1039
1040 @defvar buffer-file-coding-system
1041 This buffer-local variable records the coding system used for saving the
1042 buffer and for writing part of the buffer with @code{write-region}. If
1043 the text to be written cannot be safely encoded using the coding system
1044 specified by this variable, these operations select an alternative
1045 encoding by calling the function @code{select-safe-coding-system}
1046 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
1047 requires to ask the user to specify a coding system,
1048 @code{buffer-file-coding-system} is updated to the newly selected coding
1049 system.
1050
1051 @code{buffer-file-coding-system} does @emph{not} affect sending text
1052 to a subprocess.
1053 @end defvar
1054
1055 @defvar save-buffer-coding-system
1056 This variable specifies the coding system for saving the buffer (by
1057 overriding @code{buffer-file-coding-system}). Note that it is not used
1058 for @code{write-region}.
1059
1060 When a command to save the buffer starts out to use
1061 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1062 and that coding system cannot handle
1063 the actual text in the buffer, the command asks the user to choose
1064 another coding system (by calling @code{select-safe-coding-system}).
1065 After that happens, the command also updates
1066 @code{buffer-file-coding-system} to represent the coding system that
1067 the user specified.
1068 @end defvar
1069
1070 @defvar last-coding-system-used
1071 I/O operations for files and subprocesses set this variable to the
1072 coding system name that was used. The explicit encoding and decoding
1073 functions (@pxref{Explicit Encoding}) set it too.
1074
1075 @strong{Warning:} Since receiving subprocess output sets this variable,
1076 it can change whenever Emacs waits; therefore, you should copy the
1077 value shortly after the function call that stores the value you are
1078 interested in.
1079 @end defvar
1080
1081 The variable @code{selection-coding-system} specifies how to encode
1082 selections for the window system. @xref{Window System Selections}.
1083
1084 @defvar file-name-coding-system
1085 The variable @code{file-name-coding-system} specifies the coding
1086 system to use for encoding file names. Emacs encodes file names using
1087 that coding system for all file operations. If
1088 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
1089 coding system determined by the selected language environment. In the
1090 default language environment, any non-@acronym{ASCII} characters in
1091 file names are not encoded specially; they appear in the file system
1092 using the internal Emacs representation.
1093 @end defvar
1094
1095 @strong{Warning:} if you change @code{file-name-coding-system} (or
1096 the language environment) in the middle of an Emacs session, problems
1097 can result if you have already visited files whose names were encoded
1098 using the earlier coding system and are handled differently under the
1099 new coding system. If you try to save one of these buffers under the
1100 visited file name, saving may use the wrong file name, or it may get
1101 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1102 new file name for that buffer.
1103
1104 @node Lisp and Coding Systems
1105 @subsection Coding Systems in Lisp
1106
1107 Here are the Lisp facilities for working with coding systems:
1108
1109 @cindex list all coding systems
1110 @defun coding-system-list &optional base-only
1111 This function returns a list of all coding system names (symbols). If
1112 @var{base-only} is non-@code{nil}, the value includes only the
1113 base coding systems. Otherwise, it includes alias and variant coding
1114 systems as well.
1115 @end defun
1116
1117 @defun coding-system-p object
1118 This function returns @code{t} if @var{object} is a coding system
1119 name or @code{nil}.
1120 @end defun
1121
1122 @cindex validity of coding system
1123 @cindex coding system, validity check
1124 @defun check-coding-system coding-system
1125 This function checks the validity of @var{coding-system}. If that is
1126 valid, it returns @var{coding-system}. If @var{coding-system} is
1127 @code{nil}, the function return @code{nil}. For any other values, it
1128 signals an error whose @code{error-symbol} is @code{coding-system-error}
1129 (@pxref{Signaling Errors, signal}).
1130 @end defun
1131
1132 @cindex eol type of coding system
1133 @defun coding-system-eol-type coding-system
1134 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1135 conversion used by @var{coding-system}. If @var{coding-system}
1136 specifies a certain eol conversion, the return value is an integer 0,
1137 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1138 respectively. If @var{coding-system} doesn't specify eol conversion
1139 explicitly, the return value is a vector of coding systems, each one
1140 with one of the possible eol conversion types, like this:
1141
1142 @lisp
1143 (coding-system-eol-type 'latin-1)
1144 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1145 @end lisp
1146
1147 @noindent
1148 If this function returns a vector, Emacs will decide, as part of the
1149 text encoding or decoding process, what eol conversion to use. For
1150 decoding, the end-of-line format of the text is auto-detected, and the
1151 eol conversion is set to match it (e.g., DOS-style CRLF format will
1152 imply @code{dos} eol conversion). For encoding, the eol conversion is
1153 taken from the appropriate default coding system (e.g.,
1154 default value of @code{buffer-file-coding-system} for
1155 @code{buffer-file-coding-system}), or from the default eol conversion
1156 appropriate for the underlying platform.
1157 @end defun
1158
1159 @cindex eol conversion of coding system
1160 @defun coding-system-change-eol-conversion coding-system eol-type
1161 This function returns a coding system which is like @var{coding-system}
1162 except for its eol conversion, which is specified by @code{eol-type}.
1163 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1164 @code{nil}. If it is @code{nil}, the returned coding system determines
1165 the end-of-line conversion from the data.
1166
1167 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1168 @code{dos} and @code{mac}, respectively.
1169 @end defun
1170
1171 @cindex text conversion of coding system
1172 @defun coding-system-change-text-conversion eol-coding text-coding
1173 This function returns a coding system which uses the end-of-line
1174 conversion of @var{eol-coding}, and the text conversion of
1175 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1176 @code{undecided}, or one of its variants according to @var{eol-coding}.
1177 @end defun
1178
1179 @cindex safely encode region
1180 @cindex coding systems for encoding region
1181 @defun find-coding-systems-region from to
1182 This function returns a list of coding systems that could be used to
1183 encode a text between @var{from} and @var{to}. All coding systems in
1184 the list can safely encode any multibyte characters in that portion of
1185 the text.
1186
1187 If the text contains no multibyte characters, the function returns the
1188 list @code{(undecided)}.
1189 @end defun
1190
1191 @cindex safely encode a string
1192 @cindex coding systems for encoding a string
1193 @defun find-coding-systems-string string
1194 This function returns a list of coding systems that could be used to
1195 encode the text of @var{string}. All coding systems in the list can
1196 safely encode any multibyte characters in @var{string}. If the text
1197 contains no multibyte characters, this returns the list
1198 @code{(undecided)}.
1199 @end defun
1200
1201 @cindex charset, coding systems to encode
1202 @cindex safely encode characters in a charset
1203 @defun find-coding-systems-for-charsets charsets
1204 This function returns a list of coding systems that could be used to
1205 encode all the character sets in the list @var{charsets}.
1206 @end defun
1207
1208 @defun check-coding-systems-region start end coding-system-list
1209 This function checks whether coding systems in the list
1210 @code{coding-system-list} can encode all the characters in the region
1211 between @var{start} and @var{end}. If all of the coding systems in
1212 the list can encode the specified text, the function returns
1213 @code{nil}. If some coding systems cannot encode some of the
1214 characters, the value is an alist, each element of which has the form
1215 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1216 that @var{coding-system1} cannot encode characters at buffer positions
1217 @var{pos1}, @var{pos2}, @enddots{}.
1218
1219 @var{start} may be a string, in which case @var{end} is ignored and
1220 the returned value references string indices instead of buffer
1221 positions.
1222 @end defun
1223
1224 @defun detect-coding-region start end &optional highest
1225 This function chooses a plausible coding system for decoding the text
1226 from @var{start} to @var{end}. This text should be a byte sequence,
1227 i.e., unibyte text or multibyte text with only @acronym{ASCII} and
1228 eight-bit characters (@pxref{Explicit Encoding}).
1229
1230 Normally this function returns a list of coding systems that could
1231 handle decoding the text that was scanned. They are listed in order of
1232 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1233 return value is just one coding system, the one that is highest in
1234 priority.
1235
1236 If the region contains only @acronym{ASCII} characters except for such
1237 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1238 @code{undecided} or @code{(undecided)}, or a variant specifying
1239 end-of-line conversion, if that can be deduced from the text.
1240
1241 If the region contains null bytes, the value is @code{no-conversion},
1242 even if the region contains text encoded in some coding system.
1243 @end defun
1244
1245 @defun detect-coding-string string &optional highest
1246 This function is like @code{detect-coding-region} except that it
1247 operates on the contents of @var{string} instead of bytes in the buffer.
1248 @end defun
1249
1250 @cindex null bytes, and decoding text
1251 @defvar inhibit-null-byte-detection
1252 If this variable has a non-@code{nil} value, null bytes are ignored
1253 when detecting the encoding of a region or a string. This allows to
1254 correctly detect the encoding of text that contains null bytes, such
1255 as Info files with Index nodes.
1256 @end defvar
1257
1258 @defvar inhibit-iso-escape-detection
1259 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1260 are ignored when detecting the encoding of a region or a string. The
1261 result is that no text is ever detected as encoded in some ISO-2022
1262 encoding, and all escape sequences become visible in a buffer.
1263 @strong{Warning:} @emph{Use this variable with extreme caution,
1264 because many files in the Emacs distribution use ISO-2022 encoding.}
1265 @end defvar
1266
1267 @cindex charsets supported by a coding system
1268 @defun coding-system-charset-list coding-system
1269 This function returns the list of character sets (@pxref{Character
1270 Sets}) supported by @var{coding-system}. Some coding systems that
1271 support too many character sets to list them all yield special values:
1272 @itemize @bullet
1273 @item
1274 If @var{coding-system} supports all the ISO-2022 charsets, the value
1275 is @code{iso-2022}.
1276 @item
1277 If @var{coding-system} supports all Emacs characters, the value is
1278 @code{(emacs)}.
1279 @item
1280 If @var{coding-system} supports all emacs-mule characters, the value
1281 is @code{emacs-mule}.
1282 @item
1283 If @var{coding-system} supports all Unicode characters, the value is
1284 @code{(unicode)}.
1285 @end itemize
1286 @end defun
1287
1288 @xref{Coding systems for a subprocess,, Process Information}, in
1289 particular the description of the functions
1290 @code{process-coding-system} and @code{set-process-coding-system}, for
1291 how to examine or set the coding systems used for I/O to a subprocess.
1292
1293 @node User-Chosen Coding Systems
1294 @subsection User-Chosen Coding Systems
1295
1296 @cindex select safe coding system
1297 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1298 This function selects a coding system for encoding specified text,
1299 asking the user to choose if necessary. Normally the specified text
1300 is the text in the current buffer between @var{from} and @var{to}. If
1301 @var{from} is a string, the string specifies the text to encode, and
1302 @var{to} is ignored.
1303
1304 If the specified text includes raw bytes (@pxref{Text
1305 Representations}), @code{select-safe-coding-system} suggests
1306 @code{raw-text} for its encoding.
1307
1308 If @var{default-coding-system} is non-@code{nil}, that is the first
1309 coding system to try; if that can handle the text,
1310 @code{select-safe-coding-system} returns that coding system. It can
1311 also be a list of coding systems; then the function tries each of them
1312 one by one. After trying all of them, it next tries the current
1313 buffer's value of @code{buffer-file-coding-system} (if it is not
1314 @code{undecided}), then the default value of
1315 @code{buffer-file-coding-system} and finally the user's most
1316 preferred coding system, which the user can set using the command
1317 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1318 Coding Systems, emacs, The GNU Emacs Manual}).
1319
1320 If one of those coding systems can safely encode all the specified
1321 text, @code{select-safe-coding-system} chooses it and returns it.
1322 Otherwise, it asks the user to choose from a list of coding systems
1323 which can encode all the text, and returns the user's choice.
1324
1325 @var{default-coding-system} can also be a list whose first element is
1326 t and whose other elements are coding systems. Then, if no coding
1327 system in the list can handle the text, @code{select-safe-coding-system}
1328 queries the user immediately, without trying any of the three
1329 alternatives described above.
1330
1331 The optional argument @var{accept-default-p}, if non-@code{nil},
1332 should be a function to determine whether a coding system selected
1333 without user interaction is acceptable. @code{select-safe-coding-system}
1334 calls this function with one argument, the base coding system of the
1335 selected coding system. If @var{accept-default-p} returns @code{nil},
1336 @code{select-safe-coding-system} rejects the silently selected coding
1337 system, and asks the user to select a coding system from a list of
1338 possible candidates.
1339
1340 @vindex select-safe-coding-system-accept-default-p
1341 If the variable @code{select-safe-coding-system-accept-default-p} is
1342 non-@code{nil}, it should be a function taking a single argument.
1343 It is used in place of @var{accept-default-p}, overriding any
1344 value supplied for this argument.
1345
1346 As a final step, before returning the chosen coding system,
1347 @code{select-safe-coding-system} checks whether that coding system is
1348 consistent with what would be selected if the contents of the region
1349 were read from a file. (If not, this could lead to data corruption in
1350 a file subsequently re-visited and edited.) Normally,
1351 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1352 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1353 that file instead (this can be relevant for @code{write-region} and
1354 similar functions). If it detects an apparent inconsistency,
1355 @code{select-safe-coding-system} queries the user before selecting the
1356 coding system.
1357 @end defun
1358
1359 Here are two functions you can use to let the user specify a coding
1360 system, with completion. @xref{Completion}.
1361
1362 @defun read-coding-system prompt &optional default
1363 This function reads a coding system using the minibuffer, prompting with
1364 string @var{prompt}, and returns the coding system name as a symbol. If
1365 the user enters null input, @var{default} specifies which coding system
1366 to return. It should be a symbol or a string.
1367 @end defun
1368
1369 @defun read-non-nil-coding-system prompt
1370 This function reads a coding system using the minibuffer, prompting with
1371 string @var{prompt}, and returns the coding system name as a symbol. If
1372 the user tries to enter null input, it asks the user to try again.
1373 @xref{Coding Systems}.
1374 @end defun
1375
1376 @node Default Coding Systems
1377 @subsection Default Coding Systems
1378 @cindex default coding system
1379 @cindex coding system, automatically determined
1380
1381 This section describes variables that specify the default coding
1382 system for certain files or when running certain subprograms, and the
1383 function that I/O operations use to access them.
1384
1385 The idea of these variables is that you set them once and for all to the
1386 defaults you want, and then do not change them again. To specify a
1387 particular coding system for a particular operation in a Lisp program,
1388 don't change these variables; instead, override them using
1389 @code{coding-system-for-read} and @code{coding-system-for-write}
1390 (@pxref{Specifying Coding Systems}).
1391
1392 @cindex file contents, and default coding system
1393 @defopt auto-coding-regexp-alist
1394 This variable is an alist of text patterns and corresponding coding
1395 systems. Each element has the form @code{(@var{regexp}
1396 . @var{coding-system})}; a file whose first few kilobytes match
1397 @var{regexp} is decoded with @var{coding-system} when its contents are
1398 read into a buffer. The settings in this alist take priority over
1399 @code{coding:} tags in the files and the contents of
1400 @code{file-coding-system-alist} (see below). The default value is set
1401 so that Emacs automatically recognizes mail files in Babyl format and
1402 reads them with no code conversions.
1403 @end defopt
1404
1405 @cindex file name, and default coding system
1406 @defopt file-coding-system-alist
1407 This variable is an alist that specifies the coding systems to use for
1408 reading and writing particular files. Each element has the form
1409 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1410 expression that matches certain file names. The element applies to file
1411 names that match @var{pattern}.
1412
1413 The @sc{cdr} of the element, @var{coding}, should be either a coding
1414 system, a cons cell containing two coding systems, or a function name (a
1415 symbol with a function definition). If @var{coding} is a coding system,
1416 that coding system is used for both reading the file and writing it. If
1417 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1418 specifies the coding system for decoding, and its @sc{cdr} specifies the
1419 coding system for encoding.
1420
1421 If @var{coding} is a function name, the function should take one
1422 argument, a list of all arguments passed to
1423 @code{find-operation-coding-system}. It must return a coding system
1424 or a cons cell containing two coding systems. This value has the same
1425 meaning as described above.
1426
1427 If @var{coding} (or what returned by the above function) is
1428 @code{undecided}, the normal code-detection is performed.
1429 @end defopt
1430
1431 @defopt auto-coding-alist
1432 This variable is an alist that specifies the coding systems to use for
1433 reading and writing particular files. Its form is like that of
1434 @code{file-coding-system-alist}, but, unlike the latter, this variable
1435 takes priority over any @code{coding:} tags in the file.
1436 @end defopt
1437
1438 @cindex program name, and default coding system
1439 @defvar process-coding-system-alist
1440 This variable is an alist specifying which coding systems to use for a
1441 subprocess, depending on which program is running in the subprocess. It
1442 works like @code{file-coding-system-alist}, except that @var{pattern} is
1443 matched against the program name used to start the subprocess. The coding
1444 system or systems specified in this alist are used to initialize the
1445 coding systems used for I/O to the subprocess, but you can specify
1446 other coding systems later using @code{set-process-coding-system}.
1447 @end defvar
1448
1449 @strong{Warning:} Coding systems such as @code{undecided}, which
1450 determine the coding system from the data, do not work entirely reliably
1451 with asynchronous subprocess output. This is because Emacs handles
1452 asynchronous subprocess output in batches, as it arrives. If the coding
1453 system leaves the character code conversion unspecified, or leaves the
1454 end-of-line conversion unspecified, Emacs must try to detect the proper
1455 conversion from one batch at a time, and this does not always work.
1456
1457 Therefore, with an asynchronous subprocess, if at all possible, use a
1458 coding system which determines both the character code conversion and
1459 the end of line conversion---that is, one like @code{latin-1-unix},
1460 rather than @code{undecided} or @code{latin-1}.
1461
1462 @cindex port number, and default coding system
1463 @cindex network service name, and default coding system
1464 @defvar network-coding-system-alist
1465 This variable is an alist that specifies the coding system to use for
1466 network streams. It works much like @code{file-coding-system-alist},
1467 with the difference that the @var{pattern} in an element may be either a
1468 port number or a regular expression. If it is a regular expression, it
1469 is matched against the network service name used to open the network
1470 stream.
1471 @end defvar
1472
1473 @defvar default-process-coding-system
1474 This variable specifies the coding systems to use for subprocess (and
1475 network stream) input and output, when nothing else specifies what to
1476 do.
1477
1478 The value should be a cons cell of the form @code{(@var{input-coding}
1479 . @var{output-coding})}. Here @var{input-coding} applies to input from
1480 the subprocess, and @var{output-coding} applies to output to it.
1481 @end defvar
1482
1483 @cindex default coding system, functions to determine
1484 @defopt auto-coding-functions
1485 This variable holds a list of functions that try to determine a
1486 coding system for a file based on its undecoded contents.
1487
1488 Each function in this list should be written to look at text in the
1489 current buffer, but should not modify it in any way. The buffer will
1490 contain undecoded text of parts of the file. Each function should
1491 take one argument, @var{size}, which tells it how many characters to
1492 look at, starting from point. If the function succeeds in determining
1493 a coding system for the file, it should return that coding system.
1494 Otherwise, it should return @code{nil}.
1495
1496 If a file has a @samp{coding:} tag, that takes precedence, so these
1497 functions won't be called.
1498 @end defopt
1499
1500 @defun find-auto-coding filename size
1501 This function tries to determine a suitable coding system for
1502 @var{filename}. It examines the buffer visiting the named file, using
1503 the variables documented above in sequence, until it finds a match for
1504 one of the rules specified by these variables. It then returns a cons
1505 cell of the form @code{(@var{coding} . @var{source})}, where
1506 @var{coding} is the coding system to use and @var{source} is a symbol,
1507 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1508 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1509 supplied the matching rule. The value @code{:coding} means the coding
1510 system was specified by the @code{coding:} tag in the file
1511 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1512 The order of looking for a matching rule is @code{auto-coding-alist}
1513 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1514 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1515 found, the function returns @code{nil}.
1516
1517 The second argument @var{size} is the size of text, in characters,
1518 following point. The function examines text only within @var{size}
1519 characters after point. Normally, the buffer should be positioned at
1520 the beginning when this function is called, because one of the places
1521 for the @code{coding:} tag is the first one or two lines of the file;
1522 in that case, @var{size} should be the size of the buffer.
1523 @end defun
1524
1525 @defun set-auto-coding filename size
1526 This function returns a suitable coding system for file
1527 @var{filename}. It uses @code{find-auto-coding} to find the coding
1528 system. If no coding system could be determined, the function returns
1529 @code{nil}. The meaning of the argument @var{size} is like in
1530 @code{find-auto-coding}.
1531 @end defun
1532
1533 @defun find-operation-coding-system operation &rest arguments
1534 This function returns the coding system to use (by default) for
1535 performing @var{operation} with @var{arguments}. The value has this
1536 form:
1537
1538 @example
1539 (@var{decoding-system} . @var{encoding-system})
1540 @end example
1541
1542 The first element, @var{decoding-system}, is the coding system to use
1543 for decoding (in case @var{operation} does decoding), and
1544 @var{encoding-system} is the coding system for encoding (in case
1545 @var{operation} does encoding).
1546
1547 The argument @var{operation} is a symbol; it should be one of
1548 @code{write-region}, @code{start-process}, @code{call-process},
1549 @code{call-process-region}, @code{insert-file-contents}, or
1550 @code{open-network-stream}. These are the names of the Emacs I/O
1551 primitives that can do character code and eol conversion.
1552
1553 The remaining arguments should be the same arguments that might be given
1554 to the corresponding I/O primitive. Depending on the primitive, one
1555 of those arguments is selected as the @dfn{target}. For example, if
1556 @var{operation} does file I/O, whichever argument specifies the file
1557 name is the target. For subprocess primitives, the process name is the
1558 target. For @code{open-network-stream}, the target is the service name
1559 or port number.
1560
1561 Depending on @var{operation}, this function looks up the target in
1562 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1563 or @code{network-coding-system-alist}. If the target is found in the
1564 alist, @code{find-operation-coding-system} returns its association in
1565 the alist; otherwise it returns @code{nil}.
1566
1567 If @var{operation} is @code{insert-file-contents}, the argument
1568 corresponding to the target may be a cons cell of the form
1569 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1570 is a file name to look up in @code{file-coding-system-alist}, and
1571 @var{buffer} is a buffer that contains the file's contents (not yet
1572 decoded). If @code{file-coding-system-alist} specifies a function to
1573 call for this file, and that function needs to examine the file's
1574 contents (as it usually does), it should examine the contents of
1575 @var{buffer} instead of reading the file.
1576 @end defun
1577
1578 @node Specifying Coding Systems
1579 @subsection Specifying a Coding System for One Operation
1580
1581 You can specify the coding system for a specific operation by binding
1582 the variables @code{coding-system-for-read} and/or
1583 @code{coding-system-for-write}.
1584
1585 @defvar coding-system-for-read
1586 If this variable is non-@code{nil}, it specifies the coding system to
1587 use for reading a file, or for input from a synchronous subprocess.
1588
1589 It also applies to any asynchronous subprocess or network stream, but in
1590 a different way: the value of @code{coding-system-for-read} when you
1591 start the subprocess or open the network stream specifies the input
1592 decoding method for that subprocess or network stream. It remains in
1593 use for that subprocess or network stream unless and until overridden.
1594
1595 The right way to use this variable is to bind it with @code{let} for a
1596 specific I/O operation. Its global value is normally @code{nil}, and
1597 you should not globally set it to any other value. Here is an example
1598 of the right way to use the variable:
1599
1600 @example
1601 ;; @r{Read the file with no character code conversion.}
1602 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1603 (let ((coding-system-for-read 'emacs-mule-dos))
1604 (insert-file-contents filename))
1605 @end example
1606
1607 When its value is non-@code{nil}, this variable takes precedence over
1608 all other methods of specifying a coding system to use for input,
1609 including @code{file-coding-system-alist},
1610 @code{process-coding-system-alist} and
1611 @code{network-coding-system-alist}.
1612 @end defvar
1613
1614 @defvar coding-system-for-write
1615 This works much like @code{coding-system-for-read}, except that it
1616 applies to output rather than input. It affects writing to files,
1617 as well as sending output to subprocesses and net connections.
1618
1619 When a single operation does both input and output, as do
1620 @code{call-process-region} and @code{start-process}, both
1621 @code{coding-system-for-read} and @code{coding-system-for-write}
1622 affect it.
1623 @end defvar
1624
1625 @defopt inhibit-eol-conversion
1626 When this variable is non-@code{nil}, no end-of-line conversion is done,
1627 no matter which coding system is specified. This applies to all the
1628 Emacs I/O and subprocess primitives, and to the explicit encoding and
1629 decoding functions (@pxref{Explicit Encoding}).
1630 @end defopt
1631
1632 @cindex priority order of coding systems
1633 @cindex coding systems, priority
1634 Sometimes, you need to prefer several coding systems for some
1635 operation, rather than fix a single one. Emacs lets you specify a
1636 priority order for using coding systems. This ordering affects the
1637 sorting of lists of coding systems returned by functions such as
1638 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1639
1640 @defun coding-system-priority-list &optional highestp
1641 This function returns the list of coding systems in the order of their
1642 current priorities. Optional argument @var{highestp}, if
1643 non-@code{nil}, means return only the highest priority coding system.
1644 @end defun
1645
1646 @defun set-coding-system-priority &rest coding-systems
1647 This function puts @var{coding-systems} at the beginning of the
1648 priority list for coding systems, thus making their priority higher
1649 than all the rest.
1650 @end defun
1651
1652 @defmac with-coding-priority coding-systems &rest body@dots{}
1653 This macro execute @var{body}, like @code{progn} does
1654 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1655 the priority list for coding systems. @var{coding-systems} should be
1656 a list of coding systems to prefer during execution of @var{body}.
1657 @end defmac
1658
1659 @node Explicit Encoding
1660 @subsection Explicit Encoding and Decoding
1661 @cindex encoding in coding systems
1662 @cindex decoding in coding systems
1663
1664 All the operations that transfer text in and out of Emacs have the
1665 ability to use a coding system to encode or decode the text.
1666 You can also explicitly encode and decode text using the functions
1667 in this section.
1668
1669 The result of encoding, and the input to decoding, are not ordinary
1670 text. They logically consist of a series of byte values; that is, a
1671 series of @acronym{ASCII} and eight-bit characters. In unibyte
1672 buffers and strings, these characters have codes in the range 0
1673 through #xFF (255). In a multibyte buffer or string, eight-bit
1674 characters have character codes higher than #xFF (@pxref{Text
1675 Representations}), but Emacs transparently converts them to their
1676 single-byte values when you encode or decode such text.
1677
1678 The usual way to read a file into a buffer as a sequence of bytes, so
1679 you can decode the contents explicitly, is with
1680 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1681 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1682 visiting a file with @code{find-file-noselect}. These methods result in
1683 a unibyte buffer.
1684
1685 The usual way to use the byte sequence that results from explicitly
1686 encoding text is to copy it to a file or process---for example, to write
1687 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1688 encoding by binding @code{coding-system-for-write} to
1689 @code{no-conversion}.
1690
1691 Here are the functions to perform explicit encoding or decoding. The
1692 encoding functions produce sequences of bytes; the decoding functions
1693 are meant to operate on sequences of bytes. All of these functions
1694 discard text properties. They also set @code{last-coding-system-used}
1695 to the precise coding system they used.
1696
1697 @deffn Command encode-coding-region start end coding-system &optional destination
1698 This command encodes the text from @var{start} to @var{end} according
1699 to coding system @var{coding-system}. Normally, the encoded text
1700 replaces the original text in the buffer, but the optional argument
1701 @var{destination} can change that. If @var{destination} is a buffer,
1702 the encoded text is inserted in that buffer after point (point does
1703 not move); if it is @code{t}, the command returns the encoded text as
1704 a unibyte string without inserting it.
1705
1706 If encoded text is inserted in some buffer, this command returns the
1707 length of the encoded text.
1708
1709 The result of encoding is logically a sequence of bytes, but the
1710 buffer remains multibyte if it was multibyte before, and any 8-bit
1711 bytes are converted to their multibyte representation (@pxref{Text
1712 Representations}).
1713
1714 @cindex @code{undecided} coding-system, when encoding
1715 Do @emph{not} use @code{undecided} for @var{coding-system} when
1716 encoding text, since that may lead to unexpected results. Instead,
1717 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1718 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1719 if there's no obvious pertinent value for @var{coding-system}.
1720 @end deffn
1721
1722 @defun encode-coding-string string coding-system &optional nocopy buffer
1723 This function encodes the text in @var{string} according to coding
1724 system @var{coding-system}. It returns a new string containing the
1725 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1726 case the function may return @var{string} itself if the encoding
1727 operation is trivial. The result of encoding is a unibyte string.
1728 @end defun
1729
1730 @deffn Command decode-coding-region start end coding-system &optional destination
1731 This command decodes the text from @var{start} to @var{end} according
1732 to coding system @var{coding-system}. To make explicit decoding
1733 useful, the text before decoding ought to be a sequence of byte
1734 values, but both multibyte and unibyte buffers are acceptable (in the
1735 multibyte case, the raw byte values should be represented as eight-bit
1736 characters). Normally, the decoded text replaces the original text in
1737 the buffer, but the optional argument @var{destination} can change
1738 that. If @var{destination} is a buffer, the decoded text is inserted
1739 in that buffer after point (point does not move); if it is @code{t},
1740 the command returns the decoded text as a multibyte string without
1741 inserting it.
1742
1743 If decoded text is inserted in some buffer, this command returns the
1744 length of the decoded text.
1745
1746 This command puts a @code{charset} text property on the decoded text.
1747 The value of the property states the character set used to decode the
1748 original text.
1749 @end deffn
1750
1751 @defun decode-coding-string string coding-system &optional nocopy buffer
1752 This function decodes the text in @var{string} according to
1753 @var{coding-system}. It returns a new string containing the decoded
1754 text, except when @var{nocopy} is non-@code{nil}, in which case the
1755 function may return @var{string} itself if the decoding operation is
1756 trivial. To make explicit decoding useful, the contents of
1757 @var{string} ought to be a unibyte string with a sequence of byte
1758 values, but a multibyte string is also acceptable (assuming it
1759 contains 8-bit bytes in their multibyte form).
1760
1761 If optional argument @var{buffer} specifies a buffer, the decoded text
1762 is inserted in that buffer after point (point does not move). In this
1763 case, the return value is the length of the decoded text.
1764
1765 @cindex @code{charset}, text property
1766 This function puts a @code{charset} text property on the decoded text.
1767 The value of the property states the character set used to decode the
1768 original text:
1769
1770 @example
1771 @group
1772 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1773 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1774 @end group
1775 @end example
1776 @end defun
1777
1778 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1779 This function decodes the text from @var{from} to @var{to} as if
1780 it were being read from file @var{filename} using @code{insert-file-contents}
1781 using the rest of the arguments provided.
1782
1783 The normal way to use this function is after reading text from a file
1784 without decoding, if you decide you would rather have decoded it.
1785 Instead of deleting the text and reading it again, this time with
1786 decoding, you can call this function.
1787 @end defun
1788
1789 @node Terminal I/O Encoding
1790 @subsection Terminal I/O Encoding
1791
1792 Emacs can decode keyboard input using a coding system, and encode
1793 terminal output. This is useful for terminals that transmit or
1794 display text using a particular encoding such as Latin-1. Emacs does
1795 not set @code{last-coding-system-used} for encoding or decoding of
1796 terminal I/O.
1797
1798 @defun keyboard-coding-system &optional terminal
1799 This function returns the coding system that is in use for decoding
1800 keyboard input from @var{terminal}---or @code{nil} if no coding system
1801 is to be used for that terminal. If @var{terminal} is omitted or
1802 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1803 Terminals}.
1804 @end defun
1805
1806 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1807 This command specifies @var{coding-system} as the coding system to use
1808 for decoding keyboard input from @var{terminal}. If
1809 @var{coding-system} is @code{nil}, that means do not decode keyboard
1810 input. If @var{terminal} is a frame, it means that frame's terminal;
1811 if it is @code{nil}, that means the currently selected frame's
1812 terminal. @xref{Multiple Terminals}.
1813 @end deffn
1814
1815 @defun terminal-coding-system &optional terminal
1816 This function returns the coding system that is in use for encoding
1817 terminal output from @var{terminal}---or @code{nil} if the output is
1818 not encoded. If @var{terminal} is a frame, it means that frame's
1819 terminal; if it is @code{nil}, that means the currently selected
1820 frame's terminal.
1821 @end defun
1822
1823 @deffn Command set-terminal-coding-system coding-system &optional terminal
1824 This command specifies @var{coding-system} as the coding system to use
1825 for encoding terminal output from @var{terminal}. If
1826 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1827 @var{terminal} is a frame, it means that frame's terminal; if it is
1828 @code{nil}, that means the currently selected frame's terminal.
1829 @end deffn
1830
1831 @node Input Methods
1832 @section Input Methods
1833 @cindex input methods
1834
1835 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1836 characters from the keyboard. Unlike coding systems, which translate
1837 non-@acronym{ASCII} characters to and from encodings meant to be read by
1838 programs, input methods provide human-friendly commands. (@xref{Input
1839 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1840 use input methods to enter text.) How to define input methods is not
1841 yet documented in this manual, but here we describe how to use them.
1842
1843 Each input method has a name, which is currently a string;
1844 in the future, symbols may also be usable as input method names.
1845
1846 @defvar current-input-method
1847 This variable holds the name of the input method now active in the
1848 current buffer. (It automatically becomes local in each buffer when set
1849 in any fashion.) It is @code{nil} if no input method is active in the
1850 buffer now.
1851 @end defvar
1852
1853 @defopt default-input-method
1854 This variable holds the default input method for commands that choose an
1855 input method. Unlike @code{current-input-method}, this variable is
1856 normally global.
1857 @end defopt
1858
1859 @deffn Command set-input-method input-method
1860 This command activates input method @var{input-method} for the current
1861 buffer. It also sets @code{default-input-method} to @var{input-method}.
1862 If @var{input-method} is @code{nil}, this command deactivates any input
1863 method for the current buffer.
1864 @end deffn
1865
1866 @defun read-input-method-name prompt &optional default inhibit-null
1867 This function reads an input method name with the minibuffer, prompting
1868 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1869 by default, if the user enters empty input. However, if
1870 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1871
1872 The returned value is a string.
1873 @end defun
1874
1875 @defvar input-method-alist
1876 This variable defines all the supported input methods.
1877 Each element defines one input method, and should have the form:
1878
1879 @example
1880 (@var{input-method} @var{language-env} @var{activate-func}
1881 @var{title} @var{description} @var{args}...)
1882 @end example
1883
1884 Here @var{input-method} is the input method name, a string;
1885 @var{language-env} is another string, the name of the language
1886 environment this input method is recommended for. (That serves only for
1887 documentation purposes.)
1888
1889 @var{activate-func} is a function to call to activate this method. The
1890 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1891 told, the arguments to @var{activate-func} are @var{input-method} and
1892 the @var{args}.
1893
1894 @var{title} is a string to display in the mode line while this method is
1895 active. @var{description} is a string describing this method and what
1896 it is good for.
1897 @end defvar
1898
1899 The fundamental interface to input methods is through the
1900 variable @code{input-method-function}. @xref{Reading One Event},
1901 and @ref{Invoking the Input Method}.
1902
1903 @node Locales
1904 @section Locales
1905 @cindex locale
1906
1907 POSIX defines a concept of ``locales'' which control which language
1908 to use in language-related features. These Emacs variables control
1909 how Emacs interacts with these features.
1910
1911 @defvar locale-coding-system
1912 @cindex keyboard input decoding on X
1913 This variable specifies the coding system to use for decoding system
1914 error messages and---on X Window system only---keyboard input, for
1915 encoding the format argument to @code{format-time-string}, and for
1916 decoding the return value of @code{format-time-string}.
1917 @end defvar
1918
1919 @defvar system-messages-locale
1920 This variable specifies the locale to use for generating system error
1921 messages. Changing the locale can cause messages to come out in a
1922 different language or in a different orthography. If the variable is
1923 @code{nil}, the locale is specified by environment variables in the
1924 usual POSIX fashion.
1925 @end defvar
1926
1927 @defvar system-time-locale
1928 This variable specifies the locale to use for formatting time values.
1929 Changing the locale can cause messages to appear according to the
1930 conventions of a different language. If the variable is @code{nil}, the
1931 locale is specified by environment variables in the usual POSIX fashion.
1932 @end defvar
1933
1934 @defun locale-info item
1935 This function returns locale data @var{item} for the current POSIX
1936 locale, if available. @var{item} should be one of these symbols:
1937
1938 @table @code
1939 @item codeset
1940 Return the character set as a string (locale item @code{CODESET}).
1941
1942 @item days
1943 Return a 7-element vector of day names (locale items
1944 @code{DAY_1} through @code{DAY_7});
1945
1946 @item months
1947 Return a 12-element vector of month names (locale items @code{MON_1}
1948 through @code{MON_12}).
1949
1950 @item paper
1951 Return a list @code{(@var{width} @var{height})} for the default paper
1952 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1953 @code{PAPER_HEIGHT}).
1954 @end table
1955
1956 If the system can't provide the requested information, or if
1957 @var{item} is not one of those symbols, the value is @code{nil}. All
1958 strings in the return value are decoded using
1959 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1960 for more information about locales and locale items.
1961 @end defun