Merge from emacs-23
[bpt/emacs.git] / doc / emacs / basic.texi
1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 2000, 2001,
3 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
4 @c See file emacs.texi for copying conditions.
5 @node Basic, Minibuffer, Exiting, Top
6 @chapter Basic Editing Commands
7
8 @kindex C-h t
9 @findex help-with-tutorial
10 Here we explain the basics of how to enter text, make corrections,
11 and save the text in a file. If this material is new to you, we
12 suggest you first run the Emacs learn-by-doing tutorial, by typing
13 @kbd{Control-h t} inside Emacs. (@code{help-with-tutorial}).
14
15 @menu
16
17 * Inserting Text:: Inserting text by simply typing it.
18 * Moving Point:: Moving the cursor to the place where you want to
19 change something.
20 * Erasing:: Deleting and killing text.
21 * Basic Undo:: Undoing recent changes in the text.
22 * Files: Basic Files. Visiting, creating, and saving files.
23 * Help: Basic Help. Asking what a character does.
24 * Blank Lines:: Making and deleting blank lines.
25 * Continuation Lines:: How Emacs displays lines too wide for the screen.
26 * Position Info:: What page, line, row, or column is point on?
27 * Arguments:: Numeric arguments for repeating a command N times.
28 * Repeating:: Repeating the previous command quickly.
29 @end menu
30
31 @node Inserting Text
32 @section Inserting Text
33
34 @cindex insertion
35 @cindex graphic characters
36 You can insert an ordinary @dfn{graphic character} (e.g., @samp{a},
37 @samp{B}, @samp{3}, and @samp{=}) by typing the associated key. This
38 adds the character to the buffer at point. Insertion moves point
39 forward, so that point remains just after the inserted text.
40 @xref{Point}.
41
42 @kindex RET
43 @cindex newline
44 To end a line and start a new one, type @key{RET}. This key may be
45 labeled @key{Return} or @key{Enter} on your keyboard, but we refer to
46 it as @key{RET} in this manual. Pressing it inserts a newline
47 character in the buffer. If point is at the end of the line, this
48 creates a new blank line after it; if point is in the middle of a
49 line, the line is split at that position.
50
51 As we explain later in this manual, you can change the way Emacs
52 handles text insertion by turning on @dfn{minor modes}. For instance,
53 if you turn on a minor mode called @dfn{Auto Fill} mode, Emacs can
54 split lines automatically when they become too long (@pxref{Filling}).
55 If you turn on a minor mode called @dfn{Overwrite} mode, inserted
56 characters replace (overwrite) existing text, instead of shoving it to
57 the right. @xref{Minor Modes}.
58
59 @cindex quoting
60 @kindex C-q
61 @findex quoted-insert
62 Only graphic characters can be inserted by typing the associated
63 key; other keys act as editing commands and do not insert themselves.
64 For instance, @kbd{DEL} runs the command @code{delete-backward-char}
65 by default (some modes bind it to a different command); it does not
66 insert a literal @samp{DEL} character (@acronym{ASCII} character code
67 127).
68
69 To insert a non-graphic character, or a character that your keyboard
70 does not support, first @dfn{quote} it by typing @kbd{C-q}
71 (@code{quoted-insert}). There are two ways to use @kbd{C-q}:
72
73 @itemize @bullet
74 @item
75 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
76 inserts that character. For instance, @kbd{C-q @key{DEL}} inserts a
77 literal @samp{DEL} character.
78
79 @item
80 @kbd{C-q} followed by a sequence of octal digits inserts the character
81 with the specified octal character code. You can use any number of
82 octal digits; any non-digit terminates the sequence. If the
83 terminating character is @key{RET}, it serves only to terminate the
84 sequence. Any other non-digit terminates the sequence and then acts
85 as normal input---thus, @kbd{C-q 1 0 1 B} inserts @samp{AB}.
86
87 The use of octal sequences is disabled in ordinary non-binary
88 Overwrite mode, to give you a convenient way to insert a digit instead
89 of overwriting with it.
90 @end itemize
91
92 @vindex read-quoted-char-radix
93 @noindent
94 To use decimal or hexadecimal instead of octal, set the variable
95 @code{read-quoted-char-radix} to 10 or 16. If the radix is greater
96 than 10, some letters starting with @kbd{a} serve as part of a
97 character code, just like digits.
98
99 A numeric argument tells @kbd{C-q} how many copies of the quoted
100 character to insert (@pxref{Arguments}).
101
102 @findex ucs-insert
103 @kindex C-x 8 RET
104 @cindex Unicode
105 Instead of @kbd{C-q}, you can use @kbd{C-x 8 @key{RET}}
106 (@code{ucs-insert}) to insert a character based on its Unicode name or
107 code-point. This commands prompts for a character to insert, using
108 the minibuffer; you can specify the character using either (i) the
109 character's name in the Unicode standard, or (ii) the character's
110 code-point in the Unicode standard. If you specify the character's
111 name, the command provides completion.
112
113 @node Moving Point
114 @section Changing the Location of Point
115
116 @cindex arrow keys
117 @cindex moving point
118 @cindex movement
119 @cindex cursor motion
120 @cindex moving the cursor
121 To do more than insert characters, you have to know how to move
122 point (@pxref{Point}). The keyboard commands @kbd{C-f}, @kbd{C-b},
123 @kbd{C-n}, and @kbd{C-p} move point to the right, left, up and down
124 respectively. These are equivalent to the commands @kbd{@key{right}},
125 @kbd{@key{left}}, @kbd{@key{down}}, and @kbd{@key{up}}, entered using
126 the @dfn{arrow keys} present on many keyboards. Many Emacs users find
127 that it is slower to use the arrow keys than the equivalent control
128 keys. You can also click the left mouse button to move point to the
129 position clicked. Emacs also provides a variety of additional
130 keyboard commands that move point in more sophisticated ways.
131
132 @kindex C-a
133 @kindex C-e
134 @kindex C-f
135 @kindex C-b
136 @kindex C-n
137 @kindex C-p
138 @kindex M->
139 @kindex M-<
140 @kindex M-r
141 @kindex LEFT
142 @kindex RIGHT
143 @kindex UP
144 @kindex DOWN
145 @findex move-beginning-of-line
146 @findex move-end-of-line
147 @findex forward-char
148 @findex backward-char
149 @findex right-arrow-command
150 @findex left-arrow-command
151 @findex next-line
152 @findex previous-line
153 @findex beginning-of-buffer
154 @findex end-of-buffer
155 @findex goto-char
156 @findex goto-line
157 @findex move-to-window-line
158 @table @kbd
159 @item C-a
160 @itemx @key{Home}
161 Move to the beginning of the line (@code{move-beginning-of-line}).
162 @item C-e
163 @itemx @key{End}
164 Move to the end of the line (@code{move-end-of-line}).
165 @item C-f
166 Move forward one character (@code{forward-char}).
167 @item @key{right}
168 Move one character to the right (@code{right-arrow-command}). This
169 moves one character forward in text that is read in the usual
170 left-to-right direction, but one character @emph{backward} if the text
171 is read right-to-left, as needed for right-to-left scripts such as
172 Arabic. @xref{Bidirectional Editing}.
173 @item C-b
174 Move backward one character (@code{backward-char}).
175 @item @key{left}
176 Move one character to the left (@code{left-arrow-command}). This
177 moves one character backward in left-to-right text and one character
178 forward in right-to-left text.
179 @item M-f
180 @itemx M-@key{right}
181 @itemx C-@key{right}
182 Move forward one word (@code{forward-word}).
183 @item M-b
184 @itemx M-@key{left}
185 @itemx C-@key{left}
186 Move backward one word (@code{backward-word}).
187 @item C-n
188 @itemx @key{down}
189 Move down one screen line (@code{next-line}). This command attempts
190 to keep the horizontal position unchanged, so if you start in the
191 middle of one line, you move to the middle of the next.
192 @item C-p
193 @itemx @key{up}
194 Move up one screen line (@code{previous-line}). This command
195 preserves position within the line, like @kbd{C-n}.
196 @item M-r
197 Without moving the text on the screen, reposition point on the left
198 margin of the center-most text line of the window; on subsequent
199 consecutive invocations, move point to the left margin of the top-most
200 line, the bottom-most line, and so forth, in cyclic order
201 (@code{move-to-window-line-top-bottom}).
202
203 A numeric argument says which screen line to place point on, counting
204 downward from the top of the window (zero means the top line). A
205 negative argument counts lines up from the bottom (@minus{}1 means the
206 bottom line).
207
208 @item M-<
209 Move to the top of the buffer (@code{beginning-of-buffer}). With
210 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
211 @xref{Arguments}, for more information on numeric arguments.@refill
212 @item M->
213 Move to the end of the buffer (@code{end-of-buffer}).
214 @item C-v
215 @itemx @key{PageDown}
216 @itemx @key{next}
217 Scroll the display one screen forward, and move point if necessary to
218 put it on the screen (@code{scroll-up}). If your keyboard has a
219 @key{PageDown} key (sometimes labelled @key{next}), it does the same
220 thing as @key{C-v}. Scrolling commands are described further in
221 @ref{Scrolling}.
222 @item M-v
223 @itemx @key{PageUp}
224 @itemx @key{prior}
225 Scroll one screen backward, and move point if necessary to put it on
226 the screen (@code{scroll-down}). If your keyboard has a @key{PageUp}
227 key (sometimes labelled @key{prior}), it does the same thing as
228 @kbd{M-v}.
229 @item M-x goto-char
230 Read a number @var{n} and move point to buffer position @var{n}.
231 Position 1 is the beginning of the buffer.
232 @item M-g M-g
233 @itemx M-g g
234 Read a number @var{n} and move point to the beginning of line number
235 @var{n} (@code{goto-line}). Line 1 is the beginning of the buffer. If
236 point is on or just after a number in the buffer, that is the default
237 for @var{n}. Just type @key{RET} in the minibuffer to use it. You can
238 also specify @var{n} by giving @kbd{M-g M-g} a numeric prefix argument.
239 @xref{Select Buffer}, for the behavior of @kbd{M-g M-g} when you give it
240 a plain prefix argument.
241 @item C-x C-n
242 @findex set-goal-column
243 @kindex C-x C-n
244 Use the current column of point as the @dfn{semipermanent goal column}
245 for @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). When a
246 semipermanent goal column is in effect, those commands always try to
247 move to this column, or as close as possible to it, after moving
248 vertically. The goal column remains in effect until canceled.
249 @item C-u C-x C-n
250 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} try to
251 preserve the horizontal position, as usual.
252 @end table
253
254 @vindex line-move-visual
255 When a line of text in the buffer is longer than the width of the
256 window, Emacs usually displays it on two or more @dfn{screen lines}.
257 For convenience, @kbd{C-n} and @kbd{C-p} move point by screen lines,
258 as do the equivalent keys @kbd{@key{down}} and @kbd{@key{up}}. You
259 can force these commands to move according to @dfn{logical lines}
260 (i.e., according to the text lines in the buffer) by setting the
261 variable @code{line-move-visual} to @code{nil}; if a logical line
262 occupies multiple screen lines, the cursor then skips over the
263 additional screen lines. Moving by logical lines was the default
264 behavior prior to Emacs 23.1. For details, see @ref{Continuation
265 Lines}. @xref{Variables}, for how to set variables such as
266 @code{line-move-visual}.
267
268 Unlike @kbd{C-n} and @kbd{C-p}, most of the Emacs commands that work
269 on lines work on @emph{logical} lines. For instance, @kbd{C-a}
270 (@code{move-beginning-of-line}) and @kbd{C-e}
271 (@code{move-end-of-line}) respectively move to the beginning and end
272 of the logical line. Whenever we encounter commands that work on
273 screen lines, such as @kbd{C-n} and @kbd{C-p}, we will point these
274 out.
275
276 @vindex track-eol
277 When @code{line-move-visual} is @code{nil}, you can also set the
278 variable @code{track-eol} to a non-@code{nil} value. Then @kbd{C-n}
279 and @kbd{C-p}, when starting at the end of the logical line, move to
280 the end of the next logical line. Normally, @code{track-eol} is
281 @code{nil}.
282
283 @vindex next-line-add-newlines
284 @kbd{C-n} normally stops at the end of the buffer when you use it on
285 the last line of the buffer. However, if you set the variable
286 @code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
287 the last line of a buffer creates an additional line at the end and
288 moves down into it.
289
290 @node Erasing
291 @section Erasing Text
292
293 @table @kbd
294 @item @key{DEL}
295 @itemx @key{Backspace}
296 Delete the character before point (@code{delete-backward-char}).
297 @item C-d
298 @itemx @key{Delete}
299 Delete the character after point (@code{delete-char}).
300 @item C-k
301 Kill to the end of the line (@code{kill-line}).
302 @item M-d
303 Kill forward to the end of the next word (@code{kill-word}).
304 @item M-@key{DEL}
305 Kill back to the beginning of the previous word
306 (@code{backward-kill-word}).
307 @end table
308
309 The key @kbd{@key{DEL}} (@code{delete-backward-char}) removes the
310 character before point, moving the cursor and all the characters after
311 it backwards. On most keyboards, @key{DEL} is labelled
312 @key{Backspace}, but we refer to it as @key{DEL} in this manual. Do
313 not confuse @key{DEL} with another key, labelled @key{Delete}, that
314 exists on many keyboards; we will discuss @key{Delete} momentarily.
315
316 Typing @key{DEL} when the cursor is at the beginning of a line
317 deletes the preceding newline character, joining the line with the one
318 before it.
319
320 On some text-only terminals, Emacs may not recognize the @key{DEL}
321 key properly. If @key{DEL} does not do the right thing (e.g., if it
322 deletes characters forwards), see @ref{DEL Does Not Delete}.
323
324 @cindex killing characters and lines
325 @cindex deleting characters and lines
326 @cindex erasing characters and lines
327 The key @kbd{C-d} (@code{delete-char}) deletes the character after
328 point, i.e., the character under the cursor. This shifts the rest of
329 the text on the line to the left. If you type @kbd{C-d} at the end of
330 a line, it joins that line with the following line. This command is
331 also bound to the key labelled @key{Delete} on many keyboards.
332
333 To erase a larger amount of text, use the @kbd{C-k} key, which
334 erases (kills) a line at a time. If you type @kbd{C-k} at the
335 beginning or middle of a line, it kills all the text up to the end of
336 the line. If you type @kbd{C-k} at the end of a line, it joins that
337 line with the following line.
338
339 To learn more about killing text, see @ref{Killing}.
340
341 @node Basic Undo
342 @section Undoing Changes
343
344 @table @kbd
345 @item C-/
346 Undo one entry of the undo records---usually, one command worth
347 (@code{undo}).
348 @itemx C-x u
349 @item C-_
350 The same.
351 @end table
352
353 Emacs records a list of changes made in the buffer text, so you can
354 undo recent changes. This is done using the @code{undo} command,
355 which is bound to @kbd{C-/} (as well as @kbd{C-x u} and @kbd{C-_}).
356 Normally, this command undoes the last change, moving point back to
357 where it was before the change. The undo command applies only to
358 changes in the buffer; you can't use it to undo cursor motion.
359
360 Although each editing command usually makes a separate entry in the
361 undo records, very simple commands may be grouped together.
362 Sometimes, an entry may cover just part of a complex command.
363
364 If you repeat @kbd{C-/} (or its aliases), each repetition undoes
365 another, earlier change, back to the limit of the undo information
366 available. If all recorded changes have already been undone, the undo
367 command displays an error message and does nothing.
368
369 To learn more about the @code{undo} command, see @ref{Undo}.
370
371 @node Basic Files
372 @section Files
373
374 Text that you insert in an Emacs buffer lasts only as long as the
375 Emacs session. To keep any text permanently, you must put it in a
376 @dfn{file}. Files are named units of text which are stored by the
377 operating system for you to retrieve later by name. To use the
378 contents of a file in any way, including editing it with Emacs, you
379 must specify the file name.
380
381 Suppose there is a file named @file{test.emacs} in your home
382 directory. To begin editing this file in Emacs, type
383
384 @example
385 C-x C-f test.emacs @key{RET}
386 @end example
387
388 @noindent
389 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
390 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
391 read the argument, and you type @key{RET} to terminate the argument
392 (@pxref{Minibuffer}).
393
394 Emacs obeys this command by @dfn{visiting} the file: it creates a
395 buffer, copies the contents of the file into the buffer, and then
396 displays the buffer for editing. If you alter the text, you can
397 @dfn{save} the new text in the file by typing @kbd{C-x C-s}
398 (@code{save-buffer}). This copies the altered buffer contents back
399 into the file @file{test.emacs}, making them permanent. Until you
400 save, the changed text exists only inside Emacs, and the file
401 @file{test.emacs} is unaltered.
402
403 To create a file, just visit it with @kbd{C-x C-f} as if it already
404 existed. This creates an empty buffer, in which you can insert the
405 text you want to put in the file. Emacs actually creates the file the
406 first time you save this buffer with @kbd{C-x C-s}.
407
408 To learn more about using files in Emacs, see @ref{Files}.
409
410 @node Basic Help
411 @section Help
412
413 @cindex getting help with keys
414 If you forget what a key does, you can find out with the Help
415 character, which is @kbd{C-h} (or @key{F1}, which is an alias for
416 @kbd{C-h}). Type @kbd{C-h k}, followed by the key of interest; for
417 example, @kbd{C-h k C-n} tells you what @kbd{C-n} does. @kbd{C-h} is
418 a prefix key; @kbd{C-h k} is just one of its subcommands (the command
419 @code{describe-key}). The other subcommands of @kbd{C-h} provide
420 different kinds of help. Type @kbd{C-h} twice to get a description of
421 all the help facilities. @xref{Help}.
422
423 @node Blank Lines
424 @section Blank Lines
425
426 @cindex inserting blank lines
427 @cindex deleting blank lines
428 Here are special commands and techniques for inserting and deleting
429 blank lines.
430
431 @table @kbd
432 @item C-o
433 Insert a blank line after the cursor (@code{open-line}).
434 @item C-x C-o
435 Delete all but one of many consecutive blank lines
436 (@code{delete-blank-lines}).
437 @end table
438
439 @kindex C-o
440 @kindex C-x C-o
441 @cindex blank lines
442 @findex open-line
443 @findex delete-blank-lines
444 We have seen how @kbd{@key{RET}} (@code{newline}) starts a new line
445 of text. However, it may be easier to see what you are doing if you
446 first make a blank line and then insert the desired text into it.
447 This is easy to do using the key @kbd{C-o} (@code{open-line}), which
448 inserts a newline after point but leaves point in front of the
449 newline. After @kbd{C-o}, type the text for the new line.
450
451 You can make several blank lines by typing @kbd{C-o} several times, or
452 by giving it a numeric argument specifying how many blank lines to make.
453 @xref{Arguments}, for how. If you have a fill prefix, the @kbd{C-o}
454 command inserts the fill prefix on the new line, if typed at the
455 beginning of a line. @xref{Fill Prefix}.
456
457 The easy way to get rid of extra blank lines is with the command
458 @kbd{C-x C-o} (@code{delete-blank-lines}). If point lies within a run
459 of several blank lines, @kbd{C-x C-o} deletes all but one of them. If
460 point is on a single blank line, @kbd{C-x C-o} deletes it. If point
461 is on a nonblank line, @kbd{C-x C-o} deletes all following blank
462 lines, if any exists.
463
464 @node Continuation Lines
465 @section Continuation Lines
466
467 @cindex continuation line
468 @cindex wrapping
469 @cindex line wrapping
470 @cindex fringes, and continuation lines
471 Sometimes, a line of text in the buffer---a @dfn{logical line}---is
472 too long to fit in the window, and Emacs displays it as two or more
473 @dfn{screen lines}. This is called @dfn{line wrapping} or
474 @dfn{continuation}, and the long logical line is called a
475 @dfn{continued line}. On a graphical display, Emacs indicates line
476 wrapping with small bent arrows in the left and right window fringes.
477 On a text-only terminal, Emacs indicates line wrapping by displaying a
478 @samp{\} character at the right margin.
479
480 Most commands that act on lines act on logical lines, not screen
481 lines. For instance, @kbd{C-k} kills a logical line. As described
482 earlier, @kbd{C-n} (@code{next-line}) and @kbd{C-p}
483 (@code{previous-line}) are special exceptions: they move point down
484 and up, respectively, by one screen line (@pxref{Moving Point}).
485
486 @cindex truncation
487 @cindex line truncation, and fringes
488 Emacs can optionally @dfn{truncate} long logical lines instead of
489 continuing them. This means that every logical line occupies a single
490 screen line; if it is longer than the width of the window, the rest of
491 the line is not displayed. On a graphical display, a truncated line
492 is indicated by a small straight arrow in the right fringe; on a
493 text-only terminal, it is indicated by a @samp{$} character in the
494 right margin. @xref{Line Truncation}.
495
496 By default, continued lines are wrapped at the right window edge.
497 Since the wrapping may occur in the middle of a word, continued lines
498 can be difficult to read. The usual solution is to break your lines
499 before they get too long, by inserting newlines. If you prefer, you
500 can make Emacs insert a newline automatically when a line gets too
501 long, by using Auto Fill mode. @xref{Filling}.
502
503 @cindex word wrap
504 Sometimes, you may need to edit files containing many long logical
505 lines, and it may not be practical to break them all up by adding
506 newlines. In that case, you can use Visual Line mode, which enables
507 @dfn{word wrapping}: instead of wrapping long lines exactly at the
508 right window edge, Emacs wraps them at the word boundaries (i.e.,
509 space or tab characters) nearest to the right window edge. Visual
510 Line mode also redefines editing commands such as @code{C-a},
511 @code{C-n}, and @code{C-k} to operate on screen lines rather than
512 logical lines. @xref{Visual Line Mode}.
513
514 @node Position Info
515 @section Cursor Position Information
516
517 Here are commands to get information about the size and position of
518 parts of the buffer, and to count lines.
519
520 @table @kbd
521 @item M-x what-page
522 Display the page number of point, and the line number within that page.
523 @item M-x what-line
524 Display the line number of point in the whole buffer.
525 @item M-x line-number-mode
526 @itemx M-x column-number-mode
527 Toggle automatic display of the current line number or column number.
528 @xref{Optional Mode Line}.
529 @item M-x count-lines-region
530 Display the number of lines in the current region. Normally bound to
531 @kbd{M-=}, except in a few specialist modes. @xref{Mark}, for
532 information about the region.
533 @item C-x =
534 Display the character code of character after point, character position of
535 point, and column of point (@code{what-cursor-position}).
536 @item M-x hl-line-mode
537 Enable or disable highlighting of the current line. @xref{Cursor
538 Display}.
539 @item M-x size-indication-mode
540 Toggle automatic display of the size of the buffer.
541 @xref{Optional Mode Line}.
542 @end table
543
544 @findex what-page
545 @findex what-line
546 @cindex line number commands
547 @cindex location of point
548 @cindex cursor location
549 @cindex point location
550 @kbd{M-x what-line} displays the current line number in the echo
551 area. This command is usually redundant, because the current line
552 number is shown in the mode line (@pxref{Mode Line}). However, if you
553 narrow the buffer, the mode line shows the line number relative to
554 the accessible portion (@pxref{Narrowing}). By contrast,
555 @code{what-line} displays both the line number relative to the
556 narrowed region and the line number relative to the whole buffer.
557
558 @kbd{M-x what-page} counts pages from the beginning of the file, and
559 counts lines within the page, showing both numbers in the echo area.
560 @xref{Pages}.
561
562 @kindex M-=
563 @findex count-lines-region
564 Use @kbd{M-x count-lines-region} (normally bound to @kbd{M-=}) to
565 display the number of lines in the region (@pxref{Mark}). @xref{Pages},
566 for the command @kbd{C-x l} which counts the lines in the current page.
567
568 @kindex C-x =
569 @findex what-cursor-position
570 The command @kbd{C-x =} (@code{what-cursor-position}) shows
571 information about the current cursor position and the buffer contents
572 at that position. It displays a line in the echo area that looks like
573 this:
574
575 @smallexample
576 Char: c (99, #o143, #x63) point=28062 of 36168 (78%) column=53
577 @end smallexample
578
579 After @samp{Char:}, this shows the character in the buffer at point.
580 The text inside the parenthesis shows the corresponding decimal, octal
581 and hex character codes; for more information about how @kbd{C-x =}
582 displays character information, see @ref{International Chars}. After
583 @samp{point=} is the position of point as a character count (the first
584 character in the buffer is position 1, the second character is
585 position 2, and so on). The number after that is the total number of
586 characters in the buffer, and the number in parenthesis expresses the
587 position as a percentage of the total. After @samp{column=} is the
588 horizontal position of point, in columns counting from the left edge
589 of the window.
590
591 If the buffer has been narrowed, making some of the text at the
592 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
593 additional text describing the currently accessible range. For
594 example, it might display this:
595
596 @smallexample
597 Char: C (67, #o103, #x43) point=252 of 889 (28%) <231-599> column=0
598 @end smallexample
599
600 @noindent
601 where the two extra numbers give the smallest and largest character
602 position that point is allowed to assume. The characters between
603 those two positions are the accessible ones. @xref{Narrowing}.
604
605 @node Arguments
606 @section Numeric Arguments
607 @cindex numeric arguments
608 @cindex prefix arguments
609 @cindex arguments to commands
610
611 In the terminology of mathematics and computing, @dfn{argument}
612 means ``data provided to a function or operation.'' You can give any
613 Emacs command a @dfn{numeric argument} (also called a @dfn{prefix
614 argument}). Some commands interpret the argument as a repetition
615 count. For example, giving @kbd{C-f} an argument of ten causes it to
616 move point forward by ten characters instead of one. With these
617 commands, no argument is equivalent to an argument of one, and
618 negative arguments cause them to move or act in the opposite
619 direction.
620
621 @kindex M-1
622 @kindex M-@t{-}
623 @findex digit-argument
624 @findex negative-argument
625 The easiest way to specify a numeric argument is to type a digit
626 and/or a minus sign while holding down the @key{META} key. For
627 example,
628
629 @example
630 M-5 C-n
631 @end example
632
633 @noindent
634 moves down five lines. The keys @kbd{M-1}, @kbd{M-2}, and so on, as
635 well as @kbd{M--}, are bound to commands (@code{digit-argument} and
636 @code{negative-argument}) that set up an argument for the next
637 command. @kbd{Meta--} without digits normally means @minus{}1.
638
639 If you enter more than one digit, you need not hold down the
640 @key{META} key for the second and subsequent digits. Thus, to move
641 down fifty lines, type
642
643 @example
644 M-5 0 C-n
645 @end example
646
647 @noindent
648 Note that this @emph{does not} insert five copies of @samp{0} and move
649 down one line, as you might expect---the @samp{0} is treated as part
650 of the prefix argument.
651
652 (What if you do want to insert five copies of @samp{0}? Type @kbd{M-5
653 C-u 0}. Here, @kbd{C-u} ``terminates'' the prefix argument, so that
654 the next keystroke begins the command that you want to execute. Note
655 that this meaning of @kbd{C-u} applies only to this case. For the
656 usual role of @kbd{C-u}, see below.)
657
658 @kindex C-u
659 @findex universal-argument
660 Instead of typing @kbd{M-1}, @kbd{M-2}, and so on, another way to
661 specify a numeric argument is to type @kbd{C-u}
662 (@code{universal-argument}) followed by some digits, or (for a
663 negative argument) a minus sign followed by digits. A minus sign
664 without digits normally means @minus{}1.
665
666 @kbd{C-u} alone has the special meaning of ``four times'': it
667 multiplies the argument for the next command by four. @kbd{C-u C-u}
668 multiplies it by sixteen. Thus, @kbd{C-u C-u C-f} moves forward
669 sixteen characters. Other useful combinations are @kbd{C-u C-n},
670 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u
671 C-u C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
672 lines).
673
674 You can use a numeric argument before a self-inserting character to
675 insert multiple copies of it. This is straightforward when the
676 character is not a digit; for example, @kbd{C-u 6 4 a} inserts 64
677 copies of the character @samp{a}. But this does not work for
678 inserting digits; @kbd{C-u 6 4 1} specifies an argument of 641. You
679 can separate the argument from the digit to insert with another
680 @kbd{C-u}; for example, @kbd{C-u 6 4 C-u 1} does insert 64 copies of
681 the character @samp{1}.
682
683 Some commands care whether there is an argument, but ignore its
684 value. For example, the command @kbd{M-q} (@code{fill-paragraph})
685 fills text; with an argument, it justifies the text as well.
686 (@xref{Filling}, for more information on @kbd{M-q}.) For these
687 commands, it is enough to the argument with a single @kbd{C-u}.
688
689 Some commands use the value of the argument as a repeat count, but
690 do something special when there is no argument. For example, the
691 command @kbd{C-k} (@code{kill-line}) with argument @var{n} kills
692 @var{n} lines, including their terminating newlines. But @kbd{C-k}
693 with no argument is special: it kills the text up to the next newline,
694 or, if point is right at the end of the line, it kills the newline
695 itself. Thus, two @kbd{C-k} commands with no arguments can kill a
696 nonblank line, just like @kbd{C-k} with an argument of one.
697 (@xref{Killing}, for more information on @kbd{C-k}.)
698
699 A few commands treat a plain @kbd{C-u} differently from an ordinary
700 argument. A few others may treat an argument of just a minus sign
701 differently from an argument of @minus{}1. These unusual cases are
702 described when they come up; they exist to make an individual command
703 more convenient, and they are documented in that command's
704 documentation string.
705
706 We use the term ``prefix argument'' as well as ``numeric argument,''
707 to emphasize that you type these argument before the command, and to
708 distinguish them from minibuffer arguments that come after the
709 command.
710
711 @node Repeating
712 @section Repeating a Command
713 @cindex repeating a command
714
715 Many simple commands, such as those invoked with a single key or
716 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
717 invoking them with a numeric argument that serves as a repeat count
718 (@pxref{Arguments}). However, if the command you want to repeat
719 prompts for input, or uses a numeric argument in another way, that
720 method won't work.
721
722 @kindex C-x z
723 @findex repeat
724 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
725 an Emacs command many times. This command repeats the previous Emacs
726 command, whatever that was. Repeating a command uses the same arguments
727 that were used before; it does not read new arguments each time.
728
729 To repeat the command more than once, type additional @kbd{z}'s: each
730 @kbd{z} repeats the command one more time. Repetition ends when you
731 type a character other than @kbd{z}, or press a mouse button.
732
733 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
734 characters. You can repeat that command (including its argument) three
735 additional times, to delete a total of 80 characters, by typing @kbd{C-x
736 z z z}. The first @kbd{C-x z} repeats the command once, and each
737 subsequent @kbd{z} repeats it once again.
738
739 @ignore
740 arch-tag: cda8952a-c439-41c1-aecf-4bc0d6482956
741 @end ignore