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[bpt/emacs.git] / src / w32console.c
1 /* Terminal hooks for GNU Emacs on the Microsoft W32 API.
2 Copyright (C) 1992, 1999 Free Software Foundation, Inc.
3
4 This file is part of GNU Emacs.
5
6 GNU Emacs is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
10
11 GNU Emacs is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with GNU Emacs; see the file COPYING. If not, write to
18 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
19 Boston, MA 02111-1307, USA.
20
21 Tim Fleehart (apollo@online.com) 1-17-92
22 Geoff Voelker (voelker@cs.washington.edu) 9-12-93
23 */
24
25
26 #include <config.h>
27
28 #include <stdlib.h>
29 #include <stdio.h>
30 #include <windows.h>
31 #include <string.h>
32
33 #include "lisp.h"
34 #include "charset.h"
35 #include "coding.h"
36 #include "disptab.h"
37 #include "termhooks.h"
38 #include "dispextern.h"
39 /* Disable features in frame.h that require a Window System. */
40 #undef HAVE_WINDOW_SYSTEM
41 #include "frame.h"
42 #include "w32inevt.h"
43
44 /* from window.c */
45 extern Lisp_Object Frecenter ();
46
47 /* from keyboard.c */
48 extern int detect_input_pending ();
49
50 /* from sysdep.c */
51 extern int read_input_pending ();
52
53 extern struct frame * updating_frame;
54 extern int meta_key;
55
56 static void move_cursor (int row, int col);
57 static void clear_to_end (void);
58 static void clear_frame (void);
59 static void clear_end_of_line (int);
60 static void ins_del_lines (int vpos, int n);
61 static void insert_glyphs (struct glyph *start, int len);
62 static void write_glyphs (struct glyph *string, int len);
63 static void delete_glyphs (int n);
64 void w32_sys_ring_bell (void);
65 static void reset_terminal_modes (void);
66 static void set_terminal_modes (void);
67 static void set_terminal_window (int size);
68 static void update_begin (struct frame * f);
69 static void update_end (struct frame * f);
70 static WORD w32_face_attributes (struct frame *f, int face_id);
71
72 static COORD cursor_coords;
73 static HANDLE prev_screen, cur_screen;
74 static WORD char_attr_normal;
75 static DWORD prev_console_mode;
76
77 #ifndef USE_SEPARATE_SCREEN
78 static CONSOLE_CURSOR_INFO prev_console_cursor;
79 #endif
80
81 /* Determine whether to make frame dimensions match the screen buffer,
82 or the current window size. The former is desirable when running
83 over telnet, while the latter is more useful when working directly at
84 the console with a large scroll-back buffer. */
85 int w32_use_full_screen_buffer;
86 HANDLE keyboard_handle;
87
88
89 /* Setting this as the ctrl handler prevents emacs from being killed when
90 someone hits ^C in a 'suspended' session (child shell).
91 Also ignore Ctrl-Break signals. */
92
93 BOOL
94 ctrl_c_handler (unsigned long type)
95 {
96 /* Only ignore "interrupt" events when running interactively. */
97 return (!noninteractive
98 && (type == CTRL_C_EVENT || type == CTRL_BREAK_EVENT));
99 }
100
101 /* If we're updating a frame, use it as the current frame
102 Otherwise, use the selected frame. */
103 #define PICK_FRAME() (updating_frame ? updating_frame : SELECTED_FRAME ())
104
105 /* Move the cursor to (row, col). */
106 void
107 move_cursor (int row, int col)
108 {
109 cursor_coords.X = col;
110 cursor_coords.Y = row;
111
112 if (updating_frame == (struct frame *) NULL)
113 {
114 SetConsoleCursorPosition (cur_screen, cursor_coords);
115 }
116 }
117
118 /* Clear from cursor to end of screen. */
119 void
120 clear_to_end (void)
121 {
122 struct frame * f = PICK_FRAME ();
123
124 clear_end_of_line (FRAME_WIDTH (f) - 1);
125 ins_del_lines (cursor_coords.Y, FRAME_HEIGHT (f) - cursor_coords.Y - 1);
126 }
127
128 /* Clear the frame. */
129 void
130 clear_frame (void)
131 {
132 struct frame * f = PICK_FRAME ();
133 COORD dest;
134 int n;
135 DWORD r;
136 CONSOLE_SCREEN_BUFFER_INFO info;
137
138 GetConsoleScreenBufferInfo (GetStdHandle (STD_OUTPUT_HANDLE), &info);
139
140 /* Remember that the screen buffer might be wider than the window. */
141 n = FRAME_HEIGHT (f) * info.dwSize.X;
142 dest.X = dest.Y = 0;
143
144 FillConsoleOutputAttribute (cur_screen, char_attr_normal, n, dest, &r);
145 FillConsoleOutputCharacter (cur_screen, ' ', n, dest, &r);
146
147 move_cursor (0, 0);
148 }
149
150
151 static struct glyph glyph_base[256];
152 static BOOL ceol_initialized = FALSE;
153
154 /* Clear from Cursor to end (what's "standout marker"?). */
155 void
156 clear_end_of_line (int end)
157 {
158 if (!ceol_initialized)
159 {
160 int i;
161 for (i = 0; i < 256; i++)
162 {
163 memcpy (&glyph_base[i], &space_glyph, sizeof (struct glyph));
164 }
165 ceol_initialized = TRUE;
166 }
167 write_glyphs (glyph_base, end - cursor_coords.X); /* fencepost ? */
168 }
169
170 /* Insert n lines at vpos. if n is negative delete -n lines. */
171 void
172 ins_del_lines (int vpos, int n)
173 {
174 int i, nb;
175 SMALL_RECT scroll;
176 COORD dest;
177 CHAR_INFO fill;
178 struct frame * f = PICK_FRAME ();
179
180 if (n < 0)
181 {
182 scroll.Top = vpos - n;
183 scroll.Bottom = FRAME_HEIGHT (f);
184 dest.Y = vpos;
185 }
186 else
187 {
188 scroll.Top = vpos;
189 scroll.Bottom = FRAME_HEIGHT (f) - n;
190 dest.Y = vpos + n;
191 }
192 scroll.Left = 0;
193 scroll.Right = FRAME_WIDTH (f);
194
195 dest.X = 0;
196
197 fill.Char.AsciiChar = 0x20;
198 fill.Attributes = char_attr_normal;
199
200 ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill);
201
202 /* Here we have to deal with a w32 console flake: If the scroll
203 region looks like abc and we scroll c to a and fill with d we get
204 cbd... if we scroll block c one line at a time to a, we get cdd...
205 Emacs expects cdd consistently... So we have to deal with that
206 here... (this also occurs scrolling the same way in the other
207 direction. */
208
209 if (n > 0)
210 {
211 if (scroll.Bottom < dest.Y)
212 {
213 for (i = scroll.Bottom; i < dest.Y; i++)
214 {
215 move_cursor (i, 0);
216 clear_end_of_line (FRAME_WIDTH (f));
217 }
218 }
219 }
220 else
221 {
222 nb = dest.Y + (scroll.Bottom - scroll.Top) + 1;
223
224 if (nb < scroll.Top)
225 {
226 for (i = nb; i < scroll.Top; i++)
227 {
228 move_cursor (i, 0);
229 clear_end_of_line (FRAME_WIDTH (f));
230 }
231 }
232 }
233
234 cursor_coords.X = 0;
235 cursor_coords.Y = vpos;
236 }
237
238 #undef LEFT
239 #undef RIGHT
240 #define LEFT 1
241 #define RIGHT 0
242
243 void
244 scroll_line (int dist, int direction)
245 {
246 /* The idea here is to implement a horizontal scroll in one line to
247 implement delete and half of insert. */
248 SMALL_RECT scroll;
249 COORD dest;
250 CHAR_INFO fill;
251 struct frame * f = PICK_FRAME ();
252
253 scroll.Top = cursor_coords.Y;
254 scroll.Bottom = cursor_coords.Y;
255
256 if (direction == LEFT)
257 {
258 scroll.Left = cursor_coords.X + dist;
259 scroll.Right = FRAME_WIDTH (f) - 1;
260 }
261 else
262 {
263 scroll.Left = cursor_coords.X;
264 scroll.Right = FRAME_WIDTH (f) - dist - 1;
265 }
266
267 dest.X = cursor_coords.X;
268 dest.Y = cursor_coords.Y;
269
270 fill.Char.AsciiChar = 0x20;
271 fill.Attributes = char_attr_normal;
272
273 ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill);
274 }
275
276
277 /* If start is zero insert blanks instead of a string at start ?. */
278 void
279 insert_glyphs (register struct glyph *start, register int len)
280 {
281 scroll_line (len, RIGHT);
282
283 /* Move len chars to the right starting at cursor_coords, fill with blanks */
284 if (start)
285 {
286 /* Print the first len characters of start, cursor_coords.X adjusted
287 by write_glyphs. */
288
289 write_glyphs (start, len);
290 }
291 else
292 {
293 clear_end_of_line (cursor_coords.X + len);
294 }
295 }
296
297 void
298 write_glyphs (register struct glyph *string, register int len)
299 {
300 int produced, consumed;
301 DWORD r;
302 struct frame * f = PICK_FRAME ();
303 WORD char_attr;
304 unsigned char conversion_buffer[1024];
305 int conversion_buffer_size = sizeof conversion_buffer;
306
307 if (len <= 0)
308 return;
309
310 /* The mode bit CODING_MODE_LAST_BLOCK should be set to 1 only at
311 the tail. */
312 terminal_coding.mode &= ~CODING_MODE_LAST_BLOCK;
313
314 while (len > 0)
315 {
316 /* Identify a run of glyphs with the same face. */
317 int face_id = string->face_id;
318 int n;
319
320 for (n = 1; n < len; ++n)
321 if (string[n].face_id != face_id)
322 break;
323
324 /* Turn appearance modes of the face of the run on. */
325 char_attr = w32_face_attributes (f, face_id);
326
327 while (n > 0)
328 {
329 /* We use a fixed size (1024 bytes) of conversion buffer.
330 Usually it is sufficient, but if not, we just repeat the
331 loop. */
332 produced = encode_terminal_code (string, conversion_buffer,
333 n, conversion_buffer_size,
334 &consumed);
335 if (produced > 0)
336 {
337 /* Set the attribute for these characters. */
338 if (!FillConsoleOutputAttribute (cur_screen, char_attr,
339 produced, cursor_coords, &r))
340 {
341 printf ("Failed writing console attributes: %d\n",
342 GetLastError ());
343 fflush (stdout);
344 }
345
346 /* Write the characters. */
347 if (!WriteConsoleOutputCharacter (cur_screen, conversion_buffer,
348 produced, cursor_coords, &r))
349 {
350 printf ("Failed writing console characters: %d\n",
351 GetLastError ());
352 fflush (stdout);
353 }
354
355 cursor_coords.X += produced;
356 move_cursor (cursor_coords.Y, cursor_coords.X);
357 }
358 len -= consumed;
359 n -= consumed;
360 string += consumed;
361 }
362 }
363
364 /* We may have to output some codes to terminate the writing. */
365 if (CODING_REQUIRE_FLUSHING (&terminal_coding))
366 {
367 terminal_coding.mode |= CODING_MODE_LAST_BLOCK;
368 encode_coding (&terminal_coding, "", conversion_buffer,
369 0, conversion_buffer_size);
370 if (terminal_coding.produced > 0)
371 {
372 if (!FillConsoleOutputAttribute (cur_screen, char_attr_normal,
373 terminal_coding.produced,
374 cursor_coords, &r))
375 {
376 printf ("Failed writing console attributes: %d\n",
377 GetLastError ());
378 fflush (stdout);
379 }
380
381 /* Write the characters. */
382 if (!WriteConsoleOutputCharacter (cur_screen, conversion_buffer,
383 produced, cursor_coords, &r))
384 {
385 printf ("Failed writing console characters: %d\n",
386 GetLastError ());
387 fflush (stdout);
388 }
389 }
390 }
391 }
392
393
394 void
395 delete_glyphs (int n)
396 {
397 /* delete chars means scroll chars from cursor_coords.X + n to
398 cursor_coords.X, anything beyond the edge of the screen should
399 come out empty... */
400
401 scroll_line (n, LEFT);
402 }
403
404 static unsigned int sound_type = 0xFFFFFFFF;
405 #define MB_EMACS_SILENT (0xFFFFFFFF - 1)
406
407 void
408 w32_sys_ring_bell (void)
409 {
410 if (sound_type == 0xFFFFFFFF)
411 {
412 Beep (666, 100);
413 }
414 else if (sound_type == MB_EMACS_SILENT)
415 {
416 /* Do nothing. */
417 }
418 else
419 MessageBeep (sound_type);
420 }
421
422 DEFUN ("set-message-beep", Fset_message_beep, Sset_message_beep, 1, 1, 0,
423 doc: /* Set the sound generated when the bell is rung.
424 SOUND is 'asterisk, 'exclamation, 'hand, 'question, 'ok, or 'silent
425 to use the corresponding system sound for the bell. The 'silent sound
426 prevents Emacs from making any sound at all.
427 SOUND is nil to use the normal beep. */)
428 (sound)
429 Lisp_Object sound;
430 {
431 CHECK_SYMBOL (sound);
432
433 if (NILP (sound))
434 sound_type = 0xFFFFFFFF;
435 else if (EQ (sound, intern ("asterisk")))
436 sound_type = MB_ICONASTERISK;
437 else if (EQ (sound, intern ("exclamation")))
438 sound_type = MB_ICONEXCLAMATION;
439 else if (EQ (sound, intern ("hand")))
440 sound_type = MB_ICONHAND;
441 else if (EQ (sound, intern ("question")))
442 sound_type = MB_ICONQUESTION;
443 else if (EQ (sound, intern ("ok")))
444 sound_type = MB_OK;
445 else if (EQ (sound, intern ("silent")))
446 sound_type = MB_EMACS_SILENT;
447 else
448 sound_type = 0xFFFFFFFF;
449
450 return sound;
451 }
452
453 void
454 reset_terminal_modes (void)
455 {
456 #ifdef USE_SEPARATE_SCREEN
457 SetConsoleActiveScreenBuffer (prev_screen);
458 #else
459 SetConsoleCursorInfo (prev_screen, &prev_console_cursor);
460 #endif
461 SetConsoleMode (keyboard_handle, prev_console_mode);
462 }
463
464 void
465 set_terminal_modes (void)
466 {
467 CONSOLE_CURSOR_INFO cci;
468
469 /* make cursor big and visible (100 on Win95 makes it disappear) */
470 cci.dwSize = 99;
471 cci.bVisible = TRUE;
472 (void) SetConsoleCursorInfo (cur_screen, &cci);
473
474 SetConsoleActiveScreenBuffer (cur_screen);
475
476 SetConsoleMode (keyboard_handle, ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT);
477
478 /* Initialize input mode: interrupt_input off, no flow control, allow
479 8 bit character input, standard quit char. */
480 Fset_input_mode (Qnil, Qnil, make_number (2), Qnil);
481 }
482
483 /* hmmm... perhaps these let us bracket screen changes so that we can flush
484 clumps rather than one-character-at-a-time...
485
486 we'll start with not moving the cursor while an update is in progress. */
487 void
488 update_begin (struct frame * f)
489 {
490 }
491
492 void
493 update_end (struct frame * f)
494 {
495 SetConsoleCursorPosition (cur_screen, cursor_coords);
496 }
497
498 void
499 set_terminal_window (int size)
500 {
501 }
502
503 /***********************************************************************
504 Faces
505 ***********************************************************************/
506
507
508 /* Turn appearances of face FACE_ID on tty frame F on. */
509
510 static WORD
511 w32_face_attributes (f, face_id)
512 struct frame *f;
513 int face_id;
514 {
515 WORD char_attr;
516 struct face *face = FACE_FROM_ID (f, face_id);
517
518 xassert (face != NULL);
519
520 char_attr = char_attr_normal;
521
522 if (face->foreground != FACE_TTY_DEFAULT_FG_COLOR
523 && face->foreground != FACE_TTY_DEFAULT_COLOR)
524 char_attr = (char_attr & 0xfff0) + (face->foreground % 16);
525
526 if (face->background != FACE_TTY_DEFAULT_BG_COLOR
527 && face->background != FACE_TTY_DEFAULT_COLOR)
528 char_attr = (char_attr & 0xff0f) + ((face->background % 16) << 4);
529
530
531 /* NTEMACS_TODO: Faces defined during startup get both foreground
532 and background of 0. Need a better way around this - for now detect
533 the problem and invert one of the faces to make the text readable. */
534 if (((char_attr & 0x00f0) >> 4) == (char_attr & 0x000f))
535 char_attr ^= 0x0007;
536
537 if (face->tty_reverse_p)
538 char_attr = (char_attr & 0xff00) + ((char_attr & 0x000f) << 4)
539 + ((char_attr & 0x00f0) >> 4);
540
541 return char_attr;
542 }
543
544
545 /* Emulation of some X window features from xfns.c and xfaces.c. */
546
547 extern char unspecified_fg[], unspecified_bg[];
548
549
550 /* Given a color index, return its standard name. */
551 Lisp_Object
552 vga_stdcolor_name (int idx)
553 {
554 /* Standard VGA colors, in the order of their standard numbering
555 in the default VGA palette. */
556 static char *vga_colors[16] = {
557 "black", "blue", "green", "cyan", "red", "magenta", "brown",
558 "lightgray", "darkgray", "lightblue", "lightgreen", "lightcyan",
559 "lightred", "lightmagenta", "yellow", "white"
560 };
561
562 extern Lisp_Object Qunspecified;
563
564 if (idx >= 0 && idx < sizeof (vga_colors) / sizeof (vga_colors[0]))
565 return build_string (vga_colors[idx]);
566 else
567 return Qunspecified; /* meaning the default */
568 }
569
570 typedef int (*term_hook) ();
571
572 void
573 initialize_w32_display (void)
574 {
575 CONSOLE_SCREEN_BUFFER_INFO info;
576
577 cursor_to_hook = move_cursor;
578 raw_cursor_to_hook = move_cursor;
579 clear_to_end_hook = clear_to_end;
580 clear_frame_hook = clear_frame;
581 clear_end_of_line_hook = clear_end_of_line;
582 ins_del_lines_hook = ins_del_lines;
583 insert_glyphs_hook = insert_glyphs;
584 write_glyphs_hook = write_glyphs;
585 delete_glyphs_hook = delete_glyphs;
586 ring_bell_hook = w32_sys_ring_bell;
587 reset_terminal_modes_hook = reset_terminal_modes;
588 set_terminal_modes_hook = set_terminal_modes;
589 set_terminal_window_hook = set_terminal_window;
590 update_begin_hook = update_begin;
591 update_end_hook = update_end;
592
593 read_socket_hook = w32_console_read_socket;
594 mouse_position_hook = w32_console_mouse_position;
595 estimate_mode_line_height_hook = 0;
596
597 /* Initialize interrupt_handle. */
598 init_crit ();
599
600 /* Remember original console settings. */
601 keyboard_handle = GetStdHandle (STD_INPUT_HANDLE);
602 GetConsoleMode (keyboard_handle, &prev_console_mode);
603
604 prev_screen = GetStdHandle (STD_OUTPUT_HANDLE);
605
606 #ifdef USE_SEPARATE_SCREEN
607 cur_screen = CreateConsoleScreenBuffer (GENERIC_READ | GENERIC_WRITE,
608 0, NULL,
609 CONSOLE_TEXTMODE_BUFFER,
610 NULL);
611
612 if (cur_screen == INVALID_HANDLE_VALUE)
613 {
614 printf ("CreateConsoleScreenBuffer failed in ResetTerm\n");
615 printf ("LastError = 0x%lx\n", GetLastError ());
616 fflush (stdout);
617 exit (0);
618 }
619 #else
620 cur_screen = prev_screen;
621 GetConsoleCursorInfo (prev_screen, &prev_console_cursor);
622 #endif
623
624 /* Respect setting of LINES and COLUMNS environment variables. */
625 {
626 char * lines = getenv("LINES");
627 char * columns = getenv("COLUMNS");
628
629 if (lines != NULL && columns != NULL)
630 {
631 SMALL_RECT new_win_dims;
632 COORD new_size;
633
634 new_size.X = atoi (columns);
635 new_size.Y = atoi (lines);
636
637 GetConsoleScreenBufferInfo (cur_screen, &info);
638
639 /* Shrink the window first, so the buffer dimensions can be
640 reduced if necessary. */
641 new_win_dims.Top = 0;
642 new_win_dims.Left = 0;
643 new_win_dims.Bottom = min (new_size.Y, info.dwSize.Y) - 1;
644 new_win_dims.Right = min (new_size.X, info.dwSize.X) - 1;
645 SetConsoleWindowInfo (cur_screen, TRUE, &new_win_dims);
646
647 SetConsoleScreenBufferSize (cur_screen, new_size);
648
649 /* Set the window size to match the buffer dimension. */
650 new_win_dims.Top = 0;
651 new_win_dims.Left = 0;
652 new_win_dims.Bottom = new_size.Y - 1;
653 new_win_dims.Right = new_size.X - 1;
654 SetConsoleWindowInfo (cur_screen, TRUE, &new_win_dims);
655 }
656 }
657
658 GetConsoleScreenBufferInfo (cur_screen, &info);
659
660 meta_key = 1;
661 char_attr_normal = info.wAttributes;
662
663 if (w32_use_full_screen_buffer)
664 {
665 FRAME_HEIGHT (SELECTED_FRAME ()) = info.dwSize.Y; /* lines per page */
666 SET_FRAME_WIDTH (SELECTED_FRAME (), info.dwSize.X); /* characters per line */
667 }
668 else
669 {
670 /* Lines per page. Use buffer coords instead of buffer size. */
671 FRAME_HEIGHT (SELECTED_FRAME ()) = 1 + info.srWindow.Bottom -
672 info.srWindow.Top;
673 /* Characters per line. Use buffer coords instead of buffer size. */
674 SET_FRAME_WIDTH (SELECTED_FRAME (), 1 + info.srWindow.Right -
675 info.srWindow.Left);
676 }
677
678 /* Setup w32_display_info structure for this frame. */
679
680 w32_initialize_display_info (build_string ("Console"));
681
682 }
683
684 DEFUN ("set-screen-color", Fset_screen_color, Sset_screen_color, 2, 2, 0,
685 doc: /* Set screen colors. */)
686 (foreground, background)
687 Lisp_Object foreground;
688 Lisp_Object background;
689 {
690 char_attr_normal = XFASTINT (foreground) + (XFASTINT (background) << 4);
691
692 Frecenter (Qnil);
693 return Qt;
694 }
695
696 DEFUN ("set-cursor-size", Fset_cursor_size, Sset_cursor_size, 1, 1, 0,
697 doc: /* Set cursor size. */)
698 (size)
699 Lisp_Object size;
700 {
701 CONSOLE_CURSOR_INFO cci;
702 cci.dwSize = XFASTINT (size);
703 cci.bVisible = TRUE;
704 (void) SetConsoleCursorInfo (cur_screen, &cci);
705
706 return Qt;
707 }
708
709 #ifndef HAVE_NTGUI
710 void
711 pixel_to_glyph_coords (struct frame * f, int pix_x, int pix_y, int *x, int *y,
712 void *bounds, int noclip)
713 {
714 *x = pix_x;
715 *y = pix_y;
716 }
717
718 void
719 glyph_to_pixel_coords (struct window * f, int x, int y, int *pix_x, int *pix_y)
720 {
721 *pix_x = x;
722 *pix_y = y;
723 }
724 #endif /* !HAVE_NTGUI */
725
726 void
727 syms_of_ntterm ()
728 {
729 DEFVAR_BOOL ("w32-use-full-screen-buffer",
730 &w32_use_full_screen_buffer,
731 doc: /* Non-nil means make terminal frames use the full screen buffer dimensions.
732 This is desirable when running Emacs over telnet, and is the default.
733 A value of nil means use the current console window dimensions; this
734 may be preferrable when working directly at the console with a large
735 scroll-back buffer. */);
736 w32_use_full_screen_buffer = 1;
737
738 defsubr (&Sset_screen_color);
739 defsubr (&Sset_cursor_size);
740 defsubr (&Sset_message_beep);
741 }