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[bpt/emacs.git] / lispref / frames.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/frames
7 @node Frames, Positions, Windows, Top
8 @chapter Frames
9 @cindex frame
10
11 A @dfn{frame} is a rectangle on the screen that contains one or more
12 Emacs windows. A frame initially contains a single main window (plus
13 perhaps a minibuffer window), which you can subdivide vertically or
14 horizontally into smaller windows.
15
16 @cindex terminal frame
17 When Emacs runs on a text-only terminal, it starts with one
18 @dfn{terminal frame}. If you create additional ones, Emacs displays
19 one and only one at any given time---on the terminal screen, of course.
20
21 @cindex window frame
22 When Emacs communicates directly with a supported window system, such
23 as X, it does not have a terminal frame; instead, it starts with
24 a single @dfn{window frame}, but you can create more, and Emacs can
25 display several such frames at once as is usual for window systems.
26
27 @defun framep object
28 This predicate returns a non-@code{nil} value if @var{object} is a
29 frame, and @code{nil} otherwise. For a frame, the value indicates which
30 kind of display the frame uses:
31
32 @table @code
33 @item x
34 The frame is displayed in an X window.
35 @item t
36 A terminal frame on a character display.
37 @item mac
38 The frame is displayed on a Macintosh.
39 @item w32
40 The frame is displayed on MS-Windows 9X/NT.
41 @item pc
42 The frame is displayed on an MS-DOS terminal.
43 @end table
44 @end defun
45
46 @menu
47 * Creating Frames:: Creating additional frames.
48 * Multiple Displays:: Creating frames on other displays.
49 * Frame Parameters:: Controlling frame size, position, font, etc.
50 * Frame Titles:: Automatic updating of frame titles.
51 * Deleting Frames:: Frames last until explicitly deleted.
52 * Finding All Frames:: How to examine all existing frames.
53 * Frames and Windows:: A frame contains windows;
54 display of text always works through windows.
55 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
56 * Input Focus:: Specifying the selected frame.
57 * Visibility of Frames:: Frames may be visible or invisible, or icons.
58 * Raising and Lowering:: Raising a frame makes it hide other windows;
59 lowering it makes the others hide them.
60 * Frame Configurations:: Saving the state of all frames.
61 * Mouse Tracking:: Getting events that say when the mouse moves.
62 * Mouse Position:: Asking where the mouse is, or moving it.
63 * Pop-Up Menus:: Displaying a menu for the user to select from.
64 * Dialog Boxes:: Displaying a box to ask yes or no.
65 * Pointer Shapes:: Specifying the shape of the mouse pointer.
66 * Window System Selections:: Transferring text to and from other X clients.
67 * Color Names:: Getting the definitions of color names.
68 * Text Terminal Colors:: Defining colors for text-only terminals.
69 * Resources:: Getting resource values from the server.
70 * Display Feature Testing:: Determining the features of a terminal.
71 @end menu
72
73 @xref{Display}, for information about the related topic of
74 controlling Emacs redisplay.
75
76 @node Creating Frames
77 @section Creating Frames
78
79 To create a new frame, call the function @code{make-frame}.
80
81 @defun make-frame &optional alist
82 This function creates a new frame. If you are using a supported window
83 system, it makes a window frame; otherwise, it makes a terminal frame.
84
85 The argument is an alist specifying frame parameters. Any parameters
86 not mentioned in @var{alist} default according to the value of the
87 variable @code{default-frame-alist}; parameters not specified even there
88 default from the standard X resources or whatever is used instead on
89 your system.
90
91 The set of possible parameters depends in principle on what kind of
92 window system Emacs uses to display its frames. @xref{Window Frame
93 Parameters}, for documentation of individual parameters you can specify.
94 @end defun
95
96 @defvar before-make-frame-hook
97 A normal hook run by @code{make-frame} before it actually creates the
98 frame.
99 @end defvar
100
101 @defvar after-make-frame-functions
102 @tindex after-make-frame-functions
103 An abnormal hook run by @code{make-frame} after it creates the frame.
104 Each function in @code{after-make-frame-functions} receives one argument, the
105 frame just created.
106 @end defvar
107
108 @node Multiple Displays
109 @section Multiple Displays
110 @cindex multiple X displays
111 @cindex displays, multiple
112
113 A single Emacs can talk to more than one X display.
114 Initially, Emacs uses just one display---the one chosen with the
115 @code{DISPLAY} environment variable or with the @samp{--display} option
116 (@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
117 another display, use the command @code{make-frame-on-display} or specify
118 the @code{display} frame parameter when you create the frame.
119
120 Emacs treats each X server as a separate terminal, giving each one its
121 own selected frame and its own minibuffer windows. However, only one of
122 those frames is ``@emph{the} selected frame'' at any given moment, see
123 @ref{Input Focus}.
124
125 A few Lisp variables are @dfn{terminal-local}; that is, they have a
126 separate binding for each terminal. The binding in effect at any time
127 is the one for the terminal that the currently selected frame belongs
128 to. These variables include @code{default-minibuffer-frame},
129 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
130 @code{system-key-alist}. They are always terminal-local, and can never
131 be buffer-local (@pxref{Buffer-Local Variables}) or frame-local.
132
133 A single X server can handle more than one screen. A display name
134 @samp{@var{host}:@var{server}.@var{screen}} has three parts; the last
135 part specifies the screen number for a given server. When you use two
136 screens belonging to one server, Emacs knows by the similarity in their
137 names that they share a single keyboard, and it treats them as a single
138 terminal.
139
140 @deffn Command make-frame-on-display display &optional parameters
141 This creates a new frame on display @var{display}, taking the other
142 frame parameters from @var{parameters}. Aside from the @var{display}
143 argument, it is like @code{make-frame} (@pxref{Creating Frames}).
144 @end deffn
145
146 @defun x-display-list
147 This returns a list that indicates which X displays Emacs has a
148 connection to. The elements of the list are strings, and each one is
149 a display name.
150 @end defun
151
152 @defun x-open-connection display &optional xrm-string must-succeed
153 This function opens a connection to the X display @var{display}. It
154 does not create a frame on that display, but it permits you to check
155 that communication can be established with that display.
156
157 The optional argument @var{xrm-string}, if not @code{nil}, is a
158 string of resource names and values, in the same format used in the
159 @file{.Xresources} file. The values you specify override the resource
160 values recorded in the X server itself; they apply to all Emacs frames
161 created on this display. Here's an example of what this string might
162 look like:
163
164 @example
165 "*BorderWidth: 3\n*InternalBorder: 2\n"
166 @end example
167
168 @xref{Resources}.
169
170 If @var{must-succeed} is non-@code{nil}, failure to open the connection
171 terminates Emacs. Otherwise, it is an ordinary Lisp error.
172 @end defun
173
174 @defun x-close-connection display
175 This function closes the connection to display @var{display}. Before
176 you can do this, you must first delete all the frames that were open on
177 that display (@pxref{Deleting Frames}).
178 @end defun
179
180 @node Frame Parameters
181 @section Frame Parameters
182
183 A frame has many parameters that control its appearance and behavior.
184 Just what parameters a frame has depends on what display mechanism it
185 uses.
186
187 Frame parameters exist mostly for the sake of window systems. A
188 terminal frame has a few parameters, mostly for compatibility's sake;
189 only the @code{height}, @code{width}, @code{name}, @code{title},
190 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
191 parameters do something special. If the terminal supports colors, the
192 parameters @code{foreground-color}, @code{background-color},
193 @code{background-mode} and @code{display-type} are also meaningful.
194
195 @menu
196 * Parameter Access:: How to change a frame's parameters.
197 * Initial Parameters:: Specifying frame parameters when you make a frame.
198 * Window Frame Parameters:: List of frame parameters for window systems.
199 * Size and Position:: Changing the size and position of a frame.
200 @end menu
201
202 @node Parameter Access
203 @subsection Access to Frame Parameters
204
205 These functions let you read and change the parameter values of a
206 frame.
207
208 @defun frame-parameter frame parameter
209 @tindex frame-parameter
210 This function returns the value of the parameter named @var{parameter}
211 of @var{frame}. If @var{frame} is @code{nil}, it returns the
212 selected frame's parameter.
213 @end defun
214
215 @defun frame-parameters frame
216 The function @code{frame-parameters} returns an alist listing all the
217 parameters of @var{frame} and their values.
218 @end defun
219
220 @defun modify-frame-parameters frame alist
221 This function alters the parameters of frame @var{frame} based on the
222 elements of @var{alist}. Each element of @var{alist} has the form
223 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
224 parameter. If you don't mention a parameter in @var{alist}, its value
225 doesn't change.
226 @end defun
227
228 @node Initial Parameters
229 @subsection Initial Frame Parameters
230
231 You can specify the parameters for the initial startup frame
232 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
233
234 @defvar initial-frame-alist
235 This variable's value is an alist of parameter values used when creating
236 the initial window frame. You can set this variable to specify the
237 appearance of the initial frame without altering subsequent frames.
238 Each element has the form:
239
240 @example
241 (@var{parameter} . @var{value})
242 @end example
243
244 Emacs creates the initial frame before it reads your init
245 file. After reading that file, Emacs checks @code{initial-frame-alist},
246 and applies the parameter settings in the altered value to the already
247 created initial frame.
248
249 If these settings affect the frame geometry and appearance, you'll see
250 the frame appear with the wrong ones and then change to the specified
251 ones. If that bothers you, you can specify the same geometry and
252 appearance with X resources; those do take effect before the frame is
253 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
254
255 X resource settings typically apply to all frames. If you want to
256 specify some X resources solely for the sake of the initial frame, and
257 you don't want them to apply to subsequent frames, here's how to achieve
258 this. Specify parameters in @code{default-frame-alist} to override the
259 X resources for subsequent frames; then, to prevent these from affecting
260 the initial frame, specify the same parameters in
261 @code{initial-frame-alist} with values that match the X resources.
262 @end defvar
263
264 If these parameters specify a separate minibuffer-only frame with
265 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
266 one for you.
267
268 @defvar minibuffer-frame-alist
269 This variable's value is an alist of parameter values used when creating
270 an initial minibuffer-only frame---if such a frame is needed, according
271 to the parameters for the main initial frame.
272 @end defvar
273
274 @defvar default-frame-alist
275 This is an alist specifying default values of frame parameters for all
276 Emacs frames---the first frame, and subsequent frames. When using the X
277 Window System, you can get the same results by means of X resources
278 in many cases.
279 @end defvar
280
281 See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
282
283 If you use options that specify window appearance when you invoke Emacs,
284 they take effect by adding elements to @code{default-frame-alist}. One
285 exception is @samp{-geometry}, which adds the specified position to
286 @code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
287 The GNU Emacs Manual}.
288
289 @node Window Frame Parameters
290 @subsection Window Frame Parameters
291
292 Just what parameters a frame has depends on what display mechanism it
293 uses. Here is a table of the parameters that have special meanings in a
294 window frame; of these, @code{name}, @code{title}, @code{height},
295 @code{width}, @code{buffer-list} and @code{buffer-predicate} provide
296 meaningful information in terminal frames, and @code{tty-color-mode}
297 is meaningful @emph{only} in terminal frames.
298
299 @table @code
300 @item display
301 The display on which to open this frame. It should be a string of the
302 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
303 @code{DISPLAY} environment variable.
304
305 @item title
306 If a frame has a non-@code{nil} title, it appears in the window system's
307 border for the frame, and also in the mode line of windows in that frame
308 if @code{mode-line-frame-identification} uses @samp{%F}
309 (@pxref{%-Constructs}). This is normally the case when Emacs is not
310 using a window system, and can only display one frame at a time.
311 @xref{Frame Titles}.
312
313 @item name
314 The name of the frame. The frame name serves as a default for the frame
315 title, if the @code{title} parameter is unspecified or @code{nil}. If
316 you don't specify a name, Emacs sets the frame name automatically
317 (@pxref{Frame Titles}).
318
319 If you specify the frame name explicitly when you create the frame, the
320 name is also used (instead of the name of the Emacs executable) when
321 looking up X resources for the frame.
322
323 @item left
324 The screen position of the left edge, in pixels, with respect to the
325 left edge of the screen. The value may be a positive number @var{pos},
326 or a list of the form @code{(+ @var{pos})} which permits specifying a
327 negative @var{pos} value.
328
329 A negative number @minus{}@var{pos}, or a list of the form @code{(-
330 @var{pos})}, actually specifies the position of the right edge of the
331 window with respect to the right edge of the screen. A positive value
332 of @var{pos} counts toward the left. @strong{Reminder:} if the
333 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
334 positive.
335
336 Some window managers ignore program-specified positions. If you want to
337 be sure the position you specify is not ignored, specify a
338 non-@code{nil} value for the @code{user-position} parameter as well.
339
340 @item top
341 The screen position of the top edge, in pixels, with respect to the
342 top edge of the screen. The value may be a positive number @var{pos},
343 or a list of the form @code{(+ @var{pos})} which permits specifying a
344 negative @var{pos} value.
345
346 A negative number @minus{}@var{pos}, or a list of the form @code{(-
347 @var{pos})}, actually specifies the position of the bottom edge of the
348 window with respect to the bottom edge of the screen. A positive value
349 of @var{pos} counts toward the top. @strong{Reminder:} if the
350 parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
351 positive.
352
353 Some window managers ignore program-specified positions. If you want to
354 be sure the position you specify is not ignored, specify a
355 non-@code{nil} value for the @code{user-position} parameter as well.
356
357 @item icon-left
358 The screen position of the left edge @emph{of the frame's icon}, in
359 pixels, counting from the left edge of the screen. This takes effect if
360 and when the frame is iconified.
361
362 @item icon-top
363 The screen position of the top edge @emph{of the frame's icon}, in
364 pixels, counting from the top edge of the screen. This takes effect if
365 and when the frame is iconified.
366
367 @item user-position
368 When you create a frame and specify its screen position with the
369 @code{left} and @code{top} parameters, use this parameter to say whether
370 the specified position was user-specified (explicitly requested in some
371 way by a human user) or merely program-specified (chosen by a program).
372 A non-@code{nil} value says the position was user-specified.
373
374 Window managers generally heed user-specified positions, and some heed
375 program-specified positions too. But many ignore program-specified
376 positions, placing the window in a default fashion or letting the user
377 place it with the mouse. Some window managers, including @code{twm},
378 let the user specify whether to obey program-specified positions or
379 ignore them.
380
381 When you call @code{make-frame}, you should specify a non-@code{nil}
382 value for this parameter if the values of the @code{left} and @code{top}
383 parameters represent the user's stated preference; otherwise, use
384 @code{nil}.
385
386 @item height
387 The height of the frame contents, in characters. (To get the height in
388 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
389
390 @item width
391 The width of the frame contents, in characters. (To get the height in
392 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
393
394 @item fullscreen
395 Specify that width, height or both shall be set to the size of the screen.
396 The value @code{fullwidth} specifies that width shall be the size of the
397 screen. The value @code{fullheight} specifies that height shall be the
398 size of the screen. The value @code{fullboth} specifies that both the
399 width and the height shall be set to the size of the screen.
400
401 @item window-id
402 The number of the window-system window used by the frame
403 to contain the actual Emacs windows.
404
405 @item outer-window-id
406 The number of the outermost window-system window used for the whole frame.
407
408 @item minibuffer
409 Whether this frame has its own minibuffer. The value @code{t} means
410 yes, @code{nil} means no, @code{only} means this frame is just a
411 minibuffer. If the value is a minibuffer window (in some other frame),
412 the new frame uses that minibuffer.
413
414 @item buffer-predicate
415 The buffer-predicate function for this frame. The function
416 @code{other-buffer} uses this predicate (from the selected frame) to
417 decide which buffers it should consider, if the predicate is not
418 @code{nil}. It calls the predicate with one argument, a buffer, once for
419 each buffer; if the predicate returns a non-@code{nil} value, it
420 considers that buffer.
421
422 @item buffer-list
423 A list of buffers that have been selected in this frame,
424 ordered most-recently-selected first.
425
426 @item font
427 The name of the font for displaying text in the frame. This is a
428 string, either a valid font name for your system or the name of an Emacs
429 fontset (@pxref{Fontsets}). Changing this frame parameter on a frame
430 also changes the font-related attributes of the default face on that
431 frame.
432
433 @item auto-raise
434 Whether selecting the frame raises it (non-@code{nil} means yes).
435
436 @item auto-lower
437 Whether deselecting the frame lowers it (non-@code{nil} means yes).
438
439 @item vertical-scroll-bars
440 Whether the frame has scroll bars for vertical scrolling, and which side
441 of the frame they should be on. The possible values are @code{left},
442 @code{right}, and @code{nil} for no scroll bars.
443
444 @item horizontal-scroll-bars
445 Whether the frame has scroll bars for horizontal scrolling
446 (non-@code{nil} means yes). (Horizontal scroll bars are not currently
447 implemented.)
448
449 @item scroll-bar-width
450 The width of the vertical scroll bar, in pixels.
451
452 @item icon-type
453 The type of icon to use for this frame when it is iconified. If the
454 value is a string, that specifies a file containing a bitmap to use.
455 Any other non-@code{nil} value specifies the default bitmap icon (a
456 picture of a gnu); @code{nil} specifies a text icon.
457
458 @item icon-name
459 The name to use in the icon for this frame, when and if the icon
460 appears. If this is @code{nil}, the frame's title is used.
461
462 @item foreground-color
463 The color to use for the image of a character. This is a string; the
464 window system defines the meaningful color names. Changing this
465 parameter is equivalent to changing the foreground color of the face
466 @code{default} on the frame in question.
467
468 @item background-color
469 The color to use for the background of characters. Changing this
470 parameter is equivalent to changing the foreground color of the face
471 @code{default} on the frame in question.
472
473 @item background-mode
474 This parameter is either @code{dark} or @code{light}, according
475 to whether the background color is a light one or a dark one.
476
477 @item mouse-color
478 The color for the mouse pointer. Changing this parameter is equivalent
479 to changing the background color of face @code{mouse}.
480
481 @item cursor-color
482 The color for the cursor that shows point. Changing this parameter is
483 equivalent to changing the background color of face @code{cursor}.
484
485 @item border-color
486 The color for the border of the frame. Changing this parameter is
487 equivalent to changing the background color of face @code{border}.
488
489 @item tty-color-mode
490 @cindex standard colors for character terminals
491 This parameter overrides the terminal's color support as given by the
492 system's terminal capabilities database in that this parameter's value
493 specifies the color mode to use in terminal frames. The value can be
494 either a symbol or a number. A number specifies the number of colors
495 to use (and, indirectly, what commands to issue to produce each
496 color). For example, @code{(tty-color-mode . 8)} forces Emacs to use
497 the ANSI escape sequences for 8 standard text colors; and a value of
498 -1 means Emacs should turn off color support. If the parameter's
499 value is a symbol, that symbol is looked up in the alist
500 @code{tty-color-mode-alist}, and if found, the associated number is
501 used as the color support mode.
502
503 @item scroll-bar-foreground
504 If non-@code{nil}, the color for the foreground of scroll bars.
505 Changing this parameter is equivalent to setting the foreground color of
506 face @code{scroll-bar}.
507
508 @item scroll-bar-background
509 If non-@code{nil}, the color for the background of scroll bars.
510 Changing this parameter is equivalent to setting the background color of
511 face @code{scroll-bar}.
512
513 @item display-type
514 This parameter describes the range of possible colors that can be used
515 in this frame. Its value is @code{color}, @code{grayscale} or
516 @code{mono}.
517
518 @item cursor-type
519 How to display the cursor. Legitimate values are:
520
521 @table @code
522 @item box
523 Display a filled box. (This is the default.)
524 @item hollow
525 Display a hollow box.
526 @item nil
527 Don't display a cursor.
528 @item bar
529 Display a vertical bar between characters.
530 @item (bar . @var{width})
531 Display a vertical bar @var{width} pixels wide between characters.
532 @item hbar
533 Display a horizontal bar.
534 @item (bar . @var{width})
535 Display a horizontal bar @var{width} pixels high.
536 @end table
537
538 @vindex cursor-type
539 The buffer-local variable @code{cursor-type} overrides the value of
540 the @code{cursor-type} frame parameter, and can in addition have
541 values @code{t} (use the cursor specified for the frame) and
542 @code{nil} (don't display a cursor).
543
544 @item border-width
545 The width in pixels of the window border.
546
547 @item internal-border-width
548 The distance in pixels between text and border.
549
550 @item unsplittable
551 If non-@code{nil}, this frame's window is never split automatically.
552
553 @item visibility
554 The state of visibility of the frame. There are three possibilities:
555 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
556 iconified. @xref{Visibility of Frames}.
557
558 @item menu-bar-lines
559 The number of lines to allocate at the top of the frame for a menu bar.
560 The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
561 toolkit, there is only one menu bar line; all that matters about the
562 number you specify is whether it is greater than zero.)
563
564 @item screen-gamma
565 @cindex gamma correction
566 If this is a number, Emacs performs ``gamma correction'' which adjusts
567 the brightness of all colors. The value should be the screen gamma of
568 your display, a floating point number.
569
570 Usual PC monitors have a screen gamma of 2.2, so color values in
571 Emacs, and in X windows generally, are calibrated to display properly
572 on a monitor with that gamma value. If you specify 2.2 for
573 @code{screen-gamma}, that means no correction is needed. Other values
574 request correction, designed to make the corrected colors appear on
575 your screen they way they would have appeared without correction on an
576 ordinary monitor with a gamma value of 2.2.
577
578 If your monitor displays colors too light, you should specify a
579 @code{screen-gamma} value smaller than 2.2. This requests correction
580 that makes colors darker. A screen gamma value of 1.5 may give good
581 results for LCD color displays.
582
583 @item tool-bar-lines
584 The number of lines to use for the toolbar. A value of @code{nil} means
585 don't display a tool bar.
586
587 @item line-spacing
588 Additional space put below text lines in pixels (a positive integer).
589
590 @ignore
591 @item parent-id
592 @c ??? Not yet working.
593 The X window number of the window that should be the parent of this one.
594 Specifying this lets you create an Emacs window inside some other
595 application's window. (It is not certain this will be implemented; try
596 it and see if it works.)
597 @end ignore
598 @end table
599
600 @defvar blink-cursor-alist
601 This variable specifies how to blink the cursor. Each element has the
602 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
603 type equals @var{on-state} (comparing using @code{equal}), Emacs uses
604 @var{off-state} to specify what the cursor looks like when it blinks
605 ``off''. Both @var{on-state} and @var{off-state} should be suitable
606 values for the @code{cursor-type} frame parameter.
607
608 There are various defaults for how to blink each type of cursor,
609 if the type is not mentioned as an @var{on-state} here. Changes
610 in this variable do not take effect immediately, because the variable
611 is examined only when you specify a cursor type for a frame.
612 @end defvar
613
614 @node Size and Position
615 @subsection Frame Size And Position
616 @cindex size of frame
617 @cindex screen size
618 @cindex frame size
619 @cindex resize frame
620
621 You can read or change the size and position of a frame using the
622 frame parameters @code{left}, @code{top}, @code{height}, and
623 @code{width}. Whatever geometry parameters you don't specify are chosen
624 by the window manager in its usual fashion.
625
626 Here are some special features for working with sizes and positions.
627 (For the precise meaning of ``selected frame'' used by these functions,
628 see @ref{Input Focus}.)
629
630 @defun set-frame-position frame left top
631 This function sets the position of the top left corner of @var{frame} to
632 @var{left} and @var{top}. These arguments are measured in pixels, and
633 normally count from the top left corner of the screen.
634
635 Negative parameter values position the bottom edge of the window up from
636 the bottom edge of the screen, or the right window edge to the left of
637 the right edge of the screen. It would probably be better if the values
638 were always counted from the left and top, so that negative arguments
639 would position the frame partly off the top or left edge of the screen,
640 but it seems inadvisable to change that now.
641 @end defun
642
643 @defun frame-height &optional frame
644 @defunx frame-width &optional frame
645 These functions return the height and width of @var{frame}, measured in
646 lines and columns. If you don't supply @var{frame}, they use the
647 selected frame.
648 @end defun
649
650 @defun screen-height
651 @defunx screen-width
652 These functions are old aliases for @code{frame-height} and
653 @code{frame-width}. When you are using a non-window terminal, the size
654 of the frame is normally the same as the size of the terminal screen.
655 @end defun
656
657 @defun frame-pixel-height &optional frame
658 @defunx frame-pixel-width &optional frame
659 These functions return the height and width of @var{frame}, measured in
660 pixels. If you don't supply @var{frame}, they use the selected frame.
661 @end defun
662
663 @defun frame-char-height &optional frame
664 @defunx frame-char-width &optional frame
665 These functions return the height and width of a character in
666 @var{frame}, measured in pixels. The values depend on the choice of
667 font. If you don't supply @var{frame}, these functions use the selected
668 frame.
669 @end defun
670
671 @defun set-frame-size frame cols rows
672 This function sets the size of @var{frame}, measured in characters;
673 @var{cols} and @var{rows} specify the new width and height.
674
675 To set the size based on values measured in pixels, use
676 @code{frame-char-height} and @code{frame-char-width} to convert
677 them to units of characters.
678 @end defun
679
680 @defun set-frame-height frame lines &optional pretend
681 This function resizes @var{frame} to a height of @var{lines} lines. The
682 sizes of existing windows in @var{frame} are altered proportionally to
683 fit.
684
685 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
686 lines of output in @var{frame}, but does not change its value for the
687 actual height of the frame. This is only useful for a terminal frame.
688 Using a smaller height than the terminal actually implements may be
689 useful to reproduce behavior observed on a smaller screen, or if the
690 terminal malfunctions when using its whole screen. Setting the frame
691 height ``for real'' does not always work, because knowing the correct
692 actual size may be necessary for correct cursor positioning on a
693 terminal frame.
694 @end defun
695
696 @defun set-frame-width frame width &optional pretend
697 This function sets the width of @var{frame}, measured in characters.
698 The argument @var{pretend} has the same meaning as in
699 @code{set-frame-height}.
700 @end defun
701
702 @findex set-screen-height
703 @findex set-screen-width
704 The older functions @code{set-screen-height} and
705 @code{set-screen-width} were used to specify the height and width of the
706 screen, in Emacs versions that did not support multiple frames. They
707 are semi-obsolete, but still work; they apply to the selected frame.
708
709 @defun x-parse-geometry geom
710 @cindex geometry specification
711 The function @code{x-parse-geometry} converts a standard X window
712 geometry string to an alist that you can use as part of the argument to
713 @code{make-frame}.
714
715 The alist describes which parameters were specified in @var{geom}, and
716 gives the values specified for them. Each element looks like
717 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
718 values are @code{left}, @code{top}, @code{width}, and @code{height}.
719
720 For the size parameters, the value must be an integer. The position
721 parameter names @code{left} and @code{top} are not totally accurate,
722 because some values indicate the position of the right or bottom edges
723 instead. These are the @var{value} possibilities for the position
724 parameters:
725
726 @table @asis
727 @item an integer
728 A positive integer relates the left edge or top edge of the window to
729 the left or top edge of the screen. A negative integer relates the
730 right or bottom edge of the window to the right or bottom edge of the
731 screen.
732
733 @item @code{(+ @var{position})}
734 This specifies the position of the left or top edge of the window
735 relative to the left or top edge of the screen. The integer
736 @var{position} may be positive or negative; a negative value specifies a
737 position outside the screen.
738
739 @item @code{(- @var{position})}
740 This specifies the position of the right or bottom edge of the window
741 relative to the right or bottom edge of the screen. The integer
742 @var{position} may be positive or negative; a negative value specifies a
743 position outside the screen.
744 @end table
745
746 Here is an example:
747
748 @example
749 (x-parse-geometry "35x70+0-0")
750 @result{} ((height . 70) (width . 35)
751 (top - 0) (left . 0))
752 @end example
753 @end defun
754
755 @node Frame Titles
756 @section Frame Titles
757
758 Every frame has a @code{name} parameter; this serves as the default
759 for the frame title which window systems typically display at the top of
760 the frame. You can specify a name explicitly by setting the @code{name}
761 frame property.
762
763 Normally you don't specify the name explicitly, and Emacs computes the
764 frame name automatically based on a template stored in the variable
765 @code{frame-title-format}. Emacs recomputes the name each time the
766 frame is redisplayed.
767
768 @defvar frame-title-format
769 This variable specifies how to compute a name for a frame when you have
770 not explicitly specified one. The variable's value is actually a mode
771 line construct, just like @code{mode-line-format}. @xref{Mode Line
772 Data}.
773 @end defvar
774
775 @defvar icon-title-format
776 This variable specifies how to compute the name for an iconified frame,
777 when you have not explicitly specified the frame title. This title
778 appears in the icon itself.
779 @end defvar
780
781 @defvar multiple-frames
782 This variable is set automatically by Emacs. Its value is @code{t} when
783 there are two or more frames (not counting minibuffer-only frames or
784 invisible frames). The default value of @code{frame-title-format} uses
785 @code{multiple-frames} so as to put the buffer name in the frame title
786 only when there is more than one frame.
787 @end defvar
788
789 @node Deleting Frames
790 @section Deleting Frames
791 @cindex deletion of frames
792
793 Frames remain potentially visible until you explicitly @dfn{delete}
794 them. A deleted frame cannot appear on the screen, but continues to
795 exist as a Lisp object until there are no references to it. There is no
796 way to cancel the deletion of a frame aside from restoring a saved frame
797 configuration (@pxref{Frame Configurations}); this is similar to the
798 way windows behave.
799
800 @deffn Command delete-frame &optional frame force
801 @vindex delete-frame-hook
802 This function deletes the frame @var{frame} after running the hook
803 @code{delete-frame-hook}. By default, @var{frame} is the selected
804 frame.
805
806 A frame cannot be deleted if its minibuffer is used by other frames.
807 Normally, you cannot delete a frame if all other frames are invisible,
808 but if the @var{force} is non-@code{nil}, then you are allowed to do so.
809 @end deffn
810
811 @defun frame-live-p frame
812 The function @code{frame-live-p} returns non-@code{nil} if the frame
813 @var{frame} has not been deleted.
814 @end defun
815
816 Some window managers provide a command to delete a window. These work
817 by sending a special message to the program that operates the window.
818 When Emacs gets one of these commands, it generates a
819 @code{delete-frame} event, whose normal definition is a command that
820 calls the function @code{delete-frame}. @xref{Misc Events}.
821
822 @node Finding All Frames
823 @section Finding All Frames
824
825 @defun frame-list
826 The function @code{frame-list} returns a list of all the frames that
827 have not been deleted. It is analogous to @code{buffer-list} for
828 buffers, and includes frames on all terminals. The list that you get is
829 newly created, so modifying the list doesn't have any effect on the
830 internals of Emacs.
831 @end defun
832
833 @defun visible-frame-list
834 This function returns a list of just the currently visible frames.
835 @xref{Visibility of Frames}. (Terminal frames always count as
836 ``visible'', even though only the selected one is actually displayed.)
837 @end defun
838
839 @defun next-frame &optional frame minibuf
840 The function @code{next-frame} lets you cycle conveniently through all
841 the frames on the current display from an arbitrary starting point. It
842 returns the ``next'' frame after @var{frame} in the cycle. If
843 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
844 (@pxref{Input Focus}).
845
846 The second argument, @var{minibuf}, says which frames to consider:
847
848 @table @asis
849 @item @code{nil}
850 Exclude minibuffer-only frames.
851 @item @code{visible}
852 Consider all visible frames.
853 @item 0
854 Consider all visible or iconified frames.
855 @item a window
856 Consider only the frames using that particular window as their
857 minibuffer.
858 @item anything else
859 Consider all frames.
860 @end table
861 @end defun
862
863 @defun previous-frame &optional frame minibuf
864 Like @code{next-frame}, but cycles through all frames in the opposite
865 direction.
866 @end defun
867
868 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
869 Window Ordering}.
870
871 @node Frames and Windows
872 @section Frames and Windows
873
874 Each window is part of one and only one frame; you can get the frame
875 with @code{window-frame}.
876
877 @defun window-frame window
878 This function returns the frame that @var{window} is on.
879 @end defun
880
881 All the non-minibuffer windows in a frame are arranged in a cyclic
882 order. The order runs from the frame's top window, which is at the
883 upper left corner, down and to the right, until it reaches the window at
884 the lower right corner (always the minibuffer window, if the frame has
885 one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
886
887 @defun frame-first-window frame
888 This returns the topmost, leftmost window of frame @var{frame}.
889 @end defun
890
891 At any time, exactly one window on any frame is @dfn{selected within the
892 frame}. The significance of this designation is that selecting the
893 frame also selects this window. You can get the frame's current
894 selected window with @code{frame-selected-window}.
895
896 @defun frame-selected-window frame
897 This function returns the window on @var{frame} that is selected within
898 @var{frame}.
899 @end defun
900
901 Conversely, selecting a window for Emacs with @code{select-window} also
902 makes that window selected within its frame. @xref{Selecting Windows}.
903
904 Another function that (usually) returns one of the windows in a given
905 frame is @code{minibuffer-window}. @xref{Minibuffer Misc}.
906
907 @node Minibuffers and Frames
908 @section Minibuffers and Frames
909
910 Normally, each frame has its own minibuffer window at the bottom, which
911 is used whenever that frame is selected. If the frame has a minibuffer,
912 you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
913
914 However, you can also create a frame with no minibuffer. Such a frame
915 must use the minibuffer window of some other frame. When you create the
916 frame, you can specify explicitly the minibuffer window to use (in some
917 other frame). If you don't, then the minibuffer is found in the frame
918 which is the value of the variable @code{default-minibuffer-frame}. Its
919 value should be a frame that does have a minibuffer.
920
921 If you use a minibuffer-only frame, you might want that frame to raise
922 when you enter the minibuffer. If so, set the variable
923 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
924
925 @defvar default-minibuffer-frame
926 This variable specifies the frame to use for the minibuffer window, by
927 default. It is always local to the current terminal and cannot be
928 buffer-local. @xref{Multiple Displays}.
929 @end defvar
930
931 @node Input Focus
932 @section Input Focus
933 @cindex input focus
934 @cindex selected frame
935
936 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
937 window always resides on the selected frame.
938
939 When Emacs displays its frames on several terminals (@pxref{Multiple
940 Displays}), each terminal has its own selected frame. But only one of
941 these is ``@emph{the} selected frame'': it's the frame that belongs to
942 the terminal from which the most recent input came. That is, when Emacs
943 runs a command that came from a certain terminal, the selected frame is
944 the one of that terminal. Since Emacs runs only a single command at any
945 given time, it needs to consider only one selected frame at a time; this
946 frame is what we call @dfn{the selected frame} in this manual. The
947 display on which the selected frame is displayed is the @dfn{selected
948 frame's display}.
949
950 @defun selected-frame
951 This function returns the selected frame.
952 @end defun
953
954 Some window systems and window managers direct keyboard input to the
955 window object that the mouse is in; others require explicit clicks or
956 commands to @dfn{shift the focus} to various window objects. Either
957 way, Emacs automatically keeps track of which frame has the focus.
958
959 Lisp programs can also switch frames ``temporarily'' by calling the
960 function @code{select-frame}. This does not alter the window system's
961 concept of focus; rather, it escapes from the window manager's control
962 until that control is somehow reasserted.
963
964 When using a text-only terminal, only the selected terminal frame is
965 actually displayed on the terminal. @code{switch-frame} is the only way
966 to switch frames, and the change lasts until overridden by a subsequent
967 call to @code{switch-frame}. Each terminal screen except for the
968 initial one has a number, and the number of the selected frame appears
969 in the mode line before the buffer name (@pxref{Mode Line Variables}).
970
971 @c ??? This is not yet implemented properly.
972 @defun select-frame frame
973 This function selects frame @var{frame}, temporarily disregarding the
974 focus of the X server if any. The selection of @var{frame} lasts until
975 the next time the user does something to select a different frame, or
976 until the next time this function is called. The specified @var{frame}
977 becomes the selected frame, as explained above, and the terminal that
978 @var{frame} is on becomes the selected terminal.
979
980 In general, you should never use @code{select-frame} in a way that could
981 switch to a different terminal without switching back when you're done.
982 @end defun
983
984 Emacs cooperates with the window system by arranging to select frames as
985 the server and window manager request. It does so by generating a
986 special kind of input event, called a @dfn{focus} event, when
987 appropriate. The command loop handles a focus event by calling
988 @code{handle-switch-frame}. @xref{Focus Events}.
989
990 @deffn Command handle-switch-frame frame
991 This function handles a focus event by selecting frame @var{frame}.
992
993 Focus events normally do their job by invoking this command.
994 Don't call it for any other reason.
995 @end deffn
996
997 @defun redirect-frame-focus frame focus-frame
998 This function redirects focus from @var{frame} to @var{focus-frame}.
999 This means that @var{focus-frame} will receive subsequent keystrokes and
1000 events intended for @var{frame}. After such an event, the value of
1001 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1002 events specifying @var{frame} will instead select @var{focus-frame}.
1003
1004 If @var{focus-frame} is @code{nil}, that cancels any existing
1005 redirection for @var{frame}, which therefore once again receives its own
1006 events.
1007
1008 One use of focus redirection is for frames that don't have minibuffers.
1009 These frames use minibuffers on other frames. Activating a minibuffer
1010 on another frame redirects focus to that frame. This puts the focus on
1011 the minibuffer's frame, where it belongs, even though the mouse remains
1012 in the frame that activated the minibuffer.
1013
1014 Selecting a frame can also change focus redirections. Selecting frame
1015 @code{bar}, when @code{foo} had been selected, changes any redirections
1016 pointing to @code{foo} so that they point to @code{bar} instead. This
1017 allows focus redirection to work properly when the user switches from
1018 one frame to another using @code{select-window}.
1019
1020 This means that a frame whose focus is redirected to itself is treated
1021 differently from a frame whose focus is not redirected.
1022 @code{select-frame} affects the former but not the latter.
1023
1024 The redirection lasts until @code{redirect-frame-focus} is called to
1025 change it.
1026 @end defun
1027
1028 @defopt focus-follows-mouse
1029 This option is how you inform Emacs whether the window manager transfers
1030 focus when the user moves the mouse. Non-@code{nil} says that it does.
1031 When this is so, the command @code{other-frame} moves the mouse to a
1032 position consistent with the new selected frame.
1033 @end defopt
1034
1035 @node Visibility of Frames
1036 @section Visibility of Frames
1037 @cindex visible frame
1038 @cindex invisible frame
1039 @cindex iconified frame
1040 @cindex frame visibility
1041
1042 A window frame may be @dfn{visible}, @dfn{invisible}, or
1043 @dfn{iconified}. If it is visible, you can see its contents. If it is
1044 iconified, the frame's contents do not appear on the screen, but an icon
1045 does. If the frame is invisible, it doesn't show on the screen, not
1046 even as an icon.
1047
1048 Visibility is meaningless for terminal frames, since only the selected
1049 one is actually displayed in any case.
1050
1051 @deffn Command make-frame-visible &optional frame
1052 This function makes frame @var{frame} visible. If you omit @var{frame},
1053 it makes the selected frame visible.
1054 @end deffn
1055
1056 @deffn Command make-frame-invisible &optional frame
1057 This function makes frame @var{frame} invisible. If you omit
1058 @var{frame}, it makes the selected frame invisible.
1059 @end deffn
1060
1061 @deffn Command iconify-frame &optional frame
1062 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1063 iconifies the selected frame.
1064 @end deffn
1065
1066 @defun frame-visible-p frame
1067 This returns the visibility status of frame @var{frame}. The value is
1068 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1069 @code{icon} if it is iconified.
1070 @end defun
1071
1072 The visibility status of a frame is also available as a frame
1073 parameter. You can read or change it as such. @xref{Window Frame
1074 Parameters}.
1075
1076 The user can iconify and deiconify frames with the window manager.
1077 This happens below the level at which Emacs can exert any control, but
1078 Emacs does provide events that you can use to keep track of such
1079 changes. @xref{Misc Events}.
1080
1081 @node Raising and Lowering
1082 @section Raising and Lowering Frames
1083
1084 Most window systems use a desktop metaphor. Part of this metaphor is
1085 the idea that windows are stacked in a notional third dimension
1086 perpendicular to the screen surface, and thus ordered from ``highest''
1087 to ``lowest''. Where two windows overlap, the one higher up covers
1088 the one underneath. Even a window at the bottom of the stack can be
1089 seen if no other window overlaps it.
1090
1091 @cindex raising a frame
1092 @cindex lowering a frame
1093 A window's place in this ordering is not fixed; in fact, users tend
1094 to change the order frequently. @dfn{Raising} a window means moving
1095 it ``up'', to the top of the stack. @dfn{Lowering} a window means
1096 moving it to the bottom of the stack. This motion is in the notional
1097 third dimension only, and does not change the position of the window
1098 on the screen.
1099
1100 You can raise and lower Emacs frame Windows with these functions:
1101
1102 @deffn Command raise-frame &optional frame
1103 This function raises frame @var{frame} (default, the selected frame).
1104 @end deffn
1105
1106 @deffn Command lower-frame &optional frame
1107 This function lowers frame @var{frame} (default, the selected frame).
1108 @end deffn
1109
1110 @defopt minibuffer-auto-raise
1111 If this is non-@code{nil}, activation of the minibuffer raises the frame
1112 that the minibuffer window is in.
1113 @end defopt
1114
1115 You can also enable auto-raise (raising automatically when a frame is
1116 selected) or auto-lower (lowering automatically when it is deselected)
1117 for any frame using frame parameters. @xref{Window Frame Parameters}.
1118
1119 @node Frame Configurations
1120 @section Frame Configurations
1121 @cindex frame configuration
1122
1123 A @dfn{frame configuration} records the current arrangement of frames,
1124 all their properties, and the window configuration of each one.
1125 (@xref{Window Configurations}.)
1126
1127 @defun current-frame-configuration
1128 This function returns a frame configuration list that describes
1129 the current arrangement of frames and their contents.
1130 @end defun
1131
1132 @defun set-frame-configuration configuration &optional nodelete
1133 This function restores the state of frames described in
1134 @var{configuration}.
1135
1136 Ordinarily, this function deletes all existing frames not listed in
1137 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1138 unwanted frames are iconified instead.
1139 @end defun
1140
1141 @node Mouse Tracking
1142 @section Mouse Tracking
1143 @cindex mouse tracking
1144 @cindex tracking the mouse
1145
1146 Sometimes it is useful to @dfn{track} the mouse, which means to display
1147 something to indicate where the mouse is and move the indicator as the
1148 mouse moves. For efficient mouse tracking, you need a way to wait until
1149 the mouse actually moves.
1150
1151 The convenient way to track the mouse is to ask for events to represent
1152 mouse motion. Then you can wait for motion by waiting for an event. In
1153 addition, you can easily handle any other sorts of events that may
1154 occur. That is useful, because normally you don't want to track the
1155 mouse forever---only until some other event, such as the release of a
1156 button.
1157
1158 @defspec track-mouse body@dots{}
1159 This special form executes @var{body}, with generation of mouse motion
1160 events enabled. Typically @var{body} would use @code{read-event} to
1161 read the motion events and modify the display accordingly. @xref{Motion
1162 Events}, for the format of mouse motion events.
1163
1164 The value of @code{track-mouse} is that of the last form in @var{body}.
1165 You should design @var{body} to return when it sees the up-event that
1166 indicates the release of the button, or whatever kind of event means
1167 it is time to stop tracking.
1168 @end defspec
1169
1170 The usual purpose of tracking mouse motion is to indicate on the screen
1171 the consequences of pushing or releasing a button at the current
1172 position.
1173
1174 In many cases, you can avoid the need to track the mouse by using
1175 the @code{mouse-face} text property (@pxref{Special Properties}).
1176 That works at a much lower level and runs more smoothly than
1177 Lisp-level mouse tracking.
1178
1179 @ignore
1180 @c These are not implemented yet.
1181
1182 These functions change the screen appearance instantaneously. The
1183 effect is transient, only until the next ordinary Emacs redisplay. That
1184 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1185 to change the text, and the body of @code{track-mouse} normally reads
1186 the events itself and does not do redisplay.
1187
1188 @defun x-contour-region window beg end
1189 This function draws lines to make a box around the text from @var{beg}
1190 to @var{end}, in window @var{window}.
1191 @end defun
1192
1193 @defun x-uncontour-region window beg end
1194 This function erases the lines that would make a box around the text
1195 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1196 a contour that you previously made by calling @code{x-contour-region}.
1197 @end defun
1198
1199 @defun x-draw-rectangle frame left top right bottom
1200 This function draws a hollow rectangle on frame @var{frame} with the
1201 specified edge coordinates, all measured in pixels from the inside top
1202 left corner. It uses the cursor color, the one used for indicating the
1203 location of point.
1204 @end defun
1205
1206 @defun x-erase-rectangle frame left top right bottom
1207 This function erases a hollow rectangle on frame @var{frame} with the
1208 specified edge coordinates, all measured in pixels from the inside top
1209 left corner. Erasure means redrawing the text and background that
1210 normally belong in the specified rectangle.
1211 @end defun
1212 @end ignore
1213
1214 @node Mouse Position
1215 @section Mouse Position
1216 @cindex mouse position
1217 @cindex position of mouse
1218
1219 The functions @code{mouse-position} and @code{set-mouse-position}
1220 give access to the current position of the mouse.
1221
1222 @defun mouse-position
1223 This function returns a description of the position of the mouse. The
1224 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1225 and @var{y} are integers giving the position in characters relative to
1226 the top left corner of the inside of @var{frame}.
1227 @end defun
1228
1229 @defvar mouse-position-function
1230 If non-@code{nil}, the value of this variable is a function for
1231 @code{mouse-position} to call. @code{mouse-position} calls this
1232 function just before returning, with its normal return value as the
1233 sole argument, and it returns whatever this function returns to it.
1234
1235 This abnormal hook exists for the benefit of packages like
1236 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1237 @end defvar
1238
1239 @defun set-mouse-position frame x y
1240 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1241 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1242 giving the position in characters relative to the top left corner of the
1243 inside of @var{frame}. If @var{frame} is not visible, this function
1244 does nothing. The return value is not significant.
1245 @end defun
1246
1247 @defun mouse-pixel-position
1248 This function is like @code{mouse-position} except that it returns
1249 coordinates in units of pixels rather than units of characters.
1250 @end defun
1251
1252 @defun set-mouse-pixel-position frame x y
1253 This function warps the mouse like @code{set-mouse-position} except that
1254 @var{x} and @var{y} are in units of pixels rather than units of
1255 characters. These coordinates are not required to be within the frame.
1256
1257 If @var{frame} is not visible, this function does nothing. The return
1258 value is not significant.
1259 @end defun
1260
1261 @need 3000
1262
1263 @node Pop-Up Menus
1264 @section Pop-Up Menus
1265
1266 When using a window system, a Lisp program can pop up a menu so that
1267 the user can choose an alternative with the mouse.
1268
1269 @defun x-popup-menu position menu
1270 This function displays a pop-up menu and returns an indication of
1271 what selection the user makes.
1272
1273 The argument @var{position} specifies where on the screen to put the
1274 menu. It can be either a mouse button event (which says to put the menu
1275 where the user actuated the button) or a list of this form:
1276
1277 @example
1278 ((@var{xoffset} @var{yoffset}) @var{window})
1279 @end example
1280
1281 @noindent
1282 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1283 pixels, counting from the top left corner of @var{window}'s frame.
1284
1285 If @var{position} is @code{t}, it means to use the current mouse
1286 position. If @var{position} is @code{nil}, it means to precompute the
1287 key binding equivalents for the keymaps specified in @var{menu},
1288 without actually displaying or popping up the menu.
1289
1290 The argument @var{menu} says what to display in the menu. It can be a
1291 keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
1292 can have the following form:
1293
1294 @example
1295 (@var{title} @var{pane1} @var{pane2}...)
1296 @end example
1297
1298 @noindent
1299 where each pane is a list of form
1300
1301 @example
1302 (@var{title} (@var{line} . @var{item})...)
1303 @end example
1304
1305 Each @var{line} should be a string, and each @var{item} should be the
1306 value to return if that @var{line} is chosen.
1307 @end defun
1308
1309 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1310 if you could do the job with a prefix key defined with a menu keymap.
1311 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1312 a} can see the individual items in that menu and provide help for them.
1313 If instead you implement the menu by defining a command that calls
1314 @code{x-popup-menu}, the help facilities cannot know what happens inside
1315 that command, so they cannot give any help for the menu's items.
1316
1317 The menu bar mechanism, which lets you switch between submenus by
1318 moving the mouse, cannot look within the definition of a command to see
1319 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1320 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1321 an integrated fashion. This is why all menu bar submenus are
1322 implemented with menu keymaps within the parent menu, and never with
1323 @code{x-popup-menu}. @xref{Menu Bar},
1324
1325 If you want a menu bar submenu to have contents that vary, you should
1326 still use a menu keymap to implement it. To make the contents vary, add
1327 a hook function to @code{menu-bar-update-hook} to update the contents of
1328 the menu keymap as necessary.
1329
1330 @node Dialog Boxes
1331 @section Dialog Boxes
1332 @cindex dialog boxes
1333
1334 A dialog box is a variant of a pop-up menu---it looks a little
1335 different, it always appears in the center of a frame, and it has just
1336 one level and one pane. The main use of dialog boxes is for asking
1337 questions that the user can answer with ``yes'', ``no'', and a few other
1338 alternatives. The functions @code{y-or-n-p} and @code{yes-or-no-p} use
1339 dialog boxes instead of the keyboard, when called from commands invoked
1340 by mouse clicks.
1341
1342 @defun x-popup-dialog position contents
1343 This function displays a pop-up dialog box and returns an indication of
1344 what selection the user makes. The argument @var{contents} specifies
1345 the alternatives to offer; it has this format:
1346
1347 @example
1348 (@var{title} (@var{string} . @var{value})@dots{})
1349 @end example
1350
1351 @noindent
1352 which looks like the list that specifies a single pane for
1353 @code{x-popup-menu}.
1354
1355 The return value is @var{value} from the chosen alternative.
1356
1357 An element of the list may be just a string instead of a cons cell
1358 @code{(@var{string} . @var{value})}. That makes a box that cannot
1359 be selected.
1360
1361 If @code{nil} appears in the list, it separates the left-hand items from
1362 the right-hand items; items that precede the @code{nil} appear on the
1363 left, and items that follow the @code{nil} appear on the right. If you
1364 don't include a @code{nil} in the list, then approximately half the
1365 items appear on each side.
1366
1367 Dialog boxes always appear in the center of a frame; the argument
1368 @var{position} specifies which frame. The possible values are as in
1369 @code{x-popup-menu}, but the precise coordinates don't matter; only the
1370 frame matters.
1371
1372 In some configurations, Emacs cannot display a real dialog box; so
1373 instead it displays the same items in a pop-up menu in the center of the
1374 frame.
1375 @end defun
1376
1377 @node Pointer Shapes
1378 @section Pointer Shapes
1379 @cindex pointer shape
1380 @cindex mouse pointer shape
1381
1382 These variables specify which shape to use for the mouse pointer in
1383 various situations, when using the X Window System:
1384
1385 @table @code
1386 @item x-pointer-shape
1387 @vindex x-pointer-shape
1388 This variable specifies the pointer shape to use ordinarily in the Emacs
1389 frame.
1390
1391 @item x-sensitive-text-pointer-shape
1392 @vindex x-sensitive-text-pointer-shape
1393 This variable specifies the pointer shape to use when the mouse
1394 is over mouse-sensitive text.
1395 @end table
1396
1397 These variables affect newly created frames. They do not normally
1398 affect existing frames; however, if you set the mouse color of a frame,
1399 that also updates its pointer shapes based on the current values of
1400 these variables. @xref{Window Frame Parameters}.
1401
1402 The values you can use, to specify either of these pointer shapes, are
1403 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1404 @key{RET} x-pointer @key{RET}} to see a list of them.
1405
1406 @node Window System Selections
1407 @section Window System Selections
1408 @cindex selection (for window systems)
1409
1410 The X server records a set of @dfn{selections} which permit transfer of
1411 data between application programs. The various selections are
1412 distinguished by @dfn{selection types}, represented in Emacs by
1413 symbols. X clients including Emacs can read or set the selection for
1414 any given type.
1415
1416 @defun x-set-selection type data
1417 This function sets a ``selection'' in the X server. It takes two
1418 arguments: a selection type @var{type}, and the value to assign to it,
1419 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1420 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1421 (or a cons of two integers or list of two integers), an overlay, or a
1422 cons of two markers pointing to the same buffer. An overlay or a pair
1423 of markers stands for text in the overlay or between the markers.
1424
1425 The argument @var{data} may also be a vector of valid non-vector
1426 selection values.
1427
1428 Each possible @var{type} has its own selection value, which changes
1429 independently. The usual values of @var{type} are @code{PRIMARY} and
1430 @code{SECONDARY}; these are symbols with upper-case names, in accord
1431 with X Window System conventions. The default is @code{PRIMARY}.
1432 @end defun
1433
1434 @defun x-get-selection &optional type data-type
1435 This function accesses selections set up by Emacs or by other X
1436 clients. It takes two optional arguments, @var{type} and
1437 @var{data-type}. The default for @var{type}, the selection type, is
1438 @code{PRIMARY}.
1439
1440 The @var{data-type} argument specifies the form of data conversion to
1441 use, to convert the raw data obtained from another X client into Lisp
1442 data. Meaningful values include @code{TEXT}, @code{STRING},
1443 @code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
1444 @code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
1445 @code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
1446 @code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
1447 upper-case names in accord with X conventions.) The default for
1448 @var{data-type} is @code{STRING}.
1449 @end defun
1450
1451 @cindex cut buffer
1452 The X server also has a set of numbered @dfn{cut buffers} which can
1453 store text or other data being moved between applications. Cut buffers
1454 are considered obsolete, but Emacs supports them for the sake of X
1455 clients that still use them.
1456
1457 @defun x-get-cut-buffer n
1458 This function returns the contents of cut buffer number @var{n}.
1459 @end defun
1460
1461 @defun x-set-cut-buffer string &optional push
1462 This function stores @var{string} into the first cut buffer (cut buffer
1463 0). If @var{push} is @code{nil}, only the first cut buffer is changed.
1464 If @var{push} is non-@code{nil}, that says to move the values down
1465 through the series of cut buffers, much like the way successive kills in
1466 Emacs move down the kill ring. In other words, the previous value of
1467 the first cut buffer moves into the second cut buffer, and the second to
1468 the third, and so on through all eight cut buffers.
1469 @end defun
1470
1471 @defvar selection-coding-system
1472 This variable specifies the coding system to use when reading and
1473 writing selections, the clipboard, or a cut buffer. @xref{Coding
1474 Systems}. The default is @code{compound-text-with-extensions}, which
1475 converts to the text representation that X11 normally uses.
1476 @end defvar
1477
1478 @cindex clipboard support (for MS-Windows)
1479 When Emacs runs on MS-Windows, it does not implement X selections in
1480 general, but it does support the clipboard. @code{x-get-selection}
1481 and @code{x-set-selection} on MS-Windows support the text data type
1482 only; if the clipboard holds other types of data, Emacs treats the
1483 clipboard as empty.
1484
1485 @defopt x-select-enable-clipboard
1486 If this is non-@code{nil}, the Emacs yank functions consult the
1487 clipboard before the primary selection, and the kill functions store in
1488 the clipboard as well as the primary selection. Otherwise they do not
1489 access the clipboard at all. The default is @code{nil} on most systems,
1490 but @code{t} on MS-Windows.
1491 @end defopt
1492
1493 @node Color Names
1494 @section Color Names
1495
1496 These functions provide a way to determine which color names are
1497 valid, and what they look like. In some cases, the value depends on the
1498 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
1499 meaning of the term ``selected frame''.
1500
1501 @defun color-defined-p color &optional frame
1502 @tindex color-defined-p
1503 This function reports whether a color name is meaningful. It returns
1504 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
1505 which frame's display to ask about; if @var{frame} is omitted or
1506 @code{nil}, the selected frame is used.
1507
1508 Note that this does not tell you whether the display you are using
1509 really supports that color. When using X, you can ask for any defined
1510 color on any kind of display, and you will get some result---typically,
1511 the closest it can do. To determine whether a frame can really display
1512 a certain color, use @code{color-supported-p} (see below).
1513
1514 @findex x-color-defined-p
1515 This function used to be called @code{x-color-defined-p},
1516 and that name is still supported as an alias.
1517 @end defun
1518
1519 @defun defined-colors &optional frame
1520 @tindex defined-colors
1521 This function returns a list of the color names that are defined
1522 and supported on frame @var{frame} (default, the selected frame).
1523
1524 @findex x-defined-colors
1525 This function used to be called @code{x-defined-colors},
1526 and that name is still supported as an alias.
1527 @end defun
1528
1529 @defun color-supported-p color &optional frame background-p
1530 @tindex color-supported-p
1531 This returns @code{t} if @var{frame} can really display the color
1532 @var{color} (or at least something close to it). If @var{frame} is
1533 omitted or @code{nil}, the question applies to the selected frame.
1534
1535 Some terminals support a different set of colors for foreground and
1536 background. If @var{background-p} is non-@code{nil}, that means you are
1537 asking whether @var{color} can be used as a background; otherwise you
1538 are asking whether it can be used as a foreground.
1539
1540 The argument @var{color} must be a valid color name.
1541 @end defun
1542
1543 @defun color-gray-p color &optional frame
1544 @tindex color-gray-p
1545 This returns @code{t} if @var{color} is a shade of gray, as defined on
1546 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
1547 question applies to the selected frame. The argument @var{color} must
1548 be a valid color name.
1549 @end defun
1550
1551 @defun color-values color &optional frame
1552 @tindex color-values
1553 This function returns a value that describes what @var{color} should
1554 ideally look like. If @var{color} is defined, the value is a list of
1555 three integers, which give the amount of red, the amount of green, and
1556 the amount of blue. Each integer ranges in principle from 0 to 65535,
1557 but in practice no value seems to be above 65280. This kind
1558 of three-element list is called an @dfn{rgb value}.
1559
1560 If @var{color} is not defined, the value is @code{nil}.
1561
1562 @example
1563 (color-values "black")
1564 @result{} (0 0 0)
1565 (color-values "white")
1566 @result{} (65280 65280 65280)
1567 (color-values "red")
1568 @result{} (65280 0 0)
1569 (color-values "pink")
1570 @result{} (65280 49152 51968)
1571 (color-values "hungry")
1572 @result{} nil
1573 @end example
1574
1575 The color values are returned for @var{frame}'s display. If @var{frame}
1576 is omitted or @code{nil}, the information is returned for the selected
1577 frame's display.
1578
1579 @findex x-color-values
1580 This function used to be called @code{x-color-values},
1581 and that name is still supported as an alias.
1582 @end defun
1583
1584 @node Text Terminal Colors
1585 @section Text Terminal Colors
1586 @cindex colors on text-only terminals
1587
1588 Emacs can display color on text-only terminals, starting with version
1589 21. These terminals usually support only a small number of colors, and
1590 the computer uses small integers to select colors on the terminal. This
1591 means that the computer cannot reliably tell what the selected color
1592 looks like; instead, you have to inform your application which small
1593 integers correspond to which colors. However, Emacs does know the
1594 standard set of colors and will try to use them automatically.
1595
1596 The functions described in this section control how terminal colors
1597 are used by Emacs.
1598
1599 @cindex rgb value
1600 Several of these functions use or return @dfn{rgb values}. An rgb
1601 value is a list of three integers, which give the amount of red, the
1602 amount of green, and the amount of blue. Each integer ranges in
1603 principle from 0 to 65535, but in practice the largest value used is
1604 65280.
1605
1606 These functions accept a display (either a frame or the name of a
1607 terminal) as an optional argument. We hope in the future to make Emacs
1608 support more than one text-only terminal at one time; then this argument
1609 will specify which terminal to operate on (the default being the
1610 selected frame's terminal; @pxref{Input Focus}). At present, though,
1611 the @var{display} argument has no effect.
1612
1613 @defun tty-color-define name number &optional rgb display
1614 @tindex tty-color-define
1615 This function associates the color name @var{name} with
1616 color number @var{number} on the terminal.
1617
1618 The optional argument @var{rgb}, if specified, is an rgb value; it says
1619 what the color actually looks like. If you do not specify @var{rgb},
1620 then this color cannot be used by @code{tty-color-approximate} to
1621 approximate other colors, because Emacs does not know what it looks
1622 like.
1623 @end defun
1624
1625 @defun tty-color-clear &optional display
1626 @tindex tty-color-clear
1627 This function clears the table of defined colors for a text-only terminal.
1628 @end defun
1629
1630 @defun tty-color-alist &optional display
1631 @tindex tty-color-alist
1632 This function returns an alist recording the known colors supported by a
1633 text-only terminal.
1634
1635 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
1636 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
1637 name, @var{number} is the number used to specify it to the terminal.
1638 If present, @var{rgb} is an rgb value that says what the color
1639 actually looks like.
1640 @end defun
1641
1642 @defun tty-color-approximate rgb &optional display
1643 @tindex tty-color-approximate
1644 This function finds the closest color, among the known colors supported
1645 for @var{display}, to that described by the rgb value @var{rgb}.
1646 @end defun
1647
1648 @defun tty-color-translate color &optional display
1649 @tindex tty-color-translate
1650 This function finds the closest color to @var{color} among the known
1651 colors supported for @var{display}. If the name @var{color} is not
1652 defined, the value is @code{nil}.
1653
1654 @var{color} can be an X-style @code{"#@var{xxxyyyzzz}"} specification
1655 instead of an actual name. The format
1656 @code{"RGB:@var{xx}/@var{yy}/@var{zz}"} is also supported.
1657 @end defun
1658
1659 @node Resources
1660 @section X Resources
1661
1662 @defun x-get-resource attribute class &optional component subclass
1663 The function @code{x-get-resource} retrieves a resource value from the X
1664 Windows defaults database.
1665
1666 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
1667 This function searches using a key of the form
1668 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
1669 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
1670 the class.
1671
1672 The optional arguments @var{component} and @var{subclass} add to the key
1673 and the class, respectively. You must specify both of them or neither.
1674 If you specify them, the key is
1675 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
1676 @samp{Emacs.@var{class}.@var{subclass}}.
1677 @end defun
1678
1679 @defvar x-resource-class
1680 This variable specifies the application name that @code{x-get-resource}
1681 should look up. The default value is @code{"Emacs"}. You can examine X
1682 resources for application names other than ``Emacs'' by binding this
1683 variable to some other string, around a call to @code{x-get-resource}.
1684 @end defvar
1685
1686 @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
1687
1688 @node Display Feature Testing
1689 @section Display Feature Testing
1690 @cindex display feature testing
1691
1692 The functions in this section describe the basic capabilities of a
1693 particular display. Lisp programs can use them to adapt their behavior
1694 to what the display can do. For example, a program that ordinarily uses
1695 a popup menu could use the minibuffer if popup menus are not supported.
1696
1697 The optional argument @var{display} in these functions specifies which
1698 display to ask the question about. It can be a display name, a frame
1699 (which designates the display that frame is on), or @code{nil} (which
1700 refers to the selected frame's display, @pxref{Input Focus}).
1701
1702 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
1703 obtain information about displays.
1704
1705 @defun display-popup-menus-p &optional display
1706 @tindex display-popup-menus-p
1707 This function returns @code{t} if popup menus are supported on
1708 @var{display}, @code{nil} if not. Support for popup menus requires that
1709 the mouse be available, since the user cannot choose menu items without
1710 a mouse.
1711 @end defun
1712
1713 @defun display-graphic-p &optional display
1714 @tindex display-graphic-p
1715 @cindex frames, more than one on display
1716 @cindex fonts, more than one on display
1717 This function returns @code{t} if @var{display} is a graphic display
1718 capable of displaying several frames and several different fonts at
1719 once. This is true for displays that use a window system such as X, and
1720 false for text-only terminals.
1721 @end defun
1722
1723 @defun display-mouse-p &optional display
1724 @tindex display-mouse-p
1725 @cindex mouse, availability
1726 This function returns @code{t} if @var{display} has a mouse available,
1727 @code{nil} if not.
1728 @end defun
1729
1730 @defun display-color-p &optional display
1731 @tindex display-color-p
1732 @findex x-display-color-p
1733 This function returns @code{t} if the screen is a color screen.
1734 It used to be called @code{x-display-color-p}, and that name
1735 is still supported as an alias.
1736 @end defun
1737
1738 @defun display-grayscale-p &optional display
1739 @tindex display-grayscale-p
1740 This function returns @code{t} if the screen can display shades of gray.
1741 (All color displays can do this.)
1742 @end defun
1743
1744 @anchor{Display Face Attribute Testing}
1745 @defun display-supports-face-attributes-p attributes &optional display
1746 @tindex display-supports-face-attributes-p
1747 This function returns non-@code{nil} if all the face attributes in
1748 @var{attributes} are supported (@pxref{Face Attributes}).
1749
1750 The definition of `supported' is somewhat heuristic, but basically
1751 means that a face containing all the attributes in @var{attributes},
1752 when merged with the default face for display, can be represented in a
1753 way that's
1754
1755 @enumerate
1756 @item
1757 different in appearance than the default face, and
1758
1759 @item
1760 `close in spirit' to what the attributes specify, if not exact.
1761 @end enumerate
1762
1763 Point (2) implies that a @code{:weight black} attribute will be
1764 satisfied by any display that can display bold, as will
1765 @code{:foreground "yellow"} as long as some yellowish color can be
1766 displayed, but @code{:slant italic} will @emph{not} be satisfied by
1767 the tty display code's automatic substitution of a `dim' face for
1768 italic.
1769 @end defun
1770
1771 @defun display-selections-p &optional display
1772 @tindex display-selections-p
1773 This function returns @code{t} if @var{display} supports selections.
1774 Windowed displays normally support selections, but they may also be
1775 supported in some other cases.
1776 @end defun
1777
1778 @defun display-images-p &optional display
1779 This function returns @code{t} if @var{display} can display images.
1780 Windowed displays ought in principle to handle images, but some
1781 systems lack the support for that. On a display that does not support
1782 images, Emacs cannot display a tool bar.
1783 @end defun
1784
1785 @defun display-screens &optional display
1786 @tindex display-screens
1787 This function returns the number of screens associated with the display.
1788 @end defun
1789
1790 @defun display-pixel-height &optional display
1791 @tindex display-pixel-height
1792 This function returns the height of the screen in pixels.
1793 @end defun
1794
1795 @defun display-mm-height &optional display
1796 @tindex display-mm-height
1797 This function returns the height of the screen in millimeters,
1798 or @code{nil} if Emacs cannot get that information.
1799 @end defun
1800
1801 @defun display-pixel-width &optional display
1802 @tindex display-pixel-width
1803 This function returns the width of the screen in pixels.
1804 @end defun
1805
1806 @defun display-mm-width &optional display
1807 @tindex display-mm-width
1808 This function returns the width of the screen in millimeters,
1809 or @code{nil} if Emacs cannot get that information.
1810 @end defun
1811
1812 @defun display-backing-store &optional display
1813 @tindex display-backing-store
1814 This function returns the backing store capability of the display.
1815 Backing store means recording the pixels of windows (and parts of
1816 windows) that are not exposed, so that when exposed they can be
1817 displayed very quickly.
1818
1819 Values can be the symbols @code{always}, @code{when-mapped}, or
1820 @code{not-useful}. The function can also return @code{nil}
1821 when the question is inapplicable to a certain kind of display.
1822 @end defun
1823
1824 @defun display-save-under &optional display
1825 @tindex display-save-under
1826 This function returns non-@code{nil} if the display supports the
1827 SaveUnder feature. That feature is used by pop-up windows
1828 to save the pixels they obscure, so that they can pop down
1829 quickly.
1830 @end defun
1831
1832 @defun display-planes &optional display
1833 @tindex display-planes
1834 This function returns the number of planes the display supports.
1835 This is typically the number of bits per pixel.
1836 For a tty display, it is log to base two of the number of colours supported.
1837 @end defun
1838
1839 @defun display-visual-class &optional display
1840 @tindex display-visual-class
1841 This function returns the visual class for the screen. The value is one
1842 of the symbols @code{static-gray}, @code{gray-scale},
1843 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
1844 @code{direct-color}.
1845 @end defun
1846
1847 @defun display-color-cells &optional display
1848 @tindex display-color-cells
1849 This function returns the number of color cells the screen supports.
1850 @end defun
1851
1852 These functions obtain additional information specifically
1853 about X displays.
1854
1855 @defun x-server-version &optional display
1856 This function returns the list of version numbers of the X server
1857 running the display.
1858 @end defun
1859
1860 @defun x-server-vendor &optional display
1861 This function returns the vendor that provided the X server software.
1862 @end defun
1863
1864 @ignore
1865 @defvar x-no-window-manager
1866 This variable's value is @code{t} if no X window manager is in use.
1867 @end defvar
1868 @end ignore
1869
1870 @ignore
1871 @item
1872 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
1873 width and height of an X Window frame, measured in pixels.
1874 @end ignore