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[bpt/emacs.git] / man / screen.texi
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6bf7aab6 1@c This is part of the Emacs manual.
b65d8176 2@c Copyright (C) 1985, 1986, 1987, 1993, 1994, 1995, 1997, 2001, 2002,
8d99e09d 3@c 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
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4@c See file emacs.texi for copying conditions.
5@node Screen, User Input, Acknowledgments, Top
6@chapter The Organization of the Screen
7@cindex screen
8@cindex parts of the screen
6bf7aab6 9
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10 On a text-only terminal, the Emacs display occupies the whole
11screen. On a graphical display, such as on GNU/Linux using the X
12Window System, Emacs creates its own windows to use. We use the term
13@dfn{frame} to mean the entire text-only screen or an entire
14system-level window used by Emacs. Emacs uses both kinds of frames,
15in the same way, to display your editing. Emacs normally starts out
16with just one frame, but you can create additional frames if you wish.
17@xref{Frames}.
18
19 When you start Emacs, the main central area of the frame, all except
20for the top and bottom and sides, displays the text you are editing.
21This area is called @dfn{the window}. At the top there is normally a
22@dfn{menu bar} where you can access a series of menus; then there may
23be a @dfn{tool bar}, a row of icons that perform editing commands if
24you click on them. Below this, the window begins, often with a
25@dfn{scroll bar} on one side. Below the window comes the last line of
26the frame, a special @dfn{echo area} or @dfn{minibuffer window}, where
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27prompts appear and you enter information when Emacs asks for it. See
28following sections for more information about these special lines.
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29
30 You can subdivide the window horizontally or vertically to make
31multiple text windows, each of which can independently display some
32file or text (@pxref{Windows}). In this manual, the word ``window''
33refers to the initial large window if not subdivided, or any one of
34the multiple windows you have subdivided it into.
6bf7aab6 35
03196404 36 At any time, one window is the @dfn{selected window}. On graphical
9dd8a916 37displays, the selected window normally shows a more prominent cursor
391f0754 38(usually solid and blinking) while other windows show a weaker cursor
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39(such as a hollow box). Text terminals have just one cursor, so it
40always appears in the selected window.
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41
42 Most Emacs commands implicitly apply to the text in the selected
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43window; the text in unselected windows is mostly visible for
44reference. However, mouse commands generally operate on whatever
45window you click them in, whether selected or not. If you use
46multiple frames on a graphical display, then giving the input focus to
47a particular frame selects a window in that frame.
6bf7aab6 48
8858fc50 49 Each window's last line is a @dfn{mode line}, which describes what
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50is going on in that window. It appears in different color and/or a ``3D''
51box if the terminal supports them; its contents normally begin with
52@w{@samp{--:-- @ *scratch*}} when Emacs starts. The mode line
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53displays status information such as what buffer is being displayed
54above it in the window, what major and minor modes are in use, and
55whether the buffer contains unsaved changes.
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56
57@menu
58* Point:: The place in the text where editing commands operate.
59* Echo Area:: Short messages appear at the bottom of the screen.
60* Mode Line:: Interpreting the mode line.
61* Menu Bar:: How to use the menu bar.
62@end menu
63
64@node Point
65@section Point
66@cindex point
67@cindex cursor
68
03196404 69 Within Emacs, the active cursor shows the location at which
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70editing commands will take effect. This location is called @dfn{point}.
71Many Emacs commands move point through the text, so that you can edit at
72different places in it. You can also place point by clicking mouse
391f0754 73button 1 (normally the left button).
6bf7aab6 74
391f0754 75 While the cursor appears to be @emph{on} a character, you should
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76think of point as @emph{between} two characters; it points @emph{before}
77the character that appears under the cursor. For example, if your text
78looks like @samp{frob} with the cursor over the @samp{b}, then point is
79between the @samp{o} and the @samp{b}. If you insert the character
80@samp{!} at that position, the result is @samp{fro!b}, with point
81between the @samp{!} and the @samp{b}. Thus, the cursor remains over
82the @samp{b}, as before.
83
84 Sometimes people speak of ``the cursor'' when they mean ``point,'' or
85speak of commands that move point as ``cursor motion'' commands.
86
6bf7aab6 87 If you are editing several files in Emacs, each in its own buffer,
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88each buffer has its own point location. A buffer that is not
89currently displayed remembers its point location in case you display
90it again later. When Emacs displays multiple windows, each window has
91its own point location. If the same buffer appears in more than one
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92window, each window has its own point position in that buffer, and (when
93possible) its own cursor.
94
95 A text-only terminal has just one cursor, in the selected window.
96The other windows do not show a cursor, even though they do have their
97own position of point. When Emacs updates the screen on a text-only
98terminal, it has to put the cursor temporarily at the place the output
99goes. This doesn't mean point is there, though. Once display
100updating finishes, Emacs puts the cursor where point is.
101
102 On graphical displays, Emacs shows a cursor in each window; the
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103selected window's cursor is solid and blinking, and the other cursors
104are just hollow. Thus, the most prominent cursor always shows you the
105selected window, on all kinds of terminals.
ffa7d02a 106
19b2c4ca 107 @xref{Cursor Display}, for customizable variables that control display
883c005a 108of the cursor or cursors.
6bf7aab6 109
2684ed46 110 The term ``point'' comes from the character @samp{.}, which was the
6bf7aab6 111command in TECO (the language in which the original Emacs was written)
2684ed46 112for accessing the value now called ``point.''
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113
114@node Echo Area
115@section The Echo Area
116@cindex echo area
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117
118 The line at the bottom of the frame (below the mode line) is the
119@dfn{echo area}. It is used to display small amounts of text for
03196404 120various purposes.
6bf7aab6 121
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122 @dfn{Echoing} means displaying the characters that you type. At the
123command line, the operating system normally echoes all your input.
124Emacs handles echoing differently.
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125
126 Single-character commands do not echo in Emacs, and multi-character
127commands echo only if you pause while typing them. As soon as you pause
128for more than a second in the middle of a command, Emacs echoes all the
129characters of the command so far. This is to @dfn{prompt} you for the
130rest of the command. Once echoing has started, the rest of the command
131echoes immediately as you type it. This behavior is designed to give
132confident users fast response, while giving hesitant users maximum
133feedback. You can change this behavior by setting a variable
af6eba70 134(@pxref{Display Custom}).
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135
136@cindex error message in the echo area
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137 If a command cannot do its job, it may display an @dfn{error
138message} in the echo area. Error messages are accompanied by beeping
139or by flashing the screen. The error also discards any input you have
140typed ahead.
6bf7aab6 141
1ba2ce68 142 Some commands display informative messages in the echo area. These
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143messages look much like error messages, but they are not announced
144with a beep and do not throw away input. Sometimes the message tells
145you what the command has done, when this is not obvious from looking
146at the text being edited. Sometimes the sole purpose of a command is
147to show you a message giving you specific information---for example,
148@kbd{C-x =} (hold down @key{CTRL} and type @kbd{x}, then let go of
149@key{CTRL} and type @kbd{=}) displays a message describing the
150character position of point in the text and its current column in the
151window. Commands that take a long time often display messages ending
152in @samp{...} while they are working, and add @samp{done} at the end
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153when they are finished. They may also indicate progress with
154percentages.
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155
156@cindex @samp{*Messages*} buffer
157@cindex saved echo area messages
158@cindex messages saved from echo area
159 Echo-area informative messages are saved in an editor buffer named
160@samp{*Messages*}. (We have not explained buffers yet; see
161@ref{Buffers}, for more information about them.) If you miss a message
162that appears briefly on the screen, you can switch to the
163@samp{*Messages*} buffer to see it again. (Successive progress messages
164are often collapsed into one in that buffer.)
165
166@vindex message-log-max
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167 The size of @samp{*Messages*} is limited to a certain number of
168lines. The variable @code{message-log-max} specifies how many lines.
169Once the buffer has that many lines, adding lines at the end deletes lines
170from the beginning, to keep the size constant. @xref{Variables}, for
171how to set variables such as @code{message-log-max}.
172
173 The echo area is also used to display the @dfn{minibuffer}, a window
174where you can input arguments to commands, such as the name of a file
175to be edited. When the minibuffer is in use, the echo area begins
176with a prompt string that usually ends with a colon; also, the cursor
177appears in that line because it is the selected window. You can
178always get out of the minibuffer by typing @kbd{C-g}.
179@xref{Minibuffer}.
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180
181@node Mode Line
182@section The Mode Line
183@cindex mode line
184@cindex top level
185@c
186
446809ab 187 Each text window's last line is a @dfn{mode line}, which describes
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188what is going on in that window. The mode line starts and ends with
189dashes. When there is only one text window, the mode line appears
190right above the echo area; it is the next-to-last line in the frame.
9dd8a916 191On a text-only terminal, the mode line is in inverse video if the
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192terminal supports that; on a graphics display, the mode line has a 3D
193box appearance to help it stand out. The mode line of the selected
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194window is highlighted if possible; see @ref{Optional Mode Line}, for
195more information.
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196
197 Normally, the mode line looks like this:
198
199@example
391f0754 200-@var{cs}:@var{ch}-@var{fr} @var{buf} @var{pos} @var{line} (@var{major} @var{minor})------
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201@end example
202
203@noindent
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204This gives information about the window and the buffer it displays: the
205buffer's name, what major and minor modes are in use, whether the
206buffer's text has been changed, and how far down the buffer you are
207currently looking.
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208
209 @var{ch} contains two stars @samp{**} if the text in the buffer has
210been edited (the buffer is ``modified''), or @samp{--} if the buffer has
211not been edited. For a read-only buffer, it is @samp{%*} if the buffer
212is modified, and @samp{%%} otherwise.
213
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214 @var{fr} gives the selected frame name (@pxref{Frames}). It appears
215only on text-only terminals. The initial frame's name is @samp{F1}.
391f0754 216
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217 @var{buf} is the name of the window's @dfn{buffer}. Usually this is
218the same as the name of a file you are editing. @xref{Buffers}.
6bf7aab6 219
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220 The buffer displayed in the selected window (the window with the
221cursor) is the @dfn{current buffer}, where editing happens. When a
222command's effect applies to ``the buffer,'' we mean it does those
223things to the current buffer.
6bf7aab6 224
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225 @var{pos} tells you whether there is additional text above the top of
226the window, or below the bottom. If your buffer is small and it is all
227visible in the window, @var{pos} is @samp{All}. Otherwise, it is
228@samp{Top} if you are looking at the beginning of the buffer, @samp{Bot}
229if you are looking at the end of the buffer, or @samp{@var{nn}%}, where
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230@var{nn} is the percentage of the buffer above the top of the window.
231With Size Indication mode, you can display the size of the buffer as
232well. @xref{Optional Mode Line}.
233
234 @var{line} is @samp{L} followed by the current line number of point.
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235This is present when Line Number mode is enabled (it normally is).
236You can display the current column number too, by turning on Column
237Number mode. It is not enabled by default because it is somewhat
238slower. @xref{Optional Mode Line}.
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239
240 @var{major} is the name of the @dfn{major mode} in effect in the
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241buffer. A buffer can only be in one major mode at a time. The major
242modes available include Fundamental mode (the least specialized), Text
243mode, Lisp mode, C mode, Texinfo mode, and many others. @xref{Major
244Modes}, for details of how the modes differ and how to select
245them.
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246
247 Some major modes display additional information after the major mode
248name. For example, Rmail buffers display the current message number and
249the total number of messages. Compilation buffers and Shell buffers
250display the status of the subprocess.
251
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252 @var{minor} is a list of some of the @dfn{minor modes} that are
253turned on at the moment in the window's chosen buffer. For example,
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254@samp{Fill} means that Auto Fill mode is on. @samp{Abbrev} means that
255Word Abbrev mode is on. @samp{Ovwrt} means that Overwrite mode is on.
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256@xref{Minor Modes}, for more information.
257
258 @samp{Narrow} means that the buffer being displayed has editing
259restricted to only a portion of its text. (This is not really a minor
260mode, but is like one.) @xref{Narrowing}. @samp{Def} means that a
261keyboard macro is being defined. @xref{Keyboard Macros}.
262
263 In addition, if Emacs is inside a recursive editing level, square
264brackets (@samp{[@dots{}]}) appear around the parentheses that
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265surround the modes. If Emacs is in one recursive editing level within
266another, double square brackets appear, and so on. Since recursive
267editing levels affect Emacs globally, not just one buffer, the square
268brackets appear in every window's mode line or not in any of them.
269@xref{Recursive Edit}.@refill
270
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271 @var{cs} states the coding system used for the file you are editing.
272A dash indicates the default state of affairs: no code conversion,
273except for end-of-line translation if the file contents call for that.
274@samp{=} means no conversion whatsoever. Nontrivial code conversions
275are represented by various letters---for example, @samp{1} refers to ISO
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276Latin-1. @xref{Coding Systems}, for more information.
277
278 On a text-only terminal, @var{cs} includes two additional characters
279which describe the coding system for keyboard input and the coding
280system for terminal output. They come right before the coding system
281used for the file you are editing.
6bf7aab6 282
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283 If you are using an input method, a string of the form
284@samp{@var{i}>} is added to the beginning of @var{cs}; @var{i}
285identifies the input method. (Some input methods show @samp{+} or
286@samp{@@} instead of @samp{>}.) @xref{Input Methods}.
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287
288 When multibyte characters are not enabled, @var{cs} does not appear at
289all. @xref{Enabling Multibyte}.
290
291@cindex end-of-line conversion, mode-line indication
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292 The colon after @var{cs} changes to another string in some cases.
293Emacs uses newline characters to separate lines in the buffer. Some
294files use different conventions for separating lines: either
295carriage-return linefeed (the MS-DOS convention) or just
296carriage-return (the Macintosh convention). If the buffer's file uses
297carriage-return linefeed, the colon changes to either a backslash
298(@samp{\}) or @samp{(DOS)}, depending on the operating system. If the
299file uses just carriage-return, the colon indicator changes to either
300a forward slash (@samp{/}) or @samp{(Mac)}. On some systems, Emacs
301displays @samp{(Unix)} instead of the colon for files that use newline
302as the line separator.
303
304 @xref{Optional Mode Line}, to add other handy information to the
305mode line, such as the size of the buffer, the current column number
306of point, and whether new mail for you has arrived.
6bf7aab6 307
391f0754 308 The mode line is mouse-sensitive; when you move the mouse across
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309various parts of it, Emacs displays help text to say what a click in
310that place will do. @xref{Mode Line Mouse}.
ad4a78d6 311
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312@node Menu Bar
313@section The Menu Bar
314@cindex menu bar
315
316 Each Emacs frame normally has a @dfn{menu bar} at the top which you
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317can use to perform common operations. There's no need to list them
318here, as you can more easily see them yourself.
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319
320@kindex M-`
321@kindex F10
322@findex tmm-menubar
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323 On a graphical display, you can use the mouse to choose a command
324from the menu bar. A right-arrow at the end of the menu item means it
325leads to a subsidiary menu; @samp{...} at the end means that the
326command invoked will read arguments (further input from you) before it
327actually does anything.
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328
329 To view the full command name and documentation for a menu item, type
330@kbd{C-h k}, and then select the menu bar with the mouse in the usual
331way (@pxref{Key Help}).
332
333 On text-only terminals with no mouse, you can use the menu bar by
334typing @kbd{M-`} or @key{F10} (these run the command
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335@code{tmm-menubar}). This lets you select a menu item with the
336keyboard. A provisional choice appears in the echo area. You can use
337the up and down arrow keys to move through the menu to different
338items, and then you can type @key{RET} to select the item.
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339
340 Each menu item also has an assigned letter or digit which designates
341that item; it is usually the initial of some word in the item's name.
342This letter or digit is separated from the item name by @samp{=>}. You
343can type the item's letter or digit to select the item.
344
345 Some of the commands in the menu bar have ordinary key bindings as
9dd8a916 346well; one such binding is shown in parentheses after the item itself.
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347
348@ignore
349 arch-tag: 104ba40e-d972-4866-a542-a98be94bdf2f
350@end ignore