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[bpt/emacs.git] / doc / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
4 @c 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011
5 @c Free Software Foundation, Inc.
6 @c See the file elisp.texi for copying conditions.
7 @setfilename ../../info/commands
8 @node Command Loop, Keymaps, Minibuffers, Top
9 @chapter Command Loop
10 @cindex editor command loop
11 @cindex command loop
12
13 When you run Emacs, it enters the @dfn{editor command loop} almost
14 immediately. This loop reads key sequences, executes their definitions,
15 and displays the results. In this chapter, we describe how these things
16 are done, and the subroutines that allow Lisp programs to do them.
17
18 @menu
19 * Command Overview:: How the command loop reads commands.
20 * Defining Commands:: Specifying how a function should read arguments.
21 * Interactive Call:: Calling a command, so that it will read arguments.
22 * Distinguish Interactive:: Making a command distinguish interactive calls.
23 * Command Loop Info:: Variables set by the command loop for you to examine.
24 * Adjusting Point:: Adjustment of point after a command.
25 * Input Events:: What input looks like when you read it.
26 * Reading Input:: How to read input events from the keyboard or mouse.
27 * Special Events:: Events processed immediately and individually.
28 * Waiting:: Waiting for user input or elapsed time.
29 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
30 * Prefix Command Arguments:: How the commands to set prefix args work.
31 * Recursive Editing:: Entering a recursive edit,
32 and why you usually shouldn't.
33 * Disabling Commands:: How the command loop handles disabled commands.
34 * Command History:: How the command history is set up, and how accessed.
35 * Keyboard Macros:: How keyboard macros are implemented.
36 @end menu
37
38 @node Command Overview
39 @section Command Loop Overview
40
41 The first thing the command loop must do is read a key sequence, which
42 is a sequence of events that translates into a command. It does this by
43 calling the function @code{read-key-sequence}. Your Lisp code can also
44 call this function (@pxref{Key Sequence Input}). Lisp programs can also
45 do input at a lower level with @code{read-event} (@pxref{Reading One
46 Event}) or discard pending input with @code{discard-input}
47 (@pxref{Event Input Misc}).
48
49 The key sequence is translated into a command through the currently
50 active keymaps. @xref{Key Lookup}, for information on how this is done.
51 The result should be a keyboard macro or an interactively callable
52 function. If the key is @kbd{M-x}, then it reads the name of another
53 command, which it then calls. This is done by the command
54 @code{execute-extended-command} (@pxref{Interactive Call}).
55
56 Prior to executing the command, Emacs runs @code{undo-boundary} to
57 create an undo boundary. @xref{Maintaining Undo}.
58
59 To execute a command, Emacs first reads its arguments by calling
60 @code{command-execute} (@pxref{Interactive Call}). For commands
61 written in Lisp, the @code{interactive} specification says how to read
62 the arguments. This may use the prefix argument (@pxref{Prefix
63 Command Arguments}) or may read with prompting in the minibuffer
64 (@pxref{Minibuffers}). For example, the command @code{find-file} has
65 an @code{interactive} specification which says to read a file name
66 using the minibuffer. The function body of @code{find-file} does not
67 use the minibuffer, so if you call @code{find-file} as a function from
68 Lisp code, you must supply the file name string as an ordinary Lisp
69 function argument.
70
71 If the command is a string or vector (i.e., a keyboard macro) then
72 @code{execute-kbd-macro} is used to execute it. You can call this
73 function yourself (@pxref{Keyboard Macros}).
74
75 To terminate the execution of a running command, type @kbd{C-g}. This
76 character causes @dfn{quitting} (@pxref{Quitting}).
77
78 @defvar pre-command-hook
79 The editor command loop runs this normal hook before each command. At
80 that time, @code{this-command} contains the command that is about to
81 run, and @code{last-command} describes the previous command.
82 @xref{Command Loop Info}.
83 @end defvar
84
85 @defvar post-command-hook
86 The editor command loop runs this normal hook after each command
87 (including commands terminated prematurely by quitting or by errors),
88 and also when the command loop is first entered. At that time,
89 @code{this-command} refers to the command that just ran, and
90 @code{last-command} refers to the command before that.
91 @end defvar
92
93 Quitting is suppressed while running @code{pre-command-hook} and
94 @code{post-command-hook}. If an error happens while executing one of
95 these hooks, it terminates execution of the hook, and clears the hook
96 variable to @code{nil} so as to prevent an infinite loop of errors.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100 command does.
101
102 @node Defining Commands
103 @section Defining Commands
104 @cindex defining commands
105 @cindex commands, defining
106 @cindex functions, making them interactive
107 @cindex interactive function
108
109 The special form @code{interactive} turns a Lisp function into a
110 command. The @code{interactive} form must be located at top-level in
111 the function body (usually as the first form in the body), or in the
112 @code{interactive-form} property of the function symbol. When the
113 @code{interactive} form is located in the function body, it does
114 nothing when actually executed. Its presence serves as a flag, which
115 tells the Emacs command loop that the function can be called
116 interactively. The argument of the @code{interactive} form controls
117 the reading of arguments for an interactive call.
118
119 @menu
120 * Using Interactive:: General rules for @code{interactive}.
121 * Interactive Codes:: The standard letter-codes for reading arguments
122 in various ways.
123 * Interactive Examples:: Examples of how to read interactive arguments.
124 @end menu
125
126 @node Using Interactive
127 @subsection Using @code{interactive}
128 @cindex arguments, interactive entry
129
130 This section describes how to write the @code{interactive} form that
131 makes a Lisp function an interactively-callable command, and how to
132 examine a command's @code{interactive} form.
133
134 @defspec interactive arg-descriptor
135 This special form declares that a function is a command, and that it
136 may therefore be called interactively (via @kbd{M-x} or by entering a
137 key sequence bound to it). The argument @var{arg-descriptor} declares
138 how to compute the arguments to the command when the command is called
139 interactively.
140
141 A command may be called from Lisp programs like any other function, but
142 then the caller supplies the arguments and @var{arg-descriptor} has no
143 effect.
144
145 @cindex @code{interactive-form}, function property
146 The @code{interactive} form must be located at top-level in the
147 function body, or in the function symbol's @code{interactive-form}
148 property (@pxref{Symbol Plists}). It has its effect because the
149 command loop looks for it before calling the function
150 (@pxref{Interactive Call}). Once the function is called, all its body
151 forms are executed; at this time, if the @code{interactive} form
152 occurs within the body, the form simply returns @code{nil} without
153 even evaluating its argument.
154
155 By convention, you should put the @code{interactive} form in the
156 function body, as the first top-level form. If there is an
157 @code{interactive} form in both the @code{interactive-form} symbol
158 property and the function body, the former takes precedence. The
159 @code{interactive-form} symbol property can be used to add an
160 interactive form to an existing function, or change how its arguments
161 are processed interactively, without redefining the function.
162 @end defspec
163
164 There are three possibilities for the argument @var{arg-descriptor}:
165
166 @itemize @bullet
167 @item
168 It may be omitted or @code{nil}; then the command is called with no
169 arguments. This leads quickly to an error if the command requires one
170 or more arguments.
171
172 @item
173 It may be a string; its contents are a sequence of elements separated
174 by newlines, one for each parameter@footnote{Some elements actually
175 supply two parameters.}. Each element consists of a code character
176 (@pxref{Interactive Codes}) optionally followed by a prompt (which
177 some code characters use and some ignore). Here is an example:
178
179 @smallexample
180 (interactive "P\nbFrobnicate buffer: ")
181 @end smallexample
182
183 @noindent
184 The code letter @samp{P} sets the command's first argument to the raw
185 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
186 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
187 the name of an existing buffer, which becomes the second and final
188 argument.
189
190 @c Emacs 19 feature
191 The prompt string can use @samp{%} to include previous argument values
192 (starting with the first argument) in the prompt. This is done using
193 @code{format} (@pxref{Formatting Strings}). For example, here is how
194 you could read the name of an existing buffer followed by a new name to
195 give to that buffer:
196
197 @smallexample
198 @group
199 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
200 @end group
201 @end smallexample
202
203 @cindex @samp{*} in @code{interactive}
204 @cindex read-only buffers in interactive
205 If @samp{*} appears at the beginning of the string, then an error is
206 signaled if the buffer is read-only.
207
208 @cindex @samp{@@} in @code{interactive}
209 @c Emacs 19 feature
210 If @samp{@@} appears at the beginning of the string, and if the key
211 sequence used to invoke the command includes any mouse events, then
212 the window associated with the first of those events is selected
213 before the command is run.
214
215 @cindex @samp{^} in @code{interactive}
216 @cindex shift-selection, and @code{interactive} spec
217 If @samp{^} appears at the beginning of the string, and if the command
218 was invoked through @dfn{shift-translation}, set the mark and activate
219 the region temporarily, or extend an already active region, before the
220 command is run. If the command was invoked without shift-translation,
221 and the region is temporarily active, deactivate the region before the
222 command is run. Shift-translation is controlled on the user level by
223 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
224 Emacs Manual}.
225
226 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
227 not matter. Actual reading of arguments is controlled by the rest of
228 the prompt string (starting with the first character that is not
229 @samp{*}, @samp{@@}, or @samp{^}).
230
231 @item
232 It may be a Lisp expression that is not a string; then it should be a
233 form that is evaluated to get a list of arguments to pass to the
234 command. Usually this form will call various functions to read input
235 from the user, most often through the minibuffer (@pxref{Minibuffers})
236 or directly from the keyboard (@pxref{Reading Input}).
237
238 Providing point or the mark as an argument value is also common, but
239 if you do this @emph{and} read input (whether using the minibuffer or
240 not), be sure to get the integer values of point or the mark after
241 reading. The current buffer may be receiving subprocess output; if
242 subprocess output arrives while the command is waiting for input, it
243 could relocate point and the mark.
244
245 Here's an example of what @emph{not} to do:
246
247 @smallexample
248 (interactive
249 (list (region-beginning) (region-end)
250 (read-string "Foo: " nil 'my-history)))
251 @end smallexample
252
253 @noindent
254 Here's how to avoid the problem, by examining point and the mark after
255 reading the keyboard input:
256
257 @smallexample
258 (interactive
259 (let ((string (read-string "Foo: " nil 'my-history)))
260 (list (region-beginning) (region-end) string)))
261 @end smallexample
262
263 @strong{Warning:} the argument values should not include any data
264 types that can't be printed and then read. Some facilities save
265 @code{command-history} in a file to be read in the subsequent
266 sessions; if a command's arguments contain a data type that prints
267 using @samp{#<@dots{}>} syntax, those facilities won't work.
268
269 There are, however, a few exceptions: it is ok to use a limited set of
270 expressions such as @code{(point)}, @code{(mark)},
271 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
272 recognizes them specially and puts the expression (rather than its
273 value) into the command history. To see whether the expression you
274 wrote is one of these exceptions, run the command, then examine
275 @code{(car command-history)}.
276 @end itemize
277
278 @cindex examining the @code{interactive} form
279 @defun interactive-form function
280 This function returns the @code{interactive} form of @var{function}.
281 If @var{function} is an interactively callable function
282 (@pxref{Interactive Call}), the value is the command's
283 @code{interactive} form @code{(interactive @var{spec})}, which
284 specifies how to compute its arguments. Otherwise, the value is
285 @code{nil}. If @var{function} is a symbol, its function definition is
286 used.
287 @end defun
288
289 @node Interactive Codes
290 @comment node-name, next, previous, up
291 @subsection Code Characters for @code{interactive}
292 @cindex interactive code description
293 @cindex description for interactive codes
294 @cindex codes, interactive, description of
295 @cindex characters for interactive codes
296
297 The code character descriptions below contain a number of key words,
298 defined here as follows:
299
300 @table @b
301 @item Completion
302 @cindex interactive completion
303 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
304 completion because the argument is read using @code{completing-read}
305 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
306
307 @item Existing
308 Require the name of an existing object. An invalid name is not
309 accepted; the commands to exit the minibuffer do not exit if the current
310 input is not valid.
311
312 @item Default
313 @cindex default argument string
314 A default value of some sort is used if the user enters no text in the
315 minibuffer. The default depends on the code character.
316
317 @item No I/O
318 This code letter computes an argument without reading any input.
319 Therefore, it does not use a prompt string, and any prompt string you
320 supply is ignored.
321
322 Even though the code letter doesn't use a prompt string, you must follow
323 it with a newline if it is not the last code character in the string.
324
325 @item Prompt
326 A prompt immediately follows the code character. The prompt ends either
327 with the end of the string or with a newline.
328
329 @item Special
330 This code character is meaningful only at the beginning of the
331 interactive string, and it does not look for a prompt or a newline.
332 It is a single, isolated character.
333 @end table
334
335 @cindex reading interactive arguments
336 Here are the code character descriptions for use with @code{interactive}:
337
338 @table @samp
339 @item *
340 Signal an error if the current buffer is read-only. Special.
341
342 @item @@
343 Select the window mentioned in the first mouse event in the key
344 sequence that invoked this command. Special.
345
346 @item ^
347 If the command was invoked through shift-translation, set the mark and
348 activate the region temporarily, or extend an already active region,
349 before the command is run. If the command was invoked without
350 shift-translation, and the region is temporarily active, deactivate
351 the region before the command is run. Special.
352
353 @item a
354 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
355 Completion, Prompt.
356
357 @item b
358 The name of an existing buffer. By default, uses the name of the
359 current buffer (@pxref{Buffers}). Existing, Completion, Default,
360 Prompt.
361
362 @item B
363 A buffer name. The buffer need not exist. By default, uses the name of
364 a recently used buffer other than the current buffer. Completion,
365 Default, Prompt.
366
367 @item c
368 A character. The cursor does not move into the echo area. Prompt.
369
370 @item C
371 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
372 Completion, Prompt.
373
374 @item d
375 @cindex position argument
376 The position of point, as an integer (@pxref{Point}). No I/O.
377
378 @item D
379 A directory name. The default is the current default directory of the
380 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
381 Existing, Completion, Default, Prompt.
382
383 @item e
384 The first or next mouse event in the key sequence that invoked the command.
385 More precisely, @samp{e} gets events that are lists, so you can look at
386 the data in the lists. @xref{Input Events}. No I/O.
387
388 You can use @samp{e} more than once in a single command's interactive
389 specification. If the key sequence that invoked the command has
390 @var{n} events that are lists, the @var{n}th @samp{e} provides the
391 @var{n}th such event. Events that are not lists, such as function keys
392 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
393
394 @item f
395 A file name of an existing file (@pxref{File Names}). The default
396 directory is @code{default-directory}. Existing, Completion, Default,
397 Prompt.
398
399 @item F
400 A file name. The file need not exist. Completion, Default, Prompt.
401
402 @item G
403 A file name. The file need not exist. If the user enters just a
404 directory name, then the value is just that directory name, with no
405 file name within the directory added. Completion, Default, Prompt.
406
407 @item i
408 An irrelevant argument. This code always supplies @code{nil} as
409 the argument's value. No I/O.
410
411 @item k
412 A key sequence (@pxref{Key Sequences}). This keeps reading events
413 until a command (or undefined command) is found in the current key
414 maps. The key sequence argument is represented as a string or vector.
415 The cursor does not move into the echo area. Prompt.
416
417 If @samp{k} reads a key sequence that ends with a down-event, it also
418 reads and discards the following up-event. You can get access to that
419 up-event with the @samp{U} code character.
420
421 This kind of input is used by commands such as @code{describe-key} and
422 @code{global-set-key}.
423
424 @item K
425 A key sequence, whose definition you intend to change. This works like
426 @samp{k}, except that it suppresses, for the last input event in the key
427 sequence, the conversions that are normally used (when necessary) to
428 convert an undefined key into a defined one.
429
430 @item m
431 @cindex marker argument
432 The position of the mark, as an integer. No I/O.
433
434 @item M
435 Arbitrary text, read in the minibuffer using the current buffer's input
436 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
437 Emacs Manual}). Prompt.
438
439 @item n
440 A number, read with the minibuffer. If the input is not a number, the
441 user has to try again. @samp{n} never uses the prefix argument.
442 Prompt.
443
444 @item N
445 The numeric prefix argument; but if there is no prefix argument, read
446 a number as with @kbd{n}. The value is always a number. @xref{Prefix
447 Command Arguments}. Prompt.
448
449 @item p
450 @cindex numeric prefix argument usage
451 The numeric prefix argument. (Note that this @samp{p} is lower case.)
452 No I/O.
453
454 @item P
455 @cindex raw prefix argument usage
456 The raw prefix argument. (Note that this @samp{P} is upper case.) No
457 I/O.
458
459 @item r
460 @cindex region argument
461 Point and the mark, as two numeric arguments, smallest first. This is
462 the only code letter that specifies two successive arguments rather than
463 one. No I/O.
464
465 @item s
466 Arbitrary text, read in the minibuffer and returned as a string
467 (@pxref{Text from Minibuffer}). Terminate the input with either
468 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
469 these characters in the input.) Prompt.
470
471 @item S
472 An interned symbol whose name is read in the minibuffer. Any whitespace
473 character terminates the input. (Use @kbd{C-q} to include whitespace in
474 the string.) Other characters that normally terminate a symbol (e.g.,
475 parentheses and brackets) do not do so here. Prompt.
476
477 @item U
478 A key sequence or @code{nil}. Can be used after a @samp{k} or
479 @samp{K} argument to get the up-event that was discarded (if any)
480 after @samp{k} or @samp{K} read a down-event. If no up-event has been
481 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
482
483 @item v
484 A variable declared to be a user option (i.e., satisfying the
485 predicate @code{user-variable-p}). This reads the variable using
486 @code{read-variable}. @xref{Definition of read-variable}. Existing,
487 Completion, Prompt.
488
489 @item x
490 A Lisp object, specified with its read syntax, terminated with a
491 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
492 Minibuffer}. Prompt.
493
494 @item X
495 @cindex evaluated expression argument
496 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
497 the form so that its value becomes the argument for the command.
498 Prompt.
499
500 @item z
501 A coding system name (a symbol). If the user enters null input, the
502 argument value is @code{nil}. @xref{Coding Systems}. Completion,
503 Existing, Prompt.
504
505 @item Z
506 A coding system name (a symbol)---but only if this command has a prefix
507 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
508 argument value. Completion, Existing, Prompt.
509 @end table
510
511 @node Interactive Examples
512 @comment node-name, next, previous, up
513 @subsection Examples of Using @code{interactive}
514 @cindex examples of using @code{interactive}
515 @cindex @code{interactive}, examples of using
516
517 Here are some examples of @code{interactive}:
518
519 @example
520 @group
521 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
522 (interactive) ; @r{just moves forward two words.}
523 (forward-word 2))
524 @result{} foo1
525 @end group
526
527 @group
528 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
529 (interactive "^p") ; @r{which is the numeric prefix.}
530 ; @r{under @code{shift-select-mode},}
531 ; @r{will activate or extend region.}
532 (forward-word (* 2 n)))
533 @result{} foo2
534 @end group
535
536 @group
537 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
538 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
539 (forward-word (* 2 n)))
540 @result{} foo3
541 @end group
542
543 @group
544 (defun three-b (b1 b2 b3)
545 "Select three existing buffers.
546 Put them into three windows, selecting the last one."
547 @end group
548 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
549 (delete-other-windows)
550 (split-window (selected-window) 8)
551 (switch-to-buffer b1)
552 (other-window 1)
553 (split-window (selected-window) 8)
554 (switch-to-buffer b2)
555 (other-window 1)
556 (switch-to-buffer b3))
557 @result{} three-b
558 @group
559 (three-b "*scratch*" "declarations.texi" "*mail*")
560 @result{} nil
561 @end group
562 @end example
563
564 @node Interactive Call
565 @section Interactive Call
566 @cindex interactive call
567
568 After the command loop has translated a key sequence into a command,
569 it invokes that command using the function @code{command-execute}. If
570 the command is a function, @code{command-execute} calls
571 @code{call-interactively}, which reads the arguments and calls the
572 command. You can also call these functions yourself.
573
574 @defun commandp object &optional for-call-interactively
575 Returns @code{t} if @var{object} is suitable for calling interactively;
576 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
577
578 Interactively-callable objects include strings and vectors (which are
579 treated as keyboard macros), lambda expressions that contain a
580 top-level @code{interactive} form (@pxref{Using Interactive}),
581 byte-code function objects made from such lambda expressions, autoload
582 objects that are declared as interactive (non-@code{nil} fourth
583 argument to @code{autoload}), and some primitive functions.
584
585 A symbol satisfies @code{commandp} if it has a non-@code{nil}
586 @code{interactive-form} property, or if its function definition
587 satisfies @code{commandp}. Keys and keymaps are not commands.
588 Rather, they are used to look up commands (@pxref{Keymaps}).
589
590 If @var{for-call-interactively} is non-@code{nil}, then
591 @code{commandp} returns @code{t} only for objects that
592 @code{call-interactively} could call---thus, not for keyboard macros.
593
594 See @code{documentation} in @ref{Accessing Documentation}, for a
595 realistic example of using @code{commandp}.
596 @end defun
597
598 @defun call-interactively command &optional record-flag keys
599 This function calls the interactively callable function @var{command},
600 reading arguments according to its interactive calling specifications.
601 It returns whatever @var{command} returns. An error is signaled if
602 @var{command} is not a function or if it cannot be called
603 interactively (i.e., is not a command). Note that keyboard macros
604 (strings and vectors) are not accepted, even though they are
605 considered commands, because they are not functions. If @var{command}
606 is a symbol, then @code{call-interactively} uses its function definition.
607
608 @cindex record command history
609 If @var{record-flag} is non-@code{nil}, then this command and its
610 arguments are unconditionally added to the list @code{command-history}.
611 Otherwise, the command is added only if it uses the minibuffer to read
612 an argument. @xref{Command History}.
613
614 The argument @var{keys}, if given, should be a vector which specifies
615 the sequence of events to supply if the command inquires which events
616 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
617 default is the return value of @code{this-command-keys-vector}.
618 @xref{Definition of this-command-keys-vector}.
619 @end defun
620
621 @defun command-execute command &optional record-flag keys special
622 @cindex keyboard macro execution
623 This function executes @var{command}. The argument @var{command} must
624 satisfy the @code{commandp} predicate; i.e., it must be an interactively
625 callable function or a keyboard macro.
626
627 A string or vector as @var{command} is executed with
628 @code{execute-kbd-macro}. A function is passed to
629 @code{call-interactively}, along with the optional @var{record-flag}
630 and @var{keys}.
631
632 A symbol is handled by using its function definition in its place. A
633 symbol with an @code{autoload} definition counts as a command if it was
634 declared to stand for an interactively callable function. Such a
635 definition is handled by loading the specified library and then
636 rechecking the definition of the symbol.
637
638 The argument @var{special}, if given, means to ignore the prefix
639 argument and not clear it. This is used for executing special events
640 (@pxref{Special Events}).
641 @end defun
642
643 @deffn Command execute-extended-command prefix-argument
644 @cindex read command name
645 This function reads a command name from the minibuffer using
646 @code{completing-read} (@pxref{Completion}). Then it uses
647 @code{command-execute} to call the specified command. Whatever that
648 command returns becomes the value of @code{execute-extended-command}.
649
650 @cindex execute with prefix argument
651 If the command asks for a prefix argument, it receives the value
652 @var{prefix-argument}. If @code{execute-extended-command} is called
653 interactively, the current raw prefix argument is used for
654 @var{prefix-argument}, and thus passed on to whatever command is run.
655
656 @c !!! Should this be @kindex?
657 @cindex @kbd{M-x}
658 @code{execute-extended-command} is the normal definition of @kbd{M-x},
659 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
660 to take the prompt from the events used to invoke
661 @code{execute-extended-command}, but that is painful to implement.) A
662 description of the value of the prefix argument, if any, also becomes
663 part of the prompt.
664
665 @example
666 @group
667 (execute-extended-command 3)
668 ---------- Buffer: Minibuffer ----------
669 3 M-x forward-word RET
670 ---------- Buffer: Minibuffer ----------
671 @result{} t
672 @end group
673 @end example
674 @end deffn
675
676 @node Distinguish Interactive
677 @section Distinguish Interactive Calls
678
679 Sometimes a command should display additional visual feedback (such
680 as an informative message in the echo area) for interactive calls
681 only. There are three ways to do this. The recommended way to test
682 whether the function was called using @code{call-interactively} is to
683 give it an optional argument @code{print-message} and use the
684 @code{interactive} spec to make it non-@code{nil} in interactive
685 calls. Here's an example:
686
687 @example
688 (defun foo (&optional print-message)
689 (interactive "p")
690 (when print-message
691 (message "foo")))
692 @end example
693
694 @noindent
695 We use @code{"p"} because the numeric prefix argument is never
696 @code{nil}. Defined in this way, the function does display the
697 message when called from a keyboard macro.
698
699 The above method with the additional argument is usually best,
700 because it allows callers to say ``treat this call as interactive.''
701 But you can also do the job by testing @code{called-interactively-p}.
702
703 @defun called-interactively-p kind
704 This function returns @code{t} when the calling function was called
705 using @code{call-interactively}.
706
707 The argument @var{kind} should be either the symbol @code{interactive}
708 or the symbol @code{any}. If it is @code{interactive}, then
709 @code{called-interactively-p} returns @code{t} only if the call was
710 made directly by the user---e.g., if the user typed a key sequence
711 bound to the calling function, but @emph{not} if the user ran a
712 keyboard macro that called the function (@pxref{Keyboard Macros}). If
713 @var{kind} is @code{any}, @code{called-interactively-p} returns
714 @code{t} for any kind of interactive call, including keyboard macros.
715
716 If in doubt, use @code{any}; the only known proper use of
717 @code{interactive} is if you need to decide whether to display a
718 helpful message while a function is running.
719
720 A function is never considered to be called interactively if it was
721 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
722 @end defun
723
724 @noindent
725 Here is an example of using @code{called-interactively-p}:
726
727 @example
728 @group
729 (defun foo ()
730 (interactive)
731 (when (called-interactively-p 'any)
732 (message "Interactive!")
733 'foo-called-interactively))
734 @end group
735
736 @group
737 ;; @r{Type @kbd{M-x foo}.}
738 @print{} Interactive!
739 @end group
740
741 @group
742 (foo)
743 @result{} nil
744 @end group
745 @end example
746
747 @noindent
748 Here is another example that contrasts direct and indirect calls to
749 @code{called-interactively-p}.
750
751 @example
752 @group
753 (defun bar ()
754 (interactive)
755 (message "%s" (list (foo) (called-interactively-p 'any))))
756 @end group
757
758 @group
759 ;; @r{Type @kbd{M-x bar}.}
760 @print{} (nil t)
761 @end group
762 @end example
763
764 @node Command Loop Info
765 @comment node-name, next, previous, up
766 @section Information from the Command Loop
767
768 The editor command loop sets several Lisp variables to keep status
769 records for itself and for commands that are run. With the exception of
770 @code{this-command} and @code{last-command} it's generally a bad idea to
771 change any of these variables in a Lisp program.
772
773 @defvar last-command
774 This variable records the name of the previous command executed by the
775 command loop (the one before the current command). Normally the value
776 is a symbol with a function definition, but this is not guaranteed.
777
778 The value is copied from @code{this-command} when a command returns to
779 the command loop, except when the command has specified a prefix
780 argument for the following command.
781
782 This variable is always local to the current terminal and cannot be
783 buffer-local. @xref{Multiple Terminals}.
784 @end defvar
785
786 @defvar real-last-command
787 This variable is set up by Emacs just like @code{last-command},
788 but never altered by Lisp programs.
789 @end defvar
790
791 @defvar last-repeatable-command
792 This variable stores the most recently executed command that was not
793 part of an input event. This is the command @code{repeat} will try to
794 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
795 @end defvar
796
797 @defvar this-command
798 @cindex current command
799 This variable records the name of the command now being executed by
800 the editor command loop. Like @code{last-command}, it is normally a symbol
801 with a function definition.
802
803 The command loop sets this variable just before running a command, and
804 copies its value into @code{last-command} when the command finishes
805 (unless the command specified a prefix argument for the following
806 command).
807
808 @cindex kill command repetition
809 Some commands set this variable during their execution, as a flag for
810 whatever command runs next. In particular, the functions for killing text
811 set @code{this-command} to @code{kill-region} so that any kill commands
812 immediately following will know to append the killed text to the
813 previous kill.
814 @end defvar
815
816 If you do not want a particular command to be recognized as the previous
817 command in the case where it got an error, you must code that command to
818 prevent this. One way is to set @code{this-command} to @code{t} at the
819 beginning of the command, and set @code{this-command} back to its proper
820 value at the end, like this:
821
822 @example
823 (defun foo (args@dots{})
824 (interactive @dots{})
825 (let ((old-this-command this-command))
826 (setq this-command t)
827 @r{@dots{}do the work@dots{}}
828 (setq this-command old-this-command)))
829 @end example
830
831 @noindent
832 We do not bind @code{this-command} with @code{let} because that would
833 restore the old value in case of error---a feature of @code{let} which
834 in this case does precisely what we want to avoid.
835
836 @defvar this-original-command
837 This has the same value as @code{this-command} except when command
838 remapping occurs (@pxref{Remapping Commands}). In that case,
839 @code{this-command} gives the command actually run (the result of
840 remapping), and @code{this-original-command} gives the command that
841 was specified to run but remapped into another command.
842 @end defvar
843
844 @defun this-command-keys
845 This function returns a string or vector containing the key sequence
846 that invoked the present command, plus any previous commands that
847 generated the prefix argument for this command. Any events read by the
848 command using @code{read-event} without a timeout get tacked on to the end.
849
850 However, if the command has called @code{read-key-sequence}, it
851 returns the last read key sequence. @xref{Key Sequence Input}. The
852 value is a string if all events in the sequence were characters that
853 fit in a string. @xref{Input Events}.
854
855 @example
856 @group
857 (this-command-keys)
858 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
859 @result{} "^U^X^E"
860 @end group
861 @end example
862 @end defun
863
864 @defun this-command-keys-vector
865 @anchor{Definition of this-command-keys-vector}
866 Like @code{this-command-keys}, except that it always returns the events
867 in a vector, so you don't need to deal with the complexities of storing
868 input events in a string (@pxref{Strings of Events}).
869 @end defun
870
871 @defun clear-this-command-keys &optional keep-record
872 This function empties out the table of events for
873 @code{this-command-keys} to return. Unless @var{keep-record} is
874 non-@code{nil}, it also empties the records that the function
875 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
876 This is useful after reading a password, to prevent the password from
877 echoing inadvertently as part of the next command in certain cases.
878 @end defun
879
880 @defvar last-nonmenu-event
881 This variable holds the last input event read as part of a key sequence,
882 not counting events resulting from mouse menus.
883
884 One use of this variable is for telling @code{x-popup-menu} where to pop
885 up a menu. It is also used internally by @code{y-or-n-p}
886 (@pxref{Yes-or-No Queries}).
887 @end defvar
888
889 @defvar last-command-event
890 @defvarx last-command-char
891 This variable is set to the last input event that was read by the
892 command loop as part of a command. The principal use of this variable
893 is in @code{self-insert-command}, which uses it to decide which
894 character to insert.
895
896 @example
897 @group
898 last-command-event
899 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
900 @result{} 5
901 @end group
902 @end example
903
904 @noindent
905 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
906
907 The alias @code{last-command-char} is obsolete.
908 @end defvar
909
910 @c Emacs 19 feature
911 @defvar last-event-frame
912 This variable records which frame the last input event was directed to.
913 Usually this is the frame that was selected when the event was
914 generated, but if that frame has redirected input focus to another
915 frame, the value is the frame to which the event was redirected.
916 @xref{Input Focus}.
917
918 If the last event came from a keyboard macro, the value is @code{macro}.
919 @end defvar
920
921 @node Adjusting Point
922 @section Adjusting Point After Commands
923 @cindex adjusting point
924 @cindex invisible/intangible text, and point
925 @cindex @code{display} property, and point display
926 @cindex @code{composition} property, and point display
927
928 It is not easy to display a value of point in the middle of a
929 sequence of text that has the @code{display}, @code{composition} or
930 @code{intangible} property, or is invisible. Therefore, after a
931 command finishes and returns to the command loop, if point is within
932 such a sequence, the command loop normally moves point to the edge of
933 the sequence.
934
935 A command can inhibit this feature by setting the variable
936 @code{disable-point-adjustment}:
937
938 @defvar disable-point-adjustment
939 If this variable is non-@code{nil} when a command returns to the
940 command loop, then the command loop does not check for those text
941 properties, and does not move point out of sequences that have them.
942
943 The command loop sets this variable to @code{nil} before each command,
944 so if a command sets it, the effect applies only to that command.
945 @end defvar
946
947 @defvar global-disable-point-adjustment
948 If you set this variable to a non-@code{nil} value, the feature of
949 moving point out of these sequences is completely turned off.
950 @end defvar
951
952 @node Input Events
953 @section Input Events
954 @cindex events
955 @cindex input events
956
957 The Emacs command loop reads a sequence of @dfn{input events} that
958 represent keyboard or mouse activity. The events for keyboard activity
959 are characters or symbols; mouse events are always lists. This section
960 describes the representation and meaning of input events in detail.
961
962 @defun eventp object
963 This function returns non-@code{nil} if @var{object} is an input event
964 or event type.
965
966 Note that any symbol might be used as an event or an event type.
967 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
968 code to be used as an event. Instead, it distinguishes whether the
969 symbol has actually been used in an event that has been read as input in
970 the current Emacs session. If a symbol has not yet been so used,
971 @code{eventp} returns @code{nil}.
972 @end defun
973
974 @menu
975 * Keyboard Events:: Ordinary characters--keys with symbols on them.
976 * Function Keys:: Function keys--keys with names, not symbols.
977 * Mouse Events:: Overview of mouse events.
978 * Click Events:: Pushing and releasing a mouse button.
979 * Drag Events:: Moving the mouse before releasing the button.
980 * Button-Down Events:: A button was pushed and not yet released.
981 * Repeat Events:: Double and triple click (or drag, or down).
982 * Motion Events:: Just moving the mouse, not pushing a button.
983 * Focus Events:: Moving the mouse between frames.
984 * Misc Events:: Other events the system can generate.
985 * Event Examples:: Examples of the lists for mouse events.
986 * Classifying Events:: Finding the modifier keys in an event symbol.
987 Event types.
988 * Accessing Mouse:: Functions to extract info from mouse events.
989 * Accessing Scroll:: Functions to get info from scroll bar events.
990 * Strings of Events:: Special considerations for putting
991 keyboard character events in a string.
992 @end menu
993
994 @node Keyboard Events
995 @subsection Keyboard Events
996 @cindex keyboard events
997
998 There are two kinds of input you can get from the keyboard: ordinary
999 keys, and function keys. Ordinary keys correspond to characters; the
1000 events they generate are represented in Lisp as characters. The event
1001 type of a character event is the character itself (an integer); see
1002 @ref{Classifying Events}.
1003
1004 @cindex modifier bits (of input character)
1005 @cindex basic code (of input character)
1006 An input character event consists of a @dfn{basic code} between 0 and
1007 524287, plus any or all of these @dfn{modifier bits}:
1008
1009 @table @asis
1010 @item meta
1011 The
1012 @tex
1013 @math{2^{27}}
1014 @end tex
1015 @ifnottex
1016 2**27
1017 @end ifnottex
1018 bit in the character code indicates a character
1019 typed with the meta key held down.
1020
1021 @item control
1022 The
1023 @tex
1024 @math{2^{26}}
1025 @end tex
1026 @ifnottex
1027 2**26
1028 @end ifnottex
1029 bit in the character code indicates a non-@acronym{ASCII}
1030 control character.
1031
1032 @sc{ascii} control characters such as @kbd{C-a} have special basic
1033 codes of their own, so Emacs needs no special bit to indicate them.
1034 Thus, the code for @kbd{C-a} is just 1.
1035
1036 But if you type a control combination not in @acronym{ASCII}, such as
1037 @kbd{%} with the control key, the numeric value you get is the code
1038 for @kbd{%} plus
1039 @tex
1040 @math{2^{26}}
1041 @end tex
1042 @ifnottex
1043 2**26
1044 @end ifnottex
1045 (assuming the terminal supports non-@acronym{ASCII}
1046 control characters).
1047
1048 @item shift
1049 The
1050 @tex
1051 @math{2^{25}}
1052 @end tex
1053 @ifnottex
1054 2**25
1055 @end ifnottex
1056 bit in the character code indicates an @acronym{ASCII} control
1057 character typed with the shift key held down.
1058
1059 For letters, the basic code itself indicates upper versus lower case;
1060 for digits and punctuation, the shift key selects an entirely different
1061 character with a different basic code. In order to keep within the
1062 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1063 @tex
1064 @math{2^{25}}
1065 @end tex
1066 @ifnottex
1067 2**25
1068 @end ifnottex
1069 bit for those characters.
1070
1071 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1072 @kbd{C-a}, so Emacs uses the
1073 @tex
1074 @math{2^{25}}
1075 @end tex
1076 @ifnottex
1077 2**25
1078 @end ifnottex
1079 bit in @kbd{C-A} and not in
1080 @kbd{C-a}.
1081
1082 @item hyper
1083 The
1084 @tex
1085 @math{2^{24}}
1086 @end tex
1087 @ifnottex
1088 2**24
1089 @end ifnottex
1090 bit in the character code indicates a character
1091 typed with the hyper key held down.
1092
1093 @item super
1094 The
1095 @tex
1096 @math{2^{23}}
1097 @end tex
1098 @ifnottex
1099 2**23
1100 @end ifnottex
1101 bit in the character code indicates a character
1102 typed with the super key held down.
1103
1104 @item alt
1105 The
1106 @tex
1107 @math{2^{22}}
1108 @end tex
1109 @ifnottex
1110 2**22
1111 @end ifnottex
1112 bit in the character code indicates a character typed with
1113 the alt key held down. (On some terminals, the key labeled @key{ALT}
1114 is actually the meta key.)
1115 @end table
1116
1117 It is best to avoid mentioning specific bit numbers in your program.
1118 To test the modifier bits of a character, use the function
1119 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1120 bindings, you can use the read syntax for characters with modifier bits
1121 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1122 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1123 specify the characters (@pxref{Changing Key Bindings}). The function
1124 @code{event-convert-list} converts such a list into an event type
1125 (@pxref{Classifying Events}).
1126
1127 @node Function Keys
1128 @subsection Function Keys
1129
1130 @cindex function keys
1131 Most keyboards also have @dfn{function keys}---keys that have names or
1132 symbols that are not characters. Function keys are represented in Emacs
1133 Lisp as symbols; the symbol's name is the function key's label, in lower
1134 case. For example, pressing a key labeled @key{F1} places the symbol
1135 @code{f1} in the input stream.
1136
1137 The event type of a function key event is the event symbol itself.
1138 @xref{Classifying Events}.
1139
1140 Here are a few special cases in the symbol-naming convention for
1141 function keys:
1142
1143 @table @asis
1144 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1145 These keys correspond to common @acronym{ASCII} control characters that have
1146 special keys on most keyboards.
1147
1148 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1149 terminal can distinguish between them, Emacs conveys the distinction to
1150 Lisp programs by representing the former as the integer 9, and the
1151 latter as the symbol @code{tab}.
1152
1153 Most of the time, it's not useful to distinguish the two. So normally
1154 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1155 to map @code{tab} into 9. Thus, a key binding for character code 9
1156 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1157 the other symbols in this group. The function @code{read-char}
1158 likewise converts these events into characters.
1159
1160 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1161 converts into the character code 127 (@key{DEL}), not into code 8
1162 (@key{BS}). This is what most users prefer.
1163
1164 @item @code{left}, @code{up}, @code{right}, @code{down}
1165 Cursor arrow keys
1166 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1167 Keypad keys (to the right of the regular keyboard).
1168 @item @code{kp-0}, @code{kp-1}, @dots{}
1169 Keypad keys with digits.
1170 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1171 Keypad PF keys.
1172 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1173 Keypad arrow keys. Emacs normally translates these into the
1174 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1175 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1176 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1177 normally translates these into the like-named non-keypad keys.
1178 @end table
1179
1180 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1181 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1182 represent them is with prefixes in the symbol name:
1183
1184 @table @samp
1185 @item A-
1186 The alt modifier.
1187 @item C-
1188 The control modifier.
1189 @item H-
1190 The hyper modifier.
1191 @item M-
1192 The meta modifier.
1193 @item S-
1194 The shift modifier.
1195 @item s-
1196 The super modifier.
1197 @end table
1198
1199 Thus, the symbol for the key @key{F3} with @key{META} held down is
1200 @code{M-f3}. When you use more than one prefix, we recommend you
1201 write them in alphabetical order; but the order does not matter in
1202 arguments to the key-binding lookup and modification functions.
1203
1204 @node Mouse Events
1205 @subsection Mouse Events
1206
1207 Emacs supports four kinds of mouse events: click events, drag events,
1208 button-down events, and motion events. All mouse events are represented
1209 as lists. The @sc{car} of the list is the event type; this says which
1210 mouse button was involved, and which modifier keys were used with it.
1211 The event type can also distinguish double or triple button presses
1212 (@pxref{Repeat Events}). The rest of the list elements give position
1213 and time information.
1214
1215 For key lookup, only the event type matters: two events of the same type
1216 necessarily run the same command. The command can access the full
1217 values of these events using the @samp{e} interactive code.
1218 @xref{Interactive Codes}.
1219
1220 A key sequence that starts with a mouse event is read using the keymaps
1221 of the buffer in the window that the mouse was in, not the current
1222 buffer. This does not imply that clicking in a window selects that
1223 window or its buffer---that is entirely under the control of the command
1224 binding of the key sequence.
1225
1226 @node Click Events
1227 @subsection Click Events
1228 @cindex click event
1229 @cindex mouse click event
1230
1231 When the user presses a mouse button and releases it at the same
1232 location, that generates a @dfn{click} event. All mouse click event
1233 share the same format:
1234
1235 @example
1236 (@var{event-type} @var{position} @var{click-count})
1237 @end example
1238
1239 @table @asis
1240 @item @var{event-type}
1241 This is a symbol that indicates which mouse button was used. It is
1242 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1243 buttons are numbered left to right.
1244
1245 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1246 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1247 and super, just as you would with function keys.
1248
1249 This symbol also serves as the event type of the event. Key bindings
1250 describe events by their types; thus, if there is a key binding for
1251 @code{mouse-1}, that binding would apply to all events whose
1252 @var{event-type} is @code{mouse-1}.
1253
1254 @item @var{position}
1255 This is the position where the mouse click occurred. The actual
1256 format of @var{position} depends on what part of a window was clicked
1257 on.
1258
1259 For mouse click events in the text area, mode line, header line, or in
1260 the marginal areas, @var{position} has this form:
1261
1262 @example
1263 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1264 @var{object} @var{text-pos} (@var{col} . @var{row})
1265 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1266 @end example
1267
1268 @table @asis
1269 @item @var{window}
1270 This is the window in which the click occurred.
1271
1272 @item @var{pos-or-area}
1273 This is the buffer position of the character clicked on in the text
1274 area, or if clicked outside the text area, it is the window area in
1275 which the click occurred. It is one of the symbols @code{mode-line},
1276 @code{header-line}, @code{vertical-line}, @code{left-margin},
1277 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1278
1279 In one special case, @var{pos-or-area} is a list containing a symbol (one
1280 of the symbols listed above) instead of just the symbol. This happens
1281 after the imaginary prefix keys for the event are inserted into the
1282 input stream. @xref{Key Sequence Input}.
1283
1284
1285 @item @var{x}, @var{y}
1286 These are the pixel coordinates of the click, relative to
1287 the top left corner of @var{window}, which is @code{(0 . 0)}.
1288 For the mode or header line, @var{y} does not have meaningful data.
1289 For the vertical line, @var{x} does not have meaningful data.
1290
1291 @item @var{timestamp}
1292 This is the time at which the event occurred, in milliseconds.
1293
1294 @item @var{object}
1295 This is the object on which the click occurred. It is either
1296 @code{nil} if there is no string property, or it has the form
1297 (@var{string} . @var{string-pos}) when there is a string-type text
1298 property at the click position.
1299
1300 @table @asis
1301 @item @var{string}
1302 This is the string on which the click occurred, including any
1303 properties.
1304
1305 @item @var{string-pos}
1306 This is the position in the string on which the click occurred,
1307 relevant if properties at the click need to be looked up.
1308 @end table
1309
1310 @item @var{text-pos}
1311 For clicks on a marginal area or on a fringe, this is the buffer
1312 position of the first visible character in the corresponding line in
1313 the window. For other events, it is the current buffer position in
1314 the window.
1315
1316 @item @var{col}, @var{row}
1317 These are the actual coordinates of the glyph under the @var{x},
1318 @var{y} position, possibly padded with default character width
1319 glyphs if @var{x} is beyond the last glyph on the line.
1320
1321 @item @var{image}
1322 This is the image object on which the click occurred. It is either
1323 @code{nil} if there is no image at the position clicked on, or it is
1324 an image object as returned by @code{find-image} if click was in an image.
1325
1326 @item @var{dx}, @var{dy}
1327 These are the pixel coordinates of the click, relative to
1328 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1329 @var{object} is @code{nil}, the coordinates are relative to the top
1330 left corner of the character glyph clicked on.
1331
1332 @item @var{width}, @var{height}
1333 These are the pixel width and height of @var{object} or, if this is
1334 @code{nil}, those of the character glyph clicked on.
1335 @end table
1336
1337 @sp 1
1338 For mouse clicks on a scroll-bar, @var{position} has this form:
1339
1340 @example
1341 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1342 @end example
1343
1344 @table @asis
1345 @item @var{window}
1346 This is the window whose scroll-bar was clicked on.
1347
1348 @item @var{area}
1349 This is the scroll bar where the click occurred. It is one of the
1350 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1351
1352 @item @var{portion}
1353 This is the distance of the click from the top or left end of
1354 the scroll bar.
1355
1356 @item @var{whole}
1357 This is the length of the entire scroll bar.
1358
1359 @item @var{timestamp}
1360 This is the time at which the event occurred, in milliseconds.
1361
1362 @item @var{part}
1363 This is the part of the scroll-bar which was clicked on. It is one
1364 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1365 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1366 @end table
1367
1368 @item @var{click-count}
1369 This is the number of rapid repeated presses so far of the same mouse
1370 button. @xref{Repeat Events}.
1371 @end table
1372
1373 @node Drag Events
1374 @subsection Drag Events
1375 @cindex drag event
1376 @cindex mouse drag event
1377
1378 With Emacs, you can have a drag event without even changing your
1379 clothes. A @dfn{drag event} happens every time the user presses a mouse
1380 button and then moves the mouse to a different character position before
1381 releasing the button. Like all mouse events, drag events are
1382 represented in Lisp as lists. The lists record both the starting mouse
1383 position and the final position, like this:
1384
1385 @example
1386 (@var{event-type}
1387 (@var{window1} START-POSITION)
1388 (@var{window2} END-POSITION))
1389 @end example
1390
1391 For a drag event, the name of the symbol @var{event-type} contains the
1392 prefix @samp{drag-}. For example, dragging the mouse with button 2
1393 held down generates a @code{drag-mouse-2} event. The second and third
1394 elements of the event give the starting and ending position of the
1395 drag. They have the same form as @var{position} in a click event
1396 (@pxref{Click Events}) that is not on the scroll bar part of the
1397 window. You can access the second element of any mouse event in the
1398 same way, with no need to distinguish drag events from others.
1399
1400 The @samp{drag-} prefix follows the modifier key prefixes such as
1401 @samp{C-} and @samp{M-}.
1402
1403 If @code{read-key-sequence} receives a drag event that has no key
1404 binding, and the corresponding click event does have a binding, it
1405 changes the drag event into a click event at the drag's starting
1406 position. This means that you don't have to distinguish between click
1407 and drag events unless you want to.
1408
1409 @node Button-Down Events
1410 @subsection Button-Down Events
1411 @cindex button-down event
1412
1413 Click and drag events happen when the user releases a mouse button.
1414 They cannot happen earlier, because there is no way to distinguish a
1415 click from a drag until the button is released.
1416
1417 If you want to take action as soon as a button is pressed, you need to
1418 handle @dfn{button-down} events.@footnote{Button-down is the
1419 conservative antithesis of drag.} These occur as soon as a button is
1420 pressed. They are represented by lists that look exactly like click
1421 events (@pxref{Click Events}), except that the @var{event-type} symbol
1422 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1423 modifier key prefixes such as @samp{C-} and @samp{M-}.
1424
1425 The function @code{read-key-sequence} ignores any button-down events
1426 that don't have command bindings; therefore, the Emacs command loop
1427 ignores them too. This means that you need not worry about defining
1428 button-down events unless you want them to do something. The usual
1429 reason to define a button-down event is so that you can track mouse
1430 motion (by reading motion events) until the button is released.
1431 @xref{Motion Events}.
1432
1433 @node Repeat Events
1434 @subsection Repeat Events
1435 @cindex repeat events
1436 @cindex double-click events
1437 @cindex triple-click events
1438 @cindex mouse events, repeated
1439
1440 If you press the same mouse button more than once in quick succession
1441 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1442 events for the second and subsequent presses.
1443
1444 The most common repeat events are @dfn{double-click} events. Emacs
1445 generates a double-click event when you click a button twice; the event
1446 happens when you release the button (as is normal for all click
1447 events).
1448
1449 The event type of a double-click event contains the prefix
1450 @samp{double-}. Thus, a double click on the second mouse button with
1451 @key{meta} held down comes to the Lisp program as
1452 @code{M-double-mouse-2}. If a double-click event has no binding, the
1453 binding of the corresponding ordinary click event is used to execute
1454 it. Thus, you need not pay attention to the double click feature
1455 unless you really want to.
1456
1457 When the user performs a double click, Emacs generates first an ordinary
1458 click event, and then a double-click event. Therefore, you must design
1459 the command binding of the double click event to assume that the
1460 single-click command has already run. It must produce the desired
1461 results of a double click, starting from the results of a single click.
1462
1463 This is convenient, if the meaning of a double click somehow ``builds
1464 on'' the meaning of a single click---which is recommended user interface
1465 design practice for double clicks.
1466
1467 If you click a button, then press it down again and start moving the
1468 mouse with the button held down, then you get a @dfn{double-drag} event
1469 when you ultimately release the button. Its event type contains
1470 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1471 has no binding, Emacs looks for an alternate binding as if the event
1472 were an ordinary drag.
1473
1474 Before the double-click or double-drag event, Emacs generates a
1475 @dfn{double-down} event when the user presses the button down for the
1476 second time. Its event type contains @samp{double-down} instead of just
1477 @samp{down}. If a double-down event has no binding, Emacs looks for an
1478 alternate binding as if the event were an ordinary button-down event.
1479 If it finds no binding that way either, the double-down event is
1480 ignored.
1481
1482 To summarize, when you click a button and then press it again right
1483 away, Emacs generates a down event and a click event for the first
1484 click, a double-down event when you press the button again, and finally
1485 either a double-click or a double-drag event.
1486
1487 If you click a button twice and then press it again, all in quick
1488 succession, Emacs generates a @dfn{triple-down} event, followed by
1489 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1490 these events contain @samp{triple} instead of @samp{double}. If any
1491 triple event has no binding, Emacs uses the binding that it would use
1492 for the corresponding double event.
1493
1494 If you click a button three or more times and then press it again, the
1495 events for the presses beyond the third are all triple events. Emacs
1496 does not have separate event types for quadruple, quintuple, etc.@:
1497 events. However, you can look at the event list to find out precisely
1498 how many times the button was pressed.
1499
1500 @defun event-click-count event
1501 This function returns the number of consecutive button presses that led
1502 up to @var{event}. If @var{event} is a double-down, double-click or
1503 double-drag event, the value is 2. If @var{event} is a triple event,
1504 the value is 3 or greater. If @var{event} is an ordinary mouse event
1505 (not a repeat event), the value is 1.
1506 @end defun
1507
1508 @defopt double-click-fuzz
1509 To generate repeat events, successive mouse button presses must be at
1510 approximately the same screen position. The value of
1511 @code{double-click-fuzz} specifies the maximum number of pixels the
1512 mouse may be moved (horizontally or vertically) between two successive
1513 clicks to make a double-click.
1514
1515 This variable is also the threshold for motion of the mouse to count
1516 as a drag.
1517 @end defopt
1518
1519 @defopt double-click-time
1520 To generate repeat events, the number of milliseconds between
1521 successive button presses must be less than the value of
1522 @code{double-click-time}. Setting @code{double-click-time} to
1523 @code{nil} disables multi-click detection entirely. Setting it to
1524 @code{t} removes the time limit; Emacs then detects multi-clicks by
1525 position only.
1526 @end defopt
1527
1528 @node Motion Events
1529 @subsection Motion Events
1530 @cindex motion event
1531 @cindex mouse motion events
1532
1533 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1534 of the mouse without any button activity. Mouse motion events are
1535 represented by lists that look like this:
1536
1537 @example
1538 (mouse-movement POSITION)
1539 @end example
1540
1541 The second element of the list describes the current position of the
1542 mouse, just as in a click event (@pxref{Click Events}).
1543
1544 The special form @code{track-mouse} enables generation of motion events
1545 within its body. Outside of @code{track-mouse} forms, Emacs does not
1546 generate events for mere motion of the mouse, and these events do not
1547 appear. @xref{Mouse Tracking}.
1548
1549 @node Focus Events
1550 @subsection Focus Events
1551 @cindex focus event
1552
1553 Window systems provide general ways for the user to control which window
1554 gets keyboard input. This choice of window is called the @dfn{focus}.
1555 When the user does something to switch between Emacs frames, that
1556 generates a @dfn{focus event}. The normal definition of a focus event,
1557 in the global keymap, is to select a new frame within Emacs, as the user
1558 would expect. @xref{Input Focus}.
1559
1560 Focus events are represented in Lisp as lists that look like this:
1561
1562 @example
1563 (switch-frame @var{new-frame})
1564 @end example
1565
1566 @noindent
1567 where @var{new-frame} is the frame switched to.
1568
1569 Some X window managers are set up so that just moving the mouse into a
1570 window is enough to set the focus there. Usually, there is no need
1571 for a Lisp program to know about the focus change until some other
1572 kind of input arrives. Emacs generates a focus event only when the
1573 user actually types a keyboard key or presses a mouse button in the
1574 new frame; just moving the mouse between frames does not generate a
1575 focus event.
1576
1577 A focus event in the middle of a key sequence would garble the
1578 sequence. So Emacs never generates a focus event in the middle of a key
1579 sequence. If the user changes focus in the middle of a key
1580 sequence---that is, after a prefix key---then Emacs reorders the events
1581 so that the focus event comes either before or after the multi-event key
1582 sequence, and not within it.
1583
1584 @node Misc Events
1585 @subsection Miscellaneous System Events
1586
1587 A few other event types represent occurrences within the system.
1588
1589 @table @code
1590 @cindex @code{delete-frame} event
1591 @item (delete-frame (@var{frame}))
1592 This kind of event indicates that the user gave the window manager
1593 a command to delete a particular window, which happens to be an Emacs frame.
1594
1595 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1596
1597 @cindex @code{iconify-frame} event
1598 @item (iconify-frame (@var{frame}))
1599 This kind of event indicates that the user iconified @var{frame} using
1600 the window manager. Its standard definition is @code{ignore}; since the
1601 frame has already been iconified, Emacs has no work to do. The purpose
1602 of this event type is so that you can keep track of such events if you
1603 want to.
1604
1605 @cindex @code{make-frame-visible} event
1606 @item (make-frame-visible (@var{frame}))
1607 This kind of event indicates that the user deiconified @var{frame} using
1608 the window manager. Its standard definition is @code{ignore}; since the
1609 frame has already been made visible, Emacs has no work to do.
1610
1611 @cindex @code{wheel-up} event
1612 @cindex @code{wheel-down} event
1613 @item (wheel-up @var{position})
1614 @item (wheel-down @var{position})
1615 These kinds of event are generated by moving a mouse wheel. Their
1616 usual meaning is a kind of scroll or zoom.
1617
1618 The element @var{position} is a list describing the position of the
1619 event, in the same format as used in a mouse-click event.
1620
1621 @vindex mouse-wheel-up-event
1622 @vindex mouse-wheel-down-event
1623 This kind of event is generated only on some kinds of systems. On some
1624 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1625 portable code, use the variables @code{mouse-wheel-up-event} and
1626 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1627 what event types to expect for the mouse wheel.
1628
1629 @cindex @code{drag-n-drop} event
1630 @item (drag-n-drop @var{position} @var{files})
1631 This kind of event is generated when a group of files is
1632 selected in an application outside of Emacs, and then dragged and
1633 dropped onto an Emacs frame.
1634
1635 The element @var{position} is a list describing the position of the
1636 event, in the same format as used in a mouse-click event, and
1637 @var{files} is the list of file names that were dragged and dropped.
1638 The usual way to handle this event is by visiting these files.
1639
1640 This kind of event is generated, at present, only on some kinds of
1641 systems.
1642
1643 @cindex @code{help-echo} event
1644 @item help-echo
1645 This kind of event is generated when a mouse pointer moves onto a
1646 portion of buffer text which has a @code{help-echo} text property.
1647 The generated event has this form:
1648
1649 @example
1650 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1651 @end example
1652
1653 @noindent
1654 The precise meaning of the event parameters and the way these
1655 parameters are used to display the help-echo text are described in
1656 @ref{Text help-echo}.
1657
1658 @cindex @code{sigusr1} event
1659 @cindex @code{sigusr2} event
1660 @cindex user signals
1661 @item sigusr1
1662 @itemx sigusr2
1663 These events are generated when the Emacs process receives
1664 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1665 additional data because signals do not carry additional information.
1666
1667 To catch a user signal, bind the corresponding event to an interactive
1668 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1669 The command is called with no arguments, and the specific signal event is
1670 available in @code{last-input-event}. For example:
1671
1672 @smallexample
1673 (defun sigusr-handler ()
1674 (interactive)
1675 (message "Caught signal %S" last-input-event))
1676
1677 (define-key special-event-map [sigusr1] 'sigusr-handler)
1678 @end smallexample
1679
1680 To test the signal handler, you can make Emacs send a signal to itself:
1681
1682 @smallexample
1683 (signal-process (emacs-pid) 'sigusr1)
1684 @end smallexample
1685 @end table
1686
1687 If one of these events arrives in the middle of a key sequence---that
1688 is, after a prefix key---then Emacs reorders the events so that this
1689 event comes either before or after the multi-event key sequence, not
1690 within it.
1691
1692 @node Event Examples
1693 @subsection Event Examples
1694
1695 If the user presses and releases the left mouse button over the same
1696 location, that generates a sequence of events like this:
1697
1698 @smallexample
1699 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1700 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1701 @end smallexample
1702
1703 While holding the control key down, the user might hold down the
1704 second mouse button, and drag the mouse from one line to the next.
1705 That produces two events, as shown here:
1706
1707 @smallexample
1708 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1709 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1710 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1711 @end smallexample
1712
1713 While holding down the meta and shift keys, the user might press the
1714 second mouse button on the window's mode line, and then drag the mouse
1715 into another window. That produces a pair of events like these:
1716
1717 @smallexample
1718 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1719 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1720 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1721 -453816))
1722 @end smallexample
1723
1724 To handle a SIGUSR1 signal, define an interactive function, and
1725 bind it to the @code{signal usr1} event sequence:
1726
1727 @smallexample
1728 (defun usr1-handler ()
1729 (interactive)
1730 (message "Got USR1 signal"))
1731 (global-set-key [signal usr1] 'usr1-handler)
1732 @end smallexample
1733
1734 @node Classifying Events
1735 @subsection Classifying Events
1736 @cindex event type
1737
1738 Every event has an @dfn{event type}, which classifies the event for
1739 key binding purposes. For a keyboard event, the event type equals the
1740 event value; thus, the event type for a character is the character, and
1741 the event type for a function key symbol is the symbol itself. For
1742 events that are lists, the event type is the symbol in the @sc{car} of
1743 the list. Thus, the event type is always a symbol or a character.
1744
1745 Two events of the same type are equivalent where key bindings are
1746 concerned; thus, they always run the same command. That does not
1747 necessarily mean they do the same things, however, as some commands look
1748 at the whole event to decide what to do. For example, some commands use
1749 the location of a mouse event to decide where in the buffer to act.
1750
1751 Sometimes broader classifications of events are useful. For example,
1752 you might want to ask whether an event involved the @key{META} key,
1753 regardless of which other key or mouse button was used.
1754
1755 The functions @code{event-modifiers} and @code{event-basic-type} are
1756 provided to get such information conveniently.
1757
1758 @defun event-modifiers event
1759 This function returns a list of the modifiers that @var{event} has. The
1760 modifiers are symbols; they include @code{shift}, @code{control},
1761 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1762 the modifiers list of a mouse event symbol always contains one of
1763 @code{click}, @code{drag}, and @code{down}. For double or triple
1764 events, it also contains @code{double} or @code{triple}.
1765
1766 The argument @var{event} may be an entire event object, or just an
1767 event type. If @var{event} is a symbol that has never been used in an
1768 event that has been read as input in the current Emacs session, then
1769 @code{event-modifiers} can return @code{nil}, even when @var{event}
1770 actually has modifiers.
1771
1772 Here are some examples:
1773
1774 @example
1775 (event-modifiers ?a)
1776 @result{} nil
1777 (event-modifiers ?A)
1778 @result{} (shift)
1779 (event-modifiers ?\C-a)
1780 @result{} (control)
1781 (event-modifiers ?\C-%)
1782 @result{} (control)
1783 (event-modifiers ?\C-\S-a)
1784 @result{} (control shift)
1785 (event-modifiers 'f5)
1786 @result{} nil
1787 (event-modifiers 's-f5)
1788 @result{} (super)
1789 (event-modifiers 'M-S-f5)
1790 @result{} (meta shift)
1791 (event-modifiers 'mouse-1)
1792 @result{} (click)
1793 (event-modifiers 'down-mouse-1)
1794 @result{} (down)
1795 @end example
1796
1797 The modifiers list for a click event explicitly contains @code{click},
1798 but the event symbol name itself does not contain @samp{click}.
1799 @end defun
1800
1801 @defun event-basic-type event
1802 This function returns the key or mouse button that @var{event}
1803 describes, with all modifiers removed. The @var{event} argument is as
1804 in @code{event-modifiers}. For example:
1805
1806 @example
1807 (event-basic-type ?a)
1808 @result{} 97
1809 (event-basic-type ?A)
1810 @result{} 97
1811 (event-basic-type ?\C-a)
1812 @result{} 97
1813 (event-basic-type ?\C-\S-a)
1814 @result{} 97
1815 (event-basic-type 'f5)
1816 @result{} f5
1817 (event-basic-type 's-f5)
1818 @result{} f5
1819 (event-basic-type 'M-S-f5)
1820 @result{} f5
1821 (event-basic-type 'down-mouse-1)
1822 @result{} mouse-1
1823 @end example
1824 @end defun
1825
1826 @defun mouse-movement-p object
1827 This function returns non-@code{nil} if @var{object} is a mouse movement
1828 event.
1829 @end defun
1830
1831 @defun event-convert-list list
1832 This function converts a list of modifier names and a basic event type
1833 to an event type which specifies all of them. The basic event type
1834 must be the last element of the list. For example,
1835
1836 @example
1837 (event-convert-list '(control ?a))
1838 @result{} 1
1839 (event-convert-list '(control meta ?a))
1840 @result{} -134217727
1841 (event-convert-list '(control super f1))
1842 @result{} C-s-f1
1843 @end example
1844 @end defun
1845
1846 @node Accessing Mouse
1847 @subsection Accessing Mouse Events
1848 @cindex mouse events, data in
1849
1850 This section describes convenient functions for accessing the data in
1851 a mouse button or motion event.
1852
1853 These two functions return the starting or ending position of a
1854 mouse-button event, as a list of this form:
1855
1856 @example
1857 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1858 @var{object} @var{text-pos} (@var{col} . @var{row})
1859 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1860 @end example
1861
1862 @defun event-start event
1863 This returns the starting position of @var{event}.
1864
1865 If @var{event} is a click or button-down event, this returns the
1866 location of the event. If @var{event} is a drag event, this returns the
1867 drag's starting position.
1868 @end defun
1869
1870 @defun event-end event
1871 This returns the ending position of @var{event}.
1872
1873 If @var{event} is a drag event, this returns the position where the user
1874 released the mouse button. If @var{event} is a click or button-down
1875 event, the value is actually the starting position, which is the only
1876 position such events have.
1877 @end defun
1878
1879 @cindex mouse position list, accessing
1880 These functions take a position list as described above, and
1881 return various parts of it.
1882
1883 @defun posn-window position
1884 Return the window that @var{position} is in.
1885 @end defun
1886
1887 @defun posn-area position
1888 Return the window area recorded in @var{position}. It returns @code{nil}
1889 when the event occurred in the text area of the window; otherwise, it
1890 is a symbol identifying the area in which the event occurred.
1891 @end defun
1892
1893 @defun posn-point position
1894 Return the buffer position in @var{position}. When the event occurred
1895 in the text area of the window, in a marginal area, or on a fringe,
1896 this is an integer specifying a buffer position. Otherwise, the value
1897 is undefined.
1898 @end defun
1899
1900 @defun posn-x-y position
1901 Return the pixel-based x and y coordinates in @var{position}, as a
1902 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1903 to the window given by @code{posn-window}.
1904
1905 This example shows how to convert these window-relative coordinates
1906 into frame-relative coordinates:
1907
1908 @example
1909 (defun frame-relative-coordinates (position)
1910 "Return frame-relative coordinates from POSITION."
1911 (let* ((x-y (posn-x-y position))
1912 (window (posn-window position))
1913 (edges (window-inside-pixel-edges window)))
1914 (cons (+ (car x-y) (car edges))
1915 (+ (cdr x-y) (cadr edges)))))
1916 @end example
1917 @end defun
1918
1919 @defun posn-col-row position
1920 Return the row and column (in units of the frame's default character
1921 height and width) of @var{position}, as a cons cell @code{(@var{col} .
1922 @var{row})}. These are computed from the @var{x} and @var{y} values
1923 actually found in @var{position}.
1924 @end defun
1925
1926 @defun posn-actual-col-row position
1927 Return the actual row and column in @var{position}, as a cons cell
1928 @code{(@var{col} . @var{row})}. The values are the actual row number
1929 in the window, and the actual character number in that row. It returns
1930 @code{nil} if @var{position} does not include actual positions values.
1931 You can use @code{posn-col-row} to get approximate values.
1932 @end defun
1933
1934 @defun posn-string position
1935 Return the string object in @var{position}, either @code{nil}, or a
1936 cons cell @code{(@var{string} . @var{string-pos})}.
1937 @end defun
1938
1939 @defun posn-image position
1940 Return the image object in @var{position}, either @code{nil}, or an
1941 image @code{(image ...)}.
1942 @end defun
1943
1944 @defun posn-object position
1945 Return the image or string object in @var{position}, either
1946 @code{nil}, an image @code{(image ...)}, or a cons cell
1947 @code{(@var{string} . @var{string-pos})}.
1948 @end defun
1949
1950 @defun posn-object-x-y position
1951 Return the pixel-based x and y coordinates relative to the upper left
1952 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1953 . @var{dy})}. If the @var{position} is a buffer position, return the
1954 relative position in the character at that position.
1955 @end defun
1956
1957 @defun posn-object-width-height position
1958 Return the pixel width and height of the object in @var{position} as a
1959 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1960 is a buffer position, return the size of the character at that position.
1961 @end defun
1962
1963 @cindex timestamp of a mouse event
1964 @defun posn-timestamp position
1965 Return the timestamp in @var{position}. This is the time at which the
1966 event occurred, in milliseconds.
1967 @end defun
1968
1969 These functions compute a position list given particular buffer
1970 position or screen position. You can access the data in this position
1971 list with the functions described above.
1972
1973 @defun posn-at-point &optional pos window
1974 This function returns a position list for position @var{pos} in
1975 @var{window}. @var{pos} defaults to point in @var{window};
1976 @var{window} defaults to the selected window.
1977
1978 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1979 @var{window}.
1980 @end defun
1981
1982 @defun posn-at-x-y x y &optional frame-or-window whole
1983 This function returns position information corresponding to pixel
1984 coordinates @var{x} and @var{y} in a specified frame or window,
1985 @var{frame-or-window}, which defaults to the selected window.
1986 The coordinates @var{x} and @var{y} are relative to the
1987 frame or window used.
1988 If @var{whole} is @code{nil}, the coordinates are relative
1989 to the window text area, otherwise they are relative to
1990 the entire window area including scroll bars, margins and fringes.
1991 @end defun
1992
1993 @node Accessing Scroll
1994 @subsection Accessing Scroll Bar Events
1995 @cindex scroll bar events, data in
1996
1997 These functions are useful for decoding scroll bar events.
1998
1999 @defun scroll-bar-event-ratio event
2000 This function returns the fractional vertical position of a scroll bar
2001 event within the scroll bar. The value is a cons cell
2002 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2003 is the fractional position.
2004 @end defun
2005
2006 @defun scroll-bar-scale ratio total
2007 This function multiplies (in effect) @var{ratio} by @var{total},
2008 rounding the result to an integer. The argument @var{ratio} is not a
2009 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2010 value returned by @code{scroll-bar-event-ratio}.
2011
2012 This function is handy for scaling a position on a scroll bar into a
2013 buffer position. Here's how to do that:
2014
2015 @example
2016 (+ (point-min)
2017 (scroll-bar-scale
2018 (posn-x-y (event-start event))
2019 (- (point-max) (point-min))))
2020 @end example
2021
2022 Recall that scroll bar events have two integers forming a ratio, in place
2023 of a pair of x and y coordinates.
2024 @end defun
2025
2026 @node Strings of Events
2027 @subsection Putting Keyboard Events in Strings
2028 @cindex keyboard events in strings
2029 @cindex strings with keyboard events
2030
2031 In most of the places where strings are used, we conceptualize the
2032 string as containing text characters---the same kind of characters found
2033 in buffers or files. Occasionally Lisp programs use strings that
2034 conceptually contain keyboard characters; for example, they may be key
2035 sequences or keyboard macro definitions. However, storing keyboard
2036 characters in a string is a complex matter, for reasons of historical
2037 compatibility, and it is not always possible.
2038
2039 We recommend that new programs avoid dealing with these complexities
2040 by not storing keyboard events in strings. Here is how to do that:
2041
2042 @itemize @bullet
2043 @item
2044 Use vectors instead of strings for key sequences, when you plan to use
2045 them for anything other than as arguments to @code{lookup-key} and
2046 @code{define-key}. For example, you can use
2047 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2048 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2049
2050 @item
2051 Use vectors to write key sequence constants containing meta characters,
2052 even when passing them directly to @code{define-key}.
2053
2054 @item
2055 When you have to look at the contents of a key sequence that might be a
2056 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2057 first, to convert it to a list.
2058 @end itemize
2059
2060 The complexities stem from the modifier bits that keyboard input
2061 characters can include. Aside from the Meta modifier, none of these
2062 modifier bits can be included in a string, and the Meta modifier is
2063 allowed only in special cases.
2064
2065 The earliest GNU Emacs versions represented meta characters as codes
2066 in the range of 128 to 255. At that time, the basic character codes
2067 ranged from 0 to 127, so all keyboard character codes did fit in a
2068 string. Many Lisp programs used @samp{\M-} in string constants to stand
2069 for meta characters, especially in arguments to @code{define-key} and
2070 similar functions, and key sequences and sequences of events were always
2071 represented as strings.
2072
2073 When we added support for larger basic character codes beyond 127, and
2074 additional modifier bits, we had to change the representation of meta
2075 characters. Now the flag that represents the Meta modifier in a
2076 character is
2077 @tex
2078 @math{2^{27}}
2079 @end tex
2080 @ifnottex
2081 2**27
2082 @end ifnottex
2083 and such numbers cannot be included in a string.
2084
2085 To support programs with @samp{\M-} in string constants, there are
2086 special rules for including certain meta characters in a string.
2087 Here are the rules for interpreting a string as a sequence of input
2088 characters:
2089
2090 @itemize @bullet
2091 @item
2092 If the keyboard character value is in the range of 0 to 127, it can go
2093 in the string unchanged.
2094
2095 @item
2096 The meta variants of those characters, with codes in the range of
2097 @tex
2098 @math{2^{27}}
2099 @end tex
2100 @ifnottex
2101 2**27
2102 @end ifnottex
2103 to
2104 @tex
2105 @math{2^{27} + 127},
2106 @end tex
2107 @ifnottex
2108 2**27+127,
2109 @end ifnottex
2110 can also go in the string, but you must change their
2111 numeric values. You must set the
2112 @tex
2113 @math{2^{7}}
2114 @end tex
2115 @ifnottex
2116 2**7
2117 @end ifnottex
2118 bit instead of the
2119 @tex
2120 @math{2^{27}}
2121 @end tex
2122 @ifnottex
2123 2**27
2124 @end ifnottex
2125 bit, resulting in a value between 128 and 255. Only a unibyte string
2126 can include these codes.
2127
2128 @item
2129 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2130
2131 @item
2132 Other keyboard character events cannot fit in a string. This includes
2133 keyboard events in the range of 128 to 255.
2134 @end itemize
2135
2136 Functions such as @code{read-key-sequence} that construct strings of
2137 keyboard input characters follow these rules: they construct vectors
2138 instead of strings, when the events won't fit in a string.
2139
2140 When you use the read syntax @samp{\M-} in a string, it produces a
2141 code in the range of 128 to 255---the same code that you get if you
2142 modify the corresponding keyboard event to put it in the string. Thus,
2143 meta events in strings work consistently regardless of how they get into
2144 the strings.
2145
2146 However, most programs would do well to avoid these issues by
2147 following the recommendations at the beginning of this section.
2148
2149 @node Reading Input
2150 @section Reading Input
2151 @cindex read input
2152 @cindex keyboard input
2153
2154 The editor command loop reads key sequences using the function
2155 @code{read-key-sequence}, which uses @code{read-event}. These and other
2156 functions for event input are also available for use in Lisp programs.
2157 See also @code{momentary-string-display} in @ref{Temporary Displays},
2158 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2159 functions and variables for controlling terminal input modes and
2160 debugging terminal input.
2161
2162 For higher-level input facilities, see @ref{Minibuffers}.
2163
2164 @menu
2165 * Key Sequence Input:: How to read one key sequence.
2166 * Reading One Event:: How to read just one event.
2167 * Event Mod:: How Emacs modifies events as they are read.
2168 * Invoking the Input Method:: How reading an event uses the input method.
2169 * Quoted Character Input:: Asking the user to specify a character.
2170 * Event Input Misc:: How to reread or throw away input events.
2171 @end menu
2172
2173 @node Key Sequence Input
2174 @subsection Key Sequence Input
2175 @cindex key sequence input
2176
2177 The command loop reads input a key sequence at a time, by calling
2178 @code{read-key-sequence}. Lisp programs can also call this function;
2179 for example, @code{describe-key} uses it to read the key to describe.
2180
2181 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2182 This function reads a key sequence and returns it as a string or
2183 vector. It keeps reading events until it has accumulated a complete key
2184 sequence; that is, enough to specify a non-prefix command using the
2185 currently active keymaps. (Remember that a key sequence that starts
2186 with a mouse event is read using the keymaps of the buffer in the
2187 window that the mouse was in, not the current buffer.)
2188
2189 If the events are all characters and all can fit in a string, then
2190 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2191 Otherwise, it returns a vector, since a vector can hold all kinds of
2192 events---characters, symbols, and lists. The elements of the string or
2193 vector are the events in the key sequence.
2194
2195 Reading a key sequence includes translating the events in various
2196 ways. @xref{Translation Keymaps}.
2197
2198 The argument @var{prompt} is either a string to be displayed in the
2199 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2200 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2201 this key as a continuation of the previous key.
2202
2203 Normally any upper case event is converted to lower case if the
2204 original event is undefined and the lower case equivalent is defined.
2205 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2206 convert the last event to lower case. This is appropriate for reading
2207 a key sequence to be defined.
2208
2209 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2210 function should process a @code{switch-frame} event if the user
2211 switches frames before typing anything. If the user switches frames
2212 in the middle of a key sequence, or at the start of the sequence but
2213 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2214 until after the current key sequence.
2215
2216 The argument @var{command-loop}, if non-@code{nil}, means that this
2217 key sequence is being read by something that will read commands one
2218 after another. It should be @code{nil} if the caller will read just
2219 one key sequence.
2220
2221 In the following example, Emacs displays the prompt @samp{?} in the
2222 echo area, and then the user types @kbd{C-x C-f}.
2223
2224 @example
2225 (read-key-sequence "?")
2226
2227 @group
2228 ---------- Echo Area ----------
2229 ?@kbd{C-x C-f}
2230 ---------- Echo Area ----------
2231
2232 @result{} "^X^F"
2233 @end group
2234 @end example
2235
2236 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2237 typed while reading with this function works like any other character,
2238 and does not set @code{quit-flag}. @xref{Quitting}.
2239 @end defun
2240
2241 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2242 This is like @code{read-key-sequence} except that it always
2243 returns the key sequence as a vector, never as a string.
2244 @xref{Strings of Events}.
2245 @end defun
2246
2247 @cindex upper case key sequence
2248 @cindex downcasing in @code{lookup-key}
2249 @cindex shift-translation
2250 If an input character is upper-case (or has the shift modifier) and
2251 has no key binding, but its lower-case equivalent has one, then
2252 @code{read-key-sequence} converts the character to lower case. Note
2253 that @code{lookup-key} does not perform case conversion in this way.
2254
2255 @vindex this-command-keys-shift-translated
2256 When reading input results in such a @dfn{shift-translation}, Emacs
2257 sets the variable @code{this-command-keys-shift-translated} to a
2258 non-@code{nil} value. Lisp programs can examine this variable if they
2259 need to modify their behavior when invoked by shift-translated keys.
2260 For example, the function @code{handle-shift-selection} examines the
2261 value of this variable to determine how to activate or deactivate the
2262 region (@pxref{The Mark, handle-shift-selection}).
2263
2264 The function @code{read-key-sequence} also transforms some mouse events.
2265 It converts unbound drag events into click events, and discards unbound
2266 button-down events entirely. It also reshuffles focus events and
2267 miscellaneous window events so that they never appear in a key sequence
2268 with any other events.
2269
2270 @cindex @code{header-line} prefix key
2271 @cindex @code{mode-line} prefix key
2272 @cindex @code{vertical-line} prefix key
2273 @cindex @code{horizontal-scroll-bar} prefix key
2274 @cindex @code{vertical-scroll-bar} prefix key
2275 @cindex @code{menu-bar} prefix key
2276 @cindex mouse events, in special parts of frame
2277 When mouse events occur in special parts of a window, such as a mode
2278 line or a scroll bar, the event type shows nothing special---it is the
2279 same symbol that would normally represent that combination of mouse
2280 button and modifier keys. The information about the window part is kept
2281 elsewhere in the event---in the coordinates. But
2282 @code{read-key-sequence} translates this information into imaginary
2283 ``prefix keys,'' all of which are symbols: @code{header-line},
2284 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2285 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2286 meanings for mouse clicks in special window parts by defining key
2287 sequences using these imaginary prefix keys.
2288
2289 For example, if you call @code{read-key-sequence} and then click the
2290 mouse on the window's mode line, you get two events, like this:
2291
2292 @example
2293 (read-key-sequence "Click on the mode line: ")
2294 @result{} [mode-line
2295 (mouse-1
2296 (#<window 6 on NEWS> mode-line
2297 (40 . 63) 5959987))]
2298 @end example
2299
2300 @defvar num-input-keys
2301 @c Emacs 19 feature
2302 This variable's value is the number of key sequences processed so far in
2303 this Emacs session. This includes key sequences read from the terminal
2304 and key sequences read from keyboard macros being executed.
2305 @end defvar
2306
2307 @node Reading One Event
2308 @subsection Reading One Event
2309 @cindex reading a single event
2310 @cindex event, reading only one
2311
2312 The lowest level functions for command input are @code{read-event},
2313 @code{read-char}, and @code{read-char-exclusive}.
2314
2315 @defun read-event &optional prompt inherit-input-method seconds
2316 This function reads and returns the next event of command input, waiting
2317 if necessary until an event is available. Events can come directly from
2318 the user or from a keyboard macro.
2319
2320 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2321 string to display in the echo area as a prompt. Otherwise,
2322 @code{read-event} does not display any message to indicate it is waiting
2323 for input; instead, it prompts by echoing: it displays descriptions of
2324 the events that led to or were read by the current command. @xref{The
2325 Echo Area}.
2326
2327 If @var{inherit-input-method} is non-@code{nil}, then the current input
2328 method (if any) is employed to make it possible to enter a
2329 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2330 for reading this event.
2331
2332 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2333 moves the cursor temporarily to the echo area, to the end of any message
2334 displayed there. Otherwise @code{read-event} does not move the cursor.
2335
2336 If @var{seconds} is non-@code{nil}, it should be a number specifying
2337 the maximum time to wait for input, in seconds. If no input arrives
2338 within that time, @code{read-event} stops waiting and returns
2339 @code{nil}. A floating-point value for @var{seconds} means to wait
2340 for a fractional number of seconds. Some systems support only a whole
2341 number of seconds; on these systems, @var{seconds} is rounded down.
2342 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2343 necessary for input to arrive.
2344
2345 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2346 for user input to arrive. Idle timers---those created with
2347 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2348 period. However, if @var{seconds} is non-@code{nil}, the state of
2349 idleness remains unchanged. If Emacs is non-idle when
2350 @code{read-event} is called, it remains non-idle throughout the
2351 operation of @code{read-event}; if Emacs is idle (which can happen if
2352 the call happens inside an idle timer), it remains idle.
2353
2354 If @code{read-event} gets an event that is defined as a help character,
2355 then in some cases @code{read-event} processes the event directly without
2356 returning. @xref{Help Functions}. Certain other events, called
2357 @dfn{special events}, are also processed directly within
2358 @code{read-event} (@pxref{Special Events}).
2359
2360 Here is what happens if you call @code{read-event} and then press the
2361 right-arrow function key:
2362
2363 @example
2364 @group
2365 (read-event)
2366 @result{} right
2367 @end group
2368 @end example
2369 @end defun
2370
2371 @defun read-char &optional prompt inherit-input-method seconds
2372 This function reads and returns a character of command input. If the
2373 user generates an event which is not a character (i.e. a mouse click or
2374 function key event), @code{read-char} signals an error. The arguments
2375 work as in @code{read-event}.
2376
2377 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2378 code 49). The second example shows a keyboard macro definition that
2379 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2380 @code{read-char} reads the keyboard macro's very next character, which
2381 is @kbd{1}. Then @code{eval-expression} displays its return value in
2382 the echo area.
2383
2384 @example
2385 @group
2386 (read-char)
2387 @result{} 49
2388 @end group
2389
2390 @group
2391 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2392 (symbol-function 'foo)
2393 @result{} "^[:(read-char)^M1"
2394 @end group
2395 @group
2396 (execute-kbd-macro 'foo)
2397 @print{} 49
2398 @result{} nil
2399 @end group
2400 @end example
2401 @end defun
2402
2403 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2404 This function reads and returns a character of command input. If the
2405 user generates an event which is not a character,
2406 @code{read-char-exclusive} ignores it and reads another event, until it
2407 gets a character. The arguments work as in @code{read-event}.
2408 @end defun
2409
2410 None of the above functions suppress quitting.
2411
2412 @defvar num-nonmacro-input-events
2413 This variable holds the total number of input events received so far
2414 from the terminal---not counting those generated by keyboard macros.
2415 @end defvar
2416
2417 We emphasize that, unlike @code{read-key-sequence}, the functions
2418 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2419 not perform the translations described in @ref{Translation Keymaps}.
2420 If you wish to read a single key taking these translations into
2421 account, use the function @code{read-key}:
2422
2423 @defun read-key &optional prompt
2424 This function reads a single key. It is ``intermediate'' between
2425 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2426 reads a single key, not a key sequence. Unlike the latter, it does
2427 not return a raw event, but decodes and translates the user input
2428 according to @code{input-decode-map}, @code{local-function-key-map},
2429 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2430
2431 The argument @var{prompt} is either a string to be displayed in the
2432 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2433 @end defun
2434
2435 @node Event Mod
2436 @subsection Modifying and Translating Input Events
2437
2438 Emacs modifies every event it reads according to
2439 @code{extra-keyboard-modifiers}, then translates it through
2440 @code{keyboard-translate-table} (if applicable), before returning it
2441 from @code{read-event}.
2442
2443 @c Emacs 19 feature
2444 @defvar extra-keyboard-modifiers
2445 This variable lets Lisp programs ``press'' the modifier keys on the
2446 keyboard. The value is a character. Only the modifiers of the
2447 character matter. Each time the user types a keyboard key, it is
2448 altered as if those modifier keys were held down. For instance, if
2449 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2450 keyboard input characters typed during the scope of the binding will
2451 have the control and meta modifiers applied to them. The character
2452 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2453 character for this purpose, but as a character with no modifiers.
2454 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2455 modification.
2456
2457 When using a window system, the program can ``press'' any of the
2458 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2459 keys can be virtually pressed.
2460
2461 Note that this variable applies only to events that really come from
2462 the keyboard, and has no effect on mouse events or any other events.
2463 @end defvar
2464
2465 @defvar keyboard-translate-table
2466 This terminal-local variable is the translate table for keyboard
2467 characters. It lets you reshuffle the keys on the keyboard without
2468 changing any command bindings. Its value is normally a char-table, or
2469 else @code{nil}. (It can also be a string or vector, but this is
2470 considered obsolete.)
2471
2472 If @code{keyboard-translate-table} is a char-table
2473 (@pxref{Char-Tables}), then each character read from the keyboard is
2474 looked up in this char-table. If the value found there is
2475 non-@code{nil}, then it is used instead of the actual input character.
2476
2477 Note that this translation is the first thing that happens to a
2478 character after it is read from the terminal. Record-keeping features
2479 such as @code{recent-keys} and dribble files record the characters after
2480 translation.
2481
2482 Note also that this translation is done before the characters are
2483 supplied to input methods (@pxref{Input Methods}). Use
2484 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2485 if you want to translate characters after input methods operate.
2486 @end defvar
2487
2488 @defun keyboard-translate from to
2489 This function modifies @code{keyboard-translate-table} to translate
2490 character code @var{from} into character code @var{to}. It creates
2491 the keyboard translate table if necessary.
2492 @end defun
2493
2494 Here's an example of using the @code{keyboard-translate-table} to
2495 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2496 operations:
2497
2498 @example
2499 (keyboard-translate ?\C-x 'control-x)
2500 (keyboard-translate ?\C-c 'control-c)
2501 (keyboard-translate ?\C-v 'control-v)
2502 (global-set-key [control-x] 'kill-region)
2503 (global-set-key [control-c] 'kill-ring-save)
2504 (global-set-key [control-v] 'yank)
2505 @end example
2506
2507 @noindent
2508 On a graphical terminal that supports extended @acronym{ASCII} input,
2509 you can still get the standard Emacs meanings of one of those
2510 characters by typing it with the shift key. That makes it a different
2511 character as far as keyboard translation is concerned, but it has the
2512 same usual meaning.
2513
2514 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2515 at the level of @code{read-key-sequence}.
2516
2517 @node Invoking the Input Method
2518 @subsection Invoking the Input Method
2519
2520 The event-reading functions invoke the current input method, if any
2521 (@pxref{Input Methods}). If the value of @code{input-method-function}
2522 is non-@code{nil}, it should be a function; when @code{read-event} reads
2523 a printing character (including @key{SPC}) with no modifier bits, it
2524 calls that function, passing the character as an argument.
2525
2526 @defvar input-method-function
2527 If this is non-@code{nil}, its value specifies the current input method
2528 function.
2529
2530 @strong{Warning:} don't bind this variable with @code{let}. It is often
2531 buffer-local, and if you bind it around reading input (which is exactly
2532 when you @emph{would} bind it), switching buffers asynchronously while
2533 Emacs is waiting will cause the value to be restored in the wrong
2534 buffer.
2535 @end defvar
2536
2537 The input method function should return a list of events which should
2538 be used as input. (If the list is @code{nil}, that means there is no
2539 input, so @code{read-event} waits for another event.) These events are
2540 processed before the events in @code{unread-command-events}
2541 (@pxref{Event Input Misc}). Events
2542 returned by the input method function are not passed to the input method
2543 function again, even if they are printing characters with no modifier
2544 bits.
2545
2546 If the input method function calls @code{read-event} or
2547 @code{read-key-sequence}, it should bind @code{input-method-function} to
2548 @code{nil} first, to prevent recursion.
2549
2550 The input method function is not called when reading the second and
2551 subsequent events of a key sequence. Thus, these characters are not
2552 subject to input method processing. The input method function should
2553 test the values of @code{overriding-local-map} and
2554 @code{overriding-terminal-local-map}; if either of these variables is
2555 non-@code{nil}, the input method should put its argument into a list and
2556 return that list with no further processing.
2557
2558 @node Quoted Character Input
2559 @subsection Quoted Character Input
2560 @cindex quoted character input
2561
2562 You can use the function @code{read-quoted-char} to ask the user to
2563 specify a character, and allow the user to specify a control or meta
2564 character conveniently, either literally or as an octal character code.
2565 The command @code{quoted-insert} uses this function.
2566
2567 @defun read-quoted-char &optional prompt
2568 @cindex octal character input
2569 @cindex control characters, reading
2570 @cindex nonprinting characters, reading
2571 This function is like @code{read-char}, except that if the first
2572 character read is an octal digit (0-7), it reads any number of octal
2573 digits (but stopping if a non-octal digit is found), and returns the
2574 character represented by that numeric character code. If the
2575 character that terminates the sequence of octal digits is @key{RET},
2576 it is discarded. Any other terminating character is used as input
2577 after this function returns.
2578
2579 Quitting is suppressed when the first character is read, so that the
2580 user can enter a @kbd{C-g}. @xref{Quitting}.
2581
2582 If @var{prompt} is supplied, it specifies a string for prompting the
2583 user. The prompt string is always displayed in the echo area, followed
2584 by a single @samp{-}.
2585
2586 In the following example, the user types in the octal number 177 (which
2587 is 127 in decimal).
2588
2589 @example
2590 (read-quoted-char "What character")
2591
2592 @group
2593 ---------- Echo Area ----------
2594 What character @kbd{1 7 7}-
2595 ---------- Echo Area ----------
2596
2597 @result{} 127
2598 @end group
2599 @end example
2600 @end defun
2601
2602 @need 2000
2603 @node Event Input Misc
2604 @subsection Miscellaneous Event Input Features
2605
2606 This section describes how to ``peek ahead'' at events without using
2607 them up, how to check for pending input, and how to discard pending
2608 input. See also the function @code{read-passwd} (@pxref{Reading a
2609 Password}).
2610
2611 @defvar unread-command-events
2612 @cindex next input
2613 @cindex peeking at input
2614 This variable holds a list of events waiting to be read as command
2615 input. The events are used in the order they appear in the list, and
2616 removed one by one as they are used.
2617
2618 The variable is needed because in some cases a function reads an event
2619 and then decides not to use it. Storing the event in this variable
2620 causes it to be processed normally, by the command loop or by the
2621 functions to read command input.
2622
2623 @cindex prefix argument unreading
2624 For example, the function that implements numeric prefix arguments reads
2625 any number of digits. When it finds a non-digit event, it must unread
2626 the event so that it can be read normally by the command loop.
2627 Likewise, incremental search uses this feature to unread events with no
2628 special meaning in a search, because these events should exit the search
2629 and then execute normally.
2630
2631 The reliable and easy way to extract events from a key sequence so as to
2632 put them in @code{unread-command-events} is to use
2633 @code{listify-key-sequence} (@pxref{Strings of Events}).
2634
2635 Normally you add events to the front of this list, so that the events
2636 most recently unread will be reread first.
2637
2638 Events read from this list are not normally added to the current
2639 command's key sequence (as returned by e.g. @code{this-command-keys}),
2640 as the events will already have been added once as they were read for
2641 the first time. An element of the form @code{(@code{t} . @var{event})}
2642 forces @var{event} to be added to the current command's key sequence.
2643 @end defvar
2644
2645 @defun listify-key-sequence key
2646 This function converts the string or vector @var{key} to a list of
2647 individual events, which you can put in @code{unread-command-events}.
2648 @end defun
2649
2650 @defvar unread-command-char
2651 This variable holds a character to be read as command input.
2652 A value of -1 means ``empty.''
2653
2654 This variable is mostly obsolete now that you can use
2655 @code{unread-command-events} instead; it exists only to support programs
2656 written for Emacs versions 18 and earlier.
2657 @end defvar
2658
2659 @defun input-pending-p
2660 @cindex waiting for command key input
2661 This function determines whether any command input is currently
2662 available to be read. It returns immediately, with value @code{t} if
2663 there is available input, @code{nil} otherwise. On rare occasions it
2664 may return @code{t} when no input is available.
2665 @end defun
2666
2667 @defvar last-input-event
2668 @defvarx last-input-char
2669 This variable records the last terminal input event read, whether
2670 as part of a command or explicitly by a Lisp program.
2671
2672 In the example below, the Lisp program reads the character @kbd{1},
2673 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2674 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2675 this expression) remains the value of @code{last-command-event}.
2676
2677 @example
2678 @group
2679 (progn (print (read-char))
2680 (print last-command-event)
2681 last-input-event)
2682 @print{} 49
2683 @print{} 5
2684 @result{} 49
2685 @end group
2686 @end example
2687
2688 The alias @code{last-input-char} is obsolete.
2689 @end defvar
2690
2691 @defmac while-no-input body@dots{}
2692 This construct runs the @var{body} forms and returns the value of the
2693 last one---but only if no input arrives. If any input arrives during
2694 the execution of the @var{body} forms, it aborts them (working much
2695 like a quit). The @code{while-no-input} form returns @code{nil} if
2696 aborted by a real quit, and returns @code{t} if aborted by arrival of
2697 other input.
2698
2699 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2700 arrival of input during those parts won't cause an abort until
2701 the end of that part.
2702
2703 If you want to be able to distinguish all possible values computed
2704 by @var{body} from both kinds of abort conditions, write the code
2705 like this:
2706
2707 @example
2708 (while-no-input
2709 (list
2710 (progn . @var{body})))
2711 @end example
2712 @end defmac
2713
2714 @defun discard-input
2715 @cindex flushing input
2716 @cindex discarding input
2717 @cindex keyboard macro, terminating
2718 This function discards the contents of the terminal input buffer and
2719 cancels any keyboard macro that might be in the process of definition.
2720 It returns @code{nil}.
2721
2722 In the following example, the user may type a number of characters right
2723 after starting the evaluation of the form. After the @code{sleep-for}
2724 finishes sleeping, @code{discard-input} discards any characters typed
2725 during the sleep.
2726
2727 @example
2728 (progn (sleep-for 2)
2729 (discard-input))
2730 @result{} nil
2731 @end example
2732 @end defun
2733
2734 @node Special Events
2735 @section Special Events
2736
2737 @cindex special events
2738 Special events are handled at a very low level---as soon as they are
2739 read. The @code{read-event} function processes these events itself, and
2740 never returns them. Instead, it keeps waiting for the first event
2741 that is not special and returns that one.
2742
2743 Events that are handled in this way do not echo, they are never grouped
2744 into key sequences, and they never appear in the value of
2745 @code{last-command-event} or @code{(this-command-keys)}. They do not
2746 discard a numeric argument, they cannot be unread with
2747 @code{unread-command-events}, they may not appear in a keyboard macro,
2748 and they are not recorded in a keyboard macro while you are defining
2749 one.
2750
2751 These events do, however, appear in @code{last-input-event} immediately
2752 after they are read, and this is the way for the event's definition to
2753 find the actual event.
2754
2755 The events types @code{iconify-frame}, @code{make-frame-visible},
2756 @code{delete-frame}, @code{drag-n-drop}, and user signals like
2757 @code{sigusr1} are normally handled in this way. The keymap which
2758 defines how to handle special events---and which events are special---is
2759 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2760
2761 @node Waiting
2762 @section Waiting for Elapsed Time or Input
2763 @cindex waiting
2764
2765 The wait functions are designed to wait for a certain amount of time
2766 to pass or until there is input. For example, you may wish to pause in
2767 the middle of a computation to allow the user time to view the display.
2768 @code{sit-for} pauses and updates the screen, and returns immediately if
2769 input comes in, while @code{sleep-for} pauses without updating the
2770 screen.
2771
2772 @defun sit-for seconds &optional nodisp
2773 This function performs redisplay (provided there is no pending input
2774 from the user), then waits @var{seconds} seconds, or until input is
2775 available. The usual purpose of @code{sit-for} is to give the user
2776 time to read text that you display. The value is @code{t} if
2777 @code{sit-for} waited the full time with no input arriving
2778 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2779
2780 The argument @var{seconds} need not be an integer. If it is a floating
2781 point number, @code{sit-for} waits for a fractional number of seconds.
2782 Some systems support only a whole number of seconds; on these systems,
2783 @var{seconds} is rounded down.
2784
2785 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2786 i.e. it requests a redisplay, without any delay, if there is no pending input.
2787 @xref{Forcing Redisplay}.
2788
2789 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2790 redisplay, but it still returns as soon as input is available (or when
2791 the timeout elapses).
2792
2793 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2794 interrupted, even by input from the standard input descriptor. It is
2795 thus equivalent to @code{sleep-for}, which is described below.
2796
2797 It is also possible to call @code{sit-for} with three arguments,
2798 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2799 but that is considered obsolete.
2800 @end defun
2801
2802 @defun sleep-for seconds &optional millisec
2803 This function simply pauses for @var{seconds} seconds without updating
2804 the display. It pays no attention to available input. It returns
2805 @code{nil}.
2806
2807 The argument @var{seconds} need not be an integer. If it is a floating
2808 point number, @code{sleep-for} waits for a fractional number of seconds.
2809 Some systems support only a whole number of seconds; on these systems,
2810 @var{seconds} is rounded down.
2811
2812 The optional argument @var{millisec} specifies an additional waiting
2813 period measured in milliseconds. This adds to the period specified by
2814 @var{seconds}. If the system doesn't support waiting fractions of a
2815 second, you get an error if you specify nonzero @var{millisec}.
2816
2817 Use @code{sleep-for} when you wish to guarantee a delay.
2818 @end defun
2819
2820 @xref{Time of Day}, for functions to get the current time.
2821
2822 @node Quitting
2823 @section Quitting
2824 @cindex @kbd{C-g}
2825 @cindex quitting
2826 @cindex interrupt Lisp functions
2827
2828 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2829 @dfn{quit} whatever it is doing. This means that control returns to the
2830 innermost active command loop.
2831
2832 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2833 does not cause a quit; it acts as an ordinary input character. In the
2834 simplest case, you cannot tell the difference, because @kbd{C-g}
2835 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2836 However, when @kbd{C-g} follows a prefix key, they combine to form an
2837 undefined key. The effect is to cancel the prefix key as well as any
2838 prefix argument.
2839
2840 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2841 of the minibuffer. This means, in effect, that it exits the minibuffer
2842 and then quits. (Simply quitting would return to the command loop
2843 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2844 directly when the command reader is reading input is so that its meaning
2845 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2846 prefix key is not redefined in the minibuffer, and it has its normal
2847 effect of canceling the prefix key and prefix argument. This too
2848 would not be possible if @kbd{C-g} always quit directly.
2849
2850 When @kbd{C-g} does directly quit, it does so by setting the variable
2851 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2852 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2853 non-@code{nil} in any way thus causes a quit.
2854
2855 At the level of C code, quitting cannot happen just anywhere; only at the
2856 special places that check @code{quit-flag}. The reason for this is
2857 that quitting at other places might leave an inconsistency in Emacs's
2858 internal state. Because quitting is delayed until a safe place, quitting
2859 cannot make Emacs crash.
2860
2861 Certain functions such as @code{read-key-sequence} or
2862 @code{read-quoted-char} prevent quitting entirely even though they wait
2863 for input. Instead of quitting, @kbd{C-g} serves as the requested
2864 input. In the case of @code{read-key-sequence}, this serves to bring
2865 about the special behavior of @kbd{C-g} in the command loop. In the
2866 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2867 to quote a @kbd{C-g}.
2868
2869 @cindex preventing quitting
2870 You can prevent quitting for a portion of a Lisp function by binding
2871 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2872 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2873 usual result of this---a quit---is prevented. Eventually,
2874 @code{inhibit-quit} will become @code{nil} again, such as when its
2875 binding is unwound at the end of a @code{let} form. At that time, if
2876 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2877 immediately. This behavior is ideal when you wish to make sure that
2878 quitting does not happen within a ``critical section'' of the program.
2879
2880 @cindex @code{read-quoted-char} quitting
2881 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2882 handled in a special way that does not involve quitting. This is done
2883 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2884 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2885 becomes @code{nil} again. This excerpt from the definition of
2886 @code{read-quoted-char} shows how this is done; it also shows that
2887 normal quitting is permitted after the first character of input.
2888
2889 @example
2890 (defun read-quoted-char (&optional prompt)
2891 "@dots{}@var{documentation}@dots{}"
2892 (let ((message-log-max nil) done (first t) (code 0) char)
2893 (while (not done)
2894 (let ((inhibit-quit first)
2895 @dots{})
2896 (and prompt (message "%s-" prompt))
2897 (setq char (read-event))
2898 (if inhibit-quit (setq quit-flag nil)))
2899 @r{@dots{}set the variable @code{code}@dots{}})
2900 code))
2901 @end example
2902
2903 @defvar quit-flag
2904 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2905 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2906 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2907 @end defvar
2908
2909 @defvar inhibit-quit
2910 This variable determines whether Emacs should quit when @code{quit-flag}
2911 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2912 non-@code{nil}, then @code{quit-flag} has no special effect.
2913 @end defvar
2914
2915 @defmac with-local-quit body@dots{}
2916 This macro executes @var{body} forms in sequence, but allows quitting, at
2917 least locally, within @var{body} even if @code{inhibit-quit} was
2918 non-@code{nil} outside this construct. It returns the value of the
2919 last form in @var{body}, unless exited by quitting, in which case
2920 it returns @code{nil}.
2921
2922 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2923 it only executes the @var{body}, and setting @code{quit-flag} causes
2924 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2925 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2926 triggers a special kind of local quit. This ends the execution of
2927 @var{body} and exits the @code{with-local-quit} body with
2928 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2929 will happen as soon as that is allowed. If @code{quit-flag} is
2930 already non-@code{nil} at the beginning of @var{body}, the local quit
2931 happens immediately and the body doesn't execute at all.
2932
2933 This macro is mainly useful in functions that can be called from
2934 timers, process filters, process sentinels, @code{pre-command-hook},
2935 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2936 normally bound to @code{t}.
2937 @end defmac
2938
2939 @deffn Command keyboard-quit
2940 This function signals the @code{quit} condition with @code{(signal 'quit
2941 nil)}. This is the same thing that quitting does. (See @code{signal}
2942 in @ref{Errors}.)
2943 @end deffn
2944
2945 You can specify a character other than @kbd{C-g} to use for quitting.
2946 See the function @code{set-input-mode} in @ref{Terminal Input}.
2947
2948 @node Prefix Command Arguments
2949 @section Prefix Command Arguments
2950 @cindex prefix argument
2951 @cindex raw prefix argument
2952 @cindex numeric prefix argument
2953
2954 Most Emacs commands can use a @dfn{prefix argument}, a number
2955 specified before the command itself. (Don't confuse prefix arguments
2956 with prefix keys.) The prefix argument is at all times represented by a
2957 value, which may be @code{nil}, meaning there is currently no prefix
2958 argument. Each command may use the prefix argument or ignore it.
2959
2960 There are two representations of the prefix argument: @dfn{raw} and
2961 @dfn{numeric}. The editor command loop uses the raw representation
2962 internally, and so do the Lisp variables that store the information, but
2963 commands can request either representation.
2964
2965 Here are the possible values of a raw prefix argument:
2966
2967 @itemize @bullet
2968 @item
2969 @code{nil}, meaning there is no prefix argument. Its numeric value is
2970 1, but numerous commands make a distinction between @code{nil} and the
2971 integer 1.
2972
2973 @item
2974 An integer, which stands for itself.
2975
2976 @item
2977 A list of one element, which is an integer. This form of prefix
2978 argument results from one or a succession of @kbd{C-u}'s with no
2979 digits. The numeric value is the integer in the list, but some
2980 commands make a distinction between such a list and an integer alone.
2981
2982 @item
2983 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2984 typed, without following digits. The equivalent numeric value is
2985 @minus{}1, but some commands make a distinction between the integer
2986 @minus{}1 and the symbol @code{-}.
2987 @end itemize
2988
2989 We illustrate these possibilities by calling the following function with
2990 various prefixes:
2991
2992 @example
2993 @group
2994 (defun display-prefix (arg)
2995 "Display the value of the raw prefix arg."
2996 (interactive "P")
2997 (message "%s" arg))
2998 @end group
2999 @end example
3000
3001 @noindent
3002 Here are the results of calling @code{display-prefix} with various
3003 raw prefix arguments:
3004
3005 @example
3006 M-x display-prefix @print{} nil
3007
3008 C-u M-x display-prefix @print{} (4)
3009
3010 C-u C-u M-x display-prefix @print{} (16)
3011
3012 C-u 3 M-x display-prefix @print{} 3
3013
3014 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3015
3016 C-u - M-x display-prefix @print{} -
3017
3018 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3019
3020 C-u - 7 M-x display-prefix @print{} -7
3021
3022 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3023 @end example
3024
3025 Emacs uses two variables to store the prefix argument:
3026 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3027 @code{universal-argument} that set up prefix arguments for other
3028 commands store them in @code{prefix-arg}. In contrast,
3029 @code{current-prefix-arg} conveys the prefix argument to the current
3030 command, so setting it has no effect on the prefix arguments for future
3031 commands.
3032
3033 Normally, commands specify which representation to use for the prefix
3034 argument, either numeric or raw, in the @code{interactive} specification.
3035 (@xref{Using Interactive}.) Alternatively, functions may look at the
3036 value of the prefix argument directly in the variable
3037 @code{current-prefix-arg}, but this is less clean.
3038
3039 @defun prefix-numeric-value arg
3040 This function returns the numeric meaning of a valid raw prefix argument
3041 value, @var{arg}. The argument may be a symbol, a number, or a list.
3042 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3043 value @minus{}1 is returned; if it is a number, that number is returned;
3044 if it is a list, the @sc{car} of that list (which should be a number) is
3045 returned.
3046 @end defun
3047
3048 @defvar current-prefix-arg
3049 This variable holds the raw prefix argument for the @emph{current}
3050 command. Commands may examine it directly, but the usual method for
3051 accessing it is with @code{(interactive "P")}.
3052 @end defvar
3053
3054 @defvar prefix-arg
3055 The value of this variable is the raw prefix argument for the
3056 @emph{next} editing command. Commands such as @code{universal-argument}
3057 that specify prefix arguments for the following command work by setting
3058 this variable.
3059 @end defvar
3060
3061 @defvar last-prefix-arg
3062 The raw prefix argument value used by the previous command.
3063 @end defvar
3064
3065 The following commands exist to set up prefix arguments for the
3066 following command. Do not call them for any other reason.
3067
3068 @deffn Command universal-argument
3069 This command reads input and specifies a prefix argument for the
3070 following command. Don't call this command yourself unless you know
3071 what you are doing.
3072 @end deffn
3073
3074 @deffn Command digit-argument arg
3075 This command adds to the prefix argument for the following command. The
3076 argument @var{arg} is the raw prefix argument as it was before this
3077 command; it is used to compute the updated prefix argument. Don't call
3078 this command yourself unless you know what you are doing.
3079 @end deffn
3080
3081 @deffn Command negative-argument arg
3082 This command adds to the numeric argument for the next command. The
3083 argument @var{arg} is the raw prefix argument as it was before this
3084 command; its value is negated to form the new prefix argument. Don't
3085 call this command yourself unless you know what you are doing.
3086 @end deffn
3087
3088 @node Recursive Editing
3089 @section Recursive Editing
3090 @cindex recursive command loop
3091 @cindex recursive editing level
3092 @cindex command loop, recursive
3093
3094 The Emacs command loop is entered automatically when Emacs starts up.
3095 This top-level invocation of the command loop never exits; it keeps
3096 running as long as Emacs does. Lisp programs can also invoke the
3097 command loop. Since this makes more than one activation of the command
3098 loop, we call it @dfn{recursive editing}. A recursive editing level has
3099 the effect of suspending whatever command invoked it and permitting the
3100 user to do arbitrary editing before resuming that command.
3101
3102 The commands available during recursive editing are the same ones
3103 available in the top-level editing loop and defined in the keymaps.
3104 Only a few special commands exit the recursive editing level; the others
3105 return to the recursive editing level when they finish. (The special
3106 commands for exiting are always available, but they do nothing when
3107 recursive editing is not in progress.)
3108
3109 All command loops, including recursive ones, set up all-purpose error
3110 handlers so that an error in a command run from the command loop will
3111 not exit the loop.
3112
3113 @cindex minibuffer input
3114 Minibuffer input is a special kind of recursive editing. It has a few
3115 special wrinkles, such as enabling display of the minibuffer and the
3116 minibuffer window, but fewer than you might suppose. Certain keys
3117 behave differently in the minibuffer, but that is only because of the
3118 minibuffer's local map; if you switch windows, you get the usual Emacs
3119 commands.
3120
3121 @cindex @code{throw} example
3122 @kindex exit
3123 @cindex exit recursive editing
3124 @cindex aborting
3125 To invoke a recursive editing level, call the function
3126 @code{recursive-edit}. This function contains the command loop; it also
3127 contains a call to @code{catch} with tag @code{exit}, which makes it
3128 possible to exit the recursive editing level by throwing to @code{exit}
3129 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3130 then @code{recursive-edit} returns normally to the function that called
3131 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3132 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3133 control returns to the command loop one level up. This is called
3134 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3135
3136 Most applications should not use recursive editing, except as part of
3137 using the minibuffer. Usually it is more convenient for the user if you
3138 change the major mode of the current buffer temporarily to a special
3139 major mode, which should have a command to go back to the previous mode.
3140 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3141 give the user different text to edit ``recursively,'' create and select
3142 a new buffer in a special mode. In this mode, define a command to
3143 complete the processing and go back to the previous buffer. (The
3144 @kbd{m} command in Rmail does this.)
3145
3146 Recursive edits are useful in debugging. You can insert a call to
3147 @code{debug} into a function definition as a sort of breakpoint, so that
3148 you can look around when the function gets there. @code{debug} invokes
3149 a recursive edit but also provides the other features of the debugger.
3150
3151 Recursive editing levels are also used when you type @kbd{C-r} in
3152 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3153
3154 @defun recursive-edit
3155 @cindex suspend evaluation
3156 This function invokes the editor command loop. It is called
3157 automatically by the initialization of Emacs, to let the user begin
3158 editing. When called from a Lisp program, it enters a recursive editing
3159 level.
3160
3161 If the current buffer is not the same as the selected window's buffer,
3162 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3163 if you switch buffers, the buffer you switched to is current after
3164 @code{recursive-edit} returns.
3165
3166 In the following example, the function @code{simple-rec} first
3167 advances point one word, then enters a recursive edit, printing out a
3168 message in the echo area. The user can then do any editing desired, and
3169 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3170
3171 @example
3172 (defun simple-rec ()
3173 (forward-word 1)
3174 (message "Recursive edit in progress")
3175 (recursive-edit)
3176 (forward-word 1))
3177 @result{} simple-rec
3178 (simple-rec)
3179 @result{} nil
3180 @end example
3181 @end defun
3182
3183 @deffn Command exit-recursive-edit
3184 This function exits from the innermost recursive edit (including
3185 minibuffer input). Its definition is effectively @code{(throw 'exit
3186 nil)}.
3187 @end deffn
3188
3189 @deffn Command abort-recursive-edit
3190 This function aborts the command that requested the innermost recursive
3191 edit (including minibuffer input), by signaling @code{quit}
3192 after exiting the recursive edit. Its definition is effectively
3193 @code{(throw 'exit t)}. @xref{Quitting}.
3194 @end deffn
3195
3196 @deffn Command top-level
3197 This function exits all recursive editing levels; it does not return a
3198 value, as it jumps completely out of any computation directly back to
3199 the main command loop.
3200 @end deffn
3201
3202 @defun recursion-depth
3203 This function returns the current depth of recursive edits. When no
3204 recursive edit is active, it returns 0.
3205 @end defun
3206
3207 @node Disabling Commands
3208 @section Disabling Commands
3209 @cindex disabled command
3210
3211 @dfn{Disabling a command} marks the command as requiring user
3212 confirmation before it can be executed. Disabling is used for commands
3213 which might be confusing to beginning users, to prevent them from using
3214 the commands by accident.
3215
3216 @kindex disabled
3217 The low-level mechanism for disabling a command is to put a
3218 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3219 command. These properties are normally set up by the user's
3220 init file (@pxref{Init File}) with Lisp expressions such as this:
3221
3222 @example
3223 (put 'upcase-region 'disabled t)
3224 @end example
3225
3226 @noindent
3227 For a few commands, these properties are present by default (you can
3228 remove them in your init file if you wish).
3229
3230 If the value of the @code{disabled} property is a string, the message
3231 saying the command is disabled includes that string. For example:
3232
3233 @example
3234 (put 'delete-region 'disabled
3235 "Text deleted this way cannot be yanked back!\n")
3236 @end example
3237
3238 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3239 what happens when a disabled command is invoked interactively.
3240 Disabling a command has no effect on calling it as a function from Lisp
3241 programs.
3242
3243 @deffn Command enable-command command
3244 Allow @var{command} (a symbol) to be executed without special
3245 confirmation from now on, and alter the user's init file (@pxref{Init
3246 File}) so that this will apply to future sessions.
3247 @end deffn
3248
3249 @deffn Command disable-command command
3250 Require special confirmation to execute @var{command} from now on, and
3251 alter the user's init file so that this will apply to future sessions.
3252 @end deffn
3253
3254 @defvar disabled-command-function
3255 The value of this variable should be a function. When the user
3256 invokes a disabled command interactively, this function is called
3257 instead of the disabled command. It can use @code{this-command-keys}
3258 to determine what the user typed to run the command, and thus find the
3259 command itself.
3260
3261 The value may also be @code{nil}. Then all commands work normally,
3262 even disabled ones.
3263
3264 By default, the value is a function that asks the user whether to
3265 proceed.
3266 @end defvar
3267
3268 @node Command History
3269 @section Command History
3270 @cindex command history
3271 @cindex complex command
3272 @cindex history of commands
3273
3274 The command loop keeps a history of the complex commands that have
3275 been executed, to make it convenient to repeat these commands. A
3276 @dfn{complex command} is one for which the interactive argument reading
3277 uses the minibuffer. This includes any @kbd{M-x} command, any
3278 @kbd{M-:} command, and any command whose @code{interactive}
3279 specification reads an argument from the minibuffer. Explicit use of
3280 the minibuffer during the execution of the command itself does not cause
3281 the command to be considered complex.
3282
3283 @defvar command-history
3284 This variable's value is a list of recent complex commands, each
3285 represented as a form to evaluate. It continues to accumulate all
3286 complex commands for the duration of the editing session, but when it
3287 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3288 elements are deleted as new ones are added.
3289
3290 @example
3291 @group
3292 command-history
3293 @result{} ((switch-to-buffer "chistory.texi")
3294 (describe-key "^X^[")
3295 (visit-tags-table "~/emacs/src/")
3296 (find-tag "repeat-complex-command"))
3297 @end group
3298 @end example
3299 @end defvar
3300
3301 This history list is actually a special case of minibuffer history
3302 (@pxref{Minibuffer History}), with one special twist: the elements are
3303 expressions rather than strings.
3304
3305 There are a number of commands devoted to the editing and recall of
3306 previous commands. The commands @code{repeat-complex-command}, and
3307 @code{list-command-history} are described in the user manual
3308 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3309 minibuffer, the usual minibuffer history commands are available.
3310
3311 @node Keyboard Macros
3312 @section Keyboard Macros
3313 @cindex keyboard macros
3314
3315 A @dfn{keyboard macro} is a canned sequence of input events that can
3316 be considered a command and made the definition of a key. The Lisp
3317 representation of a keyboard macro is a string or vector containing the
3318 events. Don't confuse keyboard macros with Lisp macros
3319 (@pxref{Macros}).
3320
3321 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3322 This function executes @var{kbdmacro} as a sequence of events. If
3323 @var{kbdmacro} is a string or vector, then the events in it are executed
3324 exactly as if they had been input by the user. The sequence is
3325 @emph{not} expected to be a single key sequence; normally a keyboard
3326 macro definition consists of several key sequences concatenated.
3327
3328 If @var{kbdmacro} is a symbol, then its function definition is used in
3329 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3330 Eventually the result should be a string or vector. If the result is
3331 not a symbol, string, or vector, an error is signaled.
3332
3333 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3334 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3335 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3336 encounters an error or a failing search.
3337
3338 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3339 without arguments, prior to each iteration of the macro. If
3340 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3341
3342 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3343 @end defun
3344
3345 @defvar executing-kbd-macro
3346 This variable contains the string or vector that defines the keyboard
3347 macro that is currently executing. It is @code{nil} if no macro is
3348 currently executing. A command can test this variable so as to behave
3349 differently when run from an executing macro. Do not set this variable
3350 yourself.
3351 @end defvar
3352
3353 @defvar defining-kbd-macro
3354 This variable is non-@code{nil} if and only if a keyboard macro is
3355 being defined. A command can test this variable so as to behave
3356 differently while a macro is being defined. The value is
3357 @code{append} while appending to the definition of an existing macro.
3358 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3359 @code{end-kbd-macro} set this variable---do not set it yourself.
3360
3361 The variable is always local to the current terminal and cannot be
3362 buffer-local. @xref{Multiple Terminals}.
3363 @end defvar
3364
3365 @defvar last-kbd-macro
3366 This variable is the definition of the most recently defined keyboard
3367 macro. Its value is a string or vector, or @code{nil}.
3368
3369 The variable is always local to the current terminal and cannot be
3370 buffer-local. @xref{Multiple Terminals}.
3371 @end defvar
3372
3373 @defvar kbd-macro-termination-hook
3374 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3375 macro terminates, regardless of what caused it to terminate (reaching
3376 the macro end or an error which ended the macro prematurely).
3377 @end defvar
3378
3379 @ignore
3380 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3381 @end ignore