New directory
[bpt/emacs.git] / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@sc{ascii} Characters
8 @cindex multibyte characters
9 @cindex non-@sc{ascii} characters
10
11 This chapter covers the special issues relating to non-@sc{ascii}
12 characters and how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: Unibyte and multibyte representations
16 * Converting Representations:: Converting unibyte to multibyte and vice versa.
17 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18 * Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20 * Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22 * Chars and Bytes:: More information about multibyte encodings.
23 * Splitting Characters:: Converting a character to its byte sequence.
24 * Scanning Charsets:: Which character sets are used in a buffer?
25 * Translation of Characters:: Translation tables are used for conversion.
26 * Coding Systems:: Coding systems are conversions for saving files.
27 * Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without special keyboards.
29 * Locales:: Interacting with the POSIX locale.
30 @end menu
31
32 @node Text Representations
33 @section Text Representations
34 @cindex text representations
35
36 Emacs has two @dfn{text representations}---two ways to represent text
37 in a string or buffer. These are called @dfn{unibyte} and
38 @dfn{multibyte}. Each string, and each buffer, uses one of these two
39 representations. For most purposes, you can ignore the issue of
40 representations, because Emacs converts text between them as
41 appropriate. Occasionally in Lisp programming you will need to pay
42 attention to the difference.
43
44 @cindex unibyte text
45 In unibyte representation, each character occupies one byte and
46 therefore the possible character codes range from 0 to 255. Codes 0
47 through 127 are @sc{ascii} characters; the codes from 128 through 255
48 are used for one non-@sc{ascii} character set (you can choose which
49 character set by setting the variable @code{nonascii-insert-offset}).
50
51 @cindex leading code
52 @cindex multibyte text
53 @cindex trailing codes
54 In multibyte representation, a character may occupy more than one
55 byte, and as a result, the full range of Emacs character codes can be
56 stored. The first byte of a multibyte character is always in the range
57 128 through 159 (octal 0200 through 0237). These values are called
58 @dfn{leading codes}. The second and subsequent bytes of a multibyte
59 character are always in the range 160 through 255 (octal 0240 through
60 0377); these values are @dfn{trailing codes}.
61
62 Some sequences of bytes are not valid in multibyte text: for example,
63 a single isolated byte in the range 128 through 159 is not allowed. But
64 character codes 128 through 159 can appear in multibyte text,
65 represented as two-byte sequences. All the character codes 128 through
66 255 are possible (though slightly abnormal) in multibyte text; they
67 appear in multibyte buffers and strings when you do explicit encoding
68 and decoding (@pxref{Explicit Encoding}).
69
70 In a buffer, the buffer-local value of the variable
71 @code{enable-multibyte-characters} specifies the representation used.
72 The representation for a string is determined and recorded in the string
73 when the string is constructed.
74
75 @defvar enable-multibyte-characters
76 This variable specifies the current buffer's text representation.
77 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78 it contains unibyte text.
79
80 You cannot set this variable directly; instead, use the function
81 @code{set-buffer-multibyte} to change a buffer's representation.
82 @end defvar
83
84 @defvar default-enable-multibyte-characters
85 This variable's value is entirely equivalent to @code{(default-value
86 'enable-multibyte-characters)}, and setting this variable changes that
87 default value. Setting the local binding of
88 @code{enable-multibyte-characters} in a specific buffer is not allowed,
89 but changing the default value is supported, and it is a reasonable
90 thing to do, because it has no effect on existing buffers.
91
92 The @samp{--unibyte} command line option does its job by setting the
93 default value to @code{nil} early in startup.
94 @end defvar
95
96 @defun position-bytes position
97 @tindex position-bytes
98 Return the byte-position corresponding to buffer position @var{position}
99 in the current buffer.
100 @end defun
101
102 @defun byte-to-position byte-position
103 @tindex byte-to-position
104 Return the buffer position corresponding to byte-position
105 @var{byte-position} in the current buffer.
106 @end defun
107
108 @defun multibyte-string-p string
109 Return @code{t} if @var{string} is a multibyte string.
110 @end defun
111
112 @node Converting Representations
113 @section Converting Text Representations
114
115 Emacs can convert unibyte text to multibyte; it can also convert
116 multibyte text to unibyte, though this conversion loses information. In
117 general these conversions happen when inserting text into a buffer, or
118 when putting text from several strings together in one string. You can
119 also explicitly convert a string's contents to either representation.
120
121 Emacs chooses the representation for a string based on the text that
122 it is constructed from. The general rule is to convert unibyte text to
123 multibyte text when combining it with other multibyte text, because the
124 multibyte representation is more general and can hold whatever
125 characters the unibyte text has.
126
127 When inserting text into a buffer, Emacs converts the text to the
128 buffer's representation, as specified by
129 @code{enable-multibyte-characters} in that buffer. In particular, when
130 you insert multibyte text into a unibyte buffer, Emacs converts the text
131 to unibyte, even though this conversion cannot in general preserve all
132 the characters that might be in the multibyte text. The other natural
133 alternative, to convert the buffer contents to multibyte, is not
134 acceptable because the buffer's representation is a choice made by the
135 user that cannot be overridden automatically.
136
137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
138 unchanged, and likewise character codes 128 through 159. It converts
139 the non-@sc{ascii} codes 160 through 255 by adding the value
140 @code{nonascii-insert-offset} to each character code. By setting this
141 variable, you specify which character set the unibyte characters
142 correspond to (@pxref{Character Sets}). For example, if
143 @code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
144 'latin-iso8859-1) 128)}, then the unibyte non-@sc{ascii} characters
145 correspond to Latin 1. If it is 2688, which is @code{(- (make-char
146 'greek-iso8859-7) 128)}, then they correspond to Greek letters.
147
148 Converting multibyte text to unibyte is simpler: it discards all but
149 the low 8 bits of each character code. If @code{nonascii-insert-offset}
150 has a reasonable value, corresponding to the beginning of some character
151 set, this conversion is the inverse of the other: converting unibyte
152 text to multibyte and back to unibyte reproduces the original unibyte
153 text.
154
155 @defvar nonascii-insert-offset
156 This variable specifies the amount to add to a non-@sc{ascii} character
157 when converting unibyte text to multibyte. It also applies when
158 @code{self-insert-command} inserts a character in the unibyte
159 non-@sc{ascii} range, 128 through 255. However, the functions
160 @code{insert} and @code{insert-char} do not perform this conversion.
161
162 The right value to use to select character set @var{cs} is @code{(-
163 (make-char @var{cs}) 128)}. If the value of
164 @code{nonascii-insert-offset} is zero, then conversion actually uses the
165 value for the Latin 1 character set, rather than zero.
166 @end defvar
167
168 @defvar nonascii-translation-table
169 This variable provides a more general alternative to
170 @code{nonascii-insert-offset}. You can use it to specify independently
171 how to translate each code in the range of 128 through 255 into a
172 multibyte character. The value should be a char-table, or @code{nil}.
173 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
174 @end defvar
175
176 @defun string-make-unibyte string
177 This function converts the text of @var{string} to unibyte
178 representation, if it isn't already, and returns the result. If
179 @var{string} is a unibyte string, it is returned unchanged. Multibyte
180 character codes are converted to unibyte according to
181 @code{nonascii-translation-table} or, if that is @code{nil}, using
182 @code{nonascii-insert-offset}. If the lookup in the translation table
183 fails, this function takes just the low 8 bits of each character.
184 @end defun
185
186 @defun string-make-multibyte string
187 This function converts the text of @var{string} to multibyte
188 representation, if it isn't already, and returns the result. If
189 @var{string} is a multibyte string, it is returned unchanged.
190 The function @code{unibyte-char-to-multibyte} is used to convert
191 each unibyte character to a multibyte character.
192 @end defun
193
194 @defun string-to-multibyte string
195 This function returns a multibyte string containing the same sequence
196 of character codes as @var{string}. If @var{string} is a multibyte
197 string, the value is the equal to @var{string}.
198 @end defun
199
200 @node Selecting a Representation
201 @section Selecting a Representation
202
203 Sometimes it is useful to examine an existing buffer or string as
204 multibyte when it was unibyte, or vice versa.
205
206 @defun set-buffer-multibyte multibyte
207 Set the representation type of the current buffer. If @var{multibyte}
208 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
209 is @code{nil}, the buffer becomes unibyte.
210
211 This function leaves the buffer contents unchanged when viewed as a
212 sequence of bytes. As a consequence, it can change the contents viewed
213 as characters; a sequence of two bytes which is treated as one character
214 in multibyte representation will count as two characters in unibyte
215 representation. Character codes 128 through 159 are an exception. They
216 are represented by one byte in a unibyte buffer, but when the buffer is
217 set to multibyte, they are converted to two-byte sequences, and vice
218 versa.
219
220 This function sets @code{enable-multibyte-characters} to record which
221 representation is in use. It also adjusts various data in the buffer
222 (including overlays, text properties and markers) so that they cover the
223 same text as they did before.
224
225 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
226 because indirect buffers always inherit the representation of the
227 base buffer.
228 @end defun
229
230 @defun string-as-unibyte string
231 This function returns a string with the same bytes as @var{string} but
232 treating each byte as a character. This means that the value may have
233 more characters than @var{string} has.
234
235 If @var{string} is already a unibyte string, then the value is
236 @var{string} itself. Otherwise it is a newly created string, with no
237 text properties. If @var{string} is multibyte, any characters it
238 contains of charset @code{eight-bit-control} or @code{eight-bit-graphic}
239 are converted to the corresponding single byte.
240 @end defun
241
242 @defun string-as-multibyte string
243 This function returns a string with the same bytes as @var{string} but
244 treating each multibyte sequence as one character. This means that the
245 value may have fewer characters than @var{string} has.
246
247 If @var{string} is already a multibyte string, then the value is
248 @var{string} itself. Otherwise it is a newly created string, with no
249 text properties. If @var{string} is unibyte and contains any individual
250 8-bit bytes (i.e.@: not part of a multibyte form), they are converted to
251 the corresponding multibyte character of charset @code{eight-bit-control}
252 or @code{eight-bit-graphic}.
253 @end defun
254
255 @node Character Codes
256 @section Character Codes
257 @cindex character codes
258
259 The unibyte and multibyte text representations use different character
260 codes. The valid character codes for unibyte representation range from
261 0 to 255---the values that can fit in one byte. The valid character
262 codes for multibyte representation range from 0 to 524287, but not all
263 values in that range are valid. The values 128 through 255 are not
264 entirely proper in multibyte text, but they can occur if you do explicit
265 encoding and decoding (@pxref{Explicit Encoding}). Some other character
266 codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
267 0 through 127 are completely legitimate in both representations.
268
269 @defun char-valid-p charcode &optional genericp
270 This returns @code{t} if @var{charcode} is valid for either one of the two
271 text representations.
272
273 @example
274 (char-valid-p 65)
275 @result{} t
276 (char-valid-p 256)
277 @result{} nil
278 (char-valid-p 2248)
279 @result{} t
280 @end example
281
282 If the optional argument @var{genericp} is non-@code{nil}, this
283 function returns @code{t} if @var{charcode} is a generic character
284 (@pxref{Splitting Characters}).
285 @end defun
286
287 @node Character Sets
288 @section Character Sets
289 @cindex character sets
290
291 Emacs classifies characters into various @dfn{character sets}, each of
292 which has a name which is a symbol. Each character belongs to one and
293 only one character set.
294
295 In general, there is one character set for each distinct script. For
296 example, @code{latin-iso8859-1} is one character set,
297 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
298 Emacs character set can hold at most 9025 characters; therefore, in some
299 cases, characters that would logically be grouped together are split
300 into several character sets. For example, one set of Chinese
301 characters, generally known as Big 5, is divided into two Emacs
302 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
303
304 @sc{ascii} characters are in character set @code{ascii}. The
305 non-@sc{ascii} characters 128 through 159 are in character set
306 @code{eight-bit-control}, and codes 160 through 255 are in character set
307 @code{eight-bit-graphic}.
308
309 @defun charsetp object
310 Returns @code{t} if @var{object} is a symbol that names a character set,
311 @code{nil} otherwise.
312 @end defun
313
314 @defun charset-list
315 This function returns a list of all defined character set names.
316 @end defun
317
318 @defun char-charset character
319 This function returns the name of the character set that @var{character}
320 belongs to.
321 @end defun
322
323 @defun charset-plist charset
324 @tindex charset-plist
325 This function returns the charset property list of the character set
326 @var{charset}. Although @var{charset} is a symbol, this is not the same
327 as the property list of that symbol. Charset properties are used for
328 special purposes within Emacs; for example,
329 @code{preferred-coding-system} helps determine which coding system to
330 use to encode characters in a charset.
331 @end defun
332
333 @node Chars and Bytes
334 @section Characters and Bytes
335 @cindex bytes and characters
336
337 @cindex introduction sequence
338 @cindex dimension (of character set)
339 In multibyte representation, each character occupies one or more
340 bytes. Each character set has an @dfn{introduction sequence}, which is
341 normally one or two bytes long. (Exception: the @sc{ascii} character
342 set and the @sc{eight-bit-graphic} character set have a zero-length
343 introduction sequence.) The introduction sequence is the beginning of
344 the byte sequence for any character in the character set. The rest of
345 the character's bytes distinguish it from the other characters in the
346 same character set. Depending on the character set, there are either
347 one or two distinguishing bytes; the number of such bytes is called the
348 @dfn{dimension} of the character set.
349
350 @defun charset-dimension charset
351 This function returns the dimension of @var{charset}; at present, the
352 dimension is always 1 or 2.
353 @end defun
354
355 @defun charset-bytes charset
356 @tindex charset-bytes
357 This function returns the number of bytes used to represent a character
358 in character set @var{charset}.
359 @end defun
360
361 This is the simplest way to determine the byte length of a character
362 set's introduction sequence:
363
364 @example
365 (- (charset-bytes @var{charset})
366 (charset-dimension @var{charset}))
367 @end example
368
369 @node Splitting Characters
370 @section Splitting Characters
371
372 The functions in this section convert between characters and the byte
373 values used to represent them. For most purposes, there is no need to
374 be concerned with the sequence of bytes used to represent a character,
375 because Emacs translates automatically when necessary.
376
377 @defun split-char character
378 Return a list containing the name of the character set of
379 @var{character}, followed by one or two byte values (integers) which
380 identify @var{character} within that character set. The number of byte
381 values is the character set's dimension.
382
383 @example
384 (split-char 2248)
385 @result{} (latin-iso8859-1 72)
386 (split-char 65)
387 @result{} (ascii 65)
388 (split-char 128)
389 @result{} (eight-bit-control 128)
390 @end example
391 @end defun
392
393 @defun make-char charset &optional code1 code2
394 This function returns the character in character set @var{charset} whose
395 position codes are @var{code1} and @var{code2}. This is roughly the
396 inverse of @code{split-char}. Normally, you should specify either one
397 or both of @var{code1} and @var{code2} according to the dimension of
398 @var{charset}. For example,
399
400 @example
401 (make-char 'latin-iso8859-1 72)
402 @result{} 2248
403 @end example
404 @end defun
405
406 @cindex generic characters
407 If you call @code{make-char} with no @var{byte-values}, the result is
408 a @dfn{generic character} which stands for @var{charset}. A generic
409 character is an integer, but it is @emph{not} valid for insertion in the
410 buffer as a character. It can be used in @code{char-table-range} to
411 refer to the whole character set (@pxref{Char-Tables}).
412 @code{char-valid-p} returns @code{nil} for generic characters.
413 For example:
414
415 @example
416 (make-char 'latin-iso8859-1)
417 @result{} 2176
418 (char-valid-p 2176)
419 @result{} nil
420 (char-valid-p 2176 t)
421 @result{} t
422 (split-char 2176)
423 @result{} (latin-iso8859-1 0)
424 @end example
425
426 The character sets @sc{ascii}, @sc{eight-bit-control}, and
427 @sc{eight-bit-graphic} don't have corresponding generic characters. If
428 @var{charset} is one of them and you don't supply @var{code1},
429 @code{make-char} returns the character code corresponding to the
430 smallest code in @var{charset}.
431
432 @node Scanning Charsets
433 @section Scanning for Character Sets
434
435 Sometimes it is useful to find out which character sets appear in a
436 part of a buffer or a string. One use for this is in determining which
437 coding systems (@pxref{Coding Systems}) are capable of representing all
438 of the text in question.
439
440 @defun find-charset-region beg end &optional translation
441 This function returns a list of the character sets that appear in the
442 current buffer between positions @var{beg} and @var{end}.
443
444 The optional argument @var{translation} specifies a translation table to
445 be used in scanning the text (@pxref{Translation of Characters}). If it
446 is non-@code{nil}, then each character in the region is translated
447 through this table, and the value returned describes the translated
448 characters instead of the characters actually in the buffer.
449 @end defun
450
451 @defun find-charset-string string &optional translation
452 This function returns a list of the character sets that appear in the
453 string @var{string}. It is just like @code{find-charset-region}, except
454 that it applies to the contents of @var{string} instead of part of the
455 current buffer.
456 @end defun
457
458 @node Translation of Characters
459 @section Translation of Characters
460 @cindex character translation tables
461 @cindex translation tables
462
463 A @dfn{translation table} specifies a mapping of characters
464 into characters. These tables are used in encoding and decoding, and
465 for other purposes. Some coding systems specify their own particular
466 translation tables; there are also default translation tables which
467 apply to all other coding systems.
468
469 @defun make-translation-table &rest translations
470 This function returns a translation table based on the argument
471 @var{translations}. Each element of @var{translations} should be a
472 list of elements of the form @code{(@var{from} . @var{to})}; this says
473 to translate the character @var{from} into @var{to}.
474
475 The arguments and the forms in each argument are processed in order,
476 and if a previous form already translates @var{to} to some other
477 character, say @var{to-alt}, @var{from} is also translated to
478 @var{to-alt}.
479
480 You can also map one whole character set into another character set with
481 the same dimension. To do this, you specify a generic character (which
482 designates a character set) for @var{from} (@pxref{Splitting Characters}).
483 In this case, @var{to} should also be a generic character, for another
484 character set of the same dimension. Then the translation table
485 translates each character of @var{from}'s character set into the
486 corresponding character of @var{to}'s character set.
487 @end defun
488
489 In decoding, the translation table's translations are applied to the
490 characters that result from ordinary decoding. If a coding system has
491 property @code{character-translation-table-for-decode}, that specifies
492 the translation table to use. Otherwise, if
493 @code{standard-translation-table-for-decode} is non-@code{nil}, decoding
494 uses that table.
495
496 In encoding, the translation table's translations are applied to the
497 characters in the buffer, and the result of translation is actually
498 encoded. If a coding system has property
499 @code{character-translation-table-for-encode}, that specifies the
500 translation table to use. Otherwise the variable
501 @code{standard-translation-table-for-encode} specifies the translation
502 table.
503
504 @defvar standard-translation-table-for-decode
505 This is the default translation table for decoding, for
506 coding systems that don't specify any other translation table.
507 @end defvar
508
509 @defvar standard-translation-table-for-encode
510 This is the default translation table for encoding, for
511 coding systems that don't specify any other translation table.
512 @end defvar
513
514 @defvar translation-table-for-input
515 Self-inserting characters are translated through this translation
516 table before they are inserted.
517 @end defvar
518
519 @node Coding Systems
520 @section Coding Systems
521
522 @cindex coding system
523 When Emacs reads or writes a file, and when Emacs sends text to a
524 subprocess or receives text from a subprocess, it normally performs
525 character code conversion and end-of-line conversion as specified
526 by a particular @dfn{coding system}.
527
528 How to define a coding system is an arcane matter, and is not
529 documented here.
530
531 @menu
532 * Coding System Basics:: Basic concepts.
533 * Encoding and I/O:: How file I/O functions handle coding systems.
534 * Lisp and Coding Systems:: Functions to operate on coding system names.
535 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
536 * Default Coding Systems:: Controlling the default choices.
537 * Specifying Coding Systems:: Requesting a particular coding system
538 for a single file operation.
539 * Explicit Encoding:: Encoding or decoding text without doing I/O.
540 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
541 * MS-DOS File Types:: How DOS "text" and "binary" files
542 relate to coding systems.
543 @end menu
544
545 @node Coding System Basics
546 @subsection Basic Concepts of Coding Systems
547
548 @cindex character code conversion
549 @dfn{Character code conversion} involves conversion between the encoding
550 used inside Emacs and some other encoding. Emacs supports many
551 different encodings, in that it can convert to and from them. For
552 example, it can convert text to or from encodings such as Latin 1, Latin
553 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
554 cases, Emacs supports several alternative encodings for the same
555 characters; for example, there are three coding systems for the Cyrillic
556 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
557
558 Most coding systems specify a particular character code for
559 conversion, but some of them leave the choice unspecified---to be chosen
560 heuristically for each file, based on the data.
561
562 @cindex end of line conversion
563 @dfn{End of line conversion} handles three different conventions used
564 on various systems for representing end of line in files. The Unix
565 convention is to use the linefeed character (also called newline). The
566 DOS convention is to use a carriage-return and a linefeed at the end of
567 a line. The Mac convention is to use just carriage-return.
568
569 @cindex base coding system
570 @cindex variant coding system
571 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
572 conversion unspecified, to be chosen based on the data. @dfn{Variant
573 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
574 @code{latin-1-mac} specify the end-of-line conversion explicitly as
575 well. Most base coding systems have three corresponding variants whose
576 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
577
578 The coding system @code{raw-text} is special in that it prevents
579 character code conversion, and causes the buffer visited with that
580 coding system to be a unibyte buffer. It does not specify the
581 end-of-line conversion, allowing that to be determined as usual by the
582 data, and has the usual three variants which specify the end-of-line
583 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
584 it specifies no conversion of either character codes or end-of-line.
585
586 The coding system @code{emacs-mule} specifies that the data is
587 represented in the internal Emacs encoding. This is like
588 @code{raw-text} in that no code conversion happens, but different in
589 that the result is multibyte data.
590
591 @defun coding-system-get coding-system property
592 This function returns the specified property of the coding system
593 @var{coding-system}. Most coding system properties exist for internal
594 purposes, but one that you might find useful is @code{mime-charset}.
595 That property's value is the name used in MIME for the character coding
596 which this coding system can read and write. Examples:
597
598 @example
599 (coding-system-get 'iso-latin-1 'mime-charset)
600 @result{} iso-8859-1
601 (coding-system-get 'iso-2022-cn 'mime-charset)
602 @result{} iso-2022-cn
603 (coding-system-get 'cyrillic-koi8 'mime-charset)
604 @result{} koi8-r
605 @end example
606
607 The value of the @code{mime-charset} property is also defined
608 as an alias for the coding system.
609 @end defun
610
611 @node Encoding and I/O
612 @subsection Encoding and I/O
613
614 The principal purpose of coding systems is for use in reading and
615 writing files. The function @code{insert-file-contents} uses
616 a coding system for decoding the file data, and @code{write-region}
617 uses one to encode the buffer contents.
618
619 You can specify the coding system to use either explicitly
620 (@pxref{Specifying Coding Systems}), or implicitly using the defaulting
621 mechanism (@pxref{Default Coding Systems}). But these methods may not
622 completely specify what to do. For example, they may choose a coding
623 system such as @code{undefined} which leaves the character code
624 conversion to be determined from the data. In these cases, the I/O
625 operation finishes the job of choosing a coding system. Very often
626 you will want to find out afterwards which coding system was chosen.
627
628 @defvar buffer-file-coding-system
629 This variable records the coding system that was used for visiting the
630 current buffer. It is used for saving the buffer, and for writing part
631 of the buffer with @code{write-region}. If the text to be written
632 cannot be safely encoded using the coding system specified by this
633 variable, these operations select an alternative encoding by calling
634 the function @code{select-safe-coding-system} (@pxref{User-Chosen
635 Coding Systems}). If selecting a different encoding requires to ask
636 the user to specify a coding system, @code{buffer-file-coding-system}
637 is updated to the newly selected coding system.
638
639 @code{buffer-file-coding-system} does @emph{not} affect sending text
640 to a subprocess.
641 @end defvar
642
643 @defvar save-buffer-coding-system
644 This variable specifies the coding system for saving the buffer (by
645 overriding @code{buffer-file-coding-system}). Note that it is not used
646 for @code{write-region}.
647
648 When a command to save the buffer starts out to use
649 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
650 and that coding system cannot handle
651 the actual text in the buffer, the command asks the user to choose
652 another coding system (by calling @code{select-safe-coding-system}).
653 After that happens, the command also updates
654 @code{buffer-file-coding-system} to represent the coding system that
655 the user specified.
656 @end defvar
657
658 @defvar last-coding-system-used
659 I/O operations for files and subprocesses set this variable to the
660 coding system name that was used. The explicit encoding and decoding
661 functions (@pxref{Explicit Encoding}) set it too.
662
663 @strong{Warning:} Since receiving subprocess output sets this variable,
664 it can change whenever Emacs waits; therefore, you should copy the
665 value shortly after the function call that stores the value you are
666 interested in.
667 @end defvar
668
669 The variable @code{selection-coding-system} specifies how to encode
670 selections for the window system. @xref{Window System Selections}.
671
672 @node Lisp and Coding Systems
673 @subsection Coding Systems in Lisp
674
675 Here are the Lisp facilities for working with coding systems:
676
677 @defun coding-system-list &optional base-only
678 This function returns a list of all coding system names (symbols). If
679 @var{base-only} is non-@code{nil}, the value includes only the
680 base coding systems. Otherwise, it includes alias and variant coding
681 systems as well.
682 @end defun
683
684 @defun coding-system-p object
685 This function returns @code{t} if @var{object} is a coding system
686 name.
687 @end defun
688
689 @defun check-coding-system coding-system
690 This function checks the validity of @var{coding-system}.
691 If that is valid, it returns @var{coding-system}.
692 Otherwise it signals an error with condition @code{coding-system-error}.
693 @end defun
694
695 @defun coding-system-change-eol-conversion coding-system eol-type
696 This function returns a coding system which is like @var{coding-system}
697 except for its eol conversion, which is specified by @code{eol-type}.
698 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
699 @code{nil}. If it is @code{nil}, the returned coding system determines
700 the end-of-line conversion from the data.
701 @end defun
702
703 @defun coding-system-change-text-conversion eol-coding text-coding
704 This function returns a coding system which uses the end-of-line
705 conversion of @var{eol-coding}, and the text conversion of
706 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
707 @code{undecided}, or one of its variants according to @var{eol-coding}.
708 @end defun
709
710 @defun find-coding-systems-region from to
711 This function returns a list of coding systems that could be used to
712 encode a text between @var{from} and @var{to}. All coding systems in
713 the list can safely encode any multibyte characters in that portion of
714 the text.
715
716 If the text contains no multibyte characters, the function returns the
717 list @code{(undecided)}.
718 @end defun
719
720 @defun find-coding-systems-string string
721 This function returns a list of coding systems that could be used to
722 encode the text of @var{string}. All coding systems in the list can
723 safely encode any multibyte characters in @var{string}. If the text
724 contains no multibyte characters, this returns the list
725 @code{(undecided)}.
726 @end defun
727
728 @defun find-coding-systems-for-charsets charsets
729 This function returns a list of coding systems that could be used to
730 encode all the character sets in the list @var{charsets}.
731 @end defun
732
733 @defun detect-coding-region start end &optional highest
734 This function chooses a plausible coding system for decoding the text
735 from @var{start} to @var{end}. This text should be a byte sequence
736 (@pxref{Explicit Encoding}).
737
738 Normally this function returns a list of coding systems that could
739 handle decoding the text that was scanned. They are listed in order of
740 decreasing priority. But if @var{highest} is non-@code{nil}, then the
741 return value is just one coding system, the one that is highest in
742 priority.
743
744 If the region contains only @sc{ascii} characters, the value
745 is @code{undecided} or @code{(undecided)}.
746 @end defun
747
748 @defun detect-coding-string string highest
749 This function is like @code{detect-coding-region} except that it
750 operates on the contents of @var{string} instead of bytes in the buffer.
751 @end defun
752
753 @xref{Process Information}, for how to examine or set the coding
754 systems used for I/O to a subprocess.
755
756 @node User-Chosen Coding Systems
757 @subsection User-Chosen Coding Systems
758
759 @cindex select safe coding system
760 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p
761 This function selects a coding system for encoding specified text,
762 asking the user to choose if necessary. Normally the specified text
763 is the text in the current buffer between @var{from} and @var{to},
764 defaulting to the whole buffer if they are @code{nil}. If @var{from}
765 is a string, the string specifies the text to encode, and @var{to} is
766 ignored.
767
768 If @var{default-coding-system} is non-@code{nil}, that is the first
769 coding system to try; if that can handle the text,
770 @code{select-safe-coding-system} returns that coding system. It can
771 also be a list of coding systems; then the function tries each of them
772 one by one. After trying all of them, it next tries the user's most
773 preferred coding system (@pxref{Recognize Coding,
774 prefer-coding-system, the description of @code{prefer-coding-system},
775 emacs, GNU Emacs Manual}), and after that the current buffer's value
776 of @code{buffer-file-coding-system} (if it is not @code{undecided}).
777
778 If one of those coding systems can safely encode all the specified
779 text, @code{select-safe-coding-system} chooses it and returns it.
780 Otherwise, it asks the user to choose from a list of coding systems
781 which can encode all the text, and returns the user's choice.
782
783 The optional argument @var{accept-default-p}, if non-@code{nil},
784 should be a function to determine whether the coding system selected
785 without user interaction is acceptable. If this function returns
786 @code{nil}, the silently selected coding system is rejected, and the
787 user is asked to select a coding system from a list of possible
788 candidates.
789
790 @vindex select-safe-coding-system-accept-default-p
791 If the variable @code{select-safe-coding-system-accept-default-p} is
792 non-@code{nil}, its value overrides the value of
793 @var{accept-default-p}.
794 @end defun
795
796 Here are two functions you can use to let the user specify a coding
797 system, with completion. @xref{Completion}.
798
799 @defun read-coding-system prompt &optional default
800 This function reads a coding system using the minibuffer, prompting with
801 string @var{prompt}, and returns the coding system name as a symbol. If
802 the user enters null input, @var{default} specifies which coding system
803 to return. It should be a symbol or a string.
804 @end defun
805
806 @defun read-non-nil-coding-system prompt
807 This function reads a coding system using the minibuffer, prompting with
808 string @var{prompt}, and returns the coding system name as a symbol. If
809 the user tries to enter null input, it asks the user to try again.
810 @xref{Coding Systems}.
811 @end defun
812
813 @node Default Coding Systems
814 @subsection Default Coding Systems
815
816 This section describes variables that specify the default coding
817 system for certain files or when running certain subprograms, and the
818 function that I/O operations use to access them.
819
820 The idea of these variables is that you set them once and for all to the
821 defaults you want, and then do not change them again. To specify a
822 particular coding system for a particular operation in a Lisp program,
823 don't change these variables; instead, override them using
824 @code{coding-system-for-read} and @code{coding-system-for-write}
825 (@pxref{Specifying Coding Systems}).
826
827 @defvar auto-coding-regexp-alist
828 This variable is an alist of text patterns and corresponding coding
829 systems. Each element has the form @code{(@var{regexp}
830 . @var{coding-system})}; a file whose first few kilobytes match
831 @var{regexp} is decoded with @var{coding-system} when its contents are
832 read into a buffer. The settings in this alist take priority over
833 @code{coding:} tags in the files and the contents of
834 @code{file-coding-system-alist} (see below). The default value is set
835 so that Emacs automatically recognizes mail files in Babyl format and
836 reads them with no code conversions.
837 @end defvar
838
839 @defvar file-coding-system-alist
840 This variable is an alist that specifies the coding systems to use for
841 reading and writing particular files. Each element has the form
842 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
843 expression that matches certain file names. The element applies to file
844 names that match @var{pattern}.
845
846 The @sc{cdr} of the element, @var{coding}, should be either a coding
847 system, a cons cell containing two coding systems, or a function name (a
848 symbol with a function definition). If @var{coding} is a coding system,
849 that coding system is used for both reading the file and writing it. If
850 @var{coding} is a cons cell containing two coding systems, its @sc{car}
851 specifies the coding system for decoding, and its @sc{cdr} specifies the
852 coding system for encoding.
853
854 If @var{coding} is a function name, the function must return a coding
855 system or a cons cell containing two coding systems. This value is used
856 as described above.
857 @end defvar
858
859 @defvar process-coding-system-alist
860 This variable is an alist specifying which coding systems to use for a
861 subprocess, depending on which program is running in the subprocess. It
862 works like @code{file-coding-system-alist}, except that @var{pattern} is
863 matched against the program name used to start the subprocess. The coding
864 system or systems specified in this alist are used to initialize the
865 coding systems used for I/O to the subprocess, but you can specify
866 other coding systems later using @code{set-process-coding-system}.
867 @end defvar
868
869 @strong{Warning:} Coding systems such as @code{undecided}, which
870 determine the coding system from the data, do not work entirely reliably
871 with asynchronous subprocess output. This is because Emacs handles
872 asynchronous subprocess output in batches, as it arrives. If the coding
873 system leaves the character code conversion unspecified, or leaves the
874 end-of-line conversion unspecified, Emacs must try to detect the proper
875 conversion from one batch at a time, and this does not always work.
876
877 Therefore, with an asynchronous subprocess, if at all possible, use a
878 coding system which determines both the character code conversion and
879 the end of line conversion---that is, one like @code{latin-1-unix},
880 rather than @code{undecided} or @code{latin-1}.
881
882 @defvar network-coding-system-alist
883 This variable is an alist that specifies the coding system to use for
884 network streams. It works much like @code{file-coding-system-alist},
885 with the difference that the @var{pattern} in an element may be either a
886 port number or a regular expression. If it is a regular expression, it
887 is matched against the network service name used to open the network
888 stream.
889 @end defvar
890
891 @defvar default-process-coding-system
892 This variable specifies the coding systems to use for subprocess (and
893 network stream) input and output, when nothing else specifies what to
894 do.
895
896 The value should be a cons cell of the form @code{(@var{input-coding}
897 . @var{output-coding})}. Here @var{input-coding} applies to input from
898 the subprocess, and @var{output-coding} applies to output to it.
899 @end defvar
900
901 @defvar auto-coding-functions
902 This variable holds a list of functions that try to determine a
903 coding system for a file based on its undecoded contents.
904
905 Each function in this list should be written to look at text in the
906 current buffer, but should not modify it in any way. The buffer will
907 contain undecoded text of parts of the file. Each function should
908 take one argument, @var{size}, which tells it how many characters to
909 look at, starting from point. If the function succeeds in determining
910 a coding system for the file, it should return that coding system.
911 Otherwise, it should return @code{nil}.
912
913 If a file has a @samp{coding:} tag, that takes precedence, so these
914 functions won't be called.
915 @end defvar
916
917 @defun find-operation-coding-system operation &rest arguments
918 This function returns the coding system to use (by default) for
919 performing @var{operation} with @var{arguments}. The value has this
920 form:
921
922 @example
923 (@var{decoding-system} @var{encoding-system})
924 @end example
925
926 The first element, @var{decoding-system}, is the coding system to use
927 for decoding (in case @var{operation} does decoding), and
928 @var{encoding-system} is the coding system for encoding (in case
929 @var{operation} does encoding).
930
931 The argument @var{operation} should be a symbol, one of
932 @code{insert-file-contents}, @code{write-region}, @code{call-process},
933 @code{call-process-region}, @code{start-process}, or
934 @code{open-network-stream}. These are the names of the Emacs I/O primitives
935 that can do coding system conversion.
936
937 The remaining arguments should be the same arguments that might be given
938 to that I/O primitive. Depending on the primitive, one of those
939 arguments is selected as the @dfn{target}. For example, if
940 @var{operation} does file I/O, whichever argument specifies the file
941 name is the target. For subprocess primitives, the process name is the
942 target. For @code{open-network-stream}, the target is the service name
943 or port number.
944
945 This function looks up the target in @code{file-coding-system-alist},
946 @code{process-coding-system-alist}, or
947 @code{network-coding-system-alist}, depending on @var{operation}.
948 @xref{Default Coding Systems}.
949 @end defun
950
951 @node Specifying Coding Systems
952 @subsection Specifying a Coding System for One Operation
953
954 You can specify the coding system for a specific operation by binding
955 the variables @code{coding-system-for-read} and/or
956 @code{coding-system-for-write}.
957
958 @defvar coding-system-for-read
959 If this variable is non-@code{nil}, it specifies the coding system to
960 use for reading a file, or for input from a synchronous subprocess.
961
962 It also applies to any asynchronous subprocess or network stream, but in
963 a different way: the value of @code{coding-system-for-read} when you
964 start the subprocess or open the network stream specifies the input
965 decoding method for that subprocess or network stream. It remains in
966 use for that subprocess or network stream unless and until overridden.
967
968 The right way to use this variable is to bind it with @code{let} for a
969 specific I/O operation. Its global value is normally @code{nil}, and
970 you should not globally set it to any other value. Here is an example
971 of the right way to use the variable:
972
973 @example
974 ;; @r{Read the file with no character code conversion.}
975 ;; @r{Assume @sc{crlf} represents end-of-line.}
976 (let ((coding-system-for-write 'emacs-mule-dos))
977 (insert-file-contents filename))
978 @end example
979
980 When its value is non-@code{nil}, @code{coding-system-for-read} takes
981 precedence over all other methods of specifying a coding system to use for
982 input, including @code{file-coding-system-alist},
983 @code{process-coding-system-alist} and
984 @code{network-coding-system-alist}.
985 @end defvar
986
987 @defvar coding-system-for-write
988 This works much like @code{coding-system-for-read}, except that it
989 applies to output rather than input. It affects writing to files,
990 as well as sending output to subprocesses and net connections.
991
992 When a single operation does both input and output, as do
993 @code{call-process-region} and @code{start-process}, both
994 @code{coding-system-for-read} and @code{coding-system-for-write}
995 affect it.
996 @end defvar
997
998 @defvar inhibit-eol-conversion
999 When this variable is non-@code{nil}, no end-of-line conversion is done,
1000 no matter which coding system is specified. This applies to all the
1001 Emacs I/O and subprocess primitives, and to the explicit encoding and
1002 decoding functions (@pxref{Explicit Encoding}).
1003 @end defvar
1004
1005 @node Explicit Encoding
1006 @subsection Explicit Encoding and Decoding
1007 @cindex encoding text
1008 @cindex decoding text
1009
1010 All the operations that transfer text in and out of Emacs have the
1011 ability to use a coding system to encode or decode the text.
1012 You can also explicitly encode and decode text using the functions
1013 in this section.
1014
1015 The result of encoding, and the input to decoding, are not ordinary
1016 text. They logically consist of a series of byte values; that is, a
1017 series of characters whose codes are in the range 0 through 255. In a
1018 multibyte buffer or string, character codes 128 through 159 are
1019 represented by multibyte sequences, but this is invisible to Lisp
1020 programs.
1021
1022 The usual way to read a file into a buffer as a sequence of bytes, so
1023 you can decode the contents explicitly, is with
1024 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1025 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1026 visiting a file with @code{find-file-noselect}. These methods result in
1027 a unibyte buffer.
1028
1029 The usual way to use the byte sequence that results from explicitly
1030 encoding text is to copy it to a file or process---for example, to write
1031 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1032 encoding by binding @code{coding-system-for-write} to
1033 @code{no-conversion}.
1034
1035 Here are the functions to perform explicit encoding or decoding. The
1036 decoding functions produce sequences of bytes; the encoding functions
1037 are meant to operate on sequences of bytes. All of these functions
1038 discard text properties.
1039
1040 @defun encode-coding-region start end coding-system
1041 This function encodes the text from @var{start} to @var{end} according
1042 to coding system @var{coding-system}. The encoded text replaces the
1043 original text in the buffer. The result of encoding is logically a
1044 sequence of bytes, but the buffer remains multibyte if it was multibyte
1045 before.
1046 @end defun
1047
1048 @defun encode-coding-string string coding-system
1049 This function encodes the text in @var{string} according to coding
1050 system @var{coding-system}. It returns a new string containing the
1051 encoded text. The result of encoding is a unibyte string.
1052 @end defun
1053
1054 @defun decode-coding-region start end coding-system
1055 This function decodes the text from @var{start} to @var{end} according
1056 to coding system @var{coding-system}. The decoded text replaces the
1057 original text in the buffer. To make explicit decoding useful, the text
1058 before decoding ought to be a sequence of byte values, but both
1059 multibyte and unibyte buffers are acceptable.
1060 @end defun
1061
1062 @defun decode-coding-string string coding-system
1063 This function decodes the text in @var{string} according to coding
1064 system @var{coding-system}. It returns a new string containing the
1065 decoded text. To make explicit decoding useful, the contents of
1066 @var{string} ought to be a sequence of byte values, but a multibyte
1067 string is acceptable.
1068 @end defun
1069
1070 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1071 This function decodes the text from @var{from} to @var{to} as if
1072 it were being read from file @var{filename} using @code{insert-file-contents}
1073 using the rest of the arguments provided.
1074
1075 The normal way to use this function is after reading text from a file
1076 without decoding, if you decide you would rather have decoded it.
1077 Instead of deleting the text and reading it again, this time with
1078 decoding, you can call this function.
1079 @end defun
1080
1081 @node Terminal I/O Encoding
1082 @subsection Terminal I/O Encoding
1083
1084 Emacs can decode keyboard input using a coding system, and encode
1085 terminal output. This is useful for terminals that transmit or display
1086 text using a particular encoding such as Latin-1. Emacs does not set
1087 @code{last-coding-system-used} for encoding or decoding for the
1088 terminal.
1089
1090 @defun keyboard-coding-system
1091 This function returns the coding system that is in use for decoding
1092 keyboard input---or @code{nil} if no coding system is to be used.
1093 @end defun
1094
1095 @defun set-keyboard-coding-system coding-system
1096 This function specifies @var{coding-system} as the coding system to
1097 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1098 that means do not decode keyboard input.
1099 @end defun
1100
1101 @defun terminal-coding-system
1102 This function returns the coding system that is in use for encoding
1103 terminal output---or @code{nil} for no encoding.
1104 @end defun
1105
1106 @defun set-terminal-coding-system coding-system
1107 This function specifies @var{coding-system} as the coding system to use
1108 for encoding terminal output. If @var{coding-system} is @code{nil},
1109 that means do not encode terminal output.
1110 @end defun
1111
1112 @node MS-DOS File Types
1113 @subsection MS-DOS File Types
1114 @cindex DOS file types
1115 @cindex MS-DOS file types
1116 @cindex Windows file types
1117 @cindex file types on MS-DOS and Windows
1118 @cindex text files and binary files
1119 @cindex binary files and text files
1120
1121 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1122 end-of-line conversion for a file by looking at the file's name. This
1123 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1124 ``binary file'' we mean a file of literal byte values that are not
1125 necessarily meant to be characters; Emacs does no end-of-line conversion
1126 and no character code conversion for them. On the other hand, the bytes
1127 in a text file are intended to represent characters; when you create a
1128 new file whose name implies that it is a text file, Emacs uses DOS
1129 end-of-line conversion.
1130
1131 @defvar buffer-file-type
1132 This variable, automatically buffer-local in each buffer, records the
1133 file type of the buffer's visited file. When a buffer does not specify
1134 a coding system with @code{buffer-file-coding-system}, this variable is
1135 used to determine which coding system to use when writing the contents
1136 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1137 If it is @code{t}, the coding system is @code{no-conversion}.
1138 Otherwise, @code{undecided-dos} is used.
1139
1140 Normally this variable is set by visiting a file; it is set to
1141 @code{nil} if the file was visited without any actual conversion.
1142 @end defvar
1143
1144 @defopt file-name-buffer-file-type-alist
1145 This variable holds an alist for recognizing text and binary files.
1146 Each element has the form (@var{regexp} . @var{type}), where
1147 @var{regexp} is matched against the file name, and @var{type} may be
1148 @code{nil} for text, @code{t} for binary, or a function to call to
1149 compute which. If it is a function, then it is called with a single
1150 argument (the file name) and should return @code{t} or @code{nil}.
1151
1152 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1153 which coding system to use when reading a file. For a text file,
1154 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1155 is used.
1156
1157 If no element in this alist matches a given file name, then
1158 @code{default-buffer-file-type} says how to treat the file.
1159 @end defopt
1160
1161 @defopt default-buffer-file-type
1162 This variable says how to handle files for which
1163 @code{file-name-buffer-file-type-alist} says nothing about the type.
1164
1165 If this variable is non-@code{nil}, then these files are treated as
1166 binary: the coding system @code{no-conversion} is used. Otherwise,
1167 nothing special is done for them---the coding system is deduced solely
1168 from the file contents, in the usual Emacs fashion.
1169 @end defopt
1170
1171 @node Input Methods
1172 @section Input Methods
1173 @cindex input methods
1174
1175 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
1176 characters from the keyboard. Unlike coding systems, which translate
1177 non-@sc{ascii} characters to and from encodings meant to be read by
1178 programs, input methods provide human-friendly commands. (@xref{Input
1179 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1180 use input methods to enter text.) How to define input methods is not
1181 yet documented in this manual, but here we describe how to use them.
1182
1183 Each input method has a name, which is currently a string;
1184 in the future, symbols may also be usable as input method names.
1185
1186 @defvar current-input-method
1187 This variable holds the name of the input method now active in the
1188 current buffer. (It automatically becomes local in each buffer when set
1189 in any fashion.) It is @code{nil} if no input method is active in the
1190 buffer now.
1191 @end defvar
1192
1193 @defvar default-input-method
1194 This variable holds the default input method for commands that choose an
1195 input method. Unlike @code{current-input-method}, this variable is
1196 normally global.
1197 @end defvar
1198
1199 @defun set-input-method input-method
1200 This function activates input method @var{input-method} for the current
1201 buffer. It also sets @code{default-input-method} to @var{input-method}.
1202 If @var{input-method} is @code{nil}, this function deactivates any input
1203 method for the current buffer.
1204 @end defun
1205
1206 @defun read-input-method-name prompt &optional default inhibit-null
1207 This function reads an input method name with the minibuffer, prompting
1208 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1209 by default, if the user enters empty input. However, if
1210 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1211
1212 The returned value is a string.
1213 @end defun
1214
1215 @defvar input-method-alist
1216 This variable defines all the supported input methods.
1217 Each element defines one input method, and should have the form:
1218
1219 @example
1220 (@var{input-method} @var{language-env} @var{activate-func}
1221 @var{title} @var{description} @var{args}...)
1222 @end example
1223
1224 Here @var{input-method} is the input method name, a string;
1225 @var{language-env} is another string, the name of the language
1226 environment this input method is recommended for. (That serves only for
1227 documentation purposes.)
1228
1229 @var{activate-func} is a function to call to activate this method. The
1230 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1231 told, the arguments to @var{activate-func} are @var{input-method} and
1232 the @var{args}.
1233
1234 @var{title} is a string to display in the mode line while this method is
1235 active. @var{description} is a string describing this method and what
1236 it is good for.
1237 @end defvar
1238
1239 The fundamental interface to input methods is through the
1240 variable @code{input-method-function}. @xref{Reading One Event}.
1241
1242 @node Locales
1243 @section Locales
1244 @cindex locale
1245
1246 POSIX defines a concept of ``locales'' which control which language
1247 to use in language-related features. These Emacs variables control
1248 how Emacs interacts with these features.
1249
1250 @defvar locale-coding-system
1251 @tindex locale-coding-system
1252 @cindex keyboard input decoding on X
1253 This variable specifies the coding system to use for decoding system
1254 error messages and---on X Window system only---keyboard input, for
1255 encoding the format argument to @code{format-time-string}, and for
1256 decoding the return value of @code{format-time-string}.
1257 @end defvar
1258
1259 @defvar system-messages-locale
1260 @tindex system-messages-locale
1261 This variable specifies the locale to use for generating system error
1262 messages. Changing the locale can cause messages to come out in a
1263 different language or in a different orthography. If the variable is
1264 @code{nil}, the locale is specified by environment variables in the
1265 usual POSIX fashion.
1266 @end defvar
1267
1268 @defvar system-time-locale
1269 @tindex system-time-locale
1270 This variable specifies the locale to use for formatting time values.
1271 Changing the locale can cause messages to appear according to the
1272 conventions of a different language. If the variable is @code{nil}, the
1273 locale is specified by environment variables in the usual POSIX fashion.
1274 @end defvar
1275
1276 @defun locale-info item
1277 This function returns locale data @var{item} for the current POSIX
1278 locale, if available. @var{item} should be one of these symbols:
1279
1280 @table @code
1281 @item codeset
1282 Return the character set as a string (locale item @code{CODESET}).
1283
1284 @item days
1285 Return a 7-element vector of day names (locale items
1286 @code{DAY_1} through @code{DAY_7});
1287
1288 @item months
1289 Return a 12-element vector of month names (locale items @code{MON_1}
1290 through @code{MON_12}).
1291
1292 @item paper
1293 Return a list @code{(@var{width} @var{height})} for the default paper
1294 size measured in milimeters (locale items @code{PAPER_WIDTH} and
1295 @code{PAPER_HEIGHT}).
1296 @end table
1297
1298 If the system can't provide the requested information, or if
1299 @var{item} is not one of those symbols, the value is @code{nil}. All
1300 strings in the return value are decoded using
1301 @code{locale-coding-system}. @xref{Locales,,, libc, GNU Libc Manual},
1302 for more information about locales and locale items.
1303 @end defun