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[bpt/emacs.git] / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@sc{ascii} Characters
8 @cindex multibyte characters
9 @cindex non-@sc{ascii} characters
10
11 This chapter covers the special issues relating to non-@sc{ascii}
12 characters and how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: Unibyte and multibyte representations
16 * Converting Representations:: Converting unibyte to multibyte and vice versa.
17 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18 * Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20 * Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22 * Chars and Bytes:: More information about multibyte encodings.
23 * Splitting Characters:: Converting a character to its byte sequence.
24 * Scanning Charsets:: Which character sets are used in a buffer?
25 * Translation of Characters:: Translation tables are used for conversion.
26 * Coding Systems:: Coding systems are conversions for saving files.
27 * Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without special keyboards.
29 * Locales:: Interacting with the POSIX locale.
30 @end menu
31
32 @node Text Representations
33 @section Text Representations
34 @cindex text representations
35
36 Emacs has two @dfn{text representations}---two ways to represent text
37 in a string or buffer. These are called @dfn{unibyte} and
38 @dfn{multibyte}. Each string, and each buffer, uses one of these two
39 representations. For most purposes, you can ignore the issue of
40 representations, because Emacs converts text between them as
41 appropriate. Occasionally in Lisp programming you will need to pay
42 attention to the difference.
43
44 @cindex unibyte text
45 In unibyte representation, each character occupies one byte and
46 therefore the possible character codes range from 0 to 255. Codes 0
47 through 127 are @sc{ascii} characters; the codes from 128 through 255
48 are used for one non-@sc{ascii} character set (you can choose which
49 character set by setting the variable @code{nonascii-insert-offset}).
50
51 @cindex leading code
52 @cindex multibyte text
53 @cindex trailing codes
54 In multibyte representation, a character may occupy more than one
55 byte, and as a result, the full range of Emacs character codes can be
56 stored. The first byte of a multibyte character is always in the range
57 128 through 159 (octal 0200 through 0237). These values are called
58 @dfn{leading codes}. The second and subsequent bytes of a multibyte
59 character are always in the range 160 through 255 (octal 0240 through
60 0377); these values are @dfn{trailing codes}.
61
62 Some sequences of bytes are not valid in multibyte text: for example,
63 a single isolated byte in the range 128 through 159 is not allowed. But
64 character codes 128 through 159 can appear in multibyte text,
65 represented as two-byte sequences. All the character codes 128 through
66 255 are possible (though slightly abnormal) in multibyte text; they
67 appear in multibyte buffers and strings when you do explicit encoding
68 and decoding (@pxref{Explicit Encoding}).
69
70 In a buffer, the buffer-local value of the variable
71 @code{enable-multibyte-characters} specifies the representation used.
72 The representation for a string is determined and recorded in the string
73 when the string is constructed.
74
75 @defvar enable-multibyte-characters
76 This variable specifies the current buffer's text representation.
77 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78 it contains unibyte text.
79
80 You cannot set this variable directly; instead, use the function
81 @code{set-buffer-multibyte} to change a buffer's representation.
82 @end defvar
83
84 @defvar default-enable-multibyte-characters
85 This variable's value is entirely equivalent to @code{(default-value
86 'enable-multibyte-characters)}, and setting this variable changes that
87 default value. Setting the local binding of
88 @code{enable-multibyte-characters} in a specific buffer is not allowed,
89 but changing the default value is supported, and it is a reasonable
90 thing to do, because it has no effect on existing buffers.
91
92 The @samp{--unibyte} command line option does its job by setting the
93 default value to @code{nil} early in startup.
94 @end defvar
95
96 @defun position-bytes position
97 @tindex position-bytes
98 Return the byte-position corresponding to buffer position @var{position}
99 in the current buffer.
100 @end defun
101
102 @defun byte-to-position byte-position
103 @tindex byte-to-position
104 Return the buffer position corresponding to byte-position
105 @var{byte-position} in the current buffer.
106 @end defun
107
108 @defun multibyte-string-p string
109 Return @code{t} if @var{string} is a multibyte string.
110 @end defun
111
112 @node Converting Representations
113 @section Converting Text Representations
114
115 Emacs can convert unibyte text to multibyte; it can also convert
116 multibyte text to unibyte, though this conversion loses information. In
117 general these conversions happen when inserting text into a buffer, or
118 when putting text from several strings together in one string. You can
119 also explicitly convert a string's contents to either representation.
120
121 Emacs chooses the representation for a string based on the text that
122 it is constructed from. The general rule is to convert unibyte text to
123 multibyte text when combining it with other multibyte text, because the
124 multibyte representation is more general and can hold whatever
125 characters the unibyte text has.
126
127 When inserting text into a buffer, Emacs converts the text to the
128 buffer's representation, as specified by
129 @code{enable-multibyte-characters} in that buffer. In particular, when
130 you insert multibyte text into a unibyte buffer, Emacs converts the text
131 to unibyte, even though this conversion cannot in general preserve all
132 the characters that might be in the multibyte text. The other natural
133 alternative, to convert the buffer contents to multibyte, is not
134 acceptable because the buffer's representation is a choice made by the
135 user that cannot be overridden automatically.
136
137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
138 unchanged, and likewise character codes 128 through 159. It converts
139 the non-@sc{ascii} codes 160 through 255 by adding the value
140 @code{nonascii-insert-offset} to each character code. By setting this
141 variable, you specify which character set the unibyte characters
142 correspond to (@pxref{Character Sets}). For example, if
143 @code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
144 'latin-iso8859-1) 128)}, then the unibyte non-@sc{ascii} characters
145 correspond to Latin 1. If it is 2688, which is @code{(- (make-char
146 'greek-iso8859-7) 128)}, then they correspond to Greek letters.
147
148 Converting multibyte text to unibyte is simpler: it discards all but
149 the low 8 bits of each character code. If @code{nonascii-insert-offset}
150 has a reasonable value, corresponding to the beginning of some character
151 set, this conversion is the inverse of the other: converting unibyte
152 text to multibyte and back to unibyte reproduces the original unibyte
153 text.
154
155 @defvar nonascii-insert-offset
156 This variable specifies the amount to add to a non-@sc{ascii} character
157 when converting unibyte text to multibyte. It also applies when
158 @code{self-insert-command} inserts a character in the unibyte
159 non-@sc{ascii} range, 128 through 255. However, the functions
160 @code{insert} and @code{insert-char} do not perform this conversion.
161
162 The right value to use to select character set @var{cs} is @code{(-
163 (make-char @var{cs}) 128)}. If the value of
164 @code{nonascii-insert-offset} is zero, then conversion actually uses the
165 value for the Latin 1 character set, rather than zero.
166 @end defvar
167
168 @defvar nonascii-translation-table
169 This variable provides a more general alternative to
170 @code{nonascii-insert-offset}. You can use it to specify independently
171 how to translate each code in the range of 128 through 255 into a
172 multibyte character. The value should be a char-table, or @code{nil}.
173 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
174 @end defvar
175
176 @defun string-make-unibyte string
177 This function converts the text of @var{string} to unibyte
178 representation, if it isn't already, and returns the result. If
179 @var{string} is a unibyte string, it is returned unchanged. Multibyte
180 character codes are converted to unibyte according to
181 @code{nonascii-translation-table} or, if that is @code{nil}, using
182 @code{nonascii-insert-offset}. If the lookup in the translation table
183 fails, this function takes just the low 8 bits of each character.
184 @end defun
185
186 @defun string-make-multibyte string
187 This function converts the text of @var{string} to multibyte
188 representation, if it isn't already, and returns the result. If
189 @var{string} is a multibyte string, it is returned unchanged.
190 The function @code{unibyte-char-to-multibyte} is used to convert
191 each unibyte character to a multibyte character.
192 @end defun
193
194 @node Selecting a Representation
195 @section Selecting a Representation
196
197 Sometimes it is useful to examine an existing buffer or string as
198 multibyte when it was unibyte, or vice versa.
199
200 @defun set-buffer-multibyte multibyte
201 Set the representation type of the current buffer. If @var{multibyte}
202 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
203 is @code{nil}, the buffer becomes unibyte.
204
205 This function leaves the buffer contents unchanged when viewed as a
206 sequence of bytes. As a consequence, it can change the contents viewed
207 as characters; a sequence of two bytes which is treated as one character
208 in multibyte representation will count as two characters in unibyte
209 representation. Character codes 128 through 159 are an exception. They
210 are represented by one byte in a unibyte buffer, but when the buffer is
211 set to multibyte, they are converted to two-byte sequences, and vice
212 versa.
213
214 This function sets @code{enable-multibyte-characters} to record which
215 representation is in use. It also adjusts various data in the buffer
216 (including overlays, text properties and markers) so that they cover the
217 same text as they did before.
218
219 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
220 because indirect buffers always inherit the representation of the
221 base buffer.
222 @end defun
223
224 @defun string-as-unibyte string
225 This function returns a string with the same bytes as @var{string} but
226 treating each byte as a character. This means that the value may have
227 more characters than @var{string} has.
228
229 If @var{string} is already a unibyte string, then the value is
230 @var{string} itself. Otherwise it is a newly created string, with no
231 text properties. If @var{string} is multibyte, any characters it
232 contains of charset @var{eight-bit-control} or @var{eight-bit-graphic}
233 are converted to the corresponding single byte.
234 @end defun
235
236 @defun string-as-multibyte string
237 This function returns a string with the same bytes as @var{string} but
238 treating each multibyte sequence as one character. This means that the
239 value may have fewer characters than @var{string} has.
240
241 If @var{string} is already a multibyte string, then the value is
242 @var{string} itself. Otherwise it is a newly created string, with no
243 text properties. If @var{string} is unibyte and contains any individual
244 8-bit bytes (i.e.@: not part of a multibyte form), they are converted to
245 the corresponding multibyte character of charset @var{eight-bit-control}
246 or @var{eight-bit-graphic}.
247 @end defun
248
249 @node Character Codes
250 @section Character Codes
251 @cindex character codes
252
253 The unibyte and multibyte text representations use different character
254 codes. The valid character codes for unibyte representation range from
255 0 to 255---the values that can fit in one byte. The valid character
256 codes for multibyte representation range from 0 to 524287, but not all
257 values in that range are valid. The values 128 through 255 are not
258 entirely proper in multibyte text, but they can occur if you do explicit
259 encoding and decoding (@pxref{Explicit Encoding}). Some other character
260 codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
261 0 through 127 are completely legitimate in both representations.
262
263 @defun char-valid-p charcode &optional genericp
264 This returns @code{t} if @var{charcode} is valid for either one of the two
265 text representations.
266
267 @example
268 (char-valid-p 65)
269 @result{} t
270 (char-valid-p 256)
271 @result{} nil
272 (char-valid-p 2248)
273 @result{} t
274 @end example
275
276 If the optional argument @var{genericp} is non-nil, this function
277 returns @code{t} if @var{charcode} is a generic character
278 (@pxref{Splitting Characters}).
279 @end defun
280
281 @node Character Sets
282 @section Character Sets
283 @cindex character sets
284
285 Emacs classifies characters into various @dfn{character sets}, each of
286 which has a name which is a symbol. Each character belongs to one and
287 only one character set.
288
289 In general, there is one character set for each distinct script. For
290 example, @code{latin-iso8859-1} is one character set,
291 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
292 Emacs character set can hold at most 9025 characters; therefore, in some
293 cases, characters that would logically be grouped together are split
294 into several character sets. For example, one set of Chinese
295 characters, generally known as Big 5, is divided into two Emacs
296 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
297
298 @sc{ascii} characters are in character set @code{ascii}. The
299 non-@sc{ascii} characters 128 through 159 are in character set
300 @code{eight-bit-control}, and codes 160 through 255 are in character set
301 @code{eight-bit-graphic}.
302
303 @defun charsetp object
304 Returns @code{t} if @var{object} is a symbol that names a character set,
305 @code{nil} otherwise.
306 @end defun
307
308 @defun charset-list
309 This function returns a list of all defined character set names.
310 @end defun
311
312 @defun char-charset character
313 This function returns the name of the character set that @var{character}
314 belongs to.
315 @end defun
316
317 @defun charset-plist charset
318 @tindex charset-plist
319 This function returns the charset property list of the character set
320 @var{charset}. Although @var{charset} is a symbol, this is not the same
321 as the property list of that symbol. Charset properties are used for
322 special purposes within Emacs; for example,
323 @code{preferred-coding-system} helps determine which coding system to
324 use to encode characters in a charset.
325 @end defun
326
327 @node Chars and Bytes
328 @section Characters and Bytes
329 @cindex bytes and characters
330
331 @cindex introduction sequence
332 @cindex dimension (of character set)
333 In multibyte representation, each character occupies one or more
334 bytes. Each character set has an @dfn{introduction sequence}, which is
335 normally one or two bytes long. (Exception: the @sc{ascii} character
336 set and the @sc{eight-bit-graphic} character set have a zero-length
337 introduction sequence.) The introduction sequence is the beginning of
338 the byte sequence for any character in the character set. The rest of
339 the character's bytes distinguish it from the other characters in the
340 same character set. Depending on the character set, there are either
341 one or two distinguishing bytes; the number of such bytes is called the
342 @dfn{dimension} of the character set.
343
344 @defun charset-dimension charset
345 This function returns the dimension of @var{charset}; at present, the
346 dimension is always 1 or 2.
347 @end defun
348
349 @defun charset-bytes charset
350 @tindex charset-bytes
351 This function returns the number of bytes used to represent a character
352 in character set @var{charset}.
353 @end defun
354
355 This is the simplest way to determine the byte length of a character
356 set's introduction sequence:
357
358 @example
359 (- (charset-bytes @var{charset})
360 (charset-dimension @var{charset}))
361 @end example
362
363 @node Splitting Characters
364 @section Splitting Characters
365
366 The functions in this section convert between characters and the byte
367 values used to represent them. For most purposes, there is no need to
368 be concerned with the sequence of bytes used to represent a character,
369 because Emacs translates automatically when necessary.
370
371 @defun split-char character
372 Return a list containing the name of the character set of
373 @var{character}, followed by one or two byte values (integers) which
374 identify @var{character} within that character set. The number of byte
375 values is the character set's dimension.
376
377 @example
378 (split-char 2248)
379 @result{} (latin-iso8859-1 72)
380 (split-char 65)
381 @result{} (ascii 65)
382 (split-char 128)
383 @result{} (eight-bit-control 128)
384 @end example
385 @end defun
386
387 @defun make-char charset &optional code1 code2
388 This function returns the character in character set @var{charset} whose
389 position codes are @var{code1} and @var{code2}. This is roughly the
390 inverse of @code{split-char}. Normally, you should specify either one
391 or both of @var{code1} and @var{code2} according to the dimension of
392 @var{charset}. For example,
393
394 @example
395 (make-char 'latin-iso8859-1 72)
396 @result{} 2248
397 @end example
398 @end defun
399
400 @cindex generic characters
401 If you call @code{make-char} with no @var{byte-values}, the result is
402 a @dfn{generic character} which stands for @var{charset}. A generic
403 character is an integer, but it is @emph{not} valid for insertion in the
404 buffer as a character. It can be used in @code{char-table-range} to
405 refer to the whole character set (@pxref{Char-Tables}).
406 @code{char-valid-p} returns @code{nil} for generic characters.
407 For example:
408
409 @example
410 (make-char 'latin-iso8859-1)
411 @result{} 2176
412 (char-valid-p 2176)
413 @result{} nil
414 (char-valid-p 2176 t)
415 @result{} t
416 (split-char 2176)
417 @result{} (latin-iso8859-1 0)
418 @end example
419
420 The character sets @sc{ascii}, @sc{eight-bit-control}, and
421 @sc{eight-bit-graphic} don't have corresponding generic characters. If
422 @var{charset} is one of them and you don't supply @var{code1},
423 @code{make-char} returns the character code corresponding to the
424 smallest code in @var{charset}.
425
426 @node Scanning Charsets
427 @section Scanning for Character Sets
428
429 Sometimes it is useful to find out which character sets appear in a
430 part of a buffer or a string. One use for this is in determining which
431 coding systems (@pxref{Coding Systems}) are capable of representing all
432 of the text in question.
433
434 @defun find-charset-region beg end &optional translation
435 This function returns a list of the character sets that appear in the
436 current buffer between positions @var{beg} and @var{end}.
437
438 The optional argument @var{translation} specifies a translation table to
439 be used in scanning the text (@pxref{Translation of Characters}). If it
440 is non-@code{nil}, then each character in the region is translated
441 through this table, and the value returned describes the translated
442 characters instead of the characters actually in the buffer.
443 @end defun
444
445 @defun find-charset-string string &optional translation
446 This function returns a list of the character sets that appear in the
447 string @var{string}. It is just like @code{find-charset-region}, except
448 that it applies to the contents of @var{string} instead of part of the
449 current buffer.
450 @end defun
451
452 @node Translation of Characters
453 @section Translation of Characters
454 @cindex character translation tables
455 @cindex translation tables
456
457 A @dfn{translation table} specifies a mapping of characters
458 into characters. These tables are used in encoding and decoding, and
459 for other purposes. Some coding systems specify their own particular
460 translation tables; there are also default translation tables which
461 apply to all other coding systems.
462
463 @defun make-translation-table &rest translations
464 This function returns a translation table based on the argument
465 @var{translations}. Each element of @var{translations} should be a
466 list of elements of the form @code{(@var{from} . @var{to})}; this says
467 to translate the character @var{from} into @var{to}.
468
469 The arguments and the forms in each argument are processed in order,
470 and if a previous form already translates @var{to} to some other
471 character, say @var{to-alt}, @var{from} is also translated to
472 @var{to-alt}.
473
474 You can also map one whole character set into another character set with
475 the same dimension. To do this, you specify a generic character (which
476 designates a character set) for @var{from} (@pxref{Splitting Characters}).
477 In this case, @var{to} should also be a generic character, for another
478 character set of the same dimension. Then the translation table
479 translates each character of @var{from}'s character set into the
480 corresponding character of @var{to}'s character set.
481 @end defun
482
483 In decoding, the translation table's translations are applied to the
484 characters that result from ordinary decoding. If a coding system has
485 property @code{character-translation-table-for-decode}, that specifies
486 the translation table to use. Otherwise, if
487 @code{standard-translation-table-for-decode} is non-@code{nil}, decoding
488 uses that table.
489
490 In encoding, the translation table's translations are applied to the
491 characters in the buffer, and the result of translation is actually
492 encoded. If a coding system has property
493 @code{character-translation-table-for-encode}, that specifies the
494 translation table to use. Otherwise the variable
495 @code{standard-translation-table-for-encode} specifies the translation
496 table.
497
498 @defvar standard-translation-table-for-decode
499 This is the default translation table for decoding, for
500 coding systems that don't specify any other translation table.
501 @end defvar
502
503 @defvar standard-translation-table-for-encode
504 This is the default translation table for encoding, for
505 coding systems that don't specify any other translation table.
506 @end defvar
507
508 @node Coding Systems
509 @section Coding Systems
510
511 @cindex coding system
512 When Emacs reads or writes a file, and when Emacs sends text to a
513 subprocess or receives text from a subprocess, it normally performs
514 character code conversion and end-of-line conversion as specified
515 by a particular @dfn{coding system}.
516
517 How to define a coding system is an arcane matter, and is not
518 documented here.
519
520 @menu
521 * Coding System Basics:: Basic concepts.
522 * Encoding and I/O:: How file I/O functions handle coding systems.
523 * Lisp and Coding Systems:: Functions to operate on coding system names.
524 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
525 * Default Coding Systems:: Controlling the default choices.
526 * Specifying Coding Systems:: Requesting a particular coding system
527 for a single file operation.
528 * Explicit Encoding:: Encoding or decoding text without doing I/O.
529 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
530 * MS-DOS File Types:: How DOS "text" and "binary" files
531 relate to coding systems.
532 @end menu
533
534 @node Coding System Basics
535 @subsection Basic Concepts of Coding Systems
536
537 @cindex character code conversion
538 @dfn{Character code conversion} involves conversion between the encoding
539 used inside Emacs and some other encoding. Emacs supports many
540 different encodings, in that it can convert to and from them. For
541 example, it can convert text to or from encodings such as Latin 1, Latin
542 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
543 cases, Emacs supports several alternative encodings for the same
544 characters; for example, there are three coding systems for the Cyrillic
545 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
546
547 Most coding systems specify a particular character code for
548 conversion, but some of them leave the choice unspecified---to be chosen
549 heuristically for each file, based on the data.
550
551 @cindex end of line conversion
552 @dfn{End of line conversion} handles three different conventions used
553 on various systems for representing end of line in files. The Unix
554 convention is to use the linefeed character (also called newline). The
555 DOS convention is to use a carriage-return and a linefeed at the end of
556 a line. The Mac convention is to use just carriage-return.
557
558 @cindex base coding system
559 @cindex variant coding system
560 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
561 conversion unspecified, to be chosen based on the data. @dfn{Variant
562 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
563 @code{latin-1-mac} specify the end-of-line conversion explicitly as
564 well. Most base coding systems have three corresponding variants whose
565 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
566
567 The coding system @code{raw-text} is special in that it prevents
568 character code conversion, and causes the buffer visited with that
569 coding system to be a unibyte buffer. It does not specify the
570 end-of-line conversion, allowing that to be determined as usual by the
571 data, and has the usual three variants which specify the end-of-line
572 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
573 it specifies no conversion of either character codes or end-of-line.
574
575 The coding system @code{emacs-mule} specifies that the data is
576 represented in the internal Emacs encoding. This is like
577 @code{raw-text} in that no code conversion happens, but different in
578 that the result is multibyte data.
579
580 @defun coding-system-get coding-system property
581 This function returns the specified property of the coding system
582 @var{coding-system}. Most coding system properties exist for internal
583 purposes, but one that you might find useful is @code{mime-charset}.
584 That property's value is the name used in MIME for the character coding
585 which this coding system can read and write. Examples:
586
587 @example
588 (coding-system-get 'iso-latin-1 'mime-charset)
589 @result{} iso-8859-1
590 (coding-system-get 'iso-2022-cn 'mime-charset)
591 @result{} iso-2022-cn
592 (coding-system-get 'cyrillic-koi8 'mime-charset)
593 @result{} koi8-r
594 @end example
595
596 The value of the @code{mime-charset} property is also defined
597 as an alias for the coding system.
598 @end defun
599
600 @node Encoding and I/O
601 @subsection Encoding and I/O
602
603 The principal purpose of coding systems is for use in reading and
604 writing files. The function @code{insert-file-contents} uses
605 a coding system for decoding the file data, and @code{write-region}
606 uses one to encode the buffer contents.
607
608 You can specify the coding system to use either explicitly
609 (@pxref{Specifying Coding Systems}), or implicitly using the defaulting
610 mechanism (@pxref{Default Coding Systems}). But these methods may not
611 completely specify what to do. For example, they may choose a coding
612 system such as @code{undefined} which leaves the character code
613 conversion to be determined from the data. In these cases, the I/O
614 operation finishes the job of choosing a coding system. Very often
615 you will want to find out afterwards which coding system was chosen.
616
617 @defvar buffer-file-coding-system
618 This variable records the coding system that was used for visiting the
619 current buffer. It is used for saving the buffer, and for writing part
620 of the buffer with @code{write-region}. If the text to be written
621 cannot be safely encoded using the coding system specified by this
622 variable, these operations select an alternative encoding by calling
623 the function @code{select-safe-coding-system} (@pxref{User-Chosen
624 Coding Systems}). If selecting a different encoding requires to ask
625 the user to specify a coding system, @code{buffer-file-coding-system}
626 is updated to the newly selected coding system.
627
628 @code{buffer-file-coding-system} does @emph{not} affect sending text
629 to a subprocess.
630 @end defvar
631
632 @defvar save-buffer-coding-system
633 This variable specifies the coding system for saving the buffer (by
634 overriding @code{buffer-file-coding-system}). Note that it is not used
635 for @code{write-region}.
636
637 When a command to save the buffer starts out to use
638 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
639 and that coding system cannot handle
640 the actual text in the buffer, the command asks the user to choose
641 another coding system (by calling @code{select-safe-coding-system}).
642 After that happens, the command also updates
643 @code{buffer-file-coding-system} to represent the coding system that
644 the user specified.
645 @end defvar
646
647 @defvar last-coding-system-used
648 I/O operations for files and subprocesses set this variable to the
649 coding system name that was used. The explicit encoding and decoding
650 functions (@pxref{Explicit Encoding}) set it too.
651
652 @strong{Warning:} Since receiving subprocess output sets this variable,
653 it can change whenever Emacs waits; therefore, you should copy the
654 value shortly after the function call that stores the value you are
655 interested in.
656 @end defvar
657
658 The variable @code{selection-coding-system} specifies how to encode
659 selections for the window system. @xref{Window System Selections}.
660
661 @node Lisp and Coding Systems
662 @subsection Coding Systems in Lisp
663
664 Here are the Lisp facilities for working with coding systems:
665
666 @defun coding-system-list &optional base-only
667 This function returns a list of all coding system names (symbols). If
668 @var{base-only} is non-@code{nil}, the value includes only the
669 base coding systems. Otherwise, it includes alias and variant coding
670 systems as well.
671 @end defun
672
673 @defun coding-system-p object
674 This function returns @code{t} if @var{object} is a coding system
675 name.
676 @end defun
677
678 @defun check-coding-system coding-system
679 This function checks the validity of @var{coding-system}.
680 If that is valid, it returns @var{coding-system}.
681 Otherwise it signals an error with condition @code{coding-system-error}.
682 @end defun
683
684 @defun coding-system-change-eol-conversion coding-system eol-type
685 This function returns a coding system which is like @var{coding-system}
686 except for its eol conversion, which is specified by @code{eol-type}.
687 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
688 @code{nil}. If it is @code{nil}, the returned coding system determines
689 the end-of-line conversion from the data.
690 @end defun
691
692 @defun coding-system-change-text-conversion eol-coding text-coding
693 This function returns a coding system which uses the end-of-line
694 conversion of @var{eol-coding}, and the text conversion of
695 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
696 @code{undecided}, or one of its variants according to @var{eol-coding}.
697 @end defun
698
699 @defun find-coding-systems-region from to
700 This function returns a list of coding systems that could be used to
701 encode a text between @var{from} and @var{to}. All coding systems in
702 the list can safely encode any multibyte characters in that portion of
703 the text.
704
705 If the text contains no multibyte characters, the function returns the
706 list @code{(undecided)}.
707 @end defun
708
709 @defun find-coding-systems-string string
710 This function returns a list of coding systems that could be used to
711 encode the text of @var{string}. All coding systems in the list can
712 safely encode any multibyte characters in @var{string}. If the text
713 contains no multibyte characters, this returns the list
714 @code{(undecided)}.
715 @end defun
716
717 @defun find-coding-systems-for-charsets charsets
718 This function returns a list of coding systems that could be used to
719 encode all the character sets in the list @var{charsets}.
720 @end defun
721
722 @defun detect-coding-region start end &optional highest
723 This function chooses a plausible coding system for decoding the text
724 from @var{start} to @var{end}. This text should be a byte sequence
725 (@pxref{Explicit Encoding}).
726
727 Normally this function returns a list of coding systems that could
728 handle decoding the text that was scanned. They are listed in order of
729 decreasing priority. But if @var{highest} is non-@code{nil}, then the
730 return value is just one coding system, the one that is highest in
731 priority.
732
733 If the region contains only @sc{ascii} characters, the value
734 is @code{undecided} or @code{(undecided)}.
735 @end defun
736
737 @defun detect-coding-string string highest
738 This function is like @code{detect-coding-region} except that it
739 operates on the contents of @var{string} instead of bytes in the buffer.
740 @end defun
741
742 @xref{Process Information}, for how to examine or set the coding
743 systems used for I/O to a subprocess.
744
745 @node User-Chosen Coding Systems
746 @subsection User-Chosen Coding Systems
747
748 @cindex select safe coding system
749 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p
750 This function selects a coding system for encoding specified text,
751 asking the user to choose if necessary. Normally the specified text
752 is the text in the current buffer between @var{from} and @var{to},
753 defaulting to the whole buffer if they are @code{nil}. If @var{from}
754 is a string, the string specifies the text to encode, and @var{to} is
755 ignored.
756
757 If @var{default-coding-system} is non-@code{nil}, that is the first
758 coding system to try; if that can handle the text,
759 @code{select-safe-coding-system} returns that coding system. It can
760 also be a list of coding systems; then the function tries each of them
761 one by one. After trying all of them, it next tries the user's most
762 preferred coding system (@pxref{Recognize Coding,
763 prefer-coding-system, the description of @code{prefer-coding-system},
764 emacs, GNU Emacs Manual}), and after that the current buffer's value
765 of @code{buffer-file-coding-system} (if it is not @code{undecided}).
766
767 If one of those coding systems can safely encode all the specified
768 text, @code{select-safe-coding-system} chooses it and returns it.
769 Otherwise, it asks the user to choose from a list of coding systems
770 which can encode all the text, and returns the user's choice.
771
772 The optional argument @var{accept-default-p}, if non-@code{nil},
773 should be a function to determine whether the coding system selected
774 without user interaction is acceptable. If this function returns
775 @code{nil}, the silently selected coding system is rejected, and the
776 user is asked to select a coding system from a list of possible
777 candidates.
778
779 @vindex select-safe-coding-system-accept-default-p
780 If the variable @code{select-safe-coding-system-accept-default-p} is
781 non-@code{nil}, its value overrides the value of
782 @var{accept-default-p}.
783 @end defun
784
785 Here are two functions you can use to let the user specify a coding
786 system, with completion. @xref{Completion}.
787
788 @defun read-coding-system prompt &optional default
789 This function reads a coding system using the minibuffer, prompting with
790 string @var{prompt}, and returns the coding system name as a symbol. If
791 the user enters null input, @var{default} specifies which coding system
792 to return. It should be a symbol or a string.
793 @end defun
794
795 @defun read-non-nil-coding-system prompt
796 This function reads a coding system using the minibuffer, prompting with
797 string @var{prompt}, and returns the coding system name as a symbol. If
798 the user tries to enter null input, it asks the user to try again.
799 @xref{Coding Systems}.
800 @end defun
801
802 @node Default Coding Systems
803 @subsection Default Coding Systems
804
805 This section describes variables that specify the default coding
806 system for certain files or when running certain subprograms, and the
807 function that I/O operations use to access them.
808
809 The idea of these variables is that you set them once and for all to the
810 defaults you want, and then do not change them again. To specify a
811 particular coding system for a particular operation in a Lisp program,
812 don't change these variables; instead, override them using
813 @code{coding-system-for-read} and @code{coding-system-for-write}
814 (@pxref{Specifying Coding Systems}).
815
816 @defvar auto-coding-regexp-alist
817 This variable is an alist of text patterns and corresponding coding
818 systems. Each element has the form @code{(@var{regexp}
819 . @var{coding-system})}; a file whose first few kilobytes match
820 @var{regexp} is decoded with @var{coding-system} when its contents are
821 read into a buffer. The settings in this alist take priority over
822 @code{coding:} tags in the files and the contents of
823 @code{file-coding-system-alist} (see below). The default value is set
824 so that Emacs automatically recognizes mail files in Babyl format and
825 reads them with no code conversions.
826 @end defvar
827
828 @defvar file-coding-system-alist
829 This variable is an alist that specifies the coding systems to use for
830 reading and writing particular files. Each element has the form
831 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
832 expression that matches certain file names. The element applies to file
833 names that match @var{pattern}.
834
835 The @sc{cdr} of the element, @var{coding}, should be either a coding
836 system, a cons cell containing two coding systems, or a function name (a
837 symbol with a function definition). If @var{coding} is a coding system,
838 that coding system is used for both reading the file and writing it. If
839 @var{coding} is a cons cell containing two coding systems, its @sc{car}
840 specifies the coding system for decoding, and its @sc{cdr} specifies the
841 coding system for encoding.
842
843 If @var{coding} is a function name, the function must return a coding
844 system or a cons cell containing two coding systems. This value is used
845 as described above.
846 @end defvar
847
848 @defvar process-coding-system-alist
849 This variable is an alist specifying which coding systems to use for a
850 subprocess, depending on which program is running in the subprocess. It
851 works like @code{file-coding-system-alist}, except that @var{pattern} is
852 matched against the program name used to start the subprocess. The coding
853 system or systems specified in this alist are used to initialize the
854 coding systems used for I/O to the subprocess, but you can specify
855 other coding systems later using @code{set-process-coding-system}.
856 @end defvar
857
858 @strong{Warning:} Coding systems such as @code{undecided}, which
859 determine the coding system from the data, do not work entirely reliably
860 with asynchronous subprocess output. This is because Emacs handles
861 asynchronous subprocess output in batches, as it arrives. If the coding
862 system leaves the character code conversion unspecified, or leaves the
863 end-of-line conversion unspecified, Emacs must try to detect the proper
864 conversion from one batch at a time, and this does not always work.
865
866 Therefore, with an asynchronous subprocess, if at all possible, use a
867 coding system which determines both the character code conversion and
868 the end of line conversion---that is, one like @code{latin-1-unix},
869 rather than @code{undecided} or @code{latin-1}.
870
871 @defvar network-coding-system-alist
872 This variable is an alist that specifies the coding system to use for
873 network streams. It works much like @code{file-coding-system-alist},
874 with the difference that the @var{pattern} in an element may be either a
875 port number or a regular expression. If it is a regular expression, it
876 is matched against the network service name used to open the network
877 stream.
878 @end defvar
879
880 @defvar default-process-coding-system
881 This variable specifies the coding systems to use for subprocess (and
882 network stream) input and output, when nothing else specifies what to
883 do.
884
885 The value should be a cons cell of the form @code{(@var{input-coding}
886 . @var{output-coding})}. Here @var{input-coding} applies to input from
887 the subprocess, and @var{output-coding} applies to output to it.
888 @end defvar
889
890 @defun find-operation-coding-system operation &rest arguments
891 This function returns the coding system to use (by default) for
892 performing @var{operation} with @var{arguments}. The value has this
893 form:
894
895 @example
896 (@var{decoding-system} @var{encoding-system})
897 @end example
898
899 The first element, @var{decoding-system}, is the coding system to use
900 for decoding (in case @var{operation} does decoding), and
901 @var{encoding-system} is the coding system for encoding (in case
902 @var{operation} does encoding).
903
904 The argument @var{operation} should be a symbol, one of
905 @code{insert-file-contents}, @code{write-region}, @code{call-process},
906 @code{call-process-region}, @code{start-process}, or
907 @code{open-network-stream}. These are the names of the Emacs I/O primitives
908 that can do coding system conversion.
909
910 The remaining arguments should be the same arguments that might be given
911 to that I/O primitive. Depending on the primitive, one of those
912 arguments is selected as the @dfn{target}. For example, if
913 @var{operation} does file I/O, whichever argument specifies the file
914 name is the target. For subprocess primitives, the process name is the
915 target. For @code{open-network-stream}, the target is the service name
916 or port number.
917
918 This function looks up the target in @code{file-coding-system-alist},
919 @code{process-coding-system-alist}, or
920 @code{network-coding-system-alist}, depending on @var{operation}.
921 @xref{Default Coding Systems}.
922 @end defun
923
924 @node Specifying Coding Systems
925 @subsection Specifying a Coding System for One Operation
926
927 You can specify the coding system for a specific operation by binding
928 the variables @code{coding-system-for-read} and/or
929 @code{coding-system-for-write}.
930
931 @defvar coding-system-for-read
932 If this variable is non-@code{nil}, it specifies the coding system to
933 use for reading a file, or for input from a synchronous subprocess.
934
935 It also applies to any asynchronous subprocess or network stream, but in
936 a different way: the value of @code{coding-system-for-read} when you
937 start the subprocess or open the network stream specifies the input
938 decoding method for that subprocess or network stream. It remains in
939 use for that subprocess or network stream unless and until overridden.
940
941 The right way to use this variable is to bind it with @code{let} for a
942 specific I/O operation. Its global value is normally @code{nil}, and
943 you should not globally set it to any other value. Here is an example
944 of the right way to use the variable:
945
946 @example
947 ;; @r{Read the file with no character code conversion.}
948 ;; @r{Assume @sc{crlf} represents end-of-line.}
949 (let ((coding-system-for-write 'emacs-mule-dos))
950 (insert-file-contents filename))
951 @end example
952
953 When its value is non-@code{nil}, @code{coding-system-for-read} takes
954 precedence over all other methods of specifying a coding system to use for
955 input, including @code{file-coding-system-alist},
956 @code{process-coding-system-alist} and
957 @code{network-coding-system-alist}.
958 @end defvar
959
960 @defvar coding-system-for-write
961 This works much like @code{coding-system-for-read}, except that it
962 applies to output rather than input. It affects writing to files,
963 as well as sending output to subprocesses and net connections.
964
965 When a single operation does both input and output, as do
966 @code{call-process-region} and @code{start-process}, both
967 @code{coding-system-for-read} and @code{coding-system-for-write}
968 affect it.
969 @end defvar
970
971 @defvar inhibit-eol-conversion
972 When this variable is non-@code{nil}, no end-of-line conversion is done,
973 no matter which coding system is specified. This applies to all the
974 Emacs I/O and subprocess primitives, and to the explicit encoding and
975 decoding functions (@pxref{Explicit Encoding}).
976 @end defvar
977
978 @node Explicit Encoding
979 @subsection Explicit Encoding and Decoding
980 @cindex encoding text
981 @cindex decoding text
982
983 All the operations that transfer text in and out of Emacs have the
984 ability to use a coding system to encode or decode the text.
985 You can also explicitly encode and decode text using the functions
986 in this section.
987
988 The result of encoding, and the input to decoding, are not ordinary
989 text. They logically consist of a series of byte values; that is, a
990 series of characters whose codes are in the range 0 through 255. In a
991 multibyte buffer or string, character codes 128 through 159 are
992 represented by multibyte sequences, but this is invisible to Lisp
993 programs.
994
995 The usual way to read a file into a buffer as a sequence of bytes, so
996 you can decode the contents explicitly, is with
997 @code{insert-file-contents-literally} (@pxref{Reading from Files});
998 alternatively, specify a non-@code{nil} @var{rawfile} argument when
999 visiting a file with @code{find-file-noselect}. These methods result in
1000 a unibyte buffer.
1001
1002 The usual way to use the byte sequence that results from explicitly
1003 encoding text is to copy it to a file or process---for example, to write
1004 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1005 encoding by binding @code{coding-system-for-write} to
1006 @code{no-conversion}.
1007
1008 Here are the functions to perform explicit encoding or decoding. The
1009 decoding functions produce sequences of bytes; the encoding functions
1010 are meant to operate on sequences of bytes. All of these functions
1011 discard text properties.
1012
1013 @defun encode-coding-region start end coding-system
1014 This function encodes the text from @var{start} to @var{end} according
1015 to coding system @var{coding-system}. The encoded text replaces the
1016 original text in the buffer. The result of encoding is logically a
1017 sequence of bytes, but the buffer remains multibyte if it was multibyte
1018 before.
1019 @end defun
1020
1021 @defun encode-coding-string string coding-system
1022 This function encodes the text in @var{string} according to coding
1023 system @var{coding-system}. It returns a new string containing the
1024 encoded text. The result of encoding is a unibyte string.
1025 @end defun
1026
1027 @defun decode-coding-region start end coding-system
1028 This function decodes the text from @var{start} to @var{end} according
1029 to coding system @var{coding-system}. The decoded text replaces the
1030 original text in the buffer. To make explicit decoding useful, the text
1031 before decoding ought to be a sequence of byte values, but both
1032 multibyte and unibyte buffers are acceptable.
1033 @end defun
1034
1035 @defun decode-coding-string string coding-system
1036 This function decodes the text in @var{string} according to coding
1037 system @var{coding-system}. It returns a new string containing the
1038 decoded text. To make explicit decoding useful, the contents of
1039 @var{string} ought to be a sequence of byte values, but a multibyte
1040 string is acceptable.
1041 @end defun
1042
1043 @node Terminal I/O Encoding
1044 @subsection Terminal I/O Encoding
1045
1046 Emacs can decode keyboard input using a coding system, and encode
1047 terminal output. This is useful for terminals that transmit or display
1048 text using a particular encoding such as Latin-1. Emacs does not set
1049 @code{last-coding-system-used} for encoding or decoding for the
1050 terminal.
1051
1052 @defun keyboard-coding-system
1053 This function returns the coding system that is in use for decoding
1054 keyboard input---or @code{nil} if no coding system is to be used.
1055 @end defun
1056
1057 @defun set-keyboard-coding-system coding-system
1058 This function specifies @var{coding-system} as the coding system to
1059 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1060 that means do not decode keyboard input.
1061 @end defun
1062
1063 @defun terminal-coding-system
1064 This function returns the coding system that is in use for encoding
1065 terminal output---or @code{nil} for no encoding.
1066 @end defun
1067
1068 @defun set-terminal-coding-system coding-system
1069 This function specifies @var{coding-system} as the coding system to use
1070 for encoding terminal output. If @var{coding-system} is @code{nil},
1071 that means do not encode terminal output.
1072 @end defun
1073
1074 @node MS-DOS File Types
1075 @subsection MS-DOS File Types
1076 @cindex DOS file types
1077 @cindex MS-DOS file types
1078 @cindex Windows file types
1079 @cindex file types on MS-DOS and Windows
1080 @cindex text files and binary files
1081 @cindex binary files and text files
1082
1083 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1084 end-of-line conversion for a file by looking at the file's name. This
1085 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1086 ``binary file'' we mean a file of literal byte values that are not
1087 necessarily meant to be characters; Emacs does no end-of-line conversion
1088 and no character code conversion for them. On the other hand, the bytes
1089 in a text file are intended to represent characters; when you create a
1090 new file whose name implies that it is a text file, Emacs uses DOS
1091 end-of-line conversion.
1092
1093 @defvar buffer-file-type
1094 This variable, automatically buffer-local in each buffer, records the
1095 file type of the buffer's visited file. When a buffer does not specify
1096 a coding system with @code{buffer-file-coding-system}, this variable is
1097 used to determine which coding system to use when writing the contents
1098 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1099 If it is @code{t}, the coding system is @code{no-conversion}.
1100 Otherwise, @code{undecided-dos} is used.
1101
1102 Normally this variable is set by visiting a file; it is set to
1103 @code{nil} if the file was visited without any actual conversion.
1104 @end defvar
1105
1106 @defopt file-name-buffer-file-type-alist
1107 This variable holds an alist for recognizing text and binary files.
1108 Each element has the form (@var{regexp} . @var{type}), where
1109 @var{regexp} is matched against the file name, and @var{type} may be
1110 @code{nil} for text, @code{t} for binary, or a function to call to
1111 compute which. If it is a function, then it is called with a single
1112 argument (the file name) and should return @code{t} or @code{nil}.
1113
1114 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1115 which coding system to use when reading a file. For a text file,
1116 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1117 is used.
1118
1119 If no element in this alist matches a given file name, then
1120 @code{default-buffer-file-type} says how to treat the file.
1121 @end defopt
1122
1123 @defopt default-buffer-file-type
1124 This variable says how to handle files for which
1125 @code{file-name-buffer-file-type-alist} says nothing about the type.
1126
1127 If this variable is non-@code{nil}, then these files are treated as
1128 binary: the coding system @code{no-conversion} is used. Otherwise,
1129 nothing special is done for them---the coding system is deduced solely
1130 from the file contents, in the usual Emacs fashion.
1131 @end defopt
1132
1133 @node Input Methods
1134 @section Input Methods
1135 @cindex input methods
1136
1137 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
1138 characters from the keyboard. Unlike coding systems, which translate
1139 non-@sc{ascii} characters to and from encodings meant to be read by
1140 programs, input methods provide human-friendly commands. (@xref{Input
1141 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1142 use input methods to enter text.) How to define input methods is not
1143 yet documented in this manual, but here we describe how to use them.
1144
1145 Each input method has a name, which is currently a string;
1146 in the future, symbols may also be usable as input method names.
1147
1148 @defvar current-input-method
1149 This variable holds the name of the input method now active in the
1150 current buffer. (It automatically becomes local in each buffer when set
1151 in any fashion.) It is @code{nil} if no input method is active in the
1152 buffer now.
1153 @end defvar
1154
1155 @defvar default-input-method
1156 This variable holds the default input method for commands that choose an
1157 input method. Unlike @code{current-input-method}, this variable is
1158 normally global.
1159 @end defvar
1160
1161 @defun set-input-method input-method
1162 This function activates input method @var{input-method} for the current
1163 buffer. It also sets @code{default-input-method} to @var{input-method}.
1164 If @var{input-method} is @code{nil}, this function deactivates any input
1165 method for the current buffer.
1166 @end defun
1167
1168 @defun read-input-method-name prompt &optional default inhibit-null
1169 This function reads an input method name with the minibuffer, prompting
1170 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1171 by default, if the user enters empty input. However, if
1172 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1173
1174 The returned value is a string.
1175 @end defun
1176
1177 @defvar input-method-alist
1178 This variable defines all the supported input methods.
1179 Each element defines one input method, and should have the form:
1180
1181 @example
1182 (@var{input-method} @var{language-env} @var{activate-func}
1183 @var{title} @var{description} @var{args}...)
1184 @end example
1185
1186 Here @var{input-method} is the input method name, a string;
1187 @var{language-env} is another string, the name of the language
1188 environment this input method is recommended for. (That serves only for
1189 documentation purposes.)
1190
1191 @var{activate-func} is a function to call to activate this method. The
1192 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1193 told, the arguments to @var{activate-func} are @var{input-method} and
1194 the @var{args}.
1195
1196 @var{title} is a string to display in the mode line while this method is
1197 active. @var{description} is a string describing this method and what
1198 it is good for.
1199 @end defvar
1200
1201 The fundamental interface to input methods is through the
1202 variable @code{input-method-function}. @xref{Reading One Event}.
1203
1204 @node Locales
1205 @section Locales
1206 @cindex locale
1207
1208 POSIX defines a concept of ``locales'' which control which language
1209 to use in language-related features. These Emacs variables control
1210 how Emacs interacts with these features.
1211
1212 @defvar locale-coding-system
1213 @tindex locale-coding-system
1214 @cindex keyboard input decoding on X
1215 This variable specifies the coding system to use for decoding system
1216 error messages and---on X Window system only---keyboard input, for
1217 encoding the format argument to @code{format-time-string}, and for
1218 decoding the return value of @code{format-time-string}.
1219 @end defvar
1220
1221 @defvar system-messages-locale
1222 @tindex system-messages-locale
1223 This variable specifies the locale to use for generating system error
1224 messages. Changing the locale can cause messages to come out in a
1225 different language or in a different orthography. If the variable is
1226 @code{nil}, the locale is specified by environment variables in the
1227 usual POSIX fashion.
1228 @end defvar
1229
1230 @defvar system-time-locale
1231 @tindex system-time-locale
1232 This variable specifies the locale to use for formatting time values.
1233 Changing the locale can cause messages to appear according to the
1234 conventions of a different language. If the variable is @code{nil}, the
1235 locale is specified by environment variables in the usual POSIX fashion.
1236 @end defvar
1237