Merge changes from emacs-24; up to 2012-04-26T02:03:19Z!ueno@unixuser.org
[bpt/emacs.git] / doc / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Width:: How wide a character or string is on the screen.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling vertical scroll bars.
27 * Display Property:: Enabling special display features.
28 * Images:: Displaying images in Emacs buffers.
29 * Buttons:: Adding clickable buttons to Emacs buffers.
30 * Abstract Display:: Emacs's Widget for Object Collections.
31 * Blinking:: How Emacs shows the matching open parenthesis.
32 * Character Display:: How Emacs displays individual characters.
33 * Beeping:: Audible signal to the user.
34 * Window Systems:: Which window system is being used.
35 * Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
37 @end menu
38
39 @node Refresh Screen
40 @section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
44 screen is corrupted.
45
46 @defun redraw-frame frame
47 This function clears and redisplays frame @var{frame}.
48 @end defun
49
50 Even more powerful is @code{redraw-display}:
51
52 @deffn Command redraw-display
53 This function clears and redisplays all visible frames.
54 @end deffn
55
56 In Emacs, processing user input takes priority over redisplay. If
57 you call these functions when input is available, they don't redisplay
58 immediately, but the requested redisplay does happen
59 eventually---after all the input has been processed.
60
61 On text terminals, suspending and resuming Emacs normally also
62 refreshes the screen. Some terminal emulators record separate
63 contents for display-oriented programs such as Emacs and for ordinary
64 sequential display. If you are using such a terminal, you might want
65 to inhibit the redisplay on resumption.
66
67 @defopt no-redraw-on-reenter
68 @cindex suspend (cf. @code{no-redraw-on-reenter})
69 @cindex resume (cf. @code{no-redraw-on-reenter})
70 This variable controls whether Emacs redraws the entire screen after it
71 has been suspended and resumed. Non-@code{nil} means there is no need
72 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
73 @end defopt
74
75 @node Forcing Redisplay
76 @section Forcing Redisplay
77 @cindex forcing redisplay
78
79 Emacs normally tries to redisplay the screen whenever it waits for
80 input. With the following function, you can request an immediate
81 attempt to redisplay, in the middle of Lisp code, without actually
82 waiting for input.
83
84 @defun redisplay &optional force
85 This function tries immediately to redisplay. The optional argument
86 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
87 instead of being preempted, even if input is pending and the variable
88 @code{redisplay-dont-pause} is @code{nil} (see below). If
89 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
90 function redisplays in any case, i.e.@: @var{force} does nothing.
91
92 The function returns @code{t} if it actually tried to redisplay, and
93 @code{nil} otherwise. A value of @code{t} does not mean that
94 redisplay proceeded to completion; it could have been preempted by
95 newly arriving input.
96 @end defun
97
98 @defvar redisplay-dont-pause
99 If this variable is @code{nil}, arriving input events preempt
100 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101 that is in progress, until the input has been processed. In
102 particular, @code{(redisplay)} returns @code{nil} without actually
103 redisplaying, if there is pending input.
104
105 The default value is @code{t}, which means that pending input does not
106 preempt redisplay.
107 @end defvar
108
109 @defvar redisplay-preemption-period
110 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111 how many seconds Emacs waits between checks for new input during
112 redisplay; if input arrives during this interval, redisplay stops and
113 the input is processed. The default value is 0.1; if the value is
114 @code{nil}, Emacs does not check for input during redisplay.
115
116 This variable has no effect when @code{redisplay-dont-pause} is
117 non-@code{nil} (the default).
118 @end defvar
119
120 Although @code{redisplay} tries immediately to redisplay, it does
121 not change how Emacs decides which parts of its frame(s) to redisplay.
122 By contrast, the following function adds certain windows to the
123 pending redisplay work (as if their contents had completely changed),
124 but does not immediately try to perform redisplay.
125
126 @defun force-window-update &optional object
127 This function forces some or all windows to be updated the next time
128 Emacs does a redisplay. If @var{object} is a window, that window is
129 to be updated. If @var{object} is a buffer or buffer name, all
130 windows displaying that buffer are to be updated. If @var{object} is
131 @code{nil} (or omitted), all windows are to be updated.
132
133 This function does not do a redisplay immediately; Emacs does that as
134 it waits for input, or when the function @code{redisplay} is called.
135 @end defun
136
137 @node Truncation
138 @section Truncation
139 @cindex line wrapping
140 @cindex line truncation
141 @cindex continuation lines
142 @cindex @samp{$} in display
143 @cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146 can @dfn{continue} the line (make it ``wrap'' to the next screen
147 line), or @dfn{truncate} the line (limit it to one screen line). The
148 additional screen lines used to display a long text line are called
149 @dfn{continuation} lines. Continuation is not the same as filling;
150 continuation happens on the screen only, not in the buffer contents,
151 and it breaks a line precisely at the right margin, not at a word
152 boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155 indicate truncated and continued lines (@pxref{Fringes}). On a text
156 terminal, a @samp{$} in the rightmost column of the window indicates
157 truncation; a @samp{\} on the rightmost column indicates a line that
158 ``wraps''. (The display table can specify alternate characters to use
159 for this; @pxref{Display Tables}).
160
161 @defopt truncate-lines
162 If this buffer-local variable is non-@code{nil}, lines that extend
163 beyond the right edge of the window are truncated; otherwise, they are
164 continued. As a special exception, the variable
165 @code{truncate-partial-width-windows} takes precedence in
166 @dfn{partial-width} windows (i.e.@: windows that do not occupy the
167 entire frame width).
168 @end defopt
169
170 @defopt truncate-partial-width-windows
171 This variable controls line truncation in @dfn{partial-width} windows.
172 A partial-width window is one that does not occupy the entire frame
173 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
174 truncation is determined by the variable @code{truncate-lines} (see
175 above). If the value is an integer @var{n}, lines are truncated if
176 the partial-width window has fewer than @var{n} columns, regardless of
177 the value of @code{truncate-lines}; if the partial-width window has
178 @var{n} or more columns, line truncation is determined by
179 @code{truncate-lines}. For any other non-@code{nil} value, lines are
180 truncated in every partial-width window, regardless of the value of
181 @code{truncate-lines}.
182 @end defopt
183
184 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
185 a window, that forces truncation.
186
187 @defvar wrap-prefix
188 If this buffer-local variable is non-@code{nil}, it defines a
189 @dfn{wrap prefix} which Emacs displays at the start of every
190 continuation line. (If lines are truncated, @code{wrap-prefix} is
191 never used.) Its value may be a string or an image (@pxref{Other
192 Display Specs}), or a stretch of whitespace such as specified by the
193 @code{:width} or @code{:align-to} display properties (@pxref{Specified
194 Space}). The value is interpreted in the same way as a @code{display}
195 text property. @xref{Display Property}.
196
197 A wrap prefix may also be specified for regions of text, using the
198 @code{wrap-prefix} text or overlay property. This takes precedence
199 over the @code{wrap-prefix} variable. @xref{Special Properties}.
200 @end defvar
201
202 @defvar line-prefix
203 If this buffer-local variable is non-@code{nil}, it defines a
204 @dfn{line prefix} which Emacs displays at the start of every
205 non-continuation line. Its value may be a string or an image
206 (@pxref{Other Display Specs}), or a stretch of whitespace such as
207 specified by the @code{:width} or @code{:align-to} display properties
208 (@pxref{Specified Space}). The value is interpreted in the same way
209 as a @code{display} text property. @xref{Display Property}.
210
211 A line prefix may also be specified for regions of text using the
212 @code{line-prefix} text or overlay property. This takes precedence
213 over the @code{line-prefix} variable. @xref{Special Properties}.
214 @end defvar
215
216 If your buffer contains @emph{very} long lines, and you use
217 continuation to display them, computing the continuation lines can
218 make redisplay slow. The column computation and indentation functions
219 also become slow. Then you might find it advisable to set
220 @code{cache-long-line-scans} to @code{t}.
221
222 @defvar cache-long-line-scans
223 If this variable is non-@code{nil}, various indentation and motion
224 functions, and Emacs redisplay, cache the results of scanning the
225 buffer, and consult the cache to avoid rescanning regions of the buffer
226 unless they are modified.
227
228 Turning on the cache slows down processing of short lines somewhat.
229
230 This variable is automatically buffer-local in every buffer.
231 @end defvar
232
233 @node The Echo Area
234 @section The Echo Area
235 @cindex error display
236 @cindex echo area
237
238 The @dfn{echo area} is used for displaying error messages
239 (@pxref{Errors}), for messages made with the @code{message} primitive,
240 and for echoing keystrokes. It is not the same as the minibuffer,
241 despite the fact that the minibuffer appears (when active) in the same
242 place on the screen as the echo area. @xref{Minibuffer,, The
243 Minibuffer, emacs, The GNU Emacs Manual}.
244
245 Apart from the functions documented in this section, you can print
246 Lisp objects to the echo area by specifying @code{t} as the output
247 stream. @xref{Output Streams}.
248
249 @menu
250 * Displaying Messages:: Explicitly displaying text in the echo area.
251 * Progress:: Informing user about progress of a long operation.
252 * Logging Messages:: Echo area messages are logged for the user.
253 * Echo Area Customization:: Controlling the echo area.
254 @end menu
255
256 @node Displaying Messages
257 @subsection Displaying Messages in the Echo Area
258 @cindex display message in echo area
259
260 This section describes the standard functions for displaying
261 messages in the echo area.
262
263 @defun message format-string &rest arguments
264 This function displays a message in the echo area.
265 @var{format-string} is a format string, and @var{arguments} are the
266 objects for its format specifications, like in the @code{format}
267 function (@pxref{Formatting Strings}). The resulting formatted string
268 is displayed in the echo area; if it contains @code{face} text
269 properties, it is displayed with the specified faces (@pxref{Faces}).
270 The string is also added to the @file{*Messages*} buffer, but without
271 text properties (@pxref{Logging Messages}).
272
273 In batch mode, the message is printed to the standard error stream,
274 followed by a newline.
275
276 If @var{format-string} is @code{nil} or the empty string,
277 @code{message} clears the echo area; if the echo area has been
278 expanded automatically, this brings it back to its normal size. If
279 the minibuffer is active, this brings the minibuffer contents back
280 onto the screen immediately.
281
282 @example
283 @group
284 (message "Minibuffer depth is %d."
285 (minibuffer-depth))
286 @print{} Minibuffer depth is 0.
287 @result{} "Minibuffer depth is 0."
288 @end group
289
290 @group
291 ---------- Echo Area ----------
292 Minibuffer depth is 0.
293 ---------- Echo Area ----------
294 @end group
295 @end example
296
297 To automatically display a message in the echo area or in a pop-buffer,
298 depending on its size, use @code{display-message-or-buffer} (see below).
299 @end defun
300
301 @defmac with-temp-message message &rest body
302 This construct displays a message in the echo area temporarily, during
303 the execution of @var{body}. It displays @var{message}, executes
304 @var{body}, then returns the value of the last body form while restoring
305 the previous echo area contents.
306 @end defmac
307
308 @defun message-or-box format-string &rest arguments
309 This function displays a message like @code{message}, but may display it
310 in a dialog box instead of the echo area. If this function is called in
311 a command that was invoked using the mouse---more precisely, if
312 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
313 @code{nil} or a list---then it uses a dialog box or pop-up menu to
314 display the message. Otherwise, it uses the echo area. (This is the
315 same criterion that @code{y-or-n-p} uses to make a similar decision; see
316 @ref{Yes-or-No Queries}.)
317
318 You can force use of the mouse or of the echo area by binding
319 @code{last-nonmenu-event} to a suitable value around the call.
320 @end defun
321
322 @defun message-box format-string &rest arguments
323 @anchor{message-box}
324 This function displays a message like @code{message}, but uses a dialog
325 box (or a pop-up menu) whenever that is possible. If it is impossible
326 to use a dialog box or pop-up menu, because the terminal does not
327 support them, then @code{message-box} uses the echo area, like
328 @code{message}.
329 @end defun
330
331 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
332 This function displays the message @var{message}, which may be either a
333 string or a buffer. If it is shorter than the maximum height of the
334 echo area, as defined by @code{max-mini-window-height}, it is displayed
335 in the echo area, using @code{message}. Otherwise,
336 @code{display-buffer} is used to show it in a pop-up buffer.
337
338 Returns either the string shown in the echo area, or when a pop-up
339 buffer is used, the window used to display it.
340
341 If @var{message} is a string, then the optional argument
342 @var{buffer-name} is the name of the buffer used to display it when a
343 pop-up buffer is used, defaulting to @file{*Message*}. In the case
344 where @var{message} is a string and displayed in the echo area, it is
345 not specified whether the contents are inserted into the buffer anyway.
346
347 The optional arguments @var{not-this-window} and @var{frame} are as for
348 @code{display-buffer}, and only used if a buffer is displayed.
349 @end defun
350
351 @defun current-message
352 This function returns the message currently being displayed in the
353 echo area, or @code{nil} if there is none.
354 @end defun
355
356 @node Progress
357 @subsection Reporting Operation Progress
358 @cindex progress reporting
359
360 When an operation can take a while to finish, you should inform the
361 user about the progress it makes. This way the user can estimate
362 remaining time and clearly see that Emacs is busy working, not hung.
363 A convenient way to do this is to use a @dfn{progress reporter}.
364
365 Here is a working example that does nothing useful:
366
367 @smallexample
368 (let ((progress-reporter
369 (make-progress-reporter "Collecting mana for Emacs..."
370 0 500)))
371 (dotimes (k 500)
372 (sit-for 0.01)
373 (progress-reporter-update progress-reporter k))
374 (progress-reporter-done progress-reporter))
375 @end smallexample
376
377 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
378 This function creates and returns a progress reporter object, which
379 you will use as an argument for the other functions listed below. The
380 idea is to precompute as much data as possible to make progress
381 reporting very fast.
382
383 When this progress reporter is subsequently used, it will display
384 @var{message} in the echo area, followed by progress percentage.
385 @var{message} is treated as a simple string. If you need it to depend
386 on a filename, for instance, use @code{format} before calling this
387 function.
388
389 The arguments @var{min-value} and @var{max-value} should be numbers
390 standing for the starting and final states of the operation. For
391 instance, an operation that ``scans'' a buffer should set these to the
392 results of @code{point-min} and @code{point-max} correspondingly.
393 @var{max-value} should be greater than @var{min-value}.
394
395 Alternatively, you can set @var{min-value} and @var{max-value} to
396 @code{nil}. In that case, the progress reporter does not report
397 process percentages; it instead displays a ``spinner'' that rotates a
398 notch each time you update the progress reporter.
399
400 If @var{min-value} and @var{max-value} are numbers, you can give the
401 argument @var{current-value} a numerical value specifying the initial
402 progress; if omitted, this defaults to @var{min-value}.
403
404 The remaining arguments control the rate of echo area updates. The
405 progress reporter will wait for at least @var{min-change} more
406 percents of the operation to be completed before printing next
407 message; the default is one percent. @var{min-time} specifies the
408 minimum time in seconds to pass between successive prints; the default
409 is 0.2 seconds. (On some operating systems, the progress reporter may
410 handle fractions of seconds with varying precision).
411
412 This function calls @code{progress-reporter-update}, so the first
413 message is printed immediately.
414 @end defun
415
416 @defun progress-reporter-update reporter &optional value
417 This function does the main work of reporting progress of your
418 operation. It displays the message of @var{reporter}, followed by
419 progress percentage determined by @var{value}. If percentage is zero,
420 or close enough according to the @var{min-change} and @var{min-time}
421 arguments, then it is omitted from the output.
422
423 @var{reporter} must be the result of a call to
424 @code{make-progress-reporter}. @var{value} specifies the current
425 state of your operation and must be between @var{min-value} and
426 @var{max-value} (inclusive) as passed to
427 @code{make-progress-reporter}. For instance, if you scan a buffer,
428 then @var{value} should be the result of a call to @code{point}.
429
430 This function respects @var{min-change} and @var{min-time} as passed
431 to @code{make-progress-reporter} and so does not output new messages
432 on every invocation. It is thus very fast and normally you should not
433 try to reduce the number of calls to it: resulting overhead will most
434 likely negate your effort.
435 @end defun
436
437 @defun progress-reporter-force-update reporter &optional value new-message
438 This function is similar to @code{progress-reporter-update} except
439 that it prints a message in the echo area unconditionally.
440
441 The first two arguments have the same meaning as for
442 @code{progress-reporter-update}. Optional @var{new-message} allows
443 you to change the message of the @var{reporter}. Since this functions
444 always updates the echo area, such a change will be immediately
445 presented to the user.
446 @end defun
447
448 @defun progress-reporter-done reporter
449 This function should be called when the operation is finished. It
450 prints the message of @var{reporter} followed by word ``done'' in the
451 echo area.
452
453 You should always call this function and not hope for
454 @code{progress-reporter-update} to print ``100%''. Firstly, it may
455 never print it, there are many good reasons for this not to happen.
456 Secondly, ``done'' is more explicit.
457 @end defun
458
459 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
460 This is a convenience macro that works the same way as @code{dotimes}
461 does, but also reports loop progress using the functions described
462 above. It allows you to save some typing.
463
464 You can rewrite the example in the beginning of this node using
465 this macro this way:
466
467 @example
468 (dotimes-with-progress-reporter
469 (k 500)
470 "Collecting some mana for Emacs..."
471 (sit-for 0.01))
472 @end example
473 @end defmac
474
475 @node Logging Messages
476 @subsection Logging Messages in @file{*Messages*}
477 @cindex logging echo-area messages
478
479 Almost all the messages displayed in the echo area are also recorded
480 in the @file{*Messages*} buffer so that the user can refer back to
481 them. This includes all the messages that are output with
482 @code{message}.
483
484 @defopt message-log-max
485 This variable specifies how many lines to keep in the @file{*Messages*}
486 buffer. The value @code{t} means there is no limit on how many lines to
487 keep. The value @code{nil} disables message logging entirely. Here's
488 how to display a message and prevent it from being logged:
489
490 @example
491 (let (message-log-max)
492 (message @dots{}))
493 @end example
494 @end defopt
495
496 To make @file{*Messages*} more convenient for the user, the logging
497 facility combines successive identical messages. It also combines
498 successive related messages for the sake of two cases: question
499 followed by answer, and a series of progress messages.
500
501 A ``question followed by an answer'' means two messages like the
502 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
503 and the second is @samp{@var{question}...@var{answer}}. The first
504 message conveys no additional information beyond what's in the second,
505 so logging the second message discards the first from the log.
506
507 A ``series of progress messages'' means successive messages like
508 those produced by @code{make-progress-reporter}. They have the form
509 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
510 time, while @var{how-far} varies. Logging each message in the series
511 discards the previous one, provided they are consecutive.
512
513 The functions @code{make-progress-reporter} and @code{y-or-n-p}
514 don't have to do anything special to activate the message log
515 combination feature. It operates whenever two consecutive messages
516 are logged that share a common prefix ending in @samp{...}.
517
518 @node Echo Area Customization
519 @subsection Echo Area Customization
520
521 These variables control details of how the echo area works.
522
523 @defvar cursor-in-echo-area
524 This variable controls where the cursor appears when a message is
525 displayed in the echo area. If it is non-@code{nil}, then the cursor
526 appears at the end of the message. Otherwise, the cursor appears at
527 point---not in the echo area at all.
528
529 The value is normally @code{nil}; Lisp programs bind it to @code{t}
530 for brief periods of time.
531 @end defvar
532
533 @defvar echo-area-clear-hook
534 This normal hook is run whenever the echo area is cleared---either by
535 @code{(message nil)} or for any other reason.
536 @end defvar
537
538 @defopt echo-keystrokes
539 This variable determines how much time should elapse before command
540 characters echo. Its value must be an integer or floating point number,
541 which specifies the
542 number of seconds to wait before echoing. If the user types a prefix
543 key (such as @kbd{C-x}) and then delays this many seconds before
544 continuing, the prefix key is echoed in the echo area. (Once echoing
545 begins in a key sequence, all subsequent characters in the same key
546 sequence are echoed immediately.)
547
548 If the value is zero, then command input is not echoed.
549 @end defopt
550
551 @defvar message-truncate-lines
552 Normally, displaying a long message resizes the echo area to display
553 the entire message. But if the variable @code{message-truncate-lines}
554 is non-@code{nil}, the echo area does not resize, and the message is
555 truncated to fit it.
556 @end defvar
557
558 The variable @code{max-mini-window-height}, which specifies the
559 maximum height for resizing minibuffer windows, also applies to the
560 echo area (which is really a special use of the minibuffer window;
561 @pxref{Minibuffer Misc}).
562
563 @node Warnings
564 @section Reporting Warnings
565 @cindex warnings
566
567 @dfn{Warnings} are a facility for a program to inform the user of a
568 possible problem, but continue running.
569
570 @menu
571 * Warning Basics:: Warnings concepts and functions to report them.
572 * Warning Variables:: Variables programs bind to customize their warnings.
573 * Warning Options:: Variables users set to control display of warnings.
574 * Delayed Warnings:: Deferring a warning until the end of a command.
575 @end menu
576
577 @node Warning Basics
578 @subsection Warning Basics
579 @cindex severity level
580
581 Every warning has a textual message, which explains the problem for
582 the user, and a @dfn{severity level} which is a symbol. Here are the
583 possible severity levels, in order of decreasing severity, and their
584 meanings:
585
586 @table @code
587 @item :emergency
588 A problem that will seriously impair Emacs operation soon
589 if you do not attend to it promptly.
590 @item :error
591 A report of data or circumstances that are inherently wrong.
592 @item :warning
593 A report of data or circumstances that are not inherently wrong, but
594 raise suspicion of a possible problem.
595 @item :debug
596 A report of information that may be useful if you are debugging.
597 @end table
598
599 When your program encounters invalid input data, it can either
600 signal a Lisp error by calling @code{error} or @code{signal} or report
601 a warning with severity @code{:error}. Signaling a Lisp error is the
602 easiest thing to do, but it means the program cannot continue
603 processing. If you want to take the trouble to implement a way to
604 continue processing despite the bad data, then reporting a warning of
605 severity @code{:error} is the right way to inform the user of the
606 problem. For instance, the Emacs Lisp byte compiler can report an
607 error that way and continue compiling other functions. (If the
608 program signals a Lisp error and then handles it with
609 @code{condition-case}, the user won't see the error message; it could
610 show the message to the user by reporting it as a warning.)
611
612 @cindex warning type
613 Each warning has a @dfn{warning type} to classify it. The type is a
614 list of symbols. The first symbol should be the custom group that you
615 use for the program's user options. For example, byte compiler
616 warnings use the warning type @code{(bytecomp)}. You can also
617 subcategorize the warnings, if you wish, by using more symbols in the
618 list.
619
620 @defun display-warning type message &optional level buffer-name
621 This function reports a warning, using @var{message} as the message
622 and @var{type} as the warning type. @var{level} should be the
623 severity level, with @code{:warning} being the default.
624
625 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
626 for logging the warning. By default, it is @file{*Warnings*}.
627 @end defun
628
629 @defun lwarn type level message &rest args
630 This function reports a warning using the value of @code{(format
631 @var{message} @var{args}...)} as the message. In other respects it is
632 equivalent to @code{display-warning}.
633 @end defun
634
635 @defun warn message &rest args
636 This function reports a warning using the value of @code{(format
637 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
638 type, and @code{:warning} as the severity level. It exists for
639 compatibility only; we recommend not using it, because you should
640 specify a specific warning type.
641 @end defun
642
643 @node Warning Variables
644 @subsection Warning Variables
645
646 Programs can customize how their warnings appear by binding
647 the variables described in this section.
648
649 @defvar warning-levels
650 This list defines the meaning and severity order of the warning
651 severity levels. Each element defines one severity level,
652 and they are arranged in order of decreasing severity.
653
654 Each element has the form @code{(@var{level} @var{string}
655 @var{function})}, where @var{level} is the severity level it defines.
656 @var{string} specifies the textual description of this level.
657 @var{string} should use @samp{%s} to specify where to put the warning
658 type information, or it can omit the @samp{%s} so as not to include
659 that information.
660
661 The optional @var{function}, if non-@code{nil}, is a function to call
662 with no arguments, to get the user's attention.
663
664 Normally you should not change the value of this variable.
665 @end defvar
666
667 @defvar warning-prefix-function
668 If non-@code{nil}, the value is a function to generate prefix text for
669 warnings. Programs can bind the variable to a suitable function.
670 @code{display-warning} calls this function with the warnings buffer
671 current, and the function can insert text in it. That text becomes
672 the beginning of the warning message.
673
674 The function is called with two arguments, the severity level and its
675 entry in @code{warning-levels}. It should return a list to use as the
676 entry (this value need not be an actual member of
677 @code{warning-levels}). By constructing this value, the function can
678 change the severity of the warning, or specify different handling for
679 a given severity level.
680
681 If the variable's value is @code{nil} then there is no function
682 to call.
683 @end defvar
684
685 @defvar warning-series
686 Programs can bind this variable to @code{t} to say that the next
687 warning should begin a series. When several warnings form a series,
688 that means to leave point on the first warning of the series, rather
689 than keep moving it for each warning so that it appears on the last one.
690 The series ends when the local binding is unbound and
691 @code{warning-series} becomes @code{nil} again.
692
693 The value can also be a symbol with a function definition. That is
694 equivalent to @code{t}, except that the next warning will also call
695 the function with no arguments with the warnings buffer current. The
696 function can insert text which will serve as a header for the series
697 of warnings.
698
699 Once a series has begun, the value is a marker which points to the
700 buffer position in the warnings buffer of the start of the series.
701
702 The variable's normal value is @code{nil}, which means to handle
703 each warning separately.
704 @end defvar
705
706 @defvar warning-fill-prefix
707 When this variable is non-@code{nil}, it specifies a fill prefix to
708 use for filling each warning's text.
709 @end defvar
710
711 @defvar warning-type-format
712 This variable specifies the format for displaying the warning type
713 in the warning message. The result of formatting the type this way
714 gets included in the message under the control of the string in the
715 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716 If you bind it to @code{""} then the warning type won't appear at
717 all.
718 @end defvar
719
720 @node Warning Options
721 @subsection Warning Options
722
723 These variables are used by users to control what happens
724 when a Lisp program reports a warning.
725
726 @defopt warning-minimum-level
727 This user option specifies the minimum severity level that should be
728 shown immediately to the user. The default is @code{:warning}, which
729 means to immediately display all warnings except @code{:debug}
730 warnings.
731 @end defopt
732
733 @defopt warning-minimum-log-level
734 This user option specifies the minimum severity level that should be
735 logged in the warnings buffer. The default is @code{:warning}, which
736 means to log all warnings except @code{:debug} warnings.
737 @end defopt
738
739 @defopt warning-suppress-types
740 This list specifies which warning types should not be displayed
741 immediately for the user. Each element of the list should be a list
742 of symbols. If its elements match the first elements in a warning
743 type, then that warning is not displayed immediately.
744 @end defopt
745
746 @defopt warning-suppress-log-types
747 This list specifies which warning types should not be logged in the
748 warnings buffer. Each element of the list should be a list of
749 symbols. If it matches the first few elements in a warning type, then
750 that warning is not logged.
751 @end defopt
752
753 @node Delayed Warnings
754 @subsection Delayed Warnings
755
756 Sometimes, you may wish to avoid showing a warning while a command is
757 running, and only show it only after the end of the command. You can
758 use the variable @code{delayed-warnings-list} for this.
759
760 @defvar delayed-warnings-list
761 The value of this variable is a list of warnings to be displayed after
762 the current command has finished. Each element must be a list
763
764 @smallexample
765 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
766 @end smallexample
767
768 @noindent
769 with the same form, and the same meanings, as the argument list of
770 @code{display-warning} (@pxref{Warning Basics}). Immediately after
771 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
772 command loop displays all the warnings specified by this variable,
773 then resets it to @code{nil}.
774 @end defvar
775
776 Programs which need to further customize the delayed warnings
777 mechanism can change the variable @code{delayed-warnings-hook}:
778
779 @defvar delayed-warnings-hook
780 This is a normal hook which is run by the Emacs command loop, after
781 @code{post-command-hook}, in order to to process and display delayed
782 warnings.
783
784 Its default value is a list of two functions:
785
786 @smallexample
787 (collapse-delayed-warnings display-delayed-warnings)
788 @end smallexample
789
790 @findex collapse-delayed-warnings
791 @findex display-delayed-warnings
792 @noindent
793 The function @code{collapse-delayed-warnings} removes repeated entries
794 from @code{delayed-warnings-list}. The function
795 @code{display-delayed-warnings} calls @code{display-warning} on each
796 of the entries in @code{delayed-warnings-list}, in turn, and then sets
797 @code{delayed-warnings-list} to @code{nil}.
798 @end defvar
799
800 @node Invisible Text
801 @section Invisible Text
802
803 @cindex invisible text
804 You can make characters @dfn{invisible}, so that they do not appear on
805 the screen, with the @code{invisible} property. This can be either a
806 text property (@pxref{Text Properties}) or an overlay property
807 (@pxref{Overlays}). Cursor motion also partly ignores these
808 characters; if the command loop finds that point is inside a range of
809 invisible text after a command, it relocates point to the other side
810 of the text.
811
812 In the simplest case, any non-@code{nil} @code{invisible} property makes
813 a character invisible. This is the default case---if you don't alter
814 the default value of @code{buffer-invisibility-spec}, this is how the
815 @code{invisible} property works. You should normally use @code{t}
816 as the value of the @code{invisible} property if you don't plan
817 to set @code{buffer-invisibility-spec} yourself.
818
819 More generally, you can use the variable @code{buffer-invisibility-spec}
820 to control which values of the @code{invisible} property make text
821 invisible. This permits you to classify the text into different subsets
822 in advance, by giving them different @code{invisible} values, and
823 subsequently make various subsets visible or invisible by changing the
824 value of @code{buffer-invisibility-spec}.
825
826 Controlling visibility with @code{buffer-invisibility-spec} is
827 especially useful in a program to display the list of entries in a
828 database. It permits the implementation of convenient filtering
829 commands to view just a part of the entries in the database. Setting
830 this variable is very fast, much faster than scanning all the text in
831 the buffer looking for properties to change.
832
833 @defvar buffer-invisibility-spec
834 This variable specifies which kinds of @code{invisible} properties
835 actually make a character invisible. Setting this variable makes it
836 buffer-local.
837
838 @table @asis
839 @item @code{t}
840 A character is invisible if its @code{invisible} property is
841 non-@code{nil}. This is the default.
842
843 @item a list
844 Each element of the list specifies a criterion for invisibility; if a
845 character's @code{invisible} property fits any one of these criteria,
846 the character is invisible. The list can have two kinds of elements:
847
848 @table @code
849 @item @var{atom}
850 A character is invisible if its @code{invisible} property value is
851 @var{atom} or if it is a list with @var{atom} as a member; comparison
852 is done with @code{eq}.
853
854 @item (@var{atom} . t)
855 A character is invisible if its @code{invisible} property value is
856 @var{atom} or if it is a list with @var{atom} as a member; comparison
857 is done with @code{eq}. Moreover, a sequence of such characters
858 displays as an ellipsis.
859 @end table
860 @end table
861 @end defvar
862
863 Two functions are specifically provided for adding elements to
864 @code{buffer-invisibility-spec} and removing elements from it.
865
866 @defun add-to-invisibility-spec element
867 This function adds the element @var{element} to
868 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
869 was @code{t}, it changes to a list, @code{(t)}, so that text whose
870 @code{invisible} property is @code{t} remains invisible.
871 @end defun
872
873 @defun remove-from-invisibility-spec element
874 This removes the element @var{element} from
875 @code{buffer-invisibility-spec}. This does nothing if @var{element}
876 is not in the list.
877 @end defun
878
879 A convention for use of @code{buffer-invisibility-spec} is that a
880 major mode should use the mode's own name as an element of
881 @code{buffer-invisibility-spec} and as the value of the
882 @code{invisible} property:
883
884 @example
885 ;; @r{If you want to display an ellipsis:}
886 (add-to-invisibility-spec '(my-symbol . t))
887 ;; @r{If you don't want ellipsis:}
888 (add-to-invisibility-spec 'my-symbol)
889
890 (overlay-put (make-overlay beginning end)
891 'invisible 'my-symbol)
892
893 ;; @r{When done with the invisibility:}
894 (remove-from-invisibility-spec '(my-symbol . t))
895 ;; @r{Or respectively:}
896 (remove-from-invisibility-spec 'my-symbol)
897 @end example
898
899 You can check for invisibility using the following function:
900
901 @defun invisible-p pos-or-prop
902 If @var{pos-or-prop} is a marker or number, this function returns a
903 non-@code{nil} value if the text at that position is invisible.
904
905 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
906 to mean a possible value of the @code{invisible} text or overlay
907 property. In that case, this function returns a non-@code{nil} value
908 if that value would cause text to become invisible, based on the
909 current value of @code{buffer-invisibility-spec}.
910 @end defun
911
912 @vindex line-move-ignore-invisible
913 Ordinarily, functions that operate on text or move point do not care
914 whether the text is invisible. The user-level line motion commands
915 ignore invisible newlines if @code{line-move-ignore-invisible} is
916 non-@code{nil} (the default), but only because they are explicitly
917 programmed to do so.
918
919 However, if a command ends with point inside or at the boundary of
920 invisible text, the main editing loop relocates point to one of the
921 two ends of the invisible text. Emacs chooses the direction of
922 relocation so that it is the same as the overall movement direction of
923 the command; if in doubt, it prefers a position where an inserted char
924 would not inherit the @code{invisible} property. Additionally, if the
925 text is not replaced by an ellipsis and the command only moved within
926 the invisible text, then point is moved one extra character so as to
927 try and reflect the command's movement by a visible movement of the
928 cursor.
929
930 Thus, if the command moved point back to an invisible range (with the usual
931 stickiness), Emacs moves point back to the beginning of that range. If the
932 command moved point forward into an invisible range, Emacs moves point forward
933 to the first visible character that follows the invisible text and then forward
934 one more character.
935
936 Incremental search can make invisible overlays visible temporarily
937 and/or permanently when a match includes invisible text. To enable
938 this, the overlay should have a non-@code{nil}
939 @code{isearch-open-invisible} property. The property value should be a
940 function to be called with the overlay as an argument. This function
941 should make the overlay visible permanently; it is used when the match
942 overlaps the overlay on exit from the search.
943
944 During the search, such overlays are made temporarily visible by
945 temporarily modifying their invisible and intangible properties. If you
946 want this to be done differently for a certain overlay, give it an
947 @code{isearch-open-invisible-temporary} property which is a function.
948 The function is called with two arguments: the first is the overlay, and
949 the second is @code{nil} to make the overlay visible, or @code{t} to
950 make it invisible again.
951
952 @node Selective Display
953 @section Selective Display
954 @c @cindex selective display Duplicates selective-display
955
956 @dfn{Selective display} refers to a pair of related features for
957 hiding certain lines on the screen.
958
959 The first variant, explicit selective display, is designed for use
960 in a Lisp program: it controls which lines are hidden by altering the
961 text. This kind of hiding in some ways resembles the effect of the
962 @code{invisible} property (@pxref{Invisible Text}), but the two
963 features are different and do not work the same way.
964
965 In the second variant, the choice of lines to hide is made
966 automatically based on indentation. This variant is designed to be a
967 user-level feature.
968
969 The way you control explicit selective display is by replacing a
970 newline (control-j) with a carriage return (control-m). The text that
971 was formerly a line following that newline is now hidden. Strictly
972 speaking, it is temporarily no longer a line at all, since only
973 newlines can separate lines; it is now part of the previous line.
974
975 Selective display does not directly affect editing commands. For
976 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
977 into hidden text. However, the replacement of newline characters with
978 carriage return characters affects some editing commands. For
979 example, @code{next-line} skips hidden lines, since it searches only
980 for newlines. Modes that use selective display can also define
981 commands that take account of the newlines, or that control which
982 parts of the text are hidden.
983
984 When you write a selectively displayed buffer into a file, all the
985 control-m's are output as newlines. This means that when you next read
986 in the file, it looks OK, with nothing hidden. The selective display
987 effect is seen only within Emacs.
988
989 @defvar selective-display
990 This buffer-local variable enables selective display. This means that
991 lines, or portions of lines, may be made hidden.
992
993 @itemize @bullet
994 @item
995 If the value of @code{selective-display} is @code{t}, then the character
996 control-m marks the start of hidden text; the control-m, and the rest
997 of the line following it, are not displayed. This is explicit selective
998 display.
999
1000 @item
1001 If the value of @code{selective-display} is a positive integer, then
1002 lines that start with more than that many columns of indentation are not
1003 displayed.
1004 @end itemize
1005
1006 When some portion of a buffer is hidden, the vertical movement
1007 commands operate as if that portion did not exist, allowing a single
1008 @code{next-line} command to skip any number of hidden lines.
1009 However, character movement commands (such as @code{forward-char}) do
1010 not skip the hidden portion, and it is possible (if tricky) to insert
1011 or delete text in an hidden portion.
1012
1013 In the examples below, we show the @emph{display appearance} of the
1014 buffer @code{foo}, which changes with the value of
1015 @code{selective-display}. The @emph{contents} of the buffer do not
1016 change.
1017
1018 @example
1019 @group
1020 (setq selective-display nil)
1021 @result{} nil
1022
1023 ---------- Buffer: foo ----------
1024 1 on this column
1025 2on this column
1026 3n this column
1027 3n this column
1028 2on this column
1029 1 on this column
1030 ---------- Buffer: foo ----------
1031 @end group
1032
1033 @group
1034 (setq selective-display 2)
1035 @result{} 2
1036
1037 ---------- Buffer: foo ----------
1038 1 on this column
1039 2on this column
1040 2on this column
1041 1 on this column
1042 ---------- Buffer: foo ----------
1043 @end group
1044 @end example
1045 @end defvar
1046
1047 @defopt selective-display-ellipses
1048 If this buffer-local variable is non-@code{nil}, then Emacs displays
1049 @samp{@dots{}} at the end of a line that is followed by hidden text.
1050 This example is a continuation of the previous one.
1051
1052 @example
1053 @group
1054 (setq selective-display-ellipses t)
1055 @result{} t
1056
1057 ---------- Buffer: foo ----------
1058 1 on this column
1059 2on this column ...
1060 2on this column
1061 1 on this column
1062 ---------- Buffer: foo ----------
1063 @end group
1064 @end example
1065
1066 You can use a display table to substitute other text for the ellipsis
1067 (@samp{@dots{}}). @xref{Display Tables}.
1068 @end defopt
1069
1070 @node Temporary Displays
1071 @section Temporary Displays
1072
1073 Temporary displays are used by Lisp programs to put output into a
1074 buffer and then present it to the user for perusal rather than for
1075 editing. Many help commands use this feature.
1076
1077 @defmac with-output-to-temp-buffer buffer-name forms@dots{}
1078 This function executes @var{forms} while arranging to insert any output
1079 they print into the buffer named @var{buffer-name}, which is first
1080 created if necessary, and put into Help mode. Finally, the buffer is
1081 displayed in some window, but not selected.
1082
1083 If the @var{forms} do not change the major mode in the output buffer,
1084 so that it is still Help mode at the end of their execution, then
1085 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1086 end, and also scans it for function and variable names to make them
1087 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1088 for Documentation Strings}, in particular the item on hyperlinks in
1089 documentation strings, for more details.
1090
1091 The string @var{buffer-name} specifies the temporary buffer, which
1092 need not already exist. The argument must be a string, not a buffer.
1093 The buffer is erased initially (with no questions asked), and it is
1094 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1095
1096 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1097 temporary buffer, then it evaluates the forms in @var{forms}. Output
1098 using the Lisp output functions within @var{forms} goes by default to
1099 that buffer (but screen display and messages in the echo area, although
1100 they are ``output'' in the general sense of the word, are not affected).
1101 @xref{Output Functions}.
1102
1103 Several hooks are available for customizing the behavior
1104 of this construct; they are listed below.
1105
1106 The value of the last form in @var{forms} is returned.
1107
1108 @example
1109 @group
1110 ---------- Buffer: foo ----------
1111 This is the contents of foo.
1112 ---------- Buffer: foo ----------
1113 @end group
1114
1115 @group
1116 (with-output-to-temp-buffer "foo"
1117 (print 20)
1118 (print standard-output))
1119 @result{} #<buffer foo>
1120
1121 ---------- Buffer: foo ----------
1122 20
1123
1124 #<buffer foo>
1125
1126 ---------- Buffer: foo ----------
1127 @end group
1128 @end example
1129 @end defmac
1130
1131 @defopt temp-buffer-show-function
1132 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1133 calls it as a function to do the job of displaying a help buffer. The
1134 function gets one argument, which is the buffer it should display.
1135
1136 It is a good idea for this function to run @code{temp-buffer-show-hook}
1137 just as @code{with-output-to-temp-buffer} normally would, inside of
1138 @code{save-selected-window} and with the chosen window and buffer
1139 selected.
1140 @end defopt
1141
1142 @defvar temp-buffer-setup-hook
1143 This normal hook is run by @code{with-output-to-temp-buffer} before
1144 evaluating @var{body}. When the hook runs, the temporary buffer is
1145 current. This hook is normally set up with a function to put the
1146 buffer in Help mode.
1147 @end defvar
1148
1149 @defvar temp-buffer-show-hook
1150 This normal hook is run by @code{with-output-to-temp-buffer} after
1151 displaying the temporary buffer. When the hook runs, the temporary buffer
1152 is current, and the window it was displayed in is selected.
1153 @end defvar
1154
1155 @defun momentary-string-display string position &optional char message
1156 This function momentarily displays @var{string} in the current buffer at
1157 @var{position}. It has no effect on the undo list or on the buffer's
1158 modification status.
1159
1160 The momentary display remains until the next input event. If the next
1161 input event is @var{char}, @code{momentary-string-display} ignores it
1162 and returns. Otherwise, that event remains buffered for subsequent use
1163 as input. Thus, typing @var{char} will simply remove the string from
1164 the display, while typing (say) @kbd{C-f} will remove the string from
1165 the display and later (presumably) move point forward. The argument
1166 @var{char} is a space by default.
1167
1168 The return value of @code{momentary-string-display} is not meaningful.
1169
1170 If the string @var{string} does not contain control characters, you can
1171 do the same job in a more general way by creating (and then subsequently
1172 deleting) an overlay with a @code{before-string} property.
1173 @xref{Overlay Properties}.
1174
1175 If @var{message} is non-@code{nil}, it is displayed in the echo area
1176 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1177 default message says to type @var{char} to continue.
1178
1179 In this example, point is initially located at the beginning of the
1180 second line:
1181
1182 @example
1183 @group
1184 ---------- Buffer: foo ----------
1185 This is the contents of foo.
1186 @point{}Second line.
1187 ---------- Buffer: foo ----------
1188 @end group
1189
1190 @group
1191 (momentary-string-display
1192 "**** Important Message! ****"
1193 (point) ?\r
1194 "Type RET when done reading")
1195 @result{} t
1196 @end group
1197
1198 @group
1199 ---------- Buffer: foo ----------
1200 This is the contents of foo.
1201 **** Important Message! ****Second line.
1202 ---------- Buffer: foo ----------
1203
1204 ---------- Echo Area ----------
1205 Type RET when done reading
1206 ---------- Echo Area ----------
1207 @end group
1208 @end example
1209 @end defun
1210
1211 @node Overlays
1212 @section Overlays
1213 @cindex overlays
1214
1215 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1216 the screen, for the sake of presentation features. An overlay is an
1217 object that belongs to a particular buffer, and has a specified
1218 beginning and end. It also has properties that you can examine and set;
1219 these affect the display of the text within the overlay.
1220
1221 @cindex scalability of overlays
1222 The visual effect of an overlay is the same as of the corresponding
1223 text property (@pxref{Text Properties}). However, due to a different
1224 implementation, overlays generally don't scale well (many operations
1225 take a time that is proportional to the number of overlays in the
1226 buffer). If you need to affect the visual appearance of many portions
1227 in the buffer, we recommend using text properties.
1228
1229 An overlay uses markers to record its beginning and end; thus,
1230 editing the text of the buffer adjusts the beginning and end of each
1231 overlay so that it stays with the text. When you create the overlay,
1232 you can specify whether text inserted at the beginning should be
1233 inside the overlay or outside, and likewise for the end of the overlay.
1234
1235 @menu
1236 * Managing Overlays:: Creating and moving overlays.
1237 * Overlay Properties:: How to read and set properties.
1238 What properties do to the screen display.
1239 * Finding Overlays:: Searching for overlays.
1240 @end menu
1241
1242 @node Managing Overlays
1243 @subsection Managing Overlays
1244
1245 This section describes the functions to create, delete and move
1246 overlays, and to examine their contents. Overlay changes are not
1247 recorded in the buffer's undo list, since the overlays are not
1248 part of the buffer's contents.
1249
1250 @defun overlayp object
1251 This function returns @code{t} if @var{object} is an overlay.
1252 @end defun
1253
1254 @defun make-overlay start end &optional buffer front-advance rear-advance
1255 This function creates and returns an overlay that belongs to
1256 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1257 and @var{end} must specify buffer positions; they may be integers or
1258 markers. If @var{buffer} is omitted, the overlay is created in the
1259 current buffer.
1260
1261 The arguments @var{front-advance} and @var{rear-advance} specify the
1262 marker insertion type for the start of the overlay and for the end of
1263 the overlay, respectively. @xref{Marker Insertion Types}. If they
1264 are both @code{nil}, the default, then the overlay extends to include
1265 any text inserted at the beginning, but not text inserted at the end.
1266 If @var{front-advance} is non-@code{nil}, text inserted at the
1267 beginning of the overlay is excluded from the overlay. If
1268 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1269 overlay is included in the overlay.
1270 @end defun
1271
1272 @defun overlay-start overlay
1273 This function returns the position at which @var{overlay} starts,
1274 as an integer.
1275 @end defun
1276
1277 @defun overlay-end overlay
1278 This function returns the position at which @var{overlay} ends,
1279 as an integer.
1280 @end defun
1281
1282 @defun overlay-buffer overlay
1283 This function returns the buffer that @var{overlay} belongs to. It
1284 returns @code{nil} if @var{overlay} has been deleted.
1285 @end defun
1286
1287 @defun delete-overlay overlay
1288 This function deletes @var{overlay}. The overlay continues to exist as
1289 a Lisp object, and its property list is unchanged, but it ceases to be
1290 attached to the buffer it belonged to, and ceases to have any effect on
1291 display.
1292
1293 A deleted overlay is not permanently disconnected. You can give it a
1294 position in a buffer again by calling @code{move-overlay}.
1295 @end defun
1296
1297 @defun move-overlay overlay start end &optional buffer
1298 This function moves @var{overlay} to @var{buffer}, and places its bounds
1299 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1300 must specify buffer positions; they may be integers or markers.
1301
1302 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1303 was already associated with; if @var{overlay} was deleted, it goes into
1304 the current buffer.
1305
1306 The return value is @var{overlay}.
1307
1308 This is the only valid way to change the endpoints of an overlay. Do
1309 not try modifying the markers in the overlay by hand, as that fails to
1310 update other vital data structures and can cause some overlays to be
1311 ``lost''.
1312 @end defun
1313
1314 @defun remove-overlays &optional start end name value
1315 This function removes all the overlays between @var{start} and
1316 @var{end} whose property @var{name} has the value @var{value}. It can
1317 move the endpoints of the overlays in the region, or split them.
1318
1319 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1320 the specified region. If @var{start} and/or @var{end} are omitted or
1321 @code{nil}, that means the beginning and end of the buffer respectively.
1322 Therefore, @code{(remove-overlays)} removes all the overlays in the
1323 current buffer.
1324 @end defun
1325
1326 @defun copy-overlay overlay
1327 This function returns a copy of @var{overlay}. The copy has the same
1328 endpoints and properties as @var{overlay}. However, the marker
1329 insertion type for the start of the overlay and for the end of the
1330 overlay are set to their default values (@pxref{Marker Insertion
1331 Types}).
1332 @end defun
1333
1334 Here are some examples:
1335
1336 @example
1337 ;; @r{Create an overlay.}
1338 (setq foo (make-overlay 1 10))
1339 @result{} #<overlay from 1 to 10 in display.texi>
1340 (overlay-start foo)
1341 @result{} 1
1342 (overlay-end foo)
1343 @result{} 10
1344 (overlay-buffer foo)
1345 @result{} #<buffer display.texi>
1346 ;; @r{Give it a property we can check later.}
1347 (overlay-put foo 'happy t)
1348 @result{} t
1349 ;; @r{Verify the property is present.}
1350 (overlay-get foo 'happy)
1351 @result{} t
1352 ;; @r{Move the overlay.}
1353 (move-overlay foo 5 20)
1354 @result{} #<overlay from 5 to 20 in display.texi>
1355 (overlay-start foo)
1356 @result{} 5
1357 (overlay-end foo)
1358 @result{} 20
1359 ;; @r{Delete the overlay.}
1360 (delete-overlay foo)
1361 @result{} nil
1362 ;; @r{Verify it is deleted.}
1363 foo
1364 @result{} #<overlay in no buffer>
1365 ;; @r{A deleted overlay has no position.}
1366 (overlay-start foo)
1367 @result{} nil
1368 (overlay-end foo)
1369 @result{} nil
1370 (overlay-buffer foo)
1371 @result{} nil
1372 ;; @r{Undelete the overlay.}
1373 (move-overlay foo 1 20)
1374 @result{} #<overlay from 1 to 20 in display.texi>
1375 ;; @r{Verify the results.}
1376 (overlay-start foo)
1377 @result{} 1
1378 (overlay-end foo)
1379 @result{} 20
1380 (overlay-buffer foo)
1381 @result{} #<buffer display.texi>
1382 ;; @r{Moving and deleting the overlay does not change its properties.}
1383 (overlay-get foo 'happy)
1384 @result{} t
1385 @end example
1386
1387 Emacs stores the overlays of each buffer in two lists, divided
1388 around an arbitrary ``center position''. One list extends backwards
1389 through the buffer from that center position, and the other extends
1390 forwards from that center position. The center position can be anywhere
1391 in the buffer.
1392
1393 @defun overlay-recenter pos
1394 This function recenters the overlays of the current buffer around
1395 position @var{pos}. That makes overlay lookup faster for positions
1396 near @var{pos}, but slower for positions far away from @var{pos}.
1397 @end defun
1398
1399 A loop that scans the buffer forwards, creating overlays, can run
1400 faster if you do @code{(overlay-recenter (point-max))} first.
1401
1402 @node Overlay Properties
1403 @subsection Overlay Properties
1404
1405 Overlay properties are like text properties in that the properties that
1406 alter how a character is displayed can come from either source. But in
1407 most respects they are different. @xref{Text Properties}, for comparison.
1408
1409 Text properties are considered a part of the text; overlays and
1410 their properties are specifically considered not to be part of the
1411 text. Thus, copying text between various buffers and strings
1412 preserves text properties, but does not try to preserve overlays.
1413 Changing a buffer's text properties marks the buffer as modified,
1414 while moving an overlay or changing its properties does not. Unlike
1415 text property changes, overlay property changes are not recorded in
1416 the buffer's undo list.
1417
1418 Since more than one overlay can specify a property value for the
1419 same character, Emacs lets you specify a priority value of each
1420 overlay. You should not make assumptions about which overlay will
1421 prevail when there is a conflict and they have the same priority.
1422
1423 These functions read and set the properties of an overlay:
1424
1425 @defun overlay-get overlay prop
1426 This function returns the value of property @var{prop} recorded in
1427 @var{overlay}, if any. If @var{overlay} does not record any value for
1428 that property, but it does have a @code{category} property which is a
1429 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1430 is @code{nil}.
1431 @end defun
1432
1433 @defun overlay-put overlay prop value
1434 This function sets the value of property @var{prop} recorded in
1435 @var{overlay} to @var{value}. It returns @var{value}.
1436 @end defun
1437
1438 @defun overlay-properties overlay
1439 This returns a copy of the property list of @var{overlay}.
1440 @end defun
1441
1442 See also the function @code{get-char-property} which checks both
1443 overlay properties and text properties for a given character.
1444 @xref{Examining Properties}.
1445
1446 Many overlay properties have special meanings; here is a table
1447 of them:
1448
1449 @table @code
1450 @item priority
1451 @kindex priority @r{(overlay property)}
1452 This property's value (which should be a non-negative integer number)
1453 determines the priority of the overlay. No priority, or @code{nil},
1454 means zero.
1455
1456 The priority matters when two or more overlays cover the same
1457 character and both specify the same property; the one whose
1458 @code{priority} value is larger overrides the other. For the
1459 @code{face} property, the higher priority overlay's value does not
1460 completely override the other value; instead, its face attributes
1461 override the face attributes of the lower priority @code{face}
1462 property.
1463
1464 Currently, all overlays take priority over text properties. Please
1465 avoid using negative priority values, as we have not yet decided just
1466 what they should mean.
1467
1468 @item window
1469 @kindex window @r{(overlay property)}
1470 If the @code{window} property is non-@code{nil}, then the overlay
1471 applies only on that window.
1472
1473 @item category
1474 @kindex category @r{(overlay property)}
1475 If an overlay has a @code{category} property, we call it the
1476 @dfn{category} of the overlay. It should be a symbol. The properties
1477 of the symbol serve as defaults for the properties of the overlay.
1478
1479 @item face
1480 @kindex face @r{(overlay property)}
1481 This property controls the way text is displayed---for example, which
1482 font and which colors. @xref{Faces}, for more information.
1483
1484 In the simplest case, the value is a face name. It can also be a list;
1485 then each element can be any of these possibilities:
1486
1487 @itemize @bullet
1488 @item
1489 A face name (a symbol or string).
1490
1491 @item
1492 A property list of face attributes. This has the form (@var{keyword}
1493 @var{value} @dots{}), where each @var{keyword} is a face attribute
1494 name and @var{value} is a meaningful value for that attribute. With
1495 this feature, you do not need to create a face each time you want to
1496 specify a particular attribute for certain text. @xref{Face
1497 Attributes}.
1498
1499 @item
1500 A cons cell, of the form @code{(foreground-color . @var{color-name})}
1501 or @code{(background-color . @var{color-name})}. These elements
1502 specify just the foreground color or just the background color.
1503
1504 @code{(foreground-color . @var{color-name})} has the same effect as
1505 @code{(:foreground @var{color-name})}; likewise for the background.
1506 @end itemize
1507
1508 @item mouse-face
1509 @kindex mouse-face @r{(overlay property)}
1510 This property is used instead of @code{face} when the mouse is within
1511 the range of the overlay. However, Emacs ignores all face attributes
1512 from this property that alter the text size (e.g. @code{:height},
1513 @code{:weight}, and @code{:slant}). Those attributes are always the
1514 same as in the unhighlighted text.
1515
1516 @item display
1517 @kindex display @r{(overlay property)}
1518 This property activates various features that change the
1519 way text is displayed. For example, it can make text appear taller
1520 or shorter, higher or lower, wider or narrower, or replaced with an image.
1521 @xref{Display Property}.
1522
1523 @item help-echo
1524 @kindex help-echo @r{(overlay property)}
1525 If an overlay has a @code{help-echo} property, then when you move the
1526 mouse onto the text in the overlay, Emacs displays a help string in the
1527 echo area, or in the tooltip window. For details see @ref{Text
1528 help-echo}.
1529
1530 @item modification-hooks
1531 @kindex modification-hooks @r{(overlay property)}
1532 This property's value is a list of functions to be called if any
1533 character within the overlay is changed or if text is inserted strictly
1534 within the overlay.
1535
1536 The hook functions are called both before and after each change.
1537 If the functions save the information they receive, and compare notes
1538 between calls, they can determine exactly what change has been made
1539 in the buffer text.
1540
1541 When called before a change, each function receives four arguments: the
1542 overlay, @code{nil}, and the beginning and end of the text range to be
1543 modified.
1544
1545 When called after a change, each function receives five arguments: the
1546 overlay, @code{t}, the beginning and end of the text range just
1547 modified, and the length of the pre-change text replaced by that range.
1548 (For an insertion, the pre-change length is zero; for a deletion, that
1549 length is the number of characters deleted, and the post-change
1550 beginning and end are equal.)
1551
1552 If these functions modify the buffer, they should bind
1553 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1554 avoid confusing the internal mechanism that calls these hooks.
1555
1556 Text properties also support the @code{modification-hooks} property,
1557 but the details are somewhat different (@pxref{Special Properties}).
1558
1559 @item insert-in-front-hooks
1560 @kindex insert-in-front-hooks @r{(overlay property)}
1561 This property's value is a list of functions to be called before and
1562 after inserting text right at the beginning of the overlay. The calling
1563 conventions are the same as for the @code{modification-hooks} functions.
1564
1565 @item insert-behind-hooks
1566 @kindex insert-behind-hooks @r{(overlay property)}
1567 This property's value is a list of functions to be called before and
1568 after inserting text right at the end of the overlay. The calling
1569 conventions are the same as for the @code{modification-hooks} functions.
1570
1571 @item invisible
1572 @kindex invisible @r{(overlay property)}
1573 The @code{invisible} property can make the text in the overlay
1574 invisible, which means that it does not appear on the screen.
1575 @xref{Invisible Text}, for details.
1576
1577 @item intangible
1578 @kindex intangible @r{(overlay property)}
1579 The @code{intangible} property on an overlay works just like the
1580 @code{intangible} text property. @xref{Special Properties}, for details.
1581
1582 @item isearch-open-invisible
1583 This property tells incremental search how to make an invisible overlay
1584 visible, permanently, if the final match overlaps it. @xref{Invisible
1585 Text}.
1586
1587 @item isearch-open-invisible-temporary
1588 This property tells incremental search how to make an invisible overlay
1589 visible, temporarily, during the search. @xref{Invisible Text}.
1590
1591 @item before-string
1592 @kindex before-string @r{(overlay property)}
1593 This property's value is a string to add to the display at the beginning
1594 of the overlay. The string does not appear in the buffer in any
1595 sense---only on the screen.
1596
1597 @item after-string
1598 @kindex after-string @r{(overlay property)}
1599 This property's value is a string to add to the display at the end of
1600 the overlay. The string does not appear in the buffer in any
1601 sense---only on the screen.
1602
1603 @item line-prefix
1604 This property specifies a display spec to prepend to each
1605 non-continuation line at display-time. @xref{Truncation}.
1606
1607 @item wrap-prefix
1608 This property specifies a display spec to prepend to each continuation
1609 line at display-time. @xref{Truncation}.
1610
1611 @item evaporate
1612 @kindex evaporate @r{(overlay property)}
1613 If this property is non-@code{nil}, the overlay is deleted automatically
1614 if it becomes empty (i.e., if its length becomes zero). If you give
1615 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1616 it immediately.
1617
1618 @item local-map
1619 @cindex keymap of character (and overlays)
1620 @kindex local-map @r{(overlay property)}
1621 If this property is non-@code{nil}, it specifies a keymap for a portion
1622 of the text. The property's value replaces the buffer's local map, when
1623 the character after point is within the overlay. @xref{Active Keymaps}.
1624
1625 @item keymap
1626 @kindex keymap @r{(overlay property)}
1627 The @code{keymap} property is similar to @code{local-map} but overrides the
1628 buffer's local map (and the map specified by the @code{local-map}
1629 property) rather than replacing it.
1630 @end table
1631
1632 The @code{local-map} and @code{keymap} properties do not affect a
1633 string displayed by the @code{before-string}, @code{after-string}, or
1634 @code{display} properties. This is only relevant for mouse clicks and
1635 other mouse events that fall on the string, since point is never on
1636 the string. To bind special mouse events for the string, assign it a
1637 @code{local-map} or @code{keymap} text property. @xref{Special
1638 Properties}.
1639
1640 @node Finding Overlays
1641 @subsection Searching for Overlays
1642
1643 @defun overlays-at pos
1644 This function returns a list of all the overlays that cover the
1645 character at position @var{pos} in the current buffer. The list is in
1646 no particular order. An overlay contains position @var{pos} if it
1647 begins at or before @var{pos}, and ends after @var{pos}.
1648
1649 To illustrate usage, here is a Lisp function that returns a list of the
1650 overlays that specify property @var{prop} for the character at point:
1651
1652 @smallexample
1653 (defun find-overlays-specifying (prop)
1654 (let ((overlays (overlays-at (point)))
1655 found)
1656 (while overlays
1657 (let ((overlay (car overlays)))
1658 (if (overlay-get overlay prop)
1659 (setq found (cons overlay found))))
1660 (setq overlays (cdr overlays)))
1661 found))
1662 @end smallexample
1663 @end defun
1664
1665 @defun overlays-in beg end
1666 This function returns a list of the overlays that overlap the region
1667 @var{beg} through @var{end}. ``Overlap'' means that at least one
1668 character is contained within the overlay and also contained within the
1669 specified region; however, empty overlays are included in the result if
1670 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1671 or at @var{end} when @var{end} denotes the position at the end of the
1672 buffer.
1673 @end defun
1674
1675 @defun next-overlay-change pos
1676 This function returns the buffer position of the next beginning or end
1677 of an overlay, after @var{pos}. If there is none, it returns
1678 @code{(point-max)}.
1679 @end defun
1680
1681 @defun previous-overlay-change pos
1682 This function returns the buffer position of the previous beginning or
1683 end of an overlay, before @var{pos}. If there is none, it returns
1684 @code{(point-min)}.
1685 @end defun
1686
1687 As an example, here's a simplified (and inefficient) version of the
1688 primitive function @code{next-single-char-property-change}
1689 (@pxref{Property Search}). It searches forward from position
1690 @var{pos} for the next position where the value of a given property
1691 @code{prop}, as obtained from either overlays or text properties,
1692 changes.
1693
1694 @smallexample
1695 (defun next-single-char-property-change (position prop)
1696 (save-excursion
1697 (goto-char position)
1698 (let ((propval (get-char-property (point) prop)))
1699 (while (and (not (eobp))
1700 (eq (get-char-property (point) prop) propval))
1701 (goto-char (min (next-overlay-change (point))
1702 (next-single-property-change (point) prop)))))
1703 (point)))
1704 @end smallexample
1705
1706 @node Width
1707 @section Width
1708
1709 Since not all characters have the same width, these functions let you
1710 check the width of a character. @xref{Primitive Indent}, and
1711 @ref{Screen Lines}, for related functions.
1712
1713 @defun char-width char
1714 This function returns the width in columns of the character
1715 @var{char}, if it were displayed in the current buffer (i.e.@: taking
1716 into account the buffer's display table, if any; @pxref{Display
1717 Tables}). The width of a tab character is usually @code{tab-width}
1718 (@pxref{Usual Display}).
1719 @end defun
1720
1721 @defun string-width string
1722 This function returns the width in columns of the string @var{string},
1723 if it were displayed in the current buffer and the selected window.
1724 @end defun
1725
1726 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1727 This function returns the part of @var{string} that fits within
1728 @var{width} columns, as a new string.
1729
1730 If @var{string} does not reach @var{width}, then the result ends where
1731 @var{string} ends. If one multi-column character in @var{string}
1732 extends across the column @var{width}, that character is not included in
1733 the result. Thus, the result can fall short of @var{width} but cannot
1734 go beyond it.
1735
1736 The optional argument @var{start-column} specifies the starting column.
1737 If this is non-@code{nil}, then the first @var{start-column} columns of
1738 the string are omitted from the value. If one multi-column character in
1739 @var{string} extends across the column @var{start-column}, that
1740 character is not included.
1741
1742 The optional argument @var{padding}, if non-@code{nil}, is a padding
1743 character added at the beginning and end of the result string, to extend
1744 it to exactly @var{width} columns. The padding character is used at the
1745 end of the result if it falls short of @var{width}. It is also used at
1746 the beginning of the result if one multi-column character in
1747 @var{string} extends across the column @var{start-column}.
1748
1749 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1750 replace the end of @var{str} (including any padding) if it extends
1751 beyond @var{end-column}, unless the display width of @var{str} is
1752 equal to or less than the display width of @var{ellipsis}. If
1753 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1754 @code{"..."}.
1755
1756 @example
1757 (truncate-string-to-width "\tab\t" 12 4)
1758 @result{} "ab"
1759 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1760 @result{} " ab "
1761 @end example
1762 @end defun
1763
1764 @node Line Height
1765 @section Line Height
1766 @cindex line height
1767
1768 The total height of each display line consists of the height of the
1769 contents of the line, plus optional additional vertical line spacing
1770 above or below the display line.
1771
1772 The height of the line contents is the maximum height of any
1773 character or image on that display line, including the final newline
1774 if there is one. (A display line that is continued doesn't include a
1775 final newline.) That is the default line height, if you do nothing to
1776 specify a greater height. (In the most common case, this equals the
1777 height of the default frame font.)
1778
1779 There are several ways to explicitly specify a larger line height,
1780 either by specifying an absolute height for the display line, or by
1781 specifying vertical space. However, no matter what you specify, the
1782 actual line height can never be less than the default.
1783
1784 @kindex line-height @r{(text property)}
1785 A newline can have a @code{line-height} text or overlay property
1786 that controls the total height of the display line ending in that
1787 newline.
1788
1789 If the property value is @code{t}, the newline character has no
1790 effect on the displayed height of the line---the visible contents
1791 alone determine the height. This is useful for tiling small images
1792 (or image slices) without adding blank areas between the images.
1793
1794 If the property value is a list of the form @code{(@var{height}
1795 @var{total})}, that adds extra space @emph{below} the display line.
1796 First Emacs uses @var{height} as a height spec to control extra space
1797 @emph{above} the line; then it adds enough space @emph{below} the line
1798 to bring the total line height up to @var{total}. In this case, the
1799 other ways to specify the line spacing are ignored.
1800
1801 Any other kind of property value is a height spec, which translates
1802 into a number---the specified line height. There are several ways to
1803 write a height spec; here's how each of them translates into a number:
1804
1805 @table @code
1806 @item @var{integer}
1807 If the height spec is a positive integer, the height value is that integer.
1808 @item @var{float}
1809 If the height spec is a float, @var{float}, the numeric height value
1810 is @var{float} times the frame's default line height.
1811 @item (@var{face} . @var{ratio})
1812 If the height spec is a cons of the format shown, the numeric height
1813 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1814 be any type of number, or @code{nil} which means a ratio of 1.
1815 If @var{face} is @code{t}, it refers to the current face.
1816 @item (nil . @var{ratio})
1817 If the height spec is a cons of the format shown, the numeric height
1818 is @var{ratio} times the height of the contents of the line.
1819 @end table
1820
1821 Thus, any valid height spec determines the height in pixels, one way
1822 or another. If the line contents' height is less than that, Emacs
1823 adds extra vertical space above the line to achieve the specified
1824 total height.
1825
1826 If you don't specify the @code{line-height} property, the line's
1827 height consists of the contents' height plus the line spacing.
1828 There are several ways to specify the line spacing for different
1829 parts of Emacs text.
1830
1831 On graphical terminals, you can specify the line spacing for all
1832 lines in a frame, using the @code{line-spacing} frame parameter
1833 (@pxref{Layout Parameters}). However, if the default value of
1834 @code{line-spacing} is non-@code{nil}, it overrides the
1835 frame's @code{line-spacing} parameter. An integer value specifies the
1836 number of pixels put below lines. A floating point number specifies
1837 the spacing relative to the frame's default line height.
1838
1839 @vindex line-spacing
1840 You can specify the line spacing for all lines in a buffer via the
1841 buffer-local @code{line-spacing} variable. An integer value specifies
1842 the number of pixels put below lines. A floating point number
1843 specifies the spacing relative to the default frame line height. This
1844 overrides line spacings specified for the frame.
1845
1846 @kindex line-spacing @r{(text property)}
1847 Finally, a newline can have a @code{line-spacing} text or overlay
1848 property that overrides the default frame line spacing and the buffer
1849 local @code{line-spacing} variable, for the display line ending in
1850 that newline.
1851
1852 One way or another, these mechanisms specify a Lisp value for the
1853 spacing of each line. The value is a height spec, and it translates
1854 into a Lisp value as described above. However, in this case the
1855 numeric height value specifies the line spacing, rather than the line
1856 height.
1857
1858 On text terminals, the line spacing cannot be altered.
1859
1860 @node Faces
1861 @section Faces
1862 @cindex faces
1863
1864 A @dfn{face} is a collection of graphical @dfn{attributes} for
1865 displaying text: font, foreground color, background color, optional
1866 underlining, and so on. Faces control how Emacs displays text in
1867 buffers, as well as other parts of the frame such as the mode line.
1868 @xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1869 faces Emacs normally comes with.
1870
1871 @cindex face id
1872 For most purposes, you refer to a face in Lisp programs using its
1873 @dfn{face name}, which is usually a Lisp symbol. For backward
1874 compatibility, a face name can also be a string, which is equivalent
1875 to a Lisp symbol of the same name.
1876
1877 @defun facep object
1878 This function returns a non-@code{nil} value if @var{object} is a Lisp
1879 symbol or string that names a face. Otherwise, it returns @code{nil}.
1880 @end defun
1881
1882 By default, each face name corresponds to the same set of attributes
1883 in all frames. But you can also assign a face name a special set of
1884 attributes in one frame (@pxref{Attribute Functions}).
1885
1886 @menu
1887 * Defining Faces:: How to define a face.
1888 * Face Attributes:: What is in a face?
1889 * Attribute Functions:: Functions to examine and set face attributes.
1890 * Displaying Faces:: How Emacs combines the faces specified for a character.
1891 * Face Remapping:: Remapping faces to alternative definitions.
1892 * Face Functions:: How to define and examine faces.
1893 * Auto Faces:: Hook for automatic face assignment.
1894 * Basic Faces:: Faces that are defined by default.
1895 * Font Selection:: Finding the best available font for a face.
1896 * Font Lookup:: Looking up the names of available fonts
1897 and information about them.
1898 * Fontsets:: A fontset is a collection of fonts
1899 that handle a range of character sets.
1900 * Low-Level Font:: Lisp representation for character display fonts.
1901 @end menu
1902
1903 @node Defining Faces
1904 @subsection Defining Faces
1905
1906 The @code{defface} macro defines a face and specifies its default
1907 appearance. The user can subsequently customize the face using the
1908 Customize interface (@pxref{Customization}).
1909
1910 @defmac defface face spec doc [keyword value]@dots{}
1911 This macro declares @var{face} as a customizable face whose default
1912 attributes are given by @var{spec}. You should not quote the symbol
1913 @var{face}, and it should not end in @samp{-face} (that would be
1914 redundant). The argument @var{doc} is a documentation string for the
1915 face. The additional @var{keyword} arguments have the same meanings
1916 as in @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1917
1918 When @code{defface} executes, it defines the face according to
1919 @var{spec}, then uses any customizations that were read from the
1920 init file (@pxref{Init File}) to override that specification.
1921
1922 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1923 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1924 overrides any customizations of the face. This way, the face reflects
1925 exactly what the @code{defface} says.
1926
1927 @cindex face specification
1928 The @var{spec} argument is a @dfn{face specification}, which states
1929 how the face should appear on different kinds of terminals. It should
1930 be an alist whose elements each have the form
1931
1932 @example
1933 (@var{display} . @var{plist})
1934 @end example
1935
1936 @noindent
1937 @var{display} specifies a class of terminals (see below), while
1938 @var{plist} is a property list of face attributes and their values,
1939 specifying how the face appears on such terminals
1940 @iftex
1941 (see the next section for details about face attributes).
1942 @end iftex
1943 @ifnottex
1944 (@pxref{Face Attributes}, for details about face attributes).
1945 @end ifnottex
1946
1947 The @var{display} part of an element of @var{spec} determines which
1948 frames the element matches. If more than one element of @var{spec}
1949 matches a given frame, the first element that matches is the one used
1950 for that frame. There are three possibilities for @var{display}:
1951
1952 @table @asis
1953 @item @code{default}
1954 This element of @var{spec} doesn't match any frames; instead, it
1955 specifies defaults that apply to all frames. This element, if used,
1956 must be the first element of @var{spec}. Each of the following
1957 elements can override any or all of these defaults.
1958
1959 @item @code{t}
1960 This element of @var{spec} matches all frames. Therefore, any
1961 subsequent elements of @var{spec} are never used. Normally
1962 @code{t} is used in the last (or only) element of @var{spec}.
1963
1964 @item a list
1965 If @var{display} is a list, each element should have the form
1966 @code{(@var{characteristic} @var{value}@dots{})}. Here
1967 @var{characteristic} specifies a way of classifying frames, and the
1968 @var{value}s are possible classifications which @var{display} should
1969 apply to. Here are the possible values of @var{characteristic}:
1970
1971 @table @code
1972 @item type
1973 The kind of window system the frame uses---either @code{graphic} (any
1974 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1975 @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1976 (a non-graphics-capable display).
1977 @xref{Window Systems, window-system}.
1978
1979 @item class
1980 What kinds of colors the frame supports---either @code{color},
1981 @code{grayscale}, or @code{mono}.
1982
1983 @item background
1984 The kind of background---either @code{light} or @code{dark}.
1985
1986 @item min-colors
1987 An integer that represents the minimum number of colors the frame
1988 should support. This matches a frame if its
1989 @code{display-color-cells} value is at least the specified integer.
1990
1991 @item supports
1992 Whether or not the frame can display the face attributes given in
1993 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1994 Attribute Testing}, for more information on exactly how this testing
1995 is done.
1996 @end table
1997
1998 If an element of @var{display} specifies more than one @var{value} for a
1999 given @var{characteristic}, any of those values is acceptable. If
2000 @var{display} has more than one element, each element should specify a
2001 different @var{characteristic}; then @emph{each} characteristic of the
2002 frame must match one of the @var{value}s specified for it in
2003 @var{display}.
2004 @end table
2005 @end defmac
2006
2007 Here's how the standard face @code{highlight} is defined:
2008
2009 @example
2010 (defface highlight
2011 '((((class color) (min-colors 88) (background light))
2012 :background "darkseagreen2")
2013 (((class color) (min-colors 88) (background dark))
2014 :background "darkolivegreen")
2015 (((class color) (min-colors 16) (background light))
2016 :background "darkseagreen2")
2017 (((class color) (min-colors 16) (background dark))
2018 :background "darkolivegreen")
2019 (((class color) (min-colors 8))
2020 :background "green" :foreground "black")
2021 (t :inverse-video t))
2022 "Basic face for highlighting."
2023 :group 'basic-faces)
2024 @end example
2025
2026 Internally, Emacs stores the face's default specification in its
2027 @code{face-defface-spec} symbol property (@pxref{Property Lists}).
2028 The @code{saved-face} property stores the face specification saved by
2029 the user, using the customization buffer; the @code{customized-face}
2030 property stores the face specification customized for the current
2031 session, but not saved; and the @code{theme-face} property stores an
2032 alist associating the active customization settings and Custom themes
2033 with their specifications for that face. The face's documentation
2034 string is stored in the @code{face-documentation} property. But
2035 normally you should not try to set any of these properties directly.
2036 @xref{Applying Customizations}, for the @code{custom-set-faces}
2037 function, which is used to apply customized face settings.
2038
2039 People are sometimes tempted to create variables whose values
2040 specify a face to use. In the vast majority of cases, this is not
2041 necessary; it is preferable to simply use faces directly.
2042
2043 @defopt frame-background-mode
2044 This option, if non-@code{nil}, specifies the background type to use for
2045 interpreting face definitions. If it is @code{dark}, then Emacs treats
2046 all frames as if they had a dark background, regardless of their actual
2047 background colors. If it is @code{light}, then Emacs treats all frames
2048 as if they had a light background.
2049 @end defopt
2050
2051 @node Face Attributes
2052 @subsection Face Attributes
2053 @cindex face attributes
2054
2055 The effect of using a face is determined by a fixed set of @dfn{face
2056 attributes}. This table lists all the face attributes, their possible
2057 values, and their effects. You can specify more than one face for a
2058 given piece of text; Emacs merges the attributes of all the faces to
2059 determine how to display the text. @xref{Displaying Faces}.
2060
2061 In addition to the values given below, each face attribute can also
2062 have the value @code{unspecified}. This special value means the face
2063 doesn't specify that attribute. In face merging, when the first face
2064 fails to specify a particular attribute, the next face gets a chance.
2065 However, the @code{default} face must specify all attributes.
2066
2067 Some of these attributes are meaningful only on certain kinds of
2068 displays. If your display cannot handle a certain attribute, the
2069 attribute is ignored.
2070
2071 @table @code
2072 @item :family
2073 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2074 Emacs Manual}, for more information about font families; the function
2075 @code{font-family-list} (see below) returns a list of available family
2076 names. @xref{Fontsets}, for information about fontsets.
2077
2078 @item :foundry
2079 The name of the @dfn{font foundry} for the font family specified by
2080 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2081 GNU Emacs Manual}.
2082
2083 @item :width
2084 Relative character width. This should be one of the symbols
2085 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2086 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
2087 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
2088
2089 @item :height
2090 The height of the font. In the simplest case, this is an integer in
2091 units of 1/10 point.
2092
2093 The value can also be a floating point number or a function, which
2094 specifies the height relative to an @dfn{underlying face} (i.e., a
2095 face that has a lower priority in the list described in
2096 @ref{Displaying Faces}). If the value is a floating point number,
2097 that specifies the amount by which to scale the height of the
2098 underlying face. If the value is a function, that function is called
2099 with one argument, the height of the underlying face, and returns the
2100 height of the new face. If the function is passed an integer
2101 argument, it must return an integer.
2102
2103 The height of the default face must be specified using an integer;
2104 floating point and function values are not allowed.
2105
2106 @item :weight
2107 Font weight---one of the symbols (from densest to faintest)
2108 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2109 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2110 @code{ultra-light}. On text terminals which support
2111 variable-brightness text, any weight greater than normal is displayed
2112 as extra bright, and any weight less than normal is displayed as
2113 half-bright.
2114
2115 @cindex italic text
2116 @item :slant
2117 Font slant---one of the symbols @code{italic}, @code{oblique},
2118 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2119 text terminals that support variable-brightness text, slanted text is
2120 displayed as half-bright.
2121
2122 @item :foreground
2123 Foreground color, a string. The value can be a system-defined color
2124 name, or a hexadecimal color specification. @xref{Color Names}. On
2125 black-and-white displays, certain shades of gray are implemented by
2126 stipple patterns.
2127
2128 @item :background
2129 Background color, a string. The value can be a system-defined color
2130 name, or a hexadecimal color specification. @xref{Color Names}.
2131
2132 @cindex underlined text
2133 @item :underline
2134 Whether or not characters should be underlined, and in what
2135 way. The possible values of the @code{:underline} attribute are:
2136
2137 @table @asis
2138 @item @code{nil}
2139 Don't underline.
2140
2141 @item @code{t}
2142 Underline with the foreground color of the face.
2143
2144 @item @var{color}
2145 Underline in color @var{color}; which should be either a string
2146 specifying a color, or the symbol @code{foreground-color}, meaning the
2147 foreground color of the face.
2148
2149 @item @code{(:color @var{color} :style @var{style})}
2150 @var{color} is as described above. Omitting the attribute
2151 @code{:color} means to use the foreground color of the face.
2152 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2153 use a straight or wavy line. Omitting the attribute @code{:style}
2154 means to use a straight line.
2155 @end table
2156
2157 @cindex overlined text
2158 @item :overline
2159 Whether or not characters should be overlined, and in what color.
2160 If the value is @code{t}, overlining uses the foreground color of the
2161 face. If the value is a string, overlining uses that color. The
2162 value @code{nil} means do not overline.
2163
2164 @cindex strike-through text
2165 @item :strike-through
2166 Whether or not characters should be strike-through, and in what
2167 color. The value is used like that of @code{:overline}.
2168
2169 @item :box
2170 Whether or not a box should be drawn around characters, its color, the
2171 width of the box lines, and 3D appearance. Here are the possible
2172 values of the @code{:box} attribute, and what they mean:
2173
2174 @table @asis
2175 @item @code{nil}
2176 Don't draw a box.
2177
2178 @item @code{t}
2179 Draw a box with lines of width 1, in the foreground color.
2180
2181 @item @var{color}
2182 Draw a box with lines of width 1, in color @var{color}.
2183
2184 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2185 This way you can explicitly specify all aspects of the box. The value
2186 @var{width} specifies the width of the lines to draw; it defaults to
2187 1. A negative width @var{-n} means to draw a line of width @var{n}
2188 that occupies the space of the underlying text, thus avoiding any
2189 increase in the character height or width.
2190
2191 The value @var{color} specifies the color to draw with. The default is
2192 the foreground color of the face for simple boxes, and the background
2193 color of the face for 3D boxes.
2194
2195 The value @var{style} specifies whether to draw a 3D box. If it is
2196 @code{released-button}, the box looks like a 3D button that is not being
2197 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2198 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2199 is used.
2200 @end table
2201
2202 @item :inverse-video
2203 Whether or not characters should be displayed in inverse video. The
2204 value should be @code{t} (yes) or @code{nil} (no).
2205
2206 @item :stipple
2207 The background stipple, a bitmap.
2208
2209 The value can be a string; that should be the name of a file containing
2210 external-format X bitmap data. The file is found in the directories
2211 listed in the variable @code{x-bitmap-file-path}.
2212
2213 Alternatively, the value can specify the bitmap directly, with a list
2214 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2215 @var{width} and @var{height} specify the size in pixels, and
2216 @var{data} is a string containing the raw bits of the bitmap, row by
2217 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2218 in the string (which should be a unibyte string for best results).
2219 This means that each row always occupies at least one whole byte.
2220
2221 If the value is @code{nil}, that means use no stipple pattern.
2222
2223 Normally you do not need to set the stipple attribute, because it is
2224 used automatically to handle certain shades of gray.
2225
2226 @item :font
2227 The font used to display the face. Its value should be a font object.
2228 @xref{Font Selection}, for information about font objects.
2229
2230 When specifying this attribute using @code{set-face-attribute}
2231 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2232 entity, or a string. Emacs converts such values to an appropriate
2233 font object, and stores that font object as the actual attribute
2234 value. If you specify a string, the contents of the string should be
2235 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2236 font name is an XLFD containing wildcards, Emacs chooses the first
2237 font matching those wildcards. Specifying this attribute also changes
2238 the values of the @code{:family}, @code{:foundry}, @code{:width},
2239 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2240
2241 @item :inherit
2242 The name of a face from which to inherit attributes, or a list of face
2243 names. Attributes from inherited faces are merged into the face like
2244 an underlying face would be, with higher priority than underlying
2245 faces (@pxref{Displaying Faces}). If a list of faces is used,
2246 attributes from faces earlier in the list override those from later
2247 faces.
2248 @end table
2249
2250 @defun font-family-list &optional frame
2251 This function returns a list of available font family names. The
2252 optional argument @var{frame} specifies the frame on which the text is
2253 to be displayed; if it is @code{nil}, the selected frame is used.
2254 @end defun
2255
2256 @defopt underline-minimum-offset
2257 This variable specifies the minimum distance between the baseline and
2258 the underline, in pixels, when displaying underlined text.
2259 @end defopt
2260
2261 @defopt x-bitmap-file-path
2262 This variable specifies a list of directories for searching
2263 for bitmap files, for the @code{:stipple} attribute.
2264 @end defopt
2265
2266 @defun bitmap-spec-p object
2267 This returns @code{t} if @var{object} is a valid bitmap specification,
2268 suitable for use with @code{:stipple} (see above). It returns
2269 @code{nil} otherwise.
2270 @end defun
2271
2272 @node Attribute Functions
2273 @subsection Face Attribute Functions
2274
2275 This section describes the functions for accessing and modifying the
2276 attributes of an existing face.
2277
2278 @defun set-face-attribute face frame &rest arguments
2279 This function sets one or more attributes of @var{face} for
2280 @var{frame}. The attributes you specify this way override whatever
2281 the @code{defface} says.
2282
2283 The extra arguments @var{arguments} specify the attributes to set, and
2284 the values for them. They should consist of alternating attribute
2285 names (such as @code{:family} or @code{:underline}) and values. Thus,
2286
2287 @example
2288 (set-face-attribute 'foo nil
2289 :width 'extended
2290 :weight 'bold)
2291 @end example
2292
2293 @noindent
2294 sets the attribute @code{:width} to @code{extended} and the attribute
2295 @code{:weight} to @code{bold}.
2296
2297 If @var{frame} is @code{t}, this function sets the default attributes
2298 for new frames. Default attribute values specified this way override
2299 the @code{defface} for newly created frames.
2300
2301 If @var{frame} is @code{nil}, this function sets the attributes for
2302 all existing frames, and the default for new frames.
2303 @end defun
2304
2305 @defun face-attribute face attribute &optional frame inherit
2306 This returns the value of the @var{attribute} attribute of @var{face}
2307 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2308 frame (@pxref{Input Focus}).
2309
2310 If @var{frame} is @code{t}, this returns whatever new-frames default
2311 value you previously specified with @code{set-face-attribute} for the
2312 @var{attribute} attribute of @var{face}. If you have not specified
2313 one, it returns @code{nil}.
2314
2315 If @var{inherit} is @code{nil}, only attributes directly defined by
2316 @var{face} are considered, so the return value may be
2317 @code{unspecified}, or a relative value. If @var{inherit} is
2318 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2319 with the faces specified by its @code{:inherit} attribute; however the
2320 return value may still be @code{unspecified} or relative. If
2321 @var{inherit} is a face or a list of faces, then the result is further
2322 merged with that face (or faces), until it becomes specified and
2323 absolute.
2324
2325 To ensure that the return value is always specified and absolute, use
2326 a value of @code{default} for @var{inherit}; this will resolve any
2327 unspecified or relative values by merging with the @code{default} face
2328 (which is always completely specified).
2329
2330 For example,
2331
2332 @example
2333 (face-attribute 'bold :weight)
2334 @result{} bold
2335 @end example
2336 @end defun
2337
2338 @defun face-attribute-relative-p attribute value
2339 This function returns non-@code{nil} if @var{value}, when used as the
2340 value of the face attribute @var{attribute}, is relative. This means
2341 it would modify, rather than completely override, any value that comes
2342 from a subsequent face in the face list or that is inherited from
2343 another face.
2344
2345 @code{unspecified} is a relative value for all attributes. For
2346 @code{:height}, floating point and function values are also relative.
2347
2348 For example:
2349
2350 @example
2351 (face-attribute-relative-p :height 2.0)
2352 @result{} t
2353 @end example
2354 @end defun
2355
2356 @defun face-all-attributes face &optional frame
2357 This function returns an alist of attributes of @var{face}. The
2358 elements of the result are name-value pairs of the form
2359 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2360 @var{frame} specifies the frame whose definition of @var{face} to
2361 return; if omitted or @code{nil}, the returned value describes the
2362 default attributes of @var{face} for newly created frames.
2363 @end defun
2364
2365 @defun merge-face-attribute attribute value1 value2
2366 If @var{value1} is a relative value for the face attribute
2367 @var{attribute}, returns it merged with the underlying value
2368 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2369 face attribute @var{attribute}, returns @var{value1} unchanged.
2370 @end defun
2371
2372 The following commands and functions mostly provide compatibility
2373 with old versions of Emacs. They work by calling
2374 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2375 their @var{frame} argument are handled just like
2376 @code{set-face-attribute} and @code{face-attribute}. The commands
2377 read their arguments using the minibuffer, if called interactively.
2378
2379 @deffn Command set-face-foreground face color &optional frame
2380 @deffnx Command set-face-background face color &optional frame
2381 These set the @code{:foreground} attribute (or @code{:background}
2382 attribute, respectively) of @var{face} to @var{color}.
2383 @end deffn
2384
2385 @deffn Command set-face-stipple face pattern &optional frame
2386 This sets the @code{:stipple} attribute of @var{face} to
2387 @var{pattern}.
2388 @end deffn
2389
2390 @deffn Command set-face-font face font &optional frame
2391 This sets the @code{:font} attribute of @var{face} to @var{font}.
2392 @end deffn
2393
2394 @defun set-face-bold-p face bold-p &optional frame
2395 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2396 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2397 @end defun
2398
2399 @defun set-face-italic-p face italic-p &optional frame
2400 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2401 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2402 @end defun
2403
2404 @defun set-face-underline-p face underline &optional frame
2405 This sets the @code{:underline} attribute of @var{face} to
2406 @var{underline}.
2407 @end defun
2408
2409 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2410 This sets the @code{:inverse-video} attribute of @var{face} to
2411 @var{inverse-video-p}.
2412 @end defun
2413
2414 @deffn Command invert-face face &optional frame
2415 This swaps the foreground and background colors of face @var{face}.
2416 @end deffn
2417
2418 The following functions examine the attributes of a face. If you
2419 don't specify @var{frame}, they refer to the selected frame; @code{t}
2420 refers to the default data for new frames. They return the symbol
2421 @code{unspecified} if the face doesn't define any value for that
2422 attribute.
2423
2424 @defun face-foreground face &optional frame inherit
2425 @defunx face-background face &optional frame inherit
2426 These functions return the foreground color (or background color,
2427 respectively) of face @var{face}, as a string.
2428
2429 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2430 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2431 @code{:inherit} attribute are considered as well, and if @var{inherit}
2432 is a face or a list of faces, then they are also considered, until a
2433 specified color is found. To ensure that the return value is always
2434 specified, use a value of @code{default} for @var{inherit}.
2435 @end defun
2436
2437 @defun face-stipple face &optional frame inherit
2438 This function returns the name of the background stipple pattern of face
2439 @var{face}, or @code{nil} if it doesn't have one.
2440
2441 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2442 face is returned. If @var{inherit} is non-@code{nil}, any faces
2443 specified by its @code{:inherit} attribute are considered as well, and
2444 if @var{inherit} is a face or a list of faces, then they are also
2445 considered, until a specified stipple is found. To ensure that the
2446 return value is always specified, use a value of @code{default} for
2447 @var{inherit}.
2448 @end defun
2449
2450 @defun face-font face &optional frame
2451 This function returns the name of the font of face @var{face}.
2452 @end defun
2453
2454 @defun face-bold-p face &optional frame
2455 This function returns a non-@code{nil} value if the @code{:weight}
2456 attribute of @var{face} is bolder than normal (i.e., one of
2457 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2458 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2459 @end defun
2460
2461 @defun face-italic-p face &optional frame
2462 This function returns a non-@code{nil} value if the @code{:slant}
2463 attribute of @var{face} is @code{italic} or @code{oblique}, and
2464 @code{nil} otherwise.
2465 @end defun
2466
2467 @defun face-underline-p face &optional frame
2468 This function returns the @code{:underline} attribute of face @var{face}.
2469 @end defun
2470
2471 @defun face-inverse-video-p face &optional frame
2472 This function returns the @code{:inverse-video} attribute of face @var{face}.
2473 @end defun
2474
2475 @node Displaying Faces
2476 @subsection Displaying Faces
2477
2478 Here is how Emacs determines the face to use for displaying any
2479 given piece of text:
2480
2481 @itemize @bullet
2482 @item
2483 If the text consists of a special glyph, the glyph can specify a
2484 particular face. @xref{Glyphs}.
2485
2486 @item
2487 If the text lies within an active region, Emacs highlights it using
2488 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2489 Manual}.
2490
2491 @item
2492 If the text lies within an overlay with a non-@code{nil} @code{face}
2493 property, Emacs applies the face or face attributes specified by that
2494 property. If the overlay has a @code{mouse-face} property and the
2495 mouse is ``near enough'' to the overlay, Emacs applies the face or
2496 face attributes specified by the @code{mouse-face} property instead.
2497 @xref{Overlay Properties}.
2498
2499 When multiple overlays cover one character, an overlay with higher
2500 priority overrides those with lower priority. @xref{Overlays}.
2501
2502 @item
2503 If the text contains a @code{face} or @code{mouse-face} property,
2504 Emacs applies the specified faces and face attributes. @xref{Special
2505 Properties}. (This is how Font Lock mode faces are applied.
2506 @xref{Font Lock Mode}.)
2507
2508 @item
2509 If the text lies within the mode line of the selected window, Emacs
2510 applies the @code{mode-line} face. For the mode line of a
2511 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2512 For a header line, Emacs applies the @code{header-line} face.
2513
2514 @item
2515 If any given attribute has not been specified during the preceding
2516 steps, Emacs applies the attribute of the @code{default} face.
2517 @end itemize
2518
2519 If these various sources together specify more than one face for a
2520 particular character, Emacs merges the attributes of the various faces
2521 specified. For each attribute, Emacs tries using the above order
2522 (i.e.@: first the face of any special glyph; then the face for region
2523 highlighting, if appropriate; and so on).
2524
2525 @node Face Remapping
2526 @subsection Face Remapping
2527
2528 The variable @code{face-remapping-alist} is used for buffer-local or
2529 global changes in the appearance of a face. For instance, it is used
2530 to implement the @code{text-scale-adjust} command (@pxref{Text
2531 Scale,,, emacs, The GNU Emacs Manual}).
2532
2533 @defvar face-remapping-alist
2534 The value of this variable is an alist whose elements have the form
2535 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2536 any text having the face @var{face} with @var{remapping}, rather than
2537 the ordinary definition of @var{face}.
2538
2539 @var{remapping} may be any face specification suitable for a
2540 @code{face} text property: either a face (i.e.@: a face name or a
2541 property list of attribute/value pairs), or a list of faces. For
2542 details, see the description of the @code{face} text property in
2543 @ref{Special Properties}. @var{remapping} serves as the complete
2544 specification for the remapped face---it replaces the normal
2545 definition of @var{face}, instead of modifying it.
2546
2547 If @code{face-remapping-alist} is buffer-local, its local value takes
2548 effect only within that buffer.
2549
2550 Note: face remapping is non-recursive. If @var{remapping} references
2551 the same face name @var{face}, either directly or via the
2552 @code{:inherit} attribute of some other face in @var{remapping}, that
2553 reference uses the normal definition of @var{face}. For instance, if
2554 the @code{mode-line} face is remapped using this entry in
2555 @code{face-remapping-alist}:
2556
2557 @example
2558 (mode-line italic mode-line)
2559 @end example
2560
2561 @noindent
2562 then the new definition of the @code{mode-line} face inherits from the
2563 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2564 @code{mode-line} face.
2565 @end defvar
2566
2567 The following functions implement a higher-level interface to
2568 @code{face-remapping-alist}. Most Lisp code should use these
2569 functions instead of setting @code{face-remapping-alist} directly, to
2570 avoid trampling on remappings applied elsewhere. These functions are
2571 intended for buffer-local remappings, so they all make
2572 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2573 @code{face-remapping-alist} entries of the form
2574
2575 @example
2576 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2577 @end example
2578
2579 @noindent
2580 where, as explained above, each of the @var{relative-spec-N} and
2581 @var{base-spec} is either a face name, or a property list of
2582 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2583 @var{relative-spec-N}, is managed by the
2584 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2585 functions; these are intended for simple modifications like changing
2586 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2587 the lowest priority and is managed by the @code{face-remap-set-base}
2588 and @code{face-remap-reset-base} functions; it is intended for major
2589 modes to remap faces in the buffers they control.
2590
2591 @defun face-remap-add-relative face &rest specs
2592 This functions adds the face specifications in @var{specs} as relative
2593 remappings for face @var{face} in the current buffer. The remaining
2594 arguments, @var{specs}, should form either a list of face names, or a
2595 property list of attribute/value pairs.
2596
2597 The return value is a Lisp object that serves as a ``cookie''; you can
2598 pass this object as an argument to @code{face-remap-remove-relative}
2599 if you need to remove the remapping later.
2600
2601 @example
2602 ;; Remap the `escape-glyph' face into a combination
2603 ;; of the `highlight' and `italic' faces:
2604 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2605
2606 ;; Increase the size of the `default' face by 50%:
2607 (face-remap-add-relative 'default :height 1.5)
2608 @end example
2609 @end defun
2610
2611 @defun face-remap-remove-relative cookie
2612 This function removes a relative remapping previously added by
2613 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2614 object returned by @code{face-remap-add-relative} when the remapping
2615 was added.
2616 @end defun
2617
2618 @defun face-remap-set-base face &rest specs
2619 This function sets the base remapping of @var{face} in the current
2620 buffer to @var{specs}. If @var{specs} is empty, the default base
2621 remapping is restored, similar to calling @code{face-remap-reset-base}
2622 (see below); note that this is different from @var{specs} containing a
2623 single value @code{nil}, which has the opposite result (the global
2624 definition of @var{face} is ignored).
2625
2626 This overwrites the default @var{base-spec}, which inherits the global
2627 face definition, so it is up to the caller to add such inheritance if
2628 so desired.
2629 @end defun
2630
2631 @defun face-remap-reset-base face
2632 This function sets the base remapping of @var{face} to its default
2633 value, which inherits from @var{face}'s global definition.
2634 @end defun
2635
2636 @node Face Functions
2637 @subsection Functions for Working with Faces
2638
2639 Here are additional functions for creating and working with faces.
2640
2641 @defun face-list
2642 This function returns a list of all defined face names.
2643 @end defun
2644
2645 @defun face-id face
2646 This function returns the @dfn{face number} of face @var{face}. This
2647 is a number that uniquely identifies a face at low levels within
2648 Emacs. It is seldom necessary to refer to a face by its face number.
2649 @end defun
2650
2651 @defun face-documentation face
2652 This function returns the documentation string of face @var{face}, or
2653 @code{nil} if none was specified for it.
2654 @end defun
2655
2656 @defun face-equal face1 face2 &optional frame
2657 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2658 same attributes for display.
2659 @end defun
2660
2661 @defun face-differs-from-default-p face &optional frame
2662 This returns non-@code{nil} if the face @var{face} displays
2663 differently from the default face.
2664 @end defun
2665
2666 @cindex face alias
2667 A @dfn{face alias} provides an equivalent name for a face. You can
2668 define a face alias by giving the alias symbol the @code{face-alias}
2669 property, with a value of the target face name. The following example
2670 makes @code{modeline} an alias for the @code{mode-line} face.
2671
2672 @example
2673 (put 'modeline 'face-alias 'mode-line)
2674 @end example
2675
2676 @defmac define-obsolete-face-alias obsolete-face current-face when
2677 This macro defines @code{obsolete-face} as an alias for
2678 @var{current-face}, and also marks it as obsolete, indicating that it
2679 may be removed in future. @var{when} should be a string indicating
2680 when @code{obsolete-face} was made obsolete (usually a version number
2681 string).
2682 @end defmac
2683
2684 @node Auto Faces
2685 @subsection Automatic Face Assignment
2686 @cindex automatic face assignment
2687 @cindex faces, automatic choice
2688
2689 This hook is used for automatically assigning faces to text in the
2690 buffer. It is part of the implementation of Jit-Lock mode, used by
2691 Font-Lock.
2692
2693 @defvar fontification-functions
2694 This variable holds a list of functions that are called by Emacs
2695 redisplay as needed, just before doing redisplay. They are called even
2696 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2697 variable usually holds just one function, @code{jit-lock-function}.
2698
2699 The functions are called in the order listed, with one argument, a
2700 buffer position @var{pos}. Collectively they should attempt to assign
2701 faces to the text in the current buffer starting at @var{pos}.
2702
2703 The functions should record the faces they assign by setting the
2704 @code{face} property. They should also add a non-@code{nil}
2705 @code{fontified} property to all the text they have assigned faces to.
2706 That property tells redisplay that faces have been assigned to that text
2707 already.
2708
2709 It is probably a good idea for the functions to do nothing if the
2710 character after @var{pos} already has a non-@code{nil} @code{fontified}
2711 property, but this is not required. If one function overrides the
2712 assignments made by a previous one, the properties after the last
2713 function finishes are the ones that really matter.
2714
2715 For efficiency, we recommend writing these functions so that they
2716 usually assign faces to around 400 to 600 characters at each call.
2717 @end defvar
2718
2719 @node Basic Faces
2720 @subsection Basic Faces
2721
2722 If your Emacs Lisp program needs to assign some faces to text, it is
2723 often a good idea to use certain existing faces or inherit from them,
2724 rather than defining entirely new faces. This way, if other users
2725 have customized the basic faces to give Emacs a certain look, your
2726 program will ``fit in'' without additional customization.
2727
2728 Some of the basic faces defined in Emacs are listed below. In
2729 addition to these, you might want to make use of the Font Lock faces
2730 for syntactic highlighting, if highlighting is not already handled by
2731 Font Lock mode, or if some Font Lock faces are not in use.
2732 @xref{Faces for Font Lock}.
2733
2734 @table @code
2735 @item default
2736 The default face, whose attributes are all specified. All other faces
2737 implicitly inherit from it: any unspecified attribute defaults to the
2738 attribute on this face (@pxref{Face Attributes}).
2739
2740 @item bold
2741 @itemx italic
2742 @itemx bold-italic
2743 @itemx underline
2744 @itemx fixed-pitch
2745 @itemx variable-pitch
2746 These have the attributes indicated by their names (e.g. @code{bold}
2747 has a bold @code{:weight} attribute), with all other attributes
2748 unspecified (and so given by @code{default}).
2749
2750 @item shadow
2751 For ``dimmed out'' text. For example, it is used for the ignored
2752 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2753 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2754
2755 @item link
2756 @itemx link-visited
2757 For clickable text buttons that send the user to a different
2758 buffer or ``location''.
2759
2760 @item highlight
2761 For stretches of text that should temporarily stand out. For example,
2762 it is commonly assigned to the @code{mouse-face} property for cursor
2763 highlighting (@pxref{Special Properties}).
2764
2765 @item match
2766 For text matching a search command.
2767
2768 @item error
2769 @itemx warning
2770 @itemx success
2771 For text concerning errors, warnings, or successes. For example,
2772 these are used for messages in @file{*Compilation*} buffers.
2773 @end table
2774
2775 @node Font Selection
2776 @subsection Font Selection
2777
2778 Before Emacs can draw a character on a graphical display, it must
2779 select a @dfn{font} for that character@footnote{In this context, the
2780 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2781 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2782 Emacs automatically chooses a font based on the faces assigned to that
2783 character---specifically, the face attributes @code{:family},
2784 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2785 Attributes}). The choice of font also depends on the character to be
2786 displayed; some fonts can only display a limited set of characters.
2787 If no available font exactly fits the requirements, Emacs looks for
2788 the @dfn{closest matching font}. The variables in this section
2789 control how Emacs makes this selection.
2790
2791 @defopt face-font-family-alternatives
2792 If a given family is specified but does not exist, this variable
2793 specifies alternative font families to try. Each element should have
2794 this form:
2795
2796 @example
2797 (@var{family} @var{alternate-families}@dots{})
2798 @end example
2799
2800 If @var{family} is specified but not available, Emacs will try the other
2801 families given in @var{alternate-families}, one by one, until it finds a
2802 family that does exist.
2803 @end defopt
2804
2805 @defopt face-font-selection-order
2806 If there is no font that exactly matches all desired face attributes
2807 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2808 this variable specifies the order in which these attributes should be
2809 considered when selecting the closest matching font. The value should
2810 be a list containing those four attribute symbols, in order of
2811 decreasing importance. The default is @code{(:width :height :weight
2812 :slant)}.
2813
2814 Font selection first finds the best available matches for the first
2815 attribute in the list; then, among the fonts which are best in that
2816 way, it searches for the best matches in the second attribute, and so
2817 on.
2818
2819 The attributes @code{:weight} and @code{:width} have symbolic values in
2820 a range centered around @code{normal}. Matches that are more extreme
2821 (farther from @code{normal}) are somewhat preferred to matches that are
2822 less extreme (closer to @code{normal}); this is designed to ensure that
2823 non-normal faces contrast with normal ones, whenever possible.
2824
2825 One example of a case where this variable makes a difference is when the
2826 default font has no italic equivalent. With the default ordering, the
2827 @code{italic} face will use a non-italic font that is similar to the
2828 default one. But if you put @code{:slant} before @code{:height}, the
2829 @code{italic} face will use an italic font, even if its height is not
2830 quite right.
2831 @end defopt
2832
2833 @defopt face-font-registry-alternatives
2834 This variable lets you specify alternative font registries to try, if a
2835 given registry is specified and doesn't exist. Each element should have
2836 this form:
2837
2838 @example
2839 (@var{registry} @var{alternate-registries}@dots{})
2840 @end example
2841
2842 If @var{registry} is specified but not available, Emacs will try the
2843 other registries given in @var{alternate-registries}, one by one,
2844 until it finds a registry that does exist.
2845 @end defopt
2846
2847 Emacs can make use of scalable fonts, but by default it does not use
2848 them.
2849
2850 @defopt scalable-fonts-allowed
2851 This variable controls which scalable fonts to use. A value of
2852 @code{nil}, the default, means do not use scalable fonts. @code{t}
2853 means to use any scalable font that seems appropriate for the text.
2854
2855 Otherwise, the value must be a list of regular expressions. Then a
2856 scalable font is enabled for use if its name matches any regular
2857 expression in the list. For example,
2858
2859 @example
2860 (setq scalable-fonts-allowed '("muleindian-2$"))
2861 @end example
2862
2863 @noindent
2864 allows the use of scalable fonts with registry @code{muleindian-2}.
2865 @end defopt
2866
2867 @defvar face-font-rescale-alist
2868 This variable specifies scaling for certain faces. Its value should
2869 be a list of elements of the form
2870
2871 @example
2872 (@var{fontname-regexp} . @var{scale-factor})
2873 @end example
2874
2875 If @var{fontname-regexp} matches the font name that is about to be
2876 used, this says to choose a larger similar font according to the
2877 factor @var{scale-factor}. You would use this feature to normalize
2878 the font size if certain fonts are bigger or smaller than their
2879 nominal heights and widths would suggest.
2880 @end defvar
2881
2882 @node Font Lookup
2883 @subsection Looking Up Fonts
2884
2885 @defun x-list-fonts name &optional reference-face frame maximum width
2886 This function returns a list of available font names that match
2887 @var{name}. @var{name} should be a string containing a font name in
2888 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2889 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2890 used: the @samp{*} character matches any substring, and the @samp{?}
2891 character matches any single character. Case is ignored when matching
2892 font names.
2893
2894 If the optional arguments @var{reference-face} and @var{frame} are
2895 specified, the returned list includes only fonts that are the same
2896 size as @var{reference-face} (a face name) currently is on the frame
2897 @var{frame}.
2898
2899 The optional argument @var{maximum} sets a limit on how many fonts to
2900 return. If it is non-@code{nil}, then the return value is truncated
2901 after the first @var{maximum} matching fonts. Specifying a small
2902 value for @var{maximum} can make this function much faster, in cases
2903 where many fonts match the pattern.
2904
2905 The optional argument @var{width} specifies a desired font width. If
2906 it is non-@code{nil}, the function only returns those fonts whose
2907 characters are (on average) @var{width} times as wide as
2908 @var{reference-face}.
2909 @end defun
2910
2911 @defun x-family-fonts &optional family frame
2912 This function returns a list describing the available fonts for family
2913 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2914 this list applies to all families, and therefore, it contains all
2915 available fonts. Otherwise, @var{family} must be a string; it may
2916 contain the wildcards @samp{?} and @samp{*}.
2917
2918 The list describes the display that @var{frame} is on; if @var{frame} is
2919 omitted or @code{nil}, it applies to the selected frame's display
2920 (@pxref{Input Focus}).
2921
2922 Each element in the list is a vector of the following form:
2923
2924 @example
2925 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2926 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2927 @end example
2928
2929 The first five elements correspond to face attributes; if you
2930 specify these attributes for a face, it will use this font.
2931
2932 The last three elements give additional information about the font.
2933 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2934 @var{full} is the full name of the font, and
2935 @var{registry-and-encoding} is a string giving the registry and
2936 encoding of the font.
2937 @end defun
2938
2939 @defopt font-list-limit
2940 This variable specifies maximum number of fonts to consider in font
2941 matching. The function @code{x-family-fonts} will not return more
2942 than that many fonts, and font selection will consider only that many
2943 fonts when searching a matching font for face attributes. The default
2944 is 100.
2945 @end defopt
2946
2947 @node Fontsets
2948 @subsection Fontsets
2949
2950 A @dfn{fontset} is a list of fonts, each assigned to a range of
2951 character codes. An individual font cannot display the whole range of
2952 characters that Emacs supports, but a fontset can. Fontsets have names,
2953 just as fonts do, and you can use a fontset name in place of a font name
2954 when you specify the ``font'' for a frame or a face. Here is
2955 information about defining a fontset under Lisp program control.
2956
2957 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2958 This function defines a new fontset according to the specification
2959 string @var{fontset-spec}. The string should have this format:
2960
2961 @smallexample
2962 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2963 @end smallexample
2964
2965 @noindent
2966 Whitespace characters before and after the commas are ignored.
2967
2968 The first part of the string, @var{fontpattern}, should have the form of
2969 a standard X font name, except that the last two fields should be
2970 @samp{fontset-@var{alias}}.
2971
2972 The new fontset has two names, one long and one short. The long name is
2973 @var{fontpattern} in its entirety. The short name is
2974 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2975 name. If a fontset with the same name already exists, an error is
2976 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2977 function does nothing.
2978
2979 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2980 to create bold, italic and bold-italic variants of the fontset as well.
2981 These variant fontsets do not have a short name, only a long one, which
2982 is made by altering @var{fontpattern} to indicate the bold or italic
2983 status.
2984
2985 The specification string also says which fonts to use in the fontset.
2986 See below for the details.
2987 @end defun
2988
2989 The construct @samp{@var{charset}:@var{font}} specifies which font to
2990 use (in this fontset) for one particular character set. Here,
2991 @var{charset} is the name of a character set, and @var{font} is the font
2992 to use for that character set. You can use this construct any number of
2993 times in the specification string.
2994
2995 For the remaining character sets, those that you don't specify
2996 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2997 @samp{fontset-@var{alias}} with a value that names one character set.
2998 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2999 with @samp{ISO8859-1}.
3000
3001 In addition, when several consecutive fields are wildcards, Emacs
3002 collapses them into a single wildcard. This is to prevent use of
3003 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3004 for editing, and scaling a smaller font is not useful because it is
3005 better to use the smaller font in its own size, which Emacs does.
3006
3007 Thus if @var{fontpattern} is this,
3008
3009 @example
3010 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3011 @end example
3012
3013 @noindent
3014 the font specification for @acronym{ASCII} characters would be this:
3015
3016 @example
3017 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3018 @end example
3019
3020 @noindent
3021 and the font specification for Chinese GB2312 characters would be this:
3022
3023 @example
3024 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3025 @end example
3026
3027 You may not have any Chinese font matching the above font
3028 specification. Most X distributions include only Chinese fonts that
3029 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3030 such a case, @samp{Fontset-@var{n}} can be specified as below:
3031
3032 @smallexample
3033 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3034 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3035 @end smallexample
3036
3037 @noindent
3038 Then, the font specifications for all but Chinese GB2312 characters have
3039 @samp{fixed} in the @var{family} field, and the font specification for
3040 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3041 field.
3042
3043 @defun set-fontset-font name character font-spec &optional frame add
3044 This function modifies the existing fontset @var{name} to use the font
3045 matching with @var{font-spec} for the character @var{character}.
3046
3047 If @var{name} is @code{nil}, this function modifies the fontset of the
3048 selected frame or that of @var{frame} if @var{frame} is not
3049 @code{nil}.
3050
3051 If @var{name} is @code{t}, this function modifies the default
3052 fontset, whose short name is @samp{fontset-default}.
3053
3054 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3055 @var{from} and @var{to} are character codepoints. In that case, use
3056 @var{font-spec} for all characters in the range @var{from} and @var{to}
3057 (inclusive).
3058
3059 @var{character} may be a charset. In that case, use
3060 @var{font-spec} for all character in the charsets.
3061
3062 @var{character} may be a script name. In that case, use
3063 @var{font-spec} for all character in the charsets.
3064
3065 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3066 where @var{family} is a family name of a font (possibly including a
3067 foundry name at the head), @var{registry} is a registry name of a font
3068 (possibly including an encoding name at the tail).
3069
3070 @var{font-spec} may be a font name string.
3071
3072 The optional argument @var{add}, if non-@code{nil}, specifies how to
3073 add @var{font-spec} to the font specifications previously set. If it
3074 is @code{prepend}, @var{font-spec} is prepended. If it is
3075 @code{append}, @var{font-spec} is appended. By default,
3076 @var{font-spec} overrides the previous settings.
3077
3078 For instance, this changes the default fontset to use a font of which
3079 family name is @samp{Kochi Gothic} for all characters belonging to
3080 the charset @code{japanese-jisx0208}.
3081
3082 @smallexample
3083 (set-fontset-font t 'japanese-jisx0208
3084 (font-spec :family "Kochi Gothic"))
3085 @end smallexample
3086 @end defun
3087
3088 @defun char-displayable-p char
3089 This function returns @code{t} if Emacs ought to be able to display
3090 @var{char}. More precisely, if the selected frame's fontset has a
3091 font to display the character set that @var{char} belongs to.
3092
3093 Fontsets can specify a font on a per-character basis; when the fontset
3094 does that, this function's value may not be accurate.
3095 @end defun
3096
3097 @node Low-Level Font
3098 @subsection Low-Level Font Representation
3099
3100 Normally, it is not necessary to manipulate fonts directly. In case
3101 you need to do so, this section explains how.
3102
3103 In Emacs Lisp, fonts are represented using three different Lisp
3104 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3105 entities}.
3106
3107 @defun fontp object &optional type
3108 Return @code{t} if @var{object} is a font object, font spec, or font
3109 entity. Otherwise, return @code{nil}.
3110
3111 The optional argument @var{type}, if non-@code{nil}, determines the
3112 exact type of Lisp object to check for. In that case, @var{type}
3113 should be one of @code{font-object}, @code{font-spec}, or
3114 @code{font-entity}.
3115 @end defun
3116
3117 A font object is a Lisp object that represents a font that Emacs has
3118 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3119 be inspected.
3120
3121 @defun font-at position &optional window string
3122 Return the font object that is being used to display the character at
3123 position @var{position} in the window @var{window}. If @var{window}
3124 is @code{nil}, it defaults to the selected window. If @var{string} is
3125 @code{nil}, @var{position} specifies a position in the current buffer;
3126 otherwise, @var{string} should be a string, and @var{position}
3127 specifies a position in that string.
3128 @end defun
3129
3130 A font spec is a Lisp object that contains a set of specifications
3131 that can be used to find a font. More than one font may match the
3132 specifications in a font spec.
3133
3134 @defun font-spec &rest arguments
3135 Return a new font spec using the specifications in @var{arguments},
3136 which should come in @code{property}-@code{value} pairs. The possible
3137 specifications are as follows:
3138
3139 @table @code
3140 @item :name
3141 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3142 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3143
3144 @item :family
3145 @itemx :foundry
3146 @itemx :weight
3147 @itemx :slant
3148 @itemx :width
3149 These have the same meanings as the face attributes of the same name.
3150 @xref{Face Attributes}.
3151
3152 @item :size
3153 The font size---either a non-negative integer that specifies the pixel
3154 size, or a floating point number that specifies the point size.
3155
3156 @item :adstyle
3157 Additional typographic style information for the font, such as
3158 @samp{sans}. The value should be a string or a symbol.
3159
3160 @item :registry
3161 The charset registry and encoding of the font, such as
3162 @samp{iso8859-1}. The value should be a string or a symbol.
3163
3164 @item :script
3165 The script that the font must support (a symbol).
3166
3167 @item :otf
3168 The font must be an OpenType font that supports these OpenType
3169 features, provided Emacs is compiled with support for @samp{libotf} (a
3170 library for performing complex text layout in certain scripts). The
3171 value must be a list of the form
3172
3173 @smallexample
3174 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3175 @end smallexample
3176
3177 where @var{script-tag} is the OpenType script tag symbol;
3178 @var{langsys-tag} is the OpenType language system tag symbol, or
3179 @code{nil} to use the default language system; @code{gsub} is a list
3180 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3181 required; and @code{gpos} is a list of OpenType GPOS feature tag
3182 symbols, or @code{nil} if none is required. If @code{gsub} or
3183 @code{gpos} is a list, a @code{nil} element in that list means that
3184 the font must not match any of the remaining tag symbols. The
3185 @code{gpos} element may be omitted.
3186 @end table
3187 @end defun
3188
3189 @defun font-put font-spec property value
3190 Set the font property @var{property} in the font-spec @var{font-spec}
3191 to @var{value}.
3192 @end defun
3193
3194 A font entity is a reference to a font that need not be open. Its
3195 properties are intermediate between a font object and a font spec:
3196 like a font object, and unlike a font spec, it refers to a single,
3197 specific font. Unlike a font object, creating a font entity does not
3198 load the contents of that font into computer memory.
3199
3200 @defun find-font font-spec &optional frame
3201 This function returns a font entity that best matches the font spec
3202 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3203 it defaults to the selected frame.
3204 @end defun
3205
3206 @defun list-fonts font-spec &optional frame num prefer
3207 This function returns a list of all font entities that match the font
3208 spec @var{font-spec}.
3209
3210 The optional argument @var{frame}, if non-@code{nil}, specifies the
3211 frame on which the fonts are to be displayed. The optional argument
3212 @var{num}, if non-@code{nil}, should be an integer that specifies the
3213 maximum length of the returned list. The optional argument
3214 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3215 used to control the order of the returned list; the returned font
3216 entities are sorted in order of decreasing ``closeness'' to that font
3217 spec.
3218 @end defun
3219
3220 If you call @code{set-face-attribute} and pass a font spec, font
3221 entity, or font name string as the value of the @code{:font}
3222 attribute, Emacs opens the best ``matching'' font that is available
3223 for display. It then stores the corresponding font object as the
3224 actual value of the @code{:font} attribute for that face.
3225
3226 The following functions can be used to obtain information about a
3227 font. For these functions, the @var{font} argument can be a font
3228 object, a font entity, or a font spec.
3229
3230 @defun font-get font property
3231 This function returns the value of the font property @var{property}
3232 for @var{font}.
3233
3234 If @var{font} is a font spec and the font spec does not specify
3235 @var{property}, the return value is @code{nil}. If @var{font} is a
3236 font object or font entity, the value for the @var{:script} property
3237 may be a list of scripts supported by the font.
3238 @end defun
3239
3240 @defun font-face-attributes font &optional frame
3241 This function returns a list of face attributes corresponding to
3242 @var{font}. The optional argument @var{frame} specifies the frame on
3243 which the font is to be displayed. If it is @code{nil}, the selected
3244 frame is used. The return value has the form
3245
3246 @smallexample
3247 (:family @var{family} :height @var{height} :weight @var{weight}
3248 :slant @var{slant} :width @var{width})
3249 @end smallexample
3250
3251 where the values of @var{family}, @var{height}, @var{weight},
3252 @var{slant}, and @var{width} are face attribute values. Some of these
3253 key-attribute pairs may be omitted from the list if they are not
3254 specified by @var{font}.
3255 @end defun
3256
3257 @defun font-xlfd-name font &optional fold-wildcards
3258 This function returns the XLFD (X Logical Font Descriptor), a string,
3259 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3260 information about XLFDs. If the name is too long for an XLFD (which
3261 can contain at most 255 characters), the function returns @code{nil}.
3262
3263 If the optional argument @var{fold-wildcards} is non-@code{nil},
3264 consecutive wildcards in the XLFD are folded into one.
3265 @end defun
3266
3267 @node Fringes
3268 @section Fringes
3269 @cindex fringes
3270
3271 On graphical displays, Emacs draws @dfn{fringes} next to each
3272 window: thin vertical strips down the sides which can display bitmaps
3273 indicating truncation, continuation, horizontal scrolling, and so on.
3274
3275 @menu
3276 * Fringe Size/Pos:: Specifying where to put the window fringes.
3277 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3278 * Fringe Cursors:: Displaying cursors in the right fringe.
3279 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3280 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3281 * Overlay Arrow:: Display of an arrow to indicate position.
3282 @end menu
3283
3284 @node Fringe Size/Pos
3285 @subsection Fringe Size and Position
3286
3287 The following buffer-local variables control the position and width
3288 of fringes in windows showing that buffer.
3289
3290 @defvar fringes-outside-margins
3291 The fringes normally appear between the display margins and the window
3292 text. If the value is non-@code{nil}, they appear outside the display
3293 margins. @xref{Display Margins}.
3294 @end defvar
3295
3296 @defvar left-fringe-width
3297 This variable, if non-@code{nil}, specifies the width of the left
3298 fringe in pixels. A value of @code{nil} means to use the left fringe
3299 width from the window's frame.
3300 @end defvar
3301
3302 @defvar right-fringe-width
3303 This variable, if non-@code{nil}, specifies the width of the right
3304 fringe in pixels. A value of @code{nil} means to use the right fringe
3305 width from the window's frame.
3306 @end defvar
3307
3308 Any buffer which does not specify values for these variables uses
3309 the values specified by the @code{left-fringe} and @code{right-fringe}
3310 frame parameters (@pxref{Layout Parameters}).
3311
3312 The above variables actually take effect via the function
3313 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3314 @code{set-window-fringes} as a subroutine. If you change one of these
3315 variables, the fringe display is not updated in existing windows
3316 showing the buffer, unless you call @code{set-window-buffer} again in
3317 each affected window. You can also use @code{set-window-fringes} to
3318 control the fringe display in individual windows.
3319
3320 @defun set-window-fringes window left &optional right outside-margins
3321 This function sets the fringe widths of window @var{window}.
3322 If @var{window} is @code{nil}, the selected window is used.
3323
3324 The argument @var{left} specifies the width in pixels of the left
3325 fringe, and likewise @var{right} for the right fringe. A value of
3326 @code{nil} for either one stands for the default width. If
3327 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3328 should appear outside of the display margins.
3329 @end defun
3330
3331 @defun window-fringes &optional window
3332 This function returns information about the fringes of a window
3333 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3334 window is used. The value has the form @code{(@var{left-width}
3335 @var{right-width} @var{outside-margins})}.
3336 @end defun
3337
3338
3339 @node Fringe Indicators
3340 @subsection Fringe Indicators
3341 @cindex fringe indicators
3342 @cindex indicators, fringe
3343
3344 @dfn{Fringe indicators} are tiny icons displayed in the window
3345 fringe to indicate truncated or continued lines, buffer boundaries,
3346 etc.
3347
3348 @defopt indicate-empty-lines
3349 @cindex fringes, and empty line indication
3350 When this is non-@code{nil}, Emacs displays a special glyph in the
3351 fringe of each empty line at the end of the buffer, on graphical
3352 displays. @xref{Fringes}. This variable is automatically
3353 buffer-local in every buffer.
3354 @end defopt
3355
3356 @defopt indicate-buffer-boundaries
3357 This buffer-local variable controls how the buffer boundaries and
3358 window scrolling are indicated in the window fringes.
3359
3360 Emacs can indicate the buffer boundaries---that is, the first and last
3361 line in the buffer---with angle icons when they appear on the screen.
3362 In addition, Emacs can display an up-arrow in the fringe to show
3363 that there is text above the screen, and a down-arrow to show
3364 there is text below the screen.
3365
3366 There are three kinds of basic values:
3367
3368 @table @asis
3369 @item @code{nil}
3370 Don't display any of these fringe icons.
3371 @item @code{left}
3372 Display the angle icons and arrows in the left fringe.
3373 @item @code{right}
3374 Display the angle icons and arrows in the right fringe.
3375 @item any non-alist
3376 Display the angle icons in the left fringe
3377 and don't display the arrows.
3378 @end table
3379
3380 Otherwise the value should be an alist that specifies which fringe
3381 indicators to display and where. Each element of the alist should
3382 have the form @code{(@var{indicator} . @var{position})}. Here,
3383 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3384 @code{down}, and @code{t} (which covers all the icons not yet
3385 specified), while @var{position} is one of @code{left}, @code{right}
3386 and @code{nil}.
3387
3388 For example, @code{((top . left) (t . right))} places the top angle
3389 bitmap in left fringe, and the bottom angle bitmap as well as both
3390 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3391 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3392 @end defopt
3393
3394 @defvar fringe-indicator-alist
3395 This buffer-local variable specifies the mapping from logical fringe
3396 indicators to the actual bitmaps displayed in the window fringes. The
3397 value is an alist of elements @code{(@var{indicator}
3398 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3399 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3400 indicator.
3401
3402 Each @var{indicator} should be one of the following symbols:
3403
3404 @table @asis
3405 @item @code{truncation}, @code{continuation}.
3406 Used for truncation and continuation lines.
3407
3408 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3409 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3410 @code{up} and @code{down} indicate a buffer boundary lying above or
3411 below the window edge; @code{top} and @code{bottom} indicate the
3412 topmost and bottommost buffer text line; and @code{top-bottom}
3413 indicates where there is just one line of text in the buffer.
3414
3415 @item @code{empty-line}
3416 Used to indicate empty lines when @code{indicate-empty-lines} is
3417 non-@code{nil}.
3418
3419 @item @code{overlay-arrow}
3420 Used for overlay arrows (@pxref{Overlay Arrow}).
3421 @c Is this used anywhere?
3422 @c @item Unknown bitmap indicator:
3423 @c @code{unknown}.
3424 @end table
3425
3426 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3427 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3428 @var{right} symbols specify the bitmaps shown in the left and/or right
3429 fringe, for the specific indicator. @var{left1} and @var{right1} are
3430 specific to the @code{bottom} and @code{top-bottom} indicators, and
3431 are used to indicate that the last text line has no final newline.
3432 Alternatively, @var{bitmaps} may be a single symbol which is used in
3433 both left and right fringes.
3434
3435 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3436 to define your own. In addition, @code{nil} represents the empty
3437 bitmap (i.e.@: an indicator that is not shown).
3438
3439 When @code{fringe-indicator-alist} has a buffer-local value, and
3440 there is no bitmap defined for a logical indicator, or the bitmap is
3441 @code{t}, the corresponding value from the default value of
3442 @code{fringe-indicator-alist} is used.
3443 @end defvar
3444
3445 @node Fringe Cursors
3446 @subsection Fringe Cursors
3447 @cindex fringe cursors
3448 @cindex cursor, fringe
3449
3450 When a line is exactly as wide as the window, Emacs displays the
3451 cursor in the right fringe instead of using two lines. Different
3452 bitmaps are used to represent the cursor in the fringe depending on
3453 the current buffer's cursor type.
3454
3455 @defopt overflow-newline-into-fringe
3456 If this is non-@code{nil}, lines exactly as wide as the window (not
3457 counting the final newline character) are not continued. Instead,
3458 when point is at the end of the line, the cursor appears in the right
3459 fringe.
3460 @end defopt
3461
3462 @defvar fringe-cursor-alist
3463 This variable specifies the mapping from logical cursor type to the
3464 actual fringe bitmaps displayed in the right fringe. The value is an
3465 alist where each element has the form @code{(@var{cursor-type}
3466 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3467 display cursors of type @var{cursor-type}.
3468
3469 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3470 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3471 the same meanings as in the @code{cursor-type} frame parameter
3472 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3473 instead of @code{hollow} when the normal @code{hollow-rectangle}
3474 bitmap is too tall to fit on a specific display line.
3475
3476 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3477 be displayed for that logical cursor type.
3478 @iftex
3479 See the next subsection for details.
3480 @end iftex
3481 @ifnottex
3482 @xref{Fringe Bitmaps}.
3483 @end ifnottex
3484
3485 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3486 no bitmap defined for a cursor type, the corresponding value from the
3487 default value of @code{fringes-indicator-alist} is used.
3488 @end defvar
3489
3490 @node Fringe Bitmaps
3491 @subsection Fringe Bitmaps
3492 @cindex fringe bitmaps
3493 @cindex bitmaps, fringe
3494
3495 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3496 logical fringe indicators for truncated or continued lines, buffer
3497 boundaries, overlay arrows, etc. Each bitmap is represented by a
3498 symbol.
3499 @iftex
3500 These symbols are referred to by the variables
3501 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3502 described in the previous subsections.
3503 @end iftex
3504 @ifnottex
3505 These symbols are referred to by the variable
3506 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3507 (@pxref{Fringe Indicators}), and the variable
3508 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3509 (@pxref{Fringe Cursors}).
3510 @end ifnottex
3511
3512 Lisp programs can also directly display a bitmap in the left or
3513 right fringe, by using a @code{display} property for one of the
3514 characters appearing in the line (@pxref{Other Display Specs}). Such
3515 a display specification has the form
3516
3517 @example
3518 (@var{fringe} @var{bitmap} [@var{face}])
3519 @end example
3520
3521 @noindent
3522 @var{fringe} is either the symbol @code{left-fringe} or
3523 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3524 to display. The optional @var{face} names a face whose foreground
3525 color is used to display the bitmap; this face is automatically merged
3526 with the @code{fringe} face.
3527
3528 Here is a list of the standard fringe bitmaps defined in Emacs, and
3529 how they are currently used in Emacs (via
3530 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3531
3532 @table @asis
3533 @item @code{left-arrow}, @code{right-arrow}
3534 Used to indicate truncated lines.
3535
3536 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3537 Used to indicate continued lines.
3538
3539 @item @code{right-triangle}, @code{left-triangle}
3540 The former is used by overlay arrows. The latter is unused.
3541
3542 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3543 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3544 @itemx @code{top-right-angle}, @code{top-left-angle}
3545 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3546 Used to indicate buffer boundaries.
3547
3548 @item @code{filled-rectangle}, @code{hollow-rectangle}
3549 @itemx @code{filled-square}, @code{hollow-square}
3550 @itemx @code{vertical-bar}, @code{horizontal-bar}
3551 Used for different types of fringe cursors.
3552
3553 @item @code{empty-line}, @code{question-mark}
3554 Unused.
3555 @end table
3556
3557 @noindent
3558 The next subsection describes how to define your own fringe bitmaps.
3559
3560 @defun fringe-bitmaps-at-pos &optional pos window
3561 This function returns the fringe bitmaps of the display line
3562 containing position @var{pos} in window @var{window}. The return
3563 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3564 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3565 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3566 is non-@code{nil} if there is an overlay arrow in the left fringe.
3567
3568 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3569 If @var{window} is @code{nil}, that stands for the selected window.
3570 If @var{pos} is @code{nil}, that stands for the value of point in
3571 @var{window}.
3572 @end defun
3573
3574 @node Customizing Bitmaps
3575 @subsection Customizing Fringe Bitmaps
3576
3577 @defun define-fringe-bitmap bitmap bits &optional height width align
3578 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3579 or replaces an existing bitmap with that name.
3580
3581 The argument @var{bits} specifies the image to use. It should be
3582 either a string or a vector of integers, where each element (an
3583 integer) corresponds to one row of the bitmap. Each bit of an integer
3584 corresponds to one pixel of the bitmap, where the low bit corresponds
3585 to the rightmost pixel of the bitmap.
3586
3587 The height is normally the length of @var{bits}. However, you
3588 can specify a different height with non-@code{nil} @var{height}. The width
3589 is normally 8, but you can specify a different width with non-@code{nil}
3590 @var{width}. The width must be an integer between 1 and 16.
3591
3592 The argument @var{align} specifies the positioning of the bitmap
3593 relative to the range of rows where it is used; the default is to
3594 center the bitmap. The allowed values are @code{top}, @code{center},
3595 or @code{bottom}.
3596
3597 The @var{align} argument may also be a list @code{(@var{align}
3598 @var{periodic})} where @var{align} is interpreted as described above.
3599 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3600 @code{bits} should be repeated enough times to reach the specified
3601 height.
3602 @end defun
3603
3604 @defun destroy-fringe-bitmap bitmap
3605 This function destroy the fringe bitmap identified by @var{bitmap}.
3606 If @var{bitmap} identifies a standard fringe bitmap, it actually
3607 restores the standard definition of that bitmap, instead of
3608 eliminating it entirely.
3609 @end defun
3610
3611 @defun set-fringe-bitmap-face bitmap &optional face
3612 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3613 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3614 bitmap's face controls the color to draw it in.
3615
3616 @var{face} is merged with the @code{fringe} face, so normally
3617 @var{face} should specify only the foreground color.
3618 @end defun
3619
3620 @node Overlay Arrow
3621 @subsection The Overlay Arrow
3622 @c @cindex overlay arrow Duplicates variable names
3623
3624 The @dfn{overlay arrow} is useful for directing the user's attention
3625 to a particular line in a buffer. For example, in the modes used for
3626 interface to debuggers, the overlay arrow indicates the line of code
3627 about to be executed. This feature has nothing to do with
3628 @dfn{overlays} (@pxref{Overlays}).
3629
3630 @defvar overlay-arrow-string
3631 This variable holds the string to display to call attention to a
3632 particular line, or @code{nil} if the arrow feature is not in use.
3633 On a graphical display the contents of the string are ignored; instead a
3634 glyph is displayed in the fringe area to the left of the display area.
3635 @end defvar
3636
3637 @defvar overlay-arrow-position
3638 This variable holds a marker that indicates where to display the overlay
3639 arrow. It should point at the beginning of a line. On a non-graphical
3640 display the arrow text
3641 appears at the beginning of that line, overlaying any text that would
3642 otherwise appear. Since the arrow is usually short, and the line
3643 usually begins with indentation, normally nothing significant is
3644 overwritten.
3645
3646 The overlay-arrow string is displayed in any given buffer if the value
3647 of @code{overlay-arrow-position} in that buffer points into that
3648 buffer. Thus, it is possible to display multiple overlay arrow strings
3649 by creating buffer-local bindings of @code{overlay-arrow-position}.
3650 However, it is usually cleaner to use
3651 @code{overlay-arrow-variable-list} to achieve this result.
3652 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3653 @c of some other buffer until an update is required. This should be fixed
3654 @c now. Is it?
3655 @end defvar
3656
3657 You can do a similar job by creating an overlay with a
3658 @code{before-string} property. @xref{Overlay Properties}.
3659
3660 You can define multiple overlay arrows via the variable
3661 @code{overlay-arrow-variable-list}.
3662
3663 @defvar overlay-arrow-variable-list
3664 This variable's value is a list of variables, each of which specifies
3665 the position of an overlay arrow. The variable
3666 @code{overlay-arrow-position} has its normal meaning because it is on
3667 this list.
3668 @end defvar
3669
3670 Each variable on this list can have properties
3671 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3672 specify an overlay arrow string (for text terminals) or fringe bitmap
3673 (for graphical terminals) to display at the corresponding overlay
3674 arrow position. If either property is not set, the default
3675 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3676 is used.
3677
3678 @node Scroll Bars
3679 @section Scroll Bars
3680 @cindex scroll bars
3681
3682 Normally the frame parameter @code{vertical-scroll-bars} controls
3683 whether the windows in the frame have vertical scroll bars, and
3684 whether they are on the left or right. The frame parameter
3685 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3686 meaning the default). @xref{Layout Parameters}.
3687
3688 @defun frame-current-scroll-bars &optional frame
3689 This function reports the scroll bar type settings for frame
3690 @var{frame}. The value is a cons cell
3691 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3692 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3693 (which means no scroll bar.) @var{horizontal-type} is meant to
3694 specify the horizontal scroll bar type, but since they are not
3695 implemented, it is always @code{nil}.
3696 @end defun
3697
3698 @vindex vertical-scroll-bar
3699 You can enable or disable scroll bars for a particular buffer,
3700 by setting the variable @code{vertical-scroll-bar}. This variable
3701 automatically becomes buffer-local when set. The possible values are
3702 @code{left}, @code{right}, @code{t}, which means to use the
3703 frame's default, and @code{nil} for no scroll bar.
3704
3705 You can also control this for individual windows. Call the function
3706 @code{set-window-scroll-bars} to specify what to do for a specific window:
3707
3708 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3709 This function sets the width and type of scroll bars for window
3710 @var{window}.
3711
3712 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3713 use the width specified for the frame). @var{vertical-type} specifies
3714 whether to have a vertical scroll bar and, if so, where. The possible
3715 values are @code{left}, @code{right} and @code{nil}, just like the
3716 values of the @code{vertical-scroll-bars} frame parameter.
3717
3718 The argument @var{horizontal-type} is meant to specify whether and
3719 where to have horizontal scroll bars, but since they are not
3720 implemented, it has no effect. If @var{window} is @code{nil}, the
3721 selected window is used.
3722 @end defun
3723
3724 @defun window-scroll-bars &optional window
3725 Report the width and type of scroll bars specified for @var{window}.
3726 If @var{window} is omitted or @code{nil}, the selected window is used.
3727 The value is a list of the form @code{(@var{width}
3728 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3729 @var{width} is the value that was specified for the width (which may
3730 be @code{nil}); @var{cols} is the number of columns that the scroll
3731 bar actually occupies.
3732
3733 @var{horizontal-type} is not actually meaningful.
3734 @end defun
3735
3736 If you don't specify these values for a window with
3737 @code{set-window-scroll-bars}, the buffer-local variables
3738 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3739 displayed control the window's vertical scroll bars. The function
3740 @code{set-window-buffer} examines these variables. If you change them
3741 in a buffer that is already visible in a window, you can make the
3742 window take note of the new values by calling @code{set-window-buffer}
3743 specifying the same buffer that is already displayed.
3744
3745 @defopt scroll-bar-mode
3746 This variable, always local in all buffers, controls whether and where
3747 to put scroll bars in windows displaying the buffer. The possible values
3748 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3749 the left, and @code{right} to put a scroll bar on the right.
3750 @end defopt
3751
3752 @defun window-current-scroll-bars &optional window
3753 This function reports the scroll bar type for window @var{window}.
3754 If @var{window} is omitted or @code{nil}, the selected window is used.
3755 The value is a cons cell
3756 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3757 @code{window-scroll-bars}, this reports the scroll bar type actually
3758 used, once frame defaults and @code{scroll-bar-mode} are taken into
3759 account.
3760 @end defun
3761
3762 @defvar scroll-bar-width
3763 This variable, always local in all buffers, specifies the width of the
3764 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3765 to use the value specified by the frame.
3766 @end defvar
3767
3768 @node Display Property
3769 @section The @code{display} Property
3770 @cindex display specification
3771 @kindex display @r{(text property)}
3772
3773 The @code{display} text property (or overlay property) is used to
3774 insert images into text, and to control other aspects of how text
3775 displays. The value of the @code{display} property should be a
3776 display specification, or a list or vector containing several display
3777 specifications. Display specifications in the same @code{display}
3778 property value generally apply in parallel to the text they cover.
3779
3780 If several sources (overlays and/or a text property) specify values
3781 for the @code{display} property, only one of the values takes effect,
3782 following the rules of @code{get-char-property}. @xref{Examining
3783 Properties}.
3784
3785 The rest of this section describes several kinds of
3786 display specifications and what they mean.
3787
3788 @menu
3789 * Replacing Specs:: Display specs that replace the text.
3790 * Specified Space:: Displaying one space with a specified width.
3791 * Pixel Specification:: Specifying space width or height in pixels.
3792 * Other Display Specs:: Displaying an image; adjusting the height,
3793 spacing, and other properties of text.
3794 * Display Margins:: Displaying text or images to the side of the main text.
3795 @end menu
3796
3797 @node Replacing Specs
3798 @subsection Display Specs That Replace The Text
3799
3800 Some kinds of display specifications specify something to display
3801 instead of the text that has the property. These are called
3802 @dfn{replacing} display specifications. Emacs does not allow the user
3803 to interactively move point into the middle of buffer text that is
3804 replaced in this way.
3805
3806 If a list of display specifications includes more than one replacing
3807 display specification, the first overrides the rest. Replacing
3808 display specifications make most other display specifications
3809 irrelevant, since those don't apply to the replacement.
3810
3811 For replacing display specifications, ``the text that has the
3812 property'' means all the consecutive characters that have the same
3813 Lisp object as their @code{display} property; these characters are
3814 replaced as a single unit. If two characters have different Lisp
3815 objects as their @code{display} properties (i.e.@: objects which are
3816 not @code{eq}), they are handled separately.
3817
3818 Here is an example which illustrates this point. A string serves as
3819 a replacing display specification, which replaces the text that has
3820 the property with the specified string (@pxref{Other Display Specs}).
3821 Consider the following function:
3822
3823 @smallexample
3824 (defun foo ()
3825 (dotimes (i 5)
3826 (let ((string (concat "A"))
3827 (start (+ i i (point-min))))
3828 (put-text-property start (1+ start) 'display string)
3829 (put-text-property start (+ 2 start) 'display string))))
3830 @end smallexample
3831
3832 @noindent
3833 This function gives each of the first ten characters in the buffer a
3834 @code{display} property which is a string @code{"A"}, but they don't
3835 all get the same string object. The first two characters get the same
3836 string object, so they are replaced with one @samp{A}; the fact that
3837 the display property was assigned in two separate calls to
3838 @code{put-text-property} is irrelevant. Similarly, the next two
3839 characters get a second string (@code{concat} creates a new string
3840 object), so they are replaced with one @samp{A}; and so on. Thus, the
3841 ten characters appear as five A's.
3842
3843 @node Specified Space
3844 @subsection Specified Spaces
3845 @cindex spaces, specified height or width
3846 @cindex variable-width spaces
3847
3848 To display a space of specified width and/or height, use a display
3849 specification of the form @code{(space . @var{props})}, where
3850 @var{props} is a property list (a list of alternating properties and
3851 values). You can put this property on one or more consecutive
3852 characters; a space of the specified height and width is displayed in
3853 place of @emph{all} of those characters. These are the properties you
3854 can use in @var{props} to specify the weight of the space:
3855
3856 @table @code
3857 @item :width @var{width}
3858 If @var{width} is an integer or floating point number, it specifies
3859 that the space width should be @var{width} times the normal character
3860 width. @var{width} can also be a @dfn{pixel width} specification
3861 (@pxref{Pixel Specification}).
3862
3863 @item :relative-width @var{factor}
3864 Specifies that the width of the stretch should be computed from the
3865 first character in the group of consecutive characters that have the
3866 same @code{display} property. The space width is the width of that
3867 character, multiplied by @var{factor}.
3868
3869 @item :align-to @var{hpos}
3870 Specifies that the space should be wide enough to reach @var{hpos}.
3871 If @var{hpos} is a number, it is measured in units of the normal
3872 character width. @var{hpos} can also be a @dfn{pixel width}
3873 specification (@pxref{Pixel Specification}).
3874 @end table
3875
3876 You should use one and only one of the above properties. You can
3877 also specify the height of the space, with these properties:
3878
3879 @table @code
3880 @item :height @var{height}
3881 Specifies the height of the space.
3882 If @var{height} is an integer or floating point number, it specifies
3883 that the space height should be @var{height} times the normal character
3884 height. The @var{height} may also be a @dfn{pixel height} specification
3885 (@pxref{Pixel Specification}).
3886
3887 @item :relative-height @var{factor}
3888 Specifies the height of the space, multiplying the ordinary height
3889 of the text having this display specification by @var{factor}.
3890
3891 @item :ascent @var{ascent}
3892 If the value of @var{ascent} is a non-negative number no greater than
3893 100, it specifies that @var{ascent} percent of the height of the space
3894 should be considered as the ascent of the space---that is, the part
3895 above the baseline. The ascent may also be specified in pixel units
3896 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3897
3898 @end table
3899
3900 Don't use both @code{:height} and @code{:relative-height} together.
3901
3902 The @code{:width} and @code{:align-to} properties are supported on
3903 non-graphic terminals, but the other space properties in this section
3904 are not.
3905
3906 Note that space properties are treated as paragraph separators for
3907 the purposes of reordering bidirectional text for display.
3908 @xref{Bidirectional Display}, for the details.
3909
3910 @node Pixel Specification
3911 @subsection Pixel Specification for Spaces
3912 @cindex spaces, pixel specification
3913
3914 The value of the @code{:width}, @code{:align-to}, @code{:height},
3915 and @code{:ascent} properties can be a special kind of expression that
3916 is evaluated during redisplay. The result of the evaluation is used
3917 as an absolute number of pixels.
3918
3919 The following expressions are supported:
3920
3921 @smallexample
3922 @group
3923 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3924 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3925 @var{unit} ::= in | mm | cm | width | height
3926 @end group
3927 @group
3928 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3929 | scroll-bar | text
3930 @var{pos} ::= left | center | right
3931 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3932 @var{op} ::= + | -
3933 @end group
3934 @end smallexample
3935
3936 The form @var{num} specifies a fraction of the default frame font
3937 height or width. The form @code{(@var{num})} specifies an absolute
3938 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3939 buffer-local variable binding is used.
3940
3941 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3942 pixels per inch, millimeter, and centimeter, respectively. The
3943 @code{width} and @code{height} units correspond to the default width
3944 and height of the current face. An image specification @code{image}
3945 corresponds to the width or height of the image.
3946
3947 The elements @code{left-fringe}, @code{right-fringe},
3948 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3949 @code{text} specify to the width of the corresponding area of the
3950 window.
3951
3952 The @code{left}, @code{center}, and @code{right} positions can be
3953 used with @code{:align-to} to specify a position relative to the left
3954 edge, center, or right edge of the text area.
3955
3956 Any of the above window elements (except @code{text}) can also be
3957 used with @code{:align-to} to specify that the position is relative to
3958 the left edge of the given area. Once the base offset for a relative
3959 position has been set (by the first occurrence of one of these
3960 symbols), further occurrences of these symbols are interpreted as the
3961 width of the specified area. For example, to align to the center of
3962 the left-margin, use
3963
3964 @example
3965 :align-to (+ left-margin (0.5 . left-margin))
3966 @end example
3967
3968 If no specific base offset is set for alignment, it is always relative
3969 to the left edge of the text area. For example, @samp{:align-to 0} in a
3970 header-line aligns with the first text column in the text area.
3971
3972 A value of the form @code{(@var{num} . @var{expr})} stands for the
3973 product of the values of @var{num} and @var{expr}. For example,
3974 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3975 @var{image})} specifies half the width (or height) of the specified
3976 image.
3977
3978 The form @code{(+ @var{expr} ...)} adds up the value of the
3979 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3980 the value of the expressions.
3981
3982 @node Other Display Specs
3983 @subsection Other Display Specifications
3984
3985 Here are the other sorts of display specifications that you can use
3986 in the @code{display} text property.
3987
3988 @table @code
3989 @item @var{string}
3990 Display @var{string} instead of the text that has this property.
3991
3992 Recursive display specifications are not supported---@var{string}'s
3993 @code{display} properties, if any, are not used.
3994
3995 @item (image . @var{image-props})
3996 This kind of display specification is an image descriptor (@pxref{Images}).
3997 When used as a display specification, it means to display the image
3998 instead of the text that has the display specification.
3999
4000 @item (slice @var{x} @var{y} @var{width} @var{height})
4001 This specification together with @code{image} specifies a @dfn{slice}
4002 (a partial area) of the image to display. The elements @var{y} and
4003 @var{x} specify the top left corner of the slice, within the image;
4004 @var{width} and @var{height} specify the width and height of the
4005 slice. Integer values are numbers of pixels. A floating point number
4006 in the range 0.0--1.0 stands for that fraction of the width or height
4007 of the entire image.
4008
4009 @item ((margin nil) @var{string})
4010 A display specification of this form means to display @var{string}
4011 instead of the text that has the display specification, at the same
4012 position as that text. It is equivalent to using just @var{string},
4013 but it is done as a special case of marginal display (@pxref{Display
4014 Margins}).
4015
4016 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4017 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4018 This display specification on any character of a line of text causes
4019 the specified @var{bitmap} be displayed in the left or right fringes
4020 for that line, instead of the characters that have the display
4021 specification. The optional @var{face} specifies the colors to be
4022 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4023
4024 @item (space-width @var{factor})
4025 This display specification affects all the space characters within the
4026 text that has the specification. It displays all of these spaces
4027 @var{factor} times as wide as normal. The element @var{factor} should
4028 be an integer or float. Characters other than spaces are not affected
4029 at all; in particular, this has no effect on tab characters.
4030
4031 @item (height @var{height})
4032 This display specification makes the text taller or shorter.
4033 Here are the possibilities for @var{height}:
4034
4035 @table @asis
4036 @item @code{(+ @var{n})}
4037 This means to use a font that is @var{n} steps larger. A ``step'' is
4038 defined by the set of available fonts---specifically, those that match
4039 what was otherwise specified for this text, in all attributes except
4040 height. Each size for which a suitable font is available counts as
4041 another step. @var{n} should be an integer.
4042
4043 @item @code{(- @var{n})}
4044 This means to use a font that is @var{n} steps smaller.
4045
4046 @item a number, @var{factor}
4047 A number, @var{factor}, means to use a font that is @var{factor} times
4048 as tall as the default font.
4049
4050 @item a symbol, @var{function}
4051 A symbol is a function to compute the height. It is called with the
4052 current height as argument, and should return the new height to use.
4053
4054 @item anything else, @var{form}
4055 If the @var{height} value doesn't fit the previous possibilities, it is
4056 a form. Emacs evaluates it to get the new height, with the symbol
4057 @code{height} bound to the current specified font height.
4058 @end table
4059
4060 @item (raise @var{factor})
4061 This kind of display specification raises or lowers the text
4062 it applies to, relative to the baseline of the line.
4063
4064 @var{factor} must be a number, which is interpreted as a multiple of the
4065 height of the affected text. If it is positive, that means to display
4066 the characters raised. If it is negative, that means to display them
4067 lower down.
4068
4069 If the text also has a @code{height} display specification, that does
4070 not affect the amount of raising or lowering, which is based on the
4071 faces used for the text.
4072 @end table
4073
4074 @c We put all the `@code{(when ...)}' on one line to encourage
4075 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4076 @c was at eol; the info file ended up w/ two spaces rendered after it.
4077 You can make any display specification conditional. To do that,
4078 package it in another list of the form
4079 @code{(when @var{condition} . @var{spec})}.
4080 Then the specification @var{spec} applies only when
4081 @var{condition} evaluates to a non-@code{nil} value. During the
4082 evaluation, @code{object} is bound to the string or buffer having the
4083 conditional @code{display} property. @code{position} and
4084 @code{buffer-position} are bound to the position within @code{object}
4085 and the buffer position where the @code{display} property was found,
4086 respectively. Both positions can be different when @code{object} is a
4087 string.
4088
4089 @node Display Margins
4090 @subsection Displaying in the Margins
4091 @cindex display margins
4092 @cindex margins, display
4093
4094 A buffer can have blank areas called @dfn{display margins} on the
4095 left and on the right. Ordinary text never appears in these areas,
4096 but you can put things into the display margins using the
4097 @code{display} property. There is currently no way to make text or
4098 images in the margin mouse-sensitive.
4099
4100 The way to display something in the margins is to specify it in a
4101 margin display specification in the @code{display} property of some
4102 text. This is a replacing display specification, meaning that the
4103 text you put it on does not get displayed; the margin display appears,
4104 but that text does not.
4105
4106 A margin display specification looks like @code{((margin
4107 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4108 Here, @var{spec} is another display specification that says what to
4109 display in the margin. Typically it is a string of text to display,
4110 or an image descriptor.
4111
4112 To display something in the margin @emph{in association with}
4113 certain buffer text, without altering or preventing the display of
4114 that text, put a @code{before-string} property on the text and put the
4115 margin display specification on the contents of the before-string.
4116
4117 Before the display margins can display anything, you must give
4118 them a nonzero width. The usual way to do that is to set these
4119 variables:
4120
4121 @defvar left-margin-width
4122 This variable specifies the width of the left margin.
4123 It is buffer-local in all buffers.
4124 @end defvar
4125
4126 @defvar right-margin-width
4127 This variable specifies the width of the right margin.
4128 It is buffer-local in all buffers.
4129 @end defvar
4130
4131 Setting these variables does not immediately affect the window. These
4132 variables are checked when a new buffer is displayed in the window.
4133 Thus, you can make changes take effect by calling
4134 @code{set-window-buffer}.
4135
4136 You can also set the margin widths immediately.
4137
4138 @defun set-window-margins window left &optional right
4139 This function specifies the margin widths for window @var{window}.
4140 The argument @var{left} controls the left margin and
4141 @var{right} controls the right margin (default @code{0}).
4142 @end defun
4143
4144 @defun window-margins &optional window
4145 This function returns the left and right margins of @var{window}
4146 as a cons cell of the form @code{(@var{left} . @var{right})}.
4147 If @var{window} is @code{nil}, the selected window is used.
4148 @end defun
4149
4150 @node Images
4151 @section Images
4152 @cindex images in buffers
4153
4154 To display an image in an Emacs buffer, you must first create an image
4155 descriptor, then use it as a display specifier in the @code{display}
4156 property of text that is displayed (@pxref{Display Property}).
4157
4158 Emacs is usually able to display images when it is run on a
4159 graphical terminal. Images cannot be displayed in a text terminal, on
4160 certain graphical terminals that lack the support for this, or if
4161 Emacs is compiled without image support. You can use the function
4162 @code{display-images-p} to determine if images can in principle be
4163 displayed (@pxref{Display Feature Testing}).
4164
4165 @menu
4166 * Image Formats:: Supported image formats.
4167 * Image Descriptors:: How to specify an image for use in @code{:display}.
4168 * XBM Images:: Special features for XBM format.
4169 * XPM Images:: Special features for XPM format.
4170 * GIF Images:: Special features for GIF format.
4171 * TIFF Images:: Special features for TIFF format.
4172 * PostScript Images:: Special features for PostScript format.
4173 * ImageMagick Images:: Special features available through ImageMagick.
4174 * Other Image Types:: Various other formats are supported.
4175 * Defining Images:: Convenient ways to define an image for later use.
4176 * Showing Images:: Convenient ways to display an image once it is defined.
4177 * Animated Images:: Some image formats can be animated.
4178 * Image Cache:: Internal mechanisms of image display.
4179 @end menu
4180
4181 @node Image Formats
4182 @subsection Image Formats
4183 @cindex image formats
4184 @cindex image types
4185
4186 Emacs can display a number of different image formats. Some of
4187 these image formats are supported only if particular support libraries
4188 are installed. On some platforms, Emacs can load support libraries on
4189 demand; if so, the variable @code{dynamic-library-alist} can be used
4190 to modify the set of known names for these dynamic libraries.
4191 @xref{Dynamic Libraries}.
4192
4193 Supported image formats (and the required support libraries) include
4194 PBM and XBM (which do not depend on support libraries and are always
4195 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4196 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4197 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4198
4199 Each of these image formats is associated with an @dfn{image type
4200 symbol}. The symbols for the above formats are, respectively,
4201 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4202 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4203
4204 Furthermore, if you build Emacs with ImageMagick
4205 (@code{libMagickWand}) support, Emacs can display any image format
4206 that ImageMagick can. @xref{ImageMagick Images}. All images
4207 displayed via ImageMagick have type symbol @code{imagemagick}.
4208
4209 @defvar image-types
4210 This variable contains a list of type symbols for image formats which
4211 are potentially supported in the current configuration.
4212
4213 ``Potentially'' means that Emacs knows about the image types, not
4214 necessarily that they can be used (for example, they could depend on
4215 unavailable dynamic libraries). To know which image types are really
4216 available, use @code{image-type-available-p}.
4217 @end defvar
4218
4219 @defun image-type-available-p type
4220 This function returns non-@code{nil} if images of type @var{type} can
4221 be loaded and displayed. @var{type} must be an image type symbol.
4222
4223 For image types whose support libraries are statically linked, this
4224 function always returns @code{t}. For image types whose support
4225 libraries are dynamically loaded, it returns @code{t} if the library
4226 could be loaded and @code{nil} otherwise.
4227 @end defun
4228
4229 @node Image Descriptors
4230 @subsection Image Descriptors
4231 @cindex image descriptor
4232
4233 An @dfn{image descriptor} is a list which specifies the underlying
4234 data for an image, and how to display it. It is typically used as the
4235 value of a @code{display} overlay or text property (@pxref{Other
4236 Display Specs}); but @xref{Showing Images}, for convenient helper
4237 functions to insert images into buffers.
4238
4239 Each image descriptor has the form @code{(image . @var{props})},
4240 where @var{props} is a property list of alternating keyword symbols
4241 and values, including at least the pair @code{:type @var{TYPE}} which
4242 specifies the image type.
4243
4244 The following is a list of properties that are meaningful for all
4245 image types (there are also properties which are meaningful only for
4246 certain image types, as documented in the following subsections):
4247
4248 @table @code
4249 @item :type @var{type}
4250 The image type.
4251 @ifnottex
4252 @xref{Image Formats}.
4253 @end ifnottex
4254 Every image descriptor must include this property.
4255
4256 @item :file @var{file}
4257 This says to load the image from file @var{file}. If @var{file} is
4258 not an absolute file name, it is expanded in @code{data-directory}.
4259
4260 @item :data @var{data}
4261 This specifies the raw image data. Each image descriptor must have
4262 either @code{:data} or @code{:file}, but not both.
4263
4264 For most image types, the value of a @code{:data} property should be a
4265 string containing the image data. Some image types do not support
4266 @code{:data}; for some others, @code{:data} alone is not enough, so
4267 you need to use other image properties along with @code{:data}. See
4268 the following subsections for details.
4269
4270 @item :margin @var{margin}
4271 This specifies how many pixels to add as an extra margin around the
4272 image. The value, @var{margin}, must be a non-negative number, or a
4273 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4274 @var{x} specifies how many pixels to add horizontally, and @var{y}
4275 specifies how many pixels to add vertically. If @code{:margin} is not
4276 specified, the default is zero.
4277
4278 @item :ascent @var{ascent}
4279 This specifies the amount of the image's height to use for its
4280 ascent---that is, the part above the baseline. The value,
4281 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4282 @code{center}.
4283
4284 If @var{ascent} is a number, that percentage of the image's height is
4285 used for its ascent.
4286
4287 If @var{ascent} is @code{center}, the image is vertically centered
4288 around a centerline which would be the vertical centerline of text drawn
4289 at the position of the image, in the manner specified by the text
4290 properties and overlays that apply to the image.
4291
4292 If this property is omitted, it defaults to 50.
4293
4294 @item :relief @var{relief}
4295 This adds a shadow rectangle around the image. The value,
4296 @var{relief}, specifies the width of the shadow lines, in pixels. If
4297 @var{relief} is negative, shadows are drawn so that the image appears
4298 as a pressed button; otherwise, it appears as an unpressed button.
4299
4300 @item :conversion @var{algorithm}
4301 This specifies a conversion algorithm that should be applied to the
4302 image before it is displayed; the value, @var{algorithm}, specifies
4303 which algorithm.
4304
4305 @table @code
4306 @item laplace
4307 @itemx emboss
4308 Specifies the Laplace edge detection algorithm, which blurs out small
4309 differences in color while highlighting larger differences. People
4310 sometimes consider this useful for displaying the image for a
4311 ``disabled'' button.
4312
4313 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4314 Specifies a general edge-detection algorithm. @var{matrix} must be
4315 either a nine-element list or a nine-element vector of numbers. A pixel
4316 at position @math{x/y} in the transformed image is computed from
4317 original pixels around that position. @var{matrix} specifies, for each
4318 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4319 will influence the transformed pixel; element @math{0} specifies the
4320 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4321 the pixel at @math{x/y-1} etc., as shown below:
4322 @iftex
4323 @tex
4324 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4325 x-1/y & x/y & x+1/y \cr
4326 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4327 @end tex
4328 @end iftex
4329 @ifnottex
4330 @display
4331 (x-1/y-1 x/y-1 x+1/y-1
4332 x-1/y x/y x+1/y
4333 x-1/y+1 x/y+1 x+1/y+1)
4334 @end display
4335 @end ifnottex
4336
4337 The resulting pixel is computed from the color intensity of the color
4338 resulting from summing up the RGB values of surrounding pixels,
4339 multiplied by the specified factors, and dividing that sum by the sum
4340 of the factors' absolute values.
4341
4342 Laplace edge-detection currently uses a matrix of
4343 @iftex
4344 @tex
4345 $$\pmatrix{1 & 0 & 0 \cr
4346 0& 0 & 0 \cr
4347 0 & 0 & -1 \cr}$$
4348 @end tex
4349 @end iftex
4350 @ifnottex
4351 @display
4352 (1 0 0
4353 0 0 0
4354 0 0 -1)
4355 @end display
4356 @end ifnottex
4357
4358 Emboss edge-detection uses a matrix of
4359 @iftex
4360 @tex
4361 $$\pmatrix{ 2 & -1 & 0 \cr
4362 -1 & 0 & 1 \cr
4363 0 & 1 & -2 \cr}$$
4364 @end tex
4365 @end iftex
4366 @ifnottex
4367 @display
4368 ( 2 -1 0
4369 -1 0 1
4370 0 1 -2)
4371 @end display
4372 @end ifnottex
4373
4374 @item disabled
4375 Specifies transforming the image so that it looks ``disabled''.
4376 @end table
4377
4378 @item :mask @var{mask}
4379 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4380 a clipping mask for the image, so that the background of a frame is
4381 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4382 is @code{t}, determine the background color of the image by looking at
4383 the four corners of the image, assuming the most frequently occurring
4384 color from the corners is the background color of the image. Otherwise,
4385 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4386 specifying the color to assume for the background of the image.
4387
4388 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4389 one. Images in some formats include a mask which can be removed by
4390 specifying @code{:mask nil}.
4391
4392 @item :pointer @var{shape}
4393 This specifies the pointer shape when the mouse pointer is over this
4394 image. @xref{Pointer Shape}, for available pointer shapes.
4395
4396 @item :map @var{map}
4397 This associates an image map of @dfn{hot spots} with this image.
4398
4399 An image map is an alist where each element has the format
4400 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4401 as either a rectangle, a circle, or a polygon.
4402
4403 A rectangle is a cons
4404 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4405 which specifies the pixel coordinates of the upper left and bottom right
4406 corners of the rectangle area.
4407
4408 A circle is a cons
4409 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4410 which specifies the center and the radius of the circle; @var{r} may
4411 be a float or integer.
4412
4413 A polygon is a cons
4414 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4415 where each pair in the vector describes one corner in the polygon.
4416
4417 When the mouse pointer lies on a hot-spot area of an image, the
4418 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4419 property, that defines a tool-tip for the hot-spot, and if it contains
4420 a @code{pointer} property, that defines the shape of the mouse cursor when
4421 it is on the hot-spot.
4422 @xref{Pointer Shape}, for available pointer shapes.
4423
4424 When you click the mouse when the mouse pointer is over a hot-spot, an
4425 event is composed by combining the @var{id} of the hot-spot with the
4426 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4427 @var{id} is @code{area4}.
4428 @end table
4429
4430 @defun image-mask-p spec &optional frame
4431 This function returns @code{t} if image @var{spec} has a mask bitmap.
4432 @var{frame} is the frame on which the image will be displayed.
4433 @var{frame} @code{nil} or omitted means to use the selected frame
4434 (@pxref{Input Focus}).
4435 @end defun
4436
4437 @node XBM Images
4438 @subsection XBM Images
4439 @cindex XBM
4440
4441 To use XBM format, specify @code{xbm} as the image type. This image
4442 format doesn't require an external library, so images of this type are
4443 always supported.
4444
4445 Additional image properties supported for the @code{xbm} image type are:
4446
4447 @table @code
4448 @item :foreground @var{foreground}
4449 The value, @var{foreground}, should be a string specifying the image
4450 foreground color, or @code{nil} for the default color. This color is
4451 used for each pixel in the XBM that is 1. The default is the frame's
4452 foreground color.
4453
4454 @item :background @var{background}
4455 The value, @var{background}, should be a string specifying the image
4456 background color, or @code{nil} for the default color. This color is
4457 used for each pixel in the XBM that is 0. The default is the frame's
4458 background color.
4459 @end table
4460
4461 If you specify an XBM image using data within Emacs instead of an
4462 external file, use the following three properties:
4463
4464 @table @code
4465 @item :data @var{data}
4466 The value, @var{data}, specifies the contents of the image.
4467 There are three formats you can use for @var{data}:
4468
4469 @itemize @bullet
4470 @item
4471 A vector of strings or bool-vectors, each specifying one line of the
4472 image. Do specify @code{:height} and @code{:width}.
4473
4474 @item
4475 A string containing the same byte sequence as an XBM file would contain.
4476 You must not specify @code{:height} and @code{:width} in this case,
4477 because omitting them is what indicates the data has the format of an
4478 XBM file. The file contents specify the height and width of the image.
4479
4480 @item
4481 A string or a bool-vector containing the bits of the image (plus perhaps
4482 some extra bits at the end that will not be used). It should contain at
4483 least @var{width} * @code{height} bits. In this case, you must specify
4484 @code{:height} and @code{:width}, both to indicate that the string
4485 contains just the bits rather than a whole XBM file, and to specify the
4486 size of the image.
4487 @end itemize
4488
4489 @item :width @var{width}
4490 The value, @var{width}, specifies the width of the image, in pixels.
4491
4492 @item :height @var{height}
4493 The value, @var{height}, specifies the height of the image, in pixels.
4494 @end table
4495
4496 @node XPM Images
4497 @subsection XPM Images
4498 @cindex XPM
4499
4500 To use XPM format, specify @code{xpm} as the image type. The
4501 additional image property @code{:color-symbols} is also meaningful with
4502 the @code{xpm} image type:
4503
4504 @table @code
4505 @item :color-symbols @var{symbols}
4506 The value, @var{symbols}, should be an alist whose elements have the
4507 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4508 the name of a color as it appears in the image file, and @var{color}
4509 specifies the actual color to use for displaying that name.
4510 @end table
4511
4512 @node GIF Images
4513 @subsection GIF Images
4514 @cindex GIF
4515
4516 For GIF images, specify image type @code{gif}.
4517
4518 @table @code
4519 @item :index @var{index}
4520 You can use @code{:index} to specify image number @var{index} from a
4521 GIF file that contains more than one image. If the GIF file doesn't
4522 contain an image with the specified index, the image displays as a
4523 hollow box. GIF files with more than one image can be animated,
4524 @pxref{Animated Images}.
4525 @end table
4526
4527 @node TIFF Images
4528 @subsection TIFF Images
4529 @cindex TIFF
4530
4531 For TIFF images, specify image type @code{tiff}.
4532
4533 @table @code
4534 @item :index @var{index}
4535 You can use @code{:index} to specify image number @var{index} from a
4536 TIFF file that contains more than one image. If the TIFF file doesn't
4537 contain an image with the specified index, the image displays as a
4538 hollow box.
4539 @end table
4540
4541 @node PostScript Images
4542 @subsection PostScript Images
4543 @cindex postscript images
4544
4545 To use PostScript for an image, specify image type @code{postscript}.
4546 This works only if you have Ghostscript installed. You must always use
4547 these three properties:
4548
4549 @table @code
4550 @item :pt-width @var{width}
4551 The value, @var{width}, specifies the width of the image measured in
4552 points (1/72 inch). @var{width} must be an integer.
4553
4554 @item :pt-height @var{height}
4555 The value, @var{height}, specifies the height of the image in points
4556 (1/72 inch). @var{height} must be an integer.
4557
4558 @item :bounding-box @var{box}
4559 The value, @var{box}, must be a list or vector of four integers, which
4560 specifying the bounding box of the PostScript image, analogous to the
4561 @samp{BoundingBox} comment found in PostScript files.
4562
4563 @example
4564 %%BoundingBox: 22 171 567 738
4565 @end example
4566 @end table
4567
4568 @node ImageMagick Images
4569 @subsection ImageMagick Images
4570 @cindex ImageMagick images
4571 @cindex images, support for more formats
4572
4573 If you build Emacs with ImageMagick support, you can use the
4574 ImageMagick library to load many image formats. The image type symbol
4575 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4576 the actual underlying image format.
4577
4578 @defun imagemagick-types
4579 This function returns a list of image file extensions supported by the
4580 current ImageMagick installation.
4581 @end defun
4582
4583 By default, Emacs does not use ImageMagick to display images in
4584 Image mode, e.g.@: when visiting such files with @kbd{C-x C-f}. This
4585 feature is enabled by calling @code{imagemagick-register-types}.
4586
4587 @defun imagemagick-register-types
4588 This function enables using Image mode to visit image files supported
4589 by ImageMagick. @xref{File Conveniences,,, emacs, The GNU Emacs
4590 Manual}. It also causes @code{create-image} and other helper
4591 functions to associate such file names with the @code{imagemagick}
4592 image type (@pxref{Defining Images}).
4593
4594 All image file extensions supported by ImageMagick are registered,
4595 except those specified in @code{imagemagick-types-inhibit}. If Emacs
4596 was not compiled with ImageMagick support, this function does nothing.
4597 @end defun
4598
4599 @defopt imagemagick-types-inhibit
4600 This variable specifies a list of image types that should @emph{not}
4601 be registered by @code{imagemagick-register-types}. Each entry in
4602 this list should be one of the symbols returned by
4603 @code{imagemagick-types}. The default value lists several file types
4604 that are considered ``images'' by ImageMagick, but which should not be
4605 considered as images by Emacs, including C files and HTML files.
4606 @end defopt
4607
4608 @ignore
4609 @c I don't know what this means. I suspect it means eg loading jpg
4610 @c images via libjpeg or ImageMagick. But it doesn't work.
4611 @c If you don't have libjpeg support compiled in, you cannot
4612 @c view jpeg images, even if you have imagemagick support:
4613 @c http://debbugs.gnu.org/9045
4614 @c And if you have both compiled in, then you always get
4615 @c the libjpeg version:
4616 @c http://debbugs.gnu.org/10746
4617 There may be overlap between image loaders in your Emacs installation,
4618 and you may prefer to use a different one for a given image type
4619 (which loader will be used in practice depends on the priority of the
4620 loaders).
4621 For example, if you never want to use the ImageMagick loader to view
4622 JPEG files, add @code{JPG} to this list.
4623 @end ignore
4624
4625 Images loaded with ImageMagick support the following additional
4626 image descriptor properties:
4627
4628 @table @code
4629 @item :background @var{background}
4630 @var{background}, if non-@code{nil}, should be a string specifying a
4631 color, which is used as the image's background color if the image
4632 supports transparency. If the value is @code{nil}, it defaults to the
4633 frame's background color.
4634
4635 @item :width, :height
4636 The @code{:width} and @code{:height} keywords are used for scaling the
4637 image. If only one of them is specified, the other one will be
4638 calculated so as to preserve the aspect ratio. If both are specified,
4639 aspect ratio may not be preserved.
4640
4641 @item :rotation
4642 Specifies a rotation angle in degrees.
4643
4644 @item :index
4645 @c Doesn't work: http://debbugs.gnu.org/7978
4646 This has the same meaning as it does for GIF images (@pxref{GIF Images}),
4647 i.e. it specifies which image to view inside an image bundle file format
4648 such as DJVM. You can use the @code{image-metadata} function to
4649 retrieve the total number of images in an image bundle.
4650 @end table
4651
4652 @node Other Image Types
4653 @subsection Other Image Types
4654 @cindex PBM
4655
4656 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4657 monochromatic images are supported. For mono PBM images, two additional
4658 image properties are supported.
4659
4660 @table @code
4661 @item :foreground @var{foreground}
4662 The value, @var{foreground}, should be a string specifying the image
4663 foreground color, or @code{nil} for the default color. This color is
4664 used for each pixel in the PBM that is 1. The default is the frame's
4665 foreground color.
4666
4667 @item :background @var{background}
4668 The value, @var{background}, should be a string specifying the image
4669 background color, or @code{nil} for the default color. This color is
4670 used for each pixel in the PBM that is 0. The default is the frame's
4671 background color.
4672 @end table
4673
4674 For JPEG images, specify image type @code{jpeg}.
4675
4676 For TIFF images, specify image type @code{tiff}.
4677
4678 For PNG images, specify image type @code{png}.
4679
4680 For SVG images, specify image type @code{svg}.
4681
4682 @node Defining Images
4683 @subsection Defining Images
4684
4685 The functions @code{create-image}, @code{defimage} and
4686 @code{find-image} provide convenient ways to create image descriptors.
4687
4688 @defun create-image file-or-data &optional type data-p &rest props
4689 This function creates and returns an image descriptor which uses the
4690 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4691 a string containing the image data; @var{data-p} should be @code{nil}
4692 for the former case, non-@code{nil} for the latter case.
4693
4694 The optional argument @var{type} is a symbol specifying the image type.
4695 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4696 determine the image type from the file's first few bytes, or else
4697 from the file's name.
4698
4699 The remaining arguments, @var{props}, specify additional image
4700 properties---for example,
4701
4702 @example
4703 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4704 @end example
4705
4706 The function returns @code{nil} if images of this type are not
4707 supported. Otherwise it returns an image descriptor.
4708 @end defun
4709
4710 @defmac defimage symbol specs &optional doc
4711 This macro defines @var{symbol} as an image name. The arguments
4712 @var{specs} is a list which specifies how to display the image.
4713 The third argument, @var{doc}, is an optional documentation string.
4714
4715 Each argument in @var{specs} has the form of a property list, and each
4716 one should specify at least the @code{:type} property and either the
4717 @code{:file} or the @code{:data} property. The value of @code{:type}
4718 should be a symbol specifying the image type, the value of
4719 @code{:file} is the file to load the image from, and the value of
4720 @code{:data} is a string containing the actual image data. Here is an
4721 example:
4722
4723 @example
4724 (defimage test-image
4725 ((:type xpm :file "~/test1.xpm")
4726 (:type xbm :file "~/test1.xbm")))
4727 @end example
4728
4729 @code{defimage} tests each argument, one by one, to see if it is
4730 usable---that is, if the type is supported and the file exists. The
4731 first usable argument is used to make an image descriptor which is
4732 stored in @var{symbol}.
4733
4734 If none of the alternatives will work, then @var{symbol} is defined
4735 as @code{nil}.
4736 @end defmac
4737
4738 @defun find-image specs
4739 This function provides a convenient way to find an image satisfying one
4740 of a list of image specifications @var{specs}.
4741
4742 Each specification in @var{specs} is a property list with contents
4743 depending on image type. All specifications must at least contain the
4744 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4745 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4746 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4747 image from, and @var{data} is a string containing the actual image data.
4748 The first specification in the list whose @var{type} is supported, and
4749 @var{file} exists, is used to construct the image specification to be
4750 returned. If no specification is satisfied, @code{nil} is returned.
4751
4752 The image is looked for in @code{image-load-path}.
4753 @end defun
4754
4755 @defvar image-load-path
4756 This variable's value is a list of locations in which to search for
4757 image files. If an element is a string or a variable symbol whose
4758 value is a string, the string is taken to be the name of a directory
4759 to search. If an element is a variable symbol whose value is a list,
4760 that is taken to be a list of directory names to search.
4761
4762 The default is to search in the @file{images} subdirectory of the
4763 directory specified by @code{data-directory}, then the directory
4764 specified by @code{data-directory}, and finally in the directories in
4765 @code{load-path}. Subdirectories are not automatically included in
4766 the search, so if you put an image file in a subdirectory, you have to
4767 supply the subdirectory name explicitly. For example, to find the
4768 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4769 should specify the image as follows:
4770
4771 @example
4772 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4773 @end example
4774 @end defvar
4775
4776 @defun image-load-path-for-library library image &optional path no-error
4777 This function returns a suitable search path for images used by the
4778 Lisp package @var{library}.
4779
4780 The function searches for @var{image} first using @code{image-load-path},
4781 excluding @file{@code{data-directory}/images}, and then in
4782 @code{load-path}, followed by a path suitable for @var{library}, which
4783 includes @file{../../etc/images} and @file{../etc/images} relative to
4784 the library file itself, and finally in
4785 @file{@code{data-directory}/images}.
4786
4787 Then this function returns a list of directories which contains first
4788 the directory in which @var{image} was found, followed by the value of
4789 @code{load-path}. If @var{path} is given, it is used instead of
4790 @code{load-path}.
4791
4792 If @var{no-error} is non-@code{nil} and a suitable path can't be
4793 found, don't signal an error. Instead, return a list of directories as
4794 before, except that @code{nil} appears in place of the image directory.
4795
4796 Here is an example of using @code{image-load-path-for-library}:
4797
4798 @example
4799 (defvar image-load-path) ; shush compiler
4800 (let* ((load-path (image-load-path-for-library
4801 "mh-e" "mh-logo.xpm"))
4802 (image-load-path (cons (car load-path)
4803 image-load-path)))
4804 (mh-tool-bar-folder-buttons-init))
4805 @end example
4806 @end defun
4807
4808 @node Showing Images
4809 @subsection Showing Images
4810
4811 You can use an image descriptor by setting up the @code{display}
4812 property yourself, but it is easier to use the functions in this
4813 section.
4814
4815 @defun insert-image image &optional string area slice
4816 This function inserts @var{image} in the current buffer at point. The
4817 value @var{image} should be an image descriptor; it could be a value
4818 returned by @code{create-image}, or the value of a symbol defined with
4819 @code{defimage}. The argument @var{string} specifies the text to put
4820 in the buffer to hold the image. If it is omitted or @code{nil},
4821 @code{insert-image} uses @code{" "} by default.
4822
4823 The argument @var{area} specifies whether to put the image in a margin.
4824 If it is @code{left-margin}, the image appears in the left margin;
4825 @code{right-margin} specifies the right margin. If @var{area} is
4826 @code{nil} or omitted, the image is displayed at point within the
4827 buffer's text.
4828
4829 The argument @var{slice} specifies a slice of the image to insert. If
4830 @var{slice} is @code{nil} or omitted the whole image is inserted.
4831 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4832 @var{height})} which specifies the @var{x} and @var{y} positions and
4833 @var{width} and @var{height} of the image area to insert. Integer
4834 values are in units of pixels. A floating point number in the range
4835 0.0--1.0 stands for that fraction of the width or height of the entire
4836 image.
4837
4838 Internally, this function inserts @var{string} in the buffer, and gives
4839 it a @code{display} property which specifies @var{image}. @xref{Display
4840 Property}.
4841 @end defun
4842
4843 @cindex slice, image
4844 @cindex image slice
4845 @defun insert-sliced-image image &optional string area rows cols
4846 This function inserts @var{image} in the current buffer at point, like
4847 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4848 equally sized slices.
4849
4850 If an image is inserted ``sliced'', Emacs displays each slice as a
4851 separate image, and allow more intuitive scrolling up/down, instead of
4852 jumping up/down the entire image when paging through a buffer that
4853 displays (large) images.
4854 @end defun
4855
4856 @defun put-image image pos &optional string area
4857 This function puts image @var{image} in front of @var{pos} in the
4858 current buffer. The argument @var{pos} should be an integer or a
4859 marker. It specifies the buffer position where the image should appear.
4860 The argument @var{string} specifies the text that should hold the image
4861 as an alternative to the default.
4862
4863 The argument @var{image} must be an image descriptor, perhaps returned
4864 by @code{create-image} or stored by @code{defimage}.
4865
4866 The argument @var{area} specifies whether to put the image in a margin.
4867 If it is @code{left-margin}, the image appears in the left margin;
4868 @code{right-margin} specifies the right margin. If @var{area} is
4869 @code{nil} or omitted, the image is displayed at point within the
4870 buffer's text.
4871
4872 Internally, this function creates an overlay, and gives it a
4873 @code{before-string} property containing text that has a @code{display}
4874 property whose value is the image. (Whew!)
4875 @end defun
4876
4877 @defun remove-images start end &optional buffer
4878 This function removes images in @var{buffer} between positions
4879 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4880 images are removed from the current buffer.
4881
4882 This removes only images that were put into @var{buffer} the way
4883 @code{put-image} does it, not images that were inserted with
4884 @code{insert-image} or in other ways.
4885 @end defun
4886
4887 @defun image-size spec &optional pixels frame
4888 This function returns the size of an image as a pair
4889 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4890 specification. @var{pixels} non-@code{nil} means return sizes
4891 measured in pixels, otherwise return sizes measured in canonical
4892 character units (fractions of the width/height of the frame's default
4893 font). @var{frame} is the frame on which the image will be displayed.
4894 @var{frame} null or omitted means use the selected frame (@pxref{Input
4895 Focus}).
4896 @end defun
4897
4898 @defvar max-image-size
4899 This variable is used to define the maximum size of image that Emacs
4900 will load. Emacs will refuse to load (and display) any image that is
4901 larger than this limit.
4902
4903 If the value is an integer, it directly specifies the maximum
4904 image height and width, measured in pixels. If it is a floating
4905 point number, it specifies the maximum image height and width
4906 as a ratio to the frame height and width. If the value is
4907 non-numeric, there is no explicit limit on the size of images.
4908
4909 The purpose of this variable is to prevent unreasonably large images
4910 from accidentally being loaded into Emacs. It only takes effect the
4911 first time an image is loaded. Once an image is placed in the image
4912 cache, it can always be displayed, even if the value of
4913 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4914 @end defvar
4915
4916 @node Animated Images
4917 @subsection Animated Images
4918
4919 @cindex animation
4920 @cindex image animation
4921 Some image files can contain more than one image. This can be used to
4922 create animation. Currently, Emacs only supports animated GIF files.
4923 The following functions related to animated images are available.
4924
4925 @defun image-animated-p image
4926 This function returns non-@code{nil} if @var{image} can be animated.
4927 The actual return value is a cons @code{(@var{nimages} . @var{delay})},
4928 where @var{nimages} is the number of frames and @var{delay} is the
4929 delay in seconds between them.
4930 @end defun
4931
4932 @defun image-animate image &optional index limit
4933 This function animates @var{image}. The optional integer @var{index}
4934 specifies the frame from which to start (default 0). The optional
4935 argument @var{limit} controls the length of the animation. If omitted
4936 or @code{nil}, the image animates once only; if @code{t} it loops
4937 forever; if a number animation stops after that many seconds.
4938 @end defun
4939
4940 @noindent Animation operates by means of a timer. Note that Emacs imposes a
4941 minimum frame delay of 0.01 seconds.
4942
4943 @defun image-animate-timer image
4944 This function returns the timer responsible for animating @var{image},
4945 if there is one.
4946 @end defun
4947
4948
4949 @node Image Cache
4950 @subsection Image Cache
4951 @cindex image cache
4952
4953 Emacs caches images so that it can display them again more
4954 efficiently. When Emacs displays an image, it searches the image
4955 cache for an existing image specification @code{equal} to the desired
4956 specification. If a match is found, the image is displayed from the
4957 cache. Otherwise, Emacs loads the image normally.
4958
4959 @defun image-flush spec &optional frame
4960 This function removes the image with specification @var{spec} from the
4961 image cache of frame @var{frame}. Image specifications are compared
4962 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4963 selected frame. If @var{frame} is @code{t}, the image is flushed on
4964 all existing frames.
4965
4966 In Emacs's current implementation, each graphical terminal possesses an
4967 image cache, which is shared by all the frames on that terminal
4968 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4969 also refreshes it in all other frames on the same terminal.
4970 @end defun
4971
4972 One use for @code{image-flush} is to tell Emacs about a change in an
4973 image file. If an image specification contains a @code{:file}
4974 property, the image is cached based on the file's contents when the
4975 image is first displayed. Even if the file subsequently changes,
4976 Emacs continues displaying the old version of the image. Calling
4977 @code{image-flush} flushes the image from the cache, forcing Emacs to
4978 re-read the file the next time it needs to display that image.
4979
4980 Another use for @code{image-flush} is for memory conservation. If
4981 your Lisp program creates a large number of temporary images over a
4982 period much shorter than @code{image-cache-eviction-delay} (see
4983 below), you can opt to flush unused images yourself, instead of
4984 waiting for Emacs to do it automatically.
4985
4986 @defun clear-image-cache &optional filter
4987 This function clears an image cache, removing all the images stored in
4988 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4989 the selected frame. If @var{filter} is a frame, it clears the cache
4990 for that frame. If @var{filter} is @code{t}, all image caches are
4991 cleared. Otherwise, @var{filter} is taken to be a file name, and all
4992 images associated with that file name are removed from all image
4993 caches.
4994 @end defun
4995
4996 If an image in the image cache has not been displayed for a specified
4997 period of time, Emacs removes it from the cache and frees the
4998 associated memory.
4999
5000 @defvar image-cache-eviction-delay
5001 This variable specifies the number of seconds an image can remain in
5002 the cache without being displayed. When an image is not displayed for
5003 this length of time, Emacs removes it from the image cache.
5004
5005 Under some circumstances, if the number of images in the cache grows
5006 too large, the actual eviction delay may be shorter than this.
5007
5008 If the value is @code{nil}, Emacs does not remove images from the cache
5009 except when you explicitly clear it. This mode can be useful for
5010 debugging.
5011 @end defvar
5012
5013 @node Buttons
5014 @section Buttons
5015 @cindex buttons in buffers
5016 @cindex clickable buttons in buffers
5017
5018 The Button package defines functions for inserting and manipulating
5019 @dfn{buttons} that can be activated with the mouse or via keyboard
5020 commands. These buttons are typically used for various kinds of
5021 hyperlinks.
5022
5023 A button is essentially a set of text or overlay properties,
5024 attached to a stretch of text in a buffer. These properties are
5025 called @dfn{button properties}. One of these properties, the
5026 @dfn{action property}, specifies a function which is called when the
5027 user invokes the button using the keyboard or the mouse. The action
5028 function may examine the button and use its other properties as
5029 desired.
5030
5031 In some ways, the Button package duplicates the functionality in the
5032 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5033 Library}. The advantage of the Button package is that it is faster,
5034 smaller, and simpler to program. From the point of view of the user,
5035 the interfaces produced by the two packages are very similar.
5036
5037 @menu
5038 * Button Properties:: Button properties with special meanings.
5039 * Button Types:: Defining common properties for classes of buttons.
5040 * Making Buttons:: Adding buttons to Emacs buffers.
5041 * Manipulating Buttons:: Getting and setting properties of buttons.
5042 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5043 @end menu
5044
5045 @node Button Properties
5046 @subsection Button Properties
5047 @cindex button properties
5048
5049 Each button has an associated list of properties defining its
5050 appearance and behavior, and other arbitrary properties may be used
5051 for application specific purposes. The following properties have
5052 special meaning to the Button package:
5053
5054 @table @code
5055 @item action
5056 @kindex action @r{(button property)}
5057 The function to call when the user invokes the button, which is passed
5058 the single argument @var{button}. By default this is @code{ignore},
5059 which does nothing.
5060
5061 @item mouse-action
5062 @kindex mouse-action @r{(button property)}
5063 This is similar to @code{action}, and when present, will be used
5064 instead of @code{action} for button invocations resulting from
5065 mouse-clicks (instead of the user hitting @key{RET}). If not
5066 present, mouse-clicks use @code{action} instead.
5067
5068 @item face
5069 @kindex face @r{(button property)}
5070 This is an Emacs face controlling how buttons of this type are
5071 displayed; by default this is the @code{button} face.
5072
5073 @item mouse-face
5074 @kindex mouse-face @r{(button property)}
5075 This is an additional face which controls appearance during
5076 mouse-overs (merged with the usual button face); by default this is
5077 the usual Emacs @code{highlight} face.
5078
5079 @item keymap
5080 @kindex keymap @r{(button property)}
5081 The button's keymap, defining bindings active within the button
5082 region. By default this is the usual button region keymap, stored
5083 in the variable @code{button-map}, which defines @key{RET} and
5084 @key{mouse-2} to invoke the button.
5085
5086 @item type
5087 @kindex type @r{(button property)}
5088 The button type. @xref{Button Types}.
5089
5090 @item help-echo
5091 @kindex help-index @r{(button property)}
5092 A string displayed by the Emacs tool-tip help system; by default,
5093 @code{"mouse-2, RET: Push this button"}.
5094
5095 @item follow-link
5096 @kindex follow-link @r{(button property)}
5097 The follow-link property, defining how a @key{Mouse-1} click behaves
5098 on this button, @xref{Clickable Text}.
5099
5100 @item button
5101 @kindex button @r{(button property)}
5102 All buttons have a non-@code{nil} @code{button} property, which may be useful
5103 in finding regions of text that comprise buttons (which is what the
5104 standard button functions do).
5105 @end table
5106
5107 There are other properties defined for the regions of text in a
5108 button, but these are not generally interesting for typical uses.
5109
5110 @node Button Types
5111 @subsection Button Types
5112 @cindex button types
5113
5114 Every button has a @dfn{button type}, which defines default values
5115 for the button's properties. Button types are arranged in a
5116 hierarchy, with specialized types inheriting from more general types,
5117 so that it's easy to define special-purpose types of buttons for
5118 specific tasks.
5119
5120 @defun define-button-type name &rest properties
5121 Define a `button type' called @var{name} (a symbol).
5122 The remaining arguments
5123 form a sequence of @var{property value} pairs, specifying default
5124 property values for buttons with this type (a button's type may be set
5125 by giving it a @code{type} property when creating the button, using
5126 the @code{:type} keyword argument).
5127
5128 In addition, the keyword argument @code{:supertype} may be used to
5129 specify a button-type from which @var{name} inherits its default
5130 property values. Note that this inheritance happens only when
5131 @var{name} is defined; subsequent changes to a supertype are not
5132 reflected in its subtypes.
5133 @end defun
5134
5135 Using @code{define-button-type} to define default properties for
5136 buttons is not necessary---buttons without any specified type use the
5137 built-in button-type @code{button}---but it is encouraged, since
5138 doing so usually makes the resulting code clearer and more efficient.
5139
5140 @node Making Buttons
5141 @subsection Making Buttons
5142 @cindex making buttons
5143
5144 Buttons are associated with a region of text, using an overlay or
5145 text properties to hold button-specific information, all of which are
5146 initialized from the button's type (which defaults to the built-in
5147 button type @code{button}). Like all Emacs text, the appearance of
5148 the button is governed by the @code{face} property; by default (via
5149 the @code{face} property inherited from the @code{button} button-type)
5150 this is a simple underline, like a typical web-page link.
5151
5152 For convenience, there are two sorts of button-creation functions,
5153 those that add button properties to an existing region of a buffer,
5154 called @code{make-...button}, and those that also insert the button
5155 text, called @code{insert-...button}.
5156
5157 The button-creation functions all take the @code{&rest} argument
5158 @var{properties}, which should be a sequence of @var{property value}
5159 pairs, specifying properties to add to the button; see @ref{Button
5160 Properties}. In addition, the keyword argument @code{:type} may be
5161 used to specify a button-type from which to inherit other properties;
5162 see @ref{Button Types}. Any properties not explicitly specified
5163 during creation will be inherited from the button's type (if the type
5164 defines such a property).
5165
5166 The following functions add a button using an overlay
5167 (@pxref{Overlays}) to hold the button properties:
5168
5169 @defun make-button beg end &rest properties
5170 This makes a button from @var{beg} to @var{end} in the
5171 current buffer, and returns it.
5172 @end defun
5173
5174 @defun insert-button label &rest properties
5175 This insert a button with the label @var{label} at point,
5176 and returns it.
5177 @end defun
5178
5179 The following functions are similar, but using text properties
5180 (@pxref{Text Properties}) to hold the button properties. Such buttons
5181 do not add markers to the buffer, so editing in the buffer does not
5182 slow down if there is an extremely large numbers of buttons. However,
5183 if there is an existing face text property on the text (e.g.@: a face
5184 assigned by Font Lock mode), the button face may not be visible. Both
5185 of these functions return the starting position of the new button.
5186
5187 @defun make-text-button beg end &rest properties
5188 This makes a button from @var{beg} to @var{end} in the current buffer,
5189 using text properties.
5190 @end defun
5191
5192 @defun insert-text-button label &rest properties
5193 This inserts a button with the label @var{label} at point, using text
5194 properties.
5195 @end defun
5196
5197 @node Manipulating Buttons
5198 @subsection Manipulating Buttons
5199 @cindex manipulating buttons
5200
5201 These are functions for getting and setting properties of buttons.
5202 Often these are used by a button's invocation function to determine
5203 what to do.
5204
5205 Where a @var{button} parameter is specified, it means an object
5206 referring to a specific button, either an overlay (for overlay
5207 buttons), or a buffer-position or marker (for text property buttons).
5208 Such an object is passed as the first argument to a button's
5209 invocation function when it is invoked.
5210
5211 @defun button-start button
5212 Return the position at which @var{button} starts.
5213 @end defun
5214
5215 @defun button-end button
5216 Return the position at which @var{button} ends.
5217 @end defun
5218
5219 @defun button-get button prop
5220 Get the property of button @var{button} named @var{prop}.
5221 @end defun
5222
5223 @defun button-put button prop val
5224 Set @var{button}'s @var{prop} property to @var{val}.
5225 @end defun
5226
5227 @defun button-activate button &optional use-mouse-action
5228 Call @var{button}'s @code{action} property (i.e., invoke it). If
5229 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5230 @code{mouse-action} property instead of @code{action}; if the button
5231 has no @code{mouse-action} property, use @code{action} as normal.
5232 @end defun
5233
5234 @defun button-label button
5235 Return @var{button}'s text label.
5236 @end defun
5237
5238 @defun button-type button
5239 Return @var{button}'s button-type.
5240 @end defun
5241
5242 @defun button-has-type-p button type
5243 Return @code{t} if @var{button} has button-type @var{type}, or one of
5244 @var{type}'s subtypes.
5245 @end defun
5246
5247 @defun button-at pos
5248 Return the button at position @var{pos} in the current buffer, or
5249 @code{nil}. If the button at @var{pos} is a text property button, the
5250 return value is a marker pointing to @var{pos}.
5251 @end defun
5252
5253 @defun button-type-put type prop val
5254 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5255 @end defun
5256
5257 @defun button-type-get type prop
5258 Get the property of button-type @var{type} named @var{prop}.
5259 @end defun
5260
5261 @defun button-type-subtype-p type supertype
5262 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5263 @end defun
5264
5265 @node Button Buffer Commands
5266 @subsection Button Buffer Commands
5267 @cindex button buffer commands
5268
5269 These are commands and functions for locating and operating on
5270 buttons in an Emacs buffer.
5271
5272 @code{push-button} is the command that a user uses to actually `push'
5273 a button, and is bound by default in the button itself to @key{RET}
5274 and to @key{mouse-2} using a local keymap in the button's overlay or
5275 text properties. Commands that are useful outside the buttons itself,
5276 such as @code{forward-button} and @code{backward-button} are
5277 additionally available in the keymap stored in
5278 @code{button-buffer-map}; a mode which uses buttons may want to use
5279 @code{button-buffer-map} as a parent keymap for its keymap.
5280
5281 If the button has a non-@code{nil} @code{follow-link} property, and
5282 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5283 will also activate the @code{push-button} command.
5284 @xref{Clickable Text}.
5285
5286 @deffn Command push-button &optional pos use-mouse-action
5287 Perform the action specified by a button at location @var{pos}.
5288 @var{pos} may be either a buffer position or a mouse-event. If
5289 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5290 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5291 @code{mouse-action} property instead of @code{action}; if the button
5292 has no @code{mouse-action} property, use @code{action} as normal.
5293 @var{pos} defaults to point, except when @code{push-button} is invoked
5294 interactively as the result of a mouse-event, in which case, the mouse
5295 event's position is used. If there's no button at @var{pos}, do
5296 nothing and return @code{nil}, otherwise return @code{t}.
5297 @end deffn
5298
5299 @deffn Command forward-button n &optional wrap display-message
5300 Move to the @var{n}th next button, or @var{n}th previous button if
5301 @var{n} is negative. If @var{n} is zero, move to the start of any
5302 button at point. If @var{wrap} is non-@code{nil}, moving past either
5303 end of the buffer continues from the other end. If
5304 @var{display-message} is non-@code{nil}, the button's help-echo string
5305 is displayed. Any button with a non-@code{nil} @code{skip} property
5306 is skipped over. Returns the button found.
5307 @end deffn
5308
5309 @deffn Command backward-button n &optional wrap display-message
5310 Move to the @var{n}th previous button, or @var{n}th next button if
5311 @var{n} is negative. If @var{n} is zero, move to the start of any
5312 button at point. If @var{wrap} is non-@code{nil}, moving past either
5313 end of the buffer continues from the other end. If
5314 @var{display-message} is non-@code{nil}, the button's help-echo string
5315 is displayed. Any button with a non-@code{nil} @code{skip} property
5316 is skipped over. Returns the button found.
5317 @end deffn
5318
5319 @defun next-button pos &optional count-current
5320 @defunx previous-button pos &optional count-current
5321 Return the next button after (for @code{next-button} or before (for
5322 @code{previous-button}) position @var{pos} in the current buffer. If
5323 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5324 in the search, instead of starting at the next button.
5325 @end defun
5326
5327 @node Abstract Display
5328 @section Abstract Display
5329 @cindex ewoc
5330 @cindex display, abstract
5331 @cindex display, arbitrary objects
5332 @cindex model/view/controller
5333 @cindex view part, model/view/controller
5334
5335 The Ewoc package constructs buffer text that represents a structure
5336 of Lisp objects, and updates the text to follow changes in that
5337 structure. This is like the ``view'' component in the
5338 ``model/view/controller'' design paradigm.
5339
5340 An @dfn{ewoc} is a structure that organizes information required to
5341 construct buffer text that represents certain Lisp data. The buffer
5342 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5343 text; next, textual descriptions of a series of data elements (Lisp
5344 objects that you specify); and last, fixed @dfn{footer} text.
5345 Specifically, an ewoc contains information on:
5346
5347 @itemize @bullet
5348 @item
5349 The buffer which its text is generated in.
5350
5351 @item
5352 The text's start position in the buffer.
5353
5354 @item
5355 The header and footer strings.
5356
5357 @item
5358 A doubly-linked chain of @dfn{nodes}, each of which contains:
5359
5360 @itemize
5361 @item
5362 A @dfn{data element}, a single Lisp object.
5363
5364 @item
5365 Links to the preceding and following nodes in the chain.
5366 @end itemize
5367
5368 @item
5369 A @dfn{pretty-printer} function which is responsible for
5370 inserting the textual representation of a data
5371 element value into the current buffer.
5372 @end itemize
5373
5374 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5375 the resulting ewoc structure to other functions in the Ewoc package to
5376 build nodes within it, and display it in the buffer. Once it is
5377 displayed in the buffer, other functions determine the correspondence
5378 between buffer positions and nodes, move point from one node's textual
5379 representation to another, and so forth. @xref{Abstract Display
5380 Functions}.
5381
5382 A node @dfn{encapsulates} a data element much the way a variable
5383 holds a value. Normally, encapsulation occurs as a part of adding a
5384 node to the ewoc. You can retrieve the data element value and place a
5385 new value in its place, like so:
5386
5387 @lisp
5388 (ewoc-data @var{node})
5389 @result{} value
5390
5391 (ewoc-set-data @var{node} @var{new-value})
5392 @result{} @var{new-value}
5393 @end lisp
5394
5395 @noindent
5396 You can also use, as the data element value, a Lisp object (list or
5397 vector) that is a container for the ``real'' value, or an index into
5398 some other structure. The example (@pxref{Abstract Display Example})
5399 uses the latter approach.
5400
5401 When the data changes, you will want to update the text in the
5402 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5403 just specific nodes using @code{ewoc-invalidate}, or all nodes
5404 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5405 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5406 and add new nodes in their place. Deleting a node from an ewoc deletes
5407 its associated textual description from buffer, as well.
5408
5409 @menu
5410 * Abstract Display Functions:: Functions in the Ewoc package.
5411 * Abstract Display Example:: Example of using Ewoc.
5412 @end menu
5413
5414 @node Abstract Display Functions
5415 @subsection Abstract Display Functions
5416
5417 In this subsection, @var{ewoc} and @var{node} stand for the
5418 structures described above (@pxref{Abstract Display}), while
5419 @var{data} stands for an arbitrary Lisp object used as a data element.
5420
5421 @defun ewoc-create pretty-printer &optional header footer nosep
5422 This constructs and returns a new ewoc, with no nodes (and thus no data
5423 elements). @var{pretty-printer} should be a function that takes one
5424 argument, a data element of the sort you plan to use in this ewoc, and
5425 inserts its textual description at point using @code{insert} (and never
5426 @code{insert-before-markers}, because that would interfere with the
5427 Ewoc package's internal mechanisms).
5428
5429 Normally, a newline is automatically inserted after the header,
5430 the footer and every node's textual description. If @var{nosep}
5431 is non-@code{nil}, no newline is inserted. This may be useful for
5432 displaying an entire ewoc on a single line, for example, or for
5433 making nodes ``invisible'' by arranging for @var{pretty-printer}
5434 to do nothing for those nodes.
5435
5436 An ewoc maintains its text in the buffer that is current when
5437 you create it, so switch to the intended buffer before calling
5438 @code{ewoc-create}.
5439 @end defun
5440
5441 @defun ewoc-buffer ewoc
5442 This returns the buffer where @var{ewoc} maintains its text.
5443 @end defun
5444
5445 @defun ewoc-get-hf ewoc
5446 This returns a cons cell @code{(@var{header} . @var{footer})}
5447 made from @var{ewoc}'s header and footer.
5448 @end defun
5449
5450 @defun ewoc-set-hf ewoc header footer
5451 This sets the header and footer of @var{ewoc} to the strings
5452 @var{header} and @var{footer}, respectively.
5453 @end defun
5454
5455 @defun ewoc-enter-first ewoc data
5456 @defunx ewoc-enter-last ewoc data
5457 These add a new node encapsulating @var{data}, putting it, respectively,
5458 at the beginning or end of @var{ewoc}'s chain of nodes.
5459 @end defun
5460
5461 @defun ewoc-enter-before ewoc node data
5462 @defunx ewoc-enter-after ewoc node data
5463 These add a new node encapsulating @var{data}, adding it to
5464 @var{ewoc} before or after @var{node}, respectively.
5465 @end defun
5466
5467 @defun ewoc-prev ewoc node
5468 @defunx ewoc-next ewoc node
5469 These return, respectively, the previous node and the next node of @var{node}
5470 in @var{ewoc}.
5471 @end defun
5472
5473 @defun ewoc-nth ewoc n
5474 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5475 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5476 @code{nil} if @var{n} is out of range.
5477 @end defun
5478
5479 @defun ewoc-data node
5480 This extracts the data encapsulated by @var{node} and returns it.
5481 @end defun
5482
5483 @defun ewoc-set-data node data
5484 This sets the data encapsulated by @var{node} to @var{data}.
5485 @end defun
5486
5487 @defun ewoc-locate ewoc &optional pos guess
5488 This determines the node in @var{ewoc} which contains point (or
5489 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5490 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5491 it returns the first node; if @var{pos} is after the last node, it returns
5492 the last node. The optional third arg @var{guess}
5493 should be a node that is likely to be near @var{pos}; this doesn't
5494 alter the result, but makes the function run faster.
5495 @end defun
5496
5497 @defun ewoc-location node
5498 This returns the start position of @var{node}.
5499 @end defun
5500
5501 @defun ewoc-goto-prev ewoc arg
5502 @defunx ewoc-goto-next ewoc arg
5503 These move point to the previous or next, respectively, @var{arg}th node
5504 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5505 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5506 moves past the last node, returning @code{nil}. Excepting this special
5507 case, these functions return the node moved to.
5508 @end defun
5509
5510 @defun ewoc-goto-node ewoc node
5511 This moves point to the start of @var{node} in @var{ewoc}.
5512 @end defun
5513
5514 @defun ewoc-refresh ewoc
5515 This function regenerates the text of @var{ewoc}. It works by
5516 deleting the text between the header and the footer, i.e., all the
5517 data elements' representations, and then calling the pretty-printer
5518 function for each node, one by one, in order.
5519 @end defun
5520
5521 @defun ewoc-invalidate ewoc &rest nodes
5522 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5523 @var{ewoc} are updated instead of the entire set.
5524 @end defun
5525
5526 @defun ewoc-delete ewoc &rest nodes
5527 This deletes each node in @var{nodes} from @var{ewoc}.
5528 @end defun
5529
5530 @defun ewoc-filter ewoc predicate &rest args
5531 This calls @var{predicate} for each data element in @var{ewoc} and
5532 deletes those nodes for which @var{predicate} returns @code{nil}.
5533 Any @var{args} are passed to @var{predicate}.
5534 @end defun
5535
5536 @defun ewoc-collect ewoc predicate &rest args
5537 This calls @var{predicate} for each data element in @var{ewoc}
5538 and returns a list of those elements for which @var{predicate}
5539 returns non-@code{nil}. The elements in the list are ordered
5540 as in the buffer. Any @var{args} are passed to @var{predicate}.
5541 @end defun
5542
5543 @defun ewoc-map map-function ewoc &rest args
5544 This calls @var{map-function} for each data element in @var{ewoc} and
5545 updates those nodes for which @var{map-function} returns non-@code{nil}.
5546 Any @var{args} are passed to @var{map-function}.
5547 @end defun
5548
5549 @node Abstract Display Example
5550 @subsection Abstract Display Example
5551
5552 Here is a simple example using functions of the ewoc package to
5553 implement a ``color components display'', an area in a buffer that
5554 represents a vector of three integers (itself representing a 24-bit RGB
5555 value) in various ways.
5556
5557 @example
5558 (setq colorcomp-ewoc nil
5559 colorcomp-data nil
5560 colorcomp-mode-map nil
5561 colorcomp-labels ["Red" "Green" "Blue"])
5562
5563 (defun colorcomp-pp (data)
5564 (if data
5565 (let ((comp (aref colorcomp-data data)))
5566 (insert (aref colorcomp-labels data) "\t: #x"
5567 (format "%02X" comp) " "
5568 (make-string (ash comp -2) ?#) "\n"))
5569 (let ((cstr (format "#%02X%02X%02X"
5570 (aref colorcomp-data 0)
5571 (aref colorcomp-data 1)
5572 (aref colorcomp-data 2)))
5573 (samp " (sample text) "))
5574 (insert "Color\t: "
5575 (propertize samp 'face
5576 `(foreground-color . ,cstr))
5577 (propertize samp 'face
5578 `(background-color . ,cstr))
5579 "\n"))))
5580
5581 (defun colorcomp (color)
5582 "Allow fiddling with COLOR in a new buffer.
5583 The buffer is in Color Components mode."
5584 (interactive "sColor (name or #RGB or #RRGGBB): ")
5585 (when (string= "" color)
5586 (setq color "green"))
5587 (unless (color-values color)
5588 (error "No such color: %S" color))
5589 (switch-to-buffer
5590 (generate-new-buffer (format "originally: %s" color)))
5591 (kill-all-local-variables)
5592 (setq major-mode 'colorcomp-mode
5593 mode-name "Color Components")
5594 (use-local-map colorcomp-mode-map)
5595 (erase-buffer)
5596 (buffer-disable-undo)
5597 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5598 (color-values color))))
5599 (ewoc (ewoc-create 'colorcomp-pp
5600 "\nColor Components\n\n"
5601 (substitute-command-keys
5602 "\n\\@{colorcomp-mode-map@}"))))
5603 (set (make-local-variable 'colorcomp-data) data)
5604 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5605 (ewoc-enter-last ewoc 0)
5606 (ewoc-enter-last ewoc 1)
5607 (ewoc-enter-last ewoc 2)
5608 (ewoc-enter-last ewoc nil)))
5609 @end example
5610
5611 @cindex controller part, model/view/controller
5612 This example can be extended to be a ``color selection widget'' (in
5613 other words, the controller part of the ``model/view/controller''
5614 design paradigm) by defining commands to modify @code{colorcomp-data}
5615 and to ``finish'' the selection process, and a keymap to tie it all
5616 together conveniently.
5617
5618 @smallexample
5619 (defun colorcomp-mod (index limit delta)
5620 (let ((cur (aref colorcomp-data index)))
5621 (unless (= limit cur)
5622 (aset colorcomp-data index (+ cur delta)))
5623 (ewoc-invalidate
5624 colorcomp-ewoc
5625 (ewoc-nth colorcomp-ewoc index)
5626 (ewoc-nth colorcomp-ewoc -1))))
5627
5628 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5629 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5630 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5631 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5632 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5633 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5634
5635 (defun colorcomp-copy-as-kill-and-exit ()
5636 "Copy the color components into the kill ring and kill the buffer.
5637 The string is formatted #RRGGBB (hash followed by six hex digits)."
5638 (interactive)
5639 (kill-new (format "#%02X%02X%02X"
5640 (aref colorcomp-data 0)
5641 (aref colorcomp-data 1)
5642 (aref colorcomp-data 2)))
5643 (kill-buffer nil))
5644
5645 (setq colorcomp-mode-map
5646 (let ((m (make-sparse-keymap)))
5647 (suppress-keymap m)
5648 (define-key m "i" 'colorcomp-R-less)
5649 (define-key m "o" 'colorcomp-R-more)
5650 (define-key m "k" 'colorcomp-G-less)
5651 (define-key m "l" 'colorcomp-G-more)
5652 (define-key m "," 'colorcomp-B-less)
5653 (define-key m "." 'colorcomp-B-more)
5654 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5655 m))
5656 @end smallexample
5657
5658 Note that we never modify the data in each node, which is fixed when the
5659 ewoc is created to be either @code{nil} or an index into the vector
5660 @code{colorcomp-data}, the actual color components.
5661
5662 @node Blinking
5663 @section Blinking Parentheses
5664 @cindex parenthesis matching
5665 @cindex blinking parentheses
5666 @cindex balancing parentheses
5667
5668 This section describes the mechanism by which Emacs shows a matching
5669 open parenthesis when the user inserts a close parenthesis.
5670
5671 @defvar blink-paren-function
5672 The value of this variable should be a function (of no arguments) to
5673 be called whenever a character with close parenthesis syntax is inserted.
5674 The value of @code{blink-paren-function} may be @code{nil}, in which
5675 case nothing is done.
5676 @end defvar
5677
5678 @defopt blink-matching-paren
5679 If this variable is @code{nil}, then @code{blink-matching-open} does
5680 nothing.
5681 @end defopt
5682
5683 @defopt blink-matching-paren-distance
5684 This variable specifies the maximum distance to scan for a matching
5685 parenthesis before giving up.
5686 @end defopt
5687
5688 @defopt blink-matching-delay
5689 This variable specifies the number of seconds for the cursor to remain
5690 at the matching parenthesis. A fraction of a second often gives
5691 good results, but the default is 1, which works on all systems.
5692 @end defopt
5693
5694 @deffn Command blink-matching-open
5695 This function is the default value of @code{blink-paren-function}. It
5696 assumes that point follows a character with close parenthesis syntax and
5697 moves the cursor momentarily to the matching opening character. If that
5698 character is not already on the screen, it displays the character's
5699 context in the echo area. To avoid long delays, this function does not
5700 search farther than @code{blink-matching-paren-distance} characters.
5701
5702 Here is an example of calling this function explicitly.
5703
5704 @smallexample
5705 @group
5706 (defun interactive-blink-matching-open ()
5707 "Indicate momentarily the start of sexp before point."
5708 (interactive)
5709 @end group
5710 @group
5711 (let ((blink-matching-paren-distance
5712 (buffer-size))
5713 (blink-matching-paren t))
5714 (blink-matching-open)))
5715 @end group
5716 @end smallexample
5717 @end deffn
5718
5719 @node Character Display
5720 @section Character Display
5721
5722 This section describes how characters are actually displayed by
5723 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5724 graphical symbol which occupies one character position on the screen),
5725 whose appearance corresponds to the character itself. For example,
5726 the character @samp{a} (character code 97) is displayed as @samp{a}.
5727 Some characters, however, are displayed specially. For example, the
5728 formfeed character (character code 12) is usually displayed as a
5729 sequence of two glyphs, @samp{^L}, while the newline character
5730 (character code 10) starts a new screen line.
5731
5732 You can modify how each character is displayed by defining a
5733 @dfn{display table}, which maps each character code into a sequence of
5734 glyphs. @xref{Display Tables}.
5735
5736 @menu
5737 * Usual Display:: The usual conventions for displaying characters.
5738 * Display Tables:: What a display table consists of.
5739 * Active Display Table:: How Emacs selects a display table to use.
5740 * Glyphs:: How to define a glyph, and what glyphs mean.
5741 * Glyphless Chars:: How glyphless characters are drawn.
5742 @end menu
5743
5744 @node Usual Display
5745 @subsection Usual Display Conventions
5746
5747 Here are the conventions for displaying each character code (in the
5748 absence of a display table, which can override these
5749 @iftex
5750 conventions).
5751 @end iftex
5752 @ifnottex
5753 conventions; @pxref{Display Tables}).
5754 @end ifnottex
5755
5756 @cindex printable ASCII characters
5757 @itemize @bullet
5758 @item
5759 The @dfn{printable @acronym{ASCII} characters}, character codes 32
5760 through 126 (consisting of numerals, English letters, and symbols like
5761 @samp{#}) are displayed literally.
5762
5763 @item
5764 The tab character (character code 9) displays as whitespace stretching
5765 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5766 Emacs Manual}. The variable @code{tab-width} controls the number of
5767 spaces per tab stop (see below).
5768
5769 @item
5770 The newline character (character code 10) has a special effect: it
5771 ends the preceding line and starts a new line.
5772
5773 @cindex ASCII control characters
5774 @item
5775 The non-printable @dfn{@acronym{ASCII} control characters}---character
5776 codes 0 through 31, as well as the @key{DEL} character (character code
5777 127)---display in one of two ways according to the variable
5778 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5779 these characters are displayed as sequences of two glyphs, where the
5780 first glyph is @samp{^} (a display table can specify a glyph to use
5781 instead of @samp{^}); e.g.@: the @key{DEL} character is displayed as
5782 @samp{^?}.
5783
5784 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5785 octal escapes (see below).
5786
5787 This rule also applies to carriage return (character code 13), if that
5788 character appears in the buffer. But carriage returns usually do not
5789 appear in buffer text; they are eliminated as part of end-of-line
5790 conversion (@pxref{Coding System Basics}).
5791
5792 @cindex octal escapes
5793 @item
5794 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5795 through 255 (@pxref{Text Representations}). These characters display
5796 as @dfn{octal escapes}: sequences of four glyphs, where the first
5797 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5798 digit characters representing the character code in octal. (A display
5799 table can specify a glyph to use instead of @samp{\}.)
5800
5801 @item
5802 Each non-@acronym{ASCII} character with code above 255 is displayed
5803 literally, if the terminal supports it. If the terminal does not
5804 support it, the character is said to be @dfn{glyphless}, and it is
5805 usually displayed using a placeholder glyph. For example, if a
5806 graphical terminal has no font for a character, Emacs usually displays
5807 a box containing the character code in hexadecimal. @xref{Glyphless
5808 Chars}.
5809 @end itemize
5810
5811 The above display conventions apply even when there is a display
5812 table, for any character whose entry in the active display table is
5813 @code{nil}. Thus, when you set up a display table, you need only
5814 specify the characters for which you want special behavior.
5815
5816 The following variables affect how certain characters are displayed
5817 on the screen. Since they change the number of columns the characters
5818 occupy, they also affect the indentation functions. They also affect
5819 how the mode line is displayed; if you want to force redisplay of the
5820 mode line using the new values, call the function
5821 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5822
5823 @defopt ctl-arrow
5824 @cindex control characters in display
5825 This buffer-local variable controls how control characters are
5826 displayed. If it is non-@code{nil}, they are displayed as a caret
5827 followed by the character: @samp{^A}. If it is @code{nil}, they are
5828 displayed as octal escapes: a backslash followed by three octal
5829 digits, as in @samp{\001}.
5830 @end defopt
5831
5832 @defopt tab-width
5833 The value of this buffer-local variable is the spacing between tab
5834 stops used for displaying tab characters in Emacs buffers. The value
5835 is in units of columns, and the default is 8. Note that this feature
5836 is completely independent of the user-settable tab stops used by the
5837 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5838 @end defopt
5839
5840 @node Display Tables
5841 @subsection Display Tables
5842
5843 @cindex display table
5844 A display table is a special-purpose char-table
5845 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5846 is used to override the usual character display conventions. This
5847 section describes how to make, inspect, and assign elements to a
5848 display table object.
5849
5850 @defun make-display-table
5851 This creates and returns a display table. The table initially has
5852 @code{nil} in all elements.
5853 @end defun
5854
5855 The ordinary elements of the display table are indexed by character
5856 codes; the element at index @var{c} says how to display the character
5857 code @var{c}. The value should be @code{nil} (which means to display
5858 the character @var{c} according to the usual display conventions;
5859 @pxref{Usual Display}), or a vector of glyph codes (which means to
5860 display the character @var{c} as those glyphs; @pxref{Glyphs}).
5861
5862 @strong{Warning:} if you use the display table to change the display
5863 of newline characters, the whole buffer will be displayed as one long
5864 ``line''.
5865
5866 The display table also has six ``extra slots'' which serve special
5867 purposes. Here is a table of their meanings; @code{nil} in any slot
5868 means to use the default for that slot, as stated below.
5869
5870 @table @asis
5871 @item 0
5872 The glyph for the end of a truncated screen line (the default for this
5873 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5874 arrows in the fringes to indicate truncation, so the display table has
5875 no effect.
5876
5877 @item 1
5878 The glyph for the end of a continued line (the default is @samp{\}).
5879 On graphical terminals, Emacs uses curved arrows in the fringes to
5880 indicate continuation, so the display table has no effect.
5881
5882 @item 2
5883 The glyph for indicating a character displayed as an octal character
5884 code (the default is @samp{\}).
5885
5886 @item 3
5887 The glyph for indicating a control character (the default is @samp{^}).
5888
5889 @item 4
5890 A vector of glyphs for indicating the presence of invisible lines (the
5891 default is @samp{...}). @xref{Selective Display}.
5892
5893 @item 5
5894 The glyph used to draw the border between side-by-side windows (the
5895 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5896 when there are no scroll bars; if scroll bars are supported and in use,
5897 a scroll bar separates the two windows.
5898 @end table
5899
5900 For example, here is how to construct a display table that mimics
5901 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5902 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
5903
5904 @example
5905 (setq disptab (make-display-table))
5906 (dotimes (i 32)
5907 (or (= i ?\t)
5908 (= i ?\n)
5909 (aset disptab i
5910 (vector (make-glyph-code ?^ 'escape-glyph)
5911 (make-glyph-code (+ i 64) 'escape-glyph)))))
5912 (aset disptab 127
5913 (vector (make-glyph-code ?^ 'escape-glyph)
5914 (make-glyph-code ?? 'escape-glyph)))))
5915 @end example
5916
5917 @defun display-table-slot display-table slot
5918 This function returns the value of the extra slot @var{slot} of
5919 @var{display-table}. The argument @var{slot} may be a number from 0 to
5920 5 inclusive, or a slot name (symbol). Valid symbols are
5921 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5922 @code{selective-display}, and @code{vertical-border}.
5923 @end defun
5924
5925 @defun set-display-table-slot display-table slot value
5926 This function stores @var{value} in the extra slot @var{slot} of
5927 @var{display-table}. The argument @var{slot} may be a number from 0 to
5928 5 inclusive, or a slot name (symbol). Valid symbols are
5929 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5930 @code{selective-display}, and @code{vertical-border}.
5931 @end defun
5932
5933 @defun describe-display-table display-table
5934 This function displays a description of the display table
5935 @var{display-table} in a help buffer.
5936 @end defun
5937
5938 @deffn Command describe-current-display-table
5939 This command displays a description of the current display table in a
5940 help buffer.
5941 @end deffn
5942
5943 @node Active Display Table
5944 @subsection Active Display Table
5945 @cindex active display table
5946
5947 Each window can specify a display table, and so can each buffer.
5948 The window's display table, if there is one, takes precedence over the
5949 buffer's display table. If neither exists, Emacs tries to use the
5950 standard display table; if that is @code{nil}, Emacs uses the usual
5951 character display conventions (@pxref{Usual Display}).
5952
5953 Note that display tables affect how the mode line is displayed, so
5954 if you want to force redisplay of the mode line using a new display
5955 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
5956
5957 @defun window-display-table &optional window
5958 This function returns @var{window}'s display table, or @code{nil} if
5959 there is none. The default for @var{window} is the selected window.
5960 @end defun
5961
5962 @defun set-window-display-table window table
5963 This function sets the display table of @var{window} to @var{table}.
5964 The argument @var{table} should be either a display table or
5965 @code{nil}.
5966 @end defun
5967
5968 @defvar buffer-display-table
5969 This variable is automatically buffer-local in all buffers; its value
5970 specifies the buffer's display table. If it is @code{nil}, there is
5971 no buffer display table.
5972 @end defvar
5973
5974 @defvar standard-display-table
5975 The value of this variable is the standard display table, which is
5976 used when Emacs is displaying a buffer in a window with neither a
5977 window display table nor a buffer display table defined. Its default
5978 is @code{nil}.
5979 @end defvar
5980
5981 The @file{disp-table} library defines several functions for changing
5982 the standard display table.
5983
5984 @node Glyphs
5985 @subsection Glyphs
5986 @cindex glyph
5987
5988 A @dfn{glyph} is a graphical symbol which occupies a single
5989 character position on the screen. Each glyph is represented in Lisp
5990 as a @dfn{glyph code}, which specifies a character and optionally a
5991 face to display it in (@pxref{Faces}). The main use of glyph codes is
5992 as the entries of display tables (@pxref{Display Tables}). The
5993 following functions are used to manipulate glyph codes:
5994
5995 @defun make-glyph-code char &optional face
5996 This function returns a glyph code representing char @var{char} with
5997 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
5998 uses the default face; in that case, the glyph code is an integer. If
5999 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6000 integer object.
6001 @end defun
6002
6003 @defun glyph-char glyph
6004 This function returns the character of glyph code @var{glyph}.
6005 @end defun
6006
6007 @defun glyph-face glyph
6008 This function returns face of glyph code @var{glyph}, or @code{nil} if
6009 @var{glyph} uses the default face.
6010 @end defun
6011
6012 @ifnottex
6013 You can set up a @dfn{glyph table} to change how glyph codes are
6014 actually displayed on text terminals. This feature is semi-obsolete;
6015 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6016
6017 @defvar glyph-table
6018 The value of this variable, if non-@code{nil}, is the current glyph
6019 table. It takes effect only on character terminals; on graphical
6020 displays, all glyphs are displayed literally. The glyph table should
6021 be a vector whose @var{g}th element specifies how to display glyph
6022 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6023 is unspecified. Each element should be one of the following:
6024
6025 @table @asis
6026 @item @code{nil}
6027 Display this glyph literally.
6028
6029 @item a string
6030 Display this glyph by sending the specified string to the terminal.
6031
6032 @item a glyph code
6033 Display the specified glyph code instead.
6034 @end table
6035
6036 Any integer glyph code greater than or equal to the length of the
6037 glyph table is displayed literally.
6038 @end defvar
6039 @end ifnottex
6040
6041 @node Glyphless Chars
6042 @subsection Glyphless Character Display
6043 @cindex glyphless characters
6044
6045 @dfn{Glyphless characters} are characters which are displayed in a
6046 special way, e.g.@: as a box containing a hexadecimal code, instead of
6047 being displayed literally. These include characters which are
6048 explicitly defined to be glyphless, as well as characters for which
6049 there is no available font (on a graphical display), and characters
6050 which cannot be encoded by the terminal's coding system (on a text
6051 terminal).
6052
6053 @defvar glyphless-char-display
6054 The value of this variable is a char-table which defines glyphless
6055 characters and how they are displayed. Each entry must be one of the
6056 following display methods:
6057
6058 @table @asis
6059 @item @code{nil}
6060 Display the character in the usual way.
6061
6062 @item @code{zero-width}
6063 Don't display the character.
6064
6065 @item @code{thin-space}
6066 Display a thin space, 1-pixel wide on graphical displays, or
6067 1-character wide on text terminals.
6068
6069 @item @code{empty-box}
6070 Display an empty box.
6071
6072 @item @code{hex-code}
6073 Display a box containing the Unicode codepoint of the character, in
6074 hexadecimal notation.
6075
6076 @item an @acronym{ASCII} string
6077 Display a box containing that string.
6078
6079 @item a cons cell @code{(@var{graphical} . @var{text})}
6080 Display with @var{graphical} on graphical displays, and with
6081 @var{text} on text terminals. Both @var{graphical} and @var{text}
6082 must be one of the display methods described above.
6083 @end table
6084
6085 @noindent
6086 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6087 @acronym{ASCII} string display methods are drawn with the
6088 @code{glyphless-char} face.
6089
6090 The char-table has one extra slot, which determines how to display any
6091 character that cannot be displayed with any available font, or cannot
6092 be encoded by the terminal's coding system. Its value should be one
6093 of the above display methods, except @code{zero-width} or a cons cell.
6094
6095 If a character has a non-@code{nil} entry in an active display table,
6096 the display table takes effect; in this case, Emacs does not consult
6097 @code{glyphless-char-display} at all.
6098 @end defvar
6099
6100 @defopt glyphless-char-display-control
6101 This user option provides a convenient way to set
6102 @code{glyphless-char-display} for groups of similar characters. Do
6103 not set its value directly from Lisp code; the value takes effect only
6104 via a custom @code{:set} function (@pxref{Variable Definitions}),
6105 which updates @code{glyphless-char-display}.
6106
6107 Its value should be an alist of elements @code{(@var{group}
6108 . @var{method})}, where @var{group} is a symbol specifying a group of
6109 characters, and @var{method} is a symbol specifying how to display
6110 them.
6111
6112 @var{group} should be one of the following:
6113
6114 @table @code
6115 @item c0-control
6116 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6117 excluding the newline and tab characters (normally displayed as escape
6118 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6119 emacs, The GNU Emacs Manual}).
6120
6121 @item c1-control
6122 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6123 @code{U+009F} (normally displayed as octal escape sequences like
6124 @samp{\230}).
6125
6126 @item format-control
6127 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6128 (Left-to-Right Mark), but excluding characters that have graphic
6129 images, such as @samp{U+00AD} (Soft Hyphen).
6130
6131 @item no-font
6132 Characters for there is no suitable font, or which cannot be encoded
6133 by the terminal's coding system.
6134 @end table
6135
6136 @c FIXME: this can also be `acronym', but that's not currently
6137 @c completely implemented; it applies only to the format-control
6138 @c group, and only works if the acronym is in `char-acronym-table'.
6139 The @var{method} symbol should be one of @code{zero-width},
6140 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6141 the same meanings as in @code{glyphless-char-display}, above.
6142 @end defopt
6143
6144 @node Beeping
6145 @section Beeping
6146 @cindex bell
6147
6148 This section describes how to make Emacs ring the bell (or blink the
6149 screen) to attract the user's attention. Be conservative about how
6150 often you do this; frequent bells can become irritating. Also be
6151 careful not to use just beeping when signaling an error is more
6152 appropriate (@pxref{Errors}).
6153
6154 @defun ding &optional do-not-terminate
6155 @cindex keyboard macro termination
6156 This function beeps, or flashes the screen (see @code{visible-bell} below).
6157 It also terminates any keyboard macro currently executing unless
6158 @var{do-not-terminate} is non-@code{nil}.
6159 @end defun
6160
6161 @defun beep &optional do-not-terminate
6162 This is a synonym for @code{ding}.
6163 @end defun
6164
6165 @defopt visible-bell
6166 This variable determines whether Emacs should flash the screen to
6167 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6168 This is effective on graphical displays, and on text terminals
6169 provided the terminal's Termcap entry defines the visible bell
6170 capability (@samp{vb}).
6171 @end defopt
6172
6173 @defvar ring-bell-function
6174 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6175 bell''. Its value should be a function of no arguments. If this is
6176 non-@code{nil}, it takes precedence over the @code{visible-bell}
6177 variable.
6178 @end defvar
6179
6180 @node Window Systems
6181 @section Window Systems
6182
6183 Emacs works with several window systems, most notably the X Window
6184 System. Both Emacs and X use the term ``window'', but use it
6185 differently. An Emacs frame is a single window as far as X is
6186 concerned; the individual Emacs windows are not known to X at all.
6187
6188 @defvar window-system
6189 This terminal-local variable tells Lisp programs what window system
6190 Emacs is using for displaying the frame. The possible values are
6191
6192 @table @code
6193 @item x
6194 @cindex X Window System
6195 Emacs is displaying the frame using X.
6196 @item w32
6197 Emacs is displaying the frame using native MS-Windows GUI.
6198 @item ns
6199 Emacs is displaying the frame using the Nextstep interface (used on
6200 GNUstep and Mac OS X).
6201 @item pc
6202 Emacs is displaying the frame using MS-DOS direct screen writes.
6203 @item nil
6204 Emacs is displaying the frame on a character-based terminal.
6205 @end table
6206 @end defvar
6207
6208 @defvar initial-window-system
6209 This variable holds the value of @code{window-system} used for the
6210 first frame created by Emacs during startup. (When Emacs is invoked
6211 with the @option{--daemon} option, it does not create any initial
6212 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6213 Options, daemon,, emacs, The GNU Emacs Manual}.)
6214 @end defvar
6215
6216 @defun window-system &optional frame
6217 This function returns a symbol whose name tells what window system is
6218 used for displaying @var{frame} (which defaults to the currently
6219 selected frame). The list of possible symbols it returns is the same
6220 one documented for the variable @code{window-system} above.
6221 @end defun
6222
6223 Do @emph{not} use @code{window-system} and
6224 @code{initial-window-system} as predicates or boolean flag variables,
6225 if you want to write code that works differently on text terminals and
6226 graphic displays. That is because @code{window-system} is not a good
6227 indicator of Emacs capabilities on a given display type. Instead, use
6228 @code{display-graphic-p} or any of the other @code{display-*-p}
6229 predicates described in @ref{Display Feature Testing}.
6230
6231 @defvar window-setup-hook
6232 This variable is a normal hook which Emacs runs after handling the
6233 initialization files. Emacs runs this hook after it has completed
6234 loading your init file, the default initialization file (if
6235 any), and the terminal-specific Lisp code, and running the hook
6236 @code{term-setup-hook}.
6237
6238 This hook is used for internal purposes: setting up communication with
6239 the window system, and creating the initial window. Users should not
6240 interfere with it.
6241 @end defvar
6242
6243 @node Bidirectional Display
6244 @section Bidirectional Display
6245 @cindex bidirectional display
6246 @cindex right-to-left text
6247
6248 Emacs can display text written in scripts, such as Arabic, Farsi,
6249 and Hebrew, whose natural ordering for horizontal text display runs
6250 from right to left. Furthermore, segments of Latin script and digits
6251 embedded in right-to-left text are displayed left-to-right, while
6252 segments of right-to-left script embedded in left-to-right text
6253 (e.g.@: Arabic or Hebrew text in comments or strings in a program
6254 source file) are appropriately displayed right-to-left. We call such
6255 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6256 text}. This section describes the facilities and options for editing
6257 and displaying bidirectional text.
6258
6259 @cindex logical order
6260 @cindex reading order
6261 @cindex visual order
6262 @cindex unicode bidirectional algorithm
6263 @cindex bidirectional reordering
6264 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6265 @dfn{reading}) order, i.e.@: the order in which a human would read
6266 each character. In right-to-left and bidirectional text, the order in
6267 which characters are displayed on the screen (called @dfn{visual
6268 order}) is not the same as logical order; the characters' screen
6269 positions do not increase monotonically with string or buffer
6270 position. In performing this @dfn{bidirectional reordering}, Emacs
6271 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6272 which is described in Annex #9 of the Unicode standard
6273 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6274 Bidirectionality'' class implementation of the @acronym{UBA}.
6275
6276 @defvar bidi-display-reordering
6277 If the value of this buffer-local variable is non-@code{nil} (the
6278 default), Emacs performs bidirectional reordering for display. The
6279 reordering affects buffer text, as well as display strings and overlay
6280 strings from text and overlay properties in the buffer (@pxref{Overlay
6281 Properties}, and @pxref{Display Property}). If the value is
6282 @code{nil}, Emacs does not perform bidirectional reordering in the
6283 buffer.
6284
6285 The default value of @code{bidi-display-reordering} controls the
6286 reordering of strings which are not directly supplied by a buffer,
6287 including the text displayed in mode lines (@pxref{Mode Line Format})
6288 and header lines (@pxref{Header Lines}).
6289 @end defvar
6290
6291 @cindex unibyte buffers, and bidi reordering
6292 Emacs never reorders the text of a unibyte buffer, even if
6293 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6294 is because unibyte buffers contain raw bytes, not characters, and thus
6295 lack the directionality properties required for reordering.
6296 Therefore, to test whether text in a buffer will be reordered for
6297 display, it is not enough to test the value of
6298 @code{bidi-display-reordering} alone. The correct test is this:
6299
6300 @example
6301 (if (and enable-multibyte-characters
6302 bidi-display-reordering)
6303 ;; Buffer is being reordered for display
6304 )
6305 @end example
6306
6307 However, unibyte display and overlay strings @emph{are} reordered if
6308 their parent buffer is reordered. This is because plain-@sc{ascii}
6309 strings are stored by Emacs as unibyte strings. If a unibyte display
6310 or overlay string includes non-@sc{ascii} characters, these characters
6311 are assumed to have left-to-right direction.
6312
6313 @cindex display properties, and bidi reordering of text
6314 Text covered by @code{display} text properties, by overlays with
6315 @code{display} properties whose value is a string, and by any other
6316 properties that replace buffer text, is treated as a single unit when
6317 it is reordered for display. That is, the entire chunk of text
6318 covered by these properties is reordered together. Moreover, the
6319 bidirectional properties of the characters in such a chunk of text are
6320 ignored, and Emacs reorders them as if they were replaced with a
6321 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6322 Character}. This means that placing a display property over a portion
6323 of text may change the way that the surrounding text is reordered for
6324 display. To prevent this unexpected effect, always place such
6325 properties on text whose directionality is identical with text that
6326 surrounds it.
6327
6328 @cindex base direction of a paragraph
6329 Each paragraph of bidirectional text has a @dfn{base direction},
6330 either right-to-left or left-to-right. Left-to-right paragraphs are
6331 displayed beginning at the left margin of the window, and are
6332 truncated or continued when the text reaches the right margin.
6333 Right-to-left paragraphs are displayed beginning at the right margin,
6334 and are continued or truncated at the left margin.
6335
6336 By default, Emacs determines the base direction of each paragraph by
6337 looking at the text at its beginning. The precise method of
6338 determining the base direction is specified by the @acronym{UBA}; in a
6339 nutshell, the first character in a paragraph that has an explicit
6340 directionality determines the base direction of the paragraph.
6341 However, sometimes a buffer may need to force a certain base direction
6342 for its paragraphs. For example, buffers containing program source
6343 code should force all paragraphs to be displayed left-to-right. You
6344 can use following variable to do this:
6345
6346 @defvar bidi-paragraph-direction
6347 If the value of this buffer-local variable is the symbol
6348 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6349 buffer are assumed to have that specified direction. Any other value
6350 is equivalent to @code{nil} (the default), which means to determine
6351 the base direction of each paragraph from its contents.
6352
6353 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6354 Modes for program source code should set this to @code{left-to-right}.
6355 Prog mode does this by default, so modes derived from Prog mode do not
6356 need to set this explicitly (@pxref{Basic Major Modes}).
6357 @end defvar
6358
6359 @defun current-bidi-paragraph-direction &optional buffer
6360 This function returns the paragraph direction at point in the named
6361 @var{buffer}. The returned value is a symbol, either
6362 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6363 omitted or @code{nil}, it defaults to the current buffer. If the
6364 buffer-local value of the variable @code{bidi-paragraph-direction} is
6365 non-@code{nil}, the returned value will be identical to that value;
6366 otherwise, the returned value reflects the paragraph direction
6367 determined dynamically by Emacs. For buffers whose value of
6368 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6369 buffers, this function always returns @code{left-to-right}.
6370 @end defun
6371
6372 @cindex layout on display, and bidirectional text
6373 @cindex jumbled display of bidirectional text
6374 @cindex concatenating bidirectional strings
6375 Bidirectional reordering can have surprising and unpleasant effects
6376 when two strings with bidirectional content are juxtaposed in a
6377 buffer, or otherwise programmatically concatenated into a string of
6378 text. A typical problematic case is when a buffer consists of
6379 sequences of text ``fields'' separated by whitespace or punctuation
6380 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6381 punctuation characters used as separators have @dfn{weak
6382 directionality}, they take on the directionality of surrounding text.
6383 As result, a numeric field that follows a field with bidirectional
6384 content can be displayed @emph{to the left} of the preceding field,
6385 messing up the expected layout. There are several ways to avoid this
6386 problem:
6387
6388 @itemize @minus
6389 @item
6390 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6391 @acronym{LRM}, to the end of each field that may have bidirectional
6392 content, or prepend it to the beginning of the following field. The
6393 function @code{bidi-string-mark-left-to-right}, described below, comes
6394 in handy for this purpose. (In a right-to-left paragraph, use
6395 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6396 is one of the solutions recommended by the UBA.
6397
6398 @item
6399 Include the tab character in the field separator. The tab character
6400 plays the role of @dfn{segment separator} in bidirectional reordering,
6401 causing the text on either side to be reordered separately.
6402
6403 @cindex @code{space} display spec, and bidirectional text
6404 @item
6405 Separate fields with a @code{display} property or overlay with a
6406 property value of the form @code{(space . PROPS)} (@pxref{Specified
6407 Space}). Emacs treats this display specification as a @dfn{paragraph
6408 separator}, and reorders the text on either side separately.
6409 @end itemize
6410
6411 @defun bidi-string-mark-left-to-right string
6412 This function returns its argument @var{string}, possibly modified,
6413 such that the result can be safely concatenated with another string,
6414 or juxtaposed with another string in a buffer, without disrupting the
6415 relative layout of this string and the next one on display. If the
6416 string returned by this function is displayed as part of a
6417 left-to-right paragraph, it will always appear on display to the left
6418 of the text that follows it. The function works by examining the
6419 characters of its argument, and if any of those characters could cause
6420 reordering on display, the function appends the @acronym{LRM}
6421 character to the string. The appended @acronym{LRM} character is made
6422 invisible by giving it an @code{invisible} text property of @code{t}
6423 (@pxref{Invisible Text}).
6424 @end defun
6425
6426 The reordering algorithm uses the bidirectional properties of the
6427 characters stored as their @code{bidi-class} property
6428 (@pxref{Character Properties}). Lisp programs can change these
6429 properties by calling the @code{put-char-code-property} function.
6430 However, doing this requires a thorough understanding of the
6431 @acronym{UBA}, and is therefore not recommended. Any changes to the
6432 bidirectional properties of a character have global effect: they
6433 affect all Emacs frames and windows.
6434
6435 Similarly, the @code{mirroring} property is used to display the
6436 appropriate mirrored character in the reordered text. Lisp programs
6437 can affect the mirrored display by changing this property. Again, any
6438 such changes affect all of Emacs display.