#
[bpt/emacs.git] / man / basic.texi
1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985, 86, 87, 93, 94, 95, 1997 Free Software Foundation, Inc.
3 @c See file emacs.texi for copying conditions.
4 @node Basic, Minibuffer, Exiting, Top
5 @chapter Basic Editing Commands
6
7 @kindex C-h t
8 @findex help-with-tutorial
9 We now give the basics of how to enter text, make corrections, and
10 save the text in a file. If this material is new to you, you might
11 learn it more easily by running the Emacs learn-by-doing tutorial. To
12 use the tutorial, run Emacs and type @kbd{Control-h t}
13 (@code{help-with-tutorial}).
14
15 To clear the screen and redisplay, type @kbd{C-l} (@code{recenter}).
16
17 @menu
18
19 * Inserting Text:: Inserting text by simply typing it.
20 * Moving Point:: How to move the cursor to the place where you want to
21 change something.
22 * Erasing:: Deleting and killing text.
23 * Undo:: Undoing recent changes in the text.
24 * Files: Basic Files. Visiting, creating, and saving files.
25 * Help: Basic Help. Asking what a character does.
26 * Blank Lines:: Commands to make or delete blank lines.
27 * Continuation Lines:: Lines too wide for the screen.
28 * Position Info:: What page, line, row, or column is point on?
29 * Arguments:: Numeric arguments for repeating a command.
30 * Repeating:: A short-cut for repeating the previous command.
31 @end menu
32
33 @node Inserting Text
34 @section Inserting Text
35
36 @cindex insertion
37 @cindex graphic characters
38 To insert printing characters into the text you are editing, just type
39 them. This inserts the characters you type into the buffer at the
40 cursor (that is, at @dfn{point}; @pxref{Point}). The cursor moves
41 forward, and any text after the cursor moves forward too. If the text
42 in the buffer is @samp{FOOBAR}, with the cursor before the @samp{B},
43 then if you type @kbd{XX}, you get @samp{FOOXXBAR}, with the cursor
44 still before the @samp{B}.
45
46 To @dfn{delete} text you have just inserted, use @key{DEL}. @key{DEL}
47 deletes the character @emph{before} the cursor (not the one that the cursor
48 is on top of or under; that is the character @var{after} the cursor). The
49 cursor and all characters after it move backwards. Therefore, if you type
50 a printing character and then type @key{DEL}, they cancel out.
51
52 @kindex RET
53 @cindex newline
54 To end a line and start typing a new one, type @key{RET}. This
55 inserts a newline character in the buffer. If point is in the middle of
56 a line, @key{RET} splits the line. Typing @key{DEL} when the cursor is
57 at the beginning of a line deletes the preceding newline, thus joining
58 the line with the preceding line.
59
60 Emacs can split lines automatically when they become too long, if you
61 turn on a special minor mode called @dfn{Auto Fill} mode.
62 @xref{Filling}, for how to use Auto Fill mode.
63
64 If you prefer to have text characters replace (overwrite) existing
65 text rather than shove it to the right, you can enable Overwrite mode,
66 a minor mode. @xref{Minor Modes}.
67
68 @cindex quoting
69 @kindex C-q
70 @findex quoted-insert
71 Direct insertion works for printing characters and @key{SPC}, but other
72 characters act as editing commands and do not insert themselves. If you
73 need to insert a control character or a character whose code is above 200
74 octal, you must @dfn{quote} it by typing the character @kbd{Control-q}
75 (@code{quoted-insert}) first. (This character's name is normally written
76 @kbd{C-q} for short.) There are two ways to use @kbd{C-q}:@refill
77
78 @itemize @bullet
79 @item
80 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
81 inserts that character.
82
83 @item
84 @kbd{C-q} followed by a sequence of octal digits inserts the character
85 with the specified octal character code. You can use any number of
86 octal digits; any non-digit terminates the sequence. If the terminating
87 character is @key{RET}, it serves only to terminate the sequence; any
88 other non-digit is itself used as input after terminating the sequence.
89 (The use of octal sequences is disabled in ordinary non-binary Overwrite
90 mode, to give you a convenient way to insert a digit instead of
91 overwriting with it.)
92 @end itemize
93
94 @noindent
95 When multibyte characters are enabled, octal codes 0200 through 0377 are
96 not valid as characters; if you specify a code in this range, @kbd{C-q}
97 assumes that you intend to use some ISO Latin-@var{n} character set, and
98 converts the specified code to the corresponding Emacs character code.
99 @xref{Enabling Multibyte}. You select @emph{which} ISO Latin character
100 set though your choice of language environment (@pxref{Language
101 Environments}).
102
103 @vindex read-quoted-char-radix
104 To use decimal or hexadecimal instead of octal, set the variable
105 @code{read-quoted-char-radix} to 10 or 16. If the radix is greater than
106 10, some letters starting with @kbd{a} serve as part of a character
107 code, just like digits.
108
109 A numeric argument to @kbd{C-q} specifies how many copies of the
110 quoted character should be inserted (@pxref{Arguments}).
111
112 @findex newline
113 @findex self-insert
114 Customization information: @key{DEL} in most modes runs the command
115 @code{delete-backward-char}; @key{RET} runs the command @code{newline}, and
116 self-inserting printing characters run the command @code{self-insert},
117 which inserts whatever character was typed to invoke it. Some major modes
118 rebind @key{DEL} to other commands.
119
120 @node Moving Point
121 @section Changing the Location of Point
122
123 @cindex arrow keys
124 @kindex LEFT
125 @kindex RIGHT
126 @kindex UP
127 @kindex DOWN
128 @cindex moving point
129 @cindex movement
130 @cindex cursor motion
131 @cindex moving the cursor
132 To do more than insert characters, you have to know how to move point
133 (@pxref{Point}). The simplest way to do this is with arrow keys, or by
134 clicking the left mouse button where you want to move to.
135
136 There are also control and meta characters for cursor motion. Some
137 are equivalent to the arrow keys (these date back to the days before
138 terminals had arrow keys, and are usable on terminals which don't have
139 them). Others do more sophisticated things.
140
141 @kindex C-a
142 @kindex C-e
143 @kindex C-f
144 @kindex C-b
145 @kindex C-n
146 @kindex C-p
147 @kindex M->
148 @kindex M-<
149 @kindex M-r
150 @findex beginning-of-line
151 @findex end-of-line
152 @findex forward-char
153 @findex backward-char
154 @findex next-line
155 @findex previous-line
156 @findex beginning-of-buffer
157 @findex end-of-buffer
158 @findex goto-char
159 @findex goto-line
160 @findex move-to-window-line
161 @table @kbd
162 @item C-a
163 Move to the beginning of the line (@code{beginning-of-line}).
164 @item C-e
165 Move to the end of the line (@code{end-of-line}).
166 @item C-f
167 Move forward one character (@code{forward-char}).
168 @item C-b
169 Move backward one character (@code{backward-char}).
170 @item M-f
171 Move forward one word (@code{forward-word}).
172 @item M-b
173 Move backward one word (@code{backward-word}).
174 @item C-n
175 Move down one line, vertically (@code{next-line}). This command
176 attempts to keep the horizontal position unchanged, so if you start in
177 the middle of one line, you end in the middle of the next. When on
178 the last line of text, @kbd{C-n} creates a new line and moves onto it.
179 @item C-p
180 Move up one line, vertically (@code{previous-line}).
181 @item M-r
182 Move point to left margin, vertically centered in the window
183 (@code{move-to-window-line}). Text does not move on the screen.
184
185 A numeric argument says which screen line to place point on. It counts
186 screen lines down from the top of the window (zero for the top line). A
187 negative argument counts lines from the bottom (@minus{}1 for the bottom
188 line).
189 @item M-<
190 Move to the top of the buffer (@code{beginning-of-buffer}). With
191 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
192 @xref{Arguments}, for more information on numeric arguments.@refill
193 @item M->
194 Move to the end of the buffer (@code{end-of-buffer}).
195 @item M-x goto-char
196 Read a number @var{n} and move point to buffer position @var{n}.
197 Position 1 is the beginning of the buffer.
198 @item M-x goto-line
199 Read a number @var{n} and move point to line number @var{n}. Line 1
200 is the beginning of the buffer.
201 @item C-x C-n
202 @findex set-goal-column
203 @kindex C-x C-n
204 Use the current column of point as the @dfn{semipermanent goal column} for
205 @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). Henceforth, those
206 commands always move to this column in each line moved into, or as
207 close as possible given the contents of the line. This goal column remains
208 in effect until canceled.
209 @item C-u C-x C-n
210 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} once
211 again try to stick to a fixed horizontal position, as usual.
212 @end table
213
214 @vindex track-eol
215 If you set the variable @code{track-eol} to a non-@code{nil} value,
216 then @kbd{C-n} and @kbd{C-p} when at the end of the starting line move
217 to the end of another line. Normally, @code{track-eol} is @code{nil}.
218 @xref{Variables}, for how to set variables such as @code{track-eol}.
219
220 @vindex next-line-add-newlines
221 Normally, @kbd{C-n} on the last line of a buffer appends a newline to
222 it. If the variable @code{next-line-add-newlines} is @code{nil}, then
223 @kbd{C-n} gets an error instead (like @kbd{C-p} on the first line).
224
225 @node Erasing
226 @section Erasing Text
227
228 @table @kbd
229 @item @key{DEL}
230 Delete the character before point (@code{delete-backward-char}).
231 @item C-d
232 Delete the character after point (@code{delete-char}).
233 @item C-k
234 Kill to the end of the line (@code{kill-line}).
235 @item M-d
236 Kill forward to the end of the next word (@code{kill-word}).
237 @item M-@key{DEL}
238 Kill back to the beginning of the previous word
239 (@code{backward-kill-word}).
240 @end table
241
242 @cindex killing characters and lines
243 @cindex deleting characters and lines
244 @cindex erasing characters and lines
245 You already know about the @key{DEL} key which deletes the character
246 before point (that is, before the cursor). Another key, @kbd{Control-d}
247 (@kbd{C-d} for short), deletes the character after point (that is, the
248 character that the cursor is on). This shifts the rest of the text on
249 the line to the left. If you type @kbd{C-d} at the end of a line, it
250 joins together that line and the next line.
251
252 To erase a larger amount of text, use the @kbd{C-k} key, which kills a
253 line at a time. If you type @kbd{C-k} at the beginning or middle of a
254 line, it kills all the text up to the end of the line. If you type
255 @kbd{C-k} at the end of a line, it joins that line and the next line.
256
257 @xref{Killing}, for more flexible ways of killing text.
258
259 @node Undo
260 @section Undoing Changes
261 @cindex undo
262 @cindex changes, undoing
263
264 You can undo all the recent changes in the buffer text, up to a
265 certain point. Each buffer records changes individually, and the undo
266 command always applies to the current buffer. Usually each editing
267 command makes a separate entry in the undo records, but some commands
268 such as @code{query-replace} make many entries, and very simple commands
269 such as self-inserting characters are often grouped to make undoing less
270 tedious.
271
272 @table @kbd
273 @item C-x u
274 Undo one batch of changes---usually, one command worth (@code{undo}).
275 @item C-_
276 The same.
277 @item C-u C-x u
278 Undo one batch of changes in the region.
279 @end table
280
281 @kindex C-x u
282 @kindex C-_
283 @findex undo
284 The command @kbd{C-x u} or @kbd{C-_} is how you undo. The first time
285 you give this command, it undoes the last change. Point moves back to
286 where it was before the command that made the change.
287
288 Consecutive repetitions of @kbd{C-_} or @kbd{C-x u} undo earlier and
289 earlier changes, back to the limit of the undo information available.
290 If all recorded changes have already been undone, the undo command
291 prints an error message and does nothing.
292
293 Any command other than an undo command breaks the sequence of undo
294 commands. Starting from that moment, the previous undo commands become
295 ordinary changes that you can undo. Thus, to redo changes you have
296 undone, type @kbd{C-f} or any other command that will harmlessly break
297 the sequence of undoing, then type more undo commands.
298
299 @cindex selective undo
300 @kindex C-u C-x u
301 Ordinary undo applies to all changes made in the current buffer. You
302 can also perform @dfn{selective undo}, limited to the current region.
303 To do this, specify the region you want, then run the @code{undo}
304 command with a prefix argument (the value does not matter): @kbd{C-u C-x
305 u} or @kbd{C-u C-_}. This undoes the most recent change in the region.
306 To undo further changes in the same region, repeat the @code{undo}
307 command (no prefix argument is needed). In Transient Mark mode, any use
308 of @code{undo} when there is an active region performs selective undo;
309 you do not need a prefix argument.
310
311 If you notice that a buffer has been modified accidentally, the
312 easiest way to recover is to type @kbd{C-_} repeatedly until the stars
313 disappear from the front of the mode line. At this time, all the
314 modifications you made have been canceled. Whenever an undo command
315 makes the stars disappear from the mode line, it means that the buffer
316 contents are the same as they were when the file was last read in or
317 saved.
318
319 If you do not remember whether you changed the buffer deliberately,
320 type @kbd{C-_} once. When you see the last change you made undone, you
321 will see whether it was an intentional change. If it was an accident,
322 leave it undone. If it was deliberate, redo the change as described
323 above.
324
325 Not all buffers record undo information. Buffers whose names start with
326 spaces don't; these buffers are used internally by Emacs and its extensions
327 to hold text that users don't normally look at or edit.
328
329 You cannot undo mere cursor motion; only changes in the buffer
330 contents save undo information. However, some cursor motion commands
331 set the mark, so if you use these commands from time to time, you can
332 move back to the neighborhoods you have moved through by popping the
333 mark ring (@pxref{Mark Ring}).
334
335 @vindex undo-limit
336 @vindex undo-strong-limit
337 @cindex undo limit
338 When the undo information for a buffer becomes too large, Emacs
339 discards the oldest undo information from time to time (during garbage
340 collection). You can specify how much undo information to keep by
341 setting two variables: @code{undo-limit} and @code{undo-strong-limit}.
342 Their values are expressed in units of bytes of space.
343
344 The variable @code{undo-limit} sets a soft limit: Emacs keeps undo
345 data for enough commands to reach this size, and perhaps exceed it, but
346 does not keep data for any earlier commands beyond that. Its default
347 value is 20000. The variable @code{undo-strong-limit} sets a stricter
348 limit: the command which pushes the size past this amount is itself
349 forgotten. Its default value is 30000.
350
351 Regardless of the values of those variables, the most recent change is
352 never discarded, so there is no danger that garbage collection occurring
353 right after an unintentional large change might prevent you from undoing
354 it.
355
356 The reason the @code{undo} command has two keys, @kbd{C-x u} and
357 @kbd{C-_}, set up to run it is that it is worthy of a single-character
358 key, but on some keyboards it is not obvious how to type @kbd{C-_}.
359 @kbd{C-x u} is an alternative you can type straightforwardly on any
360 terminal.
361
362 @node Basic Files
363 @section Files
364
365 The commands described above are sufficient for creating and altering
366 text in an Emacs buffer; the more advanced Emacs commands just make
367 things easier. But to keep any text permanently you must put it in a
368 @dfn{file}. Files are named units of text which are stored by the
369 operating system for you to retrieve later by name. To look at or use
370 the contents of a file in any way, including editing the file with
371 Emacs, you must specify the file name.
372
373 Consider a file named @file{/usr/rms/foo.c}. In Emacs, to begin editing
374 this file, type
375
376 @example
377 C-x C-f /usr/rms/foo.c @key{RET}
378 @end example
379
380 @noindent
381 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
382 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
383 read the argument, and you type @key{RET} to terminate the argument
384 (@pxref{Minibuffer}).@refill
385
386 Emacs obeys the command by @dfn{visiting} the file: creating a buffer,
387 copying the contents of the file into the buffer, and then displaying
388 the buffer for you to edit. If you alter the text, you can @dfn{save}
389 the new text in the file by typing @kbd{C-x C-s} (@code{save-buffer}).
390 This makes the changes permanent by copying the altered buffer contents
391 back into the file @file{/usr/rms/foo.c}. Until you save, the changes
392 exist only inside Emacs, and the file @file{foo.c} is unaltered.
393
394 To create a file, just visit the file with @kbd{C-x C-f} as if it
395 already existed. This creates an empty buffer in which you can insert
396 the text you want to put in the file. The file is actually created when
397 you save this buffer with @kbd{C-x C-s}.
398
399 Of course, there is a lot more to learn about using files. @xref{Files}.
400
401 @node Basic Help
402 @section Help
403
404 @cindex getting help with keys
405 If you forget what a key does, you can find out with the Help
406 character, which is @kbd{C-h} (or @key{F1}, which is an alias for
407 @kbd{C-h}). Type @kbd{C-h k} followed by the key you want to know
408 about; for example, @kbd{C-h k C-n} tells you all about what @kbd{C-n}
409 does. @kbd{C-h} is a prefix key; @kbd{C-h k} is just one of its
410 subcommands (the command @code{describe-key}). The other subcommands of
411 @kbd{C-h} provide different kinds of help. Type @kbd{C-h} twice to get
412 a description of all the help facilities. @xref{Help}.@refill
413
414 @node Blank Lines
415 @section Blank Lines
416
417 @cindex inserting blank lines
418 @cindex deleting blank lines
419 Here are special commands and techniques for putting in and taking out
420 blank lines.
421
422 @c widecommands
423 @table @kbd
424 @item C-o
425 Insert one or more blank lines after the cursor (@code{open-line}).
426 @item C-x C-o
427 Delete all but one of many consecutive blank lines
428 (@code{delete-blank-lines}).
429 @end table
430
431 @kindex C-o
432 @kindex C-x C-o
433 @cindex blank lines
434 @findex open-line
435 @findex delete-blank-lines
436 When you want to insert a new line of text before an existing line, you
437 can do it by typing the new line of text, followed by @key{RET}.
438 However, it may be easier to see what you are doing if you first make a
439 blank line and then insert the desired text into it. This is easy to do
440 using the key @kbd{C-o} (@code{open-line}), which inserts a newline
441 after point but leaves point in front of the newline. After @kbd{C-o},
442 type the text for the new line. @kbd{C-o F O O} has the same effect as
443 @w{@kbd{F O O @key{RET}}}, except for the final location of point.
444
445 You can make several blank lines by typing @kbd{C-o} several times, or
446 by giving it a numeric argument to tell it how many blank lines to make.
447 @xref{Arguments}, for how. If you have a fill prefix, then @kbd{C-o}
448 command inserts the fill prefix on the new line, when you use it at the
449 beginning of a line. @xref{Fill Prefix}.
450
451 The easy way to get rid of extra blank lines is with the command
452 @kbd{C-x C-o} (@code{delete-blank-lines}). @kbd{C-x C-o} in a run of
453 several blank lines deletes all but one of them. @kbd{C-x C-o} on a
454 solitary blank line deletes that blank line. When point is on a
455 nonblank line, @kbd{C-x C-o} deletes any blank lines following that
456 nonblank line.
457
458 @node Continuation Lines
459 @section Continuation Lines
460
461 @cindex continuation line
462 @cindex wrapping
463 @cindex line wrapping
464 If you add too many characters to one line without breaking it with
465 @key{RET}, the line will grow to occupy two (or more) lines on the screen,
466 with a @samp{\} at the extreme right margin of all but the last of them.
467 The @samp{\} says that the following screen line is not really a distinct
468 line in the text, but just the @dfn{continuation} of a line too long to fit
469 the screen. Continuation is also called @dfn{line wrapping}.
470
471 Sometimes it is nice to have Emacs insert newlines automatically when
472 a line gets too long. Continuation on the screen does not do that. Use
473 Auto Fill mode (@pxref{Filling}) if that's what you want.
474
475 @vindex truncate-lines
476 @cindex truncation
477 As an alternative to continuation, Emacs can display long lines by
478 @dfn{truncation}. This means that all the characters that do not fit in
479 the width of the screen or window do not appear at all. They remain in
480 the buffer, temporarily invisible. @samp{$} is used in the last column
481 instead of @samp{\} to inform you that truncation is in effect.
482
483 Truncation instead of continuation happens whenever horizontal
484 scrolling is in use, and optionally in all side-by-side windows
485 (@pxref{Windows}). You can enable truncation for a particular buffer by
486 setting the variable @code{truncate-lines} to non-@code{nil} in that
487 buffer. (@xref{Variables}.) Altering the value of
488 @code{truncate-lines} makes it local to the current buffer; until that
489 time, the default value is in effect. The default is initially
490 @code{nil}. @xref{Locals}.
491
492 @xref{Display Vars}, for additional variables that affect how text is
493 displayed.
494
495 @node Position Info
496 @section Cursor Position Information
497
498 Here are commands to get information about the size and position of
499 parts of the buffer, and to count lines.
500
501 @table @kbd
502 @item M-x what-page
503 Print page number of point, and line number within page.
504 @item M-x what-line
505 Print line number of point in the buffer.
506 @item M-x line-number-mode
507 Toggle automatic display of current line number.
508 @item M-=
509 Print number of lines in the current region (@code{count-lines-region}).
510 @xref{Mark}, for information about the region.
511 @item C-x =
512 Print character code of character after point, character position of
513 point, and column of point (@code{what-cursor-position}).
514 @end table
515
516 @findex what-page
517 @findex what-line
518 @cindex line number commands
519 @cindex location of point
520 @cindex cursor location
521 @cindex point location
522 There are two commands for working with line numbers. @kbd{M-x
523 what-line} computes the current line number and displays it in the echo
524 area. To go to a given line by number, use @kbd{M-x goto-line}; it
525 prompts you for the number. These line numbers count from one at the
526 beginning of the buffer.
527
528 You can also see the current line number in the mode line; @xref{Mode
529 Line}. If you narrow the buffer, then the line number in the mode line
530 is relative to the accessible portion (@pxref{Narrowing}). By contrast,
531 @code{what-line} shows both the line number relative to the narrowed
532 region and the line number relative to the whole buffer.
533
534 By contrast, @kbd{M-x what-page} counts pages from the beginning of
535 the file, and counts lines within the page, printing both numbers.
536 @xref{Pages}.
537
538 @kindex M-=
539 @findex count-lines-region
540 While on this subject, we might as well mention @kbd{M-=} (@code{count-lines-region}),
541 which prints the number of lines in the region (@pxref{Mark}).
542 @xref{Pages}, for the command @kbd{C-x l} which counts the lines in the
543 current page.
544
545 @kindex C-x =
546 @findex what-cursor-position
547 The command @kbd{C-x =} (@code{what-cursor-position}) can be used to find out
548 the column that the cursor is in, and other miscellaneous information about
549 point. It prints a line in the echo area that looks like this:
550
551 @smallexample
552 Char: c (0143, 99, 0x63) point=21044 of 26883(78%) column 53
553 @end smallexample
554
555 @noindent
556 (In fact, this is the output produced when point is before the
557 @samp{column} in the example.)
558
559 The four values after @samp{Char:} describe the character that follows
560 point, first by showing it and then by giving its character code in
561 octal, decimal and hex. For a non-ASCII multibyte character, these are
562 followed by @samp{ext} and the character's representation, in hex, in
563 the buffer's coding system, if that coding system encodes the character
564 safely and with a single byte (@pxref{Coding Systems}). If the
565 character's encoding is longer than one byte, Emacs shows @samp{ext ...}.
566
567 @samp{point=} is followed by the position of point expressed as a character
568 count. The front of the buffer counts as position 1, one character later
569 as 2, and so on. The next, larger, number is the total number of characters
570 in the buffer. Afterward in parentheses comes the position expressed as a
571 percentage of the total size.
572
573 @samp{column} is followed by the horizontal position of point, in
574 columns from the left edge of the window.
575
576 If the buffer has been narrowed, making some of the text at the
577 beginning and the end temporarily inaccessible, @kbd{C-x =} prints
578 additional text describing the currently accessible range. For example, it
579 might display this:
580
581 @smallexample
582 Char: C (0103, 67, 0x43) point=252 of 889(28%) <231 - 599> column 0
583 @end smallexample
584
585 @noindent
586 where the two extra numbers give the smallest and largest character
587 position that point is allowed to assume. The characters between those
588 two positions are the accessible ones. @xref{Narrowing}.
589
590 If point is at the end of the buffer (or the end of the accessible
591 part), the @w{@kbd{C-x =}} output does not describe a character after
592 point. The output might look like this:
593
594 @smallexample
595 point=26957 of 26956(100%) column 0
596 @end smallexample
597
598 @w{@kbd{C-u C-x =}} displays additional information about a character,
599 in place of the buffer coordinates and column: the character set name
600 and the codes that identify the character within that character set;
601 ASCII characters are identified as belonging to the @code{ASCII}
602 character set. In addition, the full character encoding, even if it
603 takes more than a single byte, is shown after @samp{ext}. Here's an
604 example for a Latin-1 character A with a grave accent in a buffer whose
605 coding system is iso-2022-7bit@footnote{On terminals that support
606 Latin-1 characters, the character shown after @samp{Char:} is displayed
607 as the actual glyph of A with grave accent.}:
608
609 @example
610 Char: @`A (04300, 2240, 0x8c0, ext ESC , A @@) (latin-iso8859-1 64)
611 @end example
612
613 @node Arguments
614 @section Numeric Arguments
615 @cindex numeric arguments
616 @cindex prefix arguments
617 @cindex arguments, numeric
618 @cindex arguments, prefix
619
620 In mathematics and computer usage, the word @dfn{argument} means
621 ``data provided to a function or operation.'' You can give any Emacs
622 command a @dfn{numeric argument} (also called a @dfn{prefix argument}).
623 Some commands interpret the argument as a repetition count. For
624 example, @kbd{C-f} with an argument of ten moves forward ten characters
625 instead of one. With these commands, no argument is equivalent to an
626 argument of one. Negative arguments tell most such commands to move or
627 act in the opposite direction.
628
629 @kindex M-1
630 @kindex M-@t{-}
631 @findex digit-argument
632 @findex negative-argument
633 If your terminal keyboard has a @key{META} key, the easiest way to
634 specify a numeric argument is to type digits and/or a minus sign while
635 holding down the @key{META} key. For example,
636 @example
637 M-5 C-n
638 @end example
639 @noindent
640 would move down five lines. The characters @kbd{Meta-1}, @kbd{Meta-2},
641 and so on, as well as @kbd{Meta--}, do this because they are keys bound
642 to commands (@code{digit-argument} and @code{negative-argument}) that
643 are defined to contribute to an argument for the next command. Digits
644 and @kbd{-} modified with Control, or Control and Meta, also specify
645 numeric arguments.
646
647 @kindex C-u
648 @findex universal-argument
649 Another way of specifying an argument is to use the @kbd{C-u}
650 (@code{universal-argument}) command followed by the digits of the
651 argument. With @kbd{C-u}, you can type the argument digits without
652 holding down modifier keys; @kbd{C-u} works on all terminals. To type a
653 negative argument, type a minus sign after @kbd{C-u}. Just a minus sign
654 without digits normally means @minus{}1.
655
656 @kbd{C-u} followed by a character which is neither a digit nor a minus
657 sign has the special meaning of ``multiply by four.'' It multiplies the
658 argument for the next command by four. @kbd{C-u} twice multiplies it by
659 sixteen. Thus, @kbd{C-u C-u C-f} moves forward sixteen characters. This
660 is a good way to move forward ``fast,'' since it moves about 1/5 of a line
661 in the usual size screen. Other useful combinations are @kbd{C-u C-n},
662 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u C-u
663 C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
664 lines).@refill
665
666 Some commands care only about whether there is an argument, and not about
667 its value. For example, the command @kbd{M-q} (@code{fill-paragraph}) with
668 no argument fills text; with an argument, it justifies the text as well.
669 (@xref{Filling}, for more information on @kbd{M-q}.) Plain @kbd{C-u} is a
670 handy way of providing an argument for such commands.
671
672 Some commands use the value of the argument as a repeat count, but do
673 something peculiar when there is no argument. For example, the command
674 @kbd{C-k} (@code{kill-line}) with argument @var{n} kills @var{n} lines,
675 including their terminating newlines. But @kbd{C-k} with no argument is
676 special: it kills the text up to the next newline, or, if point is right at
677 the end of the line, it kills the newline itself. Thus, two @kbd{C-k}
678 commands with no arguments can kill a nonblank line, just like @kbd{C-k}
679 with an argument of one. (@xref{Killing}, for more information on
680 @kbd{C-k}.)@refill
681
682 A few commands treat a plain @kbd{C-u} differently from an ordinary
683 argument. A few others may treat an argument of just a minus sign
684 differently from an argument of @minus{}1. These unusual cases are
685 described when they come up; they are always for reasons of convenience
686 of use of the individual command.
687
688 You can use a numeric argument to insert multiple copies of a
689 character. This is straightforward unless the character is a digit; for
690 example, @kbd{C-u 6 4 a} inserts 64 copies of the character @samp{a}.
691 But this does not work for inserting digits; @kbd{C-u 6 4 1} specifies
692 an argument of 641, rather than inserting anything. To separate the
693 digit to insert from the argument, type another @kbd{C-u}; for example,
694 @kbd{C-u 6 4 C-u 1} does insert 64 copies of the character @samp{1}.
695
696 We use the term ``prefix argument'' as well as ``numeric argument'' to
697 emphasize that you type the argument before the command, and to
698 distinguish these arguments from minibuffer arguments that come after
699 the command.
700
701 @node Repeating
702 @section Repeating a Command
703 @cindex repeating a command
704
705 @kindex C-x z
706 @findex repeat
707 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
708 an Emacs command many times. This command repeats the previous Emacs
709 command, whatever that was. Repeating a command uses the same arguments
710 that were used before; it does not read new arguments each time.
711
712 To repeat the command more than once, type additional @kbd{z}'s: each
713 @kbd{z} repeats the command one more time. Repetition ends when you
714 type a character other than @kbd{z}, or press a mouse button.
715
716 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
717 characters. You can repeat that command (including its argument) three
718 additional times, to delete a total of 80 characters, by typing @kbd{C-x
719 z z z}. The first @kbd{C-x z} repeats the command once, and each
720 subsequent @kbd{z} repeats it once again.
721