(Choosing Window): Add same-window-p, special-display-p.
[bpt/emacs.git] / lispref / windows.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/windows
7 @node Windows, Frames, Buffers, Top
8 @chapter Windows
9
10 This chapter describes most of the functions and variables related to
11 Emacs windows. See @ref{Display}, for information on how text is
12 displayed in windows.
13
14 @menu
15 * Basic Windows:: Basic information on using windows.
16 * Splitting Windows:: Splitting one window into two windows.
17 * Deleting Windows:: Deleting a window gives its space to other windows.
18 * Selecting Windows:: The selected window is the one that you edit in.
19 * Cyclic Window Ordering:: Moving around the existing windows.
20 * Buffers and Windows:: Each window displays the contents of a buffer.
21 * Displaying Buffers:: Higher-lever functions for displaying a buffer
22 and choosing a window for it.
23 * Choosing Window:: How to choose a window for displaying a buffer.
24 * Window Point:: Each window has its own location of point.
25 * Window Start:: The display-start position controls which text
26 is on-screen in the window.
27 * Textual Scrolling:: Moving text up and down through the window.
28 * Vertical Scrolling:: Moving the contents up and down on the window.
29 * Horizontal Scrolling:: Moving the contents sideways on the window.
30 * Size of Window:: Accessing the size of a window.
31 * Resizing Windows:: Changing the size of a window.
32 * Coordinates and Windows:: Converting coordinates to windows.
33 * Window Configurations:: Saving and restoring the state of the screen.
34 * Window Hooks:: Hooks for scrolling, window size changes,
35 redisplay going past a certain point,
36 or window configuration changes.
37 @end menu
38
39 @node Basic Windows
40 @section Basic Concepts of Emacs Windows
41 @cindex window
42 @cindex selected window
43
44 A @dfn{window} in Emacs is the physical area of the screen in which a
45 buffer is displayed. The term is also used to refer to a Lisp object that
46 represents that screen area in Emacs Lisp. It should be
47 clear from the context which is meant.
48
49 Emacs groups windows into frames. A frame represents an area of
50 screen available for Emacs to use. Each frame always contains at least
51 one window, but you can subdivide it vertically or horizontally into
52 multiple nonoverlapping Emacs windows.
53
54 In each frame, at any time, one and only one window is designated as
55 @dfn{selected within the frame}. The frame's cursor appears in that
56 window. At any time, one frame is the selected frame; and the window
57 selected within that frame is @dfn{the selected window}. The selected
58 window's buffer is usually the current buffer (except when
59 @code{set-buffer} has been used). @xref{Current Buffer}.
60
61 For practical purposes, a window exists only while it is displayed in
62 a frame. Once removed from the frame, the window is effectively deleted
63 and should not be used, @emph{even though there may still be references
64 to it} from other Lisp objects. Restoring a saved window configuration
65 is the only way for a window no longer on the screen to come back to
66 life. (@xref{Deleting Windows}.)
67
68 Each window has the following attributes:
69
70 @itemize @bullet
71 @item
72 containing frame
73
74 @item
75 window height
76
77 @item
78 window width
79
80 @item
81 window edges with respect to the screen or frame
82
83 @item
84 the buffer it displays
85
86 @item
87 position within the buffer at the upper left of the window
88
89 @item
90 amount of horizontal scrolling, in columns
91
92 @item
93 point
94
95 @item
96 the mark
97
98 @item
99 how recently the window was selected
100
101 @item
102 fringe settings
103
104 @item
105 display margins
106
107 @item
108 scroll-bar settings
109 @end itemize
110
111 @cindex multiple windows
112 Users create multiple windows so they can look at several buffers at
113 once. Lisp libraries use multiple windows for a variety of reasons, but
114 most often to display related information. In Rmail, for example, you
115 can move through a summary buffer in one window while the other window
116 shows messages one at a time as they are reached.
117
118 The meaning of ``window'' in Emacs is similar to what it means in the
119 context of general-purpose window systems such as X, but not identical.
120 The X Window System places X windows on the screen; Emacs uses one or
121 more X windows as frames, and subdivides them into
122 Emacs windows. When you use Emacs on a character-only terminal, Emacs
123 treats the whole terminal screen as one frame.
124
125 @cindex terminal screen
126 @cindex screen of terminal
127 @cindex tiled windows
128 Most window systems support arbitrarily located overlapping windows.
129 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
130 together they fill the whole screen or frame. Because of the way in
131 which Emacs creates new windows and resizes them, not all conceivable
132 tilings of windows on an Emacs frame are actually possible.
133 @xref{Splitting Windows}, and @ref{Size of Window}.
134
135 @xref{Display}, for information on how the contents of the
136 window's buffer are displayed in the window.
137
138 @defun windowp object
139 This function returns @code{t} if @var{object} is a window.
140 @end defun
141
142 @node Splitting Windows
143 @section Splitting Windows
144 @cindex splitting windows
145 @cindex window splitting
146
147 The functions described here are the primitives used to split a window
148 into two windows. Two higher level functions sometimes split a window,
149 but not always: @code{pop-to-buffer} and @code{display-buffer}
150 (@pxref{Displaying Buffers}).
151
152 The functions described here do not accept a buffer as an argument.
153 The two ``halves'' of the split window initially display the same buffer
154 previously visible in the window that was split.
155
156 @deffn Command split-window &optional window size horizontal
157 This function splits @var{window} into two windows. The original
158 window @var{window} remains the selected window, but occupies only
159 part of its former screen area. The rest is occupied by a newly created
160 window which is returned as the value of this function.
161 This function returns the newly created window.
162
163 If @var{horizontal} is non-@code{nil}, then @var{window} splits into
164 two side by side windows. The original window @var{window} keeps the
165 leftmost @var{size} columns, and gives the rest of the columns to the
166 new window. Otherwise, it splits into windows one above the other, and
167 @var{window} keeps the upper @var{size} lines and gives the rest of the
168 lines to the new window. The original window is therefore the
169 left-hand or upper of the two, and the new window is the right-hand or
170 lower.
171
172 If @var{window} is omitted or @code{nil}, then the selected window is
173 split. If @var{size} is omitted or @code{nil}, then @var{window} is
174 divided evenly into two parts. (If there is an odd line, it is
175 allocated to the new window.) When @code{split-window} is called
176 interactively, all its arguments are @code{nil}.
177
178 If splitting would result in making a window that is smaller than
179 @code{window-min-height} or @code{window-min-width}, the function
180 signals an error and does not split the window at all.
181
182 The following example starts with one window on a screen that is 50
183 lines high by 80 columns wide; then it splits the window.
184
185 @smallexample
186 @group
187 (setq w (selected-window))
188 @result{} #<window 8 on windows.texi>
189 (window-edges) ; @r{Edges in order:}
190 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
191 @end group
192
193 @group
194 ;; @r{Returns window created}
195 (setq w2 (split-window w 15))
196 @result{} #<window 28 on windows.texi>
197 @end group
198 @group
199 (window-edges w2)
200 @result{} (0 15 80 50) ; @r{Bottom window;}
201 ; @r{top is line 15}
202 @end group
203 @group
204 (window-edges w)
205 @result{} (0 0 80 15) ; @r{Top window}
206 @end group
207 @end smallexample
208
209 The screen looks like this:
210
211 @smallexample
212 @group
213 __________
214 | | line 0
215 | w |
216 |__________|
217 | | line 15
218 | w2 |
219 |__________|
220 line 50
221 column 0 column 80
222 @end group
223 @end smallexample
224
225 Next, split the top window horizontally:
226
227 @smallexample
228 @group
229 (setq w3 (split-window w 35 t))
230 @result{} #<window 32 on windows.texi>
231 @end group
232 @group
233 (window-edges w3)
234 @result{} (35 0 80 15) ; @r{Left edge at column 35}
235 @end group
236 @group
237 (window-edges w)
238 @result{} (0 0 35 15) ; @r{Right edge at column 35}
239 @end group
240 @group
241 (window-edges w2)
242 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
243 @end group
244 @end smallexample
245
246 @need 3000
247 Now the screen looks like this:
248
249 @smallexample
250 @group
251 column 35
252 __________
253 | | | line 0
254 | w | w3 |
255 |___|______|
256 | | line 15
257 | w2 |
258 |__________|
259 line 50
260 column 0 column 80
261 @end group
262 @end smallexample
263
264 Normally, Emacs indicates the border between two side-by-side windows
265 with a scroll bar (@pxref{Window Frame Parameters,Scroll Bars}) or @samp{|}
266 characters. The display table can specify alternative border
267 characters; see @ref{Display Tables}.
268 @end deffn
269
270 @deffn Command split-window-vertically &optional size
271 This function splits the selected window into two windows, one above the
272 other, leaving the upper of the two windows selected, with @var{size}
273 lines. (If @var{size} is negative, then the lower of the two windows
274 gets @minus{} @var{size} lines and the upper window gets the rest, but
275 the upper window is still the one selected.)
276 @end deffn
277
278 @deffn Command split-window-horizontally &optional size
279 This function splits the selected window into two windows
280 side-by-side, leaving the selected window with @var{size} columns.
281
282 This function is basically an interface to @code{split-window}.
283 You could define a simplified version of the function like this:
284
285 @smallexample
286 @group
287 (defun split-window-horizontally (&optional arg)
288 "Split selected window into two windows, side by side..."
289 (interactive "P")
290 @end group
291 @group
292 (let ((size (and arg (prefix-numeric-value arg))))
293 (and size (< size 0)
294 (setq size (+ (window-width) size)))
295 (split-window nil size t)))
296 @end group
297 @end smallexample
298 @end deffn
299
300 @defun one-window-p &optional no-mini all-frames
301 This function returns non-@code{nil} if there is only one window. The
302 argument @var{no-mini}, if non-@code{nil}, means don't count the
303 minibuffer even if it is active; otherwise, the minibuffer window is
304 counted when it is active.
305
306 The argument @var{all-frames} specifies which frames to consider. Here
307 are the possible values and their meanings:
308
309 @table @asis
310 @item @code{nil}
311 Count the windows in the selected frame, plus the minibuffer used
312 by that frame even if it lies in some other frame.
313
314 @item @code{t}
315 Count all windows in all existing frames.
316
317 @item @code{visible}
318 Count all windows in all visible frames.
319
320 @item 0
321 Count all windows in all visible or iconified frames.
322
323 @item anything else
324 Count precisely the windows in the selected frame, and no others.
325 @end table
326 @end defun
327
328 @node Deleting Windows
329 @section Deleting Windows
330 @cindex deleting windows
331
332 A window remains visible on its frame unless you @dfn{delete} it by
333 calling certain functions that delete windows. A deleted window cannot
334 appear on the screen, but continues to exist as a Lisp object until
335 there are no references to it. There is no way to cancel the deletion
336 of a window aside from restoring a saved window configuration
337 (@pxref{Window Configurations}). Restoring a window configuration also
338 deletes any windows that aren't part of that configuration.
339
340 When you delete a window, the space it took up is given to one
341 adjacent sibling.
342
343 @c Emacs 19 feature
344 @defun window-live-p window
345 This function returns @code{nil} if @var{window} is deleted, and
346 @code{t} otherwise.
347
348 @strong{Warning:} Erroneous information or fatal errors may result from
349 using a deleted window as if it were live.
350 @end defun
351
352 @deffn Command delete-window &optional window
353 This function removes @var{window} from display, and returns @code{nil}.
354 If @var{window} is omitted, then the selected window is deleted. An
355 error is signaled if there is only one window when @code{delete-window}
356 is called.
357 @end deffn
358
359 @deffn Command delete-other-windows &optional window
360 This function makes @var{window} the only window on its frame, by
361 deleting the other windows in that frame. If @var{window} is omitted or
362 @code{nil}, then the selected window is used by default.
363
364 The return value is @code{nil}.
365 @end deffn
366
367 @deffn Command delete-windows-on buffer &optional frame
368 This function deletes all windows showing @var{buffer}. If there are
369 no windows showing @var{buffer}, it does nothing.
370
371 @code{delete-windows-on} operates frame by frame. If a frame has
372 several windows showing different buffers, then those showing
373 @var{buffer} are removed, and the others expand to fill the space. If
374 all windows in some frame are showing @var{buffer} (including the case
375 where there is only one window), then the frame reverts to having a
376 single window showing another buffer chosen with @code{other-buffer}.
377 @xref{The Buffer List}.
378
379 The argument @var{frame} controls which frames to operate on. This
380 function does not use it in quite the same way as the other functions
381 which scan all windows; specifically, the values @code{t} and @code{nil}
382 have the opposite of their meanings in other functions. Here are the
383 full details:
384
385 @itemize @bullet
386 @item
387 If it is @code{nil}, operate on all frames.
388 @item
389 If it is @code{t}, operate on the selected frame.
390 @item
391 If it is @code{visible}, operate on all visible frames.
392 @item
393 If it is 0, operate on all visible or iconified frames.
394 @item
395 If it is a frame, operate on that frame.
396 @end itemize
397
398 This function always returns @code{nil}.
399 @end deffn
400
401 @node Selecting Windows
402 @section Selecting Windows
403 @cindex selecting windows
404
405 When a window is selected, the buffer in the window becomes the current
406 buffer, and the cursor will appear in it.
407
408 @defun selected-window
409 This function returns the selected window. This is the window in
410 which the cursor appears and to which many commands apply.
411 @end defun
412
413 @defun select-window window &optional norecord
414 This function makes @var{window} the selected window. The cursor then
415 appears in @var{window} (on redisplay). The buffer being displayed in
416 @var{window} is immediately designated the current buffer.
417
418 Normally @var{window}'s selected buffer is moved to the front of the
419 buffer list, but if @var{norecord} is non-@code{nil}, the buffer list
420 order is unchanged.
421
422 The return value is @var{window}.
423
424 @example
425 @group
426 (setq w (next-window))
427 (select-window w)
428 @result{} #<window 65 on windows.texi>
429 @end group
430 @end example
431 @end defun
432
433 @defmac save-selected-window forms@dots{}
434 This macro records the selected window of each frame, executes
435 @var{forms} in sequence, then restores the earlier selected windows.
436
437 This macro does not save or restore anything about the sizes,
438 arrangement or contents of windows; therefore, if the @var{forms}
439 change them, the change persists. If the previously selected window
440 of some frame is no longer live at the time of exit from this form,
441 that frame's selected window is left alone.
442 @end defmac
443
444 @defmac with-selected-window window forms@dots{}
445 This macro selects @var{window} (without changing the buffer list),
446 executes @var{forms} in sequence, then restores the previously
447 selected window (unless that window is no longer alive). It is similar
448 to @code{save-selected-window} except that it explicitly selects
449 @var{window} and that it does not alter the buffer list sequence.
450 @end defmac
451
452 @cindex finding windows
453 The following functions choose one of the windows on the screen,
454 offering various criteria for the choice.
455
456 @defun get-lru-window &optional frame
457 This function returns the window least recently ``used'' (that is,
458 selected). The selected window is always the most recently used window.
459
460 The selected window can be the least recently used window if it is the
461 only window. A newly created window becomes the least recently used
462 window until it is selected. A minibuffer window is never a candidate.
463
464 The argument @var{frame} controls which windows are considered.
465
466 @itemize @bullet
467 @item
468 If it is @code{nil}, consider windows on the selected frame.
469 @item
470 If it is @code{t}, consider windows on all frames.
471 @item
472 If it is @code{visible}, consider windows on all visible frames.
473 @item
474 If it is 0, consider windows on all visible or iconified frames.
475 @item
476 If it is a frame, consider windows on that frame.
477 @end itemize
478 @end defun
479
480 @defun get-largest-window &optional frame
481 This function returns the window with the largest area (height times
482 width). If there are no side-by-side windows, then this is the window
483 with the most lines. A minibuffer window is never a candidate.
484
485 If there are two windows of the same size, then the function returns
486 the window that is first in the cyclic ordering of windows (see
487 following section), starting from the selected window.
488
489 The argument @var{frame} controls which set of windows to
490 consider. See @code{get-lru-window}, above.
491 @end defun
492
493 @cindex window that satisfies a predicate
494 @cindex conditional selection of windows
495 @defun get-window-with-predicate predicate &optional minibuf all-frames default
496 This function returns a window satisfying @var{predicate}. It cycles
497 through all visible windows using @code{walk-windows} (@pxref{Cyclic
498 Window Ordering}), calling @var{predicate} on each one of them
499 with that window as its argument. The function returns the first
500 window for which @var{predicate} returns a non-@code{nil} value; if
501 that never happens, it returns @var{default}.
502
503 The optional arguments @var{minibuf} and @var{all-frames} specify the
504 set of windows to include in the scan. See the description of
505 @code{next-window} in @ref{Cyclic Window Ordering}, for details.
506 @end defun
507
508 @node Cyclic Window Ordering
509 @comment node-name, next, previous, up
510 @section Cyclic Ordering of Windows
511 @cindex cyclic ordering of windows
512 @cindex ordering of windows, cyclic
513 @cindex window ordering, cyclic
514
515 When you use the command @kbd{C-x o} (@code{other-window}) to select
516 the next window, it moves through all the windows on the screen in a
517 specific cyclic order. For any given configuration of windows, this
518 order never varies. It is called the @dfn{cyclic ordering of windows}.
519
520 This ordering generally goes from top to bottom, and from left to
521 right. But it may go down first or go right first, depending on the
522 order in which the windows were split.
523
524 If the first split was vertical (into windows one above each other),
525 and then the subwindows were split horizontally, then the ordering is
526 left to right in the top of the frame, and then left to right in the
527 next lower part of the frame, and so on. If the first split was
528 horizontal, the ordering is top to bottom in the left part, and so on.
529 In general, within each set of siblings at any level in the window tree,
530 the order is left to right, or top to bottom.
531
532 @defun next-window &optional window minibuf all-frames
533 @cindex minibuffer window
534 This function returns the window following @var{window} in the cyclic
535 ordering of windows. This is the window that @kbd{C-x o} would select
536 if typed when @var{window} is selected. If @var{window} is the only
537 window visible, then this function returns @var{window}. If omitted,
538 @var{window} defaults to the selected window.
539
540 The value of the argument @var{minibuf} determines whether the
541 minibuffer is included in the window order. Normally, when
542 @var{minibuf} is @code{nil}, the minibuffer is included if it is
543 currently active; this is the behavior of @kbd{C-x o}. (The minibuffer
544 window is active while the minibuffer is in use. @xref{Minibuffers}.)
545
546 If @var{minibuf} is @code{t}, then the cyclic ordering includes the
547 minibuffer window even if it is not active.
548
549 If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
550 window is not included even if it is active.
551
552 The argument @var{all-frames} specifies which frames to consider. Here
553 are the possible values and their meanings:
554
555 @table @asis
556 @item @code{nil}
557 Consider all the windows in @var{window}'s frame, plus the minibuffer
558 used by that frame even if it lies in some other frame.
559
560 @item @code{t}
561 Consider all windows in all existing frames.
562
563 @item @code{visible}
564 Consider all windows in all visible frames. (To get useful results, you
565 must ensure @var{window} is in a visible frame.)
566
567 @item 0
568 Consider all windows in all visible or iconified frames.
569
570 @item a frame
571 Consider all windows on that frame.
572
573 @item anything else
574 Consider precisely the windows in @var{window}'s frame, and no others.
575 @end table
576
577 This example assumes there are two windows, both displaying the
578 buffer @samp{windows.texi}:
579
580 @example
581 @group
582 (selected-window)
583 @result{} #<window 56 on windows.texi>
584 @end group
585 @group
586 (next-window (selected-window))
587 @result{} #<window 52 on windows.texi>
588 @end group
589 @group
590 (next-window (next-window (selected-window)))
591 @result{} #<window 56 on windows.texi>
592 @end group
593 @end example
594 @end defun
595
596 @defun previous-window &optional window minibuf all-frames
597 This function returns the window preceding @var{window} in the cyclic
598 ordering of windows. The other arguments specify which windows to
599 include in the cycle, as in @code{next-window}.
600 @end defun
601
602 @deffn Command other-window count &optional all-frames
603 This function selects the @var{count}th following window in the cyclic
604 order. If count is negative, then it moves back @minus{}@var{count}
605 windows in the cycle, rather than forward. It returns @code{nil}.
606
607 The argument @var{all-frames} has the same meaning as in
608 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
609 is always effectively @code{nil}.
610
611 In an interactive call, @var{count} is the numeric prefix argument.
612 @end deffn
613
614 @c Emacs 19 feature
615 @defun walk-windows proc &optional minibuf all-frames
616 This function cycles through all windows, calling @code{proc}
617 once for each window with the window as its sole argument.
618
619 The optional arguments @var{minibuf} and @var{all-frames} specify the
620 set of windows to include in the scan. See @code{next-window}, above,
621 for details.
622 @end defun
623
624 @defun window-list &optional frame minibuf window
625 This function returns a list of the windows on @var{frame}, starting
626 with @var{window}. If @var{frame} is @code{nil} or omitted, the
627 selected frame is used instead; if @var{window} is @code{nil} or
628 omitted, the selected window is used instead.
629
630 The value of @var{minibuf} determines if the minibuffer window will be
631 included in the result list. If @var{minibuf} is @code{t}, the
632 minibuffer window will be included, even if it isn't active. If
633 @var{minibuf} is @code{nil} or omitted, the minibuffer window will
634 only be included in the list if it is active. If @var{minibuf} is
635 neither @code{nil} nor @code{t}, the minibuffer window is not
636 included, whether or not it is active.
637 @end defun
638
639 @node Buffers and Windows
640 @section Buffers and Windows
641 @cindex examining windows
642 @cindex windows, controlling precisely
643 @cindex buffers, controlled in windows
644
645 This section describes low-level functions to examine windows or to
646 display buffers in windows in a precisely controlled fashion.
647 @iftex
648 See the following section for
649 @end iftex
650 @ifnottex
651 @xref{Displaying Buffers}, for
652 @end ifnottex
653 related functions that find a window to use and specify a buffer for it.
654 The functions described there are easier to use than these, but they
655 employ heuristics in choosing or creating a window; use these functions
656 when you need complete control.
657
658 @defun set-window-buffer window buffer-or-name &optional keep-margins
659 This function makes @var{window} display @var{buffer-or-name} as its
660 contents. It returns @code{nil}. This is the fundamental primitive
661 for changing which buffer is displayed in a window, and all ways
662 of doing that call this function.
663
664 @example
665 @group
666 (set-window-buffer (selected-window) "foo")
667 @result{} nil
668 @end group
669 @end example
670
671 Normally, displaying @var{buffer} in @var{window} resets the window's
672 display margins, fringe widths, scroll bar settings, and position
673 based on the local variables of @var{buffer}. However, if
674 @var{keep-margins} is non-@code{nil}, the display margins and fringe
675 widths of @var{window} remain unchanged. @xref{Fringes}.
676 @end defun
677
678 @defun window-buffer &optional window
679 This function returns the buffer that @var{window} is displaying. If
680 @var{window} is omitted, this function returns the buffer for the
681 selected window.
682
683 @example
684 @group
685 (window-buffer)
686 @result{} #<buffer windows.texi>
687 @end group
688 @end example
689 @end defun
690
691 @defun get-buffer-window buffer-or-name &optional all-frames
692 This function returns a window currently displaying
693 @var{buffer-or-name}, or @code{nil} if there is none. If there are
694 several such windows, then the function returns the first one in the
695 cyclic ordering of windows, starting from the selected window.
696 @xref{Cyclic Window Ordering}.
697
698 The argument @var{all-frames} controls which windows to consider.
699
700 @itemize @bullet
701 @item
702 If it is @code{nil}, consider windows on the selected frame.
703 @item
704 If it is @code{t}, consider windows on all frames.
705 @item
706 If it is @code{visible}, consider windows on all visible frames.
707 @item
708 If it is 0, consider windows on all visible or iconified frames.
709 @item
710 If it is a frame, consider windows on that frame.
711 @end itemize
712 @end defun
713
714 @defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
715 This function returns a list of all the windows currently displaying
716 @var{buffer-or-name}.
717
718 The two optional arguments work like the optional arguments of
719 @code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
720 like the single optional argument of @code{get-buffer-window}. Perhaps
721 we should change @code{get-buffer-window} in the future to make it
722 compatible with the other functions.
723
724 The argument @var{all-frames} controls which windows to consider.
725
726 @itemize @bullet
727 @item
728 If it is @code{nil}, consider windows on the selected frame.
729 @item
730 If it is @code{t}, consider windows on all frames.
731 @item
732 If it is @code{visible}, consider windows on all visible frames.
733 @item
734 If it is 0, consider windows on all visible or iconified frames.
735 @item
736 If it is a frame, consider windows on that frame.
737 @end itemize
738 @end defun
739
740 @defvar buffer-display-time
741 This variable records the time at which a buffer was last made visible
742 in a window. It is always local in each buffer; each time
743 @code{set-window-buffer} is called, it sets this variable to
744 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
745 When a buffer is first created, @code{buffer-display-time} starts out
746 with the value @code{nil}.
747 @end defvar
748
749 @node Displaying Buffers
750 @section Displaying Buffers in Windows
751 @cindex switching to a buffer
752 @cindex displaying a buffer
753
754 In this section we describe convenient functions that choose a window
755 automatically and use it to display a specified buffer. These functions
756 can also split an existing window in certain circumstances. We also
757 describe variables that parameterize the heuristics used for choosing a
758 window.
759 @iftex
760 See the preceding section for
761 @end iftex
762 @ifnottex
763 @xref{Buffers and Windows}, for
764 @end ifnottex
765 low-level functions that give you more precise control. All of these
766 functions work by calling @code{set-window-buffer}.
767
768 Do not use the functions in this section in order to make a buffer
769 current so that a Lisp program can access or modify it; they are too
770 drastic for that purpose, since they change the display of buffers in
771 windows, which would be gratuitous and surprise the user. Instead, use
772 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
773 Buffer}), which designate buffers as current for programmed access
774 without affecting the display of buffers in windows.
775
776 @deffn Command switch-to-buffer buffer-or-name &optional norecord
777 This function makes @var{buffer-or-name} the current buffer, and also
778 displays the buffer in the selected window. This means that a human can
779 see the buffer and subsequent keyboard commands will apply to it.
780 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
781 the current buffer but does not display it in the selected window.
782 @xref{Current Buffer}.
783
784 If @var{buffer-or-name} does not identify an existing buffer, then a new
785 buffer by that name is created. The major mode for the new buffer is
786 set according to the variable @code{default-major-mode}. @xref{Auto
787 Major Mode}.
788
789 Normally the specified buffer is put at the front of the buffer list
790 (both the selected frame's buffer list and the frame-independent buffer
791 list). This affects the operation of @code{other-buffer}. However, if
792 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
793 List}.
794
795 The @code{switch-to-buffer} function is often used interactively, as
796 the binding of @kbd{C-x b}. It is also used frequently in programs. It
797 returns the buffer that it switched to.
798 @end deffn
799
800 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
801 This function makes @var{buffer-or-name} the current buffer and
802 displays it in a window not currently selected. It then selects that
803 window. The handling of the buffer is the same as in
804 @code{switch-to-buffer}.
805
806 The currently selected window is absolutely never used to do the job.
807 If it is the only window, then it is split to make a distinct window for
808 this purpose. If the selected window is already displaying the buffer,
809 then it continues to do so, but another window is nonetheless found to
810 display it in as well.
811
812 This function updates the buffer list just like @code{switch-to-buffer}
813 unless @var{norecord} is non-@code{nil}.
814 @end deffn
815
816 @defun pop-to-buffer buffer-or-name &optional other-window norecord
817 This function makes @var{buffer-or-name} the current buffer and
818 switches to it in some window, preferably not the window previously
819 selected. The ``popped-to'' window becomes the selected window within
820 its frame. The return value is the buffer that was switched to.
821 If @var{buffer-or-name} is @code{nil}, that means to choose some
822 other buffer, but you don't specify which.
823
824 If the variable @code{pop-up-frames} is non-@code{nil},
825 @code{pop-to-buffer} looks for a window in any visible frame already
826 displaying the buffer; if there is one, it returns that window and makes
827 it be selected within its frame. If there is none, it creates a new
828 frame and displays the buffer in it.
829
830 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
831 operates entirely within the selected frame. (If the selected frame has
832 just a minibuffer, @code{pop-to-buffer} operates within the most
833 recently selected frame that was not just a minibuffer.)
834
835 If the variable @code{pop-up-windows} is non-@code{nil}, windows may
836 be split to create a new window that is different from the original
837 window. For details, see @ref{Choosing Window}.
838
839 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
840 creates another window even if @var{buffer-or-name} is already visible
841 in the selected window. Thus @var{buffer-or-name} could end up
842 displayed in two windows. On the other hand, if @var{buffer-or-name} is
843 already displayed in the selected window and @var{other-window} is
844 @code{nil}, then the selected window is considered sufficient display
845 for @var{buffer-or-name}, so that nothing needs to be done.
846
847 All the variables that affect @code{display-buffer} affect
848 @code{pop-to-buffer} as well. @xref{Choosing Window}.
849
850 If @var{buffer-or-name} is a string that does not name an existing
851 buffer, a buffer by that name is created. The major mode for the new
852 buffer is set according to the variable @code{default-major-mode}.
853 @xref{Auto Major Mode}.
854
855 This function updates the buffer list just like @code{switch-to-buffer}
856 unless @var{norecord} is non-@code{nil}.
857 @end defun
858
859 @deffn Command replace-buffer-in-windows buffer
860 This function replaces @var{buffer} with some other buffer in all
861 windows displaying it. The other buffer used is chosen with
862 @code{other-buffer}. In the usual applications of this function, you
863 don't care which other buffer is used; you just want to make sure that
864 @var{buffer} is no longer displayed.
865
866 This function returns @code{nil}.
867 @end deffn
868
869 @node Choosing Window
870 @section Choosing a Window for Display
871
872 This section describes the basic facility that chooses a window to
873 display a buffer in---@code{display-buffer}. All the higher-level
874 functions and commands use this subroutine. Here we describe how to use
875 @code{display-buffer} and how to customize it.
876
877 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
878 This command makes @var{buffer-or-name} appear in some window, like
879 @code{pop-to-buffer}, but it does not select that window and does not
880 make the buffer current. The identity of the selected window is
881 unaltered by this function.
882
883 If @var{not-this-window} is non-@code{nil}, it means to display the
884 specified buffer in a window other than the selected one, even if it is
885 already on display in the selected window. This can cause the buffer to
886 appear in two windows at once. Otherwise, if @var{buffer-or-name} is
887 already being displayed in any window, that is good enough, so this
888 function does nothing.
889
890 @code{display-buffer} returns the window chosen to display
891 @var{buffer-or-name}.
892
893 If the argument @var{frame} is non-@code{nil}, it specifies which frames
894 to check when deciding whether the buffer is already displayed. If the
895 buffer is already displayed in some window on one of these frames,
896 @code{display-buffer} simply returns that window. Here are the possible
897 values of @var{frame}:
898
899 @itemize @bullet
900 @item
901 If it is @code{nil}, consider windows on the selected frame.
902 @item
903 If it is @code{t}, consider windows on all frames.
904 @item
905 If it is @code{visible}, consider windows on all visible frames.
906 @item
907 If it is 0, consider windows on all visible or iconified frames.
908 @item
909 If it is a frame, consider windows on that frame.
910 @end itemize
911
912 Precisely how @code{display-buffer} finds or creates a window depends on
913 the variables described below.
914 @end deffn
915
916 @defopt display-buffer-reuse-frames
917 If this variable is non-@code{nil}, @code{display-buffer} searches
918 existing frames for a window displaying the buffer. If the buffer is
919 already displayed in a window in some frame, @code{display-buffer} makes
920 the frame visible and raises it, to use that window. If the buffer is
921 not already displayed, or if @code{display-buffer-reuse-frames} is
922 @code{nil}, @code{display-buffer}'s behavior is determined by other
923 variables, described below.
924 @end defopt
925
926 @defopt pop-up-windows
927 This variable controls whether @code{display-buffer} makes new windows.
928 If it is non-@code{nil} and there is only one window, then that window
929 is split. If it is @code{nil}, then @code{display-buffer} does not
930 split the single window, but uses it whole.
931 @end defopt
932
933 @defopt split-height-threshold
934 This variable determines when @code{display-buffer} may split a window,
935 if there are multiple windows. @code{display-buffer} always splits the
936 largest window if it has at least this many lines. If the largest
937 window is not this tall, it is split only if it is the sole window and
938 @code{pop-up-windows} is non-@code{nil}.
939 @end defopt
940
941 @defopt even-window-heights
942 This variable determines if @code{display-buffer} should even out window
943 heights if the buffer gets displayed in an existing window, above or
944 beneath another existing window. If @code{even-window-heights} is
945 @code{t}, the default, window heights will be evened out. If
946 @code{even-window-heights} is @code{nil}, the original window heights
947 will be left alone.
948 @end defopt
949
950 @c Emacs 19 feature
951 @defopt pop-up-frames
952 This variable controls whether @code{display-buffer} makes new frames.
953 If it is non-@code{nil}, @code{display-buffer} looks for an existing
954 window already displaying the desired buffer, on any visible frame. If
955 it finds one, it returns that window. Otherwise it makes a new frame.
956 The variables @code{pop-up-windows} and @code{split-height-threshold} do
957 not matter if @code{pop-up-frames} is non-@code{nil}.
958
959 If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
960 splits a window or reuses one.
961
962 @xref{Frames}, for more information.
963 @end defopt
964
965 @c Emacs 19 feature
966 @defopt pop-up-frame-function
967 This variable specifies how to make a new frame if @code{pop-up-frames}
968 is non-@code{nil}.
969
970 Its value should be a function of no arguments. When
971 @code{display-buffer} makes a new frame, it does so by calling that
972 function, which should return a frame. The default value of the
973 variable is a function that creates a frame using parameters from
974 @code{pop-up-frame-alist}.
975 @end defopt
976
977 @defopt pop-up-frame-alist
978 This variable holds an alist specifying frame parameters used when
979 @code{display-buffer} makes a new frame. @xref{Frame Parameters}, for
980 more information about frame parameters.
981 @end defopt
982
983 @defopt special-display-buffer-names
984 A list of buffer names for buffers that should be displayed specially.
985 If the buffer's name is in this list, @code{display-buffer} handles the
986 buffer specially.
987
988 By default, special display means to give the buffer a dedicated frame.
989
990 If an element is a list, instead of a string, then the @sc{car} of the
991 list is the buffer name, and the rest of the list says how to create
992 the frame. There are two possibilities for the rest of the list (its
993 @sc{cdr}). It can be an alist, specifying frame parameters, or it can
994 contain a function and arguments to give to it. (The function's first
995 argument is always the buffer to be displayed; the arguments from the
996 list come after that.)
997
998 For example:
999
1000 @example
1001 (("myfile" (minibuffer) (menu-bar-lines . 0)))
1002 @end example
1003
1004 @noindent
1005 specifies to display a buffer named @samp{myfile} in a dedicated frame
1006 with specified @code{minibuffer} and @code{menu-bar-lines} parameters.
1007
1008 The list of frame parameters can also use the phony frame parameters
1009 @code{same-frame} and @code{same-window}. If the specified frame
1010 parameters include @code{(same-window . @var{value})} and @var{value}
1011 is non-@code{nil}, that means to display the buffer in the current
1012 selected window. Otherwise, if they include @code{(same-frame .
1013 @var{value})} and @var{value} is non-@code{nil}, that means to display
1014 the buffer in a new window in the currently selected frame.
1015 @end defopt
1016
1017 @defopt special-display-regexps
1018 A list of regular expressions that specify buffers that should be
1019 displayed specially. If the buffer's name matches any of the regular
1020 expressions in this list, @code{display-buffer} handles the buffer
1021 specially.
1022
1023 By default, special display means to give the buffer a dedicated frame.
1024
1025 If an element is a list, instead of a string, then the @sc{car} of the
1026 list is the regular expression, and the rest of the list says how to
1027 create the frame. See above, under @code{special-display-buffer-names}.
1028 @end defopt
1029
1030 @defun special-display-p buffer-name
1031 This function returns non-@code{nil} if displaying a buffer
1032 named @var{buffer-name} with @code{display-buffer} would
1033 create a special frame. The value is @code{t} if it would
1034 use the default frame paramaters, or else the specified list
1035 of frame parameters.
1036 @end defun
1037
1038 @defvar special-display-function
1039 This variable holds the function to call to display a buffer specially.
1040 It receives the buffer as an argument, and should return the window in
1041 which it is displayed.
1042
1043 The default value of this variable is
1044 @code{special-display-popup-frame}.
1045 @end defvar
1046
1047 @defun special-display-popup-frame buffer &rest args
1048 This function makes @var{buffer} visible in a frame of its own. If
1049 @var{buffer} is already displayed in a window in some frame, it makes
1050 the frame visible and raises it, to use that window. Otherwise, it
1051 creates a frame that will be dedicated to @var{buffer}.
1052
1053 If @var{args} is an alist, it specifies frame parameters for the new
1054 frame.
1055
1056 If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
1057 @var{args})} is called as a function to actually create and set up the
1058 frame; it is called with @var{buffer} as first argument, and @code{(cdr
1059 @var{args})} as additional arguments.
1060
1061 This function always uses an existing window displaying @var{buffer},
1062 whether or not it is in a frame of its own; but if you set up the above
1063 variables in your init file, before @var{buffer} was created, then
1064 presumably the window was previously made by this function.
1065 @end defun
1066
1067 @defopt special-display-frame-alist
1068 This variable holds frame parameters for
1069 @code{special-display-popup-frame} to use when it creates a frame.
1070 @end defopt
1071
1072 @defopt same-window-buffer-names
1073 A list of buffer names for buffers that should be displayed in the
1074 selected window. If the buffer's name is in this list,
1075 @code{display-buffer} handles the buffer by switching to it in the
1076 selected window.
1077 @end defopt
1078
1079 @defopt same-window-regexps
1080 A list of regular expressions that specify buffers that should be
1081 displayed in the selected window. If the buffer's name matches any of
1082 the regular expressions in this list, @code{display-buffer} handles the
1083 buffer by switching to it in the selected window.
1084 @end defopt
1085
1086 @defun same-window-p buffer-name
1087 This function returns @code{t} if displaying a buffer
1088 named @var{buffer-name} with @code{display-buffer} would
1089 put it in the selected window.
1090 @end defun
1091
1092 @c Emacs 19 feature
1093 @defvar display-buffer-function
1094 This variable is the most flexible way to customize the behavior of
1095 @code{display-buffer}. If it is non-@code{nil}, it should be a function
1096 that @code{display-buffer} calls to do the work. The function should
1097 accept two arguments, the same two arguments that @code{display-buffer}
1098 received. It should choose or create a window, display the specified
1099 buffer, and then return the window.
1100
1101 This hook takes precedence over all the other options and hooks
1102 described above.
1103 @end defvar
1104
1105 @c Emacs 19 feature
1106 @cindex dedicated window
1107 A window can be marked as ``dedicated'' to its buffer. Then
1108 @code{display-buffer} will not try to use that window to display any
1109 other buffer.
1110
1111 @defun window-dedicated-p window
1112 This function returns non-@code{nil} if @var{window} is marked as
1113 dedicated; otherwise @code{nil}.
1114 @end defun
1115
1116 @defun set-window-dedicated-p window flag
1117 This function marks @var{window} as dedicated if @var{flag} is
1118 non-@code{nil}, and nondedicated otherwise.
1119 @end defun
1120
1121 @node Window Point
1122 @section Windows and Point
1123 @cindex window position
1124 @cindex window point
1125 @cindex position in window
1126 @cindex point in window
1127
1128 Each window has its own value of point, independent of the value of
1129 point in other windows displaying the same buffer. This makes it useful
1130 to have multiple windows showing one buffer.
1131
1132 @itemize @bullet
1133 @item
1134 The window point is established when a window is first created; it is
1135 initialized from the buffer's point, or from the window point of another
1136 window opened on the buffer if such a window exists.
1137
1138 @item
1139 Selecting a window sets the value of point in its buffer from the
1140 window's value of point. Conversely, deselecting a window sets the
1141 window's value of point from that of the buffer. Thus, when you switch
1142 between windows that display a given buffer, the point value for the
1143 selected window is in effect in the buffer, while the point values for
1144 the other windows are stored in those windows.
1145
1146 @item
1147 As long as the selected window displays the current buffer, the window's
1148 point and the buffer's point always move together; they remain equal.
1149
1150 @item
1151 @xref{Positions}, for more details on buffer positions.
1152 @end itemize
1153
1154 As far as the user is concerned, point is where the cursor is, and
1155 when the user switches to another buffer, the cursor jumps to the
1156 position of point in that buffer.
1157
1158 @defun window-point &optional window
1159 This function returns the current position of point in @var{window}.
1160 For a nonselected window, this is the value point would have (in that
1161 window's buffer) if that window were selected. If @var{window} is
1162 @code{nil}, the selected window is used.
1163
1164 When @var{window} is the selected window and its buffer is also the
1165 current buffer, the value returned is the same as point in that buffer.
1166
1167 Strictly speaking, it would be more correct to return the
1168 ``top-level'' value of point, outside of any @code{save-excursion}
1169 forms. But that value is hard to find.
1170 @end defun
1171
1172 @defun set-window-point window position
1173 This function positions point in @var{window} at position
1174 @var{position} in @var{window}'s buffer.
1175 @end defun
1176
1177 @node Window Start
1178 @section The Window Start Position
1179
1180 Each window contains a marker used to keep track of a buffer position
1181 that specifies where in the buffer display should start. This position
1182 is called the @dfn{display-start} position of the window (or just the
1183 @dfn{start}). The character after this position is the one that appears
1184 at the upper left corner of the window. It is usually, but not
1185 inevitably, at the beginning of a text line.
1186
1187 @defun window-start &optional window
1188 @cindex window top line
1189 This function returns the display-start position of window
1190 @var{window}. If @var{window} is @code{nil}, the selected window is
1191 used. For example,
1192
1193 @example
1194 @group
1195 (window-start)
1196 @result{} 7058
1197 @end group
1198 @end example
1199
1200 When you create a window, or display a different buffer in it, the
1201 display-start position is set to a display-start position recently used
1202 for the same buffer, or 1 if the buffer doesn't have any.
1203
1204 Redisplay updates the window-start position (if you have not specified
1205 it explicitly since the previous redisplay)---for example, to make sure
1206 point appears on the screen. Nothing except redisplay automatically
1207 changes the window-start position; if you move point, do not expect the
1208 window-start position to change in response until after the next
1209 redisplay.
1210
1211 For a realistic example of using @code{window-start}, see the
1212 description of @code{count-lines} in @ref{Text Lines}.
1213 @end defun
1214
1215 @defun window-end &optional window update
1216 This function returns the position of the end of the display in window
1217 @var{window}. If @var{window} is @code{nil}, the selected window is
1218 used.
1219
1220 Simply changing the buffer text or moving point does not update the
1221 value that @code{window-end} returns. The value is updated only when
1222 Emacs redisplays and redisplay completes without being preempted.
1223
1224 If the last redisplay of @var{window} was preempted, and did not finish,
1225 Emacs does not know the position of the end of display in that window.
1226 In that case, this function returns @code{nil}.
1227
1228 If @var{update} is non-@code{nil}, @code{window-end} always returns an
1229 up-to-date value for where the window ends, based on the current
1230 @code{window-start} value. If the saved value is valid,
1231 @code{window-end} returns that; otherwise it computes the correct
1232 value by scanning the buffer text.
1233
1234 Even if @var{update} is non-@code{nil}, @code{window-end} does not
1235 attempt to scroll the display if point has moved off the screen, the
1236 way real redisplay would do. It does not alter the
1237 @code{window-start} value. In effect, it reports where the displayed
1238 text will end if scrolling is not required.
1239 @end defun
1240
1241 @defun set-window-start window position &optional noforce
1242 This function sets the display-start position of @var{window} to
1243 @var{position} in @var{window}'s buffer. It returns @var{position}.
1244
1245 The display routines insist that the position of point be visible when a
1246 buffer is displayed. Normally, they change the display-start position
1247 (that is, scroll the window) whenever necessary to make point visible.
1248 However, if you specify the start position with this function using
1249 @code{nil} for @var{noforce}, it means you want display to start at
1250 @var{position} even if that would put the location of point off the
1251 screen. If this does place point off screen, the display routines move
1252 point to the left margin on the middle line in the window.
1253
1254 For example, if point @w{is 1} and you set the start of the window @w{to
1255 2}, then point would be ``above'' the top of the window. The display
1256 routines will automatically move point if it is still 1 when redisplay
1257 occurs. Here is an example:
1258
1259 @example
1260 @group
1261 ;; @r{Here is what @samp{foo} looks like before executing}
1262 ;; @r{the @code{set-window-start} expression.}
1263 @end group
1264
1265 @group
1266 ---------- Buffer: foo ----------
1267 @point{}This is the contents of buffer foo.
1268 2
1269 3
1270 4
1271 5
1272 6
1273 ---------- Buffer: foo ----------
1274 @end group
1275
1276 @group
1277 (set-window-start
1278 (selected-window)
1279 (1+ (window-start)))
1280 @result{} 2
1281 @end group
1282
1283 @group
1284 ;; @r{Here is what @samp{foo} looks like after executing}
1285 ;; @r{the @code{set-window-start} expression.}
1286 ---------- Buffer: foo ----------
1287 his is the contents of buffer foo.
1288 2
1289 3
1290 @point{}4
1291 5
1292 6
1293 ---------- Buffer: foo ----------
1294 @end group
1295 @end example
1296
1297 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1298 off screen at the next redisplay, then redisplay computes a new window-start
1299 position that works well with point, and thus @var{position} is not used.
1300 @end defun
1301
1302 @defun pos-visible-in-window-p &optional position window partially
1303 This function returns @code{t} if @var{position} is within the range of
1304 text currently visible on the screen in @var{window}. It returns
1305 @code{nil} if @var{position} is scrolled vertically or horizontally out
1306 of view. Locations that are partially obscured are not considered
1307 visible unless @var{partially} is non-@code{nil}. The argument
1308 @var{position} defaults to the current position of point in
1309 @var{window}; @var{window}, to the selected window.
1310
1311 Here is an example:
1312
1313 @example
1314 @group
1315 (or (pos-visible-in-window-p
1316 (point) (selected-window))
1317 (recenter 0))
1318 @end group
1319 @end example
1320 @end defun
1321
1322 @node Textual Scrolling
1323 @section Textual Scrolling
1324 @cindex textual scrolling
1325 @cindex scrolling textually
1326
1327 @dfn{Textual scrolling} means moving the text up or down though a
1328 window. It works by changing the value of the window's display-start
1329 location. It may also change the value of @code{window-point} to keep
1330 point on the screen.
1331
1332 Textual scrolling was formerly called ``vertical scrolling,'' but we
1333 changed its name to distinguish it from the new vertical fractional
1334 scrolling feature (@pxref{Vertical Scrolling}).
1335
1336 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1337 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1338 you are looking through the window. Imagine that the text is
1339 written on a long roll of paper and that the scrolling commands move the
1340 paper up and down. Thus, if you are looking at text in the middle of a
1341 buffer and repeatedly call @code{scroll-down}, you will eventually see
1342 the beginning of the buffer.
1343
1344 Some people have urged that the opposite convention be used: they
1345 imagine that the window moves over text that remains in place. Then
1346 ``down'' commands would take you to the end of the buffer. This view is
1347 more consistent with the actual relationship between windows and the
1348 text in the buffer, but it is less like what the user sees. The
1349 position of a window on the terminal does not move, and short scrolling
1350 commands clearly move the text up or down on the screen. We have chosen
1351 names that fit the user's point of view.
1352
1353 The textual scrolling functions (aside from
1354 @code{scroll-other-window}) have unpredictable results if the current
1355 buffer is different from the buffer that is displayed in the selected
1356 window. @xref{Current Buffer}.
1357
1358 @deffn Command scroll-up &optional count
1359 This function scrolls the text in the selected window upward
1360 @var{count} lines. If @var{count} is negative, scrolling is actually
1361 downward.
1362
1363 If @var{count} is @code{nil} (or omitted), then the length of scroll
1364 is @code{next-screen-context-lines} lines less than the usable height of
1365 the window (not counting its mode line).
1366
1367 @code{scroll-up} returns @code{nil}, unless it gets an error
1368 because it can't scroll any further.
1369 @end deffn
1370
1371 @deffn Command scroll-down &optional count
1372 This function scrolls the text in the selected window downward
1373 @var{count} lines. If @var{count} is negative, scrolling is actually
1374 upward.
1375
1376 If @var{count} is omitted or @code{nil}, then the length of the scroll
1377 is @code{next-screen-context-lines} lines less than the usable height of
1378 the window (not counting its mode line).
1379
1380 @code{scroll-down} returns @code{nil}, unless it gets an error because
1381 it can't scroll any further.
1382 @end deffn
1383
1384 @deffn Command scroll-other-window &optional count
1385 This function scrolls the text in another window upward @var{count}
1386 lines. Negative values of @var{count}, or @code{nil}, are handled
1387 as in @code{scroll-up}.
1388
1389 You can specify which buffer to scroll by setting the variable
1390 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1391 already displayed, @code{scroll-other-window} displays it in some
1392 window.
1393
1394 When the selected window is the minibuffer, the next window is normally
1395 the one at the top left corner. You can specify a different window to
1396 scroll, when the minibuffer is selected, by setting the variable
1397 @code{minibuffer-scroll-window}. This variable has no effect when any
1398 other window is selected. @xref{Minibuffer Misc}.
1399
1400 When the minibuffer is active, it is the next window if the selected
1401 window is the one at the bottom right corner. In this case,
1402 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1403 minibuffer contains just one line, it has nowhere to scroll to, so the
1404 line reappears after the echo area momentarily displays the message
1405 ``Beginning of buffer''.
1406 @end deffn
1407
1408 @c Emacs 19 feature
1409 @defvar other-window-scroll-buffer
1410 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1411 which buffer to scroll.
1412 @end defvar
1413
1414 @defopt scroll-margin
1415 This option specifies the size of the scroll margin---a minimum number
1416 of lines between point and the top or bottom of a window. Whenever
1417 point gets within this many lines of the top or bottom of the window,
1418 redisplay scrolls the text automatically (if possible) to move point
1419 out of the margin, closer to the center of the window.
1420 @end defopt
1421
1422 @defopt scroll-conservatively
1423 This variable controls how scrolling is done automatically when point
1424 moves off the screen (or into the scroll margin). If the value is a
1425 positive integer @var{n}, then redisplay scrolls the text up to
1426 @var{n} lines in either direction, if that will bring point back into
1427 proper view. This action is called @dfn{conservative scrolling}.
1428 Otherwise, scrolling happens in the usual way, under the control of
1429 other variables such as @code{scroll-up-aggressively} and
1430 @code{scroll-down-aggressively}.
1431
1432 The default value is zero, which means that conservative scrolling
1433 never happens.
1434 @end defopt
1435
1436 @defopt scroll-down-aggressively
1437 @tindex scroll-down-aggressively
1438 The value of this variable should be either @code{nil} or a fraction
1439 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1440 the screen to put point when scrolling down. More precisely, when a
1441 window scrolls down because point is above the window start, the new
1442 start position is chosen to put point @var{f} part of the window
1443 height from the top. The larger @var{f}, the more aggressive the
1444 scrolling.
1445
1446 A value of @code{nil} is equivalent to .5, since its effect is to center
1447 point. This variable automatically becomes buffer-local when set in any
1448 fashion.
1449 @end defopt
1450
1451 @defopt scroll-up-aggressively
1452 @tindex scroll-up-aggressively
1453 Likewise, for scrolling up. The value, @var{f}, specifies how far
1454 point should be placed from the bottom of the window; thus, as with
1455 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1456 @end defopt
1457
1458 @defopt scroll-step
1459 This variable is an older variant of @code{scroll-conservatively}. The
1460 difference is that it if its value is @var{n}, that permits scrolling
1461 only by precisely @var{n} lines, not a smaller number. This feature
1462 does not work with @code{scroll-margin}. The default value is zero.
1463 @end defopt
1464
1465 @defopt scroll-preserve-screen-position
1466 If this option is non-@code{nil}, the scroll functions move point so
1467 that the vertical position of the cursor is unchanged, when that is
1468 possible.
1469 @end defopt
1470
1471 @defopt next-screen-context-lines
1472 The value of this variable is the number of lines of continuity to
1473 retain when scrolling by full screens. For example, @code{scroll-up}
1474 with an argument of @code{nil} scrolls so that this many lines at the
1475 bottom of the window appear instead at the top. The default value is
1476 @code{2}.
1477 @end defopt
1478
1479 @deffn Command recenter &optional count
1480 @cindex centering point
1481 This function scrolls the text in the selected window so that point is
1482 displayed at a specified vertical position within the window. It does
1483 not ``move point'' with respect to the text.
1484
1485 If @var{count} is a nonnegative number, that puts the line containing
1486 point @var{count} lines down from the top of the window. If
1487 @var{count} is a negative number, then it counts upward from the
1488 bottom of the window, so that @minus{}1 stands for the last usable
1489 line in the window. If @var{count} is a non-@code{nil} list, then it
1490 stands for the line in the middle of the window.
1491
1492 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1493 point in the middle of the window, then clears and redisplays the entire
1494 selected frame.
1495
1496 When @code{recenter} is called interactively, @var{count} is the raw
1497 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1498 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1499 @var{count} to 4, which positions the current line four lines from the
1500 top.
1501
1502 With an argument of zero, @code{recenter} positions the current line at
1503 the top of the window. This action is so handy that some people make a
1504 separate key binding to do this. For example,
1505
1506 @example
1507 @group
1508 (defun line-to-top-of-window ()
1509 "Scroll current line to top of window.
1510 Replaces three keystroke sequence C-u 0 C-l."
1511 (interactive)
1512 (recenter 0))
1513
1514 (global-set-key [kp-multiply] 'line-to-top-of-window)
1515 @end group
1516 @end example
1517 @end deffn
1518
1519 @node Vertical Scrolling
1520 @section Vertical Fractional Scrolling
1521 @cindex Vertical Fractional Scrolling
1522
1523 @dfn{Vertical fractional scrolling} means shifting the image in the
1524 window up or down by a specified multiple or fraction of a line.
1525 Starting in Emacs 21, each window has a @dfn{vertical scroll position},
1526 which is a number, never less than zero. It specifies how far to raise
1527 the contents of the window. Raising the window contents generally makes
1528 all or part of some lines disappear off the top, and all or part of some
1529 other lines appear at the bottom. The usual value is zero.
1530
1531 The vertical scroll position is measured in units of the normal line
1532 height, which is the height of the default font. Thus, if the value is
1533 .5, that means the window contents are scrolled up half the normal line
1534 height. If it is 3.3, that means the window contents are scrolled up
1535 somewhat over three times the normal line height.
1536
1537 What fraction of a line the vertical scrolling covers, or how many
1538 lines, depends on what the lines contain. A value of .5 could scroll a
1539 line whose height is very short off the screen, while a value of 3.3
1540 could scroll just part of the way through a tall line or an image.
1541
1542 @defun window-vscroll &optional window
1543 This function returns the current vertical scroll position of
1544 @var{window}, If @var{window} is @code{nil}, the selected window is
1545 used.
1546
1547 @example
1548 @group
1549 (window-vscroll)
1550 @result{} 0
1551 @end group
1552 @end example
1553 @end defun
1554
1555 @defun set-window-vscroll window lines
1556 This function sets @var{window}'s vertical scroll position to
1557 @var{lines}. The argument @var{lines} should be zero or positive; if
1558 not, it is taken as zero.
1559
1560 If @var{window} is @code{nil}, the selected window is used.
1561
1562 The actual vertical scroll position must always correspond
1563 to an integral number of pixels, so the value you specify
1564 is rounded accordingly.
1565
1566 The return value is the result of this rounding.
1567
1568 @example
1569 @group
1570 (set-window-vscroll (selected-window) 1.2)
1571 @result{} 1.13
1572 @end group
1573 @end example
1574 @end defun
1575
1576 @node Horizontal Scrolling
1577 @section Horizontal Scrolling
1578 @cindex horizontal scrolling
1579
1580 @dfn{Horizontal scrolling} means shifting the image in the window left
1581 or right by a specified multiple of the normal character width. Each
1582 window has a @dfn{horizontal scroll position}, which is a number, never
1583 less than zero. It specifies how far to shift the contents left.
1584 Shifting the window contents left generally makes all or part of some
1585 characters disappear off the left, and all or part of some other
1586 characters appear at the right. The usual value is zero.
1587
1588 The horizontal scroll position is measured in units of the normal
1589 character width, which is the width of space in the default font. Thus,
1590 if the value is 5, that means the window contents are scrolled left by 5
1591 times the normal character width. How many characters actually
1592 disappear off to the left depends on their width, and could vary from
1593 line to line.
1594
1595 Because we read from side to side in the ``inner loop'', and from top
1596 to bottom in the ``outer loop'', the effect of horizontal scrolling is
1597 not like that of textual or vertical scrolling. Textual scrolling
1598 involves selection of a portion of text to display, and vertical
1599 scrolling moves the window contents contiguously; but horizontal
1600 scrolling causes part of @emph{each line} to go off screen.
1601
1602 Usually, no horizontal scrolling is in effect; then the leftmost
1603 column is at the left edge of the window. In this state, scrolling to
1604 the right is meaningless, since there is no data to the left of the edge
1605 to be revealed by it; so this is not allowed. Scrolling to the left is
1606 allowed; it scrolls the first columns of text off the edge of the window
1607 and can reveal additional columns on the right that were truncated
1608 before. Once a window has a nonzero amount of leftward horizontal
1609 scrolling, you can scroll it back to the right, but only so far as to
1610 reduce the net horizontal scroll to zero. There is no limit to how far
1611 left you can scroll, but eventually all the text will disappear off the
1612 left edge.
1613
1614 @vindex auto-hscroll-mode
1615 If @code{auto-hscroll-mode} is set, redisplay automatically alters
1616 the horizontal scrolling of a window as necessary to ensure that point
1617 is always visible. However, you can still set the horizontal
1618 scrolling value explicitly. The value you specify serves as a lower
1619 bound for automatic scrolling, i.e. automatic scrolling will not
1620 scroll a window to a column less than the specified one.
1621
1622 @deffn Command scroll-left &optional count
1623 This function scrolls the selected window @var{count} columns to the
1624 left (or to the right if @var{count} is negative). The default
1625 for @var{count} is the window width, minus 2.
1626
1627 The return value is the total amount of leftward horizontal scrolling in
1628 effect after the change---just like the value returned by
1629 @code{window-hscroll} (below).
1630 @end deffn
1631
1632 @deffn Command scroll-right &optional count
1633 This function scrolls the selected window @var{count} columns to the
1634 right (or to the left if @var{count} is negative). The default
1635 for @var{count} is the window width, minus 2.
1636
1637 The return value is the total amount of leftward horizontal scrolling in
1638 effect after the change---just like the value returned by
1639 @code{window-hscroll} (below).
1640
1641 Once you scroll a window as far right as it can go, back to its normal
1642 position where the total leftward scrolling is zero, attempts to scroll
1643 any farther right have no effect.
1644 @end deffn
1645
1646 @defun window-hscroll &optional window
1647 This function returns the total leftward horizontal scrolling of
1648 @var{window}---the number of columns by which the text in @var{window}
1649 is scrolled left past the left margin.
1650
1651 The value is never negative. It is zero when no horizontal scrolling
1652 has been done in @var{window} (which is usually the case).
1653
1654 If @var{window} is @code{nil}, the selected window is used.
1655
1656 @example
1657 @group
1658 (window-hscroll)
1659 @result{} 0
1660 @end group
1661 @group
1662 (scroll-left 5)
1663 @result{} 5
1664 @end group
1665 @group
1666 (window-hscroll)
1667 @result{} 5
1668 @end group
1669 @end example
1670 @end defun
1671
1672 @defun set-window-hscroll window columns
1673 This function sets horizontal scrolling of @var{window}. The value of
1674 @var{columns} specifies the amount of scrolling, in terms of columns
1675 from the left margin. The argument @var{columns} should be zero or
1676 positive; if not, it is taken as zero. Fractional values of
1677 @var{columns} are not supported at present.
1678
1679 Note that @code{set-window-hscroll} may appear not to work if you test
1680 it by evaluating a call with @kbd{M-:} in a simple way. What happens
1681 is that the function sets the horizontal scroll value and returns, but
1682 then redisplay adjusts the horizontal scrolling to make point visible,
1683 and this overrides what the function did. You can observe the
1684 function's effect if you call it while point is sufficiently far from
1685 the left margin that it will remain visible.
1686
1687 The value returned is @var{columns}.
1688
1689 @example
1690 @group
1691 (set-window-hscroll (selected-window) 10)
1692 @result{} 10
1693 @end group
1694 @end example
1695 @end defun
1696
1697 Here is how you can determine whether a given position @var{position}
1698 is off the screen due to horizontal scrolling:
1699
1700 @example
1701 @group
1702 (defun hscroll-on-screen (window position)
1703 (save-excursion
1704 (goto-char position)
1705 (and
1706 (>= (- (current-column) (window-hscroll window)) 0)
1707 (< (- (current-column) (window-hscroll window))
1708 (window-width window)))))
1709 @end group
1710 @end example
1711
1712 @node Size of Window
1713 @section The Size of a Window
1714 @cindex window size
1715 @cindex size of window
1716
1717 An Emacs window is rectangular, and its size information consists of
1718 the height (the number of lines) and the width (the number of character
1719 positions in each line). The mode line is included in the height. But
1720 the width does not count the scroll bar or the column of @samp{|}
1721 characters that separates side-by-side windows.
1722
1723 The following three functions return size information about a window:
1724
1725 @defun window-height &optional window
1726 This function returns the number of lines in @var{window}, including
1727 its mode line and header line, if any. If @var{window} fills its
1728 entire frame except for the echo area, this is typically one less than
1729 the value of @code{frame-height} on that frame.
1730
1731 If @var{window} is @code{nil}, the function uses the selected window.
1732
1733 @example
1734 @group
1735 (window-height)
1736 @result{} 23
1737 @end group
1738 @group
1739 (split-window-vertically)
1740 @result{} #<window 4 on windows.texi>
1741 @end group
1742 @group
1743 (window-height)
1744 @result{} 11
1745 @end group
1746 @end example
1747 @end defun
1748
1749 @tindex window-body-height
1750 @defun window-body-height &optional window
1751 Like @code{window-height} but the value does not include the
1752 mode line (if any) or the header line (if any).
1753 @end defun
1754
1755 @defun window-width &optional window
1756 This function returns the number of columns in @var{window}. If
1757 @var{window} fills its entire frame, this is the same as the value of
1758 @code{frame-width} on that frame. The width does not include the
1759 window's scroll bar or the column of @samp{|} characters that separates
1760 side-by-side windows.
1761
1762 If @var{window} is @code{nil}, the function uses the selected window.
1763
1764 @example
1765 @group
1766 (window-width)
1767 @result{} 80
1768 @end group
1769 @end example
1770 @end defun
1771
1772 @defun window-edges &optional window
1773 This function returns a list of the edge coordinates of @var{window}.
1774 If @var{window} is @code{nil}, the selected window is used.
1775
1776 The order of the list is @code{(@var{left} @var{top} @var{right}
1777 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
1778 the frame. The element @var{right} of the value is one more than the
1779 rightmost column used by @var{window}, and @var{bottom} is one more than
1780 the bottommost row used by @var{window} and its mode-line.
1781
1782 If a window has a scroll bar, the right edge value includes the width of
1783 the scroll bar. Otherwise, if the window has a neighbor on the right,
1784 its right edge value includes the width of the separator line between
1785 the window and that neighbor. Since the width of the window does not
1786 include this separator, the width does not usually equal the difference
1787 between the right and left edges.
1788 @end defun
1789
1790 @defun window-inside-edges window
1791 This is similar to @code{window-edges}, but the edge values
1792 it returns include only the text area of the window. They
1793 do not include the header line, mode line, scroll bar or
1794 vertical separator, fringes, or display margins.
1795 @end defun
1796
1797 Here are the results obtained on a typical 24-line terminal with just
1798 one window, with menu bar enabled:
1799
1800 @example
1801 @group
1802 (window-edges (selected-window))
1803 @result{} (0 1 80 23)
1804 @end group
1805 @group
1806 (window-inside-edges (selected-window))
1807 @result{} (0 1 80 22)
1808 @end group
1809 @end example
1810
1811 @noindent
1812 The bottom edge is at line 23 because the last line is the echo area.
1813 The bottom inside edge is at line 22, which is the window's mode line.
1814
1815 If @var{window} is at the upper left corner of its frame, and there is
1816 no menu bar, then @var{bottom} returned by @code{window-edges} is the
1817 same as the value of @code{(window-height)}, @var{right} is almost the
1818 same as the value of @code{(window-width)}, and @var{top} and
1819 @var{left} are zero. For example, the edges of the following window
1820 are @w{@samp{0 0 8 5}}. Assuming that the frame has more than 8
1821 columns, the last column of the window (column 7) holds a border
1822 rather than text. The last row (row 4) holds the mode line, shown
1823 here with @samp{xxxxxxxxx}.
1824
1825 @example
1826 @group
1827 0
1828 _______
1829 0 | |
1830 | |
1831 | |
1832 | |
1833 xxxxxxxxx 4
1834
1835 7
1836 @end group
1837 @end example
1838
1839 In the following example, let's suppose that the frame is 7
1840 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
1841 and the edges of the right window are @w{@samp{4 0 7 3}}.
1842 The inside edges of the left window are @w{@samp{0 0 3 2}},
1843 and the inside edges of the right window are @w{@samp{4 0 7 2}},
1844
1845 @example
1846 @group
1847 ___ ___
1848 | | |
1849 | | |
1850 xxxxxxxxx
1851
1852 0 34 7
1853 @end group
1854 @end example
1855
1856 @defun window-pixel-edges window
1857 This function is like @code{window-edges} except that, on a graphical
1858 display, the edge values are measured in pixels instead of in
1859 character lines and columns.
1860 @end defun
1861
1862 @defun window-inside-pixel-edges window
1863 This function is like @code{window-inside-edges} except that, on a
1864 graphical display, the edge values are measured in pixels instead of
1865 in character lines and columns.
1866 @end defun
1867
1868 @node Resizing Windows
1869 @section Changing the Size of a Window
1870 @cindex window resizing
1871 @cindex changing window size
1872 @cindex window size, changing
1873
1874 The window size functions fall into two classes: high-level commands
1875 that change the size of windows and low-level functions that access
1876 window size. Emacs does not permit overlapping windows or gaps between
1877 windows, so resizing one window affects other windows.
1878
1879 @deffn Command enlarge-window size &optional horizontal
1880 This function makes the selected window @var{size} lines taller,
1881 stealing lines from neighboring windows. It takes the lines from one
1882 window at a time until that window is used up, then takes from another.
1883 If a window from which lines are stolen shrinks below
1884 @code{window-min-height} lines, that window disappears.
1885
1886 If @var{horizontal} is non-@code{nil}, this function makes
1887 @var{window} wider by @var{size} columns, stealing columns instead of
1888 lines. If a window from which columns are stolen shrinks below
1889 @code{window-min-width} columns, that window disappears.
1890
1891 If the requested size would exceed that of the window's frame, then the
1892 function makes the window occupy the entire height (or width) of the
1893 frame.
1894
1895 If there are various other windows from which lines or columns can be
1896 stolen, and some of them specify fixed size (using
1897 @code{window-size-fixed}, see below), they are left untouched while
1898 other windows are ``robbed.'' If it would be necessary to alter the
1899 size of a fixed-size window, @code{enlarge-window} gets an error
1900 instead.
1901
1902 If @var{size} is negative, this function shrinks the window by
1903 @minus{}@var{size} lines or columns. If that makes the window smaller
1904 than the minimum size (@code{window-min-height} and
1905 @code{window-min-width}), @code{enlarge-window} deletes the window.
1906
1907 @code{enlarge-window} returns @code{nil}.
1908 @end deffn
1909
1910 @deffn Command enlarge-window-horizontally columns
1911 This function makes the selected window @var{columns} wider.
1912 It could be defined as follows:
1913
1914 @example
1915 @group
1916 (defun enlarge-window-horizontally (columns)
1917 (enlarge-window columns t))
1918 @end group
1919 @end example
1920 @end deffn
1921
1922 @deffn Command shrink-window size &optional horizontal
1923 This function is like @code{enlarge-window} but negates the argument
1924 @var{size}, making the selected window smaller by giving lines (or
1925 columns) to the other windows. If the window shrinks below
1926 @code{window-min-height} or @code{window-min-width}, then it disappears.
1927
1928 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
1929 lines or columns.
1930 @end deffn
1931
1932 @deffn Command shrink-window-horizontally columns
1933 This function makes the selected window @var{columns} narrower.
1934 It could be defined as follows:
1935
1936 @example
1937 @group
1938 (defun shrink-window-horizontally (columns)
1939 (shrink-window columns t))
1940 @end group
1941 @end example
1942 @end deffn
1943
1944 @deffn Command shrink-window-if-larger-than-buffer &optional window
1945 This command shrinks @var{window} to be as small as possible while still
1946 showing the full contents of its buffer---but not less than
1947 @code{window-min-height} lines. If @var{window} is not given,
1948 it defaults to the selected window.
1949
1950 However, the command does nothing if the window is already too small to
1951 display the whole text of the buffer, or if part of the contents are
1952 currently scrolled off screen, or if the window is not the full width of
1953 its frame, or if the window is the only window in its frame.
1954 @end deffn
1955
1956 @tindex window-size-fixed
1957 @defvar window-size-fixed
1958 If this variable is non-@code{nil}, in any given buffer,
1959 then the size of any window displaying the buffer remains fixed
1960 unless you explicitly change it or Emacs has no other choice.
1961 (This feature is new in Emacs 21.)
1962
1963 If the value is @code{height}, then only the window's height is fixed;
1964 if the value is @code{width}, then only the window's width is fixed.
1965 Any other non-@code{nil} value fixes both the width and the height.
1966
1967 The usual way to use this variable is to give it a buffer-local value in
1968 a particular buffer. That way, the windows (but usually there is only
1969 one) displaying that buffer have fixed size.
1970
1971 Explicit size-change functions such as @code{enlarge-window}
1972 get an error if they would have to change a window size which is fixed.
1973 Therefore, when you want to change the size of such a window,
1974 you should bind @code{window-size-fixed} to @code{nil}, like this:
1975
1976 @example
1977 (let ((window-size-fixed nil))
1978 (enlarge-window 10))
1979 @end example
1980
1981 Note that changing the frame size will change the size of a
1982 fixed-size window, if there is no other alternative.
1983 @end defvar
1984
1985 @cindex minimum window size
1986 The following two variables constrain the window-structure-changing
1987 functions to a minimum height and width.
1988
1989 @defopt window-min-height
1990 The value of this variable determines how short a window may become
1991 before it is automatically deleted. Making a window smaller than
1992 @code{window-min-height} automatically deletes it, and no window may
1993 be created shorter than this. The default value is 4.
1994
1995 The absolute minimum window height is one; actions that change window
1996 sizes reset this variable to one if it is less than one.
1997 @end defopt
1998
1999 @defopt window-min-width
2000 The value of this variable determines how narrow a window may become
2001 before it is automatically deleted. Making a window smaller than
2002 @code{window-min-width} automatically deletes it, and no window may be
2003 created narrower than this. The default value is 10.
2004
2005 The absolute minimum window width is two; actions that change window
2006 sizes reset this variable to two if it is less than two.
2007 @end defopt
2008
2009 @node Coordinates and Windows
2010 @section Coordinates and Windows
2011
2012 This section describes how to relate screen coordinates to windows.
2013
2014 @defun window-at x y &optional frame
2015 This function returns the window containing the specified cursor
2016 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
2017 are measured in characters and count from the top left corner of the
2018 frame. If they are out of range, @code{window-at} returns @code{nil}.
2019
2020 If you omit @var{frame}, the selected frame is used.
2021 @end defun
2022
2023 @defun coordinates-in-window-p coordinates window
2024 This function checks whether a particular frame position falls within
2025 the window @var{window}.
2026
2027 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
2028 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
2029 characters, and count from the top left corner of the screen or frame.
2030
2031 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
2032 if the coordinates are inside @var{window}. The value also indicates
2033 what part of the window the position is in, as follows:
2034
2035 @table @code
2036 @item (@var{relx} . @var{rely})
2037 The coordinates are inside @var{window}. The numbers @var{relx} and
2038 @var{rely} are the equivalent window-relative coordinates for the
2039 specified position, counting from 0 at the top left corner of the
2040 window.
2041
2042 @item mode-line
2043 The coordinates are in the mode line of @var{window}.
2044
2045 @item header-line
2046 The coordinates are in the header line of @var{window}.
2047
2048 @item vertical-line
2049 The coordinates are in the vertical line between @var{window} and its
2050 neighbor to the right. This value occurs only if the window doesn't
2051 have a scroll bar; positions in a scroll bar are considered outside the
2052 window for these purposes.
2053
2054 @item left-fringe
2055 @itemx right-fringe
2056 The coordinates are in the left or right fringe of the window.
2057
2058 @item left-margin
2059 @itemx right-margin
2060 The coordinates are in the left or right margin of the window.
2061
2062 @item nil
2063 The coordinates are not in any part of @var{window}.
2064 @end table
2065
2066 The function @code{coordinates-in-window-p} does not require a frame as
2067 argument because it always uses the frame that @var{window} is on.
2068 @end defun
2069
2070 @node Window Configurations
2071 @section Window Configurations
2072 @cindex window configurations
2073 @cindex saving window information
2074
2075 A @dfn{window configuration} records the entire layout of one
2076 frame---all windows, their sizes, which buffers they contain, what
2077 part of each buffer is displayed, and the values of point and the
2078 mark; also their fringes, margins, and scroll bar settings. It also
2079 includes the values of @code{window-min-height},
2080 @code{window-min-width} and @code{minibuffer-scroll-window}. An
2081 exception is made for point in the selected window for the current
2082 buffer; its value is not saved in the window configuration.
2083
2084 You can bring back an entire previous layout by restoring a window
2085 configuration previously saved. If you want to record all frames
2086 instead of just one, use a frame configuration instead of a window
2087 configuration. @xref{Frame Configurations}.
2088
2089 @defun current-window-configuration &optional frame
2090 This function returns a new object representing @var{frame}'s current
2091 window configuration. If @var{frame} is omitted, the selected frame
2092 is used.
2093 @end defun
2094
2095 @defun set-window-configuration configuration
2096 This function restores the configuration of windows and buffers as
2097 specified by @var{configuration}, for the frame that @var{configuration}
2098 was created for.
2099
2100 The argument @var{configuration} must be a value that was previously
2101 returned by @code{current-window-configuration}. This configuration is
2102 restored in the frame from which @var{configuration} was made, whether
2103 that frame is selected or not. This always counts as a window size
2104 change and triggers execution of the @code{window-size-change-functions}
2105 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
2106 know how to tell whether the new configuration actually differs from the
2107 old one.
2108
2109 If the frame which @var{configuration} was saved from is dead, all this
2110 function does is restore the three variables @code{window-min-height},
2111 @code{window-min-width} and @code{minibuffer-scroll-window}.
2112
2113 Here is a way of using this function to get the same effect
2114 as @code{save-window-excursion}:
2115
2116 @example
2117 @group
2118 (let ((config (current-window-configuration)))
2119 (unwind-protect
2120 (progn (split-window-vertically nil)
2121 @dots{})
2122 (set-window-configuration config)))
2123 @end group
2124 @end example
2125 @end defun
2126
2127 @defspec save-window-excursion forms@dots{}
2128 This special form records the window configuration, executes @var{forms}
2129 in sequence, then restores the earlier window configuration. The window
2130 configuration includes the value of point and the portion of the buffer
2131 that is visible. It also includes the choice of selected window.
2132 However, it does not include the value of point in the current buffer;
2133 use @code{save-excursion} also, if you wish to preserve that.
2134
2135 Don't use this construct when @code{save-selected-window} is sufficient.
2136
2137 Exit from @code{save-window-excursion} always triggers execution of the
2138 @code{window-size-change-functions}. (It doesn't know how to tell
2139 whether the restored configuration actually differs from the one in
2140 effect at the end of the @var{forms}.)
2141
2142 The return value is the value of the final form in @var{forms}.
2143 For example:
2144
2145 @example
2146 @group
2147 (split-window)
2148 @result{} #<window 25 on control.texi>
2149 @end group
2150 @group
2151 (setq w (selected-window))
2152 @result{} #<window 19 on control.texi>
2153 @end group
2154 @group
2155 (save-window-excursion
2156 (delete-other-windows w)
2157 (switch-to-buffer "foo")
2158 'do-something)
2159 @result{} do-something
2160 ;; @r{The screen is now split again.}
2161 @end group
2162 @end example
2163 @end defspec
2164
2165 @defun window-configuration-p object
2166 This function returns @code{t} if @var{object} is a window configuration.
2167 @end defun
2168
2169 @defun compare-window-configurations config1 config2
2170 This function compares two window configurations as regards the
2171 structure of windows, but ignores the values of point and mark and the
2172 saved scrolling positions---it can return @code{t} even if those
2173 aspects differ.
2174
2175 The function @code{equal} can also compare two window configurations; it
2176 regards configurations as unequal if they differ in any respect, even a
2177 saved point or mark.
2178 @end defun
2179
2180 @defun window-configuration-frame config
2181 This function returns the frame for which the window configuration
2182 @var{config} was made.
2183 @end defun
2184
2185 Other primitives to look inside of window configurations would make
2186 sense, but are not implemented because we did not need them. See the
2187 file @file{winner.el} for some more operations on windows
2188 configurations.
2189
2190 @node Window Hooks
2191 @section Hooks for Window Scrolling and Changes
2192
2193 This section describes how a Lisp program can take action whenever a
2194 window displays a different part of its buffer or a different buffer.
2195 There are three actions that can change this: scrolling the window,
2196 switching buffers in the window, and changing the size of the window.
2197 The first two actions run @code{window-scroll-functions}; the last runs
2198 @code{window-size-change-functions}. The paradigmatic use of these
2199 hooks is in the implementation of Lazy Lock mode; see @file{lazy-lock.el}.
2200
2201 @defvar window-scroll-functions
2202 This variable holds a list of functions that Emacs should call before
2203 redisplaying a window with scrolling. It is not a normal hook, because
2204 each function is called with two arguments: the window, and its new
2205 display-start position.
2206
2207 Displaying a different buffer in the window also runs these functions.
2208
2209 These functions must be careful in using @code{window-end}
2210 (@pxref{Window Start}); if you need an up-to-date value, you must use
2211 the @var{update} argument to ensure you get it.
2212 @end defvar
2213
2214 @defvar window-size-change-functions
2215 This variable holds a list of functions to be called if the size of any
2216 window changes for any reason. The functions are called just once per
2217 redisplay, and just once for each frame on which size changes have
2218 occurred.
2219
2220 Each function receives the frame as its sole argument. There is no
2221 direct way to find out which windows on that frame have changed size, or
2222 precisely how. However, if a size-change function records, at each
2223 call, the existing windows and their sizes, it can also compare the
2224 present sizes and the previous sizes.
2225
2226 Creating or deleting windows counts as a size change, and therefore
2227 causes these functions to be called. Changing the frame size also
2228 counts, because it changes the sizes of the existing windows.
2229
2230 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2231 Configurations}) in these functions, because that always counts as a
2232 size change, and it would cause these functions to be called over and
2233 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2234 Windows}) is what you need here.
2235 @end defvar
2236
2237 @defvar redisplay-end-trigger-functions
2238 This abnormal hook is run whenever redisplay in a window uses text that
2239 extends past a specified end trigger position. You set the end trigger
2240 position with the function @code{set-window-redisplay-end-trigger}. The
2241 functions are called with two arguments: the window, and the end trigger
2242 position. Storing @code{nil} for the end trigger position turns off the
2243 feature, and the trigger value is automatically reset to @code{nil} just
2244 after the hook is run.
2245 @end defvar
2246
2247 @defun set-window-redisplay-end-trigger window position
2248 This function sets @var{window}'s end trigger position at
2249 @var{position}.
2250 @end defun
2251
2252 @defun window-redisplay-end-trigger &optional window
2253 This function returns @var{window}'s current end trigger position.
2254 @end defun
2255
2256 @defvar window-configuration-change-hook
2257 A normal hook that is run every time you change the window configuration
2258 of an existing frame. This includes splitting or deleting windows,
2259 changing the sizes of windows, or displaying a different buffer in a
2260 window. The frame whose window configuration has changed is the
2261 selected frame when this hook runs.
2262 @end defvar
2263
2264 @ignore
2265 arch-tag: 3f6c36e8-df49-4986-b757-417feed88be3
2266 @end ignore