* frames.texi (Initial Parameters): Doc fix.
[bpt/emacs.git] / doc / lispref / frames.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Frames
6 @chapter Frames
7 @cindex frame
8
9 A @dfn{frame} is a screen object that contains one or more Emacs
10 windows (@pxref{Windows}). It is the kind of object called a
11 ``window'' in the terminology of graphical environments; but we can't
12 call it a ``window'' here, because Emacs uses that word in a different
13 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
14 represents a frame on the screen. @xref{Frame Type}.
15
16 A frame initially contains a single main window and/or a minibuffer
17 window; you can subdivide the main window vertically or horizontally
18 into smaller windows. @xref{Splitting Windows}.
19
20 @cindex terminal
21 A @dfn{terminal} is a display device capable of displaying one or
22 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
23 object that represents a terminal. @xref{Terminal Type}.
24
25 @cindex text terminal
26 @cindex graphical terminal
27 @cindex graphical display
28 There are two classes of terminals: @dfn{text terminals} and
29 @dfn{graphical terminals}. Text terminals are non-graphics-capable
30 displays, including @command{xterm} and other terminal emulators. On
31 a text terminal, each Emacs frame occupies the terminal's entire
32 screen; although you can create additional frames and switch between
33 them, the terminal only shows one frame at a time. Graphical
34 terminals, on the other hand, are managed by graphical display systems
35 such as the X Window System, which allow Emacs to show multiple frames
36 simultaneously on the same display.
37
38 On GNU and Unix systems, you can create additional frames on any
39 available terminal, within a single Emacs session, regardless of
40 whether Emacs was started on a text or graphical terminal. Emacs can
41 display on both graphical and text terminals simultaneously. This
42 comes in handy, for instance, when you connect to the same session
43 from several remote locations. @xref{Multiple Terminals}.
44
45 @defun framep object
46 This predicate returns a non-@code{nil} value if @var{object} is a
47 frame, and @code{nil} otherwise. For a frame, the value indicates which
48 kind of display the frame uses:
49
50 @table @code
51 @item t
52 The frame is displayed on a text terminal.
53 @item x
54 The frame is displayed on an X graphical terminal.
55 @item w32
56 The frame is displayed on a MS-Windows graphical terminal.
57 @item ns
58 The frame is displayed on a GNUstep or Macintosh Cocoa graphical
59 terminal.
60 @item pc
61 The frame is displayed on an MS-DOS terminal.
62 @end table
63 @end defun
64
65 @defun frame-terminal &optional frame
66 This function returns the terminal object that displays @var{frame}.
67 If @var{frame} is @code{nil} or unspecified, it defaults to the
68 selected frame.
69 @end defun
70
71 @defun terminal-live-p object
72 This predicate returns a non-@code{nil} value if @var{object} is a
73 terminal that is live (i.e.@: not deleted), and @code{nil} otherwise.
74 For live terminals, the return value indicates what kind of frames are
75 displayed on that terminal; the list of possible values is the same as
76 for @code{framep} above.
77 @end defun
78
79 @menu
80 * Creating Frames:: Creating additional frames.
81 * Multiple Terminals:: Displaying on several different devices.
82 * Frame Parameters:: Controlling frame size, position, font, etc.
83 * Terminal Parameters:: Parameters common for all frames on terminal.
84 * Frame Titles:: Automatic updating of frame titles.
85 * Deleting Frames:: Frames last until explicitly deleted.
86 * Finding All Frames:: How to examine all existing frames.
87 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
88 * Input Focus:: Specifying the selected frame.
89 * Visibility of Frames:: Frames may be visible or invisible, or icons.
90 * Raising and Lowering:: Raising a frame makes it hide other windows;
91 lowering it makes the others hide it.
92 * Frame Configurations:: Saving the state of all frames.
93 * Mouse Tracking:: Getting events that say when the mouse moves.
94 * Mouse Position:: Asking where the mouse is, or moving it.
95 * Pop-Up Menus:: Displaying a menu for the user to select from.
96 * Dialog Boxes:: Displaying a box to ask yes or no.
97 * Pointer Shape:: Specifying the shape of the mouse pointer.
98 * Window System Selections:: Transferring text to and from other X clients.
99 * Drag and Drop:: Internals of Drag-and-Drop implementation.
100 * Color Names:: Getting the definitions of color names.
101 * Text Terminal Colors:: Defining colors for text terminals.
102 * Resources:: Getting resource values from the server.
103 * Display Feature Testing:: Determining the features of a terminal.
104 @end menu
105
106 @node Creating Frames
107 @section Creating Frames
108
109 To create a new frame, call the function @code{make-frame}.
110
111 @deffn Command make-frame &optional alist
112 This function creates and returns a new frame, displaying the current
113 buffer.
114
115 The @var{alist} argument is an alist that specifies frame parameters
116 for the new frame. @xref{Frame Parameters}. If you specify the
117 @code{terminal} parameter in @var{alist}, the new frame is created on
118 that terminal. Otherwise, if you specify the @code{window-system}
119 frame parameter in @var{alist}, that determines whether the frame
120 should be displayed on a text terminal or a graphical terminal.
121 @xref{Window Systems}. If neither is specified, the new frame is
122 created in the same terminal as the selected frame.
123
124 Any parameters not mentioned in @var{alist} default to the values in
125 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
126 parameters not specified there default from the X resources or its
127 equivalent on your operating system (@pxref{X Resources,, X Resources,
128 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
129 applies any parameters listed in @code{frame-inherited-parameters}
130 (see below) and not present in the argument, taking the values from
131 the frame that was selected when @code{make-frame} was called.
132
133 This function itself does not make the new frame the selected frame.
134 @xref{Input Focus}. The previously selected frame remains selected.
135 On graphical terminals, however, the windowing system may select the
136 new frame for its own reasons.
137 @end deffn
138
139 @defvar before-make-frame-hook
140 A normal hook run by @code{make-frame} before it creates the frame.
141 @end defvar
142
143 @defvar after-make-frame-functions
144 An abnormal hook run by @code{make-frame} after it creates the frame.
145 Each function in @code{after-make-frame-functions} receives one argument, the
146 frame just created.
147 @end defvar
148
149 @defvar frame-inherited-parameters
150 This variable specifies the list of frame parameters that a newly
151 created frame inherits from the currently selected frame. For each
152 parameter (a symbol) that is an element in the list and is not present
153 in the argument to @code{make-frame}, the function sets the value of
154 that parameter in the created frame to its value in the selected
155 frame.
156 @end defvar
157
158 @node Multiple Terminals
159 @section Multiple Terminals
160 @cindex multiple terminals
161 @cindex multi-tty
162 @cindex multiple X displays
163 @cindex displays, multiple
164
165 Emacs represents each terminal as a @dfn{terminal object} data type
166 (@pxref{Terminal Type}). On GNU and Unix systems, Emacs can use
167 multiple terminals simultaneously in each session. On other systems,
168 it can only use a single terminal. Each terminal object has the
169 following attributes:
170
171 @itemize @bullet
172 @item
173 The name of the device used by the terminal (e.g.@: @samp{:0.0} or
174 @file{/dev/tty}).
175
176 @item
177 The terminal and keyboard coding systems used on the terminal.
178 @xref{Terminal I/O Encoding}.
179
180 @item
181 The kind of display associated with the terminal. This is the symbol
182 returned by the function @code{terminal-live-p} (i.e.@: @code{x},
183 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
184
185 @item
186 A list of terminal parameters. @xref{Terminal Parameters}.
187 @end itemize
188
189 There is no primitive for creating terminal objects. Emacs creates
190 them as needed, such as when you call @code{make-frame-on-display}
191 (described below).
192
193 @defun terminal-name &optional terminal
194 This function returns the file name of the device used by
195 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
196 defaults to the selected frame's terminal. @var{terminal} can also be
197 a frame, meaning that frame's terminal.
198 @end defun
199
200 @defun terminal-list
201 This function returns a list of all live terminal objects.
202 @end defun
203
204 @defun get-device-terminal device
205 This function returns a terminal whose device name is given by
206 @var{device}. If @var{device} is a string, it can be either the file
207 name of a terminal device, or the name of an X display of the form
208 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
209 frame, this function returns that frame's terminal; @code{nil} means
210 the selected frame. Finally, if @var{device} is a terminal object
211 that represents a live terminal, that terminal is returned. The
212 function signals an error if its argument is none of the above.
213 @end defun
214
215 @defun delete-terminal &optional terminal force
216 This function deletes all frames on @var{terminal} and frees the
217 resources used by it. It runs the abnormal hook
218 @code{delete-terminal-functions}, passing @var{terminal} as the
219 argument to each function.
220
221 If @var{terminal} is omitted or @code{nil}, it defaults to the
222 selected frame's terminal. @var{terminal} can also be a frame,
223 meaning that frame's terminal.
224
225 Normally, this function signals an error if you attempt to delete the
226 sole active terminal, but if @var{force} is non-@code{nil}, you are
227 allowed to do so. Emacs automatically calls this function when the
228 last frame on a terminal is deleted (@pxref{Deleting Frames}).
229 @end defun
230
231 @defvar delete-terminal-functions
232 An abnormal hook run by @code{delete-terminal}. Each function
233 receives one argument, the @var{terminal} argument passed to
234 @code{delete-terminal}. Due to technical details, the functions may
235 be called either just before the terminal is deleted, or just
236 afterwards.
237 @end defvar
238
239 @cindex terminal-local variables
240 A few Lisp variables are @dfn{terminal-local}; that is, they have a
241 separate binding for each terminal. The binding in effect at any time
242 is the one for the terminal that the currently selected frame belongs
243 to. These variables include @code{default-minibuffer-frame},
244 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
245 @code{system-key-alist}. They are always terminal-local, and can
246 never be buffer-local (@pxref{Buffer-Local Variables}).
247
248 On GNU and Unix systems, each X display is a separate graphical
249 terminal. When Emacs is started from within the X window system, it
250 uses the X display specified by the @env{DISPLAY} environment
251 variable, or by the @samp{--display} option (@pxref{Initial Options,,,
252 emacs, The GNU Emacs Manual}). Emacs can connect to other X displays
253 via the command @code{make-frame-on-display}. Each X display has its
254 own selected frame and its own minibuffer windows; however, only one
255 of those frames is ``@emph{the} selected frame'' at any given moment
256 (@pxref{Input Focus}). Emacs can even connect to other text
257 terminals, by interacting with the @command{emacsclient} program.
258 @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
259
260 A single X server can handle more than one display. Each X display
261 has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
262 The first two parts, @var{host} and @var{server}, identify the X
263 server; the third part, @var{screen}, identifies a screen number on
264 that X server. When you use two or more screens belonging to one
265 server, Emacs knows by the similarity in their names that they share a
266 single keyboard.
267
268 On some ``multi-monitor'' setups, a single X display outputs to more
269 than one physical monitor. Currently, there is no way for Emacs to
270 distinguish between the different physical monitors.
271
272 @deffn Command make-frame-on-display display &optional parameters
273 This function creates and returns a new frame on @var{display}, taking
274 the other frame parameters from the alist @var{parameters}.
275 @var{display} should be the name of an X display (a string).
276
277 Before creating the frame, this function ensures that Emacs is ``set
278 up'' to display graphics. For instance, if Emacs has not processed X
279 resources (e.g.@: if it was started on a text terminal), it does so at
280 this time. In all other respects, this function behaves like
281 @code{make-frame} (@pxref{Creating Frames}).
282 @end deffn
283
284 @defun x-display-list
285 This function returns a list that indicates which X displays Emacs has
286 a connection to. The elements of the list are strings, and each one
287 is a display name.
288 @end defun
289
290 @defun x-open-connection display &optional xrm-string must-succeed
291 This function opens a connection to the X display @var{display},
292 without creating a frame on that display. Normally, Emacs Lisp
293 programs need not call this function, as @code{make-frame-on-display}
294 calls it automatically. The only reason for calling it is to check
295 whether communication can be established with a given X display.
296
297 The optional argument @var{xrm-string}, if not @code{nil}, is a string
298 of resource names and values, in the same format used in the
299 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
300 GNU Emacs Manual}. These values apply to all Emacs frames created on
301 this display, overriding the resource values recorded in the X server.
302 Here's an example of what this string might look like:
303
304 @example
305 "*BorderWidth: 3\n*InternalBorder: 2\n"
306 @end example
307
308 If @var{must-succeed} is non-@code{nil}, failure to open the connection
309 terminates Emacs. Otherwise, it is an ordinary Lisp error.
310 @end defun
311
312 @defun x-close-connection display
313 This function closes the connection to display @var{display}. Before
314 you can do this, you must first delete all the frames that were open
315 on that display (@pxref{Deleting Frames}).
316 @end defun
317
318 @node Frame Parameters
319 @section Frame Parameters
320 @cindex frame parameters
321
322 A frame has many parameters that control its appearance and behavior.
323 Just what parameters a frame has depends on what display mechanism it
324 uses.
325
326 Frame parameters exist mostly for the sake of graphical displays.
327 Most frame parameters have no effect when applied to a frame on a text
328 terminal; only the @code{height}, @code{width}, @code{name},
329 @code{title}, @code{menu-bar-lines}, @code{buffer-list} and
330 @code{buffer-predicate} parameters do something special. If the
331 terminal supports colors, the parameters @code{foreground-color},
332 @code{background-color}, @code{background-mode} and
333 @code{display-type} are also meaningful. If the terminal supports
334 frame transparency, the parameter @code{alpha} is also meaningful.
335
336 @menu
337 * Parameter Access:: How to change a frame's parameters.
338 * Initial Parameters:: Specifying frame parameters when you make a frame.
339 * Window Frame Parameters:: List of frame parameters for window systems.
340 * Size and Position:: Changing the size and position of a frame.
341 * Geometry:: Parsing geometry specifications.
342 @end menu
343
344 @node Parameter Access
345 @subsection Access to Frame Parameters
346
347 These functions let you read and change the parameter values of a
348 frame.
349
350 @defun frame-parameter frame parameter
351 This function returns the value of the parameter @var{parameter} (a
352 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
353 selected frame's parameter. If @var{frame} has no setting for
354 @var{parameter}, this function returns @code{nil}.
355 @end defun
356
357 @defun frame-parameters &optional frame
358 The function @code{frame-parameters} returns an alist listing all the
359 parameters of @var{frame} and their values. If @var{frame} is
360 @code{nil} or omitted, this returns the selected frame's parameters
361 @end defun
362
363 @defun modify-frame-parameters frame alist
364 This function alters the parameters of frame @var{frame} based on the
365 elements of @var{alist}. Each element of @var{alist} has the form
366 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
367 parameter. If you don't mention a parameter in @var{alist}, its value
368 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
369 frame.
370 @end defun
371
372 @defun set-frame-parameter frame parm value
373 This function sets the frame parameter @var{parm} to the specified
374 @var{value}. If @var{frame} is @code{nil}, it defaults to the
375 selected frame.
376 @end defun
377
378 @defun modify-all-frames-parameters alist
379 This function alters the frame parameters of all existing frames
380 according to @var{alist}, then modifies @code{default-frame-alist}
381 (and, if necessary, @code{initial-frame-alist}) to apply the same
382 parameter values to frames that will be created henceforth.
383 @end defun
384
385 @node Initial Parameters
386 @subsection Initial Frame Parameters
387
388 You can specify the parameters for the initial startup frame by
389 setting @code{initial-frame-alist} in your init file (@pxref{Init
390 File}).
391
392 @defopt initial-frame-alist
393 This variable's value is an alist of parameter values used when
394 creating the initial frame. You can set this variable to specify the
395 appearance of the initial frame without altering subsequent frames.
396 Each element has the form:
397
398 @example
399 (@var{parameter} . @var{value})
400 @end example
401
402 Emacs creates the initial frame before it reads your init
403 file. After reading that file, Emacs checks @code{initial-frame-alist},
404 and applies the parameter settings in the altered value to the already
405 created initial frame.
406
407 If these settings affect the frame geometry and appearance, you'll see
408 the frame appear with the wrong ones and then change to the specified
409 ones. If that bothers you, you can specify the same geometry and
410 appearance with X resources; those do take effect before the frame is
411 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
412
413 X resource settings typically apply to all frames. If you want to
414 specify some X resources solely for the sake of the initial frame, and
415 you don't want them to apply to subsequent frames, here's how to achieve
416 this. Specify parameters in @code{default-frame-alist} to override the
417 X resources for subsequent frames; then, to prevent these from affecting
418 the initial frame, specify the same parameters in
419 @code{initial-frame-alist} with values that match the X resources.
420 @end defopt
421
422 @cindex minibuffer-only frame
423 If these parameters include @code{(minibuffer . nil)}, that indicates
424 that the initial frame should have no minibuffer. In this case, Emacs
425 creates a separate @dfn{minibuffer-only frame} as well.
426
427 @defopt minibuffer-frame-alist
428 This variable's value is an alist of parameter values used when
429 creating an initial minibuffer-only frame (i.e.@: the minibuffer-only
430 frame that Emacs creates if @code{initial-frame-alist} specifies a
431 frame with no minibuffer).
432 @end defopt
433
434 @defopt default-frame-alist
435 This is an alist specifying default values of frame parameters for all
436 Emacs frames---the first frame, and subsequent frames. When using the X
437 Window System, you can get the same results by means of X resources
438 in many cases.
439
440 Setting this variable does not affect existing frames. Furthermore,
441 functions that display a buffer in a separate frame may override the
442 default parameters by supplying their own parameters.
443 @end defopt
444
445 If you invoke Emacs with command-line options that specify frame
446 appearance, those options take effect by adding elements to either
447 @code{initial-frame-alist} or @code{default-frame-alist}. Options
448 which affect just the initial frame, such as @samp{-geometry} and
449 @samp{--maximized}, add to @code{initial-frame-alist}; the others add
450 to @code{default-frame-alist}. @pxref{Emacs Invocation,, Command Line
451 Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
452
453 @node Window Frame Parameters
454 @subsection Window Frame Parameters
455 @cindex frame parameters for windowed displays
456
457 Just what parameters a frame has depends on what display mechanism
458 it uses. This section describes the parameters that have special
459 meanings on some or all kinds of terminals. Of these, @code{name},
460 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
461 @code{buffer-predicate} provide meaningful information in terminal
462 frames, and @code{tty-color-mode} is meaningful only for frames on
463 text terminals.
464
465 @menu
466 * Basic Parameters:: Parameters that are fundamental.
467 * Position Parameters:: The position of the frame on the screen.
468 * Size Parameters:: Frame's size.
469 * Layout Parameters:: Size of parts of the frame, and
470 enabling or disabling some parts.
471 * Buffer Parameters:: Which buffers have been or should be shown.
472 * Management Parameters:: Communicating with the window manager.
473 * Cursor Parameters:: Controlling the cursor appearance.
474 * Font and Color Parameters:: Fonts and colors for the frame text.
475 @end menu
476
477 @node Basic Parameters
478 @subsubsection Basic Parameters
479
480 These frame parameters give the most basic information about the
481 frame. @code{title} and @code{name} are meaningful on all terminals.
482
483 @table @code
484 @vindex display, a frame parameter
485 @item display
486 The display on which to open this frame. It should be a string of the
487 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
488 @env{DISPLAY} environment variable.
489
490 @vindex display-type, a frame parameter
491 @item display-type
492 This parameter describes the range of possible colors that can be used
493 in this frame. Its value is @code{color}, @code{grayscale} or
494 @code{mono}.
495
496 @vindex title, a frame parameter
497 @item title
498 If a frame has a non-@code{nil} title, it appears in the window
499 system's title bar at the top of the frame, and also in the mode line
500 of windows in that frame if @code{mode-line-frame-identification} uses
501 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
502 Emacs is not using a window system, and can only display one frame at
503 a time. @xref{Frame Titles}.
504
505 @vindex name, a frame parameter
506 @item name
507 The name of the frame. The frame name serves as a default for the frame
508 title, if the @code{title} parameter is unspecified or @code{nil}. If
509 you don't specify a name, Emacs sets the frame name automatically
510 (@pxref{Frame Titles}).
511
512 If you specify the frame name explicitly when you create the frame, the
513 name is also used (instead of the name of the Emacs executable) when
514 looking up X resources for the frame.
515
516 @item explicit-name
517 If the frame name was specified explicitly when the frame was created,
518 this parameter will be that name. If the frame wasn't explicitly
519 named, this parameter will be @code{nil}.
520 @end table
521
522 @node Position Parameters
523 @subsubsection Position Parameters
524 @cindex window position on display
525
526 Position parameters' values are normally measured in pixels, but on
527 text terminals they count characters or lines instead.
528
529 @table @code
530 @vindex left, a frame parameter
531 @item left
532 The position, in pixels, of the left (or right) edge of the frame with
533 respect to the left (or right) edge of the screen. The value may be:
534
535 @table @asis
536 @item an integer
537 A positive integer relates the left edge of the frame to the left edge
538 of the screen. A negative integer relates the right frame edge to the
539 right screen edge.
540
541 @item @code{(+ @var{pos})}
542 This specifies the position of the left frame edge relative to the left
543 screen edge. The integer @var{pos} may be positive or negative; a
544 negative value specifies a position outside the screen.
545
546 @item @code{(- @var{pos})}
547 This specifies the position of the right frame edge relative to the right
548 screen edge. The integer @var{pos} may be positive or negative; a
549 negative value specifies a position outside the screen.
550 @end table
551
552 Some window managers ignore program-specified positions. If you want to
553 be sure the position you specify is not ignored, specify a
554 non-@code{nil} value for the @code{user-position} parameter as well.
555
556 @vindex top, a frame parameter
557 @item top
558 The screen position of the top (or bottom) edge, in pixels, with respect
559 to the top (or bottom) edge of the screen. It works just like
560 @code{left}, except vertically instead of horizontally.
561
562 @vindex icon-left, a frame parameter
563 @item icon-left
564 The screen position of the left edge of the frame's icon, in pixels,
565 counting from the left edge of the screen. This takes effect when the
566 frame is iconified, if the window manager supports this feature. If
567 you specify a value for this parameter, then you must also specify a
568 value for @code{icon-top} and vice versa.
569
570 @vindex icon-top, a frame parameter
571 @item icon-top
572 The screen position of the top edge of the frame's icon, in pixels,
573 counting from the top edge of the screen. This takes effect when the
574 frame is iconified, if the window manager supports this feature.
575
576 @vindex user-position, a frame parameter
577 @item user-position
578 When you create a frame and specify its screen position with the
579 @code{left} and @code{top} parameters, use this parameter to say whether
580 the specified position was user-specified (explicitly requested in some
581 way by a human user) or merely program-specified (chosen by a program).
582 A non-@code{nil} value says the position was user-specified.
583
584 @cindex window positions and window managers
585 Window managers generally heed user-specified positions, and some heed
586 program-specified positions too. But many ignore program-specified
587 positions, placing the window in a default fashion or letting the user
588 place it with the mouse. Some window managers, including @code{twm},
589 let the user specify whether to obey program-specified positions or
590 ignore them.
591
592 When you call @code{make-frame}, you should specify a non-@code{nil}
593 value for this parameter if the values of the @code{left} and @code{top}
594 parameters represent the user's stated preference; otherwise, use
595 @code{nil}.
596 @end table
597
598 @node Size Parameters
599 @subsubsection Size Parameters
600 @cindex window size on display
601
602 Frame parameters specify frame sizes in character units. On
603 graphical displays, the @code{default} face determines the actual
604 pixel sizes of these character units (@pxref{Face Attributes}).
605
606 @table @code
607 @vindex height, a frame parameter
608 @item height
609 The height of the frame contents, in characters. (To get the height in
610 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
611
612 @vindex width, a frame parameter
613 @item width
614 The width of the frame contents, in characters. (To get the width in
615 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
616
617 @vindex user-size, a frame parameter
618 @item user-size
619 This does for the size parameters @code{height} and @code{width} what
620 the @code{user-position} parameter (@pxref{Position Parameters,
621 user-position}) does for the position parameters @code{top} and
622 @code{left}.
623
624 @cindex full-screen frames
625 @vindex fullscreen, a frame parameter
626 @item fullscreen
627 Specify that width, height or both shall be maximized. The value
628 @code{fullwidth} specifies that width shall be as wide as possible.
629 The value @code{fullheight} specifies that height shall be as tall as
630 possible. The value @code{fullboth} specifies that both the width and
631 the height shall be set to the size of the screen. The value
632 @code{maximized} specifies that the frame shall be maximized. The
633 difference between @code{maximized} and @code{fullboth} is that the
634 former still has window manager decorations while the latter really
635 covers the whole screen.
636 @end table
637
638 @node Layout Parameters
639 @subsubsection Layout Parameters
640 @cindex layout parameters of frames
641 @cindex frame layout parameters
642
643 These frame parameters enable or disable various parts of the
644 frame, or control their sizes.
645
646 @table @code
647 @vindex border-width, a frame parameter
648 @item border-width
649 The width in pixels of the frame's border.
650
651 @vindex internal-border-width, a frame parameter
652 @item internal-border-width
653 The distance in pixels between text (or fringe) and the frame's border.
654
655 @vindex vertical-scroll-bars, a frame parameter
656 @item vertical-scroll-bars
657 Whether the frame has scroll bars for vertical scrolling, and which side
658 of the frame they should be on. The possible values are @code{left},
659 @code{right}, and @code{nil} for no scroll bars.
660
661 @ignore
662 @vindex horizontal-scroll-bars, a frame parameter
663 @item horizontal-scroll-bars
664 Whether the frame has scroll bars for horizontal scrolling
665 (non-@code{nil} means yes). Horizontal scroll bars are not currently
666 implemented.
667 @end ignore
668
669 @vindex scroll-bar-width, a frame parameter
670 @item scroll-bar-width
671 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
672 use the default width.
673
674 @vindex left-fringe, a frame parameter
675 @vindex right-fringe, a frame parameter
676 @item left-fringe
677 @itemx right-fringe
678 The default width of the left and right fringes of windows in this
679 frame (@pxref{Fringes}). If either of these is zero, that effectively
680 removes the corresponding fringe.
681
682 When you use @code{frame-parameter} to query the value of either of
683 these two frame parameters, the return value is always an integer.
684 When using @code{set-frame-parameter}, passing a @code{nil} value
685 imposes an actual default value of 8 pixels.
686
687 The combined fringe widths must add up to an integral number of
688 columns, so the actual default fringe widths for the frame, as
689 reported by @code{frame-parameter}, may be larger than what you
690 specify. Any extra width is distributed evenly between the left and
691 right fringe. However, you can force one fringe or the other to a
692 precise width by specifying that width as a negative integer. If both
693 widths are negative, only the left fringe gets the specified width.
694
695 @vindex menu-bar-lines frame parameter
696 @item menu-bar-lines
697 The number of lines to allocate at the top of the frame for a menu
698 bar. The default is 1 if Menu Bar mode is enabled, and 0 otherwise.
699 @xref{Menu Bars,,,emacs, The GNU Emacs Manual}.
700
701 @vindex tool-bar-lines frame parameter
702 @item tool-bar-lines
703 The number of lines to use for the tool bar. The default is 1 if Tool
704 Bar mode is enabled, and 0 otherwise. @xref{Tool Bars,,,emacs, The
705 GNU Emacs Manual}.
706
707 @vindex tool-bar-position frame parameter
708 @item tool-bar-position
709 The position of the tool bar. Currently only for the GTK tool bar.
710 Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
711 The default is @code{top}.
712
713 @vindex line-spacing, a frame parameter
714 @item line-spacing
715 Additional space to leave below each text line, in pixels (a positive
716 integer). @xref{Line Height}, for more information.
717 @end table
718
719 @node Buffer Parameters
720 @subsubsection Buffer Parameters
721
722 These frame parameters, meaningful on all kinds of terminals, deal
723 with which buffers have been, or should, be displayed in the frame.
724
725 @table @code
726 @vindex minibuffer, a frame parameter
727 @item minibuffer
728 Whether this frame has its own minibuffer. The value @code{t} means
729 yes, @code{nil} means no, @code{only} means this frame is just a
730 minibuffer. If the value is a minibuffer window (in some other
731 frame), the frame uses that minibuffer.
732
733 This frame parameter takes effect when the frame is created, and can
734 not be changed afterwards.
735
736 @vindex buffer-predicate, a frame parameter
737 @item buffer-predicate
738 The buffer-predicate function for this frame. The function
739 @code{other-buffer} uses this predicate (from the selected frame) to
740 decide which buffers it should consider, if the predicate is not
741 @code{nil}. It calls the predicate with one argument, a buffer, once for
742 each buffer; if the predicate returns a non-@code{nil} value, it
743 considers that buffer.
744
745 @vindex buffer-list, a frame parameter
746 @item buffer-list
747 A list of buffers that have been selected in this frame, ordered
748 most-recently-selected first.
749
750 @vindex unsplittable, a frame parameter
751 @item unsplittable
752 If non-@code{nil}, this frame's window is never split automatically.
753 @end table
754
755 @node Management Parameters
756 @subsubsection Window Management Parameters
757 @cindex window manager interaction, and frame parameters
758
759 The following frame parameters control various aspects of the
760 frame's interaction with the window manager. They have no effect on
761 text terminals.
762
763 @table @code
764 @vindex visibility, a frame parameter
765 @item visibility
766 The state of visibility of the frame. There are three possibilities:
767 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
768 iconified. @xref{Visibility of Frames}.
769
770 @vindex auto-raise, a frame parameter
771 @item auto-raise
772 If non-@code{nil}, Emacs automatically raises the frame when it is
773 selected. Some window managers do not allow this.
774
775 @vindex auto-lower, a frame parameter
776 @item auto-lower
777 If non-@code{nil}, Emacs automatically lowers the frame when it is
778 deselected. Some window managers do not allow this.
779
780 @vindex icon-type, a frame parameter
781 @item icon-type
782 The type of icon to use for this frame. If the value is a string,
783 that specifies a file containing a bitmap to use; @code{nil} specifies
784 no icon (in which case the window manager decides what to show); any
785 other non-@code{nil} value specifies the default Emacs icon.
786
787 @vindex icon-name, a frame parameter
788 @item icon-name
789 The name to use in the icon for this frame, when and if the icon
790 appears. If this is @code{nil}, the frame's title is used.
791
792 @vindex window-id, a frame parameter
793 @item window-id
794 The ID number which the graphical display uses for this frame. Emacs
795 assigns this parameter when the frame is created; changing the
796 parameter has no effect on the actual ID number.
797
798 @vindex outer-window-id, a frame parameter
799 @item outer-window-id
800 The ID number of the outermost window-system window in which the frame
801 exists. As with @code{window-id}, changing this parameter has no
802 actual effect.
803
804 @vindex wait-for-wm, a frame parameter
805 @item wait-for-wm
806 If non-@code{nil}, tell Xt to wait for the window manager to confirm
807 geometry changes. Some window managers, including versions of Fvwm2
808 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
809 prevent hanging with those window managers.
810
811 @vindex sticky, a frame parameter
812 @item sticky
813 If non-@code{nil}, the frame is visible on all virtual desktops on systems
814 with virtual desktops.
815
816 @ignore
817 @vindex parent-id, a frame parameter
818 @item parent-id
819 @c ??? Not yet working.
820 The X window number of the window that should be the parent of this one.
821 Specifying this lets you create an Emacs window inside some other
822 application's window. (It is not certain this will be implemented; try
823 it and see if it works.)
824 @end ignore
825 @end table
826
827 @node Cursor Parameters
828 @subsubsection Cursor Parameters
829 @cindex cursor, and frame parameters
830
831 This frame parameter controls the way the cursor looks.
832
833 @table @code
834 @vindex cursor-type, a frame parameter
835 @item cursor-type
836 How to display the cursor. Legitimate values are:
837
838 @table @code
839 @item box
840 Display a filled box. (This is the default.)
841 @item hollow
842 Display a hollow box.
843 @item nil
844 Don't display a cursor.
845 @item bar
846 Display a vertical bar between characters.
847 @item (bar . @var{width})
848 Display a vertical bar @var{width} pixels wide between characters.
849 @item hbar
850 Display a horizontal bar.
851 @item (hbar . @var{height})
852 Display a horizontal bar @var{height} pixels high.
853 @end table
854 @end table
855
856 @vindex cursor-type
857 The @code{cursor-type} frame parameter may be overridden by the
858 variables @code{cursor-type} and
859 @code{cursor-in-non-selected-windows}:
860
861 @defvar cursor-type
862 This buffer-local variable controls how the cursor looks in a selected
863 window showing the buffer. If its value is @code{t}, that means to
864 use the cursor specified by the @code{cursor-type} frame parameter.
865 Otherwise, the value should be one of the cursor types listed above,
866 and it overrides the @code{cursor-type} frame parameter.
867 @end defvar
868
869 @defopt cursor-in-non-selected-windows
870 This buffer-local variable controls how the cursor looks in a window
871 that is not selected. It supports the same values as the
872 @code{cursor-type} frame parameter; also, @code{nil} means don't
873 display a cursor in nonselected windows, and @code{t} (the default)
874 means use a standard modification of the usual cursor type (solid box
875 becomes hollow box, and bar becomes a narrower bar).
876 @end defopt
877
878 @defopt blink-cursor-alist
879 This variable specifies how to blink the cursor. Each element has the
880 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
881 type equals @var{on-state} (comparing using @code{equal}), the
882 corresponding @var{off-state} specifies what the cursor looks like
883 when it blinks ``off''. Both @var{on-state} and @var{off-state}
884 should be suitable values for the @code{cursor-type} frame parameter.
885
886 There are various defaults for how to blink each type of cursor, if
887 the type is not mentioned as an @var{on-state} here. Changes in this
888 variable do not take effect immediately, only when you specify the
889 @code{cursor-type} frame parameter.
890 @end defopt
891
892 @node Font and Color Parameters
893 @subsubsection Font and Color Parameters
894 @cindex font and color, frame parameters
895
896 These frame parameters control the use of fonts and colors.
897
898 @table @code
899 @vindex font-backend, a frame parameter
900 @item font-backend
901 A list of symbols, specifying the @dfn{font backends} to use for
902 drawing fonts in the frame, in order of priority. On X, there are
903 currently two available font backends: @code{x} (the X core font
904 driver) and @code{xft} (the Xft font driver). On Windows, there are
905 currently two available font backends: @code{gdi} and
906 @code{uniscribe} (@pxref{Windows Fonts,,, emacs, The GNU Emacs
907 Manual}). On other systems, there is only one available font backend,
908 so it does not make sense to modify this frame parameter.
909
910 @vindex background-mode, a frame parameter
911 @item background-mode
912 This parameter is either @code{dark} or @code{light}, according
913 to whether the background color is a light one or a dark one.
914
915 @vindex tty-color-mode, a frame parameter
916 @item tty-color-mode
917 @cindex standard colors for character terminals
918 This parameter overrides the terminal's color support as given by the
919 system's terminal capabilities database in that this parameter's value
920 specifies the color mode to use on a text terminal. The value can be
921 either a symbol or a number. A number specifies the number of colors
922 to use (and, indirectly, what commands to issue to produce each
923 color). For example, @code{(tty-color-mode . 8)} specifies use of the
924 ANSI escape sequences for 8 standard text colors. A value of -1 turns
925 off color support.
926
927 If the parameter's value is a symbol, it specifies a number through
928 the value of @code{tty-color-mode-alist}, and the associated number is
929 used instead.
930
931 @vindex screen-gamma, a frame parameter
932 @item screen-gamma
933 @cindex gamma correction
934 If this is a number, Emacs performs ``gamma correction'' which adjusts
935 the brightness of all colors. The value should be the screen gamma of
936 your display, a floating point number.
937
938 Usual PC monitors have a screen gamma of 2.2, so color values in
939 Emacs, and in X windows generally, are calibrated to display properly
940 on a monitor with that gamma value. If you specify 2.2 for
941 @code{screen-gamma}, that means no correction is needed. Other values
942 request correction, designed to make the corrected colors appear on
943 your screen the way they would have appeared without correction on an
944 ordinary monitor with a gamma value of 2.2.
945
946 If your monitor displays colors too light, you should specify a
947 @code{screen-gamma} value smaller than 2.2. This requests correction
948 that makes colors darker. A screen gamma value of 1.5 may give good
949 results for LCD color displays.
950
951 @vindex alpha, a frame parameter
952 @item alpha
953 @cindex opacity, frame
954 @cindex transparency, frame
955 @vindex frame-alpha-lower-limit
956 This parameter specifies the opacity of the frame, on graphical
957 displays that support variable opacity. It should be an integer
958 between 0 and 100, where 0 means completely transparent and 100 means
959 completely opaque. It can also have a @code{nil} value, which tells
960 Emacs not to set the frame opacity (leaving it to the window manager).
961
962 To prevent the frame from disappearing completely from view, the
963 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
964 If the value of the frame parameter is less than the value of this
965 variable, Emacs uses the latter. By default,
966 @code{frame-alpha-lower-limit} is 20.
967
968 The @code{alpha} frame parameter can also be a cons cell
969 @code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
970 opacity of the frame when it is selected, and @samp{inactive} is the
971 opacity when it is not selected.
972 @end table
973
974 The following frame parameters are semi-obsolete in that they are
975 automatically equivalent to particular face attributes of particular
976 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
977
978 @table @code
979 @vindex font, a frame parameter
980 @item font
981 The name of the font for displaying text in the frame. This is a
982 string, either a valid font name for your system or the name of an Emacs
983 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
984 attribute of the @code{default} face.
985
986 @vindex foreground-color, a frame parameter
987 @item foreground-color
988 The color to use for the image of a character. It is equivalent to
989 the @code{:foreground} attribute of the @code{default} face.
990
991 @vindex background-color, a frame parameter
992 @item background-color
993 The color to use for the background of characters. It is equivalent to
994 the @code{:background} attribute of the @code{default} face.
995
996 @vindex mouse-color, a frame parameter
997 @item mouse-color
998 The color for the mouse pointer. It is equivalent to the @code{:background}
999 attribute of the @code{mouse} face.
1000
1001 @vindex cursor-color, a frame parameter
1002 @item cursor-color
1003 The color for the cursor that shows point. It is equivalent to the
1004 @code{:background} attribute of the @code{cursor} face.
1005
1006 @vindex border-color, a frame parameter
1007 @item border-color
1008 The color for the border of the frame. It is equivalent to the
1009 @code{:background} attribute of the @code{border} face.
1010
1011 @vindex scroll-bar-foreground, a frame parameter
1012 @item scroll-bar-foreground
1013 If non-@code{nil}, the color for the foreground of scroll bars. It is
1014 equivalent to the @code{:foreground} attribute of the
1015 @code{scroll-bar} face.
1016
1017 @vindex scroll-bar-background, a frame parameter
1018 @item scroll-bar-background
1019 If non-@code{nil}, the color for the background of scroll bars. It is
1020 equivalent to the @code{:background} attribute of the
1021 @code{scroll-bar} face.
1022 @end table
1023
1024 @node Size and Position
1025 @subsection Frame Size And Position
1026 @cindex size of frame
1027 @cindex screen size
1028 @cindex frame size
1029 @cindex resize frame
1030
1031 You can read or change the size and position of a frame using the
1032 frame parameters @code{left}, @code{top}, @code{height}, and
1033 @code{width}. Whatever geometry parameters you don't specify are chosen
1034 by the window manager in its usual fashion.
1035
1036 Here are some special features for working with sizes and positions.
1037 (For the precise meaning of ``selected frame'' used by these functions,
1038 see @ref{Input Focus}.)
1039
1040 @defun set-frame-position frame left top
1041 This function sets the position of the top left corner of @var{frame} to
1042 @var{left} and @var{top}. These arguments are measured in pixels, and
1043 normally count from the top left corner of the screen.
1044
1045 Negative parameter values position the bottom edge of the window up from
1046 the bottom edge of the screen, or the right window edge to the left of
1047 the right edge of the screen. It would probably be better if the values
1048 were always counted from the left and top, so that negative arguments
1049 would position the frame partly off the top or left edge of the screen,
1050 but it seems inadvisable to change that now.
1051 @end defun
1052
1053 @defun frame-height &optional frame
1054 @defunx frame-width &optional frame
1055 These functions return the height and width of @var{frame}, measured in
1056 lines and columns. If you don't supply @var{frame}, they use the
1057 selected frame.
1058 @end defun
1059
1060 @defun frame-pixel-height &optional frame
1061 @defunx frame-pixel-width &optional frame
1062 These functions return the height and width of the main display area
1063 of @var{frame}, measured in pixels. If you don't supply @var{frame},
1064 they use the selected frame. For a text terminal, the results are in
1065 characters rather than pixels.
1066
1067 These values include the internal borders, and windows' scroll bars
1068 and fringes (which belong to individual windows, not to the frame
1069 itself). The exact value of the heights depends on the window-system
1070 and toolkit in use. With GTK+, the height does not include any tool
1071 bar or menu bar. With the Motif or Lucid toolkits, it includes the
1072 tool bar but not the menu bar. In a graphical version with no
1073 toolkit, it includes both the tool bar and menu bar. For a text
1074 terminal, the result includes the menu bar.
1075 @end defun
1076
1077 @defun frame-char-height &optional frame
1078 @defunx frame-char-width &optional frame
1079 These functions return the height and width of a character in
1080 @var{frame}, measured in pixels. The values depend on the choice of
1081 font. If you don't supply @var{frame}, these functions use the selected
1082 frame.
1083 @end defun
1084
1085 @defun set-frame-size frame cols rows
1086 This function sets the size of @var{frame}, measured in characters;
1087 @var{cols} and @var{rows} specify the new width and height.
1088
1089 To set the size based on values measured in pixels, use
1090 @code{frame-char-height} and @code{frame-char-width} to convert
1091 them to units of characters.
1092 @end defun
1093
1094 @defun set-frame-height frame lines &optional pretend
1095 This function resizes @var{frame} to a height of @var{lines} lines. The
1096 sizes of existing windows in @var{frame} are altered proportionally to
1097 fit.
1098
1099 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1100 lines of output in @var{frame}, but does not change its value for the
1101 actual height of the frame. This is only useful on text terminals.
1102 Using a smaller height than the terminal actually implements may be
1103 useful to reproduce behavior observed on a smaller screen, or if the
1104 terminal malfunctions when using its whole screen. Setting the frame
1105 height ``for real'' does not always work, because knowing the correct
1106 actual size may be necessary for correct cursor positioning on
1107 text terminals.
1108 @end defun
1109
1110 @defun set-frame-width frame width &optional pretend
1111 This function sets the width of @var{frame}, measured in characters.
1112 The argument @var{pretend} has the same meaning as in
1113 @code{set-frame-height}.
1114 @end defun
1115
1116 @node Geometry
1117 @subsection Geometry
1118
1119 Here's how to examine the data in an X-style window geometry
1120 specification:
1121
1122 @defun x-parse-geometry geom
1123 @cindex geometry specification
1124 The function @code{x-parse-geometry} converts a standard X window
1125 geometry string to an alist that you can use as part of the argument to
1126 @code{make-frame}.
1127
1128 The alist describes which parameters were specified in @var{geom}, and
1129 gives the values specified for them. Each element looks like
1130 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1131 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1132
1133 For the size parameters, the value must be an integer. The position
1134 parameter names @code{left} and @code{top} are not totally accurate,
1135 because some values indicate the position of the right or bottom edges
1136 instead. The @var{value} possibilities for the position parameters are:
1137 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1138 as previously described (@pxref{Position Parameters}).
1139
1140 Here is an example:
1141
1142 @example
1143 (x-parse-geometry "35x70+0-0")
1144 @result{} ((height . 70) (width . 35)
1145 (top - 0) (left . 0))
1146 @end example
1147 @end defun
1148
1149 @node Terminal Parameters
1150 @section Terminal Parameters
1151 @cindex terminal parameters
1152
1153 Each terminal has a list of associated parameters. These
1154 @dfn{terminal parameters} are mostly a convenient way of storage for
1155 terminal-local variables, but some terminal parameters have a special
1156 meaning.
1157
1158 This section describes functions to read and change the parameter values
1159 of a terminal. They all accept as their argument either a terminal or
1160 a frame; the latter means use that frame's terminal. An argument of
1161 @code{nil} means the selected frame's terminal.
1162
1163 @defun terminal-parameters &optional terminal
1164 This function returns an alist listing all the parameters of
1165 @var{terminal} and their values.
1166 @end defun
1167
1168 @defun terminal-parameter terminal parameter
1169 This function returns the value of the parameter @var{parameter} (a
1170 symbol) of @var{terminal}. If @var{terminal} has no setting for
1171 @var{parameter}, this function returns @code{nil}.
1172 @end defun
1173
1174 @defun set-terminal-parameter terminal parameter value
1175 This function sets the parameter @var{parm} of @var{terminal} to the
1176 specified @var{value}, and returns the previous value of that
1177 parameter.
1178 @end defun
1179
1180 Here's a list of a few terminal parameters that have a special
1181 meaning:
1182
1183 @table @code
1184 @item background-mode
1185 The classification of the terminal's background color, either
1186 @code{light} or @code{dark}.
1187 @item normal-erase-is-backspace
1188 Value is either 1 or 0, depending on whether
1189 @code{normal-erase-is-backspace-mode} is turned on or off on this
1190 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1191 @item terminal-initted
1192 After the terminal is initialized, this is set to the
1193 terminal-specific initialization function.
1194 @end table
1195
1196 @node Frame Titles
1197 @section Frame Titles
1198 @cindex frame title
1199
1200 Every frame has a @code{name} parameter; this serves as the default
1201 for the frame title which window systems typically display at the top of
1202 the frame. You can specify a name explicitly by setting the @code{name}
1203 frame property.
1204
1205 Normally you don't specify the name explicitly, and Emacs computes the
1206 frame name automatically based on a template stored in the variable
1207 @code{frame-title-format}. Emacs recomputes the name each time the
1208 frame is redisplayed.
1209
1210 @defvar frame-title-format
1211 This variable specifies how to compute a name for a frame when you have
1212 not explicitly specified one. The variable's value is actually a mode
1213 line construct, just like @code{mode-line-format}, except that the
1214 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1215 Data}.
1216 @end defvar
1217
1218 @defvar icon-title-format
1219 This variable specifies how to compute the name for an iconified frame,
1220 when you have not explicitly specified the frame title. This title
1221 appears in the icon itself.
1222 @end defvar
1223
1224 @defvar multiple-frames
1225 This variable is set automatically by Emacs. Its value is @code{t} when
1226 there are two or more frames (not counting minibuffer-only frames or
1227 invisible frames). The default value of @code{frame-title-format} uses
1228 @code{multiple-frames} so as to put the buffer name in the frame title
1229 only when there is more than one frame.
1230
1231 The value of this variable is not guaranteed to be accurate except
1232 while processing @code{frame-title-format} or
1233 @code{icon-title-format}.
1234 @end defvar
1235
1236 @node Deleting Frames
1237 @section Deleting Frames
1238 @cindex deleting frames
1239
1240 A @dfn{live frame} is one that has not been deleted. When a frame
1241 is deleted, it is removed from its terminal display, although it may
1242 continue to exist as a Lisp object until there are no more references
1243 to it.
1244
1245 @deffn Command delete-frame &optional frame force
1246 @vindex delete-frame-functions
1247 This function deletes the frame @var{frame}. Unless @var{frame} is a
1248 tooltip, it first runs the hook @code{delete-frame-functions} (each
1249 function gets one argument, @var{frame}). By default, @var{frame} is
1250 the selected frame.
1251
1252 A frame cannot be deleted if its minibuffer is used by other frames.
1253 Normally, you cannot delete a frame if all other frames are invisible,
1254 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1255 @end deffn
1256
1257 @defun frame-live-p frame
1258 The function @code{frame-live-p} returns non-@code{nil} if the frame
1259 @var{frame} has not been deleted. The possible non-@code{nil} return
1260 values are like those of @code{framep}. @xref{Frames}.
1261 @end defun
1262
1263 Some window managers provide a command to delete a window. These work
1264 by sending a special message to the program that operates the window.
1265 When Emacs gets one of these commands, it generates a
1266 @code{delete-frame} event, whose normal definition is a command that
1267 calls the function @code{delete-frame}. @xref{Misc Events}.
1268
1269 @node Finding All Frames
1270 @section Finding All Frames
1271 @cindex frames, scanning all
1272
1273 @defun frame-list
1274 This function returns a list of all the live frames, i.e.@: those that
1275 have not been deleted. It is analogous to @code{buffer-list} for
1276 buffers, and includes frames on all terminals. The list that you get
1277 is newly created, so modifying the list doesn't have any effect on the
1278 internals of Emacs.
1279 @end defun
1280
1281 @defun visible-frame-list
1282 This function returns a list of just the currently visible frames.
1283 @xref{Visibility of Frames}. Frames on text terminals always count as
1284 ``visible'', even though only the selected one is actually displayed.
1285 @end defun
1286
1287 @defun next-frame &optional frame minibuf
1288 This function lets you cycle conveniently through all the frames on
1289 the current display from an arbitrary starting point. It returns the
1290 ``next'' frame after @var{frame} in the cycle. If @var{frame} is
1291 omitted or @code{nil}, it defaults to the selected frame (@pxref{Input
1292 Focus}).
1293
1294 The second argument, @var{minibuf}, says which frames to consider:
1295
1296 @table @asis
1297 @item @code{nil}
1298 Exclude minibuffer-only frames.
1299 @item @code{visible}
1300 Consider all visible frames.
1301 @item 0
1302 Consider all visible or iconified frames.
1303 @item a window
1304 Consider only the frames using that particular window as their
1305 minibuffer.
1306 @item anything else
1307 Consider all frames.
1308 @end table
1309 @end defun
1310
1311 @defun previous-frame &optional frame minibuf
1312 Like @code{next-frame}, but cycles through all frames in the opposite
1313 direction.
1314 @end defun
1315
1316 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1317 Window Ordering}.
1318
1319 @node Minibuffers and Frames
1320 @section Minibuffers and Frames
1321
1322 Normally, each frame has its own minibuffer window at the bottom, which
1323 is used whenever that frame is selected. If the frame has a minibuffer,
1324 you can get it with @code{minibuffer-window} (@pxref{Definition of
1325 minibuffer-window}).
1326
1327 However, you can also create a frame with no minibuffer. Such a frame
1328 must use the minibuffer window of some other frame. When you create the
1329 frame, you can explicitly specify the minibuffer window to use (in some
1330 other frame). If you don't, then the minibuffer is found in the frame
1331 which is the value of the variable @code{default-minibuffer-frame}. Its
1332 value should be a frame that does have a minibuffer.
1333
1334 If you use a minibuffer-only frame, you might want that frame to raise
1335 when you enter the minibuffer. If so, set the variable
1336 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1337
1338 @defvar default-minibuffer-frame
1339 This variable specifies the frame to use for the minibuffer window, by
1340 default. It does not affect existing frames. It is always local to
1341 the current terminal and cannot be buffer-local. @xref{Multiple
1342 Terminals}.
1343 @end defvar
1344
1345 @node Input Focus
1346 @section Input Focus
1347 @cindex input focus
1348 @c @cindex selected frame Duplicates selected-frame
1349
1350 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1351 window always resides on the selected frame.
1352
1353 When Emacs displays its frames on several terminals (@pxref{Multiple
1354 Terminals}), each terminal has its own selected frame. But only one
1355 of these is ``@emph{the} selected frame'': it's the frame that belongs
1356 to the terminal from which the most recent input came. That is, when
1357 Emacs runs a command that came from a certain terminal, the selected
1358 frame is the one of that terminal. Since Emacs runs only a single
1359 command at any given time, it needs to consider only one selected
1360 frame at a time; this frame is what we call @dfn{the selected frame}
1361 in this manual. The display on which the selected frame is shown is
1362 the @dfn{selected frame's display}.
1363
1364 @defun selected-frame
1365 This function returns the selected frame.
1366 @end defun
1367
1368 Some window systems and window managers direct keyboard input to the
1369 window object that the mouse is in; others require explicit clicks or
1370 commands to @dfn{shift the focus} to various window objects. Either
1371 way, Emacs automatically keeps track of which frame has the focus. To
1372 explicitly switch to a different frame from a Lisp function, call
1373 @code{select-frame-set-input-focus}.
1374
1375 Lisp programs can also switch frames ``temporarily'' by calling the
1376 function @code{select-frame}. This does not alter the window system's
1377 concept of focus; rather, it escapes from the window manager's control
1378 until that control is somehow reasserted.
1379
1380 When using a text terminal, only one frame can be displayed at a time
1381 on the terminal, so after a call to @code{select-frame}, the next
1382 redisplay actually displays the newly selected frame. This frame
1383 remains selected until a subsequent call to @code{select-frame}. Each
1384 frame on a text terminal has a number which appears in the mode line
1385 before the buffer name (@pxref{Mode Line Variables}).
1386
1387 @defun select-frame-set-input-focus frame &optional norecord
1388 This function selects @var{frame}, raises it (should it happen to be
1389 obscured by other frames) and tries to give it the X server's focus.
1390 On a text terminal, the next redisplay displays the new frame on the
1391 entire terminal screen. The optional argument @var{norecord} has the
1392 same meaning as for @code{select-frame} (see below). The return value
1393 of this function is not significant.
1394 @end defun
1395
1396 @deffn Command select-frame frame &optional norecord
1397 This function selects frame @var{frame}, temporarily disregarding the
1398 focus of the X server if any. The selection of @var{frame} lasts until
1399 the next time the user does something to select a different frame, or
1400 until the next time this function is called. (If you are using a
1401 window system, the previously selected frame may be restored as the
1402 selected frame after return to the command loop, because it still may
1403 have the window system's input focus.)
1404
1405 The specified @var{frame} becomes the selected frame, and its terminal
1406 becomes the selected terminal. This function then calls
1407 @code{select-window} as a subroutine, passing the window selected
1408 within @var{frame} as its first argument and @var{norecord} as its
1409 second argument (hence, if @var{norecord} is non-@code{nil}, this
1410 avoids changing the order of recently selected windows nor the buffer
1411 list). @xref{Selecting Windows}.
1412
1413 This function returns @var{frame}, or @code{nil} if @var{frame} has
1414 been deleted.
1415
1416 In general, you should never use @code{select-frame} in a way that
1417 could switch to a different terminal without switching back when
1418 you're done.
1419 @end deffn
1420
1421 Emacs cooperates with the window system by arranging to select frames as
1422 the server and window manager request. It does so by generating a
1423 special kind of input event, called a @dfn{focus} event, when
1424 appropriate. The command loop handles a focus event by calling
1425 @code{handle-switch-frame}. @xref{Focus Events}.
1426
1427 @deffn Command handle-switch-frame frame
1428 This function handles a focus event by selecting frame @var{frame}.
1429
1430 Focus events normally do their job by invoking this command.
1431 Don't call it for any other reason.
1432 @end deffn
1433
1434 @defun redirect-frame-focus frame &optional focus-frame
1435 This function redirects focus from @var{frame} to @var{focus-frame}.
1436 This means that @var{focus-frame} will receive subsequent keystrokes and
1437 events intended for @var{frame}. After such an event, the value of
1438 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1439 events specifying @var{frame} will instead select @var{focus-frame}.
1440
1441 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1442 redirection for @var{frame}, which therefore once again receives its own
1443 events.
1444
1445 One use of focus redirection is for frames that don't have minibuffers.
1446 These frames use minibuffers on other frames. Activating a minibuffer
1447 on another frame redirects focus to that frame. This puts the focus on
1448 the minibuffer's frame, where it belongs, even though the mouse remains
1449 in the frame that activated the minibuffer.
1450
1451 Selecting a frame can also change focus redirections. Selecting frame
1452 @code{bar}, when @code{foo} had been selected, changes any redirections
1453 pointing to @code{foo} so that they point to @code{bar} instead. This
1454 allows focus redirection to work properly when the user switches from
1455 one frame to another using @code{select-window}.
1456
1457 This means that a frame whose focus is redirected to itself is treated
1458 differently from a frame whose focus is not redirected.
1459 @code{select-frame} affects the former but not the latter.
1460
1461 The redirection lasts until @code{redirect-frame-focus} is called to
1462 change it.
1463 @end defun
1464
1465 @defopt focus-follows-mouse
1466 This option is how you inform Emacs whether the window manager transfers
1467 focus when the user moves the mouse. Non-@code{nil} says that it does.
1468 When this is so, the command @code{other-frame} moves the mouse to a
1469 position consistent with the new selected frame.
1470 @end defopt
1471
1472 @node Visibility of Frames
1473 @section Visibility of Frames
1474 @cindex visible frame
1475 @cindex invisible frame
1476 @cindex iconified frame
1477 @cindex minimized frame
1478 @cindex frame visibility
1479
1480 A frame on a graphical display may be @dfn{visible}, @dfn{invisible},
1481 or @dfn{iconified}. If it is visible, its contents are displayed in
1482 the usual manner. If it is iconified, its contents are not displayed,
1483 but there is a little icon somewhere to bring the frame back into view
1484 (some window managers refer to this state as @dfn{minimized} rather
1485 than @dfn{iconified}, but from Emacs' point of view they are the same
1486 thing). If a frame is invisible, it is not displayed at all.
1487
1488 Visibility is meaningless on text terminals, since only the selected
1489 one is actually displayed in any case.
1490
1491 @defun frame-visible-p frame
1492 This function returns the visibility status of frame @var{frame}. The
1493 value is @code{t} if @var{frame} is visible, @code{nil} if it is
1494 invisible, and @code{icon} if it is iconified.
1495
1496 On a text terminal, all frames are considered ``visible'' for the
1497 purposes of this function, even though only one frame is displayed.
1498 @xref{Raising and Lowering}.
1499 @end defun
1500
1501 @deffn Command iconify-frame &optional frame
1502 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1503 iconifies the selected frame.
1504 @end deffn
1505
1506 @deffn Command make-frame-visible &optional frame
1507 This function makes frame @var{frame} visible. If you omit
1508 @var{frame}, it makes the selected frame visible. This does not raise
1509 the frame, but you can do that with @code{raise-frame} if you wish
1510 (@pxref{Raising and Lowering}).
1511 @end deffn
1512
1513 @deffn Command make-frame-invisible &optional frame force
1514 This function makes frame @var{frame} invisible. If you omit
1515 @var{frame}, it makes the selected frame invisible.
1516
1517 Unless @var{force} is non-@code{nil}, this function refuses to make
1518 @var{frame} invisible if all other frames are invisible..
1519 @end deffn
1520
1521 The visibility status of a frame is also available as a frame
1522 parameter. You can read or change it as such. @xref{Management
1523 Parameters}. The user can also iconify and deiconify frames with the
1524 window manager. This happens below the level at which Emacs can exert
1525 any control, but Emacs does provide events that you can use to keep
1526 track of such changes. @xref{Misc Events}.
1527
1528 @node Raising and Lowering
1529 @section Raising and Lowering Frames
1530
1531 @cindex raising a frame
1532 @cindex lowering a frame
1533 Most window systems use a desktop metaphor. Part of this metaphor
1534 is the idea that system-level windows (e.g.@: Emacs frames) are
1535 stacked in a notional third dimension perpendicular to the screen
1536 surface. Where two overlap, the one higher up covers the one
1537 underneath. You can @dfn{raise} or @dfn{lower} a frame using the
1538 functions @code{raise-frame} and @code{lower-frame}.
1539
1540 @deffn Command raise-frame &optional frame
1541 This function raises frame @var{frame} (default, the selected frame).
1542 If @var{frame} is invisible or iconified, this makes it visible.
1543 @end deffn
1544
1545 @deffn Command lower-frame &optional frame
1546 This function lowers frame @var{frame} (default, the selected frame).
1547 @end deffn
1548
1549 @defopt minibuffer-auto-raise
1550 If this is non-@code{nil}, activation of the minibuffer raises the frame
1551 that the minibuffer window is in.
1552 @end defopt
1553
1554 On window systems, you can also enable auto-raising (on frame
1555 selection) or auto-lowering (on frame deselection) using frame
1556 parameters. @xref{Management Parameters}.
1557
1558 @cindex top frame
1559 The concept of raising and lowering frames also applies to text
1560 terminal frames. On each text terminal, only the top frame is
1561 displayed at any one time.
1562
1563 @defun tty-top-frame terminal
1564 This function returns the top frame on @var{terminal}. @var{terminal}
1565 should be a terminal object, a frame (meaning that frame's terminal),
1566 or @code{nil} (meaning the selected frame's terminal). If it does not
1567 refer to a text terminal, the return value is @code{nil}.
1568 @end defun
1569
1570 @node Frame Configurations
1571 @section Frame Configurations
1572 @cindex frame configuration
1573
1574 A @dfn{frame configuration} records the current arrangement of frames,
1575 all their properties, and the window configuration of each one.
1576 (@xref{Window Configurations}.)
1577
1578 @defun current-frame-configuration
1579 This function returns a frame configuration list that describes
1580 the current arrangement of frames and their contents.
1581 @end defun
1582
1583 @defun set-frame-configuration configuration &optional nodelete
1584 This function restores the state of frames described in
1585 @var{configuration}. However, this function does not restore deleted
1586 frames.
1587
1588 Ordinarily, this function deletes all existing frames not listed in
1589 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1590 unwanted frames are iconified instead.
1591 @end defun
1592
1593 @node Mouse Tracking
1594 @section Mouse Tracking
1595 @cindex mouse tracking
1596 @c @cindex tracking the mouse Duplicates track-mouse
1597
1598 Sometimes it is useful to @dfn{track} the mouse, which means to display
1599 something to indicate where the mouse is and move the indicator as the
1600 mouse moves. For efficient mouse tracking, you need a way to wait until
1601 the mouse actually moves.
1602
1603 The convenient way to track the mouse is to ask for events to represent
1604 mouse motion. Then you can wait for motion by waiting for an event. In
1605 addition, you can easily handle any other sorts of events that may
1606 occur. That is useful, because normally you don't want to track the
1607 mouse forever---only until some other event, such as the release of a
1608 button.
1609
1610 @defspec track-mouse body@dots{}
1611 This special form executes @var{body}, with generation of mouse motion
1612 events enabled. Typically, @var{body} would use @code{read-event} to
1613 read the motion events and modify the display accordingly. @xref{Motion
1614 Events}, for the format of mouse motion events.
1615
1616 The value of @code{track-mouse} is that of the last form in @var{body}.
1617 You should design @var{body} to return when it sees the up-event that
1618 indicates the release of the button, or whatever kind of event means
1619 it is time to stop tracking.
1620 @end defspec
1621
1622 The usual purpose of tracking mouse motion is to indicate on the screen
1623 the consequences of pushing or releasing a button at the current
1624 position.
1625
1626 In many cases, you can avoid the need to track the mouse by using
1627 the @code{mouse-face} text property (@pxref{Special Properties}).
1628 That works at a much lower level and runs more smoothly than
1629 Lisp-level mouse tracking.
1630
1631 @ignore
1632 @c These are not implemented yet.
1633
1634 These functions change the screen appearance instantaneously. The
1635 effect is transient, only until the next ordinary Emacs redisplay. That
1636 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1637 to change the text, and the body of @code{track-mouse} normally reads
1638 the events itself and does not do redisplay.
1639
1640 @defun x-contour-region window beg end
1641 This function draws lines to make a box around the text from @var{beg}
1642 to @var{end}, in window @var{window}.
1643 @end defun
1644
1645 @defun x-uncontour-region window beg end
1646 This function erases the lines that would make a box around the text
1647 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1648 a contour that you previously made by calling @code{x-contour-region}.
1649 @end defun
1650
1651 @defun x-draw-rectangle frame left top right bottom
1652 This function draws a hollow rectangle on frame @var{frame} with the
1653 specified edge coordinates, all measured in pixels from the inside top
1654 left corner. It uses the cursor color, the one used for indicating the
1655 location of point.
1656 @end defun
1657
1658 @defun x-erase-rectangle frame left top right bottom
1659 This function erases a hollow rectangle on frame @var{frame} with the
1660 specified edge coordinates, all measured in pixels from the inside top
1661 left corner. Erasure means redrawing the text and background that
1662 normally belong in the specified rectangle.
1663 @end defun
1664 @end ignore
1665
1666 @node Mouse Position
1667 @section Mouse Position
1668 @cindex mouse position
1669 @cindex position of mouse
1670
1671 The functions @code{mouse-position} and @code{set-mouse-position}
1672 give access to the current position of the mouse.
1673
1674 @defun mouse-position
1675 This function returns a description of the position of the mouse. The
1676 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1677 and @var{y} are integers giving the position in characters relative to
1678 the top left corner of the inside of @var{frame}.
1679 @end defun
1680
1681 @defvar mouse-position-function
1682 If non-@code{nil}, the value of this variable is a function for
1683 @code{mouse-position} to call. @code{mouse-position} calls this
1684 function just before returning, with its normal return value as the
1685 sole argument, and it returns whatever this function returns to it.
1686
1687 This abnormal hook exists for the benefit of packages like
1688 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1689 @end defvar
1690
1691 @defun set-mouse-position frame x y
1692 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1693 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1694 giving the position in characters relative to the top left corner of the
1695 inside of @var{frame}. If @var{frame} is not visible, this function
1696 does nothing. The return value is not significant.
1697 @end defun
1698
1699 @defun mouse-pixel-position
1700 This function is like @code{mouse-position} except that it returns
1701 coordinates in units of pixels rather than units of characters.
1702 @end defun
1703
1704 @defun set-mouse-pixel-position frame x y
1705 This function warps the mouse like @code{set-mouse-position} except that
1706 @var{x} and @var{y} are in units of pixels rather than units of
1707 characters. These coordinates are not required to be within the frame.
1708
1709 If @var{frame} is not visible, this function does nothing. The return
1710 value is not significant.
1711 @end defun
1712
1713 @defun frame-pointer-visible-p &optional frame
1714 This predicate function returns non-@code{nil} if the mouse pointer
1715 displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1716 @var{frame} omitted or @code{nil} means the selected frame. This is
1717 useful when @code{make-pointer-invisible} is set to @code{t}: it
1718 allows to know if the pointer has been hidden.
1719 @xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
1720 @end defun
1721
1722 @need 3000
1723
1724 @node Pop-Up Menus
1725 @section Pop-Up Menus
1726
1727 When using a window system, a Lisp program can pop up a menu so that
1728 the user can choose an alternative with the mouse.
1729
1730 @defun x-popup-menu position menu
1731 This function displays a pop-up menu and returns an indication of
1732 what selection the user makes.
1733
1734 The argument @var{position} specifies where on the screen to put the
1735 top left corner of the menu. It can be either a mouse button event
1736 (which says to put the menu where the user actuated the button) or a
1737 list of this form:
1738
1739 @example
1740 ((@var{xoffset} @var{yoffset}) @var{window})
1741 @end example
1742
1743 @noindent
1744 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1745 pixels, counting from the top left corner of @var{window}. @var{window}
1746 may be a window or a frame.
1747
1748 If @var{position} is @code{t}, it means to use the current mouse
1749 position. If @var{position} is @code{nil}, it means to precompute the
1750 key binding equivalents for the keymaps specified in @var{menu},
1751 without actually displaying or popping up the menu.
1752
1753 The argument @var{menu} says what to display in the menu. It can be a
1754 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1755 return value is the list of events corresponding to the user's choice.
1756 This list has more than one element if the choice occurred in a
1757 submenu. (Note that @code{x-popup-menu} does not actually execute the
1758 command bound to that sequence of events.) On toolkits that support
1759 menu titles, the title is taken from the prompt string of @var{menu}
1760 if @var{menu} is a keymap, or from the prompt string of the first
1761 keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
1762 Menus}).
1763
1764 Alternatively, @var{menu} can have the following form:
1765
1766 @example
1767 (@var{title} @var{pane1} @var{pane2}...)
1768 @end example
1769
1770 @noindent
1771 where each pane is a list of form
1772
1773 @example
1774 (@var{title} @var{item1} @var{item2}...)
1775 @end example
1776
1777 Each @var{item} should be a cons cell, @code{(@var{line} . @var{value})},
1778 where @var{line} is a string and @var{value} is the value to return if
1779 that @var{line} is chosen. Unlike in a menu keymap, a @code{nil}
1780 @var{value} does not make the menu item non-selectable.
1781 Alternatively, each @var{item} can be a string rather than a cons
1782 cell; this makes a non-selectable menu item.
1783
1784 If the user gets rid of the menu without making a valid choice, for
1785 instance by clicking the mouse away from a valid choice or by typing
1786 keyboard input, then this normally results in a quit and
1787 @code{x-popup-menu} does not return. But if @var{position} is a mouse
1788 button event (indicating that the user invoked the menu with the
1789 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1790 @end defun
1791
1792 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1793 if you could do the job with a prefix key defined with a menu keymap.
1794 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1795 a} can see the individual items in that menu and provide help for them.
1796 If instead you implement the menu by defining a command that calls
1797 @code{x-popup-menu}, the help facilities cannot know what happens inside
1798 that command, so they cannot give any help for the menu's items.
1799
1800 The menu bar mechanism, which lets you switch between submenus by
1801 moving the mouse, cannot look within the definition of a command to see
1802 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1803 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1804 an integrated fashion. This is why all menu bar submenus are
1805 implemented with menu keymaps within the parent menu, and never with
1806 @code{x-popup-menu}. @xref{Menu Bar}.
1807
1808 If you want a menu bar submenu to have contents that vary, you should
1809 still use a menu keymap to implement it. To make the contents vary, add
1810 a hook function to @code{menu-bar-update-hook} to update the contents of
1811 the menu keymap as necessary.
1812
1813 @node Dialog Boxes
1814 @section Dialog Boxes
1815 @cindex dialog boxes
1816
1817 A dialog box is a variant of a pop-up menu---it looks a little
1818 different, it always appears in the center of a frame, and it has just
1819 one level and one or more buttons. The main use of dialog boxes is
1820 for asking questions that the user can answer with ``yes'', ``no'',
1821 and a few other alternatives. With a single button, they can also
1822 force the user to acknowledge important information. The functions
1823 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1824 keyboard, when called from commands invoked by mouse clicks.
1825
1826 @defun x-popup-dialog position contents &optional header
1827 This function displays a pop-up dialog box and returns an indication of
1828 what selection the user makes. The argument @var{contents} specifies
1829 the alternatives to offer; it has this format:
1830
1831 @example
1832 (@var{title} (@var{string} . @var{value})@dots{})
1833 @end example
1834
1835 @noindent
1836 which looks like the list that specifies a single pane for
1837 @code{x-popup-menu}.
1838
1839 The return value is @var{value} from the chosen alternative.
1840
1841 As for @code{x-popup-menu}, an element of the list may be just a
1842 string instead of a cons cell @code{(@var{string} . @var{value})}.
1843 That makes a box that cannot be selected.
1844
1845 If @code{nil} appears in the list, it separates the left-hand items from
1846 the right-hand items; items that precede the @code{nil} appear on the
1847 left, and items that follow the @code{nil} appear on the right. If you
1848 don't include a @code{nil} in the list, then approximately half the
1849 items appear on each side.
1850
1851 Dialog boxes always appear in the center of a frame; the argument
1852 @var{position} specifies which frame. The possible values are as in
1853 @code{x-popup-menu}, but the precise coordinates or the individual
1854 window don't matter; only the frame matters.
1855
1856 If @var{header} is non-@code{nil}, the frame title for the box is
1857 @samp{Information}, otherwise it is @samp{Question}. The former is used
1858 for @code{message-box} (@pxref{message-box}).
1859
1860 In some configurations, Emacs cannot display a real dialog box; so
1861 instead it displays the same items in a pop-up menu in the center of the
1862 frame.
1863
1864 If the user gets rid of the dialog box without making a valid choice,
1865 for instance using the window manager, then this produces a quit and
1866 @code{x-popup-dialog} does not return.
1867 @end defun
1868
1869 @node Pointer Shape
1870 @section Pointer Shape
1871 @cindex pointer shape
1872 @cindex mouse pointer shape
1873
1874 You can specify the mouse pointer style for particular text or
1875 images using the @code{pointer} text property, and for images with the
1876 @code{:pointer} and @code{:map} image properties. The values you can
1877 use in these properties are @code{text} (or @code{nil}), @code{arrow},
1878 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1879 @code{hourglass}. @code{text} stands for the usual mouse pointer
1880 style used over text.
1881
1882 Over void parts of the window (parts that do not correspond to any
1883 of the buffer contents), the mouse pointer usually uses the
1884 @code{arrow} style, but you can specify a different style (one of
1885 those above) by setting @code{void-text-area-pointer}.
1886
1887 @defopt void-text-area-pointer
1888 This variable specifies the mouse pointer style for void text areas.
1889 These include the areas after the end of a line or below the last line
1890 in the buffer. The default is to use the @code{arrow} (non-text)
1891 pointer style.
1892 @end defopt
1893
1894 When using X, you can specify what the @code{text} pointer style
1895 really looks like by setting the variable @code{x-pointer-shape}.
1896
1897 @defvar x-pointer-shape
1898 This variable specifies the pointer shape to use ordinarily in the
1899 Emacs frame, for the @code{text} pointer style.
1900 @end defvar
1901
1902 @defvar x-sensitive-text-pointer-shape
1903 This variable specifies the pointer shape to use when the mouse
1904 is over mouse-sensitive text.
1905 @end defvar
1906
1907 These variables affect newly created frames. They do not normally
1908 affect existing frames; however, if you set the mouse color of a
1909 frame, that also installs the current value of those two variables.
1910 @xref{Font and Color Parameters}.
1911
1912 The values you can use, to specify either of these pointer shapes, are
1913 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1914 @key{RET} x-pointer @key{RET}} to see a list of them.
1915
1916 @node Window System Selections
1917 @section Window System Selections
1918 @cindex selection (for window systems)
1919 @cindex clipboard
1920 @cindex primary selection
1921 @cindex secondary selection
1922
1923 In the X window system, data can be transferred between different
1924 applications by means of @dfn{selections}. X defines an arbitrary
1925 number of @dfn{selection types}, each of which can store its own data;
1926 however, only three are commonly used: the @dfn{clipboard},
1927 @dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
1928 Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
1929 commands that make use of these selections. This section documents
1930 the low-level functions for reading and setting X selections.
1931
1932 @deffn Command x-set-selection type data
1933 This function sets an X selection. It takes two arguments: a
1934 selection type @var{type}, and the value to assign to it, @var{data}.
1935
1936 @var{type} should be a symbol; it is usually one of @code{PRIMARY},
1937 @code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
1938 upper-case names, in accord with X Window System conventions. If
1939 @var{type} is @code{nil}, that stands for @code{PRIMARY}.
1940
1941 If @var{data} is @code{nil}, it means to clear out the selection.
1942 Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
1943 of two integers or list of two integers), an overlay, or a cons of two
1944 markers pointing to the same buffer. An overlay or a pair of markers
1945 stands for text in the overlay or between the markers. The argument
1946 @var{data} may also be a vector of valid non-vector selection values.
1947
1948 This function returns @var{data}.
1949 @end deffn
1950
1951 @defun x-get-selection &optional type data-type
1952 This function accesses selections set up by Emacs or by other X
1953 clients. It takes two optional arguments, @var{type} and
1954 @var{data-type}. The default for @var{type}, the selection type, is
1955 @code{PRIMARY}.
1956
1957 The @var{data-type} argument specifies the form of data conversion to
1958 use, to convert the raw data obtained from another X client into Lisp
1959 data. Meaningful values include @code{TEXT}, @code{STRING},
1960 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1961 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1962 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1963 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1964 @code{INTEGER}. (These are symbols with upper-case names in accord
1965 with X conventions.) The default for @var{data-type} is
1966 @code{STRING}.
1967 @end defun
1968
1969 @defopt selection-coding-system
1970 This variable specifies the coding system to use when reading and
1971 writing selections or the clipboard. @xref{Coding
1972 Systems}. The default is @code{compound-text-with-extensions}, which
1973 converts to the text representation that X11 normally uses.
1974 @end defopt
1975
1976 @cindex clipboard support (for MS-Windows)
1977 When Emacs runs on MS-Windows, it does not implement X selections in
1978 general, but it does support the clipboard. @code{x-get-selection}
1979 and @code{x-set-selection} on MS-Windows support the text data type
1980 only; if the clipboard holds other types of data, Emacs treats the
1981 clipboard as empty.
1982
1983 @node Drag and Drop
1984 @section Drag and Drop
1985
1986 @vindex x-dnd-test-function
1987 @vindex x-dnd-known-types
1988 When a user drags something from another application over Emacs, that other
1989 application expects Emacs to tell it if Emacs can handle the data that is
1990 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
1991 what to reply. The default value is @code{x-dnd-default-test-function}
1992 which accepts drops if the type of the data to be dropped is present in
1993 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
1994 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
1995 on some other criteria.
1996
1997 @vindex x-dnd-types-alist
1998 If you want to change the way Emacs handles drop of different types
1999 or add a new type, customize @code{x-dnd-types-alist}. This requires
2000 detailed knowledge of what types other applications use for drag and
2001 drop.
2002
2003 @vindex dnd-protocol-alist
2004 When an URL is dropped on Emacs it may be a file, but it may also be
2005 another URL type (ftp, http, etc.). Emacs first checks
2006 @code{dnd-protocol-alist} to determine what to do with the URL. If
2007 there is no match there and if @code{browse-url-browser-function} is
2008 an alist, Emacs looks for a match there. If no match is found the
2009 text for the URL is inserted. If you want to alter Emacs behavior,
2010 you can customize these variables.
2011
2012 @node Color Names
2013 @section Color Names
2014
2015 @cindex color names
2016 @cindex specify color
2017 @cindex numerical RGB color specification
2018 A color name is text (usually in a string) that specifies a color.
2019 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2020 are allowed; use @kbd{M-x list-colors-display} to see a list of
2021 defined names. You can also specify colors numerically in forms such
2022 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2023 @var{r} specifies the red level, @var{g} specifies the green level,
2024 and @var{b} specifies the blue level. You can use either one, two,
2025 three, or four hex digits for @var{r}; then you must use the same
2026 number of hex digits for all @var{g} and @var{b} as well, making
2027 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2028 X Window System for more details about numerical RGB specification of
2029 colors.)
2030
2031 These functions provide a way to determine which color names are
2032 valid, and what they look like. In some cases, the value depends on the
2033 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2034 meaning of the term ``selected frame''.
2035
2036 To read user input of color names with completion, use
2037 @code{read-color} (@pxref{High-Level Completion, read-color}).
2038
2039 @defun color-defined-p color &optional frame
2040 This function reports whether a color name is meaningful. It returns
2041 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2042 which frame's display to ask about; if @var{frame} is omitted or
2043 @code{nil}, the selected frame is used.
2044
2045 Note that this does not tell you whether the display you are using
2046 really supports that color. When using X, you can ask for any defined
2047 color on any kind of display, and you will get some result---typically,
2048 the closest it can do. To determine whether a frame can really display
2049 a certain color, use @code{color-supported-p} (see below).
2050
2051 @findex x-color-defined-p
2052 This function used to be called @code{x-color-defined-p},
2053 and that name is still supported as an alias.
2054 @end defun
2055
2056 @defun defined-colors &optional frame
2057 This function returns a list of the color names that are defined
2058 and supported on frame @var{frame} (default, the selected frame).
2059 If @var{frame} does not support colors, the value is @code{nil}.
2060
2061 @findex x-defined-colors
2062 This function used to be called @code{x-defined-colors},
2063 and that name is still supported as an alias.
2064 @end defun
2065
2066 @defun color-supported-p color &optional frame background-p
2067 This returns @code{t} if @var{frame} can really display the color
2068 @var{color} (or at least something close to it). If @var{frame} is
2069 omitted or @code{nil}, the question applies to the selected frame.
2070
2071 Some terminals support a different set of colors for foreground and
2072 background. If @var{background-p} is non-@code{nil}, that means you are
2073 asking whether @var{color} can be used as a background; otherwise you
2074 are asking whether it can be used as a foreground.
2075
2076 The argument @var{color} must be a valid color name.
2077 @end defun
2078
2079 @defun color-gray-p color &optional frame
2080 This returns @code{t} if @var{color} is a shade of gray, as defined on
2081 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2082 question applies to the selected frame. If @var{color} is not a valid
2083 color name, this function returns @code{nil}.
2084 @end defun
2085
2086 @defun color-values color &optional frame
2087 @cindex rgb value
2088 This function returns a value that describes what @var{color} should
2089 ideally look like on @var{frame}. If @var{color} is defined, the
2090 value is a list of three integers, which give the amount of red, the
2091 amount of green, and the amount of blue. Each integer ranges in
2092 principle from 0 to 65535, but some displays may not use the full
2093 range. This three-element list is called the @dfn{rgb values} of the
2094 color.
2095
2096 If @var{color} is not defined, the value is @code{nil}.
2097
2098 @example
2099 (color-values "black")
2100 @result{} (0 0 0)
2101 (color-values "white")
2102 @result{} (65280 65280 65280)
2103 (color-values "red")
2104 @result{} (65280 0 0)
2105 (color-values "pink")
2106 @result{} (65280 49152 51968)
2107 (color-values "hungry")
2108 @result{} nil
2109 @end example
2110
2111 The color values are returned for @var{frame}'s display. If
2112 @var{frame} is omitted or @code{nil}, the information is returned for
2113 the selected frame's display. If the frame cannot display colors, the
2114 value is @code{nil}.
2115
2116 @findex x-color-values
2117 This function used to be called @code{x-color-values},
2118 and that name is still supported as an alias.
2119 @end defun
2120
2121 @node Text Terminal Colors
2122 @section Text Terminal Colors
2123 @cindex colors on text terminals
2124
2125 Text terminals usually support only a small number of colors, and
2126 the computer uses small integers to select colors on the terminal.
2127 This means that the computer cannot reliably tell what the selected
2128 color looks like; instead, you have to inform your application which
2129 small integers correspond to which colors. However, Emacs does know
2130 the standard set of colors and will try to use them automatically.
2131
2132 The functions described in this section control how terminal colors
2133 are used by Emacs.
2134
2135 Several of these functions use or return @dfn{rgb values}, described
2136 in @ref{Color Names}.
2137
2138 These functions accept a display (either a frame or the name of a
2139 terminal) as an optional argument. We hope in the future to make
2140 Emacs support different colors on different text terminals; then this
2141 argument will specify which terminal to operate on (the default being
2142 the selected frame's terminal; @pxref{Input Focus}). At present,
2143 though, the @var{frame} argument has no effect.
2144
2145 @defun tty-color-define name number &optional rgb frame
2146 This function associates the color name @var{name} with
2147 color number @var{number} on the terminal.
2148
2149 The optional argument @var{rgb}, if specified, is an rgb value, a list
2150 of three numbers that specify what the color actually looks like.
2151 If you do not specify @var{rgb}, then this color cannot be used by
2152 @code{tty-color-approximate} to approximate other colors, because
2153 Emacs will not know what it looks like.
2154 @end defun
2155
2156 @defun tty-color-clear &optional frame
2157 This function clears the table of defined colors for a text terminal.
2158 @end defun
2159
2160 @defun tty-color-alist &optional frame
2161 This function returns an alist recording the known colors supported by
2162 a text terminal.
2163
2164 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2165 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2166 name, @var{number} is the number used to specify it to the terminal.
2167 If present, @var{rgb} is a list of three color values (for red, green,
2168 and blue) that says what the color actually looks like.
2169 @end defun
2170
2171 @defun tty-color-approximate rgb &optional frame
2172 This function finds the closest color, among the known colors
2173 supported for @var{display}, to that described by the rgb value
2174 @var{rgb} (a list of color values). The return value is an element of
2175 @code{tty-color-alist}.
2176 @end defun
2177
2178 @defun tty-color-translate color &optional frame
2179 This function finds the closest color to @var{color} among the known
2180 colors supported for @var{display} and returns its index (an integer).
2181 If the name @var{color} is not defined, the value is @code{nil}.
2182 @end defun
2183
2184 @node Resources
2185 @section X Resources
2186
2187 This section describes some of the functions and variables for
2188 querying and using X resources, or their equivalent on your operating
2189 system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2190 Manual}, for more information about X resources.
2191
2192 @defun x-get-resource attribute class &optional component subclass
2193 The function @code{x-get-resource} retrieves a resource value from the X
2194 Window defaults database.
2195
2196 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2197 This function searches using a key of the form
2198 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2199 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2200 the class.
2201
2202 The optional arguments @var{component} and @var{subclass} add to the key
2203 and the class, respectively. You must specify both of them or neither.
2204 If you specify them, the key is
2205 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2206 @samp{Emacs.@var{class}.@var{subclass}}.
2207 @end defun
2208
2209 @defvar x-resource-class
2210 This variable specifies the application name that @code{x-get-resource}
2211 should look up. The default value is @code{"Emacs"}. You can examine X
2212 resources for application names other than ``Emacs'' by binding this
2213 variable to some other string, around a call to @code{x-get-resource}.
2214 @end defvar
2215
2216 @defvar x-resource-name
2217 This variable specifies the instance name that @code{x-get-resource}
2218 should look up. The default value is the name Emacs was invoked with,
2219 or the value specified with the @samp{-name} or @samp{-rn} switches.
2220 @end defvar
2221
2222 To illustrate some of the above, suppose that you have the line:
2223
2224 @example
2225 xterm.vt100.background: yellow
2226 @end example
2227
2228 @noindent
2229 in your X resources file (whose name is usually @file{~/.Xdefaults}
2230 or @file{~/.Xresources}). Then:
2231
2232 @example
2233 @group
2234 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2235 (x-get-resource "vt100.background" "VT100.Background"))
2236 @result{} "yellow"
2237 @end group
2238 @group
2239 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2240 (x-get-resource "background" "VT100" "vt100" "Background"))
2241 @result{} "yellow"
2242 @end group
2243 @end example
2244
2245 @defvar inhibit-x-resources
2246 If this variable is non-@code{nil}, Emacs does not look up X
2247 resources, and X resources do not have any effect when creating new
2248 frames.
2249 @end defvar
2250
2251 @node Display Feature Testing
2252 @section Display Feature Testing
2253 @cindex display feature testing
2254
2255 The functions in this section describe the basic capabilities of a
2256 particular display. Lisp programs can use them to adapt their behavior
2257 to what the display can do. For example, a program that ordinarily uses
2258 a popup menu could use the minibuffer if popup menus are not supported.
2259
2260 The optional argument @var{display} in these functions specifies which
2261 display to ask the question about. It can be a display name, a frame
2262 (which designates the display that frame is on), or @code{nil} (which
2263 refers to the selected frame's display, @pxref{Input Focus}).
2264
2265 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2266 obtain information about displays.
2267
2268 @defun display-popup-menus-p &optional display
2269 This function returns @code{t} if popup menus are supported on
2270 @var{display}, @code{nil} if not. Support for popup menus requires that
2271 the mouse be available, since the user cannot choose menu items without
2272 a mouse.
2273 @end defun
2274
2275 @defun display-graphic-p &optional display
2276 This function returns @code{t} if @var{display} is a graphic display
2277 capable of displaying several frames and several different fonts at
2278 once. This is true for displays that use a window system such as X,
2279 and false for text terminals.
2280 @end defun
2281
2282 @defun display-mouse-p &optional display
2283 @cindex mouse, availability
2284 This function returns @code{t} if @var{display} has a mouse available,
2285 @code{nil} if not.
2286 @end defun
2287
2288 @defun display-color-p &optional display
2289 @findex x-display-color-p
2290 This function returns @code{t} if the screen is a color screen.
2291 It used to be called @code{x-display-color-p}, and that name
2292 is still supported as an alias.
2293 @end defun
2294
2295 @defun display-grayscale-p &optional display
2296 This function returns @code{t} if the screen can display shades of gray.
2297 (All color displays can do this.)
2298 @end defun
2299
2300 @defun display-supports-face-attributes-p attributes &optional display
2301 @anchor{Display Face Attribute Testing}
2302 This function returns non-@code{nil} if all the face attributes in
2303 @var{attributes} are supported (@pxref{Face Attributes}).
2304
2305 The definition of `supported' is somewhat heuristic, but basically
2306 means that a face containing all the attributes in @var{attributes},
2307 when merged with the default face for display, can be represented in a
2308 way that's
2309
2310 @enumerate
2311 @item
2312 different in appearance than the default face, and
2313
2314 @item
2315 `close in spirit' to what the attributes specify, if not exact.
2316 @end enumerate
2317
2318 Point (2) implies that a @code{:weight black} attribute will be
2319 satisfied by any display that can display bold, as will
2320 @code{:foreground "yellow"} as long as some yellowish color can be
2321 displayed, but @code{:slant italic} will @emph{not} be satisfied by
2322 the tty display code's automatic substitution of a `dim' face for
2323 italic.
2324 @end defun
2325
2326 @defun display-selections-p &optional display
2327 This function returns @code{t} if @var{display} supports selections.
2328 Windowed displays normally support selections, but they may also be
2329 supported in some other cases.
2330 @end defun
2331
2332 @defun display-images-p &optional display
2333 This function returns @code{t} if @var{display} can display images.
2334 Windowed displays ought in principle to handle images, but some
2335 systems lack the support for that. On a display that does not support
2336 images, Emacs cannot display a tool bar.
2337 @end defun
2338
2339 @defun display-screens &optional display
2340 This function returns the number of screens associated with the display.
2341 @end defun
2342
2343 @defun display-pixel-height &optional display
2344 This function returns the height of the screen in pixels.
2345 On a character terminal, it gives the height in characters.
2346
2347 For graphical terminals, note that on ``multi-monitor'' setups this
2348 refers to the pixel width for all physical monitors associated with
2349 @var{display}. @xref{Multiple Terminals}.
2350 @end defun
2351
2352 @defun display-pixel-width &optional display
2353 This function returns the width of the screen in pixels.
2354 On a character terminal, it gives the width in characters.
2355
2356 For graphical terminals, note that on ``multi-monitor'' setups this
2357 refers to the pixel width for all physical monitors associated with
2358 @var{display}. @xref{Multiple Terminals}.
2359 @end defun
2360
2361 @defun display-mm-height &optional display
2362 This function returns the height of the screen in millimeters,
2363 or @code{nil} if Emacs cannot get that information.
2364 @end defun
2365
2366 @defun display-mm-width &optional display
2367 This function returns the width of the screen in millimeters,
2368 or @code{nil} if Emacs cannot get that information.
2369 @end defun
2370
2371 @defopt display-mm-dimensions-alist
2372 This variable allows the user to specify the dimensions of graphical
2373 displays returned by @code{display-mm-height} and
2374 @code{display-mm-width} in case the system provides incorrect values.
2375 @end defopt
2376
2377 @defun display-backing-store &optional display
2378 This function returns the backing store capability of the display.
2379 Backing store means recording the pixels of windows (and parts of
2380 windows) that are not exposed, so that when exposed they can be
2381 displayed very quickly.
2382
2383 Values can be the symbols @code{always}, @code{when-mapped}, or
2384 @code{not-useful}. The function can also return @code{nil}
2385 when the question is inapplicable to a certain kind of display.
2386 @end defun
2387
2388 @defun display-save-under &optional display
2389 This function returns non-@code{nil} if the display supports the
2390 SaveUnder feature. That feature is used by pop-up windows
2391 to save the pixels they obscure, so that they can pop down
2392 quickly.
2393 @end defun
2394
2395 @defun display-planes &optional display
2396 This function returns the number of planes the display supports.
2397 This is typically the number of bits per pixel.
2398 For a tty display, it is log to base two of the number of colors supported.
2399 @end defun
2400
2401 @defun display-visual-class &optional display
2402 This function returns the visual class for the screen. The value is
2403 one of the symbols @code{static-gray} (a limited, unchangeable number
2404 of grays), @code{gray-scale} (a full range of grays),
2405 @code{static-color} (a limited, unchangeable number of colors),
2406 @code{pseudo-color} (a limited number of colors), @code{true-color} (a
2407 full range of colors), and @code{direct-color} (a full range of
2408 colors).
2409 @end defun
2410
2411 @defun display-color-cells &optional display
2412 This function returns the number of color cells the screen supports.
2413 @end defun
2414
2415 These functions obtain additional information specifically
2416 about X displays.
2417
2418 @defun x-server-version &optional display
2419 This function returns the list of version numbers of the X server
2420 running the display. The value is a list of three integers: the major
2421 and minor version numbers of the X protocol, and the
2422 distributor-specific release number of the X server software itself.
2423 @end defun
2424
2425 @defun x-server-vendor &optional display
2426 This function returns the ``vendor'' that provided the X server
2427 software (as a string). Really this means whoever distributes the X
2428 server.
2429
2430 When the developers of X labeled software distributors as
2431 ``vendors'', they showed their false assumption that no system could
2432 ever be developed and distributed noncommercially.
2433 @end defun
2434
2435 @ignore
2436 @defvar x-no-window-manager
2437 This variable's value is @code{t} if no X window manager is in use.
2438 @end defvar
2439 @end ignore
2440
2441 @ignore
2442 @item
2443 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2444 width and height of an X Window frame, measured in pixels.
2445 @end ignore