Merge from emacs-24; up to 2012-05-02T07:12:52Z!rgm@gnu.org.
[bpt/emacs.git] / doc / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Width:: How wide a character or string is on the screen.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling vertical scroll bars.
27 * Display Property:: Enabling special display features.
28 * Images:: Displaying images in Emacs buffers.
29 * Buttons:: Adding clickable buttons to Emacs buffers.
30 * Abstract Display:: Emacs's Widget for Object Collections.
31 * Blinking:: How Emacs shows the matching open parenthesis.
32 * Character Display:: How Emacs displays individual characters.
33 * Beeping:: Audible signal to the user.
34 * Window Systems:: Which window system is being used.
35 * Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
37 @end menu
38
39 @node Refresh Screen
40 @section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
44 screen is corrupted.
45
46 @defun redraw-frame frame
47 This function clears and redisplays frame @var{frame}.
48 @end defun
49
50 Even more powerful is @code{redraw-display}:
51
52 @deffn Command redraw-display
53 This function clears and redisplays all visible frames.
54 @end deffn
55
56 In Emacs, processing user input takes priority over redisplay. If
57 you call these functions when input is available, they don't redisplay
58 immediately, but the requested redisplay does happen
59 eventually---after all the input has been processed.
60
61 On text terminals, suspending and resuming Emacs normally also
62 refreshes the screen. Some terminal emulators record separate
63 contents for display-oriented programs such as Emacs and for ordinary
64 sequential display. If you are using such a terminal, you might want
65 to inhibit the redisplay on resumption.
66
67 @defopt no-redraw-on-reenter
68 @cindex suspend (cf. @code{no-redraw-on-reenter})
69 @cindex resume (cf. @code{no-redraw-on-reenter})
70 This variable controls whether Emacs redraws the entire screen after it
71 has been suspended and resumed. Non-@code{nil} means there is no need
72 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
73 @end defopt
74
75 @node Forcing Redisplay
76 @section Forcing Redisplay
77 @cindex forcing redisplay
78
79 Emacs normally tries to redisplay the screen whenever it waits for
80 input. With the following function, you can request an immediate
81 attempt to redisplay, in the middle of Lisp code, without actually
82 waiting for input.
83
84 @defun redisplay &optional force
85 This function tries immediately to redisplay. The optional argument
86 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
87 instead of being preempted, even if input is pending and the variable
88 @code{redisplay-dont-pause} is @code{nil} (see below). If
89 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
90 function redisplays in any case, i.e.@: @var{force} does nothing.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar redisplay-dont-pause
99 If this variable is @code{nil}, arriving input events preempt
100 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101 that is in progress, until the input has been processed. In
102 particular, @code{(redisplay)} returns @code{nil} without actually
103 redisplaying, if there is pending input.
104
105 The default value is @code{t}, which means that pending input does not
106 preempt redisplay.
107 @end defvar
108
109 @defvar redisplay-preemption-period
110 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111 how many seconds Emacs waits between checks for new input during
112 redisplay; if input arrives during this interval, redisplay stops and
113 the input is processed. The default value is 0.1; if the value is
114 @code{nil}, Emacs does not check for input during redisplay.
115
116 This variable has no effect when @code{redisplay-dont-pause} is
117 non-@code{nil} (the default).
118 @end defvar
119
120 Although @code{redisplay} tries immediately to redisplay, it does
121 not change how Emacs decides which parts of its frame(s) to redisplay.
122 By contrast, the following function adds certain windows to the
123 pending redisplay work (as if their contents had completely changed),
124 but does not immediately try to perform redisplay.
125
126 @defun force-window-update &optional object
127 This function forces some or all windows to be updated the next time
128 Emacs does a redisplay. If @var{object} is a window, that window is
129 to be updated. If @var{object} is a buffer or buffer name, all
130 windows displaying that buffer are to be updated. If @var{object} is
131 @code{nil} (or omitted), all windows are to be updated.
132
133 This function does not do a redisplay immediately; Emacs does that as
134 it waits for input, or when the function @code{redisplay} is called.
135 @end defun
136
137 @node Truncation
138 @section Truncation
139 @cindex line wrapping
140 @cindex line truncation
141 @cindex continuation lines
142 @cindex @samp{$} in display
143 @cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146 can @dfn{continue} the line (make it ``wrap'' to the next screen
147 line), or @dfn{truncate} the line (limit it to one screen line). The
148 additional screen lines used to display a long text line are called
149 @dfn{continuation} lines. Continuation is not the same as filling;
150 continuation happens on the screen only, not in the buffer contents,
151 and it breaks a line precisely at the right margin, not at a word
152 boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155 indicate truncated and continued lines (@pxref{Fringes}). On a text
156 terminal, a @samp{$} in the rightmost column of the window indicates
157 truncation; a @samp{\} on the rightmost column indicates a line that
158 ``wraps''. (The display table can specify alternate characters to use
159 for this; @pxref{Display Tables}).
160
161 @defopt truncate-lines
162 If this buffer-local variable is non-@code{nil}, lines that extend
163 beyond the right edge of the window are truncated; otherwise, they are
164 continued. As a special exception, the variable
165 @code{truncate-partial-width-windows} takes precedence in
166 @dfn{partial-width} windows (i.e.@: windows that do not occupy the
167 entire frame width).
168 @end defopt
169
170 @defopt truncate-partial-width-windows
171 This variable controls line truncation in @dfn{partial-width} windows.
172 A partial-width window is one that does not occupy the entire frame
173 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
174 truncation is determined by the variable @code{truncate-lines} (see
175 above). If the value is an integer @var{n}, lines are truncated if
176 the partial-width window has fewer than @var{n} columns, regardless of
177 the value of @code{truncate-lines}; if the partial-width window has
178 @var{n} or more columns, line truncation is determined by
179 @code{truncate-lines}. For any other non-@code{nil} value, lines are
180 truncated in every partial-width window, regardless of the value of
181 @code{truncate-lines}.
182 @end defopt
183
184 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
185 a window, that forces truncation.
186
187 @defvar wrap-prefix
188 If this buffer-local variable is non-@code{nil}, it defines a
189 @dfn{wrap prefix} which Emacs displays at the start of every
190 continuation line. (If lines are truncated, @code{wrap-prefix} is
191 never used.) Its value may be a string or an image (@pxref{Other
192 Display Specs}), or a stretch of whitespace such as specified by the
193 @code{:width} or @code{:align-to} display properties (@pxref{Specified
194 Space}). The value is interpreted in the same way as a @code{display}
195 text property. @xref{Display Property}.
196
197 A wrap prefix may also be specified for regions of text, using the
198 @code{wrap-prefix} text or overlay property. This takes precedence
199 over the @code{wrap-prefix} variable. @xref{Special Properties}.
200 @end defvar
201
202 @defvar line-prefix
203 If this buffer-local variable is non-@code{nil}, it defines a
204 @dfn{line prefix} which Emacs displays at the start of every
205 non-continuation line. Its value may be a string or an image
206 (@pxref{Other Display Specs}), or a stretch of whitespace such as
207 specified by the @code{:width} or @code{:align-to} display properties
208 (@pxref{Specified Space}). The value is interpreted in the same way
209 as a @code{display} text property. @xref{Display Property}.
210
211 A line prefix may also be specified for regions of text using the
212 @code{line-prefix} text or overlay property. This takes precedence
213 over the @code{line-prefix} variable. @xref{Special Properties}.
214 @end defvar
215
216 If your buffer contains @emph{very} long lines, and you use
217 continuation to display them, computing the continuation lines can
218 make redisplay slow. The column computation and indentation functions
219 also become slow. Then you might find it advisable to set
220 @code{cache-long-line-scans} to @code{t}.
221
222 @defvar cache-long-line-scans
223 If this variable is non-@code{nil}, various indentation and motion
224 functions, and Emacs redisplay, cache the results of scanning the
225 buffer, and consult the cache to avoid rescanning regions of the buffer
226 unless they are modified.
227
228 Turning on the cache slows down processing of short lines somewhat.
229
230 This variable is automatically buffer-local in every buffer.
231 @end defvar
232
233 @node The Echo Area
234 @section The Echo Area
235 @cindex error display
236 @cindex echo area
237
238 The @dfn{echo area} is used for displaying error messages
239 (@pxref{Errors}), for messages made with the @code{message} primitive,
240 and for echoing keystrokes. It is not the same as the minibuffer,
241 despite the fact that the minibuffer appears (when active) in the same
242 place on the screen as the echo area. @xref{Minibuffer,, The
243 Minibuffer, emacs, The GNU Emacs Manual}.
244
245 Apart from the functions documented in this section, you can print
246 Lisp objects to the echo area by specifying @code{t} as the output
247 stream. @xref{Output Streams}.
248
249 @menu
250 * Displaying Messages:: Explicitly displaying text in the echo area.
251 * Progress:: Informing user about progress of a long operation.
252 * Logging Messages:: Echo area messages are logged for the user.
253 * Echo Area Customization:: Controlling the echo area.
254 @end menu
255
256 @node Displaying Messages
257 @subsection Displaying Messages in the Echo Area
258 @cindex display message in echo area
259
260 This section describes the standard functions for displaying
261 messages in the echo area.
262
263 @defun message format-string &rest arguments
264 This function displays a message in the echo area.
265 @var{format-string} is a format string, and @var{arguments} are the
266 objects for its format specifications, like in the @code{format}
267 function (@pxref{Formatting Strings}). The resulting formatted string
268 is displayed in the echo area; if it contains @code{face} text
269 properties, it is displayed with the specified faces (@pxref{Faces}).
270 The string is also added to the @file{*Messages*} buffer, but without
271 text properties (@pxref{Logging Messages}).
272
273 In batch mode, the message is printed to the standard error stream,
274 followed by a newline.
275
276 If @var{format-string} is @code{nil} or the empty string,
277 @code{message} clears the echo area; if the echo area has been
278 expanded automatically, this brings it back to its normal size. If
279 the minibuffer is active, this brings the minibuffer contents back
280 onto the screen immediately.
281
282 @example
283 @group
284 (message "Minibuffer depth is %d."
285 (minibuffer-depth))
286 @print{} Minibuffer depth is 0.
287 @result{} "Minibuffer depth is 0."
288 @end group
289
290 @group
291 ---------- Echo Area ----------
292 Minibuffer depth is 0.
293 ---------- Echo Area ----------
294 @end group
295 @end example
296
297 To automatically display a message in the echo area or in a pop-buffer,
298 depending on its size, use @code{display-message-or-buffer} (see below).
299 @end defun
300
301 @defmac with-temp-message message &rest body
302 This construct displays a message in the echo area temporarily, during
303 the execution of @var{body}. It displays @var{message}, executes
304 @var{body}, then returns the value of the last body form while restoring
305 the previous echo area contents.
306 @end defmac
307
308 @defun message-or-box format-string &rest arguments
309 This function displays a message like @code{message}, but may display it
310 in a dialog box instead of the echo area. If this function is called in
311 a command that was invoked using the mouse---more precisely, if
312 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
313 @code{nil} or a list---then it uses a dialog box or pop-up menu to
314 display the message. Otherwise, it uses the echo area. (This is the
315 same criterion that @code{y-or-n-p} uses to make a similar decision; see
316 @ref{Yes-or-No Queries}.)
317
318 You can force use of the mouse or of the echo area by binding
319 @code{last-nonmenu-event} to a suitable value around the call.
320 @end defun
321
322 @defun message-box format-string &rest arguments
323 @anchor{message-box}
324 This function displays a message like @code{message}, but uses a dialog
325 box (or a pop-up menu) whenever that is possible. If it is impossible
326 to use a dialog box or pop-up menu, because the terminal does not
327 support them, then @code{message-box} uses the echo area, like
328 @code{message}.
329 @end defun
330
331 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
332 This function displays the message @var{message}, which may be either a
333 string or a buffer. If it is shorter than the maximum height of the
334 echo area, as defined by @code{max-mini-window-height}, it is displayed
335 in the echo area, using @code{message}. Otherwise,
336 @code{display-buffer} is used to show it in a pop-up buffer.
337
338 Returns either the string shown in the echo area, or when a pop-up
339 buffer is used, the window used to display it.
340
341 If @var{message} is a string, then the optional argument
342 @var{buffer-name} is the name of the buffer used to display it when a
343 pop-up buffer is used, defaulting to @file{*Message*}. In the case
344 where @var{message} is a string and displayed in the echo area, it is
345 not specified whether the contents are inserted into the buffer anyway.
346
347 The optional arguments @var{not-this-window} and @var{frame} are as for
348 @code{display-buffer}, and only used if a buffer is displayed.
349 @end defun
350
351 @defun current-message
352 This function returns the message currently being displayed in the
353 echo area, or @code{nil} if there is none.
354 @end defun
355
356 @node Progress
357 @subsection Reporting Operation Progress
358 @cindex progress reporting
359
360 When an operation can take a while to finish, you should inform the
361 user about the progress it makes. This way the user can estimate
362 remaining time and clearly see that Emacs is busy working, not hung.
363 A convenient way to do this is to use a @dfn{progress reporter}.
364
365 Here is a working example that does nothing useful:
366
367 @smallexample
368 (let ((progress-reporter
369 (make-progress-reporter "Collecting mana for Emacs..."
370 0 500)))
371 (dotimes (k 500)
372 (sit-for 0.01)
373 (progress-reporter-update progress-reporter k))
374 (progress-reporter-done progress-reporter))
375 @end smallexample
376
377 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
378 This function creates and returns a progress reporter object, which
379 you will use as an argument for the other functions listed below. The
380 idea is to precompute as much data as possible to make progress
381 reporting very fast.
382
383 When this progress reporter is subsequently used, it will display
384 @var{message} in the echo area, followed by progress percentage.
385 @var{message} is treated as a simple string. If you need it to depend
386 on a filename, for instance, use @code{format} before calling this
387 function.
388
389 The arguments @var{min-value} and @var{max-value} should be numbers
390 standing for the starting and final states of the operation. For
391 instance, an operation that ``scans'' a buffer should set these to the
392 results of @code{point-min} and @code{point-max} correspondingly.
393 @var{max-value} should be greater than @var{min-value}.
394
395 Alternatively, you can set @var{min-value} and @var{max-value} to
396 @code{nil}. In that case, the progress reporter does not report
397 process percentages; it instead displays a ``spinner'' that rotates a
398 notch each time you update the progress reporter.
399
400 If @var{min-value} and @var{max-value} are numbers, you can give the
401 argument @var{current-value} a numerical value specifying the initial
402 progress; if omitted, this defaults to @var{min-value}.
403
404 The remaining arguments control the rate of echo area updates. The
405 progress reporter will wait for at least @var{min-change} more
406 percents of the operation to be completed before printing next
407 message; the default is one percent. @var{min-time} specifies the
408 minimum time in seconds to pass between successive prints; the default
409 is 0.2 seconds. (On some operating systems, the progress reporter may
410 handle fractions of seconds with varying precision).
411
412 This function calls @code{progress-reporter-update}, so the first
413 message is printed immediately.
414 @end defun
415
416 @defun progress-reporter-update reporter &optional value
417 This function does the main work of reporting progress of your
418 operation. It displays the message of @var{reporter}, followed by
419 progress percentage determined by @var{value}. If percentage is zero,
420 or close enough according to the @var{min-change} and @var{min-time}
421 arguments, then it is omitted from the output.
422
423 @var{reporter} must be the result of a call to
424 @code{make-progress-reporter}. @var{value} specifies the current
425 state of your operation and must be between @var{min-value} and
426 @var{max-value} (inclusive) as passed to
427 @code{make-progress-reporter}. For instance, if you scan a buffer,
428 then @var{value} should be the result of a call to @code{point}.
429
430 This function respects @var{min-change} and @var{min-time} as passed
431 to @code{make-progress-reporter} and so does not output new messages
432 on every invocation. It is thus very fast and normally you should not
433 try to reduce the number of calls to it: resulting overhead will most
434 likely negate your effort.
435 @end defun
436
437 @defun progress-reporter-force-update reporter &optional value new-message
438 This function is similar to @code{progress-reporter-update} except
439 that it prints a message in the echo area unconditionally.
440
441 The first two arguments have the same meaning as for
442 @code{progress-reporter-update}. Optional @var{new-message} allows
443 you to change the message of the @var{reporter}. Since this functions
444 always updates the echo area, such a change will be immediately
445 presented to the user.
446 @end defun
447
448 @defun progress-reporter-done reporter
449 This function should be called when the operation is finished. It
450 prints the message of @var{reporter} followed by word ``done'' in the
451 echo area.
452
453 You should always call this function and not hope for
454 @code{progress-reporter-update} to print ``100%''. Firstly, it may
455 never print it, there are many good reasons for this not to happen.
456 Secondly, ``done'' is more explicit.
457 @end defun
458
459 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
460 This is a convenience macro that works the same way as @code{dotimes}
461 does, but also reports loop progress using the functions described
462 above. It allows you to save some typing.
463
464 You can rewrite the example in the beginning of this node using
465 this macro this way:
466
467 @example
468 (dotimes-with-progress-reporter
469 (k 500)
470 "Collecting some mana for Emacs..."
471 (sit-for 0.01))
472 @end example
473 @end defmac
474
475 @node Logging Messages
476 @subsection Logging Messages in @file{*Messages*}
477 @cindex logging echo-area messages
478
479 Almost all the messages displayed in the echo area are also recorded
480 in the @file{*Messages*} buffer so that the user can refer back to
481 them. This includes all the messages that are output with
482 @code{message}.
483
484 @defopt message-log-max
485 This variable specifies how many lines to keep in the @file{*Messages*}
486 buffer. The value @code{t} means there is no limit on how many lines to
487 keep. The value @code{nil} disables message logging entirely. Here's
488 how to display a message and prevent it from being logged:
489
490 @example
491 (let (message-log-max)
492 (message @dots{}))
493 @end example
494 @end defopt
495
496 To make @file{*Messages*} more convenient for the user, the logging
497 facility combines successive identical messages. It also combines
498 successive related messages for the sake of two cases: question
499 followed by answer, and a series of progress messages.
500
501 A ``question followed by an answer'' means two messages like the
502 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
503 and the second is @samp{@var{question}...@var{answer}}. The first
504 message conveys no additional information beyond what's in the second,
505 so logging the second message discards the first from the log.
506
507 A ``series of progress messages'' means successive messages like
508 those produced by @code{make-progress-reporter}. They have the form
509 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
510 time, while @var{how-far} varies. Logging each message in the series
511 discards the previous one, provided they are consecutive.
512
513 The functions @code{make-progress-reporter} and @code{y-or-n-p}
514 don't have to do anything special to activate the message log
515 combination feature. It operates whenever two consecutive messages
516 are logged that share a common prefix ending in @samp{...}.
517
518 @node Echo Area Customization
519 @subsection Echo Area Customization
520
521 These variables control details of how the echo area works.
522
523 @defvar cursor-in-echo-area
524 This variable controls where the cursor appears when a message is
525 displayed in the echo area. If it is non-@code{nil}, then the cursor
526 appears at the end of the message. Otherwise, the cursor appears at
527 point---not in the echo area at all.
528
529 The value is normally @code{nil}; Lisp programs bind it to @code{t}
530 for brief periods of time.
531 @end defvar
532
533 @defvar echo-area-clear-hook
534 This normal hook is run whenever the echo area is cleared---either by
535 @code{(message nil)} or for any other reason.
536 @end defvar
537
538 @defopt echo-keystrokes
539 This variable determines how much time should elapse before command
540 characters echo. Its value must be an integer or floating point number,
541 which specifies the
542 number of seconds to wait before echoing. If the user types a prefix
543 key (such as @kbd{C-x}) and then delays this many seconds before
544 continuing, the prefix key is echoed in the echo area. (Once echoing
545 begins in a key sequence, all subsequent characters in the same key
546 sequence are echoed immediately.)
547
548 If the value is zero, then command input is not echoed.
549 @end defopt
550
551 @defvar message-truncate-lines
552 Normally, displaying a long message resizes the echo area to display
553 the entire message. But if the variable @code{message-truncate-lines}
554 is non-@code{nil}, the echo area does not resize, and the message is
555 truncated to fit it.
556 @end defvar
557
558 The variable @code{max-mini-window-height}, which specifies the
559 maximum height for resizing minibuffer windows, also applies to the
560 echo area (which is really a special use of the minibuffer window;
561 @pxref{Minibuffer Misc}).
562
563 @node Warnings
564 @section Reporting Warnings
565 @cindex warnings
566
567 @dfn{Warnings} are a facility for a program to inform the user of a
568 possible problem, but continue running.
569
570 @menu
571 * Warning Basics:: Warnings concepts and functions to report them.
572 * Warning Variables:: Variables programs bind to customize their warnings.
573 * Warning Options:: Variables users set to control display of warnings.
574 * Delayed Warnings:: Deferring a warning until the end of a command.
575 @end menu
576
577 @node Warning Basics
578 @subsection Warning Basics
579 @cindex severity level
580
581 Every warning has a textual message, which explains the problem for
582 the user, and a @dfn{severity level} which is a symbol. Here are the
583 possible severity levels, in order of decreasing severity, and their
584 meanings:
585
586 @table @code
587 @item :emergency
588 A problem that will seriously impair Emacs operation soon
589 if you do not attend to it promptly.
590 @item :error
591 A report of data or circumstances that are inherently wrong.
592 @item :warning
593 A report of data or circumstances that are not inherently wrong, but
594 raise suspicion of a possible problem.
595 @item :debug
596 A report of information that may be useful if you are debugging.
597 @end table
598
599 When your program encounters invalid input data, it can either
600 signal a Lisp error by calling @code{error} or @code{signal} or report
601 a warning with severity @code{:error}. Signaling a Lisp error is the
602 easiest thing to do, but it means the program cannot continue
603 processing. If you want to take the trouble to implement a way to
604 continue processing despite the bad data, then reporting a warning of
605 severity @code{:error} is the right way to inform the user of the
606 problem. For instance, the Emacs Lisp byte compiler can report an
607 error that way and continue compiling other functions. (If the
608 program signals a Lisp error and then handles it with
609 @code{condition-case}, the user won't see the error message; it could
610 show the message to the user by reporting it as a warning.)
611
612 @cindex warning type
613 Each warning has a @dfn{warning type} to classify it. The type is a
614 list of symbols. The first symbol should be the custom group that you
615 use for the program's user options. For example, byte compiler
616 warnings use the warning type @code{(bytecomp)}. You can also
617 subcategorize the warnings, if you wish, by using more symbols in the
618 list.
619
620 @defun display-warning type message &optional level buffer-name
621 This function reports a warning, using @var{message} as the message
622 and @var{type} as the warning type. @var{level} should be the
623 severity level, with @code{:warning} being the default.
624
625 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
626 for logging the warning. By default, it is @file{*Warnings*}.
627 @end defun
628
629 @defun lwarn type level message &rest args
630 This function reports a warning using the value of @code{(format
631 @var{message} @var{args}...)} as the message. In other respects it is
632 equivalent to @code{display-warning}.
633 @end defun
634
635 @defun warn message &rest args
636 This function reports a warning using the value of @code{(format
637 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
638 type, and @code{:warning} as the severity level. It exists for
639 compatibility only; we recommend not using it, because you should
640 specify a specific warning type.
641 @end defun
642
643 @node Warning Variables
644 @subsection Warning Variables
645
646 Programs can customize how their warnings appear by binding
647 the variables described in this section.
648
649 @defvar warning-levels
650 This list defines the meaning and severity order of the warning
651 severity levels. Each element defines one severity level,
652 and they are arranged in order of decreasing severity.
653
654 Each element has the form @code{(@var{level} @var{string}
655 @var{function})}, where @var{level} is the severity level it defines.
656 @var{string} specifies the textual description of this level.
657 @var{string} should use @samp{%s} to specify where to put the warning
658 type information, or it can omit the @samp{%s} so as not to include
659 that information.
660
661 The optional @var{function}, if non-@code{nil}, is a function to call
662 with no arguments, to get the user's attention.
663
664 Normally you should not change the value of this variable.
665 @end defvar
666
667 @defvar warning-prefix-function
668 If non-@code{nil}, the value is a function to generate prefix text for
669 warnings. Programs can bind the variable to a suitable function.
670 @code{display-warning} calls this function with the warnings buffer
671 current, and the function can insert text in it. That text becomes
672 the beginning of the warning message.
673
674 The function is called with two arguments, the severity level and its
675 entry in @code{warning-levels}. It should return a list to use as the
676 entry (this value need not be an actual member of
677 @code{warning-levels}). By constructing this value, the function can
678 change the severity of the warning, or specify different handling for
679 a given severity level.
680
681 If the variable's value is @code{nil} then there is no function
682 to call.
683 @end defvar
684
685 @defvar warning-series
686 Programs can bind this variable to @code{t} to say that the next
687 warning should begin a series. When several warnings form a series,
688 that means to leave point on the first warning of the series, rather
689 than keep moving it for each warning so that it appears on the last one.
690 The series ends when the local binding is unbound and
691 @code{warning-series} becomes @code{nil} again.
692
693 The value can also be a symbol with a function definition. That is
694 equivalent to @code{t}, except that the next warning will also call
695 the function with no arguments with the warnings buffer current. The
696 function can insert text which will serve as a header for the series
697 of warnings.
698
699 Once a series has begun, the value is a marker which points to the
700 buffer position in the warnings buffer of the start of the series.
701
702 The variable's normal value is @code{nil}, which means to handle
703 each warning separately.
704 @end defvar
705
706 @defvar warning-fill-prefix
707 When this variable is non-@code{nil}, it specifies a fill prefix to
708 use for filling each warning's text.
709 @end defvar
710
711 @defvar warning-type-format
712 This variable specifies the format for displaying the warning type
713 in the warning message. The result of formatting the type this way
714 gets included in the message under the control of the string in the
715 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716 If you bind it to @code{""} then the warning type won't appear at
717 all.
718 @end defvar
719
720 @node Warning Options
721 @subsection Warning Options
722
723 These variables are used by users to control what happens
724 when a Lisp program reports a warning.
725
726 @defopt warning-minimum-level
727 This user option specifies the minimum severity level that should be
728 shown immediately to the user. The default is @code{:warning}, which
729 means to immediately display all warnings except @code{:debug}
730 warnings.
731 @end defopt
732
733 @defopt warning-minimum-log-level
734 This user option specifies the minimum severity level that should be
735 logged in the warnings buffer. The default is @code{:warning}, which
736 means to log all warnings except @code{:debug} warnings.
737 @end defopt
738
739 @defopt warning-suppress-types
740 This list specifies which warning types should not be displayed
741 immediately for the user. Each element of the list should be a list
742 of symbols. If its elements match the first elements in a warning
743 type, then that warning is not displayed immediately.
744 @end defopt
745
746 @defopt warning-suppress-log-types
747 This list specifies which warning types should not be logged in the
748 warnings buffer. Each element of the list should be a list of
749 symbols. If it matches the first few elements in a warning type, then
750 that warning is not logged.
751 @end defopt
752
753 @node Delayed Warnings
754 @subsection Delayed Warnings
755
756 Sometimes, you may wish to avoid showing a warning while a command is
757 running, and only show it only after the end of the command. You can
758 use the variable @code{delayed-warnings-list} for this.
759
760 @defvar delayed-warnings-list
761 The value of this variable is a list of warnings to be displayed after
762 the current command has finished. Each element must be a list
763
764 @smallexample
765 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
766 @end smallexample
767
768 @noindent
769 with the same form, and the same meanings, as the argument list of
770 @code{display-warning} (@pxref{Warning Basics}). Immediately after
771 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
772 command loop displays all the warnings specified by this variable,
773 then resets it to @code{nil}.
774 @end defvar
775
776 Programs which need to further customize the delayed warnings
777 mechanism can change the variable @code{delayed-warnings-hook}:
778
779 @defvar delayed-warnings-hook
780 This is a normal hook which is run by the Emacs command loop, after
781 @code{post-command-hook}, in order to to process and display delayed
782 warnings.
783
784 Its default value is a list of two functions:
785
786 @smallexample
787 (collapse-delayed-warnings display-delayed-warnings)
788 @end smallexample
789
790 @findex collapse-delayed-warnings
791 @findex display-delayed-warnings
792 @noindent
793 The function @code{collapse-delayed-warnings} removes repeated entries
794 from @code{delayed-warnings-list}. The function
795 @code{display-delayed-warnings} calls @code{display-warning} on each
796 of the entries in @code{delayed-warnings-list}, in turn, and then sets
797 @code{delayed-warnings-list} to @code{nil}.
798 @end defvar
799
800 @node Invisible Text
801 @section Invisible Text
802
803 @cindex invisible text
804 You can make characters @dfn{invisible}, so that they do not appear on
805 the screen, with the @code{invisible} property. This can be either a
806 text property (@pxref{Text Properties}) or an overlay property
807 (@pxref{Overlays}). Cursor motion also partly ignores these
808 characters; if the command loop finds that point is inside a range of
809 invisible text after a command, it relocates point to the other side
810 of the text.
811
812 In the simplest case, any non-@code{nil} @code{invisible} property makes
813 a character invisible. This is the default case---if you don't alter
814 the default value of @code{buffer-invisibility-spec}, this is how the
815 @code{invisible} property works. You should normally use @code{t}
816 as the value of the @code{invisible} property if you don't plan
817 to set @code{buffer-invisibility-spec} yourself.
818
819 More generally, you can use the variable @code{buffer-invisibility-spec}
820 to control which values of the @code{invisible} property make text
821 invisible. This permits you to classify the text into different subsets
822 in advance, by giving them different @code{invisible} values, and
823 subsequently make various subsets visible or invisible by changing the
824 value of @code{buffer-invisibility-spec}.
825
826 Controlling visibility with @code{buffer-invisibility-spec} is
827 especially useful in a program to display the list of entries in a
828 database. It permits the implementation of convenient filtering
829 commands to view just a part of the entries in the database. Setting
830 this variable is very fast, much faster than scanning all the text in
831 the buffer looking for properties to change.
832
833 @defvar buffer-invisibility-spec
834 This variable specifies which kinds of @code{invisible} properties
835 actually make a character invisible. Setting this variable makes it
836 buffer-local.
837
838 @table @asis
839 @item @code{t}
840 A character is invisible if its @code{invisible} property is
841 non-@code{nil}. This is the default.
842
843 @item a list
844 Each element of the list specifies a criterion for invisibility; if a
845 character's @code{invisible} property fits any one of these criteria,
846 the character is invisible. The list can have two kinds of elements:
847
848 @table @code
849 @item @var{atom}
850 A character is invisible if its @code{invisible} property value is
851 @var{atom} or if it is a list with @var{atom} as a member; comparison
852 is done with @code{eq}.
853
854 @item (@var{atom} . t)
855 A character is invisible if its @code{invisible} property value is
856 @var{atom} or if it is a list with @var{atom} as a member; comparison
857 is done with @code{eq}. Moreover, a sequence of such characters
858 displays as an ellipsis.
859 @end table
860 @end table
861 @end defvar
862
863 Two functions are specifically provided for adding elements to
864 @code{buffer-invisibility-spec} and removing elements from it.
865
866 @defun add-to-invisibility-spec element
867 This function adds the element @var{element} to
868 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
869 was @code{t}, it changes to a list, @code{(t)}, so that text whose
870 @code{invisible} property is @code{t} remains invisible.
871 @end defun
872
873 @defun remove-from-invisibility-spec element
874 This removes the element @var{element} from
875 @code{buffer-invisibility-spec}. This does nothing if @var{element}
876 is not in the list.
877 @end defun
878
879 A convention for use of @code{buffer-invisibility-spec} is that a
880 major mode should use the mode's own name as an element of
881 @code{buffer-invisibility-spec} and as the value of the
882 @code{invisible} property:
883
884 @example
885 ;; @r{If you want to display an ellipsis:}
886 (add-to-invisibility-spec '(my-symbol . t))
887 ;; @r{If you don't want ellipsis:}
888 (add-to-invisibility-spec 'my-symbol)
889
890 (overlay-put (make-overlay beginning end)
891 'invisible 'my-symbol)
892
893 ;; @r{When done with the invisibility:}
894 (remove-from-invisibility-spec '(my-symbol . t))
895 ;; @r{Or respectively:}
896 (remove-from-invisibility-spec 'my-symbol)
897 @end example
898
899 You can check for invisibility using the following function:
900
901 @defun invisible-p pos-or-prop
902 If @var{pos-or-prop} is a marker or number, this function returns a
903 non-@code{nil} value if the text at that position is invisible.
904
905 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
906 to mean a possible value of the @code{invisible} text or overlay
907 property. In that case, this function returns a non-@code{nil} value
908 if that value would cause text to become invisible, based on the
909 current value of @code{buffer-invisibility-spec}.
910 @end defun
911
912 @vindex line-move-ignore-invisible
913 Ordinarily, functions that operate on text or move point do not care
914 whether the text is invisible. The user-level line motion commands
915 ignore invisible newlines if @code{line-move-ignore-invisible} is
916 non-@code{nil} (the default), but only because they are explicitly
917 programmed to do so.
918
919 However, if a command ends with point inside or at the boundary of
920 invisible text, the main editing loop relocates point to one of the
921 two ends of the invisible text. Emacs chooses the direction of
922 relocation so that it is the same as the overall movement direction of
923 the command; if in doubt, it prefers a position where an inserted char
924 would not inherit the @code{invisible} property. Additionally, if the
925 text is not replaced by an ellipsis and the command only moved within
926 the invisible text, then point is moved one extra character so as to
927 try and reflect the command's movement by a visible movement of the
928 cursor.
929
930 Thus, if the command moved point back to an invisible range (with the usual
931 stickiness), Emacs moves point back to the beginning of that range. If the
932 command moved point forward into an invisible range, Emacs moves point forward
933 to the first visible character that follows the invisible text and then forward
934 one more character.
935
936 Incremental search can make invisible overlays visible temporarily
937 and/or permanently when a match includes invisible text. To enable
938 this, the overlay should have a non-@code{nil}
939 @code{isearch-open-invisible} property. The property value should be a
940 function to be called with the overlay as an argument. This function
941 should make the overlay visible permanently; it is used when the match
942 overlaps the overlay on exit from the search.
943
944 During the search, such overlays are made temporarily visible by
945 temporarily modifying their invisible and intangible properties. If you
946 want this to be done differently for a certain overlay, give it an
947 @code{isearch-open-invisible-temporary} property which is a function.
948 The function is called with two arguments: the first is the overlay, and
949 the second is @code{nil} to make the overlay visible, or @code{t} to
950 make it invisible again.
951
952 @node Selective Display
953 @section Selective Display
954 @c @cindex selective display Duplicates selective-display
955
956 @dfn{Selective display} refers to a pair of related features for
957 hiding certain lines on the screen.
958
959 The first variant, explicit selective display, is designed for use
960 in a Lisp program: it controls which lines are hidden by altering the
961 text. This kind of hiding in some ways resembles the effect of the
962 @code{invisible} property (@pxref{Invisible Text}), but the two
963 features are different and do not work the same way.
964
965 In the second variant, the choice of lines to hide is made
966 automatically based on indentation. This variant is designed to be a
967 user-level feature.
968
969 The way you control explicit selective display is by replacing a
970 newline (control-j) with a carriage return (control-m). The text that
971 was formerly a line following that newline is now hidden. Strictly
972 speaking, it is temporarily no longer a line at all, since only
973 newlines can separate lines; it is now part of the previous line.
974
975 Selective display does not directly affect editing commands. For
976 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
977 into hidden text. However, the replacement of newline characters with
978 carriage return characters affects some editing commands. For
979 example, @code{next-line} skips hidden lines, since it searches only
980 for newlines. Modes that use selective display can also define
981 commands that take account of the newlines, or that control which
982 parts of the text are hidden.
983
984 When you write a selectively displayed buffer into a file, all the
985 control-m's are output as newlines. This means that when you next read
986 in the file, it looks OK, with nothing hidden. The selective display
987 effect is seen only within Emacs.
988
989 @defvar selective-display
990 This buffer-local variable enables selective display. This means that
991 lines, or portions of lines, may be made hidden.
992
993 @itemize @bullet
994 @item
995 If the value of @code{selective-display} is @code{t}, then the character
996 control-m marks the start of hidden text; the control-m, and the rest
997 of the line following it, are not displayed. This is explicit selective
998 display.
999
1000 @item
1001 If the value of @code{selective-display} is a positive integer, then
1002 lines that start with more than that many columns of indentation are not
1003 displayed.
1004 @end itemize
1005
1006 When some portion of a buffer is hidden, the vertical movement
1007 commands operate as if that portion did not exist, allowing a single
1008 @code{next-line} command to skip any number of hidden lines.
1009 However, character movement commands (such as @code{forward-char}) do
1010 not skip the hidden portion, and it is possible (if tricky) to insert
1011 or delete text in an hidden portion.
1012
1013 In the examples below, we show the @emph{display appearance} of the
1014 buffer @code{foo}, which changes with the value of
1015 @code{selective-display}. The @emph{contents} of the buffer do not
1016 change.
1017
1018 @example
1019 @group
1020 (setq selective-display nil)
1021 @result{} nil
1022
1023 ---------- Buffer: foo ----------
1024 1 on this column
1025 2on this column
1026 3n this column
1027 3n this column
1028 2on this column
1029 1 on this column
1030 ---------- Buffer: foo ----------
1031 @end group
1032
1033 @group
1034 (setq selective-display 2)
1035 @result{} 2
1036
1037 ---------- Buffer: foo ----------
1038 1 on this column
1039 2on this column
1040 2on this column
1041 1 on this column
1042 ---------- Buffer: foo ----------
1043 @end group
1044 @end example
1045 @end defvar
1046
1047 @defopt selective-display-ellipses
1048 If this buffer-local variable is non-@code{nil}, then Emacs displays
1049 @samp{@dots{}} at the end of a line that is followed by hidden text.
1050 This example is a continuation of the previous one.
1051
1052 @example
1053 @group
1054 (setq selective-display-ellipses t)
1055 @result{} t
1056
1057 ---------- Buffer: foo ----------
1058 1 on this column
1059 2on this column ...
1060 2on this column
1061 1 on this column
1062 ---------- Buffer: foo ----------
1063 @end group
1064 @end example
1065
1066 You can use a display table to substitute other text for the ellipsis
1067 (@samp{@dots{}}). @xref{Display Tables}.
1068 @end defopt
1069
1070 @node Temporary Displays
1071 @section Temporary Displays
1072
1073 Temporary displays are used by Lisp programs to put output into a
1074 buffer and then present it to the user for perusal rather than for
1075 editing. Many help commands use this feature.
1076
1077 @defmac with-output-to-temp-buffer buffer-name forms@dots{}
1078 This function executes @var{forms} while arranging to insert any output
1079 they print into the buffer named @var{buffer-name}, which is first
1080 created if necessary, and put into Help mode. Finally, the buffer is
1081 displayed in some window, but not selected.
1082
1083 If the @var{forms} do not change the major mode in the output buffer,
1084 so that it is still Help mode at the end of their execution, then
1085 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1086 end, and also scans it for function and variable names to make them
1087 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1088 for Documentation Strings}, in particular the item on hyperlinks in
1089 documentation strings, for more details.
1090
1091 The string @var{buffer-name} specifies the temporary buffer, which
1092 need not already exist. The argument must be a string, not a buffer.
1093 The buffer is erased initially (with no questions asked), and it is
1094 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1095
1096 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1097 temporary buffer, then it evaluates the forms in @var{forms}. Output
1098 using the Lisp output functions within @var{forms} goes by default to
1099 that buffer (but screen display and messages in the echo area, although
1100 they are ``output'' in the general sense of the word, are not affected).
1101 @xref{Output Functions}.
1102
1103 Several hooks are available for customizing the behavior
1104 of this construct; they are listed below.
1105
1106 The value of the last form in @var{forms} is returned.
1107
1108 @example
1109 @group
1110 ---------- Buffer: foo ----------
1111 This is the contents of foo.
1112 ---------- Buffer: foo ----------
1113 @end group
1114
1115 @group
1116 (with-output-to-temp-buffer "foo"
1117 (print 20)
1118 (print standard-output))
1119 @result{} #<buffer foo>
1120
1121 ---------- Buffer: foo ----------
1122 20
1123
1124 #<buffer foo>
1125
1126 ---------- Buffer: foo ----------
1127 @end group
1128 @end example
1129 @end defmac
1130
1131 @defopt temp-buffer-show-function
1132 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1133 calls it as a function to do the job of displaying a help buffer. The
1134 function gets one argument, which is the buffer it should display.
1135
1136 It is a good idea for this function to run @code{temp-buffer-show-hook}
1137 just as @code{with-output-to-temp-buffer} normally would, inside of
1138 @code{save-selected-window} and with the chosen window and buffer
1139 selected.
1140 @end defopt
1141
1142 @defvar temp-buffer-setup-hook
1143 This normal hook is run by @code{with-output-to-temp-buffer} before
1144 evaluating @var{body}. When the hook runs, the temporary buffer is
1145 current. This hook is normally set up with a function to put the
1146 buffer in Help mode.
1147 @end defvar
1148
1149 @defvar temp-buffer-show-hook
1150 This normal hook is run by @code{with-output-to-temp-buffer} after
1151 displaying the temporary buffer. When the hook runs, the temporary buffer
1152 is current, and the window it was displayed in is selected.
1153 @end defvar
1154
1155 @defun momentary-string-display string position &optional char message
1156 This function momentarily displays @var{string} in the current buffer at
1157 @var{position}. It has no effect on the undo list or on the buffer's
1158 modification status.
1159
1160 The momentary display remains until the next input event. If the next
1161 input event is @var{char}, @code{momentary-string-display} ignores it
1162 and returns. Otherwise, that event remains buffered for subsequent use
1163 as input. Thus, typing @var{char} will simply remove the string from
1164 the display, while typing (say) @kbd{C-f} will remove the string from
1165 the display and later (presumably) move point forward. The argument
1166 @var{char} is a space by default.
1167
1168 The return value of @code{momentary-string-display} is not meaningful.
1169
1170 If the string @var{string} does not contain control characters, you can
1171 do the same job in a more general way by creating (and then subsequently
1172 deleting) an overlay with a @code{before-string} property.
1173 @xref{Overlay Properties}.
1174
1175 If @var{message} is non-@code{nil}, it is displayed in the echo area
1176 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1177 default message says to type @var{char} to continue.
1178
1179 In this example, point is initially located at the beginning of the
1180 second line:
1181
1182 @example
1183 @group
1184 ---------- Buffer: foo ----------
1185 This is the contents of foo.
1186 @point{}Second line.
1187 ---------- Buffer: foo ----------
1188 @end group
1189
1190 @group
1191 (momentary-string-display
1192 "**** Important Message! ****"
1193 (point) ?\r
1194 "Type RET when done reading")
1195 @result{} t
1196 @end group
1197
1198 @group
1199 ---------- Buffer: foo ----------
1200 This is the contents of foo.
1201 **** Important Message! ****Second line.
1202 ---------- Buffer: foo ----------
1203
1204 ---------- Echo Area ----------
1205 Type RET when done reading
1206 ---------- Echo Area ----------
1207 @end group
1208 @end example
1209 @end defun
1210
1211 @node Overlays
1212 @section Overlays
1213 @cindex overlays
1214
1215 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1216 the screen, for the sake of presentation features. An overlay is an
1217 object that belongs to a particular buffer, and has a specified
1218 beginning and end. It also has properties that you can examine and set;
1219 these affect the display of the text within the overlay.
1220
1221 @cindex scalability of overlays
1222 The visual effect of an overlay is the same as of the corresponding
1223 text property (@pxref{Text Properties}). However, due to a different
1224 implementation, overlays generally don't scale well (many operations
1225 take a time that is proportional to the number of overlays in the
1226 buffer). If you need to affect the visual appearance of many portions
1227 in the buffer, we recommend using text properties.
1228
1229 An overlay uses markers to record its beginning and end; thus,
1230 editing the text of the buffer adjusts the beginning and end of each
1231 overlay so that it stays with the text. When you create the overlay,
1232 you can specify whether text inserted at the beginning should be
1233 inside the overlay or outside, and likewise for the end of the overlay.
1234
1235 @menu
1236 * Managing Overlays:: Creating and moving overlays.
1237 * Overlay Properties:: How to read and set properties.
1238 What properties do to the screen display.
1239 * Finding Overlays:: Searching for overlays.
1240 @end menu
1241
1242 @node Managing Overlays
1243 @subsection Managing Overlays
1244
1245 This section describes the functions to create, delete and move
1246 overlays, and to examine their contents. Overlay changes are not
1247 recorded in the buffer's undo list, since the overlays are not
1248 part of the buffer's contents.
1249
1250 @defun overlayp object
1251 This function returns @code{t} if @var{object} is an overlay.
1252 @end defun
1253
1254 @defun make-overlay start end &optional buffer front-advance rear-advance
1255 This function creates and returns an overlay that belongs to
1256 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1257 and @var{end} must specify buffer positions; they may be integers or
1258 markers. If @var{buffer} is omitted, the overlay is created in the
1259 current buffer.
1260
1261 The arguments @var{front-advance} and @var{rear-advance} specify the
1262 marker insertion type for the start of the overlay and for the end of
1263 the overlay, respectively. @xref{Marker Insertion Types}. If they
1264 are both @code{nil}, the default, then the overlay extends to include
1265 any text inserted at the beginning, but not text inserted at the end.
1266 If @var{front-advance} is non-@code{nil}, text inserted at the
1267 beginning of the overlay is excluded from the overlay. If
1268 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1269 overlay is included in the overlay.
1270 @end defun
1271
1272 @defun overlay-start overlay
1273 This function returns the position at which @var{overlay} starts,
1274 as an integer.
1275 @end defun
1276
1277 @defun overlay-end overlay
1278 This function returns the position at which @var{overlay} ends,
1279 as an integer.
1280 @end defun
1281
1282 @defun overlay-buffer overlay
1283 This function returns the buffer that @var{overlay} belongs to. It
1284 returns @code{nil} if @var{overlay} has been deleted.
1285 @end defun
1286
1287 @defun delete-overlay overlay
1288 This function deletes @var{overlay}. The overlay continues to exist as
1289 a Lisp object, and its property list is unchanged, but it ceases to be
1290 attached to the buffer it belonged to, and ceases to have any effect on
1291 display.
1292
1293 A deleted overlay is not permanently disconnected. You can give it a
1294 position in a buffer again by calling @code{move-overlay}.
1295 @end defun
1296
1297 @defun move-overlay overlay start end &optional buffer
1298 This function moves @var{overlay} to @var{buffer}, and places its bounds
1299 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1300 must specify buffer positions; they may be integers or markers.
1301
1302 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1303 was already associated with; if @var{overlay} was deleted, it goes into
1304 the current buffer.
1305
1306 The return value is @var{overlay}.
1307
1308 This is the only valid way to change the endpoints of an overlay. Do
1309 not try modifying the markers in the overlay by hand, as that fails to
1310 update other vital data structures and can cause some overlays to be
1311 ``lost''.
1312 @end defun
1313
1314 @defun remove-overlays &optional start end name value
1315 This function removes all the overlays between @var{start} and
1316 @var{end} whose property @var{name} has the value @var{value}. It can
1317 move the endpoints of the overlays in the region, or split them.
1318
1319 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1320 the specified region. If @var{start} and/or @var{end} are omitted or
1321 @code{nil}, that means the beginning and end of the buffer respectively.
1322 Therefore, @code{(remove-overlays)} removes all the overlays in the
1323 current buffer.
1324 @end defun
1325
1326 @defun copy-overlay overlay
1327 This function returns a copy of @var{overlay}. The copy has the same
1328 endpoints and properties as @var{overlay}. However, the marker
1329 insertion type for the start of the overlay and for the end of the
1330 overlay are set to their default values (@pxref{Marker Insertion
1331 Types}).
1332 @end defun
1333
1334 Here are some examples:
1335
1336 @example
1337 ;; @r{Create an overlay.}
1338 (setq foo (make-overlay 1 10))
1339 @result{} #<overlay from 1 to 10 in display.texi>
1340 (overlay-start foo)
1341 @result{} 1
1342 (overlay-end foo)
1343 @result{} 10
1344 (overlay-buffer foo)
1345 @result{} #<buffer display.texi>
1346 ;; @r{Give it a property we can check later.}
1347 (overlay-put foo 'happy t)
1348 @result{} t
1349 ;; @r{Verify the property is present.}
1350 (overlay-get foo 'happy)
1351 @result{} t
1352 ;; @r{Move the overlay.}
1353 (move-overlay foo 5 20)
1354 @result{} #<overlay from 5 to 20 in display.texi>
1355 (overlay-start foo)
1356 @result{} 5
1357 (overlay-end foo)
1358 @result{} 20
1359 ;; @r{Delete the overlay.}
1360 (delete-overlay foo)
1361 @result{} nil
1362 ;; @r{Verify it is deleted.}
1363 foo
1364 @result{} #<overlay in no buffer>
1365 ;; @r{A deleted overlay has no position.}
1366 (overlay-start foo)
1367 @result{} nil
1368 (overlay-end foo)
1369 @result{} nil
1370 (overlay-buffer foo)
1371 @result{} nil
1372 ;; @r{Undelete the overlay.}
1373 (move-overlay foo 1 20)
1374 @result{} #<overlay from 1 to 20 in display.texi>
1375 ;; @r{Verify the results.}
1376 (overlay-start foo)
1377 @result{} 1
1378 (overlay-end foo)
1379 @result{} 20
1380 (overlay-buffer foo)
1381 @result{} #<buffer display.texi>
1382 ;; @r{Moving and deleting the overlay does not change its properties.}
1383 (overlay-get foo 'happy)
1384 @result{} t
1385 @end example
1386
1387 Emacs stores the overlays of each buffer in two lists, divided
1388 around an arbitrary ``center position''. One list extends backwards
1389 through the buffer from that center position, and the other extends
1390 forwards from that center position. The center position can be anywhere
1391 in the buffer.
1392
1393 @defun overlay-recenter pos
1394 This function recenters the overlays of the current buffer around
1395 position @var{pos}. That makes overlay lookup faster for positions
1396 near @var{pos}, but slower for positions far away from @var{pos}.
1397 @end defun
1398
1399 A loop that scans the buffer forwards, creating overlays, can run
1400 faster if you do @code{(overlay-recenter (point-max))} first.
1401
1402 @node Overlay Properties
1403 @subsection Overlay Properties
1404
1405 Overlay properties are like text properties in that the properties that
1406 alter how a character is displayed can come from either source. But in
1407 most respects they are different. @xref{Text Properties}, for comparison.
1408
1409 Text properties are considered a part of the text; overlays and
1410 their properties are specifically considered not to be part of the
1411 text. Thus, copying text between various buffers and strings
1412 preserves text properties, but does not try to preserve overlays.
1413 Changing a buffer's text properties marks the buffer as modified,
1414 while moving an overlay or changing its properties does not. Unlike
1415 text property changes, overlay property changes are not recorded in
1416 the buffer's undo list.
1417
1418 Since more than one overlay can specify a property value for the
1419 same character, Emacs lets you specify a priority value of each
1420 overlay. You should not make assumptions about which overlay will
1421 prevail when there is a conflict and they have the same priority.
1422
1423 These functions read and set the properties of an overlay:
1424
1425 @defun overlay-get overlay prop
1426 This function returns the value of property @var{prop} recorded in
1427 @var{overlay}, if any. If @var{overlay} does not record any value for
1428 that property, but it does have a @code{category} property which is a
1429 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1430 is @code{nil}.
1431 @end defun
1432
1433 @defun overlay-put overlay prop value
1434 This function sets the value of property @var{prop} recorded in
1435 @var{overlay} to @var{value}. It returns @var{value}.
1436 @end defun
1437
1438 @defun overlay-properties overlay
1439 This returns a copy of the property list of @var{overlay}.
1440 @end defun
1441
1442 See also the function @code{get-char-property} which checks both
1443 overlay properties and text properties for a given character.
1444 @xref{Examining Properties}.
1445
1446 Many overlay properties have special meanings; here is a table
1447 of them:
1448
1449 @table @code
1450 @item priority
1451 @kindex priority @r{(overlay property)}
1452 This property's value (which should be a non-negative integer number)
1453 determines the priority of the overlay. No priority, or @code{nil},
1454 means zero.
1455
1456 The priority matters when two or more overlays cover the same
1457 character and both specify the same property; the one whose
1458 @code{priority} value is larger overrides the other. For the
1459 @code{face} property, the higher priority overlay's value does not
1460 completely override the other value; instead, its face attributes
1461 override the face attributes of the lower priority @code{face}
1462 property.
1463
1464 Currently, all overlays take priority over text properties. Please
1465 avoid using negative priority values, as we have not yet decided just
1466 what they should mean.
1467
1468 @item window
1469 @kindex window @r{(overlay property)}
1470 If the @code{window} property is non-@code{nil}, then the overlay
1471 applies only on that window.
1472
1473 @item category
1474 @kindex category @r{(overlay property)}
1475 If an overlay has a @code{category} property, we call it the
1476 @dfn{category} of the overlay. It should be a symbol. The properties
1477 of the symbol serve as defaults for the properties of the overlay.
1478
1479 @item face
1480 @kindex face @r{(overlay property)}
1481 This property controls the way text is displayed---for example, which
1482 font and which colors. @xref{Faces}, for more information.
1483
1484 In the simplest case, the value is a face name. It can also be a list;
1485 then each element can be any of these possibilities:
1486
1487 @itemize @bullet
1488 @item
1489 A face name (a symbol or string).
1490
1491 @item
1492 A property list of face attributes. This has the form (@var{keyword}
1493 @var{value} @dots{}), where each @var{keyword} is a face attribute
1494 name and @var{value} is a meaningful value for that attribute. With
1495 this feature, you do not need to create a face each time you want to
1496 specify a particular attribute for certain text. @xref{Face
1497 Attributes}.
1498
1499 @item
1500 A cons cell, of the form @code{(foreground-color . @var{color-name})}
1501 or @code{(background-color . @var{color-name})}. These elements
1502 specify just the foreground color or just the background color.
1503
1504 @code{(foreground-color . @var{color-name})} has the same effect as
1505 @code{(:foreground @var{color-name})}; likewise for the background.
1506 @end itemize
1507
1508 @item mouse-face
1509 @kindex mouse-face @r{(overlay property)}
1510 This property is used instead of @code{face} when the mouse is within
1511 the range of the overlay. However, Emacs ignores all face attributes
1512 from this property that alter the text size (e.g. @code{:height},
1513 @code{:weight}, and @code{:slant}). Those attributes are always the
1514 same as in the unhighlighted text.
1515
1516 @item display
1517 @kindex display @r{(overlay property)}
1518 This property activates various features that change the
1519 way text is displayed. For example, it can make text appear taller
1520 or shorter, higher or lower, wider or narrower, or replaced with an image.
1521 @xref{Display Property}.
1522
1523 @item help-echo
1524 @kindex help-echo @r{(overlay property)}
1525 If an overlay has a @code{help-echo} property, then when you move the
1526 mouse onto the text in the overlay, Emacs displays a help string in the
1527 echo area, or in the tooltip window. For details see @ref{Text
1528 help-echo}.
1529
1530 @item modification-hooks
1531 @kindex modification-hooks @r{(overlay property)}
1532 This property's value is a list of functions to be called if any
1533 character within the overlay is changed or if text is inserted strictly
1534 within the overlay.
1535
1536 The hook functions are called both before and after each change.
1537 If the functions save the information they receive, and compare notes
1538 between calls, they can determine exactly what change has been made
1539 in the buffer text.
1540
1541 When called before a change, each function receives four arguments: the
1542 overlay, @code{nil}, and the beginning and end of the text range to be
1543 modified.
1544
1545 When called after a change, each function receives five arguments: the
1546 overlay, @code{t}, the beginning and end of the text range just
1547 modified, and the length of the pre-change text replaced by that range.
1548 (For an insertion, the pre-change length is zero; for a deletion, that
1549 length is the number of characters deleted, and the post-change
1550 beginning and end are equal.)
1551
1552 If these functions modify the buffer, they should bind
1553 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1554 avoid confusing the internal mechanism that calls these hooks.
1555
1556 Text properties also support the @code{modification-hooks} property,
1557 but the details are somewhat different (@pxref{Special Properties}).
1558
1559 @item insert-in-front-hooks
1560 @kindex insert-in-front-hooks @r{(overlay property)}
1561 This property's value is a list of functions to be called before and
1562 after inserting text right at the beginning of the overlay. The calling
1563 conventions are the same as for the @code{modification-hooks} functions.
1564
1565 @item insert-behind-hooks
1566 @kindex insert-behind-hooks @r{(overlay property)}
1567 This property's value is a list of functions to be called before and
1568 after inserting text right at the end of the overlay. The calling
1569 conventions are the same as for the @code{modification-hooks} functions.
1570
1571 @item invisible
1572 @kindex invisible @r{(overlay property)}
1573 The @code{invisible} property can make the text in the overlay
1574 invisible, which means that it does not appear on the screen.
1575 @xref{Invisible Text}, for details.
1576
1577 @item intangible
1578 @kindex intangible @r{(overlay property)}
1579 The @code{intangible} property on an overlay works just like the
1580 @code{intangible} text property. @xref{Special Properties}, for details.
1581
1582 @item isearch-open-invisible
1583 This property tells incremental search how to make an invisible overlay
1584 visible, permanently, if the final match overlaps it. @xref{Invisible
1585 Text}.
1586
1587 @item isearch-open-invisible-temporary
1588 This property tells incremental search how to make an invisible overlay
1589 visible, temporarily, during the search. @xref{Invisible Text}.
1590
1591 @item before-string
1592 @kindex before-string @r{(overlay property)}
1593 This property's value is a string to add to the display at the beginning
1594 of the overlay. The string does not appear in the buffer in any
1595 sense---only on the screen.
1596
1597 @item after-string
1598 @kindex after-string @r{(overlay property)}
1599 This property's value is a string to add to the display at the end of
1600 the overlay. The string does not appear in the buffer in any
1601 sense---only on the screen.
1602
1603 @item line-prefix
1604 This property specifies a display spec to prepend to each
1605 non-continuation line at display-time. @xref{Truncation}.
1606
1607 @item wrap-prefix
1608 This property specifies a display spec to prepend to each continuation
1609 line at display-time. @xref{Truncation}.
1610
1611 @item evaporate
1612 @kindex evaporate @r{(overlay property)}
1613 If this property is non-@code{nil}, the overlay is deleted automatically
1614 if it becomes empty (i.e., if its length becomes zero). If you give
1615 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1616 it immediately.
1617
1618 @item local-map
1619 @cindex keymap of character (and overlays)
1620 @kindex local-map @r{(overlay property)}
1621 If this property is non-@code{nil}, it specifies a keymap for a portion
1622 of the text. The property's value replaces the buffer's local map, when
1623 the character after point is within the overlay. @xref{Active Keymaps}.
1624
1625 @item keymap
1626 @kindex keymap @r{(overlay property)}
1627 The @code{keymap} property is similar to @code{local-map} but overrides the
1628 buffer's local map (and the map specified by the @code{local-map}
1629 property) rather than replacing it.
1630 @end table
1631
1632 The @code{local-map} and @code{keymap} properties do not affect a
1633 string displayed by the @code{before-string}, @code{after-string}, or
1634 @code{display} properties. This is only relevant for mouse clicks and
1635 other mouse events that fall on the string, since point is never on
1636 the string. To bind special mouse events for the string, assign it a
1637 @code{local-map} or @code{keymap} text property. @xref{Special
1638 Properties}.
1639
1640 @node Finding Overlays
1641 @subsection Searching for Overlays
1642
1643 @defun overlays-at pos
1644 This function returns a list of all the overlays that cover the
1645 character at position @var{pos} in the current buffer. The list is in
1646 no particular order. An overlay contains position @var{pos} if it
1647 begins at or before @var{pos}, and ends after @var{pos}.
1648
1649 To illustrate usage, here is a Lisp function that returns a list of the
1650 overlays that specify property @var{prop} for the character at point:
1651
1652 @smallexample
1653 (defun find-overlays-specifying (prop)
1654 (let ((overlays (overlays-at (point)))
1655 found)
1656 (while overlays
1657 (let ((overlay (car overlays)))
1658 (if (overlay-get overlay prop)
1659 (setq found (cons overlay found))))
1660 (setq overlays (cdr overlays)))
1661 found))
1662 @end smallexample
1663 @end defun
1664
1665 @defun overlays-in beg end
1666 This function returns a list of the overlays that overlap the region
1667 @var{beg} through @var{end}. ``Overlap'' means that at least one
1668 character is contained within the overlay and also contained within the
1669 specified region; however, empty overlays are included in the result if
1670 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1671 or at @var{end} when @var{end} denotes the position at the end of the
1672 buffer.
1673 @end defun
1674
1675 @defun next-overlay-change pos
1676 This function returns the buffer position of the next beginning or end
1677 of an overlay, after @var{pos}. If there is none, it returns
1678 @code{(point-max)}.
1679 @end defun
1680
1681 @defun previous-overlay-change pos
1682 This function returns the buffer position of the previous beginning or
1683 end of an overlay, before @var{pos}. If there is none, it returns
1684 @code{(point-min)}.
1685 @end defun
1686
1687 As an example, here's a simplified (and inefficient) version of the
1688 primitive function @code{next-single-char-property-change}
1689 (@pxref{Property Search}). It searches forward from position
1690 @var{pos} for the next position where the value of a given property
1691 @code{prop}, as obtained from either overlays or text properties,
1692 changes.
1693
1694 @smallexample
1695 (defun next-single-char-property-change (position prop)
1696 (save-excursion
1697 (goto-char position)
1698 (let ((propval (get-char-property (point) prop)))
1699 (while (and (not (eobp))
1700 (eq (get-char-property (point) prop) propval))
1701 (goto-char (min (next-overlay-change (point))
1702 (next-single-property-change (point) prop)))))
1703 (point)))
1704 @end smallexample
1705
1706 @node Width
1707 @section Width
1708
1709 Since not all characters have the same width, these functions let you
1710 check the width of a character. @xref{Primitive Indent}, and
1711 @ref{Screen Lines}, for related functions.
1712
1713 @defun char-width char
1714 This function returns the width in columns of the character
1715 @var{char}, if it were displayed in the current buffer (i.e.@: taking
1716 into account the buffer's display table, if any; @pxref{Display
1717 Tables}). The width of a tab character is usually @code{tab-width}
1718 (@pxref{Usual Display}).
1719 @end defun
1720
1721 @defun string-width string
1722 This function returns the width in columns of the string @var{string},
1723 if it were displayed in the current buffer and the selected window.
1724 @end defun
1725
1726 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1727 This function returns the part of @var{string} that fits within
1728 @var{width} columns, as a new string.
1729
1730 If @var{string} does not reach @var{width}, then the result ends where
1731 @var{string} ends. If one multi-column character in @var{string}
1732 extends across the column @var{width}, that character is not included in
1733 the result. Thus, the result can fall short of @var{width} but cannot
1734 go beyond it.
1735
1736 The optional argument @var{start-column} specifies the starting column.
1737 If this is non-@code{nil}, then the first @var{start-column} columns of
1738 the string are omitted from the value. If one multi-column character in
1739 @var{string} extends across the column @var{start-column}, that
1740 character is not included.
1741
1742 The optional argument @var{padding}, if non-@code{nil}, is a padding
1743 character added at the beginning and end of the result string, to extend
1744 it to exactly @var{width} columns. The padding character is used at the
1745 end of the result if it falls short of @var{width}. It is also used at
1746 the beginning of the result if one multi-column character in
1747 @var{string} extends across the column @var{start-column}.
1748
1749 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1750 replace the end of @var{str} (including any padding) if it extends
1751 beyond @var{end-column}, unless the display width of @var{str} is
1752 equal to or less than the display width of @var{ellipsis}. If
1753 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1754 @code{"..."}.
1755
1756 @example
1757 (truncate-string-to-width "\tab\t" 12 4)
1758 @result{} "ab"
1759 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1760 @result{} " ab "
1761 @end example
1762 @end defun
1763
1764 @node Line Height
1765 @section Line Height
1766 @cindex line height
1767
1768 The total height of each display line consists of the height of the
1769 contents of the line, plus optional additional vertical line spacing
1770 above or below the display line.
1771
1772 The height of the line contents is the maximum height of any
1773 character or image on that display line, including the final newline
1774 if there is one. (A display line that is continued doesn't include a
1775 final newline.) That is the default line height, if you do nothing to
1776 specify a greater height. (In the most common case, this equals the
1777 height of the default frame font.)
1778
1779 There are several ways to explicitly specify a larger line height,
1780 either by specifying an absolute height for the display line, or by
1781 specifying vertical space. However, no matter what you specify, the
1782 actual line height can never be less than the default.
1783
1784 @kindex line-height @r{(text property)}
1785 A newline can have a @code{line-height} text or overlay property
1786 that controls the total height of the display line ending in that
1787 newline.
1788
1789 If the property value is @code{t}, the newline character has no
1790 effect on the displayed height of the line---the visible contents
1791 alone determine the height. This is useful for tiling small images
1792 (or image slices) without adding blank areas between the images.
1793
1794 If the property value is a list of the form @code{(@var{height}
1795 @var{total})}, that adds extra space @emph{below} the display line.
1796 First Emacs uses @var{height} as a height spec to control extra space
1797 @emph{above} the line; then it adds enough space @emph{below} the line
1798 to bring the total line height up to @var{total}. In this case, the
1799 other ways to specify the line spacing are ignored.
1800
1801 Any other kind of property value is a height spec, which translates
1802 into a number---the specified line height. There are several ways to
1803 write a height spec; here's how each of them translates into a number:
1804
1805 @table @code
1806 @item @var{integer}
1807 If the height spec is a positive integer, the height value is that integer.
1808 @item @var{float}
1809 If the height spec is a float, @var{float}, the numeric height value
1810 is @var{float} times the frame's default line height.
1811 @item (@var{face} . @var{ratio})
1812 If the height spec is a cons of the format shown, the numeric height
1813 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1814 be any type of number, or @code{nil} which means a ratio of 1.
1815 If @var{face} is @code{t}, it refers to the current face.
1816 @item (nil . @var{ratio})
1817 If the height spec is a cons of the format shown, the numeric height
1818 is @var{ratio} times the height of the contents of the line.
1819 @end table
1820
1821 Thus, any valid height spec determines the height in pixels, one way
1822 or another. If the line contents' height is less than that, Emacs
1823 adds extra vertical space above the line to achieve the specified
1824 total height.
1825
1826 If you don't specify the @code{line-height} property, the line's
1827 height consists of the contents' height plus the line spacing.
1828 There are several ways to specify the line spacing for different
1829 parts of Emacs text.
1830
1831 On graphical terminals, you can specify the line spacing for all
1832 lines in a frame, using the @code{line-spacing} frame parameter
1833 (@pxref{Layout Parameters}). However, if the default value of
1834 @code{line-spacing} is non-@code{nil}, it overrides the
1835 frame's @code{line-spacing} parameter. An integer value specifies the
1836 number of pixels put below lines. A floating point number specifies
1837 the spacing relative to the frame's default line height.
1838
1839 @vindex line-spacing
1840 You can specify the line spacing for all lines in a buffer via the
1841 buffer-local @code{line-spacing} variable. An integer value specifies
1842 the number of pixels put below lines. A floating point number
1843 specifies the spacing relative to the default frame line height. This
1844 overrides line spacings specified for the frame.
1845
1846 @kindex line-spacing @r{(text property)}
1847 Finally, a newline can have a @code{line-spacing} text or overlay
1848 property that overrides the default frame line spacing and the buffer
1849 local @code{line-spacing} variable, for the display line ending in
1850 that newline.
1851
1852 One way or another, these mechanisms specify a Lisp value for the
1853 spacing of each line. The value is a height spec, and it translates
1854 into a Lisp value as described above. However, in this case the
1855 numeric height value specifies the line spacing, rather than the line
1856 height.
1857
1858 On text terminals, the line spacing cannot be altered.
1859
1860 @node Faces
1861 @section Faces
1862 @cindex faces
1863
1864 A @dfn{face} is a collection of graphical @dfn{attributes} for
1865 displaying text: font, foreground color, background color, optional
1866 underlining, and so on. Faces control how Emacs displays text in
1867 buffers, as well as other parts of the frame such as the mode line.
1868 @xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1869 faces Emacs normally comes with.
1870
1871 @cindex face id
1872 For most purposes, you refer to a face in Lisp programs using its
1873 @dfn{face name}, which is usually a Lisp symbol. For backward
1874 compatibility, a face name can also be a string, which is equivalent
1875 to a Lisp symbol of the same name.
1876
1877 @defun facep object
1878 This function returns a non-@code{nil} value if @var{object} is a Lisp
1879 symbol or string that names a face. Otherwise, it returns @code{nil}.
1880 @end defun
1881
1882 By default, each face name corresponds to the same set of attributes
1883 in all frames. But you can also assign a face name a special set of
1884 attributes in one frame (@pxref{Attribute Functions}).
1885
1886 @menu
1887 * Defining Faces:: How to define a face.
1888 * Face Attributes:: What is in a face?
1889 * Attribute Functions:: Functions to examine and set face attributes.
1890 * Displaying Faces:: How Emacs combines the faces specified for a character.
1891 * Face Remapping:: Remapping faces to alternative definitions.
1892 * Face Functions:: How to define and examine faces.
1893 * Auto Faces:: Hook for automatic face assignment.
1894 * Basic Faces:: Faces that are defined by default.
1895 * Font Selection:: Finding the best available font for a face.
1896 * Font Lookup:: Looking up the names of available fonts
1897 and information about them.
1898 * Fontsets:: A fontset is a collection of fonts
1899 that handle a range of character sets.
1900 * Low-Level Font:: Lisp representation for character display fonts.
1901 @end menu
1902
1903 @node Defining Faces
1904 @subsection Defining Faces
1905
1906 The @code{defface} macro defines a face and specifies its default
1907 appearance. The user can subsequently customize the face using the
1908 Customize interface (@pxref{Customization}).
1909
1910 @defmac defface face spec doc [keyword value]@dots{}
1911 This macro declares @var{face} as a customizable face whose default
1912 attributes are given by @var{spec}. You should not quote the symbol
1913 @var{face}, and it should not end in @samp{-face} (that would be
1914 redundant). The argument @var{doc} is a documentation string for the
1915 face. The additional @var{keyword} arguments have the same meanings
1916 as in @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1917
1918 When @code{defface} executes, it defines the face according to
1919 @var{spec}, then uses any customizations that were read from the
1920 init file (@pxref{Init File}) to override that specification.
1921
1922 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1923 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1924 overrides any customizations of the face. This way, the face reflects
1925 exactly what the @code{defface} says.
1926
1927 @cindex face specification
1928 The @var{spec} argument is a @dfn{face specification}, which states
1929 how the face should appear on different kinds of terminals. It should
1930 be an alist whose elements each have the form
1931
1932 @example
1933 (@var{display} . @var{plist})
1934 @end example
1935
1936 @noindent
1937 @var{display} specifies a class of terminals (see below), while
1938 @var{plist} is a property list of face attributes and their values,
1939 specifying how the face appears on such terminals
1940 @iftex
1941 (see the next section for details about face attributes).
1942 @end iftex
1943 @ifnottex
1944 (@pxref{Face Attributes}, for details about face attributes).
1945 @end ifnottex
1946
1947 The @var{display} part of an element of @var{spec} determines which
1948 frames the element matches. If more than one element of @var{spec}
1949 matches a given frame, the first element that matches is the one used
1950 for that frame. There are three possibilities for @var{display}:
1951
1952 @table @asis
1953 @item @code{default}
1954 This element of @var{spec} doesn't match any frames; instead, it
1955 specifies defaults that apply to all frames. This element, if used,
1956 must be the first element of @var{spec}. Each of the following
1957 elements can override any or all of these defaults.
1958
1959 @item @code{t}
1960 This element of @var{spec} matches all frames. Therefore, any
1961 subsequent elements of @var{spec} are never used. Normally
1962 @code{t} is used in the last (or only) element of @var{spec}.
1963
1964 @item a list
1965 If @var{display} is a list, each element should have the form
1966 @code{(@var{characteristic} @var{value}@dots{})}. Here
1967 @var{characteristic} specifies a way of classifying frames, and the
1968 @var{value}s are possible classifications which @var{display} should
1969 apply to. Here are the possible values of @var{characteristic}:
1970
1971 @table @code
1972 @item type
1973 The kind of window system the frame uses---either @code{graphic} (any
1974 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1975 @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1976 (a non-graphics-capable display).
1977 @xref{Window Systems, window-system}.
1978
1979 @item class
1980 What kinds of colors the frame supports---either @code{color},
1981 @code{grayscale}, or @code{mono}.
1982
1983 @item background
1984 The kind of background---either @code{light} or @code{dark}.
1985
1986 @item min-colors
1987 An integer that represents the minimum number of colors the frame
1988 should support. This matches a frame if its
1989 @code{display-color-cells} value is at least the specified integer.
1990
1991 @item supports
1992 Whether or not the frame can display the face attributes given in
1993 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1994 Attribute Testing}, for more information on exactly how this testing
1995 is done.
1996 @end table
1997
1998 If an element of @var{display} specifies more than one @var{value} for a
1999 given @var{characteristic}, any of those values is acceptable. If
2000 @var{display} has more than one element, each element should specify a
2001 different @var{characteristic}; then @emph{each} characteristic of the
2002 frame must match one of the @var{value}s specified for it in
2003 @var{display}.
2004 @end table
2005 @end defmac
2006
2007 Here's how the standard face @code{highlight} is defined:
2008
2009 @example
2010 (defface highlight
2011 '((((class color) (min-colors 88) (background light))
2012 :background "darkseagreen2")
2013 (((class color) (min-colors 88) (background dark))
2014 :background "darkolivegreen")
2015 (((class color) (min-colors 16) (background light))
2016 :background "darkseagreen2")
2017 (((class color) (min-colors 16) (background dark))
2018 :background "darkolivegreen")
2019 (((class color) (min-colors 8))
2020 :background "green" :foreground "black")
2021 (t :inverse-video t))
2022 "Basic face for highlighting."
2023 :group 'basic-faces)
2024 @end example
2025
2026 Internally, Emacs stores the face's default specification in its
2027 @code{face-defface-spec} symbol property (@pxref{Property Lists}).
2028 The @code{saved-face} property stores the face specification saved by
2029 the user, using the customization buffer; the @code{customized-face}
2030 property stores the face specification customized for the current
2031 session, but not saved; and the @code{theme-face} property stores an
2032 alist associating the active customization settings and Custom themes
2033 with their specifications for that face. The face's documentation
2034 string is stored in the @code{face-documentation} property. But
2035 normally you should not try to set any of these properties directly.
2036 @xref{Applying Customizations}, for the @code{custom-set-faces}
2037 function, which is used to apply customized face settings.
2038
2039 People are sometimes tempted to create variables whose values
2040 specify a face to use. In the vast majority of cases, this is not
2041 necessary; it is preferable to simply use faces directly.
2042
2043 @node Face Attributes
2044 @subsection Face Attributes
2045 @cindex face attributes
2046
2047 The effect of using a face is determined by a fixed set of @dfn{face
2048 attributes}. This table lists all the face attributes, their possible
2049 values, and their effects. You can specify more than one face for a
2050 given piece of text; Emacs merges the attributes of all the faces to
2051 determine how to display the text. @xref{Displaying Faces}.
2052
2053 In addition to the values given below, each face attribute can also
2054 have the value @code{unspecified}. This special value means the face
2055 doesn't specify that attribute. In face merging, when the first face
2056 fails to specify a particular attribute, the next face gets a chance.
2057 However, the @code{default} face must specify all attributes.
2058
2059 Some of these attributes are meaningful only on certain kinds of
2060 displays. If your display cannot handle a certain attribute, the
2061 attribute is ignored.
2062
2063 @table @code
2064 @item :family
2065 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2066 Emacs Manual}, for more information about font families; the function
2067 @code{font-family-list} (see below) returns a list of available family
2068 names. @xref{Fontsets}, for information about fontsets.
2069
2070 @item :foundry
2071 The name of the @dfn{font foundry} for the font family specified by
2072 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2073 GNU Emacs Manual}.
2074
2075 @item :width
2076 Relative character width. This should be one of the symbols
2077 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2078 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
2079 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
2080
2081 @item :height
2082 The height of the font. In the simplest case, this is an integer in
2083 units of 1/10 point.
2084
2085 The value can also be a floating point number or a function, which
2086 specifies the height relative to an @dfn{underlying face} (i.e., a
2087 face that has a lower priority in the list described in
2088 @ref{Displaying Faces}). If the value is a floating point number,
2089 that specifies the amount by which to scale the height of the
2090 underlying face. If the value is a function, that function is called
2091 with one argument, the height of the underlying face, and returns the
2092 height of the new face. If the function is passed an integer
2093 argument, it must return an integer.
2094
2095 The height of the default face must be specified using an integer;
2096 floating point and function values are not allowed.
2097
2098 @item :weight
2099 Font weight---one of the symbols (from densest to faintest)
2100 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2101 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2102 @code{ultra-light}. On text terminals which support
2103 variable-brightness text, any weight greater than normal is displayed
2104 as extra bright, and any weight less than normal is displayed as
2105 half-bright.
2106
2107 @cindex italic text
2108 @item :slant
2109 Font slant---one of the symbols @code{italic}, @code{oblique},
2110 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2111 text terminals that support variable-brightness text, slanted text is
2112 displayed as half-bright.
2113
2114 @item :foreground
2115 Foreground color, a string. The value can be a system-defined color
2116 name, or a hexadecimal color specification. @xref{Color Names}. On
2117 black-and-white displays, certain shades of gray are implemented by
2118 stipple patterns.
2119
2120 @item :background
2121 Background color, a string. The value can be a system-defined color
2122 name, or a hexadecimal color specification. @xref{Color Names}.
2123
2124 @cindex underlined text
2125 @item :underline
2126 Whether or not characters should be underlined, and in what
2127 way. The possible values of the @code{:underline} attribute are:
2128
2129 @table @asis
2130 @item @code{nil}
2131 Don't underline.
2132
2133 @item @code{t}
2134 Underline with the foreground color of the face.
2135
2136 @item @var{color}
2137 Underline in color @var{color}; which should be either a string
2138 specifying a color, or the symbol @code{foreground-color}, meaning the
2139 foreground color of the face.
2140
2141 @item @code{(:color @var{color} :style @var{style})}
2142 @var{color} is as described above. Omitting the attribute
2143 @code{:color} means to use the foreground color of the face.
2144 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2145 use a straight or wavy line. Omitting the attribute @code{:style}
2146 means to use a straight line.
2147 @end table
2148
2149 @cindex overlined text
2150 @item :overline
2151 Whether or not characters should be overlined, and in what color.
2152 If the value is @code{t}, overlining uses the foreground color of the
2153 face. If the value is a string, overlining uses that color. The
2154 value @code{nil} means do not overline.
2155
2156 @cindex strike-through text
2157 @item :strike-through
2158 Whether or not characters should be strike-through, and in what
2159 color. The value is used like that of @code{:overline}.
2160
2161 @item :box
2162 Whether or not a box should be drawn around characters, its color, the
2163 width of the box lines, and 3D appearance. Here are the possible
2164 values of the @code{:box} attribute, and what they mean:
2165
2166 @table @asis
2167 @item @code{nil}
2168 Don't draw a box.
2169
2170 @item @code{t}
2171 Draw a box with lines of width 1, in the foreground color.
2172
2173 @item @var{color}
2174 Draw a box with lines of width 1, in color @var{color}.
2175
2176 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2177 This way you can explicitly specify all aspects of the box. The value
2178 @var{width} specifies the width of the lines to draw; it defaults to
2179 1. A negative width @var{-n} means to draw a line of width @var{n}
2180 that occupies the space of the underlying text, thus avoiding any
2181 increase in the character height or width.
2182
2183 The value @var{color} specifies the color to draw with. The default is
2184 the foreground color of the face for simple boxes, and the background
2185 color of the face for 3D boxes.
2186
2187 The value @var{style} specifies whether to draw a 3D box. If it is
2188 @code{released-button}, the box looks like a 3D button that is not being
2189 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2190 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2191 is used.
2192 @end table
2193
2194 @item :inverse-video
2195 Whether or not characters should be displayed in inverse video. The
2196 value should be @code{t} (yes) or @code{nil} (no).
2197
2198 @item :stipple
2199 The background stipple, a bitmap.
2200
2201 The value can be a string; that should be the name of a file containing
2202 external-format X bitmap data. The file is found in the directories
2203 listed in the variable @code{x-bitmap-file-path}.
2204
2205 Alternatively, the value can specify the bitmap directly, with a list
2206 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2207 @var{width} and @var{height} specify the size in pixels, and
2208 @var{data} is a string containing the raw bits of the bitmap, row by
2209 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2210 in the string (which should be a unibyte string for best results).
2211 This means that each row always occupies at least one whole byte.
2212
2213 If the value is @code{nil}, that means use no stipple pattern.
2214
2215 Normally you do not need to set the stipple attribute, because it is
2216 used automatically to handle certain shades of gray.
2217
2218 @item :font
2219 The font used to display the face. Its value should be a font object.
2220 @xref{Font Selection}, for information about font objects.
2221
2222 When specifying this attribute using @code{set-face-attribute}
2223 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2224 entity, or a string. Emacs converts such values to an appropriate
2225 font object, and stores that font object as the actual attribute
2226 value. If you specify a string, the contents of the string should be
2227 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2228 font name is an XLFD containing wildcards, Emacs chooses the first
2229 font matching those wildcards. Specifying this attribute also changes
2230 the values of the @code{:family}, @code{:foundry}, @code{:width},
2231 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2232
2233 @item :inherit
2234 The name of a face from which to inherit attributes, or a list of face
2235 names. Attributes from inherited faces are merged into the face like
2236 an underlying face would be, with higher priority than underlying
2237 faces (@pxref{Displaying Faces}). If a list of faces is used,
2238 attributes from faces earlier in the list override those from later
2239 faces.
2240 @end table
2241
2242 @defun font-family-list &optional frame
2243 This function returns a list of available font family names. The
2244 optional argument @var{frame} specifies the frame on which the text is
2245 to be displayed; if it is @code{nil}, the selected frame is used.
2246 @end defun
2247
2248 @defopt underline-minimum-offset
2249 This variable specifies the minimum distance between the baseline and
2250 the underline, in pixels, when displaying underlined text.
2251 @end defopt
2252
2253 @defopt x-bitmap-file-path
2254 This variable specifies a list of directories for searching
2255 for bitmap files, for the @code{:stipple} attribute.
2256 @end defopt
2257
2258 @defun bitmap-spec-p object
2259 This returns @code{t} if @var{object} is a valid bitmap specification,
2260 suitable for use with @code{:stipple} (see above). It returns
2261 @code{nil} otherwise.
2262 @end defun
2263
2264 @node Attribute Functions
2265 @subsection Face Attribute Functions
2266
2267 This section describes the functions for accessing and modifying the
2268 attributes of an existing face.
2269
2270 @defun set-face-attribute face frame &rest arguments
2271 This function sets one or more attributes of @var{face} for
2272 @var{frame}. The attributes you specify this way override whatever
2273 the @code{defface} says.
2274
2275 The extra arguments @var{arguments} specify the attributes to set, and
2276 the values for them. They should consist of alternating attribute
2277 names (such as @code{:family} or @code{:underline}) and values. Thus,
2278
2279 @example
2280 (set-face-attribute 'foo nil
2281 :width 'extended
2282 :weight 'bold)
2283 @end example
2284
2285 @noindent
2286 sets the attribute @code{:width} to @code{extended} and the attribute
2287 @code{:weight} to @code{bold}.
2288
2289 If @var{frame} is @code{t}, this function sets the default attributes
2290 for new frames. Default attribute values specified this way override
2291 the @code{defface} for newly created frames.
2292
2293 If @var{frame} is @code{nil}, this function sets the attributes for
2294 all existing frames, and the default for new frames.
2295 @end defun
2296
2297 @defun face-attribute face attribute &optional frame inherit
2298 This returns the value of the @var{attribute} attribute of @var{face}
2299 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2300 frame (@pxref{Input Focus}).
2301
2302 If @var{frame} is @code{t}, this returns whatever new-frames default
2303 value you previously specified with @code{set-face-attribute} for the
2304 @var{attribute} attribute of @var{face}. If you have not specified
2305 one, it returns @code{nil}.
2306
2307 If @var{inherit} is @code{nil}, only attributes directly defined by
2308 @var{face} are considered, so the return value may be
2309 @code{unspecified}, or a relative value. If @var{inherit} is
2310 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2311 with the faces specified by its @code{:inherit} attribute; however the
2312 return value may still be @code{unspecified} or relative. If
2313 @var{inherit} is a face or a list of faces, then the result is further
2314 merged with that face (or faces), until it becomes specified and
2315 absolute.
2316
2317 To ensure that the return value is always specified and absolute, use
2318 a value of @code{default} for @var{inherit}; this will resolve any
2319 unspecified or relative values by merging with the @code{default} face
2320 (which is always completely specified).
2321
2322 For example,
2323
2324 @example
2325 (face-attribute 'bold :weight)
2326 @result{} bold
2327 @end example
2328 @end defun
2329
2330 @defun face-attribute-relative-p attribute value
2331 This function returns non-@code{nil} if @var{value}, when used as the
2332 value of the face attribute @var{attribute}, is relative. This means
2333 it would modify, rather than completely override, any value that comes
2334 from a subsequent face in the face list or that is inherited from
2335 another face.
2336
2337 @code{unspecified} is a relative value for all attributes. For
2338 @code{:height}, floating point and function values are also relative.
2339
2340 For example:
2341
2342 @example
2343 (face-attribute-relative-p :height 2.0)
2344 @result{} t
2345 @end example
2346 @end defun
2347
2348 @defun face-all-attributes face &optional frame
2349 This function returns an alist of attributes of @var{face}. The
2350 elements of the result are name-value pairs of the form
2351 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2352 @var{frame} specifies the frame whose definition of @var{face} to
2353 return; if omitted or @code{nil}, the returned value describes the
2354 default attributes of @var{face} for newly created frames.
2355 @end defun
2356
2357 @defun merge-face-attribute attribute value1 value2
2358 If @var{value1} is a relative value for the face attribute
2359 @var{attribute}, returns it merged with the underlying value
2360 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2361 face attribute @var{attribute}, returns @var{value1} unchanged.
2362 @end defun
2363
2364 The following commands and functions mostly provide compatibility
2365 with old versions of Emacs. They work by calling
2366 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2367 their @var{frame} argument are handled just like
2368 @code{set-face-attribute} and @code{face-attribute}. The commands
2369 read their arguments using the minibuffer, if called interactively.
2370
2371 @deffn Command set-face-foreground face color &optional frame
2372 @deffnx Command set-face-background face color &optional frame
2373 These set the @code{:foreground} attribute (or @code{:background}
2374 attribute, respectively) of @var{face} to @var{color}.
2375 @end deffn
2376
2377 @deffn Command set-face-stipple face pattern &optional frame
2378 This sets the @code{:stipple} attribute of @var{face} to
2379 @var{pattern}.
2380 @end deffn
2381
2382 @deffn Command set-face-font face font &optional frame
2383 This sets the @code{:font} attribute of @var{face} to @var{font}.
2384 @end deffn
2385
2386 @defun set-face-bold-p face bold-p &optional frame
2387 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2388 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2389 @end defun
2390
2391 @defun set-face-italic-p face italic-p &optional frame
2392 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2393 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2394 @end defun
2395
2396 @defun set-face-underline-p face underline &optional frame
2397 This sets the @code{:underline} attribute of @var{face} to
2398 @var{underline}.
2399 @end defun
2400
2401 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2402 This sets the @code{:inverse-video} attribute of @var{face} to
2403 @var{inverse-video-p}.
2404 @end defun
2405
2406 @deffn Command invert-face face &optional frame
2407 This swaps the foreground and background colors of face @var{face}.
2408 @end deffn
2409
2410 The following functions examine the attributes of a face. If you
2411 don't specify @var{frame}, they refer to the selected frame; @code{t}
2412 refers to the default data for new frames. They return the symbol
2413 @code{unspecified} if the face doesn't define any value for that
2414 attribute.
2415
2416 @defun face-foreground face &optional frame inherit
2417 @defunx face-background face &optional frame inherit
2418 These functions return the foreground color (or background color,
2419 respectively) of face @var{face}, as a string.
2420
2421 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2422 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2423 @code{:inherit} attribute are considered as well, and if @var{inherit}
2424 is a face or a list of faces, then they are also considered, until a
2425 specified color is found. To ensure that the return value is always
2426 specified, use a value of @code{default} for @var{inherit}.
2427 @end defun
2428
2429 @defun face-stipple face &optional frame inherit
2430 This function returns the name of the background stipple pattern of face
2431 @var{face}, or @code{nil} if it doesn't have one.
2432
2433 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2434 face is returned. If @var{inherit} is non-@code{nil}, any faces
2435 specified by its @code{:inherit} attribute are considered as well, and
2436 if @var{inherit} is a face or a list of faces, then they are also
2437 considered, until a specified stipple is found. To ensure that the
2438 return value is always specified, use a value of @code{default} for
2439 @var{inherit}.
2440 @end defun
2441
2442 @defun face-font face &optional frame
2443 This function returns the name of the font of face @var{face}.
2444 @end defun
2445
2446 @defun face-bold-p face &optional frame
2447 This function returns a non-@code{nil} value if the @code{:weight}
2448 attribute of @var{face} is bolder than normal (i.e., one of
2449 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2450 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2451 @end defun
2452
2453 @defun face-italic-p face &optional frame
2454 This function returns a non-@code{nil} value if the @code{:slant}
2455 attribute of @var{face} is @code{italic} or @code{oblique}, and
2456 @code{nil} otherwise.
2457 @end defun
2458
2459 @defun face-underline-p face &optional frame
2460 This function returns the @code{:underline} attribute of face @var{face}.
2461 @end defun
2462
2463 @defun face-inverse-video-p face &optional frame
2464 This function returns the @code{:inverse-video} attribute of face @var{face}.
2465 @end defun
2466
2467 @node Displaying Faces
2468 @subsection Displaying Faces
2469
2470 Here is how Emacs determines the face to use for displaying any
2471 given piece of text:
2472
2473 @itemize @bullet
2474 @item
2475 If the text consists of a special glyph, the glyph can specify a
2476 particular face. @xref{Glyphs}.
2477
2478 @item
2479 If the text lies within an active region, Emacs highlights it using
2480 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2481 Manual}.
2482
2483 @item
2484 If the text lies within an overlay with a non-@code{nil} @code{face}
2485 property, Emacs applies the face or face attributes specified by that
2486 property. If the overlay has a @code{mouse-face} property and the
2487 mouse is ``near enough'' to the overlay, Emacs applies the face or
2488 face attributes specified by the @code{mouse-face} property instead.
2489 @xref{Overlay Properties}.
2490
2491 When multiple overlays cover one character, an overlay with higher
2492 priority overrides those with lower priority. @xref{Overlays}.
2493
2494 @item
2495 If the text contains a @code{face} or @code{mouse-face} property,
2496 Emacs applies the specified faces and face attributes. @xref{Special
2497 Properties}. (This is how Font Lock mode faces are applied.
2498 @xref{Font Lock Mode}.)
2499
2500 @item
2501 If the text lies within the mode line of the selected window, Emacs
2502 applies the @code{mode-line} face. For the mode line of a
2503 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2504 For a header line, Emacs applies the @code{header-line} face.
2505
2506 @item
2507 If any given attribute has not been specified during the preceding
2508 steps, Emacs applies the attribute of the @code{default} face.
2509 @end itemize
2510
2511 If these various sources together specify more than one face for a
2512 particular character, Emacs merges the attributes of the various faces
2513 specified. For each attribute, Emacs tries using the above order
2514 (i.e.@: first the face of any special glyph; then the face for region
2515 highlighting, if appropriate; and so on).
2516
2517 @node Face Remapping
2518 @subsection Face Remapping
2519
2520 The variable @code{face-remapping-alist} is used for buffer-local or
2521 global changes in the appearance of a face. For instance, it is used
2522 to implement the @code{text-scale-adjust} command (@pxref{Text
2523 Scale,,, emacs, The GNU Emacs Manual}).
2524
2525 @defvar face-remapping-alist
2526 The value of this variable is an alist whose elements have the form
2527 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2528 any text having the face @var{face} with @var{remapping}, rather than
2529 the ordinary definition of @var{face}.
2530
2531 @var{remapping} may be any face specification suitable for a
2532 @code{face} text property: either a face (i.e.@: a face name or a
2533 property list of attribute/value pairs), or a list of faces. For
2534 details, see the description of the @code{face} text property in
2535 @ref{Special Properties}. @var{remapping} serves as the complete
2536 specification for the remapped face---it replaces the normal
2537 definition of @var{face}, instead of modifying it.
2538
2539 If @code{face-remapping-alist} is buffer-local, its local value takes
2540 effect only within that buffer.
2541
2542 Note: face remapping is non-recursive. If @var{remapping} references
2543 the same face name @var{face}, either directly or via the
2544 @code{:inherit} attribute of some other face in @var{remapping}, that
2545 reference uses the normal definition of @var{face}. For instance, if
2546 the @code{mode-line} face is remapped using this entry in
2547 @code{face-remapping-alist}:
2548
2549 @example
2550 (mode-line italic mode-line)
2551 @end example
2552
2553 @noindent
2554 then the new definition of the @code{mode-line} face inherits from the
2555 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2556 @code{mode-line} face.
2557 @end defvar
2558
2559 The following functions implement a higher-level interface to
2560 @code{face-remapping-alist}. Most Lisp code should use these
2561 functions instead of setting @code{face-remapping-alist} directly, to
2562 avoid trampling on remappings applied elsewhere. These functions are
2563 intended for buffer-local remappings, so they all make
2564 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2565 @code{face-remapping-alist} entries of the form
2566
2567 @example
2568 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2569 @end example
2570
2571 @noindent
2572 where, as explained above, each of the @var{relative-spec-N} and
2573 @var{base-spec} is either a face name, or a property list of
2574 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2575 @var{relative-spec-N}, is managed by the
2576 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2577 functions; these are intended for simple modifications like changing
2578 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2579 the lowest priority and is managed by the @code{face-remap-set-base}
2580 and @code{face-remap-reset-base} functions; it is intended for major
2581 modes to remap faces in the buffers they control.
2582
2583 @defun face-remap-add-relative face &rest specs
2584 This functions adds the face specifications in @var{specs} as relative
2585 remappings for face @var{face} in the current buffer. The remaining
2586 arguments, @var{specs}, should form either a list of face names, or a
2587 property list of attribute/value pairs.
2588
2589 The return value is a Lisp object that serves as a ``cookie''; you can
2590 pass this object as an argument to @code{face-remap-remove-relative}
2591 if you need to remove the remapping later.
2592
2593 @example
2594 ;; Remap the `escape-glyph' face into a combination
2595 ;; of the `highlight' and `italic' faces:
2596 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2597
2598 ;; Increase the size of the `default' face by 50%:
2599 (face-remap-add-relative 'default :height 1.5)
2600 @end example
2601 @end defun
2602
2603 @defun face-remap-remove-relative cookie
2604 This function removes a relative remapping previously added by
2605 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2606 object returned by @code{face-remap-add-relative} when the remapping
2607 was added.
2608 @end defun
2609
2610 @defun face-remap-set-base face &rest specs
2611 This function sets the base remapping of @var{face} in the current
2612 buffer to @var{specs}. If @var{specs} is empty, the default base
2613 remapping is restored, similar to calling @code{face-remap-reset-base}
2614 (see below); note that this is different from @var{specs} containing a
2615 single value @code{nil}, which has the opposite result (the global
2616 definition of @var{face} is ignored).
2617
2618 This overwrites the default @var{base-spec}, which inherits the global
2619 face definition, so it is up to the caller to add such inheritance if
2620 so desired.
2621 @end defun
2622
2623 @defun face-remap-reset-base face
2624 This function sets the base remapping of @var{face} to its default
2625 value, which inherits from @var{face}'s global definition.
2626 @end defun
2627
2628 @node Face Functions
2629 @subsection Functions for Working with Faces
2630
2631 Here are additional functions for creating and working with faces.
2632
2633 @defun face-list
2634 This function returns a list of all defined face names.
2635 @end defun
2636
2637 @defun face-id face
2638 This function returns the @dfn{face number} of face @var{face}. This
2639 is a number that uniquely identifies a face at low levels within
2640 Emacs. It is seldom necessary to refer to a face by its face number.
2641 @end defun
2642
2643 @defun face-documentation face
2644 This function returns the documentation string of face @var{face}, or
2645 @code{nil} if none was specified for it.
2646 @end defun
2647
2648 @defun face-equal face1 face2 &optional frame
2649 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2650 same attributes for display.
2651 @end defun
2652
2653 @defun face-differs-from-default-p face &optional frame
2654 This returns non-@code{nil} if the face @var{face} displays
2655 differently from the default face.
2656 @end defun
2657
2658 @cindex face alias
2659 A @dfn{face alias} provides an equivalent name for a face. You can
2660 define a face alias by giving the alias symbol the @code{face-alias}
2661 property, with a value of the target face name. The following example
2662 makes @code{modeline} an alias for the @code{mode-line} face.
2663
2664 @example
2665 (put 'modeline 'face-alias 'mode-line)
2666 @end example
2667
2668 @defmac define-obsolete-face-alias obsolete-face current-face when
2669 This macro defines @code{obsolete-face} as an alias for
2670 @var{current-face}, and also marks it as obsolete, indicating that it
2671 may be removed in future. @var{when} should be a string indicating
2672 when @code{obsolete-face} was made obsolete (usually a version number
2673 string).
2674 @end defmac
2675
2676 @node Auto Faces
2677 @subsection Automatic Face Assignment
2678 @cindex automatic face assignment
2679 @cindex faces, automatic choice
2680
2681 This hook is used for automatically assigning faces to text in the
2682 buffer. It is part of the implementation of Jit-Lock mode, used by
2683 Font-Lock.
2684
2685 @defvar fontification-functions
2686 This variable holds a list of functions that are called by Emacs
2687 redisplay as needed, just before doing redisplay. They are called even
2688 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2689 variable usually holds just one function, @code{jit-lock-function}.
2690
2691 The functions are called in the order listed, with one argument, a
2692 buffer position @var{pos}. Collectively they should attempt to assign
2693 faces to the text in the current buffer starting at @var{pos}.
2694
2695 The functions should record the faces they assign by setting the
2696 @code{face} property. They should also add a non-@code{nil}
2697 @code{fontified} property to all the text they have assigned faces to.
2698 That property tells redisplay that faces have been assigned to that text
2699 already.
2700
2701 It is probably a good idea for the functions to do nothing if the
2702 character after @var{pos} already has a non-@code{nil} @code{fontified}
2703 property, but this is not required. If one function overrides the
2704 assignments made by a previous one, the properties after the last
2705 function finishes are the ones that really matter.
2706
2707 For efficiency, we recommend writing these functions so that they
2708 usually assign faces to around 400 to 600 characters at each call.
2709 @end defvar
2710
2711 @node Basic Faces
2712 @subsection Basic Faces
2713
2714 If your Emacs Lisp program needs to assign some faces to text, it is
2715 often a good idea to use certain existing faces or inherit from them,
2716 rather than defining entirely new faces. This way, if other users
2717 have customized the basic faces to give Emacs a certain look, your
2718 program will ``fit in'' without additional customization.
2719
2720 Some of the basic faces defined in Emacs are listed below. In
2721 addition to these, you might want to make use of the Font Lock faces
2722 for syntactic highlighting, if highlighting is not already handled by
2723 Font Lock mode, or if some Font Lock faces are not in use.
2724 @xref{Faces for Font Lock}.
2725
2726 @table @code
2727 @item default
2728 The default face, whose attributes are all specified. All other faces
2729 implicitly inherit from it: any unspecified attribute defaults to the
2730 attribute on this face (@pxref{Face Attributes}).
2731
2732 @item bold
2733 @itemx italic
2734 @itemx bold-italic
2735 @itemx underline
2736 @itemx fixed-pitch
2737 @itemx variable-pitch
2738 These have the attributes indicated by their names (e.g. @code{bold}
2739 has a bold @code{:weight} attribute), with all other attributes
2740 unspecified (and so given by @code{default}).
2741
2742 @item shadow
2743 For ``dimmed out'' text. For example, it is used for the ignored
2744 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2745 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2746
2747 @item link
2748 @itemx link-visited
2749 For clickable text buttons that send the user to a different
2750 buffer or ``location''.
2751
2752 @item highlight
2753 For stretches of text that should temporarily stand out. For example,
2754 it is commonly assigned to the @code{mouse-face} property for cursor
2755 highlighting (@pxref{Special Properties}).
2756
2757 @item match
2758 For text matching a search command.
2759
2760 @item error
2761 @itemx warning
2762 @itemx success
2763 For text concerning errors, warnings, or successes. For example,
2764 these are used for messages in @file{*Compilation*} buffers.
2765 @end table
2766
2767 @node Font Selection
2768 @subsection Font Selection
2769
2770 Before Emacs can draw a character on a graphical display, it must
2771 select a @dfn{font} for that character@footnote{In this context, the
2772 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2773 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2774 Emacs automatically chooses a font based on the faces assigned to that
2775 character---specifically, the face attributes @code{:family},
2776 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2777 Attributes}). The choice of font also depends on the character to be
2778 displayed; some fonts can only display a limited set of characters.
2779 If no available font exactly fits the requirements, Emacs looks for
2780 the @dfn{closest matching font}. The variables in this section
2781 control how Emacs makes this selection.
2782
2783 @defopt face-font-family-alternatives
2784 If a given family is specified but does not exist, this variable
2785 specifies alternative font families to try. Each element should have
2786 this form:
2787
2788 @example
2789 (@var{family} @var{alternate-families}@dots{})
2790 @end example
2791
2792 If @var{family} is specified but not available, Emacs will try the other
2793 families given in @var{alternate-families}, one by one, until it finds a
2794 family that does exist.
2795 @end defopt
2796
2797 @defopt face-font-selection-order
2798 If there is no font that exactly matches all desired face attributes
2799 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2800 this variable specifies the order in which these attributes should be
2801 considered when selecting the closest matching font. The value should
2802 be a list containing those four attribute symbols, in order of
2803 decreasing importance. The default is @code{(:width :height :weight
2804 :slant)}.
2805
2806 Font selection first finds the best available matches for the first
2807 attribute in the list; then, among the fonts which are best in that
2808 way, it searches for the best matches in the second attribute, and so
2809 on.
2810
2811 The attributes @code{:weight} and @code{:width} have symbolic values in
2812 a range centered around @code{normal}. Matches that are more extreme
2813 (farther from @code{normal}) are somewhat preferred to matches that are
2814 less extreme (closer to @code{normal}); this is designed to ensure that
2815 non-normal faces contrast with normal ones, whenever possible.
2816
2817 One example of a case where this variable makes a difference is when the
2818 default font has no italic equivalent. With the default ordering, the
2819 @code{italic} face will use a non-italic font that is similar to the
2820 default one. But if you put @code{:slant} before @code{:height}, the
2821 @code{italic} face will use an italic font, even if its height is not
2822 quite right.
2823 @end defopt
2824
2825 @defopt face-font-registry-alternatives
2826 This variable lets you specify alternative font registries to try, if a
2827 given registry is specified and doesn't exist. Each element should have
2828 this form:
2829
2830 @example
2831 (@var{registry} @var{alternate-registries}@dots{})
2832 @end example
2833
2834 If @var{registry} is specified but not available, Emacs will try the
2835 other registries given in @var{alternate-registries}, one by one,
2836 until it finds a registry that does exist.
2837 @end defopt
2838
2839 Emacs can make use of scalable fonts, but by default it does not use
2840 them.
2841
2842 @defopt scalable-fonts-allowed
2843 This variable controls which scalable fonts to use. A value of
2844 @code{nil}, the default, means do not use scalable fonts. @code{t}
2845 means to use any scalable font that seems appropriate for the text.
2846
2847 Otherwise, the value must be a list of regular expressions. Then a
2848 scalable font is enabled for use if its name matches any regular
2849 expression in the list. For example,
2850
2851 @example
2852 (setq scalable-fonts-allowed '("muleindian-2$"))
2853 @end example
2854
2855 @noindent
2856 allows the use of scalable fonts with registry @code{muleindian-2}.
2857 @end defopt
2858
2859 @defvar face-font-rescale-alist
2860 This variable specifies scaling for certain faces. Its value should
2861 be a list of elements of the form
2862
2863 @example
2864 (@var{fontname-regexp} . @var{scale-factor})
2865 @end example
2866
2867 If @var{fontname-regexp} matches the font name that is about to be
2868 used, this says to choose a larger similar font according to the
2869 factor @var{scale-factor}. You would use this feature to normalize
2870 the font size if certain fonts are bigger or smaller than their
2871 nominal heights and widths would suggest.
2872 @end defvar
2873
2874 @node Font Lookup
2875 @subsection Looking Up Fonts
2876
2877 @defun x-list-fonts name &optional reference-face frame maximum width
2878 This function returns a list of available font names that match
2879 @var{name}. @var{name} should be a string containing a font name in
2880 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2881 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2882 used: the @samp{*} character matches any substring, and the @samp{?}
2883 character matches any single character. Case is ignored when matching
2884 font names.
2885
2886 If the optional arguments @var{reference-face} and @var{frame} are
2887 specified, the returned list includes only fonts that are the same
2888 size as @var{reference-face} (a face name) currently is on the frame
2889 @var{frame}.
2890
2891 The optional argument @var{maximum} sets a limit on how many fonts to
2892 return. If it is non-@code{nil}, then the return value is truncated
2893 after the first @var{maximum} matching fonts. Specifying a small
2894 value for @var{maximum} can make this function much faster, in cases
2895 where many fonts match the pattern.
2896
2897 The optional argument @var{width} specifies a desired font width. If
2898 it is non-@code{nil}, the function only returns those fonts whose
2899 characters are (on average) @var{width} times as wide as
2900 @var{reference-face}.
2901 @end defun
2902
2903 @defun x-family-fonts &optional family frame
2904 This function returns a list describing the available fonts for family
2905 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2906 this list applies to all families, and therefore, it contains all
2907 available fonts. Otherwise, @var{family} must be a string; it may
2908 contain the wildcards @samp{?} and @samp{*}.
2909
2910 The list describes the display that @var{frame} is on; if @var{frame} is
2911 omitted or @code{nil}, it applies to the selected frame's display
2912 (@pxref{Input Focus}).
2913
2914 Each element in the list is a vector of the following form:
2915
2916 @example
2917 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2918 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2919 @end example
2920
2921 The first five elements correspond to face attributes; if you
2922 specify these attributes for a face, it will use this font.
2923
2924 The last three elements give additional information about the font.
2925 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2926 @var{full} is the full name of the font, and
2927 @var{registry-and-encoding} is a string giving the registry and
2928 encoding of the font.
2929 @end defun
2930
2931 @defopt font-list-limit
2932 This variable specifies maximum number of fonts to consider in font
2933 matching. The function @code{x-family-fonts} will not return more
2934 than that many fonts, and font selection will consider only that many
2935 fonts when searching a matching font for face attributes. The default
2936 is 100.
2937 @end defopt
2938
2939 @node Fontsets
2940 @subsection Fontsets
2941
2942 A @dfn{fontset} is a list of fonts, each assigned to a range of
2943 character codes. An individual font cannot display the whole range of
2944 characters that Emacs supports, but a fontset can. Fontsets have names,
2945 just as fonts do, and you can use a fontset name in place of a font name
2946 when you specify the ``font'' for a frame or a face. Here is
2947 information about defining a fontset under Lisp program control.
2948
2949 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2950 This function defines a new fontset according to the specification
2951 string @var{fontset-spec}. The string should have this format:
2952
2953 @smallexample
2954 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2955 @end smallexample
2956
2957 @noindent
2958 Whitespace characters before and after the commas are ignored.
2959
2960 The first part of the string, @var{fontpattern}, should have the form of
2961 a standard X font name, except that the last two fields should be
2962 @samp{fontset-@var{alias}}.
2963
2964 The new fontset has two names, one long and one short. The long name is
2965 @var{fontpattern} in its entirety. The short name is
2966 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2967 name. If a fontset with the same name already exists, an error is
2968 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2969 function does nothing.
2970
2971 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2972 to create bold, italic and bold-italic variants of the fontset as well.
2973 These variant fontsets do not have a short name, only a long one, which
2974 is made by altering @var{fontpattern} to indicate the bold or italic
2975 status.
2976
2977 The specification string also says which fonts to use in the fontset.
2978 See below for the details.
2979 @end defun
2980
2981 The construct @samp{@var{charset}:@var{font}} specifies which font to
2982 use (in this fontset) for one particular character set. Here,
2983 @var{charset} is the name of a character set, and @var{font} is the font
2984 to use for that character set. You can use this construct any number of
2985 times in the specification string.
2986
2987 For the remaining character sets, those that you don't specify
2988 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2989 @samp{fontset-@var{alias}} with a value that names one character set.
2990 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2991 with @samp{ISO8859-1}.
2992
2993 In addition, when several consecutive fields are wildcards, Emacs
2994 collapses them into a single wildcard. This is to prevent use of
2995 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2996 for editing, and scaling a smaller font is not useful because it is
2997 better to use the smaller font in its own size, which Emacs does.
2998
2999 Thus if @var{fontpattern} is this,
3000
3001 @example
3002 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3003 @end example
3004
3005 @noindent
3006 the font specification for @acronym{ASCII} characters would be this:
3007
3008 @example
3009 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3010 @end example
3011
3012 @noindent
3013 and the font specification for Chinese GB2312 characters would be this:
3014
3015 @example
3016 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3017 @end example
3018
3019 You may not have any Chinese font matching the above font
3020 specification. Most X distributions include only Chinese fonts that
3021 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3022 such a case, @samp{Fontset-@var{n}} can be specified as below:
3023
3024 @smallexample
3025 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3026 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3027 @end smallexample
3028
3029 @noindent
3030 Then, the font specifications for all but Chinese GB2312 characters have
3031 @samp{fixed} in the @var{family} field, and the font specification for
3032 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3033 field.
3034
3035 @defun set-fontset-font name character font-spec &optional frame add
3036 This function modifies the existing fontset @var{name} to use the font
3037 matching with @var{font-spec} for the character @var{character}.
3038
3039 If @var{name} is @code{nil}, this function modifies the fontset of the
3040 selected frame or that of @var{frame} if @var{frame} is not
3041 @code{nil}.
3042
3043 If @var{name} is @code{t}, this function modifies the default
3044 fontset, whose short name is @samp{fontset-default}.
3045
3046 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3047 @var{from} and @var{to} are character codepoints. In that case, use
3048 @var{font-spec} for all characters in the range @var{from} and @var{to}
3049 (inclusive).
3050
3051 @var{character} may be a charset. In that case, use
3052 @var{font-spec} for all character in the charsets.
3053
3054 @var{character} may be a script name. In that case, use
3055 @var{font-spec} for all character in the charsets.
3056
3057 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3058 where @var{family} is a family name of a font (possibly including a
3059 foundry name at the head), @var{registry} is a registry name of a font
3060 (possibly including an encoding name at the tail).
3061
3062 @var{font-spec} may be a font name string.
3063
3064 The optional argument @var{add}, if non-@code{nil}, specifies how to
3065 add @var{font-spec} to the font specifications previously set. If it
3066 is @code{prepend}, @var{font-spec} is prepended. If it is
3067 @code{append}, @var{font-spec} is appended. By default,
3068 @var{font-spec} overrides the previous settings.
3069
3070 For instance, this changes the default fontset to use a font of which
3071 family name is @samp{Kochi Gothic} for all characters belonging to
3072 the charset @code{japanese-jisx0208}.
3073
3074 @smallexample
3075 (set-fontset-font t 'japanese-jisx0208
3076 (font-spec :family "Kochi Gothic"))
3077 @end smallexample
3078 @end defun
3079
3080 @defun char-displayable-p char
3081 This function returns @code{t} if Emacs ought to be able to display
3082 @var{char}. More precisely, if the selected frame's fontset has a
3083 font to display the character set that @var{char} belongs to.
3084
3085 Fontsets can specify a font on a per-character basis; when the fontset
3086 does that, this function's value may not be accurate.
3087 @end defun
3088
3089 @node Low-Level Font
3090 @subsection Low-Level Font Representation
3091
3092 Normally, it is not necessary to manipulate fonts directly. In case
3093 you need to do so, this section explains how.
3094
3095 In Emacs Lisp, fonts are represented using three different Lisp
3096 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3097 entities}.
3098
3099 @defun fontp object &optional type
3100 Return @code{t} if @var{object} is a font object, font spec, or font
3101 entity. Otherwise, return @code{nil}.
3102
3103 The optional argument @var{type}, if non-@code{nil}, determines the
3104 exact type of Lisp object to check for. In that case, @var{type}
3105 should be one of @code{font-object}, @code{font-spec}, or
3106 @code{font-entity}.
3107 @end defun
3108
3109 A font object is a Lisp object that represents a font that Emacs has
3110 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3111 be inspected.
3112
3113 @defun font-at position &optional window string
3114 Return the font object that is being used to display the character at
3115 position @var{position} in the window @var{window}. If @var{window}
3116 is @code{nil}, it defaults to the selected window. If @var{string} is
3117 @code{nil}, @var{position} specifies a position in the current buffer;
3118 otherwise, @var{string} should be a string, and @var{position}
3119 specifies a position in that string.
3120 @end defun
3121
3122 A font spec is a Lisp object that contains a set of specifications
3123 that can be used to find a font. More than one font may match the
3124 specifications in a font spec.
3125
3126 @defun font-spec &rest arguments
3127 Return a new font spec using the specifications in @var{arguments},
3128 which should come in @code{property}-@code{value} pairs. The possible
3129 specifications are as follows:
3130
3131 @table @code
3132 @item :name
3133 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3134 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3135
3136 @item :family
3137 @itemx :foundry
3138 @itemx :weight
3139 @itemx :slant
3140 @itemx :width
3141 These have the same meanings as the face attributes of the same name.
3142 @xref{Face Attributes}.
3143
3144 @item :size
3145 The font size---either a non-negative integer that specifies the pixel
3146 size, or a floating point number that specifies the point size.
3147
3148 @item :adstyle
3149 Additional typographic style information for the font, such as
3150 @samp{sans}. The value should be a string or a symbol.
3151
3152 @item :registry
3153 The charset registry and encoding of the font, such as
3154 @samp{iso8859-1}. The value should be a string or a symbol.
3155
3156 @item :script
3157 The script that the font must support (a symbol).
3158
3159 @item :otf
3160 The font must be an OpenType font that supports these OpenType
3161 features, provided Emacs is compiled with support for @samp{libotf} (a
3162 library for performing complex text layout in certain scripts). The
3163 value must be a list of the form
3164
3165 @smallexample
3166 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3167 @end smallexample
3168
3169 where @var{script-tag} is the OpenType script tag symbol;
3170 @var{langsys-tag} is the OpenType language system tag symbol, or
3171 @code{nil} to use the default language system; @code{gsub} is a list
3172 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3173 required; and @code{gpos} is a list of OpenType GPOS feature tag
3174 symbols, or @code{nil} if none is required. If @code{gsub} or
3175 @code{gpos} is a list, a @code{nil} element in that list means that
3176 the font must not match any of the remaining tag symbols. The
3177 @code{gpos} element may be omitted.
3178 @end table
3179 @end defun
3180
3181 @defun font-put font-spec property value
3182 Set the font property @var{property} in the font-spec @var{font-spec}
3183 to @var{value}.
3184 @end defun
3185
3186 A font entity is a reference to a font that need not be open. Its
3187 properties are intermediate between a font object and a font spec:
3188 like a font object, and unlike a font spec, it refers to a single,
3189 specific font. Unlike a font object, creating a font entity does not
3190 load the contents of that font into computer memory.
3191
3192 @defun find-font font-spec &optional frame
3193 This function returns a font entity that best matches the font spec
3194 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3195 it defaults to the selected frame.
3196 @end defun
3197
3198 @defun list-fonts font-spec &optional frame num prefer
3199 This function returns a list of all font entities that match the font
3200 spec @var{font-spec}.
3201
3202 The optional argument @var{frame}, if non-@code{nil}, specifies the
3203 frame on which the fonts are to be displayed. The optional argument
3204 @var{num}, if non-@code{nil}, should be an integer that specifies the
3205 maximum length of the returned list. The optional argument
3206 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3207 used to control the order of the returned list; the returned font
3208 entities are sorted in order of decreasing ``closeness'' to that font
3209 spec.
3210 @end defun
3211
3212 If you call @code{set-face-attribute} and pass a font spec, font
3213 entity, or font name string as the value of the @code{:font}
3214 attribute, Emacs opens the best ``matching'' font that is available
3215 for display. It then stores the corresponding font object as the
3216 actual value of the @code{:font} attribute for that face.
3217
3218 The following functions can be used to obtain information about a
3219 font. For these functions, the @var{font} argument can be a font
3220 object, a font entity, or a font spec.
3221
3222 @defun font-get font property
3223 This function returns the value of the font property @var{property}
3224 for @var{font}.
3225
3226 If @var{font} is a font spec and the font spec does not specify
3227 @var{property}, the return value is @code{nil}. If @var{font} is a
3228 font object or font entity, the value for the @var{:script} property
3229 may be a list of scripts supported by the font.
3230 @end defun
3231
3232 @defun font-face-attributes font &optional frame
3233 This function returns a list of face attributes corresponding to
3234 @var{font}. The optional argument @var{frame} specifies the frame on
3235 which the font is to be displayed. If it is @code{nil}, the selected
3236 frame is used. The return value has the form
3237
3238 @smallexample
3239 (:family @var{family} :height @var{height} :weight @var{weight}
3240 :slant @var{slant} :width @var{width})
3241 @end smallexample
3242
3243 where the values of @var{family}, @var{height}, @var{weight},
3244 @var{slant}, and @var{width} are face attribute values. Some of these
3245 key-attribute pairs may be omitted from the list if they are not
3246 specified by @var{font}.
3247 @end defun
3248
3249 @defun font-xlfd-name font &optional fold-wildcards
3250 This function returns the XLFD (X Logical Font Descriptor), a string,
3251 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3252 information about XLFDs. If the name is too long for an XLFD (which
3253 can contain at most 255 characters), the function returns @code{nil}.
3254
3255 If the optional argument @var{fold-wildcards} is non-@code{nil},
3256 consecutive wildcards in the XLFD are folded into one.
3257 @end defun
3258
3259 @node Fringes
3260 @section Fringes
3261 @cindex fringes
3262
3263 On graphical displays, Emacs draws @dfn{fringes} next to each
3264 window: thin vertical strips down the sides which can display bitmaps
3265 indicating truncation, continuation, horizontal scrolling, and so on.
3266
3267 @menu
3268 * Fringe Size/Pos:: Specifying where to put the window fringes.
3269 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3270 * Fringe Cursors:: Displaying cursors in the right fringe.
3271 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3272 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3273 * Overlay Arrow:: Display of an arrow to indicate position.
3274 @end menu
3275
3276 @node Fringe Size/Pos
3277 @subsection Fringe Size and Position
3278
3279 The following buffer-local variables control the position and width
3280 of fringes in windows showing that buffer.
3281
3282 @defvar fringes-outside-margins
3283 The fringes normally appear between the display margins and the window
3284 text. If the value is non-@code{nil}, they appear outside the display
3285 margins. @xref{Display Margins}.
3286 @end defvar
3287
3288 @defvar left-fringe-width
3289 This variable, if non-@code{nil}, specifies the width of the left
3290 fringe in pixels. A value of @code{nil} means to use the left fringe
3291 width from the window's frame.
3292 @end defvar
3293
3294 @defvar right-fringe-width
3295 This variable, if non-@code{nil}, specifies the width of the right
3296 fringe in pixels. A value of @code{nil} means to use the right fringe
3297 width from the window's frame.
3298 @end defvar
3299
3300 Any buffer which does not specify values for these variables uses
3301 the values specified by the @code{left-fringe} and @code{right-fringe}
3302 frame parameters (@pxref{Layout Parameters}).
3303
3304 The above variables actually take effect via the function
3305 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3306 @code{set-window-fringes} as a subroutine. If you change one of these
3307 variables, the fringe display is not updated in existing windows
3308 showing the buffer, unless you call @code{set-window-buffer} again in
3309 each affected window. You can also use @code{set-window-fringes} to
3310 control the fringe display in individual windows.
3311
3312 @defun set-window-fringes window left &optional right outside-margins
3313 This function sets the fringe widths of window @var{window}.
3314 If @var{window} is @code{nil}, the selected window is used.
3315
3316 The argument @var{left} specifies the width in pixels of the left
3317 fringe, and likewise @var{right} for the right fringe. A value of
3318 @code{nil} for either one stands for the default width. If
3319 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3320 should appear outside of the display margins.
3321 @end defun
3322
3323 @defun window-fringes &optional window
3324 This function returns information about the fringes of a window
3325 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3326 window is used. The value has the form @code{(@var{left-width}
3327 @var{right-width} @var{outside-margins})}.
3328 @end defun
3329
3330
3331 @node Fringe Indicators
3332 @subsection Fringe Indicators
3333 @cindex fringe indicators
3334 @cindex indicators, fringe
3335
3336 @dfn{Fringe indicators} are tiny icons displayed in the window
3337 fringe to indicate truncated or continued lines, buffer boundaries,
3338 etc.
3339
3340 @defopt indicate-empty-lines
3341 @cindex fringes, and empty line indication
3342 When this is non-@code{nil}, Emacs displays a special glyph in the
3343 fringe of each empty line at the end of the buffer, on graphical
3344 displays. @xref{Fringes}. This variable is automatically
3345 buffer-local in every buffer.
3346 @end defopt
3347
3348 @defopt indicate-buffer-boundaries
3349 This buffer-local variable controls how the buffer boundaries and
3350 window scrolling are indicated in the window fringes.
3351
3352 Emacs can indicate the buffer boundaries---that is, the first and last
3353 line in the buffer---with angle icons when they appear on the screen.
3354 In addition, Emacs can display an up-arrow in the fringe to show
3355 that there is text above the screen, and a down-arrow to show
3356 there is text below the screen.
3357
3358 There are three kinds of basic values:
3359
3360 @table @asis
3361 @item @code{nil}
3362 Don't display any of these fringe icons.
3363 @item @code{left}
3364 Display the angle icons and arrows in the left fringe.
3365 @item @code{right}
3366 Display the angle icons and arrows in the right fringe.
3367 @item any non-alist
3368 Display the angle icons in the left fringe
3369 and don't display the arrows.
3370 @end table
3371
3372 Otherwise the value should be an alist that specifies which fringe
3373 indicators to display and where. Each element of the alist should
3374 have the form @code{(@var{indicator} . @var{position})}. Here,
3375 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3376 @code{down}, and @code{t} (which covers all the icons not yet
3377 specified), while @var{position} is one of @code{left}, @code{right}
3378 and @code{nil}.
3379
3380 For example, @code{((top . left) (t . right))} places the top angle
3381 bitmap in left fringe, and the bottom angle bitmap as well as both
3382 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3383 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3384 @end defopt
3385
3386 @defvar fringe-indicator-alist
3387 This buffer-local variable specifies the mapping from logical fringe
3388 indicators to the actual bitmaps displayed in the window fringes. The
3389 value is an alist of elements @code{(@var{indicator}
3390 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3391 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3392 indicator.
3393
3394 Each @var{indicator} should be one of the following symbols:
3395
3396 @table @asis
3397 @item @code{truncation}, @code{continuation}.
3398 Used for truncation and continuation lines.
3399
3400 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3401 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3402 @code{up} and @code{down} indicate a buffer boundary lying above or
3403 below the window edge; @code{top} and @code{bottom} indicate the
3404 topmost and bottommost buffer text line; and @code{top-bottom}
3405 indicates where there is just one line of text in the buffer.
3406
3407 @item @code{empty-line}
3408 Used to indicate empty lines when @code{indicate-empty-lines} is
3409 non-@code{nil}.
3410
3411 @item @code{overlay-arrow}
3412 Used for overlay arrows (@pxref{Overlay Arrow}).
3413 @c Is this used anywhere?
3414 @c @item Unknown bitmap indicator:
3415 @c @code{unknown}.
3416 @end table
3417
3418 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3419 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3420 @var{right} symbols specify the bitmaps shown in the left and/or right
3421 fringe, for the specific indicator. @var{left1} and @var{right1} are
3422 specific to the @code{bottom} and @code{top-bottom} indicators, and
3423 are used to indicate that the last text line has no final newline.
3424 Alternatively, @var{bitmaps} may be a single symbol which is used in
3425 both left and right fringes.
3426
3427 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3428 to define your own. In addition, @code{nil} represents the empty
3429 bitmap (i.e.@: an indicator that is not shown).
3430
3431 When @code{fringe-indicator-alist} has a buffer-local value, and
3432 there is no bitmap defined for a logical indicator, or the bitmap is
3433 @code{t}, the corresponding value from the default value of
3434 @code{fringe-indicator-alist} is used.
3435 @end defvar
3436
3437 @node Fringe Cursors
3438 @subsection Fringe Cursors
3439 @cindex fringe cursors
3440 @cindex cursor, fringe
3441
3442 When a line is exactly as wide as the window, Emacs displays the
3443 cursor in the right fringe instead of using two lines. Different
3444 bitmaps are used to represent the cursor in the fringe depending on
3445 the current buffer's cursor type.
3446
3447 @defopt overflow-newline-into-fringe
3448 If this is non-@code{nil}, lines exactly as wide as the window (not
3449 counting the final newline character) are not continued. Instead,
3450 when point is at the end of the line, the cursor appears in the right
3451 fringe.
3452 @end defopt
3453
3454 @defvar fringe-cursor-alist
3455 This variable specifies the mapping from logical cursor type to the
3456 actual fringe bitmaps displayed in the right fringe. The value is an
3457 alist where each element has the form @code{(@var{cursor-type}
3458 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3459 display cursors of type @var{cursor-type}.
3460
3461 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3462 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3463 the same meanings as in the @code{cursor-type} frame parameter
3464 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3465 instead of @code{hollow} when the normal @code{hollow-rectangle}
3466 bitmap is too tall to fit on a specific display line.
3467
3468 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3469 be displayed for that logical cursor type.
3470 @iftex
3471 See the next subsection for details.
3472 @end iftex
3473 @ifnottex
3474 @xref{Fringe Bitmaps}.
3475 @end ifnottex
3476
3477 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3478 no bitmap defined for a cursor type, the corresponding value from the
3479 default value of @code{fringes-indicator-alist} is used.
3480 @end defvar
3481
3482 @node Fringe Bitmaps
3483 @subsection Fringe Bitmaps
3484 @cindex fringe bitmaps
3485 @cindex bitmaps, fringe
3486
3487 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3488 logical fringe indicators for truncated or continued lines, buffer
3489 boundaries, overlay arrows, etc. Each bitmap is represented by a
3490 symbol.
3491 @iftex
3492 These symbols are referred to by the variables
3493 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3494 described in the previous subsections.
3495 @end iftex
3496 @ifnottex
3497 These symbols are referred to by the variable
3498 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3499 (@pxref{Fringe Indicators}), and the variable
3500 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3501 (@pxref{Fringe Cursors}).
3502 @end ifnottex
3503
3504 Lisp programs can also directly display a bitmap in the left or
3505 right fringe, by using a @code{display} property for one of the
3506 characters appearing in the line (@pxref{Other Display Specs}). Such
3507 a display specification has the form
3508
3509 @example
3510 (@var{fringe} @var{bitmap} [@var{face}])
3511 @end example
3512
3513 @noindent
3514 @var{fringe} is either the symbol @code{left-fringe} or
3515 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3516 to display. The optional @var{face} names a face whose foreground
3517 color is used to display the bitmap; this face is automatically merged
3518 with the @code{fringe} face.
3519
3520 Here is a list of the standard fringe bitmaps defined in Emacs, and
3521 how they are currently used in Emacs (via
3522 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3523
3524 @table @asis
3525 @item @code{left-arrow}, @code{right-arrow}
3526 Used to indicate truncated lines.
3527
3528 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3529 Used to indicate continued lines.
3530
3531 @item @code{right-triangle}, @code{left-triangle}
3532 The former is used by overlay arrows. The latter is unused.
3533
3534 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3535 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3536 @itemx @code{top-right-angle}, @code{top-left-angle}
3537 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3538 Used to indicate buffer boundaries.
3539
3540 @item @code{filled-rectangle}, @code{hollow-rectangle}
3541 @itemx @code{filled-square}, @code{hollow-square}
3542 @itemx @code{vertical-bar}, @code{horizontal-bar}
3543 Used for different types of fringe cursors.
3544
3545 @item @code{empty-line}, @code{question-mark}, @code{exclamation-mark}
3546 Unused.
3547 @end table
3548
3549 @noindent
3550 The next subsection describes how to define your own fringe bitmaps.
3551
3552 @defun fringe-bitmaps-at-pos &optional pos window
3553 This function returns the fringe bitmaps of the display line
3554 containing position @var{pos} in window @var{window}. The return
3555 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3556 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3557 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3558 is non-@code{nil} if there is an overlay arrow in the left fringe.
3559
3560 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3561 If @var{window} is @code{nil}, that stands for the selected window.
3562 If @var{pos} is @code{nil}, that stands for the value of point in
3563 @var{window}.
3564 @end defun
3565
3566 @node Customizing Bitmaps
3567 @subsection Customizing Fringe Bitmaps
3568
3569 @defun define-fringe-bitmap bitmap bits &optional height width align
3570 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3571 or replaces an existing bitmap with that name.
3572
3573 The argument @var{bits} specifies the image to use. It should be
3574 either a string or a vector of integers, where each element (an
3575 integer) corresponds to one row of the bitmap. Each bit of an integer
3576 corresponds to one pixel of the bitmap, where the low bit corresponds
3577 to the rightmost pixel of the bitmap.
3578
3579 The height is normally the length of @var{bits}. However, you
3580 can specify a different height with non-@code{nil} @var{height}. The width
3581 is normally 8, but you can specify a different width with non-@code{nil}
3582 @var{width}. The width must be an integer between 1 and 16.
3583
3584 The argument @var{align} specifies the positioning of the bitmap
3585 relative to the range of rows where it is used; the default is to
3586 center the bitmap. The allowed values are @code{top}, @code{center},
3587 or @code{bottom}.
3588
3589 The @var{align} argument may also be a list @code{(@var{align}
3590 @var{periodic})} where @var{align} is interpreted as described above.
3591 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3592 @code{bits} should be repeated enough times to reach the specified
3593 height.
3594 @end defun
3595
3596 @defun destroy-fringe-bitmap bitmap
3597 This function destroy the fringe bitmap identified by @var{bitmap}.
3598 If @var{bitmap} identifies a standard fringe bitmap, it actually
3599 restores the standard definition of that bitmap, instead of
3600 eliminating it entirely.
3601 @end defun
3602
3603 @defun set-fringe-bitmap-face bitmap &optional face
3604 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3605 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3606 bitmap's face controls the color to draw it in.
3607
3608 @var{face} is merged with the @code{fringe} face, so normally
3609 @var{face} should specify only the foreground color.
3610 @end defun
3611
3612 @node Overlay Arrow
3613 @subsection The Overlay Arrow
3614 @c @cindex overlay arrow Duplicates variable names
3615
3616 The @dfn{overlay arrow} is useful for directing the user's attention
3617 to a particular line in a buffer. For example, in the modes used for
3618 interface to debuggers, the overlay arrow indicates the line of code
3619 about to be executed. This feature has nothing to do with
3620 @dfn{overlays} (@pxref{Overlays}).
3621
3622 @defvar overlay-arrow-string
3623 This variable holds the string to display to call attention to a
3624 particular line, or @code{nil} if the arrow feature is not in use.
3625 On a graphical display the contents of the string are ignored; instead a
3626 glyph is displayed in the fringe area to the left of the display area.
3627 @end defvar
3628
3629 @defvar overlay-arrow-position
3630 This variable holds a marker that indicates where to display the overlay
3631 arrow. It should point at the beginning of a line. On a non-graphical
3632 display the arrow text
3633 appears at the beginning of that line, overlaying any text that would
3634 otherwise appear. Since the arrow is usually short, and the line
3635 usually begins with indentation, normally nothing significant is
3636 overwritten.
3637
3638 The overlay-arrow string is displayed in any given buffer if the value
3639 of @code{overlay-arrow-position} in that buffer points into that
3640 buffer. Thus, it is possible to display multiple overlay arrow strings
3641 by creating buffer-local bindings of @code{overlay-arrow-position}.
3642 However, it is usually cleaner to use
3643 @code{overlay-arrow-variable-list} to achieve this result.
3644 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3645 @c of some other buffer until an update is required. This should be fixed
3646 @c now. Is it?
3647 @end defvar
3648
3649 You can do a similar job by creating an overlay with a
3650 @code{before-string} property. @xref{Overlay Properties}.
3651
3652 You can define multiple overlay arrows via the variable
3653 @code{overlay-arrow-variable-list}.
3654
3655 @defvar overlay-arrow-variable-list
3656 This variable's value is a list of variables, each of which specifies
3657 the position of an overlay arrow. The variable
3658 @code{overlay-arrow-position} has its normal meaning because it is on
3659 this list.
3660 @end defvar
3661
3662 Each variable on this list can have properties
3663 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3664 specify an overlay arrow string (for text terminals) or fringe bitmap
3665 (for graphical terminals) to display at the corresponding overlay
3666 arrow position. If either property is not set, the default
3667 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3668 is used.
3669
3670 @node Scroll Bars
3671 @section Scroll Bars
3672 @cindex scroll bars
3673
3674 Normally the frame parameter @code{vertical-scroll-bars} controls
3675 whether the windows in the frame have vertical scroll bars, and
3676 whether they are on the left or right. The frame parameter
3677 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3678 meaning the default). @xref{Layout Parameters}.
3679
3680 @defun frame-current-scroll-bars &optional frame
3681 This function reports the scroll bar type settings for frame
3682 @var{frame}. The value is a cons cell
3683 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3684 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3685 (which means no scroll bar.) @var{horizontal-type} is meant to
3686 specify the horizontal scroll bar type, but since they are not
3687 implemented, it is always @code{nil}.
3688 @end defun
3689
3690 @vindex vertical-scroll-bar
3691 You can enable or disable scroll bars for a particular buffer,
3692 by setting the variable @code{vertical-scroll-bar}. This variable
3693 automatically becomes buffer-local when set. The possible values are
3694 @code{left}, @code{right}, @code{t}, which means to use the
3695 frame's default, and @code{nil} for no scroll bar.
3696
3697 You can also control this for individual windows. Call the function
3698 @code{set-window-scroll-bars} to specify what to do for a specific window:
3699
3700 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3701 This function sets the width and type of scroll bars for window
3702 @var{window}.
3703
3704 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3705 use the width specified for the frame). @var{vertical-type} specifies
3706 whether to have a vertical scroll bar and, if so, where. The possible
3707 values are @code{left}, @code{right} and @code{nil}, just like the
3708 values of the @code{vertical-scroll-bars} frame parameter.
3709
3710 The argument @var{horizontal-type} is meant to specify whether and
3711 where to have horizontal scroll bars, but since they are not
3712 implemented, it has no effect. If @var{window} is @code{nil}, the
3713 selected window is used.
3714 @end defun
3715
3716 @defun window-scroll-bars &optional window
3717 Report the width and type of scroll bars specified for @var{window}.
3718 If @var{window} is omitted or @code{nil}, the selected window is used.
3719 The value is a list of the form @code{(@var{width}
3720 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3721 @var{width} is the value that was specified for the width (which may
3722 be @code{nil}); @var{cols} is the number of columns that the scroll
3723 bar actually occupies.
3724
3725 @var{horizontal-type} is not actually meaningful.
3726 @end defun
3727
3728 If you don't specify these values for a window with
3729 @code{set-window-scroll-bars}, the buffer-local variables
3730 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3731 displayed control the window's vertical scroll bars. The function
3732 @code{set-window-buffer} examines these variables. If you change them
3733 in a buffer that is already visible in a window, you can make the
3734 window take note of the new values by calling @code{set-window-buffer}
3735 specifying the same buffer that is already displayed.
3736
3737 @defopt scroll-bar-mode
3738 This variable, always local in all buffers, controls whether and where
3739 to put scroll bars in windows displaying the buffer. The possible values
3740 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3741 the left, and @code{right} to put a scroll bar on the right.
3742 @end defopt
3743
3744 @defun window-current-scroll-bars &optional window
3745 This function reports the scroll bar type for window @var{window}.
3746 If @var{window} is omitted or @code{nil}, the selected window is used.
3747 The value is a cons cell
3748 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3749 @code{window-scroll-bars}, this reports the scroll bar type actually
3750 used, once frame defaults and @code{scroll-bar-mode} are taken into
3751 account.
3752 @end defun
3753
3754 @defvar scroll-bar-width
3755 This variable, always local in all buffers, specifies the width of the
3756 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3757 to use the value specified by the frame.
3758 @end defvar
3759
3760 @node Display Property
3761 @section The @code{display} Property
3762 @cindex display specification
3763 @kindex display @r{(text property)}
3764
3765 The @code{display} text property (or overlay property) is used to
3766 insert images into text, and to control other aspects of how text
3767 displays. The value of the @code{display} property should be a
3768 display specification, or a list or vector containing several display
3769 specifications. Display specifications in the same @code{display}
3770 property value generally apply in parallel to the text they cover.
3771
3772 If several sources (overlays and/or a text property) specify values
3773 for the @code{display} property, only one of the values takes effect,
3774 following the rules of @code{get-char-property}. @xref{Examining
3775 Properties}.
3776
3777 The rest of this section describes several kinds of
3778 display specifications and what they mean.
3779
3780 @menu
3781 * Replacing Specs:: Display specs that replace the text.
3782 * Specified Space:: Displaying one space with a specified width.
3783 * Pixel Specification:: Specifying space width or height in pixels.
3784 * Other Display Specs:: Displaying an image; adjusting the height,
3785 spacing, and other properties of text.
3786 * Display Margins:: Displaying text or images to the side of the main text.
3787 @end menu
3788
3789 @node Replacing Specs
3790 @subsection Display Specs That Replace The Text
3791
3792 Some kinds of display specifications specify something to display
3793 instead of the text that has the property. These are called
3794 @dfn{replacing} display specifications. Emacs does not allow the user
3795 to interactively move point into the middle of buffer text that is
3796 replaced in this way.
3797
3798 If a list of display specifications includes more than one replacing
3799 display specification, the first overrides the rest. Replacing
3800 display specifications make most other display specifications
3801 irrelevant, since those don't apply to the replacement.
3802
3803 For replacing display specifications, ``the text that has the
3804 property'' means all the consecutive characters that have the same
3805 Lisp object as their @code{display} property; these characters are
3806 replaced as a single unit. If two characters have different Lisp
3807 objects as their @code{display} properties (i.e.@: objects which are
3808 not @code{eq}), they are handled separately.
3809
3810 Here is an example which illustrates this point. A string serves as
3811 a replacing display specification, which replaces the text that has
3812 the property with the specified string (@pxref{Other Display Specs}).
3813 Consider the following function:
3814
3815 @smallexample
3816 (defun foo ()
3817 (dotimes (i 5)
3818 (let ((string (concat "A"))
3819 (start (+ i i (point-min))))
3820 (put-text-property start (1+ start) 'display string)
3821 (put-text-property start (+ 2 start) 'display string))))
3822 @end smallexample
3823
3824 @noindent
3825 This function gives each of the first ten characters in the buffer a
3826 @code{display} property which is a string @code{"A"}, but they don't
3827 all get the same string object. The first two characters get the same
3828 string object, so they are replaced with one @samp{A}; the fact that
3829 the display property was assigned in two separate calls to
3830 @code{put-text-property} is irrelevant. Similarly, the next two
3831 characters get a second string (@code{concat} creates a new string
3832 object), so they are replaced with one @samp{A}; and so on. Thus, the
3833 ten characters appear as five A's.
3834
3835 @node Specified Space
3836 @subsection Specified Spaces
3837 @cindex spaces, specified height or width
3838 @cindex variable-width spaces
3839
3840 To display a space of specified width and/or height, use a display
3841 specification of the form @code{(space . @var{props})}, where
3842 @var{props} is a property list (a list of alternating properties and
3843 values). You can put this property on one or more consecutive
3844 characters; a space of the specified height and width is displayed in
3845 place of @emph{all} of those characters. These are the properties you
3846 can use in @var{props} to specify the weight of the space:
3847
3848 @table @code
3849 @item :width @var{width}
3850 If @var{width} is an integer or floating point number, it specifies
3851 that the space width should be @var{width} times the normal character
3852 width. @var{width} can also be a @dfn{pixel width} specification
3853 (@pxref{Pixel Specification}).
3854
3855 @item :relative-width @var{factor}
3856 Specifies that the width of the stretch should be computed from the
3857 first character in the group of consecutive characters that have the
3858 same @code{display} property. The space width is the width of that
3859 character, multiplied by @var{factor}.
3860
3861 @item :align-to @var{hpos}
3862 Specifies that the space should be wide enough to reach @var{hpos}.
3863 If @var{hpos} is a number, it is measured in units of the normal
3864 character width. @var{hpos} can also be a @dfn{pixel width}
3865 specification (@pxref{Pixel Specification}).
3866 @end table
3867
3868 You should use one and only one of the above properties. You can
3869 also specify the height of the space, with these properties:
3870
3871 @table @code
3872 @item :height @var{height}
3873 Specifies the height of the space.
3874 If @var{height} is an integer or floating point number, it specifies
3875 that the space height should be @var{height} times the normal character
3876 height. The @var{height} may also be a @dfn{pixel height} specification
3877 (@pxref{Pixel Specification}).
3878
3879 @item :relative-height @var{factor}
3880 Specifies the height of the space, multiplying the ordinary height
3881 of the text having this display specification by @var{factor}.
3882
3883 @item :ascent @var{ascent}
3884 If the value of @var{ascent} is a non-negative number no greater than
3885 100, it specifies that @var{ascent} percent of the height of the space
3886 should be considered as the ascent of the space---that is, the part
3887 above the baseline. The ascent may also be specified in pixel units
3888 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3889
3890 @end table
3891
3892 Don't use both @code{:height} and @code{:relative-height} together.
3893
3894 The @code{:width} and @code{:align-to} properties are supported on
3895 non-graphic terminals, but the other space properties in this section
3896 are not.
3897
3898 Note that space properties are treated as paragraph separators for
3899 the purposes of reordering bidirectional text for display.
3900 @xref{Bidirectional Display}, for the details.
3901
3902 @node Pixel Specification
3903 @subsection Pixel Specification for Spaces
3904 @cindex spaces, pixel specification
3905
3906 The value of the @code{:width}, @code{:align-to}, @code{:height},
3907 and @code{:ascent} properties can be a special kind of expression that
3908 is evaluated during redisplay. The result of the evaluation is used
3909 as an absolute number of pixels.
3910
3911 The following expressions are supported:
3912
3913 @smallexample
3914 @group
3915 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3916 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3917 @var{unit} ::= in | mm | cm | width | height
3918 @end group
3919 @group
3920 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3921 | scroll-bar | text
3922 @var{pos} ::= left | center | right
3923 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3924 @var{op} ::= + | -
3925 @end group
3926 @end smallexample
3927
3928 The form @var{num} specifies a fraction of the default frame font
3929 height or width. The form @code{(@var{num})} specifies an absolute
3930 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3931 buffer-local variable binding is used.
3932
3933 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3934 pixels per inch, millimeter, and centimeter, respectively. The
3935 @code{width} and @code{height} units correspond to the default width
3936 and height of the current face. An image specification @code{image}
3937 corresponds to the width or height of the image.
3938
3939 The elements @code{left-fringe}, @code{right-fringe},
3940 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3941 @code{text} specify to the width of the corresponding area of the
3942 window.
3943
3944 The @code{left}, @code{center}, and @code{right} positions can be
3945 used with @code{:align-to} to specify a position relative to the left
3946 edge, center, or right edge of the text area.
3947
3948 Any of the above window elements (except @code{text}) can also be
3949 used with @code{:align-to} to specify that the position is relative to
3950 the left edge of the given area. Once the base offset for a relative
3951 position has been set (by the first occurrence of one of these
3952 symbols), further occurrences of these symbols are interpreted as the
3953 width of the specified area. For example, to align to the center of
3954 the left-margin, use
3955
3956 @example
3957 :align-to (+ left-margin (0.5 . left-margin))
3958 @end example
3959
3960 If no specific base offset is set for alignment, it is always relative
3961 to the left edge of the text area. For example, @samp{:align-to 0} in a
3962 header-line aligns with the first text column in the text area.
3963
3964 A value of the form @code{(@var{num} . @var{expr})} stands for the
3965 product of the values of @var{num} and @var{expr}. For example,
3966 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3967 @var{image})} specifies half the width (or height) of the specified
3968 image.
3969
3970 The form @code{(+ @var{expr} ...)} adds up the value of the
3971 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3972 the value of the expressions.
3973
3974 @node Other Display Specs
3975 @subsection Other Display Specifications
3976
3977 Here are the other sorts of display specifications that you can use
3978 in the @code{display} text property.
3979
3980 @table @code
3981 @item @var{string}
3982 Display @var{string} instead of the text that has this property.
3983
3984 Recursive display specifications are not supported---@var{string}'s
3985 @code{display} properties, if any, are not used.
3986
3987 @item (image . @var{image-props})
3988 This kind of display specification is an image descriptor (@pxref{Images}).
3989 When used as a display specification, it means to display the image
3990 instead of the text that has the display specification.
3991
3992 @item (slice @var{x} @var{y} @var{width} @var{height})
3993 This specification together with @code{image} specifies a @dfn{slice}
3994 (a partial area) of the image to display. The elements @var{y} and
3995 @var{x} specify the top left corner of the slice, within the image;
3996 @var{width} and @var{height} specify the width and height of the
3997 slice. Integer values are numbers of pixels. A floating point number
3998 in the range 0.0--1.0 stands for that fraction of the width or height
3999 of the entire image.
4000
4001 @item ((margin nil) @var{string})
4002 A display specification of this form means to display @var{string}
4003 instead of the text that has the display specification, at the same
4004 position as that text. It is equivalent to using just @var{string},
4005 but it is done as a special case of marginal display (@pxref{Display
4006 Margins}).
4007
4008 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4009 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4010 This display specification on any character of a line of text causes
4011 the specified @var{bitmap} be displayed in the left or right fringes
4012 for that line, instead of the characters that have the display
4013 specification. The optional @var{face} specifies the colors to be
4014 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4015
4016 @item (space-width @var{factor})
4017 This display specification affects all the space characters within the
4018 text that has the specification. It displays all of these spaces
4019 @var{factor} times as wide as normal. The element @var{factor} should
4020 be an integer or float. Characters other than spaces are not affected
4021 at all; in particular, this has no effect on tab characters.
4022
4023 @item (height @var{height})
4024 This display specification makes the text taller or shorter.
4025 Here are the possibilities for @var{height}:
4026
4027 @table @asis
4028 @item @code{(+ @var{n})}
4029 This means to use a font that is @var{n} steps larger. A ``step'' is
4030 defined by the set of available fonts---specifically, those that match
4031 what was otherwise specified for this text, in all attributes except
4032 height. Each size for which a suitable font is available counts as
4033 another step. @var{n} should be an integer.
4034
4035 @item @code{(- @var{n})}
4036 This means to use a font that is @var{n} steps smaller.
4037
4038 @item a number, @var{factor}
4039 A number, @var{factor}, means to use a font that is @var{factor} times
4040 as tall as the default font.
4041
4042 @item a symbol, @var{function}
4043 A symbol is a function to compute the height. It is called with the
4044 current height as argument, and should return the new height to use.
4045
4046 @item anything else, @var{form}
4047 If the @var{height} value doesn't fit the previous possibilities, it is
4048 a form. Emacs evaluates it to get the new height, with the symbol
4049 @code{height} bound to the current specified font height.
4050 @end table
4051
4052 @item (raise @var{factor})
4053 This kind of display specification raises or lowers the text
4054 it applies to, relative to the baseline of the line.
4055
4056 @var{factor} must be a number, which is interpreted as a multiple of the
4057 height of the affected text. If it is positive, that means to display
4058 the characters raised. If it is negative, that means to display them
4059 lower down.
4060
4061 If the text also has a @code{height} display specification, that does
4062 not affect the amount of raising or lowering, which is based on the
4063 faces used for the text.
4064 @end table
4065
4066 @c We put all the `@code{(when ...)}' on one line to encourage
4067 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4068 @c was at eol; the info file ended up w/ two spaces rendered after it.
4069 You can make any display specification conditional. To do that,
4070 package it in another list of the form
4071 @code{(when @var{condition} . @var{spec})}.
4072 Then the specification @var{spec} applies only when
4073 @var{condition} evaluates to a non-@code{nil} value. During the
4074 evaluation, @code{object} is bound to the string or buffer having the
4075 conditional @code{display} property. @code{position} and
4076 @code{buffer-position} are bound to the position within @code{object}
4077 and the buffer position where the @code{display} property was found,
4078 respectively. Both positions can be different when @code{object} is a
4079 string.
4080
4081 @node Display Margins
4082 @subsection Displaying in the Margins
4083 @cindex display margins
4084 @cindex margins, display
4085
4086 A buffer can have blank areas called @dfn{display margins} on the
4087 left and on the right. Ordinary text never appears in these areas,
4088 but you can put things into the display margins using the
4089 @code{display} property. There is currently no way to make text or
4090 images in the margin mouse-sensitive.
4091
4092 The way to display something in the margins is to specify it in a
4093 margin display specification in the @code{display} property of some
4094 text. This is a replacing display specification, meaning that the
4095 text you put it on does not get displayed; the margin display appears,
4096 but that text does not.
4097
4098 A margin display specification looks like @code{((margin
4099 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4100 Here, @var{spec} is another display specification that says what to
4101 display in the margin. Typically it is a string of text to display,
4102 or an image descriptor.
4103
4104 To display something in the margin @emph{in association with}
4105 certain buffer text, without altering or preventing the display of
4106 that text, put a @code{before-string} property on the text and put the
4107 margin display specification on the contents of the before-string.
4108
4109 Before the display margins can display anything, you must give
4110 them a nonzero width. The usual way to do that is to set these
4111 variables:
4112
4113 @defvar left-margin-width
4114 This variable specifies the width of the left margin.
4115 It is buffer-local in all buffers.
4116 @end defvar
4117
4118 @defvar right-margin-width
4119 This variable specifies the width of the right margin.
4120 It is buffer-local in all buffers.
4121 @end defvar
4122
4123 Setting these variables does not immediately affect the window. These
4124 variables are checked when a new buffer is displayed in the window.
4125 Thus, you can make changes take effect by calling
4126 @code{set-window-buffer}.
4127
4128 You can also set the margin widths immediately.
4129
4130 @defun set-window-margins window left &optional right
4131 This function specifies the margin widths for window @var{window}.
4132 The argument @var{left} controls the left margin and
4133 @var{right} controls the right margin (default @code{0}).
4134 @end defun
4135
4136 @defun window-margins &optional window
4137 This function returns the left and right margins of @var{window}
4138 as a cons cell of the form @code{(@var{left} . @var{right})}.
4139 If @var{window} is @code{nil}, the selected window is used.
4140 @end defun
4141
4142 @node Images
4143 @section Images
4144 @cindex images in buffers
4145
4146 To display an image in an Emacs buffer, you must first create an image
4147 descriptor, then use it as a display specifier in the @code{display}
4148 property of text that is displayed (@pxref{Display Property}).
4149
4150 Emacs is usually able to display images when it is run on a
4151 graphical terminal. Images cannot be displayed in a text terminal, on
4152 certain graphical terminals that lack the support for this, or if
4153 Emacs is compiled without image support. You can use the function
4154 @code{display-images-p} to determine if images can in principle be
4155 displayed (@pxref{Display Feature Testing}).
4156
4157 @menu
4158 * Image Formats:: Supported image formats.
4159 * Image Descriptors:: How to specify an image for use in @code{:display}.
4160 * XBM Images:: Special features for XBM format.
4161 * XPM Images:: Special features for XPM format.
4162 * GIF Images:: Special features for GIF format.
4163 * TIFF Images:: Special features for TIFF format.
4164 * PostScript Images:: Special features for PostScript format.
4165 * ImageMagick Images:: Special features available through ImageMagick.
4166 * Other Image Types:: Various other formats are supported.
4167 * Defining Images:: Convenient ways to define an image for later use.
4168 * Showing Images:: Convenient ways to display an image once it is defined.
4169 * Animated Images:: Some image formats can be animated.
4170 * Image Cache:: Internal mechanisms of image display.
4171 @end menu
4172
4173 @node Image Formats
4174 @subsection Image Formats
4175 @cindex image formats
4176 @cindex image types
4177
4178 Emacs can display a number of different image formats. Some of
4179 these image formats are supported only if particular support libraries
4180 are installed. On some platforms, Emacs can load support libraries on
4181 demand; if so, the variable @code{dynamic-library-alist} can be used
4182 to modify the set of known names for these dynamic libraries.
4183 @xref{Dynamic Libraries}.
4184
4185 Supported image formats (and the required support libraries) include
4186 PBM and XBM (which do not depend on support libraries and are always
4187 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4188 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4189 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4190
4191 Each of these image formats is associated with an @dfn{image type
4192 symbol}. The symbols for the above formats are, respectively,
4193 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4194 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4195
4196 Furthermore, if you build Emacs with ImageMagick
4197 (@code{libMagickWand}) support, Emacs can display any image format
4198 that ImageMagick can. @xref{ImageMagick Images}. All images
4199 displayed via ImageMagick have type symbol @code{imagemagick}.
4200
4201 @defvar image-types
4202 This variable contains a list of type symbols for image formats which
4203 are potentially supported in the current configuration.
4204
4205 ``Potentially'' means that Emacs knows about the image types, not
4206 necessarily that they can be used (for example, they could depend on
4207 unavailable dynamic libraries). To know which image types are really
4208 available, use @code{image-type-available-p}.
4209 @end defvar
4210
4211 @defun image-type-available-p type
4212 This function returns non-@code{nil} if images of type @var{type} can
4213 be loaded and displayed. @var{type} must be an image type symbol.
4214
4215 For image types whose support libraries are statically linked, this
4216 function always returns @code{t}. For image types whose support
4217 libraries are dynamically loaded, it returns @code{t} if the library
4218 could be loaded and @code{nil} otherwise.
4219 @end defun
4220
4221 @node Image Descriptors
4222 @subsection Image Descriptors
4223 @cindex image descriptor
4224
4225 An @dfn{image descriptor} is a list which specifies the underlying
4226 data for an image, and how to display it. It is typically used as the
4227 value of a @code{display} overlay or text property (@pxref{Other
4228 Display Specs}); but @xref{Showing Images}, for convenient helper
4229 functions to insert images into buffers.
4230
4231 Each image descriptor has the form @code{(image . @var{props})},
4232 where @var{props} is a property list of alternating keyword symbols
4233 and values, including at least the pair @code{:type @var{TYPE}} which
4234 specifies the image type.
4235
4236 The following is a list of properties that are meaningful for all
4237 image types (there are also properties which are meaningful only for
4238 certain image types, as documented in the following subsections):
4239
4240 @table @code
4241 @item :type @var{type}
4242 The image type.
4243 @ifnottex
4244 @xref{Image Formats}.
4245 @end ifnottex
4246 Every image descriptor must include this property.
4247
4248 @item :file @var{file}
4249 This says to load the image from file @var{file}. If @var{file} is
4250 not an absolute file name, it is expanded in @code{data-directory}.
4251
4252 @item :data @var{data}
4253 This specifies the raw image data. Each image descriptor must have
4254 either @code{:data} or @code{:file}, but not both.
4255
4256 For most image types, the value of a @code{:data} property should be a
4257 string containing the image data. Some image types do not support
4258 @code{:data}; for some others, @code{:data} alone is not enough, so
4259 you need to use other image properties along with @code{:data}. See
4260 the following subsections for details.
4261
4262 @item :margin @var{margin}
4263 This specifies how many pixels to add as an extra margin around the
4264 image. The value, @var{margin}, must be a non-negative number, or a
4265 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4266 @var{x} specifies how many pixels to add horizontally, and @var{y}
4267 specifies how many pixels to add vertically. If @code{:margin} is not
4268 specified, the default is zero.
4269
4270 @item :ascent @var{ascent}
4271 This specifies the amount of the image's height to use for its
4272 ascent---that is, the part above the baseline. The value,
4273 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4274 @code{center}.
4275
4276 If @var{ascent} is a number, that percentage of the image's height is
4277 used for its ascent.
4278
4279 If @var{ascent} is @code{center}, the image is vertically centered
4280 around a centerline which would be the vertical centerline of text drawn
4281 at the position of the image, in the manner specified by the text
4282 properties and overlays that apply to the image.
4283
4284 If this property is omitted, it defaults to 50.
4285
4286 @item :relief @var{relief}
4287 This adds a shadow rectangle around the image. The value,
4288 @var{relief}, specifies the width of the shadow lines, in pixels. If
4289 @var{relief} is negative, shadows are drawn so that the image appears
4290 as a pressed button; otherwise, it appears as an unpressed button.
4291
4292 @item :conversion @var{algorithm}
4293 This specifies a conversion algorithm that should be applied to the
4294 image before it is displayed; the value, @var{algorithm}, specifies
4295 which algorithm.
4296
4297 @table @code
4298 @item laplace
4299 @itemx emboss
4300 Specifies the Laplace edge detection algorithm, which blurs out small
4301 differences in color while highlighting larger differences. People
4302 sometimes consider this useful for displaying the image for a
4303 ``disabled'' button.
4304
4305 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4306 Specifies a general edge-detection algorithm. @var{matrix} must be
4307 either a nine-element list or a nine-element vector of numbers. A pixel
4308 at position @math{x/y} in the transformed image is computed from
4309 original pixels around that position. @var{matrix} specifies, for each
4310 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4311 will influence the transformed pixel; element @math{0} specifies the
4312 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4313 the pixel at @math{x/y-1} etc., as shown below:
4314 @iftex
4315 @tex
4316 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4317 x-1/y & x/y & x+1/y \cr
4318 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4319 @end tex
4320 @end iftex
4321 @ifnottex
4322 @display
4323 (x-1/y-1 x/y-1 x+1/y-1
4324 x-1/y x/y x+1/y
4325 x-1/y+1 x/y+1 x+1/y+1)
4326 @end display
4327 @end ifnottex
4328
4329 The resulting pixel is computed from the color intensity of the color
4330 resulting from summing up the RGB values of surrounding pixels,
4331 multiplied by the specified factors, and dividing that sum by the sum
4332 of the factors' absolute values.
4333
4334 Laplace edge-detection currently uses a matrix of
4335 @iftex
4336 @tex
4337 $$\pmatrix{1 & 0 & 0 \cr
4338 0& 0 & 0 \cr
4339 0 & 0 & -1 \cr}$$
4340 @end tex
4341 @end iftex
4342 @ifnottex
4343 @display
4344 (1 0 0
4345 0 0 0
4346 0 0 -1)
4347 @end display
4348 @end ifnottex
4349
4350 Emboss edge-detection uses a matrix of
4351 @iftex
4352 @tex
4353 $$\pmatrix{ 2 & -1 & 0 \cr
4354 -1 & 0 & 1 \cr
4355 0 & 1 & -2 \cr}$$
4356 @end tex
4357 @end iftex
4358 @ifnottex
4359 @display
4360 ( 2 -1 0
4361 -1 0 1
4362 0 1 -2)
4363 @end display
4364 @end ifnottex
4365
4366 @item disabled
4367 Specifies transforming the image so that it looks ``disabled''.
4368 @end table
4369
4370 @item :mask @var{mask}
4371 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4372 a clipping mask for the image, so that the background of a frame is
4373 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4374 is @code{t}, determine the background color of the image by looking at
4375 the four corners of the image, assuming the most frequently occurring
4376 color from the corners is the background color of the image. Otherwise,
4377 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4378 specifying the color to assume for the background of the image.
4379
4380 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4381 one. Images in some formats include a mask which can be removed by
4382 specifying @code{:mask nil}.
4383
4384 @item :pointer @var{shape}
4385 This specifies the pointer shape when the mouse pointer is over this
4386 image. @xref{Pointer Shape}, for available pointer shapes.
4387
4388 @item :map @var{map}
4389 This associates an image map of @dfn{hot spots} with this image.
4390
4391 An image map is an alist where each element has the format
4392 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4393 as either a rectangle, a circle, or a polygon.
4394
4395 A rectangle is a cons
4396 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4397 which specifies the pixel coordinates of the upper left and bottom right
4398 corners of the rectangle area.
4399
4400 A circle is a cons
4401 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4402 which specifies the center and the radius of the circle; @var{r} may
4403 be a float or integer.
4404
4405 A polygon is a cons
4406 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4407 where each pair in the vector describes one corner in the polygon.
4408
4409 When the mouse pointer lies on a hot-spot area of an image, the
4410 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4411 property, that defines a tool-tip for the hot-spot, and if it contains
4412 a @code{pointer} property, that defines the shape of the mouse cursor when
4413 it is on the hot-spot.
4414 @xref{Pointer Shape}, for available pointer shapes.
4415
4416 When you click the mouse when the mouse pointer is over a hot-spot, an
4417 event is composed by combining the @var{id} of the hot-spot with the
4418 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4419 @var{id} is @code{area4}.
4420 @end table
4421
4422 @defun image-mask-p spec &optional frame
4423 This function returns @code{t} if image @var{spec} has a mask bitmap.
4424 @var{frame} is the frame on which the image will be displayed.
4425 @var{frame} @code{nil} or omitted means to use the selected frame
4426 (@pxref{Input Focus}).
4427 @end defun
4428
4429 @node XBM Images
4430 @subsection XBM Images
4431 @cindex XBM
4432
4433 To use XBM format, specify @code{xbm} as the image type. This image
4434 format doesn't require an external library, so images of this type are
4435 always supported.
4436
4437 Additional image properties supported for the @code{xbm} image type are:
4438
4439 @table @code
4440 @item :foreground @var{foreground}
4441 The value, @var{foreground}, should be a string specifying the image
4442 foreground color, or @code{nil} for the default color. This color is
4443 used for each pixel in the XBM that is 1. The default is the frame's
4444 foreground color.
4445
4446 @item :background @var{background}
4447 The value, @var{background}, should be a string specifying the image
4448 background color, or @code{nil} for the default color. This color is
4449 used for each pixel in the XBM that is 0. The default is the frame's
4450 background color.
4451 @end table
4452
4453 If you specify an XBM image using data within Emacs instead of an
4454 external file, use the following three properties:
4455
4456 @table @code
4457 @item :data @var{data}
4458 The value, @var{data}, specifies the contents of the image.
4459 There are three formats you can use for @var{data}:
4460
4461 @itemize @bullet
4462 @item
4463 A vector of strings or bool-vectors, each specifying one line of the
4464 image. Do specify @code{:height} and @code{:width}.
4465
4466 @item
4467 A string containing the same byte sequence as an XBM file would contain.
4468 You must not specify @code{:height} and @code{:width} in this case,
4469 because omitting them is what indicates the data has the format of an
4470 XBM file. The file contents specify the height and width of the image.
4471
4472 @item
4473 A string or a bool-vector containing the bits of the image (plus perhaps
4474 some extra bits at the end that will not be used). It should contain at
4475 least @var{width} * @code{height} bits. In this case, you must specify
4476 @code{:height} and @code{:width}, both to indicate that the string
4477 contains just the bits rather than a whole XBM file, and to specify the
4478 size of the image.
4479 @end itemize
4480
4481 @item :width @var{width}
4482 The value, @var{width}, specifies the width of the image, in pixels.
4483
4484 @item :height @var{height}
4485 The value, @var{height}, specifies the height of the image, in pixels.
4486 @end table
4487
4488 @node XPM Images
4489 @subsection XPM Images
4490 @cindex XPM
4491
4492 To use XPM format, specify @code{xpm} as the image type. The
4493 additional image property @code{:color-symbols} is also meaningful with
4494 the @code{xpm} image type:
4495
4496 @table @code
4497 @item :color-symbols @var{symbols}
4498 The value, @var{symbols}, should be an alist whose elements have the
4499 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4500 the name of a color as it appears in the image file, and @var{color}
4501 specifies the actual color to use for displaying that name.
4502 @end table
4503
4504 @node GIF Images
4505 @subsection GIF Images
4506 @cindex GIF
4507
4508 For GIF images, specify image type @code{gif}.
4509
4510 @table @code
4511 @item :index @var{index}
4512 You can use @code{:index} to specify image number @var{index} from a
4513 GIF file that contains more than one image. If the GIF file doesn't
4514 contain an image with the specified index, the image displays as a
4515 hollow box. GIF files with more than one image can be animated,
4516 @pxref{Animated Images}.
4517 @end table
4518
4519 @node TIFF Images
4520 @subsection TIFF Images
4521 @cindex TIFF
4522
4523 For TIFF images, specify image type @code{tiff}.
4524
4525 @table @code
4526 @item :index @var{index}
4527 You can use @code{:index} to specify image number @var{index} from a
4528 TIFF file that contains more than one image. If the TIFF file doesn't
4529 contain an image with the specified index, the image displays as a
4530 hollow box.
4531 @end table
4532
4533 @node PostScript Images
4534 @subsection PostScript Images
4535 @cindex postscript images
4536
4537 To use PostScript for an image, specify image type @code{postscript}.
4538 This works only if you have Ghostscript installed. You must always use
4539 these three properties:
4540
4541 @table @code
4542 @item :pt-width @var{width}
4543 The value, @var{width}, specifies the width of the image measured in
4544 points (1/72 inch). @var{width} must be an integer.
4545
4546 @item :pt-height @var{height}
4547 The value, @var{height}, specifies the height of the image in points
4548 (1/72 inch). @var{height} must be an integer.
4549
4550 @item :bounding-box @var{box}
4551 The value, @var{box}, must be a list or vector of four integers, which
4552 specifying the bounding box of the PostScript image, analogous to the
4553 @samp{BoundingBox} comment found in PostScript files.
4554
4555 @example
4556 %%BoundingBox: 22 171 567 738
4557 @end example
4558 @end table
4559
4560 @node ImageMagick Images
4561 @subsection ImageMagick Images
4562 @cindex ImageMagick images
4563 @cindex images, support for more formats
4564
4565 If you build Emacs with ImageMagick support, you can use the
4566 ImageMagick library to load many image formats. The image type symbol
4567 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4568 the actual underlying image format.
4569
4570 @defun imagemagick-types
4571 This function returns a list of image file extensions supported by the
4572 current ImageMagick installation.
4573 @end defun
4574
4575 By default, Emacs does not use ImageMagick to display images in
4576 Image mode, e.g.@: when visiting such files with @kbd{C-x C-f}. This
4577 feature is enabled by calling @code{imagemagick-register-types}.
4578
4579 @defun imagemagick-register-types
4580 This function enables using Image mode to visit image files supported
4581 by ImageMagick. @xref{File Conveniences,,, emacs, The GNU Emacs
4582 Manual}. It also causes @code{create-image} and other helper
4583 functions to associate such file names with the @code{imagemagick}
4584 image type (@pxref{Defining Images}).
4585
4586 All image file extensions supported by ImageMagick are registered,
4587 except those specified in @code{imagemagick-types-inhibit}. If Emacs
4588 was not compiled with ImageMagick support, this function does nothing.
4589 @end defun
4590
4591 @defopt imagemagick-types-inhibit
4592 This variable specifies a list of image types that should @emph{not}
4593 be registered by @code{imagemagick-register-types}. Each entry in
4594 this list should be one of the symbols returned by
4595 @code{imagemagick-types}. The default value lists several file types
4596 that are considered ``images'' by ImageMagick, but which should not be
4597 considered as images by Emacs, including C files and HTML files.
4598 @end defopt
4599
4600 @ignore
4601 @c I don't know what this means. I suspect it means eg loading jpg
4602 @c images via libjpeg or ImageMagick. But it doesn't work.
4603 @c If you don't have libjpeg support compiled in, you cannot
4604 @c view jpeg images, even if you have imagemagick support:
4605 @c http://debbugs.gnu.org/9045
4606 @c And if you have both compiled in, then you always get
4607 @c the libjpeg version:
4608 @c http://debbugs.gnu.org/10746
4609 There may be overlap between image loaders in your Emacs installation,
4610 and you may prefer to use a different one for a given image type
4611 (which loader will be used in practice depends on the priority of the
4612 loaders).
4613 For example, if you never want to use the ImageMagick loader to view
4614 JPEG files, add @code{JPG} to this list.
4615 @end ignore
4616
4617 Images loaded with ImageMagick support the following additional
4618 image descriptor properties:
4619
4620 @table @code
4621 @item :background @var{background}
4622 @var{background}, if non-@code{nil}, should be a string specifying a
4623 color, which is used as the image's background color if the image
4624 supports transparency. If the value is @code{nil}, it defaults to the
4625 frame's background color.
4626
4627 @item :width, :height
4628 The @code{:width} and @code{:height} keywords are used for scaling the
4629 image. If only one of them is specified, the other one will be
4630 calculated so as to preserve the aspect ratio. If both are specified,
4631 aspect ratio may not be preserved.
4632
4633 @item :rotation
4634 Specifies a rotation angle in degrees.
4635
4636 @item :index
4637 @c Doesn't work: http://debbugs.gnu.org/7978
4638 This has the same meaning as it does for GIF images (@pxref{GIF Images}),
4639 i.e. it specifies which image to view inside an image bundle file format
4640 such as DJVM. You can use the @code{image-metadata} function to
4641 retrieve the total number of images in an image bundle.
4642 @end table
4643
4644 @node Other Image Types
4645 @subsection Other Image Types
4646 @cindex PBM
4647
4648 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4649 monochromatic images are supported. For mono PBM images, two additional
4650 image properties are supported.
4651
4652 @table @code
4653 @item :foreground @var{foreground}
4654 The value, @var{foreground}, should be a string specifying the image
4655 foreground color, or @code{nil} for the default color. This color is
4656 used for each pixel in the PBM that is 1. The default is the frame's
4657 foreground color.
4658
4659 @item :background @var{background}
4660 The value, @var{background}, should be a string specifying the image
4661 background color, or @code{nil} for the default color. This color is
4662 used for each pixel in the PBM that is 0. The default is the frame's
4663 background color.
4664 @end table
4665
4666 For JPEG images, specify image type @code{jpeg}.
4667
4668 For TIFF images, specify image type @code{tiff}.
4669
4670 For PNG images, specify image type @code{png}.
4671
4672 For SVG images, specify image type @code{svg}.
4673
4674 @node Defining Images
4675 @subsection Defining Images
4676
4677 The functions @code{create-image}, @code{defimage} and
4678 @code{find-image} provide convenient ways to create image descriptors.
4679
4680 @defun create-image file-or-data &optional type data-p &rest props
4681 This function creates and returns an image descriptor which uses the
4682 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4683 a string containing the image data; @var{data-p} should be @code{nil}
4684 for the former case, non-@code{nil} for the latter case.
4685
4686 The optional argument @var{type} is a symbol specifying the image type.
4687 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4688 determine the image type from the file's first few bytes, or else
4689 from the file's name.
4690
4691 The remaining arguments, @var{props}, specify additional image
4692 properties---for example,
4693
4694 @example
4695 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4696 @end example
4697
4698 The function returns @code{nil} if images of this type are not
4699 supported. Otherwise it returns an image descriptor.
4700 @end defun
4701
4702 @defmac defimage symbol specs &optional doc
4703 This macro defines @var{symbol} as an image name. The arguments
4704 @var{specs} is a list which specifies how to display the image.
4705 The third argument, @var{doc}, is an optional documentation string.
4706
4707 Each argument in @var{specs} has the form of a property list, and each
4708 one should specify at least the @code{:type} property and either the
4709 @code{:file} or the @code{:data} property. The value of @code{:type}
4710 should be a symbol specifying the image type, the value of
4711 @code{:file} is the file to load the image from, and the value of
4712 @code{:data} is a string containing the actual image data. Here is an
4713 example:
4714
4715 @example
4716 (defimage test-image
4717 ((:type xpm :file "~/test1.xpm")
4718 (:type xbm :file "~/test1.xbm")))
4719 @end example
4720
4721 @code{defimage} tests each argument, one by one, to see if it is
4722 usable---that is, if the type is supported and the file exists. The
4723 first usable argument is used to make an image descriptor which is
4724 stored in @var{symbol}.
4725
4726 If none of the alternatives will work, then @var{symbol} is defined
4727 as @code{nil}.
4728 @end defmac
4729
4730 @defun find-image specs
4731 This function provides a convenient way to find an image satisfying one
4732 of a list of image specifications @var{specs}.
4733
4734 Each specification in @var{specs} is a property list with contents
4735 depending on image type. All specifications must at least contain the
4736 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4737 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4738 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4739 image from, and @var{data} is a string containing the actual image data.
4740 The first specification in the list whose @var{type} is supported, and
4741 @var{file} exists, is used to construct the image specification to be
4742 returned. If no specification is satisfied, @code{nil} is returned.
4743
4744 The image is looked for in @code{image-load-path}.
4745 @end defun
4746
4747 @defvar image-load-path
4748 This variable's value is a list of locations in which to search for
4749 image files. If an element is a string or a variable symbol whose
4750 value is a string, the string is taken to be the name of a directory
4751 to search. If an element is a variable symbol whose value is a list,
4752 that is taken to be a list of directory names to search.
4753
4754 The default is to search in the @file{images} subdirectory of the
4755 directory specified by @code{data-directory}, then the directory
4756 specified by @code{data-directory}, and finally in the directories in
4757 @code{load-path}. Subdirectories are not automatically included in
4758 the search, so if you put an image file in a subdirectory, you have to
4759 supply the subdirectory name explicitly. For example, to find the
4760 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4761 should specify the image as follows:
4762
4763 @example
4764 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4765 @end example
4766 @end defvar
4767
4768 @defun image-load-path-for-library library image &optional path no-error
4769 This function returns a suitable search path for images used by the
4770 Lisp package @var{library}.
4771
4772 The function searches for @var{image} first using @code{image-load-path},
4773 excluding @file{@code{data-directory}/images}, and then in
4774 @code{load-path}, followed by a path suitable for @var{library}, which
4775 includes @file{../../etc/images} and @file{../etc/images} relative to
4776 the library file itself, and finally in
4777 @file{@code{data-directory}/images}.
4778
4779 Then this function returns a list of directories which contains first
4780 the directory in which @var{image} was found, followed by the value of
4781 @code{load-path}. If @var{path} is given, it is used instead of
4782 @code{load-path}.
4783
4784 If @var{no-error} is non-@code{nil} and a suitable path can't be
4785 found, don't signal an error. Instead, return a list of directories as
4786 before, except that @code{nil} appears in place of the image directory.
4787
4788 Here is an example of using @code{image-load-path-for-library}:
4789
4790 @example
4791 (defvar image-load-path) ; shush compiler
4792 (let* ((load-path (image-load-path-for-library
4793 "mh-e" "mh-logo.xpm"))
4794 (image-load-path (cons (car load-path)
4795 image-load-path)))
4796 (mh-tool-bar-folder-buttons-init))
4797 @end example
4798 @end defun
4799
4800 @node Showing Images
4801 @subsection Showing Images
4802
4803 You can use an image descriptor by setting up the @code{display}
4804 property yourself, but it is easier to use the functions in this
4805 section.
4806
4807 @defun insert-image image &optional string area slice
4808 This function inserts @var{image} in the current buffer at point. The
4809 value @var{image} should be an image descriptor; it could be a value
4810 returned by @code{create-image}, or the value of a symbol defined with
4811 @code{defimage}. The argument @var{string} specifies the text to put
4812 in the buffer to hold the image. If it is omitted or @code{nil},
4813 @code{insert-image} uses @code{" "} by default.
4814
4815 The argument @var{area} specifies whether to put the image in a margin.
4816 If it is @code{left-margin}, the image appears in the left margin;
4817 @code{right-margin} specifies the right margin. If @var{area} is
4818 @code{nil} or omitted, the image is displayed at point within the
4819 buffer's text.
4820
4821 The argument @var{slice} specifies a slice of the image to insert. If
4822 @var{slice} is @code{nil} or omitted the whole image is inserted.
4823 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4824 @var{height})} which specifies the @var{x} and @var{y} positions and
4825 @var{width} and @var{height} of the image area to insert. Integer
4826 values are in units of pixels. A floating point number in the range
4827 0.0--1.0 stands for that fraction of the width or height of the entire
4828 image.
4829
4830 Internally, this function inserts @var{string} in the buffer, and gives
4831 it a @code{display} property which specifies @var{image}. @xref{Display
4832 Property}.
4833 @end defun
4834
4835 @cindex slice, image
4836 @cindex image slice
4837 @defun insert-sliced-image image &optional string area rows cols
4838 This function inserts @var{image} in the current buffer at point, like
4839 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4840 equally sized slices.
4841
4842 If an image is inserted ``sliced'', Emacs displays each slice as a
4843 separate image, and allow more intuitive scrolling up/down, instead of
4844 jumping up/down the entire image when paging through a buffer that
4845 displays (large) images.
4846 @end defun
4847
4848 @defun put-image image pos &optional string area
4849 This function puts image @var{image} in front of @var{pos} in the
4850 current buffer. The argument @var{pos} should be an integer or a
4851 marker. It specifies the buffer position where the image should appear.
4852 The argument @var{string} specifies the text that should hold the image
4853 as an alternative to the default.
4854
4855 The argument @var{image} must be an image descriptor, perhaps returned
4856 by @code{create-image} or stored by @code{defimage}.
4857
4858 The argument @var{area} specifies whether to put the image in a margin.
4859 If it is @code{left-margin}, the image appears in the left margin;
4860 @code{right-margin} specifies the right margin. If @var{area} is
4861 @code{nil} or omitted, the image is displayed at point within the
4862 buffer's text.
4863
4864 Internally, this function creates an overlay, and gives it a
4865 @code{before-string} property containing text that has a @code{display}
4866 property whose value is the image. (Whew!)
4867 @end defun
4868
4869 @defun remove-images start end &optional buffer
4870 This function removes images in @var{buffer} between positions
4871 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4872 images are removed from the current buffer.
4873
4874 This removes only images that were put into @var{buffer} the way
4875 @code{put-image} does it, not images that were inserted with
4876 @code{insert-image} or in other ways.
4877 @end defun
4878
4879 @defun image-size spec &optional pixels frame
4880 This function returns the size of an image as a pair
4881 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4882 specification. @var{pixels} non-@code{nil} means return sizes
4883 measured in pixels, otherwise return sizes measured in canonical
4884 character units (fractions of the width/height of the frame's default
4885 font). @var{frame} is the frame on which the image will be displayed.
4886 @var{frame} null or omitted means use the selected frame (@pxref{Input
4887 Focus}).
4888 @end defun
4889
4890 @defvar max-image-size
4891 This variable is used to define the maximum size of image that Emacs
4892 will load. Emacs will refuse to load (and display) any image that is
4893 larger than this limit.
4894
4895 If the value is an integer, it directly specifies the maximum
4896 image height and width, measured in pixels. If it is a floating
4897 point number, it specifies the maximum image height and width
4898 as a ratio to the frame height and width. If the value is
4899 non-numeric, there is no explicit limit on the size of images.
4900
4901 The purpose of this variable is to prevent unreasonably large images
4902 from accidentally being loaded into Emacs. It only takes effect the
4903 first time an image is loaded. Once an image is placed in the image
4904 cache, it can always be displayed, even if the value of
4905 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4906 @end defvar
4907
4908 @node Animated Images
4909 @subsection Animated Images
4910
4911 @cindex animation
4912 @cindex image animation
4913 Some image files can contain more than one image. This can be used to
4914 create animation. Currently, Emacs only supports animated GIF files.
4915 The following functions related to animated images are available.
4916
4917 @defun image-animated-p image
4918 This function returns non-@code{nil} if @var{image} can be animated.
4919 The actual return value is a cons @code{(@var{nimages} . @var{delay})},
4920 where @var{nimages} is the number of frames and @var{delay} is the
4921 delay in seconds between them.
4922 @end defun
4923
4924 @defun image-animate image &optional index limit
4925 This function animates @var{image}. The optional integer @var{index}
4926 specifies the frame from which to start (default 0). The optional
4927 argument @var{limit} controls the length of the animation. If omitted
4928 or @code{nil}, the image animates once only; if @code{t} it loops
4929 forever; if a number animation stops after that many seconds.
4930 @end defun
4931
4932 @noindent Animation operates by means of a timer. Note that Emacs imposes a
4933 minimum frame delay of 0.01 seconds.
4934
4935 @defun image-animate-timer image
4936 This function returns the timer responsible for animating @var{image},
4937 if there is one.
4938 @end defun
4939
4940
4941 @node Image Cache
4942 @subsection Image Cache
4943 @cindex image cache
4944
4945 Emacs caches images so that it can display them again more
4946 efficiently. When Emacs displays an image, it searches the image
4947 cache for an existing image specification @code{equal} to the desired
4948 specification. If a match is found, the image is displayed from the
4949 cache. Otherwise, Emacs loads the image normally.
4950
4951 @defun image-flush spec &optional frame
4952 This function removes the image with specification @var{spec} from the
4953 image cache of frame @var{frame}. Image specifications are compared
4954 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4955 selected frame. If @var{frame} is @code{t}, the image is flushed on
4956 all existing frames.
4957
4958 In Emacs's current implementation, each graphical terminal possesses an
4959 image cache, which is shared by all the frames on that terminal
4960 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4961 also refreshes it in all other frames on the same terminal.
4962 @end defun
4963
4964 One use for @code{image-flush} is to tell Emacs about a change in an
4965 image file. If an image specification contains a @code{:file}
4966 property, the image is cached based on the file's contents when the
4967 image is first displayed. Even if the file subsequently changes,
4968 Emacs continues displaying the old version of the image. Calling
4969 @code{image-flush} flushes the image from the cache, forcing Emacs to
4970 re-read the file the next time it needs to display that image.
4971
4972 Another use for @code{image-flush} is for memory conservation. If
4973 your Lisp program creates a large number of temporary images over a
4974 period much shorter than @code{image-cache-eviction-delay} (see
4975 below), you can opt to flush unused images yourself, instead of
4976 waiting for Emacs to do it automatically.
4977
4978 @defun clear-image-cache &optional filter
4979 This function clears an image cache, removing all the images stored in
4980 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4981 the selected frame. If @var{filter} is a frame, it clears the cache
4982 for that frame. If @var{filter} is @code{t}, all image caches are
4983 cleared. Otherwise, @var{filter} is taken to be a file name, and all
4984 images associated with that file name are removed from all image
4985 caches.
4986 @end defun
4987
4988 If an image in the image cache has not been displayed for a specified
4989 period of time, Emacs removes it from the cache and frees the
4990 associated memory.
4991
4992 @defvar image-cache-eviction-delay
4993 This variable specifies the number of seconds an image can remain in
4994 the cache without being displayed. When an image is not displayed for
4995 this length of time, Emacs removes it from the image cache.
4996
4997 Under some circumstances, if the number of images in the cache grows
4998 too large, the actual eviction delay may be shorter than this.
4999
5000 If the value is @code{nil}, Emacs does not remove images from the cache
5001 except when you explicitly clear it. This mode can be useful for
5002 debugging.
5003 @end defvar
5004
5005 @node Buttons
5006 @section Buttons
5007 @cindex buttons in buffers
5008 @cindex clickable buttons in buffers
5009
5010 The Button package defines functions for inserting and manipulating
5011 @dfn{buttons} that can be activated with the mouse or via keyboard
5012 commands. These buttons are typically used for various kinds of
5013 hyperlinks.
5014
5015 A button is essentially a set of text or overlay properties,
5016 attached to a stretch of text in a buffer. These properties are
5017 called @dfn{button properties}. One of these properties, the
5018 @dfn{action property}, specifies a function which is called when the
5019 user invokes the button using the keyboard or the mouse. The action
5020 function may examine the button and use its other properties as
5021 desired.
5022
5023 In some ways, the Button package duplicates the functionality in the
5024 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5025 Library}. The advantage of the Button package is that it is faster,
5026 smaller, and simpler to program. From the point of view of the user,
5027 the interfaces produced by the two packages are very similar.
5028
5029 @menu
5030 * Button Properties:: Button properties with special meanings.
5031 * Button Types:: Defining common properties for classes of buttons.
5032 * Making Buttons:: Adding buttons to Emacs buffers.
5033 * Manipulating Buttons:: Getting and setting properties of buttons.
5034 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5035 @end menu
5036
5037 @node Button Properties
5038 @subsection Button Properties
5039 @cindex button properties
5040
5041 Each button has an associated list of properties defining its
5042 appearance and behavior, and other arbitrary properties may be used
5043 for application specific purposes. The following properties have
5044 special meaning to the Button package:
5045
5046 @table @code
5047 @item action
5048 @kindex action @r{(button property)}
5049 The function to call when the user invokes the button, which is passed
5050 the single argument @var{button}. By default this is @code{ignore},
5051 which does nothing.
5052
5053 @item mouse-action
5054 @kindex mouse-action @r{(button property)}
5055 This is similar to @code{action}, and when present, will be used
5056 instead of @code{action} for button invocations resulting from
5057 mouse-clicks (instead of the user hitting @key{RET}). If not
5058 present, mouse-clicks use @code{action} instead.
5059
5060 @item face
5061 @kindex face @r{(button property)}
5062 This is an Emacs face controlling how buttons of this type are
5063 displayed; by default this is the @code{button} face.
5064
5065 @item mouse-face
5066 @kindex mouse-face @r{(button property)}
5067 This is an additional face which controls appearance during
5068 mouse-overs (merged with the usual button face); by default this is
5069 the usual Emacs @code{highlight} face.
5070
5071 @item keymap
5072 @kindex keymap @r{(button property)}
5073 The button's keymap, defining bindings active within the button
5074 region. By default this is the usual button region keymap, stored
5075 in the variable @code{button-map}, which defines @key{RET} and
5076 @key{mouse-2} to invoke the button.
5077
5078 @item type
5079 @kindex type @r{(button property)}
5080 The button type. @xref{Button Types}.
5081
5082 @item help-echo
5083 @kindex help-index @r{(button property)}
5084 A string displayed by the Emacs tool-tip help system; by default,
5085 @code{"mouse-2, RET: Push this button"}.
5086
5087 @item follow-link
5088 @kindex follow-link @r{(button property)}
5089 The follow-link property, defining how a @key{Mouse-1} click behaves
5090 on this button, @xref{Clickable Text}.
5091
5092 @item button
5093 @kindex button @r{(button property)}
5094 All buttons have a non-@code{nil} @code{button} property, which may be useful
5095 in finding regions of text that comprise buttons (which is what the
5096 standard button functions do).
5097 @end table
5098
5099 There are other properties defined for the regions of text in a
5100 button, but these are not generally interesting for typical uses.
5101
5102 @node Button Types
5103 @subsection Button Types
5104 @cindex button types
5105
5106 Every button has a @dfn{button type}, which defines default values
5107 for the button's properties. Button types are arranged in a
5108 hierarchy, with specialized types inheriting from more general types,
5109 so that it's easy to define special-purpose types of buttons for
5110 specific tasks.
5111
5112 @defun define-button-type name &rest properties
5113 Define a `button type' called @var{name} (a symbol).
5114 The remaining arguments
5115 form a sequence of @var{property value} pairs, specifying default
5116 property values for buttons with this type (a button's type may be set
5117 by giving it a @code{type} property when creating the button, using
5118 the @code{:type} keyword argument).
5119
5120 In addition, the keyword argument @code{:supertype} may be used to
5121 specify a button-type from which @var{name} inherits its default
5122 property values. Note that this inheritance happens only when
5123 @var{name} is defined; subsequent changes to a supertype are not
5124 reflected in its subtypes.
5125 @end defun
5126
5127 Using @code{define-button-type} to define default properties for
5128 buttons is not necessary---buttons without any specified type use the
5129 built-in button-type @code{button}---but it is encouraged, since
5130 doing so usually makes the resulting code clearer and more efficient.
5131
5132 @node Making Buttons
5133 @subsection Making Buttons
5134 @cindex making buttons
5135
5136 Buttons are associated with a region of text, using an overlay or
5137 text properties to hold button-specific information, all of which are
5138 initialized from the button's type (which defaults to the built-in
5139 button type @code{button}). Like all Emacs text, the appearance of
5140 the button is governed by the @code{face} property; by default (via
5141 the @code{face} property inherited from the @code{button} button-type)
5142 this is a simple underline, like a typical web-page link.
5143
5144 For convenience, there are two sorts of button-creation functions,
5145 those that add button properties to an existing region of a buffer,
5146 called @code{make-...button}, and those that also insert the button
5147 text, called @code{insert-...button}.
5148
5149 The button-creation functions all take the @code{&rest} argument
5150 @var{properties}, which should be a sequence of @var{property value}
5151 pairs, specifying properties to add to the button; see @ref{Button
5152 Properties}. In addition, the keyword argument @code{:type} may be
5153 used to specify a button-type from which to inherit other properties;
5154 see @ref{Button Types}. Any properties not explicitly specified
5155 during creation will be inherited from the button's type (if the type
5156 defines such a property).
5157
5158 The following functions add a button using an overlay
5159 (@pxref{Overlays}) to hold the button properties:
5160
5161 @defun make-button beg end &rest properties
5162 This makes a button from @var{beg} to @var{end} in the
5163 current buffer, and returns it.
5164 @end defun
5165
5166 @defun insert-button label &rest properties
5167 This insert a button with the label @var{label} at point,
5168 and returns it.
5169 @end defun
5170
5171 The following functions are similar, but using text properties
5172 (@pxref{Text Properties}) to hold the button properties. Such buttons
5173 do not add markers to the buffer, so editing in the buffer does not
5174 slow down if there is an extremely large numbers of buttons. However,
5175 if there is an existing face text property on the text (e.g.@: a face
5176 assigned by Font Lock mode), the button face may not be visible. Both
5177 of these functions return the starting position of the new button.
5178
5179 @defun make-text-button beg end &rest properties
5180 This makes a button from @var{beg} to @var{end} in the current buffer,
5181 using text properties.
5182 @end defun
5183
5184 @defun insert-text-button label &rest properties
5185 This inserts a button with the label @var{label} at point, using text
5186 properties.
5187 @end defun
5188
5189 @node Manipulating Buttons
5190 @subsection Manipulating Buttons
5191 @cindex manipulating buttons
5192
5193 These are functions for getting and setting properties of buttons.
5194 Often these are used by a button's invocation function to determine
5195 what to do.
5196
5197 Where a @var{button} parameter is specified, it means an object
5198 referring to a specific button, either an overlay (for overlay
5199 buttons), or a buffer-position or marker (for text property buttons).
5200 Such an object is passed as the first argument to a button's
5201 invocation function when it is invoked.
5202
5203 @defun button-start button
5204 Return the position at which @var{button} starts.
5205 @end defun
5206
5207 @defun button-end button
5208 Return the position at which @var{button} ends.
5209 @end defun
5210
5211 @defun button-get button prop
5212 Get the property of button @var{button} named @var{prop}.
5213 @end defun
5214
5215 @defun button-put button prop val
5216 Set @var{button}'s @var{prop} property to @var{val}.
5217 @end defun
5218
5219 @defun button-activate button &optional use-mouse-action
5220 Call @var{button}'s @code{action} property (i.e., invoke it). If
5221 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5222 @code{mouse-action} property instead of @code{action}; if the button
5223 has no @code{mouse-action} property, use @code{action} as normal.
5224 @end defun
5225
5226 @defun button-label button
5227 Return @var{button}'s text label.
5228 @end defun
5229
5230 @defun button-type button
5231 Return @var{button}'s button-type.
5232 @end defun
5233
5234 @defun button-has-type-p button type
5235 Return @code{t} if @var{button} has button-type @var{type}, or one of
5236 @var{type}'s subtypes.
5237 @end defun
5238
5239 @defun button-at pos
5240 Return the button at position @var{pos} in the current buffer, or
5241 @code{nil}. If the button at @var{pos} is a text property button, the
5242 return value is a marker pointing to @var{pos}.
5243 @end defun
5244
5245 @defun button-type-put type prop val
5246 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5247 @end defun
5248
5249 @defun button-type-get type prop
5250 Get the property of button-type @var{type} named @var{prop}.
5251 @end defun
5252
5253 @defun button-type-subtype-p type supertype
5254 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5255 @end defun
5256
5257 @node Button Buffer Commands
5258 @subsection Button Buffer Commands
5259 @cindex button buffer commands
5260
5261 These are commands and functions for locating and operating on
5262 buttons in an Emacs buffer.
5263
5264 @code{push-button} is the command that a user uses to actually `push'
5265 a button, and is bound by default in the button itself to @key{RET}
5266 and to @key{mouse-2} using a local keymap in the button's overlay or
5267 text properties. Commands that are useful outside the buttons itself,
5268 such as @code{forward-button} and @code{backward-button} are
5269 additionally available in the keymap stored in
5270 @code{button-buffer-map}; a mode which uses buttons may want to use
5271 @code{button-buffer-map} as a parent keymap for its keymap.
5272
5273 If the button has a non-@code{nil} @code{follow-link} property, and
5274 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5275 will also activate the @code{push-button} command.
5276 @xref{Clickable Text}.
5277
5278 @deffn Command push-button &optional pos use-mouse-action
5279 Perform the action specified by a button at location @var{pos}.
5280 @var{pos} may be either a buffer position or a mouse-event. If
5281 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5282 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5283 @code{mouse-action} property instead of @code{action}; if the button
5284 has no @code{mouse-action} property, use @code{action} as normal.
5285 @var{pos} defaults to point, except when @code{push-button} is invoked
5286 interactively as the result of a mouse-event, in which case, the mouse
5287 event's position is used. If there's no button at @var{pos}, do
5288 nothing and return @code{nil}, otherwise return @code{t}.
5289 @end deffn
5290
5291 @deffn Command forward-button n &optional wrap display-message
5292 Move to the @var{n}th next button, or @var{n}th previous button if
5293 @var{n} is negative. If @var{n} is zero, move to the start of any
5294 button at point. If @var{wrap} is non-@code{nil}, moving past either
5295 end of the buffer continues from the other end. If
5296 @var{display-message} is non-@code{nil}, the button's help-echo string
5297 is displayed. Any button with a non-@code{nil} @code{skip} property
5298 is skipped over. Returns the button found.
5299 @end deffn
5300
5301 @deffn Command backward-button n &optional wrap display-message
5302 Move to the @var{n}th previous button, or @var{n}th next button if
5303 @var{n} is negative. If @var{n} is zero, move to the start of any
5304 button at point. If @var{wrap} is non-@code{nil}, moving past either
5305 end of the buffer continues from the other end. If
5306 @var{display-message} is non-@code{nil}, the button's help-echo string
5307 is displayed. Any button with a non-@code{nil} @code{skip} property
5308 is skipped over. Returns the button found.
5309 @end deffn
5310
5311 @defun next-button pos &optional count-current
5312 @defunx previous-button pos &optional count-current
5313 Return the next button after (for @code{next-button} or before (for
5314 @code{previous-button}) position @var{pos} in the current buffer. If
5315 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5316 in the search, instead of starting at the next button.
5317 @end defun
5318
5319 @node Abstract Display
5320 @section Abstract Display
5321 @cindex ewoc
5322 @cindex display, abstract
5323 @cindex display, arbitrary objects
5324 @cindex model/view/controller
5325 @cindex view part, model/view/controller
5326
5327 The Ewoc package constructs buffer text that represents a structure
5328 of Lisp objects, and updates the text to follow changes in that
5329 structure. This is like the ``view'' component in the
5330 ``model/view/controller'' design paradigm.
5331
5332 An @dfn{ewoc} is a structure that organizes information required to
5333 construct buffer text that represents certain Lisp data. The buffer
5334 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5335 text; next, textual descriptions of a series of data elements (Lisp
5336 objects that you specify); and last, fixed @dfn{footer} text.
5337 Specifically, an ewoc contains information on:
5338
5339 @itemize @bullet
5340 @item
5341 The buffer which its text is generated in.
5342
5343 @item
5344 The text's start position in the buffer.
5345
5346 @item
5347 The header and footer strings.
5348
5349 @item
5350 A doubly-linked chain of @dfn{nodes}, each of which contains:
5351
5352 @itemize
5353 @item
5354 A @dfn{data element}, a single Lisp object.
5355
5356 @item
5357 Links to the preceding and following nodes in the chain.
5358 @end itemize
5359
5360 @item
5361 A @dfn{pretty-printer} function which is responsible for
5362 inserting the textual representation of a data
5363 element value into the current buffer.
5364 @end itemize
5365
5366 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5367 the resulting ewoc structure to other functions in the Ewoc package to
5368 build nodes within it, and display it in the buffer. Once it is
5369 displayed in the buffer, other functions determine the correspondence
5370 between buffer positions and nodes, move point from one node's textual
5371 representation to another, and so forth. @xref{Abstract Display
5372 Functions}.
5373
5374 A node @dfn{encapsulates} a data element much the way a variable
5375 holds a value. Normally, encapsulation occurs as a part of adding a
5376 node to the ewoc. You can retrieve the data element value and place a
5377 new value in its place, like so:
5378
5379 @lisp
5380 (ewoc-data @var{node})
5381 @result{} value
5382
5383 (ewoc-set-data @var{node} @var{new-value})
5384 @result{} @var{new-value}
5385 @end lisp
5386
5387 @noindent
5388 You can also use, as the data element value, a Lisp object (list or
5389 vector) that is a container for the ``real'' value, or an index into
5390 some other structure. The example (@pxref{Abstract Display Example})
5391 uses the latter approach.
5392
5393 When the data changes, you will want to update the text in the
5394 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5395 just specific nodes using @code{ewoc-invalidate}, or all nodes
5396 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5397 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5398 and add new nodes in their place. Deleting a node from an ewoc deletes
5399 its associated textual description from buffer, as well.
5400
5401 @menu
5402 * Abstract Display Functions:: Functions in the Ewoc package.
5403 * Abstract Display Example:: Example of using Ewoc.
5404 @end menu
5405
5406 @node Abstract Display Functions
5407 @subsection Abstract Display Functions
5408
5409 In this subsection, @var{ewoc} and @var{node} stand for the
5410 structures described above (@pxref{Abstract Display}), while
5411 @var{data} stands for an arbitrary Lisp object used as a data element.
5412
5413 @defun ewoc-create pretty-printer &optional header footer nosep
5414 This constructs and returns a new ewoc, with no nodes (and thus no data
5415 elements). @var{pretty-printer} should be a function that takes one
5416 argument, a data element of the sort you plan to use in this ewoc, and
5417 inserts its textual description at point using @code{insert} (and never
5418 @code{insert-before-markers}, because that would interfere with the
5419 Ewoc package's internal mechanisms).
5420
5421 Normally, a newline is automatically inserted after the header,
5422 the footer and every node's textual description. If @var{nosep}
5423 is non-@code{nil}, no newline is inserted. This may be useful for
5424 displaying an entire ewoc on a single line, for example, or for
5425 making nodes ``invisible'' by arranging for @var{pretty-printer}
5426 to do nothing for those nodes.
5427
5428 An ewoc maintains its text in the buffer that is current when
5429 you create it, so switch to the intended buffer before calling
5430 @code{ewoc-create}.
5431 @end defun
5432
5433 @defun ewoc-buffer ewoc
5434 This returns the buffer where @var{ewoc} maintains its text.
5435 @end defun
5436
5437 @defun ewoc-get-hf ewoc
5438 This returns a cons cell @code{(@var{header} . @var{footer})}
5439 made from @var{ewoc}'s header and footer.
5440 @end defun
5441
5442 @defun ewoc-set-hf ewoc header footer
5443 This sets the header and footer of @var{ewoc} to the strings
5444 @var{header} and @var{footer}, respectively.
5445 @end defun
5446
5447 @defun ewoc-enter-first ewoc data
5448 @defunx ewoc-enter-last ewoc data
5449 These add a new node encapsulating @var{data}, putting it, respectively,
5450 at the beginning or end of @var{ewoc}'s chain of nodes.
5451 @end defun
5452
5453 @defun ewoc-enter-before ewoc node data
5454 @defunx ewoc-enter-after ewoc node data
5455 These add a new node encapsulating @var{data}, adding it to
5456 @var{ewoc} before or after @var{node}, respectively.
5457 @end defun
5458
5459 @defun ewoc-prev ewoc node
5460 @defunx ewoc-next ewoc node
5461 These return, respectively, the previous node and the next node of @var{node}
5462 in @var{ewoc}.
5463 @end defun
5464
5465 @defun ewoc-nth ewoc n
5466 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5467 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5468 @code{nil} if @var{n} is out of range.
5469 @end defun
5470
5471 @defun ewoc-data node
5472 This extracts the data encapsulated by @var{node} and returns it.
5473 @end defun
5474
5475 @defun ewoc-set-data node data
5476 This sets the data encapsulated by @var{node} to @var{data}.
5477 @end defun
5478
5479 @defun ewoc-locate ewoc &optional pos guess
5480 This determines the node in @var{ewoc} which contains point (or
5481 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5482 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5483 it returns the first node; if @var{pos} is after the last node, it returns
5484 the last node. The optional third arg @var{guess}
5485 should be a node that is likely to be near @var{pos}; this doesn't
5486 alter the result, but makes the function run faster.
5487 @end defun
5488
5489 @defun ewoc-location node
5490 This returns the start position of @var{node}.
5491 @end defun
5492
5493 @defun ewoc-goto-prev ewoc arg
5494 @defunx ewoc-goto-next ewoc arg
5495 These move point to the previous or next, respectively, @var{arg}th node
5496 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5497 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5498 moves past the last node, returning @code{nil}. Excepting this special
5499 case, these functions return the node moved to.
5500 @end defun
5501
5502 @defun ewoc-goto-node ewoc node
5503 This moves point to the start of @var{node} in @var{ewoc}.
5504 @end defun
5505
5506 @defun ewoc-refresh ewoc
5507 This function regenerates the text of @var{ewoc}. It works by
5508 deleting the text between the header and the footer, i.e., all the
5509 data elements' representations, and then calling the pretty-printer
5510 function for each node, one by one, in order.
5511 @end defun
5512
5513 @defun ewoc-invalidate ewoc &rest nodes
5514 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5515 @var{ewoc} are updated instead of the entire set.
5516 @end defun
5517
5518 @defun ewoc-delete ewoc &rest nodes
5519 This deletes each node in @var{nodes} from @var{ewoc}.
5520 @end defun
5521
5522 @defun ewoc-filter ewoc predicate &rest args
5523 This calls @var{predicate} for each data element in @var{ewoc} and
5524 deletes those nodes for which @var{predicate} returns @code{nil}.
5525 Any @var{args} are passed to @var{predicate}.
5526 @end defun
5527
5528 @defun ewoc-collect ewoc predicate &rest args
5529 This calls @var{predicate} for each data element in @var{ewoc}
5530 and returns a list of those elements for which @var{predicate}
5531 returns non-@code{nil}. The elements in the list are ordered
5532 as in the buffer. Any @var{args} are passed to @var{predicate}.
5533 @end defun
5534
5535 @defun ewoc-map map-function ewoc &rest args
5536 This calls @var{map-function} for each data element in @var{ewoc} and
5537 updates those nodes for which @var{map-function} returns non-@code{nil}.
5538 Any @var{args} are passed to @var{map-function}.
5539 @end defun
5540
5541 @node Abstract Display Example
5542 @subsection Abstract Display Example
5543
5544 Here is a simple example using functions of the ewoc package to
5545 implement a ``color components display'', an area in a buffer that
5546 represents a vector of three integers (itself representing a 24-bit RGB
5547 value) in various ways.
5548
5549 @example
5550 (setq colorcomp-ewoc nil
5551 colorcomp-data nil
5552 colorcomp-mode-map nil
5553 colorcomp-labels ["Red" "Green" "Blue"])
5554
5555 (defun colorcomp-pp (data)
5556 (if data
5557 (let ((comp (aref colorcomp-data data)))
5558 (insert (aref colorcomp-labels data) "\t: #x"
5559 (format "%02X" comp) " "
5560 (make-string (ash comp -2) ?#) "\n"))
5561 (let ((cstr (format "#%02X%02X%02X"
5562 (aref colorcomp-data 0)
5563 (aref colorcomp-data 1)
5564 (aref colorcomp-data 2)))
5565 (samp " (sample text) "))
5566 (insert "Color\t: "
5567 (propertize samp 'face
5568 `(foreground-color . ,cstr))
5569 (propertize samp 'face
5570 `(background-color . ,cstr))
5571 "\n"))))
5572
5573 (defun colorcomp (color)
5574 "Allow fiddling with COLOR in a new buffer.
5575 The buffer is in Color Components mode."
5576 (interactive "sColor (name or #RGB or #RRGGBB): ")
5577 (when (string= "" color)
5578 (setq color "green"))
5579 (unless (color-values color)
5580 (error "No such color: %S" color))
5581 (switch-to-buffer
5582 (generate-new-buffer (format "originally: %s" color)))
5583 (kill-all-local-variables)
5584 (setq major-mode 'colorcomp-mode
5585 mode-name "Color Components")
5586 (use-local-map colorcomp-mode-map)
5587 (erase-buffer)
5588 (buffer-disable-undo)
5589 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5590 (color-values color))))
5591 (ewoc (ewoc-create 'colorcomp-pp
5592 "\nColor Components\n\n"
5593 (substitute-command-keys
5594 "\n\\@{colorcomp-mode-map@}"))))
5595 (set (make-local-variable 'colorcomp-data) data)
5596 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5597 (ewoc-enter-last ewoc 0)
5598 (ewoc-enter-last ewoc 1)
5599 (ewoc-enter-last ewoc 2)
5600 (ewoc-enter-last ewoc nil)))
5601 @end example
5602
5603 @cindex controller part, model/view/controller
5604 This example can be extended to be a ``color selection widget'' (in
5605 other words, the controller part of the ``model/view/controller''
5606 design paradigm) by defining commands to modify @code{colorcomp-data}
5607 and to ``finish'' the selection process, and a keymap to tie it all
5608 together conveniently.
5609
5610 @smallexample
5611 (defun colorcomp-mod (index limit delta)
5612 (let ((cur (aref colorcomp-data index)))
5613 (unless (= limit cur)
5614 (aset colorcomp-data index (+ cur delta)))
5615 (ewoc-invalidate
5616 colorcomp-ewoc
5617 (ewoc-nth colorcomp-ewoc index)
5618 (ewoc-nth colorcomp-ewoc -1))))
5619
5620 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5621 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5622 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5623 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5624 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5625 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5626
5627 (defun colorcomp-copy-as-kill-and-exit ()
5628 "Copy the color components into the kill ring and kill the buffer.
5629 The string is formatted #RRGGBB (hash followed by six hex digits)."
5630 (interactive)
5631 (kill-new (format "#%02X%02X%02X"
5632 (aref colorcomp-data 0)
5633 (aref colorcomp-data 1)
5634 (aref colorcomp-data 2)))
5635 (kill-buffer nil))
5636
5637 (setq colorcomp-mode-map
5638 (let ((m (make-sparse-keymap)))
5639 (suppress-keymap m)
5640 (define-key m "i" 'colorcomp-R-less)
5641 (define-key m "o" 'colorcomp-R-more)
5642 (define-key m "k" 'colorcomp-G-less)
5643 (define-key m "l" 'colorcomp-G-more)
5644 (define-key m "," 'colorcomp-B-less)
5645 (define-key m "." 'colorcomp-B-more)
5646 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5647 m))
5648 @end smallexample
5649
5650 Note that we never modify the data in each node, which is fixed when the
5651 ewoc is created to be either @code{nil} or an index into the vector
5652 @code{colorcomp-data}, the actual color components.
5653
5654 @node Blinking
5655 @section Blinking Parentheses
5656 @cindex parenthesis matching
5657 @cindex blinking parentheses
5658 @cindex balancing parentheses
5659
5660 This section describes the mechanism by which Emacs shows a matching
5661 open parenthesis when the user inserts a close parenthesis.
5662
5663 @defvar blink-paren-function
5664 The value of this variable should be a function (of no arguments) to
5665 be called whenever a character with close parenthesis syntax is inserted.
5666 The value of @code{blink-paren-function} may be @code{nil}, in which
5667 case nothing is done.
5668 @end defvar
5669
5670 @defopt blink-matching-paren
5671 If this variable is @code{nil}, then @code{blink-matching-open} does
5672 nothing.
5673 @end defopt
5674
5675 @defopt blink-matching-paren-distance
5676 This variable specifies the maximum distance to scan for a matching
5677 parenthesis before giving up.
5678 @end defopt
5679
5680 @defopt blink-matching-delay
5681 This variable specifies the number of seconds for the cursor to remain
5682 at the matching parenthesis. A fraction of a second often gives
5683 good results, but the default is 1, which works on all systems.
5684 @end defopt
5685
5686 @deffn Command blink-matching-open
5687 This function is the default value of @code{blink-paren-function}. It
5688 assumes that point follows a character with close parenthesis syntax and
5689 moves the cursor momentarily to the matching opening character. If that
5690 character is not already on the screen, it displays the character's
5691 context in the echo area. To avoid long delays, this function does not
5692 search farther than @code{blink-matching-paren-distance} characters.
5693
5694 Here is an example of calling this function explicitly.
5695
5696 @smallexample
5697 @group
5698 (defun interactive-blink-matching-open ()
5699 "Indicate momentarily the start of sexp before point."
5700 (interactive)
5701 @end group
5702 @group
5703 (let ((blink-matching-paren-distance
5704 (buffer-size))
5705 (blink-matching-paren t))
5706 (blink-matching-open)))
5707 @end group
5708 @end smallexample
5709 @end deffn
5710
5711 @node Character Display
5712 @section Character Display
5713
5714 This section describes how characters are actually displayed by
5715 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5716 graphical symbol which occupies one character position on the screen),
5717 whose appearance corresponds to the character itself. For example,
5718 the character @samp{a} (character code 97) is displayed as @samp{a}.
5719 Some characters, however, are displayed specially. For example, the
5720 formfeed character (character code 12) is usually displayed as a
5721 sequence of two glyphs, @samp{^L}, while the newline character
5722 (character code 10) starts a new screen line.
5723
5724 You can modify how each character is displayed by defining a
5725 @dfn{display table}, which maps each character code into a sequence of
5726 glyphs. @xref{Display Tables}.
5727
5728 @menu
5729 * Usual Display:: The usual conventions for displaying characters.
5730 * Display Tables:: What a display table consists of.
5731 * Active Display Table:: How Emacs selects a display table to use.
5732 * Glyphs:: How to define a glyph, and what glyphs mean.
5733 * Glyphless Chars:: How glyphless characters are drawn.
5734 @end menu
5735
5736 @node Usual Display
5737 @subsection Usual Display Conventions
5738
5739 Here are the conventions for displaying each character code (in the
5740 absence of a display table, which can override these
5741 @iftex
5742 conventions).
5743 @end iftex
5744 @ifnottex
5745 conventions; @pxref{Display Tables}).
5746 @end ifnottex
5747
5748 @cindex printable ASCII characters
5749 @itemize @bullet
5750 @item
5751 The @dfn{printable @acronym{ASCII} characters}, character codes 32
5752 through 126 (consisting of numerals, English letters, and symbols like
5753 @samp{#}) are displayed literally.
5754
5755 @item
5756 The tab character (character code 9) displays as whitespace stretching
5757 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5758 Emacs Manual}. The variable @code{tab-width} controls the number of
5759 spaces per tab stop (see below).
5760
5761 @item
5762 The newline character (character code 10) has a special effect: it
5763 ends the preceding line and starts a new line.
5764
5765 @cindex ASCII control characters
5766 @item
5767 The non-printable @dfn{@acronym{ASCII} control characters}---character
5768 codes 0 through 31, as well as the @key{DEL} character (character code
5769 127)---display in one of two ways according to the variable
5770 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5771 these characters are displayed as sequences of two glyphs, where the
5772 first glyph is @samp{^} (a display table can specify a glyph to use
5773 instead of @samp{^}); e.g.@: the @key{DEL} character is displayed as
5774 @samp{^?}.
5775
5776 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5777 octal escapes (see below).
5778
5779 This rule also applies to carriage return (character code 13), if that
5780 character appears in the buffer. But carriage returns usually do not
5781 appear in buffer text; they are eliminated as part of end-of-line
5782 conversion (@pxref{Coding System Basics}).
5783
5784 @cindex octal escapes
5785 @item
5786 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5787 through 255 (@pxref{Text Representations}). These characters display
5788 as @dfn{octal escapes}: sequences of four glyphs, where the first
5789 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5790 digit characters representing the character code in octal. (A display
5791 table can specify a glyph to use instead of @samp{\}.)
5792
5793 @item
5794 Each non-@acronym{ASCII} character with code above 255 is displayed
5795 literally, if the terminal supports it. If the terminal does not
5796 support it, the character is said to be @dfn{glyphless}, and it is
5797 usually displayed using a placeholder glyph. For example, if a
5798 graphical terminal has no font for a character, Emacs usually displays
5799 a box containing the character code in hexadecimal. @xref{Glyphless
5800 Chars}.
5801 @end itemize
5802
5803 The above display conventions apply even when there is a display
5804 table, for any character whose entry in the active display table is
5805 @code{nil}. Thus, when you set up a display table, you need only
5806 specify the characters for which you want special behavior.
5807
5808 The following variables affect how certain characters are displayed
5809 on the screen. Since they change the number of columns the characters
5810 occupy, they also affect the indentation functions. They also affect
5811 how the mode line is displayed; if you want to force redisplay of the
5812 mode line using the new values, call the function
5813 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5814
5815 @defopt ctl-arrow
5816 @cindex control characters in display
5817 This buffer-local variable controls how control characters are
5818 displayed. If it is non-@code{nil}, they are displayed as a caret
5819 followed by the character: @samp{^A}. If it is @code{nil}, they are
5820 displayed as octal escapes: a backslash followed by three octal
5821 digits, as in @samp{\001}.
5822 @end defopt
5823
5824 @defopt tab-width
5825 The value of this buffer-local variable is the spacing between tab
5826 stops used for displaying tab characters in Emacs buffers. The value
5827 is in units of columns, and the default is 8. Note that this feature
5828 is completely independent of the user-settable tab stops used by the
5829 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5830 @end defopt
5831
5832 @node Display Tables
5833 @subsection Display Tables
5834
5835 @cindex display table
5836 A display table is a special-purpose char-table
5837 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5838 is used to override the usual character display conventions. This
5839 section describes how to make, inspect, and assign elements to a
5840 display table object.
5841
5842 @defun make-display-table
5843 This creates and returns a display table. The table initially has
5844 @code{nil} in all elements.
5845 @end defun
5846
5847 The ordinary elements of the display table are indexed by character
5848 codes; the element at index @var{c} says how to display the character
5849 code @var{c}. The value should be @code{nil} (which means to display
5850 the character @var{c} according to the usual display conventions;
5851 @pxref{Usual Display}), or a vector of glyph codes (which means to
5852 display the character @var{c} as those glyphs; @pxref{Glyphs}).
5853
5854 @strong{Warning:} if you use the display table to change the display
5855 of newline characters, the whole buffer will be displayed as one long
5856 ``line''.
5857
5858 The display table also has six ``extra slots'' which serve special
5859 purposes. Here is a table of their meanings; @code{nil} in any slot
5860 means to use the default for that slot, as stated below.
5861
5862 @table @asis
5863 @item 0
5864 The glyph for the end of a truncated screen line (the default for this
5865 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5866 arrows in the fringes to indicate truncation, so the display table has
5867 no effect.
5868
5869 @item 1
5870 The glyph for the end of a continued line (the default is @samp{\}).
5871 On graphical terminals, Emacs uses curved arrows in the fringes to
5872 indicate continuation, so the display table has no effect.
5873
5874 @item 2
5875 The glyph for indicating a character displayed as an octal character
5876 code (the default is @samp{\}).
5877
5878 @item 3
5879 The glyph for indicating a control character (the default is @samp{^}).
5880
5881 @item 4
5882 A vector of glyphs for indicating the presence of invisible lines (the
5883 default is @samp{...}). @xref{Selective Display}.
5884
5885 @item 5
5886 The glyph used to draw the border between side-by-side windows (the
5887 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5888 when there are no scroll bars; if scroll bars are supported and in use,
5889 a scroll bar separates the two windows.
5890 @end table
5891
5892 For example, here is how to construct a display table that mimics
5893 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5894 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
5895
5896 @example
5897 (setq disptab (make-display-table))
5898 (dotimes (i 32)
5899 (or (= i ?\t)
5900 (= i ?\n)
5901 (aset disptab i
5902 (vector (make-glyph-code ?^ 'escape-glyph)
5903 (make-glyph-code (+ i 64) 'escape-glyph)))))
5904 (aset disptab 127
5905 (vector (make-glyph-code ?^ 'escape-glyph)
5906 (make-glyph-code ?? 'escape-glyph)))))
5907 @end example
5908
5909 @defun display-table-slot display-table slot
5910 This function returns the value of the extra slot @var{slot} of
5911 @var{display-table}. The argument @var{slot} may be a number from 0 to
5912 5 inclusive, or a slot name (symbol). Valid symbols are
5913 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5914 @code{selective-display}, and @code{vertical-border}.
5915 @end defun
5916
5917 @defun set-display-table-slot display-table slot value
5918 This function stores @var{value} in the extra slot @var{slot} of
5919 @var{display-table}. The argument @var{slot} may be a number from 0 to
5920 5 inclusive, or a slot name (symbol). Valid symbols are
5921 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5922 @code{selective-display}, and @code{vertical-border}.
5923 @end defun
5924
5925 @defun describe-display-table display-table
5926 This function displays a description of the display table
5927 @var{display-table} in a help buffer.
5928 @end defun
5929
5930 @deffn Command describe-current-display-table
5931 This command displays a description of the current display table in a
5932 help buffer.
5933 @end deffn
5934
5935 @node Active Display Table
5936 @subsection Active Display Table
5937 @cindex active display table
5938
5939 Each window can specify a display table, and so can each buffer.
5940 The window's display table, if there is one, takes precedence over the
5941 buffer's display table. If neither exists, Emacs tries to use the
5942 standard display table; if that is @code{nil}, Emacs uses the usual
5943 character display conventions (@pxref{Usual Display}).
5944
5945 Note that display tables affect how the mode line is displayed, so
5946 if you want to force redisplay of the mode line using a new display
5947 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
5948
5949 @defun window-display-table &optional window
5950 This function returns @var{window}'s display table, or @code{nil} if
5951 there is none. The default for @var{window} is the selected window.
5952 @end defun
5953
5954 @defun set-window-display-table window table
5955 This function sets the display table of @var{window} to @var{table}.
5956 The argument @var{table} should be either a display table or
5957 @code{nil}.
5958 @end defun
5959
5960 @defvar buffer-display-table
5961 This variable is automatically buffer-local in all buffers; its value
5962 specifies the buffer's display table. If it is @code{nil}, there is
5963 no buffer display table.
5964 @end defvar
5965
5966 @defvar standard-display-table
5967 The value of this variable is the standard display table, which is
5968 used when Emacs is displaying a buffer in a window with neither a
5969 window display table nor a buffer display table defined. Its default
5970 is @code{nil}.
5971 @end defvar
5972
5973 The @file{disp-table} library defines several functions for changing
5974 the standard display table.
5975
5976 @node Glyphs
5977 @subsection Glyphs
5978 @cindex glyph
5979
5980 A @dfn{glyph} is a graphical symbol which occupies a single
5981 character position on the screen. Each glyph is represented in Lisp
5982 as a @dfn{glyph code}, which specifies a character and optionally a
5983 face to display it in (@pxref{Faces}). The main use of glyph codes is
5984 as the entries of display tables (@pxref{Display Tables}). The
5985 following functions are used to manipulate glyph codes:
5986
5987 @defun make-glyph-code char &optional face
5988 This function returns a glyph code representing char @var{char} with
5989 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
5990 uses the default face; in that case, the glyph code is an integer. If
5991 @var{face} is non-@code{nil}, the glyph code is not necessarily an
5992 integer object.
5993 @end defun
5994
5995 @defun glyph-char glyph
5996 This function returns the character of glyph code @var{glyph}.
5997 @end defun
5998
5999 @defun glyph-face glyph
6000 This function returns face of glyph code @var{glyph}, or @code{nil} if
6001 @var{glyph} uses the default face.
6002 @end defun
6003
6004 @ifnottex
6005 You can set up a @dfn{glyph table} to change how glyph codes are
6006 actually displayed on text terminals. This feature is semi-obsolete;
6007 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6008
6009 @defvar glyph-table
6010 The value of this variable, if non-@code{nil}, is the current glyph
6011 table. It takes effect only on character terminals; on graphical
6012 displays, all glyphs are displayed literally. The glyph table should
6013 be a vector whose @var{g}th element specifies how to display glyph
6014 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6015 is unspecified. Each element should be one of the following:
6016
6017 @table @asis
6018 @item @code{nil}
6019 Display this glyph literally.
6020
6021 @item a string
6022 Display this glyph by sending the specified string to the terminal.
6023
6024 @item a glyph code
6025 Display the specified glyph code instead.
6026 @end table
6027
6028 Any integer glyph code greater than or equal to the length of the
6029 glyph table is displayed literally.
6030 @end defvar
6031 @end ifnottex
6032
6033 @node Glyphless Chars
6034 @subsection Glyphless Character Display
6035 @cindex glyphless characters
6036
6037 @dfn{Glyphless characters} are characters which are displayed in a
6038 special way, e.g.@: as a box containing a hexadecimal code, instead of
6039 being displayed literally. These include characters which are
6040 explicitly defined to be glyphless, as well as characters for which
6041 there is no available font (on a graphical display), and characters
6042 which cannot be encoded by the terminal's coding system (on a text
6043 terminal).
6044
6045 @defvar glyphless-char-display
6046 The value of this variable is a char-table which defines glyphless
6047 characters and how they are displayed. Each entry must be one of the
6048 following display methods:
6049
6050 @table @asis
6051 @item @code{nil}
6052 Display the character in the usual way.
6053
6054 @item @code{zero-width}
6055 Don't display the character.
6056
6057 @item @code{thin-space}
6058 Display a thin space, 1-pixel wide on graphical displays, or
6059 1-character wide on text terminals.
6060
6061 @item @code{empty-box}
6062 Display an empty box.
6063
6064 @item @code{hex-code}
6065 Display a box containing the Unicode codepoint of the character, in
6066 hexadecimal notation.
6067
6068 @item an @acronym{ASCII} string
6069 Display a box containing that string.
6070
6071 @item a cons cell @code{(@var{graphical} . @var{text})}
6072 Display with @var{graphical} on graphical displays, and with
6073 @var{text} on text terminals. Both @var{graphical} and @var{text}
6074 must be one of the display methods described above.
6075 @end table
6076
6077 @noindent
6078 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6079 @acronym{ASCII} string display methods are drawn with the
6080 @code{glyphless-char} face.
6081
6082 The char-table has one extra slot, which determines how to display any
6083 character that cannot be displayed with any available font, or cannot
6084 be encoded by the terminal's coding system. Its value should be one
6085 of the above display methods, except @code{zero-width} or a cons cell.
6086
6087 If a character has a non-@code{nil} entry in an active display table,
6088 the display table takes effect; in this case, Emacs does not consult
6089 @code{glyphless-char-display} at all.
6090 @end defvar
6091
6092 @defopt glyphless-char-display-control
6093 This user option provides a convenient way to set
6094 @code{glyphless-char-display} for groups of similar characters. Do
6095 not set its value directly from Lisp code; the value takes effect only
6096 via a custom @code{:set} function (@pxref{Variable Definitions}),
6097 which updates @code{glyphless-char-display}.
6098
6099 Its value should be an alist of elements @code{(@var{group}
6100 . @var{method})}, where @var{group} is a symbol specifying a group of
6101 characters, and @var{method} is a symbol specifying how to display
6102 them.
6103
6104 @var{group} should be one of the following:
6105
6106 @table @code
6107 @item c0-control
6108 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6109 excluding the newline and tab characters (normally displayed as escape
6110 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6111 emacs, The GNU Emacs Manual}).
6112
6113 @item c1-control
6114 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6115 @code{U+009F} (normally displayed as octal escape sequences like
6116 @samp{\230}).
6117
6118 @item format-control
6119 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6120 (Left-to-Right Mark), but excluding characters that have graphic
6121 images, such as @samp{U+00AD} (Soft Hyphen).
6122
6123 @item no-font
6124 Characters for there is no suitable font, or which cannot be encoded
6125 by the terminal's coding system.
6126 @end table
6127
6128 @c FIXME: this can also be `acronym', but that's not currently
6129 @c completely implemented; it applies only to the format-control
6130 @c group, and only works if the acronym is in `char-acronym-table'.
6131 The @var{method} symbol should be one of @code{zero-width},
6132 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6133 the same meanings as in @code{glyphless-char-display}, above.
6134 @end defopt
6135
6136 @node Beeping
6137 @section Beeping
6138 @cindex bell
6139
6140 This section describes how to make Emacs ring the bell (or blink the
6141 screen) to attract the user's attention. Be conservative about how
6142 often you do this; frequent bells can become irritating. Also be
6143 careful not to use just beeping when signaling an error is more
6144 appropriate (@pxref{Errors}).
6145
6146 @defun ding &optional do-not-terminate
6147 @cindex keyboard macro termination
6148 This function beeps, or flashes the screen (see @code{visible-bell} below).
6149 It also terminates any keyboard macro currently executing unless
6150 @var{do-not-terminate} is non-@code{nil}.
6151 @end defun
6152
6153 @defun beep &optional do-not-terminate
6154 This is a synonym for @code{ding}.
6155 @end defun
6156
6157 @defopt visible-bell
6158 This variable determines whether Emacs should flash the screen to
6159 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6160 This is effective on graphical displays, and on text terminals
6161 provided the terminal's Termcap entry defines the visible bell
6162 capability (@samp{vb}).
6163 @end defopt
6164
6165 @defvar ring-bell-function
6166 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6167 bell''. Its value should be a function of no arguments. If this is
6168 non-@code{nil}, it takes precedence over the @code{visible-bell}
6169 variable.
6170 @end defvar
6171
6172 @node Window Systems
6173 @section Window Systems
6174
6175 Emacs works with several window systems, most notably the X Window
6176 System. Both Emacs and X use the term ``window'', but use it
6177 differently. An Emacs frame is a single window as far as X is
6178 concerned; the individual Emacs windows are not known to X at all.
6179
6180 @defvar window-system
6181 This terminal-local variable tells Lisp programs what window system
6182 Emacs is using for displaying the frame. The possible values are
6183
6184 @table @code
6185 @item x
6186 @cindex X Window System
6187 Emacs is displaying the frame using X.
6188 @item w32
6189 Emacs is displaying the frame using native MS-Windows GUI.
6190 @item ns
6191 Emacs is displaying the frame using the Nextstep interface (used on
6192 GNUstep and Mac OS X).
6193 @item pc
6194 Emacs is displaying the frame using MS-DOS direct screen writes.
6195 @item nil
6196 Emacs is displaying the frame on a character-based terminal.
6197 @end table
6198 @end defvar
6199
6200 @defvar initial-window-system
6201 This variable holds the value of @code{window-system} used for the
6202 first frame created by Emacs during startup. (When Emacs is invoked
6203 with the @option{--daemon} option, it does not create any initial
6204 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6205 Options, daemon,, emacs, The GNU Emacs Manual}.)
6206 @end defvar
6207
6208 @defun window-system &optional frame
6209 This function returns a symbol whose name tells what window system is
6210 used for displaying @var{frame} (which defaults to the currently
6211 selected frame). The list of possible symbols it returns is the same
6212 one documented for the variable @code{window-system} above.
6213 @end defun
6214
6215 Do @emph{not} use @code{window-system} and
6216 @code{initial-window-system} as predicates or boolean flag variables,
6217 if you want to write code that works differently on text terminals and
6218 graphic displays. That is because @code{window-system} is not a good
6219 indicator of Emacs capabilities on a given display type. Instead, use
6220 @code{display-graphic-p} or any of the other @code{display-*-p}
6221 predicates described in @ref{Display Feature Testing}.
6222
6223 @defvar window-setup-hook
6224 This variable is a normal hook which Emacs runs after handling the
6225 initialization files. Emacs runs this hook after it has completed
6226 loading your init file, the default initialization file (if
6227 any), and the terminal-specific Lisp code, and running the hook
6228 @code{term-setup-hook}.
6229
6230 This hook is used for internal purposes: setting up communication with
6231 the window system, and creating the initial window. Users should not
6232 interfere with it.
6233 @end defvar
6234
6235 @node Bidirectional Display
6236 @section Bidirectional Display
6237 @cindex bidirectional display
6238 @cindex right-to-left text
6239
6240 Emacs can display text written in scripts, such as Arabic, Farsi,
6241 and Hebrew, whose natural ordering for horizontal text display runs
6242 from right to left. Furthermore, segments of Latin script and digits
6243 embedded in right-to-left text are displayed left-to-right, while
6244 segments of right-to-left script embedded in left-to-right text
6245 (e.g.@: Arabic or Hebrew text in comments or strings in a program
6246 source file) are appropriately displayed right-to-left. We call such
6247 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6248 text}. This section describes the facilities and options for editing
6249 and displaying bidirectional text.
6250
6251 @cindex logical order
6252 @cindex reading order
6253 @cindex visual order
6254 @cindex unicode bidirectional algorithm
6255 @cindex bidirectional reordering
6256 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6257 @dfn{reading}) order, i.e.@: the order in which a human would read
6258 each character. In right-to-left and bidirectional text, the order in
6259 which characters are displayed on the screen (called @dfn{visual
6260 order}) is not the same as logical order; the characters' screen
6261 positions do not increase monotonically with string or buffer
6262 position. In performing this @dfn{bidirectional reordering}, Emacs
6263 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6264 which is described in Annex #9 of the Unicode standard
6265 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6266 Bidirectionality'' class implementation of the @acronym{UBA}.
6267
6268 @defvar bidi-display-reordering
6269 If the value of this buffer-local variable is non-@code{nil} (the
6270 default), Emacs performs bidirectional reordering for display. The
6271 reordering affects buffer text, as well as display strings and overlay
6272 strings from text and overlay properties in the buffer (@pxref{Overlay
6273 Properties}, and @pxref{Display Property}). If the value is
6274 @code{nil}, Emacs does not perform bidirectional reordering in the
6275 buffer.
6276
6277 The default value of @code{bidi-display-reordering} controls the
6278 reordering of strings which are not directly supplied by a buffer,
6279 including the text displayed in mode lines (@pxref{Mode Line Format})
6280 and header lines (@pxref{Header Lines}).
6281 @end defvar
6282
6283 @cindex unibyte buffers, and bidi reordering
6284 Emacs never reorders the text of a unibyte buffer, even if
6285 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6286 is because unibyte buffers contain raw bytes, not characters, and thus
6287 lack the directionality properties required for reordering.
6288 Therefore, to test whether text in a buffer will be reordered for
6289 display, it is not enough to test the value of
6290 @code{bidi-display-reordering} alone. The correct test is this:
6291
6292 @example
6293 (if (and enable-multibyte-characters
6294 bidi-display-reordering)
6295 ;; Buffer is being reordered for display
6296 )
6297 @end example
6298
6299 However, unibyte display and overlay strings @emph{are} reordered if
6300 their parent buffer is reordered. This is because plain-@sc{ascii}
6301 strings are stored by Emacs as unibyte strings. If a unibyte display
6302 or overlay string includes non-@sc{ascii} characters, these characters
6303 are assumed to have left-to-right direction.
6304
6305 @cindex display properties, and bidi reordering of text
6306 Text covered by @code{display} text properties, by overlays with
6307 @code{display} properties whose value is a string, and by any other
6308 properties that replace buffer text, is treated as a single unit when
6309 it is reordered for display. That is, the entire chunk of text
6310 covered by these properties is reordered together. Moreover, the
6311 bidirectional properties of the characters in such a chunk of text are
6312 ignored, and Emacs reorders them as if they were replaced with a
6313 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6314 Character}. This means that placing a display property over a portion
6315 of text may change the way that the surrounding text is reordered for
6316 display. To prevent this unexpected effect, always place such
6317 properties on text whose directionality is identical with text that
6318 surrounds it.
6319
6320 @cindex base direction of a paragraph
6321 Each paragraph of bidirectional text has a @dfn{base direction},
6322 either right-to-left or left-to-right. Left-to-right paragraphs are
6323 displayed beginning at the left margin of the window, and are
6324 truncated or continued when the text reaches the right margin.
6325 Right-to-left paragraphs are displayed beginning at the right margin,
6326 and are continued or truncated at the left margin.
6327
6328 By default, Emacs determines the base direction of each paragraph by
6329 looking at the text at its beginning. The precise method of
6330 determining the base direction is specified by the @acronym{UBA}; in a
6331 nutshell, the first character in a paragraph that has an explicit
6332 directionality determines the base direction of the paragraph.
6333 However, sometimes a buffer may need to force a certain base direction
6334 for its paragraphs. For example, buffers containing program source
6335 code should force all paragraphs to be displayed left-to-right. You
6336 can use following variable to do this:
6337
6338 @defvar bidi-paragraph-direction
6339 If the value of this buffer-local variable is the symbol
6340 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6341 buffer are assumed to have that specified direction. Any other value
6342 is equivalent to @code{nil} (the default), which means to determine
6343 the base direction of each paragraph from its contents.
6344
6345 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6346 Modes for program source code should set this to @code{left-to-right}.
6347 Prog mode does this by default, so modes derived from Prog mode do not
6348 need to set this explicitly (@pxref{Basic Major Modes}).
6349 @end defvar
6350
6351 @defun current-bidi-paragraph-direction &optional buffer
6352 This function returns the paragraph direction at point in the named
6353 @var{buffer}. The returned value is a symbol, either
6354 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6355 omitted or @code{nil}, it defaults to the current buffer. If the
6356 buffer-local value of the variable @code{bidi-paragraph-direction} is
6357 non-@code{nil}, the returned value will be identical to that value;
6358 otherwise, the returned value reflects the paragraph direction
6359 determined dynamically by Emacs. For buffers whose value of
6360 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6361 buffers, this function always returns @code{left-to-right}.
6362 @end defun
6363
6364 @cindex layout on display, and bidirectional text
6365 @cindex jumbled display of bidirectional text
6366 @cindex concatenating bidirectional strings
6367 Bidirectional reordering can have surprising and unpleasant effects
6368 when two strings with bidirectional content are juxtaposed in a
6369 buffer, or otherwise programmatically concatenated into a string of
6370 text. A typical problematic case is when a buffer consists of
6371 sequences of text ``fields'' separated by whitespace or punctuation
6372 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6373 punctuation characters used as separators have @dfn{weak
6374 directionality}, they take on the directionality of surrounding text.
6375 As result, a numeric field that follows a field with bidirectional
6376 content can be displayed @emph{to the left} of the preceding field,
6377 messing up the expected layout. There are several ways to avoid this
6378 problem:
6379
6380 @itemize @minus
6381 @item
6382 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6383 @acronym{LRM}, to the end of each field that may have bidirectional
6384 content, or prepend it to the beginning of the following field. The
6385 function @code{bidi-string-mark-left-to-right}, described below, comes
6386 in handy for this purpose. (In a right-to-left paragraph, use
6387 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6388 is one of the solutions recommended by the UBA.
6389
6390 @item
6391 Include the tab character in the field separator. The tab character
6392 plays the role of @dfn{segment separator} in bidirectional reordering,
6393 causing the text on either side to be reordered separately.
6394
6395 @cindex @code{space} display spec, and bidirectional text
6396 @item
6397 Separate fields with a @code{display} property or overlay with a
6398 property value of the form @code{(space . PROPS)} (@pxref{Specified
6399 Space}). Emacs treats this display specification as a @dfn{paragraph
6400 separator}, and reorders the text on either side separately.
6401 @end itemize
6402
6403 @defun bidi-string-mark-left-to-right string
6404 This function returns its argument @var{string}, possibly modified,
6405 such that the result can be safely concatenated with another string,
6406 or juxtaposed with another string in a buffer, without disrupting the
6407 relative layout of this string and the next one on display. If the
6408 string returned by this function is displayed as part of a
6409 left-to-right paragraph, it will always appear on display to the left
6410 of the text that follows it. The function works by examining the
6411 characters of its argument, and if any of those characters could cause
6412 reordering on display, the function appends the @acronym{LRM}
6413 character to the string. The appended @acronym{LRM} character is made
6414 invisible by giving it an @code{invisible} text property of @code{t}
6415 (@pxref{Invisible Text}).
6416 @end defun
6417
6418 The reordering algorithm uses the bidirectional properties of the
6419 characters stored as their @code{bidi-class} property
6420 (@pxref{Character Properties}). Lisp programs can change these
6421 properties by calling the @code{put-char-code-property} function.
6422 However, doing this requires a thorough understanding of the
6423 @acronym{UBA}, and is therefore not recommended. Any changes to the
6424 bidirectional properties of a character have global effect: they
6425 affect all Emacs frames and windows.
6426
6427 Similarly, the @code{mirroring} property is used to display the
6428 appropriate mirrored character in the reordered text. Lisp programs
6429 can affect the mirrored display by changing this property. Again, any
6430 such changes affect all of Emacs display.