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[bpt/emacs.git] / lisp / button.el
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1;;; button.el --- Clickable buttons
2;;
3;; Copyright (C) 2001 Free Software Foundation, Inc.
4;;
5;; Author: Miles Bader <miles@gnu.org>
6;; Keywords: extensions
7;;
8;; This file is part of GNU Emacs.
9;;
10;; GNU Emacs is free software; you can redistribute it and/or modify
11;; it under the terms of the GNU General Public License as published by
12;; the Free Software Foundation; either version 2, or (at your option)
13;; any later version.
14;;
15;; GNU Emacs is distributed in the hope that it will be useful,
16;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18;; GNU General Public License for more details.
19;;
20;; You should have received a copy of the GNU General Public License
21;; along with GNU Emacs; see the file COPYING. If not, write to the
22;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23;; Boston, MA 02111-1307, USA.
24
25;;; Commentary:
26;;
27;; This package defines functions for inserting and manipulating
28;; clickable buttons in Emacs buffers, such as might be used for help
29;; hyperlinks, etc.
30;;
31;; In some ways it duplicates functionality also offered by the
32;; `widget' package, but the button package has the advantage that it
33;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34;; (the code, that is, not the interface).
35;;
36;; Buttons can either use overlays, in which case the button is
37;; represented by the overlay itself, or text-properties, in which case
38;; the button is represented by a marker or buffer-position pointing
39;; somewhere in the button. In the latter case, no markers into the
40;; buffer are retained, which is important for speed if there are are
41;; extremely large numbers of buttons.
42;;
43;; Using `define-button-type' to define default properties for buttons
44;; is not necessary, but it is is encouraged, since doing so makes the
45;; resulting code clearer and more efficient.
46;;
47
48;;; Code:
49
50\f
51;; Globals
52
53(defface button '((t :underline t))
54 "Default face used for buttons.")
55
56;;;###autoload
57(defvar button-map
58 (let ((map (make-sparse-keymap)))
59 (define-key map "\r" 'push-button)
60 (define-key map [mouse-2] 'push-button)
61 map)
62 "Keymap used by buttons.")
63
64;;;###autoload
65(defvar button-buffer-map
66 (let ((map (make-sparse-keymap)))
67 (define-key map [?\t] 'forward-button)
68 (define-key map [backtab] 'backward-button)
69 map)
70 "Keymap useful for buffers containing buttons.
71Mode-specific keymaps may want to use this as their parent keymap.")
72
73;; Default properties for buttons
74(put 'default-button 'face 'button)
75(put 'default-button 'mouse-face 'highlight)
76(put 'default-button 'keymap button-map)
77(put 'default-button 'type 'button)
62dc75c4 78(put 'default-button 'action 'ignore)
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79(put 'default-button 'help-echo "mouse-2, RET: Push this button")
80;; Make overlay buttons go away if their underlying text is deleted.
81(put 'default-button 'evaporate t)
82;; Prevent insertions adjacent to the text-property buttons from
83;; inheriting its properties.
84(put 'default-button 'rear-nonsticky t)
85;; Text property buttons don't have a `button' property of their own, so
86;; they inherit this.
87(put 'default-button 'button t)
88
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89\f
90;; Button types (which can be used to hold default properties for buttons)
91
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92;; Because button-type properties are inherited by buttons using the
93;; special `category' property (implemented by both overlays and
94;; text-properties), we need to store them on a symbol to which the
95;; `category' properties can point. Instead of using the symbol that's
96;; the name of each button-type, however, we use a separate symbol (with
97;; `-button' appended, and uninterned) to store the properties. This is
98;; to avoid name clashes.
99
100;; [this is an internal function]
101(defsubst button-category-symbol (type)
102 "Return the symbol used by button-type TYPE to store properties.
103Buttons inherit them by setting their `category' property to that symbol."
104 (or (get type 'button-category-symbol)
105 (error "Unknown button type `%s'" type)))
106
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107;;;###autoload
108(defun define-button-type (name &rest properties)
109 "Define a `button type' called NAME.
110The remaining arguments form a sequence of PROPERTY VALUE pairs,
111specifying properties to use as defaults for buttons with this type
112\(a button's type may be set by giving it a `type' property when
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113creating the button).
114
115The property `supertype' may be used to specify a button-type from which
116NAME inherits its default property values \(however, the inheritance
117happens only when NAME is defined; subsequent changes to a supertype are
118not reflected in its subtypes)."
119 (let* ((catsym (make-symbol (concat (symbol-name name) "-button")))
120 (supertype (plist-get properties 'supertype))
121 (super-catsym
122 (if supertype (button-category-symbol supertype) 'default-button)))
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123 ;; Provide a link so that it's easy to find the real symbol.
124 (put name 'button-category-symbol catsym)
125 ;; Initialize NAME's properties using the global defaults.
ded42dd3 126 (let ((default-props (symbol-plist super-catsym)))
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127 (while default-props
128 (put catsym (pop default-props) (pop default-props))))
129 ;; Add NAME as the `type' property, which will then be returned as
130 ;; the type property of individual buttons.
131 (put catsym 'type name)
132 ;; Add the properties in PROPERTIES to the real symbol.
133 (while properties
134 (put catsym (pop properties) (pop properties)))
135 name))
136
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137(defun button-type-put (type prop val)
138 "Set the button-type TYPE's PROP property to VAL."
139 (put (button-category-symbol type) prop val))
140
141(defun button-type-get (type prop)
142 "Get the property of button-type TYPE named PROP."
143 (get (button-category-symbol type) prop))
144
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145(defun button-type-subtype-p (type supertype)
146 "Return t if button-type TYPE is a subtype of SUPERTYPE."
147 (or (eq type supertype)
148 (and type
149 (button-type-subtype-p (button-type-get type 'supertype)
150 supertype))))
151
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152\f
153;; Button properties and other attributes
154
155(defun button-start (button)
156 "Return the position at which BUTTON starts."
157 (if (overlayp button)
158 (overlay-start button)
159 ;; Must be a text-property button.
160 (or (previous-single-property-change (1+ button) 'button)
161 (point-min))))
162
163(defun button-end (button)
164 "Return the position at which BUTTON ends."
165 (if (overlayp button)
166 (overlay-end button)
167 ;; Must be a text-property button.
168 (or (next-single-property-change button 'button)
169 (point-max))))
170
171(defun button-get (button prop)
172 "Get the property of button BUTTON named PROP."
173 (if (overlayp button)
174 (overlay-get button prop)
175 ;; Must be a text-property button.
176 (get-text-property button prop)))
177
178(defun button-put (button prop val)
179 "Set BUTTON's PROP property to VAL."
180 ;; Treat some properties specially.
181 (cond ((eq prop 'type)
182 ;; We translate a `type' property a `category' property, since
183 ;; that's what's actually used by overlays/text-properties for
184 ;; inheriting properties.
185 (setq prop 'category)
186 (setq val (button-category-symbol val)))
187 ((eq prop 'category)
188 ;; Disallow updating the `category' property directly.
189 (error "Button `category' property may not be set directly")))
190 ;; Add the property.
191 (if (overlayp button)
192 (overlay-put button prop val)
193 ;; Must be a text-property button.
194 (put-text-property
195 (or (previous-single-property-change (1+ button) 'button)
196 (point-min))
197 (or (next-single-property-change button 'button)
198 (point-max))
199 prop val)))
200
1e00f720 201(defsubst button-activate (button &optional use-mouse-action)
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202 "Call BUTTON's action property.
203If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
204instead of its normal action; if the button has no mouse-action,
205the normal action is used instead."
206 (funcall (or (and use-mouse-action (button-get button 'mouse-action))
207 (button-get button 'action))
208 button))
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209
210(defun button-label (button)
211 "Return BUTTON's text label."
212 (buffer-substring-no-properties (button-start button) (button-end button)))
213
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214(defun button-has-type-p (button type)
215 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
216 (button-type-subtype-p (button-get button 'type) type))
217
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218\f
219;; Creating overlay buttons
220
221;;;###autoload
222(defun make-button (beg end &rest properties)
223 "Make a button from BEG to END in the current buffer.
224The remaining arguments form a sequence of PROPERTY VALUE pairs,
225specifying properties to add to the button. In particular, the `type'
226property may be used to specify a button-type from which to inherit
227other properties; see `define-button-type'.
228
229Also see `make-text-button', `insert-button'."
230 (let ((overlay (make-overlay beg end nil t nil)))
231 (while properties
232 (button-put overlay (pop properties) (pop properties)))
233 ;; Put a pointer to the button in the overlay, so it's easy to get
234 ;; when we don't actually have a reference to the overlay.
235 (overlay-put overlay 'button overlay)
236 ;; If the user didn't specify a type, use the default.
237 (unless (overlay-get overlay 'category)
238 (overlay-put overlay 'category 'default-button))
239 ;; OVERLAY is the button, so return it
240 overlay))
241
242;;;###autoload
243(defun insert-button (label &rest properties)
244 "Insert a button with the label LABEL.
245The remaining arguments form a sequence of PROPERTY VALUE pairs,
246specifying properties to add to the button. In particular, the `type'
247property may be used to specify a button-type from which to inherit
248other properties; see `define-button-type'.
249
250Also see `insert-text-button', `make-button'."
251 (apply #'make-button
252 (prog1 (point) (insert label))
253 (point)
254 properties))
255
256\f
257;; Creating text-property buttons
258
259;;;###autoload
260(defun make-text-button (beg end &rest properties)
261 "Make a button from BEG to END in the current buffer.
262The remaining arguments form a sequence of PROPERTY VALUE pairs,
263specifying properties to add to the button. In particular, the `type'
264property may be used to specify a button-type from which to inherit
265other properties; see `define-button-type'.
266
267This function is like `make-button', except that the button is actually
268part of the text instead of being a property of the buffer. Creating
269large numbers of buttons can also be somewhat faster using
270`make-text-button'.
271
272Also see `insert-text-button'."
273 (let (prop val)
274 (while properties
275 (setq prop (pop properties))
276 (setq val (pop properties))
277 ;; Note that all the following code is basically equivalent to
278 ;; `button-put', but we can do it much more efficiently since we
279 ;; already have BEG and END.
280 (cond ((eq prop 'type)
281 ;; We translate a `type' property into a `category'
282 ;; property, since that's what's actually used by
283 ;; text-properties for inheritance.
284 (setq prop 'category)
285 (setq val (button-category-symbol val)))
286 ((eq prop 'category)
287 ;; Disallow setting the `category' property directly.
288 (error "Button `category' property may not be set directly")))
289 ;; Add the property.
290 (put-text-property beg end prop val)))
291 ;; Return something that can be used to get at the button.
292 beg)
293
294;;;###autoload
295(defun insert-text-button (label &rest properties)
296 "Insert a button with the label LABEL.
297The remaining arguments form a sequence of PROPERTY VALUE pairs,
298specifying properties to add to the button. In particular, the `type'
299property may be used to specify a button-type from which to inherit
300other properties; see `define-button-type'.
301
302This function is like `insert-button', except that the button is
303actually part of the text instead of being a property of the buffer.
304Creating large numbers of buttons can also be somewhat faster using
305`insert-text-button'.
306
307Also see `make-text-button'."
308 (apply #'make-text-button
309 (prog1 (point) (insert label))
310 (point)
311 properties))
312
313\f
314;; Finding buttons in a buffer
315
316(defun button-at (pos)
317 "Return the button at position POS in the current buffer, or nil."
318 (let ((button (get-char-property pos 'button)))
319 (if (or (overlayp button) (null button))
320 button
321 ;; Must be a text-property button; return a marker pointing to it.
322 (copy-marker pos t))))
323
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324(defun next-button (pos &optional count-current)
325 "Return the next button after position POS in the current buffer.
0c26f463 326If COUNT-CURRENT is non-nil, count any button at POS in the search,
fee34a28 327instead of starting at the next button."
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328 (unless count-current
329 ;; Search for the next button boundary.
330 (setq pos (next-single-char-property-change pos 'button)))
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331 (and (< pos (point-max))
332 (or (button-at pos)
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333 ;; We must have originally been on a button, and are now in
334 ;; the inter-button space. Recurse to find a button.
fee34a28 335 (next-button pos))))
0c26f463 336
fee34a28 337(defun previous-button (pos &optional count-current)
0c26f463 338 "Return the Nth button before position POS in the current buffer.
0c26f463 339If COUNT-CURRENT is non-nil, count any button at POS in the search,
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340instead of starting at the next button."
341 (unless count-current
342 (setq pos (previous-single-char-property-change pos 'button)))
343 (and (> pos (point-min))
344 (or (button-at (1- pos))
345 ;; We must have originally been on a button, and are now in
346 ;; the inter-button space. Recurse to find a button.
347 (previous-button pos))))
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348
349\f
350;; User commands
351
d6bc0bdc 352(defun push-button (&optional pos use-mouse-action)
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353 "Perform the action specified by a button at location POS.
354POS may be either a buffer position or a mouse-event.
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355If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
356instead of its normal action; if the button has no mouse-action,
357the normal action is used instead.
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358POS defaults to point, except when `push-button' is invoked
359interactively as the result of a mouse-event, in which case, the
360mouse event is used.
361If there's no button at POS, do nothing and return nil, otherwise
362return t."
363 (interactive
364 (list (if (integerp last-command-event) (point) last-command-event)))
365 (if (and (not (integerp pos)) (eventp pos))
366 ;; POS is a mouse event; switch to the proper window/buffer
367 (let ((posn (event-start pos)))
368 (with-current-buffer (window-buffer (posn-window posn))
d6bc0bdc 369 (push-button (posn-point posn) t)))
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370 ;; POS is just normal position
371 (let ((button (button-at (or pos (point)))))
372 (if (not button)
373 nil
d6bc0bdc 374 (button-activate button use-mouse-action)
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375 t))))
376
377(defun forward-button (n &optional wrap display-message)
378 "Move to the Nth next button, or Nth previous button if N is negative.
fee34a28 379If N is 0, move to the start of any button at point.
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380If WRAP is non-nil, moving past either end of the buffer continues from the
381other end.
382If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 383Any button with a non-nil `skip' property is skipped over.
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384Returns the button found."
385 (interactive "p\nd\nd")
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386 (let (button)
387 (if (zerop n)
388 ;; Move to start of current button
389 (if (setq button (button-at (point)))
390 (goto-char (button-start button)))
391 ;; Move to Nth next button
392 (let ((iterator (if (> n 0) #'next-button #'previous-button))
393 (wrap-start (if (> n 0) (point-min) (point-max))))
394 (setq n (abs n))
395 (setq button t) ; just to start the loop
396 (while (and (> n 0) button)
397 (setq button (funcall iterator (point)))
398 (when (and (not button) wrap)
399 (setq button (funcall iterator wrap-start t)))
400 (when button
401 (goto-char (button-start button))
402 (unless (button-get button 'skip)
403 (setq n (1- n)))))))
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404 (if (null button)
405 (error (if wrap "No buttons!" "No more buttons"))
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406 (let ((msg (and display-message (button-get button 'help-echo))))
407 (when msg
408 (message "%s" msg)))
409 button)))
410
411(defun backward-button (n &optional wrap display-message)
412 "Move to the Nth previous button, or Nth next button if N is negative.
fee34a28 413If N is 0, move to the start of any button at point.
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414If WRAP is non-nil, moving past either end of the buffer continues from the
415other end.
416If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 417Any button with a non-nil `skip' property is skipped over.
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418Returns the button found."
419 (interactive "p\nd\nd")
420 (forward-button (- n) wrap display-message))
421
422
423(provide 'button)
424
425;;; button.el ends here