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[bpt/emacs.git] / lisp / button.el
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8e2b057d 1;;; button.el --- clickable buttons
0c26f463 2;;
aaef169d 3;; Copyright (C) 2001, 2002, 2003, 2004, 2005,
409cc4a3 4;; 2006, 2007, 2008 Free Software Foundation, Inc.
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5;;
6;; Author: Miles Bader <miles@gnu.org>
7;; Keywords: extensions
8;;
9;; This file is part of GNU Emacs.
10;;
eb3fa2cf 11;; GNU Emacs is free software: you can redistribute it and/or modify
0c26f463 12;; it under the terms of the GNU General Public License as published by
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13;; the Free Software Foundation, either version 3 of the License, or
14;; (at your option) any later version.
15
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16;; GNU Emacs is distributed in the hope that it will be useful,
17;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19;; GNU General Public License for more details.
eb3fa2cf 20
0c26f463 21;; You should have received a copy of the GNU General Public License
eb3fa2cf 22;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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23
24;;; Commentary:
25;;
26;; This package defines functions for inserting and manipulating
27;; clickable buttons in Emacs buffers, such as might be used for help
28;; hyperlinks, etc.
29;;
30;; In some ways it duplicates functionality also offered by the
31;; `widget' package, but the button package has the advantage that it
32;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
33;; (the code, that is, not the interface).
34;;
35;; Buttons can either use overlays, in which case the button is
36;; represented by the overlay itself, or text-properties, in which case
37;; the button is represented by a marker or buffer-position pointing
38;; somewhere in the button. In the latter case, no markers into the
39;; buffer are retained, which is important for speed if there are are
40;; extremely large numbers of buttons.
41;;
42;; Using `define-button-type' to define default properties for buttons
43;; is not necessary, but it is is encouraged, since doing so makes the
44;; resulting code clearer and more efficient.
45;;
46
47;;; Code:
48
49\f
50;; Globals
51
0e0d5683 52;; Use color for the MS-DOS port because it doesn't support underline.
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53;; FIXME if MS-DOS correctly answers the (supports) question, it need
54;; no longer be a special case.
35136493 55(defface button '((((type pc) (class color))
f2e24189 56 (:foreground "lightblue"))
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57 (((supports :underline t)) :underline t)
58 (t (:foreground "lightblue")))
d28242e1 59 "Default face used for buttons."
21b9448f 60 :group 'basic-faces)
0c26f463 61
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62(defvar button-map
63 (let ((map (make-sparse-keymap)))
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64 ;; The following definition needs to avoid using escape sequences that
65 ;; might get converted to ^M when building loaddefs.el
66 (define-key map [(control ?m)] 'push-button)
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67 (define-key map [mouse-2] 'push-button)
68 map)
69 "Keymap used by buttons.")
70
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71(defvar button-buffer-map
72 (let ((map (make-sparse-keymap)))
73 (define-key map [?\t] 'forward-button)
272199ae 74 (define-key map "\e\t" 'backward-button)
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75 (define-key map [backtab] 'backward-button)
76 map)
77 "Keymap useful for buffers containing buttons.
78Mode-specific keymaps may want to use this as their parent keymap.")
79
80;; Default properties for buttons
81(put 'default-button 'face 'button)
82(put 'default-button 'mouse-face 'highlight)
83(put 'default-button 'keymap button-map)
84(put 'default-button 'type 'button)
bea55b5b 85;; action may be either a function to call, or a marker to go to
62dc75c4 86(put 'default-button 'action 'ignore)
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87(put 'default-button 'help-echo "mouse-2, RET: Push this button")
88;; Make overlay buttons go away if their underlying text is deleted.
89(put 'default-button 'evaporate t)
90;; Prevent insertions adjacent to the text-property buttons from
91;; inheriting its properties.
92(put 'default-button 'rear-nonsticky t)
0c26f463 93
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94;; A `category-symbol' property for the default button type
95(put 'button 'button-category-symbol 'default-button)
96
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97\f
98;; Button types (which can be used to hold default properties for buttons)
99
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100;; Because button-type properties are inherited by buttons using the
101;; special `category' property (implemented by both overlays and
102;; text-properties), we need to store them on a symbol to which the
103;; `category' properties can point. Instead of using the symbol that's
104;; the name of each button-type, however, we use a separate symbol (with
105;; `-button' appended, and uninterned) to store the properties. This is
106;; to avoid name clashes.
107
108;; [this is an internal function]
109(defsubst button-category-symbol (type)
110 "Return the symbol used by button-type TYPE to store properties.
111Buttons inherit them by setting their `category' property to that symbol."
112 (or (get type 'button-category-symbol)
113 (error "Unknown button type `%s'" type)))
114
0c26f463 115(defun define-button-type (name &rest properties)
b9712b1c 116 "Define a `button type' called NAME (a symbol).
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117The remaining arguments form a sequence of PROPERTY VALUE pairs,
118specifying properties to use as defaults for buttons with this type
119\(a button's type may be set by giving it a `type' property when
ecdbe16a 120creating the button, using the :type keyword argument).
ded42dd3 121
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122In addition, the keyword argument :supertype may be used to specify a
123button-type from which NAME inherits its default property values
124\(however, the inheritance happens only when NAME is defined; subsequent
125changes to a supertype are not reflected in its subtypes)."
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126 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
127 (super-catsym
128 (button-category-symbol
530893b2 129 (or (plist-get properties 'supertype)
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130 (plist-get properties :supertype)
131 'button))))
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132 ;; Provide a link so that it's easy to find the real symbol.
133 (put name 'button-category-symbol catsym)
134 ;; Initialize NAME's properties using the global defaults.
ded42dd3 135 (let ((default-props (symbol-plist super-catsym)))
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136 (while default-props
137 (put catsym (pop default-props) (pop default-props))))
138 ;; Add NAME as the `type' property, which will then be returned as
139 ;; the type property of individual buttons.
140 (put catsym 'type name)
141 ;; Add the properties in PROPERTIES to the real symbol.
142 (while properties
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143 (let ((prop (pop properties)))
144 (when (eq prop :supertype)
145 (setq prop 'supertype))
146 (put catsym prop (pop properties))))
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147 ;; Make sure there's a `supertype' property
148 (unless (get catsym 'supertype)
149 (put catsym 'supertype 'button))
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150 name))
151
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152(defun button-type-put (type prop val)
153 "Set the button-type TYPE's PROP property to VAL."
154 (put (button-category-symbol type) prop val))
155
156(defun button-type-get (type prop)
157 "Get the property of button-type TYPE named PROP."
158 (get (button-category-symbol type) prop))
159
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160(defun button-type-subtype-p (type supertype)
161 "Return t if button-type TYPE is a subtype of SUPERTYPE."
162 (or (eq type supertype)
163 (and type
164 (button-type-subtype-p (button-type-get type 'supertype)
165 supertype))))
166
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167\f
168;; Button properties and other attributes
169
170(defun button-start (button)
171 "Return the position at which BUTTON starts."
172 (if (overlayp button)
173 (overlay-start button)
174 ;; Must be a text-property button.
175 (or (previous-single-property-change (1+ button) 'button)
176 (point-min))))
177
178(defun button-end (button)
179 "Return the position at which BUTTON ends."
180 (if (overlayp button)
181 (overlay-end button)
182 ;; Must be a text-property button.
183 (or (next-single-property-change button 'button)
184 (point-max))))
185
186(defun button-get (button prop)
187 "Get the property of button BUTTON named PROP."
188 (if (overlayp button)
189 (overlay-get button prop)
190 ;; Must be a text-property button.
191 (get-text-property button prop)))
192
193(defun button-put (button prop val)
194 "Set BUTTON's PROP property to VAL."
195 ;; Treat some properties specially.
530893b2 196 (cond ((memq prop '(type :type))
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197 ;; We translate a `type' property a `category' property, since
198 ;; that's what's actually used by overlays/text-properties for
199 ;; inheriting properties.
200 (setq prop 'category)
201 (setq val (button-category-symbol val)))
202 ((eq prop 'category)
203 ;; Disallow updating the `category' property directly.
204 (error "Button `category' property may not be set directly")))
205 ;; Add the property.
206 (if (overlayp button)
207 (overlay-put button prop val)
208 ;; Must be a text-property button.
209 (put-text-property
210 (or (previous-single-property-change (1+ button) 'button)
211 (point-min))
212 (or (next-single-property-change button 'button)
213 (point-max))
214 prop val)))
215
1e00f720 216(defsubst button-activate (button &optional use-mouse-action)
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217 "Call BUTTON's action property.
218If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
219instead of its normal action; if the button has no mouse-action,
220the normal action is used instead."
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221 (let ((action (or (and use-mouse-action (button-get button 'mouse-action))
222 (button-get button 'action))))
223 (if (markerp action)
224 (save-selected-window
225 (select-window (display-buffer (marker-buffer action)))
226 (goto-char action)
227 (recenter 0))
228 (funcall action button))))
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229
230(defun button-label (button)
231 "Return BUTTON's text label."
232 (buffer-substring-no-properties (button-start button) (button-end button)))
233
530893b2 234(defsubst button-type (button)
ecdbe16a 235 "Return BUTTON's button-type."
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236 (button-get button 'type))
237
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238(defun button-has-type-p (button type)
239 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
240 (button-type-subtype-p (button-get button 'type) type))
241
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242\f
243;; Creating overlay buttons
244
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245(defun make-button (beg end &rest properties)
246 "Make a button from BEG to END in the current buffer.
247The remaining arguments form a sequence of PROPERTY VALUE pairs,
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248specifying properties to add to the button.
249In addition, the keyword argument :type may be used to specify a
250button-type from which to inherit other properties; see
251`define-button-type'.
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252
253Also see `make-text-button', `insert-button'."
254 (let ((overlay (make-overlay beg end nil t nil)))
255 (while properties
256 (button-put overlay (pop properties) (pop properties)))
257 ;; Put a pointer to the button in the overlay, so it's easy to get
258 ;; when we don't actually have a reference to the overlay.
259 (overlay-put overlay 'button overlay)
260 ;; If the user didn't specify a type, use the default.
261 (unless (overlay-get overlay 'category)
262 (overlay-put overlay 'category 'default-button))
263 ;; OVERLAY is the button, so return it
264 overlay))
265
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266(defun insert-button (label &rest properties)
267 "Insert a button with the label LABEL.
268The remaining arguments form a sequence of PROPERTY VALUE pairs,
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269specifying properties to add to the button.
270In addition, the keyword argument :type may be used to specify a
271button-type from which to inherit other properties; see
272`define-button-type'.
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273
274Also see `insert-text-button', `make-button'."
275 (apply #'make-button
276 (prog1 (point) (insert label))
277 (point)
278 properties))
279
280\f
281;; Creating text-property buttons
282
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283(defun make-text-button (beg end &rest properties)
284 "Make a button from BEG to END in the current buffer.
285The remaining arguments form a sequence of PROPERTY VALUE pairs,
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286specifying properties to add to the button.
287In addition, the keyword argument :type may be used to specify a
288button-type from which to inherit other properties; see
289`define-button-type'.
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290
291This function is like `make-button', except that the button is actually
292part of the text instead of being a property of the buffer. Creating
293large numbers of buttons can also be somewhat faster using
294`make-text-button'.
295
296Also see `insert-text-button'."
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297 (let ((type-entry
298 (or (plist-member properties 'type)
299 (plist-member properties :type))))
300 ;; Disallow setting the `category' property directly.
301 (when (plist-get properties 'category)
302 (error "Button `category' property may not be set directly"))
303 (if (null type-entry)
304 ;; The user didn't specify a `type' property, use the default.
305 (setq properties (cons 'category (cons 'default-button properties)))
306 ;; The user did specify a `type' property. Translate it into a
307 ;; `category' property, which is what's actually used by
308 ;; text-properties for inheritance.
309 (setcar type-entry 'category)
310 (setcar (cdr type-entry)
311 (button-category-symbol (car (cdr type-entry))))))
312 ;; Now add all the text properties at once
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313 (add-text-properties beg end
314 ;; Each button should have a non-eq `button'
315 ;; property so that next-single-property-change can
316 ;; detect boundaries reliably.
317 (cons 'button (cons (list t) properties)))
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318 ;; Return something that can be used to get at the button.
319 beg)
320
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321(defun insert-text-button (label &rest properties)
322 "Insert a button with the label LABEL.
323The remaining arguments form a sequence of PROPERTY VALUE pairs,
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324specifying properties to add to the button.
325In addition, the keyword argument :type may be used to specify a
326button-type from which to inherit other properties; see
327`define-button-type'.
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328
329This function is like `insert-button', except that the button is
330actually part of the text instead of being a property of the buffer.
331Creating large numbers of buttons can also be somewhat faster using
332`insert-text-button'.
333
334Also see `make-text-button'."
335 (apply #'make-text-button
336 (prog1 (point) (insert label))
337 (point)
338 properties))
339
340\f
341;; Finding buttons in a buffer
342
343(defun button-at (pos)
344 "Return the button at position POS in the current buffer, or nil."
345 (let ((button (get-char-property pos 'button)))
346 (if (or (overlayp button) (null button))
347 button
348 ;; Must be a text-property button; return a marker pointing to it.
349 (copy-marker pos t))))
350
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351(defun next-button (pos &optional count-current)
352 "Return the next button after position POS in the current buffer.
0c26f463 353If COUNT-CURRENT is non-nil, count any button at POS in the search,
fee34a28 354instead of starting at the next button."
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355 (unless count-current
356 ;; Search for the next button boundary.
357 (setq pos (next-single-char-property-change pos 'button)))
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358 (and (< pos (point-max))
359 (or (button-at pos)
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360 ;; We must have originally been on a button, and are now in
361 ;; the inter-button space. Recurse to find a button.
fee34a28 362 (next-button pos))))
0c26f463 363
fee34a28 364(defun previous-button (pos &optional count-current)
1106c41b 365 "Return the previous button before position POS in the current buffer.
0c26f463 366If COUNT-CURRENT is non-nil, count any button at POS in the search,
fee34a28 367instead of starting at the next button."
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368 (let ((button (button-at pos)))
369 (if button
370 (if count-current
371 button
372 ;; We started out on a button, so move to its start and look
373 ;; for the previous button boundary.
374 (setq pos (previous-single-char-property-change
375 (button-start button) 'button))
376 (let ((new-button (button-at pos)))
377 (if new-button
378 ;; We are in a button again; this can happen if there
379 ;; are adjacent buttons (or at bob).
6d0a6f30 380 (unless (= pos (button-start button)) new-button)
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381 ;; We are now in the space between buttons.
382 (previous-button pos))))
383 ;; We started out in the space between buttons.
384 (setq pos (previous-single-char-property-change pos 'button))
385 (or (button-at pos)
386 (and (> pos (point-min))
387 (button-at (1- pos)))))))
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388
389\f
390;; User commands
391
d6bc0bdc 392(defun push-button (&optional pos use-mouse-action)
0c26f463 393 "Perform the action specified by a button at location POS.
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394POS may be either a buffer position or a mouse-event. If
395USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
d6bc0bdc 396instead of its normal action; if the button has no mouse-action,
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397the normal action is used instead. The action may be either a
398function to call or a marker to display.
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399POS defaults to point, except when `push-button' is invoked
400interactively as the result of a mouse-event, in which case, the
401mouse event is used.
402If there's no button at POS, do nothing and return nil, otherwise
403return t."
404 (interactive
405 (list (if (integerp last-command-event) (point) last-command-event)))
406 (if (and (not (integerp pos)) (eventp pos))
407 ;; POS is a mouse event; switch to the proper window/buffer
408 (let ((posn (event-start pos)))
409 (with-current-buffer (window-buffer (posn-window posn))
d6bc0bdc 410 (push-button (posn-point posn) t)))
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411 ;; POS is just normal position
412 (let ((button (button-at (or pos (point)))))
413 (if (not button)
414 nil
d6bc0bdc 415 (button-activate button use-mouse-action)
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416 t))))
417
418(defun forward-button (n &optional wrap display-message)
419 "Move to the Nth next button, or Nth previous button if N is negative.
fee34a28 420If N is 0, move to the start of any button at point.
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421If WRAP is non-nil, moving past either end of the buffer continues from the
422other end.
423If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 424Any button with a non-nil `skip' property is skipped over.
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425Returns the button found."
426 (interactive "p\nd\nd")
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427 (let (button)
428 (if (zerop n)
429 ;; Move to start of current button
430 (if (setq button (button-at (point)))
431 (goto-char (button-start button)))
432 ;; Move to Nth next button
433 (let ((iterator (if (> n 0) #'next-button #'previous-button))
434 (wrap-start (if (> n 0) (point-min) (point-max))))
435 (setq n (abs n))
436 (setq button t) ; just to start the loop
437 (while (and (> n 0) button)
438 (setq button (funcall iterator (point)))
439 (when (and (not button) wrap)
440 (setq button (funcall iterator wrap-start t)))
441 (when button
442 (goto-char (button-start button))
443 (unless (button-get button 'skip)
444 (setq n (1- n)))))))
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445 (if (null button)
446 (error (if wrap "No buttons!" "No more buttons"))
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447 (let ((msg (and display-message (button-get button 'help-echo))))
448 (when msg
449 (message "%s" msg)))
450 button)))
451
452(defun backward-button (n &optional wrap display-message)
453 "Move to the Nth previous button, or Nth next button if N is negative.
fee34a28 454If N is 0, move to the start of any button at point.
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455If WRAP is non-nil, moving past either end of the buffer continues from the
456other end.
457If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 458Any button with a non-nil `skip' property is skipped over.
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459Returns the button found."
460 (interactive "p\nd\nd")
461 (forward-button (- n) wrap display-message))
462
463
464(provide 'button)
465
b8866860 466;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
0c26f463 467;;; button.el ends here