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1 @comment -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1992-1994, 1998-1999, 2001-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5
6 @c This file can also be used by an independent Edebug User
7 @c Manual in which case the Edebug node below should be used
8 @c with the following links to the Bugs section and to the top level:
9
10 @c , Bugs and Todo List, Top, Top
11
12 @node Edebug, Syntax Errors, Debugger, Debugging
13 @section Edebug
14 @cindex Edebug debugging facility
15
16 Edebug is a source-level debugger for Emacs Lisp programs, with which
17 you can:
18
19 @itemize @bullet
20 @item
21 Step through evaluation, stopping before and after each expression.
22
23 @item
24 Set conditional or unconditional breakpoints.
25
26 @item
27 Stop when a specified condition is true (the global break event).
28
29 @item
30 Trace slow or fast, stopping briefly at each stop point, or
31 at each breakpoint.
32
33 @item
34 Display expression results and evaluate expressions as if outside of
35 Edebug.
36
37 @item
38 Automatically re-evaluate a list of expressions and
39 display their results each time Edebug updates the display.
40
41 @item
42 Output trace information on function calls and returns.
43
44 @item
45 Stop when an error occurs.
46
47 @item
48 Display a backtrace, omitting Edebug's own frames.
49
50 @item
51 Specify argument evaluation for macros and defining forms.
52
53 @item
54 Obtain rudimentary coverage testing and frequency counts.
55 @end itemize
56
57 The first three sections below should tell you enough about Edebug to
58 start using it.
59
60 @menu
61 * Using Edebug:: Introduction to use of Edebug.
62 * Instrumenting:: You must instrument your code
63 in order to debug it with Edebug.
64 * Modes: Edebug Execution Modes. Execution modes, stopping more or less often.
65 * Jumping:: Commands to jump to a specified place.
66 * Misc: Edebug Misc. Miscellaneous commands.
67 * Breaks:: Setting breakpoints to make the program stop.
68 * Trapping Errors:: Trapping errors with Edebug.
69 * Views: Edebug Views. Views inside and outside of Edebug.
70 * Eval: Edebug Eval. Evaluating expressions within Edebug.
71 * Eval List:: Expressions whose values are displayed
72 each time you enter Edebug.
73 * Printing in Edebug:: Customization of printing.
74 * Trace Buffer:: How to produce trace output in a buffer.
75 * Coverage Testing:: How to test evaluation coverage.
76 * The Outside Context:: Data that Edebug saves and restores.
77 * Edebug and Macros:: Specifying how to handle macro calls.
78 * Options: Edebug Options. Option variables for customizing Edebug.
79 @end menu
80
81 @node Using Edebug
82 @subsection Using Edebug
83
84 To debug a Lisp program with Edebug, you must first @dfn{instrument}
85 the Lisp code that you want to debug. A simple way to do this is to
86 first move point into the definition of a function or macro and then do
87 @kbd{C-u C-M-x} (@code{eval-defun} with a prefix argument). See
88 @ref{Instrumenting}, for alternative ways to instrument code.
89
90 Once a function is instrumented, any call to the function activates
91 Edebug. Depending on which Edebug execution mode you have selected,
92 activating Edebug may stop execution and let you step through the
93 function, or it may update the display and continue execution while
94 checking for debugging commands. The default execution mode is step,
95 which stops execution. @xref{Edebug Execution Modes}.
96
97 Within Edebug, you normally view an Emacs buffer showing the source of
98 the Lisp code you are debugging. This is referred to as the @dfn{source
99 code buffer}, and it is temporarily read-only.
100
101 An arrow in the left fringe indicates the line where the function is
102 executing. Point initially shows where within the line the function is
103 executing, but this ceases to be true if you move point yourself.
104
105 If you instrument the definition of @code{fac} (shown below) and then
106 execute @code{(fac 3)}, here is what you would normally see. Point is
107 at the open-parenthesis before @code{if}.
108
109 @example
110 (defun fac (n)
111 =>@point{}(if (< 0 n)
112 (* n (fac (1- n)))
113 1))
114 @end example
115
116 @cindex stop points
117 The places within a function where Edebug can stop execution are called
118 @dfn{stop points}. These occur both before and after each subexpression
119 that is a list, and also after each variable reference.
120 Here we use periods to show the stop points in the function
121 @code{fac}:
122
123 @example
124 (defun fac (n)
125 .(if .(< 0 n.).
126 .(* n. .(fac .(1- n.).).).
127 1).)
128 @end example
129
130 The special commands of Edebug are available in the source code buffer
131 in addition to the commands of Emacs Lisp mode. For example, you can
132 type the Edebug command @key{SPC} to execute until the next stop point.
133 If you type @key{SPC} once after entry to @code{fac}, here is the
134 display you will see:
135
136 @example
137 (defun fac (n)
138 =>(if @point{}(< 0 n)
139 (* n (fac (1- n)))
140 1))
141 @end example
142
143 When Edebug stops execution after an expression, it displays the
144 expression's value in the echo area.
145
146 Other frequently used commands are @kbd{b} to set a breakpoint at a stop
147 point, @kbd{g} to execute until a breakpoint is reached, and @kbd{q} to
148 exit Edebug and return to the top-level command loop. Type @kbd{?} to
149 display a list of all Edebug commands.
150
151 @node Instrumenting
152 @subsection Instrumenting for Edebug
153
154 In order to use Edebug to debug Lisp code, you must first
155 @dfn{instrument} the code. Instrumenting code inserts additional code
156 into it, to invoke Edebug at the proper places.
157
158 @kindex C-M-x
159 @findex eval-defun (Edebug)
160 When you invoke command @kbd{C-M-x} (@code{eval-defun}) with a
161 prefix argument on a function definition, it instruments the
162 definition before evaluating it. (This does not modify the source
163 code itself.) If the variable @code{edebug-all-defs} is
164 non-@code{nil}, that inverts the meaning of the prefix argument: in
165 this case, @kbd{C-M-x} instruments the definition @emph{unless} it has
166 a prefix argument. The default value of @code{edebug-all-defs} is
167 @code{nil}. The command @kbd{M-x edebug-all-defs} toggles the value
168 of the variable @code{edebug-all-defs}.
169
170 @findex eval-region @r{(Edebug)}
171 @findex eval-buffer @r{(Edebug)}
172 @findex eval-current-buffer @r{(Edebug)}
173 If @code{edebug-all-defs} is non-@code{nil}, then the commands
174 @code{eval-region}, @code{eval-current-buffer}, and @code{eval-buffer}
175 also instrument any definitions they evaluate. Similarly,
176 @code{edebug-all-forms} controls whether @code{eval-region} should
177 instrument @emph{any} form, even non-defining forms. This doesn't apply
178 to loading or evaluations in the minibuffer. The command @kbd{M-x
179 edebug-all-forms} toggles this option.
180
181 @findex edebug-eval-top-level-form
182 Another command, @kbd{M-x edebug-eval-top-level-form}, is available to
183 instrument any top-level form regardless of the values of
184 @code{edebug-all-defs} and @code{edebug-all-forms}.
185
186 While Edebug is active, the command @kbd{I}
187 (@code{edebug-instrument-callee}) instruments the definition of the
188 function or macro called by the list form after point, if it is not already
189 instrumented. This is possible only if Edebug knows where to find the
190 source for that function; for this reason, after loading Edebug,
191 @code{eval-region} records the position of every definition it
192 evaluates, even if not instrumenting it. See also the @kbd{i} command
193 (@pxref{Jumping}), which steps into the call after instrumenting the
194 function.
195
196 Edebug knows how to instrument all the standard special forms,
197 @code{interactive} forms with an expression argument, anonymous lambda
198 expressions, and other defining forms. However, Edebug cannot determine
199 on its own what a user-defined macro will do with the arguments of a
200 macro call, so you must provide that information using Edebug
201 specifications; for details, @pxref{Edebug and Macros}.
202
203 When Edebug is about to instrument code for the first time in a
204 session, it runs the hook @code{edebug-setup-hook}, then sets it to
205 @code{nil}. You can use this to load Edebug specifications
206 associated with a package you are using, but only when you use Edebug.
207
208 @findex eval-expression @r{(Edebug)}
209 To remove instrumentation from a definition, simply re-evaluate its
210 definition in a way that does not instrument. There are two ways of
211 evaluating forms that never instrument them: from a file with
212 @code{load}, and from the minibuffer with @code{eval-expression}
213 (@kbd{M-:}).
214
215 If Edebug detects a syntax error while instrumenting, it leaves point
216 at the erroneous code and signals an @code{invalid-read-syntax} error.
217 @c FIXME? I can't see that it "leaves point at the erroneous code".
218
219 @xref{Edebug Eval}, for other evaluation functions available
220 inside of Edebug.
221
222 @node Edebug Execution Modes
223 @subsection Edebug Execution Modes
224
225 @cindex Edebug execution modes
226 Edebug supports several execution modes for running the program you are
227 debugging. We call these alternatives @dfn{Edebug execution modes}; do
228 not confuse them with major or minor modes. The current Edebug execution mode
229 determines how far Edebug continues execution before stopping---whether
230 it stops at each stop point, or continues to the next breakpoint, for
231 example---and how much Edebug displays the progress of the evaluation
232 before it stops.
233
234 Normally, you specify the Edebug execution mode by typing a command to
235 continue the program in a certain mode. Here is a table of these
236 commands; all except for @kbd{S} resume execution of the program, at
237 least for a certain distance.
238
239 @table @kbd
240 @item S
241 Stop: don't execute any more of the program, but wait for more
242 Edebug commands (@code{edebug-stop}).
243 @c FIXME Does not work. http://debbugs.gnu.org/9764
244
245 @item @key{SPC}
246 Step: stop at the next stop point encountered (@code{edebug-step-mode}).
247
248 @item n
249 Next: stop at the next stop point encountered after an expression
250 (@code{edebug-next-mode}). Also see @code{edebug-forward-sexp} in
251 @ref{Jumping}.
252
253 @item t
254 Trace: pause (normally one second) at each Edebug stop point
255 (@code{edebug-trace-mode}).
256
257 @item T
258 Rapid trace: update the display at each stop point, but don't actually
259 pause (@code{edebug-Trace-fast-mode}).
260
261 @item g
262 Go: run until the next breakpoint (@code{edebug-go-mode}). @xref{Breakpoints}.
263
264 @item c
265 Continue: pause one second at each breakpoint, and then continue
266 (@code{edebug-continue-mode}).
267
268 @item C
269 Rapid continue: move point to each breakpoint, but don't pause
270 (@code{edebug-Continue-fast-mode}).
271
272 @item G
273 Go non-stop: ignore breakpoints (@code{edebug-Go-nonstop-mode}). You
274 can still stop the program by typing @kbd{S}, or any editing command.
275 @end table
276
277 In general, the execution modes earlier in the above list run the
278 program more slowly or stop sooner than the modes later in the list.
279
280 While executing or tracing, you can interrupt the execution by typing
281 any Edebug command. Edebug stops the program at the next stop point and
282 then executes the command you typed. For example, typing @kbd{t} during
283 execution switches to trace mode at the next stop point. You can use
284 @kbd{S} to stop execution without doing anything else.
285
286 If your function happens to read input, a character you type intending
287 to interrupt execution may be read by the function instead. You can
288 avoid such unintended results by paying attention to when your program
289 wants input.
290
291 @cindex keyboard macros (Edebug)
292 Keyboard macros containing the commands in this section do not
293 completely work: exiting from Edebug, to resume the program, loses track
294 of the keyboard macro. This is not easy to fix. Also, defining or
295 executing a keyboard macro outside of Edebug does not affect commands
296 inside Edebug. This is usually an advantage. See also the
297 @code{edebug-continue-kbd-macro} option in @ref{Edebug Options}.
298
299 When you enter a new Edebug level, the initial execution mode comes
300 from the value of the variable @code{edebug-initial-mode}
301 (@pxref{Edebug Options}). By default, this specifies step mode. Note
302 that you may reenter the same Edebug level several times if, for
303 example, an instrumented function is called several times from one
304 command.
305
306 @defopt edebug-sit-for-seconds
307 This option specifies how many seconds to wait between execution steps
308 in trace mode or continue mode. The default is 1 second.
309 @end defopt
310
311 @node Jumping
312 @subsection Jumping
313
314 The commands described in this section execute until they reach a
315 specified location. All except @kbd{i} make a temporary breakpoint to
316 establish the place to stop, then switch to go mode. Any other
317 breakpoint reached before the intended stop point will also stop
318 execution. @xref{Breakpoints}, for the details on breakpoints.
319
320 These commands may fail to work as expected in case of nonlocal exit,
321 as that can bypass the temporary breakpoint where you expected the
322 program to stop.
323
324 @table @kbd
325 @item h
326 Proceed to the stop point near where point is (@code{edebug-goto-here}).
327
328 @item f
329 Run the program for one expression
330 (@code{edebug-forward-sexp}).
331
332 @item o
333 Run the program until the end of the containing sexp (@code{edebug-step-out}).
334
335 @item i
336 Step into the function or macro called by the form after point
337 (@code{edebug-step-in}).
338 @end table
339
340 The @kbd{h} command proceeds to the stop point at or after the current
341 location of point, using a temporary breakpoint.
342
343 The @kbd{f} command runs the program forward over one expression. More
344 precisely, it sets a temporary breakpoint at the position that
345 @code{forward-sexp} would reach, then executes in go mode so that
346 the program will stop at breakpoints.
347
348 With a prefix argument @var{n}, the temporary breakpoint is placed
349 @var{n} sexps beyond point. If the containing list ends before @var{n}
350 more elements, then the place to stop is after the containing
351 expression.
352
353 You must check that the position @code{forward-sexp} finds is a place
354 that the program will really get to. In @code{cond}, for example,
355 this may not be true.
356
357 For flexibility, the @kbd{f} command does @code{forward-sexp} starting
358 at point, rather than at the stop point. If you want to execute one
359 expression @emph{from the current stop point}, first type @kbd{w}
360 (@code{edebug-where}) to move point there, and then type @kbd{f}.
361
362 The @kbd{o} command continues ``out of'' an expression. It places a
363 temporary breakpoint at the end of the sexp containing point. If the
364 containing sexp is a function definition itself, @kbd{o} continues until
365 just before the last sexp in the definition. If that is where you are
366 now, it returns from the function and then stops. In other words, this
367 command does not exit the currently executing function unless you are
368 positioned after the last sexp.
369
370 The @kbd{i} command steps into the function or macro called by the list
371 form after point, and stops at its first stop point. Note that the form
372 need not be the one about to be evaluated. But if the form is a
373 function call about to be evaluated, remember to use this command before
374 any of the arguments are evaluated, since otherwise it will be too late.
375
376 The @kbd{i} command instruments the function or macro it's supposed to
377 step into, if it isn't instrumented already. This is convenient, but keep
378 in mind that the function or macro remains instrumented unless you explicitly
379 arrange to deinstrument it.
380
381 @node Edebug Misc
382 @subsection Miscellaneous Edebug Commands
383
384 Some miscellaneous Edebug commands are described here.
385
386 @table @kbd
387 @item ?
388 Display the help message for Edebug (@code{edebug-help}).
389
390 @item C-]
391 Abort one level back to the previous command level
392 (@code{abort-recursive-edit}).
393
394 @item q
395 Return to the top level editor command loop (@code{top-level}). This
396 exits all recursive editing levels, including all levels of Edebug
397 activity. However, instrumented code protected with
398 @code{unwind-protect} or @code{condition-case} forms may resume
399 debugging.
400
401 @item Q
402 Like @kbd{q}, but don't stop even for protected code
403 (@code{edebug-top-level-nonstop}).
404
405 @item r
406 Redisplay the most recently known expression result in the echo area
407 (@code{edebug-previous-result}).
408
409 @item d
410 Display a backtrace, excluding Edebug's own functions for clarity
411 (@code{edebug-backtrace}).
412
413 You cannot use debugger commands in the backtrace buffer in Edebug as
414 you would in the standard debugger.
415
416 The backtrace buffer is killed automatically when you continue
417 execution.
418 @end table
419
420 You can invoke commands from Edebug that activate Edebug again
421 recursively. Whenever Edebug is active, you can quit to the top level
422 with @kbd{q} or abort one recursive edit level with @kbd{C-]}. You can
423 display a backtrace of all the pending evaluations with @kbd{d}.
424
425 @node Breaks
426 @subsection Breaks
427
428 Edebug's step mode stops execution when the next stop point is reached.
429 There are three other ways to stop Edebug execution once it has started:
430 breakpoints, the global break condition, and source breakpoints.
431
432 @menu
433 * Breakpoints:: Breakpoints at stop points.
434 * Global Break Condition:: Breaking on an event.
435 * Source Breakpoints:: Embedding breakpoints in source code.
436 @end menu
437
438 @node Breakpoints
439 @subsubsection Edebug Breakpoints
440
441 @cindex breakpoints (Edebug)
442 While using Edebug, you can specify @dfn{breakpoints} in the program you
443 are testing: these are places where execution should stop. You can set a
444 breakpoint at any stop point, as defined in @ref{Using Edebug}. For
445 setting and unsetting breakpoints, the stop point that is affected is
446 the first one at or after point in the source code buffer. Here are the
447 Edebug commands for breakpoints:
448
449 @table @kbd
450 @item b
451 Set a breakpoint at the stop point at or after point
452 (@code{edebug-set-breakpoint}). If you use a prefix argument, the
453 breakpoint is temporary---it turns off the first time it stops the
454 program.
455
456 @item u
457 Unset the breakpoint (if any) at the stop point at or after
458 point (@code{edebug-unset-breakpoint}).
459
460 @item x @var{condition} @key{RET}
461 Set a conditional breakpoint which stops the program only if
462 evaluating @var{condition} produces a non-@code{nil} value
463 (@code{edebug-set-conditional-breakpoint}). With a prefix argument,
464 the breakpoint is temporary.
465
466 @item B
467 Move point to the next breakpoint in the current definition
468 (@code{edebug-next-breakpoint}).
469 @end table
470
471 While in Edebug, you can set a breakpoint with @kbd{b} and unset one
472 with @kbd{u}. First move point to the Edebug stop point of your choice,
473 then type @kbd{b} or @kbd{u} to set or unset a breakpoint there.
474 Unsetting a breakpoint where none has been set has no effect.
475
476 Re-evaluating or reinstrumenting a definition removes all of its
477 previous breakpoints.
478
479 A @dfn{conditional breakpoint} tests a condition each time the program
480 gets there. Any errors that occur as a result of evaluating the
481 condition are ignored, as if the result were @code{nil}. To set a
482 conditional breakpoint, use @kbd{x}, and specify the condition
483 expression in the minibuffer. Setting a conditional breakpoint at a
484 stop point that has a previously established conditional breakpoint puts
485 the previous condition expression in the minibuffer so you can edit it.
486
487 You can make a conditional or unconditional breakpoint
488 @dfn{temporary} by using a prefix argument with the command to set the
489 breakpoint. When a temporary breakpoint stops the program, it is
490 automatically unset.
491
492 Edebug always stops or pauses at a breakpoint, except when the Edebug
493 mode is Go-nonstop. In that mode, it ignores breakpoints entirely.
494
495 To find out where your breakpoints are, use the @kbd{B} command, which
496 moves point to the next breakpoint following point, within the same
497 function, or to the first breakpoint if there are no following
498 breakpoints. This command does not continue execution---it just moves
499 point in the buffer.
500
501 @node Global Break Condition
502 @subsubsection Global Break Condition
503
504 @cindex stopping on events
505 @cindex global break condition
506 A @dfn{global break condition} stops execution when a specified
507 condition is satisfied, no matter where that may occur. Edebug
508 evaluates the global break condition at every stop point; if it
509 evaluates to a non-@code{nil} value, then execution stops or pauses
510 depending on the execution mode, as if a breakpoint had been hit. If
511 evaluating the condition gets an error, execution does not stop.
512
513 @findex edebug-set-global-break-condition
514 The condition expression is stored in
515 @code{edebug-global-break-condition}. You can specify a new expression
516 using the @kbd{X} command from the source code buffer while Edebug is
517 active, or using @kbd{C-x X X} from any buffer at any time, as long as
518 Edebug is loaded (@code{edebug-set-global-break-condition}).
519
520 The global break condition is the simplest way to find where in your
521 code some event occurs, but it makes code run much more slowly. So you
522 should reset the condition to @code{nil} when not using it.
523
524 @node Source Breakpoints
525 @subsubsection Source Breakpoints
526
527 @findex edebug
528 @cindex source breakpoints
529 All breakpoints in a definition are forgotten each time you
530 reinstrument it. If you wish to make a breakpoint that won't be
531 forgotten, you can write a @dfn{source breakpoint}, which is simply a
532 call to the function @code{edebug} in your source code. You can, of
533 course, make such a call conditional. For example, in the @code{fac}
534 function, you can insert the first line as shown below, to stop when the
535 argument reaches zero:
536
537 @example
538 (defun fac (n)
539 (if (= n 0) (edebug))
540 (if (< 0 n)
541 (* n (fac (1- n)))
542 1))
543 @end example
544
545 When the @code{fac} definition is instrumented and the function is
546 called, the call to @code{edebug} acts as a breakpoint. Depending on
547 the execution mode, Edebug stops or pauses there.
548
549 If no instrumented code is being executed when @code{edebug} is called,
550 that function calls @code{debug}.
551 @c This may not be a good idea anymore.
552
553 @node Trapping Errors
554 @subsection Trapping Errors
555
556 Emacs normally displays an error message when an error is signaled and
557 not handled with @code{condition-case}. While Edebug is active and
558 executing instrumented code, it normally responds to all unhandled
559 errors. You can customize this with the options @code{edebug-on-error}
560 and @code{edebug-on-quit}; see @ref{Edebug Options}.
561
562 When Edebug responds to an error, it shows the last stop point
563 encountered before the error. This may be the location of a call to a
564 function which was not instrumented, and within which the error actually
565 occurred. For an unbound variable error, the last known stop point
566 might be quite distant from the offending variable reference. In that
567 case, you might want to display a full backtrace (@pxref{Edebug Misc}).
568
569 @c Edebug should be changed for the following: -- dan
570 If you change @code{debug-on-error} or @code{debug-on-quit} while
571 Edebug is active, these changes will be forgotten when Edebug becomes
572 inactive. Furthermore, during Edebug's recursive edit, these variables
573 are bound to the values they had outside of Edebug.
574
575 @node Edebug Views
576 @subsection Edebug Views
577
578 These Edebug commands let you view aspects of the buffer and window
579 status as they were before entry to Edebug. The outside window
580 configuration is the collection of windows and contents that were in
581 effect outside of Edebug.
582
583 @table @kbd
584 @item v
585 Switch to viewing the outside window configuration
586 (@code{edebug-view-outside}). Type @kbd{C-x X w} to return to Edebug.
587
588 @item p
589 Temporarily display the outside current buffer with point at its
590 outside position (@code{edebug-bounce-point}), pausing for one second
591 before returning to Edebug. With a prefix argument @var{n}, pause for
592 @var{n} seconds instead.
593
594 @item w
595 Move point back to the current stop point in the source code buffer
596 (@code{edebug-where}).
597
598 If you use this command in a different window displaying the same
599 buffer, that window will be used instead to display the current
600 definition in the future.
601
602 @item W
603 @c Its function is not simply to forget the saved configuration -- dan
604 Toggle whether Edebug saves and restores the outside window
605 configuration (@code{edebug-toggle-save-windows}).
606
607 With a prefix argument, @code{W} only toggles saving and restoring of
608 the selected window. To specify a window that is not displaying the
609 source code buffer, you must use @kbd{C-x X W} from the global keymap.
610 @end table
611
612 You can view the outside window configuration with @kbd{v} or just
613 bounce to the point in the current buffer with @kbd{p}, even if
614 it is not normally displayed.
615
616 After moving point, you may wish to jump back to the stop point.
617 You can do that with @kbd{w} from a source code buffer. You can jump
618 back to the stop point in the source code buffer from any buffer using
619 @kbd{C-x X w}.
620
621 Each time you use @kbd{W} to turn saving @emph{off}, Edebug forgets the
622 saved outside window configuration---so that even if you turn saving
623 back @emph{on}, the current window configuration remains unchanged when
624 you next exit Edebug (by continuing the program). However, the
625 automatic redisplay of @file{*edebug*} and @file{*edebug-trace*} may
626 conflict with the buffers you wish to see unless you have enough windows
627 open.
628
629 @node Edebug Eval
630 @subsection Evaluation
631
632 While within Edebug, you can evaluate expressions as if Edebug
633 were not running. Edebug tries to be invisible to the expression's
634 evaluation and printing. Evaluation of expressions that cause side
635 effects will work as expected, except for changes to data that Edebug
636 explicitly saves and restores. @xref{The Outside Context}, for details
637 on this process.
638
639 @table @kbd
640 @item e @var{exp} @key{RET}
641 Evaluate expression @var{exp} in the context outside of Edebug
642 (@code{edebug-eval-expression}). That is, Edebug tries to minimize its
643 interference with the evaluation.
644
645 @item M-: @var{exp} @key{RET}
646 Evaluate expression @var{exp} in the context of Edebug itself
647 (@code{eval-expression}).
648
649 @item C-x C-e
650 Evaluate the expression before point, in the context outside of Edebug
651 (@code{edebug-eval-last-sexp}).
652 @end table
653
654 @cindex lexical binding (Edebug)
655 Edebug supports evaluation of expressions containing references to
656 lexically bound symbols created by the following constructs in
657 @file{cl.el}: @code{lexical-let}, @code{macrolet}, and
658 @code{symbol-macrolet}.
659 @c FIXME? What about lexical-binding = t?
660
661 @node Eval List
662 @subsection Evaluation List Buffer
663
664 You can use the @dfn{evaluation list buffer}, called @file{*edebug*}, to
665 evaluate expressions interactively. You can also set up the
666 @dfn{evaluation list} of expressions to be evaluated automatically each
667 time Edebug updates the display.
668
669 @table @kbd
670 @item E
671 Switch to the evaluation list buffer @file{*edebug*}
672 (@code{edebug-visit-eval-list}).
673 @end table
674
675 In the @file{*edebug*} buffer you can use the commands of Lisp
676 Interaction mode (@pxref{Lisp Interaction,,, emacs, The GNU Emacs
677 Manual}) as well as these special commands:
678
679 @table @kbd
680 @item C-j
681 Evaluate the expression before point, in the outside context, and insert
682 the value in the buffer (@code{edebug-eval-print-last-sexp}).
683
684 @item C-x C-e
685 Evaluate the expression before point, in the context outside of Edebug
686 (@code{edebug-eval-last-sexp}).
687
688 @item C-c C-u
689 Build a new evaluation list from the contents of the buffer
690 (@code{edebug-update-eval-list}).
691
692 @item C-c C-d
693 Delete the evaluation list group that point is in
694 (@code{edebug-delete-eval-item}).
695
696 @item C-c C-w
697 Switch back to the source code buffer at the current stop point
698 (@code{edebug-where}).
699 @end table
700
701 You can evaluate expressions in the evaluation list window with
702 @kbd{C-j} or @kbd{C-x C-e}, just as you would in @file{*scratch*};
703 but they are evaluated in the context outside of Edebug.
704
705 The expressions you enter interactively (and their results) are lost
706 when you continue execution; but you can set up an @dfn{evaluation list}
707 consisting of expressions to be evaluated each time execution stops.
708
709 @cindex evaluation list group
710 To do this, write one or more @dfn{evaluation list groups} in the
711 evaluation list buffer. An evaluation list group consists of one or
712 more Lisp expressions. Groups are separated by comment lines.
713
714 The command @kbd{C-c C-u} (@code{edebug-update-eval-list}) rebuilds the
715 evaluation list, scanning the buffer and using the first expression of
716 each group. (The idea is that the second expression of the group is the
717 value previously computed and displayed.)
718
719 Each entry to Edebug redisplays the evaluation list by inserting each
720 expression in the buffer, followed by its current value. It also
721 inserts comment lines so that each expression becomes its own group.
722 Thus, if you type @kbd{C-c C-u} again without changing the buffer text,
723 the evaluation list is effectively unchanged.
724
725 If an error occurs during an evaluation from the evaluation list,
726 the error message is displayed in a string as if it were the result.
727 Therefore, expressions using variables that are not currently valid do
728 not interrupt your debugging.
729
730 Here is an example of what the evaluation list window looks like after
731 several expressions have been added to it:
732
733 @smallexample
734 (current-buffer)
735 #<buffer *scratch*>
736 ;---------------------------------------------------------------
737 (selected-window)
738 #<window 16 on *scratch*>
739 ;---------------------------------------------------------------
740 (point)
741 196
742 ;---------------------------------------------------------------
743 bad-var
744 "Symbol's value as variable is void: bad-var"
745 ;---------------------------------------------------------------
746 (recursion-depth)
747 0
748 ;---------------------------------------------------------------
749 this-command
750 eval-last-sexp
751 ;---------------------------------------------------------------
752 @end smallexample
753
754 To delete a group, move point into it and type @kbd{C-c C-d}, or simply
755 delete the text for the group and update the evaluation list with
756 @kbd{C-c C-u}. To add a new expression to the evaluation list, insert
757 the expression at a suitable place, insert a new comment line, then type
758 @kbd{C-c C-u}. You need not insert dashes in the comment line---its
759 contents don't matter.
760
761 After selecting @file{*edebug*}, you can return to the source code
762 buffer with @kbd{C-c C-w}. The @file{*edebug*} buffer is killed when
763 you continue execution, and recreated next time it is needed.
764
765 @node Printing in Edebug
766 @subsection Printing in Edebug
767
768 @cindex printing (Edebug)
769 @cindex printing circular structures
770 @pindex cust-print
771 If an expression in your program produces a value containing circular
772 list structure, you may get an error when Edebug attempts to print it.
773
774 One way to cope with circular structure is to set @code{print-length}
775 or @code{print-level} to truncate the printing. Edebug does this for
776 you; it binds @code{print-length} and @code{print-level} to the values
777 of the variables @code{edebug-print-length} and
778 @code{edebug-print-level} (so long as they have non-@code{nil}
779 values). @xref{Output Variables}.
780
781 @defopt edebug-print-length
782 If non-@code{nil}, Edebug binds @code{print-length} to this value while
783 printing results. The default value is @code{50}.
784 @end defopt
785
786 @defopt edebug-print-level
787 If non-@code{nil}, Edebug binds @code{print-level} to this value while
788 printing results. The default value is @code{50}.
789 @end defopt
790
791 You can also print circular structures and structures that share
792 elements more informatively by binding @code{print-circle}
793 to a non-@code{nil} value.
794
795 Here is an example of code that creates a circular structure:
796
797 @example
798 (setq a '(x y))
799 (setcar a a)
800 @end example
801
802 @noindent
803 Custom printing prints this as @samp{Result: #1=(#1# y)}. The
804 @samp{#1=} notation labels the structure that follows it with the label
805 @samp{1}, and the @samp{#1#} notation references the previously labeled
806 structure. This notation is used for any shared elements of lists or
807 vectors.
808
809 @defopt edebug-print-circle
810 If non-@code{nil}, Edebug binds @code{print-circle} to this value while
811 printing results. The default value is @code{t}.
812 @end defopt
813
814 Other programs can also use custom printing; see @file{cust-print.el}
815 for details.
816
817 @node Trace Buffer
818 @subsection Trace Buffer
819 @cindex trace buffer
820
821 Edebug can record an execution trace, storing it in a buffer named
822 @file{*edebug-trace*}. This is a log of function calls and returns,
823 showing the function names and their arguments and values. To enable
824 trace recording, set @code{edebug-trace} to a non-@code{nil} value.
825
826 Making a trace buffer is not the same thing as using trace execution
827 mode (@pxref{Edebug Execution Modes}).
828
829 When trace recording is enabled, each function entry and exit adds
830 lines to the trace buffer. A function entry record consists of
831 @samp{::::@{}, followed by the function name and argument values. A
832 function exit record consists of @samp{::::@}}, followed by the function
833 name and result of the function.
834
835 The number of @samp{:}s in an entry shows its recursion depth. You
836 can use the braces in the trace buffer to find the matching beginning or
837 end of function calls.
838
839 @findex edebug-print-trace-before
840 @findex edebug-print-trace-after
841 You can customize trace recording for function entry and exit by
842 redefining the functions @code{edebug-print-trace-before} and
843 @code{edebug-print-trace-after}.
844
845 @defmac edebug-tracing string body@dots{}
846 This macro requests additional trace information around the execution
847 of the @var{body} forms. The argument @var{string} specifies text
848 to put in the trace buffer, after the @samp{@{} or @samp{@}}. All
849 the arguments are evaluated, and @code{edebug-tracing} returns the
850 value of the last form in @var{body}.
851 @end defmac
852
853 @defun edebug-trace format-string &rest format-args
854 This function inserts text in the trace buffer. It computes the text
855 with @code{(apply 'format @var{format-string} @var{format-args})}.
856 It also appends a newline to separate entries.
857 @end defun
858
859 @code{edebug-tracing} and @code{edebug-trace} insert lines in the
860 trace buffer whenever they are called, even if Edebug is not active.
861 Adding text to the trace buffer also scrolls its window to show the last
862 lines inserted.
863
864 @node Coverage Testing
865 @subsection Coverage Testing
866
867 @cindex coverage testing (Edebug)
868 @cindex frequency counts
869 @cindex performance analysis
870 Edebug provides rudimentary coverage testing and display of execution
871 frequency.
872
873 Coverage testing works by comparing the result of each expression with
874 the previous result; each form in the program is considered ``covered''
875 if it has returned two different values since you began testing coverage
876 in the current Emacs session. Thus, to do coverage testing on your
877 program, execute it under various conditions and note whether it behaves
878 correctly; Edebug will tell you when you have tried enough different
879 conditions that each form has returned two different values.
880
881 Coverage testing makes execution slower, so it is only done if
882 @code{edebug-test-coverage} is non-@code{nil}. Frequency counting is
883 performed for all executions of an instrumented function, even if the
884 execution mode is Go-nonstop, and regardless of whether coverage testing
885 is enabled.
886
887 @kindex C-x X =
888 @findex edebug-temp-display-freq-count
889 Use @kbd{C-x X =} (@code{edebug-display-freq-count}) to display both
890 the coverage information and the frequency counts for a definition.
891 Just @kbd{=} (@code{edebug-temp-display-freq-count}) displays the same
892 information temporarily, only until you type another key.
893
894 @deffn Command edebug-display-freq-count
895 This command displays the frequency count data for each line of the
896 current definition.
897
898 It inserts frequency counts as comment lines after each line of code.
899 You can undo all insertions with one @code{undo} command. The counts
900 appear under the @samp{(} before an expression or the @samp{)} after
901 an expression, or on the last character of a variable. To simplify
902 the display, a count is not shown if it is equal to the count of an
903 earlier expression on the same line.
904
905 The character @samp{=} following the count for an expression says that
906 the expression has returned the same value each time it was evaluated.
907 In other words, it is not yet ``covered'' for coverage testing purposes.
908
909 To clear the frequency count and coverage data for a definition,
910 simply reinstrument it with @code{eval-defun}.
911 @end deffn
912
913 For example, after evaluating @code{(fac 5)} with a source
914 breakpoint, and setting @code{edebug-test-coverage} to @code{t}, when
915 the breakpoint is reached, the frequency data looks like this:
916
917 @example
918 (defun fac (n)
919 (if (= n 0) (edebug))
920 ;#6 1 = =5
921 (if (< 0 n)
922 ;#5 =
923 (* n (fac (1- n)))
924 ;# 5 0
925 1))
926 ;# 0
927 @end example
928
929 The comment lines show that @code{fac} was called 6 times. The
930 first @code{if} statement returned 5 times with the same result each
931 time; the same is true of the condition on the second @code{if}.
932 The recursive call of @code{fac} did not return at all.
933
934
935 @node The Outside Context
936 @subsection The Outside Context
937
938 Edebug tries to be transparent to the program you are debugging, but it
939 does not succeed completely. Edebug also tries to be transparent when
940 you evaluate expressions with @kbd{e} or with the evaluation list
941 buffer, by temporarily restoring the outside context. This section
942 explains precisely what context Edebug restores, and how Edebug fails to
943 be completely transparent.
944
945 @menu
946 * Checking Whether to Stop:: When Edebug decides what to do.
947 * Edebug Display Update:: When Edebug updates the display.
948 * Edebug Recursive Edit:: When Edebug stops execution.
949 @end menu
950
951 @node Checking Whether to Stop
952 @subsubsection Checking Whether to Stop
953
954 Whenever Edebug is entered, it needs to save and restore certain data
955 before even deciding whether to make trace information or stop the
956 program.
957
958 @itemize @bullet
959 @item
960 @code{max-lisp-eval-depth} and @code{max-specpdl-size} are both
961 increased to reduce Edebug's impact on the stack. You could, however,
962 still run out of stack space when using Edebug.
963
964 @item
965 The state of keyboard macro execution is saved and restored. While
966 Edebug is active, @code{executing-kbd-macro} is bound to @code{nil}
967 unless @code{edebug-continue-kbd-macro} is non-@code{nil}.
968 @end itemize
969
970
971 @node Edebug Display Update
972 @subsubsection Edebug Display Update
973
974 @c This paragraph is not filled, because LaLiberte's conversion script
975 @c needs an xref to be on just one line.
976 When Edebug needs to display something (e.g., in trace mode), it saves
977 the current window configuration from ``outside'' Edebug
978 (@pxref{Window Configurations}). When you exit Edebug (by continuing
979 the program), it restores the previous window configuration.
980
981 Emacs redisplays only when it pauses. Usually, when you continue
982 execution, the program re-enters Edebug at a breakpoint or after
983 stepping, without pausing or reading input in between. In such cases,
984 Emacs never gets a chance to redisplay the ``outside'' configuration.
985 Consequently, what you see is the same window configuration as the last
986 time Edebug was active, with no interruption.
987
988 Entry to Edebug for displaying something also saves and restores the
989 following data (though some of them are deliberately not restored if an
990 error or quit signal occurs).
991
992 @itemize @bullet
993 @item
994 @cindex current buffer point and mark (Edebug)
995 Which buffer is current, and the positions of point and the mark in the
996 current buffer, are saved and restored.
997
998 @item
999 @cindex window configuration (Edebug)
1000 The outside window configuration is saved and restored if
1001 @code{edebug-save-windows} is non-@code{nil} (@pxref{Edebug Options}).
1002
1003 The window configuration is not restored on error or quit, but the
1004 outside selected window @emph{is} reselected even on error or quit in
1005 case a @code{save-excursion} is active. If the value of
1006 @code{edebug-save-windows} is a list, only the listed windows are saved
1007 and restored.
1008
1009 The window start and horizontal scrolling of the source code buffer are
1010 not restored, however, so that the display remains coherent within Edebug.
1011
1012 @item
1013 The value of point in each displayed buffer is saved and restored if
1014 @code{edebug-save-displayed-buffer-points} is non-@code{nil}.
1015
1016 @item
1017 The variables @code{overlay-arrow-position} and
1018 @code{overlay-arrow-string} are saved and restored, so you can safely
1019 invoke Edebug from the recursive edit elsewhere in the same buffer.
1020
1021 @item
1022 @code{cursor-in-echo-area} is locally bound to @code{nil} so that
1023 the cursor shows up in the window.
1024 @end itemize
1025
1026 @node Edebug Recursive Edit
1027 @subsubsection Edebug Recursive Edit
1028
1029 When Edebug is entered and actually reads commands from the user, it
1030 saves (and later restores) these additional data:
1031
1032 @itemize @bullet
1033 @item
1034 The current match data. @xref{Match Data}.
1035
1036 @item
1037 The variables @code{last-command}, @code{this-command},
1038 @code{last-input-event}, @code{last-command-event},
1039 @code{last-event-frame}, @code{last-nonmenu-event}, and
1040 @code{track-mouse}. Commands used within Edebug do not affect these
1041 variables outside of Edebug.
1042
1043 Executing commands within Edebug can change the key sequence that
1044 would be returned by @code{this-command-keys}, and there is no way to
1045 reset the key sequence from Lisp.
1046
1047 Edebug cannot save and restore the value of
1048 @code{unread-command-events}. Entering Edebug while this variable has a
1049 nontrivial value can interfere with execution of the program you are
1050 debugging.
1051
1052 @item
1053 Complex commands executed while in Edebug are added to the variable
1054 @code{command-history}. In rare cases this can alter execution.
1055
1056 @item
1057 Within Edebug, the recursion depth appears one deeper than the recursion
1058 depth outside Edebug. This is not true of the automatically updated
1059 evaluation list window.
1060
1061 @item
1062 @code{standard-output} and @code{standard-input} are bound to @code{nil}
1063 by the @code{recursive-edit}, but Edebug temporarily restores them during
1064 evaluations.
1065
1066 @item
1067 The state of keyboard macro definition is saved and restored. While
1068 Edebug is active, @code{defining-kbd-macro} is bound to
1069 @code{edebug-continue-kbd-macro}.
1070 @end itemize
1071
1072 @node Edebug and Macros
1073 @subsection Edebug and Macros
1074
1075 To make Edebug properly instrument expressions that call macros, some
1076 extra care is needed. This subsection explains the details.
1077
1078 @menu
1079 * Instrumenting Macro Calls:: The basic problem.
1080 * Specification List:: How to specify complex patterns of evaluation.
1081 * Backtracking:: What Edebug does when matching fails.
1082 * Specification Examples:: To help understand specifications.
1083 @end menu
1084
1085 @node Instrumenting Macro Calls
1086 @subsubsection Instrumenting Macro Calls
1087
1088 When Edebug instruments an expression that calls a Lisp macro, it needs
1089 additional information about the macro to do the job properly. This is
1090 because there is no a-priori way to tell which subexpressions of the
1091 macro call are forms to be evaluated. (Evaluation may occur explicitly
1092 in the macro body, or when the resulting expansion is evaluated, or any
1093 time later.)
1094
1095 Therefore, you must define an Edebug specification for each macro
1096 that Edebug will encounter, to explain the format of calls to that
1097 macro. To do this, add a @code{debug} declaration to the macro
1098 definition. Here is a simple example that shows the specification for
1099 the @code{for} example macro (@pxref{Argument Evaluation}).
1100
1101 @smallexample
1102 (defmacro for (var from init to final do &rest body)
1103 "Execute a simple \"for\" loop.
1104 For example, (for i from 1 to 10 do (print i))."
1105 (declare (debug (symbolp "from" form "to" form "do" &rest form)))
1106 ...)
1107 @end smallexample
1108
1109 The Edebug specification says which parts of a call to the macro are
1110 forms to be evaluated. For simple macros, the specification
1111 often looks very similar to the formal argument list of the macro
1112 definition, but specifications are much more general than macro
1113 arguments. @xref{Defining Macros}, for more explanation of
1114 the @code{declare} form.
1115
1116 @c See eg http://debbugs.gnu.org/10577
1117 @c FIXME Maybe there should be an Edebug option to get it to
1118 @c automatically load the entire source file containing the function
1119 @c being instrumented. That would avoid this.
1120 Take care to ensure that the specifications are known to Edebug when
1121 you instrument code. If you are instrumenting a function from a file
1122 that uses @code{eval-when-compile} to require another file containing
1123 macro definitions, you may need to explicitly load that file.
1124
1125 You can also define an edebug specification for a macro separately
1126 from the macro definition with @code{def-edebug-spec}. Adding
1127 @code{debug} declarations is preferred, and more convenient, for macro
1128 definitions in Lisp, but @code{def-edebug-spec} makes it possible to
1129 define Edebug specifications for special forms implemented in C.
1130
1131 @deffn Macro def-edebug-spec macro specification
1132 Specify which expressions of a call to macro @var{macro} are forms to be
1133 evaluated. @var{specification} should be the edebug specification.
1134 Neither argument is evaluated.
1135
1136 The @var{macro} argument can actually be any symbol, not just a macro
1137 name.
1138 @end deffn
1139
1140 Here is a table of the possibilities for @var{specification} and how each
1141 directs processing of arguments.
1142
1143 @table @asis
1144 @item @code{t}
1145 All arguments are instrumented for evaluation.
1146
1147 @item @code{0}
1148 None of the arguments is instrumented.
1149
1150 @item a symbol
1151 The symbol must have an Edebug specification, which is used instead.
1152 This indirection is repeated until another kind of specification is
1153 found. This allows you to inherit the specification from another macro.
1154
1155 @item a list
1156 The elements of the list describe the types of the arguments of a
1157 calling form. The possible elements of a specification list are
1158 described in the following sections.
1159 @end table
1160
1161 If a macro has no Edebug specification, neither through a @code{debug}
1162 declaration nor through a @code{def-edebug-spec} call, the variable
1163 @code{edebug-eval-macro-args} comes into play.
1164
1165 @defopt edebug-eval-macro-args
1166 This controls the way Edebug treats macro arguments with no explicit
1167 Edebug specification. If it is @code{nil} (the default), none of the
1168 arguments is instrumented for evaluation. Otherwise, all arguments
1169 are instrumented.
1170 @end defopt
1171
1172 @node Specification List
1173 @subsubsection Specification List
1174
1175 @cindex Edebug specification list
1176 A @dfn{specification list} is required for an Edebug specification if
1177 some arguments of a macro call are evaluated while others are not. Some
1178 elements in a specification list match one or more arguments, but others
1179 modify the processing of all following elements. The latter, called
1180 @dfn{specification keywords}, are symbols beginning with @samp{&} (such
1181 as @code{&optional}).
1182
1183 A specification list may contain sublists, which match arguments that are
1184 themselves lists, or it may contain vectors used for grouping. Sublists
1185 and groups thus subdivide the specification list into a hierarchy of
1186 levels. Specification keywords apply only to the remainder of the
1187 sublist or group they are contained in.
1188
1189 When a specification list involves alternatives or repetition, matching
1190 it against an actual macro call may require backtracking. For more
1191 details, @pxref{Backtracking}.
1192
1193 Edebug specifications provide the power of regular expression matching,
1194 plus some context-free grammar constructs: the matching of sublists with
1195 balanced parentheses, recursive processing of forms, and recursion via
1196 indirect specifications.
1197
1198 Here's a table of the possible elements of a specification list, with
1199 their meanings (see @ref{Specification Examples}, for the referenced
1200 examples):
1201
1202 @table @code
1203 @item sexp
1204 A single unevaluated Lisp object, which is not instrumented.
1205 @c an "expression" is not necessarily intended for evaluation.
1206
1207 @item form
1208 A single evaluated expression, which is instrumented.
1209
1210 @item place
1211 @c I can't see that this index entry is useful without any explanation.
1212 @c @findex edebug-unwrap
1213 A place to store a value, as in the Common Lisp @code{setf} construct.
1214
1215 @item body
1216 Short for @code{&rest form}. See @code{&rest} below.
1217
1218 @item function-form
1219 A function form: either a quoted function symbol, a quoted lambda
1220 expression, or a form (that should evaluate to a function symbol or
1221 lambda expression). This is useful when an argument that's a lambda
1222 expression might be quoted with @code{quote} rather than
1223 @code{function}, since it instruments the body of the lambda expression
1224 either way.
1225
1226 @item lambda-expr
1227 A lambda expression with no quoting.
1228
1229 @item &optional
1230 @c @kindex &optional @r{(Edebug)}
1231 All following elements in the specification list are optional; as soon
1232 as one does not match, Edebug stops matching at this level.
1233
1234 To make just a few elements optional, followed by non-optional elements,
1235 use @code{[&optional @var{specs}@dots{}]}. To specify that several
1236 elements must all match or none, use @code{&optional
1237 [@var{specs}@dots{}]}. See the @code{defun} example.
1238
1239 @item &rest
1240 @c @kindex &rest @r{(Edebug)}
1241 All following elements in the specification list are repeated zero or
1242 more times. In the last repetition, however, it is not a problem if the
1243 expression runs out before matching all of the elements of the
1244 specification list.
1245
1246 To repeat only a few elements, use @code{[&rest @var{specs}@dots{}]}.
1247 To specify several elements that must all match on every repetition, use
1248 @code{&rest [@var{specs}@dots{}]}.
1249
1250 @item &or
1251 @c @kindex &or @r{(Edebug)}
1252 Each of the following elements in the specification list is an
1253 alternative. One of the alternatives must match, or the @code{&or}
1254 specification fails.
1255
1256 Each list element following @code{&or} is a single alternative. To
1257 group two or more list elements as a single alternative, enclose them in
1258 @code{[@dots{}]}.
1259
1260 @item &not
1261 @c @kindex &not @r{(Edebug)}
1262 Each of the following elements is matched as alternatives as if by using
1263 @code{&or}, but if any of them match, the specification fails. If none
1264 of them match, nothing is matched, but the @code{&not} specification
1265 succeeds.
1266
1267 @c FIXME &key?
1268
1269 @item &define
1270 @c @kindex &define @r{(Edebug)}
1271 Indicates that the specification is for a defining form. The defining
1272 form itself is not instrumented (that is, Edebug does not stop before and
1273 after the defining form), but forms inside it typically will be
1274 instrumented. The @code{&define} keyword should be the first element in
1275 a list specification.
1276
1277 @item nil
1278 This is successful when there are no more arguments to match at the
1279 current argument list level; otherwise it fails. See sublist
1280 specifications and the backquote example.
1281
1282 @item gate
1283 @cindex preventing backtracking
1284 No argument is matched but backtracking through the gate is disabled
1285 while matching the remainder of the specifications at this level. This
1286 is primarily used to generate more specific syntax error messages. See
1287 @ref{Backtracking}, for more details. Also see the @code{let} example.
1288
1289 @item @var{other-symbol}
1290 @cindex indirect specifications
1291 Any other symbol in a specification list may be a predicate or an
1292 indirect specification.
1293
1294 If the symbol has an Edebug specification, this @dfn{indirect
1295 specification} should be either a list specification that is used in
1296 place of the symbol, or a function that is called to process the
1297 arguments. The specification may be defined with @code{def-edebug-spec}
1298 just as for macros. See the @code{defun} example.
1299
1300 Otherwise, the symbol should be a predicate. The predicate is called
1301 with the argument, and if the predicate returns @code{nil}, the
1302 specification fails and the argument is not instrumented.
1303
1304 Some suitable predicates include @code{symbolp}, @code{integerp},
1305 @code{stringp}, @code{vectorp}, and @code{atom}.
1306
1307 @item [@var{elements}@dots{}]
1308 @cindex [@dots{}] (Edebug)
1309 A vector of elements groups the elements into a single @dfn{group
1310 specification}. Its meaning has nothing to do with vectors.
1311
1312 @item "@var{string}"
1313 The argument should be a symbol named @var{string}. This specification
1314 is equivalent to the quoted symbol, @code{'@var{symbol}}, where the name
1315 of @var{symbol} is the @var{string}, but the string form is preferred.
1316
1317 @item (vector @var{elements}@dots{})
1318 The argument should be a vector whose elements must match the
1319 @var{elements} in the specification. See the backquote example.
1320
1321 @item (@var{elements}@dots{})
1322 Any other list is a @dfn{sublist specification} and the argument must be
1323 a list whose elements match the specification @var{elements}.
1324
1325 @cindex dotted lists (Edebug)
1326 A sublist specification may be a dotted list and the corresponding list
1327 argument may then be a dotted list. Alternatively, the last @sc{cdr} of a
1328 dotted list specification may be another sublist specification (via a
1329 grouping or an indirect specification, e.g., @code{(spec . [(more
1330 specs@dots{})])}) whose elements match the non-dotted list arguments.
1331 This is useful in recursive specifications such as in the backquote
1332 example. Also see the description of a @code{nil} specification
1333 above for terminating such recursion.
1334
1335 Note that a sublist specification written as @code{(specs . nil)}
1336 is equivalent to @code{(specs)}, and @code{(specs .
1337 (sublist-elements@dots{}))} is equivalent to @code{(specs
1338 sublist-elements@dots{})}.
1339 @end table
1340
1341 @c Need to document extensions with &symbol and :symbol
1342
1343 Here is a list of additional specifications that may appear only after
1344 @code{&define}. See the @code{defun} example.
1345
1346 @table @code
1347 @item name
1348 The argument, a symbol, is the name of the defining form.
1349
1350 A defining form is not required to have a name field; and it may have
1351 multiple name fields.
1352
1353 @item :name
1354 This construct does not actually match an argument. The element
1355 following @code{:name} should be a symbol; it is used as an additional
1356 name component for the definition. You can use this to add a unique,
1357 static component to the name of the definition. It may be used more
1358 than once.
1359
1360 @item arg
1361 The argument, a symbol, is the name of an argument of the defining form.
1362 However, lambda-list keywords (symbols starting with @samp{&})
1363 are not allowed.
1364
1365 @item lambda-list
1366 @cindex lambda-list (Edebug)
1367 This matches a lambda list---the argument list of a lambda expression.
1368
1369 @item def-body
1370 The argument is the body of code in a definition. This is like
1371 @code{body}, described above, but a definition body must be instrumented
1372 with a different Edebug call that looks up information associated with
1373 the definition. Use @code{def-body} for the highest level list of forms
1374 within the definition.
1375
1376 @item def-form
1377 The argument is a single, highest-level form in a definition. This is
1378 like @code{def-body}, except it is used to match a single form rather than
1379 a list of forms. As a special case, @code{def-form} also means that
1380 tracing information is not output when the form is executed. See the
1381 @code{interactive} example.
1382 @end table
1383
1384 @node Backtracking
1385 @subsubsection Backtracking in Specifications
1386
1387 @cindex backtracking
1388 @cindex syntax error (Edebug)
1389 If a specification fails to match at some point, this does not
1390 necessarily mean a syntax error will be signaled; instead,
1391 @dfn{backtracking} will take place until all alternatives have been
1392 exhausted. Eventually every element of the argument list must be
1393 matched by some element in the specification, and every required element
1394 in the specification must match some argument.
1395
1396 When a syntax error is detected, it might not be reported until much
1397 later, after higher-level alternatives have been exhausted, and with the
1398 point positioned further from the real error. But if backtracking is
1399 disabled when an error occurs, it can be reported immediately. Note
1400 that backtracking is also reenabled automatically in several situations;
1401 when a new alternative is established by @code{&optional},
1402 @code{&rest}, or @code{&or}, or at the start of processing a sublist,
1403 group, or indirect specification. The effect of enabling or disabling
1404 backtracking is limited to the remainder of the level currently being
1405 processed and lower levels.
1406
1407 Backtracking is disabled while matching any of the
1408 form specifications (that is, @code{form}, @code{body}, @code{def-form}, and
1409 @code{def-body}). These specifications will match any form so any error
1410 must be in the form itself rather than at a higher level.
1411
1412 Backtracking is also disabled after successfully matching a quoted
1413 symbol or string specification, since this usually indicates a
1414 recognized construct. But if you have a set of alternative constructs that
1415 all begin with the same symbol, you can usually work around this
1416 constraint by factoring the symbol out of the alternatives, e.g.,
1417 @code{["foo" &or [first case] [second case] ...]}.
1418
1419 Most needs are satisfied by these two ways that backtracking is
1420 automatically disabled, but occasionally it is useful to explicitly
1421 disable backtracking by using the @code{gate} specification. This is
1422 useful when you know that no higher alternatives could apply. See the
1423 example of the @code{let} specification.
1424
1425 @node Specification Examples
1426 @subsubsection Specification Examples
1427
1428 It may be easier to understand Edebug specifications by studying
1429 the examples provided here.
1430
1431 A @code{let} special form has a sequence of bindings and a body. Each
1432 of the bindings is either a symbol or a sublist with a symbol and
1433 optional expression. In the specification below, notice the @code{gate}
1434 inside of the sublist to prevent backtracking once a sublist is found.
1435
1436 @ignore
1437 @c FIXME? The actual definition in edebug.el looks like this (and always
1438 @c has AFAICS). In fact, nothing in edebug.el uses gate. So maybe
1439 @c this is just an example for illustration?
1440 (def-edebug-spec let
1441 ((&rest
1442 &or (symbolp &optional form) symbolp)
1443 body))
1444 @end ignore
1445 @example
1446 (def-edebug-spec let
1447 ((&rest
1448 &or symbolp (gate symbolp &optional form))
1449 body))
1450 @end example
1451
1452 Edebug uses the following specifications for @code{defun} and the
1453 associated argument list and @code{interactive} specifications. It is
1454 necessary to handle interactive forms specially since an expression
1455 argument is actually evaluated outside of the function body. (The
1456 specification for @code{defmacro} is very similar to that for
1457 @code{defun}, but allows for the @code{declare} statement.)
1458
1459 @smallexample
1460 (def-edebug-spec defun
1461 (&define name lambda-list
1462 [&optional stringp] ; @r{Match the doc string, if present.}
1463 [&optional ("interactive" interactive)]
1464 def-body))
1465
1466 (def-edebug-spec lambda-list
1467 (([&rest arg]
1468 [&optional ["&optional" arg &rest arg]]
1469 &optional ["&rest" arg]
1470 )))
1471
1472 (def-edebug-spec interactive
1473 (&optional &or stringp def-form)) ; @r{Notice: @code{def-form}}
1474 @end smallexample
1475
1476 The specification for backquote below illustrates how to match
1477 dotted lists and use @code{nil} to terminate recursion. It also
1478 illustrates how components of a vector may be matched. (The actual
1479 specification defined by Edebug is a little different, and does not
1480 support dotted lists because doing so causes very deep recursion that
1481 could fail.)
1482
1483 @smallexample
1484 (def-edebug-spec \` (backquote-form)) ; @r{Alias just for clarity.}
1485
1486 (def-edebug-spec backquote-form
1487 (&or ([&or "," ",@@"] &or ("quote" backquote-form) form)
1488 (backquote-form . [&or nil backquote-form])
1489 (vector &rest backquote-form)
1490 sexp))
1491 @end smallexample
1492
1493
1494 @node Edebug Options
1495 @subsection Edebug Options
1496
1497 These options affect the behavior of Edebug:
1498 @c Previously defopt'd:
1499 @c edebug-sit-for-seconds, edebug-print-length, edebug-print-level
1500 @c edebug-print-circle, edebug-eval-macro-args
1501
1502 @defopt edebug-setup-hook
1503 Functions to call before Edebug is used. Each time it is set to a new
1504 value, Edebug will call those functions once and then
1505 reset @code{edebug-setup-hook} to @code{nil}. You could use this to
1506 load up Edebug specifications associated with a package you are using,
1507 but only when you also use Edebug.
1508 @xref{Instrumenting}.
1509 @end defopt
1510
1511 @defopt edebug-all-defs
1512 If this is non-@code{nil}, normal evaluation of defining forms such as
1513 @code{defun} and @code{defmacro} instruments them for Edebug. This
1514 applies to @code{eval-defun}, @code{eval-region}, @code{eval-buffer},
1515 and @code{eval-current-buffer}.
1516
1517 Use the command @kbd{M-x edebug-all-defs} to toggle the value of this
1518 option. @xref{Instrumenting}.
1519 @end defopt
1520
1521 @defopt edebug-all-forms
1522 If this is non-@code{nil}, the commands @code{eval-defun},
1523 @code{eval-region}, @code{eval-buffer}, and @code{eval-current-buffer}
1524 instrument all forms, even those that don't define anything.
1525 This doesn't apply to loading or evaluations in the minibuffer.
1526
1527 Use the command @kbd{M-x edebug-all-forms} to toggle the value of this
1528 option. @xref{Instrumenting}.
1529 @end defopt
1530
1531 @defopt edebug-save-windows
1532 If this is non-@code{nil}, Edebug saves and restores the window
1533 configuration. That takes some time, so if your program does not care
1534 what happens to the window configurations, it is better to set this
1535 variable to @code{nil}.
1536
1537 If the value is a list, only the listed windows are saved and
1538 restored.
1539
1540 You can use the @kbd{W} command in Edebug to change this variable
1541 interactively. @xref{Edebug Display Update}.
1542 @end defopt
1543
1544 @defopt edebug-save-displayed-buffer-points
1545 If this is non-@code{nil}, Edebug saves and restores point in all
1546 displayed buffers.
1547
1548 Saving and restoring point in other buffers is necessary if you are
1549 debugging code that changes the point of a buffer that is displayed in
1550 a non-selected window. If Edebug or the user then selects the window,
1551 point in that buffer will move to the window's value of point.
1552
1553 Saving and restoring point in all buffers is expensive, since it
1554 requires selecting each window twice, so enable this only if you need
1555 it. @xref{Edebug Display Update}.
1556 @end defopt
1557
1558 @defopt edebug-initial-mode
1559 If this variable is non-@code{nil}, it specifies the initial execution
1560 mode for Edebug when it is first activated. Possible values are
1561 @code{step}, @code{next}, @code{go}, @code{Go-nonstop}, @code{trace},
1562 @code{Trace-fast}, @code{continue}, and @code{Continue-fast}.
1563
1564 The default value is @code{step}.
1565 @xref{Edebug Execution Modes}.
1566 @end defopt
1567
1568 @defopt edebug-trace
1569 If this is non-@code{nil}, trace each function entry and exit.
1570 Tracing output is displayed in a buffer named @file{*edebug-trace*}, one
1571 function entry or exit per line, indented by the recursion level.
1572
1573 Also see @code{edebug-tracing}, in @ref{Trace Buffer}.
1574 @end defopt
1575
1576 @defopt edebug-test-coverage
1577 If non-@code{nil}, Edebug tests coverage of all expressions debugged.
1578 @xref{Coverage Testing}.
1579 @end defopt
1580
1581 @defopt edebug-continue-kbd-macro
1582 If non-@code{nil}, continue defining or executing any keyboard macro
1583 that is executing outside of Edebug. Use this with caution since it is not
1584 debugged.
1585 @xref{Edebug Execution Modes}.
1586 @end defopt
1587
1588 @defopt edebug-unwrap-results
1589 If non-@code{nil}, Edebug tries to remove any of its own
1590 instrumentation when showing the results of expressions. This is
1591 relevant when debugging macros where the results of expressions are
1592 themselves instrumented expressions. As a very artificial example,
1593 suppose that the example function @code{fac} has been instrumented,
1594 and consider a macro of the form:
1595
1596 @c FIXME find a less silly example.
1597 @smallexample
1598 (defmacro test () "Edebug example."
1599 (if (symbol-function 'fac)
1600 @dots{}))
1601 @end smallexample
1602
1603 If you instrument the @code{test} macro and step through it, then by
1604 default the result of the @code{symbol-function} call has numerous
1605 @code{edebug-after} and @code{edebug-before} forms, which can make it
1606 difficult to see the ``actual'' result. If
1607 @code{edebug-unwrap-results} is non-@code{nil}, Edebug tries to remove
1608 these forms from the result.
1609 @end defopt
1610
1611 @defopt edebug-on-error
1612 Edebug binds @code{debug-on-error} to this value, if
1613 @code{debug-on-error} was previously @code{nil}. @xref{Trapping
1614 Errors}.
1615 @end defopt
1616
1617 @defopt edebug-on-quit
1618 Edebug binds @code{debug-on-quit} to this value, if
1619 @code{debug-on-quit} was previously @code{nil}. @xref{Trapping
1620 Errors}.
1621 @end defopt
1622
1623 If you change the values of @code{edebug-on-error} or
1624 @code{edebug-on-quit} while Edebug is active, their values won't be used
1625 until the @emph{next} time Edebug is invoked via a new command.
1626 @c Not necessarily a deeper command level.
1627 @c A new command is not precisely true, but that is close enough -- dan
1628
1629 @defopt edebug-global-break-condition
1630 If non-@code{nil}, an expression to test for at every stop point. If
1631 the result is non-@code{nil}, then break. Errors are ignored.
1632 @xref{Global Break Condition}.
1633 @end defopt