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[bpt/emacs.git] / doc / lispref / elisp.texi
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1\input texinfo @c -*-texinfo-*-
2@c %**start of header
3@setfilename elisp
4@settitle GNU Emacs Lisp Reference Manual
5@c %**end of header
6
7@c Version of the manual and of Emacs.
8@c Please remember to update the edition number in README as well.
f751a2ae 9@c And also the copies in vol1.texi and vol2.texi.
3a6aa965 10@set VERSION 3.0
f7a31f11 11@include emacsver.texi
f751a2ae 12@set DATE July 2009
b8d4c8d0 13
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14@c in general, keep the following line commented out, unless doing a
15@c copy of this manual that will be published. The manual should go
16@c onto the distribution in the full, 8.5 x 11" size.
049bcbcb 17@c @smallbook
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18
19@ifset smallbook
20@smallbook
21@end ifset
22
23@c per rms and peterb, use 10pt fonts for the main text, mostly to
0e406a72 24@c save on paper cost.
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25@c Do this inside @tex for now, so current makeinfo does not complain.
26@tex
27@ifset smallbook
28@fonttextsize 10
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29\global\let\urlcolor=\Black % don't print links in grayscale
30\global\let\linkcolor=\Black
31@end ifset
32\global\hbadness=6666 % don't worry about not-too-underfull boxes
33@end tex
34
35@c Combine indices.
36@synindex cp fn
37@syncodeindex vr fn
38@syncodeindex ky fn
39@syncodeindex pg fn
40@c We use the "type index" to index new functions and variables.
41@c @syncodeindex tp fn
42
43@copying
44This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
45corresponding to Emacs version @value{EMACSVER}.
46
acaf905b 47Copyright @copyright{} 1990-1996, 1998-2012 Free Software
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48Foundation, Inc.
49
50@quotation
51Permission is granted to copy, distribute and/or modify this document
204d4665 52under the terms of the GNU Free Documentation License, Version 1.3 or
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53any later version published by the Free Software Foundation; with the
54Invariant Sections being ``GNU General Public License,'' with the
55Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
56Texts as in (a) below. A copy of the license is included in the
57section entitled ``GNU Free Documentation License.''
58
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59(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
60modify this GNU manual. Buying copies from the FSF supports it in
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61developing GNU and promoting software freedom.''
62@end quotation
63@end copying
64
63a329f8 65@documentencoding ISO-8859-1
80b005c7 66
e979a521 67@dircategory GNU Emacs Lisp
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68@direntry
69* Elisp: (elisp). The Emacs Lisp Reference Manual.
70@end direntry
71
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72@titlepage
73@title GNU Emacs Lisp Reference Manual
74@subtitle For Emacs Version @value{EMACSVER}
f751a2ae 75@subtitle Revision @value{VERSION}, @value{DATE}
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76
77@author by Bil Lewis, Dan LaLiberte, Richard Stallman
78@author and the GNU Manual Group
79@page
80@vskip 0pt plus 1filll
81@insertcopying
82
83@sp 2
84Published by the Free Software Foundation @*
8551 Franklin St, Fifth Floor @*
86Boston, MA 02110-1301 @*
87USA @*
88ISBN 1-882114-74-4
89
90@sp 2
91Cover art by Etienne Suvasa.
92@end titlepage
93
94
95@c Print the tables of contents
96@summarycontents
97@contents
98
99
100@ifnottex
101@node Top, Introduction, (dir), (dir)
102@top Emacs Lisp
103
5300838c 104@insertcopying
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105@end ifnottex
106
f751a2ae 107@c Copy any updates to vol1.texi and vol2.texi.
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108@menu
109* Introduction:: Introduction and conventions used.
110
111* Lisp Data Types:: Data types of objects in Emacs Lisp.
112* Numbers:: Numbers and arithmetic functions.
113* Strings and Characters:: Strings, and functions that work on them.
114* Lists:: Lists, cons cells, and related functions.
115* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
116 Certain functions act on any kind of sequence.
117 The description of vectors is here as well.
118* Hash Tables:: Very fast lookup-tables.
119* Symbols:: Symbols represent names, uniquely.
120
121* Evaluation:: How Lisp expressions are evaluated.
122* Control Structures:: Conditionals, loops, nonlocal exits.
123* Variables:: Using symbols in programs to stand for values.
124* Functions:: A function is a Lisp program
125 that can be invoked from other functions.
126* Macros:: Macros are a way to extend the Lisp language.
127* Customization:: Writing customization declarations.
128
129* Loading:: Reading files of Lisp code into Lisp.
130* Byte Compilation:: Compilation makes programs run faster.
131* Advising Functions:: Adding to the definition of a function.
132* Debugging:: Tools and tips for debugging Lisp programs.
133
134* Read and Print:: Converting Lisp objects to text and back.
135* Minibuffers:: Using the minibuffer to read input.
136* Command Loop:: How the editor command loop works,
137 and how you can call its subroutines.
138* Keymaps:: Defining the bindings from keys to commands.
139* Modes:: Defining major and minor modes.
140* Documentation:: Writing and using documentation strings.
141
142* Files:: Accessing files.
143* Backups and Auto-Saving:: Controlling how backups and auto-save
144 files are made.
145* Buffers:: Creating and using buffer objects.
146* Windows:: Manipulating windows and displaying buffers.
d24880de 147* Frames:: Making multiple system-level windows.
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148* Positions:: Buffer positions and motion functions.
149* Markers:: Markers represent positions and update
150 automatically when the text is changed.
151
152* Text:: Examining and changing text in buffers.
153* Non-ASCII Characters:: Non-ASCII text in buffers and strings.
154* Searching and Matching:: Searching buffers for strings or regexps.
155* Syntax Tables:: The syntax table controls word and list parsing.
156* Abbrevs:: How Abbrev mode works, and its data structures.
157
158* Processes:: Running and communicating with subprocesses.
d24880de 159* Display:: Features for controlling the screen display.
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160* System Interface:: Getting the user id, system type, environment
161 variables, and other such things.
162
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163* Packaging:: Preparing Lisp code for distribution.
164
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165Appendices
166
f751a2ae 167* Antinews:: Info for users downgrading to Emacs 22.
561c0216 168* GNU Free Documentation License:: The license for this documentation.
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169* GPL:: Conditions for copying and changing GNU Emacs.
170* Tips:: Advice and coding conventions for Emacs Lisp.
171* GNU Emacs Internals:: Building and dumping Emacs;
172 internal data structures.
173* Standard Errors:: List of all error symbols.
174* Standard Buffer-Local Variables::
175 List of variables buffer-local in all buffers.
176* Standard Keymaps:: List of standard keymaps.
177* Standard Hooks:: List of standard hook variables.
178
179* Index:: Index including concepts, functions, variables,
180 and other terms.
181
182@ignore
183* New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
184@end ignore
185
186@c Do NOT modify the following 3 lines! They must have this form to
187@c be correctly identified by `texinfo-multiple-files-update'. In
188@c particular, the detailed menu header line MUST be identical to the
189@c value of `texinfo-master-menu-header'. See texnfo-upd.el.
f751a2ae 190@c Copy any updates to vol1.texi and vol2.texi.
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191
192@detailmenu
193 --- The Detailed Node Listing ---
194 ---------------------------------
195
91223e54 196Here are other nodes that are subnodes of those already listed,
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197mentioned here so you can get to them in one step:
198
199Introduction
200
201* Caveats:: Flaws and a request for help.
202* Lisp History:: Emacs Lisp is descended from Maclisp.
203* Conventions:: How the manual is formatted.
204* Version Info:: Which Emacs version is running?
205* Acknowledgements:: The authors, editors, and sponsors of this manual.
206
207Conventions
208
209* Some Terms:: Explanation of terms we use in this manual.
210* nil and t:: How the symbols @code{nil} and @code{t} are used.
211* Evaluation Notation:: The format we use for examples of evaluation.
561c0216 212* Printing Notation:: The format we use when examples print text.
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213* Error Messages:: The format we use for examples of errors.
214* Buffer Text Notation:: The format we use for buffer contents in examples.
215* Format of Descriptions:: Notation for describing functions, variables, etc.
216
217Format of Descriptions
218
219* A Sample Function Description:: A description of an imaginary
220 function, @code{foo}.
221* A Sample Variable Description:: A description of an imaginary
222 variable, @code{electric-future-map}.
223
224Lisp Data Types
225
226* Printed Representation:: How Lisp objects are represented as text.
227* Comments:: Comments and their formatting conventions.
228* Programming Types:: Types found in all Lisp systems.
229* Editing Types:: Types specific to Emacs.
121e43fd 230* Circular Objects:: Read syntax for circular structure.
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231* Type Predicates:: Tests related to types.
232* Equality Predicates:: Tests of equality between any two objects.
233
234Programming Types
235
236* Integer Type:: Numbers without fractional parts.
237* Floating Point Type:: Numbers with fractional parts and with a large range.
238* Character Type:: The representation of letters, numbers and
239 control characters.
240* Symbol Type:: A multi-use object that refers to a function,
561c0216 241 variable, or property list, and has a unique identity.
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242* Sequence Type:: Both lists and arrays are classified as sequences.
243* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
244* Array Type:: Arrays include strings and vectors.
245* String Type:: An (efficient) array of characters.
246* Vector Type:: One-dimensional arrays.
247* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
248* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
249* Hash Table Type:: Super-fast lookup tables.
250* Function Type:: A piece of executable code you can call from elsewhere.
251* Macro Type:: A method of expanding an expression into another
252 expression, more fundamental but less pretty.
253* Primitive Function Type:: A function written in C, callable from Lisp.
254* Byte-Code Type:: A function written in Lisp, then compiled.
255* Autoload Type:: A type used for automatically loading seldom-used
256 functions.
257
258Character Type
259
260* Basic Char Syntax:: Syntax for regular characters.
261* General Escape Syntax:: How to specify characters by their codes.
262* Ctl-Char Syntax:: Syntax for control characters.
263* Meta-Char Syntax:: Syntax for meta-characters.
264* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
265
266Cons Cell and List Types
267
268* Box Diagrams:: Drawing pictures of lists.
561c0216 269* Dotted Pair Notation:: A general syntax for cons cells.
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270* Association List Type:: A specially constructed list.
271
272String Type
273
274* Syntax for Strings:: How to specify Lisp strings.
275* Non-ASCII in Strings:: International characters in strings.
276* Nonprinting Characters:: Literal unprintable characters in strings.
277* Text Props and Strings:: Strings with text properties.
278
279Editing Types
280
281* Buffer Type:: The basic object of editing.
282* Marker Type:: A position in a buffer.
561c0216 283* Window Type:: Buffers are displayed in windows.
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284* Frame Type:: Windows subdivide frames.
285* Terminal Type:: A terminal device displays frames.
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286* Window Configuration Type:: Recording the way a frame is subdivided.
287* Frame Configuration Type:: Recording the status of all frames.
a65f6a85 288* Process Type:: A subprocess of Emacs running on the underlying OS.
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289* Stream Type:: Receive or send characters.
290* Keymap Type:: What function a keystroke invokes.
291* Overlay Type:: How an overlay is represented.
3a6aa965 292* Font Type:: Fonts for displaying text.
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293
294Numbers
295
296* Integer Basics:: Representation and range of integers.
d24880de 297* Float Basics:: Representation and range of floating point.
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298* Predicates on Numbers:: Testing for numbers.
299* Comparison of Numbers:: Equality and inequality predicates.
d24880de 300* Numeric Conversions:: Converting float to integer and vice versa.
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301* Arithmetic Operations:: How to add, subtract, multiply and divide.
302* Rounding Operations:: Explicitly rounding floating point numbers.
303* Bitwise Operations:: Logical and, or, not, shifting.
304* Math Functions:: Trig, exponential and logarithmic functions.
305* Random Numbers:: Obtaining random integers, predictable or not.
306
307Strings and Characters
308
309* String Basics:: Basic properties of strings and characters.
310* Predicates for Strings:: Testing whether an object is a string or char.
311* Creating Strings:: Functions to allocate new strings.
121e43fd 312* Modifying Strings:: Altering the contents of an existing string.
b8d4c8d0 313* Text Comparison:: Comparing characters or strings.
561c0216 314* String Conversion:: Converting to and from characters and strings.
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315* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
316* Case Conversion:: Case conversion functions.
d24880de 317* Case Tables:: Customizing case conversion.
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318
319Lists
320
321* Cons Cells:: How lists are made out of cons cells.
322* List-related Predicates:: Is this object a list? Comparing two lists.
323* List Elements:: Extracting the pieces of a list.
324* Building Lists:: Creating list structure.
325* List Variables:: Modifying lists stored in variables.
326* Modifying Lists:: Storing new pieces into an existing list.
327* Sets And Lists:: A list can represent a finite mathematical set.
328* Association Lists:: A list can represent a finite relation or mapping.
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329
330Modifying Existing List Structure
331
332* Setcar:: Replacing an element in a list.
333* Setcdr:: Replacing part of the list backbone.
334 This can be used to remove or add elements.
335* Rearrangement:: Reordering the elements in a list; combining lists.
336
337Sequences, Arrays, and Vectors
338
339* Sequence Functions:: Functions that accept any kind of sequence.
340* Arrays:: Characteristics of arrays in Emacs Lisp.
341* Array Functions:: Functions specifically for arrays.
342* Vectors:: Special characteristics of Emacs Lisp vectors.
343* Vector Functions:: Functions specifically for vectors.
344* Char-Tables:: How to work with char-tables.
345* Bool-Vectors:: How to work with bool-vectors.
31cbea1d 346* Rings:: Managing a fixed-size ring of objects.
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347
348Hash Tables
349
350* Creating Hash:: Functions to create hash tables.
351* Hash Access:: Reading and writing the hash table contents.
561c0216 352* Defining Hash:: Defining new comparison methods.
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353* Other Hash:: Miscellaneous.
354
355Symbols
356
357* Symbol Components:: Symbols have names, values, function definitions
358 and property lists.
359* Definitions:: A definition says how a symbol will be used.
360* Creating Symbols:: How symbols are kept unique.
361* Property Lists:: Each symbol has a property list
362 for recording miscellaneous information.
363
364Property Lists
365
366* Plists and Alists:: Comparison of the advantages of property
367 lists and association lists.
368* Symbol Plists:: Functions to access symbols' property lists.
369* Other Plists:: Accessing property lists stored elsewhere.
370
371Evaluation
372
373* Intro Eval:: Evaluation in the scheme of things.
374* Forms:: How various sorts of objects are evaluated.
375* Quoting:: Avoiding evaluation (to put constants in
376 the program).
03988c98 377* Backquote:: Easier construction of list structure.
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378* Eval:: How to invoke the Lisp interpreter explicitly.
379
380Kinds of Forms
381
382* Self-Evaluating Forms:: Forms that evaluate to themselves.
383* Symbol Forms:: Symbols evaluate as variables.
384* Classifying Lists:: How to distinguish various sorts of list forms.
385* Function Indirection:: When a symbol appears as the car of a list,
d24880de 386 we find the real function via the symbol.
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387* Function Forms:: Forms that call functions.
388* Macro Forms:: Forms that call macros.
389* Special Forms:: "Special forms" are idiosyncratic primitives,
390 most of them extremely important.
391* Autoloading:: Functions set up to load files
392 containing their real definitions.
393
394Control Structures
395
396* Sequencing:: Evaluation in textual order.
397* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
398* Combining Conditions:: @code{and}, @code{or}, @code{not}.
399* Iteration:: @code{while} loops.
400* Nonlocal Exits:: Jumping out of a sequence.
401
402Nonlocal Exits
403
404* Catch and Throw:: Nonlocal exits for the program's own purposes.
405* Examples of Catch:: Showing how such nonlocal exits can be written.
406* Errors:: How errors are signaled and handled.
407* Cleanups:: Arranging to run a cleanup form if an
408 error happens.
409
410Errors
411
412* Signaling Errors:: How to report an error.
413* Processing of Errors:: What Emacs does when you report an error.
414* Handling Errors:: How you can trap errors and continue execution.
415* Error Symbols:: How errors are classified for trapping them.
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416
417Variables
418
419* Global Variables:: Variable values that exist permanently, everywhere.
420* Constant Variables:: Certain "variables" have values that never change.
421* Local Variables:: Variable values that exist only temporarily.
422* Void Variables:: Symbols that lack values.
423* Defining Variables:: A definition says a symbol is used as a variable.
424* Tips for Defining:: Things you should think about when you
425 define a variable.
426* Accessing Variables:: Examining values of variables whose names
427 are known only at run time.
428* Setting Variables:: Storing new values in variables.
429* Variable Scoping:: How Lisp chooses among local and global values.
430* Buffer-Local Variables:: Variable values in effect only in one buffer.
b8d4c8d0 431* File Local Variables:: Handling local variable lists in files.
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432* Directory Local Variables:: Local variables common to all files in a
433 directory.
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434* Variable Aliases:: Variables that are aliases for other variables.
435* Variables with Restricted Values:: Non-constant variables whose value can
436 @emph{not} be an arbitrary Lisp object.
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437
438Scoping Rules for Variable Bindings
439
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440* Dynamic Binding:: The default for binding local variables in Emacs.
441* Dynamic Binding Tips:: Avoiding problems with dynamic binding.
442* Lexical Binding:: A different type of local variable binding.
443* Using Lexical Binding:: How to enable lexical binding.
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444
445Buffer-Local Variables
446
447* Intro to Buffer-Local:: Introduction and concepts.
448* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
449* Default Value:: The default value is seen in buffers
450 that don't have their own buffer-local values.
451
452Functions
453
561c0216 454* What Is a Function:: Lisp functions vs. primitives; terminology.
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455* Lambda Expressions:: How functions are expressed as Lisp objects.
456* Function Names:: A symbol can serve as the name of a function.
457* Defining Functions:: Lisp expressions for defining functions.
458* Calling Functions:: How to use an existing function.
459* Mapping Functions:: Applying a function to each element of a list, etc.
561c0216 460* Anonymous Functions:: Lambda expressions are functions with no names.
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461* Function Cells:: Accessing or setting the function definition
462 of a symbol.
735cc5ca 463* Closures:: Functions that enclose a lexical environment.
b8d4c8d0 464* Obsolete Functions:: Declaring functions obsolete.
d24880de 465* Inline Functions:: Defining functions that the compiler
561c0216 466 will open code.
d24880de 467* Declaring Functions:: Telling the compiler that a function is defined.
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468* Function Safety:: Determining whether a function is safe to call.
469* Related Topics:: Cross-references to specific Lisp primitives
470 that have a special bearing on how
471 functions work.
472
473Lambda Expressions
474
475* Lambda Components:: The parts of a lambda expression.
476* Simple Lambda:: A simple example.
477* Argument List:: Details and special features of argument lists.
478* Function Documentation:: How to put documentation in a function.
479
480Macros
481
482* Simple Macro:: A basic example.
483* Expansion:: How, when and why macros are expanded.
484* Compiling Macros:: How macros are expanded by the compiler.
485* Defining Macros:: How to write a macro definition.
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486* Problems with Macros:: Don't evaluate the macro arguments too many times.
487 Don't hide the user's variables.
488* Indenting Macros:: Specifying how to indent macro calls.
489
490Common Problems Using Macros
491
492* Wrong Time:: Do the work in the expansion, not in the macro.
493* Argument Evaluation:: The expansion should evaluate each macro arg once.
494* Surprising Local Vars:: Local variable bindings in the expansion
495 require special care.
496* Eval During Expansion:: Don't evaluate them; put them in the expansion.
497* Repeated Expansion:: Avoid depending on how many times expansion is done.
498
499Writing Customization Definitions
500
501* Common Keywords:: Common keyword arguments for all kinds of
502 customization declarations.
503* Group Definitions:: Writing customization group definitions.
504* Variable Definitions:: Declaring user options.
505* Customization Types:: Specifying the type of a user option.
506
507Customization Types
508
3deead93 509* Simple Types:: Simple customization types: sexp, integer, etc.
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510* Composite Types:: Build new types from other types or data.
511* Splicing into Lists:: Splice elements into list with @code{:inline}.
512* Type Keywords:: Keyword-argument pairs in a customization type.
513* Defining New Types:: Give your type a name.
514
515Loading
516
517* How Programs Do Loading:: The @code{load} function and others.
518* Load Suffixes:: Details about the suffixes that @code{load} tries.
519* Library Search:: Finding a library to load.
520* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
521* Autoload:: Setting up a function to autoload.
522* Repeated Loading:: Precautions about loading a file twice.
523* Named Features:: Loading a library if it isn't already loaded.
524* Where Defined:: Finding which file defined a certain symbol.
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525* Unloading:: How to "unload" a library that was loaded.
526* Hooks for Loading:: Providing code to be run when
527 particular libraries are loaded.
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528
529Byte Compilation
530
531* Speed of Byte-Code:: An example of speedup from byte compilation.
532* Compilation Functions:: Byte compilation functions.
533* Docs and Compilation:: Dynamic loading of documentation strings.
534* Dynamic Loading:: Dynamic loading of individual functions.
535* Eval During Compile:: Code to be evaluated when you compile.
536* Compiler Errors:: Handling compiler error messages.
d24880de 537* Byte-Code Objects:: The data type used for byte-compiled functions.
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538* Disassembly:: Disassembling byte-code; how to read byte-code.
539
540Advising Emacs Lisp Functions
541
542* Simple Advice:: A simple example to explain the basics of advice.
543* Defining Advice:: Detailed description of @code{defadvice}.
544* Around-Advice:: Wrapping advice around a function's definition.
545* Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
546* Activation of Advice:: Advice doesn't do anything until you activate it.
547* Enabling Advice:: You can enable or disable each piece of advice.
548* Preactivation:: Preactivation is a way of speeding up the
549 loading of compiled advice.
550* Argument Access in Advice:: How advice can access the function's arguments.
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551* Combined Definition:: How advice is implemented.
552
553Debugging Lisp Programs
554
355cabc6 555* Debugger:: A debugger for the Emacs Lisp evaluator.
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556* Edebug:: A source-level Emacs Lisp debugger.
557* Syntax Errors:: How to find syntax errors.
558* Test Coverage:: Ensuring you have tested all branches in your code.
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559
560The Lisp Debugger
561
562* Error Debugging:: Entering the debugger when an error happens.
d24880de 563* Infinite Loops:: Stopping and debugging a program that doesn't exit.
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564* Function Debugging:: Entering it when a certain function is called.
565* Explicit Debug:: Entering it at a certain point in the program.
566* Using Debugger:: What the debugger does; what you see while in it.
567* Debugger Commands:: Commands used while in the debugger.
568* Invoking the Debugger:: How to call the function @code{debug}.
569* Internals of Debugger:: Subroutines of the debugger, and global variables.
570
571Edebug
572
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573* Using Edebug:: Introduction to use of Edebug.
574* Instrumenting:: You must instrument your code
575 in order to debug it with Edebug.
b8d4c8d0 576* Edebug Execution Modes:: Execution modes, stopping more or less often.
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577* Jumping:: Commands to jump to a specified place.
578* Edebug Misc:: Miscellaneous commands.
579* Breaks:: Setting breakpoints to make the program stop.
580* Trapping Errors:: Trapping errors with Edebug.
581* Edebug Views:: Views inside and outside of Edebug.
582* Edebug Eval:: Evaluating expressions within Edebug.
583* Eval List:: Expressions whose values are displayed
584 each time you enter Edebug.
585* Printing in Edebug:: Customization of printing.
586* Trace Buffer:: How to produce trace output in a buffer.
587* Coverage Testing:: How to test evaluation coverage.
588* The Outside Context:: Data that Edebug saves and restores.
b8d4c8d0 589* Edebug and Macros:: Specifying how to handle macro calls.
d24880de 590* Edebug Options:: Option variables for customizing Edebug.
b8d4c8d0 591
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592Breaks
593
594* Breakpoints:: Breakpoints at stop points.
595* Global Break Condition:: Breaking on an event.
596* Source Breakpoints:: Embedding breakpoints in source code.
597
598The Outside Context
599
600* Checking Whether to Stop::When Edebug decides what to do.
601* Edebug Display Update:: When Edebug updates the display.
602* Edebug Recursive Edit:: When Edebug stops execution.
603
604Edebug and Macros
605
606* Instrumenting Macro Calls::The basic problem.
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607* Specification List:: How to specify complex patterns of evaluation.
608* Backtracking:: What Edebug does when matching fails.
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609* Specification Examples:: To help understand specifications.
610
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611Debugging Invalid Lisp Syntax
612
613* Excess Open:: How to find a spurious open paren or missing close.
614* Excess Close:: How to find a spurious close paren or missing open.
615
616Reading and Printing Lisp Objects
617
618* Streams Intro:: Overview of streams, reading and printing.
619* Input Streams:: Various data types that can be used as
620 input streams.
621* Input Functions:: Functions to read Lisp objects from text.
622* Output Streams:: Various data types that can be used as
623 output streams.
624* Output Functions:: Functions to print Lisp objects as text.
625* Output Variables:: Variables that control what the printing
626 functions do.
627
628Minibuffers
629
630* Intro to Minibuffers:: Basic information about minibuffers.
631* Text from Minibuffer:: How to read a straight text string.
632* Object from Minibuffer:: How to read a Lisp object or expression.
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633* Minibuffer History:: Recording previous minibuffer inputs
634 so the user can reuse them.
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635* Initial Input:: Specifying initial contents for the minibuffer.
636* Completion:: How to invoke and customize completion.
637* Yes-or-No Queries:: Asking a question with a simple answer.
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638* Multiple Queries:: Asking a series of similar questions.
639* Reading a Password:: Reading a password from the terminal.
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640* Minibuffer Commands:: Commands used as key bindings in minibuffers.
641* Minibuffer Contents:: How such commands access the minibuffer text.
642* Minibuffer Windows:: Operating on the special minibuffer windows.
643* Recursive Mini:: Whether recursive entry to minibuffer is allowed.
644* Minibuffer Misc:: Various customization hooks and variables.
645
646Completion
647
648* Basic Completion:: Low-level functions for completing strings.
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649* Minibuffer Completion:: Invoking the minibuffer with completion.
650* Completion Commands:: Minibuffer commands that do completion.
651* High-Level Completion:: Convenient special cases of completion
121e43fd 652 (reading buffer name, file name, etc.).
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653* Reading File Names:: Using completion to read file names and
654 shell commands.
745c5f7b 655* Completion Styles:: Specifying rules for performing completion.
561c0216 656* Programmed Completion:: Writing your own completion-function.
60236b0d 657* Completion in Buffers:: Completing text in ordinary buffers.
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658
659Command Loop
660
661* Command Overview:: How the command loop reads commands.
662* Defining Commands:: Specifying how a function should read arguments.
663* Interactive Call:: Calling a command, so that it will read arguments.
61bbdbc6 664* Distinguish Interactive:: Making a command distinguish interactive calls.
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665* Command Loop Info:: Variables set by the command loop for you to examine.
666* Adjusting Point:: Adjustment of point after a command.
d24880de 667* Input Events:: What input looks like when you read it.
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668* Reading Input:: How to read input events from the keyboard or mouse.
669* Special Events:: Events processed immediately and individually.
670* Waiting:: Waiting for user input or elapsed time.
671* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
672* Prefix Command Arguments:: How the commands to set prefix args work.
673* Recursive Editing:: Entering a recursive edit,
674 and why you usually shouldn't.
675* Disabling Commands:: How the command loop handles disabled commands.
676* Command History:: How the command history is set up, and how accessed.
677* Keyboard Macros:: How keyboard macros are implemented.
678
679Defining Commands
680
681* Using Interactive:: General rules for @code{interactive}.
682* Interactive Codes:: The standard letter-codes for reading arguments
683 in various ways.
684* Interactive Examples:: Examples of how to read interactive arguments.
685
686Input Events
687
688* Keyboard Events:: Ordinary characters--keys with symbols on them.
689* Function Keys:: Function keys--keys with names, not symbols.
690* Mouse Events:: Overview of mouse events.
691* Click Events:: Pushing and releasing a mouse button.
692* Drag Events:: Moving the mouse before releasing the button.
693* Button-Down Events:: A button was pushed and not yet released.
694* Repeat Events:: Double and triple click (or drag, or down).
695* Motion Events:: Just moving the mouse, not pushing a button.
696* Focus Events:: Moving the mouse between frames.
697* Misc Events:: Other events the system can generate.
698* Event Examples:: Examples of the lists for mouse events.
699* Classifying Events:: Finding the modifier keys in an event symbol.
561c0216 700 Event types.
d24880de 701* Accessing Mouse:: Functions to extract info from mouse events.
f1c15283 702* Accessing Scroll:: Functions to get info from scroll bar events.
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703* Strings of Events:: Special considerations for putting
704 keyboard character events in a string.
705
706Reading Input
707
708* Key Sequence Input:: How to read one key sequence.
709* Reading One Event:: How to read just one event.
710* Event Mod:: How Emacs modifies events as they are read.
711* Invoking the Input Method:: How reading an event uses the input method.
712* Quoted Character Input:: Asking the user to specify a character.
713* Event Input Misc:: How to reread or throw away input events.
714
715Keymaps
716
717* Key Sequences:: Key sequences as Lisp objects.
718* Keymap Basics:: Basic concepts of keymaps.
719* Format of Keymaps:: What a keymap looks like as a Lisp object.
720* Creating Keymaps:: Functions to create and copy keymaps.
721* Inheritance and Keymaps:: How one keymap can inherit the bindings
722 of another keymap.
723* Prefix Keys:: Defining a key with a keymap as its definition.
724* Active Keymaps:: How Emacs searches the active keymaps
725 for a key binding.
726* Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
727* Controlling Active Maps:: Each buffer has a local keymap
728 to override the standard (global) bindings.
729 A minor mode can also override them.
561c0216 730* Key Lookup:: Finding a key's binding in one keymap.
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731* Functions for Key Lookup:: How to request key lookup.
732* Changing Key Bindings:: Redefining a key in a keymap.
733* Remapping Commands:: A keymap can translate one command to another.
734* Translation Keymaps:: Keymaps for translating sequences of events.
735* Key Binding Commands:: Interactive interfaces for redefining keys.
736* Scanning Keymaps:: Looking through all keymaps, for printing help.
561c0216 737* Menu Keymaps:: Defining a menu as a keymap.
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738
739Menu Keymaps
740
741* Defining Menus:: How to make a keymap that defines a menu.
742* Mouse Menus:: How users actuate the menu with the mouse.
743* Keyboard Menus:: How users actuate the menu with the keyboard.
744* Menu Example:: Making a simple menu.
745* Menu Bar:: How to customize the menu bar.
746* Tool Bar:: A tool bar is a row of images.
747* Modifying Menus:: How to add new items to a menu.
748
749Defining Menus
750
751* Simple Menu Items:: A simple kind of menu key binding,
752 limited in capabilities.
753* Extended Menu Items:: More powerful menu item definitions
754 let you specify keywords to enable
755 various features.
756* Menu Separators:: Drawing a horizontal line through a menu.
757* Alias Menu Items:: Using command aliases in menu items.
758
759Major and Minor Modes
760
761* Hooks:: How to use hooks; how to write code that provides hooks.
762* Major Modes:: Defining major modes.
763* Minor Modes:: Defining minor modes.
764* Mode Line Format:: Customizing the text that appears in the mode line.
3fd50d5c 765* Imenu:: Providing a menu of definitions made in a buffer.
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766* Font Lock Mode:: How modes can highlight text according to syntax.
767* Desktop Save Mode:: How modes can have buffer state saved between
768 Emacs sessions.
769
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770Hooks
771
772* Running Hooks:: How to run a hook.
773* Setting Hooks:: How to put functions on a hook, or remove them.
774
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775Major Modes
776
b8d4c8d0 777* Major Mode Conventions:: Coding conventions for keymaps, etc.
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778* Auto Major Mode:: How Emacs chooses the major mode automatically.
779* Mode Help:: Finding out how to use a mode.
780* Derived Modes:: Defining a new major mode based on another major
781 mode.
3fd50d5c 782* Basic Major Modes:: Modes that other modes are often derived from.
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783* Generic Modes:: Defining a simple major mode that supports
784 comment syntax and Font Lock mode.
785* Mode Hooks:: Hooks run at the end of major mode functions.
561c0216 786* Example Major Modes:: Text mode and Lisp modes.
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787
788Minor Modes
789
790* Minor Mode Conventions:: Tips for writing a minor mode.
791* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
792* Defining Minor Modes:: A convenient facility for defining minor modes.
793
794Mode Line Format
795
561c0216 796* Mode Line Basics:: Basic ideas of mode line control.
b8d4c8d0 797* Mode Line Data:: The data structure that controls the mode line.
561c0216 798* Mode Line Top:: The top level variable, mode-line-format.
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799* Mode Line Variables:: Variables used in that data structure.
800* %-Constructs:: Putting information into a mode line.
801* Properties in Mode:: Using text properties in the mode line.
802* Header Lines:: Like a mode line, but at the top.
803* Emulating Mode Line:: Formatting text as the mode line would.
804
805Font Lock Mode
806
807* Font Lock Basics:: Overview of customizing Font Lock.
808* Search-based Fontification:: Fontification based on regexps.
809* Customizing Keywords:: Customizing search-based fontification.
810* Other Font Lock Variables:: Additional customization facilities.
811* Levels of Font Lock:: Each mode can define alternative levels
812 so that the user can select more or less.
813* Precalculated Fontification:: How Lisp programs that produce the buffer
814 contents can also specify how to fontify it.
815* Faces for Font Lock:: Special faces specifically for Font Lock.
816* Syntactic Font Lock:: Fontification based on syntax tables.
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817* Multiline Font Lock:: How to coerce Font Lock into properly
818 highlighting multiline constructs.
819
820Multiline Font Lock Constructs
821
561c0216 822* Font Lock Multiline:: Marking multiline chunks with a text property.
bc3bea9c 823* Region to Refontify:: Controlling which region gets refontified
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824 after a buffer change.
825
826Documentation
827
828* Documentation Basics:: Good style for doc strings.
829 Where to put them. How Emacs stores them.
830* Accessing Documentation:: How Lisp programs can access doc strings.
831* Keys in Documentation:: Substituting current key bindings.
832* Describing Characters:: Making printable descriptions of
833 non-printing characters and key sequences.
834* Help Functions:: Subroutines used by Emacs help facilities.
835
836Files
837
838* Visiting Files:: Reading files into Emacs buffers for editing.
839* Saving Buffers:: Writing changed buffers back into files.
561c0216 840* Reading from Files:: Reading files into buffers without visiting.
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841* Writing to Files:: Writing new files from parts of buffers.
842* File Locks:: Locking and unlocking files, to prevent
843 simultaneous editing by two people.
844* Information about Files:: Testing existence, accessibility, size of files.
845* Changing Files:: Renaming files, changing protection, etc.
846* File Names:: Decomposing and expanding file names.
847* Contents of Directories:: Getting a list of the files in a directory.
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848* Create/Delete Dirs:: Creating and Deleting Directories.
849* Magic File Names:: Defining "magic" special handling
850 for certain file names.
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851* Format Conversion:: Conversion to and from various file formats.
852
853Visiting Files
854
855* Visiting Functions:: The usual interface functions for visiting.
856* Subroutines of Visiting:: Lower-level subroutines that they use.
857
858Information about Files
859
860* Testing Accessibility:: Is a given file readable? Writable?
861* Kinds of Files:: Is it a directory? A symbolic link?
d24880de 862* Truenames:: Eliminating symbolic links from a file name.
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863* File Attributes:: How large is it? Any other names? Etc.
864* Locating Files:: How to find a file in standard places.
865
866File Names
867
868* File Name Components:: The directory part of a file name, and the rest.
561c0216 869* Relative File Names:: Some file names are relative to a current directory.
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870* Directory Names:: A directory's name as a directory
871 is different from its name as a file.
872* File Name Expansion:: Converting relative file names to absolute ones.
873* Unique File Names:: Generating names for temporary files.
874* File Name Completion:: Finding the completions for a given file name.
875* Standard File Names:: If your package uses a fixed file name,
876 how to handle various operating systems simply.
877
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878File Format Conversion
879
121e43fd 880* Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
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GM
881* Format Conversion Round-Trip:: Using @code{format-alist}.
882* Format Conversion Piecemeal:: Specifying non-paired conversion.
883
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884Backups and Auto-Saving
885
886* Backup Files:: How backup files are made; how their names
887 are chosen.
888* Auto-Saving:: How auto-save files are made; how their
889 names are chosen.
890* Reverting:: @code{revert-buffer}, and how to customize
891 what it does.
892
893Backup Files
894
895* Making Backups:: How Emacs makes backup files, and when.
896* Rename or Copy:: Two alternatives: renaming the old file
897 or copying it.
898* Numbered Backups:: Keeping multiple backups for each source file.
899* Backup Names:: How backup file names are computed; customization.
900
901Buffers
902
903* Buffer Basics:: What is a buffer?
904* Current Buffer:: Designating a buffer as current
561c0216 905 so that primitives will access its contents.
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906* Buffer Names:: Accessing and changing buffer names.
907* Buffer File Name:: The buffer file name indicates which file
908 is visited.
909* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
910* Modification Time:: Determining whether the visited file was changed
911 ``behind Emacs's back''.
912* Read Only Buffers:: Modifying text is not allowed in a
913 read-only buffer.
914* The Buffer List:: How to look at all the existing buffers.
915* Creating Buffers:: Functions that create buffers.
916* Killing Buffers:: Buffers exist until explicitly killed.
917* Indirect Buffers:: An indirect buffer shares text with some
918 other buffer.
acc8b598 919* Swapping Text:: Swapping text between two buffers.
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920* Buffer Gap:: The gap in the buffer.
921
922Windows
923
924* Basic Windows:: Basic information on using windows.
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MR
925* Windows and Frames:: Relating windows to the frame they appear on.
926* Window Sizes:: Accessing a window's size.
927* Resizing Windows:: Changing the sizes of windows.
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928* Splitting Windows:: Splitting one window into two windows.
929* Deleting Windows:: Deleting a window gives its space to other windows.
930* Selecting Windows:: The selected window is the one that you edit in.
931* Cyclic Window Ordering:: Moving around the existing windows.
932* Buffers and Windows:: Each window displays the contents of a buffer.
0e406a72 933* Switching Buffers:: Higher-level functions for switching to a buffer.
d24880de 934* Choosing Window:: How to choose a window for displaying a buffer.
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935* Display Action Functions:: Subroutines for @code{display-buffer}.
936* Choosing Window Options:: Extra options affecting how buffers are displayed.
0e406a72 937* Window History:: Each window remembers the buffers displayed in it.
d24880de 938* Dedicated Windows:: How to avoid displaying another buffer in
b33b68a3 939 a specific window.
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MR
940* Quitting Windows:: How to restore the state prior to displaying a
941 buffer.
b8d4c8d0 942* Window Point:: Each window has its own location of point.
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MR
943* Window Start and End:: Buffer positions indicating which text is
944 on-screen in a window.
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945* Textual Scrolling:: Moving text up and down through the window.
946* Vertical Scrolling:: Moving the contents up and down on the window.
947* Horizontal Scrolling:: Moving the contents sideways on the window.
b8d4c8d0 948* Coordinates and Windows:: Converting coordinates to windows.
b8d4c8d0 949* Window Configurations:: Saving and restoring the state of the screen.
efafc282 950* Window Parameters:: Associating additional information with windows.
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951* Window Hooks:: Hooks for scrolling, window size changes,
952 redisplay going past a certain point,
953 or window configuration changes.
954
955Frames
956
d24880de 957* Creating Frames:: Creating additional frames.
3ec61d4e 958* Multiple Terminals:: Displaying on several different devices.
d24880de 959* Frame Parameters:: Controlling frame size, position, font, etc.
df05a163 960* Terminal Parameters:: Parameters common for all frames on terminal.
b8d4c8d0 961* Frame Titles:: Automatic updating of frame titles.
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962* Deleting Frames:: Frames last until explicitly deleted.
963* Finding All Frames:: How to examine all existing frames.
b8d4c8d0 964* Minibuffers and Frames:: How a frame finds the minibuffer to use.
d24880de 965* Input Focus:: Specifying the selected frame.
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966* Visibility of Frames:: Frames may be visible or invisible, or icons.
967* Raising and Lowering:: Raising a frame makes it hide other windows;
d24880de 968 lowering it makes the others hide it.
b8d4c8d0 969* Frame Configurations:: Saving the state of all frames.
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970* Mouse Tracking:: Getting events that say when the mouse moves.
971* Mouse Position:: Asking where the mouse is, or moving it.
972* Pop-Up Menus:: Displaying a menu for the user to select from.
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973* Dialog Boxes:: Displaying a box to ask yes or no.
974* Pointer Shape:: Specifying the shape of the mouse pointer.
561c0216 975* Window System Selections::Transferring text to and from other X clients.
b8d4c8d0 976* Drag and Drop:: Internals of Drag-and-Drop implementation.
d24880de 977* Color Names:: Getting the definitions of color names.
b8d4c8d0 978* Text Terminal Colors:: Defining colors for text-only terminals.
d24880de 979* Resources:: Getting resource values from the server.
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980* Display Feature Testing:: Determining the features of a terminal.
981
982Frame Parameters
983
984* Parameter Access:: How to change a frame's parameters.
d24880de 985* Initial Parameters:: Specifying frame parameters when you make a frame.
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986* Window Frame Parameters:: List of frame parameters for window systems.
987* Size and Position:: Changing the size and position of a frame.
988* Geometry:: Parsing geometry specifications.
989
990Window Frame Parameters
991
992* Basic Parameters:: Parameters that are fundamental.
993* Position Parameters:: The position of the frame on the screen.
994* Size Parameters:: Frame's size.
995* Layout Parameters:: Size of parts of the frame, and
996 enabling or disabling some parts.
997* Buffer Parameters:: Which buffers have been or should be shown.
998* Management Parameters:: Communicating with the window manager.
999* Cursor Parameters:: Controlling the cursor appearance.
561c0216 1000* Font and Color Parameters:: Fonts and colors for the frame text.
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1001
1002Positions
1003
1004* Point:: The special position where editing takes place.
1005* Motion:: Changing point.
1006* Excursions:: Temporary motion and buffer changes.
1007* Narrowing:: Restricting editing to a portion of the buffer.
1008
1009Motion
1010
1011* Character Motion:: Moving in terms of characters.
1012* Word Motion:: Moving in terms of words.
1013* Buffer End Motion:: Moving to the beginning or end of the buffer.
1014* Text Lines:: Moving in terms of lines of text.
1015* Screen Lines:: Moving in terms of lines as displayed.
1016* List Motion:: Moving by parsing lists and sexps.
1017* Skipping Characters:: Skipping characters belonging to a certain set.
1018
1019Markers
1020
1021* Overview of Markers:: The components of a marker, and how it relocates.
1022* Predicates on Markers:: Testing whether an object is a marker.
1023* Creating Markers:: Making empty markers or markers at certain places.
561c0216 1024* Information from Markers::Finding the marker's buffer or character position.
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1025* Marker Insertion Types:: Two ways a marker can relocate when you
1026 insert where it points.
1027* Moving Markers:: Moving the marker to a new buffer or position.
1028* The Mark:: How "the mark" is implemented with a marker.
1029* The Region:: How to access "the region".
1030
1031Text
1032
1033* Near Point:: Examining text in the vicinity of point.
1034* Buffer Contents:: Examining text in a general fashion.
1035* Comparing Text:: Comparing substrings of buffers.
1036* Insertion:: Adding new text to a buffer.
1037* Commands for Insertion:: User-level commands to insert text.
1038* Deletion:: Removing text from a buffer.
1039* User-Level Deletion:: User-level commands to delete text.
1040* The Kill Ring:: Where removed text sometimes is saved for
1041 later use.
1042* Undo:: Undoing changes to the text of a buffer.
1043* Maintaining Undo:: How to enable and disable undo information.
d24880de 1044 How to control how much information is kept.
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1045* Filling:: Functions for explicit filling.
1046* Margins:: How to specify margins for filling commands.
1047* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1048 from context.
1049* Auto Filling:: How auto-fill mode is implemented to break lines.
1050* Sorting:: Functions for sorting parts of the buffer.
1051* Columns:: Computing horizontal positions, and using them.
1052* Indentation:: Functions to insert or adjust indentation.
1053* Case Changes:: Case conversion of parts of the buffer.
1054* Text Properties:: Assigning Lisp property lists to text characters.
1055* Substitution:: Replacing a given character wherever it appears.
1056* Transposition:: Swapping two portions of a buffer.
1057* Registers:: How registers are implemented. Accessing
1058 the text or position stored in a register.
1059* Base 64:: Conversion to or from base 64 encoding.
5f5e4ea1 1060* Checksum/Hash:: Computing "message digests"/"checksums"/"hashes".
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1061* Atomic Changes:: Installing several buffer changes "atomically".
1062* Change Hooks:: Supplying functions to be run when text is changed.
1063
1064The Kill Ring
1065
1066* Kill Ring Concepts:: What text looks like in the kill ring.
1067* Kill Functions:: Functions that kill text.
1068* Yanking:: How yanking is done.
1069* Yank Commands:: Commands that access the kill ring.
d24880de 1070* Low-Level Kill Ring:: Functions and variables for kill ring access.
561c0216 1071* Internals of Kill Ring:: Variables that hold kill ring data.
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1072
1073Indentation
1074
1075* Primitive Indent:: Functions used to count and insert indentation.
1076* Mode-Specific Indent:: Customize indentation for different modes.
1077* Region Indent:: Indent all the lines in a region.
1078* Relative Indent:: Indent the current line based on previous lines.
1079* Indent Tabs:: Adjustable, typewriter-like tab stops.
1080* Motion by Indent:: Move to first non-blank character.
1081
1082Text Properties
1083
1084* Examining Properties:: Looking at the properties of one character.
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1085* Changing Properties:: Setting the properties of a range of text.
1086* Property Search:: Searching for where a property changes value.
1087* Special Properties:: Particular properties with special meanings.
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1088* Format Properties:: Properties for representing formatting of text.
1089* Sticky Properties:: How inserted text gets properties from
1090 neighboring text.
1091* Lazy Properties:: Computing text properties in a lazy fashion
1092 only when text is examined.
1093* Clickable Text:: Using text properties to make regions of text
1094 do something when you click on them.
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1095* Fields:: The @code{field} property defines
1096 fields within the buffer.
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1097* Not Intervals:: Why text properties do not use
1098 Lisp-visible text intervals.
b8d4c8d0 1099
561c0216 1100Non-@acronym{ASCII} Characters
b8d4c8d0 1101
561c0216 1102* Text Representations:: How Emacs represents text.
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1103* Converting Representations:: Converting unibyte to multibyte and vice versa.
1104* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1105* Character Codes:: How unibyte and multibyte relate to
1106 codes of individual characters.
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1107* Character Properties:: Character attributes that define their
1108 behavior and handling.
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1109* Character Sets:: The space of possible character codes
1110 is divided into various character sets.
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1111* Scanning Charsets:: Which character sets are used in a buffer?
1112* Translation of Characters:: Translation tables are used for conversion.
1113* Coding Systems:: Coding systems are conversions for saving files.
1114* Input Methods:: Input methods allow users to enter various
1115 non-ASCII characters without special keyboards.
1116* Locales:: Interacting with the POSIX locale.
1117
1118Coding Systems
1119
1120* Coding System Basics:: Basic concepts.
1121* Encoding and I/O:: How file I/O functions handle coding systems.
1122* Lisp and Coding Systems:: Functions to operate on coding system names.
1123* User-Chosen Coding Systems:: Asking the user to choose a coding system.
1124* Default Coding Systems:: Controlling the default choices.
1125* Specifying Coding Systems:: Requesting a particular coding system
1126 for a single file operation.
1127* Explicit Encoding:: Encoding or decoding text without doing I/O.
1128* Terminal I/O Encoding:: Use of encoding for terminal I/O.
1129* MS-DOS File Types:: How DOS "text" and "binary" files
1130 relate to coding systems.
1131
1132Searching and Matching
1133
1134* String Search:: Search for an exact match.
1135* Searching and Case:: Case-independent or case-significant searching.
1136* Regular Expressions:: Describing classes of strings.
1137* Regexp Search:: Searching for a match for a regexp.
1138* POSIX Regexps:: Searching POSIX-style for the longest match.
1139* Match Data:: Finding out which part of the text matched,
1140 after a string or regexp search.
d24880de 1141* Search and Replace:: Commands that loop, searching and replacing.
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1142* Standard Regexps:: Useful regexps for finding sentences, pages,...
1143
1144Regular Expressions
1145
1146* Syntax of Regexps:: Rules for writing regular expressions.
1147* Regexp Example:: Illustrates regular expression syntax.
1148* Regexp Functions:: Functions for operating on regular expressions.
1149
1150Syntax of Regular Expressions
1151
1152* Regexp Special:: Special characters in regular expressions.
1153* Char Classes:: Character classes used in regular expressions.
1154* Regexp Backslash:: Backslash-sequences in regular expressions.
1155
1156The Match Data
1157
d24880de 1158* Replacing Match:: Replacing a substring that was matched.
b8d4c8d0 1159* Simple Match Data:: Accessing single items of match data,
d24880de 1160 such as where a particular subexpression started.
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1161* Entire Match Data:: Accessing the entire match data at once, as a list.
1162* Saving Match Data:: Saving and restoring the match data.
1163
1164Syntax Tables
1165
1166* Syntax Basics:: Basic concepts of syntax tables.
1167* Syntax Descriptors:: How characters are classified.
1168* Syntax Table Functions:: How to create, examine and alter syntax tables.
1169* Syntax Properties:: Overriding syntax with text properties.
d24880de 1170* Motion and Syntax:: Moving over characters with certain syntaxes.
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1171* Parsing Expressions:: Parsing balanced expressions
1172 using the syntax table.
1173* Standard Syntax Tables:: Syntax tables used by various major modes.
1174* Syntax Table Internals:: How syntax table information is stored.
1175* Categories:: Another way of classifying character syntax.
1176
1177Syntax Descriptors
1178
1179* Syntax Class Table:: Table of syntax classes.
1180* Syntax Flags:: Additional flags each character can have.
1181
1182Parsing Expressions
1183
1184* Motion via Parsing:: Motion functions that work by parsing.
1185* Position Parse:: Determining the syntactic state of a position.
1186* Parser State:: How Emacs represents a syntactic state.
1187* Low-Level Parsing:: Parsing across a specified region.
1188* Control Parsing:: Parameters that affect parsing.
1189
561c0216 1190Abbrevs and Abbrev Expansion
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1191
1192* Abbrev Mode:: Setting up Emacs for abbreviation.
1193* Abbrev Tables:: Creating and working with abbrev tables.
1194* Defining Abbrevs:: Specifying abbreviations and their expansions.
1195* Abbrev Files:: Saving abbrevs in files.
1196* Abbrev Expansion:: Controlling expansion; expansion subroutines.
1197* Standard Abbrev Tables:: Abbrev tables used by various major modes.
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1198* Abbrev Properties:: How to read and set abbrev properties.
1199 Which properties have which effect.
1200* Abbrev Table Properties:: How to read and set abbrev table properties.
1201 Which properties have which effect.
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1202
1203Processes
1204
1205* Subprocess Creation:: Functions that start subprocesses.
1206* Shell Arguments:: Quoting an argument to pass it to a shell.
1207* Synchronous Processes:: Details of using synchronous subprocesses.
1208* Asynchronous Processes:: Starting up an asynchronous subprocess.
1209* Deleting Processes:: Eliminating an asynchronous subprocess.
1210* Process Information:: Accessing run-status and other attributes.
1211* Input to Processes:: Sending input to an asynchronous subprocess.
1212* Signals to Processes:: Stopping, continuing or interrupting
1213 an asynchronous subprocess.
1214* Output from Processes:: Collecting output from an asynchronous subprocess.
1215* Sentinels:: Sentinels run when process run-status changes.
1216* Query Before Exit:: Whether to query if exiting will kill a process.
a65f6a85 1217* System Processes:: Accessing other processes running on your system.
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1218* Transaction Queues:: Transaction-based communication with subprocesses.
1219* Network:: Opening network connections.
1220* Network Servers:: Network servers let Emacs accept net connections.
1221* Datagrams:: UDP network connections.
1222* Low-Level Network:: Lower-level but more general function
1223 to create connections and servers.
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1224* Misc Network:: Additional relevant functions for
1225 network connections.
c73e02fa 1226* Serial Ports:: Communicating with serial ports.
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1227* Byte Packing:: Using bindat to pack and unpack binary data.
1228
1229Receiving Output from Processes
1230
1231* Process Buffers:: If no filter, output is put in a buffer.
1232* Filter Functions:: Filter functions accept output from the process.
1233* Decoding Output:: Filters can get unibyte or multibyte strings.
1234* Accepting Output:: How to wait until process output arrives.
1235
1236Low-Level Network Access
1237
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1238* Network Processes:: Using @code{make-network-process}.
1239* Network Options:: Further control over network connections.
1240* Network Feature Testing:: Determining which network features work on
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1241 the machine you are using.
1242
1243Packing and Unpacking Byte Arrays
1244
1245* Bindat Spec:: Describing data layout.
1246* Bindat Functions:: Doing the unpacking and packing.
1247* Bindat Examples:: Samples of what bindat.el can do for you!
1248
1249Emacs Display
1250
1251* Refresh Screen:: Clearing the screen and redrawing everything on it.
1252* Forcing Redisplay:: Forcing redisplay.
1253* Truncation:: Folding or wrapping long text lines.
1254* The Echo Area:: Displaying messages at the bottom of the screen.
1255* Warnings:: Displaying warning messages for the user.
1256* Invisible Text:: Hiding part of the buffer text.
1257* Selective Display:: Hiding part of the buffer text (the old way).
1258* Temporary Displays:: Displays that go away automatically.
d24880de 1259* Overlays:: Use overlays to highlight parts of the buffer.
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1260* Width:: How wide a character or string is on the screen.
1261* Line Height:: Controlling the height of lines.
d24880de 1262* Faces:: A face defines a graphics style
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1263 for text characters: font, colors, etc.
1264* Fringes:: Controlling window fringes.
1265* Scroll Bars:: Controlling vertical scroll bars.
1266* Display Property:: Enabling special display features.
1267* Images:: Displaying images in Emacs buffers.
1268* Buttons:: Adding clickable buttons to Emacs buffers.
1269* Abstract Display:: Emacs' Widget for Object Collections.
1270* Blinking:: How Emacs shows the matching open parenthesis.
d24880de 1271* Usual Display:: The usual conventions for displaying
561c0216 1272 nonprinting chars.
d24880de 1273* Display Tables:: How to specify other conventions.
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1274* Beeping:: Audible signal to the user.
1275* Window Systems:: Which window system is being used.
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1276* Bidirectional Display:: Display of bidirectional scripts, such as
1277 Arabic and Farsi.
1278* Glyphless Chars:: How glyphless characters are drawn.
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1279
1280The Echo Area
1281
1282* Displaying Messages:: Explicitly displaying text in the echo area.
1283* Progress:: Informing user about progress of a long operation.
1284* Logging Messages:: Echo area messages are logged for the user.
1285* Echo Area Customization:: Controlling the echo area.
1286
1287Reporting Warnings
1288
1289* Warning Basics:: Warnings concepts and functions to report them.
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1290* Warning Variables:: Variables programs bind to customize
1291 their warnings.
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1292* Warning Options:: Variables users set to control display of warnings.
1293
1294Overlays
1295
1296* Managing Overlays:: Creating and moving overlays.
1297* Overlay Properties:: How to read and set properties.
d24880de 1298 What properties do to the screen display.
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1299* Finding Overlays:: Searching for overlays.
1300
1301Faces
1302
1303* Defining Faces:: How to define a face with @code{defface}.
1304* Face Attributes:: What is in a face?
1305* Attribute Functions:: Functions to examine and set face attributes.
1306* Displaying Faces:: How Emacs combines the faces specified for
1307 a character.
606061b9 1308* Face Remapping:: Remapping faces to alternative definitions.
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1309* Face Functions:: How to define and examine faces.
1310* Auto Faces:: Hook for automatic face assignment.
35137ed3 1311* Basic Faces:: Faces that are defined by default.
606061b9 1312* Font Selection:: Finding the best available font for a face.
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1313* Font Lookup:: Looking up the names of available fonts
1314 and information about them.
1315* Fontsets:: A fontset is a collection of fonts
1316 that handle a range of character sets.
561c0216 1317* Low-Level Font:: Lisp representation for character display fonts.
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1318
1319Fringes
1320
1321* Fringe Size/Pos:: Specifying where to put the window fringes.
1322* Fringe Indicators:: Displaying indicator icons in the window fringes.
1323* Fringe Cursors:: Displaying cursors in the right fringe.
1324* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1325* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1326* Overlay Arrow:: Display of an arrow to indicate position.
1327
1328The @code{display} Property
1329
561c0216 1330* Replacing Specs:: Display specs that replace the text.
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1331* Specified Space:: Displaying one space with a specified width.
1332* Pixel Specification:: Specifying space width or height in pixels.
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1333* Other Display Specs:: Displaying an image; adjusting the height,
1334 spacing, and other properties of text.
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1335* Display Margins:: Displaying text or images to the side of
1336 the main text.
1337
1338Images
1339
561c0216 1340* Image Formats:: Supported image formats.
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1341* Image Descriptors:: How to specify an image for use in @code{:display}.
1342* XBM Images:: Special features for XBM format.
1343* XPM Images:: Special features for XPM format.
1344* GIF Images:: Special features for GIF format.
561c0216 1345* TIFF Images:: Special features for TIFF format.
2833b3ff 1346* PostScript Images:: Special features for PostScript format.
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1347* Other Image Types:: Various other formats are supported.
1348* Defining Images:: Convenient ways to define an image for later use.
1349* Showing Images:: Convenient ways to display an image once
1350 it is defined.
eea14f31 1351* Animated Images:: Some image formats can be animated.
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1352* Image Cache:: Internal mechanisms of image display.
1353
1354Buttons
1355
1356* Button Properties:: Button properties with special meanings.
1357* Button Types:: Defining common properties for classes of buttons.
1358* Making Buttons:: Adding buttons to Emacs buffers.
1359* Manipulating Buttons:: Getting and setting properties of buttons.
1360* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1361
1362Abstract Display
1363
1364* Abstract Display Functions:: Functions in the Ewoc package.
1365* Abstract Display Example:: Example of using Ewoc.
1366
1367Display Tables
1368
1369* Display Table Format:: What a display table consists of.
1370* Active Display Table:: How Emacs selects a display table to use.
1371* Glyphs:: How to define a glyph, and what glyphs mean.
1372
1373Operating System Interface
1374
561c0216 1375* Starting Up:: Customizing Emacs startup processing.
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1376* Getting Out:: How exiting works (permanent or temporary).
1377* System Environment:: Distinguish the name and kind of system.
1378* User Identification:: Finding the name and user id of the user.
d24880de 1379* Time of Day:: Getting the current time.
333f9019 1380* Time Conversion:: Converting a time from numeric form to
561c0216 1381 calendrical data and vice versa.
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1382* Time Parsing:: Converting a time from numeric form to text
1383 and vice versa.
1384* Processor Run Time:: Getting the run time used by Emacs.
1385* Time Calculations:: Adding, subtracting, comparing times, etc.
d24880de 1386* Timers:: Setting a timer to call a function at a
561c0216 1387 certain time.
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1388* Idle Timers:: Setting a timer to call a function when Emacs has
1389 been idle for a certain length of time.
1390* Terminal Input:: Accessing and recording terminal input.
1391* Terminal Output:: Controlling and recording terminal output.
1392* Sound Output:: Playing sounds on the computer's speaker.
121e43fd 1393* X11 Keysyms:: Operating on key symbols for X Windows.
b8d4c8d0 1394* Batch Mode:: Running Emacs without terminal interaction.
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1395* Session Management:: Saving and restoring state with
1396 X Session Management.
b8d4c8d0 1397
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1398Preparing Lisp code for distribution
1399
1400* Packaging Basics:: The basic concepts of Emacs Lisp packages.
1401* Simple Packages:: How to package a single .el file.
1402* Multi-file Packages:: How to package multiple files.
120d9389 1403* Package Archives:: Maintaining package archives.
fdc76236 1404
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1405Starting Up Emacs
1406
561c0216
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1407* Startup Summary:: Sequence of actions Emacs performs at startup.
1408* Init File:: Details on reading the init file.
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1409* Terminal-Specific:: How the terminal-specific Lisp file is read.
1410* Command-Line Arguments:: How command-line arguments are processed,
1411 and how you can customize them.
1412
1413Getting Out of Emacs
1414
1415* Killing Emacs:: Exiting Emacs irreversibly.
1416* Suspending Emacs:: Exiting Emacs reversibly.
1417
1418Terminal Input
1419
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1420* Input Modes:: Options for how input is processed.
1421* Recording Input:: Saving histories of recent or all input events.
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1422
1423Tips and Conventions
1424
1425* Coding Conventions:: Conventions for clean and robust programs.
1426* Key Binding Conventions:: Which keys should be bound by which programs.
1427* Programming Tips:: Making Emacs code fit smoothly in Emacs.
1428* Compilation Tips:: Making compiled code run fast.
1429* Warning Tips:: Turning off compiler warnings.
1430* Documentation Tips:: Writing readable documentation strings.
d24880de 1431* Comment Tips:: Conventions for writing comments.
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1432* Library Headers:: Standard headers for library packages.
1433
1434GNU Emacs Internals
1435
1436* Building Emacs:: How the dumped Emacs is made.
333f9019 1437* Pure Storage:: Kludge to make preloaded Lisp functions shareable.
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1438* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1439* Memory Usage:: Info about total size of Lisp objects made so far.
1440* Writing Emacs Primitives:: Writing C code for Emacs.
1441* Object Internals:: Data formats of buffers, windows, processes.
1442
1443Object Internals
1444
1445* Buffer Internals:: Components of a buffer structure.
1446* Window Internals:: Components of a window structure.
1447* Process Internals:: Components of a process structure.
1448@end detailmenu
1449@end menu
1450
1451@include intro.texi
1452@include objects.texi
1453@include numbers.texi
1454@include strings.texi
1455
1456@include lists.texi
1457@include sequences.texi
1458@include hash.texi
1459@include symbols.texi
1460@include eval.texi
1461
1462@include control.texi
1463@include variables.texi
1464@include functions.texi
1465@include macros.texi
1466
1467@include customize.texi
1468@include loading.texi
1469@include compile.texi
1470@include advice.texi
1471
561c0216 1472@c This includes edebug.texi.
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1473@include debugging.texi
1474@include streams.texi
1475@include minibuf.texi
1476@include commands.texi
1477
1478@include keymaps.texi
1479@include modes.texi
1480@include help.texi
1481@include files.texi
1482
1483@include backups.texi
1484@include buffers.texi
1485@include windows.texi
1486@include frames.texi
1487
1488@include positions.texi
1489@include markers.texi
1490@include text.texi
1491@include nonascii.texi
1492
1493@include searching.texi
1494@include syntax.texi
1495@include abbrevs.texi
1496@include processes.texi
1497
1498@include display.texi
1499@include os.texi
1500
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1501@include package.texi
1502
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1503@c MOVE to Emacs Manual: include misc-modes.texi
1504
1505@c appendices
1506
1507@c REMOVE this: include non-hacker.texi
1508
1509@include anti.texi
1510@include doclicense.texi
1511@include gpl.texi
1512@include tips.texi
1513@include internals.texi
1514@include errors.texi
1515@include locals.texi
1516@include maps.texi
1517@include hooks.texi
1518
1519@include index.texi
1520
1521@ignore
1522@node New Symbols, , Index, Top
1523@unnumbered New Symbols Since the Previous Edition
1524
1525@printindex tp
1526@end ignore
1527
1528@bye
1529
1530\f
1531These words prevent "local variables" above from confusing Emacs.