Character properties fix in lispref.
[bpt/emacs.git] / doc / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998-1999, 2001-2013 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Non-ASCII Characters
6 @chapter Non-@acronym{ASCII} Characters
7 @cindex multibyte characters
8 @cindex characters, multi-byte
9 @cindex non-@acronym{ASCII} characters
10
11 This chapter covers the special issues relating to characters and
12 how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: How Emacs represents text.
16 * Disabling Multibyte:: Controlling whether to use multibyte characters.
17 * Converting Representations:: Converting unibyte to multibyte and vice versa.
18 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19 * Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
21 * Character Properties:: Character attributes that define their
22 behavior and handling.
23 * Character Sets:: The space of possible character codes
24 is divided into various character sets.
25 * Scanning Charsets:: Which character sets are used in a buffer?
26 * Translation of Characters:: Translation tables are used for conversion.
27 * Coding Systems:: Coding systems are conversions for saving files.
28 * Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30 * Locales:: Interacting with the POSIX locale.
31 @end menu
32
33 @node Text Representations
34 @section Text Representations
35 @cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
38 from many different scripts, allowing users to type and display text
39 in almost any known written language.
40
41 @cindex character codepoint
42 @cindex codespace
43 @cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46 unique number, called a @dfn{codepoint}, to each and every character.
47 The range of codepoints defined by Unicode, or the Unicode
48 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49 inclusive. Emacs extends this range with codepoints in the range
50 @code{#x110000..#x3FFFFF}, which it uses for representing characters
51 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52 cannot be interpreted as characters. Thus, a character codepoint in
53 Emacs is a 22-bit integer number.
54
55 @cindex internal representation of characters
56 @cindex characters, representation in buffers and strings
57 @cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59 that are codepoints of text characters within buffers and strings.
60 Rather, Emacs uses a variable-length internal representation of
61 characters, that stores each character as a sequence of 1 to 5 8-bit
62 bytes, depending on the magnitude of its codepoint@footnote{
63 This internal representation is based on one of the encodings defined
64 by the Unicode Standard, called @dfn{UTF-8}, for representing any
65 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
66 codepoints it uses for raw 8-bit bytes and characters not unified with
67 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68 byte, a Latin-1 character takes up 2 bytes, etc. We call this
69 representation of text @dfn{multibyte}.
70
71 Outside Emacs, characters can be represented in many different
72 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
73 between these external encodings and its internal representation, as
74 appropriate, when it reads text into a buffer or a string, or when it
75 writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
78 binary non-text data in its buffers or strings. For example, when
79 Emacs visits a file, it first reads the file's text verbatim into a
80 buffer, and only then converts it to the internal representation.
81 Before the conversion, the buffer holds encoded text.
82
83 @cindex unibyte text
84 Encoded text is not really text, as far as Emacs is concerned, but
85 rather a sequence of raw 8-bit bytes. We call buffers and strings
86 that hold encoded text @dfn{unibyte} buffers and strings, because
87 Emacs treats them as a sequence of individual bytes. Usually, Emacs
88 displays unibyte buffers and strings as octal codes such as
89 @code{\237}. We recommend that you never use unibyte buffers and
90 strings except for manipulating encoded text or binary non-text data.
91
92 In a buffer, the buffer-local value of the variable
93 @code{enable-multibyte-characters} specifies the representation used.
94 The representation for a string is determined and recorded in the string
95 when the string is constructed.
96
97 @defvar enable-multibyte-characters
98 This variable specifies the current buffer's text representation.
99 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
100 it contains unibyte encoded text or binary non-text data.
101
102 You cannot set this variable directly; instead, use the function
103 @code{set-buffer-multibyte} to change a buffer's representation.
104 @end defvar
105
106 @defun position-bytes position
107 Buffer positions are measured in character units. This function
108 returns the byte-position corresponding to buffer position
109 @var{position} in the current buffer. This is 1 at the start of the
110 buffer, and counts upward in bytes. If @var{position} is out of
111 range, the value is @code{nil}.
112 @end defun
113
114 @defun byte-to-position byte-position
115 Return the buffer position, in character units, corresponding to given
116 @var{byte-position} in the current buffer. If @var{byte-position} is
117 out of range, the value is @code{nil}. In a multibyte buffer, an
118 arbitrary value of @var{byte-position} can be not at character
119 boundary, but inside a multibyte sequence representing a single
120 character; in this case, this function returns the buffer position of
121 the character whose multibyte sequence includes @var{byte-position}.
122 In other words, the value does not change for all byte positions that
123 belong to the same character.
124 @end defun
125
126 @defun multibyte-string-p string
127 Return @code{t} if @var{string} is a multibyte string, @code{nil}
128 otherwise. This function also returns @code{nil} if @var{string} is
129 some object other than a string.
130 @end defun
131
132 @defun string-bytes string
133 @cindex string, number of bytes
134 This function returns the number of bytes in @var{string}.
135 If @var{string} is a multibyte string, this can be greater than
136 @code{(length @var{string})}.
137 @end defun
138
139 @defun unibyte-string &rest bytes
140 This function concatenates all its argument @var{bytes} and makes the
141 result a unibyte string.
142 @end defun
143
144 @node Disabling Multibyte
145 @section Disabling Multibyte Characters
146 @cindex disabling multibyte
147
148 By default, Emacs starts in multibyte mode: it stores the contents
149 of buffers and strings using an internal encoding that represents
150 non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
151 mode allows you to use all the supported languages and scripts without
152 limitations.
153
154 @cindex turn multibyte support on or off
155 Under very special circumstances, you may want to disable multibyte
156 character support, for a specific buffer.
157 When multibyte characters are disabled in a buffer, we call
158 that @dfn{unibyte mode}. In unibyte mode, each character in the
159 buffer has a character code ranging from 0 through 255 (0377 octal); 0
160 through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
161 (0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
162 characters.
163
164 To edit a particular file in unibyte representation, visit it using
165 @code{find-file-literally}. @xref{Visiting Functions}. You can
166 convert a multibyte buffer to unibyte by saving it to a file, killing
167 the buffer, and visiting the file again with
168 @code{find-file-literally}. Alternatively, you can use @kbd{C-x
169 @key{RET} c} (@code{universal-coding-system-argument}) and specify
170 @samp{raw-text} as the coding system with which to visit or save a
171 file. @xref{Text Coding, , Specifying a Coding System for File Text,
172 emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
173 a file as @samp{raw-text} doesn't disable format conversion,
174 uncompression, or auto mode selection.
175
176 @c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
177 @vindex enable-multibyte-characters
178 The buffer-local variable @code{enable-multibyte-characters} is
179 non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
180 The mode line also indicates whether a buffer is multibyte or not.
181 With a graphical display, in a multibyte buffer, the portion of the
182 mode line that indicates the character set has a tooltip that (amongst
183 other things) says that the buffer is multibyte. In a unibyte buffer,
184 the character set indicator is absent. Thus, in a unibyte buffer
185 (when using a graphical display) there is normally nothing before the
186 indication of the visited file's end-of-line convention (colon,
187 backslash, etc.), unless you are using an input method.
188
189 @findex toggle-enable-multibyte-characters
190 You can turn off multibyte support in a specific buffer by invoking the
191 command @code{toggle-enable-multibyte-characters} in that buffer.
192
193 @node Converting Representations
194 @section Converting Text Representations
195
196 Emacs can convert unibyte text to multibyte; it can also convert
197 multibyte text to unibyte, provided that the multibyte text contains
198 only @acronym{ASCII} and 8-bit raw bytes. In general, these
199 conversions happen when inserting text into a buffer, or when putting
200 text from several strings together in one string. You can also
201 explicitly convert a string's contents to either representation.
202
203 Emacs chooses the representation for a string based on the text from
204 which it is constructed. The general rule is to convert unibyte text
205 to multibyte text when combining it with other multibyte text, because
206 the multibyte representation is more general and can hold whatever
207 characters the unibyte text has.
208
209 When inserting text into a buffer, Emacs converts the text to the
210 buffer's representation, as specified by
211 @code{enable-multibyte-characters} in that buffer. In particular, when
212 you insert multibyte text into a unibyte buffer, Emacs converts the text
213 to unibyte, even though this conversion cannot in general preserve all
214 the characters that might be in the multibyte text. The other natural
215 alternative, to convert the buffer contents to multibyte, is not
216 acceptable because the buffer's representation is a choice made by the
217 user that cannot be overridden automatically.
218
219 Converting unibyte text to multibyte text leaves @acronym{ASCII}
220 characters unchanged, and converts bytes with codes 128 through 255 to
221 the multibyte representation of raw eight-bit bytes.
222
223 Converting multibyte text to unibyte converts all @acronym{ASCII}
224 and eight-bit characters to their single-byte form, but loses
225 information for non-@acronym{ASCII} characters by discarding all but
226 the low 8 bits of each character's codepoint. Converting unibyte text
227 to multibyte and back to unibyte reproduces the original unibyte text.
228
229 The next two functions either return the argument @var{string}, or a
230 newly created string with no text properties.
231
232 @defun string-to-multibyte string
233 This function returns a multibyte string containing the same sequence
234 of characters as @var{string}. If @var{string} is a multibyte string,
235 it is returned unchanged. The function assumes that @var{string}
236 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
237 latter are converted to their multibyte representation corresponding
238 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
239 (@pxref{Text Representations, codepoints}).
240 @end defun
241
242 @defun string-to-unibyte string
243 This function returns a unibyte string containing the same sequence of
244 characters as @var{string}. It signals an error if @var{string}
245 contains a non-@acronym{ASCII} character. If @var{string} is a
246 unibyte string, it is returned unchanged. Use this function for
247 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
248 characters.
249 @end defun
250
251 @c FIXME: Should `@var{character}' be `@var{byte}'?
252 @defun byte-to-string byte
253 @cindex byte to string
254 This function returns a unibyte string containing a single byte of
255 character data, @var{character}. It signals an error if
256 @var{character} is not an integer between 0 and 255.
257 @end defun
258
259 @defun multibyte-char-to-unibyte char
260 This converts the multibyte character @var{char} to a unibyte
261 character, and returns that character. If @var{char} is neither
262 @acronym{ASCII} nor eight-bit, the function returns -1.
263 @end defun
264
265 @defun unibyte-char-to-multibyte char
266 This convert the unibyte character @var{char} to a multibyte
267 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
268 byte.
269 @end defun
270
271 @node Selecting a Representation
272 @section Selecting a Representation
273
274 Sometimes it is useful to examine an existing buffer or string as
275 multibyte when it was unibyte, or vice versa.
276
277 @defun set-buffer-multibyte multibyte
278 Set the representation type of the current buffer. If @var{multibyte}
279 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
280 is @code{nil}, the buffer becomes unibyte.
281
282 This function leaves the buffer contents unchanged when viewed as a
283 sequence of bytes. As a consequence, it can change the contents
284 viewed as characters; for instance, a sequence of three bytes which is
285 treated as one character in multibyte representation will count as
286 three characters in unibyte representation. Eight-bit characters
287 representing raw bytes are an exception. They are represented by one
288 byte in a unibyte buffer, but when the buffer is set to multibyte,
289 they are converted to two-byte sequences, and vice versa.
290
291 This function sets @code{enable-multibyte-characters} to record which
292 representation is in use. It also adjusts various data in the buffer
293 (including overlays, text properties and markers) so that they cover the
294 same text as they did before.
295
296 This function signals an error if the buffer is narrowed, since the
297 narrowing might have occurred in the middle of multibyte character
298 sequences.
299
300 This function also signals an error if the buffer is an indirect
301 buffer. An indirect buffer always inherits the representation of its
302 base buffer.
303 @end defun
304
305 @defun string-as-unibyte string
306 If @var{string} is already a unibyte string, this function returns
307 @var{string} itself. Otherwise, it returns a new string with the same
308 bytes as @var{string}, but treating each byte as a separate character
309 (so that the value may have more characters than @var{string}); as an
310 exception, each eight-bit character representing a raw byte is
311 converted into a single byte. The newly-created string contains no
312 text properties.
313 @end defun
314
315 @defun string-as-multibyte string
316 If @var{string} is a multibyte string, this function returns
317 @var{string} itself. Otherwise, it returns a new string with the same
318 bytes as @var{string}, but treating each multibyte sequence as one
319 character. This means that the value may have fewer characters than
320 @var{string} has. If a byte sequence in @var{string} is invalid as a
321 multibyte representation of a single character, each byte in the
322 sequence is treated as a raw 8-bit byte. The newly-created string
323 contains no text properties.
324 @end defun
325
326 @node Character Codes
327 @section Character Codes
328 @cindex character codes
329
330 The unibyte and multibyte text representations use different
331 character codes. The valid character codes for unibyte representation
332 range from 0 to @code{#xFF} (255)---the values that can fit in one
333 byte. The valid character codes for multibyte representation range
334 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
335 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
336 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
337 non-@acronym{ASCII} characters.
338
339 Emacs character codes are a superset of the Unicode standard.
340 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
341 characters of the same codepoint; values @code{#x110000} (1114112)
342 through @code{#x3FFF7F} (4194175) represent characters that are not
343 unified with Unicode; and values @code{#x3FFF80} (4194176) through
344 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
345
346 @defun characterp charcode
347 This returns @code{t} if @var{charcode} is a valid character, and
348 @code{nil} otherwise.
349
350 @example
351 @group
352 (characterp 65)
353 @result{} t
354 @end group
355 @group
356 (characterp 4194303)
357 @result{} t
358 @end group
359 @group
360 (characterp 4194304)
361 @result{} nil
362 @end group
363 @end example
364 @end defun
365
366 @cindex maximum value of character codepoint
367 @cindex codepoint, largest value
368 @defun max-char
369 This function returns the largest value that a valid character
370 codepoint can have.
371
372 @example
373 @group
374 (characterp (max-char))
375 @result{} t
376 @end group
377 @group
378 (characterp (1+ (max-char)))
379 @result{} nil
380 @end group
381 @end example
382 @end defun
383
384 @defun get-byte &optional pos string
385 This function returns the byte at character position @var{pos} in the
386 current buffer. If the current buffer is unibyte, this is literally
387 the byte at that position. If the buffer is multibyte, byte values of
388 @acronym{ASCII} characters are the same as character codepoints,
389 whereas eight-bit raw bytes are converted to their 8-bit codes. The
390 function signals an error if the character at @var{pos} is
391 non-@acronym{ASCII}.
392
393 The optional argument @var{string} means to get a byte value from that
394 string instead of the current buffer.
395 @end defun
396
397 @node Character Properties
398 @section Character Properties
399 @cindex character properties
400 A @dfn{character property} is a named attribute of a character that
401 specifies how the character behaves and how it should be handled
402 during text processing and display. Thus, character properties are an
403 important part of specifying the character's semantics.
404
405 @c FIXME: Use the latest URI of this chapter?
406 @c http://www.unicode.org/versions/latest/ch04.pdf
407 On the whole, Emacs follows the Unicode Standard in its implementation
408 of character properties. In particular, Emacs supports the
409 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
410 Model}, and the Emacs character property database is derived from the
411 Unicode Character Database (@acronym{UCD}). See the
412 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
413 Properties chapter of the Unicode Standard}, for a detailed
414 description of Unicode character properties and their meaning. This
415 section assumes you are already familiar with that chapter of the
416 Unicode Standard, and want to apply that knowledge to Emacs Lisp
417 programs.
418
419 In Emacs, each property has a name, which is a symbol, and a set of
420 possible values, whose types depend on the property; if a character
421 does not have a certain property, the value is @code{nil}. As a
422 general rule, the names of character properties in Emacs are produced
423 from the corresponding Unicode properties by downcasing them and
424 replacing each @samp{_} character with a dash @samp{-}. For example,
425 @code{Canonical_Combining_Class} becomes
426 @code{canonical-combining-class}. However, sometimes we shorten the
427 names to make their use easier.
428
429 @cindex unassigned character codepoints
430 Some codepoints are left @dfn{unassigned} by the
431 @acronym{UCD}---they don't correspond to any character. The Unicode
432 Standard defines default values of properties for such codepoints;
433 they are mentioned below for each property.
434
435 Here is the full list of value types for all the character
436 properties that Emacs knows about:
437
438 @table @code
439 @item name
440 Corresponds to the @code{Name} Unicode property. The value is a
441 string consisting of upper-case Latin letters A to Z, digits, spaces,
442 and hyphen @samp{-} characters. For unassigned codepoints, the value
443 is an empty string.
444
445 @cindex unicode general category
446 @item general-category
447 Corresponds to the @code{General_Category} Unicode property. The
448 value is a symbol whose name is a 2-letter abbreviation of the
449 character's classification. For unassigned codepoints, the value
450 is @code{Cn}.
451
452 @item canonical-combining-class
453 Corresponds to the @code{Canonical_Combining_Class} Unicode property.
454 The value is an integer number. For unassigned codepoints, the value
455 is zero.
456
457 @cindex bidirectional class of characters
458 @item bidi-class
459 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
460 symbol whose name is the Unicode @dfn{directional type} of the
461 character. Emacs uses this property when it reorders bidirectional
462 text for display (@pxref{Bidirectional Display}). For unassigned
463 codepoints, the value depends on the code blocks to which the
464 codepoint belongs: most unassigned codepoints get the value of
465 @code{L} (strong L), but some get values of @code{AL} (Arabic letter)
466 or @code{R} (strong R).
467
468 @item decomposition
469 Corresponds to the Unicode properties @code{Decomposition_Type} and
470 @code{Decomposition_Value}. The value is a list, whose first element
471 may be a symbol representing a compatibility formatting tag, such as
472 @code{small}@footnote{The Unicode specification writes these tag names
473 inside @samp{<..>} brackets, but the tag names in Emacs do not include
474 the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
475 @samp{small}. }; the other elements are characters that give the
476 compatibility decomposition sequence of this character. For
477 unassigned codepoints, the value is the character itself.
478
479 @item decimal-digit-value
480 Corresponds to the Unicode @code{Numeric_Value} property for
481 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
482 an integer number. For unassigned codepoints, the value is
483 @code{nil}, which means @acronym{NaN}, or ``not-a-number''.
484
485 @item digit-value
486 Corresponds to the Unicode @code{Numeric_Value} property for
487 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
488 integer number. Examples of such characters include compatibility
489 subscript and superscript digits, for which the value is the
490 corresponding number. For unassigned codepoints, the value is
491 @code{nil}, which means @acronym{NaN}.
492
493 @item numeric-value
494 Corresponds to the Unicode @code{Numeric_Value} property for
495 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
496 this property is an integer or a floating-point number. Examples of
497 characters that have this property include fractions, subscripts,
498 superscripts, Roman numerals, currency numerators, and encircled
499 numbers. For example, the value of this property for the character
500 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
501 unassigned codepoints, the value is @code{nil}, which means
502 @acronym{NaN}.
503
504 @cindex mirroring of characters
505 @item mirrored
506 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
507 of this property is a symbol, either @code{Y} or @code{N}. For
508 unassigned codepoints, the value is @code{N}.
509
510 @item mirroring
511 Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
512 value of this property is a character whose glyph represents the
513 mirror image of the character's glyph, or @code{nil} if there's no
514 defined mirroring glyph. All the characters whose @code{mirrored}
515 property is @code{N} have @code{nil} as their @code{mirroring}
516 property; however, some characters whose @code{mirrored} property is
517 @code{Y} also have @code{nil} for @code{mirroring}, because no
518 appropriate characters exist with mirrored glyphs. Emacs uses this
519 property to display mirror images of characters when appropriate
520 (@pxref{Bidirectional Display}). For unassigned codepoints, the value
521 is @code{nil}.
522
523 @item old-name
524 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
525 is a string. For unassigned codepoints, the value is an empty string.
526
527 @item iso-10646-comment
528 Corresponds to the Unicode @code{ISO_Comment} property. The value is
529 a string. For unassigned codepoints, the value is an empty string.
530
531 @item uppercase
532 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
533 The value of this property is a single character. For unassigned
534 codepoints, the value is @code{nil}, which means the character itself.
535
536 @item lowercase
537 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
538 The value of this property is a single character. For unassigned
539 codepoints, the value is @code{nil}, which means the character itself.
540
541 @item titlecase
542 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
543 @dfn{Title case} is a special form of a character used when the first
544 character of a word needs to be capitalized. The value of this
545 property is a single character. For unassigned codepoints, the value
546 is @code{nil}, which means the character itself.
547 @end table
548
549 @defun get-char-code-property char propname
550 This function returns the value of @var{char}'s @var{propname} property.
551
552 @c FIXME: Use ‘?\s’ instead of ‘? ’ for the space character in the
553 @c first example? --xfq
554 @example
555 @group
556 (get-char-code-property ? 'general-category)
557 @result{} Zs
558 @end group
559 @group
560 (get-char-code-property ?1 'general-category)
561 @result{} Nd
562 @end group
563 @group
564 ;; subscript 4
565 (get-char-code-property ?\u2084 'digit-value)
566 @result{} 4
567 @end group
568 @group
569 ;; one fifth
570 (get-char-code-property ?\u2155 'numeric-value)
571 @result{} 0.2
572 @end group
573 @group
574 ;; Roman IV
575 (get-char-code-property ?\u2163 'numeric-value)
576 @result{} 4
577 @end group
578 @end example
579 @end defun
580
581 @defun char-code-property-description prop value
582 This function returns the description string of property @var{prop}'s
583 @var{value}, or @code{nil} if @var{value} has no description.
584
585 @example
586 @group
587 (char-code-property-description 'general-category 'Zs)
588 @result{} "Separator, Space"
589 @end group
590 @group
591 (char-code-property-description 'general-category 'Nd)
592 @result{} "Number, Decimal Digit"
593 @end group
594 @group
595 (char-code-property-description 'numeric-value '1/5)
596 @result{} nil
597 @end group
598 @end example
599 @end defun
600
601 @defun put-char-code-property char propname value
602 This function stores @var{value} as the value of the property
603 @var{propname} for the character @var{char}.
604 @end defun
605
606 @defvar unicode-category-table
607 The value of this variable is a char-table (@pxref{Char-Tables}) that
608 specifies, for each character, its Unicode @code{General_Category}
609 property as a symbol.
610 @end defvar
611
612 @defvar char-script-table
613 The value of this variable is a char-table that specifies, for each
614 character, a symbol whose name is the script to which the character
615 belongs, according to the Unicode Standard classification of the
616 Unicode code space into script-specific blocks. This char-table has a
617 single extra slot whose value is the list of all script symbols.
618 @end defvar
619
620 @defvar char-width-table
621 The value of this variable is a char-table that specifies the width of
622 each character in columns that it will occupy on the screen.
623 @end defvar
624
625 @defvar printable-chars
626 The value of this variable is a char-table that specifies, for each
627 character, whether it is printable or not. That is, if evaluating
628 @code{(aref printable-chars char)} results in @code{t}, the character
629 is printable, and if it results in @code{nil}, it is not.
630 @end defvar
631
632 @node Character Sets
633 @section Character Sets
634 @cindex character sets
635
636 @cindex charset
637 @cindex coded character set
638 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
639 in which each character is assigned a numeric code point. (The
640 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
641 charset has a name which is a symbol. A single character can belong
642 to any number of different character sets, but it will generally have
643 a different code point in each charset. Examples of character sets
644 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
645 @code{windows-1255}. The code point assigned to a character in a
646 charset is usually different from its code point used in Emacs buffers
647 and strings.
648
649 @cindex @code{emacs}, a charset
650 @cindex @code{unicode}, a charset
651 @cindex @code{eight-bit}, a charset
652 Emacs defines several special character sets. The character set
653 @code{unicode} includes all the characters whose Emacs code points are
654 in the range @code{0..#x10FFFF}. The character set @code{emacs}
655 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
656 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
657 Emacs uses it to represent raw bytes encountered in text.
658
659 @defun charsetp object
660 Returns @code{t} if @var{object} is a symbol that names a character set,
661 @code{nil} otherwise.
662 @end defun
663
664 @defvar charset-list
665 The value is a list of all defined character set names.
666 @end defvar
667
668 @defun charset-priority-list &optional highestp
669 This function returns a list of all defined character sets ordered by
670 their priority. If @var{highestp} is non-@code{nil}, the function
671 returns a single character set of the highest priority.
672 @end defun
673
674 @defun set-charset-priority &rest charsets
675 This function makes @var{charsets} the highest priority character sets.
676 @end defun
677
678 @defun char-charset character &optional restriction
679 This function returns the name of the character set of highest
680 priority that @var{character} belongs to. @acronym{ASCII} characters
681 are an exception: for them, this function always returns @code{ascii}.
682
683 If @var{restriction} is non-@code{nil}, it should be a list of
684 charsets to search. Alternatively, it can be a coding system, in
685 which case the returned charset must be supported by that coding
686 system (@pxref{Coding Systems}).
687 @end defun
688
689 @defun charset-plist charset
690 This function returns the property list of the character set
691 @var{charset}. Although @var{charset} is a symbol, this is not the
692 same as the property list of that symbol. Charset properties include
693 important information about the charset, such as its documentation
694 string, short name, etc.
695 @end defun
696
697 @defun put-charset-property charset propname value
698 This function sets the @var{propname} property of @var{charset} to the
699 given @var{value}.
700 @end defun
701
702 @defun get-charset-property charset propname
703 This function returns the value of @var{charset}s property
704 @var{propname}.
705 @end defun
706
707 @deffn Command list-charset-chars charset
708 This command displays a list of characters in the character set
709 @var{charset}.
710 @end deffn
711
712 Emacs can convert between its internal representation of a character
713 and the character's codepoint in a specific charset. The following
714 two functions support these conversions.
715
716 @c FIXME: decode-char and encode-char accept and ignore an additional
717 @c argument @var{restriction}. When that argument actually makes a
718 @c difference, it should be documented here.
719 @defun decode-char charset code-point
720 This function decodes a character that is assigned a @var{code-point}
721 in @var{charset}, to the corresponding Emacs character, and returns
722 it. If @var{charset} doesn't contain a character of that code point,
723 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
724 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
725 specified as a cons cell @code{(@var{high} . @var{low})}, where
726 @var{low} are the lower 16 bits of the value and @var{high} are the
727 high 16 bits.
728 @end defun
729
730 @defun encode-char char charset
731 This function returns the code point assigned to the character
732 @var{char} in @var{charset}. If the result does not fit in a Lisp
733 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
734 that fits the second argument of @code{decode-char} above. If
735 @var{charset} doesn't have a codepoint for @var{char}, the value is
736 @code{nil}.
737 @end defun
738
739 The following function comes in handy for applying a certain
740 function to all or part of the characters in a charset:
741
742 @defun map-charset-chars function charset &optional arg from-code to-code
743 Call @var{function} for characters in @var{charset}. @var{function}
744 is called with two arguments. The first one is a cons cell
745 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
746 indicate a range of characters contained in charset. The second
747 argument passed to @var{function} is @var{arg}.
748
749 By default, the range of codepoints passed to @var{function} includes
750 all the characters in @var{charset}, but optional arguments
751 @var{from-code} and @var{to-code} limit that to the range of
752 characters between these two codepoints of @var{charset}. If either
753 of them is @code{nil}, it defaults to the first or last codepoint of
754 @var{charset}, respectively.
755 @end defun
756
757 @node Scanning Charsets
758 @section Scanning for Character Sets
759
760 Sometimes it is useful to find out which character set a particular
761 character belongs to. One use for this is in determining which coding
762 systems (@pxref{Coding Systems}) are capable of representing all of
763 the text in question; another is to determine the font(s) for
764 displaying that text.
765
766 @defun charset-after &optional pos
767 This function returns the charset of highest priority containing the
768 character at position @var{pos} in the current buffer. If @var{pos}
769 is omitted or @code{nil}, it defaults to the current value of point.
770 If @var{pos} is out of range, the value is @code{nil}.
771 @end defun
772
773 @defun find-charset-region beg end &optional translation
774 This function returns a list of the character sets of highest priority
775 that contain characters in the current buffer between positions
776 @var{beg} and @var{end}.
777
778 The optional argument @var{translation} specifies a translation table
779 to use for scanning the text (@pxref{Translation of Characters}). If
780 it is non-@code{nil}, then each character in the region is translated
781 through this table, and the value returned describes the translated
782 characters instead of the characters actually in the buffer.
783 @end defun
784
785 @defun find-charset-string string &optional translation
786 This function returns a list of character sets of highest priority
787 that contain characters in @var{string}. It is just like
788 @code{find-charset-region}, except that it applies to the contents of
789 @var{string} instead of part of the current buffer.
790 @end defun
791
792 @node Translation of Characters
793 @section Translation of Characters
794 @cindex character translation tables
795 @cindex translation tables
796
797 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
798 specifies a mapping of characters into characters. These tables are
799 used in encoding and decoding, and for other purposes. Some coding
800 systems specify their own particular translation tables; there are
801 also default translation tables which apply to all other coding
802 systems.
803
804 A translation table has two extra slots. The first is either
805 @code{nil} or a translation table that performs the reverse
806 translation; the second is the maximum number of characters to look up
807 for translating sequences of characters (see the description of
808 @code{make-translation-table-from-alist} below).
809
810 @defun make-translation-table &rest translations
811 This function returns a translation table based on the argument
812 @var{translations}. Each element of @var{translations} should be a
813 list of elements of the form @code{(@var{from} . @var{to})}; this says
814 to translate the character @var{from} into @var{to}.
815
816 The arguments and the forms in each argument are processed in order,
817 and if a previous form already translates @var{to} to some other
818 character, say @var{to-alt}, @var{from} is also translated to
819 @var{to-alt}.
820 @end defun
821
822 During decoding, the translation table's translations are applied to
823 the characters that result from ordinary decoding. If a coding system
824 has the property @code{:decode-translation-table}, that specifies the
825 translation table to use, or a list of translation tables to apply in
826 sequence. (This is a property of the coding system, as returned by
827 @code{coding-system-get}, not a property of the symbol that is the
828 coding system's name. @xref{Coding System Basics,, Basic Concepts of
829 Coding Systems}.) Finally, if
830 @code{standard-translation-table-for-decode} is non-@code{nil}, the
831 resulting characters are translated by that table.
832
833 During encoding, the translation table's translations are applied to
834 the characters in the buffer, and the result of translation is
835 actually encoded. If a coding system has property
836 @code{:encode-translation-table}, that specifies the translation table
837 to use, or a list of translation tables to apply in sequence. In
838 addition, if the variable @code{standard-translation-table-for-encode}
839 is non-@code{nil}, it specifies the translation table to use for
840 translating the result.
841
842 @defvar standard-translation-table-for-decode
843 This is the default translation table for decoding. If a coding
844 systems specifies its own translation tables, the table that is the
845 value of this variable, if non-@code{nil}, is applied after them.
846 @end defvar
847
848 @defvar standard-translation-table-for-encode
849 This is the default translation table for encoding. If a coding
850 systems specifies its own translation tables, the table that is the
851 value of this variable, if non-@code{nil}, is applied after them.
852 @end defvar
853
854 @defvar translation-table-for-input
855 Self-inserting characters are translated through this translation
856 table before they are inserted. Search commands also translate their
857 input through this table, so they can compare more reliably with
858 what's in the buffer.
859
860 This variable automatically becomes buffer-local when set.
861 @end defvar
862
863 @defun make-translation-table-from-vector vec
864 This function returns a translation table made from @var{vec} that is
865 an array of 256 elements to map bytes (values 0 through #xFF) to
866 characters. Elements may be @code{nil} for untranslated bytes. The
867 returned table has a translation table for reverse mapping in the
868 first extra slot, and the value @code{1} in the second extra slot.
869
870 This function provides an easy way to make a private coding system
871 that maps each byte to a specific character. You can specify the
872 returned table and the reverse translation table using the properties
873 @code{:decode-translation-table} and @code{:encode-translation-table}
874 respectively in the @var{props} argument to
875 @code{define-coding-system}.
876 @end defun
877
878 @defun make-translation-table-from-alist alist
879 This function is similar to @code{make-translation-table} but returns
880 a complex translation table rather than a simple one-to-one mapping.
881 Each element of @var{alist} is of the form @code{(@var{from}
882 . @var{to})}, where @var{from} and @var{to} are either characters or
883 vectors specifying a sequence of characters. If @var{from} is a
884 character, that character is translated to @var{to} (i.e., to a
885 character or a character sequence). If @var{from} is a vector of
886 characters, that sequence is translated to @var{to}. The returned
887 table has a translation table for reverse mapping in the first extra
888 slot, and the maximum length of all the @var{from} character sequences
889 in the second extra slot.
890 @end defun
891
892 @node Coding Systems
893 @section Coding Systems
894
895 @cindex coding system
896 When Emacs reads or writes a file, and when Emacs sends text to a
897 subprocess or receives text from a subprocess, it normally performs
898 character code conversion and end-of-line conversion as specified
899 by a particular @dfn{coding system}.
900
901 How to define a coding system is an arcane matter, and is not
902 documented here.
903
904 @menu
905 * Coding System Basics:: Basic concepts.
906 * Encoding and I/O:: How file I/O functions handle coding systems.
907 * Lisp and Coding Systems:: Functions to operate on coding system names.
908 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
909 * Default Coding Systems:: Controlling the default choices.
910 * Specifying Coding Systems:: Requesting a particular coding system
911 for a single file operation.
912 * Explicit Encoding:: Encoding or decoding text without doing I/O.
913 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
914 @end menu
915
916 @node Coding System Basics
917 @subsection Basic Concepts of Coding Systems
918
919 @cindex character code conversion
920 @dfn{Character code conversion} involves conversion between the
921 internal representation of characters used inside Emacs and some other
922 encoding. Emacs supports many different encodings, in that it can
923 convert to and from them. For example, it can convert text to or from
924 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
925 several variants of ISO 2022. In some cases, Emacs supports several
926 alternative encodings for the same characters; for example, there are
927 three coding systems for the Cyrillic (Russian) alphabet: ISO,
928 Alternativnyj, and KOI8.
929
930 Every coding system specifies a particular set of character code
931 conversions, but the coding system @code{undecided} is special: it
932 leaves the choice unspecified, to be chosen heuristically for each
933 file, based on the file's data.
934
935 In general, a coding system doesn't guarantee roundtrip identity:
936 decoding a byte sequence using coding system, then encoding the
937 resulting text in the same coding system, can produce a different byte
938 sequence. But some coding systems do guarantee that the byte sequence
939 will be the same as what you originally decoded. Here are a few
940 examples:
941
942 @quotation
943 iso-8859-1, utf-8, big5, shift_jis, euc-jp
944 @end quotation
945
946 Encoding buffer text and then decoding the result can also fail to
947 reproduce the original text. For instance, if you encode a character
948 with a coding system which does not support that character, the result
949 is unpredictable, and thus decoding it using the same coding system
950 may produce a different text. Currently, Emacs can't report errors
951 that result from encoding unsupported characters.
952
953 @cindex EOL conversion
954 @cindex end-of-line conversion
955 @cindex line end conversion
956 @dfn{End of line conversion} handles three different conventions
957 used on various systems for representing end of line in files. The
958 Unix convention, used on GNU and Unix systems, is to use the linefeed
959 character (also called newline). The DOS convention, used on
960 MS-Windows and MS-DOS systems, is to use a carriage-return and a
961 linefeed at the end of a line. The Mac convention is to use just
962 carriage-return.
963
964 @cindex base coding system
965 @cindex variant coding system
966 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
967 conversion unspecified, to be chosen based on the data. @dfn{Variant
968 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
969 @code{latin-1-mac} specify the end-of-line conversion explicitly as
970 well. Most base coding systems have three corresponding variants whose
971 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
972
973 @vindex raw-text@r{ coding system}
974 The coding system @code{raw-text} is special in that it prevents
975 character code conversion, and causes the buffer visited with this
976 coding system to be a unibyte buffer. For historical reasons, you can
977 save both unibyte and multibyte text with this coding system. When
978 you use @code{raw-text} to encode multibyte text, it does perform one
979 character code conversion: it converts eight-bit characters to their
980 single-byte external representation. @code{raw-text} does not specify
981 the end-of-line conversion, allowing that to be determined as usual by
982 the data, and has the usual three variants which specify the
983 end-of-line conversion.
984
985 @vindex no-conversion@r{ coding system}
986 @vindex binary@r{ coding system}
987 @code{no-conversion} (and its alias @code{binary}) is equivalent to
988 @code{raw-text-unix}: it specifies no conversion of either character
989 codes or end-of-line.
990
991 @vindex emacs-internal@r{ coding system}
992 @vindex utf-8-emacs@r{ coding system}
993 The coding system @code{utf-8-emacs} specifies that the data is
994 represented in the internal Emacs encoding (@pxref{Text
995 Representations}). This is like @code{raw-text} in that no code
996 conversion happens, but different in that the result is multibyte
997 data. The name @code{emacs-internal} is an alias for
998 @code{utf-8-emacs}.
999
1000 @defun coding-system-get coding-system property
1001 This function returns the specified property of the coding system
1002 @var{coding-system}. Most coding system properties exist for internal
1003 purposes, but one that you might find useful is @code{:mime-charset}.
1004 That property's value is the name used in MIME for the character coding
1005 which this coding system can read and write. Examples:
1006
1007 @example
1008 (coding-system-get 'iso-latin-1 :mime-charset)
1009 @result{} iso-8859-1
1010 (coding-system-get 'iso-2022-cn :mime-charset)
1011 @result{} iso-2022-cn
1012 (coding-system-get 'cyrillic-koi8 :mime-charset)
1013 @result{} koi8-r
1014 @end example
1015
1016 The value of the @code{:mime-charset} property is also defined
1017 as an alias for the coding system.
1018 @end defun
1019
1020 @cindex alias, for coding systems
1021 @defun coding-system-aliases coding-system
1022 This function returns the list of aliases of @var{coding-system}.
1023 @end defun
1024
1025 @node Encoding and I/O
1026 @subsection Encoding and I/O
1027
1028 The principal purpose of coding systems is for use in reading and
1029 writing files. The function @code{insert-file-contents} uses a coding
1030 system to decode the file data, and @code{write-region} uses one to
1031 encode the buffer contents.
1032
1033 You can specify the coding system to use either explicitly
1034 (@pxref{Specifying Coding Systems}), or implicitly using a default
1035 mechanism (@pxref{Default Coding Systems}). But these methods may not
1036 completely specify what to do. For example, they may choose a coding
1037 system such as @code{undefined} which leaves the character code
1038 conversion to be determined from the data. In these cases, the I/O
1039 operation finishes the job of choosing a coding system. Very often
1040 you will want to find out afterwards which coding system was chosen.
1041
1042 @defvar buffer-file-coding-system
1043 This buffer-local variable records the coding system used for saving the
1044 buffer and for writing part of the buffer with @code{write-region}. If
1045 the text to be written cannot be safely encoded using the coding system
1046 specified by this variable, these operations select an alternative
1047 encoding by calling the function @code{select-safe-coding-system}
1048 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
1049 requires to ask the user to specify a coding system,
1050 @code{buffer-file-coding-system} is updated to the newly selected coding
1051 system.
1052
1053 @code{buffer-file-coding-system} does @emph{not} affect sending text
1054 to a subprocess.
1055 @end defvar
1056
1057 @defvar save-buffer-coding-system
1058 This variable specifies the coding system for saving the buffer (by
1059 overriding @code{buffer-file-coding-system}). Note that it is not used
1060 for @code{write-region}.
1061
1062 When a command to save the buffer starts out to use
1063 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1064 and that coding system cannot handle
1065 the actual text in the buffer, the command asks the user to choose
1066 another coding system (by calling @code{select-safe-coding-system}).
1067 After that happens, the command also updates
1068 @code{buffer-file-coding-system} to represent the coding system that
1069 the user specified.
1070 @end defvar
1071
1072 @defvar last-coding-system-used
1073 I/O operations for files and subprocesses set this variable to the
1074 coding system name that was used. The explicit encoding and decoding
1075 functions (@pxref{Explicit Encoding}) set it too.
1076
1077 @strong{Warning:} Since receiving subprocess output sets this variable,
1078 it can change whenever Emacs waits; therefore, you should copy the
1079 value shortly after the function call that stores the value you are
1080 interested in.
1081 @end defvar
1082
1083 The variable @code{selection-coding-system} specifies how to encode
1084 selections for the window system. @xref{Window System Selections}.
1085
1086 @defvar file-name-coding-system
1087 The variable @code{file-name-coding-system} specifies the coding
1088 system to use for encoding file names. Emacs encodes file names using
1089 that coding system for all file operations. If
1090 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
1091 coding system determined by the selected language environment. In the
1092 default language environment, any non-@acronym{ASCII} characters in
1093 file names are not encoded specially; they appear in the file system
1094 using the internal Emacs representation.
1095 @end defvar
1096
1097 @strong{Warning:} if you change @code{file-name-coding-system} (or
1098 the language environment) in the middle of an Emacs session, problems
1099 can result if you have already visited files whose names were encoded
1100 using the earlier coding system and are handled differently under the
1101 new coding system. If you try to save one of these buffers under the
1102 visited file name, saving may use the wrong file name, or it may get
1103 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1104 new file name for that buffer.
1105
1106 @node Lisp and Coding Systems
1107 @subsection Coding Systems in Lisp
1108
1109 Here are the Lisp facilities for working with coding systems:
1110
1111 @cindex list all coding systems
1112 @defun coding-system-list &optional base-only
1113 This function returns a list of all coding system names (symbols). If
1114 @var{base-only} is non-@code{nil}, the value includes only the
1115 base coding systems. Otherwise, it includes alias and variant coding
1116 systems as well.
1117 @end defun
1118
1119 @defun coding-system-p object
1120 This function returns @code{t} if @var{object} is a coding system
1121 name or @code{nil}.
1122 @end defun
1123
1124 @cindex validity of coding system
1125 @cindex coding system, validity check
1126 @defun check-coding-system coding-system
1127 This function checks the validity of @var{coding-system}. If that is
1128 valid, it returns @var{coding-system}. If @var{coding-system} is
1129 @code{nil}, the function return @code{nil}. For any other values, it
1130 signals an error whose @code{error-symbol} is @code{coding-system-error}
1131 (@pxref{Signaling Errors, signal}).
1132 @end defun
1133
1134 @cindex eol type of coding system
1135 @defun coding-system-eol-type coding-system
1136 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1137 conversion used by @var{coding-system}. If @var{coding-system}
1138 specifies a certain eol conversion, the return value is an integer 0,
1139 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1140 respectively. If @var{coding-system} doesn't specify eol conversion
1141 explicitly, the return value is a vector of coding systems, each one
1142 with one of the possible eol conversion types, like this:
1143
1144 @lisp
1145 (coding-system-eol-type 'latin-1)
1146 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1147 @end lisp
1148
1149 @noindent
1150 If this function returns a vector, Emacs will decide, as part of the
1151 text encoding or decoding process, what eol conversion to use. For
1152 decoding, the end-of-line format of the text is auto-detected, and the
1153 eol conversion is set to match it (e.g., DOS-style CRLF format will
1154 imply @code{dos} eol conversion). For encoding, the eol conversion is
1155 taken from the appropriate default coding system (e.g.,
1156 default value of @code{buffer-file-coding-system} for
1157 @code{buffer-file-coding-system}), or from the default eol conversion
1158 appropriate for the underlying platform.
1159 @end defun
1160
1161 @cindex eol conversion of coding system
1162 @defun coding-system-change-eol-conversion coding-system eol-type
1163 This function returns a coding system which is like @var{coding-system}
1164 except for its eol conversion, which is specified by @code{eol-type}.
1165 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1166 @code{nil}. If it is @code{nil}, the returned coding system determines
1167 the end-of-line conversion from the data.
1168
1169 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1170 @code{dos} and @code{mac}, respectively.
1171 @end defun
1172
1173 @cindex text conversion of coding system
1174 @defun coding-system-change-text-conversion eol-coding text-coding
1175 This function returns a coding system which uses the end-of-line
1176 conversion of @var{eol-coding}, and the text conversion of
1177 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1178 @code{undecided}, or one of its variants according to @var{eol-coding}.
1179 @end defun
1180
1181 @cindex safely encode region
1182 @cindex coding systems for encoding region
1183 @defun find-coding-systems-region from to
1184 This function returns a list of coding systems that could be used to
1185 encode a text between @var{from} and @var{to}. All coding systems in
1186 the list can safely encode any multibyte characters in that portion of
1187 the text.
1188
1189 If the text contains no multibyte characters, the function returns the
1190 list @code{(undecided)}.
1191 @end defun
1192
1193 @cindex safely encode a string
1194 @cindex coding systems for encoding a string
1195 @defun find-coding-systems-string string
1196 This function returns a list of coding systems that could be used to
1197 encode the text of @var{string}. All coding systems in the list can
1198 safely encode any multibyte characters in @var{string}. If the text
1199 contains no multibyte characters, this returns the list
1200 @code{(undecided)}.
1201 @end defun
1202
1203 @cindex charset, coding systems to encode
1204 @cindex safely encode characters in a charset
1205 @defun find-coding-systems-for-charsets charsets
1206 This function returns a list of coding systems that could be used to
1207 encode all the character sets in the list @var{charsets}.
1208 @end defun
1209
1210 @defun check-coding-systems-region start end coding-system-list
1211 This function checks whether coding systems in the list
1212 @code{coding-system-list} can encode all the characters in the region
1213 between @var{start} and @var{end}. If all of the coding systems in
1214 the list can encode the specified text, the function returns
1215 @code{nil}. If some coding systems cannot encode some of the
1216 characters, the value is an alist, each element of which has the form
1217 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1218 that @var{coding-system1} cannot encode characters at buffer positions
1219 @var{pos1}, @var{pos2}, @enddots{}.
1220
1221 @var{start} may be a string, in which case @var{end} is ignored and
1222 the returned value references string indices instead of buffer
1223 positions.
1224 @end defun
1225
1226 @defun detect-coding-region start end &optional highest
1227 This function chooses a plausible coding system for decoding the text
1228 from @var{start} to @var{end}. This text should be a byte sequence,
1229 i.e., unibyte text or multibyte text with only @acronym{ASCII} and
1230 eight-bit characters (@pxref{Explicit Encoding}).
1231
1232 Normally this function returns a list of coding systems that could
1233 handle decoding the text that was scanned. They are listed in order of
1234 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1235 return value is just one coding system, the one that is highest in
1236 priority.
1237
1238 If the region contains only @acronym{ASCII} characters except for such
1239 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1240 @code{undecided} or @code{(undecided)}, or a variant specifying
1241 end-of-line conversion, if that can be deduced from the text.
1242
1243 If the region contains null bytes, the value is @code{no-conversion},
1244 even if the region contains text encoded in some coding system.
1245 @end defun
1246
1247 @defun detect-coding-string string &optional highest
1248 This function is like @code{detect-coding-region} except that it
1249 operates on the contents of @var{string} instead of bytes in the buffer.
1250 @end defun
1251
1252 @cindex null bytes, and decoding text
1253 @defvar inhibit-null-byte-detection
1254 If this variable has a non-@code{nil} value, null bytes are ignored
1255 when detecting the encoding of a region or a string. This allows to
1256 correctly detect the encoding of text that contains null bytes, such
1257 as Info files with Index nodes.
1258 @end defvar
1259
1260 @defvar inhibit-iso-escape-detection
1261 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1262 are ignored when detecting the encoding of a region or a string. The
1263 result is that no text is ever detected as encoded in some ISO-2022
1264 encoding, and all escape sequences become visible in a buffer.
1265 @strong{Warning:} @emph{Use this variable with extreme caution,
1266 because many files in the Emacs distribution use ISO-2022 encoding.}
1267 @end defvar
1268
1269 @cindex charsets supported by a coding system
1270 @defun coding-system-charset-list coding-system
1271 This function returns the list of character sets (@pxref{Character
1272 Sets}) supported by @var{coding-system}. Some coding systems that
1273 support too many character sets to list them all yield special values:
1274 @itemize @bullet
1275 @item
1276 If @var{coding-system} supports all the ISO-2022 charsets, the value
1277 is @code{iso-2022}.
1278 @item
1279 If @var{coding-system} supports all Emacs characters, the value is
1280 @code{(emacs)}.
1281 @item
1282 If @var{coding-system} supports all emacs-mule characters, the value
1283 is @code{emacs-mule}.
1284 @item
1285 If @var{coding-system} supports all Unicode characters, the value is
1286 @code{(unicode)}.
1287 @end itemize
1288 @end defun
1289
1290 @xref{Coding systems for a subprocess,, Process Information}, in
1291 particular the description of the functions
1292 @code{process-coding-system} and @code{set-process-coding-system}, for
1293 how to examine or set the coding systems used for I/O to a subprocess.
1294
1295 @node User-Chosen Coding Systems
1296 @subsection User-Chosen Coding Systems
1297
1298 @cindex select safe coding system
1299 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1300 This function selects a coding system for encoding specified text,
1301 asking the user to choose if necessary. Normally the specified text
1302 is the text in the current buffer between @var{from} and @var{to}. If
1303 @var{from} is a string, the string specifies the text to encode, and
1304 @var{to} is ignored.
1305
1306 If the specified text includes raw bytes (@pxref{Text
1307 Representations}), @code{select-safe-coding-system} suggests
1308 @code{raw-text} for its encoding.
1309
1310 If @var{default-coding-system} is non-@code{nil}, that is the first
1311 coding system to try; if that can handle the text,
1312 @code{select-safe-coding-system} returns that coding system. It can
1313 also be a list of coding systems; then the function tries each of them
1314 one by one. After trying all of them, it next tries the current
1315 buffer's value of @code{buffer-file-coding-system} (if it is not
1316 @code{undecided}), then the default value of
1317 @code{buffer-file-coding-system} and finally the user's most
1318 preferred coding system, which the user can set using the command
1319 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1320 Coding Systems, emacs, The GNU Emacs Manual}).
1321
1322 If one of those coding systems can safely encode all the specified
1323 text, @code{select-safe-coding-system} chooses it and returns it.
1324 Otherwise, it asks the user to choose from a list of coding systems
1325 which can encode all the text, and returns the user's choice.
1326
1327 @var{default-coding-system} can also be a list whose first element is
1328 t and whose other elements are coding systems. Then, if no coding
1329 system in the list can handle the text, @code{select-safe-coding-system}
1330 queries the user immediately, without trying any of the three
1331 alternatives described above.
1332
1333 The optional argument @var{accept-default-p}, if non-@code{nil},
1334 should be a function to determine whether a coding system selected
1335 without user interaction is acceptable. @code{select-safe-coding-system}
1336 calls this function with one argument, the base coding system of the
1337 selected coding system. If @var{accept-default-p} returns @code{nil},
1338 @code{select-safe-coding-system} rejects the silently selected coding
1339 system, and asks the user to select a coding system from a list of
1340 possible candidates.
1341
1342 @vindex select-safe-coding-system-accept-default-p
1343 If the variable @code{select-safe-coding-system-accept-default-p} is
1344 non-@code{nil}, it should be a function taking a single argument.
1345 It is used in place of @var{accept-default-p}, overriding any
1346 value supplied for this argument.
1347
1348 As a final step, before returning the chosen coding system,
1349 @code{select-safe-coding-system} checks whether that coding system is
1350 consistent with what would be selected if the contents of the region
1351 were read from a file. (If not, this could lead to data corruption in
1352 a file subsequently re-visited and edited.) Normally,
1353 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1354 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1355 that file instead (this can be relevant for @code{write-region} and
1356 similar functions). If it detects an apparent inconsistency,
1357 @code{select-safe-coding-system} queries the user before selecting the
1358 coding system.
1359 @end defun
1360
1361 Here are two functions you can use to let the user specify a coding
1362 system, with completion. @xref{Completion}.
1363
1364 @defun read-coding-system prompt &optional default
1365 This function reads a coding system using the minibuffer, prompting with
1366 string @var{prompt}, and returns the coding system name as a symbol. If
1367 the user enters null input, @var{default} specifies which coding system
1368 to return. It should be a symbol or a string.
1369 @end defun
1370
1371 @defun read-non-nil-coding-system prompt
1372 This function reads a coding system using the minibuffer, prompting with
1373 string @var{prompt}, and returns the coding system name as a symbol. If
1374 the user tries to enter null input, it asks the user to try again.
1375 @xref{Coding Systems}.
1376 @end defun
1377
1378 @node Default Coding Systems
1379 @subsection Default Coding Systems
1380 @cindex default coding system
1381 @cindex coding system, automatically determined
1382
1383 This section describes variables that specify the default coding
1384 system for certain files or when running certain subprograms, and the
1385 function that I/O operations use to access them.
1386
1387 The idea of these variables is that you set them once and for all to the
1388 defaults you want, and then do not change them again. To specify a
1389 particular coding system for a particular operation in a Lisp program,
1390 don't change these variables; instead, override them using
1391 @code{coding-system-for-read} and @code{coding-system-for-write}
1392 (@pxref{Specifying Coding Systems}).
1393
1394 @cindex file contents, and default coding system
1395 @defopt auto-coding-regexp-alist
1396 This variable is an alist of text patterns and corresponding coding
1397 systems. Each element has the form @code{(@var{regexp}
1398 . @var{coding-system})}; a file whose first few kilobytes match
1399 @var{regexp} is decoded with @var{coding-system} when its contents are
1400 read into a buffer. The settings in this alist take priority over
1401 @code{coding:} tags in the files and the contents of
1402 @code{file-coding-system-alist} (see below). The default value is set
1403 so that Emacs automatically recognizes mail files in Babyl format and
1404 reads them with no code conversions.
1405 @end defopt
1406
1407 @cindex file name, and default coding system
1408 @defopt file-coding-system-alist
1409 This variable is an alist that specifies the coding systems to use for
1410 reading and writing particular files. Each element has the form
1411 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1412 expression that matches certain file names. The element applies to file
1413 names that match @var{pattern}.
1414
1415 The @sc{cdr} of the element, @var{coding}, should be either a coding
1416 system, a cons cell containing two coding systems, or a function name (a
1417 symbol with a function definition). If @var{coding} is a coding system,
1418 that coding system is used for both reading the file and writing it. If
1419 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1420 specifies the coding system for decoding, and its @sc{cdr} specifies the
1421 coding system for encoding.
1422
1423 If @var{coding} is a function name, the function should take one
1424 argument, a list of all arguments passed to
1425 @code{find-operation-coding-system}. It must return a coding system
1426 or a cons cell containing two coding systems. This value has the same
1427 meaning as described above.
1428
1429 If @var{coding} (or what returned by the above function) is
1430 @code{undecided}, the normal code-detection is performed.
1431 @end defopt
1432
1433 @defopt auto-coding-alist
1434 This variable is an alist that specifies the coding systems to use for
1435 reading and writing particular files. Its form is like that of
1436 @code{file-coding-system-alist}, but, unlike the latter, this variable
1437 takes priority over any @code{coding:} tags in the file.
1438 @end defopt
1439
1440 @cindex program name, and default coding system
1441 @defvar process-coding-system-alist
1442 This variable is an alist specifying which coding systems to use for a
1443 subprocess, depending on which program is running in the subprocess. It
1444 works like @code{file-coding-system-alist}, except that @var{pattern} is
1445 matched against the program name used to start the subprocess. The coding
1446 system or systems specified in this alist are used to initialize the
1447 coding systems used for I/O to the subprocess, but you can specify
1448 other coding systems later using @code{set-process-coding-system}.
1449 @end defvar
1450
1451 @strong{Warning:} Coding systems such as @code{undecided}, which
1452 determine the coding system from the data, do not work entirely reliably
1453 with asynchronous subprocess output. This is because Emacs handles
1454 asynchronous subprocess output in batches, as it arrives. If the coding
1455 system leaves the character code conversion unspecified, or leaves the
1456 end-of-line conversion unspecified, Emacs must try to detect the proper
1457 conversion from one batch at a time, and this does not always work.
1458
1459 Therefore, with an asynchronous subprocess, if at all possible, use a
1460 coding system which determines both the character code conversion and
1461 the end of line conversion---that is, one like @code{latin-1-unix},
1462 rather than @code{undecided} or @code{latin-1}.
1463
1464 @cindex port number, and default coding system
1465 @cindex network service name, and default coding system
1466 @defvar network-coding-system-alist
1467 This variable is an alist that specifies the coding system to use for
1468 network streams. It works much like @code{file-coding-system-alist},
1469 with the difference that the @var{pattern} in an element may be either a
1470 port number or a regular expression. If it is a regular expression, it
1471 is matched against the network service name used to open the network
1472 stream.
1473 @end defvar
1474
1475 @defvar default-process-coding-system
1476 This variable specifies the coding systems to use for subprocess (and
1477 network stream) input and output, when nothing else specifies what to
1478 do.
1479
1480 The value should be a cons cell of the form @code{(@var{input-coding}
1481 . @var{output-coding})}. Here @var{input-coding} applies to input from
1482 the subprocess, and @var{output-coding} applies to output to it.
1483 @end defvar
1484
1485 @cindex default coding system, functions to determine
1486 @defopt auto-coding-functions
1487 This variable holds a list of functions that try to determine a
1488 coding system for a file based on its undecoded contents.
1489
1490 Each function in this list should be written to look at text in the
1491 current buffer, but should not modify it in any way. The buffer will
1492 contain undecoded text of parts of the file. Each function should
1493 take one argument, @var{size}, which tells it how many characters to
1494 look at, starting from point. If the function succeeds in determining
1495 a coding system for the file, it should return that coding system.
1496 Otherwise, it should return @code{nil}.
1497
1498 If a file has a @samp{coding:} tag, that takes precedence, so these
1499 functions won't be called.
1500 @end defopt
1501
1502 @defun find-auto-coding filename size
1503 This function tries to determine a suitable coding system for
1504 @var{filename}. It examines the buffer visiting the named file, using
1505 the variables documented above in sequence, until it finds a match for
1506 one of the rules specified by these variables. It then returns a cons
1507 cell of the form @code{(@var{coding} . @var{source})}, where
1508 @var{coding} is the coding system to use and @var{source} is a symbol,
1509 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1510 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1511 supplied the matching rule. The value @code{:coding} means the coding
1512 system was specified by the @code{coding:} tag in the file
1513 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1514 The order of looking for a matching rule is @code{auto-coding-alist}
1515 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1516 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1517 found, the function returns @code{nil}.
1518
1519 The second argument @var{size} is the size of text, in characters,
1520 following point. The function examines text only within @var{size}
1521 characters after point. Normally, the buffer should be positioned at
1522 the beginning when this function is called, because one of the places
1523 for the @code{coding:} tag is the first one or two lines of the file;
1524 in that case, @var{size} should be the size of the buffer.
1525 @end defun
1526
1527 @defun set-auto-coding filename size
1528 This function returns a suitable coding system for file
1529 @var{filename}. It uses @code{find-auto-coding} to find the coding
1530 system. If no coding system could be determined, the function returns
1531 @code{nil}. The meaning of the argument @var{size} is like in
1532 @code{find-auto-coding}.
1533 @end defun
1534
1535 @defun find-operation-coding-system operation &rest arguments
1536 This function returns the coding system to use (by default) for
1537 performing @var{operation} with @var{arguments}. The value has this
1538 form:
1539
1540 @example
1541 (@var{decoding-system} . @var{encoding-system})
1542 @end example
1543
1544 The first element, @var{decoding-system}, is the coding system to use
1545 for decoding (in case @var{operation} does decoding), and
1546 @var{encoding-system} is the coding system for encoding (in case
1547 @var{operation} does encoding).
1548
1549 The argument @var{operation} is a symbol; it should be one of
1550 @code{write-region}, @code{start-process}, @code{call-process},
1551 @code{call-process-region}, @code{insert-file-contents}, or
1552 @code{open-network-stream}. These are the names of the Emacs I/O
1553 primitives that can do character code and eol conversion.
1554
1555 The remaining arguments should be the same arguments that might be given
1556 to the corresponding I/O primitive. Depending on the primitive, one
1557 of those arguments is selected as the @dfn{target}. For example, if
1558 @var{operation} does file I/O, whichever argument specifies the file
1559 name is the target. For subprocess primitives, the process name is the
1560 target. For @code{open-network-stream}, the target is the service name
1561 or port number.
1562
1563 Depending on @var{operation}, this function looks up the target in
1564 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1565 or @code{network-coding-system-alist}. If the target is found in the
1566 alist, @code{find-operation-coding-system} returns its association in
1567 the alist; otherwise it returns @code{nil}.
1568
1569 If @var{operation} is @code{insert-file-contents}, the argument
1570 corresponding to the target may be a cons cell of the form
1571 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1572 is a file name to look up in @code{file-coding-system-alist}, and
1573 @var{buffer} is a buffer that contains the file's contents (not yet
1574 decoded). If @code{file-coding-system-alist} specifies a function to
1575 call for this file, and that function needs to examine the file's
1576 contents (as it usually does), it should examine the contents of
1577 @var{buffer} instead of reading the file.
1578 @end defun
1579
1580 @node Specifying Coding Systems
1581 @subsection Specifying a Coding System for One Operation
1582
1583 You can specify the coding system for a specific operation by binding
1584 the variables @code{coding-system-for-read} and/or
1585 @code{coding-system-for-write}.
1586
1587 @defvar coding-system-for-read
1588 If this variable is non-@code{nil}, it specifies the coding system to
1589 use for reading a file, or for input from a synchronous subprocess.
1590
1591 It also applies to any asynchronous subprocess or network stream, but in
1592 a different way: the value of @code{coding-system-for-read} when you
1593 start the subprocess or open the network stream specifies the input
1594 decoding method for that subprocess or network stream. It remains in
1595 use for that subprocess or network stream unless and until overridden.
1596
1597 The right way to use this variable is to bind it with @code{let} for a
1598 specific I/O operation. Its global value is normally @code{nil}, and
1599 you should not globally set it to any other value. Here is an example
1600 of the right way to use the variable:
1601
1602 @example
1603 ;; @r{Read the file with no character code conversion.}
1604 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1605 (let ((coding-system-for-read 'emacs-mule-dos))
1606 (insert-file-contents filename))
1607 @end example
1608
1609 When its value is non-@code{nil}, this variable takes precedence over
1610 all other methods of specifying a coding system to use for input,
1611 including @code{file-coding-system-alist},
1612 @code{process-coding-system-alist} and
1613 @code{network-coding-system-alist}.
1614 @end defvar
1615
1616 @defvar coding-system-for-write
1617 This works much like @code{coding-system-for-read}, except that it
1618 applies to output rather than input. It affects writing to files,
1619 as well as sending output to subprocesses and net connections.
1620
1621 When a single operation does both input and output, as do
1622 @code{call-process-region} and @code{start-process}, both
1623 @code{coding-system-for-read} and @code{coding-system-for-write}
1624 affect it.
1625 @end defvar
1626
1627 @defopt inhibit-eol-conversion
1628 When this variable is non-@code{nil}, no end-of-line conversion is done,
1629 no matter which coding system is specified. This applies to all the
1630 Emacs I/O and subprocess primitives, and to the explicit encoding and
1631 decoding functions (@pxref{Explicit Encoding}).
1632 @end defopt
1633
1634 @cindex priority order of coding systems
1635 @cindex coding systems, priority
1636 Sometimes, you need to prefer several coding systems for some
1637 operation, rather than fix a single one. Emacs lets you specify a
1638 priority order for using coding systems. This ordering affects the
1639 sorting of lists of coding systems returned by functions such as
1640 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1641
1642 @defun coding-system-priority-list &optional highestp
1643 This function returns the list of coding systems in the order of their
1644 current priorities. Optional argument @var{highestp}, if
1645 non-@code{nil}, means return only the highest priority coding system.
1646 @end defun
1647
1648 @defun set-coding-system-priority &rest coding-systems
1649 This function puts @var{coding-systems} at the beginning of the
1650 priority list for coding systems, thus making their priority higher
1651 than all the rest.
1652 @end defun
1653
1654 @defmac with-coding-priority coding-systems &rest body@dots{}
1655 This macro execute @var{body}, like @code{progn} does
1656 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1657 the priority list for coding systems. @var{coding-systems} should be
1658 a list of coding systems to prefer during execution of @var{body}.
1659 @end defmac
1660
1661 @node Explicit Encoding
1662 @subsection Explicit Encoding and Decoding
1663 @cindex encoding in coding systems
1664 @cindex decoding in coding systems
1665
1666 All the operations that transfer text in and out of Emacs have the
1667 ability to use a coding system to encode or decode the text.
1668 You can also explicitly encode and decode text using the functions
1669 in this section.
1670
1671 The result of encoding, and the input to decoding, are not ordinary
1672 text. They logically consist of a series of byte values; that is, a
1673 series of @acronym{ASCII} and eight-bit characters. In unibyte
1674 buffers and strings, these characters have codes in the range 0
1675 through #xFF (255). In a multibyte buffer or string, eight-bit
1676 characters have character codes higher than #xFF (@pxref{Text
1677 Representations}), but Emacs transparently converts them to their
1678 single-byte values when you encode or decode such text.
1679
1680 The usual way to read a file into a buffer as a sequence of bytes, so
1681 you can decode the contents explicitly, is with
1682 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1683 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1684 visiting a file with @code{find-file-noselect}. These methods result in
1685 a unibyte buffer.
1686
1687 The usual way to use the byte sequence that results from explicitly
1688 encoding text is to copy it to a file or process---for example, to write
1689 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1690 encoding by binding @code{coding-system-for-write} to
1691 @code{no-conversion}.
1692
1693 Here are the functions to perform explicit encoding or decoding. The
1694 encoding functions produce sequences of bytes; the decoding functions
1695 are meant to operate on sequences of bytes. All of these functions
1696 discard text properties. They also set @code{last-coding-system-used}
1697 to the precise coding system they used.
1698
1699 @deffn Command encode-coding-region start end coding-system &optional destination
1700 This command encodes the text from @var{start} to @var{end} according
1701 to coding system @var{coding-system}. Normally, the encoded text
1702 replaces the original text in the buffer, but the optional argument
1703 @var{destination} can change that. If @var{destination} is a buffer,
1704 the encoded text is inserted in that buffer after point (point does
1705 not move); if it is @code{t}, the command returns the encoded text as
1706 a unibyte string without inserting it.
1707
1708 If encoded text is inserted in some buffer, this command returns the
1709 length of the encoded text.
1710
1711 The result of encoding is logically a sequence of bytes, but the
1712 buffer remains multibyte if it was multibyte before, and any 8-bit
1713 bytes are converted to their multibyte representation (@pxref{Text
1714 Representations}).
1715
1716 @cindex @code{undecided} coding-system, when encoding
1717 Do @emph{not} use @code{undecided} for @var{coding-system} when
1718 encoding text, since that may lead to unexpected results. Instead,
1719 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1720 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1721 if there's no obvious pertinent value for @var{coding-system}.
1722 @end deffn
1723
1724 @defun encode-coding-string string coding-system &optional nocopy buffer
1725 This function encodes the text in @var{string} according to coding
1726 system @var{coding-system}. It returns a new string containing the
1727 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1728 case the function may return @var{string} itself if the encoding
1729 operation is trivial. The result of encoding is a unibyte string.
1730 @end defun
1731
1732 @deffn Command decode-coding-region start end coding-system &optional destination
1733 This command decodes the text from @var{start} to @var{end} according
1734 to coding system @var{coding-system}. To make explicit decoding
1735 useful, the text before decoding ought to be a sequence of byte
1736 values, but both multibyte and unibyte buffers are acceptable (in the
1737 multibyte case, the raw byte values should be represented as eight-bit
1738 characters). Normally, the decoded text replaces the original text in
1739 the buffer, but the optional argument @var{destination} can change
1740 that. If @var{destination} is a buffer, the decoded text is inserted
1741 in that buffer after point (point does not move); if it is @code{t},
1742 the command returns the decoded text as a multibyte string without
1743 inserting it.
1744
1745 If decoded text is inserted in some buffer, this command returns the
1746 length of the decoded text.
1747
1748 This command puts a @code{charset} text property on the decoded text.
1749 The value of the property states the character set used to decode the
1750 original text.
1751 @end deffn
1752
1753 @defun decode-coding-string string coding-system &optional nocopy buffer
1754 This function decodes the text in @var{string} according to
1755 @var{coding-system}. It returns a new string containing the decoded
1756 text, except when @var{nocopy} is non-@code{nil}, in which case the
1757 function may return @var{string} itself if the decoding operation is
1758 trivial. To make explicit decoding useful, the contents of
1759 @var{string} ought to be a unibyte string with a sequence of byte
1760 values, but a multibyte string is also acceptable (assuming it
1761 contains 8-bit bytes in their multibyte form).
1762
1763 If optional argument @var{buffer} specifies a buffer, the decoded text
1764 is inserted in that buffer after point (point does not move). In this
1765 case, the return value is the length of the decoded text.
1766
1767 @cindex @code{charset}, text property
1768 This function puts a @code{charset} text property on the decoded text.
1769 The value of the property states the character set used to decode the
1770 original text:
1771
1772 @example
1773 @group
1774 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1775 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1776 @end group
1777 @end example
1778 @end defun
1779
1780 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1781 This function decodes the text from @var{from} to @var{to} as if
1782 it were being read from file @var{filename} using @code{insert-file-contents}
1783 using the rest of the arguments provided.
1784
1785 The normal way to use this function is after reading text from a file
1786 without decoding, if you decide you would rather have decoded it.
1787 Instead of deleting the text and reading it again, this time with
1788 decoding, you can call this function.
1789 @end defun
1790
1791 @node Terminal I/O Encoding
1792 @subsection Terminal I/O Encoding
1793
1794 Emacs can decode keyboard input using a coding system, and encode
1795 terminal output. This is useful for terminals that transmit or
1796 display text using a particular encoding such as Latin-1. Emacs does
1797 not set @code{last-coding-system-used} for encoding or decoding of
1798 terminal I/O.
1799
1800 @defun keyboard-coding-system &optional terminal
1801 This function returns the coding system that is in use for decoding
1802 keyboard input from @var{terminal}---or @code{nil} if no coding system
1803 is to be used for that terminal. If @var{terminal} is omitted or
1804 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1805 Terminals}.
1806 @end defun
1807
1808 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1809 This command specifies @var{coding-system} as the coding system to use
1810 for decoding keyboard input from @var{terminal}. If
1811 @var{coding-system} is @code{nil}, that means do not decode keyboard
1812 input. If @var{terminal} is a frame, it means that frame's terminal;
1813 if it is @code{nil}, that means the currently selected frame's
1814 terminal. @xref{Multiple Terminals}.
1815 @end deffn
1816
1817 @defun terminal-coding-system &optional terminal
1818 This function returns the coding system that is in use for encoding
1819 terminal output from @var{terminal}---or @code{nil} if the output is
1820 not encoded. If @var{terminal} is a frame, it means that frame's
1821 terminal; if it is @code{nil}, that means the currently selected
1822 frame's terminal.
1823 @end defun
1824
1825 @deffn Command set-terminal-coding-system coding-system &optional terminal
1826 This command specifies @var{coding-system} as the coding system to use
1827 for encoding terminal output from @var{terminal}. If
1828 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1829 @var{terminal} is a frame, it means that frame's terminal; if it is
1830 @code{nil}, that means the currently selected frame's terminal.
1831 @end deffn
1832
1833 @node Input Methods
1834 @section Input Methods
1835 @cindex input methods
1836
1837 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1838 characters from the keyboard. Unlike coding systems, which translate
1839 non-@acronym{ASCII} characters to and from encodings meant to be read by
1840 programs, input methods provide human-friendly commands. (@xref{Input
1841 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1842 use input methods to enter text.) How to define input methods is not
1843 yet documented in this manual, but here we describe how to use them.
1844
1845 Each input method has a name, which is currently a string;
1846 in the future, symbols may also be usable as input method names.
1847
1848 @defvar current-input-method
1849 This variable holds the name of the input method now active in the
1850 current buffer. (It automatically becomes local in each buffer when set
1851 in any fashion.) It is @code{nil} if no input method is active in the
1852 buffer now.
1853 @end defvar
1854
1855 @defopt default-input-method
1856 This variable holds the default input method for commands that choose an
1857 input method. Unlike @code{current-input-method}, this variable is
1858 normally global.
1859 @end defopt
1860
1861 @deffn Command set-input-method input-method
1862 This command activates input method @var{input-method} for the current
1863 buffer. It also sets @code{default-input-method} to @var{input-method}.
1864 If @var{input-method} is @code{nil}, this command deactivates any input
1865 method for the current buffer.
1866 @end deffn
1867
1868 @defun read-input-method-name prompt &optional default inhibit-null
1869 This function reads an input method name with the minibuffer, prompting
1870 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1871 by default, if the user enters empty input. However, if
1872 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1873
1874 The returned value is a string.
1875 @end defun
1876
1877 @defvar input-method-alist
1878 This variable defines all the supported input methods.
1879 Each element defines one input method, and should have the form:
1880
1881 @example
1882 (@var{input-method} @var{language-env} @var{activate-func}
1883 @var{title} @var{description} @var{args}...)
1884 @end example
1885
1886 Here @var{input-method} is the input method name, a string;
1887 @var{language-env} is another string, the name of the language
1888 environment this input method is recommended for. (That serves only for
1889 documentation purposes.)
1890
1891 @var{activate-func} is a function to call to activate this method. The
1892 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1893 told, the arguments to @var{activate-func} are @var{input-method} and
1894 the @var{args}.
1895
1896 @var{title} is a string to display in the mode line while this method is
1897 active. @var{description} is a string describing this method and what
1898 it is good for.
1899 @end defvar
1900
1901 The fundamental interface to input methods is through the
1902 variable @code{input-method-function}. @xref{Reading One Event},
1903 and @ref{Invoking the Input Method}.
1904
1905 @node Locales
1906 @section Locales
1907 @cindex locale
1908
1909 POSIX defines a concept of ``locales'' which control which language
1910 to use in language-related features. These Emacs variables control
1911 how Emacs interacts with these features.
1912
1913 @defvar locale-coding-system
1914 @cindex keyboard input decoding on X
1915 This variable specifies the coding system to use for decoding system
1916 error messages and---on X Window system only---keyboard input, for
1917 encoding the format argument to @code{format-time-string}, and for
1918 decoding the return value of @code{format-time-string}.
1919 @end defvar
1920
1921 @defvar system-messages-locale
1922 This variable specifies the locale to use for generating system error
1923 messages. Changing the locale can cause messages to come out in a
1924 different language or in a different orthography. If the variable is
1925 @code{nil}, the locale is specified by environment variables in the
1926 usual POSIX fashion.
1927 @end defvar
1928
1929 @defvar system-time-locale
1930 This variable specifies the locale to use for formatting time values.
1931 Changing the locale can cause messages to appear according to the
1932 conventions of a different language. If the variable is @code{nil}, the
1933 locale is specified by environment variables in the usual POSIX fashion.
1934 @end defvar
1935
1936 @defun locale-info item
1937 This function returns locale data @var{item} for the current POSIX
1938 locale, if available. @var{item} should be one of these symbols:
1939
1940 @table @code
1941 @item codeset
1942 Return the character set as a string (locale item @code{CODESET}).
1943
1944 @item days
1945 Return a 7-element vector of day names (locale items
1946 @code{DAY_1} through @code{DAY_7});
1947
1948 @item months
1949 Return a 12-element vector of month names (locale items @code{MON_1}
1950 through @code{MON_12}).
1951
1952 @item paper
1953 Return a list @code{(@var{width} @var{height})} for the default paper
1954 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1955 @code{PAPER_HEIGHT}).
1956 @end table
1957
1958 If the system can't provide the requested information, or if
1959 @var{item} is not one of those symbols, the value is @code{nil}. All
1960 strings in the return value are decoded using
1961 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1962 for more information about locales and locale items.
1963 @end defun