Backport 2012-05-02T11:33:49Z!lekktu@gmail.com from trunk
[bpt/emacs.git] / doc / lispref / elisp.texi
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1\input texinfo @c -*-texinfo-*-
2@c %**start of header
3@setfilename elisp
4@settitle GNU Emacs Lisp Reference Manual
5@c %**end of header
6
7@c Version of the manual and of Emacs.
0dc91072 8@c Please remember to update these in vol1.texi and vol2.texi as well.
bbba8869 9@c (See comments for EDITION in emacs.texi)
0dc91072 10@set VERSION 3.1
f7a31f11 11@include emacsver.texi
0dc91072 12@set DATE July 2012
b8d4c8d0 13
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14@c in general, keep the following line commented out, unless doing a
15@c copy of this manual that will be published. The manual should go
16@c onto the distribution in the full, 8.5 x 11" size.
049bcbcb 17@c @smallbook
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18
19@ifset smallbook
20@smallbook
21@end ifset
22
23@c per rms and peterb, use 10pt fonts for the main text, mostly to
0e406a72 24@c save on paper cost.
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25@c Do this inside @tex for now, so current makeinfo does not complain.
26@tex
27@ifset smallbook
28@fonttextsize 10
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29\global\let\urlcolor=\Black % don't print links in grayscale
30\global\let\linkcolor=\Black
31@end ifset
32\global\hbadness=6666 % don't worry about not-too-underfull boxes
33@end tex
34
35@c Combine indices.
36@synindex cp fn
37@syncodeindex vr fn
38@syncodeindex ky fn
39@syncodeindex pg fn
40@c We use the "type index" to index new functions and variables.
41@c @syncodeindex tp fn
42
43@copying
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44@iftex
45This is edition @value{VERSION} of the @cite{GNU Emacs Lisp Reference Manual},@*
46@end iftex
47@ifnottex
48This is the @cite{GNU Emacs Lisp Reference Manual}
49@end ifnottex
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50corresponding to Emacs version @value{EMACSVER}.
51
29157371 52Copyright @copyright{} 1990-1996, 1998-2012 Free Software Foundation, Inc.
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53
54@quotation
55Permission is granted to copy, distribute and/or modify this document
204d4665 56under the terms of the GNU Free Documentation License, Version 1.3 or
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57any later version published by the Free Software Foundation; with the
58Invariant Sections being ``GNU General Public License,'' with the
59Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
60Texts as in (a) below. A copy of the license is included in the
61section entitled ``GNU Free Documentation License.''
62
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63(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
64modify this GNU manual. Buying copies from the FSF supports it in
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65developing GNU and promoting software freedom.''
66@end quotation
67@end copying
68
63a329f8 69@documentencoding ISO-8859-1
80b005c7 70
e979a521 71@dircategory GNU Emacs Lisp
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72@direntry
73* Elisp: (elisp). The Emacs Lisp Reference Manual.
74@end direntry
75
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76@titlepage
77@title GNU Emacs Lisp Reference Manual
78@subtitle For Emacs Version @value{EMACSVER}
f751a2ae 79@subtitle Revision @value{VERSION}, @value{DATE}
b8d4c8d0 80
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81@author by Bil Lewis, Dan LaLiberte, Richard Stallman,
82@author the GNU Manual Group, et al.
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83@page
84@vskip 0pt plus 1filll
85@insertcopying
86
87@sp 2
88Published by the Free Software Foundation @*
8951 Franklin St, Fifth Floor @*
90Boston, MA 02110-1301 @*
91USA @*
92ISBN 1-882114-74-4
93
94@sp 2
95Cover art by Etienne Suvasa.
96@end titlepage
97
98
99@c Print the tables of contents
100@summarycontents
101@contents
102
103
104@ifnottex
105@node Top, Introduction, (dir), (dir)
106@top Emacs Lisp
107
5300838c 108@insertcopying
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109@end ifnottex
110
f751a2ae 111@c Copy any updates to vol1.texi and vol2.texi.
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112@menu
113* Introduction:: Introduction and conventions used.
114
115* Lisp Data Types:: Data types of objects in Emacs Lisp.
116* Numbers:: Numbers and arithmetic functions.
117* Strings and Characters:: Strings, and functions that work on them.
118* Lists:: Lists, cons cells, and related functions.
119* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
120 Certain functions act on any kind of sequence.
121 The description of vectors is here as well.
122* Hash Tables:: Very fast lookup-tables.
123* Symbols:: Symbols represent names, uniquely.
124
125* Evaluation:: How Lisp expressions are evaluated.
126* Control Structures:: Conditionals, loops, nonlocal exits.
127* Variables:: Using symbols in programs to stand for values.
128* Functions:: A function is a Lisp program
129 that can be invoked from other functions.
130* Macros:: Macros are a way to extend the Lisp language.
81927dd2 131* Customization:: Making variables and faces customizable.
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132
133* Loading:: Reading files of Lisp code into Lisp.
134* Byte Compilation:: Compilation makes programs run faster.
135* Advising Functions:: Adding to the definition of a function.
136* Debugging:: Tools and tips for debugging Lisp programs.
137
138* Read and Print:: Converting Lisp objects to text and back.
139* Minibuffers:: Using the minibuffer to read input.
140* Command Loop:: How the editor command loop works,
141 and how you can call its subroutines.
142* Keymaps:: Defining the bindings from keys to commands.
143* Modes:: Defining major and minor modes.
144* Documentation:: Writing and using documentation strings.
145
146* Files:: Accessing files.
147* Backups and Auto-Saving:: Controlling how backups and auto-save
148 files are made.
149* Buffers:: Creating and using buffer objects.
150* Windows:: Manipulating windows and displaying buffers.
d24880de 151* Frames:: Making multiple system-level windows.
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152* Positions:: Buffer positions and motion functions.
153* Markers:: Markers represent positions and update
154 automatically when the text is changed.
155
156* Text:: Examining and changing text in buffers.
157* Non-ASCII Characters:: Non-ASCII text in buffers and strings.
158* Searching and Matching:: Searching buffers for strings or regexps.
159* Syntax Tables:: The syntax table controls word and list parsing.
160* Abbrevs:: How Abbrev mode works, and its data structures.
161
162* Processes:: Running and communicating with subprocesses.
d24880de 163* Display:: Features for controlling the screen display.
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164* System Interface:: Getting the user id, system type, environment
165 variables, and other such things.
166
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167* Packaging:: Preparing Lisp code for distribution.
168
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169Appendices
170
48cac051 171* Antinews:: Info for users downgrading to Emacs 23.
561c0216 172* GNU Free Documentation License:: The license for this documentation.
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173* GPL:: Conditions for copying and changing GNU Emacs.
174* Tips:: Advice and coding conventions for Emacs Lisp.
175* GNU Emacs Internals:: Building and dumping Emacs;
176 internal data structures.
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177* Standard Errors:: List of some standard error symbols.
178* Standard Keymaps:: List of some standard keymaps.
179* Standard Hooks:: List of some standard hook variables.
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180
181* Index:: Index including concepts, functions, variables,
182 and other terms.
183
184@ignore
185* New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
186@end ignore
187
188@c Do NOT modify the following 3 lines! They must have this form to
189@c be correctly identified by `texinfo-multiple-files-update'. In
190@c particular, the detailed menu header line MUST be identical to the
191@c value of `texinfo-master-menu-header'. See texnfo-upd.el.
f751a2ae 192@c Copy any updates to vol1.texi and vol2.texi.
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193
194@detailmenu
195 --- The Detailed Node Listing ---
196 ---------------------------------
197
91223e54 198Here are other nodes that are subnodes of those already listed,
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199mentioned here so you can get to them in one step:
200
201Introduction
202
203* Caveats:: Flaws and a request for help.
204* Lisp History:: Emacs Lisp is descended from Maclisp.
205* Conventions:: How the manual is formatted.
206* Version Info:: Which Emacs version is running?
207* Acknowledgements:: The authors, editors, and sponsors of this manual.
208
209Conventions
210
211* Some Terms:: Explanation of terms we use in this manual.
212* nil and t:: How the symbols @code{nil} and @code{t} are used.
213* Evaluation Notation:: The format we use for examples of evaluation.
561c0216 214* Printing Notation:: The format we use when examples print text.
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215* Error Messages:: The format we use for examples of errors.
216* Buffer Text Notation:: The format we use for buffer contents in examples.
217* Format of Descriptions:: Notation for describing functions, variables, etc.
218
219Format of Descriptions
220
221* A Sample Function Description:: A description of an imaginary
222 function, @code{foo}.
223* A Sample Variable Description:: A description of an imaginary
224 variable, @code{electric-future-map}.
225
226Lisp Data Types
227
228* Printed Representation:: How Lisp objects are represented as text.
229* Comments:: Comments and their formatting conventions.
230* Programming Types:: Types found in all Lisp systems.
231* Editing Types:: Types specific to Emacs.
121e43fd 232* Circular Objects:: Read syntax for circular structure.
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233* Type Predicates:: Tests related to types.
234* Equality Predicates:: Tests of equality between any two objects.
235
236Programming Types
237
238* Integer Type:: Numbers without fractional parts.
239* Floating Point Type:: Numbers with fractional parts and with a large range.
240* Character Type:: The representation of letters, numbers and
241 control characters.
242* Symbol Type:: A multi-use object that refers to a function,
561c0216 243 variable, or property list, and has a unique identity.
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244* Sequence Type:: Both lists and arrays are classified as sequences.
245* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
246* Array Type:: Arrays include strings and vectors.
247* String Type:: An (efficient) array of characters.
248* Vector Type:: One-dimensional arrays.
249* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
250* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
251* Hash Table Type:: Super-fast lookup tables.
252* Function Type:: A piece of executable code you can call from elsewhere.
253* Macro Type:: A method of expanding an expression into another
254 expression, more fundamental but less pretty.
255* Primitive Function Type:: A function written in C, callable from Lisp.
256* Byte-Code Type:: A function written in Lisp, then compiled.
257* Autoload Type:: A type used for automatically loading seldom-used
258 functions.
259
260Character Type
261
262* Basic Char Syntax:: Syntax for regular characters.
263* General Escape Syntax:: How to specify characters by their codes.
264* Ctl-Char Syntax:: Syntax for control characters.
265* Meta-Char Syntax:: Syntax for meta-characters.
266* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
267
268Cons Cell and List Types
269
270* Box Diagrams:: Drawing pictures of lists.
561c0216 271* Dotted Pair Notation:: A general syntax for cons cells.
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272* Association List Type:: A specially constructed list.
273
274String Type
275
276* Syntax for Strings:: How to specify Lisp strings.
277* Non-ASCII in Strings:: International characters in strings.
278* Nonprinting Characters:: Literal unprintable characters in strings.
279* Text Props and Strings:: Strings with text properties.
280
281Editing Types
282
283* Buffer Type:: The basic object of editing.
284* Marker Type:: A position in a buffer.
561c0216 285* Window Type:: Buffers are displayed in windows.
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286* Frame Type:: Windows subdivide frames.
287* Terminal Type:: A terminal device displays frames.
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288* Window Configuration Type:: Recording the way a frame is subdivided.
289* Frame Configuration Type:: Recording the status of all frames.
a65f6a85 290* Process Type:: A subprocess of Emacs running on the underlying OS.
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291* Stream Type:: Receive or send characters.
292* Keymap Type:: What function a keystroke invokes.
293* Overlay Type:: How an overlay is represented.
3a6aa965 294* Font Type:: Fonts for displaying text.
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295
296Numbers
297
298* Integer Basics:: Representation and range of integers.
d24880de 299* Float Basics:: Representation and range of floating point.
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300* Predicates on Numbers:: Testing for numbers.
301* Comparison of Numbers:: Equality and inequality predicates.
d24880de 302* Numeric Conversions:: Converting float to integer and vice versa.
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303* Arithmetic Operations:: How to add, subtract, multiply and divide.
304* Rounding Operations:: Explicitly rounding floating point numbers.
305* Bitwise Operations:: Logical and, or, not, shifting.
306* Math Functions:: Trig, exponential and logarithmic functions.
307* Random Numbers:: Obtaining random integers, predictable or not.
308
309Strings and Characters
310
311* String Basics:: Basic properties of strings and characters.
312* Predicates for Strings:: Testing whether an object is a string or char.
313* Creating Strings:: Functions to allocate new strings.
121e43fd 314* Modifying Strings:: Altering the contents of an existing string.
b8d4c8d0 315* Text Comparison:: Comparing characters or strings.
561c0216 316* String Conversion:: Converting to and from characters and strings.
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317* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
318* Case Conversion:: Case conversion functions.
d24880de 319* Case Tables:: Customizing case conversion.
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320
321Lists
322
323* Cons Cells:: How lists are made out of cons cells.
324* List-related Predicates:: Is this object a list? Comparing two lists.
325* List Elements:: Extracting the pieces of a list.
326* Building Lists:: Creating list structure.
327* List Variables:: Modifying lists stored in variables.
328* Modifying Lists:: Storing new pieces into an existing list.
329* Sets And Lists:: A list can represent a finite mathematical set.
330* Association Lists:: A list can represent a finite relation or mapping.
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331
332Modifying Existing List Structure
333
334* Setcar:: Replacing an element in a list.
335* Setcdr:: Replacing part of the list backbone.
336 This can be used to remove or add elements.
337* Rearrangement:: Reordering the elements in a list; combining lists.
338
339Sequences, Arrays, and Vectors
340
341* Sequence Functions:: Functions that accept any kind of sequence.
342* Arrays:: Characteristics of arrays in Emacs Lisp.
343* Array Functions:: Functions specifically for arrays.
344* Vectors:: Special characteristics of Emacs Lisp vectors.
345* Vector Functions:: Functions specifically for vectors.
346* Char-Tables:: How to work with char-tables.
347* Bool-Vectors:: How to work with bool-vectors.
31cbea1d 348* Rings:: Managing a fixed-size ring of objects.
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349
350Hash Tables
351
352* Creating Hash:: Functions to create hash tables.
353* Hash Access:: Reading and writing the hash table contents.
561c0216 354* Defining Hash:: Defining new comparison methods.
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355* Other Hash:: Miscellaneous.
356
357Symbols
358
359* Symbol Components:: Symbols have names, values, function definitions
360 and property lists.
361* Definitions:: A definition says how a symbol will be used.
362* Creating Symbols:: How symbols are kept unique.
363* Property Lists:: Each symbol has a property list
364 for recording miscellaneous information.
365
366Property Lists
367
368* Plists and Alists:: Comparison of the advantages of property
369 lists and association lists.
370* Symbol Plists:: Functions to access symbols' property lists.
371* Other Plists:: Accessing property lists stored elsewhere.
372
373Evaluation
374
375* Intro Eval:: Evaluation in the scheme of things.
376* Forms:: How various sorts of objects are evaluated.
377* Quoting:: Avoiding evaluation (to put constants in
378 the program).
03988c98 379* Backquote:: Easier construction of list structure.
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380* Eval:: How to invoke the Lisp interpreter explicitly.
381
382Kinds of Forms
383
384* Self-Evaluating Forms:: Forms that evaluate to themselves.
385* Symbol Forms:: Symbols evaluate as variables.
386* Classifying Lists:: How to distinguish various sorts of list forms.
387* Function Indirection:: When a symbol appears as the car of a list,
d24880de 388 we find the real function via the symbol.
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389* Function Forms:: Forms that call functions.
390* Macro Forms:: Forms that call macros.
391* Special Forms:: "Special forms" are idiosyncratic primitives,
392 most of them extremely important.
393* Autoloading:: Functions set up to load files
394 containing their real definitions.
395
396Control Structures
397
398* Sequencing:: Evaluation in textual order.
399* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
400* Combining Conditions:: @code{and}, @code{or}, @code{not}.
401* Iteration:: @code{while} loops.
402* Nonlocal Exits:: Jumping out of a sequence.
403
404Nonlocal Exits
405
406* Catch and Throw:: Nonlocal exits for the program's own purposes.
407* Examples of Catch:: Showing how such nonlocal exits can be written.
408* Errors:: How errors are signaled and handled.
409* Cleanups:: Arranging to run a cleanup form if an
410 error happens.
411
412Errors
413
414* Signaling Errors:: How to report an error.
415* Processing of Errors:: What Emacs does when you report an error.
416* Handling Errors:: How you can trap errors and continue execution.
417* Error Symbols:: How errors are classified for trapping them.
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418
419Variables
420
421* Global Variables:: Variable values that exist permanently, everywhere.
422* Constant Variables:: Certain "variables" have values that never change.
423* Local Variables:: Variable values that exist only temporarily.
424* Void Variables:: Symbols that lack values.
425* Defining Variables:: A definition says a symbol is used as a variable.
426* Tips for Defining:: Things you should think about when you
427 define a variable.
428* Accessing Variables:: Examining values of variables whose names
429 are known only at run time.
430* Setting Variables:: Storing new values in variables.
431* Variable Scoping:: How Lisp chooses among local and global values.
432* Buffer-Local Variables:: Variable values in effect only in one buffer.
b8d4c8d0 433* File Local Variables:: Handling local variable lists in files.
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434* Directory Local Variables:: Local variables common to all files in a
435 directory.
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436* Variable Aliases:: Variables that are aliases for other variables.
437* Variables with Restricted Values:: Non-constant variables whose value can
438 @emph{not} be an arbitrary Lisp object.
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439
440Scoping Rules for Variable Bindings
441
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442* Dynamic Binding:: The default for binding local variables in Emacs.
443* Dynamic Binding Tips:: Avoiding problems with dynamic binding.
444* Lexical Binding:: A different type of local variable binding.
445* Using Lexical Binding:: How to enable lexical binding.
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446
447Buffer-Local Variables
448
449* Intro to Buffer-Local:: Introduction and concepts.
450* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
451* Default Value:: The default value is seen in buffers
452 that don't have their own buffer-local values.
453
454Functions
455
561c0216 456* What Is a Function:: Lisp functions vs. primitives; terminology.
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457* Lambda Expressions:: How functions are expressed as Lisp objects.
458* Function Names:: A symbol can serve as the name of a function.
459* Defining Functions:: Lisp expressions for defining functions.
460* Calling Functions:: How to use an existing function.
461* Mapping Functions:: Applying a function to each element of a list, etc.
561c0216 462* Anonymous Functions:: Lambda expressions are functions with no names.
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463* Function Cells:: Accessing or setting the function definition
464 of a symbol.
735cc5ca 465* Closures:: Functions that enclose a lexical environment.
b8d4c8d0 466* Obsolete Functions:: Declaring functions obsolete.
d24880de 467* Inline Functions:: Defining functions that the compiler
cf988578 468 will expand inline.
d24880de 469* Declaring Functions:: Telling the compiler that a function is defined.
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470* Function Safety:: Determining whether a function is safe to call.
471* Related Topics:: Cross-references to specific Lisp primitives
472 that have a special bearing on how
473 functions work.
474
475Lambda Expressions
476
477* Lambda Components:: The parts of a lambda expression.
478* Simple Lambda:: A simple example.
479* Argument List:: Details and special features of argument lists.
480* Function Documentation:: How to put documentation in a function.
481
482Macros
483
484* Simple Macro:: A basic example.
485* Expansion:: How, when and why macros are expanded.
486* Compiling Macros:: How macros are expanded by the compiler.
487* Defining Macros:: How to write a macro definition.
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488* Problems with Macros:: Don't evaluate the macro arguments too many times.
489 Don't hide the user's variables.
490* Indenting Macros:: Specifying how to indent macro calls.
491
492Common Problems Using Macros
493
494* Wrong Time:: Do the work in the expansion, not in the macro.
495* Argument Evaluation:: The expansion should evaluate each macro arg once.
496* Surprising Local Vars:: Local variable bindings in the expansion
497 require special care.
498* Eval During Expansion:: Don't evaluate them; put them in the expansion.
499* Repeated Expansion:: Avoid depending on how many times expansion is done.
500
cf988578 501Customization Settings
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502
503* Common Keywords:: Common keyword arguments for all kinds of
504 customization declarations.
505* Group Definitions:: Writing customization group definitions.
506* Variable Definitions:: Declaring user options.
507* Customization Types:: Specifying the type of a user option.
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508* Applying Customizations:: Functions to apply customization settings.
509* Custom Themes:: Writing Custom themes.
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510
511Customization Types
512
3deead93 513* Simple Types:: Simple customization types: sexp, integer, etc.
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514* Composite Types:: Build new types from other types or data.
515* Splicing into Lists:: Splice elements into list with @code{:inline}.
516* Type Keywords:: Keyword-argument pairs in a customization type.
517* Defining New Types:: Give your type a name.
518
519Loading
520
521* How Programs Do Loading:: The @code{load} function and others.
522* Load Suffixes:: Details about the suffixes that @code{load} tries.
523* Library Search:: Finding a library to load.
524* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
525* Autoload:: Setting up a function to autoload.
526* Repeated Loading:: Precautions about loading a file twice.
527* Named Features:: Loading a library if it isn't already loaded.
528* Where Defined:: Finding which file defined a certain symbol.
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529* Unloading:: How to "unload" a library that was loaded.
530* Hooks for Loading:: Providing code to be run when
531 particular libraries are loaded.
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532
533Byte Compilation
534
535* Speed of Byte-Code:: An example of speedup from byte compilation.
536* Compilation Functions:: Byte compilation functions.
537* Docs and Compilation:: Dynamic loading of documentation strings.
538* Dynamic Loading:: Dynamic loading of individual functions.
539* Eval During Compile:: Code to be evaluated when you compile.
540* Compiler Errors:: Handling compiler error messages.
d24880de 541* Byte-Code Objects:: The data type used for byte-compiled functions.
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542* Disassembly:: Disassembling byte-code; how to read byte-code.
543
544Advising Emacs Lisp Functions
545
546* Simple Advice:: A simple example to explain the basics of advice.
547* Defining Advice:: Detailed description of @code{defadvice}.
548* Around-Advice:: Wrapping advice around a function's definition.
549* Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
550* Activation of Advice:: Advice doesn't do anything until you activate it.
551* Enabling Advice:: You can enable or disable each piece of advice.
552* Preactivation:: Preactivation is a way of speeding up the
553 loading of compiled advice.
554* Argument Access in Advice:: How advice can access the function's arguments.
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555* Combined Definition:: How advice is implemented.
556
557Debugging Lisp Programs
558
355cabc6 559* Debugger:: A debugger for the Emacs Lisp evaluator.
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560* Edebug:: A source-level Emacs Lisp debugger.
561* Syntax Errors:: How to find syntax errors.
562* Test Coverage:: Ensuring you have tested all branches in your code.
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563
564The Lisp Debugger
565
566* Error Debugging:: Entering the debugger when an error happens.
d24880de 567* Infinite Loops:: Stopping and debugging a program that doesn't exit.
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568* Function Debugging:: Entering it when a certain function is called.
569* Explicit Debug:: Entering it at a certain point in the program.
570* Using Debugger:: What the debugger does; what you see while in it.
571* Debugger Commands:: Commands used while in the debugger.
572* Invoking the Debugger:: How to call the function @code{debug}.
573* Internals of Debugger:: Subroutines of the debugger, and global variables.
574
575Edebug
576
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577* Using Edebug:: Introduction to use of Edebug.
578* Instrumenting:: You must instrument your code
579 in order to debug it with Edebug.
b8d4c8d0 580* Edebug Execution Modes:: Execution modes, stopping more or less often.
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581* Jumping:: Commands to jump to a specified place.
582* Edebug Misc:: Miscellaneous commands.
583* Breaks:: Setting breakpoints to make the program stop.
584* Trapping Errors:: Trapping errors with Edebug.
585* Edebug Views:: Views inside and outside of Edebug.
586* Edebug Eval:: Evaluating expressions within Edebug.
587* Eval List:: Expressions whose values are displayed
588 each time you enter Edebug.
589* Printing in Edebug:: Customization of printing.
590* Trace Buffer:: How to produce trace output in a buffer.
591* Coverage Testing:: How to test evaluation coverage.
592* The Outside Context:: Data that Edebug saves and restores.
b8d4c8d0 593* Edebug and Macros:: Specifying how to handle macro calls.
d24880de 594* Edebug Options:: Option variables for customizing Edebug.
b8d4c8d0 595
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596Breaks
597
598* Breakpoints:: Breakpoints at stop points.
599* Global Break Condition:: Breaking on an event.
600* Source Breakpoints:: Embedding breakpoints in source code.
601
602The Outside Context
603
604* Checking Whether to Stop::When Edebug decides what to do.
605* Edebug Display Update:: When Edebug updates the display.
606* Edebug Recursive Edit:: When Edebug stops execution.
607
608Edebug and Macros
609
610* Instrumenting Macro Calls::The basic problem.
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611* Specification List:: How to specify complex patterns of evaluation.
612* Backtracking:: What Edebug does when matching fails.
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613* Specification Examples:: To help understand specifications.
614
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615Debugging Invalid Lisp Syntax
616
617* Excess Open:: How to find a spurious open paren or missing close.
618* Excess Close:: How to find a spurious close paren or missing open.
619
620Reading and Printing Lisp Objects
621
622* Streams Intro:: Overview of streams, reading and printing.
623* Input Streams:: Various data types that can be used as
624 input streams.
625* Input Functions:: Functions to read Lisp objects from text.
626* Output Streams:: Various data types that can be used as
627 output streams.
628* Output Functions:: Functions to print Lisp objects as text.
629* Output Variables:: Variables that control what the printing
630 functions do.
631
632Minibuffers
633
634* Intro to Minibuffers:: Basic information about minibuffers.
635* Text from Minibuffer:: How to read a straight text string.
636* Object from Minibuffer:: How to read a Lisp object or expression.
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637* Minibuffer History:: Recording previous minibuffer inputs
638 so the user can reuse them.
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639* Initial Input:: Specifying initial contents for the minibuffer.
640* Completion:: How to invoke and customize completion.
641* Yes-or-No Queries:: Asking a question with a simple answer.
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642* Multiple Queries:: Asking a series of similar questions.
643* Reading a Password:: Reading a password from the terminal.
b8d4c8d0 644* Minibuffer Commands:: Commands used as key bindings in minibuffers.
b8d4c8d0 645* Minibuffer Windows:: Operating on the special minibuffer windows.
c0ea08d2 646* Minibuffer Contents:: How such commands access the minibuffer text.
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647* Recursive Mini:: Whether recursive entry to minibuffer is allowed.
648* Minibuffer Misc:: Various customization hooks and variables.
649
650Completion
651
652* Basic Completion:: Low-level functions for completing strings.
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653* Minibuffer Completion:: Invoking the minibuffer with completion.
654* Completion Commands:: Minibuffer commands that do completion.
655* High-Level Completion:: Convenient special cases of completion
b58b1df8 656 (reading buffer names, variable names, etc.).
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657* Reading File Names:: Using completion to read file names and
658 shell commands.
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659* Completion Variables:: Variables controlling completion behavior.
660* Programmed Completion:: Writing your own completion function.
60236b0d 661* Completion in Buffers:: Completing text in ordinary buffers.
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662
663Command Loop
664
665* Command Overview:: How the command loop reads commands.
666* Defining Commands:: Specifying how a function should read arguments.
667* Interactive Call:: Calling a command, so that it will read arguments.
61bbdbc6 668* Distinguish Interactive:: Making a command distinguish interactive calls.
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669* Command Loop Info:: Variables set by the command loop for you to examine.
670* Adjusting Point:: Adjustment of point after a command.
d24880de 671* Input Events:: What input looks like when you read it.
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672* Reading Input:: How to read input events from the keyboard or mouse.
673* Special Events:: Events processed immediately and individually.
674* Waiting:: Waiting for user input or elapsed time.
675* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
676* Prefix Command Arguments:: How the commands to set prefix args work.
677* Recursive Editing:: Entering a recursive edit,
678 and why you usually shouldn't.
679* Disabling Commands:: How the command loop handles disabled commands.
680* Command History:: How the command history is set up, and how accessed.
681* Keyboard Macros:: How keyboard macros are implemented.
682
683Defining Commands
684
685* Using Interactive:: General rules for @code{interactive}.
686* Interactive Codes:: The standard letter-codes for reading arguments
687 in various ways.
688* Interactive Examples:: Examples of how to read interactive arguments.
689
690Input Events
691
692* Keyboard Events:: Ordinary characters--keys with symbols on them.
693* Function Keys:: Function keys--keys with names, not symbols.
694* Mouse Events:: Overview of mouse events.
695* Click Events:: Pushing and releasing a mouse button.
696* Drag Events:: Moving the mouse before releasing the button.
697* Button-Down Events:: A button was pushed and not yet released.
698* Repeat Events:: Double and triple click (or drag, or down).
699* Motion Events:: Just moving the mouse, not pushing a button.
700* Focus Events:: Moving the mouse between frames.
701* Misc Events:: Other events the system can generate.
702* Event Examples:: Examples of the lists for mouse events.
703* Classifying Events:: Finding the modifier keys in an event symbol.
561c0216 704 Event types.
d24880de 705* Accessing Mouse:: Functions to extract info from mouse events.
f1c15283 706* Accessing Scroll:: Functions to get info from scroll bar events.
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707* Strings of Events:: Special considerations for putting
708 keyboard character events in a string.
709
710Reading Input
711
712* Key Sequence Input:: How to read one key sequence.
713* Reading One Event:: How to read just one event.
714* Event Mod:: How Emacs modifies events as they are read.
715* Invoking the Input Method:: How reading an event uses the input method.
716* Quoted Character Input:: Asking the user to specify a character.
717* Event Input Misc:: How to reread or throw away input events.
718
719Keymaps
720
721* Key Sequences:: Key sequences as Lisp objects.
722* Keymap Basics:: Basic concepts of keymaps.
723* Format of Keymaps:: What a keymap looks like as a Lisp object.
724* Creating Keymaps:: Functions to create and copy keymaps.
725* Inheritance and Keymaps:: How one keymap can inherit the bindings
726 of another keymap.
727* Prefix Keys:: Defining a key with a keymap as its definition.
728* Active Keymaps:: How Emacs searches the active keymaps
729 for a key binding.
730* Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
731* Controlling Active Maps:: Each buffer has a local keymap
732 to override the standard (global) bindings.
733 A minor mode can also override them.
561c0216 734* Key Lookup:: Finding a key's binding in one keymap.
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735* Functions for Key Lookup:: How to request key lookup.
736* Changing Key Bindings:: Redefining a key in a keymap.
737* Remapping Commands:: A keymap can translate one command to another.
738* Translation Keymaps:: Keymaps for translating sequences of events.
739* Key Binding Commands:: Interactive interfaces for redefining keys.
740* Scanning Keymaps:: Looking through all keymaps, for printing help.
561c0216 741* Menu Keymaps:: Defining a menu as a keymap.
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742
743Menu Keymaps
744
745* Defining Menus:: How to make a keymap that defines a menu.
746* Mouse Menus:: How users actuate the menu with the mouse.
747* Keyboard Menus:: How users actuate the menu with the keyboard.
748* Menu Example:: Making a simple menu.
749* Menu Bar:: How to customize the menu bar.
750* Tool Bar:: A tool bar is a row of images.
751* Modifying Menus:: How to add new items to a menu.
752
753Defining Menus
754
755* Simple Menu Items:: A simple kind of menu key binding,
756 limited in capabilities.
757* Extended Menu Items:: More powerful menu item definitions
758 let you specify keywords to enable
759 various features.
760* Menu Separators:: Drawing a horizontal line through a menu.
761* Alias Menu Items:: Using command aliases in menu items.
cf988578 762* Toolkit Differences:: Not all toolkits provide the same features.
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763
764Major and Minor Modes
765
766* Hooks:: How to use hooks; how to write code that provides hooks.
767* Major Modes:: Defining major modes.
768* Minor Modes:: Defining minor modes.
769* Mode Line Format:: Customizing the text that appears in the mode line.
3fd50d5c 770* Imenu:: Providing a menu of definitions made in a buffer.
b8d4c8d0 771* Font Lock Mode:: How modes can highlight text according to syntax.
4230351b 772* Auto-Indentation:: How to teach Emacs to indent for a major mode.
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773* Desktop Save Mode:: How modes can have buffer state saved between
774 Emacs sessions.
775
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776Hooks
777
778* Running Hooks:: How to run a hook.
779* Setting Hooks:: How to put functions on a hook, or remove them.
780
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781Major Modes
782
b8d4c8d0 783* Major Mode Conventions:: Coding conventions for keymaps, etc.
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784* Auto Major Mode:: How Emacs chooses the major mode automatically.
785* Mode Help:: Finding out how to use a mode.
786* Derived Modes:: Defining a new major mode based on another major
787 mode.
3fd50d5c 788* Basic Major Modes:: Modes that other modes are often derived from.
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789* Mode Hooks:: Hooks run at the end of major mode functions.
790* Tabulated List Mode:: Parent mode for buffers containing tabulated data.
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791* Generic Modes:: Defining a simple major mode that supports
792 comment syntax and Font Lock mode.
561c0216 793* Example Major Modes:: Text mode and Lisp modes.
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794
795Minor Modes
796
797* Minor Mode Conventions:: Tips for writing a minor mode.
798* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
799* Defining Minor Modes:: A convenient facility for defining minor modes.
800
801Mode Line Format
802
561c0216 803* Mode Line Basics:: Basic ideas of mode line control.
b8d4c8d0 804* Mode Line Data:: The data structure that controls the mode line.
561c0216 805* Mode Line Top:: The top level variable, mode-line-format.
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806* Mode Line Variables:: Variables used in that data structure.
807* %-Constructs:: Putting information into a mode line.
808* Properties in Mode:: Using text properties in the mode line.
809* Header Lines:: Like a mode line, but at the top.
810* Emulating Mode Line:: Formatting text as the mode line would.
811
812Font Lock Mode
813
814* Font Lock Basics:: Overview of customizing Font Lock.
815* Search-based Fontification:: Fontification based on regexps.
816* Customizing Keywords:: Customizing search-based fontification.
817* Other Font Lock Variables:: Additional customization facilities.
818* Levels of Font Lock:: Each mode can define alternative levels
819 so that the user can select more or less.
820* Precalculated Fontification:: How Lisp programs that produce the buffer
821 contents can also specify how to fontify it.
822* Faces for Font Lock:: Special faces specifically for Font Lock.
823* Syntactic Font Lock:: Fontification based on syntax tables.
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824* Multiline Font Lock:: How to coerce Font Lock into properly
825 highlighting multiline constructs.
826
827Multiline Font Lock Constructs
828
561c0216 829* Font Lock Multiline:: Marking multiline chunks with a text property.
bc3bea9c 830* Region to Refontify:: Controlling which region gets refontified
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831 after a buffer change.
832
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833Automatic Indentation of code
834
835* SMIE:: A simple minded indentation engine.
836
837Simple Minded Indentation Engine
838
839* SMIE setup:: SMIE setup and features.
840* Operator Precedence Grammars:: A very simple parsing technique.
841* SMIE Grammar:: Defining the grammar of a language.
842* SMIE Lexer:: Defining tokens.
843* SMIE Tricks:: Working around the parser's limitations.
844* SMIE Indentation:: Specifying indentation rules.
845* SMIE Indentation Helpers:: Helper functions for indentation rules.
846* SMIE Indentation Example:: Sample indentation rules.
847
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848Documentation
849
8376d7c2 850* Documentation Basics:: Where doc strings are defined and stored.
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851* Accessing Documentation:: How Lisp programs can access doc strings.
852* Keys in Documentation:: Substituting current key bindings.
853* Describing Characters:: Making printable descriptions of
854 non-printing characters and key sequences.
855* Help Functions:: Subroutines used by Emacs help facilities.
856
857Files
858
859* Visiting Files:: Reading files into Emacs buffers for editing.
860* Saving Buffers:: Writing changed buffers back into files.
561c0216 861* Reading from Files:: Reading files into buffers without visiting.
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862* Writing to Files:: Writing new files from parts of buffers.
863* File Locks:: Locking and unlocking files, to prevent
864 simultaneous editing by two people.
865* Information about Files:: Testing existence, accessibility, size of files.
a59225b1 866* Changing Files:: Renaming files, changing permissions, etc.
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867* File Names:: Decomposing and expanding file names.
868* Contents of Directories:: Getting a list of the files in a directory.
d24880de 869* Create/Delete Dirs:: Creating and Deleting Directories.
a59225b1 870* Magic File Names:: Special handling for certain file names.
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871* Format Conversion:: Conversion to and from various file formats.
872
873Visiting Files
874
875* Visiting Functions:: The usual interface functions for visiting.
876* Subroutines of Visiting:: Lower-level subroutines that they use.
877
878Information about Files
879
880* Testing Accessibility:: Is a given file readable? Writable?
881* Kinds of Files:: Is it a directory? A symbolic link?
d24880de 882* Truenames:: Eliminating symbolic links from a file name.
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883* File Attributes:: How large is it? Any other names? Etc.
884* Locating Files:: How to find a file in standard places.
885
886File Names
887
888* File Name Components:: The directory part of a file name, and the rest.
561c0216 889* Relative File Names:: Some file names are relative to a current directory.
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890* Directory Names:: A directory's name as a directory
891 is different from its name as a file.
892* File Name Expansion:: Converting relative file names to absolute ones.
893* Unique File Names:: Generating names for temporary files.
894* File Name Completion:: Finding the completions for a given file name.
895* Standard File Names:: If your package uses a fixed file name,
896 how to handle various operating systems simply.
897
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898File Format Conversion
899
121e43fd 900* Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
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901* Format Conversion Round-Trip:: Using @code{format-alist}.
902* Format Conversion Piecemeal:: Specifying non-paired conversion.
903
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904Backups and Auto-Saving
905
906* Backup Files:: How backup files are made; how their names
907 are chosen.
908* Auto-Saving:: How auto-save files are made; how their
909 names are chosen.
910* Reverting:: @code{revert-buffer}, and how to customize
911 what it does.
912
913Backup Files
914
915* Making Backups:: How Emacs makes backup files, and when.
916* Rename or Copy:: Two alternatives: renaming the old file
917 or copying it.
918* Numbered Backups:: Keeping multiple backups for each source file.
919* Backup Names:: How backup file names are computed; customization.
920
921Buffers
922
923* Buffer Basics:: What is a buffer?
924* Current Buffer:: Designating a buffer as current
561c0216 925 so that primitives will access its contents.
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926* Buffer Names:: Accessing and changing buffer names.
927* Buffer File Name:: The buffer file name indicates which file
928 is visited.
929* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
930* Modification Time:: Determining whether the visited file was changed
775b55af 931 "behind Emacs's back".
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932* Read Only Buffers:: Modifying text is not allowed in a
933 read-only buffer.
934* The Buffer List:: How to look at all the existing buffers.
935* Creating Buffers:: Functions that create buffers.
936* Killing Buffers:: Buffers exist until explicitly killed.
937* Indirect Buffers:: An indirect buffer shares text with some
938 other buffer.
acc8b598 939* Swapping Text:: Swapping text between two buffers.
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940* Buffer Gap:: The gap in the buffer.
941
942Windows
943
944* Basic Windows:: Basic information on using windows.
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945* Windows and Frames:: Relating windows to the frame they appear on.
946* Window Sizes:: Accessing a window's size.
947* Resizing Windows:: Changing the sizes of windows.
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948* Splitting Windows:: Splitting one window into two windows.
949* Deleting Windows:: Deleting a window gives its space to other windows.
950* Selecting Windows:: The selected window is the one that you edit in.
951* Cyclic Window Ordering:: Moving around the existing windows.
952* Buffers and Windows:: Each window displays the contents of a buffer.
0e406a72 953* Switching Buffers:: Higher-level functions for switching to a buffer.
d24880de 954* Choosing Window:: How to choose a window for displaying a buffer.
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955* Display Action Functions:: Subroutines for @code{display-buffer}.
956* Choosing Window Options:: Extra options affecting how buffers are displayed.
0e406a72 957* Window History:: Each window remembers the buffers displayed in it.
d24880de 958* Dedicated Windows:: How to avoid displaying another buffer in
b33b68a3 959 a specific window.
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960* Quitting Windows:: How to restore the state prior to displaying a
961 buffer.
b8d4c8d0 962* Window Point:: Each window has its own location of point.
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963* Window Start and End:: Buffer positions indicating which text is
964 on-screen in a window.
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965* Textual Scrolling:: Moving text up and down through the window.
966* Vertical Scrolling:: Moving the contents up and down on the window.
967* Horizontal Scrolling:: Moving the contents sideways on the window.
b8d4c8d0 968* Coordinates and Windows:: Converting coordinates to windows.
b8d4c8d0 969* Window Configurations:: Saving and restoring the state of the screen.
efafc282 970* Window Parameters:: Associating additional information with windows.
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971* Window Hooks:: Hooks for scrolling, window size changes,
972 redisplay going past a certain point,
973 or window configuration changes.
974
975Frames
976
d24880de 977* Creating Frames:: Creating additional frames.
3ec61d4e 978* Multiple Terminals:: Displaying on several different devices.
d24880de 979* Frame Parameters:: Controlling frame size, position, font, etc.
df05a163 980* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 981* Frame Titles:: Automatic updating of frame titles.
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982* Deleting Frames:: Frames last until explicitly deleted.
983* Finding All Frames:: How to examine all existing frames.
b8d4c8d0 984* Minibuffers and Frames:: How a frame finds the minibuffer to use.
d24880de 985* Input Focus:: Specifying the selected frame.
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986* Visibility of Frames:: Frames may be visible or invisible, or icons.
987* Raising and Lowering:: Raising a frame makes it hide other windows;
d24880de 988 lowering it makes the others hide it.
b8d4c8d0 989* Frame Configurations:: Saving the state of all frames.
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990* Mouse Tracking:: Getting events that say when the mouse moves.
991* Mouse Position:: Asking where the mouse is, or moving it.
992* Pop-Up Menus:: Displaying a menu for the user to select from.
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993* Dialog Boxes:: Displaying a box to ask yes or no.
994* Pointer Shape:: Specifying the shape of the mouse pointer.
561c0216 995* Window System Selections::Transferring text to and from other X clients.
b8d4c8d0 996* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 997* Color Names:: Getting the definitions of color names.
a08a07e3 998* Text Terminal Colors:: Defining colors for text terminals.
d24880de 999* Resources:: Getting resource values from the server.
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1000* Display Feature Testing:: Determining the features of a terminal.
1001
1002Frame Parameters
1003
1004* Parameter Access:: How to change a frame's parameters.
d24880de 1005* Initial Parameters:: Specifying frame parameters when you make a frame.
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1006* Window Frame Parameters:: List of frame parameters for window systems.
1007* Size and Position:: Changing the size and position of a frame.
1008* Geometry:: Parsing geometry specifications.
1009
1010Window Frame Parameters
1011
1012* Basic Parameters:: Parameters that are fundamental.
1013* Position Parameters:: The position of the frame on the screen.
1014* Size Parameters:: Frame's size.
1015* Layout Parameters:: Size of parts of the frame, and
1016 enabling or disabling some parts.
1017* Buffer Parameters:: Which buffers have been or should be shown.
1018* Management Parameters:: Communicating with the window manager.
1019* Cursor Parameters:: Controlling the cursor appearance.
561c0216 1020* Font and Color Parameters:: Fonts and colors for the frame text.
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1021
1022Positions
1023
1024* Point:: The special position where editing takes place.
1025* Motion:: Changing point.
1026* Excursions:: Temporary motion and buffer changes.
1027* Narrowing:: Restricting editing to a portion of the buffer.
1028
1029Motion
1030
1031* Character Motion:: Moving in terms of characters.
1032* Word Motion:: Moving in terms of words.
1033* Buffer End Motion:: Moving to the beginning or end of the buffer.
1034* Text Lines:: Moving in terms of lines of text.
1035* Screen Lines:: Moving in terms of lines as displayed.
1036* List Motion:: Moving by parsing lists and sexps.
1037* Skipping Characters:: Skipping characters belonging to a certain set.
1038
1039Markers
1040
1041* Overview of Markers:: The components of a marker, and how it relocates.
1042* Predicates on Markers:: Testing whether an object is a marker.
1043* Creating Markers:: Making empty markers or markers at certain places.
561c0216 1044* Information from Markers::Finding the marker's buffer or character position.
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1045* Marker Insertion Types:: Two ways a marker can relocate when you
1046 insert where it points.
1047* Moving Markers:: Moving the marker to a new buffer or position.
1048* The Mark:: How "the mark" is implemented with a marker.
1049* The Region:: How to access "the region".
1050
1051Text
1052
1053* Near Point:: Examining text in the vicinity of point.
1054* Buffer Contents:: Examining text in a general fashion.
1055* Comparing Text:: Comparing substrings of buffers.
1056* Insertion:: Adding new text to a buffer.
1057* Commands for Insertion:: User-level commands to insert text.
1058* Deletion:: Removing text from a buffer.
1059* User-Level Deletion:: User-level commands to delete text.
1060* The Kill Ring:: Where removed text sometimes is saved for
1061 later use.
1062* Undo:: Undoing changes to the text of a buffer.
1063* Maintaining Undo:: How to enable and disable undo information.
d24880de 1064 How to control how much information is kept.
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1065* Filling:: Functions for explicit filling.
1066* Margins:: How to specify margins for filling commands.
1067* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1068 from context.
1069* Auto Filling:: How auto-fill mode is implemented to break lines.
1070* Sorting:: Functions for sorting parts of the buffer.
1071* Columns:: Computing horizontal positions, and using them.
1072* Indentation:: Functions to insert or adjust indentation.
1073* Case Changes:: Case conversion of parts of the buffer.
1074* Text Properties:: Assigning Lisp property lists to text characters.
1075* Substitution:: Replacing a given character wherever it appears.
1076* Transposition:: Swapping two portions of a buffer.
1077* Registers:: How registers are implemented. Accessing
1078 the text or position stored in a register.
1079* Base 64:: Conversion to or from base 64 encoding.
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1080* Checksum/Hash:: Computing cryptographic hashes.
1081* Parsing HTML/XML:: Parsing HTML and XML.
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1082* Atomic Changes:: Installing several buffer changes "atomically".
1083* Change Hooks:: Supplying functions to be run when text is changed.
1084
1085The Kill Ring
1086
1087* Kill Ring Concepts:: What text looks like in the kill ring.
1088* Kill Functions:: Functions that kill text.
1089* Yanking:: How yanking is done.
1090* Yank Commands:: Commands that access the kill ring.
d24880de 1091* Low-Level Kill Ring:: Functions and variables for kill ring access.
561c0216 1092* Internals of Kill Ring:: Variables that hold kill ring data.
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1093
1094Indentation
1095
1096* Primitive Indent:: Functions used to count and insert indentation.
1097* Mode-Specific Indent:: Customize indentation for different modes.
1098* Region Indent:: Indent all the lines in a region.
1099* Relative Indent:: Indent the current line based on previous lines.
1100* Indent Tabs:: Adjustable, typewriter-like tab stops.
1101* Motion by Indent:: Move to first non-blank character.
1102
1103Text Properties
1104
1105* Examining Properties:: Looking at the properties of one character.
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1106* Changing Properties:: Setting the properties of a range of text.
1107* Property Search:: Searching for where a property changes value.
1108* Special Properties:: Particular properties with special meanings.
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1109* Format Properties:: Properties for representing formatting of text.
1110* Sticky Properties:: How inserted text gets properties from
1111 neighboring text.
1112* Lazy Properties:: Computing text properties in a lazy fashion
1113 only when text is examined.
1114* Clickable Text:: Using text properties to make regions of text
1115 do something when you click on them.
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1116* Fields:: The @code{field} property defines
1117 fields within the buffer.
d24880de
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1118* Not Intervals:: Why text properties do not use
1119 Lisp-visible text intervals.
b8d4c8d0 1120
561c0216 1121Non-@acronym{ASCII} Characters
b8d4c8d0 1122
561c0216 1123* Text Representations:: How Emacs represents text.
b8d4c8d0
GM
1124* Converting Representations:: Converting unibyte to multibyte and vice versa.
1125* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1126* Character Codes:: How unibyte and multibyte relate to
1127 codes of individual characters.
98d05998
EZ
1128* Character Properties:: Character attributes that define their
1129 behavior and handling.
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1130* Character Sets:: The space of possible character codes
1131 is divided into various character sets.
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1132* Scanning Charsets:: Which character sets are used in a buffer?
1133* Translation of Characters:: Translation tables are used for conversion.
1134* Coding Systems:: Coding systems are conversions for saving files.
1135* Input Methods:: Input methods allow users to enter various
1136 non-ASCII characters without special keyboards.
1137* Locales:: Interacting with the POSIX locale.
1138
1139Coding Systems
1140
1141* Coding System Basics:: Basic concepts.
1142* Encoding and I/O:: How file I/O functions handle coding systems.
1143* Lisp and Coding Systems:: Functions to operate on coding system names.
1144* User-Chosen Coding Systems:: Asking the user to choose a coding system.
1145* Default Coding Systems:: Controlling the default choices.
1146* Specifying Coding Systems:: Requesting a particular coding system
1147 for a single file operation.
1148* Explicit Encoding:: Encoding or decoding text without doing I/O.
1149* Terminal I/O Encoding:: Use of encoding for terminal I/O.
1150* MS-DOS File Types:: How DOS "text" and "binary" files
1151 relate to coding systems.
1152
1153Searching and Matching
1154
1155* String Search:: Search for an exact match.
1156* Searching and Case:: Case-independent or case-significant searching.
1157* Regular Expressions:: Describing classes of strings.
1158* Regexp Search:: Searching for a match for a regexp.
1159* POSIX Regexps:: Searching POSIX-style for the longest match.
1160* Match Data:: Finding out which part of the text matched,
1161 after a string or regexp search.
d24880de 1162* Search and Replace:: Commands that loop, searching and replacing.
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1163* Standard Regexps:: Useful regexps for finding sentences, pages,...
1164
1165Regular Expressions
1166
1167* Syntax of Regexps:: Rules for writing regular expressions.
1168* Regexp Example:: Illustrates regular expression syntax.
1169* Regexp Functions:: Functions for operating on regular expressions.
1170
1171Syntax of Regular Expressions
1172
1173* Regexp Special:: Special characters in regular expressions.
1174* Char Classes:: Character classes used in regular expressions.
1175* Regexp Backslash:: Backslash-sequences in regular expressions.
1176
1177The Match Data
1178
d24880de 1179* Replacing Match:: Replacing a substring that was matched.
b8d4c8d0 1180* Simple Match Data:: Accessing single items of match data,
d24880de 1181 such as where a particular subexpression started.
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1182* Entire Match Data:: Accessing the entire match data at once, as a list.
1183* Saving Match Data:: Saving and restoring the match data.
1184
1185Syntax Tables
1186
1187* Syntax Basics:: Basic concepts of syntax tables.
1188* Syntax Descriptors:: How characters are classified.
1189* Syntax Table Functions:: How to create, examine and alter syntax tables.
1190* Syntax Properties:: Overriding syntax with text properties.
d24880de 1191* Motion and Syntax:: Moving over characters with certain syntaxes.
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1192* Parsing Expressions:: Parsing balanced expressions
1193 using the syntax table.
1194* Standard Syntax Tables:: Syntax tables used by various major modes.
1195* Syntax Table Internals:: How syntax table information is stored.
1196* Categories:: Another way of classifying character syntax.
1197
1198Syntax Descriptors
1199
1200* Syntax Class Table:: Table of syntax classes.
1201* Syntax Flags:: Additional flags each character can have.
1202
1203Parsing Expressions
1204
1205* Motion via Parsing:: Motion functions that work by parsing.
1206* Position Parse:: Determining the syntactic state of a position.
1207* Parser State:: How Emacs represents a syntactic state.
1208* Low-Level Parsing:: Parsing across a specified region.
1209* Control Parsing:: Parameters that affect parsing.
1210
561c0216 1211Abbrevs and Abbrev Expansion
b8d4c8d0 1212
b8d4c8d0
GM
1213* Abbrev Tables:: Creating and working with abbrev tables.
1214* Defining Abbrevs:: Specifying abbreviations and their expansions.
1215* Abbrev Files:: Saving abbrevs in files.
1216* Abbrev Expansion:: Controlling expansion; expansion subroutines.
1217* Standard Abbrev Tables:: Abbrev tables used by various major modes.
561c0216
GM
1218* Abbrev Properties:: How to read and set abbrev properties.
1219 Which properties have which effect.
1220* Abbrev Table Properties:: How to read and set abbrev table properties.
1221 Which properties have which effect.
b8d4c8d0
GM
1222
1223Processes
1224
1225* Subprocess Creation:: Functions that start subprocesses.
1226* Shell Arguments:: Quoting an argument to pass it to a shell.
1227* Synchronous Processes:: Details of using synchronous subprocesses.
1228* Asynchronous Processes:: Starting up an asynchronous subprocess.
1229* Deleting Processes:: Eliminating an asynchronous subprocess.
1230* Process Information:: Accessing run-status and other attributes.
1231* Input to Processes:: Sending input to an asynchronous subprocess.
1232* Signals to Processes:: Stopping, continuing or interrupting
1233 an asynchronous subprocess.
1234* Output from Processes:: Collecting output from an asynchronous subprocess.
1235* Sentinels:: Sentinels run when process run-status changes.
1236* Query Before Exit:: Whether to query if exiting will kill a process.
a65f6a85 1237* System Processes:: Accessing other processes running on your system.
b8d4c8d0
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1238* Transaction Queues:: Transaction-based communication with subprocesses.
1239* Network:: Opening network connections.
1240* Network Servers:: Network servers let Emacs accept net connections.
1241* Datagrams:: UDP network connections.
1242* Low-Level Network:: Lower-level but more general function
1243 to create connections and servers.
cf988578 1244* Misc Network:: Additional relevant functions for net connections.
c73e02fa 1245* Serial Ports:: Communicating with serial ports.
b8d4c8d0
GM
1246* Byte Packing:: Using bindat to pack and unpack binary data.
1247
1248Receiving Output from Processes
1249
1250* Process Buffers:: If no filter, output is put in a buffer.
1251* Filter Functions:: Filter functions accept output from the process.
1252* Decoding Output:: Filters can get unibyte or multibyte strings.
1253* Accepting Output:: How to wait until process output arrives.
1254
1255Low-Level Network Access
1256
561c0216
GM
1257* Network Processes:: Using @code{make-network-process}.
1258* Network Options:: Further control over network connections.
1259* Network Feature Testing:: Determining which network features work on
b8d4c8d0
GM
1260 the machine you are using.
1261
1262Packing and Unpacking Byte Arrays
1263
1264* Bindat Spec:: Describing data layout.
1265* Bindat Functions:: Doing the unpacking and packing.
1266* Bindat Examples:: Samples of what bindat.el can do for you!
1267
1268Emacs Display
1269
1270* Refresh Screen:: Clearing the screen and redrawing everything on it.
1271* Forcing Redisplay:: Forcing redisplay.
1272* Truncation:: Folding or wrapping long text lines.
1273* The Echo Area:: Displaying messages at the bottom of the screen.
1274* Warnings:: Displaying warning messages for the user.
1275* Invisible Text:: Hiding part of the buffer text.
1276* Selective Display:: Hiding part of the buffer text (the old way).
1277* Temporary Displays:: Displays that go away automatically.
d24880de 1278* Overlays:: Use overlays to highlight parts of the buffer.
b8d4c8d0
GM
1279* Width:: How wide a character or string is on the screen.
1280* Line Height:: Controlling the height of lines.
d24880de 1281* Faces:: A face defines a graphics style
b8d4c8d0
GM
1282 for text characters: font, colors, etc.
1283* Fringes:: Controlling window fringes.
1284* Scroll Bars:: Controlling vertical scroll bars.
1285* Display Property:: Enabling special display features.
1286* Images:: Displaying images in Emacs buffers.
1287* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 1288* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 1289* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 1290* Character Display:: How Emacs displays individual characters.
b8d4c8d0
GM
1291* Beeping:: Audible signal to the user.
1292* Window Systems:: Which window system is being used.
d366bd53
CY
1293* Bidirectional Display:: Display of bidirectional scripts, such as
1294 Arabic and Farsi.
b8d4c8d0
GM
1295
1296The Echo Area
1297
1298* Displaying Messages:: Explicitly displaying text in the echo area.
1299* Progress:: Informing user about progress of a long operation.
1300* Logging Messages:: Echo area messages are logged for the user.
1301* Echo Area Customization:: Controlling the echo area.
1302
1303Reporting Warnings
1304
1305* Warning Basics:: Warnings concepts and functions to report them.
561c0216
GM
1306* Warning Variables:: Variables programs bind to customize
1307 their warnings.
b8d4c8d0 1308* Warning Options:: Variables users set to control display of warnings.
3d439cd1 1309* Delayed Warnings:: Deferring a warning until the end of a command.
b8d4c8d0
GM
1310
1311Overlays
1312
1313* Managing Overlays:: Creating and moving overlays.
1314* Overlay Properties:: How to read and set properties.
d24880de 1315 What properties do to the screen display.
b8d4c8d0
GM
1316* Finding Overlays:: Searching for overlays.
1317
1318Faces
1319
81927dd2 1320* Defining Faces:: How to define a face.
b8d4c8d0
GM
1321* Face Attributes:: What is in a face?
1322* Attribute Functions:: Functions to examine and set face attributes.
1323* Displaying Faces:: How Emacs combines the faces specified for
1324 a character.
606061b9 1325* Face Remapping:: Remapping faces to alternative definitions.
b8d4c8d0
GM
1326* Face Functions:: How to define and examine faces.
1327* Auto Faces:: Hook for automatic face assignment.
35137ed3 1328* Basic Faces:: Faces that are defined by default.
606061b9 1329* Font Selection:: Finding the best available font for a face.
b8d4c8d0
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1330* Font Lookup:: Looking up the names of available fonts
1331 and information about them.
1332* Fontsets:: A fontset is a collection of fonts
1333 that handle a range of character sets.
561c0216 1334* Low-Level Font:: Lisp representation for character display fonts.
b8d4c8d0
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1335
1336Fringes
1337
1338* Fringe Size/Pos:: Specifying where to put the window fringes.
1339* Fringe Indicators:: Displaying indicator icons in the window fringes.
1340* Fringe Cursors:: Displaying cursors in the right fringe.
1341* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1342* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1343* Overlay Arrow:: Display of an arrow to indicate position.
1344
1345The @code{display} Property
1346
561c0216 1347* Replacing Specs:: Display specs that replace the text.
b8d4c8d0
GM
1348* Specified Space:: Displaying one space with a specified width.
1349* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
1350* Other Display Specs:: Displaying an image; adjusting the height,
1351 spacing, and other properties of text.
b8d4c8d0
GM
1352* Display Margins:: Displaying text or images to the side of
1353 the main text.
1354
1355Images
1356
561c0216 1357* Image Formats:: Supported image formats.
b8d4c8d0
GM
1358* Image Descriptors:: How to specify an image for use in @code{:display}.
1359* XBM Images:: Special features for XBM format.
1360* XPM Images:: Special features for XPM format.
1361* GIF Images:: Special features for GIF format.
561c0216 1362* TIFF Images:: Special features for TIFF format.
2833b3ff 1363* PostScript Images:: Special features for PostScript format.
cf988578 1364* ImageMagick Images:: Special features available through ImageMagick.
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1365* Other Image Types:: Various other formats are supported.
1366* Defining Images:: Convenient ways to define an image for later use.
1367* Showing Images:: Convenient ways to display an image once
1368 it is defined.
eea14f31 1369* Animated Images:: Some image formats can be animated.
b8d4c8d0
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1370* Image Cache:: Internal mechanisms of image display.
1371
1372Buttons
1373
1374* Button Properties:: Button properties with special meanings.
1375* Button Types:: Defining common properties for classes of buttons.
1376* Making Buttons:: Adding buttons to Emacs buffers.
1377* Manipulating Buttons:: Getting and setting properties of buttons.
1378* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1379
1380Abstract Display
1381
1382* Abstract Display Functions:: Functions in the Ewoc package.
1383* Abstract Display Example:: Example of using Ewoc.
1384
9a69676a 1385Character Display
b8d4c8d0 1386
9a69676a
CY
1387* Usual Display:: The usual conventions for displaying characters.
1388* Display Tables:: What a display table consists of.
1389* Active Display Table:: How Emacs selects a display table to use.
1390* Glyphs:: How to define a glyph, and what glyphs mean.
1391* Glyphless Chars:: How glyphless characters are drawn.
b8d4c8d0
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1392
1393Operating System Interface
1394
561c0216 1395* Starting Up:: Customizing Emacs startup processing.
b8d4c8d0
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1396* Getting Out:: How exiting works (permanent or temporary).
1397* System Environment:: Distinguish the name and kind of system.
1398* User Identification:: Finding the name and user id of the user.
d24880de 1399* Time of Day:: Getting the current time.
333f9019 1400* Time Conversion:: Converting a time from numeric form to
561c0216 1401 calendrical data and vice versa.
b8d4c8d0
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1402* Time Parsing:: Converting a time from numeric form to text
1403 and vice versa.
1404* Processor Run Time:: Getting the run time used by Emacs.
1405* Time Calculations:: Adding, subtracting, comparing times, etc.
d24880de 1406* Timers:: Setting a timer to call a function at a
561c0216 1407 certain time.
b8d4c8d0
GM
1408* Idle Timers:: Setting a timer to call a function when Emacs has
1409 been idle for a certain length of time.
1410* Terminal Input:: Accessing and recording terminal input.
1411* Terminal Output:: Controlling and recording terminal output.
1412* Sound Output:: Playing sounds on the computer's speaker.
121e43fd 1413* X11 Keysyms:: Operating on key symbols for X Windows.
b8d4c8d0 1414* Batch Mode:: Running Emacs without terminal interaction.
561c0216
GM
1415* Session Management:: Saving and restoring state with
1416 X Session Management.
9ff687e1
MA
1417* Notifications:: Desktop notifications.
1418* Dynamic Libraries:: On-demand loading of support libraries.
b8d4c8d0
GM
1419
1420Starting Up Emacs
1421
561c0216
GM
1422* Startup Summary:: Sequence of actions Emacs performs at startup.
1423* Init File:: Details on reading the init file.
b8d4c8d0
GM
1424* Terminal-Specific:: How the terminal-specific Lisp file is read.
1425* Command-Line Arguments:: How command-line arguments are processed,
1426 and how you can customize them.
1427
1428Getting Out of Emacs
1429
1430* Killing Emacs:: Exiting Emacs irreversibly.
1431* Suspending Emacs:: Exiting Emacs reversibly.
1432
1433Terminal Input
1434
d24880de
GM
1435* Input Modes:: Options for how input is processed.
1436* Recording Input:: Saving histories of recent or all input events.
b8d4c8d0 1437
cf988578
GM
1438Preparing Lisp code for distribution
1439
1440* Packaging Basics:: The basic concepts of Emacs Lisp packages.
1441* Simple Packages:: How to package a single .el file.
1442* Multi-file Packages:: How to package multiple files.
1443* Package Archives:: Maintaining package archives.
1444
b8d4c8d0
GM
1445Tips and Conventions
1446
1447* Coding Conventions:: Conventions for clean and robust programs.
1448* Key Binding Conventions:: Which keys should be bound by which programs.
1449* Programming Tips:: Making Emacs code fit smoothly in Emacs.
1450* Compilation Tips:: Making compiled code run fast.
1451* Warning Tips:: Turning off compiler warnings.
1452* Documentation Tips:: Writing readable documentation strings.
d24880de 1453* Comment Tips:: Conventions for writing comments.
b8d4c8d0
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1454* Library Headers:: Standard headers for library packages.
1455
1456GNU Emacs Internals
1457
1458* Building Emacs:: How the dumped Emacs is made.
333f9019 1459* Pure Storage:: Kludge to make preloaded Lisp functions shareable.
b8d4c8d0
GM
1460* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1461* Memory Usage:: Info about total size of Lisp objects made so far.
1462* Writing Emacs Primitives:: Writing C code for Emacs.
1463* Object Internals:: Data formats of buffers, windows, processes.
1464
1465Object Internals
1466
1467* Buffer Internals:: Components of a buffer structure.
1468* Window Internals:: Components of a window structure.
1469* Process Internals:: Components of a process structure.
1470@end detailmenu
1471@end menu
1472
1473@include intro.texi
1474@include objects.texi
1475@include numbers.texi
1476@include strings.texi
1477
1478@include lists.texi
1479@include sequences.texi
1480@include hash.texi
1481@include symbols.texi
1482@include eval.texi
1483
1484@include control.texi
1485@include variables.texi
1486@include functions.texi
1487@include macros.texi
1488
1489@include customize.texi
1490@include loading.texi
1491@include compile.texi
1492@include advice.texi
1493
561c0216 1494@c This includes edebug.texi.
b8d4c8d0
GM
1495@include debugging.texi
1496@include streams.texi
1497@include minibuf.texi
1498@include commands.texi
1499
1500@include keymaps.texi
1501@include modes.texi
1502@include help.texi
1503@include files.texi
1504
1505@include backups.texi
1506@include buffers.texi
1507@include windows.texi
1508@include frames.texi
1509
1510@include positions.texi
1511@include markers.texi
1512@include text.texi
1513@include nonascii.texi
1514
1515@include searching.texi
1516@include syntax.texi
1517@include abbrevs.texi
1518@include processes.texi
1519
1520@include display.texi
1521@include os.texi
1522
fdc76236
TT
1523@include package.texi
1524
b8d4c8d0
GM
1525@c MOVE to Emacs Manual: include misc-modes.texi
1526
1527@c appendices
1528
1529@c REMOVE this: include non-hacker.texi
1530
1531@include anti.texi
1532@include doclicense.texi
1533@include gpl.texi
1534@include tips.texi
1535@include internals.texi
1536@include errors.texi
b8d4c8d0
GM
1537@include maps.texi
1538@include hooks.texi
1539
1540@include index.texi
1541
1542@ignore
1543@node New Symbols, , Index, Top
1544@unnumbered New Symbols Since the Previous Edition
1545
1546@printindex tp
1547@end ignore
1548
1549@bye
1550
1551\f
1552These words prevent "local variables" above from confusing Emacs.