updated for 19.29.
[bpt/emacs.git] / lispref / frames.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/frames
6 @node Frames, Positions, Windows, Top
7 @chapter Frames
8 @cindex frame
9
10 A @var{frame} is a rectangle on the screen that contains one or more
11 Emacs windows. A frame initially contains a single main window (plus
12 perhaps a minibuffer window), which you can subdivide vertically or
13 horizontally into smaller windows.
14
15 @cindex terminal frame
16 @cindex X window frame
17 When Emacs runs on a text-only terminal, it starts with one
18 @dfn{terminal frames}. If you create additional ones, Emacs displays
19 one and only one at any given time---on the terminal screen, of course.
20
21 When Emacs communicates directly with an X server, it does not have a
22 terminal frame; instead, it starts with a single @dfn{X window frame}.
23 It can display multiple X window frames at the same time, each in its
24 own X window.
25
26 @defun framep object
27 This predicate returns @code{t} if @var{object} is a frame, and
28 @code{nil} otherwise.
29 @end defun
30
31 @menu
32 * Creating Frames:: Creating additional frames.
33 * Multiple Displays:: Creating frames on other X displays.
34 * Frame Parameters:: Controlling frame size, position, font, etc.
35 * Frame Titles:: Automatic updating of frame titles.
36 * Deleting Frames:: Frames last until explicitly deleted.
37 * Finding All Frames:: How to examine all existing frames.
38 * Frames and Windows:: A frame contains windows;
39 display of text always works through windows.
40 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
41 * Input Focus:: Specifying the selected frame.
42 * Visibility of Frames:: Frames may be visible or invisible, or icons.
43 * Raising and Lowering:: Raising a frame makes it hide other X windows;
44 lowering it makes the others hide them.
45 * Frame Configurations:: Saving the state of all frames.
46 * Mouse Tracking:: Getting events that say when the mouse moves.
47 * Mouse Position:: Asking where the mouse is, or moving it.
48 * Pop-Up Menus:: Displaying a menu for the user to select from.
49 * Dialog Boxes:: Displaying a box to ask yes or no.
50 * Pointer Shapes:: Specifying the shape of the mouse pointer.
51 * X Selections:: Transferring text to and from other X clients.
52 * Color Names:: Getting the definitions of color names.
53 * Resources:: Getting resource values from the server.
54 * Server Data:: Getting info about the X server.
55 @end menu
56
57 @xref{Display}, for related information.
58
59 @node Creating Frames
60 @section Creating Frames
61
62 To create a new frame, call the function @code{make-frame}.
63
64 @defun make-frame alist
65 This function creates a new frame. If you are using X, it makes
66 an X window frame; otherwise, it makes a terminal frame.
67
68 The argument is an alist specifying frame parameters. Any parameters
69 not mentioned in @var{alist} default according to the value of the
70 variable @code{default-frame-alist}; parameters not specified even there
71 default from the standard X defaults file and X resources.
72
73 The set of possible parameters depends in principle on what kind of
74 window system Emacs uses to display its frames. @xref{X Frame
75 Parameters}, for documentation of individual parameters you can specify.
76 @end defun
77
78 @defvar before-make-frame-hook
79 A normal hook run by @code{make-frame} before it actually creates the
80 frame.
81 @end defvar
82
83 @defvar after-make-frame-hook
84 A normal hook run by @code{make-frame} after it creates the frame.
85 @end defvar
86
87 @node Multiple Displays
88 @section Multiple Displays
89 @cindex multiple displays
90 @cindex multiple X terminals
91 @cindex displays, multiple
92
93 A single Emacs can talk to more than one X Windows display.
94 Initially, Emacs uses just one display---the one chosen with the
95 @code{DISPLAY} environment variable or with the @samp{--display} option
96 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
97 another display, use the command @code{make-frame-on-display} or specify
98 the @code{display} frame parameter when you create the frame.
99
100 Emacs treats each X server as a separate terminal, giving each one its
101 own selected frame and its own minibuffer windows. A few Lisp variables
102 have values local to the current terminal (that is, the terminal
103 corresponding to the currently selected frame): these are
104 @code{default-minibuffer-frame}, @code{defining-kbd-macro},
105 @code{last-kbd-macro}, @code{multiple-frames} and
106 @code{system-key-alist}. These variables are always terminal-local and
107 can never be buffer-local.
108
109 A single X server can handle more than one screen. A display name
110 @samp{@var{host}.@var{server}.@var{screen}} has three parts; the last
111 part specifies the screen number for a given server. When you use two
112 screens belonging to one server, Emacs knows by the similarity in their
113 names that they share a single keyboard, and it treats them as a single
114 terminal.
115
116 @deffn Command make-frame-on-display display &optional parameters
117 This creates a new frame on display @var{display}, taking the other
118 frame parameters from @var{parameters}. Aside from the @var{display}
119 argument, it is like @code{make-frame} (@pxref{Creating Frames}).
120 @end deffn
121
122 @defun x-display-list
123 This returns a list that indicates which X displays Emacs has a
124 connection to. The elements of the list are strings, and each one is
125 a display name.
126 @end defun
127
128 @defun x-open-connection display &optional xrm-string
129 This function opens a connection to the X display @var{display}. It
130 does not create a frame on that display, but it permits you to check
131 that communication can be established with that display.
132
133 The optional argument @var{resource-string}, if not @code{nil}, is a
134 string of resource names and values, in the same format used in the
135 @file{.Xresources} file. The values you specify override the resource
136 values recorded in the X server itself; they apply to all Emacs frames
137 created on this display. Here's an example of what this string might
138 look like:
139
140 @example
141 "*BorderWidth: 3\n*InternalBorder: 2\n"
142 @end example
143
144 @xref{Resources}.
145 @end defun
146
147 @defun x-close-connection display
148 This function closes the connection to display @var{display}. Before
149 you can do this, you must first delete all the frames that were open on
150 that display (@pxref{Deleting Frames}).
151 @end defun
152
153 @node Frame Parameters
154 @section Frame Parameters
155
156 A frame has many parameters that control its appearance and behavior.
157 Just what parameters a frame has depends on what display mechanism it
158 uses.
159
160 Frame parameters exist for the sake of window systems. A terminal frame
161 has a few parameters, mostly for compatibility's sake; only the height,
162 width and @code{buffer-predicate} parameters really do something.
163
164 @menu
165 * Parameter Access:: How to change a frame's parameters.
166 * Initial Parameters:: Specifying frame parameters when you make a frame.
167 * X Frame Parameters:: List of frame parameters.
168 * Size and Position:: Changing the size and position of a frame.
169 @end menu
170
171 @node Parameter Access
172 @subsection Access to Frame Parameters
173
174 These functions let you read and change the parameter values of a
175 frame.
176
177 @defun frame-parameters frame
178 The function @code{frame-parameters} returns an alist listing all the
179 parameters of @var{frame} and their values.
180 @end defun
181
182 @defun modify-frame-parameters frame alist
183 This function alters the parameters of frame @var{frame} based on the
184 elements of @var{alist}. Each element of @var{alist} has the form
185 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
186 parameter. If you don't mention a parameter in @var{alist}, its value
187 doesn't change.
188 @end defun
189
190 @node Initial Parameters
191 @subsection Initial Frame Parameters
192
193 You can specify the parameters for the initial startup frame
194 by setting @code{initial-frame-alist} in your @file{.emacs} file.
195
196 @defvar initial-frame-alist
197 This variable's value is an alist of parameter values used when creating
198 the initial X window frame. Each element has the form:
199
200 @example
201 (@var{parameter} . @var{value})
202 @end example
203
204 Emacs creates the initial frame before it reads your @file{~/.emacs}
205 file. After reading that file, Emacs checks @code{initial-frame-alist},
206 and applies the parameter settings in the altered value to the already
207 created initial frame.
208
209 If these settings affect the frame geometry and appearance, you'll see
210 the frame appear with the wrong ones and then change to the specified
211 ones. If that bothers you, you can specify the same geometry and
212 appearance with X resources; those do take affect before the frame is
213 created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
214
215 X resource settings typically apply to all frames. If you want to
216 specify some X resources solely for the sake of the initial frame, and
217 you don't want them to apply to subsequent frames, here's how to achieve
218 this. Specify parameters in @code{default-frame-alist} to override the
219 X resources for subsequent frames; then, to prevent these from affecting
220 the initial frame, specify the same parameters in
221 @code{initial-frame-alist} with values that match the X resources.
222 @end defvar
223
224 If these parameters specify a separate minibuffer-only frame with
225 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
226 one for you.
227
228 @defvar minibuffer-frame-alist
229 This variable's value is an alist of parameter values used when creating
230 an initial minibuffer-only frame---if such a frame is needed, according
231 to the parameters for the main initial frame.
232 @end defvar
233
234 @defvar default-frame-alist
235 This is an alist specifying default values of frame parameters for
236 subsequent Emacs frames (not the initial ones).
237 @end defvar
238
239 See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
240
241 If you use options that specify window appearance when you invoke Emacs,
242 they take effect by adding elements to @code{default-frame-alist}. One
243 exception is @samp{-geometry}, which adds the specified position to
244 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
245 The GNU Emacs Manual}.
246
247 @node X Frame Parameters
248 @subsection X Window Frame Parameters
249
250 Just what parameters a frame has depends on what display mechanism it
251 uses. Here is a table of the parameters of an X window frame; of these,
252 @code{name}, @code{height}, @code{width}, and @code{buffer-predicate}
253 provide meaningful information in non-X frames.
254
255 @table @code
256 @item name
257 The name of the frame. Most window managers display the frame's name in
258 the frame's border, at the top of the frame. If you don't specify a
259 name, and you have more than one frame, Emacs sets the frame name based
260 on the buffer displayed in the frame's selected window.
261
262 If you specify the frame name explicitly when you create the frame, the
263 name is also used (instead of the name of the Emacs executable) when
264 looking up X resources for the frame.
265
266 @item display
267 The display on which to open this frame. It should be a string of the
268 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
269 @code{DISPLAY} environment variable.
270
271 @item left
272 The screen position of the left edge, in pixels, with respect to the
273 left edge of the screen. The value may be a positive number @var{pos},
274 or a list of the form @code{(+ @var{pos})} which permits specifying a
275 negative @var{pos} value.
276
277 A negative number @minus{}@var{pos}, or a list of the form @code{(-
278 @var{pos})}, actually specifies the position of the right edge of the
279 window with respect to the right edge of the screen. A positive value
280 of @var{pos} counts toward the left. If the parameter is a negative
281 integer @minus{}@var{pos} then @var{pos} is positive!
282
283 @item top
284 The screen position of the top edge, in pixels, with respect to the
285 top edge of the screen. The value may be a positive number @var{pos},
286 or a list of the form @code{(+ @var{pos})} which permits specifying a
287 negative @var{pos} value.
288
289 A negative number @minus{}@var{pos}, or a list of the form @code{(-
290 @var{pos})}, actually specifies the position of the bottom edge of the
291 window with respect to the bottom edge of the screen. A positive value
292 of @var{pos} counts toward the top. If the parameter is a negative
293 integer @minus{}@var{pos} then @var{pos} is positive!
294
295 @item icon-left
296 The screen position of the left edge @emph{of the frame's icon}, in
297 pixels, counting from the left edge of the screen. This takes effect if
298 and when the frame is iconified.
299
300 @item icon-top
301 The screen position of the top edge @emph{of the frame's icon}, in
302 pixels, counting from the top edge of the screen. This takes effect if
303 and when the frame is iconified.
304
305 @item user-position
306 Non-@code{nil} if the screen position of the frame was explicitly
307 requested by the user (for example, with the @samp{-geometry} option).
308 Nothing automatically makes this parameter non-@code{nil}; it is up to
309 Lisp programs that call @code{make-frame} to specify this parameter as
310 well as specifying the @code{left} and @code{top} parameters.
311
312 @item height
313 The height of the frame contents, in characters. (To get the height in
314 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
315
316 @item width
317 The width of the frame contents, in characters. (To get the height in
318 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
319
320 @item window-id
321 The number of the X window for the frame.
322
323 @item minibuffer
324 Whether this frame has its own minibuffer. The value @code{t} means
325 yes, @code{nil} means no, @code{only} means this frame is just a
326 minibuffer. If the value is a minibuffer window (in some other frame),
327 the new frame uses that minibuffer.
328
329 @item buffer-predicate
330 The buffer-predicate function for this frame. The function
331 @code{other-buffer} uses this predicate (from the selected frame) to
332 decide which buffers it should consider, if the predicate is not
333 @code{nil}. It calls the predicate with one arg, a buffer, once for
334 each buffer; if the predicate returns a non-@code{nil} value, it
335 considers that buffer.
336
337 @item font
338 The name of the font for displaying text in the frame. This is a
339 string.
340
341 @item auto-raise
342 Whether selecting the frame raises it (non-@code{nil} means yes).
343
344 @item auto-lower
345 Whether deselecting the frame lowers it (non-@code{nil} means yes).
346
347 @item vertical-scroll-bars
348 Whether the frame has scroll bars for vertical scrolling
349 (non-@code{nil} means yes).
350
351 @item horizontal-scroll-bars
352 Whether the frame has scroll bars for horizontal scrolling
353 (non-@code{nil} means yes). (Horizontal scroll bars are not currently
354 implemented.)
355
356 @item scroll-bar-width
357 The width of the vertical scroll bar, in pixels.
358
359 @item icon-type
360 The type of icon to use for this frame when it is iconified. If the
361 value is a string, that specifies a file containing a bitmap to use.
362 Any other non-@code{nil} value specifies the default bitmap icon (a
363 picture of a gnu); @code{nil} specifies a text icon.
364
365 @item icon-name
366 The name to use in the icon for this frame, when and if the icon
367 appears. If this is @code{nil}, the frame's title is used.
368
369 @item foreground-color
370 The color to use for the image of a character. This is a string; the X
371 server defines the meaningful color names.
372
373 @item background-color
374 The color to use for the background of characters.
375
376 @item mouse-color
377 The color for the mouse pointer.
378
379 @item cursor-color
380 The color for the cursor that shows point.
381
382 @item border-color
383 The color for the border of the frame.
384
385 @item cursor-type
386 The way to display the cursor. The legitimate values are @code{bar},
387 @code{box}, and @code{(bar . @var{width})}. The symbol @code{box}
388 specifies an ordinary black box overlaying the character after point;
389 that is the default. The symbol @code{bar} specifies a vertical bar
390 between characters as the cursor. @code{(bar . @var{width})} specifies
391 a bar @var{width} pixels wide.
392
393 @item border-width
394 The width in pixels of the window border.
395
396 @item internal-border-width
397 The distance in pixels between text and border.
398
399 @item unsplittable
400 If non-@code{nil}, this frame's window is never split automatically.
401
402 @item visibility
403 The state of visibility of the frame. There are three possibilities:
404 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
405 iconified. @xref{Visibility of Frames}.
406
407 @item menu-bar-lines
408 The number of lines to allocate at the top of the frame for a menu bar.
409 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
410 toolkit, there is only one menu bar line; all that matters about the
411 number you specify is whether it is greater than zero.)
412
413 @item parent-id
414 @c ??? Not yet working.
415 The X window number of the window that should be the parent of this one.
416 Specifying this lets you create an Emacs window inside some other
417 application's window. (It is not certain this will be implemented; try
418 it and see if it works.)
419 @end table
420
421 @node Size and Position
422 @subsection Frame Size And Position
423
424 You can read or change the size and position of a frame using the
425 frame parameters @code{left}, @code{top}, @code{height}, and
426 @code{width}. Whatever geometry parameters you don't specify are chosen
427 by the window manager in its usual fashion.
428
429 Here are some special features for working with sizes and positions:
430
431 @defun set-frame-position frame left top
432 This function sets the position of the top left corner of @var{frame} to
433 @var{left} and @var{top}. These arguments are measured in pixels, and
434 count from the top left corner of the screen. Negative parameter values
435 count up or rightward from the top left corner of the screen.
436 @end defun
437
438 @defun frame-height &optional frame
439 @defunx frame-width &optional frame
440 These functions return the height and width of @var{frame}, measured in
441 characters. If you don't supply @var{frame}, they use the selected
442 frame.
443 @end defun
444
445 @defun frame-pixel-height &optional frame
446 @defunx frame-pixel-width &optional frame
447 These functions return the height and width of @var{frame}, measured in
448 pixels. If you don't supply @var{frame}, they use the selected frame.
449 @end defun
450
451 @defun frame-char-height &optional frame
452 @defunx frame-char-width &optional frame
453 These functions return the height and width of a character in
454 @var{frame}, measured in pixels. The values depend on the choice of
455 font. If you don't supply @var{frame}, these functions use the selected
456 frame.
457 @end defun
458
459 @defun set-frame-size frame cols rows
460 This function sets the size of @var{frame}, measured in characters;
461 @var{cols} and @var{rows} specify the new width and height.
462
463 To set the size based on values measured in pixels, use
464 @code{frame-char-height} and @code{frame-char-width} to convert
465 them to units of characters.
466 @end defun
467
468 The old-fashioned functions @code{set-screen-height} and
469 @code{set-screen-width}, which were used to specify the height and width
470 of the screen in Emacs versions that did not support multiple frames,
471 are still usable. They apply to the selected frame. @xref{Screen
472 Size}.
473
474 @defun x-parse-geometry geom
475 @cindex geometry specification
476 The function @code{x-parse-geometry} converts a standard X windows
477 geometry string to an alist that you can use as part of the argument to
478 @code{make-frame}.
479
480 The alist describes which parameters were specified in @var{geom}, and
481 gives the values specified for them. Each element looks like
482 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
483 values are @code{left}, @code{top}, @code{width}, and @code{height}.
484
485 For the size parameters, the value must be an integer. The position
486 parameter names @code{left} and @code{top} are not totally accurate,
487 because some values indicate the position of the right or bottom edges
488 instead. These are the @var{value} possibilities for the position
489 parameters:
490
491 @table @asis
492 @item an integer
493 A positive integer relates the left edge or top edge of the window to
494 the left or top edge of the screen. A negative integer relates the
495 right or bottom edge of the window to the right or bottom edge of the
496 screen.
497
498 @item @code{(+ @var{position})}
499 This specifies the position of the left or top edge of the window
500 relative to the left or top edge of the screen. The integer
501 @var{position} may be positive or negative; a negative value specifies a
502 position outside the screen.
503
504 @item @code{(- @var{position})}
505 This specifies the position of the right or bottom edge of the window
506 relative to the right or bottom edge of the screen. The integer
507 @var{position} may be positive or negative; a negative value specifies a
508 position outside the screen.
509 @end table
510
511 Here is an example:
512
513 @example
514 (x-parse-geometry "35x70+0-0")
515 @result{} ((width . 35) (height . 70)
516 (left . 0) (top - 0))
517 @end example
518 @end defun
519
520 @ignore
521 New functions @code{set-frame-height} and @code{set-frame-width} set the
522 size of a specified frame. The frame is the first argument; the size is
523 the second.
524 @end ignore
525
526 @node Frame Titles
527 @section Frame Titles
528
529 Every frame has a title; most window managers display the frame title at
530 the top of the frame. You can specify an explicit title with the
531 @code{name} frame property. But normally you don't specify this
532 explicitly, and Emacs computes the title automatically.
533
534 Emacs computes the frame title based on a template stored in the
535 variable @code{frame-title-format}.
536
537 @defvar frame-title-format
538 This variable specifies how to compute a title for a frame
539 when you have not explicitly specified one.
540
541 The variable's value is actually a mode line construct, just like
542 @code{mode-line-format}. @xref{Mode Line Data}.
543 @end defvar
544
545 @defvar icon-title-format
546 This variable specifies how to compute the title for an iconified frame,
547 when you have not explicitly specified the frame title. This title
548 appears in the icon itself.
549 @end defvar
550
551 @defvar multiple-frames
552 This variable is set automatically by Emacs. Its value is @code{t} when
553 there are two or more frames (not counting minibuffer-only frames or
554 invisible frames). The default value of @code{frame-title-format} uses
555 @code{multiple-frames} so as to put the buffer name in the frame title
556 only when there is more than one frame.
557
558 The variable is always local to the current terminal and cannot be
559 buffer-local. @xref{Multiple Displays}.
560 @end defvar
561
562 @node Deleting Frames
563 @section Deleting Frames
564 @cindex deletion of frames
565
566 Frames remain potentially visible until you explicitly @dfn{delete}
567 them. A deleted frame cannot appear on the screen, but continues to
568 exist as a Lisp object until there are no references to it. There is no
569 way to cancel the deletion of a frame aside from restoring a saved frame
570 configuration (@pxref{Frame Configurations}); this is similar to the
571 way windows behave.
572
573 @deffn Command delete-frame &optional frame
574 This function deletes the frame @var{frame}. By default, @var{frame} is
575 the selected frame.
576 @end deffn
577
578 @defun frame-live-p frame
579 The function @code{frame-live-p} returns non-@code{nil} if the frame
580 @var{frame} has not been deleted.
581 @end defun
582
583 Some window managers provide a command to delete a window. These work
584 by sending a special message to the program than operates the window.
585 When Emacs gets one of these commands, it generates a
586 @code{delete-frame} event, whose normal definition is a command that
587 calls the function @code{delete-frame}. @xref{Misc Events}.
588
589 @node Finding All Frames
590 @section Finding All Frames
591
592 @defun frame-list
593 The function @code{frame-list} returns a list of all the frames that
594 have not been deleted. It is analogous to @code{buffer-list} for
595 buffers. The list that you get is newly created, so modifying the list
596 doesn't have any effect on the internals of Emacs.
597 @end defun
598
599 @defun visible-frame-list
600 This function returns a list of just the currently visible frames.
601 @xref{Visibility of Frames}. (Terminal frames always count as
602 ``visible'', even though only the selected one is actually displayed.)
603 @end defun
604
605 @defun next-frame &optional frame minibuf
606 The function @code{next-frame} lets you cycle conveniently through all
607 the frames from an arbitrary starting point. It returns the ``next''
608 frame after @var{frame} in the cycle. If @var{frame} is omitted or
609 @code{nil}, it defaults to the selected frame.
610
611 The second argument, @var{minibuf}, says which frames to consider:
612
613 @table @asis
614 @item @code{nil}
615 Exclude minibuffer-only frames.
616 @item @code{visible}
617 Consider all visible frames.
618 @item 0
619 Consider all visible or iconified frames.
620 @item a window
621 Consider only the frames using that particular window as their
622 minibuffer.
623 @item anything else
624 Consider all frames.
625 @end table
626 @end defun
627
628 @defun previous-frame &optional frame minibuf
629 Like @code{next-frame}, but cycles through all frames in the opposite
630 direction.
631 @end defun
632
633 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
634 Window Ordering}.
635
636 @node Frames and Windows
637 @section Frames and Windows
638
639 Each window is part of one and only one frame; you can get the frame
640 with @code{window-frame}.
641
642 @defun window-frame window
643 This function returns the frame that @var{window} is on.
644 @end defun
645
646 All the non-minibuffer windows in a frame are arranged in a cyclic
647 order. The order runs from the frame's top window, which is at the
648 upper left corner, down and to the right, until it reaches the window at
649 the lower right corner (always the minibuffer window, if the frame has
650 one), and then it moves back to the top.
651
652 @defun frame-top-window frame
653 This returns the topmost, leftmost window of frame @var{frame}.
654 @end defun
655
656 At any time, exactly one window on any frame is @dfn{selected within the
657 frame}. The significance of this designation is that selecting the
658 frame also selects this window. You can get the frame's current
659 selected window with @code{frame-selected-window}.
660
661 @defun frame-selected-window frame
662 This function returns the window on @var{frame} that is selected within
663 @var{frame}.
664 @end defun
665
666 Conversely, selecting a window for Emacs with @code{select-window} also
667 makes that window selected within its frame. @xref{Selecting Windows}.
668
669 Another function that (usually) returns one of the windows in a frame is
670 @code{minibuffer-window}. @xref{Minibuffer Misc}.
671
672 @node Minibuffers and Frames
673 @section Minibuffers and Frames
674
675 Normally, each frame has its own minibuffer window at the bottom, which
676 is used whenever that frame is selected. If the frame has a minibuffer,
677 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
678
679 However, you can also create a frame with no minibuffer. Such a frame
680 must use the minibuffer window of some other frame. When you create the
681 frame, you can specify explicitly the minibuffer window to use (in some
682 other frame). If you don't, then the minibuffer is found in the frame
683 which is the value of the variable @code{default-minibuffer-frame}. Its
684 value should be a frame that does have a minibuffer.
685
686 If you use a minibuffer-only frame, you might want that frame to raise
687 when you enter the minibuffer. If so, set the variable
688 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
689
690 @defvar default-minibuffer-frame
691 This variable specifies the frame to use for the minibuffer window, by
692 default. It is always local to the current terminal and cannot be
693 buffer-local. @xref{Multiple Displays}.
694 @end defvar
695
696 @node Input Focus
697 @section Input Focus
698 @cindex input focus
699 @cindex selected frame
700
701 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
702 window always resides on the selected frame.
703
704 @defun selected-frame
705 This function returns the selected frame.
706 @end defun
707
708 The X server normally directs keyboard input to the X window that the
709 mouse is in. Some window managers use mouse clicks or keyboard events
710 to @dfn{shift the focus} to various X windows, overriding the normal
711 behavior of the server.
712
713 Lisp programs can switch frames ``temporarily'' by calling
714 the function @code{select-frame}. This does not override the window
715 manager; rather, it escapes from the window manager's control until
716 that control is somehow reasserted.
717
718 When using a text-only terminal, there is no window manager; therefore,
719 @code{switch-frame} is the only way to switch frames, and the effect
720 lasts until overridden by a subsequent call to @code{switch-frame}.
721 Only the selected terminal frame is actually displayed on the terminal.
722 Each terminal screen except for the initial one has a number, and the
723 number of the selected frame appears in the mode line after the word
724 @samp{Emacs} (@pxref{Mode Line Variables}).
725
726 @c ??? This is not yet implemented properly.
727 @defun select-frame frame
728 This function selects frame @var{frame}, temporarily disregarding the
729 focus of the X server if any. The selection of @var{frame} lasts until
730 the next time the user does something to select a different frame, or
731 until the next time this function is called.
732 @end defun
733
734 Emacs cooperates with the X server and the window managers by arranging
735 to select frames according to what the server and window manager ask
736 for. It does so by generating a special kind of input event, called a
737 @dfn{focus} event. The command loop handles a focus event by calling
738 @code{handle-select-frame}. @xref{Focus Events}.
739
740 @deffn Command handle-switch-frame frame
741 This function handles a focus event by selecting frame @var{frame}.
742
743 Focus events normally do their job by invoking this command.
744 Don't call it for any other reason.
745 @end deffn
746
747 @defun redirect-frame-focus frame focus-frame
748 This function redirects focus from @var{frame} to @var{focus-frame}.
749 This means that @var{focus-frame} will receive subsequent keystrokes
750 intended for @var{frame}. After such an event, the value of
751 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
752 events specifying @var{frame} will instead select @var{focus-frame}.
753
754 If @var{focus-frame} is @code{nil}, that cancels any existing
755 redirection for @var{frame}, which therefore once again receives its own
756 events.
757
758 One use of focus redirection is for frames that don't have minibuffers.
759 These frames use minibuffers on other frames. Activating a minibuffer
760 on another frame redirects focus to that frame. This puts the focus on
761 the minibuffer's frame, where it belongs, even though the mouse remains
762 in the frame that activated the minibuffer.
763
764 Selecting a frame can also change focus redirections. Selecting frame
765 @code{bar}, when @code{foo} had been selected, changes any redirections
766 pointing to @code{foo} so that they point to @code{bar} instead. This
767 allows focus redirection to work properly when the user switches from
768 one frame to another using @code{select-window}.
769
770 This means that a frame whose focus is redirected to itself is treated
771 differently from a frame whose focus is not redirected.
772 @code{select-frame} affects the former but not the latter.
773
774 The redirection lasts until @code{redirect-frame-focus} is called to
775 change it.
776 @end defun
777
778 @node Visibility of Frames
779 @section Visibility of Frames
780 @cindex visible frame
781 @cindex invisible frame
782 @cindex iconified frame
783 @cindex frame visibility
784
785 An X window frame may be @dfn{visible}, @dfn{invisible}, or
786 @dfn{iconified}. If it is visible, you can see its contents. If it is
787 iconified, the frame's contents do not appear on the screen, but an icon
788 does. If the frame is invisible, it doesn't show on the screen, not
789 even as an icon.
790
791 Visibility is meaningless for terminal frames, since only the selected
792 one is actually displayed in any case.
793
794 @deffn Command make-frame-visible &optional frame
795 This function makes frame @var{frame} visible. If you omit @var{frame},
796 it makes the selected frame visible.
797 @end deffn
798
799 @deffn Command make-frame-invisible &optional frame
800 This function makes frame @var{frame} invisible. If you omit
801 @var{frame}, it makes the selected frame invisible.
802 @end deffn
803
804 @deffn Command iconify-frame &optional frame
805 This function iconifies frame @var{frame}. If you omit @var{frame}, it
806 iconifies the selected frame.
807 @end deffn
808
809 @defun frame-visible-p frame
810 This returns the visibility status of frame @var{frame}. The value is
811 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
812 @code{icon} if it is iconified.
813 @end defun
814
815 The visibility status of a frame is also available as a frame
816 parameter. You can read or change it as such. @xref{X Frame
817 Parameters}.
818
819 The user can iconify and deiconify frames with the window manager.
820 This happens below the level at which Emacs can exert any control, but
821 Emacs does provide events that you can use to keep track of such
822 changes. @xref{Misc Events}.
823
824 @node Raising and Lowering
825 @section Raising and Lowering Frames
826
827 The X Window System uses a desktop metaphor. Part of this metaphor is
828 the idea that windows are stacked in a notional third dimension
829 perpendicular to the screen surface, and thus ordered from ``highest''
830 to ``lowest''. Where two windows overlap, the one higher up covers the
831 one underneath. Even a window at the bottom of the stack can be seen if
832 no other window overlaps it.
833
834 @cindex raising a frame
835 @cindex lowering a frame
836 A window's place in this ordering is not fixed; in fact, users tend to
837 change the order frequently. @dfn{Raising} a window means moving it
838 ``up'', to the top of the stack. @dfn{Lowering} a window means moving
839 it to the bottom of the stack. This motion is in the notional third
840 dimension only, and does not change the position of the window on the
841 screen.
842
843 You can raise and lower Emacs's X windows with these functions:
844
845 @deffn Command raise-frame frame
846 This function raises frame @var{frame}.
847 @end deffn
848
849 @deffn Command lower-frame frame
850 This function lowers frame @var{frame}.
851 @end deffn
852
853 @defopt minibuffer-auto-raise
854 If this is non-@code{nil}, activation of the minibuffer raises the frame
855 that the minibuffer window is in.
856 @end defopt
857
858 You can also enable auto-raise (raising automatically when a frame is
859 selected) or auto-lower (lowering automatically when it is deselected)
860 for any frame using frame parameters. @xref{X Frame Parameters}.
861
862 @node Frame Configurations
863 @section Frame Configurations
864 @cindex frame configuration
865
866 A @dfn{frame configuration} records the current arrangement of frames,
867 all their properties, and the window configuration of each one.
868
869 @defun current-frame-configuration
870 This function returns a frame configuration list that describes
871 the current arrangement of frames and their contents.
872 @end defun
873
874 @defun set-frame-configuration configuration
875 This function restores the state of frames described in
876 @var{configuration}.
877 @end defun
878
879 @node Mouse Tracking
880 @section Mouse Tracking
881 @cindex mouse tracking
882 @cindex tracking the mouse
883
884 Sometimes it is useful to @dfn{track} the mouse, which means to display
885 something to indicate where the mouse is and move the indicator as the
886 mouse moves. For efficient mouse tracking, you need a way to wait until
887 the mouse actually moves.
888
889 The convenient way to track the mouse is to ask for events to represent
890 mouse motion. Then you can wait for motion by waiting for an event. In
891 addition, you can easily handle any other sorts of events that may
892 occur. That is useful, because normally you don't want to track the
893 mouse forever---only until some other event, such as the release of a
894 button.
895
896 @defspec track-mouse body@dots{}
897 Execute @var{body}, meanwhile generating input events for mouse motion.
898 The code in @var{body} can read these events with @code{read-event} or
899 @code{read-key-sequence}. @xref{Motion Events}, for the format of mouse
900 motion events.
901
902 The value of @code{track-mouse} is that of the last form in @var{body}.
903 @end defspec
904
905 The usual purpose of tracking mouse motion is to indicate on the screen
906 the consequences of pushing or releasing a button at the current
907 position.
908
909 In many cases, you can avoid the need to track the mouse by using
910 the @code{mouse-face} text property (@pxref{Special Properties}).
911 That works at a much lower level and runs more smoothly than
912 Lisp-level mouse tracking.
913
914 @ignore
915 @c These are not implemented yet.
916
917 These functions change the screen appearance instantaneously. The
918 effect is transient, only until the next ordinary Emacs redisplay. That
919 is ok for mouse tracking, since it doesn't make sense for mouse tracking
920 to change the text, and the body of @code{track-mouse} normally reads
921 the events itself and does not do redisplay.
922
923 @defun x-contour-region window beg end
924 This function draws lines to make a box around the text from @var{beg}
925 to @var{end}, in window @var{window}.
926 @end defun
927
928 @defun x-uncontour-region window beg end
929 This function erases the lines that would make a box around the text
930 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
931 a contour that you previously made by calling @code{x-contour-region}.
932 @end defun
933
934 @defun x-draw-rectangle frame left top right bottom
935 This function draws a hollow rectangle on frame @var{frame} with the
936 specified edge coordinates, all measured in pixels from the inside top
937 left corner. It uses the cursor color, the one used for indicating the
938 location of point.
939 @end defun
940
941 @defun x-erase-rectangle frame left top right bottom
942 This function erases a hollow rectangle on frame @var{frame} with the
943 specified edge coordinates, all measured in pixels from the inside top
944 left corner. Erasure means redrawing the text and background that
945 normally belong in the specified rectangle.
946 @end defun
947 @end ignore
948
949 @node Mouse Position
950 @section Mouse Position
951 @cindex mouse position
952 @cindex position of mouse
953
954 The functions @code{mouse-position} and @code{set-mouse-position}
955 give access to the current position of the mouse.
956
957 @defun mouse-position
958 This function returns a description of the position of the mouse. The
959 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
960 and @var{y} are integers giving the position in characters relative to
961 the top left corner of the inside of @var{frame}.
962 @end defun
963
964 @defun set-mouse-position frame x y
965 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
966 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
967 giving the position in characters relative to the top left corner of the
968 inside of @var{frame}.
969 @end defun
970
971 @defun mouse-pixel-position
972 This function is like @code{mouse-position} except that it returns
973 coordinates in units of pixels rather than units of characters.
974 @end defun
975
976 @defun set-mouse-pixel-position frame x y
977 This function warps the mouse like @code{set-mouse-position} except that
978 @var{x} and @var{y} are in units of pixels rather than units of
979 characters. These coordinates are not required to be within the frame.
980 @end defun
981
982 @need 3000
983
984 @node Pop-Up Menus
985 @section Pop-Up Menus
986
987 When using X windows, a Lisp program can pop up a menu which the
988 user can choose from with the mouse.
989
990 @defun x-popup-menu position menu
991 This function displays a pop-up menu and returns an indication of
992 what selection the user makes.
993
994 The argument @var{position} specifies where on the screen to put the
995 menu. It can be either a mouse button event (which says to put the menu
996 where the user actuated the button) or a list of this form:
997
998 @example
999 ((@var{xoffset} @var{yoffset}) @var{window})
1000 @end example
1001
1002 @noindent
1003 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1004 pixels, counting from the top left corner of @var{window}'s frame.
1005
1006 If @var{position} is @code{t}, it means to use the current mouse
1007 position. If @var{position} is @code{nil}, it means to precompute the
1008 key binding equivalents for the keymaps specified in @var{menu},
1009 without actually displaying or popping up the menu.
1010
1011 The argument @var{menu} says what to display in the menu. It can be a
1012 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
1013 can have the following form:
1014
1015 @example
1016 (@var{title} @var{pane1} @var{pane2}...)
1017 @end example
1018
1019 @noindent
1020 where each pane is a list of form
1021
1022 @example
1023 (@var{title} (@var{line} . @var{item})...)
1024 @end example
1025
1026 Each @var{line} should be a string, and each @var{item} should be the
1027 value to return if that @var{line} is chosen.
1028 @end defun
1029
1030 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu if
1031 a prefix key with a menu keymap would do the job. If you use a menu
1032 keymap to implement a menu, @kbd{C-h c} and @kbd{C-h a} can see the
1033 individual items in that menu and provide help for them. If instead you
1034 implement the menu by defining a command that calls @code{x-popup-menu},
1035 the help facilities cannot know what happens inside that command, so
1036 they cannot give any help for the menu's items. This is the reason why
1037 all the menu bar items are normally implemented with menu keymaps
1038 (@pxref{Menu Keymaps}).
1039
1040 @node Dialog Boxes
1041 @section Dialog Boxes
1042 @cindex dialog boxes
1043
1044 A dialog box is a variant of a pop-up menu. It looks a little
1045 different (if Emacs uses an X toolkit), it always appears in the center
1046 of a frame, and it has just one level and one pane. The main use of
1047 dialog boxes is for asking questions that the user can answer with
1048 ``yes'', ``no'', and a few other alternatives. The functions
1049 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1050 keyboard, when called from commands invoked by mouse clicks.
1051
1052 @defun x-popup-dialog position contents
1053 This function displays a pop-up dialog box and returns an indication of
1054 what selection the user makes. The argument @var{contents} specifies
1055 the alternatives to offer; it has this format:
1056
1057 @example
1058 (@var{title} (@var{string} . @var{value})@dots{})
1059 @end example
1060
1061 @noindent
1062 which looks like the list that specifies a single pane for
1063 @code{x-popup-menu}.
1064
1065 The return value is @var{value} from the chosen alternative.
1066
1067 An element of the list may be just a string instead of a cons cell
1068 @code{(@var{string} . @var{value})}. That makes a box that cannot
1069 be selected.
1070
1071 If @code{nil} appears in the list, it separates the left-hand items from
1072 the right-hand items; items that precede the @code{nil} appear on the
1073 left, and items that follow the @code{nil} appear on the right. If you
1074 don't include a @code{nil} in the list, then approximately half the
1075 items appear on each side.
1076
1077 Dialog boxes always appear in the center of a frame; the argument
1078 @var{position} specifies which frame. The possible values are as in
1079 @code{x-popup-menu}, but the precise coordinates don't matter; only the
1080 frame matters.
1081
1082 If your Emacs executable does not use an X toolkit, then it cannot
1083 display a real dialog box; so instead it displays the same items in a
1084 pop-up menu in the center of the frame.
1085 @end defun
1086
1087 @node Pointer Shapes
1088 @section Pointer Shapes
1089 @cindex pointer shape
1090 @cindex mouse pointer shape
1091
1092 These variables specify which shape to use for the mouse pointer in
1093 various situations:
1094
1095 @table @code
1096 @item x-pointer-shape
1097 @vindex x-pointer-shape
1098 This variable specifies the pointer shape to use ordinarily in the Emacs
1099 frame.
1100
1101 @item x-sensitive-text-pointer-shape
1102 @vindex x-sensitive-text-pointer-shape
1103 This variable specifies the pointer shape to use when the mouse
1104 is over mouse-sensitive text.
1105 @end table
1106
1107 These variables affect newly created frames. They do not normally
1108 affect existing frames; however, if you set the mouse color of a frame,
1109 that also updates its pointer shapes based on the current values of
1110 these variables. @xref{X Frame Parameters}.
1111
1112 The values you can use, to specify either of these pointer shapes, are
1113 defined in the file @file{lisp/x-win.el}. Use @kbd{M-x apropos
1114 @key{RET} x-pointer @key{RET}} to see a list of them.
1115
1116 @node X Selections
1117 @section X Selections
1118 @cindex selection (for X windows)
1119
1120 The X server records a set of @dfn{selections} which permit transfer of
1121 data between application programs. The various selections are
1122 distinguished by @dfn{selection types}, represented in Emacs by
1123 symbols. X clients including Emacs can read or set the selection for
1124 any given type.
1125
1126 @defun x-set-selection type data
1127 This function sets a ``selection'' in the X server. It takes two
1128 arguments: a selection type @var{type}, and the value to assign to it,
1129 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1130 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1131 (or a cons of two integers or list of two integers), an overlay, or a
1132 cons of two markers pointing to the same buffer. An overlay or a pair
1133 of markers stands for text in the overlay or between the markers.
1134
1135 The data may also be a vector of valid non-vector selection values.
1136
1137 Each possible @var{type} has its own selection value, which changes
1138 independently. The usual values of @var{type} are @code{PRIMARY} and
1139 @code{SECONDARY}; these are symbols with upper-case names, in accord
1140 with X Window System conventions. The default is @code{PRIMARY}.
1141 @end defun
1142
1143 @defun x-get-selection &optional type data-type
1144 This function accesses selections set up by Emacs or by other X
1145 clients. It takes two optional arguments, @var{type} and
1146 @var{data-type}. The default for @var{type}, the selection type, is
1147 @code{PRIMARY}.
1148
1149 The @var{data-type} argument specifies the form of data conversion to
1150 use, to convert the raw data obtained from another X client into Lisp
1151 data. Meaningful values include @code{TEXT}, @code{STRING},
1152 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
1153 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
1154 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
1155 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
1156 upper-case names in accord with X conventions.) The default for
1157 @var{data-type} is @code{STRING}.
1158 @end defun
1159
1160 @cindex cut buffer
1161 The X server also has a set of numbered @dfn{cut buffers} which can
1162 store text or other data being moved between applications. Cut buffers
1163 are considered obsolete, but Emacs supports them for the sake of X
1164 clients that still use them.
1165
1166 @defun x-get-cut-buffer n
1167 This function returns the contents of cut buffer number @var{n}.
1168 @end defun
1169
1170 @defun x-set-cut-buffer string
1171 This function stores @var{string} into the first cut buffer (cut buffer
1172 0), moving the other values down through the series of cut buffers, much
1173 like the way successive kills in Emacs move down the kill ring.
1174 @end defun
1175
1176 @node Color Names
1177 @section Color Names
1178
1179 @defun x-color-defined-p color
1180 This function reports whether a color name is meaningful. It returns
1181 @code{t} if so; otherwise, @code{nil}.
1182
1183 Note that this does not tell you whether the display you are using
1184 really supports that color. You can ask for any defined color on any
1185 kind of display, and you will get some result---that is how the X server
1186 works. Here's an approximate way to test whether your display supports
1187 the color @var{color}:
1188
1189 @example
1190 (defun x-color-supported-p (color)
1191 (and (x-color-defined-p color)
1192 (or (x-display-color-p)
1193 (member color '("black" "white"))
1194 (and (> (x-display-planes) 1)
1195 (equal color "gray")))))
1196 @end example
1197 @end defun
1198
1199 @defun x-color-values color
1200 This function returns a value that describes what @var{color} should
1201 ideally look like. If @var{color} is defined, the value is a list of
1202 three integers, which give the amount of red, the amount of green, and
1203 the amount of blue. Each integer ranges in principle from 0 to 65535,
1204 but in practice no value seems to be above 65280. If @var{color} is not
1205 defined, the value is @code{nil}.
1206
1207 @example
1208 (x-color-values "black")
1209 @result{} (0 0 0)
1210 (x-color-values "white")
1211 @result{} (65280 65280 65280)
1212 (x-color-values "red")
1213 @result{} (65280 0 0)
1214 (x-color-values "pink")
1215 @result{} (65280 49152 51968)
1216 (x-color-values "hungry")
1217 @result{} nil
1218 @end example
1219 @end defun
1220
1221 @node Resources
1222 @section X Resources
1223
1224 @defun x-get-resource attribute class &optional component subclass
1225 The function @code{x-get-resource} retrieves a resource value from the X
1226 Windows defaults database.
1227
1228 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
1229 This function searches using a key of the form
1230 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
1231 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
1232 the class.
1233
1234 The optional arguments @var{component} and @var{subclass} add to the key
1235 and the class, respectively. You must specify both of them or neither.
1236 If you specify them, the key is
1237 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
1238 @samp{Emacs.@var{class}.@var{subclass}}.
1239 @end defun
1240
1241 @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
1242
1243 @node Server Data
1244 @section Data about the X Server
1245
1246 This section describes functions and a variable that you can use to
1247 get information about the capabilities and origin of an X display that
1248 Emacs is using. Each of these functions lets you specify the display
1249 you are interested in: the @var{display} argument can be either a
1250 display name, or a frame (meaning use the display that frame is on). If
1251 you omit the @var{display} argument, or specify @code{nil}, that means
1252 to use the selected frame's display.
1253
1254 @defun x-display-screens &optional display
1255 This function returns the number of screens associated with the display.
1256 @end defun
1257
1258 @defun x-server-version &optional display
1259 This function returns the list of version numbers of the X server
1260 running the display.
1261 @end defun
1262
1263 @defun x-server-vendor &optional display
1264 This function returns the vendor that provided the X server software.
1265 @end defun
1266
1267 @defun x-display-pixel-height &optional display
1268 This function returns the height of the screen in pixels.
1269 @end defun
1270
1271 @defun x-display-mm-height &optional display
1272 This function returns the height of the screen in millimeters.
1273 @end defun
1274
1275 @defun x-display-pixel-width &optional display
1276 This function returns the width of the screen in pixels.
1277 @end defun
1278
1279 @defun x-display-mm-width &optional display
1280 This function returns the width of the screen in millimeters.
1281 @end defun
1282
1283 @defun x-display-backing-store &optional display
1284 This function returns the backing store capability of the screen.
1285 Values can be the symbols @code{always}, @code{when-mapped}, or
1286 @code{not-useful}.
1287 @end defun
1288
1289 @defun x-display-save-under &optional display
1290 This function returns non-@code{nil} if the display supports the
1291 SaveUnder feature.
1292 @end defun
1293
1294 @defun x-display-planes &optional display
1295 This function returns the number of planes the display supports.
1296 @end defun
1297
1298 @defun x-display-visual-class &optional display
1299 This function returns the visual class for the screen. The value is one
1300 of the symbols @code{static-gray}, @code{gray-scale},
1301 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
1302 @code{direct-color}.
1303 @end defun
1304
1305 @defun x-display-grayscale-p &optional display
1306 This function returns @code{t} if the screen can display shades of gray.
1307 @end defun
1308
1309 @defun x-display-color-p &optional display
1310 This function returns @code{t} if the screen is a color screen.
1311 @end defun
1312
1313 @defun x-display-color-cells &optional display
1314 This function returns the number of color cells the screen supports.
1315 @end defun
1316
1317 @ignore
1318 @defvar x-no-window-manager
1319 This variable's value is is @code{t} if no X window manager is in use.
1320 @end defvar
1321 @end ignore
1322
1323 @ignore
1324 @item
1325 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
1326 width and height of an X Window frame, measured in pixels.
1327 @end ignore