Merge from mainline.
[bpt/emacs.git] / doc / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998-1999, 2001-2013 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Non-ASCII Characters
6 @chapter Non-@acronym{ASCII} Characters
7 @cindex multibyte characters
8 @cindex characters, multi-byte
9 @cindex non-@acronym{ASCII} characters
10
11 This chapter covers the special issues relating to characters and
12 how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: How Emacs represents text.
16 * Disabling Multibyte:: Controlling whether to use multibyte characters.
17 * Converting Representations:: Converting unibyte to multibyte and vice versa.
18 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19 * Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
21 * Character Properties:: Character attributes that define their
22 behavior and handling.
23 * Character Sets:: The space of possible character codes
24 is divided into various character sets.
25 * Scanning Charsets:: Which character sets are used in a buffer?
26 * Translation of Characters:: Translation tables are used for conversion.
27 * Coding Systems:: Coding systems are conversions for saving files.
28 * Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30 * Locales:: Interacting with the POSIX locale.
31 @end menu
32
33 @node Text Representations
34 @section Text Representations
35 @cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
38 from many different scripts, allowing users to type and display text
39 in almost any known written language.
40
41 @cindex character codepoint
42 @cindex codespace
43 @cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46 unique number, called a @dfn{codepoint}, to each and every character.
47 The range of codepoints defined by Unicode, or the Unicode
48 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49 inclusive. Emacs extends this range with codepoints in the range
50 @code{#x110000..#x3FFFFF}, which it uses for representing characters
51 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52 cannot be interpreted as characters. Thus, a character codepoint in
53 Emacs is a 22-bit integer number.
54
55 @cindex internal representation of characters
56 @cindex characters, representation in buffers and strings
57 @cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59 that are codepoints of text characters within buffers and strings.
60 Rather, Emacs uses a variable-length internal representation of
61 characters, that stores each character as a sequence of 1 to 5 8-bit
62 bytes, depending on the magnitude of its codepoint@footnote{
63 This internal representation is based on one of the encodings defined
64 by the Unicode Standard, called @dfn{UTF-8}, for representing any
65 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
66 codepoints it uses for raw 8-bit bytes and characters not unified with
67 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68 byte, a Latin-1 character takes up 2 bytes, etc. We call this
69 representation of text @dfn{multibyte}.
70
71 Outside Emacs, characters can be represented in many different
72 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
73 between these external encodings and its internal representation, as
74 appropriate, when it reads text into a buffer or a string, or when it
75 writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
78 binary non-text data in its buffers or strings. For example, when
79 Emacs visits a file, it first reads the file's text verbatim into a
80 buffer, and only then converts it to the internal representation.
81 Before the conversion, the buffer holds encoded text.
82
83 @cindex unibyte text
84 Encoded text is not really text, as far as Emacs is concerned, but
85 rather a sequence of raw 8-bit bytes. We call buffers and strings
86 that hold encoded text @dfn{unibyte} buffers and strings, because
87 Emacs treats them as a sequence of individual bytes. Usually, Emacs
88 displays unibyte buffers and strings as octal codes such as
89 @code{\237}. We recommend that you never use unibyte buffers and
90 strings except for manipulating encoded text or binary non-text data.
91
92 In a buffer, the buffer-local value of the variable
93 @code{enable-multibyte-characters} specifies the representation used.
94 The representation for a string is determined and recorded in the string
95 when the string is constructed.
96
97 @defvar enable-multibyte-characters
98 This variable specifies the current buffer's text representation.
99 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
100 it contains unibyte encoded text or binary non-text data.
101
102 You cannot set this variable directly; instead, use the function
103 @code{set-buffer-multibyte} to change a buffer's representation.
104 @end defvar
105
106 @defun position-bytes position
107 Buffer positions are measured in character units. This function
108 returns the byte-position corresponding to buffer position
109 @var{position} in the current buffer. This is 1 at the start of the
110 buffer, and counts upward in bytes. If @var{position} is out of
111 range, the value is @code{nil}.
112 @end defun
113
114 @defun byte-to-position byte-position
115 Return the buffer position, in character units, corresponding to given
116 @var{byte-position} in the current buffer. If @var{byte-position} is
117 out of range, the value is @code{nil}. In a multibyte buffer, an
118 arbitrary value of @var{byte-position} can be not at character
119 boundary, but inside a multibyte sequence representing a single
120 character; in this case, this function returns the buffer position of
121 the character whose multibyte sequence includes @var{byte-position}.
122 In other words, the value does not change for all byte positions that
123 belong to the same character.
124 @end defun
125
126 @defun multibyte-string-p string
127 Return @code{t} if @var{string} is a multibyte string, @code{nil}
128 otherwise. This function also returns @code{nil} if @var{string} is
129 some object other than a string.
130 @end defun
131
132 @defun string-bytes string
133 @cindex string, number of bytes
134 This function returns the number of bytes in @var{string}.
135 If @var{string} is a multibyte string, this can be greater than
136 @code{(length @var{string})}.
137 @end defun
138
139 @defun unibyte-string &rest bytes
140 This function concatenates all its argument @var{bytes} and makes the
141 result a unibyte string.
142 @end defun
143
144 @node Disabling Multibyte
145 @section Disabling Multibyte Characters
146 @cindex disabling multibyte
147
148 By default, Emacs starts in multibyte mode: it stores the contents
149 of buffers and strings using an internal encoding that represents
150 non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
151 mode allows you to use all the supported languages and scripts without
152 limitations.
153
154 @cindex turn multibyte support on or off
155 Under very special circumstances, you may want to disable multibyte
156 character support, for a specific buffer.
157 When multibyte characters are disabled in a buffer, we call
158 that @dfn{unibyte mode}. In unibyte mode, each character in the
159 buffer has a character code ranging from 0 through 255 (0377 octal); 0
160 through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
161 (0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
162 characters.
163
164 To edit a particular file in unibyte representation, visit it using
165 @code{find-file-literally}. @xref{Visiting Functions}. You can
166 convert a multibyte buffer to unibyte by saving it to a file, killing
167 the buffer, and visiting the file again with
168 @code{find-file-literally}. Alternatively, you can use @kbd{C-x
169 @key{RET} c} (@code{universal-coding-system-argument}) and specify
170 @samp{raw-text} as the coding system with which to visit or save a
171 file. @xref{Text Coding, , Specifying a Coding System for File Text,
172 emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
173 a file as @samp{raw-text} doesn't disable format conversion,
174 uncompression, or auto mode selection.
175
176 @c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
177 @vindex enable-multibyte-characters
178 The buffer-local variable @code{enable-multibyte-characters} is
179 non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
180 The mode line also indicates whether a buffer is multibyte or not.
181 With a graphical display, in a multibyte buffer, the portion of the
182 mode line that indicates the character set has a tooltip that (amongst
183 other things) says that the buffer is multibyte. In a unibyte buffer,
184 the character set indicator is absent. Thus, in a unibyte buffer
185 (when using a graphical display) there is normally nothing before the
186 indication of the visited file's end-of-line convention (colon,
187 backslash, etc.), unless you are using an input method.
188
189 @findex toggle-enable-multibyte-characters
190 You can turn off multibyte support in a specific buffer by invoking the
191 command @code{toggle-enable-multibyte-characters} in that buffer.
192
193 @node Converting Representations
194 @section Converting Text Representations
195
196 Emacs can convert unibyte text to multibyte; it can also convert
197 multibyte text to unibyte, provided that the multibyte text contains
198 only @acronym{ASCII} and 8-bit raw bytes. In general, these
199 conversions happen when inserting text into a buffer, or when putting
200 text from several strings together in one string. You can also
201 explicitly convert a string's contents to either representation.
202
203 Emacs chooses the representation for a string based on the text from
204 which it is constructed. The general rule is to convert unibyte text
205 to multibyte text when combining it with other multibyte text, because
206 the multibyte representation is more general and can hold whatever
207 characters the unibyte text has.
208
209 When inserting text into a buffer, Emacs converts the text to the
210 buffer's representation, as specified by
211 @code{enable-multibyte-characters} in that buffer. In particular, when
212 you insert multibyte text into a unibyte buffer, Emacs converts the text
213 to unibyte, even though this conversion cannot in general preserve all
214 the characters that might be in the multibyte text. The other natural
215 alternative, to convert the buffer contents to multibyte, is not
216 acceptable because the buffer's representation is a choice made by the
217 user that cannot be overridden automatically.
218
219 Converting unibyte text to multibyte text leaves @acronym{ASCII}
220 characters unchanged, and converts bytes with codes 128 through 255 to
221 the multibyte representation of raw eight-bit bytes.
222
223 Converting multibyte text to unibyte converts all @acronym{ASCII}
224 and eight-bit characters to their single-byte form, but loses
225 information for non-@acronym{ASCII} characters by discarding all but
226 the low 8 bits of each character's codepoint. Converting unibyte text
227 to multibyte and back to unibyte reproduces the original unibyte text.
228
229 The next two functions either return the argument @var{string}, or a
230 newly created string with no text properties.
231
232 @defun string-to-multibyte string
233 This function returns a multibyte string containing the same sequence
234 of characters as @var{string}. If @var{string} is a multibyte string,
235 it is returned unchanged. The function assumes that @var{string}
236 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
237 latter are converted to their multibyte representation corresponding
238 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
239 (@pxref{Text Representations, codepoints}).
240 @end defun
241
242 @defun string-to-unibyte string
243 This function returns a unibyte string containing the same sequence of
244 characters as @var{string}. It signals an error if @var{string}
245 contains a non-@acronym{ASCII} character. If @var{string} is a
246 unibyte string, it is returned unchanged. Use this function for
247 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
248 characters.
249 @end defun
250
251 @c FIXME: Should `@var{character}' be `@var{byte}'?
252 @defun byte-to-string byte
253 @cindex byte to string
254 This function returns a unibyte string containing a single byte of
255 character data, @var{character}. It signals an error if
256 @var{character} is not an integer between 0 and 255.
257 @end defun
258
259 @defun multibyte-char-to-unibyte char
260 This converts the multibyte character @var{char} to a unibyte
261 character, and returns that character. If @var{char} is neither
262 @acronym{ASCII} nor eight-bit, the function returns -1.
263 @end defun
264
265 @defun unibyte-char-to-multibyte char
266 This convert the unibyte character @var{char} to a multibyte
267 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
268 byte.
269 @end defun
270
271 @node Selecting a Representation
272 @section Selecting a Representation
273
274 Sometimes it is useful to examine an existing buffer or string as
275 multibyte when it was unibyte, or vice versa.
276
277 @defun set-buffer-multibyte multibyte
278 Set the representation type of the current buffer. If @var{multibyte}
279 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
280 is @code{nil}, the buffer becomes unibyte.
281
282 This function leaves the buffer contents unchanged when viewed as a
283 sequence of bytes. As a consequence, it can change the contents
284 viewed as characters; for instance, a sequence of three bytes which is
285 treated as one character in multibyte representation will count as
286 three characters in unibyte representation. Eight-bit characters
287 representing raw bytes are an exception. They are represented by one
288 byte in a unibyte buffer, but when the buffer is set to multibyte,
289 they are converted to two-byte sequences, and vice versa.
290
291 This function sets @code{enable-multibyte-characters} to record which
292 representation is in use. It also adjusts various data in the buffer
293 (including overlays, text properties and markers) so that they cover the
294 same text as they did before.
295
296 This function signals an error if the buffer is narrowed, since the
297 narrowing might have occurred in the middle of multibyte character
298 sequences.
299
300 This function also signals an error if the buffer is an indirect
301 buffer. An indirect buffer always inherits the representation of its
302 base buffer.
303 @end defun
304
305 @defun string-as-unibyte string
306 If @var{string} is already a unibyte string, this function returns
307 @var{string} itself. Otherwise, it returns a new string with the same
308 bytes as @var{string}, but treating each byte as a separate character
309 (so that the value may have more characters than @var{string}); as an
310 exception, each eight-bit character representing a raw byte is
311 converted into a single byte. The newly-created string contains no
312 text properties.
313 @end defun
314
315 @defun string-as-multibyte string
316 If @var{string} is a multibyte string, this function returns
317 @var{string} itself. Otherwise, it returns a new string with the same
318 bytes as @var{string}, but treating each multibyte sequence as one
319 character. This means that the value may have fewer characters than
320 @var{string} has. If a byte sequence in @var{string} is invalid as a
321 multibyte representation of a single character, each byte in the
322 sequence is treated as a raw 8-bit byte. The newly-created string
323 contains no text properties.
324 @end defun
325
326 @node Character Codes
327 @section Character Codes
328 @cindex character codes
329
330 The unibyte and multibyte text representations use different
331 character codes. The valid character codes for unibyte representation
332 range from 0 to @code{#xFF} (255)---the values that can fit in one
333 byte. The valid character codes for multibyte representation range
334 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
335 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
336 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
337 non-@acronym{ASCII} characters.
338
339 Emacs character codes are a superset of the Unicode standard.
340 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
341 characters of the same codepoint; values @code{#x110000} (1114112)
342 through @code{#x3FFF7F} (4194175) represent characters that are not
343 unified with Unicode; and values @code{#x3FFF80} (4194176) through
344 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
345
346 @defun characterp charcode
347 This returns @code{t} if @var{charcode} is a valid character, and
348 @code{nil} otherwise.
349
350 @example
351 @group
352 (characterp 65)
353 @result{} t
354 @end group
355 @group
356 (characterp 4194303)
357 @result{} t
358 @end group
359 @group
360 (characterp 4194304)
361 @result{} nil
362 @end group
363 @end example
364 @end defun
365
366 @cindex maximum value of character codepoint
367 @cindex codepoint, largest value
368 @defun max-char
369 This function returns the largest value that a valid character
370 codepoint can have.
371
372 @example
373 @group
374 (characterp (max-char))
375 @result{} t
376 @end group
377 @group
378 (characterp (1+ (max-char)))
379 @result{} nil
380 @end group
381 @end example
382 @end defun
383
384 @defun get-byte &optional pos string
385 This function returns the byte at character position @var{pos} in the
386 current buffer. If the current buffer is unibyte, this is literally
387 the byte at that position. If the buffer is multibyte, byte values of
388 @acronym{ASCII} characters are the same as character codepoints,
389 whereas eight-bit raw bytes are converted to their 8-bit codes. The
390 function signals an error if the character at @var{pos} is
391 non-@acronym{ASCII}.
392
393 The optional argument @var{string} means to get a byte value from that
394 string instead of the current buffer.
395 @end defun
396
397 @node Character Properties
398 @section Character Properties
399 @cindex character properties
400 A @dfn{character property} is a named attribute of a character that
401 specifies how the character behaves and how it should be handled
402 during text processing and display. Thus, character properties are an
403 important part of specifying the character's semantics.
404
405 @c FIXME: Use the latest URI of this chapter?
406 @c http://www.unicode.org/versions/latest/ch04.pdf
407 On the whole, Emacs follows the Unicode Standard in its implementation
408 of character properties. In particular, Emacs supports the
409 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
410 Model}, and the Emacs character property database is derived from the
411 Unicode Character Database (@acronym{UCD}). See the
412 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
413 Properties chapter of the Unicode Standard}, for a detailed
414 description of Unicode character properties and their meaning. This
415 section assumes you are already familiar with that chapter of the
416 Unicode Standard, and want to apply that knowledge to Emacs Lisp
417 programs.
418
419 In Emacs, each property has a name, which is a symbol, and a set of
420 possible values, whose types depend on the property; if a character
421 does not have a certain property, the value is @code{nil}. As a
422 general rule, the names of character properties in Emacs are produced
423 from the corresponding Unicode properties by downcasing them and
424 replacing each @samp{_} character with a dash @samp{-}. For example,
425 @code{Canonical_Combining_Class} becomes
426 @code{canonical-combining-class}. However, sometimes we shorten the
427 names to make their use easier.
428
429 @cindex unassigned character codepoints
430 Some codepoints are left @dfn{unassigned} by the
431 @acronym{UCD}---they don't correspond to any character. The Unicode
432 Standard defines default values of properties for such codepoints;
433 they are mentioned below for each property.
434
435 Here is the full list of value types for all the character
436 properties that Emacs knows about:
437
438 @table @code
439 @item name
440 Corresponds to the @code{Name} Unicode property. The value is a
441 string consisting of upper-case Latin letters A to Z, digits, spaces,
442 and hyphen @samp{-} characters. For unassigned codepoints, the value
443 is an empty string.
444
445 @cindex unicode general category
446 @item general-category
447 Corresponds to the @code{General_Category} Unicode property. The
448 value is a symbol whose name is a 2-letter abbreviation of the
449 character's classification. For unassigned codepoints, the value
450 is @code{Cn}.
451
452 @item canonical-combining-class
453 Corresponds to the @code{Canonical_Combining_Class} Unicode property.
454 The value is an integer number. For unassigned codepoints, the value
455 is zero.
456
457 @cindex bidirectional class of characters
458 @item bidi-class
459 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
460 symbol whose name is the Unicode @dfn{directional type} of the
461 character. Emacs uses this property when it reorders bidirectional
462 text for display (@pxref{Bidirectional Display}). For unassigned
463 codepoints, the value depends on the code blocks to which the
464 codepoint belongs: most unassigned codepoints get the value of
465 @code{L} (strong L), but some get values of @code{AL} (Arabic letter)
466 or @code{R} (strong R).
467
468 @item decomposition
469 Corresponds to the Unicode properties @code{Decomposition_Type} and
470 @code{Decomposition_Value}. The value is a list, whose first element
471 may be a symbol representing a compatibility formatting tag, such as
472 @code{small}@footnote{The Unicode specification writes these tag names
473 inside @samp{<..>} brackets, but the tag names in Emacs do not include
474 the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
475 @samp{small}. }; the other elements are characters that give the
476 compatibility decomposition sequence of this character. For
477 unassigned codepoints, the value is the character itself.
478
479 @item decimal-digit-value
480 Corresponds to the Unicode @code{Numeric_Value} property for
481 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
482 an integer number. For unassigned codepoints, the value is
483 @code{nil}, which means @acronym{NaN}, or ``not-a-number''.
484
485 @item digit-value
486 Corresponds to the Unicode @code{Numeric_Value} property for
487 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
488 integer number. Examples of such characters include compatibility
489 subscript and superscript digits, for which the value is the
490 corresponding number. For unassigned codepoints, the value is
491 @code{nil}, which means @acronym{NaN}.
492
493 @item numeric-value
494 Corresponds to the Unicode @code{Numeric_Value} property for
495 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
496 this property is an integer or a floating-point number. Examples of
497 characters that have this property include fractions, subscripts,
498 superscripts, Roman numerals, currency numerators, and encircled
499 numbers. For example, the value of this property for the character
500 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
501 unassigned codepoints, the value is @code{nil}, which means
502 @acronym{NaN}.
503
504 @cindex mirroring of characters
505 @item mirrored
506 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
507 of this property is a symbol, either @code{Y} or @code{N}. For
508 unassigned codepoints, the value is @code{N}.
509
510 @item mirroring
511 Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
512 value of this property is a character whose glyph represents the
513 mirror image of the character's glyph, or @code{nil} if there's no
514 defined mirroring glyph. All the characters whose @code{mirrored}
515 property is @code{N} have @code{nil} as their @code{mirroring}
516 property; however, some characters whose @code{mirrored} property is
517 @code{Y} also have @code{nil} for @code{mirroring}, because no
518 appropriate characters exist with mirrored glyphs. Emacs uses this
519 property to display mirror images of characters when appropriate
520 (@pxref{Bidirectional Display}). For unassigned codepoints, the value
521 is @code{nil}.
522
523 @item old-name
524 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
525 is a string. For unassigned codepoints, the value is an empty string.
526
527 @item iso-10646-comment
528 Corresponds to the Unicode @code{ISO_Comment} property. The value is
529 a string. For unassigned codepoints, the value is an empty string.
530
531 @item uppercase
532 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
533 The value of this property is a single character. For unassigned
534 codepoints, the value is @code{nil}, which means the character itself.
535
536 @item lowercase
537 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
538 The value of this property is a single character. For unassigned
539 codepoints, the value is @code{nil}, which means the character itself.
540
541 @item titlecase
542 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
543 @dfn{Title case} is a special form of a character used when the first
544 character of a word needs to be capitalized. The value of this
545 property is a single character. For unassigned codepoints, the value
546 is @code{nil}, which means the character itself.
547 @end table
548
549 @defun get-char-code-property char propname
550 This function returns the value of @var{char}'s @var{propname} property.
551
552 @c FIXME: Use ‘?\s’ instead of ‘? ’ for the space character in the
553 @c first example? --xfq
554 @example
555 @group
556 (get-char-code-property ? 'general-category)
557 @result{} Zs
558 @end group
559 @group
560 (get-char-code-property ?1 'general-category)
561 @result{} Nd
562 @end group
563 @group
564 ;; subscript 4
565 (get-char-code-property ?\u2084 'digit-value)
566 @result{} 4
567 @end group
568 @group
569 ;; one fifth
570 (get-char-code-property ?\u2155 'numeric-value)
571 @result{} 0.2
572 @end group
573 @group
574 ;; Roman IV
575 (get-char-code-property ?\u2163 'numeric-value)
576 @result{} 4
577 @end group
578 @end example
579 @end defun
580
581 @defun char-code-property-description prop value
582 This function returns the description string of property @var{prop}'s
583 @var{value}, or @code{nil} if @var{value} has no description.
584
585 @example
586 @group
587 (char-code-property-description 'general-category 'Zs)
588 @result{} "Separator, Space"
589 @end group
590 @group
591 (char-code-property-description 'general-category 'Nd)
592 @result{} "Number, Decimal Digit"
593 @end group
594 @group
595 (char-code-property-description 'numeric-value '1/5)
596 @result{} nil
597 @end group
598 @end example
599 @end defun
600
601 @defun put-char-code-property char propname value
602 This function stores @var{value} as the value of the property
603 @var{propname} for the character @var{char}.
604 @end defun
605
606 @defvar unicode-category-table
607 The value of this variable is a char-table (@pxref{Char-Tables}) that
608 specifies, for each character, its Unicode @code{General_Category}
609 property as a symbol.
610 @end defvar
611
612 @defvar char-script-table
613 @cindex script symbols
614 The value of this variable is a char-table that specifies, for each
615 character, a symbol whose name is the script to which the character
616 belongs, according to the Unicode Standard classification of the
617 Unicode code space into script-specific blocks. This char-table has a
618 single extra slot whose value is the list of all script symbols.
619 @end defvar
620
621 @defvar char-width-table
622 The value of this variable is a char-table that specifies the width of
623 each character in columns that it will occupy on the screen.
624 @end defvar
625
626 @defvar printable-chars
627 The value of this variable is a char-table that specifies, for each
628 character, whether it is printable or not. That is, if evaluating
629 @code{(aref printable-chars char)} results in @code{t}, the character
630 is printable, and if it results in @code{nil}, it is not.
631 @end defvar
632
633 @node Character Sets
634 @section Character Sets
635 @cindex character sets
636
637 @cindex charset
638 @cindex coded character set
639 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
640 in which each character is assigned a numeric code point. (The
641 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
642 charset has a name which is a symbol. A single character can belong
643 to any number of different character sets, but it will generally have
644 a different code point in each charset. Examples of character sets
645 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
646 @code{windows-1255}. The code point assigned to a character in a
647 charset is usually different from its code point used in Emacs buffers
648 and strings.
649
650 @cindex @code{emacs}, a charset
651 @cindex @code{unicode}, a charset
652 @cindex @code{eight-bit}, a charset
653 Emacs defines several special character sets. The character set
654 @code{unicode} includes all the characters whose Emacs code points are
655 in the range @code{0..#x10FFFF}. The character set @code{emacs}
656 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
657 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
658 Emacs uses it to represent raw bytes encountered in text.
659
660 @defun charsetp object
661 Returns @code{t} if @var{object} is a symbol that names a character set,
662 @code{nil} otherwise.
663 @end defun
664
665 @defvar charset-list
666 The value is a list of all defined character set names.
667 @end defvar
668
669 @defun charset-priority-list &optional highestp
670 This function returns a list of all defined character sets ordered by
671 their priority. If @var{highestp} is non-@code{nil}, the function
672 returns a single character set of the highest priority.
673 @end defun
674
675 @defun set-charset-priority &rest charsets
676 This function makes @var{charsets} the highest priority character sets.
677 @end defun
678
679 @defun char-charset character &optional restriction
680 This function returns the name of the character set of highest
681 priority that @var{character} belongs to. @acronym{ASCII} characters
682 are an exception: for them, this function always returns @code{ascii}.
683
684 If @var{restriction} is non-@code{nil}, it should be a list of
685 charsets to search. Alternatively, it can be a coding system, in
686 which case the returned charset must be supported by that coding
687 system (@pxref{Coding Systems}).
688 @end defun
689
690 @c TODO: Explain the properties here and add indexes such as ‘charset property’.
691 @defun charset-plist charset
692 This function returns the property list of the character set
693 @var{charset}. Although @var{charset} is a symbol, this is not the
694 same as the property list of that symbol. Charset properties include
695 important information about the charset, such as its documentation
696 string, short name, etc.
697 @end defun
698
699 @defun put-charset-property charset propname value
700 This function sets the @var{propname} property of @var{charset} to the
701 given @var{value}.
702 @end defun
703
704 @defun get-charset-property charset propname
705 This function returns the value of @var{charset}s property
706 @var{propname}.
707 @end defun
708
709 @deffn Command list-charset-chars charset
710 This command displays a list of characters in the character set
711 @var{charset}.
712 @end deffn
713
714 Emacs can convert between its internal representation of a character
715 and the character's codepoint in a specific charset. The following
716 two functions support these conversions.
717
718 @c FIXME: decode-char and encode-char accept and ignore an additional
719 @c argument @var{restriction}. When that argument actually makes a
720 @c difference, it should be documented here.
721 @defun decode-char charset code-point
722 This function decodes a character that is assigned a @var{code-point}
723 in @var{charset}, to the corresponding Emacs character, and returns
724 it. If @var{charset} doesn't contain a character of that code point,
725 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
726 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
727 specified as a cons cell @code{(@var{high} . @var{low})}, where
728 @var{low} are the lower 16 bits of the value and @var{high} are the
729 high 16 bits.
730 @end defun
731
732 @defun encode-char char charset
733 This function returns the code point assigned to the character
734 @var{char} in @var{charset}. If the result does not fit in a Lisp
735 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
736 that fits the second argument of @code{decode-char} above. If
737 @var{charset} doesn't have a codepoint for @var{char}, the value is
738 @code{nil}.
739 @end defun
740
741 The following function comes in handy for applying a certain
742 function to all or part of the characters in a charset:
743
744 @defun map-charset-chars function charset &optional arg from-code to-code
745 Call @var{function} for characters in @var{charset}. @var{function}
746 is called with two arguments. The first one is a cons cell
747 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
748 indicate a range of characters contained in charset. The second
749 argument passed to @var{function} is @var{arg}.
750
751 By default, the range of codepoints passed to @var{function} includes
752 all the characters in @var{charset}, but optional arguments
753 @var{from-code} and @var{to-code} limit that to the range of
754 characters between these two codepoints of @var{charset}. If either
755 of them is @code{nil}, it defaults to the first or last codepoint of
756 @var{charset}, respectively.
757 @end defun
758
759 @node Scanning Charsets
760 @section Scanning for Character Sets
761
762 Sometimes it is useful to find out which character set a particular
763 character belongs to. One use for this is in determining which coding
764 systems (@pxref{Coding Systems}) are capable of representing all of
765 the text in question; another is to determine the font(s) for
766 displaying that text.
767
768 @defun charset-after &optional pos
769 This function returns the charset of highest priority containing the
770 character at position @var{pos} in the current buffer. If @var{pos}
771 is omitted or @code{nil}, it defaults to the current value of point.
772 If @var{pos} is out of range, the value is @code{nil}.
773 @end defun
774
775 @defun find-charset-region beg end &optional translation
776 This function returns a list of the character sets of highest priority
777 that contain characters in the current buffer between positions
778 @var{beg} and @var{end}.
779
780 The optional argument @var{translation} specifies a translation table
781 to use for scanning the text (@pxref{Translation of Characters}). If
782 it is non-@code{nil}, then each character in the region is translated
783 through this table, and the value returned describes the translated
784 characters instead of the characters actually in the buffer.
785 @end defun
786
787 @defun find-charset-string string &optional translation
788 This function returns a list of character sets of highest priority
789 that contain characters in @var{string}. It is just like
790 @code{find-charset-region}, except that it applies to the contents of
791 @var{string} instead of part of the current buffer.
792 @end defun
793
794 @node Translation of Characters
795 @section Translation of Characters
796 @cindex character translation tables
797 @cindex translation tables
798
799 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
800 specifies a mapping of characters into characters. These tables are
801 used in encoding and decoding, and for other purposes. Some coding
802 systems specify their own particular translation tables; there are
803 also default translation tables which apply to all other coding
804 systems.
805
806 A translation table has two extra slots. The first is either
807 @code{nil} or a translation table that performs the reverse
808 translation; the second is the maximum number of characters to look up
809 for translating sequences of characters (see the description of
810 @code{make-translation-table-from-alist} below).
811
812 @defun make-translation-table &rest translations
813 This function returns a translation table based on the argument
814 @var{translations}. Each element of @var{translations} should be a
815 list of elements of the form @code{(@var{from} . @var{to})}; this says
816 to translate the character @var{from} into @var{to}.
817
818 The arguments and the forms in each argument are processed in order,
819 and if a previous form already translates @var{to} to some other
820 character, say @var{to-alt}, @var{from} is also translated to
821 @var{to-alt}.
822 @end defun
823
824 During decoding, the translation table's translations are applied to
825 the characters that result from ordinary decoding. If a coding system
826 has the property @code{:decode-translation-table}, that specifies the
827 translation table to use, or a list of translation tables to apply in
828 sequence. (This is a property of the coding system, as returned by
829 @code{coding-system-get}, not a property of the symbol that is the
830 coding system's name. @xref{Coding System Basics,, Basic Concepts of
831 Coding Systems}.) Finally, if
832 @code{standard-translation-table-for-decode} is non-@code{nil}, the
833 resulting characters are translated by that table.
834
835 During encoding, the translation table's translations are applied to
836 the characters in the buffer, and the result of translation is
837 actually encoded. If a coding system has property
838 @code{:encode-translation-table}, that specifies the translation table
839 to use, or a list of translation tables to apply in sequence. In
840 addition, if the variable @code{standard-translation-table-for-encode}
841 is non-@code{nil}, it specifies the translation table to use for
842 translating the result.
843
844 @defvar standard-translation-table-for-decode
845 This is the default translation table for decoding. If a coding
846 systems specifies its own translation tables, the table that is the
847 value of this variable, if non-@code{nil}, is applied after them.
848 @end defvar
849
850 @defvar standard-translation-table-for-encode
851 This is the default translation table for encoding. If a coding
852 systems specifies its own translation tables, the table that is the
853 value of this variable, if non-@code{nil}, is applied after them.
854 @end defvar
855
856 @c FIXME: This variable is obsolete since 23.1. We should mention
857 @c that here or simply remove this defvar. --xfq
858 @defvar translation-table-for-input
859 Self-inserting characters are translated through this translation
860 table before they are inserted. Search commands also translate their
861 input through this table, so they can compare more reliably with
862 what's in the buffer.
863
864 This variable automatically becomes buffer-local when set.
865 @end defvar
866
867 @defun make-translation-table-from-vector vec
868 This function returns a translation table made from @var{vec} that is
869 an array of 256 elements to map bytes (values 0 through #xFF) to
870 characters. Elements may be @code{nil} for untranslated bytes. The
871 returned table has a translation table for reverse mapping in the
872 first extra slot, and the value @code{1} in the second extra slot.
873
874 This function provides an easy way to make a private coding system
875 that maps each byte to a specific character. You can specify the
876 returned table and the reverse translation table using the properties
877 @code{:decode-translation-table} and @code{:encode-translation-table}
878 respectively in the @var{props} argument to
879 @code{define-coding-system}.
880 @end defun
881
882 @defun make-translation-table-from-alist alist
883 This function is similar to @code{make-translation-table} but returns
884 a complex translation table rather than a simple one-to-one mapping.
885 Each element of @var{alist} is of the form @code{(@var{from}
886 . @var{to})}, where @var{from} and @var{to} are either characters or
887 vectors specifying a sequence of characters. If @var{from} is a
888 character, that character is translated to @var{to} (i.e., to a
889 character or a character sequence). If @var{from} is a vector of
890 characters, that sequence is translated to @var{to}. The returned
891 table has a translation table for reverse mapping in the first extra
892 slot, and the maximum length of all the @var{from} character sequences
893 in the second extra slot.
894 @end defun
895
896 @node Coding Systems
897 @section Coding Systems
898
899 @cindex coding system
900 When Emacs reads or writes a file, and when Emacs sends text to a
901 subprocess or receives text from a subprocess, it normally performs
902 character code conversion and end-of-line conversion as specified
903 by a particular @dfn{coding system}.
904
905 How to define a coding system is an arcane matter, and is not
906 documented here.
907
908 @menu
909 * Coding System Basics:: Basic concepts.
910 * Encoding and I/O:: How file I/O functions handle coding systems.
911 * Lisp and Coding Systems:: Functions to operate on coding system names.
912 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
913 * Default Coding Systems:: Controlling the default choices.
914 * Specifying Coding Systems:: Requesting a particular coding system
915 for a single file operation.
916 * Explicit Encoding:: Encoding or decoding text without doing I/O.
917 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
918 @end menu
919
920 @node Coding System Basics
921 @subsection Basic Concepts of Coding Systems
922
923 @cindex character code conversion
924 @dfn{Character code conversion} involves conversion between the
925 internal representation of characters used inside Emacs and some other
926 encoding. Emacs supports many different encodings, in that it can
927 convert to and from them. For example, it can convert text to or from
928 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
929 several variants of ISO 2022. In some cases, Emacs supports several
930 alternative encodings for the same characters; for example, there are
931 three coding systems for the Cyrillic (Russian) alphabet: ISO,
932 Alternativnyj, and KOI8.
933
934 Every coding system specifies a particular set of character code
935 conversions, but the coding system @code{undecided} is special: it
936 leaves the choice unspecified, to be chosen heuristically for each
937 file, based on the file's data.
938
939 In general, a coding system doesn't guarantee roundtrip identity:
940 decoding a byte sequence using coding system, then encoding the
941 resulting text in the same coding system, can produce a different byte
942 sequence. But some coding systems do guarantee that the byte sequence
943 will be the same as what you originally decoded. Here are a few
944 examples:
945
946 @quotation
947 iso-8859-1, utf-8, big5, shift_jis, euc-jp
948 @end quotation
949
950 Encoding buffer text and then decoding the result can also fail to
951 reproduce the original text. For instance, if you encode a character
952 with a coding system which does not support that character, the result
953 is unpredictable, and thus decoding it using the same coding system
954 may produce a different text. Currently, Emacs can't report errors
955 that result from encoding unsupported characters.
956
957 @cindex EOL conversion
958 @cindex end-of-line conversion
959 @cindex line end conversion
960 @dfn{End of line conversion} handles three different conventions
961 used on various systems for representing end of line in files. The
962 Unix convention, used on GNU and Unix systems, is to use the linefeed
963 character (also called newline). The DOS convention, used on
964 MS-Windows and MS-DOS systems, is to use a carriage-return and a
965 linefeed at the end of a line. The Mac convention is to use just
966 carriage-return. (This was the convention used on the Macintosh
967 system prior to OS X.)
968
969 @cindex base coding system
970 @cindex variant coding system
971 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
972 conversion unspecified, to be chosen based on the data. @dfn{Variant
973 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
974 @code{latin-1-mac} specify the end-of-line conversion explicitly as
975 well. Most base coding systems have three corresponding variants whose
976 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
977
978 @vindex raw-text@r{ coding system}
979 The coding system @code{raw-text} is special in that it prevents
980 character code conversion, and causes the buffer visited with this
981 coding system to be a unibyte buffer. For historical reasons, you can
982 save both unibyte and multibyte text with this coding system. When
983 you use @code{raw-text} to encode multibyte text, it does perform one
984 character code conversion: it converts eight-bit characters to their
985 single-byte external representation. @code{raw-text} does not specify
986 the end-of-line conversion, allowing that to be determined as usual by
987 the data, and has the usual three variants which specify the
988 end-of-line conversion.
989
990 @vindex no-conversion@r{ coding system}
991 @vindex binary@r{ coding system}
992 @code{no-conversion} (and its alias @code{binary}) is equivalent to
993 @code{raw-text-unix}: it specifies no conversion of either character
994 codes or end-of-line.
995
996 @vindex emacs-internal@r{ coding system}
997 @vindex utf-8-emacs@r{ coding system}
998 The coding system @code{utf-8-emacs} specifies that the data is
999 represented in the internal Emacs encoding (@pxref{Text
1000 Representations}). This is like @code{raw-text} in that no code
1001 conversion happens, but different in that the result is multibyte
1002 data. The name @code{emacs-internal} is an alias for
1003 @code{utf-8-emacs}.
1004
1005 @defun coding-system-get coding-system property
1006 This function returns the specified property of the coding system
1007 @var{coding-system}. Most coding system properties exist for internal
1008 purposes, but one that you might find useful is @code{:mime-charset}.
1009 That property's value is the name used in MIME for the character coding
1010 which this coding system can read and write. Examples:
1011
1012 @example
1013 (coding-system-get 'iso-latin-1 :mime-charset)
1014 @result{} iso-8859-1
1015 (coding-system-get 'iso-2022-cn :mime-charset)
1016 @result{} iso-2022-cn
1017 (coding-system-get 'cyrillic-koi8 :mime-charset)
1018 @result{} koi8-r
1019 @end example
1020
1021 The value of the @code{:mime-charset} property is also defined
1022 as an alias for the coding system.
1023 @end defun
1024
1025 @cindex alias, for coding systems
1026 @defun coding-system-aliases coding-system
1027 This function returns the list of aliases of @var{coding-system}.
1028 @end defun
1029
1030 @node Encoding and I/O
1031 @subsection Encoding and I/O
1032
1033 The principal purpose of coding systems is for use in reading and
1034 writing files. The function @code{insert-file-contents} uses a coding
1035 system to decode the file data, and @code{write-region} uses one to
1036 encode the buffer contents.
1037
1038 You can specify the coding system to use either explicitly
1039 (@pxref{Specifying Coding Systems}), or implicitly using a default
1040 mechanism (@pxref{Default Coding Systems}). But these methods may not
1041 completely specify what to do. For example, they may choose a coding
1042 system such as @code{undefined} which leaves the character code
1043 conversion to be determined from the data. In these cases, the I/O
1044 operation finishes the job of choosing a coding system. Very often
1045 you will want to find out afterwards which coding system was chosen.
1046
1047 @defvar buffer-file-coding-system
1048 This buffer-local variable records the coding system used for saving the
1049 buffer and for writing part of the buffer with @code{write-region}. If
1050 the text to be written cannot be safely encoded using the coding system
1051 specified by this variable, these operations select an alternative
1052 encoding by calling the function @code{select-safe-coding-system}
1053 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
1054 requires to ask the user to specify a coding system,
1055 @code{buffer-file-coding-system} is updated to the newly selected coding
1056 system.
1057
1058 @code{buffer-file-coding-system} does @emph{not} affect sending text
1059 to a subprocess.
1060 @end defvar
1061
1062 @defvar save-buffer-coding-system
1063 This variable specifies the coding system for saving the buffer (by
1064 overriding @code{buffer-file-coding-system}). Note that it is not used
1065 for @code{write-region}.
1066
1067 When a command to save the buffer starts out to use
1068 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1069 and that coding system cannot handle
1070 the actual text in the buffer, the command asks the user to choose
1071 another coding system (by calling @code{select-safe-coding-system}).
1072 After that happens, the command also updates
1073 @code{buffer-file-coding-system} to represent the coding system that
1074 the user specified.
1075 @end defvar
1076
1077 @defvar last-coding-system-used
1078 I/O operations for files and subprocesses set this variable to the
1079 coding system name that was used. The explicit encoding and decoding
1080 functions (@pxref{Explicit Encoding}) set it too.
1081
1082 @strong{Warning:} Since receiving subprocess output sets this variable,
1083 it can change whenever Emacs waits; therefore, you should copy the
1084 value shortly after the function call that stores the value you are
1085 interested in.
1086 @end defvar
1087
1088 The variable @code{selection-coding-system} specifies how to encode
1089 selections for the window system. @xref{Window System Selections}.
1090
1091 @defvar file-name-coding-system
1092 The variable @code{file-name-coding-system} specifies the coding
1093 system to use for encoding file names. Emacs encodes file names using
1094 that coding system for all file operations. If
1095 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
1096 coding system determined by the selected language environment. In the
1097 default language environment, any non-@acronym{ASCII} characters in
1098 file names are not encoded specially; they appear in the file system
1099 using the internal Emacs representation.
1100 @end defvar
1101
1102 @strong{Warning:} if you change @code{file-name-coding-system} (or
1103 the language environment) in the middle of an Emacs session, problems
1104 can result if you have already visited files whose names were encoded
1105 using the earlier coding system and are handled differently under the
1106 new coding system. If you try to save one of these buffers under the
1107 visited file name, saving may use the wrong file name, or it may get
1108 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1109 new file name for that buffer.
1110
1111 @node Lisp and Coding Systems
1112 @subsection Coding Systems in Lisp
1113
1114 Here are the Lisp facilities for working with coding systems:
1115
1116 @cindex list all coding systems
1117 @defun coding-system-list &optional base-only
1118 This function returns a list of all coding system names (symbols). If
1119 @var{base-only} is non-@code{nil}, the value includes only the
1120 base coding systems. Otherwise, it includes alias and variant coding
1121 systems as well.
1122 @end defun
1123
1124 @defun coding-system-p object
1125 This function returns @code{t} if @var{object} is a coding system
1126 name or @code{nil}.
1127 @end defun
1128
1129 @cindex validity of coding system
1130 @cindex coding system, validity check
1131 @defun check-coding-system coding-system
1132 This function checks the validity of @var{coding-system}. If that is
1133 valid, it returns @var{coding-system}. If @var{coding-system} is
1134 @code{nil}, the function return @code{nil}. For any other values, it
1135 signals an error whose @code{error-symbol} is @code{coding-system-error}
1136 (@pxref{Signaling Errors, signal}).
1137 @end defun
1138
1139 @cindex eol type of coding system
1140 @defun coding-system-eol-type coding-system
1141 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1142 conversion used by @var{coding-system}. If @var{coding-system}
1143 specifies a certain eol conversion, the return value is an integer 0,
1144 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1145 respectively. If @var{coding-system} doesn't specify eol conversion
1146 explicitly, the return value is a vector of coding systems, each one
1147 with one of the possible eol conversion types, like this:
1148
1149 @lisp
1150 (coding-system-eol-type 'latin-1)
1151 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1152 @end lisp
1153
1154 @noindent
1155 If this function returns a vector, Emacs will decide, as part of the
1156 text encoding or decoding process, what eol conversion to use. For
1157 decoding, the end-of-line format of the text is auto-detected, and the
1158 eol conversion is set to match it (e.g., DOS-style CRLF format will
1159 imply @code{dos} eol conversion). For encoding, the eol conversion is
1160 taken from the appropriate default coding system (e.g.,
1161 default value of @code{buffer-file-coding-system} for
1162 @code{buffer-file-coding-system}), or from the default eol conversion
1163 appropriate for the underlying platform.
1164 @end defun
1165
1166 @cindex eol conversion of coding system
1167 @defun coding-system-change-eol-conversion coding-system eol-type
1168 This function returns a coding system which is like @var{coding-system}
1169 except for its eol conversion, which is specified by @code{eol-type}.
1170 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1171 @code{nil}. If it is @code{nil}, the returned coding system determines
1172 the end-of-line conversion from the data.
1173
1174 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1175 @code{dos} and @code{mac}, respectively.
1176 @end defun
1177
1178 @cindex text conversion of coding system
1179 @defun coding-system-change-text-conversion eol-coding text-coding
1180 This function returns a coding system which uses the end-of-line
1181 conversion of @var{eol-coding}, and the text conversion of
1182 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1183 @code{undecided}, or one of its variants according to @var{eol-coding}.
1184 @end defun
1185
1186 @cindex safely encode region
1187 @cindex coding systems for encoding region
1188 @defun find-coding-systems-region from to
1189 This function returns a list of coding systems that could be used to
1190 encode a text between @var{from} and @var{to}. All coding systems in
1191 the list can safely encode any multibyte characters in that portion of
1192 the text.
1193
1194 If the text contains no multibyte characters, the function returns the
1195 list @code{(undecided)}.
1196 @end defun
1197
1198 @cindex safely encode a string
1199 @cindex coding systems for encoding a string
1200 @defun find-coding-systems-string string
1201 This function returns a list of coding systems that could be used to
1202 encode the text of @var{string}. All coding systems in the list can
1203 safely encode any multibyte characters in @var{string}. If the text
1204 contains no multibyte characters, this returns the list
1205 @code{(undecided)}.
1206 @end defun
1207
1208 @cindex charset, coding systems to encode
1209 @cindex safely encode characters in a charset
1210 @defun find-coding-systems-for-charsets charsets
1211 This function returns a list of coding systems that could be used to
1212 encode all the character sets in the list @var{charsets}.
1213 @end defun
1214
1215 @defun check-coding-systems-region start end coding-system-list
1216 This function checks whether coding systems in the list
1217 @code{coding-system-list} can encode all the characters in the region
1218 between @var{start} and @var{end}. If all of the coding systems in
1219 the list can encode the specified text, the function returns
1220 @code{nil}. If some coding systems cannot encode some of the
1221 characters, the value is an alist, each element of which has the form
1222 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1223 that @var{coding-system1} cannot encode characters at buffer positions
1224 @var{pos1}, @var{pos2}, @enddots{}.
1225
1226 @var{start} may be a string, in which case @var{end} is ignored and
1227 the returned value references string indices instead of buffer
1228 positions.
1229 @end defun
1230
1231 @defun detect-coding-region start end &optional highest
1232 This function chooses a plausible coding system for decoding the text
1233 from @var{start} to @var{end}. This text should be a byte sequence,
1234 i.e., unibyte text or multibyte text with only @acronym{ASCII} and
1235 eight-bit characters (@pxref{Explicit Encoding}).
1236
1237 Normally this function returns a list of coding systems that could
1238 handle decoding the text that was scanned. They are listed in order of
1239 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1240 return value is just one coding system, the one that is highest in
1241 priority.
1242
1243 If the region contains only @acronym{ASCII} characters except for such
1244 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1245 @code{undecided} or @code{(undecided)}, or a variant specifying
1246 end-of-line conversion, if that can be deduced from the text.
1247
1248 If the region contains null bytes, the value is @code{no-conversion},
1249 even if the region contains text encoded in some coding system.
1250 @end defun
1251
1252 @defun detect-coding-string string &optional highest
1253 This function is like @code{detect-coding-region} except that it
1254 operates on the contents of @var{string} instead of bytes in the buffer.
1255 @end defun
1256
1257 @cindex null bytes, and decoding text
1258 @defvar inhibit-null-byte-detection
1259 If this variable has a non-@code{nil} value, null bytes are ignored
1260 when detecting the encoding of a region or a string. This allows to
1261 correctly detect the encoding of text that contains null bytes, such
1262 as Info files with Index nodes.
1263 @end defvar
1264
1265 @defvar inhibit-iso-escape-detection
1266 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1267 are ignored when detecting the encoding of a region or a string. The
1268 result is that no text is ever detected as encoded in some ISO-2022
1269 encoding, and all escape sequences become visible in a buffer.
1270 @strong{Warning:} @emph{Use this variable with extreme caution,
1271 because many files in the Emacs distribution use ISO-2022 encoding.}
1272 @end defvar
1273
1274 @cindex charsets supported by a coding system
1275 @defun coding-system-charset-list coding-system
1276 This function returns the list of character sets (@pxref{Character
1277 Sets}) supported by @var{coding-system}. Some coding systems that
1278 support too many character sets to list them all yield special values:
1279 @itemize @bullet
1280 @item
1281 If @var{coding-system} supports all the ISO-2022 charsets, the value
1282 is @code{iso-2022}.
1283 @item
1284 If @var{coding-system} supports all Emacs characters, the value is
1285 @code{(emacs)}.
1286 @item
1287 If @var{coding-system} supports all emacs-mule characters, the value
1288 is @code{emacs-mule}.
1289 @item
1290 If @var{coding-system} supports all Unicode characters, the value is
1291 @code{(unicode)}.
1292 @end itemize
1293 @end defun
1294
1295 @xref{Coding systems for a subprocess,, Process Information}, in
1296 particular the description of the functions
1297 @code{process-coding-system} and @code{set-process-coding-system}, for
1298 how to examine or set the coding systems used for I/O to a subprocess.
1299
1300 @node User-Chosen Coding Systems
1301 @subsection User-Chosen Coding Systems
1302
1303 @cindex select safe coding system
1304 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1305 This function selects a coding system for encoding specified text,
1306 asking the user to choose if necessary. Normally the specified text
1307 is the text in the current buffer between @var{from} and @var{to}. If
1308 @var{from} is a string, the string specifies the text to encode, and
1309 @var{to} is ignored.
1310
1311 If the specified text includes raw bytes (@pxref{Text
1312 Representations}), @code{select-safe-coding-system} suggests
1313 @code{raw-text} for its encoding.
1314
1315 If @var{default-coding-system} is non-@code{nil}, that is the first
1316 coding system to try; if that can handle the text,
1317 @code{select-safe-coding-system} returns that coding system. It can
1318 also be a list of coding systems; then the function tries each of them
1319 one by one. After trying all of them, it next tries the current
1320 buffer's value of @code{buffer-file-coding-system} (if it is not
1321 @code{undecided}), then the default value of
1322 @code{buffer-file-coding-system} and finally the user's most
1323 preferred coding system, which the user can set using the command
1324 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1325 Coding Systems, emacs, The GNU Emacs Manual}).
1326
1327 If one of those coding systems can safely encode all the specified
1328 text, @code{select-safe-coding-system} chooses it and returns it.
1329 Otherwise, it asks the user to choose from a list of coding systems
1330 which can encode all the text, and returns the user's choice.
1331
1332 @var{default-coding-system} can also be a list whose first element is
1333 t and whose other elements are coding systems. Then, if no coding
1334 system in the list can handle the text, @code{select-safe-coding-system}
1335 queries the user immediately, without trying any of the three
1336 alternatives described above.
1337
1338 The optional argument @var{accept-default-p}, if non-@code{nil},
1339 should be a function to determine whether a coding system selected
1340 without user interaction is acceptable. @code{select-safe-coding-system}
1341 calls this function with one argument, the base coding system of the
1342 selected coding system. If @var{accept-default-p} returns @code{nil},
1343 @code{select-safe-coding-system} rejects the silently selected coding
1344 system, and asks the user to select a coding system from a list of
1345 possible candidates.
1346
1347 @vindex select-safe-coding-system-accept-default-p
1348 If the variable @code{select-safe-coding-system-accept-default-p} is
1349 non-@code{nil}, it should be a function taking a single argument.
1350 It is used in place of @var{accept-default-p}, overriding any
1351 value supplied for this argument.
1352
1353 As a final step, before returning the chosen coding system,
1354 @code{select-safe-coding-system} checks whether that coding system is
1355 consistent with what would be selected if the contents of the region
1356 were read from a file. (If not, this could lead to data corruption in
1357 a file subsequently re-visited and edited.) Normally,
1358 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1359 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1360 that file instead (this can be relevant for @code{write-region} and
1361 similar functions). If it detects an apparent inconsistency,
1362 @code{select-safe-coding-system} queries the user before selecting the
1363 coding system.
1364 @end defun
1365
1366 Here are two functions you can use to let the user specify a coding
1367 system, with completion. @xref{Completion}.
1368
1369 @defun read-coding-system prompt &optional default
1370 This function reads a coding system using the minibuffer, prompting with
1371 string @var{prompt}, and returns the coding system name as a symbol. If
1372 the user enters null input, @var{default} specifies which coding system
1373 to return. It should be a symbol or a string.
1374 @end defun
1375
1376 @defun read-non-nil-coding-system prompt
1377 This function reads a coding system using the minibuffer, prompting with
1378 string @var{prompt}, and returns the coding system name as a symbol. If
1379 the user tries to enter null input, it asks the user to try again.
1380 @xref{Coding Systems}.
1381 @end defun
1382
1383 @node Default Coding Systems
1384 @subsection Default Coding Systems
1385 @cindex default coding system
1386 @cindex coding system, automatically determined
1387
1388 This section describes variables that specify the default coding
1389 system for certain files or when running certain subprograms, and the
1390 function that I/O operations use to access them.
1391
1392 The idea of these variables is that you set them once and for all to the
1393 defaults you want, and then do not change them again. To specify a
1394 particular coding system for a particular operation in a Lisp program,
1395 don't change these variables; instead, override them using
1396 @code{coding-system-for-read} and @code{coding-system-for-write}
1397 (@pxref{Specifying Coding Systems}).
1398
1399 @cindex file contents, and default coding system
1400 @defopt auto-coding-regexp-alist
1401 This variable is an alist of text patterns and corresponding coding
1402 systems. Each element has the form @code{(@var{regexp}
1403 . @var{coding-system})}; a file whose first few kilobytes match
1404 @var{regexp} is decoded with @var{coding-system} when its contents are
1405 read into a buffer. The settings in this alist take priority over
1406 @code{coding:} tags in the files and the contents of
1407 @code{file-coding-system-alist} (see below). The default value is set
1408 so that Emacs automatically recognizes mail files in Babyl format and
1409 reads them with no code conversions.
1410 @end defopt
1411
1412 @cindex file name, and default coding system
1413 @defopt file-coding-system-alist
1414 This variable is an alist that specifies the coding systems to use for
1415 reading and writing particular files. Each element has the form
1416 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1417 expression that matches certain file names. The element applies to file
1418 names that match @var{pattern}.
1419
1420 The @sc{cdr} of the element, @var{coding}, should be either a coding
1421 system, a cons cell containing two coding systems, or a function name (a
1422 symbol with a function definition). If @var{coding} is a coding system,
1423 that coding system is used for both reading the file and writing it. If
1424 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1425 specifies the coding system for decoding, and its @sc{cdr} specifies the
1426 coding system for encoding.
1427
1428 If @var{coding} is a function name, the function should take one
1429 argument, a list of all arguments passed to
1430 @code{find-operation-coding-system}. It must return a coding system
1431 or a cons cell containing two coding systems. This value has the same
1432 meaning as described above.
1433
1434 If @var{coding} (or what returned by the above function) is
1435 @code{undecided}, the normal code-detection is performed.
1436 @end defopt
1437
1438 @defopt auto-coding-alist
1439 This variable is an alist that specifies the coding systems to use for
1440 reading and writing particular files. Its form is like that of
1441 @code{file-coding-system-alist}, but, unlike the latter, this variable
1442 takes priority over any @code{coding:} tags in the file.
1443 @end defopt
1444
1445 @cindex program name, and default coding system
1446 @defvar process-coding-system-alist
1447 This variable is an alist specifying which coding systems to use for a
1448 subprocess, depending on which program is running in the subprocess. It
1449 works like @code{file-coding-system-alist}, except that @var{pattern} is
1450 matched against the program name used to start the subprocess. The coding
1451 system or systems specified in this alist are used to initialize the
1452 coding systems used for I/O to the subprocess, but you can specify
1453 other coding systems later using @code{set-process-coding-system}.
1454 @end defvar
1455
1456 @strong{Warning:} Coding systems such as @code{undecided}, which
1457 determine the coding system from the data, do not work entirely reliably
1458 with asynchronous subprocess output. This is because Emacs handles
1459 asynchronous subprocess output in batches, as it arrives. If the coding
1460 system leaves the character code conversion unspecified, or leaves the
1461 end-of-line conversion unspecified, Emacs must try to detect the proper
1462 conversion from one batch at a time, and this does not always work.
1463
1464 Therefore, with an asynchronous subprocess, if at all possible, use a
1465 coding system which determines both the character code conversion and
1466 the end of line conversion---that is, one like @code{latin-1-unix},
1467 rather than @code{undecided} or @code{latin-1}.
1468
1469 @cindex port number, and default coding system
1470 @cindex network service name, and default coding system
1471 @defvar network-coding-system-alist
1472 This variable is an alist that specifies the coding system to use for
1473 network streams. It works much like @code{file-coding-system-alist},
1474 with the difference that the @var{pattern} in an element may be either a
1475 port number or a regular expression. If it is a regular expression, it
1476 is matched against the network service name used to open the network
1477 stream.
1478 @end defvar
1479
1480 @defvar default-process-coding-system
1481 This variable specifies the coding systems to use for subprocess (and
1482 network stream) input and output, when nothing else specifies what to
1483 do.
1484
1485 The value should be a cons cell of the form @code{(@var{input-coding}
1486 . @var{output-coding})}. Here @var{input-coding} applies to input from
1487 the subprocess, and @var{output-coding} applies to output to it.
1488 @end defvar
1489
1490 @cindex default coding system, functions to determine
1491 @defopt auto-coding-functions
1492 This variable holds a list of functions that try to determine a
1493 coding system for a file based on its undecoded contents.
1494
1495 Each function in this list should be written to look at text in the
1496 current buffer, but should not modify it in any way. The buffer will
1497 contain undecoded text of parts of the file. Each function should
1498 take one argument, @var{size}, which tells it how many characters to
1499 look at, starting from point. If the function succeeds in determining
1500 a coding system for the file, it should return that coding system.
1501 Otherwise, it should return @code{nil}.
1502
1503 If a file has a @samp{coding:} tag, that takes precedence, so these
1504 functions won't be called.
1505 @end defopt
1506
1507 @defun find-auto-coding filename size
1508 This function tries to determine a suitable coding system for
1509 @var{filename}. It examines the buffer visiting the named file, using
1510 the variables documented above in sequence, until it finds a match for
1511 one of the rules specified by these variables. It then returns a cons
1512 cell of the form @code{(@var{coding} . @var{source})}, where
1513 @var{coding} is the coding system to use and @var{source} is a symbol,
1514 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1515 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1516 supplied the matching rule. The value @code{:coding} means the coding
1517 system was specified by the @code{coding:} tag in the file
1518 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1519 The order of looking for a matching rule is @code{auto-coding-alist}
1520 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1521 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1522 found, the function returns @code{nil}.
1523
1524 The second argument @var{size} is the size of text, in characters,
1525 following point. The function examines text only within @var{size}
1526 characters after point. Normally, the buffer should be positioned at
1527 the beginning when this function is called, because one of the places
1528 for the @code{coding:} tag is the first one or two lines of the file;
1529 in that case, @var{size} should be the size of the buffer.
1530 @end defun
1531
1532 @defun set-auto-coding filename size
1533 This function returns a suitable coding system for file
1534 @var{filename}. It uses @code{find-auto-coding} to find the coding
1535 system. If no coding system could be determined, the function returns
1536 @code{nil}. The meaning of the argument @var{size} is like in
1537 @code{find-auto-coding}.
1538 @end defun
1539
1540 @defun find-operation-coding-system operation &rest arguments
1541 This function returns the coding system to use (by default) for
1542 performing @var{operation} with @var{arguments}. The value has this
1543 form:
1544
1545 @example
1546 (@var{decoding-system} . @var{encoding-system})
1547 @end example
1548
1549 The first element, @var{decoding-system}, is the coding system to use
1550 for decoding (in case @var{operation} does decoding), and
1551 @var{encoding-system} is the coding system for encoding (in case
1552 @var{operation} does encoding).
1553
1554 The argument @var{operation} is a symbol; it should be one of
1555 @code{write-region}, @code{start-process}, @code{call-process},
1556 @code{call-process-region}, @code{insert-file-contents}, or
1557 @code{open-network-stream}. These are the names of the Emacs I/O
1558 primitives that can do character code and eol conversion.
1559
1560 The remaining arguments should be the same arguments that might be given
1561 to the corresponding I/O primitive. Depending on the primitive, one
1562 of those arguments is selected as the @dfn{target}. For example, if
1563 @var{operation} does file I/O, whichever argument specifies the file
1564 name is the target. For subprocess primitives, the process name is the
1565 target. For @code{open-network-stream}, the target is the service name
1566 or port number.
1567
1568 Depending on @var{operation}, this function looks up the target in
1569 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1570 or @code{network-coding-system-alist}. If the target is found in the
1571 alist, @code{find-operation-coding-system} returns its association in
1572 the alist; otherwise it returns @code{nil}.
1573
1574 If @var{operation} is @code{insert-file-contents}, the argument
1575 corresponding to the target may be a cons cell of the form
1576 @code{(@var{filename} . @var{buffer})}. In that case, @var{filename}
1577 is a file name to look up in @code{file-coding-system-alist}, and
1578 @var{buffer} is a buffer that contains the file's contents (not yet
1579 decoded). If @code{file-coding-system-alist} specifies a function to
1580 call for this file, and that function needs to examine the file's
1581 contents (as it usually does), it should examine the contents of
1582 @var{buffer} instead of reading the file.
1583 @end defun
1584
1585 @node Specifying Coding Systems
1586 @subsection Specifying a Coding System for One Operation
1587
1588 You can specify the coding system for a specific operation by binding
1589 the variables @code{coding-system-for-read} and/or
1590 @code{coding-system-for-write}.
1591
1592 @defvar coding-system-for-read
1593 If this variable is non-@code{nil}, it specifies the coding system to
1594 use for reading a file, or for input from a synchronous subprocess.
1595
1596 It also applies to any asynchronous subprocess or network stream, but in
1597 a different way: the value of @code{coding-system-for-read} when you
1598 start the subprocess or open the network stream specifies the input
1599 decoding method for that subprocess or network stream. It remains in
1600 use for that subprocess or network stream unless and until overridden.
1601
1602 The right way to use this variable is to bind it with @code{let} for a
1603 specific I/O operation. Its global value is normally @code{nil}, and
1604 you should not globally set it to any other value. Here is an example
1605 of the right way to use the variable:
1606
1607 @example
1608 ;; @r{Read the file with no character code conversion.}
1609 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1610 (let ((coding-system-for-read 'emacs-mule-dos))
1611 (insert-file-contents filename))
1612 @end example
1613
1614 When its value is non-@code{nil}, this variable takes precedence over
1615 all other methods of specifying a coding system to use for input,
1616 including @code{file-coding-system-alist},
1617 @code{process-coding-system-alist} and
1618 @code{network-coding-system-alist}.
1619 @end defvar
1620
1621 @defvar coding-system-for-write
1622 This works much like @code{coding-system-for-read}, except that it
1623 applies to output rather than input. It affects writing to files,
1624 as well as sending output to subprocesses and net connections.
1625
1626 When a single operation does both input and output, as do
1627 @code{call-process-region} and @code{start-process}, both
1628 @code{coding-system-for-read} and @code{coding-system-for-write}
1629 affect it.
1630 @end defvar
1631
1632 @defopt inhibit-eol-conversion
1633 When this variable is non-@code{nil}, no end-of-line conversion is done,
1634 no matter which coding system is specified. This applies to all the
1635 Emacs I/O and subprocess primitives, and to the explicit encoding and
1636 decoding functions (@pxref{Explicit Encoding}).
1637 @end defopt
1638
1639 @cindex priority order of coding systems
1640 @cindex coding systems, priority
1641 Sometimes, you need to prefer several coding systems for some
1642 operation, rather than fix a single one. Emacs lets you specify a
1643 priority order for using coding systems. This ordering affects the
1644 sorting of lists of coding systems returned by functions such as
1645 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1646
1647 @defun coding-system-priority-list &optional highestp
1648 This function returns the list of coding systems in the order of their
1649 current priorities. Optional argument @var{highestp}, if
1650 non-@code{nil}, means return only the highest priority coding system.
1651 @end defun
1652
1653 @defun set-coding-system-priority &rest coding-systems
1654 This function puts @var{coding-systems} at the beginning of the
1655 priority list for coding systems, thus making their priority higher
1656 than all the rest.
1657 @end defun
1658
1659 @defmac with-coding-priority coding-systems &rest body@dots{}
1660 This macro execute @var{body}, like @code{progn} does
1661 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1662 the priority list for coding systems. @var{coding-systems} should be
1663 a list of coding systems to prefer during execution of @var{body}.
1664 @end defmac
1665
1666 @node Explicit Encoding
1667 @subsection Explicit Encoding and Decoding
1668 @cindex encoding in coding systems
1669 @cindex decoding in coding systems
1670
1671 All the operations that transfer text in and out of Emacs have the
1672 ability to use a coding system to encode or decode the text.
1673 You can also explicitly encode and decode text using the functions
1674 in this section.
1675
1676 The result of encoding, and the input to decoding, are not ordinary
1677 text. They logically consist of a series of byte values; that is, a
1678 series of @acronym{ASCII} and eight-bit characters. In unibyte
1679 buffers and strings, these characters have codes in the range 0
1680 through #xFF (255). In a multibyte buffer or string, eight-bit
1681 characters have character codes higher than #xFF (@pxref{Text
1682 Representations}), but Emacs transparently converts them to their
1683 single-byte values when you encode or decode such text.
1684
1685 The usual way to read a file into a buffer as a sequence of bytes, so
1686 you can decode the contents explicitly, is with
1687 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1688 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1689 visiting a file with @code{find-file-noselect}. These methods result in
1690 a unibyte buffer.
1691
1692 The usual way to use the byte sequence that results from explicitly
1693 encoding text is to copy it to a file or process---for example, to write
1694 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1695 encoding by binding @code{coding-system-for-write} to
1696 @code{no-conversion}.
1697
1698 Here are the functions to perform explicit encoding or decoding. The
1699 encoding functions produce sequences of bytes; the decoding functions
1700 are meant to operate on sequences of bytes. All of these functions
1701 discard text properties. They also set @code{last-coding-system-used}
1702 to the precise coding system they used.
1703
1704 @deffn Command encode-coding-region start end coding-system &optional destination
1705 This command encodes the text from @var{start} to @var{end} according
1706 to coding system @var{coding-system}. Normally, the encoded text
1707 replaces the original text in the buffer, but the optional argument
1708 @var{destination} can change that. If @var{destination} is a buffer,
1709 the encoded text is inserted in that buffer after point (point does
1710 not move); if it is @code{t}, the command returns the encoded text as
1711 a unibyte string without inserting it.
1712
1713 If encoded text is inserted in some buffer, this command returns the
1714 length of the encoded text.
1715
1716 The result of encoding is logically a sequence of bytes, but the
1717 buffer remains multibyte if it was multibyte before, and any 8-bit
1718 bytes are converted to their multibyte representation (@pxref{Text
1719 Representations}).
1720
1721 @cindex @code{undecided} coding-system, when encoding
1722 Do @emph{not} use @code{undecided} for @var{coding-system} when
1723 encoding text, since that may lead to unexpected results. Instead,
1724 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1725 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1726 if there's no obvious pertinent value for @var{coding-system}.
1727 @end deffn
1728
1729 @defun encode-coding-string string coding-system &optional nocopy buffer
1730 This function encodes the text in @var{string} according to coding
1731 system @var{coding-system}. It returns a new string containing the
1732 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1733 case the function may return @var{string} itself if the encoding
1734 operation is trivial. The result of encoding is a unibyte string.
1735 @end defun
1736
1737 @deffn Command decode-coding-region start end coding-system &optional destination
1738 This command decodes the text from @var{start} to @var{end} according
1739 to coding system @var{coding-system}. To make explicit decoding
1740 useful, the text before decoding ought to be a sequence of byte
1741 values, but both multibyte and unibyte buffers are acceptable (in the
1742 multibyte case, the raw byte values should be represented as eight-bit
1743 characters). Normally, the decoded text replaces the original text in
1744 the buffer, but the optional argument @var{destination} can change
1745 that. If @var{destination} is a buffer, the decoded text is inserted
1746 in that buffer after point (point does not move); if it is @code{t},
1747 the command returns the decoded text as a multibyte string without
1748 inserting it.
1749
1750 If decoded text is inserted in some buffer, this command returns the
1751 length of the decoded text.
1752
1753 This command puts a @code{charset} text property on the decoded text.
1754 The value of the property states the character set used to decode the
1755 original text.
1756 @end deffn
1757
1758 @defun decode-coding-string string coding-system &optional nocopy buffer
1759 This function decodes the text in @var{string} according to
1760 @var{coding-system}. It returns a new string containing the decoded
1761 text, except when @var{nocopy} is non-@code{nil}, in which case the
1762 function may return @var{string} itself if the decoding operation is
1763 trivial. To make explicit decoding useful, the contents of
1764 @var{string} ought to be a unibyte string with a sequence of byte
1765 values, but a multibyte string is also acceptable (assuming it
1766 contains 8-bit bytes in their multibyte form).
1767
1768 If optional argument @var{buffer} specifies a buffer, the decoded text
1769 is inserted in that buffer after point (point does not move). In this
1770 case, the return value is the length of the decoded text.
1771
1772 @cindex @code{charset}, text property
1773 This function puts a @code{charset} text property on the decoded text.
1774 The value of the property states the character set used to decode the
1775 original text:
1776
1777 @example
1778 @group
1779 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1780 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1781 @end group
1782 @end example
1783 @end defun
1784
1785 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1786 This function decodes the text from @var{from} to @var{to} as if
1787 it were being read from file @var{filename} using @code{insert-file-contents}
1788 using the rest of the arguments provided.
1789
1790 The normal way to use this function is after reading text from a file
1791 without decoding, if you decide you would rather have decoded it.
1792 Instead of deleting the text and reading it again, this time with
1793 decoding, you can call this function.
1794 @end defun
1795
1796 @node Terminal I/O Encoding
1797 @subsection Terminal I/O Encoding
1798
1799 Emacs can decode keyboard input using a coding system, and encode
1800 terminal output. This is useful for terminals that transmit or
1801 display text using a particular encoding such as Latin-1. Emacs does
1802 not set @code{last-coding-system-used} for encoding or decoding of
1803 terminal I/O.
1804
1805 @defun keyboard-coding-system &optional terminal
1806 This function returns the coding system that is in use for decoding
1807 keyboard input from @var{terminal}---or @code{nil} if no coding system
1808 is to be used for that terminal. If @var{terminal} is omitted or
1809 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1810 Terminals}.
1811 @end defun
1812
1813 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1814 This command specifies @var{coding-system} as the coding system to use
1815 for decoding keyboard input from @var{terminal}. If
1816 @var{coding-system} is @code{nil}, that means do not decode keyboard
1817 input. If @var{terminal} is a frame, it means that frame's terminal;
1818 if it is @code{nil}, that means the currently selected frame's
1819 terminal. @xref{Multiple Terminals}.
1820 @end deffn
1821
1822 @defun terminal-coding-system &optional terminal
1823 This function returns the coding system that is in use for encoding
1824 terminal output from @var{terminal}---or @code{nil} if the output is
1825 not encoded. If @var{terminal} is a frame, it means that frame's
1826 terminal; if it is @code{nil}, that means the currently selected
1827 frame's terminal.
1828 @end defun
1829
1830 @deffn Command set-terminal-coding-system coding-system &optional terminal
1831 This command specifies @var{coding-system} as the coding system to use
1832 for encoding terminal output from @var{terminal}. If
1833 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1834 @var{terminal} is a frame, it means that frame's terminal; if it is
1835 @code{nil}, that means the currently selected frame's terminal.
1836 @end deffn
1837
1838 @node Input Methods
1839 @section Input Methods
1840 @cindex input methods
1841
1842 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1843 characters from the keyboard. Unlike coding systems, which translate
1844 non-@acronym{ASCII} characters to and from encodings meant to be read by
1845 programs, input methods provide human-friendly commands. (@xref{Input
1846 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1847 use input methods to enter text.) How to define input methods is not
1848 yet documented in this manual, but here we describe how to use them.
1849
1850 Each input method has a name, which is currently a string;
1851 in the future, symbols may also be usable as input method names.
1852
1853 @defvar current-input-method
1854 This variable holds the name of the input method now active in the
1855 current buffer. (It automatically becomes local in each buffer when set
1856 in any fashion.) It is @code{nil} if no input method is active in the
1857 buffer now.
1858 @end defvar
1859
1860 @defopt default-input-method
1861 This variable holds the default input method for commands that choose an
1862 input method. Unlike @code{current-input-method}, this variable is
1863 normally global.
1864 @end defopt
1865
1866 @deffn Command set-input-method input-method
1867 This command activates input method @var{input-method} for the current
1868 buffer. It also sets @code{default-input-method} to @var{input-method}.
1869 If @var{input-method} is @code{nil}, this command deactivates any input
1870 method for the current buffer.
1871 @end deffn
1872
1873 @defun read-input-method-name prompt &optional default inhibit-null
1874 This function reads an input method name with the minibuffer, prompting
1875 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1876 by default, if the user enters empty input. However, if
1877 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1878
1879 The returned value is a string.
1880 @end defun
1881
1882 @defvar input-method-alist
1883 This variable defines all the supported input methods.
1884 Each element defines one input method, and should have the form:
1885
1886 @example
1887 (@var{input-method} @var{language-env} @var{activate-func}
1888 @var{title} @var{description} @var{args}...)
1889 @end example
1890
1891 Here @var{input-method} is the input method name, a string;
1892 @var{language-env} is another string, the name of the language
1893 environment this input method is recommended for. (That serves only for
1894 documentation purposes.)
1895
1896 @var{activate-func} is a function to call to activate this method. The
1897 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1898 told, the arguments to @var{activate-func} are @var{input-method} and
1899 the @var{args}.
1900
1901 @var{title} is a string to display in the mode line while this method is
1902 active. @var{description} is a string describing this method and what
1903 it is good for.
1904 @end defvar
1905
1906 The fundamental interface to input methods is through the
1907 variable @code{input-method-function}. @xref{Reading One Event},
1908 and @ref{Invoking the Input Method}.
1909
1910 @node Locales
1911 @section Locales
1912 @cindex locale
1913
1914 POSIX defines a concept of ``locales'' which control which language
1915 to use in language-related features. These Emacs variables control
1916 how Emacs interacts with these features.
1917
1918 @defvar locale-coding-system
1919 @cindex keyboard input decoding on X
1920 This variable specifies the coding system to use for decoding system
1921 error messages and---on X Window system only---keyboard input, for
1922 encoding the format argument to @code{format-time-string}, and for
1923 decoding the return value of @code{format-time-string}.
1924 @end defvar
1925
1926 @defvar system-messages-locale
1927 This variable specifies the locale to use for generating system error
1928 messages. Changing the locale can cause messages to come out in a
1929 different language or in a different orthography. If the variable is
1930 @code{nil}, the locale is specified by environment variables in the
1931 usual POSIX fashion.
1932 @end defvar
1933
1934 @defvar system-time-locale
1935 This variable specifies the locale to use for formatting time values.
1936 Changing the locale can cause messages to appear according to the
1937 conventions of a different language. If the variable is @code{nil}, the
1938 locale is specified by environment variables in the usual POSIX fashion.
1939 @end defvar
1940
1941 @defun locale-info item
1942 This function returns locale data @var{item} for the current POSIX
1943 locale, if available. @var{item} should be one of these symbols:
1944
1945 @table @code
1946 @item codeset
1947 Return the character set as a string (locale item @code{CODESET}).
1948
1949 @item days
1950 Return a 7-element vector of day names (locale items
1951 @code{DAY_1} through @code{DAY_7});
1952
1953 @item months
1954 Return a 12-element vector of month names (locale items @code{MON_1}
1955 through @code{MON_12}).
1956
1957 @item paper
1958 Return a list @code{(@var{width} @var{height})} for the default paper
1959 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1960 @code{PAPER_HEIGHT}).
1961 @end table
1962
1963 If the system can't provide the requested information, or if
1964 @var{item} is not one of those symbols, the value is @code{nil}. All
1965 strings in the return value are decoded using
1966 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1967 for more information about locales and locale items.
1968 @end defun