* abbrevs.texi (Abbrev Mode): abbrev-mode is an option.
[bpt/emacs.git] / doc / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
4 @c 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/characters
7 @node Non-ASCII Characters, Searching and Matching, Text, Top
8 @chapter Non-@acronym{ASCII} Characters
9 @cindex multibyte characters
10 @cindex characters, multi-byte
11 @cindex non-@acronym{ASCII} characters
12
13 This chapter covers the special issues relating to characters and
14 how they are stored in strings and buffers.
15
16 @menu
17 * Text Representations:: How Emacs represents text.
18 * Converting Representations:: Converting unibyte to multibyte and vice versa.
19 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20 * Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
22 * Character Properties:: Character attributes that define their
23 behavior and handling.
24 * Character Sets:: The space of possible character codes
25 is divided into various character sets.
26 * Scanning Charsets:: Which character sets are used in a buffer?
27 * Translation of Characters:: Translation tables are used for conversion.
28 * Coding Systems:: Coding systems are conversions for saving files.
29 * Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31 * Locales:: Interacting with the POSIX locale.
32 @end menu
33
34 @node Text Representations
35 @section Text Representations
36 @cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
39 from many different scripts, allowing users to type and display text
40 in most any known written language.
41
42 @cindex character codepoint
43 @cindex codespace
44 @cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47 unique number, called a @dfn{codepoint}, to each and every character.
48 The range of codepoints defined by Unicode, or the Unicode
49 @dfn{codespace}, is @code{0..10FFFF} (in hex), inclusive. Emacs
50 extends this range with codepoints in the range @code{110000..3FFFFF},
51 which it uses for representing characters that are not unified with
52 Unicode and raw 8-bit bytes that cannot be interpreted as characters
53 (the latter occupy the range @code{3FFF80..3FFFFF}). Thus, a
54 character codepoint in Emacs is a 22-bit integer number.
55
56 @cindex internal representation of characters
57 @cindex characters, representation in buffers and strings
58 @cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60 that are codepoints of text characters within buffers and strings.
61 Rather, Emacs uses a variable-length internal representation of
62 characters, that stores each character as a sequence of 1 to 5 8-bit
63 bytes, depending on the magnitude of its codepoint@footnote{
64 This internal representation is based on one of the encodings defined
65 by the Unicode Standard, called @dfn{UTF-8}, for representing any
66 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
67 codepoints it uses for raw 8-bit bytes and characters not unified with
68 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
69 byte, a Latin-1 character takes up 2 bytes, etc. We call this
70 representation of text @dfn{multibyte}.
71
72 Outside Emacs, characters can be represented in many different
73 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
74 between these external encodings and its internal representation, as
75 appropriate, when it reads text into a buffer or a string, or when it
76 writes text to a disk file or passes it to some other process.
77
78 Occasionally, Emacs needs to hold and manipulate encoded text or
79 binary non-text data in its buffers or strings. For example, when
80 Emacs visits a file, it first reads the file's text verbatim into a
81 buffer, and only then converts it to the internal representation.
82 Before the conversion, the buffer holds encoded text.
83
84 @cindex unibyte text
85 Encoded text is not really text, as far as Emacs is concerned, but
86 rather a sequence of raw 8-bit bytes. We call buffers and strings
87 that hold encoded text @dfn{unibyte} buffers and strings, because
88 Emacs treats them as a sequence of individual bytes. Usually, Emacs
89 displays unibyte buffers and strings as octal codes such as
90 @code{\237}. We recommend that you never use unibyte buffers and
91 strings except for manipulating encoded text or binary non-text data.
92
93 In a buffer, the buffer-local value of the variable
94 @code{enable-multibyte-characters} specifies the representation used.
95 The representation for a string is determined and recorded in the string
96 when the string is constructed.
97
98 @defopt enable-multibyte-characters
99 This variable specifies the current buffer's text representation.
100 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
101 it contains unibyte encoded text or binary non-text data.
102
103 You cannot set this variable directly; instead, use the function
104 @code{set-buffer-multibyte} to change a buffer's representation.
105 @end defopt
106
107 @defvar default-enable-multibyte-characters
108 This variable's value is entirely equivalent to @code{(default-value
109 'enable-multibyte-characters)}, and setting this variable changes that
110 default value. Setting the local binding of
111 @code{enable-multibyte-characters} in a specific buffer is not allowed,
112 but changing the default value is supported, and it is a reasonable
113 thing to do, because it has no effect on existing buffers.
114
115 The @samp{--unibyte} command line option does its job by setting the
116 default value to @code{nil} early in startup.
117 @end defvar
118
119 @defun position-bytes position
120 Buffer positions are measured in character units. This function
121 returns the byte-position corresponding to buffer position
122 @var{position} in the current buffer. This is 1 at the start of the
123 buffer, and counts upward in bytes. If @var{position} is out of
124 range, the value is @code{nil}.
125 @end defun
126
127 @defun byte-to-position byte-position
128 Return the buffer position, in character units, corresponding to given
129 @var{byte-position} in the current buffer. If @var{byte-position} is
130 out of range, the value is @code{nil}. In a multibyte buffer, an
131 arbitrary value of @var{byte-position} can be not at character
132 boundary, but inside a multibyte sequence representing a single
133 character; in this case, this function returns the buffer position of
134 the character whose multibyte sequence includes @var{byte-position}.
135 In other words, the value does not change for all byte positions that
136 belong to the same character.
137 @end defun
138
139 @defun multibyte-string-p string
140 Return @code{t} if @var{string} is a multibyte string, @code{nil}
141 otherwise.
142 @end defun
143
144 @defun string-bytes string
145 @cindex string, number of bytes
146 This function returns the number of bytes in @var{string}.
147 If @var{string} is a multibyte string, this can be greater than
148 @code{(length @var{string})}.
149 @end defun
150
151 @defun unibyte-string &rest bytes
152 This function concatenates all its argument @var{bytes} and makes the
153 result a unibyte string.
154 @end defun
155
156 @node Converting Representations
157 @section Converting Text Representations
158
159 Emacs can convert unibyte text to multibyte; it can also convert
160 multibyte text to unibyte, provided that the multibyte text contains
161 only @acronym{ASCII} and 8-bit raw bytes. In general, these
162 conversions happen when inserting text into a buffer, or when putting
163 text from several strings together in one string. You can also
164 explicitly convert a string's contents to either representation.
165
166 Emacs chooses the representation for a string based on the text from
167 which it is constructed. The general rule is to convert unibyte text
168 to multibyte text when combining it with other multibyte text, because
169 the multibyte representation is more general and can hold whatever
170 characters the unibyte text has.
171
172 When inserting text into a buffer, Emacs converts the text to the
173 buffer's representation, as specified by
174 @code{enable-multibyte-characters} in that buffer. In particular, when
175 you insert multibyte text into a unibyte buffer, Emacs converts the text
176 to unibyte, even though this conversion cannot in general preserve all
177 the characters that might be in the multibyte text. The other natural
178 alternative, to convert the buffer contents to multibyte, is not
179 acceptable because the buffer's representation is a choice made by the
180 user that cannot be overridden automatically.
181
182 Converting unibyte text to multibyte text leaves @acronym{ASCII}
183 characters unchanged, and converts bytes with codes 128 through 159 to
184 the multibyte representation of raw eight-bit bytes.
185
186 Converting multibyte text to unibyte converts all @acronym{ASCII}
187 and eight-bit characters to their single-byte form, but loses
188 information for non-@acronym{ASCII} characters by discarding all but
189 the low 8 bits of each character's codepoint. Converting unibyte text
190 to multibyte and back to unibyte reproduces the original unibyte text.
191
192 The next two functions either return the argument @var{string}, or a
193 newly created string with no text properties.
194
195 @defun string-to-multibyte string
196 This function returns a multibyte string containing the same sequence
197 of characters as @var{string}. If @var{string} is a multibyte string,
198 it is returned unchanged. The function assumes that @var{string}
199 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
200 latter are converted to their multibyte representation corresponding
201 to the codepoints in the @code{3FFF80..3FFFFF} area (@pxref{Text
202 Representations, codepoints}).
203 @end defun
204
205 @defun string-to-unibyte string
206 This function returns a unibyte string containing the same sequence of
207 characters as @var{string}. It signals an error if @var{string}
208 contains a non-@acronym{ASCII} character. If @var{string} is a
209 unibyte string, it is returned unchanged. Use this function for
210 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
211 characters.
212 @end defun
213
214 @defun multibyte-char-to-unibyte char
215 This converts the multibyte character @var{char} to a unibyte
216 character, and returns that character. If @var{char} is neither
217 @acronym{ASCII} nor eight-bit, the function returns -1.
218 @end defun
219
220 @defun unibyte-char-to-multibyte char
221 This convert the unibyte character @var{char} to a multibyte
222 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
223 byte.
224 @end defun
225
226 @node Selecting a Representation
227 @section Selecting a Representation
228
229 Sometimes it is useful to examine an existing buffer or string as
230 multibyte when it was unibyte, or vice versa.
231
232 @defun set-buffer-multibyte multibyte
233 Set the representation type of the current buffer. If @var{multibyte}
234 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
235 is @code{nil}, the buffer becomes unibyte.
236
237 This function leaves the buffer contents unchanged when viewed as a
238 sequence of bytes. As a consequence, it can change the contents
239 viewed as characters; for instance, a sequence of three bytes which is
240 treated as one character in multibyte representation will count as
241 three characters in unibyte representation. Eight-bit characters
242 representing raw bytes are an exception. They are represented by one
243 byte in a unibyte buffer, but when the buffer is set to multibyte,
244 they are converted to two-byte sequences, and vice versa.
245
246 This function sets @code{enable-multibyte-characters} to record which
247 representation is in use. It also adjusts various data in the buffer
248 (including overlays, text properties and markers) so that they cover the
249 same text as they did before.
250
251 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
252 because indirect buffers always inherit the representation of the
253 base buffer.
254 @end defun
255
256 @defun string-as-unibyte string
257 If @var{string} is already a unibyte string, this function returns
258 @var{string} itself. Otherwise, it returns a new string with the same
259 bytes as @var{string}, but treating each byte as a separate character
260 (so that the value may have more characters than @var{string}); as an
261 exception, each eight-bit character representing a raw byte is
262 converted into a single byte. The newly-created string contains no
263 text properties.
264 @end defun
265
266 @defun string-as-multibyte string
267 If @var{string} is a multibyte string, this function returns
268 @var{string} itself. Otherwise, it returns a new string with the same
269 bytes as @var{string}, but treating each multibyte sequence as one
270 character. This means that the value may have fewer characters than
271 @var{string} has. If a byte sequence in @var{string} is invalid as a
272 multibyte representation of a single character, each byte in the
273 sequence is treated as a raw 8-bit byte. The newly-created string
274 contains no text properties.
275 @end defun
276
277 @node Character Codes
278 @section Character Codes
279 @cindex character codes
280
281 The unibyte and multibyte text representations use different
282 character codes. The valid character codes for unibyte representation
283 range from 0 to 255---the values that can fit in one byte. The valid
284 character codes for multibyte representation range from 0 to 4194303
285 (#x3FFFFF). In this code space, values 0 through 127 are for
286 @acronym{ASCII} charcters, and values 129 through 4194175 (#x3FFF7F)
287 are for non-@acronym{ASCII} characters. Values 0 through 1114111
288 (#10FFFF) correspond to Unicode characters of the same codepoint;
289 values 1114112 (#110000) through 4194175 (#x3FFF7F) represent
290 characters that are not unified with Unicode; and values 4194176
291 (#x3FFF80) through 4194303 (#x3FFFFF) represent eight-bit raw bytes.
292
293 @defun characterp charcode
294 This returns @code{t} if @var{charcode} is a valid character, and
295 @code{nil} otherwise.
296
297 @example
298 @group
299 (characterp 65)
300 @result{} t
301 @end group
302 @group
303 (characterp 4194303)
304 @result{} t
305 @end group
306 @group
307 (characterp 4194304)
308 @result{} nil
309 @end group
310 @end example
311 @end defun
312
313 @cindex maximum value of character codepoint
314 @cindex codepoint, largest value
315 @defun max-char
316 This function returns the largest value that a valid character
317 codepoint can have.
318
319 @example
320 @group
321 (characterp (max-char))
322 @result{} t
323 @end group
324 @group
325 (characterp (1+ (max-char)))
326 @result{} nil
327 @end group
328 @end example
329 @end defun
330
331 @defun get-byte &optional pos string
332 This function returns the byte at character position @var{pos} in the
333 current buffer. If the current buffer is unibyte, this is literally
334 the byte at that position. If the buffer is multibyte, byte values of
335 @acronym{ASCII} characters are the same as character codepoints,
336 whereas eight-bit raw bytes are converted to their 8-bit codes. The
337 function signals an error if the character at @var{pos} is
338 non-@acronym{ASCII}.
339
340 The optional argument @var{string} means to get a byte value from that
341 string instead of the current buffer.
342 @end defun
343
344 @node Character Properties
345 @section Character Properties
346 @cindex character properties
347 A @dfn{character property} is a named attribute of a character that
348 specifies how the character behaves and how it should be handled
349 during text processing and display. Thus, character properties are an
350 important part of specifying the character's semantics.
351
352 Emacs generally follows the Unicode Standard in its implementation
353 of character properties. In particular, Emacs supports the
354 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
355 Model}, and the Emacs character property database is derived from the
356 Unicode Character Database (@acronym{UCD}). See the
357 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
358 Properties chapter of the Unicode Standard}, for a detailed
359 description of Unicode character properties and their meaning. This
360 section assumes you are already familiar with that chapter of the
361 Unicode Standard, and want to apply that knowledge to Emacs Lisp
362 programs.
363
364 In Emacs, each property has a name, which is a symbol, and a set of
365 possible values, whose types depend on the property; if a character
366 does not have a certain property, the value is @code{nil}. As a
367 general rule, the names of character properties in Emacs are produced
368 from the corresponding Unicode properties by downcasing them and
369 replacing each @samp{_} character with a dash @samp{-}. For example,
370 @code{Canonical_Combining_Class} becomes
371 @code{canonical-combining-class}. However, sometimes we shorten the
372 names to make their use easier.
373
374 Here is the full list of value types for all the character
375 properties that Emacs knows about:
376
377 @table @code
378 @item name
379 This property corresponds to the Unicode @code{Name} property. The
380 value is a string consisting of upper-case Latin letters A to Z,
381 digits, spaces, and hyphen @samp{-} characters.
382
383 @item general-category
384 This property corresponds to the Unicode @code{General_Category}
385 property. The value is a symbol whose name is a 2-letter abbreviation
386 of the character's classification.
387
388 @item canonical-combining-class
389 Corresponds to the Unicode @code{Canonical_Combining_Class} property.
390 The value is an integer number.
391
392 @item bidi-class
393 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
394 symbol whose name is the Unicode @dfn{directional type} of the
395 character.
396
397 @item decomposition
398 Corresponds to the Unicode @code{Decomposition_Type} and
399 @code{Decomposition_Value} properties. The value is a list, whose
400 first element may be a symbol representing a compatibility formatting
401 tag, such as @code{small}@footnote{
402 Note that the Unicode spec writes these tag names inside
403 @samp{<..>} brackets. The tag names in Emacs do not include the
404 brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
405 @samp{small}.
406 }; the other elements are characters that give the compatibility
407 decomposition sequence of this character.
408
409 @item decimal-digit-value
410 Corresponds to the Unicode @code{Numeric_Value} property for
411 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
412 integer number.
413
414 @item digit
415 Corresponds to the Unicode @code{Numeric_Value} property for
416 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
417 an integer number. Examples of such characters include compatibility
418 subscript and superscript digits, for which the value is the
419 corresponding number.
420
421 @item numeric-value
422 Corresponds to the Unicode @code{Numeric_Value} property for
423 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
424 this property is an integer or a floating-point number. Examples of
425 characters that have this property include fractions, subscripts,
426 superscripts, Roman numerals, currency numerators, and encircled
427 numbers. For example, the value of this property for the character
428 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
429
430 @item mirrored
431 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
432 of this property is a symbol, either @code{Y} or @code{N}.
433
434 @item old-name
435 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
436 is a string.
437
438 @item iso-10646-comment
439 Corresponds to the Unicode @code{ISO_Comment} property. The value is
440 a string.
441
442 @item uppercase
443 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
444 The value of this property is a single character.
445
446 @item lowercase
447 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
448 The value of this property is a single character.
449
450 @item titlecase
451 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
452 @dfn{Title case} is a special form of a character used when the first
453 character of a word needs to be capitalized. The value of this
454 property is a single character.
455 @end table
456
457 @defun get-char-code-property char propname
458 This function returns the value of @var{char}'s @var{propname} property.
459
460 @example
461 @group
462 (get-char-code-property ? 'general-category)
463 @result{} Zs
464 @end group
465 @group
466 (get-char-code-property ?1 'general-category)
467 @result{} Nd
468 @end group
469 @group
470 (get-char-code-property ?\u2084 'digit-value) ; subscript 4
471 @result{} 4
472 @end group
473 @group
474 (get-char-code-property ?\u2155 'numeric-value) ; one fifth
475 @result{} 1/5
476 @end group
477 @group
478 (get-char-code-property ?\u2163 'numeric-value) ; Roman IV
479 @result{} \4
480 @end group
481 @end example
482 @end defun
483
484 @defun char-code-property-description prop value
485 This function returns the description string of property @var{prop}'s
486 @var{value}, or @code{nil} if @var{value} has no description.
487
488 @example
489 @group
490 (char-code-property-description 'general-category 'Zs)
491 @result{} "Separator, Space"
492 @end group
493 @group
494 (char-code-property-description 'general-category 'Nd)
495 @result{} "Number, Decimal Digit"
496 @end group
497 @group
498 (char-code-property-description 'numeric-value '1/5)
499 @result{} nil
500 @end group
501 @end example
502 @end defun
503
504 @defun put-char-code-property char propname value
505 This function stores @var{value} as the value of the property
506 @var{propname} for the character @var{char}.
507 @end defun
508
509 @defvar char-script-table
510 The value of this variable is a char-table (@pxref{Char-Tables}) that
511 specifies, for each character, a symbol whose name is the script to
512 which the character belongs, according to the Unicode Standard
513 classification of the Unicode code space into script-specific blocks.
514 This char-table has a single extra slot whose value is the list of all
515 script symbols.
516 @end defvar
517
518 @defvar char-width-table
519 The value of this variable is a char-table that specifies the width of
520 each character in columns that it will occupy on the screen.
521 @end defvar
522
523 @defvar printable-chars
524 The value of this variable is a char-table that specifies, for each
525 character, whether it is printable or not. That is, if evaluating
526 @code{(aref printable-chars char)} results in @code{t}, the character
527 is printable, and if it results in @code{nil}, it is not.
528 @end defvar
529
530 @node Character Sets
531 @section Character Sets
532 @cindex character sets
533
534 @cindex charset
535 @cindex coded character set
536 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
537 in which each character is assigned a numeric code point. (The
538 Unicode standard calls this a @dfn{coded character set}.) Each Emacs
539 charset has a name which is a symbol. A single character can belong
540 to any number of different character sets, but it will generally have
541 a different code point in each charset. Examples of character sets
542 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
543 @code{windows-1255}. The code point assigned to a character in a
544 charset is usually different from its code point used in Emacs buffers
545 and strings.
546
547 @cindex @code{emacs}, a charset
548 @cindex @code{unicode}, a charset
549 @cindex @code{eight-bit}, a charset
550 Emacs defines several special character sets. The character set
551 @code{unicode} includes all the characters whose Emacs code points are
552 in the range @code{0..10FFFF}. The character set @code{emacs}
553 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
554 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
555 Emacs uses it to represent raw bytes encountered in text.
556
557 @defun charsetp object
558 Returns @code{t} if @var{object} is a symbol that names a character set,
559 @code{nil} otherwise.
560 @end defun
561
562 @defvar charset-list
563 The value is a list of all defined character set names.
564 @end defvar
565
566 @defun charset-priority-list &optional highestp
567 This functions returns a list of all defined character sets ordered by
568 their priority. If @var{highestp} is non-@code{nil}, the function
569 returns a single character set of the highest priority.
570 @end defun
571
572 @defun set-charset-priority &rest charsets
573 This function makes @var{charsets} the highest priority character sets.
574 @end defun
575
576 @defun char-charset character &optional restriction
577 This function returns the name of the character set of highest
578 priority that @var{character} belongs to. @acronym{ASCII} characters
579 are an exception: for them, this function always returns @code{ascii}.
580
581 If @var{restriction} is non-@code{nil}, it should be a list of
582 charsets to search. Alternatively, it can be a coding system, in
583 which case the returned charset must be supported by that coding
584 system (@pxref{Coding Systems}).
585 @end defun
586
587 @defun charset-plist charset
588 This function returns the property list of the character set
589 @var{charset}. Although @var{charset} is a symbol, this is not the
590 same as the property list of that symbol. Charset properties include
591 important information about the charset, such as its documentation
592 string, short name, etc.
593 @end defun
594
595 @defun put-charset-property charset propname value
596 This function sets the @var{propname} property of @var{charset} to the
597 given @var{value}.
598 @end defun
599
600 @defun get-charset-property charset propname
601 This function returns the value of @var{charset}s property
602 @var{propname}.
603 @end defun
604
605 @deffn Command list-charset-chars charset
606 This command displays a list of characters in the character set
607 @var{charset}.
608 @end deffn
609
610 Emacs can convert between its internal representation of a character
611 and the character's codepoint in a specific charset. The following
612 two functions support these conversions.
613
614 @c FIXME: decode-char and encode-char accept and ignore an additional
615 @c argument @var{restriction}. When that argument actually makes a
616 @c difference, it should be documented here.
617 @defun decode-char charset code-point
618 This function decodes a character that is assigned a @var{code-point}
619 in @var{charset}, to the corresponding Emacs character, and returns
620 it. If @var{charset} doesn't contain a character of that code point,
621 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
622 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
623 specified as a cons cell @code{(@var{high} . @var{low})}, where
624 @var{low} are the lower 16 bits of the value and @var{high} are the
625 high 16 bits.
626 @end defun
627
628 @defun encode-char char charset
629 This function returns the code point assigned to the character
630 @var{char} in @var{charset}. If the result does not fit in a Lisp
631 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
632 that fits the second argument of @code{decode-char} above. If
633 @var{charset} doesn't have a codepoint for @var{char}, the value is
634 @code{nil}.
635 @end defun
636
637 The following function comes in handy for applying a certain
638 function to all or part of the characters in a charset:
639
640 @defun map-charset-chars function charset &optional arg from to
641 Call @var{function} for characters in @var{charset}. @var{function}
642 is called with two arguments. The first one is a cons cell
643 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
644 indicate a range of characters contained in charset. The second
645 argument is the optional argument @var{arg}.
646
647 By default, the range of codepoints passed to @var{function} includes
648 all the characters in @var{charset}, but optional arguments @var{from}
649 and @var{to} limit that to the range of characters between these two
650 codepoints. If either of them is @code{nil}, it defaults to the first
651 or last codepoint of @var{charset}, respectively.
652 @end defun
653
654 @node Scanning Charsets
655 @section Scanning for Character Sets
656
657 Sometimes it is useful to find out which character set a particular
658 character belongs to. One use for this is in determining which coding
659 systems (@pxref{Coding Systems}) are capable of representing all of
660 the text in question; another is to determine the font(s) for
661 displaying that text.
662
663 @defun charset-after &optional pos
664 This function returns the charset of highest priority containing the
665 character at position @var{pos} in the current buffer. If @var{pos}
666 is omitted or @code{nil}, it defaults to the current value of point.
667 If @var{pos} is out of range, the value is @code{nil}.
668 @end defun
669
670 @defun find-charset-region beg end &optional translation
671 This function returns a list of the character sets of highest priority
672 that contain characters in the current buffer between positions
673 @var{beg} and @var{end}.
674
675 The optional argument @var{translation} specifies a translation table
676 to use for scanning the text (@pxref{Translation of Characters}). If
677 it is non-@code{nil}, then each character in the region is translated
678 through this table, and the value returned describes the translated
679 characters instead of the characters actually in the buffer.
680 @end defun
681
682 @defun find-charset-string string &optional translation
683 This function returns a list of character sets of highest priority
684 that contain characters in @var{string}. It is just like
685 @code{find-charset-region}, except that it applies to the contents of
686 @var{string} instead of part of the current buffer.
687 @end defun
688
689 @node Translation of Characters
690 @section Translation of Characters
691 @cindex character translation tables
692 @cindex translation tables
693
694 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
695 specifies a mapping of characters into characters. These tables are
696 used in encoding and decoding, and for other purposes. Some coding
697 systems specify their own particular translation tables; there are
698 also default translation tables which apply to all other coding
699 systems.
700
701 A translation table has two extra slots. The first is either
702 @code{nil} or a translation table that performs the reverse
703 translation; the second is the maximum number of characters to look up
704 for translating sequences of characters (see the description of
705 @code{make-translation-table-from-alist} below).
706
707 @defun make-translation-table &rest translations
708 This function returns a translation table based on the argument
709 @var{translations}. Each element of @var{translations} should be a
710 list of elements of the form @code{(@var{from} . @var{to})}; this says
711 to translate the character @var{from} into @var{to}.
712
713 The arguments and the forms in each argument are processed in order,
714 and if a previous form already translates @var{to} to some other
715 character, say @var{to-alt}, @var{from} is also translated to
716 @var{to-alt}.
717 @end defun
718
719 During decoding, the translation table's translations are applied to
720 the characters that result from ordinary decoding. If a coding system
721 has the property @code{:decode-translation-table}, that specifies the
722 translation table to use, or a list of translation tables to apply in
723 sequence. (This is a property of the coding system, as returned by
724 @code{coding-system-get}, not a property of the symbol that is the
725 coding system's name. @xref{Coding System Basics,, Basic Concepts of
726 Coding Systems}.) Finally, if
727 @code{standard-translation-table-for-decode} is non-@code{nil}, the
728 resulting characters are translated by that table.
729
730 During encoding, the translation table's translations are applied to
731 the characters in the buffer, and the result of translation is
732 actually encoded. If a coding system has property
733 @code{:encode-translation-table}, that specifies the translation table
734 to use, or a list of translation tables to apply in sequence. In
735 addition, if the variable @code{standard-translation-table-for-encode}
736 is non-@code{nil}, it specifies the translation table to use for
737 translating the result.
738
739 @defvar standard-translation-table-for-decode
740 This is the default translation table for decoding. If a coding
741 systems specifies its own translation tables, the table that is the
742 value of this variable, if non-@code{nil}, is applied after them.
743 @end defvar
744
745 @defvar standard-translation-table-for-encode
746 This is the default translation table for encoding. If a coding
747 systems specifies its own translation tables, the table that is the
748 value of this variable, if non-@code{nil}, is applied after them.
749 @end defvar
750
751 @defvar translation-table-for-input
752 Self-inserting characters are translated through this translation
753 table before they are inserted. Search commands also translate their
754 input through this table, so they can compare more reliably with
755 what's in the buffer.
756
757 This variable automatically becomes buffer-local when set.
758 @end defvar
759
760 @defun make-translation-table-from-vector vec
761 This function returns a translation table made from @var{vec} that is
762 an array of 256 elements to map byte values 0 through 255 to
763 characters. Elements may be @code{nil} for untranslated bytes. The
764 returned table has a translation table for reverse mapping in the
765 first extra slot, and the value @code{1} in the second extra slot.
766
767 This function provides an easy way to make a private coding system
768 that maps each byte to a specific character. You can specify the
769 returned table and the reverse translation table using the properties
770 @code{:decode-translation-table} and @code{:encode-translation-table}
771 respectively in the @var{props} argument to
772 @code{define-coding-system}.
773 @end defun
774
775 @defun make-translation-table-from-alist alist
776 This function is similar to @code{make-translation-table} but returns
777 a complex translation table rather than a simple one-to-one mapping.
778 Each element of @var{alist} is of the form @code{(@var{from}
779 . @var{to})}, where @var{from} and @var{to} are either characters or
780 vectors specifying a sequence of characters. If @var{from} is a
781 character, that character is translated to @var{to} (i.e.@: to a
782 character or a character sequence). If @var{from} is a vector of
783 characters, that sequence is translated to @var{to}. The returned
784 table has a translation table for reverse mapping in the first extra
785 slot, and the maximum length of all the @var{from} character sequences
786 in the second extra slot.
787 @end defun
788
789 @node Coding Systems
790 @section Coding Systems
791
792 @cindex coding system
793 When Emacs reads or writes a file, and when Emacs sends text to a
794 subprocess or receives text from a subprocess, it normally performs
795 character code conversion and end-of-line conversion as specified
796 by a particular @dfn{coding system}.
797
798 How to define a coding system is an arcane matter, and is not
799 documented here.
800
801 @menu
802 * Coding System Basics:: Basic concepts.
803 * Encoding and I/O:: How file I/O functions handle coding systems.
804 * Lisp and Coding Systems:: Functions to operate on coding system names.
805 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
806 * Default Coding Systems:: Controlling the default choices.
807 * Specifying Coding Systems:: Requesting a particular coding system
808 for a single file operation.
809 * Explicit Encoding:: Encoding or decoding text without doing I/O.
810 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
811 * MS-DOS File Types:: How DOS "text" and "binary" files
812 relate to coding systems.
813 @end menu
814
815 @node Coding System Basics
816 @subsection Basic Concepts of Coding Systems
817
818 @cindex character code conversion
819 @dfn{Character code conversion} involves conversion between the
820 internal representation of characters used inside Emacs and some other
821 encoding. Emacs supports many different encodings, in that it can
822 convert to and from them. For example, it can convert text to or from
823 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
824 several variants of ISO 2022. In some cases, Emacs supports several
825 alternative encodings for the same characters; for example, there are
826 three coding systems for the Cyrillic (Russian) alphabet: ISO,
827 Alternativnyj, and KOI8.
828
829 Every coding system specifies a particular set of character code
830 conversions, but the coding system @code{undecided} is special: it
831 leaves the choice unspecified, to be chosen heuristically for each
832 file, based on the file's data.
833
834 In general, a coding system doesn't guarantee roundtrip identity:
835 decoding a byte sequence using coding system, then encoding the
836 resulting text in the same coding system, can produce a different byte
837 sequence. But some coding systems do guarantee that the byte sequence
838 will be the same as what you originally decoded. Here are a few
839 examples:
840
841 @quotation
842 iso-8859-1, utf-8, big5, shift_jis, euc-jp
843 @end quotation
844
845 Encoding buffer text and then decoding the result can also fail to
846 reproduce the original text. For instance, if you encode a character
847 with a coding system which does not support that character, the result
848 is unpredictable, and thus decoding it using the same coding system
849 may produce a different text. Currently, Emacs can't report errors
850 that result from encoding unsupported characters.
851
852 @cindex EOL conversion
853 @cindex end-of-line conversion
854 @cindex line end conversion
855 @dfn{End of line conversion} handles three different conventions
856 used on various systems for representing end of line in files. The
857 Unix convention, used on GNU and Unix systems, is to use the linefeed
858 character (also called newline). The DOS convention, used on
859 MS-Windows and MS-DOS systems, is to use a carriage-return and a
860 linefeed at the end of a line. The Mac convention is to use just
861 carriage-return.
862
863 @cindex base coding system
864 @cindex variant coding system
865 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
866 conversion unspecified, to be chosen based on the data. @dfn{Variant
867 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
868 @code{latin-1-mac} specify the end-of-line conversion explicitly as
869 well. Most base coding systems have three corresponding variants whose
870 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
871
872 @vindex raw-text@r{ coding system}
873 The coding system @code{raw-text} is special in that it prevents
874 character code conversion, and causes the buffer visited with this
875 coding system to be a unibyte buffer. For historical reasons, you can
876 save both unibyte and multibyte text with this coding system. When
877 you use @code{raw-text} to encode multibyte text, it does perform one
878 character code conversion: it converts eight-bit characters to their
879 single-byte external representation. @code{raw-text} does not specify
880 the end-of-line conversion, allowing that to be determined as usual by
881 the data, and has the usual three variants which specify the
882 end-of-line conversion.
883
884 @vindex no-conversion@r{ coding system}
885 @vindex binary@r{ coding system}
886 @code{no-conversion} (and its alias @code{binary}) is equivalent to
887 @code{raw-text-unix}: it specifies no conversion of either character
888 codes or end-of-line.
889
890 @vindex emacs-internal@r{ coding system}
891 @vindex utf-8-emacs@r{ coding system}
892 The coding system @code{utf-8-emacs} specifies that the data is
893 represented in the internal Emacs encoding (@pxref{Text
894 Representations}). This is like @code{raw-text} in that no code
895 conversion happens, but different in that the result is multibyte
896 data. The name @code{emacs-internal} is an alias for
897 @code{utf-8-emacs}.
898
899 @defun coding-system-get coding-system property
900 This function returns the specified property of the coding system
901 @var{coding-system}. Most coding system properties exist for internal
902 purposes, but one that you might find useful is @code{:mime-charset}.
903 That property's value is the name used in MIME for the character coding
904 which this coding system can read and write. Examples:
905
906 @example
907 (coding-system-get 'iso-latin-1 :mime-charset)
908 @result{} iso-8859-1
909 (coding-system-get 'iso-2022-cn :mime-charset)
910 @result{} iso-2022-cn
911 (coding-system-get 'cyrillic-koi8 :mime-charset)
912 @result{} koi8-r
913 @end example
914
915 The value of the @code{:mime-charset} property is also defined
916 as an alias for the coding system.
917 @end defun
918
919 @defun coding-system-aliases coding-system
920 This function returns the list of aliases of @var{coding-system}.
921 @end defun
922
923 @node Encoding and I/O
924 @subsection Encoding and I/O
925
926 The principal purpose of coding systems is for use in reading and
927 writing files. The function @code{insert-file-contents} uses a coding
928 system to decode the file data, and @code{write-region} uses one to
929 encode the buffer contents.
930
931 You can specify the coding system to use either explicitly
932 (@pxref{Specifying Coding Systems}), or implicitly using a default
933 mechanism (@pxref{Default Coding Systems}). But these methods may not
934 completely specify what to do. For example, they may choose a coding
935 system such as @code{undefined} which leaves the character code
936 conversion to be determined from the data. In these cases, the I/O
937 operation finishes the job of choosing a coding system. Very often
938 you will want to find out afterwards which coding system was chosen.
939
940 @defvar buffer-file-coding-system
941 This buffer-local variable records the coding system used for saving the
942 buffer and for writing part of the buffer with @code{write-region}. If
943 the text to be written cannot be safely encoded using the coding system
944 specified by this variable, these operations select an alternative
945 encoding by calling the function @code{select-safe-coding-system}
946 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
947 requires to ask the user to specify a coding system,
948 @code{buffer-file-coding-system} is updated to the newly selected coding
949 system.
950
951 @code{buffer-file-coding-system} does @emph{not} affect sending text
952 to a subprocess.
953 @end defvar
954
955 @defvar save-buffer-coding-system
956 This variable specifies the coding system for saving the buffer (by
957 overriding @code{buffer-file-coding-system}). Note that it is not used
958 for @code{write-region}.
959
960 When a command to save the buffer starts out to use
961 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
962 and that coding system cannot handle
963 the actual text in the buffer, the command asks the user to choose
964 another coding system (by calling @code{select-safe-coding-system}).
965 After that happens, the command also updates
966 @code{buffer-file-coding-system} to represent the coding system that
967 the user specified.
968 @end defvar
969
970 @defvar last-coding-system-used
971 I/O operations for files and subprocesses set this variable to the
972 coding system name that was used. The explicit encoding and decoding
973 functions (@pxref{Explicit Encoding}) set it too.
974
975 @strong{Warning:} Since receiving subprocess output sets this variable,
976 it can change whenever Emacs waits; therefore, you should copy the
977 value shortly after the function call that stores the value you are
978 interested in.
979 @end defvar
980
981 The variable @code{selection-coding-system} specifies how to encode
982 selections for the window system. @xref{Window System Selections}.
983
984 @defvar file-name-coding-system
985 The variable @code{file-name-coding-system} specifies the coding
986 system to use for encoding file names. Emacs encodes file names using
987 that coding system for all file operations. If
988 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
989 coding system determined by the selected language environment. In the
990 default language environment, any non-@acronym{ASCII} characters in
991 file names are not encoded specially; they appear in the file system
992 using the internal Emacs representation.
993 @end defvar
994
995 @strong{Warning:} if you change @code{file-name-coding-system} (or
996 the language environment) in the middle of an Emacs session, problems
997 can result if you have already visited files whose names were encoded
998 using the earlier coding system and are handled differently under the
999 new coding system. If you try to save one of these buffers under the
1000 visited file name, saving may use the wrong file name, or it may get
1001 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1002 new file name for that buffer.
1003
1004 @node Lisp and Coding Systems
1005 @subsection Coding Systems in Lisp
1006
1007 Here are the Lisp facilities for working with coding systems:
1008
1009 @cindex list all coding systems
1010 @defun coding-system-list &optional base-only
1011 This function returns a list of all coding system names (symbols). If
1012 @var{base-only} is non-@code{nil}, the value includes only the
1013 base coding systems. Otherwise, it includes alias and variant coding
1014 systems as well.
1015 @end defun
1016
1017 @defun coding-system-p object
1018 This function returns @code{t} if @var{object} is a coding system
1019 name or @code{nil}.
1020 @end defun
1021
1022 @cindex validity of coding system
1023 @cindex coding system, validity check
1024 @defun check-coding-system coding-system
1025 This function checks the validity of @var{coding-system}. If that is
1026 valid, it returns @var{coding-system}. If @var{coding-system} is
1027 @code{nil}, the function return @code{nil}. For any other values, it
1028 signals an error whose @code{error-symbol} is @code{coding-system-error}
1029 (@pxref{Signaling Errors, signal}).
1030 @end defun
1031
1032 @cindex eol type of coding system
1033 @defun coding-system-eol-type coding-system
1034 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1035 conversion used by @var{coding-system}. If @var{coding-system}
1036 specifies a certain eol conversion, the return value is an integer 0,
1037 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1038 respectively. If @var{coding-system} doesn't specify eol conversion
1039 explicitly, the return value is a vector of coding systems, each one
1040 with one of the possible eol conversion types, like this:
1041
1042 @lisp
1043 (coding-system-eol-type 'latin-1)
1044 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1045 @end lisp
1046
1047 @noindent
1048 If this function returns a vector, Emacs will decide, as part of the
1049 text encoding or decoding process, what eol conversion to use. For
1050 decoding, the end-of-line format of the text is auto-detected, and the
1051 eol conversion is set to match it (e.g., DOS-style CRLF format will
1052 imply @code{dos} eol conversion). For encoding, the eol conversion is
1053 taken from the appropriate default coding system (e.g.,
1054 @code{default-buffer-file-coding-system} for
1055 @code{buffer-file-coding-system}), or from the default eol conversion
1056 appropriate for the underlying platform.
1057 @end defun
1058
1059 @cindex eol conversion of coding system
1060 @defun coding-system-change-eol-conversion coding-system eol-type
1061 This function returns a coding system which is like @var{coding-system}
1062 except for its eol conversion, which is specified by @code{eol-type}.
1063 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1064 @code{nil}. If it is @code{nil}, the returned coding system determines
1065 the end-of-line conversion from the data.
1066
1067 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1068 @code{dos} and @code{mac}, respectively.
1069 @end defun
1070
1071 @cindex text conversion of coding system
1072 @defun coding-system-change-text-conversion eol-coding text-coding
1073 This function returns a coding system which uses the end-of-line
1074 conversion of @var{eol-coding}, and the text conversion of
1075 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1076 @code{undecided}, or one of its variants according to @var{eol-coding}.
1077 @end defun
1078
1079 @cindex safely encode region
1080 @cindex coding systems for encoding region
1081 @defun find-coding-systems-region from to
1082 This function returns a list of coding systems that could be used to
1083 encode a text between @var{from} and @var{to}. All coding systems in
1084 the list can safely encode any multibyte characters in that portion of
1085 the text.
1086
1087 If the text contains no multibyte characters, the function returns the
1088 list @code{(undecided)}.
1089 @end defun
1090
1091 @cindex safely encode a string
1092 @cindex coding systems for encoding a string
1093 @defun find-coding-systems-string string
1094 This function returns a list of coding systems that could be used to
1095 encode the text of @var{string}. All coding systems in the list can
1096 safely encode any multibyte characters in @var{string}. If the text
1097 contains no multibyte characters, this returns the list
1098 @code{(undecided)}.
1099 @end defun
1100
1101 @cindex charset, coding systems to encode
1102 @cindex safely encode characters in a charset
1103 @defun find-coding-systems-for-charsets charsets
1104 This function returns a list of coding systems that could be used to
1105 encode all the character sets in the list @var{charsets}.
1106 @end defun
1107
1108 @defun check-coding-systems-region start end coding-system-list
1109 This function checks whether coding systems in the list
1110 @code{coding-system-list} can encode all the characters in the region
1111 between @var{start} and @var{end}. If all of the coding systems in
1112 the list can encode the specified text, the function returns
1113 @code{nil}. If some coding systems cannot encode some of the
1114 characters, the value is an alist, each element of which has the form
1115 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1116 that @var{coding-system1} cannot encode characters at buffer positions
1117 @var{pos1}, @var{pos2}, @enddots{}.
1118
1119 @var{start} may be a string, in which case @var{end} is ignored and
1120 the returned value references string indices instead of buffer
1121 positions.
1122 @end defun
1123
1124 @defun detect-coding-region start end &optional highest
1125 This function chooses a plausible coding system for decoding the text
1126 from @var{start} to @var{end}. This text should be a byte sequence,
1127 i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1128 eight-bit characters (@pxref{Explicit Encoding}).
1129
1130 Normally this function returns a list of coding systems that could
1131 handle decoding the text that was scanned. They are listed in order of
1132 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1133 return value is just one coding system, the one that is highest in
1134 priority.
1135
1136 If the region contains only @acronym{ASCII} characters except for such
1137 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1138 @code{undecided} or @code{(undecided)}, or a variant specifying
1139 end-of-line conversion, if that can be deduced from the text.
1140
1141 If the region contains null bytes, the value is @code{no-conversion},
1142 even if the region contains text encoded in some coding system.
1143 @end defun
1144
1145 @defun detect-coding-string string &optional highest
1146 This function is like @code{detect-coding-region} except that it
1147 operates on the contents of @var{string} instead of bytes in the buffer.
1148 @end defun
1149
1150 @cindex null bytes, and decoding text
1151 @defvar inhibit-null-byte-detection
1152 If this variable has a non-@code{nil} value, null bytes are ignored
1153 when detecting the encoding of a region or a string. This allows to
1154 correctly detect the encoding of text that contains null bytes, such
1155 as Info files with Index nodes.
1156 @end defvar
1157
1158 @defvar inhibit-iso-escape-detection
1159 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1160 are ignored when detecting the encoding of a region or a string. The
1161 result is that no text is ever detected as encoded in some ISO-2022
1162 encoding, and all escape sequences become visible in a buffer.
1163 @strong{Warning:} @emph{Use this variable with extreme caution,
1164 because many files in the Emacs distribution use ISO-2022 encoding.}
1165 @end defvar
1166
1167 @cindex charsets supported by a coding system
1168 @defun coding-system-charset-list coding-system
1169 This function returns the list of character sets (@pxref{Character
1170 Sets}) supported by @var{coding-system}. Some coding systems that
1171 support too many character sets to list them all yield special values:
1172 @itemize @bullet
1173 @item
1174 If @var{coding-system} supports all the ISO-2022 charsets, the value
1175 is @code{iso-2022}.
1176 @item
1177 If @var{coding-system} supports all Emacs characters, the value is
1178 @code{(emacs)}.
1179 @item
1180 If @var{coding-system} supports all emacs-mule characters, the value
1181 is @code{emacs-mule}.
1182 @item
1183 If @var{coding-system} supports all Unicode characters, the value is
1184 @code{(unicode)}.
1185 @end itemize
1186 @end defun
1187
1188 @xref{Coding systems for a subprocess,, Process Information}, in
1189 particular the description of the functions
1190 @code{process-coding-system} and @code{set-process-coding-system}, for
1191 how to examine or set the coding systems used for I/O to a subprocess.
1192
1193 @node User-Chosen Coding Systems
1194 @subsection User-Chosen Coding Systems
1195
1196 @cindex select safe coding system
1197 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1198 This function selects a coding system for encoding specified text,
1199 asking the user to choose if necessary. Normally the specified text
1200 is the text in the current buffer between @var{from} and @var{to}. If
1201 @var{from} is a string, the string specifies the text to encode, and
1202 @var{to} is ignored.
1203
1204 If the specified text includes raw bytes (@pxref{Text
1205 Representations}), @code{select-safe-coding-system} suggests
1206 @code{raw-text} for its encoding.
1207
1208 If @var{default-coding-system} is non-@code{nil}, that is the first
1209 coding system to try; if that can handle the text,
1210 @code{select-safe-coding-system} returns that coding system. It can
1211 also be a list of coding systems; then the function tries each of them
1212 one by one. After trying all of them, it next tries the current
1213 buffer's value of @code{buffer-file-coding-system} (if it is not
1214 @code{undecided}), then the value of
1215 @code{default-buffer-file-coding-system} and finally the user's most
1216 preferred coding system, which the user can set using the command
1217 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1218 Coding Systems, emacs, The GNU Emacs Manual}).
1219
1220 If one of those coding systems can safely encode all the specified
1221 text, @code{select-safe-coding-system} chooses it and returns it.
1222 Otherwise, it asks the user to choose from a list of coding systems
1223 which can encode all the text, and returns the user's choice.
1224
1225 @var{default-coding-system} can also be a list whose first element is
1226 t and whose other elements are coding systems. Then, if no coding
1227 system in the list can handle the text, @code{select-safe-coding-system}
1228 queries the user immediately, without trying any of the three
1229 alternatives described above.
1230
1231 The optional argument @var{accept-default-p}, if non-@code{nil},
1232 should be a function to determine whether a coding system selected
1233 without user interaction is acceptable. @code{select-safe-coding-system}
1234 calls this function with one argument, the base coding system of the
1235 selected coding system. If @var{accept-default-p} returns @code{nil},
1236 @code{select-safe-coding-system} rejects the silently selected coding
1237 system, and asks the user to select a coding system from a list of
1238 possible candidates.
1239
1240 @vindex select-safe-coding-system-accept-default-p
1241 If the variable @code{select-safe-coding-system-accept-default-p} is
1242 non-@code{nil}, its value overrides the value of
1243 @var{accept-default-p}.
1244
1245 As a final step, before returning the chosen coding system,
1246 @code{select-safe-coding-system} checks whether that coding system is
1247 consistent with what would be selected if the contents of the region
1248 were read from a file. (If not, this could lead to data corruption in
1249 a file subsequently re-visited and edited.) Normally,
1250 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1251 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1252 that file instead (this can be relevant for @code{write-region} and
1253 similar functions). If it detects an apparent inconsistency,
1254 @code{select-safe-coding-system} queries the user before selecting the
1255 coding system.
1256 @end defun
1257
1258 Here are two functions you can use to let the user specify a coding
1259 system, with completion. @xref{Completion}.
1260
1261 @defun read-coding-system prompt &optional default
1262 This function reads a coding system using the minibuffer, prompting with
1263 string @var{prompt}, and returns the coding system name as a symbol. If
1264 the user enters null input, @var{default} specifies which coding system
1265 to return. It should be a symbol or a string.
1266 @end defun
1267
1268 @defun read-non-nil-coding-system prompt
1269 This function reads a coding system using the minibuffer, prompting with
1270 string @var{prompt}, and returns the coding system name as a symbol. If
1271 the user tries to enter null input, it asks the user to try again.
1272 @xref{Coding Systems}.
1273 @end defun
1274
1275 @node Default Coding Systems
1276 @subsection Default Coding Systems
1277 @cindex default coding system
1278 @cindex coding system, automatically determined
1279
1280 This section describes variables that specify the default coding
1281 system for certain files or when running certain subprograms, and the
1282 function that I/O operations use to access them.
1283
1284 The idea of these variables is that you set them once and for all to the
1285 defaults you want, and then do not change them again. To specify a
1286 particular coding system for a particular operation in a Lisp program,
1287 don't change these variables; instead, override them using
1288 @code{coding-system-for-read} and @code{coding-system-for-write}
1289 (@pxref{Specifying Coding Systems}).
1290
1291 @cindex file contents, and default coding system
1292 @defopt auto-coding-regexp-alist
1293 This variable is an alist of text patterns and corresponding coding
1294 systems. Each element has the form @code{(@var{regexp}
1295 . @var{coding-system})}; a file whose first few kilobytes match
1296 @var{regexp} is decoded with @var{coding-system} when its contents are
1297 read into a buffer. The settings in this alist take priority over
1298 @code{coding:} tags in the files and the contents of
1299 @code{file-coding-system-alist} (see below). The default value is set
1300 so that Emacs automatically recognizes mail files in Babyl format and
1301 reads them with no code conversions.
1302 @end defopt
1303
1304 @cindex file name, and default coding system
1305 @defopt file-coding-system-alist
1306 This variable is an alist that specifies the coding systems to use for
1307 reading and writing particular files. Each element has the form
1308 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1309 expression that matches certain file names. The element applies to file
1310 names that match @var{pattern}.
1311
1312 The @sc{cdr} of the element, @var{coding}, should be either a coding
1313 system, a cons cell containing two coding systems, or a function name (a
1314 symbol with a function definition). If @var{coding} is a coding system,
1315 that coding system is used for both reading the file and writing it. If
1316 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1317 specifies the coding system for decoding, and its @sc{cdr} specifies the
1318 coding system for encoding.
1319
1320 If @var{coding} is a function name, the function should take one
1321 argument, a list of all arguments passed to
1322 @code{find-operation-coding-system}. It must return a coding system
1323 or a cons cell containing two coding systems. This value has the same
1324 meaning as described above.
1325
1326 If @var{coding} (or what returned by the above function) is
1327 @code{undecided}, the normal code-detection is performed.
1328 @end defopt
1329
1330 @defopt auto-coding-alist
1331 This variable is an alist that specifies the coding systems to use for
1332 reading and writing particular files. Its form is like that of
1333 @code{file-coding-system-alist}, but, unlike the latter, this variable
1334 takes priority over any @code{coding:} tags in the file.
1335 @end defopt
1336
1337 @cindex program name, and default coding system
1338 @defvar process-coding-system-alist
1339 This variable is an alist specifying which coding systems to use for a
1340 subprocess, depending on which program is running in the subprocess. It
1341 works like @code{file-coding-system-alist}, except that @var{pattern} is
1342 matched against the program name used to start the subprocess. The coding
1343 system or systems specified in this alist are used to initialize the
1344 coding systems used for I/O to the subprocess, but you can specify
1345 other coding systems later using @code{set-process-coding-system}.
1346 @end defvar
1347
1348 @strong{Warning:} Coding systems such as @code{undecided}, which
1349 determine the coding system from the data, do not work entirely reliably
1350 with asynchronous subprocess output. This is because Emacs handles
1351 asynchronous subprocess output in batches, as it arrives. If the coding
1352 system leaves the character code conversion unspecified, or leaves the
1353 end-of-line conversion unspecified, Emacs must try to detect the proper
1354 conversion from one batch at a time, and this does not always work.
1355
1356 Therefore, with an asynchronous subprocess, if at all possible, use a
1357 coding system which determines both the character code conversion and
1358 the end of line conversion---that is, one like @code{latin-1-unix},
1359 rather than @code{undecided} or @code{latin-1}.
1360
1361 @cindex port number, and default coding system
1362 @cindex network service name, and default coding system
1363 @defvar network-coding-system-alist
1364 This variable is an alist that specifies the coding system to use for
1365 network streams. It works much like @code{file-coding-system-alist},
1366 with the difference that the @var{pattern} in an element may be either a
1367 port number or a regular expression. If it is a regular expression, it
1368 is matched against the network service name used to open the network
1369 stream.
1370 @end defvar
1371
1372 @defvar default-process-coding-system
1373 This variable specifies the coding systems to use for subprocess (and
1374 network stream) input and output, when nothing else specifies what to
1375 do.
1376
1377 The value should be a cons cell of the form @code{(@var{input-coding}
1378 . @var{output-coding})}. Here @var{input-coding} applies to input from
1379 the subprocess, and @var{output-coding} applies to output to it.
1380 @end defvar
1381
1382 @cindex default coding system, functions to determine
1383 @defopt auto-coding-functions
1384 This variable holds a list of functions that try to determine a
1385 coding system for a file based on its undecoded contents.
1386
1387 Each function in this list should be written to look at text in the
1388 current buffer, but should not modify it in any way. The buffer will
1389 contain undecoded text of parts of the file. Each function should
1390 take one argument, @var{size}, which tells it how many characters to
1391 look at, starting from point. If the function succeeds in determining
1392 a coding system for the file, it should return that coding system.
1393 Otherwise, it should return @code{nil}.
1394
1395 If a file has a @samp{coding:} tag, that takes precedence, so these
1396 functions won't be called.
1397 @end defopt
1398
1399 @defun find-auto-coding filename size
1400 This function tries to determine a suitable coding system for
1401 @var{filename}. It examines the buffer visiting the named file, using
1402 the variables documented above in sequence, until it finds a match for
1403 one of the rules specified by these variables. It then returns a cons
1404 cell of the form @code{(@var{coding} . @var{source})}, where
1405 @var{coding} is the coding system to use and @var{source} is a symbol,
1406 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1407 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1408 supplied the matching rule. The value @code{:coding} means the coding
1409 system was specified by the @code{coding:} tag in the file
1410 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1411 The order of looking for a matching rule is @code{auto-coding-alist}
1412 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1413 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1414 found, the function returns @code{nil}.
1415
1416 The second argument @var{size} is the size of text, in characters,
1417 following point. The function examines text only within @var{size}
1418 characters after point. Normally, the buffer should be positioned at
1419 the beginning when this function is called, because one of the places
1420 for the @code{coding:} tag is the first one or two lines of the file;
1421 in that case, @var{size} should be the size of the buffer.
1422 @end defun
1423
1424 @defun set-auto-coding filename size
1425 This function returns a suitable coding system for file
1426 @var{filename}. It uses @code{find-auto-coding} to find the coding
1427 system. If no coding system could be determined, the function returns
1428 @code{nil}. The meaning of the argument @var{size} is like in
1429 @code{find-auto-coding}.
1430 @end defun
1431
1432 @defun find-operation-coding-system operation &rest arguments
1433 This function returns the coding system to use (by default) for
1434 performing @var{operation} with @var{arguments}. The value has this
1435 form:
1436
1437 @example
1438 (@var{decoding-system} . @var{encoding-system})
1439 @end example
1440
1441 The first element, @var{decoding-system}, is the coding system to use
1442 for decoding (in case @var{operation} does decoding), and
1443 @var{encoding-system} is the coding system for encoding (in case
1444 @var{operation} does encoding).
1445
1446 The argument @var{operation} is a symbol, one of @code{write-region},
1447 @code{start-process}, @code{call-process}, @code{call-process-region},
1448 @code{insert-file-contents}, or @code{open-network-stream}. These are
1449 the names of the Emacs I/O primitives that can do character code and
1450 eol conversion.
1451
1452 The remaining arguments should be the same arguments that might be given
1453 to the corresponding I/O primitive. Depending on the primitive, one
1454 of those arguments is selected as the @dfn{target}. For example, if
1455 @var{operation} does file I/O, whichever argument specifies the file
1456 name is the target. For subprocess primitives, the process name is the
1457 target. For @code{open-network-stream}, the target is the service name
1458 or port number.
1459
1460 Depending on @var{operation}, this function looks up the target in
1461 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1462 or @code{network-coding-system-alist}. If the target is found in the
1463 alist, @code{find-operation-coding-system} returns its association in
1464 the alist; otherwise it returns @code{nil}.
1465
1466 If @var{operation} is @code{insert-file-contents}, the argument
1467 corresponding to the target may be a cons cell of the form
1468 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1469 is a file name to look up in @code{file-coding-system-alist}, and
1470 @var{buffer} is a buffer that contains the file's contents (not yet
1471 decoded). If @code{file-coding-system-alist} specifies a function to
1472 call for this file, and that function needs to examine the file's
1473 contents (as it usually does), it should examine the contents of
1474 @var{buffer} instead of reading the file.
1475 @end defun
1476
1477 @node Specifying Coding Systems
1478 @subsection Specifying a Coding System for One Operation
1479
1480 You can specify the coding system for a specific operation by binding
1481 the variables @code{coding-system-for-read} and/or
1482 @code{coding-system-for-write}.
1483
1484 @defvar coding-system-for-read
1485 If this variable is non-@code{nil}, it specifies the coding system to
1486 use for reading a file, or for input from a synchronous subprocess.
1487
1488 It also applies to any asynchronous subprocess or network stream, but in
1489 a different way: the value of @code{coding-system-for-read} when you
1490 start the subprocess or open the network stream specifies the input
1491 decoding method for that subprocess or network stream. It remains in
1492 use for that subprocess or network stream unless and until overridden.
1493
1494 The right way to use this variable is to bind it with @code{let} for a
1495 specific I/O operation. Its global value is normally @code{nil}, and
1496 you should not globally set it to any other value. Here is an example
1497 of the right way to use the variable:
1498
1499 @example
1500 ;; @r{Read the file with no character code conversion.}
1501 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1502 (let ((coding-system-for-read 'emacs-mule-dos))
1503 (insert-file-contents filename))
1504 @end example
1505
1506 When its value is non-@code{nil}, this variable takes precedence over
1507 all other methods of specifying a coding system to use for input,
1508 including @code{file-coding-system-alist},
1509 @code{process-coding-system-alist} and
1510 @code{network-coding-system-alist}.
1511 @end defvar
1512
1513 @defvar coding-system-for-write
1514 This works much like @code{coding-system-for-read}, except that it
1515 applies to output rather than input. It affects writing to files,
1516 as well as sending output to subprocesses and net connections.
1517
1518 When a single operation does both input and output, as do
1519 @code{call-process-region} and @code{start-process}, both
1520 @code{coding-system-for-read} and @code{coding-system-for-write}
1521 affect it.
1522 @end defvar
1523
1524 @defopt inhibit-eol-conversion
1525 When this variable is non-@code{nil}, no end-of-line conversion is done,
1526 no matter which coding system is specified. This applies to all the
1527 Emacs I/O and subprocess primitives, and to the explicit encoding and
1528 decoding functions (@pxref{Explicit Encoding}).
1529 @end defopt
1530
1531 @cindex priority order of coding systems
1532 @cindex coding systems, priority
1533 Sometimes, you need to prefer several coding systems for some
1534 operation, rather than fix a single one. Emacs lets you specify a
1535 priority order for using coding systems. This ordering affects the
1536 sorting of lists of coding sysems returned by functions such as
1537 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1538
1539 @defun coding-system-priority-list &optional highestp
1540 This function returns the list of coding systems in the order of their
1541 current priorities. Optional argument @var{highestp}, if
1542 non-@code{nil}, means return only the highest priority coding system.
1543 @end defun
1544
1545 @defun set-coding-system-priority &rest coding-systems
1546 This function puts @var{coding-systems} at the beginning of the
1547 priority list for coding systems, thus making their priority higher
1548 than all the rest.
1549 @end defun
1550
1551 @defmac with-coding-priority coding-systems &rest body@dots{}
1552 This macro execute @var{body}, like @code{progn} does
1553 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1554 the priority list for coding systems. @var{coding-systems} should be
1555 a list of coding systems to prefer during execution of @var{body}.
1556 @end defmac
1557
1558 @node Explicit Encoding
1559 @subsection Explicit Encoding and Decoding
1560 @cindex encoding in coding systems
1561 @cindex decoding in coding systems
1562
1563 All the operations that transfer text in and out of Emacs have the
1564 ability to use a coding system to encode or decode the text.
1565 You can also explicitly encode and decode text using the functions
1566 in this section.
1567
1568 The result of encoding, and the input to decoding, are not ordinary
1569 text. They logically consist of a series of byte values; that is, a
1570 series of @acronym{ASCII} and eight-bit characters. In unibyte
1571 buffers and strings, these characters have codes in the range 0
1572 through 255. In a multibyte buffer or string, eight-bit characters
1573 have character codes higher than 255 (@pxref{Text Representations}),
1574 but Emacs transparently converts them to their single-byte values when
1575 you encode or decode such text.
1576
1577 The usual way to read a file into a buffer as a sequence of bytes, so
1578 you can decode the contents explicitly, is with
1579 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1580 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1581 visiting a file with @code{find-file-noselect}. These methods result in
1582 a unibyte buffer.
1583
1584 The usual way to use the byte sequence that results from explicitly
1585 encoding text is to copy it to a file or process---for example, to write
1586 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1587 encoding by binding @code{coding-system-for-write} to
1588 @code{no-conversion}.
1589
1590 Here are the functions to perform explicit encoding or decoding. The
1591 encoding functions produce sequences of bytes; the decoding functions
1592 are meant to operate on sequences of bytes. All of these functions
1593 discard text properties. They also set @code{last-coding-system-used}
1594 to the precise coding system they used.
1595
1596 @deffn Command encode-coding-region start end coding-system &optional destination
1597 This command encodes the text from @var{start} to @var{end} according
1598 to coding system @var{coding-system}. Normally, the encoded text
1599 replaces the original text in the buffer, but the optional argument
1600 @var{destination} can change that. If @var{destination} is a buffer,
1601 the encoded text is inserted in that buffer after point (point does
1602 not move); if it is @code{t}, the command returns the encoded text as
1603 a unibyte string without inserting it.
1604
1605 If encoded text is inserted in some buffer, this command returns the
1606 length of the encoded text.
1607
1608 The result of encoding is logically a sequence of bytes, but the
1609 buffer remains multibyte if it was multibyte before, and any 8-bit
1610 bytes are converted to their multibyte representation (@pxref{Text
1611 Representations}).
1612
1613 @cindex @code{undecided} coding-system, when encoding
1614 Do @emph{not} use @code{undecided} for @var{coding-system} when
1615 encoding text, since that may lead to unexpected results. Instead,
1616 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1617 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1618 if there's no obvious pertinent value for @var{coding-system}.
1619 @end deffn
1620
1621 @defun encode-coding-string string coding-system &optional nocopy buffer
1622 This function encodes the text in @var{string} according to coding
1623 system @var{coding-system}. It returns a new string containing the
1624 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1625 case the function may return @var{string} itself if the encoding
1626 operation is trivial. The result of encoding is a unibyte string.
1627 @end defun
1628
1629 @deffn Command decode-coding-region start end coding-system &optional destination
1630 This command decodes the text from @var{start} to @var{end} according
1631 to coding system @var{coding-system}. To make explicit decoding
1632 useful, the text before decoding ought to be a sequence of byte
1633 values, but both multibyte and unibyte buffers are acceptable (in the
1634 multibyte case, the raw byte values should be represented as eight-bit
1635 characters). Normally, the decoded text replaces the original text in
1636 the buffer, but the optional argument @var{destination} can change
1637 that. If @var{destination} is a buffer, the decoded text is inserted
1638 in that buffer after point (point does not move); if it is @code{t},
1639 the command returns the decoded text as a multibyte string without
1640 inserting it.
1641
1642 If decoded text is inserted in some buffer, this command returns the
1643 length of the decoded text.
1644
1645 This command puts a @code{charset} text property on the decoded text.
1646 The value of the property states the character set used to decode the
1647 original text.
1648 @end deffn
1649
1650 @defun decode-coding-string string coding-system &optional nocopy buffer
1651 This function decodes the text in @var{string} according to
1652 @var{coding-system}. It returns a new string containing the decoded
1653 text, except when @var{nocopy} is non-@code{nil}, in which case the
1654 function may return @var{string} itself if the decoding operation is
1655 trivial. To make explicit decoding useful, the contents of
1656 @var{string} ought to be a unibyte string with a sequence of byte
1657 values, but a multibyte string is also acceptable (assuming it
1658 contains 8-bit bytes in their multibyte form).
1659
1660 If optional argument @var{buffer} specifies a buffer, the decoded text
1661 is inserted in that buffer after point (point does not move). In this
1662 case, the return value is the length of the decoded text.
1663
1664 @cindex @code{charset}, text property
1665 This function puts a @code{charset} text property on the decoded text.
1666 The value of the property states the character set used to decode the
1667 original text:
1668
1669 @example
1670 @group
1671 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1672 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1673 @end group
1674 @end example
1675 @end defun
1676
1677 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1678 This function decodes the text from @var{from} to @var{to} as if
1679 it were being read from file @var{filename} using @code{insert-file-contents}
1680 using the rest of the arguments provided.
1681
1682 The normal way to use this function is after reading text from a file
1683 without decoding, if you decide you would rather have decoded it.
1684 Instead of deleting the text and reading it again, this time with
1685 decoding, you can call this function.
1686 @end defun
1687
1688 @node Terminal I/O Encoding
1689 @subsection Terminal I/O Encoding
1690
1691 Emacs can decode keyboard input using a coding system, and encode
1692 terminal output. This is useful for terminals that transmit or
1693 display text using a particular encoding such as Latin-1. Emacs does
1694 not set @code{last-coding-system-used} for encoding or decoding of
1695 terminal I/O.
1696
1697 @defun keyboard-coding-system &optional terminal
1698 This function returns the coding system that is in use for decoding
1699 keyboard input from @var{terminal}---or @code{nil} if no coding system
1700 is to be used for that terminal. If @var{terminal} is omitted or
1701 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1702 Terminals}.
1703 @end defun
1704
1705 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1706 This command specifies @var{coding-system} as the coding system to use
1707 for decoding keyboard input from @var{terminal}. If
1708 @var{coding-system} is @code{nil}, that means do not decode keyboard
1709 input. If @var{terminal} is a frame, it means that frame's terminal;
1710 if it is @code{nil}, that means the currently selected frame's
1711 terminal. @xref{Multiple Terminals}.
1712 @end deffn
1713
1714 @defun terminal-coding-system &optional terminal
1715 This function returns the coding system that is in use for encoding
1716 terminal output from @var{terminal}---or @code{nil} if the output is
1717 not encoded. If @var{terminal} is a frame, it means that frame's
1718 terminal; if it is @code{nil}, that means the currently selected
1719 frame's terminal.
1720 @end defun
1721
1722 @deffn Command set-terminal-coding-system coding-system &optional terminal
1723 This command specifies @var{coding-system} as the coding system to use
1724 for encoding terminal output from @var{terminal}. If
1725 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1726 @var{terminal} is a frame, it means that frame's terminal; if it is
1727 @code{nil}, that means the currently selected frame's terminal.
1728 @end deffn
1729
1730 @node MS-DOS File Types
1731 @subsection MS-DOS File Types
1732 @cindex DOS file types
1733 @cindex MS-DOS file types
1734 @cindex Windows file types
1735 @cindex file types on MS-DOS and Windows
1736 @cindex text files and binary files
1737 @cindex binary files and text files
1738
1739 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1740 end-of-line conversion for a file by looking at the file's name. This
1741 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1742 ``binary file'' we mean a file of literal byte values that are not
1743 necessarily meant to be characters; Emacs does no end-of-line conversion
1744 and no character code conversion for them. On the other hand, the bytes
1745 in a text file are intended to represent characters; when you create a
1746 new file whose name implies that it is a text file, Emacs uses DOS
1747 end-of-line conversion.
1748
1749 @defvar buffer-file-type
1750 This variable, automatically buffer-local in each buffer, records the
1751 file type of the buffer's visited file. When a buffer does not specify
1752 a coding system with @code{buffer-file-coding-system}, this variable is
1753 used to determine which coding system to use when writing the contents
1754 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1755 If it is @code{t}, the coding system is @code{no-conversion}.
1756 Otherwise, @code{undecided-dos} is used.
1757
1758 Normally this variable is set by visiting a file; it is set to
1759 @code{nil} if the file was visited without any actual conversion.
1760 @end defvar
1761
1762 @defopt file-name-buffer-file-type-alist
1763 This variable holds an alist for recognizing text and binary files.
1764 Each element has the form (@var{regexp} . @var{type}), where
1765 @var{regexp} is matched against the file name, and @var{type} may be
1766 @code{nil} for text, @code{t} for binary, or a function to call to
1767 compute which. If it is a function, then it is called with a single
1768 argument (the file name) and should return @code{t} or @code{nil}.
1769
1770 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1771 which coding system to use when reading a file. For a text file,
1772 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1773 is used.
1774
1775 If no element in this alist matches a given file name, then
1776 @code{default-buffer-file-type} says how to treat the file.
1777 @end defopt
1778
1779 @defopt default-buffer-file-type
1780 This variable says how to handle files for which
1781 @code{file-name-buffer-file-type-alist} says nothing about the type.
1782
1783 If this variable is non-@code{nil}, then these files are treated as
1784 binary: the coding system @code{no-conversion} is used. Otherwise,
1785 nothing special is done for them---the coding system is deduced solely
1786 from the file contents, in the usual Emacs fashion.
1787 @end defopt
1788
1789 @node Input Methods
1790 @section Input Methods
1791 @cindex input methods
1792
1793 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1794 characters from the keyboard. Unlike coding systems, which translate
1795 non-@acronym{ASCII} characters to and from encodings meant to be read by
1796 programs, input methods provide human-friendly commands. (@xref{Input
1797 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1798 use input methods to enter text.) How to define input methods is not
1799 yet documented in this manual, but here we describe how to use them.
1800
1801 Each input method has a name, which is currently a string;
1802 in the future, symbols may also be usable as input method names.
1803
1804 @defvar current-input-method
1805 This variable holds the name of the input method now active in the
1806 current buffer. (It automatically becomes local in each buffer when set
1807 in any fashion.) It is @code{nil} if no input method is active in the
1808 buffer now.
1809 @end defvar
1810
1811 @defopt default-input-method
1812 This variable holds the default input method for commands that choose an
1813 input method. Unlike @code{current-input-method}, this variable is
1814 normally global.
1815 @end defopt
1816
1817 @deffn Command set-input-method input-method
1818 This command activates input method @var{input-method} for the current
1819 buffer. It also sets @code{default-input-method} to @var{input-method}.
1820 If @var{input-method} is @code{nil}, this command deactivates any input
1821 method for the current buffer.
1822 @end deffn
1823
1824 @defun read-input-method-name prompt &optional default inhibit-null
1825 This function reads an input method name with the minibuffer, prompting
1826 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1827 by default, if the user enters empty input. However, if
1828 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1829
1830 The returned value is a string.
1831 @end defun
1832
1833 @defvar input-method-alist
1834 This variable defines all the supported input methods.
1835 Each element defines one input method, and should have the form:
1836
1837 @example
1838 (@var{input-method} @var{language-env} @var{activate-func}
1839 @var{title} @var{description} @var{args}...)
1840 @end example
1841
1842 Here @var{input-method} is the input method name, a string;
1843 @var{language-env} is another string, the name of the language
1844 environment this input method is recommended for. (That serves only for
1845 documentation purposes.)
1846
1847 @var{activate-func} is a function to call to activate this method. The
1848 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1849 told, the arguments to @var{activate-func} are @var{input-method} and
1850 the @var{args}.
1851
1852 @var{title} is a string to display in the mode line while this method is
1853 active. @var{description} is a string describing this method and what
1854 it is good for.
1855 @end defvar
1856
1857 The fundamental interface to input methods is through the
1858 variable @code{input-method-function}. @xref{Reading One Event},
1859 and @ref{Invoking the Input Method}.
1860
1861 @node Locales
1862 @section Locales
1863 @cindex locale
1864
1865 POSIX defines a concept of ``locales'' which control which language
1866 to use in language-related features. These Emacs variables control
1867 how Emacs interacts with these features.
1868
1869 @defvar locale-coding-system
1870 @cindex keyboard input decoding on X
1871 This variable specifies the coding system to use for decoding system
1872 error messages and---on X Window system only---keyboard input, for
1873 encoding the format argument to @code{format-time-string}, and for
1874 decoding the return value of @code{format-time-string}.
1875 @end defvar
1876
1877 @defvar system-messages-locale
1878 This variable specifies the locale to use for generating system error
1879 messages. Changing the locale can cause messages to come out in a
1880 different language or in a different orthography. If the variable is
1881 @code{nil}, the locale is specified by environment variables in the
1882 usual POSIX fashion.
1883 @end defvar
1884
1885 @defvar system-time-locale
1886 This variable specifies the locale to use for formatting time values.
1887 Changing the locale can cause messages to appear according to the
1888 conventions of a different language. If the variable is @code{nil}, the
1889 locale is specified by environment variables in the usual POSIX fashion.
1890 @end defvar
1891
1892 @defun locale-info item
1893 This function returns locale data @var{item} for the current POSIX
1894 locale, if available. @var{item} should be one of these symbols:
1895
1896 @table @code
1897 @item codeset
1898 Return the character set as a string (locale item @code{CODESET}).
1899
1900 @item days
1901 Return a 7-element vector of day names (locale items
1902 @code{DAY_1} through @code{DAY_7});
1903
1904 @item months
1905 Return a 12-element vector of month names (locale items @code{MON_1}
1906 through @code{MON_12}).
1907
1908 @item paper
1909 Return a list @code{(@var{width} @var{height})} for the default paper
1910 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1911 @code{PAPER_HEIGHT}).
1912 @end table
1913
1914 If the system can't provide the requested information, or if
1915 @var{item} is not one of those symbols, the value is @code{nil}. All
1916 strings in the return value are decoded using
1917 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1918 for more information about locales and locale items.
1919 @end defun
1920
1921 @ignore
1922 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1923 @end ignore