(Character Sets): State clearly that FROM and TO
[bpt/emacs.git] / doc / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
4 @c 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/characters
7 @node Non-ASCII Characters, Searching and Matching, Text, Top
8 @chapter Non-@acronym{ASCII} Characters
9 @cindex multibyte characters
10 @cindex characters, multi-byte
11 @cindex non-@acronym{ASCII} characters
12
13 This chapter covers the special issues relating to characters and
14 how they are stored in strings and buffers.
15
16 @menu
17 * Text Representations:: How Emacs represents text.
18 * Converting Representations:: Converting unibyte to multibyte and vice versa.
19 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20 * Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
22 * Character Properties:: Character attributes that define their
23 behavior and handling.
24 * Character Sets:: The space of possible character codes
25 is divided into various character sets.
26 * Scanning Charsets:: Which character sets are used in a buffer?
27 * Translation of Characters:: Translation tables are used for conversion.
28 * Coding Systems:: Coding systems are conversions for saving files.
29 * Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31 * Locales:: Interacting with the POSIX locale.
32 @end menu
33
34 @node Text Representations
35 @section Text Representations
36 @cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
39 from many different scripts, allowing users to type and display text
40 in most any known written language.
41
42 @cindex character codepoint
43 @cindex codespace
44 @cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47 unique number, called a @dfn{codepoint}, to each and every character.
48 The range of codepoints defined by Unicode, or the Unicode
49 @dfn{codespace}, is @code{0..10FFFF} (in hex), inclusive. Emacs
50 extends this range with codepoints in the range @code{110000..3FFFFF},
51 which it uses for representing characters that are not unified with
52 Unicode and raw 8-bit bytes that cannot be interpreted as characters
53 (the latter occupy the range @code{3FFF80..3FFFFF}). Thus, a
54 character codepoint in Emacs is a 22-bit integer number.
55
56 @cindex internal representation of characters
57 @cindex characters, representation in buffers and strings
58 @cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60 that are codepoints of text characters within buffers and strings.
61 Rather, Emacs uses a variable-length internal representation of
62 characters, that stores each character as a sequence of 1 to 5 8-bit
63 bytes, depending on the magnitude of its codepoint@footnote{
64 This internal representation is based on one of the encodings defined
65 by the Unicode Standard, called @dfn{UTF-8}, for representing any
66 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
67 codepoints it uses for raw 8-bit bytes and characters not unified with
68 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
69 byte, a Latin-1 character takes up 2 bytes, etc. We call this
70 representation of text @dfn{multibyte}.
71
72 Outside Emacs, characters can be represented in many different
73 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
74 between these external encodings and its internal representation, as
75 appropriate, when it reads text into a buffer or a string, or when it
76 writes text to a disk file or passes it to some other process.
77
78 Occasionally, Emacs needs to hold and manipulate encoded text or
79 binary non-text data in its buffers or strings. For example, when
80 Emacs visits a file, it first reads the file's text verbatim into a
81 buffer, and only then converts it to the internal representation.
82 Before the conversion, the buffer holds encoded text.
83
84 @cindex unibyte text
85 Encoded text is not really text, as far as Emacs is concerned, but
86 rather a sequence of raw 8-bit bytes. We call buffers and strings
87 that hold encoded text @dfn{unibyte} buffers and strings, because
88 Emacs treats them as a sequence of individual bytes. Usually, Emacs
89 displays unibyte buffers and strings as octal codes such as
90 @code{\237}. We recommend that you never use unibyte buffers and
91 strings except for manipulating encoded text or binary non-text data.
92
93 In a buffer, the buffer-local value of the variable
94 @code{enable-multibyte-characters} specifies the representation used.
95 The representation for a string is determined and recorded in the string
96 when the string is constructed.
97
98 @defopt enable-multibyte-characters
99 This variable specifies the current buffer's text representation.
100 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
101 it contains unibyte encoded text or binary non-text data.
102
103 You cannot set this variable directly; instead, use the function
104 @code{set-buffer-multibyte} to change a buffer's representation.
105 @end defopt
106
107 @defvar default-enable-multibyte-characters
108 This variable's value is entirely equivalent to @code{(default-value
109 'enable-multibyte-characters)}, and setting this variable changes that
110 default value. Setting the local binding of
111 @code{enable-multibyte-characters} in a specific buffer is not allowed,
112 but changing the default value is supported, and it is a reasonable
113 thing to do, because it has no effect on existing buffers.
114
115 The @samp{--unibyte} command line option does its job by setting the
116 default value to @code{nil} early in startup.
117 @end defvar
118
119 @defun position-bytes position
120 Buffer positions are measured in character units. This function
121 returns the byte-position corresponding to buffer position
122 @var{position} in the current buffer. This is 1 at the start of the
123 buffer, and counts upward in bytes. If @var{position} is out of
124 range, the value is @code{nil}.
125 @end defun
126
127 @defun byte-to-position byte-position
128 Return the buffer position, in character units, corresponding to given
129 @var{byte-position} in the current buffer. If @var{byte-position} is
130 out of range, the value is @code{nil}. In a multibyte buffer, an
131 arbitrary value of @var{byte-position} can be not at character
132 boundary, but inside a multibyte sequence representing a single
133 character; in this case, this function returns the buffer position of
134 the character whose multibyte sequence includes @var{byte-position}.
135 In other words, the value does not change for all byte positions that
136 belong to the same character.
137 @end defun
138
139 @defun multibyte-string-p string
140 Return @code{t} if @var{string} is a multibyte string, @code{nil}
141 otherwise.
142 @end defun
143
144 @defun string-bytes string
145 @cindex string, number of bytes
146 This function returns the number of bytes in @var{string}.
147 If @var{string} is a multibyte string, this can be greater than
148 @code{(length @var{string})}.
149 @end defun
150
151 @defun unibyte-string &rest bytes
152 This function concatenates all its argument @var{bytes} and makes the
153 result a unibyte string.
154 @end defun
155
156 @node Converting Representations
157 @section Converting Text Representations
158
159 Emacs can convert unibyte text to multibyte; it can also convert
160 multibyte text to unibyte, provided that the multibyte text contains
161 only @acronym{ASCII} and 8-bit raw bytes. In general, these
162 conversions happen when inserting text into a buffer, or when putting
163 text from several strings together in one string. You can also
164 explicitly convert a string's contents to either representation.
165
166 Emacs chooses the representation for a string based on the text from
167 which it is constructed. The general rule is to convert unibyte text
168 to multibyte text when combining it with other multibyte text, because
169 the multibyte representation is more general and can hold whatever
170 characters the unibyte text has.
171
172 When inserting text into a buffer, Emacs converts the text to the
173 buffer's representation, as specified by
174 @code{enable-multibyte-characters} in that buffer. In particular, when
175 you insert multibyte text into a unibyte buffer, Emacs converts the text
176 to unibyte, even though this conversion cannot in general preserve all
177 the characters that might be in the multibyte text. The other natural
178 alternative, to convert the buffer contents to multibyte, is not
179 acceptable because the buffer's representation is a choice made by the
180 user that cannot be overridden automatically.
181
182 Converting unibyte text to multibyte text leaves @acronym{ASCII}
183 characters unchanged, and converts bytes with codes 128 through 159 to
184 the multibyte representation of raw eight-bit bytes.
185
186 Converting multibyte text to unibyte converts all @acronym{ASCII}
187 and eight-bit characters to their single-byte form, but loses
188 information for non-@acronym{ASCII} characters by discarding all but
189 the low 8 bits of each character's codepoint. Converting unibyte text
190 to multibyte and back to unibyte reproduces the original unibyte text.
191
192 The next two functions either return the argument @var{string}, or a
193 newly created string with no text properties.
194
195 @defun string-to-multibyte string
196 This function returns a multibyte string containing the same sequence
197 of characters as @var{string}. If @var{string} is a multibyte string,
198 it is returned unchanged. The function assumes that @var{string}
199 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
200 latter are converted to their multibyte representation corresponding
201 to the codepoints in the @code{3FFF80..3FFFFF} area (@pxref{Text
202 Representations, codepoints}).
203 @end defun
204
205 @defun string-to-unibyte string
206 This function returns a unibyte string containing the same sequence of
207 characters as @var{string}. It signals an error if @var{string}
208 contains a non-@acronym{ASCII} character. If @var{string} is a
209 unibyte string, it is returned unchanged. Use this function for
210 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
211 characters.
212 @end defun
213
214 @defun multibyte-char-to-unibyte char
215 This converts the multibyte character @var{char} to a unibyte
216 character, and returns that character. If @var{char} is neither
217 @acronym{ASCII} nor eight-bit, the function returns -1.
218 @end defun
219
220 @defun unibyte-char-to-multibyte char
221 This convert the unibyte character @var{char} to a multibyte
222 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
223 byte.
224 @end defun
225
226 @node Selecting a Representation
227 @section Selecting a Representation
228
229 Sometimes it is useful to examine an existing buffer or string as
230 multibyte when it was unibyte, or vice versa.
231
232 @defun set-buffer-multibyte multibyte
233 Set the representation type of the current buffer. If @var{multibyte}
234 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
235 is @code{nil}, the buffer becomes unibyte.
236
237 This function leaves the buffer contents unchanged when viewed as a
238 sequence of bytes. As a consequence, it can change the contents
239 viewed as characters; for instance, a sequence of three bytes which is
240 treated as one character in multibyte representation will count as
241 three characters in unibyte representation. Eight-bit characters
242 representing raw bytes are an exception. They are represented by one
243 byte in a unibyte buffer, but when the buffer is set to multibyte,
244 they are converted to two-byte sequences, and vice versa.
245
246 This function sets @code{enable-multibyte-characters} to record which
247 representation is in use. It also adjusts various data in the buffer
248 (including overlays, text properties and markers) so that they cover the
249 same text as they did before.
250
251 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
252 because indirect buffers always inherit the representation of the
253 base buffer.
254 @end defun
255
256 @defun string-as-unibyte string
257 If @var{string} is already a unibyte string, this function returns
258 @var{string} itself. Otherwise, it returns a new string with the same
259 bytes as @var{string}, but treating each byte as a separate character
260 (so that the value may have more characters than @var{string}); as an
261 exception, each eight-bit character representing a raw byte is
262 converted into a single byte. The newly-created string contains no
263 text properties.
264 @end defun
265
266 @defun string-as-multibyte string
267 If @var{string} is a multibyte string, this function returns
268 @var{string} itself. Otherwise, it returns a new string with the same
269 bytes as @var{string}, but treating each multibyte sequence as one
270 character. This means that the value may have fewer characters than
271 @var{string} has. If a byte sequence in @var{string} is invalid as a
272 multibyte representation of a single character, each byte in the
273 sequence is treated as a raw 8-bit byte. The newly-created string
274 contains no text properties.
275 @end defun
276
277 @node Character Codes
278 @section Character Codes
279 @cindex character codes
280
281 The unibyte and multibyte text representations use different
282 character codes. The valid character codes for unibyte representation
283 range from 0 to 255---the values that can fit in one byte. The valid
284 character codes for multibyte representation range from 0 to 4194303
285 (#x3FFFFF). In this code space, values 0 through 127 are for
286 @acronym{ASCII} charcters, and values 129 through 4194175 (#x3FFF7F)
287 are for non-@acronym{ASCII} characters. Values 0 through 1114111
288 (#10FFFF) correspond to Unicode characters of the same codepoint;
289 values 1114112 (#110000) through 4194175 (#x3FFF7F) represent
290 characters that are not unified with Unicode; and values 4194176
291 (#x3FFF80) through 4194303 (#x3FFFFF) represent eight-bit raw bytes.
292
293 @defun characterp charcode
294 This returns @code{t} if @var{charcode} is a valid character, and
295 @code{nil} otherwise.
296
297 @example
298 @group
299 (characterp 65)
300 @result{} t
301 @end group
302 @group
303 (characterp 4194303)
304 @result{} t
305 @end group
306 @group
307 (characterp 4194304)
308 @result{} nil
309 @end group
310 @end example
311 @end defun
312
313 @cindex maximum value of character codepoint
314 @cindex codepoint, largest value
315 @defun max-char
316 This function returns the largest value that a valid character
317 codepoint can have.
318
319 @example
320 @group
321 (characterp (max-char))
322 @result{} t
323 @end group
324 @group
325 (characterp (1+ (max-char)))
326 @result{} nil
327 @end group
328 @end example
329 @end defun
330
331 @defun get-byte &optional pos string
332 This function returns the byte at character position @var{pos} in the
333 current buffer. If the current buffer is unibyte, this is literally
334 the byte at that position. If the buffer is multibyte, byte values of
335 @acronym{ASCII} characters are the same as character codepoints,
336 whereas eight-bit raw bytes are converted to their 8-bit codes. The
337 function signals an error if the character at @var{pos} is
338 non-@acronym{ASCII}.
339
340 The optional argument @var{string} means to get a byte value from that
341 string instead of the current buffer.
342 @end defun
343
344 @node Character Properties
345 @section Character Properties
346 @cindex character properties
347 A @dfn{character property} is a named attribute of a character that
348 specifies how the character behaves and how it should be handled
349 during text processing and display. Thus, character properties are an
350 important part of specifying the character's semantics.
351
352 Emacs generally follows the Unicode Standard in its implementation
353 of character properties. In particular, Emacs supports the
354 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
355 Model}, and the Emacs character property database is derived from the
356 Unicode Character Database (@acronym{UCD}). See the
357 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
358 Properties chapter of the Unicode Standard}, for a detailed
359 description of Unicode character properties and their meaning. This
360 section assumes you are already familiar with that chapter of the
361 Unicode Standard, and want to apply that knowledge to Emacs Lisp
362 programs.
363
364 In Emacs, each property has a name, which is a symbol, and a set of
365 possible values, whose types depend on the property; if a character
366 does not have a certain property, the value is @code{nil}. As a
367 general rule, the names of character properties in Emacs are produced
368 from the corresponding Unicode properties by downcasing them and
369 replacing each @samp{_} character with a dash @samp{-}. For example,
370 @code{Canonical_Combining_Class} becomes
371 @code{canonical-combining-class}. However, sometimes we shorten the
372 names to make their use easier.
373
374 Here is the full list of value types for all the character
375 properties that Emacs knows about:
376
377 @table @code
378 @item name
379 This property corresponds to the Unicode @code{Name} property. The
380 value is a string consisting of upper-case Latin letters A to Z,
381 digits, spaces, and hyphen @samp{-} characters.
382
383 @item general-category
384 This property corresponds to the Unicode @code{General_Category}
385 property. The value is a symbol whose name is a 2-letter abbreviation
386 of the character's classification.
387
388 @item canonical-combining-class
389 Corresponds to the Unicode @code{Canonical_Combining_Class} property.
390 The value is an integer number.
391
392 @item bidi-class
393 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
394 symbol whose name is the Unicode @dfn{directional type} of the
395 character.
396
397 @item decomposition
398 Corresponds to the Unicode @code{Decomposition_Type} and
399 @code{Decomposition_Value} properties. The value is a list, whose
400 first element may be a symbol representing a compatibility formatting
401 tag, such as @code{small}@footnote{
402 Note that the Unicode spec writes these tag names inside
403 @samp{<..>} brackets. The tag names in Emacs do not include the
404 brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
405 @samp{small}.
406 }; the other elements are characters that give the compatibility
407 decomposition sequence of this character.
408
409 @item decimal-digit-value
410 Corresponds to the Unicode @code{Numeric_Value} property for
411 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
412 integer number.
413
414 @item digit
415 Corresponds to the Unicode @code{Numeric_Value} property for
416 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
417 an integer number. Examples of such characters include compatibility
418 subscript and superscript digits, for which the value is the
419 corresponding number.
420
421 @item numeric-value
422 Corresponds to the Unicode @code{Numeric_Value} property for
423 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
424 this property is an integer or a floating-point number. Examples of
425 characters that have this property include fractions, subscripts,
426 superscripts, Roman numerals, currency numerators, and encircled
427 numbers. For example, the value of this property for the character
428 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
429
430 @item mirrored
431 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
432 of this property is a symbol, either @code{Y} or @code{N}.
433
434 @item old-name
435 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
436 is a string.
437
438 @item iso-10646-comment
439 Corresponds to the Unicode @code{ISO_Comment} property. The value is
440 a string.
441
442 @item uppercase
443 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
444 The value of this property is a single character.
445
446 @item lowercase
447 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
448 The value of this property is a single character.
449
450 @item titlecase
451 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
452 @dfn{Title case} is a special form of a character used when the first
453 character of a word needs to be capitalized. The value of this
454 property is a single character.
455 @end table
456
457 @defun get-char-code-property char propname
458 This function returns the value of @var{char}'s @var{propname} property.
459
460 @example
461 @group
462 (get-char-code-property ? 'general-category)
463 @result{} Zs
464 @end group
465 @group
466 (get-char-code-property ?1 'general-category)
467 @result{} Nd
468 @end group
469 @group
470 (get-char-code-property ?\u2084 'digit-value) ; subscript 4
471 @result{} 4
472 @end group
473 @group
474 (get-char-code-property ?\u2155 'numeric-value) ; one fifth
475 @result{} 1/5
476 @end group
477 @group
478 (get-char-code-property ?\u2163 'numeric-value) ; Roman IV
479 @result{} \4
480 @end group
481 @end example
482 @end defun
483
484 @defun char-code-property-description prop value
485 This function returns the description string of property @var{prop}'s
486 @var{value}, or @code{nil} if @var{value} has no description.
487
488 @example
489 @group
490 (char-code-property-description 'general-category 'Zs)
491 @result{} "Separator, Space"
492 @end group
493 @group
494 (char-code-property-description 'general-category 'Nd)
495 @result{} "Number, Decimal Digit"
496 @end group
497 @group
498 (char-code-property-description 'numeric-value '1/5)
499 @result{} nil
500 @end group
501 @end example
502 @end defun
503
504 @defun put-char-code-property char propname value
505 This function stores @var{value} as the value of the property
506 @var{propname} for the character @var{char}.
507 @end defun
508
509 @defvar char-script-table
510 The value of this variable is a char-table (@pxref{Char-Tables}) that
511 specifies, for each character, a symbol whose name is the script to
512 which the character belongs, according to the Unicode Standard
513 classification of the Unicode code space into script-specific blocks.
514 This char-table has a single extra slot whose value is the list of all
515 script symbols.
516 @end defvar
517
518 @defvar char-width-table
519 The value of this variable is a char-table that specifies the width of
520 each character in columns that it will occupy on the screen.
521 @end defvar
522
523 @defvar printable-chars
524 The value of this variable is a char-table that specifies, for each
525 character, whether it is printable or not. That is, if evaluating
526 @code{(aref printable-chars char)} results in @code{t}, the character
527 is printable, and if it results in @code{nil}, it is not.
528 @end defvar
529
530 @node Character Sets
531 @section Character Sets
532 @cindex character sets
533
534 @cindex charset
535 @cindex coded character set
536 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
537 in which each character is assigned a numeric code point. (The
538 Unicode standard calls this a @dfn{coded character set}.) Each Emacs
539 charset has a name which is a symbol. A single character can belong
540 to any number of different character sets, but it will generally have
541 a different code point in each charset. Examples of character sets
542 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
543 @code{windows-1255}. The code point assigned to a character in a
544 charset is usually different from its code point used in Emacs buffers
545 and strings.
546
547 @cindex @code{emacs}, a charset
548 @cindex @code{unicode}, a charset
549 @cindex @code{eight-bit}, a charset
550 Emacs defines several special character sets. The character set
551 @code{unicode} includes all the characters whose Emacs code points are
552 in the range @code{0..10FFFF}. The character set @code{emacs}
553 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
554 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
555 Emacs uses it to represent raw bytes encountered in text.
556
557 @defun charsetp object
558 Returns @code{t} if @var{object} is a symbol that names a character set,
559 @code{nil} otherwise.
560 @end defun
561
562 @defvar charset-list
563 The value is a list of all defined character set names.
564 @end defvar
565
566 @defun charset-priority-list &optional highestp
567 This functions returns a list of all defined character sets ordered by
568 their priority. If @var{highestp} is non-@code{nil}, the function
569 returns a single character set of the highest priority.
570 @end defun
571
572 @defun set-charset-priority &rest charsets
573 This function makes @var{charsets} the highest priority character sets.
574 @end defun
575
576 @defun char-charset character &optional restriction
577 This function returns the name of the character set of highest
578 priority that @var{character} belongs to. @acronym{ASCII} characters
579 are an exception: for them, this function always returns @code{ascii}.
580
581 If @var{restriction} is non-@code{nil}, it should be a list of
582 charsets to search. Alternatively, it can be a coding system, in
583 which case the returned charset must be supported by that coding
584 system (@pxref{Coding Systems}).
585 @end defun
586
587 @defun charset-plist charset
588 This function returns the property list of the character set
589 @var{charset}. Although @var{charset} is a symbol, this is not the
590 same as the property list of that symbol. Charset properties include
591 important information about the charset, such as its documentation
592 string, short name, etc.
593 @end defun
594
595 @defun put-charset-property charset propname value
596 This function sets the @var{propname} property of @var{charset} to the
597 given @var{value}.
598 @end defun
599
600 @defun get-charset-property charset propname
601 This function returns the value of @var{charset}s property
602 @var{propname}.
603 @end defun
604
605 @deffn Command list-charset-chars charset
606 This command displays a list of characters in the character set
607 @var{charset}.
608 @end deffn
609
610 Emacs can convert between its internal representation of a character
611 and the character's codepoint in a specific charset. The following
612 two functions support these conversions.
613
614 @c FIXME: decode-char and encode-char accept and ignore an additional
615 @c argument @var{restriction}. When that argument actually makes a
616 @c difference, it should be documented here.
617 @defun decode-char charset code-point
618 This function decodes a character that is assigned a @var{code-point}
619 in @var{charset}, to the corresponding Emacs character, and returns
620 it. If @var{charset} doesn't contain a character of that code point,
621 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
622 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
623 specified as a cons cell @code{(@var{high} . @var{low})}, where
624 @var{low} are the lower 16 bits of the value and @var{high} are the
625 high 16 bits.
626 @end defun
627
628 @defun encode-char char charset
629 This function returns the code point assigned to the character
630 @var{char} in @var{charset}. If the result does not fit in a Lisp
631 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
632 that fits the second argument of @code{decode-char} above. If
633 @var{charset} doesn't have a codepoint for @var{char}, the value is
634 @code{nil}.
635 @end defun
636
637 The following function comes in handy for applying a certain
638 function to all or part of the characters in a charset:
639
640 @defun map-charset-chars function charset &optional arg from to
641 Call @var{function} for characters in @var{charset}. @var{function}
642 is called with two arguments. The first one is a cons cell
643 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
644 indicate a range of characters contained in charset. The second
645 argument is the optional argument @var{arg}.
646
647 By default, the range of codepoints passed to @var{function} includes
648 all the characters in @var{charset}, but optional arguments @var{from}
649 and @var{to} limit that to the range of characters between these two
650 codepoints of @var{charset}. If either of them is @code{nil}, it
651 defaults to the first or last codepoint of @var{charset},
652 respectively.
653 @end defun
654
655 @node Scanning Charsets
656 @section Scanning for Character Sets
657
658 Sometimes it is useful to find out which character set a particular
659 character belongs to. One use for this is in determining which coding
660 systems (@pxref{Coding Systems}) are capable of representing all of
661 the text in question; another is to determine the font(s) for
662 displaying that text.
663
664 @defun charset-after &optional pos
665 This function returns the charset of highest priority containing the
666 character at position @var{pos} in the current buffer. If @var{pos}
667 is omitted or @code{nil}, it defaults to the current value of point.
668 If @var{pos} is out of range, the value is @code{nil}.
669 @end defun
670
671 @defun find-charset-region beg end &optional translation
672 This function returns a list of the character sets of highest priority
673 that contain characters in the current buffer between positions
674 @var{beg} and @var{end}.
675
676 The optional argument @var{translation} specifies a translation table
677 to use for scanning the text (@pxref{Translation of Characters}). If
678 it is non-@code{nil}, then each character in the region is translated
679 through this table, and the value returned describes the translated
680 characters instead of the characters actually in the buffer.
681 @end defun
682
683 @defun find-charset-string string &optional translation
684 This function returns a list of character sets of highest priority
685 that contain characters in @var{string}. It is just like
686 @code{find-charset-region}, except that it applies to the contents of
687 @var{string} instead of part of the current buffer.
688 @end defun
689
690 @node Translation of Characters
691 @section Translation of Characters
692 @cindex character translation tables
693 @cindex translation tables
694
695 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
696 specifies a mapping of characters into characters. These tables are
697 used in encoding and decoding, and for other purposes. Some coding
698 systems specify their own particular translation tables; there are
699 also default translation tables which apply to all other coding
700 systems.
701
702 A translation table has two extra slots. The first is either
703 @code{nil} or a translation table that performs the reverse
704 translation; the second is the maximum number of characters to look up
705 for translating sequences of characters (see the description of
706 @code{make-translation-table-from-alist} below).
707
708 @defun make-translation-table &rest translations
709 This function returns a translation table based on the argument
710 @var{translations}. Each element of @var{translations} should be a
711 list of elements of the form @code{(@var{from} . @var{to})}; this says
712 to translate the character @var{from} into @var{to}.
713
714 The arguments and the forms in each argument are processed in order,
715 and if a previous form already translates @var{to} to some other
716 character, say @var{to-alt}, @var{from} is also translated to
717 @var{to-alt}.
718 @end defun
719
720 During decoding, the translation table's translations are applied to
721 the characters that result from ordinary decoding. If a coding system
722 has the property @code{:decode-translation-table}, that specifies the
723 translation table to use, or a list of translation tables to apply in
724 sequence. (This is a property of the coding system, as returned by
725 @code{coding-system-get}, not a property of the symbol that is the
726 coding system's name. @xref{Coding System Basics,, Basic Concepts of
727 Coding Systems}.) Finally, if
728 @code{standard-translation-table-for-decode} is non-@code{nil}, the
729 resulting characters are translated by that table.
730
731 During encoding, the translation table's translations are applied to
732 the characters in the buffer, and the result of translation is
733 actually encoded. If a coding system has property
734 @code{:encode-translation-table}, that specifies the translation table
735 to use, or a list of translation tables to apply in sequence. In
736 addition, if the variable @code{standard-translation-table-for-encode}
737 is non-@code{nil}, it specifies the translation table to use for
738 translating the result.
739
740 @defvar standard-translation-table-for-decode
741 This is the default translation table for decoding. If a coding
742 systems specifies its own translation tables, the table that is the
743 value of this variable, if non-@code{nil}, is applied after them.
744 @end defvar
745
746 @defvar standard-translation-table-for-encode
747 This is the default translation table for encoding. If a coding
748 systems specifies its own translation tables, the table that is the
749 value of this variable, if non-@code{nil}, is applied after them.
750 @end defvar
751
752 @defvar translation-table-for-input
753 Self-inserting characters are translated through this translation
754 table before they are inserted. Search commands also translate their
755 input through this table, so they can compare more reliably with
756 what's in the buffer.
757
758 This variable automatically becomes buffer-local when set.
759 @end defvar
760
761 @defun make-translation-table-from-vector vec
762 This function returns a translation table made from @var{vec} that is
763 an array of 256 elements to map byte values 0 through 255 to
764 characters. Elements may be @code{nil} for untranslated bytes. The
765 returned table has a translation table for reverse mapping in the
766 first extra slot, and the value @code{1} in the second extra slot.
767
768 This function provides an easy way to make a private coding system
769 that maps each byte to a specific character. You can specify the
770 returned table and the reverse translation table using the properties
771 @code{:decode-translation-table} and @code{:encode-translation-table}
772 respectively in the @var{props} argument to
773 @code{define-coding-system}.
774 @end defun
775
776 @defun make-translation-table-from-alist alist
777 This function is similar to @code{make-translation-table} but returns
778 a complex translation table rather than a simple one-to-one mapping.
779 Each element of @var{alist} is of the form @code{(@var{from}
780 . @var{to})}, where @var{from} and @var{to} are either characters or
781 vectors specifying a sequence of characters. If @var{from} is a
782 character, that character is translated to @var{to} (i.e.@: to a
783 character or a character sequence). If @var{from} is a vector of
784 characters, that sequence is translated to @var{to}. The returned
785 table has a translation table for reverse mapping in the first extra
786 slot, and the maximum length of all the @var{from} character sequences
787 in the second extra slot.
788 @end defun
789
790 @node Coding Systems
791 @section Coding Systems
792
793 @cindex coding system
794 When Emacs reads or writes a file, and when Emacs sends text to a
795 subprocess or receives text from a subprocess, it normally performs
796 character code conversion and end-of-line conversion as specified
797 by a particular @dfn{coding system}.
798
799 How to define a coding system is an arcane matter, and is not
800 documented here.
801
802 @menu
803 * Coding System Basics:: Basic concepts.
804 * Encoding and I/O:: How file I/O functions handle coding systems.
805 * Lisp and Coding Systems:: Functions to operate on coding system names.
806 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
807 * Default Coding Systems:: Controlling the default choices.
808 * Specifying Coding Systems:: Requesting a particular coding system
809 for a single file operation.
810 * Explicit Encoding:: Encoding or decoding text without doing I/O.
811 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
812 * MS-DOS File Types:: How DOS "text" and "binary" files
813 relate to coding systems.
814 @end menu
815
816 @node Coding System Basics
817 @subsection Basic Concepts of Coding Systems
818
819 @cindex character code conversion
820 @dfn{Character code conversion} involves conversion between the
821 internal representation of characters used inside Emacs and some other
822 encoding. Emacs supports many different encodings, in that it can
823 convert to and from them. For example, it can convert text to or from
824 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
825 several variants of ISO 2022. In some cases, Emacs supports several
826 alternative encodings for the same characters; for example, there are
827 three coding systems for the Cyrillic (Russian) alphabet: ISO,
828 Alternativnyj, and KOI8.
829
830 Every coding system specifies a particular set of character code
831 conversions, but the coding system @code{undecided} is special: it
832 leaves the choice unspecified, to be chosen heuristically for each
833 file, based on the file's data.
834
835 In general, a coding system doesn't guarantee roundtrip identity:
836 decoding a byte sequence using coding system, then encoding the
837 resulting text in the same coding system, can produce a different byte
838 sequence. But some coding systems do guarantee that the byte sequence
839 will be the same as what you originally decoded. Here are a few
840 examples:
841
842 @quotation
843 iso-8859-1, utf-8, big5, shift_jis, euc-jp
844 @end quotation
845
846 Encoding buffer text and then decoding the result can also fail to
847 reproduce the original text. For instance, if you encode a character
848 with a coding system which does not support that character, the result
849 is unpredictable, and thus decoding it using the same coding system
850 may produce a different text. Currently, Emacs can't report errors
851 that result from encoding unsupported characters.
852
853 @cindex EOL conversion
854 @cindex end-of-line conversion
855 @cindex line end conversion
856 @dfn{End of line conversion} handles three different conventions
857 used on various systems for representing end of line in files. The
858 Unix convention, used on GNU and Unix systems, is to use the linefeed
859 character (also called newline). The DOS convention, used on
860 MS-Windows and MS-DOS systems, is to use a carriage-return and a
861 linefeed at the end of a line. The Mac convention is to use just
862 carriage-return.
863
864 @cindex base coding system
865 @cindex variant coding system
866 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
867 conversion unspecified, to be chosen based on the data. @dfn{Variant
868 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
869 @code{latin-1-mac} specify the end-of-line conversion explicitly as
870 well. Most base coding systems have three corresponding variants whose
871 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
872
873 @vindex raw-text@r{ coding system}
874 The coding system @code{raw-text} is special in that it prevents
875 character code conversion, and causes the buffer visited with this
876 coding system to be a unibyte buffer. For historical reasons, you can
877 save both unibyte and multibyte text with this coding system. When
878 you use @code{raw-text} to encode multibyte text, it does perform one
879 character code conversion: it converts eight-bit characters to their
880 single-byte external representation. @code{raw-text} does not specify
881 the end-of-line conversion, allowing that to be determined as usual by
882 the data, and has the usual three variants which specify the
883 end-of-line conversion.
884
885 @vindex no-conversion@r{ coding system}
886 @vindex binary@r{ coding system}
887 @code{no-conversion} (and its alias @code{binary}) is equivalent to
888 @code{raw-text-unix}: it specifies no conversion of either character
889 codes or end-of-line.
890
891 @vindex emacs-internal@r{ coding system}
892 @vindex utf-8-emacs@r{ coding system}
893 The coding system @code{utf-8-emacs} specifies that the data is
894 represented in the internal Emacs encoding (@pxref{Text
895 Representations}). This is like @code{raw-text} in that no code
896 conversion happens, but different in that the result is multibyte
897 data. The name @code{emacs-internal} is an alias for
898 @code{utf-8-emacs}.
899
900 @defun coding-system-get coding-system property
901 This function returns the specified property of the coding system
902 @var{coding-system}. Most coding system properties exist for internal
903 purposes, but one that you might find useful is @code{:mime-charset}.
904 That property's value is the name used in MIME for the character coding
905 which this coding system can read and write. Examples:
906
907 @example
908 (coding-system-get 'iso-latin-1 :mime-charset)
909 @result{} iso-8859-1
910 (coding-system-get 'iso-2022-cn :mime-charset)
911 @result{} iso-2022-cn
912 (coding-system-get 'cyrillic-koi8 :mime-charset)
913 @result{} koi8-r
914 @end example
915
916 The value of the @code{:mime-charset} property is also defined
917 as an alias for the coding system.
918 @end defun
919
920 @defun coding-system-aliases coding-system
921 This function returns the list of aliases of @var{coding-system}.
922 @end defun
923
924 @node Encoding and I/O
925 @subsection Encoding and I/O
926
927 The principal purpose of coding systems is for use in reading and
928 writing files. The function @code{insert-file-contents} uses a coding
929 system to decode the file data, and @code{write-region} uses one to
930 encode the buffer contents.
931
932 You can specify the coding system to use either explicitly
933 (@pxref{Specifying Coding Systems}), or implicitly using a default
934 mechanism (@pxref{Default Coding Systems}). But these methods may not
935 completely specify what to do. For example, they may choose a coding
936 system such as @code{undefined} which leaves the character code
937 conversion to be determined from the data. In these cases, the I/O
938 operation finishes the job of choosing a coding system. Very often
939 you will want to find out afterwards which coding system was chosen.
940
941 @defvar buffer-file-coding-system
942 This buffer-local variable records the coding system used for saving the
943 buffer and for writing part of the buffer with @code{write-region}. If
944 the text to be written cannot be safely encoded using the coding system
945 specified by this variable, these operations select an alternative
946 encoding by calling the function @code{select-safe-coding-system}
947 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
948 requires to ask the user to specify a coding system,
949 @code{buffer-file-coding-system} is updated to the newly selected coding
950 system.
951
952 @code{buffer-file-coding-system} does @emph{not} affect sending text
953 to a subprocess.
954 @end defvar
955
956 @defvar save-buffer-coding-system
957 This variable specifies the coding system for saving the buffer (by
958 overriding @code{buffer-file-coding-system}). Note that it is not used
959 for @code{write-region}.
960
961 When a command to save the buffer starts out to use
962 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
963 and that coding system cannot handle
964 the actual text in the buffer, the command asks the user to choose
965 another coding system (by calling @code{select-safe-coding-system}).
966 After that happens, the command also updates
967 @code{buffer-file-coding-system} to represent the coding system that
968 the user specified.
969 @end defvar
970
971 @defvar last-coding-system-used
972 I/O operations for files and subprocesses set this variable to the
973 coding system name that was used. The explicit encoding and decoding
974 functions (@pxref{Explicit Encoding}) set it too.
975
976 @strong{Warning:} Since receiving subprocess output sets this variable,
977 it can change whenever Emacs waits; therefore, you should copy the
978 value shortly after the function call that stores the value you are
979 interested in.
980 @end defvar
981
982 The variable @code{selection-coding-system} specifies how to encode
983 selections for the window system. @xref{Window System Selections}.
984
985 @defvar file-name-coding-system
986 The variable @code{file-name-coding-system} specifies the coding
987 system to use for encoding file names. Emacs encodes file names using
988 that coding system for all file operations. If
989 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
990 coding system determined by the selected language environment. In the
991 default language environment, any non-@acronym{ASCII} characters in
992 file names are not encoded specially; they appear in the file system
993 using the internal Emacs representation.
994 @end defvar
995
996 @strong{Warning:} if you change @code{file-name-coding-system} (or
997 the language environment) in the middle of an Emacs session, problems
998 can result if you have already visited files whose names were encoded
999 using the earlier coding system and are handled differently under the
1000 new coding system. If you try to save one of these buffers under the
1001 visited file name, saving may use the wrong file name, or it may get
1002 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1003 new file name for that buffer.
1004
1005 @node Lisp and Coding Systems
1006 @subsection Coding Systems in Lisp
1007
1008 Here are the Lisp facilities for working with coding systems:
1009
1010 @cindex list all coding systems
1011 @defun coding-system-list &optional base-only
1012 This function returns a list of all coding system names (symbols). If
1013 @var{base-only} is non-@code{nil}, the value includes only the
1014 base coding systems. Otherwise, it includes alias and variant coding
1015 systems as well.
1016 @end defun
1017
1018 @defun coding-system-p object
1019 This function returns @code{t} if @var{object} is a coding system
1020 name or @code{nil}.
1021 @end defun
1022
1023 @cindex validity of coding system
1024 @cindex coding system, validity check
1025 @defun check-coding-system coding-system
1026 This function checks the validity of @var{coding-system}. If that is
1027 valid, it returns @var{coding-system}. If @var{coding-system} is
1028 @code{nil}, the function return @code{nil}. For any other values, it
1029 signals an error whose @code{error-symbol} is @code{coding-system-error}
1030 (@pxref{Signaling Errors, signal}).
1031 @end defun
1032
1033 @cindex eol type of coding system
1034 @defun coding-system-eol-type coding-system
1035 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1036 conversion used by @var{coding-system}. If @var{coding-system}
1037 specifies a certain eol conversion, the return value is an integer 0,
1038 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1039 respectively. If @var{coding-system} doesn't specify eol conversion
1040 explicitly, the return value is a vector of coding systems, each one
1041 with one of the possible eol conversion types, like this:
1042
1043 @lisp
1044 (coding-system-eol-type 'latin-1)
1045 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1046 @end lisp
1047
1048 @noindent
1049 If this function returns a vector, Emacs will decide, as part of the
1050 text encoding or decoding process, what eol conversion to use. For
1051 decoding, the end-of-line format of the text is auto-detected, and the
1052 eol conversion is set to match it (e.g., DOS-style CRLF format will
1053 imply @code{dos} eol conversion). For encoding, the eol conversion is
1054 taken from the appropriate default coding system (e.g.,
1055 @code{default-buffer-file-coding-system} for
1056 @code{buffer-file-coding-system}), or from the default eol conversion
1057 appropriate for the underlying platform.
1058 @end defun
1059
1060 @cindex eol conversion of coding system
1061 @defun coding-system-change-eol-conversion coding-system eol-type
1062 This function returns a coding system which is like @var{coding-system}
1063 except for its eol conversion, which is specified by @code{eol-type}.
1064 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1065 @code{nil}. If it is @code{nil}, the returned coding system determines
1066 the end-of-line conversion from the data.
1067
1068 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1069 @code{dos} and @code{mac}, respectively.
1070 @end defun
1071
1072 @cindex text conversion of coding system
1073 @defun coding-system-change-text-conversion eol-coding text-coding
1074 This function returns a coding system which uses the end-of-line
1075 conversion of @var{eol-coding}, and the text conversion of
1076 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1077 @code{undecided}, or one of its variants according to @var{eol-coding}.
1078 @end defun
1079
1080 @cindex safely encode region
1081 @cindex coding systems for encoding region
1082 @defun find-coding-systems-region from to
1083 This function returns a list of coding systems that could be used to
1084 encode a text between @var{from} and @var{to}. All coding systems in
1085 the list can safely encode any multibyte characters in that portion of
1086 the text.
1087
1088 If the text contains no multibyte characters, the function returns the
1089 list @code{(undecided)}.
1090 @end defun
1091
1092 @cindex safely encode a string
1093 @cindex coding systems for encoding a string
1094 @defun find-coding-systems-string string
1095 This function returns a list of coding systems that could be used to
1096 encode the text of @var{string}. All coding systems in the list can
1097 safely encode any multibyte characters in @var{string}. If the text
1098 contains no multibyte characters, this returns the list
1099 @code{(undecided)}.
1100 @end defun
1101
1102 @cindex charset, coding systems to encode
1103 @cindex safely encode characters in a charset
1104 @defun find-coding-systems-for-charsets charsets
1105 This function returns a list of coding systems that could be used to
1106 encode all the character sets in the list @var{charsets}.
1107 @end defun
1108
1109 @defun check-coding-systems-region start end coding-system-list
1110 This function checks whether coding systems in the list
1111 @code{coding-system-list} can encode all the characters in the region
1112 between @var{start} and @var{end}. If all of the coding systems in
1113 the list can encode the specified text, the function returns
1114 @code{nil}. If some coding systems cannot encode some of the
1115 characters, the value is an alist, each element of which has the form
1116 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1117 that @var{coding-system1} cannot encode characters at buffer positions
1118 @var{pos1}, @var{pos2}, @enddots{}.
1119
1120 @var{start} may be a string, in which case @var{end} is ignored and
1121 the returned value references string indices instead of buffer
1122 positions.
1123 @end defun
1124
1125 @defun detect-coding-region start end &optional highest
1126 This function chooses a plausible coding system for decoding the text
1127 from @var{start} to @var{end}. This text should be a byte sequence,
1128 i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1129 eight-bit characters (@pxref{Explicit Encoding}).
1130
1131 Normally this function returns a list of coding systems that could
1132 handle decoding the text that was scanned. They are listed in order of
1133 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1134 return value is just one coding system, the one that is highest in
1135 priority.
1136
1137 If the region contains only @acronym{ASCII} characters except for such
1138 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1139 @code{undecided} or @code{(undecided)}, or a variant specifying
1140 end-of-line conversion, if that can be deduced from the text.
1141
1142 If the region contains null bytes, the value is @code{no-conversion},
1143 even if the region contains text encoded in some coding system.
1144 @end defun
1145
1146 @defun detect-coding-string string &optional highest
1147 This function is like @code{detect-coding-region} except that it
1148 operates on the contents of @var{string} instead of bytes in the buffer.
1149 @end defun
1150
1151 @cindex null bytes, and decoding text
1152 @defvar inhibit-null-byte-detection
1153 If this variable has a non-@code{nil} value, null bytes are ignored
1154 when detecting the encoding of a region or a string. This allows to
1155 correctly detect the encoding of text that contains null bytes, such
1156 as Info files with Index nodes.
1157 @end defvar
1158
1159 @defvar inhibit-iso-escape-detection
1160 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1161 are ignored when detecting the encoding of a region or a string. The
1162 result is that no text is ever detected as encoded in some ISO-2022
1163 encoding, and all escape sequences become visible in a buffer.
1164 @strong{Warning:} @emph{Use this variable with extreme caution,
1165 because many files in the Emacs distribution use ISO-2022 encoding.}
1166 @end defvar
1167
1168 @cindex charsets supported by a coding system
1169 @defun coding-system-charset-list coding-system
1170 This function returns the list of character sets (@pxref{Character
1171 Sets}) supported by @var{coding-system}. Some coding systems that
1172 support too many character sets to list them all yield special values:
1173 @itemize @bullet
1174 @item
1175 If @var{coding-system} supports all the ISO-2022 charsets, the value
1176 is @code{iso-2022}.
1177 @item
1178 If @var{coding-system} supports all Emacs characters, the value is
1179 @code{(emacs)}.
1180 @item
1181 If @var{coding-system} supports all emacs-mule characters, the value
1182 is @code{emacs-mule}.
1183 @item
1184 If @var{coding-system} supports all Unicode characters, the value is
1185 @code{(unicode)}.
1186 @end itemize
1187 @end defun
1188
1189 @xref{Coding systems for a subprocess,, Process Information}, in
1190 particular the description of the functions
1191 @code{process-coding-system} and @code{set-process-coding-system}, for
1192 how to examine or set the coding systems used for I/O to a subprocess.
1193
1194 @node User-Chosen Coding Systems
1195 @subsection User-Chosen Coding Systems
1196
1197 @cindex select safe coding system
1198 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1199 This function selects a coding system for encoding specified text,
1200 asking the user to choose if necessary. Normally the specified text
1201 is the text in the current buffer between @var{from} and @var{to}. If
1202 @var{from} is a string, the string specifies the text to encode, and
1203 @var{to} is ignored.
1204
1205 If the specified text includes raw bytes (@pxref{Text
1206 Representations}), @code{select-safe-coding-system} suggests
1207 @code{raw-text} for its encoding.
1208
1209 If @var{default-coding-system} is non-@code{nil}, that is the first
1210 coding system to try; if that can handle the text,
1211 @code{select-safe-coding-system} returns that coding system. It can
1212 also be a list of coding systems; then the function tries each of them
1213 one by one. After trying all of them, it next tries the current
1214 buffer's value of @code{buffer-file-coding-system} (if it is not
1215 @code{undecided}), then the value of
1216 @code{default-buffer-file-coding-system} and finally the user's most
1217 preferred coding system, which the user can set using the command
1218 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1219 Coding Systems, emacs, The GNU Emacs Manual}).
1220
1221 If one of those coding systems can safely encode all the specified
1222 text, @code{select-safe-coding-system} chooses it and returns it.
1223 Otherwise, it asks the user to choose from a list of coding systems
1224 which can encode all the text, and returns the user's choice.
1225
1226 @var{default-coding-system} can also be a list whose first element is
1227 t and whose other elements are coding systems. Then, if no coding
1228 system in the list can handle the text, @code{select-safe-coding-system}
1229 queries the user immediately, without trying any of the three
1230 alternatives described above.
1231
1232 The optional argument @var{accept-default-p}, if non-@code{nil},
1233 should be a function to determine whether a coding system selected
1234 without user interaction is acceptable. @code{select-safe-coding-system}
1235 calls this function with one argument, the base coding system of the
1236 selected coding system. If @var{accept-default-p} returns @code{nil},
1237 @code{select-safe-coding-system} rejects the silently selected coding
1238 system, and asks the user to select a coding system from a list of
1239 possible candidates.
1240
1241 @vindex select-safe-coding-system-accept-default-p
1242 If the variable @code{select-safe-coding-system-accept-default-p} is
1243 non-@code{nil}, its value overrides the value of
1244 @var{accept-default-p}.
1245
1246 As a final step, before returning the chosen coding system,
1247 @code{select-safe-coding-system} checks whether that coding system is
1248 consistent with what would be selected if the contents of the region
1249 were read from a file. (If not, this could lead to data corruption in
1250 a file subsequently re-visited and edited.) Normally,
1251 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1252 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1253 that file instead (this can be relevant for @code{write-region} and
1254 similar functions). If it detects an apparent inconsistency,
1255 @code{select-safe-coding-system} queries the user before selecting the
1256 coding system.
1257 @end defun
1258
1259 Here are two functions you can use to let the user specify a coding
1260 system, with completion. @xref{Completion}.
1261
1262 @defun read-coding-system prompt &optional default
1263 This function reads a coding system using the minibuffer, prompting with
1264 string @var{prompt}, and returns the coding system name as a symbol. If
1265 the user enters null input, @var{default} specifies which coding system
1266 to return. It should be a symbol or a string.
1267 @end defun
1268
1269 @defun read-non-nil-coding-system prompt
1270 This function reads a coding system using the minibuffer, prompting with
1271 string @var{prompt}, and returns the coding system name as a symbol. If
1272 the user tries to enter null input, it asks the user to try again.
1273 @xref{Coding Systems}.
1274 @end defun
1275
1276 @node Default Coding Systems
1277 @subsection Default Coding Systems
1278 @cindex default coding system
1279 @cindex coding system, automatically determined
1280
1281 This section describes variables that specify the default coding
1282 system for certain files or when running certain subprograms, and the
1283 function that I/O operations use to access them.
1284
1285 The idea of these variables is that you set them once and for all to the
1286 defaults you want, and then do not change them again. To specify a
1287 particular coding system for a particular operation in a Lisp program,
1288 don't change these variables; instead, override them using
1289 @code{coding-system-for-read} and @code{coding-system-for-write}
1290 (@pxref{Specifying Coding Systems}).
1291
1292 @cindex file contents, and default coding system
1293 @defopt auto-coding-regexp-alist
1294 This variable is an alist of text patterns and corresponding coding
1295 systems. Each element has the form @code{(@var{regexp}
1296 . @var{coding-system})}; a file whose first few kilobytes match
1297 @var{regexp} is decoded with @var{coding-system} when its contents are
1298 read into a buffer. The settings in this alist take priority over
1299 @code{coding:} tags in the files and the contents of
1300 @code{file-coding-system-alist} (see below). The default value is set
1301 so that Emacs automatically recognizes mail files in Babyl format and
1302 reads them with no code conversions.
1303 @end defopt
1304
1305 @cindex file name, and default coding system
1306 @defopt file-coding-system-alist
1307 This variable is an alist that specifies the coding systems to use for
1308 reading and writing particular files. Each element has the form
1309 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1310 expression that matches certain file names. The element applies to file
1311 names that match @var{pattern}.
1312
1313 The @sc{cdr} of the element, @var{coding}, should be either a coding
1314 system, a cons cell containing two coding systems, or a function name (a
1315 symbol with a function definition). If @var{coding} is a coding system,
1316 that coding system is used for both reading the file and writing it. If
1317 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1318 specifies the coding system for decoding, and its @sc{cdr} specifies the
1319 coding system for encoding.
1320
1321 If @var{coding} is a function name, the function should take one
1322 argument, a list of all arguments passed to
1323 @code{find-operation-coding-system}. It must return a coding system
1324 or a cons cell containing two coding systems. This value has the same
1325 meaning as described above.
1326
1327 If @var{coding} (or what returned by the above function) is
1328 @code{undecided}, the normal code-detection is performed.
1329 @end defopt
1330
1331 @defopt auto-coding-alist
1332 This variable is an alist that specifies the coding systems to use for
1333 reading and writing particular files. Its form is like that of
1334 @code{file-coding-system-alist}, but, unlike the latter, this variable
1335 takes priority over any @code{coding:} tags in the file.
1336 @end defopt
1337
1338 @cindex program name, and default coding system
1339 @defvar process-coding-system-alist
1340 This variable is an alist specifying which coding systems to use for a
1341 subprocess, depending on which program is running in the subprocess. It
1342 works like @code{file-coding-system-alist}, except that @var{pattern} is
1343 matched against the program name used to start the subprocess. The coding
1344 system or systems specified in this alist are used to initialize the
1345 coding systems used for I/O to the subprocess, but you can specify
1346 other coding systems later using @code{set-process-coding-system}.
1347 @end defvar
1348
1349 @strong{Warning:} Coding systems such as @code{undecided}, which
1350 determine the coding system from the data, do not work entirely reliably
1351 with asynchronous subprocess output. This is because Emacs handles
1352 asynchronous subprocess output in batches, as it arrives. If the coding
1353 system leaves the character code conversion unspecified, or leaves the
1354 end-of-line conversion unspecified, Emacs must try to detect the proper
1355 conversion from one batch at a time, and this does not always work.
1356
1357 Therefore, with an asynchronous subprocess, if at all possible, use a
1358 coding system which determines both the character code conversion and
1359 the end of line conversion---that is, one like @code{latin-1-unix},
1360 rather than @code{undecided} or @code{latin-1}.
1361
1362 @cindex port number, and default coding system
1363 @cindex network service name, and default coding system
1364 @defvar network-coding-system-alist
1365 This variable is an alist that specifies the coding system to use for
1366 network streams. It works much like @code{file-coding-system-alist},
1367 with the difference that the @var{pattern} in an element may be either a
1368 port number or a regular expression. If it is a regular expression, it
1369 is matched against the network service name used to open the network
1370 stream.
1371 @end defvar
1372
1373 @defvar default-process-coding-system
1374 This variable specifies the coding systems to use for subprocess (and
1375 network stream) input and output, when nothing else specifies what to
1376 do.
1377
1378 The value should be a cons cell of the form @code{(@var{input-coding}
1379 . @var{output-coding})}. Here @var{input-coding} applies to input from
1380 the subprocess, and @var{output-coding} applies to output to it.
1381 @end defvar
1382
1383 @cindex default coding system, functions to determine
1384 @defopt auto-coding-functions
1385 This variable holds a list of functions that try to determine a
1386 coding system for a file based on its undecoded contents.
1387
1388 Each function in this list should be written to look at text in the
1389 current buffer, but should not modify it in any way. The buffer will
1390 contain undecoded text of parts of the file. Each function should
1391 take one argument, @var{size}, which tells it how many characters to
1392 look at, starting from point. If the function succeeds in determining
1393 a coding system for the file, it should return that coding system.
1394 Otherwise, it should return @code{nil}.
1395
1396 If a file has a @samp{coding:} tag, that takes precedence, so these
1397 functions won't be called.
1398 @end defopt
1399
1400 @defun find-auto-coding filename size
1401 This function tries to determine a suitable coding system for
1402 @var{filename}. It examines the buffer visiting the named file, using
1403 the variables documented above in sequence, until it finds a match for
1404 one of the rules specified by these variables. It then returns a cons
1405 cell of the form @code{(@var{coding} . @var{source})}, where
1406 @var{coding} is the coding system to use and @var{source} is a symbol,
1407 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1408 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1409 supplied the matching rule. The value @code{:coding} means the coding
1410 system was specified by the @code{coding:} tag in the file
1411 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1412 The order of looking for a matching rule is @code{auto-coding-alist}
1413 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1414 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1415 found, the function returns @code{nil}.
1416
1417 The second argument @var{size} is the size of text, in characters,
1418 following point. The function examines text only within @var{size}
1419 characters after point. Normally, the buffer should be positioned at
1420 the beginning when this function is called, because one of the places
1421 for the @code{coding:} tag is the first one or two lines of the file;
1422 in that case, @var{size} should be the size of the buffer.
1423 @end defun
1424
1425 @defun set-auto-coding filename size
1426 This function returns a suitable coding system for file
1427 @var{filename}. It uses @code{find-auto-coding} to find the coding
1428 system. If no coding system could be determined, the function returns
1429 @code{nil}. The meaning of the argument @var{size} is like in
1430 @code{find-auto-coding}.
1431 @end defun
1432
1433 @defun find-operation-coding-system operation &rest arguments
1434 This function returns the coding system to use (by default) for
1435 performing @var{operation} with @var{arguments}. The value has this
1436 form:
1437
1438 @example
1439 (@var{decoding-system} . @var{encoding-system})
1440 @end example
1441
1442 The first element, @var{decoding-system}, is the coding system to use
1443 for decoding (in case @var{operation} does decoding), and
1444 @var{encoding-system} is the coding system for encoding (in case
1445 @var{operation} does encoding).
1446
1447 The argument @var{operation} is a symbol, one of @code{write-region},
1448 @code{start-process}, @code{call-process}, @code{call-process-region},
1449 @code{insert-file-contents}, or @code{open-network-stream}. These are
1450 the names of the Emacs I/O primitives that can do character code and
1451 eol conversion.
1452
1453 The remaining arguments should be the same arguments that might be given
1454 to the corresponding I/O primitive. Depending on the primitive, one
1455 of those arguments is selected as the @dfn{target}. For example, if
1456 @var{operation} does file I/O, whichever argument specifies the file
1457 name is the target. For subprocess primitives, the process name is the
1458 target. For @code{open-network-stream}, the target is the service name
1459 or port number.
1460
1461 Depending on @var{operation}, this function looks up the target in
1462 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1463 or @code{network-coding-system-alist}. If the target is found in the
1464 alist, @code{find-operation-coding-system} returns its association in
1465 the alist; otherwise it returns @code{nil}.
1466
1467 If @var{operation} is @code{insert-file-contents}, the argument
1468 corresponding to the target may be a cons cell of the form
1469 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1470 is a file name to look up in @code{file-coding-system-alist}, and
1471 @var{buffer} is a buffer that contains the file's contents (not yet
1472 decoded). If @code{file-coding-system-alist} specifies a function to
1473 call for this file, and that function needs to examine the file's
1474 contents (as it usually does), it should examine the contents of
1475 @var{buffer} instead of reading the file.
1476 @end defun
1477
1478 @node Specifying Coding Systems
1479 @subsection Specifying a Coding System for One Operation
1480
1481 You can specify the coding system for a specific operation by binding
1482 the variables @code{coding-system-for-read} and/or
1483 @code{coding-system-for-write}.
1484
1485 @defvar coding-system-for-read
1486 If this variable is non-@code{nil}, it specifies the coding system to
1487 use for reading a file, or for input from a synchronous subprocess.
1488
1489 It also applies to any asynchronous subprocess or network stream, but in
1490 a different way: the value of @code{coding-system-for-read} when you
1491 start the subprocess or open the network stream specifies the input
1492 decoding method for that subprocess or network stream. It remains in
1493 use for that subprocess or network stream unless and until overridden.
1494
1495 The right way to use this variable is to bind it with @code{let} for a
1496 specific I/O operation. Its global value is normally @code{nil}, and
1497 you should not globally set it to any other value. Here is an example
1498 of the right way to use the variable:
1499
1500 @example
1501 ;; @r{Read the file with no character code conversion.}
1502 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1503 (let ((coding-system-for-read 'emacs-mule-dos))
1504 (insert-file-contents filename))
1505 @end example
1506
1507 When its value is non-@code{nil}, this variable takes precedence over
1508 all other methods of specifying a coding system to use for input,
1509 including @code{file-coding-system-alist},
1510 @code{process-coding-system-alist} and
1511 @code{network-coding-system-alist}.
1512 @end defvar
1513
1514 @defvar coding-system-for-write
1515 This works much like @code{coding-system-for-read}, except that it
1516 applies to output rather than input. It affects writing to files,
1517 as well as sending output to subprocesses and net connections.
1518
1519 When a single operation does both input and output, as do
1520 @code{call-process-region} and @code{start-process}, both
1521 @code{coding-system-for-read} and @code{coding-system-for-write}
1522 affect it.
1523 @end defvar
1524
1525 @defopt inhibit-eol-conversion
1526 When this variable is non-@code{nil}, no end-of-line conversion is done,
1527 no matter which coding system is specified. This applies to all the
1528 Emacs I/O and subprocess primitives, and to the explicit encoding and
1529 decoding functions (@pxref{Explicit Encoding}).
1530 @end defopt
1531
1532 @cindex priority order of coding systems
1533 @cindex coding systems, priority
1534 Sometimes, you need to prefer several coding systems for some
1535 operation, rather than fix a single one. Emacs lets you specify a
1536 priority order for using coding systems. This ordering affects the
1537 sorting of lists of coding sysems returned by functions such as
1538 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1539
1540 @defun coding-system-priority-list &optional highestp
1541 This function returns the list of coding systems in the order of their
1542 current priorities. Optional argument @var{highestp}, if
1543 non-@code{nil}, means return only the highest priority coding system.
1544 @end defun
1545
1546 @defun set-coding-system-priority &rest coding-systems
1547 This function puts @var{coding-systems} at the beginning of the
1548 priority list for coding systems, thus making their priority higher
1549 than all the rest.
1550 @end defun
1551
1552 @defmac with-coding-priority coding-systems &rest body@dots{}
1553 This macro execute @var{body}, like @code{progn} does
1554 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1555 the priority list for coding systems. @var{coding-systems} should be
1556 a list of coding systems to prefer during execution of @var{body}.
1557 @end defmac
1558
1559 @node Explicit Encoding
1560 @subsection Explicit Encoding and Decoding
1561 @cindex encoding in coding systems
1562 @cindex decoding in coding systems
1563
1564 All the operations that transfer text in and out of Emacs have the
1565 ability to use a coding system to encode or decode the text.
1566 You can also explicitly encode and decode text using the functions
1567 in this section.
1568
1569 The result of encoding, and the input to decoding, are not ordinary
1570 text. They logically consist of a series of byte values; that is, a
1571 series of @acronym{ASCII} and eight-bit characters. In unibyte
1572 buffers and strings, these characters have codes in the range 0
1573 through 255. In a multibyte buffer or string, eight-bit characters
1574 have character codes higher than 255 (@pxref{Text Representations}),
1575 but Emacs transparently converts them to their single-byte values when
1576 you encode or decode such text.
1577
1578 The usual way to read a file into a buffer as a sequence of bytes, so
1579 you can decode the contents explicitly, is with
1580 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1581 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1582 visiting a file with @code{find-file-noselect}. These methods result in
1583 a unibyte buffer.
1584
1585 The usual way to use the byte sequence that results from explicitly
1586 encoding text is to copy it to a file or process---for example, to write
1587 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1588 encoding by binding @code{coding-system-for-write} to
1589 @code{no-conversion}.
1590
1591 Here are the functions to perform explicit encoding or decoding. The
1592 encoding functions produce sequences of bytes; the decoding functions
1593 are meant to operate on sequences of bytes. All of these functions
1594 discard text properties. They also set @code{last-coding-system-used}
1595 to the precise coding system they used.
1596
1597 @deffn Command encode-coding-region start end coding-system &optional destination
1598 This command encodes the text from @var{start} to @var{end} according
1599 to coding system @var{coding-system}. Normally, the encoded text
1600 replaces the original text in the buffer, but the optional argument
1601 @var{destination} can change that. If @var{destination} is a buffer,
1602 the encoded text is inserted in that buffer after point (point does
1603 not move); if it is @code{t}, the command returns the encoded text as
1604 a unibyte string without inserting it.
1605
1606 If encoded text is inserted in some buffer, this command returns the
1607 length of the encoded text.
1608
1609 The result of encoding is logically a sequence of bytes, but the
1610 buffer remains multibyte if it was multibyte before, and any 8-bit
1611 bytes are converted to their multibyte representation (@pxref{Text
1612 Representations}).
1613
1614 @cindex @code{undecided} coding-system, when encoding
1615 Do @emph{not} use @code{undecided} for @var{coding-system} when
1616 encoding text, since that may lead to unexpected results. Instead,
1617 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1618 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1619 if there's no obvious pertinent value for @var{coding-system}.
1620 @end deffn
1621
1622 @defun encode-coding-string string coding-system &optional nocopy buffer
1623 This function encodes the text in @var{string} according to coding
1624 system @var{coding-system}. It returns a new string containing the
1625 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1626 case the function may return @var{string} itself if the encoding
1627 operation is trivial. The result of encoding is a unibyte string.
1628 @end defun
1629
1630 @deffn Command decode-coding-region start end coding-system &optional destination
1631 This command decodes the text from @var{start} to @var{end} according
1632 to coding system @var{coding-system}. To make explicit decoding
1633 useful, the text before decoding ought to be a sequence of byte
1634 values, but both multibyte and unibyte buffers are acceptable (in the
1635 multibyte case, the raw byte values should be represented as eight-bit
1636 characters). Normally, the decoded text replaces the original text in
1637 the buffer, but the optional argument @var{destination} can change
1638 that. If @var{destination} is a buffer, the decoded text is inserted
1639 in that buffer after point (point does not move); if it is @code{t},
1640 the command returns the decoded text as a multibyte string without
1641 inserting it.
1642
1643 If decoded text is inserted in some buffer, this command returns the
1644 length of the decoded text.
1645
1646 This command puts a @code{charset} text property on the decoded text.
1647 The value of the property states the character set used to decode the
1648 original text.
1649 @end deffn
1650
1651 @defun decode-coding-string string coding-system &optional nocopy buffer
1652 This function decodes the text in @var{string} according to
1653 @var{coding-system}. It returns a new string containing the decoded
1654 text, except when @var{nocopy} is non-@code{nil}, in which case the
1655 function may return @var{string} itself if the decoding operation is
1656 trivial. To make explicit decoding useful, the contents of
1657 @var{string} ought to be a unibyte string with a sequence of byte
1658 values, but a multibyte string is also acceptable (assuming it
1659 contains 8-bit bytes in their multibyte form).
1660
1661 If optional argument @var{buffer} specifies a buffer, the decoded text
1662 is inserted in that buffer after point (point does not move). In this
1663 case, the return value is the length of the decoded text.
1664
1665 @cindex @code{charset}, text property
1666 This function puts a @code{charset} text property on the decoded text.
1667 The value of the property states the character set used to decode the
1668 original text:
1669
1670 @example
1671 @group
1672 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1673 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1674 @end group
1675 @end example
1676 @end defun
1677
1678 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1679 This function decodes the text from @var{from} to @var{to} as if
1680 it were being read from file @var{filename} using @code{insert-file-contents}
1681 using the rest of the arguments provided.
1682
1683 The normal way to use this function is after reading text from a file
1684 without decoding, if you decide you would rather have decoded it.
1685 Instead of deleting the text and reading it again, this time with
1686 decoding, you can call this function.
1687 @end defun
1688
1689 @node Terminal I/O Encoding
1690 @subsection Terminal I/O Encoding
1691
1692 Emacs can decode keyboard input using a coding system, and encode
1693 terminal output. This is useful for terminals that transmit or
1694 display text using a particular encoding such as Latin-1. Emacs does
1695 not set @code{last-coding-system-used} for encoding or decoding of
1696 terminal I/O.
1697
1698 @defun keyboard-coding-system &optional terminal
1699 This function returns the coding system that is in use for decoding
1700 keyboard input from @var{terminal}---or @code{nil} if no coding system
1701 is to be used for that terminal. If @var{terminal} is omitted or
1702 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1703 Terminals}.
1704 @end defun
1705
1706 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1707 This command specifies @var{coding-system} as the coding system to use
1708 for decoding keyboard input from @var{terminal}. If
1709 @var{coding-system} is @code{nil}, that means do not decode keyboard
1710 input. If @var{terminal} is a frame, it means that frame's terminal;
1711 if it is @code{nil}, that means the currently selected frame's
1712 terminal. @xref{Multiple Terminals}.
1713 @end deffn
1714
1715 @defun terminal-coding-system &optional terminal
1716 This function returns the coding system that is in use for encoding
1717 terminal output from @var{terminal}---or @code{nil} if the output is
1718 not encoded. If @var{terminal} is a frame, it means that frame's
1719 terminal; if it is @code{nil}, that means the currently selected
1720 frame's terminal.
1721 @end defun
1722
1723 @deffn Command set-terminal-coding-system coding-system &optional terminal
1724 This command specifies @var{coding-system} as the coding system to use
1725 for encoding terminal output from @var{terminal}. If
1726 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1727 @var{terminal} is a frame, it means that frame's terminal; if it is
1728 @code{nil}, that means the currently selected frame's terminal.
1729 @end deffn
1730
1731 @node MS-DOS File Types
1732 @subsection MS-DOS File Types
1733 @cindex DOS file types
1734 @cindex MS-DOS file types
1735 @cindex Windows file types
1736 @cindex file types on MS-DOS and Windows
1737 @cindex text files and binary files
1738 @cindex binary files and text files
1739
1740 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1741 end-of-line conversion for a file by looking at the file's name. This
1742 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1743 ``binary file'' we mean a file of literal byte values that are not
1744 necessarily meant to be characters; Emacs does no end-of-line conversion
1745 and no character code conversion for them. On the other hand, the bytes
1746 in a text file are intended to represent characters; when you create a
1747 new file whose name implies that it is a text file, Emacs uses DOS
1748 end-of-line conversion.
1749
1750 @defvar buffer-file-type
1751 This variable, automatically buffer-local in each buffer, records the
1752 file type of the buffer's visited file. When a buffer does not specify
1753 a coding system with @code{buffer-file-coding-system}, this variable is
1754 used to determine which coding system to use when writing the contents
1755 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1756 If it is @code{t}, the coding system is @code{no-conversion}.
1757 Otherwise, @code{undecided-dos} is used.
1758
1759 Normally this variable is set by visiting a file; it is set to
1760 @code{nil} if the file was visited without any actual conversion.
1761 @end defvar
1762
1763 @defopt file-name-buffer-file-type-alist
1764 This variable holds an alist for recognizing text and binary files.
1765 Each element has the form (@var{regexp} . @var{type}), where
1766 @var{regexp} is matched against the file name, and @var{type} may be
1767 @code{nil} for text, @code{t} for binary, or a function to call to
1768 compute which. If it is a function, then it is called with a single
1769 argument (the file name) and should return @code{t} or @code{nil}.
1770
1771 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1772 which coding system to use when reading a file. For a text file,
1773 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1774 is used.
1775
1776 If no element in this alist matches a given file name, then
1777 @code{default-buffer-file-type} says how to treat the file.
1778 @end defopt
1779
1780 @defopt default-buffer-file-type
1781 This variable says how to handle files for which
1782 @code{file-name-buffer-file-type-alist} says nothing about the type.
1783
1784 If this variable is non-@code{nil}, then these files are treated as
1785 binary: the coding system @code{no-conversion} is used. Otherwise,
1786 nothing special is done for them---the coding system is deduced solely
1787 from the file contents, in the usual Emacs fashion.
1788 @end defopt
1789
1790 @node Input Methods
1791 @section Input Methods
1792 @cindex input methods
1793
1794 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1795 characters from the keyboard. Unlike coding systems, which translate
1796 non-@acronym{ASCII} characters to and from encodings meant to be read by
1797 programs, input methods provide human-friendly commands. (@xref{Input
1798 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1799 use input methods to enter text.) How to define input methods is not
1800 yet documented in this manual, but here we describe how to use them.
1801
1802 Each input method has a name, which is currently a string;
1803 in the future, symbols may also be usable as input method names.
1804
1805 @defvar current-input-method
1806 This variable holds the name of the input method now active in the
1807 current buffer. (It automatically becomes local in each buffer when set
1808 in any fashion.) It is @code{nil} if no input method is active in the
1809 buffer now.
1810 @end defvar
1811
1812 @defopt default-input-method
1813 This variable holds the default input method for commands that choose an
1814 input method. Unlike @code{current-input-method}, this variable is
1815 normally global.
1816 @end defopt
1817
1818 @deffn Command set-input-method input-method
1819 This command activates input method @var{input-method} for the current
1820 buffer. It also sets @code{default-input-method} to @var{input-method}.
1821 If @var{input-method} is @code{nil}, this command deactivates any input
1822 method for the current buffer.
1823 @end deffn
1824
1825 @defun read-input-method-name prompt &optional default inhibit-null
1826 This function reads an input method name with the minibuffer, prompting
1827 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1828 by default, if the user enters empty input. However, if
1829 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1830
1831 The returned value is a string.
1832 @end defun
1833
1834 @defvar input-method-alist
1835 This variable defines all the supported input methods.
1836 Each element defines one input method, and should have the form:
1837
1838 @example
1839 (@var{input-method} @var{language-env} @var{activate-func}
1840 @var{title} @var{description} @var{args}...)
1841 @end example
1842
1843 Here @var{input-method} is the input method name, a string;
1844 @var{language-env} is another string, the name of the language
1845 environment this input method is recommended for. (That serves only for
1846 documentation purposes.)
1847
1848 @var{activate-func} is a function to call to activate this method. The
1849 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1850 told, the arguments to @var{activate-func} are @var{input-method} and
1851 the @var{args}.
1852
1853 @var{title} is a string to display in the mode line while this method is
1854 active. @var{description} is a string describing this method and what
1855 it is good for.
1856 @end defvar
1857
1858 The fundamental interface to input methods is through the
1859 variable @code{input-method-function}. @xref{Reading One Event},
1860 and @ref{Invoking the Input Method}.
1861
1862 @node Locales
1863 @section Locales
1864 @cindex locale
1865
1866 POSIX defines a concept of ``locales'' which control which language
1867 to use in language-related features. These Emacs variables control
1868 how Emacs interacts with these features.
1869
1870 @defvar locale-coding-system
1871 @cindex keyboard input decoding on X
1872 This variable specifies the coding system to use for decoding system
1873 error messages and---on X Window system only---keyboard input, for
1874 encoding the format argument to @code{format-time-string}, and for
1875 decoding the return value of @code{format-time-string}.
1876 @end defvar
1877
1878 @defvar system-messages-locale
1879 This variable specifies the locale to use for generating system error
1880 messages. Changing the locale can cause messages to come out in a
1881 different language or in a different orthography. If the variable is
1882 @code{nil}, the locale is specified by environment variables in the
1883 usual POSIX fashion.
1884 @end defvar
1885
1886 @defvar system-time-locale
1887 This variable specifies the locale to use for formatting time values.
1888 Changing the locale can cause messages to appear according to the
1889 conventions of a different language. If the variable is @code{nil}, the
1890 locale is specified by environment variables in the usual POSIX fashion.
1891 @end defvar
1892
1893 @defun locale-info item
1894 This function returns locale data @var{item} for the current POSIX
1895 locale, if available. @var{item} should be one of these symbols:
1896
1897 @table @code
1898 @item codeset
1899 Return the character set as a string (locale item @code{CODESET}).
1900
1901 @item days
1902 Return a 7-element vector of day names (locale items
1903 @code{DAY_1} through @code{DAY_7});
1904
1905 @item months
1906 Return a 12-element vector of month names (locale items @code{MON_1}
1907 through @code{MON_12}).
1908
1909 @item paper
1910 Return a list @code{(@var{width} @var{height})} for the default paper
1911 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1912 @code{PAPER_HEIGHT}).
1913 @end table
1914
1915 If the system can't provide the requested information, or if
1916 @var{item} is not one of those symbols, the value is @code{nil}. All
1917 strings in the return value are decoded using
1918 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1919 for more information about locales and locale items.
1920 @end defun
1921
1922 @ignore
1923 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1924 @end ignore