(Output Variables): Remove @tindex.
[bpt/emacs.git] / lispref / objects.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002, 2003,
4 @c 2004, 2005, 2006 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/objects
7 @node Lisp Data Types, Numbers, Introduction, Top
8 @chapter Lisp Data Types
9 @cindex object
10 @cindex Lisp object
11 @cindex type
12 @cindex data type
13
14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
15 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
16 possible objects.
17
18 Every object belongs to at least one type. Objects of the same type
19 have similar structures and may usually be used in the same contexts.
20 Types can overlap, and objects can belong to two or more types.
21 Consequently, we can ask whether an object belongs to a particular type,
22 but not for ``the'' type of an object.
23
24 @cindex primitive type
25 A few fundamental object types are built into Emacs. These, from
26 which all other types are constructed, are called @dfn{primitive types}.
27 Each object belongs to one and only one primitive type. These types
28 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
29 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
30 @dfn{byte-code function}, plus several special types, such as
31 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
32
33 Each primitive type has a corresponding Lisp function that checks
34 whether an object is a member of that type.
35
36 Note that Lisp is unlike many other languages in that Lisp objects are
37 @dfn{self-typing}: the primitive type of the object is implicit in the
38 object itself. For example, if an object is a vector, nothing can treat
39 it as a number; Lisp knows it is a vector, not a number.
40
41 In most languages, the programmer must declare the data type of each
42 variable, and the type is known by the compiler but not represented in
43 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
44 variable can have any type of value, and it remembers whatever value
45 you store in it, type and all. (Actually, a small number of Emacs
46 Lisp variables can only take on values of a certain type.
47 @xref{Variables with Restricted Values}.)
48
49 This chapter describes the purpose, printed representation, and read
50 syntax of each of the standard types in GNU Emacs Lisp. Details on how
51 to use these types can be found in later chapters.
52
53 @menu
54 * Printed Representation:: How Lisp objects are represented as text.
55 * Comments:: Comments and their formatting conventions.
56 * Programming Types:: Types found in all Lisp systems.
57 * Editing Types:: Types specific to Emacs.
58 * Circular Objects:: Read syntax for circular structure.
59 * Type Predicates:: Tests related to types.
60 * Equality Predicates:: Tests of equality between any two objects.
61 @end menu
62
63 @node Printed Representation
64 @comment node-name, next, previous, up
65 @section Printed Representation and Read Syntax
66 @cindex printed representation
67 @cindex read syntax
68
69 The @dfn{printed representation} of an object is the format of the
70 output generated by the Lisp printer (the function @code{prin1}) for
71 that object. Every data type has a unique printed representation.
72 The @dfn{read syntax} of an object is the format of the input accepted
73 by the Lisp reader (the function @code{read}) for that object. This
74 is not necessarily unique; many kinds of object have more than one
75 syntax. @xref{Read and Print}.
76
77 @cindex hash notation
78 In most cases, an object's printed representation is also a read
79 syntax for the object. However, some types have no read syntax, since
80 it does not make sense to enter objects of these types as constants in
81 a Lisp program. These objects are printed in @dfn{hash notation},
82 which consists of the characters @samp{#<}, a descriptive string
83 (typically the type name followed by the name of the object), and a
84 closing @samp{>}. For example:
85
86 @example
87 (current-buffer)
88 @result{} #<buffer objects.texi>
89 @end example
90
91 @noindent
92 Hash notation cannot be read at all, so the Lisp reader signals the
93 error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
94 @kindex invalid-read-syntax
95
96 In other languages, an expression is text; it has no other form. In
97 Lisp, an expression is primarily a Lisp object and only secondarily the
98 text that is the object's read syntax. Often there is no need to
99 emphasize this distinction, but you must keep it in the back of your
100 mind, or you will occasionally be very confused.
101
102 When you evaluate an expression interactively, the Lisp interpreter
103 first reads the textual representation of it, producing a Lisp object,
104 and then evaluates that object (@pxref{Evaluation}). However,
105 evaluation and reading are separate activities. Reading returns the
106 Lisp object represented by the text that is read; the object may or may
107 not be evaluated later. @xref{Input Functions}, for a description of
108 @code{read}, the basic function for reading objects.
109
110 @node Comments
111 @comment node-name, next, previous, up
112 @section Comments
113 @cindex comments
114 @cindex @samp{;} in comment
115
116 A @dfn{comment} is text that is written in a program only for the sake
117 of humans that read the program, and that has no effect on the meaning
118 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
119 is not within a string or character constant. The comment continues to
120 the end of line. The Lisp reader discards comments; they do not become
121 part of the Lisp objects which represent the program within the Lisp
122 system.
123
124 The @samp{#@@@var{count}} construct, which skips the next @var{count}
125 characters, is useful for program-generated comments containing binary
126 data. The Emacs Lisp byte compiler uses this in its output files
127 (@pxref{Byte Compilation}). It isn't meant for source files, however.
128
129 @xref{Comment Tips}, for conventions for formatting comments.
130
131 @node Programming Types
132 @section Programming Types
133 @cindex programming types
134
135 There are two general categories of types in Emacs Lisp: those having
136 to do with Lisp programming, and those having to do with editing. The
137 former exist in many Lisp implementations, in one form or another. The
138 latter are unique to Emacs Lisp.
139
140 @menu
141 * Integer Type:: Numbers without fractional parts.
142 * Floating Point Type:: Numbers with fractional parts and with a large range.
143 * Character Type:: The representation of letters, numbers and
144 control characters.
145 * Symbol Type:: A multi-use object that refers to a function,
146 variable, or property list, and has a unique identity.
147 * Sequence Type:: Both lists and arrays are classified as sequences.
148 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
149 * Array Type:: Arrays include strings and vectors.
150 * String Type:: An (efficient) array of characters.
151 * Vector Type:: One-dimensional arrays.
152 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
153 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
154 * Hash Table Type:: Super-fast lookup tables.
155 * Function Type:: A piece of executable code you can call from elsewhere.
156 * Macro Type:: A method of expanding an expression into another
157 expression, more fundamental but less pretty.
158 * Primitive Function Type:: A function written in C, callable from Lisp.
159 * Byte-Code Type:: A function written in Lisp, then compiled.
160 * Autoload Type:: A type used for automatically loading seldom-used
161 functions.
162 @end menu
163
164 @node Integer Type
165 @subsection Integer Type
166
167 The range of values for integers in Emacs Lisp is @minus{}268435456 to
168 268435455 (29 bits; i.e.,
169 @ifnottex
170 -2**28
171 @end ifnottex
172 @tex
173 @math{-2^{28}}
174 @end tex
175 to
176 @ifnottex
177 2**28 - 1)
178 @end ifnottex
179 @tex
180 @math{2^{28}-1})
181 @end tex
182 on most machines. (Some machines may provide a wider range.) It is
183 important to note that the Emacs Lisp arithmetic functions do not check
184 for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most
185 machines.
186
187 The read syntax for integers is a sequence of (base ten) digits with an
188 optional sign at the beginning and an optional period at the end. The
189 printed representation produced by the Lisp interpreter never has a
190 leading @samp{+} or a final @samp{.}.
191
192 @example
193 @group
194 -1 ; @r{The integer -1.}
195 1 ; @r{The integer 1.}
196 1. ; @r{Also the integer 1.}
197 +1 ; @r{Also the integer 1.}
198 536870913 ; @r{Also the integer 1 on a 29-bit implementation.}
199 @end group
200 @end example
201
202 @xref{Numbers}, for more information.
203
204 @node Floating Point Type
205 @subsection Floating Point Type
206
207 Floating point numbers are the computer equivalent of scientific
208 notation; you can think of a floating point number as a fraction
209 together with a power of ten. The precise number of significant
210 figures and the range of possible exponents is machine-specific; Emacs
211 uses the C data type @code{double} to store the value, and internally
212 this records a power of 2 rather than a power of 10.
213
214 The printed representation for floating point numbers requires either
215 a decimal point (with at least one digit following), an exponent, or
216 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
217 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
218 number whose value is 1500. They are all equivalent.
219
220 @xref{Numbers}, for more information.
221
222 @node Character Type
223 @subsection Character Type
224 @cindex @acronym{ASCII} character codes
225
226 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
227 other words, characters are represented by their character codes. For
228 example, the character @kbd{A} is represented as the @w{integer 65}.
229
230 Individual characters are not often used in programs. It is far more
231 common to work with @emph{strings}, which are sequences composed of
232 characters. @xref{String Type}.
233
234 Characters in strings, buffers, and files are currently limited to
235 the range of 0 to 524287---nineteen bits. But not all values in that
236 range are valid character codes. Codes 0 through 127 are
237 @acronym{ASCII} codes; the rest are non-@acronym{ASCII}
238 (@pxref{Non-ASCII Characters}). Characters that represent keyboard
239 input have a much wider range, to encode modifier keys such as
240 Control, Meta and Shift.
241
242 @cindex read syntax for characters
243 @cindex printed representation for characters
244 @cindex syntax for characters
245 @cindex @samp{?} in character constant
246 @cindex question mark in character constant
247 Since characters are really integers, the printed representation of a
248 character is a decimal number. This is also a possible read syntax for
249 a character, but writing characters that way in Lisp programs is a very
250 bad idea. You should @emph{always} use the special read syntax formats
251 that Emacs Lisp provides for characters. These syntax formats start
252 with a question mark.
253
254 The usual read syntax for alphanumeric characters is a question mark
255 followed by the character; thus, @samp{?A} for the character
256 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
257 character @kbd{a}.
258
259 For example:
260
261 @example
262 ?Q @result{} 81 ?q @result{} 113
263 @end example
264
265 You can use the same syntax for punctuation characters, but it is
266 often a good idea to add a @samp{\} so that the Emacs commands for
267 editing Lisp code don't get confused. For example, @samp{?\(} is the
268 way to write the open-paren character. If the character is @samp{\},
269 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
270
271 @cindex whitespace
272 @cindex bell character
273 @cindex @samp{\a}
274 @cindex backspace
275 @cindex @samp{\b}
276 @cindex tab
277 @cindex @samp{\t}
278 @cindex vertical tab
279 @cindex @samp{\v}
280 @cindex formfeed
281 @cindex @samp{\f}
282 @cindex newline
283 @cindex @samp{\n}
284 @cindex return
285 @cindex @samp{\r}
286 @cindex escape
287 @cindex @samp{\e}
288 @cindex space
289 @cindex @samp{\s}
290 You can express the characters control-g, backspace, tab, newline,
291 vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
292 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
293 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
294 (@samp{?\s} followed by a dash has a different meaning---it applies
295 the ``super'' modifier to the following character.) Thus,
296
297 @example
298 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
299 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
300 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
301 ?\n @result{} 10 ; @r{newline, @kbd{C-j}}
302 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
303 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
304 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
305 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
306 ?\s @result{} 32 ; @r{space character, @key{SPC}}
307 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
308 ?\d @result{} 127 ; @r{delete character, @key{DEL}}
309 @end example
310
311 @cindex escape sequence
312 These sequences which start with backslash are also known as
313 @dfn{escape sequences}, because backslash plays the role of an
314 ``escape character''; this terminology has nothing to do with the
315 character @key{ESC}. @samp{\s} is meant for use in character
316 constants; in string constants, just write the space.
317
318 @cindex control characters
319 Control characters may be represented using yet another read syntax.
320 This consists of a question mark followed by a backslash, caret, and the
321 corresponding non-control character, in either upper or lower case. For
322 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
323 character @kbd{C-i}, the character whose value is 9.
324
325 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
326 equivalent to @samp{?\^I} and to @samp{?\^i}:
327
328 @example
329 ?\^I @result{} 9 ?\C-I @result{} 9
330 @end example
331
332 In strings and buffers, the only control characters allowed are those
333 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
334 any character into a control character with @samp{C-}. The character
335 codes for these non-@acronym{ASCII} control characters include the
336 @tex
337 @math{2^{26}}
338 @end tex
339 @ifnottex
340 2**26
341 @end ifnottex
342 bit as well as the code for the corresponding non-control
343 character. Ordinary terminals have no way of generating non-@acronym{ASCII}
344 control characters, but you can generate them straightforwardly using X
345 and other window systems.
346
347 For historical reasons, Emacs treats the @key{DEL} character as
348 the control equivalent of @kbd{?}:
349
350 @example
351 ?\^? @result{} 127 ?\C-? @result{} 127
352 @end example
353
354 @noindent
355 As a result, it is currently not possible to represent the character
356 @kbd{Control-?}, which is a meaningful input character under X, using
357 @samp{\C-}. It is not easy to change this, as various Lisp files refer
358 to @key{DEL} in this way.
359
360 For representing control characters to be found in files or strings,
361 we recommend the @samp{^} syntax; for control characters in keyboard
362 input, we prefer the @samp{C-} syntax. Which one you use does not
363 affect the meaning of the program, but may guide the understanding of
364 people who read it.
365
366 @cindex meta characters
367 A @dfn{meta character} is a character typed with the @key{META}
368 modifier key. The integer that represents such a character has the
369 @tex
370 @math{2^{27}}
371 @end tex
372 @ifnottex
373 2**27
374 @end ifnottex
375 bit set. We use high bits for this and other modifiers to make
376 possible a wide range of basic character codes.
377
378 In a string, the
379 @tex
380 @math{2^{7}}
381 @end tex
382 @ifnottex
383 2**7
384 @end ifnottex
385 bit attached to an @acronym{ASCII} character indicates a meta
386 character; thus, the meta characters that can fit in a string have
387 codes in the range from 128 to 255, and are the meta versions of the
388 ordinary @acronym{ASCII} characters. (In Emacs versions 18 and older,
389 this convention was used for characters outside of strings as well.)
390
391 The read syntax for meta characters uses @samp{\M-}. For example,
392 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
393 octal character codes (see below), with @samp{\C-}, or with any other
394 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
395 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
396 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
397
398 The case of a graphic character is indicated by its character code;
399 for example, @acronym{ASCII} distinguishes between the characters @samp{a}
400 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
401 character is upper case or lower case. Emacs uses the
402 @tex
403 @math{2^{25}}
404 @end tex
405 @ifnottex
406 2**25
407 @end ifnottex
408 bit to indicate that the shift key was used in typing a control
409 character. This distinction is possible only when you use X terminals
410 or other special terminals; ordinary terminals do not report the
411 distinction to the computer in any way. The Lisp syntax for
412 the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
413 represents the shifted-control-o character.
414
415 @cindex hyper characters
416 @cindex super characters
417 @cindex alt characters
418 The X Window System defines three other
419 @anchor{modifier bits}modifier bits that can be set
420 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
421 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
422 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
423 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
424 represents the space character.)
425 @tex
426 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
427 for super and @math{2^{24}} for hyper.
428 @end tex
429 @ifnottex
430 Numerically, the
431 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
432 @end ifnottex
433
434 @cindex unicode character escape
435 Emacs provides a syntax for specifying characters by their Unicode
436 code points. @code{?\u@var{nnnn}} represents a character that maps to
437 the Unicode code point @samp{U+@var{nnnn}}. There is a slightly
438 different syntax for specifying characters with code points above
439 @code{#xFFFF}; @code{\U00@var{nnnnnn}} represents the character whose
440 Unicode code point is @samp{U+@var{nnnnnn}}, if such a character
441 is supported by Emacs. If the corresponding character is not
442 supported, Emacs signals an error.
443
444 This peculiar and inconvenient syntax was adopted for compatibility
445 with other programming languages. Unlike some other languages, Emacs
446 Lisp supports this syntax in only character literals and strings.
447
448 @cindex @samp{\} in character constant
449 @cindex backslash in character constant
450 @cindex octal character code
451 Finally, the most general read syntax for a character represents the
452 character code in either octal or hex. To use octal, write a question
453 mark followed by a backslash and the octal character code (up to three
454 octal digits); thus, @samp{?\101} for the character @kbd{A},
455 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
456 character @kbd{C-b}. Although this syntax can represent any @acronym{ASCII}
457 character, it is preferred only when the precise octal value is more
458 important than the @acronym{ASCII} representation.
459
460 @example
461 @group
462 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
463 ?\101 @result{} 65 ?A @result{} 65
464 @end group
465 @end example
466
467 To use hex, write a question mark followed by a backslash, @samp{x},
468 and the hexadecimal character code. You can use any number of hex
469 digits, so you can represent any character code in this way.
470 Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
471 character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character
472 @iftex
473 @samp{@`a}.
474 @end iftex
475 @ifnottex
476 @samp{a} with grave accent.
477 @end ifnottex
478
479 A backslash is allowed, and harmless, preceding any character without
480 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
481 There is no reason to add a backslash before most characters. However,
482 you should add a backslash before any of the characters
483 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
484 Lisp code. You can also add a backslash before whitespace characters such as
485 space, tab, newline and formfeed. However, it is cleaner to use one of
486 the easily readable escape sequences, such as @samp{\t} or @samp{\s},
487 instead of an actual whitespace character such as a tab or a space.
488 (If you do write backslash followed by a space, you should write
489 an extra space after the character constant to separate it from the
490 following text.)
491
492 @node Symbol Type
493 @subsection Symbol Type
494
495 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
496 symbol name serves as the printed representation of the symbol. In
497 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols},
498 a symbol's name is unique---no two symbols have the same name.
499
500 A symbol can serve as a variable, as a function name, or to hold a
501 property list. Or it may serve only to be distinct from all other Lisp
502 objects, so that its presence in a data structure may be recognized
503 reliably. In a given context, usually only one of these uses is
504 intended. But you can use one symbol in all of these ways,
505 independently.
506
507 A symbol whose name starts with a colon (@samp{:}) is called a
508 @dfn{keyword symbol}. These symbols automatically act as constants, and
509 are normally used only by comparing an unknown symbol with a few
510 specific alternatives.
511
512 @cindex @samp{\} in symbols
513 @cindex backslash in symbols
514 A symbol name can contain any characters whatever. Most symbol names
515 are written with letters, digits, and the punctuation characters
516 @samp{-+=*/}. Such names require no special punctuation; the characters
517 of the name suffice as long as the name does not look like a number.
518 (If it does, write a @samp{\} at the beginning of the name to force
519 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
520 less often used but also require no special punctuation. Any other
521 characters may be included in a symbol's name by escaping them with a
522 backslash. In contrast to its use in strings, however, a backslash in
523 the name of a symbol simply quotes the single character that follows the
524 backslash. For example, in a string, @samp{\t} represents a tab
525 character; in the name of a symbol, however, @samp{\t} merely quotes the
526 letter @samp{t}. To have a symbol with a tab character in its name, you
527 must actually use a tab (preceded with a backslash). But it's rare to
528 do such a thing.
529
530 @cindex CL note---case of letters
531 @quotation
532 @b{Common Lisp note:} In Common Lisp, lower case letters are always
533 ``folded'' to upper case, unless they are explicitly escaped. In Emacs
534 Lisp, upper case and lower case letters are distinct.
535 @end quotation
536
537 Here are several examples of symbol names. Note that the @samp{+} in
538 the fifth example is escaped to prevent it from being read as a number.
539 This is not necessary in the fourth example because the rest of the name
540 makes it invalid as a number.
541
542 @example
543 @group
544 foo ; @r{A symbol named @samp{foo}.}
545 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
546 char-to-string ; @r{A symbol named @samp{char-to-string}.}
547 @end group
548 @group
549 1+ ; @r{A symbol named @samp{1+}}
550 ; @r{(not @samp{+1}, which is an integer).}
551 @end group
552 @group
553 \+1 ; @r{A symbol named @samp{+1}}
554 ; @r{(not a very readable name).}
555 @end group
556 @group
557 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
558 @c the @'s in this next line use up three characters, hence the
559 @c apparent misalignment of the comment.
560 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
561 ; @r{These characters need not be escaped.}
562 @end group
563 @end example
564
565 @ifinfo
566 @c This uses ``colon'' instead of a literal `:' because Info cannot
567 @c cope with a `:' in a menu
568 @cindex @samp{#@var{colon}} read syntax
569 @end ifinfo
570 @ifnotinfo
571 @cindex @samp{#:} read syntax
572 @end ifnotinfo
573 Normally the Lisp reader interns all symbols (@pxref{Creating
574 Symbols}). To prevent interning, you can write @samp{#:} before the
575 name of the symbol.
576
577 @node Sequence Type
578 @subsection Sequence Types
579
580 A @dfn{sequence} is a Lisp object that represents an ordered set of
581 elements. There are two kinds of sequence in Emacs Lisp, lists and
582 arrays. Thus, an object of type list or of type array is also
583 considered a sequence.
584
585 Arrays are further subdivided into strings, vectors, char-tables and
586 bool-vectors. Vectors can hold elements of any type, but string
587 elements must be characters, and bool-vector elements must be @code{t}
588 or @code{nil}. Char-tables are like vectors except that they are
589 indexed by any valid character code. The characters in a string can
590 have text properties like characters in a buffer (@pxref{Text
591 Properties}), but vectors do not support text properties, even when
592 their elements happen to be characters.
593
594 Lists, strings and the other array types are different, but they have
595 important similarities. For example, all have a length @var{l}, and all
596 have elements which can be indexed from zero to @var{l} minus one.
597 Several functions, called sequence functions, accept any kind of
598 sequence. For example, the function @code{elt} can be used to extract
599 an element of a sequence, given its index. @xref{Sequences Arrays
600 Vectors}.
601
602 It is generally impossible to read the same sequence twice, since
603 sequences are always created anew upon reading. If you read the read
604 syntax for a sequence twice, you get two sequences with equal contents.
605 There is one exception: the empty list @code{()} always stands for the
606 same object, @code{nil}.
607
608 @node Cons Cell Type
609 @subsection Cons Cell and List Types
610 @cindex address field of register
611 @cindex decrement field of register
612 @cindex pointers
613
614 A @dfn{cons cell} is an object that consists of two slots, called the
615 @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
616 @dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
617 this cons cell is'' whatever object its @sc{car} slot currently holds,
618 and likewise for the @sc{cdr}.
619
620 @quotation
621 A note to C programmers: in Lisp, we do not distinguish between
622 ``holding'' a value and ``pointing to'' the value, because pointers in
623 Lisp are implicit.
624 @end quotation
625
626 A @dfn{list} is a series of cons cells, linked together so that the
627 @sc{cdr} slot of each cons cell holds either the next cons cell or the
628 empty list. The empty list is actually the symbol @code{nil}.
629 @xref{Lists}, for functions that work on lists. Because most cons
630 cells are used as part of lists, the phrase @dfn{list structure} has
631 come to refer to any structure made out of cons cells.
632
633 @cindex atom
634 Because cons cells are so central to Lisp, we also have a word for
635 ``an object which is not a cons cell''. These objects are called
636 @dfn{atoms}.
637
638 @cindex parenthesis
639 @cindex @samp{(@dots{})} in lists
640 The read syntax and printed representation for lists are identical, and
641 consist of a left parenthesis, an arbitrary number of elements, and a
642 right parenthesis. Here are examples of lists:
643
644 @example
645 (A 2 "A") ; @r{A list of three elements.}
646 () ; @r{A list of no elements (the empty list).}
647 nil ; @r{A list of no elements (the empty list).}
648 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
649 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
650 (A nil) ; @r{Equivalent to the previous.}
651 ((A B C)) ; @r{A list of one element}
652 ; @r{(which is a list of three elements).}
653 @end example
654
655 Upon reading, each object inside the parentheses becomes an element
656 of the list. That is, a cons cell is made for each element. The
657 @sc{car} slot of the cons cell holds the element, and its @sc{cdr}
658 slot refers to the next cons cell of the list, which holds the next
659 element in the list. The @sc{cdr} slot of the last cons cell is set to
660 hold @code{nil}.
661
662 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
663 original Lisp implementation ran on an @w{IBM 704} computer which
664 divided words into two parts, called the ``address'' part and the
665 ``decrement''; @sc{car} was an instruction to extract the contents of
666 the address part of a register, and @sc{cdr} an instruction to extract
667 the contents of the decrement. By contrast, ``cons cells'' are named
668 for the function @code{cons} that creates them, which in turn was named
669 for its purpose, the construction of cells.
670
671 @menu
672 * Box Diagrams:: Drawing pictures of lists.
673 * Dotted Pair Notation:: A general syntax for cons cells.
674 * Association List Type:: A specially constructed list.
675 @end menu
676
677 @node Box Diagrams
678 @subsubsection Drawing Lists as Box Diagrams
679 @cindex box diagrams, for lists
680 @cindex diagrams, boxed, for lists
681
682 A list can be illustrated by a diagram in which the cons cells are
683 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
684 such an illustration; unlike the textual notation, which can be
685 understood by both humans and computers, the box illustrations can be
686 understood only by humans.) This picture represents the three-element
687 list @code{(rose violet buttercup)}:
688
689 @example
690 @group
691 --- --- --- --- --- ---
692 | | |--> | | |--> | | |--> nil
693 --- --- --- --- --- ---
694 | | |
695 | | |
696 --> rose --> violet --> buttercup
697 @end group
698 @end example
699
700 In this diagram, each box represents a slot that can hold or refer to
701 any Lisp object. Each pair of boxes represents a cons cell. Each arrow
702 represents a reference to a Lisp object, either an atom or another cons
703 cell.
704
705 In this example, the first box, which holds the @sc{car} of the first
706 cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
707 box, holding the @sc{cdr} of the first cons cell, refers to the next
708 pair of boxes, the second cons cell. The @sc{car} of the second cons
709 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
710 @sc{cdr} of the third (and last) cons cell is @code{nil}.
711
712 Here is another diagram of the same list, @code{(rose violet
713 buttercup)}, sketched in a different manner:
714
715 @smallexample
716 @group
717 --------------- ---------------- -------------------
718 | car | cdr | | car | cdr | | car | cdr |
719 | rose | o-------->| violet | o-------->| buttercup | nil |
720 | | | | | | | | |
721 --------------- ---------------- -------------------
722 @end group
723 @end smallexample
724
725 @cindex @code{nil} in lists
726 @cindex empty list
727 A list with no elements in it is the @dfn{empty list}; it is identical
728 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
729 and a list.
730
731 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
732 depicted with boxes and arrows:
733
734 @example
735 @group
736 --- --- --- ---
737 | | |--> | | |--> nil
738 --- --- --- ---
739 | |
740 | |
741 --> A --> nil
742 @end group
743 @end example
744
745 Here is a more complex illustration, showing the three-element list,
746 @code{((pine needles) oak maple)}, the first element of which is a
747 two-element list:
748
749 @example
750 @group
751 --- --- --- --- --- ---
752 | | |--> | | |--> | | |--> nil
753 --- --- --- --- --- ---
754 | | |
755 | | |
756 | --> oak --> maple
757 |
758 | --- --- --- ---
759 --> | | |--> | | |--> nil
760 --- --- --- ---
761 | |
762 | |
763 --> pine --> needles
764 @end group
765 @end example
766
767 The same list represented in the second box notation looks like this:
768
769 @example
770 @group
771 -------------- -------------- --------------
772 | car | cdr | | car | cdr | | car | cdr |
773 | o | o------->| oak | o------->| maple | nil |
774 | | | | | | | | | |
775 -- | --------- -------------- --------------
776 |
777 |
778 | -------------- ----------------
779 | | car | cdr | | car | cdr |
780 ------>| pine | o------->| needles | nil |
781 | | | | | |
782 -------------- ----------------
783 @end group
784 @end example
785
786 @node Dotted Pair Notation
787 @subsubsection Dotted Pair Notation
788 @cindex dotted pair notation
789 @cindex @samp{.} in lists
790
791 @dfn{Dotted pair notation} is a general syntax for cons cells that
792 represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
793 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
794 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
795 pair notation is more general than list syntax because the @sc{cdr}
796 does not have to be a list. However, it is more cumbersome in cases
797 where list syntax would work. In dotted pair notation, the list
798 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
799 @code{nil}-terminated lists, you can use either notation, but list
800 notation is usually clearer and more convenient. When printing a
801 list, the dotted pair notation is only used if the @sc{cdr} of a cons
802 cell is not a list.
803
804 Here's an example using boxes to illustrate dotted pair notation.
805 This example shows the pair @code{(rose . violet)}:
806
807 @example
808 @group
809 --- ---
810 | | |--> violet
811 --- ---
812 |
813 |
814 --> rose
815 @end group
816 @end example
817
818 You can combine dotted pair notation with list notation to represent
819 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
820 You write a dot after the last element of the list, followed by the
821 @sc{cdr} of the final cons cell. For example, @code{(rose violet
822 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
823 The object looks like this:
824
825 @example
826 @group
827 --- --- --- ---
828 | | |--> | | |--> buttercup
829 --- --- --- ---
830 | |
831 | |
832 --> rose --> violet
833 @end group
834 @end example
835
836 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
837 there is nothing that it could mean. If anything, it would say to put
838 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
839 used for @code{violet}.
840
841 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
842 and looks like this:
843
844 @example
845 @group
846 --- --- --- ---
847 | | |--> | | |--> nil
848 --- --- --- ---
849 | |
850 | |
851 --> rose --> violet
852 @end group
853 @end example
854
855 Similarly, the three-element list @code{(rose violet buttercup)}
856 is equivalent to @code{(rose . (violet . (buttercup)))}.
857 @ifnottex
858 It looks like this:
859
860 @example
861 @group
862 --- --- --- --- --- ---
863 | | |--> | | |--> | | |--> nil
864 --- --- --- --- --- ---
865 | | |
866 | | |
867 --> rose --> violet --> buttercup
868 @end group
869 @end example
870 @end ifnottex
871
872 @node Association List Type
873 @comment node-name, next, previous, up
874 @subsubsection Association List Type
875
876 An @dfn{association list} or @dfn{alist} is a specially-constructed
877 list whose elements are cons cells. In each element, the @sc{car} is
878 considered a @dfn{key}, and the @sc{cdr} is considered an
879 @dfn{associated value}. (In some cases, the associated value is stored
880 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
881 stacks, since it is easy to add or remove associations at the front of
882 the list.
883
884 For example,
885
886 @example
887 (setq alist-of-colors
888 '((rose . red) (lily . white) (buttercup . yellow)))
889 @end example
890
891 @noindent
892 sets the variable @code{alist-of-colors} to an alist of three elements. In the
893 first element, @code{rose} is the key and @code{red} is the value.
894
895 @xref{Association Lists}, for a further explanation of alists and for
896 functions that work on alists. @xref{Hash Tables}, for another kind of
897 lookup table, which is much faster for handling a large number of keys.
898
899 @node Array Type
900 @subsection Array Type
901
902 An @dfn{array} is composed of an arbitrary number of slots for
903 holding or referring to other Lisp objects, arranged in a contiguous block of
904 memory. Accessing any element of an array takes approximately the same
905 amount of time. In contrast, accessing an element of a list requires
906 time proportional to the position of the element in the list. (Elements
907 at the end of a list take longer to access than elements at the
908 beginning of a list.)
909
910 Emacs defines four types of array: strings, vectors, bool-vectors, and
911 char-tables.
912
913 A string is an array of characters and a vector is an array of
914 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
915 These kinds of array may have any length up to the largest integer.
916 Char-tables are sparse arrays indexed by any valid character code; they
917 can hold arbitrary objects.
918
919 The first element of an array has index zero, the second element has
920 index 1, and so on. This is called @dfn{zero-origin} indexing. For
921 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
922 largest possible index value is one less than the length of the array.
923 Once an array is created, its length is fixed.
924
925 All Emacs Lisp arrays are one-dimensional. (Most other programming
926 languages support multidimensional arrays, but they are not essential;
927 you can get the same effect with nested one-dimensional arrays.) Each
928 type of array has its own read syntax; see the following sections for
929 details.
930
931 The array type is a subset of the sequence type, and contains the
932 string type, the vector type, the bool-vector type, and the char-table
933 type.
934
935 @node String Type
936 @subsection String Type
937
938 A @dfn{string} is an array of characters. Strings are used for many
939 purposes in Emacs, as can be expected in a text editor; for example, as
940 the names of Lisp symbols, as messages for the user, and to represent
941 text extracted from buffers. Strings in Lisp are constants: evaluation
942 of a string returns the same string.
943
944 @xref{Strings and Characters}, for functions that operate on strings.
945
946 @menu
947 * Syntax for Strings::
948 * Non-ASCII in Strings::
949 * Nonprinting Characters::
950 * Text Props and Strings::
951 @end menu
952
953 @node Syntax for Strings
954 @subsubsection Syntax for Strings
955
956 @cindex @samp{"} in strings
957 @cindex double-quote in strings
958 @cindex @samp{\} in strings
959 @cindex backslash in strings
960 The read syntax for strings is a double-quote, an arbitrary number of
961 characters, and another double-quote, @code{"like this"}. To include a
962 double-quote in a string, precede it with a backslash; thus, @code{"\""}
963 is a string containing just a single double-quote character. Likewise,
964 you can include a backslash by preceding it with another backslash, like
965 this: @code{"this \\ is a single embedded backslash"}.
966
967 @cindex newline in strings
968 The newline character is not special in the read syntax for strings;
969 if you write a new line between the double-quotes, it becomes a
970 character in the string. But an escaped newline---one that is preceded
971 by @samp{\}---does not become part of the string; i.e., the Lisp reader
972 ignores an escaped newline while reading a string. An escaped space
973 @w{@samp{\ }} is likewise ignored.
974
975 @example
976 "It is useful to include newlines
977 in documentation strings,
978 but the newline is \
979 ignored if escaped."
980 @result{} "It is useful to include newlines
981 in documentation strings,
982 but the newline is ignored if escaped."
983 @end example
984
985 @node Non-ASCII in Strings
986 @subsubsection Non-@acronym{ASCII} Characters in Strings
987
988 You can include a non-@acronym{ASCII} international character in a string
989 constant by writing it literally. There are two text representations
990 for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
991 and multibyte. If the string constant is read from a multibyte source,
992 such as a multibyte buffer or string, or a file that would be visited as
993 multibyte, then the character is read as a multibyte character, and that
994 makes the string multibyte. If the string constant is read from a
995 unibyte source, then the character is read as unibyte and that makes the
996 string unibyte.
997
998 You can also represent a multibyte non-@acronym{ASCII} character with its
999 character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
1000 digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
1001 greater than 256.) Any character which is not a valid hex digit
1002 terminates this construct. If the next character in the string could be
1003 interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
1004 terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents
1005 one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
1006 constant is just like backslash-newline; it does not contribute any
1007 character to the string, but it does terminate the preceding hex escape.
1008
1009 You can represent a unibyte non-@acronym{ASCII} character with its
1010 character code, which must be in the range from 128 (0200 octal) to
1011 255 (0377 octal). If you write all such character codes in octal and
1012 the string contains no other characters forcing it to be multibyte,
1013 this produces a unibyte string. However, using any hex escape in a
1014 string (even for an @acronym{ASCII} character) forces the string to be
1015 multibyte.
1016
1017 You can also specify characters in a string by their numeric values
1018 in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}).
1019
1020 @xref{Text Representations}, for more information about the two
1021 text representations.
1022
1023 @node Nonprinting Characters
1024 @subsubsection Nonprinting Characters in Strings
1025
1026 You can use the same backslash escape-sequences in a string constant
1027 as in character literals (but do not use the question mark that begins a
1028 character constant). For example, you can write a string containing the
1029 nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1030 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1031 description of the read syntax for characters.
1032
1033 However, not all of the characters you can write with backslash
1034 escape-sequences are valid in strings. The only control characters that
1035 a string can hold are the @acronym{ASCII} control characters. Strings do not
1036 distinguish case in @acronym{ASCII} control characters.
1037
1038 Properly speaking, strings cannot hold meta characters; but when a
1039 string is to be used as a key sequence, there is a special convention
1040 that provides a way to represent meta versions of @acronym{ASCII}
1041 characters in a string. If you use the @samp{\M-} syntax to indicate
1042 a meta character in a string constant, this sets the
1043 @tex
1044 @math{2^{7}}
1045 @end tex
1046 @ifnottex
1047 2**7
1048 @end ifnottex
1049 bit of the character in the string. If the string is used in
1050 @code{define-key} or @code{lookup-key}, this numeric code is translated
1051 into the equivalent meta character. @xref{Character Type}.
1052
1053 Strings cannot hold characters that have the hyper, super, or alt
1054 modifiers.
1055
1056 @node Text Props and Strings
1057 @subsubsection Text Properties in Strings
1058
1059 A string can hold properties for the characters it contains, in
1060 addition to the characters themselves. This enables programs that copy
1061 text between strings and buffers to copy the text's properties with no
1062 special effort. @xref{Text Properties}, for an explanation of what text
1063 properties mean. Strings with text properties use a special read and
1064 print syntax:
1065
1066 @example
1067 #("@var{characters}" @var{property-data}...)
1068 @end example
1069
1070 @noindent
1071 where @var{property-data} consists of zero or more elements, in groups
1072 of three as follows:
1073
1074 @example
1075 @var{beg} @var{end} @var{plist}
1076 @end example
1077
1078 @noindent
1079 The elements @var{beg} and @var{end} are integers, and together specify
1080 a range of indices in the string; @var{plist} is the property list for
1081 that range. For example,
1082
1083 @example
1084 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1085 @end example
1086
1087 @noindent
1088 represents a string whose textual contents are @samp{foo bar}, in which
1089 the first three characters have a @code{face} property with value
1090 @code{bold}, and the last three have a @code{face} property with value
1091 @code{italic}. (The fourth character has no text properties, so its
1092 property list is @code{nil}. It is not actually necessary to mention
1093 ranges with @code{nil} as the property list, since any characters not
1094 mentioned in any range will default to having no properties.)
1095
1096 @node Vector Type
1097 @subsection Vector Type
1098
1099 A @dfn{vector} is a one-dimensional array of elements of any type. It
1100 takes a constant amount of time to access any element of a vector. (In
1101 a list, the access time of an element is proportional to the distance of
1102 the element from the beginning of the list.)
1103
1104 The printed representation of a vector consists of a left square
1105 bracket, the elements, and a right square bracket. This is also the
1106 read syntax. Like numbers and strings, vectors are considered constants
1107 for evaluation.
1108
1109 @example
1110 [1 "two" (three)] ; @r{A vector of three elements.}
1111 @result{} [1 "two" (three)]
1112 @end example
1113
1114 @xref{Vectors}, for functions that work with vectors.
1115
1116 @node Char-Table Type
1117 @subsection Char-Table Type
1118
1119 A @dfn{char-table} is a one-dimensional array of elements of any type,
1120 indexed by character codes. Char-tables have certain extra features to
1121 make them more useful for many jobs that involve assigning information
1122 to character codes---for example, a char-table can have a parent to
1123 inherit from, a default value, and a small number of extra slots to use for
1124 special purposes. A char-table can also specify a single value for
1125 a whole character set.
1126
1127 The printed representation of a char-table is like a vector
1128 except that there is an extra @samp{#^} at the beginning.
1129
1130 @xref{Char-Tables}, for special functions to operate on char-tables.
1131 Uses of char-tables include:
1132
1133 @itemize @bullet
1134 @item
1135 Case tables (@pxref{Case Tables}).
1136
1137 @item
1138 Character category tables (@pxref{Categories}).
1139
1140 @item
1141 Display tables (@pxref{Display Tables}).
1142
1143 @item
1144 Syntax tables (@pxref{Syntax Tables}).
1145 @end itemize
1146
1147 @node Bool-Vector Type
1148 @subsection Bool-Vector Type
1149
1150 A @dfn{bool-vector} is a one-dimensional array of elements that
1151 must be @code{t} or @code{nil}.
1152
1153 The printed representation of a bool-vector is like a string, except
1154 that it begins with @samp{#&} followed by the length. The string
1155 constant that follows actually specifies the contents of the bool-vector
1156 as a bitmap---each ``character'' in the string contains 8 bits, which
1157 specify the next 8 elements of the bool-vector (1 stands for @code{t},
1158 and 0 for @code{nil}). The least significant bits of the character
1159 correspond to the lowest indices in the bool-vector.
1160
1161 @example
1162 (make-bool-vector 3 t)
1163 @result{} #&3"^G"
1164 (make-bool-vector 3 nil)
1165 @result{} #&3"^@@"
1166 @end example
1167
1168 @noindent
1169 These results make sense, because the binary code for @samp{C-g} is
1170 111 and @samp{C-@@} is the character with code 0.
1171
1172 If the length is not a multiple of 8, the printed representation
1173 shows extra elements, but these extras really make no difference. For
1174 instance, in the next example, the two bool-vectors are equal, because
1175 only the first 3 bits are used:
1176
1177 @example
1178 (equal #&3"\377" #&3"\007")
1179 @result{} t
1180 @end example
1181
1182 @node Hash Table Type
1183 @subsection Hash Table Type
1184
1185 A hash table is a very fast kind of lookup table, somewhat like an
1186 alist in that it maps keys to corresponding values, but much faster.
1187 Hash tables have no read syntax, and print using hash notation.
1188 @xref{Hash Tables}, for functions that operate on hash tables.
1189
1190 @example
1191 (make-hash-table)
1192 @result{} #<hash-table 'eql nil 0/65 0x83af980>
1193 @end example
1194
1195 @node Function Type
1196 @subsection Function Type
1197
1198 Just as functions in other programming languages are executable,
1199 @dfn{Lisp function} objects are pieces of executable code. However,
1200 functions in Lisp are primarily Lisp objects, and only secondarily the
1201 text which represents them. These Lisp objects are lambda expressions:
1202 lists whose first element is the symbol @code{lambda} (@pxref{Lambda
1203 Expressions}).
1204
1205 In most programming languages, it is impossible to have a function
1206 without a name. In Lisp, a function has no intrinsic name. A lambda
1207 expression is also called an @dfn{anonymous function} (@pxref{Anonymous
1208 Functions}). A named function in Lisp is actually a symbol with a valid
1209 function in its function cell (@pxref{Defining Functions}).
1210
1211 Most of the time, functions are called when their names are written in
1212 Lisp expressions in Lisp programs. However, you can construct or obtain
1213 a function object at run time and then call it with the primitive
1214 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1215
1216 @node Macro Type
1217 @subsection Macro Type
1218
1219 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1220 language. It is represented as an object much like a function, but with
1221 different argument-passing semantics. A Lisp macro has the form of a
1222 list whose first element is the symbol @code{macro} and whose @sc{cdr}
1223 is a Lisp function object, including the @code{lambda} symbol.
1224
1225 Lisp macro objects are usually defined with the built-in
1226 @code{defmacro} function, but any list that begins with @code{macro} is
1227 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1228 of how to write a macro.
1229
1230 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1231 Macros}) are entirely different things. When we use the word ``macro''
1232 without qualification, we mean a Lisp macro, not a keyboard macro.
1233
1234 @node Primitive Function Type
1235 @subsection Primitive Function Type
1236 @cindex special forms
1237
1238 A @dfn{primitive function} is a function callable from Lisp but
1239 written in the C programming language. Primitive functions are also
1240 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1241 derived from ``subroutine''.) Most primitive functions evaluate all
1242 their arguments when they are called. A primitive function that does
1243 not evaluate all its arguments is called a @dfn{special form}
1244 (@pxref{Special Forms}).@refill
1245
1246 It does not matter to the caller of a function whether the function is
1247 primitive. However, this does matter if you try to redefine a primitive
1248 with a function written in Lisp. The reason is that the primitive
1249 function may be called directly from C code. Calls to the redefined
1250 function from Lisp will use the new definition, but calls from C code
1251 may still use the built-in definition. Therefore, @strong{we discourage
1252 redefinition of primitive functions}.
1253
1254 The term @dfn{function} refers to all Emacs functions, whether written
1255 in Lisp or C. @xref{Function Type}, for information about the
1256 functions written in Lisp.
1257
1258 Primitive functions have no read syntax and print in hash notation
1259 with the name of the subroutine.
1260
1261 @example
1262 @group
1263 (symbol-function 'car) ; @r{Access the function cell}
1264 ; @r{of the symbol.}
1265 @result{} #<subr car>
1266 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1267 @result{} t ; @r{Yes.}
1268 @end group
1269 @end example
1270
1271 @node Byte-Code Type
1272 @subsection Byte-Code Function Type
1273
1274 The byte compiler produces @dfn{byte-code function objects}.
1275 Internally, a byte-code function object is much like a vector; however,
1276 the evaluator handles this data type specially when it appears as a
1277 function to be called. @xref{Byte Compilation}, for information about
1278 the byte compiler.
1279
1280 The printed representation and read syntax for a byte-code function
1281 object is like that for a vector, with an additional @samp{#} before the
1282 opening @samp{[}.
1283
1284 @node Autoload Type
1285 @subsection Autoload Type
1286
1287 An @dfn{autoload object} is a list whose first element is the symbol
1288 @code{autoload}. It is stored as the function definition of a symbol,
1289 where it serves as a placeholder for the real definition. The autoload
1290 object says that the real definition is found in a file of Lisp code
1291 that should be loaded when necessary. It contains the name of the file,
1292 plus some other information about the real definition.
1293
1294 After the file has been loaded, the symbol should have a new function
1295 definition that is not an autoload object. The new definition is then
1296 called as if it had been there to begin with. From the user's point of
1297 view, the function call works as expected, using the function definition
1298 in the loaded file.
1299
1300 An autoload object is usually created with the function
1301 @code{autoload}, which stores the object in the function cell of a
1302 symbol. @xref{Autoload}, for more details.
1303
1304 @node Editing Types
1305 @section Editing Types
1306 @cindex editing types
1307
1308 The types in the previous section are used for general programming
1309 purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1310 provides several additional data types for purposes connected with
1311 editing.
1312
1313 @menu
1314 * Buffer Type:: The basic object of editing.
1315 * Marker Type:: A position in a buffer.
1316 * Window Type:: Buffers are displayed in windows.
1317 * Frame Type:: Windows subdivide frames.
1318 * Window Configuration Type:: Recording the way a frame is subdivided.
1319 * Frame Configuration Type:: Recording the status of all frames.
1320 * Process Type:: A process running on the underlying OS.
1321 * Stream Type:: Receive or send characters.
1322 * Keymap Type:: What function a keystroke invokes.
1323 * Overlay Type:: How an overlay is represented.
1324 @end menu
1325
1326 @node Buffer Type
1327 @subsection Buffer Type
1328
1329 A @dfn{buffer} is an object that holds text that can be edited
1330 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1331 (@pxref{Files}) so they can be edited, but some are used for other
1332 purposes. Most buffers are also meant to be seen by the user, and
1333 therefore displayed, at some time, in a window (@pxref{Windows}). But a
1334 buffer need not be displayed in any window.
1335
1336 The contents of a buffer are much like a string, but buffers are not
1337 used like strings in Emacs Lisp, and the available operations are
1338 different. For example, you can insert text efficiently into an
1339 existing buffer, altering the buffer's contents, whereas ``inserting''
1340 text into a string requires concatenating substrings, and the result is
1341 an entirely new string object.
1342
1343 Each buffer has a designated position called @dfn{point}
1344 (@pxref{Positions}). At any time, one buffer is the @dfn{current
1345 buffer}. Most editing commands act on the contents of the current
1346 buffer in the neighborhood of point. Many of the standard Emacs
1347 functions manipulate or test the characters in the current buffer; a
1348 whole chapter in this manual is devoted to describing these functions
1349 (@pxref{Text}).
1350
1351 Several other data structures are associated with each buffer:
1352
1353 @itemize @bullet
1354 @item
1355 a local syntax table (@pxref{Syntax Tables});
1356
1357 @item
1358 a local keymap (@pxref{Keymaps}); and,
1359
1360 @item
1361 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1362
1363 @item
1364 overlays (@pxref{Overlays}).
1365
1366 @item
1367 text properties for the text in the buffer (@pxref{Text Properties}).
1368 @end itemize
1369
1370 @noindent
1371 The local keymap and variable list contain entries that individually
1372 override global bindings or values. These are used to customize the
1373 behavior of programs in different buffers, without actually changing the
1374 programs.
1375
1376 A buffer may be @dfn{indirect}, which means it shares the text
1377 of another buffer, but presents it differently. @xref{Indirect Buffers}.
1378
1379 Buffers have no read syntax. They print in hash notation, showing the
1380 buffer name.
1381
1382 @example
1383 @group
1384 (current-buffer)
1385 @result{} #<buffer objects.texi>
1386 @end group
1387 @end example
1388
1389 @node Marker Type
1390 @subsection Marker Type
1391
1392 A @dfn{marker} denotes a position in a specific buffer. Markers
1393 therefore have two components: one for the buffer, and one for the
1394 position. Changes in the buffer's text automatically relocate the
1395 position value as necessary to ensure that the marker always points
1396 between the same two characters in the buffer.
1397
1398 Markers have no read syntax. They print in hash notation, giving the
1399 current character position and the name of the buffer.
1400
1401 @example
1402 @group
1403 (point-marker)
1404 @result{} #<marker at 10779 in objects.texi>
1405 @end group
1406 @end example
1407
1408 @xref{Markers}, for information on how to test, create, copy, and move
1409 markers.
1410
1411 @node Window Type
1412 @subsection Window Type
1413
1414 A @dfn{window} describes the portion of the terminal screen that Emacs
1415 uses to display a buffer. Every window has one associated buffer, whose
1416 contents appear in the window. By contrast, a given buffer may appear
1417 in one window, no window, or several windows.
1418
1419 Though many windows may exist simultaneously, at any time one window
1420 is designated the @dfn{selected window}. This is the window where the
1421 cursor is (usually) displayed when Emacs is ready for a command. The
1422 selected window usually displays the current buffer, but this is not
1423 necessarily the case.
1424
1425 Windows are grouped on the screen into frames; each window belongs to
1426 one and only one frame. @xref{Frame Type}.
1427
1428 Windows have no read syntax. They print in hash notation, giving the
1429 window number and the name of the buffer being displayed. The window
1430 numbers exist to identify windows uniquely, since the buffer displayed
1431 in any given window can change frequently.
1432
1433 @example
1434 @group
1435 (selected-window)
1436 @result{} #<window 1 on objects.texi>
1437 @end group
1438 @end example
1439
1440 @xref{Windows}, for a description of the functions that work on windows.
1441
1442 @node Frame Type
1443 @subsection Frame Type
1444
1445 A @dfn{frame} is a rectangle on the screen that contains one or more
1446 Emacs windows. A frame initially contains a single main window (plus
1447 perhaps a minibuffer window) which you can subdivide vertically or
1448 horizontally into smaller windows.
1449
1450 Frames have no read syntax. They print in hash notation, giving the
1451 frame's title, plus its address in core (useful to identify the frame
1452 uniquely).
1453
1454 @example
1455 @group
1456 (selected-frame)
1457 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1458 @end group
1459 @end example
1460
1461 @xref{Frames}, for a description of the functions that work on frames.
1462
1463 @node Window Configuration Type
1464 @subsection Window Configuration Type
1465 @cindex screen layout
1466
1467 A @dfn{window configuration} stores information about the positions,
1468 sizes, and contents of the windows in a frame, so you can recreate the
1469 same arrangement of windows later.
1470
1471 Window configurations do not have a read syntax; their print syntax
1472 looks like @samp{#<window-configuration>}. @xref{Window
1473 Configurations}, for a description of several functions related to
1474 window configurations.
1475
1476 @node Frame Configuration Type
1477 @subsection Frame Configuration Type
1478 @cindex screen layout
1479
1480 A @dfn{frame configuration} stores information about the positions,
1481 sizes, and contents of the windows in all frames. It is actually
1482 a list whose @sc{car} is @code{frame-configuration} and whose
1483 @sc{cdr} is an alist. Each alist element describes one frame,
1484 which appears as the @sc{car} of that element.
1485
1486 @xref{Frame Configurations}, for a description of several functions
1487 related to frame configurations.
1488
1489 @node Process Type
1490 @subsection Process Type
1491
1492 The word @dfn{process} usually means a running program. Emacs itself
1493 runs in a process of this sort. However, in Emacs Lisp, a process is a
1494 Lisp object that designates a subprocess created by the Emacs process.
1495 Programs such as shells, GDB, ftp, and compilers, running in
1496 subprocesses of Emacs, extend the capabilities of Emacs.
1497
1498 An Emacs subprocess takes textual input from Emacs and returns textual
1499 output to Emacs for further manipulation. Emacs can also send signals
1500 to the subprocess.
1501
1502 Process objects have no read syntax. They print in hash notation,
1503 giving the name of the process:
1504
1505 @example
1506 @group
1507 (process-list)
1508 @result{} (#<process shell>)
1509 @end group
1510 @end example
1511
1512 @xref{Processes}, for information about functions that create, delete,
1513 return information about, send input or signals to, and receive output
1514 from processes.
1515
1516 @node Stream Type
1517 @subsection Stream Type
1518
1519 A @dfn{stream} is an object that can be used as a source or sink for
1520 characters---either to supply characters for input or to accept them as
1521 output. Many different types can be used this way: markers, buffers,
1522 strings, and functions. Most often, input streams (character sources)
1523 obtain characters from the keyboard, a buffer, or a file, and output
1524 streams (character sinks) send characters to a buffer, such as a
1525 @file{*Help*} buffer, or to the echo area.
1526
1527 The object @code{nil}, in addition to its other meanings, may be used
1528 as a stream. It stands for the value of the variable
1529 @code{standard-input} or @code{standard-output}. Also, the object
1530 @code{t} as a stream specifies input using the minibuffer
1531 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1532 Area}).
1533
1534 Streams have no special printed representation or read syntax, and
1535 print as whatever primitive type they are.
1536
1537 @xref{Read and Print}, for a description of functions
1538 related to streams, including parsing and printing functions.
1539
1540 @node Keymap Type
1541 @subsection Keymap Type
1542
1543 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1544 controls how the user's command input is executed. A keymap is actually
1545 a list whose @sc{car} is the symbol @code{keymap}.
1546
1547 @xref{Keymaps}, for information about creating keymaps, handling prefix
1548 keys, local as well as global keymaps, and changing key bindings.
1549
1550 @node Overlay Type
1551 @subsection Overlay Type
1552
1553 An @dfn{overlay} specifies properties that apply to a part of a
1554 buffer. Each overlay applies to a specified range of the buffer, and
1555 contains a property list (a list whose elements are alternating property
1556 names and values). Overlay properties are used to present parts of the
1557 buffer temporarily in a different display style. Overlays have no read
1558 syntax, and print in hash notation, giving the buffer name and range of
1559 positions.
1560
1561 @xref{Overlays}, for how to create and use overlays.
1562
1563 @node Circular Objects
1564 @section Read Syntax for Circular Objects
1565 @cindex circular structure, read syntax
1566 @cindex shared structure, read syntax
1567 @cindex @samp{#@var{n}=} read syntax
1568 @cindex @samp{#@var{n}#} read syntax
1569
1570 To represent shared or circular structures within a complex of Lisp
1571 objects, you can use the reader constructs @samp{#@var{n}=} and
1572 @samp{#@var{n}#}.
1573
1574 Use @code{#@var{n}=} before an object to label it for later reference;
1575 subsequently, you can use @code{#@var{n}#} to refer the same object in
1576 another place. Here, @var{n} is some integer. For example, here is how
1577 to make a list in which the first element recurs as the third element:
1578
1579 @example
1580 (#1=(a) b #1#)
1581 @end example
1582
1583 @noindent
1584 This differs from ordinary syntax such as this
1585
1586 @example
1587 ((a) b (a))
1588 @end example
1589
1590 @noindent
1591 which would result in a list whose first and third elements
1592 look alike but are not the same Lisp object. This shows the difference:
1593
1594 @example
1595 (prog1 nil
1596 (setq x '(#1=(a) b #1#)))
1597 (eq (nth 0 x) (nth 2 x))
1598 @result{} t
1599 (setq x '((a) b (a)))
1600 (eq (nth 0 x) (nth 2 x))
1601 @result{} nil
1602 @end example
1603
1604 You can also use the same syntax to make a circular structure, which
1605 appears as an ``element'' within itself. Here is an example:
1606
1607 @example
1608 #1=(a #1#)
1609 @end example
1610
1611 @noindent
1612 This makes a list whose second element is the list itself.
1613 Here's how you can see that it really works:
1614
1615 @example
1616 (prog1 nil
1617 (setq x '#1=(a #1#)))
1618 (eq x (cadr x))
1619 @result{} t
1620 @end example
1621
1622 The Lisp printer can produce this syntax to record circular and shared
1623 structure in a Lisp object, if you bind the variable @code{print-circle}
1624 to a non-@code{nil} value. @xref{Output Variables}.
1625
1626 @node Type Predicates
1627 @section Type Predicates
1628 @cindex type checking
1629 @kindex wrong-type-argument
1630
1631 The Emacs Lisp interpreter itself does not perform type checking on
1632 the actual arguments passed to functions when they are called. It could
1633 not do so, since function arguments in Lisp do not have declared data
1634 types, as they do in other programming languages. It is therefore up to
1635 the individual function to test whether each actual argument belongs to
1636 a type that the function can use.
1637
1638 All built-in functions do check the types of their actual arguments
1639 when appropriate, and signal a @code{wrong-type-argument} error if an
1640 argument is of the wrong type. For example, here is what happens if you
1641 pass an argument to @code{+} that it cannot handle:
1642
1643 @example
1644 @group
1645 (+ 2 'a)
1646 @error{} Wrong type argument: number-or-marker-p, a
1647 @end group
1648 @end example
1649
1650 @cindex type predicates
1651 @cindex testing types
1652 If you want your program to handle different types differently, you
1653 must do explicit type checking. The most common way to check the type
1654 of an object is to call a @dfn{type predicate} function. Emacs has a
1655 type predicate for each type, as well as some predicates for
1656 combinations of types.
1657
1658 A type predicate function takes one argument; it returns @code{t} if
1659 the argument belongs to the appropriate type, and @code{nil} otherwise.
1660 Following a general Lisp convention for predicate functions, most type
1661 predicates' names end with @samp{p}.
1662
1663 Here is an example which uses the predicates @code{listp} to check for
1664 a list and @code{symbolp} to check for a symbol.
1665
1666 @example
1667 (defun add-on (x)
1668 (cond ((symbolp x)
1669 ;; If X is a symbol, put it on LIST.
1670 (setq list (cons x list)))
1671 ((listp x)
1672 ;; If X is a list, add its elements to LIST.
1673 (setq list (append x list)))
1674 (t
1675 ;; We handle only symbols and lists.
1676 (error "Invalid argument %s in add-on" x))))
1677 @end example
1678
1679 Here is a table of predefined type predicates, in alphabetical order,
1680 with references to further information.
1681
1682 @table @code
1683 @item atom
1684 @xref{List-related Predicates, atom}.
1685
1686 @item arrayp
1687 @xref{Array Functions, arrayp}.
1688
1689 @item bool-vector-p
1690 @xref{Bool-Vectors, bool-vector-p}.
1691
1692 @item bufferp
1693 @xref{Buffer Basics, bufferp}.
1694
1695 @item byte-code-function-p
1696 @xref{Byte-Code Type, byte-code-function-p}.
1697
1698 @item case-table-p
1699 @xref{Case Tables, case-table-p}.
1700
1701 @item char-or-string-p
1702 @xref{Predicates for Strings, char-or-string-p}.
1703
1704 @item char-table-p
1705 @xref{Char-Tables, char-table-p}.
1706
1707 @item commandp
1708 @xref{Interactive Call, commandp}.
1709
1710 @item consp
1711 @xref{List-related Predicates, consp}.
1712
1713 @item display-table-p
1714 @xref{Display Tables, display-table-p}.
1715
1716 @item floatp
1717 @xref{Predicates on Numbers, floatp}.
1718
1719 @item frame-configuration-p
1720 @xref{Frame Configurations, frame-configuration-p}.
1721
1722 @item frame-live-p
1723 @xref{Deleting Frames, frame-live-p}.
1724
1725 @item framep
1726 @xref{Frames, framep}.
1727
1728 @item functionp
1729 @xref{Functions, functionp}.
1730
1731 @item hash-table-p
1732 @xref{Other Hash, hash-table-p}.
1733
1734 @item integer-or-marker-p
1735 @xref{Predicates on Markers, integer-or-marker-p}.
1736
1737 @item integerp
1738 @xref{Predicates on Numbers, integerp}.
1739
1740 @item keymapp
1741 @xref{Creating Keymaps, keymapp}.
1742
1743 @item keywordp
1744 @xref{Constant Variables}.
1745
1746 @item listp
1747 @xref{List-related Predicates, listp}.
1748
1749 @item markerp
1750 @xref{Predicates on Markers, markerp}.
1751
1752 @item wholenump
1753 @xref{Predicates on Numbers, wholenump}.
1754
1755 @item nlistp
1756 @xref{List-related Predicates, nlistp}.
1757
1758 @item numberp
1759 @xref{Predicates on Numbers, numberp}.
1760
1761 @item number-or-marker-p
1762 @xref{Predicates on Markers, number-or-marker-p}.
1763
1764 @item overlayp
1765 @xref{Overlays, overlayp}.
1766
1767 @item processp
1768 @xref{Processes, processp}.
1769
1770 @item sequencep
1771 @xref{Sequence Functions, sequencep}.
1772
1773 @item stringp
1774 @xref{Predicates for Strings, stringp}.
1775
1776 @item subrp
1777 @xref{Function Cells, subrp}.
1778
1779 @item symbolp
1780 @xref{Symbols, symbolp}.
1781
1782 @item syntax-table-p
1783 @xref{Syntax Tables, syntax-table-p}.
1784
1785 @item user-variable-p
1786 @xref{Defining Variables, user-variable-p}.
1787
1788 @item vectorp
1789 @xref{Vectors, vectorp}.
1790
1791 @item window-configuration-p
1792 @xref{Window Configurations, window-configuration-p}.
1793
1794 @item window-live-p
1795 @xref{Deleting Windows, window-live-p}.
1796
1797 @item windowp
1798 @xref{Basic Windows, windowp}.
1799
1800 @item booleanp
1801 @xref{nil and t, booleanp}.
1802
1803 @item string-or-null-p
1804 @xref{Predicates for Strings, string-or-null-p}.
1805 @end table
1806
1807 The most general way to check the type of an object is to call the
1808 function @code{type-of}. Recall that each object belongs to one and
1809 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1810 Data Types}). But @code{type-of} knows nothing about non-primitive
1811 types. In most cases, it is more convenient to use type predicates than
1812 @code{type-of}.
1813
1814 @defun type-of object
1815 This function returns a symbol naming the primitive type of
1816 @var{object}. The value is one of the symbols @code{symbol},
1817 @code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector},
1818 @code{char-table}, @code{bool-vector}, @code{hash-table}, @code{subr},
1819 @code{compiled-function}, @code{marker}, @code{overlay}, @code{window},
1820 @code{buffer}, @code{frame}, @code{process}, or
1821 @code{window-configuration}.
1822
1823 @example
1824 (type-of 1)
1825 @result{} integer
1826 (type-of 'nil)
1827 @result{} symbol
1828 (type-of '()) ; @r{@code{()} is @code{nil}.}
1829 @result{} symbol
1830 (type-of '(x))
1831 @result{} cons
1832 @end example
1833 @end defun
1834
1835 @node Equality Predicates
1836 @section Equality Predicates
1837 @cindex equality
1838
1839 Here we describe two functions that test for equality between any two
1840 objects. Other functions test equality between objects of specific
1841 types, e.g., strings. For these predicates, see the appropriate chapter
1842 describing the data type.
1843
1844 @defun eq object1 object2
1845 This function returns @code{t} if @var{object1} and @var{object2} are
1846 the same object, @code{nil} otherwise.
1847
1848 @code{eq} returns @code{t} if @var{object1} and @var{object2} are
1849 integers with the same value. Also, since symbol names are normally
1850 unique, if the arguments are symbols with the same name, they are
1851 @code{eq}. For other types (e.g., lists, vectors, strings), two
1852 arguments with the same contents or elements are not necessarily
1853 @code{eq} to each other: they are @code{eq} only if they are the same
1854 object, meaning that a change in the contents of one will be reflected
1855 by the same change in the contents of the other.
1856
1857 @example
1858 @group
1859 (eq 'foo 'foo)
1860 @result{} t
1861 @end group
1862
1863 @group
1864 (eq 456 456)
1865 @result{} t
1866 @end group
1867
1868 @group
1869 (eq "asdf" "asdf")
1870 @result{} nil
1871 @end group
1872
1873 @group
1874 (eq '(1 (2 (3))) '(1 (2 (3))))
1875 @result{} nil
1876 @end group
1877
1878 @group
1879 (setq foo '(1 (2 (3))))
1880 @result{} (1 (2 (3)))
1881 (eq foo foo)
1882 @result{} t
1883 (eq foo '(1 (2 (3))))
1884 @result{} nil
1885 @end group
1886
1887 @group
1888 (eq [(1 2) 3] [(1 2) 3])
1889 @result{} nil
1890 @end group
1891
1892 @group
1893 (eq (point-marker) (point-marker))
1894 @result{} nil
1895 @end group
1896 @end example
1897
1898 The @code{make-symbol} function returns an uninterned symbol, distinct
1899 from the symbol that is used if you write the name in a Lisp expression.
1900 Distinct symbols with the same name are not @code{eq}. @xref{Creating
1901 Symbols}.
1902
1903 @example
1904 @group
1905 (eq (make-symbol "foo") 'foo)
1906 @result{} nil
1907 @end group
1908 @end example
1909 @end defun
1910
1911 @defun equal object1 object2
1912 This function returns @code{t} if @var{object1} and @var{object2} have
1913 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
1914 arguments are the same object, @code{equal} looks inside nonidentical
1915 arguments to see if their elements or contents are the same. So, if two
1916 objects are @code{eq}, they are @code{equal}, but the converse is not
1917 always true.
1918
1919 @example
1920 @group
1921 (equal 'foo 'foo)
1922 @result{} t
1923 @end group
1924
1925 @group
1926 (equal 456 456)
1927 @result{} t
1928 @end group
1929
1930 @group
1931 (equal "asdf" "asdf")
1932 @result{} t
1933 @end group
1934 @group
1935 (eq "asdf" "asdf")
1936 @result{} nil
1937 @end group
1938
1939 @group
1940 (equal '(1 (2 (3))) '(1 (2 (3))))
1941 @result{} t
1942 @end group
1943 @group
1944 (eq '(1 (2 (3))) '(1 (2 (3))))
1945 @result{} nil
1946 @end group
1947
1948 @group
1949 (equal [(1 2) 3] [(1 2) 3])
1950 @result{} t
1951 @end group
1952 @group
1953 (eq [(1 2) 3] [(1 2) 3])
1954 @result{} nil
1955 @end group
1956
1957 @group
1958 (equal (point-marker) (point-marker))
1959 @result{} t
1960 @end group
1961
1962 @group
1963 (eq (point-marker) (point-marker))
1964 @result{} nil
1965 @end group
1966 @end example
1967
1968 @cindex equality of strings
1969 Comparison of strings is case-sensitive, but does not take account of
1970 text properties---it compares only the characters in the strings. For
1971 technical reasons, a unibyte string and a multibyte string are
1972 @code{equal} if and only if they contain the same sequence of
1973 character codes and all these codes are either in the range 0 through
1974 127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
1975 (@pxref{Text Representations}).
1976
1977 @example
1978 @group
1979 (equal "asdf" "ASDF")
1980 @result{} nil
1981 @end group
1982 @end example
1983
1984 However, two distinct buffers are never considered @code{equal}, even if
1985 their textual contents are the same.
1986 @end defun
1987
1988 The test for equality is implemented recursively; for example, given
1989 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
1990 returns @code{t} if and only if both the expressions below return
1991 @code{t}:
1992
1993 @example
1994 (equal (car @var{x}) (car @var{y}))
1995 (equal (cdr @var{x}) (cdr @var{y}))
1996 @end example
1997
1998 Because of this recursive method, circular lists may therefore cause
1999 infinite recursion (leading to an error).
2000
2001 @ignore
2002 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096
2003 @end ignore