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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001, 2002
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Overlay Arrow:: Display of an arrow to indicate position.
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Display Property:: Enabling special display features.
27 * Images:: Displaying images in Emacs buffers.
28 * Blinking:: How Emacs shows the matching open parenthesis.
29 * Inverse Video:: Specifying how the screen looks.
30 * Usual Display:: The usual conventions for displaying nonprinting chars.
31 * Display Tables:: How to specify other conventions.
32 * Beeping:: Audible signal to the user.
33 * Window Systems:: Which window system is being used.
34 @end menu
35
36 @node Refresh Screen
37 @section Refreshing the Screen
38
39 The function @code{redraw-frame} redisplays the entire contents of a
40 given frame (@pxref{Frames}).
41
42 @c Emacs 19 feature
43 @defun redraw-frame frame
44 This function clears and redisplays frame @var{frame}.
45 @end defun
46
47 Even more powerful is @code{redraw-display}:
48
49 @deffn Command redraw-display
50 This function clears and redisplays all visible frames.
51 @end deffn
52
53 Processing user input takes absolute priority over redisplay. If you
54 call these functions when input is available, they do nothing
55 immediately, but a full redisplay does happen eventually---after all the
56 input has been processed.
57
58 Normally, suspending and resuming Emacs also refreshes the screen.
59 Some terminal emulators record separate contents for display-oriented
60 programs such as Emacs and for ordinary sequential display. If you are
61 using such a terminal, you might want to inhibit the redisplay on
62 resumption.
63
64 @defvar no-redraw-on-reenter
65 @cindex suspend (cf. @code{no-redraw-on-reenter})
66 @cindex resume (cf. @code{no-redraw-on-reenter})
67 This variable controls whether Emacs redraws the entire screen after it
68 has been suspended and resumed. Non-@code{nil} means there is no need
69 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
70 @end defvar
71
72 @node Forcing Redisplay
73 @section Forcing Redisplay
74 @cindex forcing redisplay
75
76 Emacs redisplay normally stops if input arrives, and does not happen
77 at all if input is available before it starts. Most of the time, this
78 is exactly what you want. However, you can prevent preemption by
79 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
80
81 @tindex redisplay-dont-pause
82 @defvar redisplay-dont-pause
83 If this variable is non-@code{nil}, pending input does not
84 prevent or halt redisplay; redisplay occurs, and finishes,
85 regardless of whether input is available. This feature is available
86 as of Emacs 21.
87 @end defvar
88
89 You can request a display update, but only if no input is pending,
90 with @code{(sit-for 0)}. To force a display update even when input is
91 pending, do this:
92
93 @example
94 (let ((redisplay-dont-pause t))
95 (sit-for 0))
96 @end example
97
98 @node Truncation
99 @section Truncation
100 @cindex line wrapping
101 @cindex continuation lines
102 @cindex @samp{$} in display
103 @cindex @samp{\} in display
104
105 When a line of text extends beyond the right edge of a window, the
106 line can either be continued on the next screen line, or truncated to
107 one screen line. The additional screen lines used to display a long
108 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109 the rightmost column of the window indicates truncation; a @samp{\} on
110 the rightmost column indicates a line that ``wraps'' onto the next line,
111 which is also called @dfn{continuing} the line. (The display table can
112 specify alternative indicators; see @ref{Display Tables}.)
113
114 @cindex fringes, and line continuation/truncation indicators
115 On a windowed display, the @samp{$} and @samp{\} indicators are
116 replaced with graphics bitmaps displayed on the thin areas right near
117 the window edges, called the @dfn{fringes}.
118
119 Note that continuation is different from filling; continuation happens
120 on the screen only, not in the buffer contents, and it breaks a line
121 precisely at the right margin, not at a word boundary. @xref{Filling}.
122
123 @defopt truncate-lines
124 This buffer-local variable controls how Emacs displays lines that extend
125 beyond the right edge of the window. The default is @code{nil}, which
126 specifies continuation. If the value is non-@code{nil}, then these
127 lines are truncated.
128
129 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
130 then truncation is always used for side-by-side windows (within one
131 frame) regardless of the value of @code{truncate-lines}.
132 @end defopt
133
134 @defopt default-truncate-lines
135 This variable is the default value for @code{truncate-lines}, for
136 buffers that do not have buffer-local values for it.
137 @end defopt
138
139 @defopt truncate-partial-width-windows
140 This variable controls display of lines that extend beyond the right
141 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
142 If it is non-@code{nil}, these lines are truncated; otherwise,
143 @code{truncate-lines} says what to do with them.
144 @end defopt
145
146 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
147 a window, that forces truncation.
148
149 You can override the glyphs that indicate continuation or truncation
150 using the display table; see @ref{Display Tables}.
151
152 If your buffer contains @emph{very} long lines, and you use
153 continuation to display them, just thinking about them can make Emacs
154 redisplay slow. The column computation and indentation functions also
155 become slow. Then you might find it advisable to set
156 @code{cache-long-line-scans} to @code{t}.
157
158 @defvar cache-long-line-scans
159 If this variable is non-@code{nil}, various indentation and motion
160 functions, and Emacs redisplay, cache the results of scanning the
161 buffer, and consult the cache to avoid rescanning regions of the buffer
162 unless they are modified.
163
164 Turning on the cache slows down processing of short lines somewhat.
165
166 This variable is automatically buffer-local in every buffer.
167 @end defvar
168
169 @node The Echo Area
170 @section The Echo Area
171 @cindex error display
172 @cindex echo area
173
174 The @dfn{echo area} is used for displaying messages made with the
175 @code{message} primitive, and for echoing keystrokes. It is not the
176 same as the minibuffer, despite the fact that the minibuffer appears
177 (when active) in the same place on the screen as the echo area. The
178 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
179 between the echo area and the minibuffer for use of that screen space
180 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
181 Error messages appear in the echo area; see @ref{Errors}.
182
183 You can write output in the echo area by using the Lisp printing
184 functions with @code{t} as the stream (@pxref{Output Functions}), or as
185 follows:
186
187 @defun message string &rest arguments
188 This function displays a message in the echo area. The
189 argument @var{string} is similar to a C language @code{printf} control
190 string. See @code{format} in @ref{String Conversion}, for the details
191 on the conversion specifications. @code{message} returns the
192 constructed string.
193
194 In batch mode, @code{message} prints the message text on the standard
195 error stream, followed by a newline.
196
197 If @var{string}, or strings among the @var{arguments}, have @code{face}
198 text properties, these affect the way the message is displayed.
199
200 @c Emacs 19 feature
201 If @var{string} is @code{nil}, @code{message} clears the echo area; if
202 the echo area has been expanded automatically, this brings it back to
203 its normal size. If the minibuffer is active, this brings the
204 minibuffer contents back onto the screen immediately.
205
206 @vindex message-truncate-lines
207 Normally, displaying a long message resizes the echo area to display
208 the entire message. But if the variable @code{message-truncate-lines}
209 is non-@code{nil}, the echo area does not resize, and the message is
210 truncated to fit it, as in Emacs 20 and before.
211
212 @example
213 @group
214 (message "Minibuffer depth is %d."
215 (minibuffer-depth))
216 @print{} Minibuffer depth is 0.
217 @result{} "Minibuffer depth is 0."
218 @end group
219
220 @group
221 ---------- Echo Area ----------
222 Minibuffer depth is 0.
223 ---------- Echo Area ----------
224 @end group
225 @end example
226
227 To automatically display a message in the echo area or in a pop-buffer,
228 depending on its size, use @code{display-message-or-buffer}.
229 @end defun
230
231 @tindex with-temp-message
232 @defmac with-temp-message message &rest body
233 This construct displays a message in the echo area temporarily, during
234 the execution of @var{body}. It displays @var{message}, executes
235 @var{body}, then returns the value of the last body form while restoring
236 the previous echo area contents.
237 @end defmac
238
239 @defun message-or-box string &rest arguments
240 This function displays a message like @code{message}, but may display it
241 in a dialog box instead of the echo area. If this function is called in
242 a command that was invoked using the mouse---more precisely, if
243 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
244 @code{nil} or a list---then it uses a dialog box or pop-up menu to
245 display the message. Otherwise, it uses the echo area. (This is the
246 same criterion that @code{y-or-n-p} uses to make a similar decision; see
247 @ref{Yes-or-No Queries}.)
248
249 You can force use of the mouse or of the echo area by binding
250 @code{last-nonmenu-event} to a suitable value around the call.
251 @end defun
252
253 @defun message-box string &rest arguments
254 This function displays a message like @code{message}, but uses a dialog
255 box (or a pop-up menu) whenever that is possible. If it is impossible
256 to use a dialog box or pop-up menu, because the terminal does not
257 support them, then @code{message-box} uses the echo area, like
258 @code{message}.
259 @end defun
260
261 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
262 @tindex display-message-or-buffer
263 This function displays the message @var{message}, which may be either a
264 string or a buffer. If it is shorter than the maximum height of the
265 echo area, as defined by @code{max-mini-window-height}, it is displayed
266 in the echo area, using @code{message}. Otherwise,
267 @code{display-buffer} is used to show it in a pop-up buffer.
268
269 Returns either the string shown in the echo area, or when a pop-up
270 buffer is used, the window used to display it.
271
272 If @var{message} is a string, then the optional argument
273 @var{buffer-name} is the name of the buffer used to display it when a
274 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
275 where @var{message} is a string and displayed in the echo area, it is
276 not specified whether the contents are inserted into the buffer anyway.
277
278 The optional arguments @var{not-this-window} and @var{frame} are as for
279 @code{display-buffer}, and only used if a buffer is displayed.
280 @end defun
281
282 @defun current-message
283 This function returns the message currently being displayed in the
284 echo area, or @code{nil} if there is none.
285 @end defun
286
287 @defvar cursor-in-echo-area
288 This variable controls where the cursor appears when a message is
289 displayed in the echo area. If it is non-@code{nil}, then the cursor
290 appears at the end of the message. Otherwise, the cursor appears at
291 point---not in the echo area at all.
292
293 The value is normally @code{nil}; Lisp programs bind it to @code{t}
294 for brief periods of time.
295 @end defvar
296
297 @defvar echo-area-clear-hook
298 This normal hook is run whenever the echo area is cleared---either by
299 @code{(message nil)} or for any other reason.
300 @end defvar
301
302 Almost all the messages displayed in the echo area are also recorded
303 in the @samp{*Messages*} buffer.
304
305 @defopt message-log-max
306 This variable specifies how many lines to keep in the @samp{*Messages*}
307 buffer. The value @code{t} means there is no limit on how many lines to
308 keep. The value @code{nil} disables message logging entirely. Here's
309 how to display a message and prevent it from being logged:
310
311 @example
312 (let (message-log-max)
313 (message @dots{}))
314 @end example
315 @end defopt
316
317 @defvar echo-keystrokes
318 This variable determines how much time should elapse before command
319 characters echo. Its value must be an integer or floating point number,
320 which specifies the
321 number of seconds to wait before echoing. If the user types a prefix
322 key (such as @kbd{C-x}) and then delays this many seconds before
323 continuing, the prefix key is echoed in the echo area. (Once echoing
324 begins in a key sequence, all subsequent characters in the same key
325 sequence are echoed immediately.)
326
327 If the value is zero, then command input is not echoed.
328 @end defvar
329
330 @node Invisible Text
331 @section Invisible Text
332
333 @cindex invisible text
334 You can make characters @dfn{invisible}, so that they do not appear on
335 the screen, with the @code{invisible} property. This can be either a
336 text property (@pxref{Text Properties}) or a property of an overlay
337 (@pxref{Overlays}).
338
339 In the simplest case, any non-@code{nil} @code{invisible} property makes
340 a character invisible. This is the default case---if you don't alter
341 the default value of @code{buffer-invisibility-spec}, this is how the
342 @code{invisible} property works. You should normally use @code{t}
343 as the value of the @code{invisible} property if you don't plan
344 to set @code{buffer-invisibility-spec} yourself.
345
346 More generally, you can use the variable @code{buffer-invisibility-spec}
347 to control which values of the @code{invisible} property make text
348 invisible. This permits you to classify the text into different subsets
349 in advance, by giving them different @code{invisible} values, and
350 subsequently make various subsets visible or invisible by changing the
351 value of @code{buffer-invisibility-spec}.
352
353 Controlling visibility with @code{buffer-invisibility-spec} is
354 especially useful in a program to display the list of entries in a
355 database. It permits the implementation of convenient filtering
356 commands to view just a part of the entries in the database. Setting
357 this variable is very fast, much faster than scanning all the text in
358 the buffer looking for properties to change.
359
360 @defvar buffer-invisibility-spec
361 This variable specifies which kinds of @code{invisible} properties
362 actually make a character invisible.
363
364 @table @asis
365 @item @code{t}
366 A character is invisible if its @code{invisible} property is
367 non-@code{nil}. This is the default.
368
369 @item a list
370 Each element of the list specifies a criterion for invisibility; if a
371 character's @code{invisible} property fits any one of these criteria,
372 the character is invisible. The list can have two kinds of elements:
373
374 @table @code
375 @item @var{atom}
376 A character is invisible if its @code{invisible} property value
377 is @var{atom} or if it is a list with @var{atom} as a member.
378
379 @item (@var{atom} . t)
380 A character is invisible if its @code{invisible} property value
381 is @var{atom} or if it is a list with @var{atom} as a member.
382 Moreover, if this character is at the end of a line and is followed
383 by a visible newline, it displays an ellipsis.
384 @end table
385 @end table
386 @end defvar
387
388 Two functions are specifically provided for adding elements to
389 @code{buffer-invisibility-spec} and removing elements from it.
390
391 @defun add-to-invisibility-spec element
392 This function adds the element @var{element} to
393 @code{buffer-invisibility-spec} (if it is not already present in that
394 list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
395 a list, @code{(t)}, so that text whose @code{invisible} property
396 is @code{t} remains invisible.
397 @end defun
398
399 @defun remove-from-invisibility-spec element
400 This removeds the element @var{element} from
401 @code{buffer-invisibility-spec}. This does nothing if @var{element}
402 is not in the list.
403 @end defun
404
405 A convention for use of @code{buffer-invisibility-spec} is that a
406 major mode should use the mode's own name as an element of
407 @code{buffer-invisibility-spec} and as the value of the
408 @code{invisible} property:
409
410 @example
411 ;; @r{If you want to display an ellipsis:}
412 (add-to-invisibility-spec '(my-symbol . t))
413 ;; @r{If you don't want ellipsis:}
414 (add-to-invisibility-spec 'my-symbol)
415
416 (overlay-put (make-overlay beginning end)
417 'invisible 'my-symbol)
418
419 ;; @r{When done with the overlays:}
420 (remove-from-invisibility-spec '(my-symbol . t))
421 ;; @r{Or respectively:}
422 (remove-from-invisibility-spec 'my-symbol)
423 @end example
424
425 @vindex line-move-ignore-invisible
426 Ordinarily, commands that operate on text or move point do not care
427 whether the text is invisible. The user-level line motion commands
428 explicitly ignore invisible newlines if
429 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
430 they are explicitly programmed to do so.
431
432 Incremental search can make invisible overlays visible temporarily
433 and/or permanently when a match includes invisible text. To enable
434 this, the overlay should have a non-@code{nil}
435 @code{isearch-open-invisible} property. The property value should be a
436 function to be called with the overlay as an argument. This function
437 should make the overlay visible permanently; it is used when the match
438 overlaps the overlay on exit from the search.
439
440 During the search, such overlays are made temporarily visible by
441 temporarily modifying their invisible and intangible properties. If you
442 want this to be done differently for a certain overlay, give it an
443 @code{isearch-open-invisible-temporary} property which is a function.
444 The function is called with two arguments: the first is the overlay, and
445 the second is @code{nil} to make the overlay visible, or @code{t} to
446 make it invisible again.
447
448 @node Selective Display
449 @section Selective Display
450 @cindex selective display
451
452 @dfn{Selective display} refers to a pair of related features for
453 hiding certain lines on the screen.
454
455 The first variant, explicit selective display, is designed for use in
456 a Lisp program: it controls which lines are hidden by altering the text.
457 The invisible text feature (@pxref{Invisible Text}) has partially
458 replaced this feature.
459
460 In the second variant, the choice of lines to hide is made
461 automatically based on indentation. This variant is designed to be a
462 user-level feature.
463
464 The way you control explicit selective display is by replacing a
465 newline (control-j) with a carriage return (control-m). The text that
466 was formerly a line following that newline is now invisible. Strictly
467 speaking, it is temporarily no longer a line at all, since only newlines
468 can separate lines; it is now part of the previous line.
469
470 Selective display does not directly affect editing commands. For
471 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
472 invisible text. However, the replacement of newline characters with
473 carriage return characters affects some editing commands. For example,
474 @code{next-line} skips invisible lines, since it searches only for
475 newlines. Modes that use selective display can also define commands
476 that take account of the newlines, or that make parts of the text
477 visible or invisible.
478
479 When you write a selectively displayed buffer into a file, all the
480 control-m's are output as newlines. This means that when you next read
481 in the file, it looks OK, with nothing invisible. The selective display
482 effect is seen only within Emacs.
483
484 @defvar selective-display
485 This buffer-local variable enables selective display. This means that
486 lines, or portions of lines, may be made invisible.
487
488 @itemize @bullet
489 @item
490 If the value of @code{selective-display} is @code{t}, then the character
491 control-m marks the start of invisible text; the control-m, and the rest
492 of the line following it, are not displayed. This is explicit selective
493 display.
494
495 @item
496 If the value of @code{selective-display} is a positive integer, then
497 lines that start with more than that many columns of indentation are not
498 displayed.
499 @end itemize
500
501 When some portion of a buffer is invisible, the vertical movement
502 commands operate as if that portion did not exist, allowing a single
503 @code{next-line} command to skip any number of invisible lines.
504 However, character movement commands (such as @code{forward-char}) do
505 not skip the invisible portion, and it is possible (if tricky) to insert
506 or delete text in an invisible portion.
507
508 In the examples below, we show the @emph{display appearance} of the
509 buffer @code{foo}, which changes with the value of
510 @code{selective-display}. The @emph{contents} of the buffer do not
511 change.
512
513 @example
514 @group
515 (setq selective-display nil)
516 @result{} nil
517
518 ---------- Buffer: foo ----------
519 1 on this column
520 2on this column
521 3n this column
522 3n this column
523 2on this column
524 1 on this column
525 ---------- Buffer: foo ----------
526 @end group
527
528 @group
529 (setq selective-display 2)
530 @result{} 2
531
532 ---------- Buffer: foo ----------
533 1 on this column
534 2on this column
535 2on this column
536 1 on this column
537 ---------- Buffer: foo ----------
538 @end group
539 @end example
540 @end defvar
541
542 @defvar selective-display-ellipses
543 If this buffer-local variable is non-@code{nil}, then Emacs displays
544 @samp{@dots{}} at the end of a line that is followed by invisible text.
545 This example is a continuation of the previous one.
546
547 @example
548 @group
549 (setq selective-display-ellipses t)
550 @result{} t
551
552 ---------- Buffer: foo ----------
553 1 on this column
554 2on this column ...
555 2on this column
556 1 on this column
557 ---------- Buffer: foo ----------
558 @end group
559 @end example
560
561 You can use a display table to substitute other text for the ellipsis
562 (@samp{@dots{}}). @xref{Display Tables}.
563 @end defvar
564
565 @node Overlay Arrow
566 @section The Overlay Arrow
567 @cindex overlay arrow
568
569 The @dfn{overlay arrow} is useful for directing the user's attention
570 to a particular line in a buffer. For example, in the modes used for
571 interface to debuggers, the overlay arrow indicates the line of code
572 about to be executed.
573
574 @defvar overlay-arrow-string
575 @cindex fringe, and overlay arrow display
576 This variable holds the string to display to call attention to a
577 particular line, or @code{nil} if the arrow feature is not in use.
578 On a graphical display the contents of the string are ignored; instead a
579 glyph is displayed in the fringe area to the left of the display area.
580 @end defvar
581
582 @defvar overlay-arrow-position
583 This variable holds a marker that indicates where to display the overlay
584 arrow. It should point at the beginning of a line. On a non-graphical
585 display the arrow text
586 appears at the beginning of that line, overlaying any text that would
587 otherwise appear. Since the arrow is usually short, and the line
588 usually begins with indentation, normally nothing significant is
589 overwritten.
590
591 The overlay string is displayed only in the buffer that this marker
592 points into. Thus, only one buffer can have an overlay arrow at any
593 given time.
594 @c !!! overlay-arrow-position: but the overlay string may remain in the display
595 @c of some other buffer until an update is required. This should be fixed
596 @c now. Is it?
597 @end defvar
598
599 You can do a similar job by creating an overlay with a
600 @code{before-string} property. @xref{Overlay Properties}.
601
602 @node Temporary Displays
603 @section Temporary Displays
604
605 Temporary displays are used by Lisp programs to put output into a
606 buffer and then present it to the user for perusal rather than for
607 editing. Many help commands use this feature.
608
609 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
610 This function executes @var{forms} while arranging to insert any output
611 they print into the buffer named @var{buffer-name}, which is first
612 created if necessary, and put into Help mode. Finally, the buffer is
613 displayed in some window, but not selected.
614
615 If the @var{forms} do not change the major mode in the output buffer, so
616 that it is still Help mode at the end of their execution, then
617 @code{with-output-to-temp-buffer} makes this buffer read-only at the
618 end, and also scans it for function and variable names to make them into
619 clickable cross-references.
620
621 The string @var{buffer-name} specifies the temporary buffer, which
622 need not already exist. The argument must be a string, not a buffer.
623 The buffer is erased initially (with no questions asked), and it is
624 marked as unmodified after @code{with-output-to-temp-buffer} exits.
625
626 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
627 temporary buffer, then it evaluates the forms in @var{forms}. Output
628 using the Lisp output functions within @var{forms} goes by default to
629 that buffer (but screen display and messages in the echo area, although
630 they are ``output'' in the general sense of the word, are not affected).
631 @xref{Output Functions}.
632
633 Several hooks are available for customizing the behavior
634 of this construct; they are listed below.
635
636 The value of the last form in @var{forms} is returned.
637
638 @example
639 @group
640 ---------- Buffer: foo ----------
641 This is the contents of foo.
642 ---------- Buffer: foo ----------
643 @end group
644
645 @group
646 (with-output-to-temp-buffer "foo"
647 (print 20)
648 (print standard-output))
649 @result{} #<buffer foo>
650
651 ---------- Buffer: foo ----------
652 20
653
654 #<buffer foo>
655
656 ---------- Buffer: foo ----------
657 @end group
658 @end example
659 @end defspec
660
661 @defvar temp-buffer-show-function
662 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
663 calls it as a function to do the job of displaying a help buffer. The
664 function gets one argument, which is the buffer it should display.
665
666 It is a good idea for this function to run @code{temp-buffer-show-hook}
667 just as @code{with-output-to-temp-buffer} normally would, inside of
668 @code{save-selected-window} and with the chosen window and buffer
669 selected.
670 @end defvar
671
672 @defvar temp-buffer-setup-hook
673 @tindex temp-buffer-setup-hook
674 This normal hook is run by @code{with-output-to-temp-buffer} before
675 evaluating @var{body}. When the hook runs, the temporary buffer is
676 current. This hook is normally set up with a function to put the
677 buffer in Help mode.
678 @end defvar
679
680 @defvar temp-buffer-show-hook
681 This normal hook is run by @code{with-output-to-temp-buffer} after
682 displaying the temporary buffer. When the hook runs, the temporary buffer
683 is current, and the window it was displayed in is selected. This hook
684 is normally set up with a function to make the buffer read only, and
685 find function names and variable names in it, provided the major mode
686 is Help mode.
687 @end defvar
688
689 @defun momentary-string-display string position &optional char message
690 This function momentarily displays @var{string} in the current buffer at
691 @var{position}. It has no effect on the undo list or on the buffer's
692 modification status.
693
694 The momentary display remains until the next input event. If the next
695 input event is @var{char}, @code{momentary-string-display} ignores it
696 and returns. Otherwise, that event remains buffered for subsequent use
697 as input. Thus, typing @var{char} will simply remove the string from
698 the display, while typing (say) @kbd{C-f} will remove the string from
699 the display and later (presumably) move point forward. The argument
700 @var{char} is a space by default.
701
702 The return value of @code{momentary-string-display} is not meaningful.
703
704 If the string @var{string} does not contain control characters, you can
705 do the same job in a more general way by creating (and then subsequently
706 deleting) an overlay with a @code{before-string} property.
707 @xref{Overlay Properties}.
708
709 If @var{message} is non-@code{nil}, it is displayed in the echo area
710 while @var{string} is displayed in the buffer. If it is @code{nil}, a
711 default message says to type @var{char} to continue.
712
713 In this example, point is initially located at the beginning of the
714 second line:
715
716 @example
717 @group
718 ---------- Buffer: foo ----------
719 This is the contents of foo.
720 @point{}Second line.
721 ---------- Buffer: foo ----------
722 @end group
723
724 @group
725 (momentary-string-display
726 "**** Important Message! ****"
727 (point) ?\r
728 "Type RET when done reading")
729 @result{} t
730 @end group
731
732 @group
733 ---------- Buffer: foo ----------
734 This is the contents of foo.
735 **** Important Message! ****Second line.
736 ---------- Buffer: foo ----------
737
738 ---------- Echo Area ----------
739 Type RET when done reading
740 ---------- Echo Area ----------
741 @end group
742 @end example
743 @end defun
744
745 @node Overlays
746 @section Overlays
747 @cindex overlays
748
749 You can use @dfn{overlays} to alter the appearance of a buffer's text on
750 the screen, for the sake of presentation features. An overlay is an
751 object that belongs to a particular buffer, and has a specified
752 beginning and end. It also has properties that you can examine and set;
753 these affect the display of the text within the overlay.
754
755 @menu
756 * Overlay Properties:: How to read and set properties.
757 What properties do to the screen display.
758 * Managing Overlays:: Creating and moving overlays.
759 * Finding Overlays:: Searching for overlays.
760 @end menu
761
762 @node Overlay Properties
763 @subsection Overlay Properties
764
765 Overlay properties are like text properties in that the properties that
766 alter how a character is displayed can come from either source. But in
767 most respects they are different. Text properties are considered a part
768 of the text; overlays are specifically considered not to be part of the
769 text. Thus, copying text between various buffers and strings preserves
770 text properties, but does not try to preserve overlays. Changing a
771 buffer's text properties marks the buffer as modified, while moving an
772 overlay or changing its properties does not. Unlike text property
773 changes, overlay changes are not recorded in the buffer's undo list.
774 @xref{Text Properties}, for comparison.
775
776 These functions are used for reading and writing the properties of an
777 overlay:
778
779 @defun overlay-get overlay prop
780 This function returns the value of property @var{prop} recorded in
781 @var{overlay}, if any. If @var{overlay} does not record any value for
782 that property, but it does have a @code{category} property which is a
783 symbol, that symbol's @var{prop} property is used. Otherwise, the value
784 is @code{nil}.
785 @end defun
786
787 @defun overlay-put overlay prop value
788 This function sets the value of property @var{prop} recorded in
789 @var{overlay} to @var{value}. It returns @var{value}.
790 @end defun
791
792 See also the function @code{get-char-property} which checks both
793 overlay properties and text properties for a given character.
794 @xref{Examining Properties}.
795
796 Many overlay properties have special meanings; here is a table
797 of them:
798
799 @table @code
800 @item priority
801 @kindex priority @r{(overlay property)}
802 This property's value (which should be a nonnegative number) determines
803 the priority of the overlay. The priority matters when two or more
804 overlays cover the same character and both specify a face for display;
805 the one whose @code{priority} value is larger takes priority over the
806 other, and its face attributes override the face attributes of the lower
807 priority overlay.
808
809 Currently, all overlays take priority over text properties. Please
810 avoid using negative priority values, as we have not yet decided just
811 what they should mean.
812
813 @item window
814 @kindex window @r{(overlay property)}
815 If the @code{window} property is non-@code{nil}, then the overlay
816 applies only on that window.
817
818 @item category
819 @kindex category @r{(overlay property)}
820 If an overlay has a @code{category} property, we call it the
821 @dfn{category} of the overlay. It should be a symbol. The properties
822 of the symbol serve as defaults for the properties of the overlay.
823
824 @item face
825 @kindex face @r{(overlay property)}
826 This property controls the way text is displayed---for example, which
827 font and which colors. @xref{Faces}, for more information.
828
829 In the simplest case, the value is a face name. It can also be a list;
830 then each element can be any of these possibilities:
831
832 @itemize @bullet
833 @item
834 A face name (a symbol or string).
835
836 @item
837 Starting in Emacs 21, a property list of face attributes. This has the
838 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
839 face attribute name and @var{value} is a meaningful value for that
840 attribute. With this feature, you do not need to create a face each
841 time you want to specify a particular attribute for certain text.
842 @xref{Face Attributes}.
843
844 @item
845 A cons cell of the form @code{(foreground-color . @var{color-name})} or
846 @code{(background-color . @var{color-name})}. These elements specify
847 just the foreground color or just the background color.
848
849 @code{(foreground-color . @var{color-name})} is equivalent to
850 @code{(:foreground @var{color-name})}, and likewise for the background.
851 @end itemize
852
853 @item mouse-face
854 @kindex mouse-face @r{(overlay property)}
855 This property is used instead of @code{face} when the mouse is within
856 the range of the overlay.
857
858 @item display
859 @kindex display @r{(overlay property)}
860 This property activates various features that change the
861 way text is displayed. For example, it can make text appear taller
862 or shorter, higher or lower, wider or narrower, or replaced with an image.
863 @xref{Display Property}.
864
865 @item help-echo
866 @kindex help-echo @r{(text property)}
867 If an overlay has a @code{help-echo} property, then when you move the
868 mouse onto the text in the overlay, Emacs displays a help string in the
869 echo area, or in the tooltip window. For details see @ref{Text
870 help-echo}.
871
872 @item modification-hooks
873 @kindex modification-hooks @r{(overlay property)}
874 This property's value is a list of functions to be called if any
875 character within the overlay is changed or if text is inserted strictly
876 within the overlay.
877
878 The hook functions are called both before and after each change.
879 If the functions save the information they receive, and compare notes
880 between calls, they can determine exactly what change has been made
881 in the buffer text.
882
883 When called before a change, each function receives four arguments: the
884 overlay, @code{nil}, and the beginning and end of the text range to be
885 modified.
886
887 When called after a change, each function receives five arguments: the
888 overlay, @code{t}, the beginning and end of the text range just
889 modified, and the length of the pre-change text replaced by that range.
890 (For an insertion, the pre-change length is zero; for a deletion, that
891 length is the number of characters deleted, and the post-change
892 beginning and end are equal.)
893
894 @item insert-in-front-hooks
895 @kindex insert-in-front-hooks @r{(overlay property)}
896 This property's value is a list of functions to be called before and
897 after inserting text right at the beginning of the overlay. The calling
898 conventions are the same as for the @code{modification-hooks} functions.
899
900 @item insert-behind-hooks
901 @kindex insert-behind-hooks @r{(overlay property)}
902 This property's value is a list of functions to be called before and
903 after inserting text right at the end of the overlay. The calling
904 conventions are the same as for the @code{modification-hooks} functions.
905
906 @item invisible
907 @kindex invisible @r{(overlay property)}
908 The @code{invisible} property can make the text in the overlay
909 invisible, which means that it does not appear on the screen.
910 @xref{Invisible Text}, for details.
911
912 @item intangible
913 @kindex intangible @r{(overlay property)}
914 The @code{intangible} property on an overlay works just like the
915 @code{intangible} text property. @xref{Special Properties}, for details.
916
917 @item isearch-open-invisible
918 This property tells incremental search how to make an invisible overlay
919 visible, permanently, if the final match overlaps it. @xref{Invisible
920 Text}.
921
922 @item isearch-open-invisible-temporary
923 This property tells incremental search how to make an invisible overlay
924 visible, temporarily, during the search. @xref{Invisible Text}.
925
926 @item before-string
927 @kindex before-string @r{(overlay property)}
928 This property's value is a string to add to the display at the beginning
929 of the overlay. The string does not appear in the buffer in any
930 sense---only on the screen.
931
932 @item after-string
933 @kindex after-string @r{(overlay property)}
934 This property's value is a string to add to the display at the end of
935 the overlay. The string does not appear in the buffer in any
936 sense---only on the screen.
937
938 @item evaporate
939 @kindex evaporate @r{(overlay property)}
940 If this property is non-@code{nil}, the overlay is deleted automatically
941 if it ever becomes empty (i.e., if it spans no characters).
942
943 @item local-map
944 @cindex keymap of character (and overlays)
945 @kindex local-map @r{(overlay property)}
946 If this property is non-@code{nil}, it specifies a keymap for a portion
947 of the text. The property's value replaces the buffer's local map, when
948 the character after point is within the overlay. @xref{Active Keymaps}.
949
950 @item keymap
951 @kindex keymap @r{(overlay property)}
952 The @code{keymap} property is similar to @code{local-map} but overrides the
953 buffer's local map (and the map specified by the @code{local-map}
954 property) rather than replacing it.
955 @end table
956
957 @node Managing Overlays
958 @subsection Managing Overlays
959
960 This section describes the functions to create, delete and move
961 overlays, and to examine their contents.
962
963 @defun make-overlay start end &optional buffer front-advance rear-advance
964 This function creates and returns an overlay that belongs to
965 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
966 and @var{end} must specify buffer positions; they may be integers or
967 markers. If @var{buffer} is omitted, the overlay is created in the
968 current buffer.
969
970 The arguments @var{front-advance} and @var{rear-advance} specify the
971 insertion type for the start of the overlay and for the end of the
972 overlay, respectively. @xref{Marker Insertion Types}.
973 @end defun
974
975 @defun overlay-start overlay
976 This function returns the position at which @var{overlay} starts,
977 as an integer.
978 @end defun
979
980 @defun overlay-end overlay
981 This function returns the position at which @var{overlay} ends,
982 as an integer.
983 @end defun
984
985 @defun overlay-buffer overlay
986 This function returns the buffer that @var{overlay} belongs to.
987 @end defun
988
989 @defun delete-overlay overlay
990 This function deletes @var{overlay}. The overlay continues to exist as
991 a Lisp object, and its property list is unchanged, but it ceases to be
992 attached to the buffer it belonged to, and ceases to have any effect on
993 display.
994
995 A deleted overlay is not permanently disconnected. You can give it a
996 position in a buffer again by calling @code{move-overlay}.
997 @end defun
998
999 @defun move-overlay overlay start end &optional buffer
1000 This function moves @var{overlay} to @var{buffer}, and places its bounds
1001 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1002 must specify buffer positions; they may be integers or markers.
1003
1004 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1005 was already associated with; if @var{overlay} was deleted, it goes into
1006 the current buffer.
1007
1008 The return value is @var{overlay}.
1009
1010 This is the only valid way to change the endpoints of an overlay. Do
1011 not try modifying the markers in the overlay by hand, as that fails to
1012 update other vital data structures and can cause some overlays to be
1013 ``lost''.
1014 @end defun
1015
1016 Here are some examples:
1017
1018 @example
1019 ;; @r{Create an overlay.}
1020 (setq foo (make-overlay 1 10))
1021 @result{} #<overlay from 1 to 10 in display.texi>
1022 (overlay-start foo)
1023 @result{} 1
1024 (overlay-end foo)
1025 @result{} 10
1026 (overlay-buffer foo)
1027 @result{} #<buffer display.texi>
1028 ;; @r{Give it a property we can check later.}
1029 (overlay-put foo 'happy t)
1030 @result{} t
1031 ;; @r{Verify the property is present.}
1032 (overlay-get foo 'happy)
1033 @result{} t
1034 ;; @r{Move the overlay.}
1035 (move-overlay foo 5 20)
1036 @result{} #<overlay from 5 to 20 in display.texi>
1037 (overlay-start foo)
1038 @result{} 5
1039 (overlay-end foo)
1040 @result{} 20
1041 ;; @r{Delete the overlay.}
1042 (delete-overlay foo)
1043 @result{} nil
1044 ;; @r{Verify it is deleted.}
1045 foo
1046 @result{} #<overlay in no buffer>
1047 ;; @r{A deleted overlay has no position.}
1048 (overlay-start foo)
1049 @result{} nil
1050 (overlay-end foo)
1051 @result{} nil
1052 (overlay-buffer foo)
1053 @result{} nil
1054 ;; @r{Undelete the overlay.}
1055 (move-overlay foo 1 20)
1056 @result{} #<overlay from 1 to 20 in display.texi>
1057 ;; @r{Verify the results.}
1058 (overlay-start foo)
1059 @result{} 1
1060 (overlay-end foo)
1061 @result{} 20
1062 (overlay-buffer foo)
1063 @result{} #<buffer display.texi>
1064 ;; @r{Moving and deleting the overlay does not change its properties.}
1065 (overlay-get foo 'happy)
1066 @result{} t
1067 @end example
1068
1069 @node Finding Overlays
1070 @subsection Searching for Overlays
1071
1072 @defun overlays-at pos
1073 This function returns a list of all the overlays that cover the
1074 character at position @var{pos} in the current buffer. The list is in
1075 no particular order. An overlay contains position @var{pos} if it
1076 begins at or before @var{pos}, and ends after @var{pos}.
1077
1078 To illustrate usage, here is a Lisp function that returns a list of the
1079 overlays that specify property @var{prop} for the character at point:
1080
1081 @smallexample
1082 (defun find-overlays-specifying (prop)
1083 (let ((overlays (overlays-at (point)))
1084 found)
1085 (while overlays
1086 (let ((overlay (car overlays)))
1087 (if (overlay-get overlay prop)
1088 (setq found (cons overlay found))))
1089 (setq overlays (cdr overlays)))
1090 found))
1091 @end smallexample
1092 @end defun
1093
1094 @defun overlays-in beg end
1095 This function returns a list of the overlays that overlap the region
1096 @var{beg} through @var{end}. ``Overlap'' means that at least one
1097 character is contained within the overlay and also contained within the
1098 specified region; however, empty overlays are included in the result if
1099 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1100 @end defun
1101
1102 @defun next-overlay-change pos
1103 This function returns the buffer position of the next beginning or end
1104 of an overlay, after @var{pos}.
1105 @end defun
1106
1107 @defun previous-overlay-change pos
1108 This function returns the buffer position of the previous beginning or
1109 end of an overlay, before @var{pos}.
1110 @end defun
1111
1112 Here's an easy way to use @code{next-overlay-change} to search for the
1113 next character which gets a non-@code{nil} @code{happy} property from
1114 either its overlays or its text properties (@pxref{Property Search}):
1115
1116 @smallexample
1117 (defun find-overlay-prop (prop)
1118 (save-excursion
1119 (while (and (not (eobp))
1120 (not (get-char-property (point) 'happy)))
1121 (goto-char (min (next-overlay-change (point))
1122 (next-single-property-change (point) 'happy))))
1123 (point)))
1124 @end smallexample
1125
1126 @node Width
1127 @section Width
1128
1129 Since not all characters have the same width, these functions let you
1130 check the width of a character. @xref{Primitive Indent}, and
1131 @ref{Screen Lines}, for related functions.
1132
1133 @defun char-width char
1134 This function returns the width in columns of the character @var{char},
1135 if it were displayed in the current buffer and the selected window.
1136 @end defun
1137
1138 @defun string-width string
1139 This function returns the width in columns of the string @var{string},
1140 if it were displayed in the current buffer and the selected window.
1141 @end defun
1142
1143 @defun truncate-string-to-width string width &optional start-column padding
1144 This function returns the part of @var{string} that fits within
1145 @var{width} columns, as a new string.
1146
1147 If @var{string} does not reach @var{width}, then the result ends where
1148 @var{string} ends. If one multi-column character in @var{string}
1149 extends across the column @var{width}, that character is not included in
1150 the result. Thus, the result can fall short of @var{width} but cannot
1151 go beyond it.
1152
1153 The optional argument @var{start-column} specifies the starting column.
1154 If this is non-@code{nil}, then the first @var{start-column} columns of
1155 the string are omitted from the value. If one multi-column character in
1156 @var{string} extends across the column @var{start-column}, that
1157 character is not included.
1158
1159 The optional argument @var{padding}, if non-@code{nil}, is a padding
1160 character added at the beginning and end of the result string, to extend
1161 it to exactly @var{width} columns. The padding character is used at the
1162 end of the result if it falls short of @var{width}. It is also used at
1163 the beginning of the result if one multi-column character in
1164 @var{string} extends across the column @var{start-column}.
1165
1166 @example
1167 (truncate-string-to-width "\tab\t" 12 4)
1168 @result{} "ab"
1169 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1170 @result{} " ab "
1171 @end example
1172 @end defun
1173
1174 @node Faces
1175 @section Faces
1176 @cindex faces
1177
1178 A @dfn{face} is a named collection of graphical attributes: font
1179 family, foreground color, background color, optional underlining, and
1180 many others. Faces are used in Emacs to control the style of display of
1181 particular parts of the text or the frame.
1182
1183 @cindex face id
1184 Each face has its own @dfn{face number}, which distinguishes faces at
1185 low levels within Emacs. However, for most purposes, you refer to
1186 faces in Lisp programs by their names.
1187
1188 @defun facep object
1189 This function returns @code{t} if @var{object} is a face name symbol (or
1190 if it is a vector of the kind used internally to record face data). It
1191 returns @code{nil} otherwise.
1192 @end defun
1193
1194 Each face name is meaningful for all frames, and by default it has the
1195 same meaning in all frames. But you can arrange to give a particular
1196 face name a special meaning in one frame if you wish.
1197
1198 @menu
1199 * Standard Faces:: The faces Emacs normally comes with.
1200 * Defining Faces:: How to define a face with @code{defface}.
1201 * Face Attributes:: What is in a face?
1202 * Attribute Functions:: Functions to examine and set face attributes.
1203 * Merging Faces:: How Emacs combines the faces specified for a character.
1204 * Font Selection:: Finding the best available font for a face.
1205 * Face Functions:: How to define and examine faces.
1206 * Auto Faces:: Hook for automatic face assignment.
1207 * Font Lookup:: Looking up the names of available fonts
1208 and information about them.
1209 * Fontsets:: A fontset is a collection of fonts
1210 that handle a range of character sets.
1211 @end menu
1212
1213 @node Standard Faces
1214 @subsection Standard Faces
1215
1216 This table lists all the standard faces and their uses. Most of them
1217 are used for displaying certain parts of the frames or certain kinds of
1218 text; you can control how those places look by customizing these faces.
1219
1220 @table @code
1221 @item default
1222 @kindex default @r{(face name)}
1223 This face is used for ordinary text.
1224
1225 @item mode-line
1226 @kindex mode-line @r{(face name)}
1227 This face is used for the mode line of the selected window, and for
1228 menu bars when toolkit menus are not used---but only if
1229 @code{mode-line-inverse-video} is non-@code{nil}.
1230
1231 @item modeline
1232 @kindex modeline @r{(face name)}
1233 This is an alias for the @code{mode-line} face, for compatibility with
1234 old Emacs versions.
1235
1236 @item mode-line-inactive
1237 @kindex mode-line-inactive @r{(face name)}
1238 This face is used for mode lines of non-selected windows.
1239 This face inherits from @code{mode-line}, so changes
1240 in that face affect all windows.
1241
1242 @item header-line
1243 @kindex header-line @r{(face name)}
1244 This face is used for the header lines of windows that have them.
1245
1246 @item menu
1247 This face controls the display of menus, both their colors and their
1248 font. (This works only on certain systems.)
1249
1250 @item fringe
1251 @kindex fringe @r{(face name)}
1252 This face controls the colors of window fringes, the thin areas on
1253 either side that are used to display continuation and truncation glyphs.
1254
1255 @item minibuffer-prompt
1256 @kindex minibuffer-prompt @r{(face name)}
1257 @vindex minibuffer-prompt-properties
1258 This face is used for the text of minibuffer prompts. By default,
1259 Emacs automatically adds this face to the value of
1260 @code{minibuffer-prompt-properties}, which is a list of text
1261 properties used to display the prompt text.
1262
1263 @item scroll-bar
1264 @kindex scroll-bar @r{(face name)}
1265 This face controls the colors for display of scroll bars.
1266
1267 @item tool-bar
1268 @kindex tool-bar @r{(face name)}
1269 This face is used for display of the tool bar, if any.
1270
1271 @item region
1272 @kindex region @r{(face name)}
1273 This face is used for highlighting the region in Transient Mark mode.
1274
1275 @item secondary-selection
1276 @kindex secondary-selection @r{(face name)}
1277 This face is used to show any secondary selection you have made.
1278
1279 @item highlight
1280 @kindex highlight @r{(face name)}
1281 This face is meant to be used for highlighting for various purposes.
1282
1283 @item trailing-whitespace
1284 @kindex trailing-whitespace @r{(face name)}
1285 This face is used to display excess whitespace at the end of a line,
1286 if @code{show-trailing-whitespace} is non-@code{nil}.
1287 @end table
1288
1289 In contrast, these faces are provided to change the appearance of text
1290 in specific ways. You can use them on specific text, when you want
1291 the effects they produce.
1292
1293 @table @code
1294 @item bold
1295 @kindex bold @r{(face name)}
1296 This face uses a bold font, if possible. It uses the bold variant of
1297 the frame's font, if it has one. It's up to you to choose a default
1298 font that has a bold variant, if you want to use one.
1299
1300 @item italic
1301 @kindex italic @r{(face name)}
1302 This face uses the italic variant of the frame's font, if it has one.
1303
1304 @item bold-italic
1305 @kindex bold-italic @r{(face name)}
1306 This face uses the bold italic variant of the frame's font, if it has
1307 one.
1308
1309 @item underline
1310 @kindex underline @r{(face name)}
1311 This face underlines text.
1312
1313 @item fixed-pitch
1314 @kindex fixed-pitch @r{(face name)}
1315 This face forces use of a particular fixed-width font.
1316
1317 @item variable-pitch
1318 @kindex variable-pitch @r{(face name)}
1319 This face forces use of a particular variable-width font. It's
1320 reasonable to customize this to use a different variable-width font, if
1321 you like, but you should not make it a fixed-width font.
1322 @end table
1323
1324 @defvar show-trailing-whitespace
1325 @tindex show-trailing-whitespace
1326 If this variable is non-@code{nil}, Emacs uses the
1327 @code{trailing-whitespace} face to display any spaces and tabs at the
1328 end of a line.
1329 @end defvar
1330
1331 @node Defining Faces
1332 @subsection Defining Faces
1333
1334 The way to define a new face is with @code{defface}. This creates a
1335 kind of customization item (@pxref{Customization}) which the user can
1336 customize using the Customization buffer (@pxref{Easy Customization,,,
1337 emacs, The GNU Emacs Manual}).
1338
1339 @defmac defface face spec doc [keyword value]...
1340 This declares @var{face} as a customizable face that defaults according
1341 to @var{spec}. You should not quote the symbol @var{face}. The
1342 argument @var{doc} specifies the face documentation. The keywords you
1343 can use in @code{defface} are the same ones that are meaningful in both
1344 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1345
1346 When @code{defface} executes, it defines the face according to
1347 @var{spec}, then uses any customizations that were read from the
1348 init file (@pxref{Init File}) to override that specification.
1349
1350 The purpose of @var{spec} is to specify how the face should appear on
1351 different kinds of terminals. It should be an alist whose elements have
1352 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1353 @var{display}, specifies a class of terminals. The element's second element,
1354 @var{atts}, is a list of face attributes and their values; it specifies
1355 what the face should look like on that kind of terminal. The possible
1356 attributes are defined in the value of @code{custom-face-attributes}.
1357
1358 The @var{display} part of an element of @var{spec} determines which
1359 frames the element applies to. If more than one element of @var{spec}
1360 matches a given frame, the first matching element is the only one used
1361 for that frame. There are two possibilities for @var{display}:
1362
1363 @table @asis
1364 @item @code{t}
1365 This element of @var{spec} matches all frames. Therefore, any
1366 subsequent elements of @var{spec} are never used. Normally
1367 @code{t} is used in the last (or only) element of @var{spec}.
1368
1369 @item a list
1370 If @var{display} is a list, each element should have the form
1371 @code{(@var{characteristic} @var{value}@dots{})}. Here
1372 @var{characteristic} specifies a way of classifying frames, and the
1373 @var{value}s are possible classifications which @var{display} should
1374 apply to. Here are the possible values of @var{characteristic}:
1375
1376 @table @code
1377 @item type
1378 The kind of window system the frame uses---either @code{graphic} (any
1379 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1380 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1381 display).
1382
1383 @item class
1384 What kinds of colors the frame supports---either @code{color},
1385 @code{grayscale}, or @code{mono}.
1386
1387 @item background
1388 The kind of background---either @code{light} or @code{dark}.
1389
1390 @item supports
1391 Whether or not the frame can display the face attributes given in
1392 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1393 for the function @code{display-supports-face-attributes-p} for more
1394 information on exactly how this testing is done. @xref{Display Face
1395 Attribute Testing}.
1396 @end table
1397
1398 If an element of @var{display} specifies more than one @var{value} for a
1399 given @var{characteristic}, any of those values is acceptable. If
1400 @var{display} has more than one element, each element should specify a
1401 different @var{characteristic}; then @emph{each} characteristic of the
1402 frame must match one of the @var{value}s specified for it in
1403 @var{display}.
1404 @end table
1405 @end defmac
1406
1407 Here's how the standard face @code{region} is defined:
1408
1409 @example
1410 @group
1411 (defface region
1412 `((((type tty) (class color))
1413 (:background "blue" :foreground "white"))
1414 @end group
1415 (((type tty) (class mono))
1416 (:inverse-video t))
1417 (((class color) (background dark))
1418 (:background "blue"))
1419 (((class color) (background light))
1420 (:background "lightblue"))
1421 (t (:background "gray")))
1422 @group
1423 "Basic face for highlighting the region."
1424 :group 'basic-faces)
1425 @end group
1426 @end example
1427
1428 Internally, @code{defface} uses the symbol property
1429 @code{face-defface-spec} to record the face attributes specified in
1430 @code{defface}, @code{saved-face} for the attributes saved by the user
1431 with the customization buffer, and @code{face-documentation} for the
1432 documentation string.
1433
1434 @defopt frame-background-mode
1435 This option, if non-@code{nil}, specifies the background type to use for
1436 interpreting face definitions. If it is @code{dark}, then Emacs treats
1437 all frames as if they had a dark background, regardless of their actual
1438 background colors. If it is @code{light}, then Emacs treats all frames
1439 as if they had a light background.
1440 @end defopt
1441
1442 @node Face Attributes
1443 @subsection Face Attributes
1444 @cindex face attributes
1445
1446 The effect of using a face is determined by a fixed set of @dfn{face
1447 attributes}. This table lists all the face attributes, and what they
1448 mean. Note that in general, more than one face can be specified for a
1449 given piece of text; when that happens, the attributes of all the faces
1450 are merged to specify how to display the text. @xref{Merging Faces}.
1451
1452 In Emacs 21, any attribute in a face can have the value
1453 @code{unspecified}. This means the face doesn't specify that attribute.
1454 In face merging, when the first face fails to specify a particular
1455 attribute, that means the next face gets a chance. However, the
1456 @code{default} face must specify all attributes.
1457
1458 Some of these font attributes are meaningful only on certain kinds of
1459 displays---if your display cannot handle a certain attribute, the
1460 attribute is ignored. (The attributes @code{:family}, @code{:width},
1461 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1462 an X Logical Font Descriptor.)
1463
1464 @table @code
1465 @item :family
1466 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1467 font family name, the wild-card characters @samp{*} and @samp{?} are
1468 allowed.
1469
1470 @item :width
1471 Relative proportionate width, also known as the character set width or
1472 set width. This should be one of the symbols @code{ultra-condensed},
1473 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1474 @code{normal}, @code{semi-expanded}, @code{expanded},
1475 @code{extra-expanded}, or @code{ultra-expanded}.
1476
1477 @item :height
1478 Either the font height, an integer in units of 1/10 point, a floating
1479 point number specifying the amount by which to scale the height of any
1480 underlying face, or a function, which is called with the old height
1481 (from the underlying face), and should return the new height.
1482
1483 @item :weight
1484 Font weight---a symbol from this series (from most dense to most faint):
1485 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1486 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1487 or @code{ultra-light}.
1488
1489 On a text-only terminal, any weight greater than normal is displayed as
1490 extra bright, and any weight less than normal is displayed as
1491 half-bright (provided the terminal supports the feature).
1492
1493 @item :slant
1494 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1495 @code{reverse-italic}, or @code{reverse-oblique}.
1496
1497 On a text-only terminal, slanted text is displayed as half-bright, if
1498 the terminal supports the feature.
1499
1500 @item :foreground
1501 Foreground color, a string.
1502
1503 @item :background
1504 Background color, a string.
1505
1506 @item :inverse-video
1507 Whether or not characters should be displayed in inverse video. The
1508 value should be @code{t} (yes) or @code{nil} (no).
1509
1510 @item :stipple
1511 The background stipple, a bitmap.
1512
1513 The value can be a string; that should be the name of a file containing
1514 external-format X bitmap data. The file is found in the directories
1515 listed in the variable @code{x-bitmap-file-path}.
1516
1517 Alternatively, the value can specify the bitmap directly, with a list
1518 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1519 @var{width} and @var{height} specify the size in pixels, and
1520 @var{data} is a string containing the raw bits of the bitmap, row by
1521 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1522 in the string (which should be a unibyte string for best results).
1523 This means that each row always occupies at least one whole byte.
1524
1525 If the value is @code{nil}, that means use no stipple pattern.
1526
1527 Normally you do not need to set the stipple attribute, because it is
1528 used automatically to handle certain shades of gray.
1529
1530 @item :underline
1531 Whether or not characters should be underlined, and in what color. If
1532 the value is @code{t}, underlining uses the foreground color of the
1533 face. If the value is a string, underlining uses that color. The
1534 value @code{nil} means do not underline.
1535
1536 @item :overline
1537 Whether or not characters should be overlined, and in what color.
1538 The value is used like that of @code{:underline}.
1539
1540 @item :strike-through
1541 Whether or not characters should be strike-through, and in what
1542 color. The value is used like that of @code{:underline}.
1543
1544 @item :inherit
1545 The name of a face from which to inherit attributes, or a list of face
1546 names. Attributes from inherited faces are merged into the face like an
1547 underlying face would be, with higher priority than underlying faces.
1548
1549 @item :box
1550 Whether or not a box should be drawn around characters, its color, the
1551 width of the box lines, and 3D appearance.
1552 @end table
1553
1554 Here are the possible values of the @code{:box} attribute, and what
1555 they mean:
1556
1557 @table @asis
1558 @item @code{nil}
1559 Don't draw a box.
1560
1561 @item @code{t}
1562 Draw a box with lines of width 1, in the foreground color.
1563
1564 @item @var{color}
1565 Draw a box with lines of width 1, in color @var{color}.
1566
1567 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1568 This way you can explicitly specify all aspects of the box. The value
1569 @var{width} specifies the width of the lines to draw; it defaults to 1.
1570
1571 The value @var{color} specifies the color to draw with. The default is
1572 the foreground color of the face for simple boxes, and the background
1573 color of the face for 3D boxes.
1574
1575 The value @var{style} specifies whether to draw a 3D box. If it is
1576 @code{released-button}, the box looks like a 3D button that is not being
1577 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1578 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1579 is used.
1580 @end table
1581
1582 The attributes @code{:overline}, @code{:strike-through} and
1583 @code{:box} are new in Emacs 21. The attributes @code{:family},
1584 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
1585 new; previous versions used the following attributes, now semi-obsolete,
1586 to specify some of the same information:
1587
1588 @table @code
1589 @item :font
1590 This attribute specifies the font name.
1591
1592 @item :bold
1593 A non-@code{nil} value specifies a bold font.
1594
1595 @item :italic
1596 A non-@code{nil} value specifies an italic font.
1597 @end table
1598
1599 For compatibility, you can still set these ``attributes'' in Emacs 21,
1600 even though they are not real face attributes. Here is what that does:
1601
1602 @table @code
1603 @item :font
1604 You can specify an X font name as the ``value'' of this ``attribute'';
1605 that sets the @code{:family}, @code{:width}, @code{:height},
1606 @code{:weight}, and @code{:slant} attributes according to the font name.
1607
1608 If the value is a pattern with wildcards, the first font that matches
1609 the pattern is used to set these attributes.
1610
1611 @item :bold
1612 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1613 This actually works by setting the @code{:weight} attribute.
1614
1615 @item :italic
1616 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1617 This actually works by setting the @code{:slant} attribute.
1618 @end table
1619
1620 @defvar x-bitmap-file-path
1621 This variable specifies a list of directories for searching
1622 for bitmap files, for the @code{:stipple} attribute.
1623 @end defvar
1624
1625 @defun bitmap-spec-p object
1626 This returns @code{t} if @var{object} is a valid bitmap specification,
1627 suitable for use with @code{:stipple} (see above). It returns
1628 @code{nil} otherwise.
1629 @end defun
1630
1631 @node Attribute Functions
1632 @subsection Face Attribute Functions
1633
1634 You can modify the attributes of an existing face with the following
1635 functions. If you specify @var{frame}, they affect just that frame;
1636 otherwise, they affect all frames as well as the defaults that apply to
1637 new frames.
1638
1639 @tindex set-face-attribute
1640 @defun set-face-attribute face frame &rest arguments
1641 This function sets one or more attributes of face @var{face}
1642 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1643 the attribute for all frames, and the defaults for new frames.
1644
1645 The extra arguments @var{arguments} specify the attributes to set, and
1646 the values for them. They should consist of alternating attribute names
1647 (such as @code{:family} or @code{:underline}) and corresponding values.
1648 Thus,
1649
1650 @example
1651 (set-face-attribute 'foo nil
1652 :width 'extended
1653 :weight 'bold
1654 :underline "red")
1655 @end example
1656
1657 @noindent
1658 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1659 to the corresponding values.
1660 @end defun
1661
1662 @tindex face-attribute
1663 @defun face-attribute face attribute &optional frame inherit
1664 This returns the value of the @var{attribute} attribute of face
1665 @var{face} on @var{frame}. If @var{frame} is @code{nil},
1666 that means the selected frame (@pxref{Input Focus}).
1667
1668 If @var{frame} is @code{t}, the value is the default for
1669 @var{face} for new frames.
1670
1671 If @var{inherit} is @code{nil}, only attributes directly defined by
1672 @var{face} are considered, so the return value may be
1673 @code{unspecified}, or a relative value. If @var{inherit} is
1674 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
1675 with the faces specified by its @code{:inherit} attribute; however the
1676 return value may still be @code{unspecified} or relative. If
1677 @var{inherit} is a face or a list of faces, then the result is further
1678 merged with that face (or faces), until it becomes specified and
1679 absolute.
1680
1681 To ensure that the return value is always specified and absolute, use
1682 a value of @code{default} for @var{inherit}; this will resolve any
1683 unspecified or relative values by merging with the @code{default} face
1684 (which is always completely specified).
1685
1686 For example,
1687
1688 @example
1689 (face-attribute 'bold :weight)
1690 @result{} bold
1691 @end example
1692 @end defun
1693
1694 The functions above did not exist before Emacs 21. For compatibility
1695 with older Emacs versions, you can use the following functions to set
1696 and examine the face attributes which existed in those versions.
1697
1698 @tindex face-attribute-relative-p
1699 @defun face-attribute-relative-p attribute value
1700 This function returns non-@code{nil} if @var{value}, when used as a
1701 the value of the face attribute @var{attribute}, is relative (that is,
1702 if it modifies an underlying or inherited value of @var{attribute}).
1703 @end defun
1704
1705 @tindex merge-face-attribute
1706 @defun merge-face-attribute attribute value1 value2
1707 If @var{value1} is a relative value for the face attribute
1708 @var{attribute}, returns it merged with the underlying value
1709 @var{value2}; otherwise, if @var{value1} is an absolute value for the
1710 face attribute @var{attribute}, returns @var{value1} unchanged.
1711 @end defun
1712
1713 @defun set-face-foreground face color &optional frame
1714 @defunx set-face-background face color &optional frame
1715 These functions set the foreground (or background, respectively) color
1716 of face @var{face} to @var{color}. The argument @var{color} should be a
1717 string, the name of a color.
1718
1719 Certain shades of gray are implemented by stipple patterns on
1720 black-and-white screens.
1721 @end defun
1722
1723 @defun set-face-stipple face pattern &optional frame
1724 This function sets the background stipple pattern of face @var{face}
1725 to @var{pattern}. The argument @var{pattern} should be the name of a
1726 stipple pattern defined by the X server, or actual bitmap data
1727 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
1728
1729 Normally there is no need to pay attention to stipple patterns, because
1730 they are used automatically to handle certain shades of gray.
1731 @end defun
1732
1733 @defun set-face-font face font &optional frame
1734 This function sets the font of face @var{face}.
1735
1736 In Emacs 21, this actually sets the attributes @code{:family},
1737 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1738 according to the font name @var{font}.
1739
1740 In Emacs 20, this sets the font attribute. Once you set the font
1741 explicitly, the bold and italic attributes cease to have any effect,
1742 because the precise font that you specified is used.
1743 @end defun
1744
1745 @defun set-face-bold-p face bold-p &optional frame
1746 This function specifies whether @var{face} should be bold. If
1747 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1748
1749 In Emacs 21, this sets the @code{:weight} attribute.
1750 In Emacs 20, it sets the @code{:bold} attribute.
1751 @end defun
1752
1753 @defun set-face-italic-p face italic-p &optional frame
1754 This function specifies whether @var{face} should be italic. If
1755 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1756
1757 In Emacs 21, this sets the @code{:slant} attribute.
1758 In Emacs 20, it sets the @code{:italic} attribute.
1759 @end defun
1760
1761 @defun set-face-underline-p face underline-p &optional frame
1762 This function sets the underline attribute of face @var{face}.
1763 Non-@code{nil} means do underline; @code{nil} means don't.
1764 @end defun
1765
1766 @defun invert-face face &optional frame
1767 This function inverts the @code{:inverse-video} attribute of face
1768 @var{face}. If the attribute is @code{nil}, this function sets it to
1769 @code{t}, and vice versa.
1770 @end defun
1771
1772 These functions examine the attributes of a face. If you don't
1773 specify @var{frame}, they refer to the default data for new frames.
1774 They return the symbol @code{unspecified} if the face doesn't define any
1775 value for that attribute.
1776
1777 @defun face-foreground face &optional frame inherit
1778 @defunx face-background face &optional frame
1779 These functions return the foreground color (or background color,
1780 respectively) of face @var{face}, as a string.
1781
1782 If @var{inherit} is nil, only a color directly defined by the face is
1783 returned. If @var{inherit} is non-nil, any faces specified by its
1784 @code{:inherit} attribute are considered as well, and if @var{inherit}
1785 is a face or a list of faces, then they are also considered, until a
1786 specified color is found. To ensure that the return value is always
1787 specified, use a value of @code{default} for @var{inherit}.
1788 @end defun
1789
1790 @defun face-stipple face &optional frame inherit
1791 This function returns the name of the background stipple pattern of face
1792 @var{face}, or @code{nil} if it doesn't have one.
1793
1794 If @var{inherit} is @code{nil}, only a stipple directly defined by the
1795 face is returned. If @var{inherit} is non-@code{nil}, any faces
1796 specified by its @code{:inherit} attribute are considered as well, and
1797 if @var{inherit} is a face or a list of faces, then they are also
1798 considered, until a specified stipple is found. To ensure that the
1799 return value is always specified, use a value of @code{default} for
1800 @var{inherit}.
1801 @end defun
1802
1803 @defun face-font face &optional frame
1804 This function returns the name of the font of face @var{face}.
1805 @end defun
1806
1807 @defun face-bold-p face &optional frame
1808 This function returns @code{t} if @var{face} is bold---that is, if it is
1809 bolder than normal. It returns @code{nil} otherwise.
1810 @end defun
1811
1812 @defun face-italic-p face &optional frame
1813 This function returns @code{t} if @var{face} is italic or oblique,
1814 @code{nil} otherwise.
1815 @end defun
1816
1817 @defun face-underline-p face &optional frame
1818 This function returns the @code{:underline} attribute of face @var{face}.
1819 @end defun
1820
1821 @defun face-inverse-video-p face &optional frame
1822 This function returns the @code{:inverse-video} attribute of face @var{face}.
1823 @end defun
1824
1825 @node Merging Faces
1826 @subsection Merging Faces for Display
1827
1828 Here are the ways to specify which faces to use for display of text:
1829
1830 @itemize @bullet
1831 @item
1832 With defaults. The @code{default} face is used as the ultimate
1833 default for all text. (In Emacs 19 and 20, the @code{default}
1834 face is used only when no other face is specified.)
1835
1836 For a mode line or header line, the face @code{modeline} or
1837 @code{header-line} is used just before @code{default}.
1838
1839 @item
1840 With text properties. A character can have a @code{face} property; if
1841 so, the faces and face attributes specified there apply. @xref{Special
1842 Properties}.
1843
1844 If the character has a @code{mouse-face} property, that is used instead
1845 of the @code{face} property when the mouse is ``near enough'' to the
1846 character.
1847
1848 @item
1849 With overlays. An overlay can have @code{face} and @code{mouse-face}
1850 properties too; they apply to all the text covered by the overlay.
1851
1852 @item
1853 With a region that is active. In Transient Mark mode, the region is
1854 highlighted with the face @code{region} (@pxref{Standard Faces}).
1855
1856 @item
1857 With special glyphs. Each glyph can specify a particular face
1858 number. @xref{Glyphs}.
1859 @end itemize
1860
1861 If these various sources together specify more than one face for a
1862 particular character, Emacs merges the attributes of the various faces
1863 specified. The attributes of the faces of special glyphs come first;
1864 then comes the face for region highlighting, if appropriate;
1865 then come attributes of faces from overlays, followed by those from text
1866 properties, and last the default face.
1867
1868 When multiple overlays cover one character, an overlay with higher
1869 priority overrides those with lower priority. @xref{Overlays}.
1870
1871 In Emacs 20, if an attribute such as the font or a color is not
1872 specified in any of the above ways, the frame's own font or color is
1873 used. In newer Emacs versions, this cannot happen, because the
1874 @code{default} face specifies all attributes---in fact, the frame's own
1875 font and colors are synonymous with those of the default face.
1876
1877 @node Font Selection
1878 @subsection Font Selection
1879
1880 @dfn{Selecting a font} means mapping the specified face attributes for
1881 a character to a font that is available on a particular display. The
1882 face attributes, as determined by face merging, specify most of the
1883 font choice, but not all. Part of the choice depends on what character
1884 it is.
1885
1886 For multibyte characters, typically each font covers only one
1887 character set. So each character set (@pxref{Character Sets}) specifies
1888 a registry and encoding to use, with the character set's
1889 @code{x-charset-registry} property. Its value is a string containing
1890 the registry and the encoding, with a dash between them:
1891
1892 @example
1893 (plist-get (charset-plist 'latin-iso8859-1)
1894 'x-charset-registry)
1895 @result{} "ISO8859-1"
1896 @end example
1897
1898 Unibyte text does not have character sets, so displaying a unibyte
1899 character takes the registry and encoding from the variable
1900 @code{face-default-registry}.
1901
1902 @defvar face-default-registry
1903 This variable specifies which registry and encoding to use in choosing
1904 fonts for unibyte characters. The value is initialized at Emacs startup
1905 time from the font the user specified for Emacs.
1906 @end defvar
1907
1908 If the face specifies a fontset name, that fontset determines a
1909 pattern for fonts of the given charset. If the face specifies a font
1910 family, a font pattern is constructed.
1911
1912 Emacs tries to find an available font for the given face attributes
1913 and character's registry and encoding. If there is a font that matches
1914 exactly, it is used, of course. The hard case is when no available font
1915 exactly fits the specification. Then Emacs looks for one that is
1916 ``close''---one attribute at a time. You can specify the order to
1917 consider the attributes. In the case where a specified font family is
1918 not available, you can specify a set of mappings for alternatives to
1919 try.
1920
1921 @defvar face-font-selection-order
1922 @tindex face-font-selection-order
1923 This variable specifies the order of importance of the face attributes
1924 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1925 value should be a list containing those four symbols, in order of
1926 decreasing importance.
1927
1928 Font selection first finds the best available matches for the first
1929 attribute listed; then, among the fonts which are best in that way, it
1930 searches for the best matches in the second attribute, and so on.
1931
1932 The attributes @code{:weight} and @code{:width} have symbolic values in
1933 a range centered around @code{normal}. Matches that are more extreme
1934 (farther from @code{normal}) are somewhat preferred to matches that are
1935 less extreme (closer to @code{normal}); this is designed to ensure that
1936 non-normal faces contrast with normal ones, whenever possible.
1937
1938 The default is @code{(:width :height :weight :slant)}, which means first
1939 find the fonts closest to the specified @code{:width}, then---among the
1940 fonts with that width---find a best match for the specified font height,
1941 and so on.
1942
1943 One example of a case where this variable makes a difference is when the
1944 default font has no italic equivalent. With the default ordering, the
1945 @code{italic} face will use a non-italic font that is similar to the
1946 default one. But if you put @code{:slant} before @code{:height}, the
1947 @code{italic} face will use an italic font, even if its height is not
1948 quite right.
1949 @end defvar
1950
1951 @defvar face-font-family-alternatives
1952 @tindex face-font-family-alternatives
1953 This variable lets you specify alternative font families to try, if a
1954 given family is specified and doesn't exist. Each element should have
1955 this form:
1956
1957 @example
1958 (@var{family} @var{alternate-families}@dots{})
1959 @end example
1960
1961 If @var{family} is specified but not available, Emacs will try the other
1962 families given in @var{alternate-families}, one by one, until it finds a
1963 family that does exist.
1964 @end defvar
1965
1966 @defvar face-font-registry-alternatives
1967 @tindex face-font-registry-alternatives
1968 This variable lets you specify alternative font registries to try, if a
1969 given registry is specified and doesn't exist. Each element should have
1970 this form:
1971
1972 @example
1973 (@var{registry} @var{alternate-registries}@dots{})
1974 @end example
1975
1976 If @var{registry} is specified but not available, Emacs will try the
1977 other registries given in @var{alternate-registries}, one by one,
1978 until it finds a registry that does exist.
1979 @end defvar
1980
1981 Emacs can make use of scalable fonts, but by default it does not use
1982 them, since the use of too many or too big scalable fonts can crash
1983 XFree86 servers.
1984
1985 @defvar scalable-fonts-allowed
1986 @tindex scalable-fonts-allowed
1987 This variable controls which scalable fonts to use. A value of
1988 @code{nil}, the default, means do not use scalable fonts. @code{t}
1989 means to use any scalable font that seems appropriate for the text.
1990
1991 Otherwise, the value must be a list of regular expressions. Then a
1992 scalable font is enabled for use if its name matches any regular
1993 expression in the list. For example,
1994
1995 @example
1996 (setq scalable-fonts-allowed '("muleindian-2$"))
1997 @end example
1998
1999 @noindent
2000 allows the use of scalable fonts with registry @code{muleindian-2}.
2001 @end defvar
2002
2003 @defun clear-face-cache &optional unload-p
2004 @tindex clear-face-cache
2005 This function clears the face cache for all frames.
2006 If @var{unload-p} is non-@code{nil}, that means to unload
2007 all unused fonts as well.
2008 @end defun
2009
2010 @defvar face-font-rescale-alist
2011 This variable specifies scaling for certain faces. Its value should
2012 be a list of elements of the form
2013
2014 @example
2015 (@var{fontname-regexp} . @var{scale-factor})
2016 @end example
2017
2018 If @var{fontname-regexp} matches the font name that is about to be
2019 used, this says to choose a larger similar font according to the
2020 factor @var{scale-factor}. You would use this feature to normalize
2021 the font size if certain fonts are bigger or smaller than their
2022 nominal heights and widths would suggest.
2023 @end defvar
2024
2025 @node Face Functions
2026 @subsection Functions for Working with Faces
2027
2028 Here are additional functions for creating and working with faces.
2029
2030 @defun make-face name
2031 This function defines a new face named @var{name}, initially with all
2032 attributes @code{nil}. It does nothing if there is already a face named
2033 @var{name}.
2034 @end defun
2035
2036 @defun face-list
2037 This function returns a list of all defined face names.
2038 @end defun
2039
2040 @defun copy-face old-face new-name &optional frame new-frame
2041 This function defines the face @var{new-name} as a copy of the existing
2042 face named @var{old-face}. It creates the face @var{new-name} if that
2043 doesn't already exist.
2044
2045 If the optional argument @var{frame} is given, this function applies
2046 only to that frame. Otherwise it applies to each frame individually,
2047 copying attributes from @var{old-face} in each frame to @var{new-face}
2048 in the same frame.
2049
2050 If the optional argument @var{new-frame} is given, then @code{copy-face}
2051 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2052 in @var{new-frame}.
2053 @end defun
2054
2055 @defun face-id face
2056 This function returns the face number of face @var{face}.
2057 @end defun
2058
2059 @defun face-documentation face
2060 This function returns the documentation string of face @var{face}, or
2061 @code{nil} if none was specified for it.
2062 @end defun
2063
2064 @defun face-equal face1 face2 &optional frame
2065 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2066 same attributes for display.
2067 @end defun
2068
2069 @defun face-differs-from-default-p face &optional frame
2070 This returns @code{t} if the face @var{face} displays differently from
2071 the default face. A face is considered to be ``the same'' as the
2072 default face if each attribute is either the same as that of the default
2073 face, or unspecified (meaning to inherit from the default).
2074 @end defun
2075
2076 @node Auto Faces
2077 @subsection Automatic Face Assignment
2078 @cindex automatic face assignment
2079 @cindex faces, automatic choice
2080
2081 @cindex Font-Lock mode
2082 Starting with Emacs 21, a hook is available for automatically
2083 assigning faces to text in the buffer. This hook is used for part of
2084 the implementation of Font-Lock mode.
2085
2086 @tindex fontification-functions
2087 @defvar fontification-functions
2088 This variable holds a list of functions that are called by Emacs
2089 redisplay as needed to assign faces automatically to text in the buffer.
2090
2091 The functions are called in the order listed, with one argument, a
2092 buffer position @var{pos}. Each function should attempt to assign faces
2093 to the text in the current buffer starting at @var{pos}.
2094
2095 Each function should record the faces they assign by setting the
2096 @code{face} property. It should also add a non-@code{nil}
2097 @code{fontified} property for all the text it has assigned faces to.
2098 That property tells redisplay that faces have been assigned to that text
2099 already.
2100
2101 It is probably a good idea for each function to do nothing if the
2102 character after @var{pos} already has a non-@code{nil} @code{fontified}
2103 property, but this is not required. If one function overrides the
2104 assignments made by a previous one, the properties as they are
2105 after the last function finishes are the ones that really matter.
2106
2107 For efficiency, we recommend writing these functions so that they
2108 usually assign faces to around 400 to 600 characters at each call.
2109 @end defvar
2110
2111 @node Font Lookup
2112 @subsection Looking Up Fonts
2113
2114 @defun x-list-fonts pattern &optional face frame maximum
2115 This function returns a list of available font names that match
2116 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2117 specified, then the list is limited to fonts that are the same size as
2118 @var{face} currently is on @var{frame}.
2119
2120 The argument @var{pattern} should be a string, perhaps with wildcard
2121 characters: the @samp{*} character matches any substring, and the
2122 @samp{?} character matches any single character. Pattern matching
2123 of font names ignores case.
2124
2125 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2126 (a symbol) and @var{frame} should be a frame.
2127
2128 The optional argument @var{maximum} sets a limit on how many fonts to
2129 return. If this is non-@code{nil}, then the return value is truncated
2130 after the first @var{maximum} matching fonts. Specifying a small value
2131 for @var{maximum} can make this function much faster, in cases where
2132 many fonts match the pattern.
2133 @end defun
2134
2135 These additional functions are available starting in Emacs 21.
2136
2137 @defun x-family-fonts &optional family frame
2138 @tindex x-family-fonts
2139 This function returns a list describing the available fonts for family
2140 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2141 this list applies to all families, and therefore, it contains all
2142 available fonts. Otherwise, @var{family} must be a string; it may
2143 contain the wildcards @samp{?} and @samp{*}.
2144
2145 The list describes the display that @var{frame} is on; if @var{frame} is
2146 omitted or @code{nil}, it applies to the selected frame's display
2147 (@pxref{Input Focus}).
2148
2149 The list contains a vector of the following form for each font:
2150
2151 @example
2152 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2153 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2154 @end example
2155
2156 The first five elements correspond to face attributes; if you
2157 specify these attributes for a face, it will use this font.
2158
2159 The last three elements give additional information about the font.
2160 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2161 @var{full} is the full name of the font, and
2162 @var{registry-and-encoding} is a string giving the registry and
2163 encoding of the font.
2164
2165 The result list is sorted according to the current face font sort order.
2166 @end defun
2167
2168 @defun x-font-family-list &optional frame
2169 @tindex x-font-family-list
2170 This function returns a list of the font families available for
2171 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2172 describes the selected frame's display (@pxref{Input Focus}).
2173
2174 The value is a list of elements of this form:
2175
2176 @example
2177 (@var{family} . @var{fixed-p})
2178 @end example
2179
2180 @noindent
2181 Here @var{family} is a font family, and @var{fixed-p} is
2182 non-@code{nil} if fonts of that family are fixed-pitch.
2183 @end defun
2184
2185 @defvar font-list-limit
2186 @tindex font-list-limit
2187 This variable specifies maximum number of fonts to consider in font
2188 matching. The function @code{x-family-fonts} will not return more than
2189 that many fonts, and font selection will consider only that many fonts
2190 when searching a matching font for face attributes. The default is
2191 currently 100.
2192 @end defvar
2193
2194 @node Fontsets
2195 @subsection Fontsets
2196
2197 A @dfn{fontset} is a list of fonts, each assigned to a range of
2198 character codes. An individual font cannot display the whole range of
2199 characters that Emacs supports, but a fontset can. Fontsets have names,
2200 just as fonts do, and you can use a fontset name in place of a font name
2201 when you specify the ``font'' for a frame or a face. Here is
2202 information about defining a fontset under Lisp program control.
2203
2204 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2205 This function defines a new fontset according to the specification
2206 string @var{fontset-spec}. The string should have this format:
2207
2208 @smallexample
2209 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2210 @end smallexample
2211
2212 @noindent
2213 Whitespace characters before and after the commas are ignored.
2214
2215 The first part of the string, @var{fontpattern}, should have the form of
2216 a standard X font name, except that the last two fields should be
2217 @samp{fontset-@var{alias}}.
2218
2219 The new fontset has two names, one long and one short. The long name is
2220 @var{fontpattern} in its entirety. The short name is
2221 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2222 name. If a fontset with the same name already exists, an error is
2223 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2224 function does nothing.
2225
2226 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2227 to create bold, italic and bold-italic variants of the fontset as well.
2228 These variant fontsets do not have a short name, only a long one, which
2229 is made by altering @var{fontpattern} to indicate the bold or italic
2230 status.
2231
2232 The specification string also says which fonts to use in the fontset.
2233 See below for the details.
2234 @end defun
2235
2236 The construct @samp{@var{charset}:@var{font}} specifies which font to
2237 use (in this fontset) for one particular character set. Here,
2238 @var{charset} is the name of a character set, and @var{font} is the font
2239 to use for that character set. You can use this construct any number of
2240 times in the specification string.
2241
2242 For the remaining character sets, those that you don't specify
2243 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2244 @samp{fontset-@var{alias}} with a value that names one character set.
2245 For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2246 with @samp{ISO8859-1}.
2247
2248 In addition, when several consecutive fields are wildcards, Emacs
2249 collapses them into a single wildcard. This is to prevent use of
2250 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2251 for editing, and scaling a smaller font is not useful because it is
2252 better to use the smaller font in its own size, which Emacs does.
2253
2254 Thus if @var{fontpattern} is this,
2255
2256 @example
2257 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2258 @end example
2259
2260 @noindent
2261 the font specification for @sc{ascii} characters would be this:
2262
2263 @example
2264 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2265 @end example
2266
2267 @noindent
2268 and the font specification for Chinese GB2312 characters would be this:
2269
2270 @example
2271 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2272 @end example
2273
2274 You may not have any Chinese font matching the above font
2275 specification. Most X distributions include only Chinese fonts that
2276 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2277 such a case, @samp{Fontset-@var{n}} can be specified as below:
2278
2279 @smallexample
2280 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2281 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2282 @end smallexample
2283
2284 @noindent
2285 Then, the font specifications for all but Chinese GB2312 characters have
2286 @samp{fixed} in the @var{family} field, and the font specification for
2287 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2288 field.
2289
2290 @node Display Property
2291 @section The @code{display} Property
2292 @cindex display specification
2293 @kindex display @r{(text property)}
2294
2295 The @code{display} text property (or overlay property) is used to
2296 insert images into text, and also control other aspects of how text
2297 displays. These features are available starting in Emacs 21. The value
2298 of the @code{display} property should be a display specification, or a
2299 list or vector containing several display specifications. The rest of
2300 this section describes several kinds of display specifications and what
2301 they mean.
2302
2303 @menu
2304 * Specified Space:: Displaying one space with a specified width.
2305 * Other Display Specs:: Displaying an image; magnifying text; moving it
2306 up or down on the page; adjusting the width
2307 of spaces within text.
2308 * Display Margins:: Displaying text or images to the side of the main text.
2309 * Conditional Display:: Making any of the above features conditional
2310 depending on some Lisp expression.
2311 @end menu
2312
2313 @node Specified Space
2314 @subsection Specified Spaces
2315 @cindex spaces, specified height or width
2316 @cindex specified spaces
2317 @cindex variable-width spaces
2318
2319 To display a space of specified width and/or height, use a display
2320 specification of the form @code{(space . @var{props})}, where
2321 @var{props} is a property list (a list of alternating properties and
2322 values). You can put this property on one or more consecutive
2323 characters; a space of the specified height and width is displayed in
2324 place of @emph{all} of those characters. These are the properties you
2325 can use in @var{props} to specify the weight of the space:
2326
2327 @table @code
2328 @item :width @var{width}
2329 Specifies that the space width should be @var{width} times the normal
2330 character width. @var{width} can be an integer or floating point
2331 number.
2332
2333 @item :relative-width @var{factor}
2334 Specifies that the width of the stretch should be computed from the
2335 first character in the group of consecutive characters that have the
2336 same @code{display} property. The space width is the width of that
2337 character, multiplied by @var{factor}.
2338
2339 @item :align-to @var{hpos}
2340 Specifies that the space should be wide enough to reach @var{hpos}. The
2341 value @var{hpos} is measured in units of the normal character width. It
2342 may be an integer or a floating point number.
2343 @end table
2344
2345 You should use one and only one of the above properties. You can
2346 also specify the height of the space, with other properties:
2347
2348 @table @code
2349 @item :height @var{height}
2350 Specifies the height of the space, as @var{height},
2351 measured in terms of the normal line height.
2352
2353 @item :relative-height @var{factor}
2354 Specifies the height of the space, multiplying the ordinary height
2355 of the text having this display specification by @var{factor}.
2356
2357 @item :ascent @var{ascent}
2358 Specifies that @var{ascent} percent of the height of the space should be
2359 considered as the ascent of the space---that is, the part above the
2360 baseline. The value of @var{ascent} must be a non-negative number no
2361 greater than 100.
2362 @end table
2363
2364 Don't use both @code{:height} and @code{:relative-height} together.
2365
2366 @node Other Display Specs
2367 @subsection Other Display Specifications
2368
2369 @table @code
2370 @item (image . @var{image-props})
2371 This is in fact an image descriptor (@pxref{Images}). When used as a
2372 display specification, it means to display the image instead of the text
2373 that has the display specification.
2374
2375 @item ((margin nil) @var{string})
2376 @itemx @var{string}
2377 A display specification of this form means to display @var{string}
2378 instead of the text that has the display specification, at the same
2379 position as that text. This is a special case of marginal display
2380 (@pxref{Display Margins}).
2381
2382 Recursive display specifications are not supported---string display
2383 specifications must not have @code{display} properties themselves.
2384
2385 @item (space-width @var{factor})
2386 This display specification affects all the space characters within the
2387 text that has the specification. It displays all of these spaces
2388 @var{factor} times as wide as normal. The element @var{factor} should
2389 be an integer or float. Characters other than spaces are not affected
2390 at all; in particular, this has no effect on tab characters.
2391
2392 @item (height @var{height})
2393 This display specification makes the text taller or shorter.
2394 Here are the possibilities for @var{height}:
2395
2396 @table @asis
2397 @item @code{(+ @var{n})}
2398 This means to use a font that is @var{n} steps larger. A ``step'' is
2399 defined by the set of available fonts---specifically, those that match
2400 what was otherwise specified for this text, in all attributes except
2401 height. Each size for which a suitable font is available counts as
2402 another step. @var{n} should be an integer.
2403
2404 @item @code{(- @var{n})}
2405 This means to use a font that is @var{n} steps smaller.
2406
2407 @item a number, @var{factor}
2408 A number, @var{factor}, means to use a font that is @var{factor} times
2409 as tall as the default font.
2410
2411 @item a symbol, @var{function}
2412 A symbol is a function to compute the height. It is called with the
2413 current height as argument, and should return the new height to use.
2414
2415 @item anything else, @var{form}
2416 If the @var{height} value doesn't fit the previous possibilities, it is
2417 a form. Emacs evaluates it to get the new height, with the symbol
2418 @code{height} bound to the current specified font height.
2419 @end table
2420
2421 @item (raise @var{factor})
2422 This kind of display specification raises or lowers the text
2423 it applies to, relative to the baseline of the line.
2424
2425 @var{factor} must be a number, which is interpreted as a multiple of the
2426 height of the affected text. If it is positive, that means to display
2427 the characters raised. If it is negative, that means to display them
2428 lower down.
2429
2430 If the text also has a @code{height} display specification, that does
2431 not affect the amount of raising or lowering, which is based on the
2432 faces used for the text.
2433 @end table
2434
2435 @node Display Margins
2436 @subsection Displaying in the Margins
2437 @cindex display margins
2438 @cindex margins, display
2439
2440 A buffer can have blank areas called @dfn{display margins} on the left
2441 and on the right. Ordinary text never appears in these areas, but you
2442 can put things into the display margins using the @code{display}
2443 property.
2444
2445 To put text in the left or right display margin of the window, use a
2446 display specification of the form @code{(margin right-margin)} or
2447 @code{(margin left-margin)} on it. To put an image in a display margin,
2448 use that display specification along with the display specification for
2449 the image. Unfortunately, there is currently no way to make
2450 text or images in the margin mouse-sensitive.
2451
2452 If you put such a display specification directly on text in the
2453 buffer, the specified margin display appears @emph{instead of} that
2454 buffer text itself. To put something in the margin @emph{in
2455 association with} certain buffer text without preventing or altering
2456 the display of that text, put a @code{before-string} property on the
2457 text and put the display specification on the contents of the
2458 before-string.
2459
2460 Before the display margins can display anything, you must give
2461 them a nonzero width. The usual way to do that is to set these
2462 variables:
2463
2464 @defvar left-margin-width
2465 @tindex left-margin-width
2466 This variable specifies the width of the left margin.
2467 It is buffer-local in all buffers.
2468 @end defvar
2469
2470 @defvar right-margin-width
2471 @tindex right-margin-width
2472 This variable specifies the width of the right margin.
2473 It is buffer-local in all buffers.
2474 @end defvar
2475
2476 Setting these variables does not immediately affect the window. These
2477 variables are checked when a new buffer is displayed in the window.
2478 Thus, you can make changes take effect by calling
2479 @code{set-window-buffer}.
2480
2481 You can also set the margin widths immediately.
2482
2483 @defun set-window-margins window left &optional right
2484 @tindex set-window-margins
2485 This function specifies the margin widths for window @var{window}.
2486 The argument @var{left} controls the left margin and
2487 @var{right} controls the right margin (default @code{0}).
2488 @end defun
2489
2490 @defun window-margins &optional window
2491 @tindex window-margins
2492 This function returns the left and right margins of @var{window}
2493 as a cons cell of the form @code{(@var{left} . @var{right})}.
2494 If @var{window} is @code{nil}, the selected window is used.
2495 @end defun
2496
2497 @node Conditional Display
2498 @subsection Conditional Display Specifications
2499 @cindex conditional display specifications
2500
2501 You can make any display specification conditional. To do that,
2502 package it in another list of the form @code{(when @var{condition} .
2503 @var{spec})}. Then the specification @var{spec} applies only when
2504 @var{condition} evaluates to a non-@code{nil} value. During the
2505 evaluation, @code{object} is bound to the string or buffer having the
2506 conditional @code{display} property. @code{position} and
2507 @code{buffer-position} are bound to the position within @code{object}
2508 and the buffer position where the @code{display} property was found,
2509 respectively. Both positions can be different when @code{object} is a
2510 string.
2511
2512 @node Images
2513 @section Images
2514 @cindex images in buffers
2515
2516 To display an image in an Emacs buffer, you must first create an image
2517 descriptor, then use it as a display specifier in the @code{display}
2518 property of text that is displayed (@pxref{Display Property}). Like the
2519 @code{display} property, this feature is available starting in Emacs 21.
2520
2521 Emacs can display a number of different image formats; some of them
2522 are supported only if particular support libraries are installed on your
2523 machine. The supported image formats include XBM, XPM (needing the
2524 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2525 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2526 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2527 and PNG (needing @code{libpng} 1.0.2).
2528
2529 You specify one of these formats with an image type symbol. The image
2530 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2531 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2532
2533 @defvar image-types
2534 This variable contains a list of those image type symbols that are
2535 supported in the current configuration.
2536 @end defvar
2537
2538 @menu
2539 * Image Descriptors:: How to specify an image for use in @code{:display}.
2540 * XBM Images:: Special features for XBM format.
2541 * XPM Images:: Special features for XPM format.
2542 * GIF Images:: Special features for GIF format.
2543 * Postscript Images:: Special features for Postscript format.
2544 * Other Image Types:: Various other formats are supported.
2545 * Defining Images:: Convenient ways to define an image for later use.
2546 * Showing Images:: Convenient ways to display an image once it is defined.
2547 * Image Cache:: Internal mechanisms of image display.
2548 @end menu
2549
2550 @node Image Descriptors
2551 @subsection Image Descriptors
2552 @cindex image descriptor
2553
2554 An image description is a list of the form @code{(image
2555 . @var{props})}, where @var{props} is a property list containing
2556 alternating keyword symbols (symbols whose names start with a colon) and
2557 their values. You can use any Lisp object as a property, but the only
2558 properties that have any special meaning are certain symbols, all of
2559 them keywords.
2560
2561 Every image descriptor must contain the property @code{:type
2562 @var{type}} to specify the format of the image. The value of @var{type}
2563 should be an image type symbol; for example, @code{xpm} for an image in
2564 XPM format.
2565
2566 Here is a list of other properties that are meaningful for all image
2567 types:
2568
2569 @table @code
2570 @item :file @var{file}
2571 The @code{:file} property specifies to load the image from file
2572 @var{file}. If @var{file} is not an absolute file name, it is expanded
2573 in @code{data-directory}.
2574
2575 @item :data @var{data}
2576 The @code{:data} property specifies the actual contents of the image.
2577 Each image must use either @code{:data} or @code{:file}, but not both.
2578 For most image types, the value of the @code{:data} property should be a
2579 string containing the image data; we recommend using a unibyte string.
2580
2581 Before using @code{:data}, look for further information in the section
2582 below describing the specific image format. For some image types,
2583 @code{:data} may not be supported; for some, it allows other data types;
2584 for some, @code{:data} alone is not enough, so you need to use other
2585 image properties along with @code{:data}.
2586
2587 @item :margin @var{margin}
2588 The @code{:margin} property specifies how many pixels to add as an
2589 extra margin around the image. The value, @var{margin}, must be a
2590 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
2591 numbers. If it is a pair, @var{x} specifies how many pixels to add
2592 horizontally, and @var{y} specifies how many pixels to add vertically.
2593 If @code{:margin} is not specified, the default is zero.
2594
2595 @item :ascent @var{ascent}
2596 The @code{:ascent} property specifies the amount of the image's
2597 height to use for its ascent---that is, the part above the baseline.
2598 The value, @var{ascent}, must be a number in the range 0 to 100, or
2599 the symbol @code{center}.
2600
2601 If @var{ascent} is a number, that percentage of the image's height is
2602 used for its ascent.
2603
2604 If @var{ascent} is @code{center}, the image is vertically centered
2605 around a centerline which would be the vertical centerline of text drawn
2606 at the position of the image, in the manner specified by the text
2607 properties and overlays that apply to the image.
2608
2609 If this property is omitted, it defaults to 50.
2610
2611 @item :relief @var{relief}
2612 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2613 around the image. The value, @var{relief}, specifies the width of the
2614 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2615 so that the image appears as a pressed button; otherwise, it appears as
2616 an unpressed button.
2617
2618 @item :conversion @var{algorithm}
2619 The @code{:conversion} property, if non-@code{nil}, specifies a
2620 conversion algorithm that should be applied to the image before it is
2621 displayed; the value, @var{algorithm}, specifies which algorithm.
2622
2623 @table @code
2624 @item laplace
2625 @itemx emboss
2626 Specifies the Laplace edge detection algorithm, which blurs out small
2627 differences in color while highlighting larger differences. People
2628 sometimes consider this useful for displaying the image for a
2629 ``disabled'' button.
2630
2631 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
2632 Specifies a general edge-detection algorithm. @var{matrix} must be
2633 either a nine-element list or a nine-element vector of numbers. A pixel
2634 at position @math{x/y} in the transformed image is computed from
2635 original pixels around that position. @var{matrix} specifies, for each
2636 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
2637 will influence the transformed pixel; element @math{0} specifies the
2638 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
2639 the pixel at @math{x/y-1} etc., as shown below:
2640 @iftex
2641 @tex
2642 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
2643 x-1/y & x/y & x+1/y \cr
2644 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
2645 @end tex
2646 @end iftex
2647 @ifnottex
2648 @display
2649 (x-1/y-1 x/y-1 x+1/y-1
2650 x-1/y x/y x+1/y
2651 x-1/y+1 x/y+1 x+1/y+1)
2652 @end display
2653 @end ifnottex
2654
2655 The resulting pixel is computed from the color intensity of the color
2656 resulting from summing up the RGB values of surrounding pixels,
2657 multiplied by the specified factors, and dividing that sum by the sum
2658 of the factors' absolute values.
2659
2660 Laplace edge-detection currently uses a matrix of
2661 @iftex
2662 @tex
2663 $$\pmatrix{1 & 0 & 0 \cr
2664 0& 0 & 0 \cr
2665 9 & 9 & -1 \cr}$$
2666 @end tex
2667 @end iftex
2668 @ifnottex
2669 @display
2670 (1 0 0
2671 0 0 0
2672 9 9 -1)
2673 @end display
2674 @end ifnottex
2675
2676 Emboss edge-detection uses a matrix of
2677 @iftex
2678 @tex
2679 $$\pmatrix{ 2 & -1 & 0 \cr
2680 -1 & 0 & 1 \cr
2681 0 & 1 & -2 \cr}$$
2682 @end tex
2683 @end iftex
2684 @ifnottex
2685 @display
2686 ( 2 -1 0
2687 -1 0 1
2688 0 1 -2)
2689 @end display
2690 @end ifnottex
2691
2692 @item disabled
2693 Specifies transforming the image so that it looks ``disabled''.
2694 @end table
2695
2696 @item :mask @var{mask}
2697 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
2698 a clipping mask for the image, so that the background of a frame is
2699 visible behind the image. If @var{bg} is not specified, or if @var{bg}
2700 is @code{t}, determine the background color of the image by looking at
2701 the four corners of the image, assuming the most frequently occurring
2702 color from the corners is the background color of the image. Otherwise,
2703 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
2704 specifying the color to assume for the background of the image.
2705
2706 If @var{mask} is @code{nil}, remove a mask from the image, if it has
2707 one. Images in some formats include a mask which can be removed by
2708 specifying @code{:mask nil}.
2709 @end table
2710
2711 @defun image-mask-p spec &optional frame
2712 @tindex image-mask-p
2713 This function returns @code{t} if image @var{spec} has a mask bitmap.
2714 @var{frame} is the frame on which the image will be displayed.
2715 @var{frame} @code{nil} or omitted means to use the selected frame
2716 (@pxref{Input Focus}).
2717 @end defun
2718
2719 @node XBM Images
2720 @subsection XBM Images
2721 @cindex XBM
2722
2723 To use XBM format, specify @code{xbm} as the image type. This image
2724 format doesn't require an external library, so images of this type are
2725 always supported.
2726
2727 Additional image properties supported for the @code{xbm} image type are:
2728
2729 @table @code
2730 @item :foreground @var{foreground}
2731 The value, @var{foreground}, should be a string specifying the image
2732 foreground color, or @code{nil} for the default color. This color is
2733 used for each pixel in the XBM that is 1. The default is the frame's
2734 foreground color.
2735
2736 @item :background @var{background}
2737 The value, @var{background}, should be a string specifying the image
2738 background color, or @code{nil} for the default color. This color is
2739 used for each pixel in the XBM that is 0. The default is the frame's
2740 background color.
2741 @end table
2742
2743 If you specify an XBM image using data within Emacs instead of an
2744 external file, use the following three properties:
2745
2746 @table @code
2747 @item :data @var{data}
2748 The value, @var{data}, specifies the contents of the image.
2749 There are three formats you can use for @var{data}:
2750
2751 @itemize @bullet
2752 @item
2753 A vector of strings or bool-vectors, each specifying one line of the
2754 image. Do specify @code{:height} and @code{:width}.
2755
2756 @item
2757 A string containing the same byte sequence as an XBM file would contain.
2758 You must not specify @code{:height} and @code{:width} in this case,
2759 because omitting them is what indicates the data has the format of an
2760 XBM file. The file contents specify the height and width of the image.
2761
2762 @item
2763 A string or a bool-vector containing the bits of the image (plus perhaps
2764 some extra bits at the end that will not be used). It should contain at
2765 least @var{width} * @code{height} bits. In this case, you must specify
2766 @code{:height} and @code{:width}, both to indicate that the string
2767 contains just the bits rather than a whole XBM file, and to specify the
2768 size of the image.
2769 @end itemize
2770
2771 @item :width @var{width}
2772 The value, @var{width}, specifies the width of the image, in pixels.
2773
2774 @item :height @var{height}
2775 The value, @var{height}, specifies the height of the image, in pixels.
2776 @end table
2777
2778 @node XPM Images
2779 @subsection XPM Images
2780 @cindex XPM
2781
2782 To use XPM format, specify @code{xpm} as the image type. The
2783 additional image property @code{:color-symbols} is also meaningful with
2784 the @code{xpm} image type:
2785
2786 @table @code
2787 @item :color-symbols @var{symbols}
2788 The value, @var{symbols}, should be an alist whose elements have the
2789 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2790 the name of a color as it appears in the image file, and @var{color}
2791 specifies the actual color to use for displaying that name.
2792 @end table
2793
2794 @node GIF Images
2795 @subsection GIF Images
2796 @cindex GIF
2797
2798 For GIF images, specify image type @code{gif}. Because of the patents
2799 in the US covering the LZW algorithm, the continued use of GIF format is
2800 a problem for the whole Internet; to end this problem, it is a good idea
2801 for everyone, even outside the US, to stop using GIFS right away
2802 (@uref{http://www.burnallgifs.org/}). But if you still want to use
2803 them, Emacs can display them.
2804
2805 @table @code
2806 @item :index @var{index}
2807 You can use @code{:index} to specify one image from a GIF file that
2808 contains more than one image. This property specifies use of image
2809 number @var{index} from the file. An error is signaled if the GIF file
2810 doesn't contain an image with index @var{index}.
2811 @end table
2812
2813 @ignore
2814 This could be used to implement limited support for animated GIFs.
2815 For example, the following function displays a multi-image GIF file
2816 at point-min in the current buffer, switching between sub-images
2817 every 0.1 seconds.
2818
2819 (defun show-anim (file max)
2820 "Display multi-image GIF file FILE which contains MAX subimages."
2821 (display-anim (current-buffer) file 0 max t))
2822
2823 (defun display-anim (buffer file idx max first-time)
2824 (when (= idx max)
2825 (setq idx 0))
2826 (let ((img (create-image file nil :image idx)))
2827 (save-excursion
2828 (set-buffer buffer)
2829 (goto-char (point-min))
2830 (unless first-time (delete-char 1))
2831 (insert-image img))
2832 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2833 @end ignore
2834
2835 @node Postscript Images
2836 @subsection Postscript Images
2837 @cindex Postscript images
2838
2839 To use Postscript for an image, specify image type @code{postscript}.
2840 This works only if you have Ghostscript installed. You must always use
2841 these three properties:
2842
2843 @table @code
2844 @item :pt-width @var{width}
2845 The value, @var{width}, specifies the width of the image measured in
2846 points (1/72 inch). @var{width} must be an integer.
2847
2848 @item :pt-height @var{height}
2849 The value, @var{height}, specifies the height of the image in points
2850 (1/72 inch). @var{height} must be an integer.
2851
2852 @item :bounding-box @var{box}
2853 The value, @var{box}, must be a list or vector of four integers, which
2854 specifying the bounding box of the Postscript image, analogous to the
2855 @samp{BoundingBox} comment found in Postscript files.
2856
2857 @example
2858 %%BoundingBox: 22 171 567 738
2859 @end example
2860 @end table
2861
2862 Displaying Postscript images from Lisp data is not currently
2863 implemented, but it may be implemented by the time you read this.
2864 See the @file{etc/NEWS} file to make sure.
2865
2866 @node Other Image Types
2867 @subsection Other Image Types
2868 @cindex PBM
2869
2870 For PBM images, specify image type @code{pbm}. Color, gray-scale and
2871 monochromatic images are supported. For mono PBM images, two additional
2872 image properties are supported.
2873
2874 @table @code
2875 @item :foreground @var{foreground}
2876 The value, @var{foreground}, should be a string specifying the image
2877 foreground color, or @code{nil} for the default color. This color is
2878 used for each pixel in the XBM that is 1. The default is the frame's
2879 foreground color.
2880
2881 @item :background @var{background}
2882 The value, @var{background}, should be a string specifying the image
2883 background color, or @code{nil} for the default color. This color is
2884 used for each pixel in the XBM that is 0. The default is the frame's
2885 background color.
2886 @end table
2887
2888 For JPEG images, specify image type @code{jpeg}.
2889
2890 For TIFF images, specify image type @code{tiff}.
2891
2892 For PNG images, specify image type @code{png}.
2893
2894 @node Defining Images
2895 @subsection Defining Images
2896
2897 The functions @code{create-image}, @code{defimage} and
2898 @code{find-image} provide convenient ways to create image descriptors.
2899
2900 @defun create-image file &optional type &rest props
2901 @tindex create-image
2902 This function creates and returns an image descriptor which uses the
2903 data in @var{file}.
2904
2905 The optional argument @var{type} is a symbol specifying the image type.
2906 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2907 determine the image type from the file's first few bytes, or else
2908 from the file's name.
2909
2910 The remaining arguments, @var{props}, specify additional image
2911 properties---for example,
2912
2913 @example
2914 (create-image "foo.xpm" 'xpm :heuristic-mask t)
2915 @end example
2916
2917 The function returns @code{nil} if images of this type are not
2918 supported. Otherwise it returns an image descriptor.
2919 @end defun
2920
2921 @defmac defimage symbol specs &optional doc
2922 @tindex defimage
2923 This macro defines @var{symbol} as an image name. The arguments
2924 @var{specs} is a list which specifies how to display the image.
2925 The third argument, @var{doc}, is an optional documentation string.
2926
2927 Each argument in @var{specs} has the form of a property list, and each
2928 one should specify at least the @code{:type} property and either the
2929 @code{:file} or the @code{:data} property. The value of @code{:type}
2930 should be a symbol specifying the image type, the value of
2931 @code{:file} is the file to load the image from, and the value of
2932 @code{:data} is a string containing the actual image data. Here is an
2933 example:
2934
2935 @example
2936 (defimage test-image
2937 ((:type xpm :file "~/test1.xpm")
2938 (:type xbm :file "~/test1.xbm")))
2939 @end example
2940
2941 @code{defimage} tests each argument, one by one, to see if it is
2942 usable---that is, if the type is supported and the file exists. The
2943 first usable argument is used to make an image descriptor which is
2944 stored in @var{symbol}.
2945
2946 If none of the alternatives will work, then @var{symbol} is defined
2947 as @code{nil}.
2948 @end defmac
2949
2950 @defun find-image specs
2951 @tindex find-image
2952 This function provides a convenient way to find an image satisfying one
2953 of a list of image specifications @var{specs}.
2954
2955 Each specification in @var{specs} is a property list with contents
2956 depending on image type. All specifications must at least contain the
2957 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
2958 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
2959 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
2960 image from, and @var{data} is a string containing the actual image data.
2961 The first specification in the list whose @var{type} is supported, and
2962 @var{file} exists, is used to construct the image specification to be
2963 returned. If no specification is satisfied, @code{nil} is returned.
2964
2965 The image is looked for first on @code{load-path} and then in
2966 @code{data-directory}.
2967 @end defun
2968
2969 @node Showing Images
2970 @subsection Showing Images
2971
2972 You can use an image descriptor by setting up the @code{display}
2973 property yourself, but it is easier to use the functions in this
2974 section.
2975
2976 @defun insert-image image &optional string area
2977 This function inserts @var{image} in the current buffer at point. The
2978 value @var{image} should be an image descriptor; it could be a value
2979 returned by @code{create-image}, or the value of a symbol defined with
2980 @code{defimage}. The argument @var{string} specifies the text to put in
2981 the buffer to hold the image.
2982
2983 The argument @var{area} specifies whether to put the image in a margin.
2984 If it is @code{left-margin}, the image appears in the left margin;
2985 @code{right-margin} specifies the right margin. If @var{area} is
2986 @code{nil} or omitted, the image is displayed at point within the
2987 buffer's text.
2988
2989 Internally, this function inserts @var{string} in the buffer, and gives
2990 it a @code{display} property which specifies @var{image}. @xref{Display
2991 Property}.
2992 @end defun
2993
2994 @defun put-image image pos &optional string area
2995 This function puts image @var{image} in front of @var{pos} in the
2996 current buffer. The argument @var{pos} should be an integer or a
2997 marker. It specifies the buffer position where the image should appear.
2998 The argument @var{string} specifies the text that should hold the image
2999 as an alternative to the default.
3000
3001 The argument @var{image} must be an image descriptor, perhaps returned
3002 by @code{create-image} or stored by @code{defimage}.
3003
3004 The argument @var{area} specifies whether to put the image in a margin.
3005 If it is @code{left-margin}, the image appears in the left margin;
3006 @code{right-margin} specifies the right margin. If @var{area} is
3007 @code{nil} or omitted, the image is displayed at point within the
3008 buffer's text.
3009
3010 Internally, this function creates an overlay, and gives it a
3011 @code{before-string} property containing text that has a @code{display}
3012 property whose value is the image. (Whew!)
3013 @end defun
3014
3015 @defun remove-images start end &optional buffer
3016 This function removes images in @var{buffer} between positions
3017 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
3018 images are removed from the current buffer.
3019
3020 This removes only images that were put into @var{buffer} the way
3021 @code{put-image} does it, not images that were inserted with
3022 @code{insert-image} or in other ways.
3023 @end defun
3024
3025 @defun image-size spec &optional pixels frame
3026 @tindex image-size
3027 This function returns the size of an image as a pair
3028 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
3029 specification. @var{pixels} non-@code{nil} means return sizes
3030 measured in pixels, otherwise return sizes measured in canonical
3031 character units (fractions of the width/height of the frame's default
3032 font). @var{frame} is the frame on which the image will be displayed.
3033 @var{frame} null or omitted means use the selected frame (@pxref{Input
3034 Focus}).
3035 @end defun
3036
3037 @node Image Cache
3038 @subsection Image Cache
3039
3040 Emacs stores images in an image cache when it displays them, so it can
3041 display them again more efficiently. It removes an image from the cache
3042 when it hasn't been displayed for a specified period of time.
3043
3044 When an image is looked up in the cache, its specification is compared
3045 with cached image specifications using @code{equal}. This means that
3046 all images with equal specifications share the same image in the cache.
3047
3048 @defvar image-cache-eviction-delay
3049 @tindex image-cache-eviction-delay
3050 This variable specifies the number of seconds an image can remain in the
3051 cache without being displayed. When an image is not displayed for this
3052 length of time, Emacs removes it from the image cache.
3053
3054 If the value is @code{nil}, Emacs does not remove images from the cache
3055 except when you explicitly clear it. This mode can be useful for
3056 debugging.
3057 @end defvar
3058
3059 @defun clear-image-cache &optional frame
3060 @tindex clear-image-cache
3061 This function clears the image cache. If @var{frame} is non-@code{nil},
3062 only the cache for that frame is cleared. Otherwise all frames' caches
3063 are cleared.
3064 @end defun
3065
3066 @node Blinking
3067 @section Blinking Parentheses
3068 @cindex parenthesis matching
3069 @cindex blinking
3070 @cindex balancing parentheses
3071 @cindex close parenthesis
3072
3073 This section describes the mechanism by which Emacs shows a matching
3074 open parenthesis when the user inserts a close parenthesis.
3075
3076 @defvar blink-paren-function
3077 The value of this variable should be a function (of no arguments) to
3078 be called whenever a character with close parenthesis syntax is inserted.
3079 The value of @code{blink-paren-function} may be @code{nil}, in which
3080 case nothing is done.
3081 @end defvar
3082
3083 @defopt blink-matching-paren
3084 If this variable is @code{nil}, then @code{blink-matching-open} does
3085 nothing.
3086 @end defopt
3087
3088 @defopt blink-matching-paren-distance
3089 This variable specifies the maximum distance to scan for a matching
3090 parenthesis before giving up.
3091 @end defopt
3092
3093 @defopt blink-matching-delay
3094 This variable specifies the number of seconds for the cursor to remain
3095 at the matching parenthesis. A fraction of a second often gives
3096 good results, but the default is 1, which works on all systems.
3097 @end defopt
3098
3099 @deffn Command blink-matching-open
3100 This function is the default value of @code{blink-paren-function}. It
3101 assumes that point follows a character with close parenthesis syntax and
3102 moves the cursor momentarily to the matching opening character. If that
3103 character is not already on the screen, it displays the character's
3104 context in the echo area. To avoid long delays, this function does not
3105 search farther than @code{blink-matching-paren-distance} characters.
3106
3107 Here is an example of calling this function explicitly.
3108
3109 @smallexample
3110 @group
3111 (defun interactive-blink-matching-open ()
3112 @c Do not break this line! -- rms.
3113 @c The first line of a doc string
3114 @c must stand alone.
3115 "Indicate momentarily the start of sexp before point."
3116 (interactive)
3117 @end group
3118 @group
3119 (let ((blink-matching-paren-distance
3120 (buffer-size))
3121 (blink-matching-paren t))
3122 (blink-matching-open)))
3123 @end group
3124 @end smallexample
3125 @end deffn
3126
3127 @node Inverse Video
3128 @section Inverse Video
3129 @cindex Inverse Video
3130
3131 @defopt inverse-video
3132 @cindex highlighting
3133 This variable controls whether Emacs uses inverse video for all text
3134 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
3135 default is @code{nil}.
3136 @end defopt
3137
3138 @defopt mode-line-inverse-video
3139 This variable controls the use of inverse video for mode lines and menu
3140 bars. If it is non-@code{nil}, then these lines are displayed in
3141 inverse video. Otherwise, these lines are displayed normally, just like
3142 other text. The default is @code{t}.
3143
3144 For window frames, this feature actually applies the face named
3145 @code{mode-line}; that face is normally set up as the inverse of the
3146 default face, unless you change it.
3147 @end defopt
3148
3149 @node Usual Display
3150 @section Usual Display Conventions
3151
3152 The usual display conventions define how to display each character
3153 code. You can override these conventions by setting up a display table
3154 (@pxref{Display Tables}). Here are the usual display conventions:
3155
3156 @itemize @bullet
3157 @item
3158 Character codes 32 through 126 map to glyph codes 32 through 126.
3159 Normally this means they display as themselves.
3160
3161 @item
3162 Character code 9 is a horizontal tab. It displays as whitespace
3163 up to a position determined by @code{tab-width}.
3164
3165 @item
3166 Character code 10 is a newline.
3167
3168 @item
3169 All other codes in the range 0 through 31, and code 127, display in one
3170 of two ways according to the value of @code{ctl-arrow}. If it is
3171 non-@code{nil}, these codes map to sequences of two glyphs, where the
3172 first glyph is the @sc{ascii} code for @samp{^}. (A display table can
3173 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
3174 just like the codes in the range 128 to 255.
3175
3176 On MS-DOS terminals, Emacs arranges by default for the character code
3177 127 to be mapped to the glyph code 127, which normally displays as an
3178 empty polygon. This glyph is used to display non-@sc{ascii} characters
3179 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
3180 emacs, The GNU Emacs Manual}.
3181
3182 @item
3183 Character codes 128 through 255 map to sequences of four glyphs, where
3184 the first glyph is the @sc{ascii} code for @samp{\}, and the others are
3185 digit characters representing the character code in octal. (A display
3186 table can specify a glyph to use instead of @samp{\}.)
3187
3188 @item
3189 Multibyte character codes above 256 are displayed as themselves, or as a
3190 question mark or empty box if the terminal cannot display that
3191 character.
3192 @end itemize
3193
3194 The usual display conventions apply even when there is a display
3195 table, for any character whose entry in the active display table is
3196 @code{nil}. Thus, when you set up a display table, you need only
3197 specify the characters for which you want special behavior.
3198
3199 These display rules apply to carriage return (character code 13), when
3200 it appears in the buffer. But that character may not appear in the
3201 buffer where you expect it, if it was eliminated as part of end-of-line
3202 conversion (@pxref{Coding System Basics}).
3203
3204 These variables affect the way certain characters are displayed on the
3205 screen. Since they change the number of columns the characters occupy,
3206 they also affect the indentation functions. These variables also affect
3207 how the mode line is displayed; if you want to force redisplay of the
3208 mode line using the new values, call the function
3209 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3210
3211 @defopt ctl-arrow
3212 @cindex control characters in display
3213 This buffer-local variable controls how control characters are
3214 displayed. If it is non-@code{nil}, they are displayed as a caret
3215 followed by the character: @samp{^A}. If it is @code{nil}, they are
3216 displayed as a backslash followed by three octal digits: @samp{\001}.
3217 @end defopt
3218
3219 @c Following may have overfull hbox.
3220 @defvar default-ctl-arrow
3221 The value of this variable is the default value for @code{ctl-arrow} in
3222 buffers that do not override it. @xref{Default Value}.
3223 @end defvar
3224
3225 @defopt indicate-empty-lines
3226 @tindex indicate-empty-lines
3227 @cindex fringes, and empty line indication
3228 When this is non-@code{nil}, Emacs displays a special glyph in
3229 each empty line at the end of the buffer, on terminals that
3230 support it (window systems).
3231 @end defopt
3232
3233 @defopt tab-width
3234 The value of this variable is the spacing between tab stops used for
3235 displaying tab characters in Emacs buffers. The value is in units of
3236 columns, and the default is 8. Note that this feature is completely
3237 independent of the user-settable tab stops used by the command
3238 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
3239 @end defopt
3240
3241 @node Display Tables
3242 @section Display Tables
3243
3244 @cindex display table
3245 You can use the @dfn{display table} feature to control how all possible
3246 character codes display on the screen. This is useful for displaying
3247 European languages that have letters not in the @sc{ascii} character
3248 set.
3249
3250 The display table maps each character code into a sequence of
3251 @dfn{glyphs}, each glyph being a graphic that takes up one character
3252 position on the screen. You can also define how to display each glyph
3253 on your terminal, using the @dfn{glyph table}.
3254
3255 Display tables affect how the mode line is displayed; if you want to
3256 force redisplay of the mode line using a new display table, call
3257 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3258
3259 @menu
3260 * Display Table Format:: What a display table consists of.
3261 * Active Display Table:: How Emacs selects a display table to use.
3262 * Glyphs:: How to define a glyph, and what glyphs mean.
3263 @end menu
3264
3265 @node Display Table Format
3266 @subsection Display Table Format
3267
3268 A display table is actually a char-table (@pxref{Char-Tables}) with
3269 @code{display-table} as its subtype.
3270
3271 @defun make-display-table
3272 This creates and returns a display table. The table initially has
3273 @code{nil} in all elements.
3274 @end defun
3275
3276 The ordinary elements of the display table are indexed by character
3277 codes; the element at index @var{c} says how to display the character
3278 code @var{c}. The value should be @code{nil} or a vector of glyph
3279 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3280 display that character according to the usual display conventions
3281 (@pxref{Usual Display}).
3282
3283 If you use the display table to change the display of newline
3284 characters, the whole buffer will be displayed as one long ``line.''
3285
3286 The display table also has six ``extra slots'' which serve special
3287 purposes. Here is a table of their meanings; @code{nil} in any slot
3288 means to use the default for that slot, as stated below.
3289
3290 @table @asis
3291 @item 0
3292 The glyph for the end of a truncated screen line (the default for this
3293 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3294 display arrows to indicate truncation---the display table has no effect
3295 in these situations.
3296 @item 1
3297 The glyph for the end of a continued line (the default is @samp{\}).
3298 Newer Emacs versions, on some platforms, display curved arrows to
3299 indicate truncation---the display table has no effect in these
3300 situations.
3301 @item 2
3302 The glyph for indicating a character displayed as an octal character
3303 code (the default is @samp{\}).
3304 @item 3
3305 The glyph for indicating a control character (the default is @samp{^}).
3306 @item 4
3307 A vector of glyphs for indicating the presence of invisible lines (the
3308 default is @samp{...}). @xref{Selective Display}.
3309 @item 5
3310 The glyph used to draw the border between side-by-side windows (the
3311 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3312 when there are no scroll bars; if scroll bars are supported and in use,
3313 a scroll bar separates the two windows.
3314 @end table
3315
3316 For example, here is how to construct a display table that mimics the
3317 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3318
3319 @example
3320 (setq disptab (make-display-table))
3321 (let ((i 0))
3322 (while (< i 32)
3323 (or (= i ?\t) (= i ?\n)
3324 (aset disptab i (vector ?^ (+ i 64))))
3325 (setq i (1+ i)))
3326 (aset disptab 127 (vector ?^ ??)))
3327 @end example
3328
3329 @defun display-table-slot display-table slot
3330 This function returns the value of the extra slot @var{slot} of
3331 @var{display-table}. The argument @var{slot} may be a number from 0 to
3332 5 inclusive, or a slot name (symbol). Valid symbols are
3333 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3334 @code{selective-display}, and @code{vertical-border}.
3335 @end defun
3336
3337 @defun set-display-table-slot display-table slot value
3338 This function stores @var{value} in the extra slot @var{slot} of
3339 @var{display-table}. The argument @var{slot} may be a number from 0 to
3340 5 inclusive, or a slot name (symbol). Valid symbols are
3341 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
3342 @code{selective-display}, and @code{vertical-border}.
3343 @end defun
3344
3345 @defun describe-display-table display-table
3346 @tindex describe-display-table
3347 This function displays a description of the display table
3348 @var{display-table} in a help buffer.
3349 @end defun
3350
3351 @deffn Command describe-current-display-table
3352 @tindex describe-current-display-table
3353 This command displays a description of the current display table in a
3354 help buffer.
3355 @end deffn
3356
3357 @node Active Display Table
3358 @subsection Active Display Table
3359 @cindex active display table
3360
3361 Each window can specify a display table, and so can each buffer. When
3362 a buffer @var{b} is displayed in window @var{w}, display uses the
3363 display table for window @var{w} if it has one; otherwise, the display
3364 table for buffer @var{b} if it has one; otherwise, the standard display
3365 table if any. The display table chosen is called the @dfn{active}
3366 display table.
3367
3368 @defun window-display-table window
3369 This function returns @var{window}'s display table, or @code{nil}
3370 if @var{window} does not have an assigned display table.
3371 @end defun
3372
3373 @defun set-window-display-table window table
3374 This function sets the display table of @var{window} to @var{table}.
3375 The argument @var{table} should be either a display table or
3376 @code{nil}.
3377 @end defun
3378
3379 @defvar buffer-display-table
3380 This variable is automatically buffer-local in all buffers; its value in
3381 a particular buffer specifies the display table for that buffer. If it
3382 is @code{nil}, that means the buffer does not have an assigned display
3383 table.
3384 @end defvar
3385
3386 @defvar standard-display-table
3387 This variable's value is the default display table, used whenever a
3388 window has no display table and neither does the buffer displayed in
3389 that window. This variable is @code{nil} by default.
3390 @end defvar
3391
3392 If there is no display table to use for a particular window---that is,
3393 if the window specifies none, its buffer specifies none, and
3394 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
3395 display conventions for all character codes in that window. @xref{Usual
3396 Display}.
3397
3398 A number of functions for changing the standard display table
3399 are defined in the library @file{disp-table}.
3400
3401 @node Glyphs
3402 @subsection Glyphs
3403
3404 @cindex glyph
3405 A @dfn{glyph} is a generalization of a character; it stands for an
3406 image that takes up a single character position on the screen. Glyphs
3407 are represented in Lisp as integers, just as characters are. Normally
3408 Emacs finds glyphs in the display table (@pxref{Display Tables}).
3409
3410 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
3411 table}. A simple glyph is just a way of specifying a character and a
3412 face to output it in. The glyph code for a simple glyph, mod 524288,
3413 is the character to output, and the glyph code divided by 524288
3414 specifies the face number (@pxref{Face Functions}) to use while
3415 outputting it. (524288 is
3416 @ifnottex
3417 2**19.)
3418 @end ifnottex
3419 @tex
3420 $2^{19}$.)
3421 @end tex
3422 @xref{Faces}.
3423
3424 On character terminals, you can set up a @dfn{glyph table} to define
3425 the meaning of glyph codes. The glyph codes is the value of the
3426 variable @code{glyph-table}.
3427
3428 @defvar glyph-table
3429 The value of this variable is the current glyph table. It should be a
3430 vector; the @var{g}th element defines glyph code @var{g}.
3431
3432 If a glyph code is greater than or equal to the length of the glyph
3433 table, that code is automatically simple. If the value of
3434 @code{glyph-table} is @code{nil} instead of a vector, then all glyphs
3435 are simple. The glyph table is not used on graphical displays, only
3436 on character terminals. On graphical displays, all glyphs are simple.
3437 @end defvar
3438
3439 Here are the possible types of elements in the glyph table:
3440
3441 @table @asis
3442 @item @var{string}
3443 Send the characters in @var{string} to the terminal to output
3444 this glyph. This alternative is available on character terminals,
3445 but not under a window system.
3446
3447 @item @var{integer}
3448 Define this glyph code as an alias for glyph code @var{integer}. You
3449 can use an alias to specify a face code for the glyph and use a small
3450 number as its code.
3451
3452 @item @code{nil}
3453 This glyph is simple.
3454 @end table
3455
3456 @defun create-glyph string
3457 @tindex create-glyph
3458 This function returns a newly-allocated glyph code which is set up to
3459 display by sending @var{string} to the terminal.
3460 @end defun
3461
3462 @node Beeping
3463 @section Beeping
3464 @cindex beeping
3465 @cindex bell
3466
3467 This section describes how to make Emacs ring the bell (or blink the
3468 screen) to attract the user's attention. Be conservative about how
3469 often you do this; frequent bells can become irritating. Also be
3470 careful not to use just beeping when signaling an error is more
3471 appropriate. (@xref{Errors}.)
3472
3473 @defun ding &optional do-not-terminate
3474 @cindex keyboard macro termination
3475 This function beeps, or flashes the screen (see @code{visible-bell} below).
3476 It also terminates any keyboard macro currently executing unless
3477 @var{do-not-terminate} is non-@code{nil}.
3478 @end defun
3479
3480 @defun beep &optional do-not-terminate
3481 This is a synonym for @code{ding}.
3482 @end defun
3483
3484 @defopt visible-bell
3485 This variable determines whether Emacs should flash the screen to
3486 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
3487 is effective on a window system, and on a character-only terminal
3488 provided the terminal's Termcap entry defines the visible bell
3489 capability (@samp{vb}).
3490 @end defopt
3491
3492 @defvar ring-bell-function
3493 If this is non-@code{nil}, it specifies how Emacs should ``ring the
3494 bell.'' Its value should be a function of no arguments. If this is
3495 non-@code{nil}, it takes precedence over the @code{visible-bell}
3496 variable.
3497 @end defvar
3498
3499 @node Window Systems
3500 @section Window Systems
3501
3502 Emacs works with several window systems, most notably the X Window
3503 System. Both Emacs and X use the term ``window'', but use it
3504 differently. An Emacs frame is a single window as far as X is
3505 concerned; the individual Emacs windows are not known to X at all.
3506
3507 @defvar window-system
3508 This variable tells Lisp programs what window system Emacs is running
3509 under. The possible values are
3510
3511 @table @code
3512 @item x
3513 @cindex X Window System
3514 Emacs is displaying using X.
3515 @item pc
3516 Emacs is displaying using MS-DOS.
3517 @item w32
3518 Emacs is displaying using Windows.
3519 @item mac
3520 Emacs is displaying using a Macintosh.
3521 @item nil
3522 Emacs is using a character-based terminal.
3523 @end table
3524 @end defvar
3525
3526 @defvar window-setup-hook
3527 This variable is a normal hook which Emacs runs after handling the
3528 initialization files. Emacs runs this hook after it has completed
3529 loading your init file, the default initialization file (if
3530 any), and the terminal-specific Lisp code, and running the hook
3531 @code{term-setup-hook}.
3532
3533 This hook is used for internal purposes: setting up communication with
3534 the window system, and creating the initial window. Users should not
3535 interfere with it.
3536 @end defvar